Glamdring - Greetings and thank you
for attending tonight's Open House.
Glamdring - Tonight's chat is "Party
System and the Latest Publish"
Glamdring - I will be our moderator
for this evening. In order to submit questions please /msg or /query Jerrith,
Niobe, XenaDragon or Tigger.
Glamdring - Please /msg different
question-takers at different times, in order to balance the load and speed
this process up. Do not msg anyone from OSI, or myself--these questions
will be ignored.
Glamdring - Remember that OSI may
not have the opportunity to answer all of your questions. In addition,
some questions may not be answered if the Dev Team feel that it is not
appropriate or that it has been better answered through some other question.
Glamdring - In addition, please do
not submit any questions that have already been answered during past conferences.
We encourage you to read the logs of the previous Open Houses, which are
available at http://uohoc.stratics.com.
Glamdring - Thanks for coming, everyone.
We will now begin accepting questions.
Glamdring - *Banstyle* So, this party
system will allow you to "ally" with people that aren't guild members,
aye? Is this the ally system for guildstones you spoke of in the past,
or is that something else waiting in the wings?
tOAD - The party system as it stands
now will let players who are not part of the same guild be in a party
together, though it will probably do some checking to make sure that they
aren't opposed. But this is not the system of alliance that was mentioned
earlier for the guild system. That is a completely different system that
has to do with guilds and guildstones, just like declaring war.
Glamdring - *ImaSupa* How do you envision
the Party System interacting with the Guild System and the Reputation
System, and what kind of changes might be made to the latter two to accomodate
the Party System?
tOAD - We are going to be very careful
about integrating the party system, guild system, and the reputation system.
We don't want to make the entire thing too confusing to use, so we
tOAD - are working on ways to make
sure that they integrate fluidly.
tOAD - We probably won't allow warring
guildmembers (as I mentioned before) join up as party members, and we
will be careful about what happens when one of your party members is attacked
by his enemies. These are all things that we're currently working on as
a group, and as such I'd still like to get some feed back from you (players)
tOAD - as to what you think about
all of this. I'd like to know what you think about integrating the party
and guild systems, as well as what to do if you're in a party with someone
and they're attacked by a warring guild? Should the party be able to help
defend? We've got some ideas on this, but I'd like to hear your take on
it as well.
Glamdring - *Chronos187* Is the test
shard gone now???
Runesabre - Test Center is being used
internally by OSI QA and will remain unavailable for the weekend.
Runesabre - I hope to have Test Center
available to the public starting next week again.
Runesabre - Sorry for the inconvenience
this causes everyone.
Glamdring - *Cyndarz* Is a Party System
really needed? Is this what players have been asking for? I don't think
so. Why do you refuse to work with us on something like secure house trading?
the things we really want.
tOAD - Well, this is kind of a tricky
question, so I'm going to be careful how I answer it. I certainly understand
that many many people would like to see secure house trading.
tOAD - But there are also many many
people who want to see a working party system. At the current time we
are working on making secure house trading a reality, but not everyone
on our team is working on the same thing at the same time, and the secure
trading is going to come at a later time. As of right now the party system
is getting closer to becoming a reality.
tOAD - So for the time being, we are
implementing the party system soon, and other things like secure house
trading later.
Glamdring - *Hythlodaeus* In addition
to people being in a party without being in a guild, why not make a way
for two willing people to duel without getting into a guild war (or turning
grey)?
tOAD - Well, it's unfortunate that
Sunsword's not here, since this has been one of his pet ideas for quite
some time now. I'm not saying we will do a dueling system or that we won't
do a dueling system, but rest assured it's been discussed.
tOAD - :)
Glamdring - *Lord_Kythorn* How will
you ask someone to join the group?
tOAD - Right now we're thinking of
starting a party off with speech trigger, and then having buttons on the
party system gump to add new members to a party later.
Glamdring - *Magellan_THB* While this
will definitely be a boon to treasure hunting, do you have anything specific
planned regarding the party system and treasure hunting? For example,
"key" the chest to the treasure hunter and his party, and either a) make
it unlootable by anyone else, or b) criminal flag anyone not in the party
who loots it?
tOAD - Currently we don't have any
specific plans regarding the party system and treasure hunting, but you
have made an interesting suggestion. I'm not sure if it's something we
will do, but certainly we could consider it.
Glamdring - *Onelist * Distributing
Karma/Fame seems to be a pretty complicated issue, especially in a Party
System. How do you plan to implement this? A couple issues I see are letting
non-present party members share in it and/or allowing party members who
do no damage to a creature sharing in it.
tOAD - This is one of the hottest
topics of debate right now concerning the party system. We have discussed
such things as forcing players to be within line of sight to gain Karma/Fame
for a kill, as well as giving non damaging members equal fame/karma (gotta
give something to the healers). Our biggest problem right now is trying
to determine a good balance for the split.
tOAD - Send me ideas if you have em.
(I may not respond, but I'll certainly read em.)
tOAD - [email protected]
Glamdring - *Kazz* Concerning the
latest patch, am i supposed to expect exceptional gains from Difficulty
based skill usage from outrageously tough skills IE Eval and Anatomy..or
will the changes be more subtle...I have experienced attended macro sessions
of 15+ hours with little or no gain.
Runesabre - The latest skill gain
rates to non-difficulty based skills should raise noticeably easier than
before...
