Jerrith - Greetings and thank you for attending
tonight's UOHoC.
Jerrith - Tonight's chat topic is UO:R and
The Faction System and as such we will accept questions related to this topic.
Jerrith - Jerrith will be our moderator for
this evening. In order to submit questions, please /msg or /query XenaDragon,
Niobe, or Zorn.
Jerrith changes topic to "UOHoC - Please /msg or /query XenaDragon, Niobe, or
Zorn."
Jerrith - Please /msg different question-takers
at different times, in order to balance the load, and speed this process up. Do
not msg anyone from Origin or myself--these questions will be ignored.
Jerrith - Remember they may not have the opportunity
to answer all of your questions. In addition, some questions may not be answered
if they feel that it is not appropriate or that it has been better answered through
some other question.
Jerrith - In addition, please do not submit
any questions that have already been answered during past conferences.
Jerrith - We encourage you to read the logs
of the previous UOHoCs, which are available at http://uohoc.stratics.com
Jerrith - Correction. Tonight is Destiny,
Jerrith, or Zorn.
Jerrith changes topic to "UOHoC - Please /msg or /query Destiny, Jerrith, or Zorn."
Jerrith - The topic has been expanded from
just "The Faction System" to include the rest of UO:R as well.
Jerrith - Thanks for coming, everyone. We
will now begin accepting questions.
Jerrith - *Malt_R3fund* The new terrain in
Feluccia (with desolation=on) is causing alot of rubberbanding. Will this be addressed
anytime soon? I like the terrain, and I'd use it if I could, but the rubberbanding
is just too much. :(
Jalek - that will be fixed with the next client
patch :)
Jerrith - *Ness_Orbsydia* is it true that
when a faction has captured a town, they can set NPC prices? i heard this rumor...
Sage - Yes. However, setting the prices down
on the NPCs will have other costs. So, it won't be a free ride, so to speak.
Jerrith - *Lugh* It was mentioned that other
cities may potentially be used as faction cities, will the primary residents of
these cities on each shard get to decide if the city will go faction?
Sage - Also, NPC prices won't affect non-faction
members
SunSword - Lugh, not neccessarily. First,
we don't have a way of determining primary residents. Second, the faction system
(as it was currently designed) doesn't have much affect on non-faction members.
Jerrith - *HC^Smythe* All the documents say
that, "There will be four factions initially". Can you comment on the possibilities
for after that 'initially'?
Sage - At this time there are only plans for
four. Any comments on adding more factions would be premature at this time.
Jerrith - *Web_Question* Assuming a controlled
town may still have normal guards, will the sheriff of a town have any control
over the normal town guards, or just the ones placed for the faction?
Sage - The faction guards will affect mostly
faction members for now, although they will recognize non-faction members. The
town guards will act in accordance to their normal behavior.
Sage - I say normal behavior assuming that
more events of the Minax flavor may affect certain rules.
Jerrith - *Honewright* Who decided that prohibiting
members of warring guilds to be healed by non guild members and oranges was a
good idea? Many guilds 'war' eachother as a sign of alliance, since there is no
alliance option coming in the near future. Do you think it is worth it to disallow
all forms of healing to these peoples just to stop 'blue healing' ?
Jalek - Yes it is worth it, blue healers are
a HUGE problem...
Jalek - we are however, still working on an
alliance system :)
Jerrith - *Lugh* will there be other positions
or titles beyond the leader, sherrif, and treasurer?
Sage - Those are the planned professions for
now. Once we feel that we are stable, we can start looking at other possible professions.
Jerrith - *Web_Question* What powers (if any?)
will the faction leader have besides the ability to appoint a sheriff and financial
minister in faction controlled towns?
Sage - Yes. Those are the duties the faction
leader will have for now. There are some other possibilities, but they will not
go in with the first run.
Jerrith - *Hythlodaeus* Since factions are
supposed to provide battles with meaning, and there is always Trammel, why limit
the effects of factions to members? If there is a war in your neighborhood, it
will affect you.
SunSword - We're phasing in the faction system.
All the players are going through a transition right now as they decide which
facet of the shard they want to play on. After the initial migration of
SunSword - players to trammel, and after the
skeleton of the faction system is stable, we will be looking at ways for players
to have a more significant impact on the world through the faction system
SunSword - but it's not something we want
to allow immediately
SunSword - I imagine that housing will happen
first.
Jerrith - *Mr_Leif* Why won't my own horse
stop attacking me when I accidentaly attack him while trying to open a corpse?
