Glamdring - Greetings and thank you
for attending tonight's Open House.
Glamdring - Tonight's chat topic is
"In Testing and In Development"
Glamdring - I will be our moderator
for this evening. In order to submit questions please /msg or /query Jerrith,
XenaDragon, Serephina or Fripp.
Glamdring - Please /msg different
question-takers at different times, in order to balance the load and speed
this process up. Do not msg anyone from OSI, or myself--these questions
will be ignored.
Glamdring - Remember that OSI may
not have the opportunity to answer all of your questions. In addition,
some questions may not be answered if the Dev Team feel that it is not
appropriate or that it has been better answered through some other question.
Glamdring - In addition, please do
not submit any questions that have already been answered during past conferences.
We encourage you to read the logs of the previous Open Houses, which are
available at http://uohoc.stratics.com.
Glamdring - Thanks for coming, everyone.
We will now begin accepting questions.
Glamdring - *Web Question* Don't you
think the proposed fishing changes are a little harsh?
SunSword - No.
Glamdring - *Saravok* On the poisoning
corrosion will poison continue to wear off the weapon until it doesen't
need to be "wiped" or will it just stay on no matter how many hits you
have with the weapon. Also what about changing the poison skill to be
like a resistance to poison
Sage - Actually, the poison will begin
the corrosion proocess. An oil rag will stop that process, but until a
weapon is wiped, it will continue to degrade.
Glamdring - *KevinNash* I've seen
the faction proposal regarding the PvP enhanced areas. Look pretty cool.
Any ideas brewing to create some zones that abolish short term counts?
SunSword - Not at the moment. It's
important not to swing directly in the other direction too quickly.
SunSword - I'd like to see how popular
the PvP enhanced area is after we make all the announcements and changes
and then evaluate how well the reputation system is doing
SunSword - So no immediate changes,
but I will be monitoring carefully.
Glamdring - *SonofVen* Concerning
Reds in the "consent" lands. Is there a reason for this or is it due to
a coding problem? otherwise I as well as many others feel that it is just
another burden stacked upon Reds.
SunSword - Reds have no purpose in
being in the consent areas
SunSword - If they wish to behave
in a manner that turns them red, they should be willing to deal with the
results
SunSword - There are lots things that
reds could do that would be considered harrassment otherwise (murdering
someone and then going to the consent lands and taunting them for example)
Glamdring - *Saravok* That's not exactly
what I was asking..I was asking about the poison itself curently it wears
off with each hit. Will it continue to wear off or will it stay on until
wiped?
Sage - The poison will wear off in
the same fashion as before. (i.e. It will have the same amount of uses,
providing your weapon doesn't break. :))
Glamdring - *BlackNite* I was wondering,
are there going to be any new creatures in the new new lands?
SunSword - I can't comment on that
at the moment.
Glamdring - *Talisnor* Will Siege
Perilous have the "consent" system as part of the land expansion?
Runesabre - Siege Perilous will not
have a "consent" area.
Glamdring - *Faldus* with the changes
to skills, will you be able to gain anatomy off the same target at different
times or will it only give skill once?
Runesabre - Yes you can gain anatomy
from the same target at different times. Just not repeatedly over and
over.
Runesabre - To elaborate a little
more, if you fail to learn skill from a target, you should try different
targets until your skill changes then come back to your original targets.
Runesabre - So trying anatomy on a
target for a while then coming back an hour later won
Runesabre - won't necessarily help
you.
SunSword - If you find yourself "stuck",
try gaining skill on another creature, and come back after your skill
has changed.
Glamdring - *Banstyleandwhatnot* Will
the UO:R package contain the T2A lands? If not, how will new users access
T2A without buying it seperately?
Calandryll - Yes it will include the
T2A lands.
Glamdring - *Kip* About the "Faction
system." What do those of us who share an accout but would still like
to use the faction system on our own character do? It seems somewhat unfair
in that sense to limit the number of characters that way.
SunSword - Well, that's a bit of a
predicament.
SunSword - The reason for the 1 account
per shard limitation is to inhibit exploits and twinking
SunSword - it's a tough trade off,
but I think it's better to err on the side of caution
SunSword - We're also looking at some
internal governing systems for the factions to deal with exploits and
cheating
Glamdring - *Quartz* Will Order and
Chaos wars stay, or be removed when the faction system is implemented
?
Runesabre - The Order and Chaos wars
will basically be integrated into the new Faction System.
Glamdring - *aGeNt-KGB* is New Lands
gonna be an addon patch or a addon that we have to buy from a store
Runesabre - The addon will automatically
be patched to all players. You will not have to buy anything though when
you see the new retail box you might be tempted to buy it new anyways.
:)
Glamdring - Follow up question: *Banstyleandwhatnot*
Well, if we are all getting UO:R, whether we d/l it or buy it, without
question, why not have all users autodownload T2A as well. It would make
life alot easier. If we all had T2A, I'd imagine we would be able to ride
ostards in the old lands, recall to and from, etc..
SunSword - Yes it would. The new lands
rely on a different technology. The old style of map like t2a is too large
to download.
Glamdring - *CrazyCro* Greetings,
will there be a design in the guild system to allow for allies? If so,
could this be implemented in the new faction system?