Runesabre - escpecially in the 90.0+
range. Naturally, it won't be "easy" but definitely not prohibitively
hard as it currently is.
Runesabre - I would be interested
in feedback on how the new rates for both stats and non-difficulty skills
feel in actual play.
Runesabre - Email me your results
[email protected]
Glamdring - *Riptide* Is there any
plan to make it so party members show up on your radar?
tOAD - We've discussed that, but at
the moment I can't say one way or the other. At the moment I'm leaning
towards it probably won't happen, but, you never know.
Glamdring - * Onelist * A Party System
would be great to enhance temporary Duels. Do you plan to make membership
short enough/easy enough to join to allow two players to just fight it
out on the spot?
tOAD - Well, this isn't the current
idea behind the party system. We have talked about duels, but in a different
context than the party system itself. Also, if it's too easy/short to
join and quit parties, then you could simply drop out of the party when
you start losing a fight. That would be counterproductive.
Glamdring - *Mord|Work* Speaking of
fame/karma, can you make it like SP where NPCs give murder counts and
remove the murderer title so we can get rid of poseur Dread Lords?
tOAD - It's possible that we could
make NPC's give murder counts, but I'm not sure that we will (or would
want to) on normal shards. It may be a good idea, I haven't had time to
think about it myself so I won't dismiss it out of hand either. As for
removing murderer titles, I'm not sure that we would gain much from that.
Many of the evil roleplayers I know relish the murderer title, even though
they aren't necessarily pks.
Glamdring - *Cepheus* How many people
can be in a party at once?
tOAD - At the moment our plan is no
more than 10.
Glamdring - *Pfredd* How is the Patch
doing on Pacific?
Runesabre - The publish on Pacific
is going great. Considering the amount of fundamental changes it included:
Runesabre - - Monster death to unreachable
or unused critters ( birds on top of Britain buildings, cats in walls
)
Runesabre - - Change to stat gaining
rates
Runesabre - - Change to non-difficulty
skill gain rates
Runesabre - - Introduction of house
item decay
Runesabre - - Fixes to house placement
rules
Runesabre - This publish is probably
the most successful publish I have been involved with yet.
Runesabre - There are a couple issues
we are resolving that have sprung up as a result of the new monster decay.
Runesabre - Those issues involve the
dramatic increase in escorts and the massive spawn of orc camps on Ice
Island.
Runesabre - Those are being addressed
as we speak. Pacific and Great Lakes will have the publish activated tomorrow.
Runesabre - And both shards will be
heavily monitored over the weekend but I don't expect any real issues
to come up.
Runesabre - If anyone has feedback
on the latest changes please feel free to email me or others on the Dev
Team.
Glamdring - *Austenite* Regarding
decay, does each item have its own timer, or does a mystical janitor do
periodic sweeps? i.e., is the the decay time for any given object predictable?
Runesabre - One of tOAD's tasks as
lead designer is to periodically cleanup the shards. He sweeps everyone's
houses out on a daily basis.
Runesabre - *chuckles*
Runesabre - Seriously, I don't really
want to get into the details of how item decay works, but, generally...
Runesabre - It does item decay in
a way that tries to reduce the overall stress on the UO servers.
Runesabre - The new implementation
of item decay is slightly more efficient than before so that coupled with
way fewer items...
Runesabre - now that houses aren't
able to be crammed to the gills with stuff should mean improved server
performance.
Runesabre - To the players that means
less server lag. :)
Glamdring - *Fizzle* What happened
to taming? not even the best tamers can keep control of their pets?
Firedog - While I have heard a *few*
scattered reports of people having trouble with pets.
Firedog - From what I can tell, the
system is working as it was
Firedog - intended to at this time.
Firedog - Some tamers of middle skill
are unable to control
Firedog - pets that they couldn't
tame
Firedog - And some of higher skill
are having difficulties with
Firedog - pets whose loyalty got too
low.
Firedog - Both of these are *intended*
results.
Firedog - If there are problems beyond
this, I would be happy
Firedog - to hear them -- either through
the tamers' board
Firedog - or in my mailbox ([email protected])
Glamdring - *Tybalt* In the new patch,
a lot of people have been complaining about not being able to make a Exceptional
Plate Chest as well as they were able to, is this just an unwanted effect
or was this intended?
Runesabre - The blacksmithing changes
we were going to put in this publish were removed, so Blacksmithing is
unchanged for now.
Runesabre - We will be addressing
the intended changes to smithing next time around so when we get TC running
with the new changes...
Runesabre - You will be able to try
them out and tell us your results.
Glamdring - *SolarPoweredCowKiller*
What else can we look forward to besides the party system?
Firedog - Well, my favorite feature
(of course) is the new monster AI improvements.
Firedog - With better, smarter, more
dangerous monsters, you can also look forward to
Firedog - (hopefully) better treasure
and more variety in behavior.
Firedog - Plus, if I can squeeze it
in, some more critters, too.
Glamdring - *brianhj* What exactly
is the point of a party system...
tOAD - The point of the party system
is to encourage group activity, to promote cooperation, and to give some
benefit to players who already do so.
Glamdring - I would like to thank
everyone for coming tonight. Thanks to tOAD, Runesabre, Firedog and Calandryll
for taking the time out to meet with us. Have a good night everyone.
Glamdring - For unmoderated chat please
join #ultima-online
Glamdring - the log will be posted
soon
Runesabre - Good night Britannia
Firedog - Night!