Glamdring - Greetings and thank you
for attending tonight's Open House.
Glamdring - Tonight's chat topic is
"In Testing and In Development"
Glamdring - I will be our moderator
for this evening. In order to submit questions please /msg or /query Destiny,
Jerrith, Rainman or Drax_I.
Glamdring - Please /msg different
question-takers at different times, in order to balance the load and speed
this process up. Do not msg anyone from OSI, or myself--these questions
will be ignored.
Glamdring - Remember that OSI may
not have the opportunity to answer all of your questions. In addition,
some questions may not be answered if the Dev Team feel that it is not
appropriate or that it has been better answered through some other question.
Glamdring - In addition, please do
not submit any questions that have already been answered during past conferences.
We encourage you to read the logs of the previous Open Houses, which are
available at http://uohoc.stratics.com.
Glamdring - Thanks for coming, everyone.
We will now begin accepting questions. Glamdring changes topic to "/msg
or /query Destiny, Jerrith, Rainman or Drax_I - "In Testing and In Development""
Glamdring - *Aljebra* Hiya! Umm..can
we get rid of ghosting? Such as making ghosts only able to see guildmates/party
and NPC's? Right now its annoying to have 'scouts' telling their guild
over ICQ what people are saying, so plans are foiled.
Sage - That is not in the plans at
this time, but we understand the concern. Actually, when ghosts were first
conceived
Sage - one of their roles was going
to be that of spy. With the faction system, it may be disruptive, but
then again
Sage - it may be a good tactic.
Glamdring - *Yamamama-Itsui* How will
the changes to allocating pts on kills (esp karma) effect going red? Will
you get karma loss and murder count if you make first hit and do damage
but not kill the victim? If so, what can be done about people who get
hit accidentally the commit suicide?
tOAD - That's what the 4 Murder count
grace period is for.
Glamdring - *Tygress* Is anything
being done to prevent people from using moonstones to get into castle
courtyards or the open areas of keeps?
Sage - The design is that people should
not be able to use moonstones in a castle, or to get into a castle. If
this is not the case, please let us know.
Glamdring - *Zixhwizs* Am I reading
this right? Will bards finally get fame for things they kill by provocation?
Jalek - Yes, bards will be put on
the monsters "hate list" and get fame and karma if they are in the Top
Rankers for the kill
Glamdring - *scrappt* hello I was
wonder if there any tweeks for resist like resisting the poison spell
is really hard even with 100 resist when the caster has 0 eval?
Sage - Right now we are evaluating
all PvP enhancements and possible needed tweaks. Although the poison spell
can be used to great effect, it does not currently look like it is overpowering.
Sage - Should we start seeing data
to the contrary, we may reevaluate it. However, I am not sure making it
more resistable is the way to go.
Glamdring - *Riparian* why are the
upcoming modifications to poisoning nessisary (i.e. needing to wipe the
weapon with an oiled cloth to prevent it from breaking)? Is a Deadly posioned
blade that big of a problem? With the pioson wearing off after a few hits
anyway... it seems to be a moot point.
Sage - Good question. In the simplest
terms, it would not be necessary as the game is now. However, with the
new curing before healing changes, there would be no reason for a warrior
not to use poison.
Sage - It gives a very good advantage
without the player having to make a choice or allocate skill points. With
the new changes
Sage - assassins will benefit because
they will have made a choice and they will be able to use poison to greater
effect.
Sage - Therefore, it really goes to
a matter of choice, you can use the poison and get the upper hand, but
you have to be cautious when making that choice.
Glamdring - *ELEK* will monsters be
able to do the special move that the charecter will be able to like, the
damage with 2 handed weapons
tOAD - No.
Glamdring - *Willard* Will the housing
rules be the same as they are now for the New Lands?
Sage - The placement rules will be
the same. There will be a staggered placement of houses as mentioned,
but otherwise the rules will be the same.
Glamdring - *Arislan88* Regarding
defensive spells such as Reactive Armor and Protection now on TC, could
we get some estimates of how each contributing skill (in this case Evaluate
Intelligence, Meditation and Inscription) will affect the effectiveness
of these spells? Some specific numbers would be nice as well as getting
an idea what the dev team envisions for these.
Sage - I would rather not ever post
specific numbers. I think the value of discovery is very important. I
can say that EI, Med, and Inscription weigh equally
Sage - in terms of strength of both
spells.
Sage - That is all you will get out
of me. ;)
Glamdring - *Tatters* Do all monsters
with the new ai attack hidden players?
tOAD - Actually, no, that's an issue
that is being worked on. Though some of the smarter monsters may start
casting reveal.