SunSword - Well, we've been trying
to get the guildsystem stablized for UO:R, and I wanted to get an alliance
system in at the same time.
SunSword - It didn't work out that
way, so it looks like we'll get the faction system first.
SunSword - I do want to get the alliance
system in, because it solves a lot of our player interaction questions
a lot more smoothly, but it's not going to happen in the immediate future.
Glamdring - *Phoenix* Will Factions
have a Charter as Guilds do, if so what would they be?
SunSword - Not to start with. Once
the system is in and working, we may look at ways to enhance the internal
governing system for each faction, as I mentioned before.
Glamdring - *Phoenix* how will faction
Ranks be displayed on a character?
Lord_Pall - Currently I am hoping
for a system similiar to guild titles, but this is TBD
Glamdring - *Aurin* Hello Developers!
I would like to know, how the captured towns in the faction system will
affect those who are not part of the fighting.
Lord_Pall - People not involved with
the faction system can visit towns as per normal play.
Lord_Pall - However they will experience
altered shopkeeper prices
Lord_Pall - and availability of raw
materials, depending on how the faction has chosen to run the town.
Lord_Pall - Oh yeah.. TBD = to be
determined
Glamdring - *JP* Can you expand on
any of the new monster AI?
Firedog - I'll give out a few tidbits.
Firedog - Some creatures will heal
and cure themselves.
Firedog - Some monsters will understand
hiding and invisibility.
Firedog - There will certainly be
some slightly better tactics.
Firedog - The rest is a mystery for
now.
Firedog - Oh.. and pathfinding that
will make you live in terror for the rest of your lives...
Glamdring - *Web Question* Will the
new lands be able to accommodate those who saved for a tower or castle?
or will they fit only small housing?
SunSword - Yes, the new lands will
accomodate larger structures. Definitely.
Glamdring - *Plaxti* The faction's
design list doesn't exclude murderers from joining. Will they [murderers]
still be subject to stat-loss in the "enhanced PVP area"?
SunSword - Currently, murderers will
be subject to stat loss. They will not recieve murder counts for attacking
enemy faction members. Some factions may treat murderers differently.
More to come on that.
Glamdring - *Ghosty* Will the new
lands look like green acres? or will there actually be things like tree's
and water and mountains.
SunSword - It will be fully developed
terrain.
Glamdring - *Phoenix* How would one
decide which Faction to join, other than choosing the largest and most
powerful?
SunSword - The factions will have
different characteristics. Many will be tempted to flock to the "strongest
one". Others will wish to join the smaller "rebel" factions. We're working
on some other ideas for the faction system, but I'm not sure we want to
comment on them until we're satisfied that they're a real possiblity.
Glamdring - *Twithead* Hullo, me not
sure if this be asked yet: Be there any special attack planned for the
other remaining weapon skill, archery?
Runesabre - Archery already has a
special attack in the fact that it is the only ranged, non-magic attack
a warrior has. ( aside from purple potions )
Glamdring - *Saravok* Is there going
to be any bonus for being the top faction or a high ranking member of
your faction?
Lord_Pall - Having a very high ranking
is important. Only the top 2 ranks will be elegibile for the commander
position.
Lord_Pall - A commander will elect
all of the available leaders for their controlled towns.
Glamdring - *Web Question* Will the
consent areas finally allow us non pvp hunters to enjoy hunting in some
dungeons without the intrusions of pks?
SunSword - EXACTLY.
Glamdring - *KevinNash* What's your
bias against Spears? Every weapon type seems to benefit from the upcoming
PvP changes except them. Instead of the stun hit, why not just let us
poison them?
Runesabre - I won't let fencing take
a back seat to the other weapons, trust me. :)
Glamdring - *CrazyCro* In UO:R any
possibility of new house designs?
Lord_Pall - We are looking into a
number of new concepts for houses. The specifics on this are TBA.
Glamdring - *Phoenix* If a Faction
has control of x number of towns, and the Commander loses his/her position,
will the current elcted town leaders lose their position or be knocked
out when the new commander chooses new leaders?
Lord_Pall - The commander can hire/fire
elected officials at his discretion.
Lord_Pall - So make sure you campaign
for your commander when elections roll around. :)
Lord_Pall - Oh yeah.. and TBA is To
be announced.
SunSword - k
Glamdring - *Mike_* So, a top ranking
status will be only reached through fighting or not? In this latter case,
which other situations do you envision in order to get to the top?(particular
deeds, points earned through succesful quests)
Lord_Pall - You will only be able
to reach the highest ranks by being active within the factional system.
Lord_Pall - This includes combat and
town capturing.
Glamdring - *Kip* Will this be one
wicked huge patch?
* SunSword smiles. *
SunSword - The party system will be
client side
SunSword - So there will be some art
to download, but it won't be particularly earth shattering :)
Glamdring - Well folks...that wraps
up another Ultima Online House of Commons chat. I would like to thank
everyone for coming
Glamdring - and thanks to Sunsword,
Runesabre, Firedog, Lord Pall, Sage and the ever quiet tOAD for coming
as well
Glamdring - for unmoderated chat please
join #ultima-online
Glamdring - The log will be posted
on uo.stratics.com shortly