Glamdring - *me5000* About items getting
moved under the house sign when you place a house over them -- What about
when a house has just collapsed, do you have to click the items to "unlock"
or will they just move under house sign too??
SunSword - they'll move under the
house sign.
Glamdring - *Troxini* Will factions
work on Siege Perilous? Since town guards will stay and since a huge number
of players are perma-red, will these players essentially be unable participate
in the system?
Krelin - Yes.
Glamdring - *Styx* Will all of the
new features (esp. faction sytem, the new lands, skill updates and housing
policies) be made available at once or in steps?
Krelin - Yes, basically all of that
code will be applied at the same time to each shard that is published....
It's difficult and painful to trickle features in...
Glamdring - *Ghosty* How come Towers
are not considered large buildings? They are just as big as a keep, if
not bigger.
SunSword - It's based on foot print,
not height
SunSword - Our real estate is limited
by foot print size of buildings, not actually volume or height
SunSword - that's the reason for the
limitation
Sage - Yup
Glamdring - *Metal* My question pertains
to Monster AI.. Why dont you add interuption to spell casting for monsters??
tOAD - Mostly because the spell casting
monsters don't use magic in the same way that players use magic. Fictionally
they are magical creatures who are bound to the same effects of spells
that players can use (mostly).
tOAD - Realistically, interruption
is more for PvP than PvM. Players don't need more advantages against monsters.
SunSword - yup
Jalek - uh huh
Glamdring - *Al_Bundy* will dragons/wyrms/nightmares/drakes
heal/cure themselves when they're tamed?
tOAD - Yes.
Jalek - yup
SunSword - Firedog says "Yes." All
hail Firedog.
tOAD - Can you dig it?
Glamdring - *SC_Miriamele* On the
subject of the party system, could this lead to a sort of anti-social
behavior if you can speak only to your party no matter where you are in
the game? I have noticed on EQ that due to the ability to "speak privately"
there is very little communication between players who do not know each
other, could this happen with your system?
tOAD - The fact of the matter is,
the game is as social as you want it to be. If you don't want to talk
to other people, you're not going to. Having a party system that let's
you communicate with your select group of friends doesn't make you any
more or less social than you would be in any other situation. It just
gives you more freedom to talk to who you *want* to talk to.
Glamdring - *Dun* In the consent only
areas, since players cannot harm one another, what would happen if a player
opened a tinker (player) trapped chest?
SunSword - Well, we changed traps
so that to take damage, you have to enter the act consensually.
SunSword - By picking the lock, you
are accepting the possiblity of being harmed.
SunSword - That's why we made that
change. So you will take damage.
Glamdring - *Quartz* I tried Test
Factions today.. but how are we supposed to test them unless we plan to
spend hours raising stealing to 80 just to get the sigil ?
Jalek - When Test Pacific comes up,
it will have the ability to set skills/stats the way you want. We want
the faction system really pounded when this comes up :)
Glamdring - *Jeg* The Party messaging
is grat, but the comm can get lost in other messages on your screen....can
you move it to a different part of the screen, or even jsut change the
color?
Jalek - It is in, I believe in the
best part of the screen. However, if you are worried messages will get
lost, you can open the party chat gump
Jalek - All messages will be logged
to that window then you won't have to worry about missing anything :)
Glamdring - *Caerwyn* What about the
other spells that the AI currently does not use. Spells like the Summons,
Chain Lightning, & other high level spells aren't used by Monsters. NPCs
like the Evil Mages could use the summon spells, for example. A big surprise
would be a demon appearing and guarding them, wouldn't it?
tOAD - Actually, some of the spell
casting monsters do summon other things to guard or protect them. And
some of them have learned the ability to polymorph as well...:)
Glamdring - *Senith* In regards to
Haven, will Companions possibly be allowed access to a few more abilities,
with which to craft quests for young players? Maybe have a Senior Companion
be able to create temporary items or encounters?
Sage - Right now, that will be up
to our Companion coordinators. If they believe such a thing is valuable,
they may decide to do that, but I am not aware of any plans for such now.
Glamdring - *Sandrella* Some of the
new house designs have outdoor patios and balconies, will you be able
to lock down items there just as you can inside houses?
SunSword - You bet. That's a major
reason their there. The other reason (aside from the fact that they look
nice) is that you can have many vendors outside.
Glamdring - *Emonious* With all the
changes to bards, and the whole idea of a renicance, with bards finally
be able to REALLY play player made music? IE write something on parchment
and have instrument play it? Renicance had a lot of music to it :)
SunSword - No.
Glamdring - Well folks, that wraps
it up for tonight...I would like to thank everyone for coming