Sage - Horses have very long memories. Seriously,
gauging intent is very difficult to do, so if you attack your horse, he is not
going to know to forgive you.
Jerrith - *Ryu* What kind of History/background
is on each faction?
Sage - Each faction will basically start with
a small history or background. Pretty easy to gauge based on name. The actional
histories will be developed by the players and their actions.
Sage - The factions have not existed before
now. I think you will agree that the best part of UO is the ability for the players
to drive the systems
Sage - and the factions give plenty of leeway
for that.
Jerrith - *Web_Question* I understand that
the faction point system will be based directly on enemies killed. Will there
be any consideration given for support roles, such as healers/craftsmen?
Sage - Right now, killing your enemies is
the way you will garner points.
Jerrith - *Sigurd* Are there any plans for
the future to stop travel between the facets, forcing players to choose one or
the other permanently, or will travel between Trammel and Felucca by moonstones
always be possible?
Sage - No. Travel between facets will remain
as it is now, at least for the forseeable future.
Jerrith - *Klaitu* Are there any client differences
between the UO:R bought in stores and our patched versions? (such as a different
entrance movie, different MIDI music, etc)
Jalek - The only differnence is the actual
client.exe and support files, no music or anything, so when a new cd holder logs
in
Jalek - they will be exactly like everyone
else after getting the patch
SunSword - There's also a different move
SunSword - movie
Jalek - oh, ya, hehe, sorry
SunSword - The CD contains and addition to
the intro movie with some scenes containing lord british and Minax
Jerrith - *Boeman* Regarding faction rosters,
would it be possible to ensure that players can be temporarily knocked out of
faction warfare if they incur a certain number of deaths (they will be able to
join after the death "counts" have diminished to th minimum requirement of course)?
These death counts could be reset to 0 at the first day of each month to ensure
that each side can begin on a clean slate with similar numbers.
Sage - This is not something we are planning.
Jerrith - *Starbuck* Will the problem with
not being able to lumberjack from trees while Canopies is set to 'off' be addressed?
I like the new terrain and all along with the mystique of the changes to the land,
but having to turn canpoies on just to LJ is a pain and lends itself away from
the suspension of disbelief that you try to create in a game such as UO. Also,
any chance of turning the wood resources up a bit?
Jalek - it is actually not a bug with TreeCanopies=off,
it is having the circle of transparency on and trying to chop wood
Jalek - There is really nothing i can do about
that :(
Jerrith - *Lucky* How can I raise stealing
now ? because I will need 80 to steal town stones.
Jerrith - *Lucky* How can I raise stealing
now ? because I will need 80 to steal town stones.
Jalek - quit spamming :)
Jerrith - Sorry. :)
Sage - Right now the more difficult the lock,
the better your skill will raise. I realize there are currently some issues with
raising stealing and we are actively looking into those.
Jerrith - *Xanthor-Pacific* Ever since new
lands came out all the semi rares like wirerolls, horse shoes, dried flowers became
permantly locked down. Patch said they would be released after server was patched
but everything is still locked down and all our thieves are taking damage from
opening these chests. Is this being looked into?
Sage - The rares which were in homes previous
to the patch were locked down and should not have been. The "rares" which decorate
the world will remain locked down. If personally owned rares are still locked
down, it is an issue I was unaware of.
Sage - The patch should have removed the "locked
down" or overweighted status of the personally owned rares.
Sage - The ones which should be stealable
in towns are still being looked into. Good q and thanks.
Jerrith - *DTM|Mocker* Any plans to let murderers
get involved in factions? If so, how?
Jalek - We are looking into ways to allow
reds to join the faction system, none have been decided yet, however
Jerrith - *Jeg* Any plans for some sort of
looting-rights system for factions? Or is it just gonna be a gang-bang group for
mad lewt like order/chaos?
Jalek - Ther are some ch3ecks for looting
opposing faction members, we will test these to ensure they are good enough and
no too strict though once the faction system is in testing
Jerrith - *BeBadd-GL* Is there going to be
clothing or something to represent each faction? And whats going to come first...
The Faction System or House Placing?
Sage - No clothing changes planned for this
time, unless the players adopt uniforms. Both house placement and the faction
system will go in when we feel comfortable with their stability.
Sage - This may be in tandem or they may be
released seperately.
Jerrith - *Blackheath_THB* This is not really
faction related, but regarding treasure maps in Trammel, what will happen with
those maps that are located on the island that is now Haven...or will they simply
not spawn on Trammel?
Sage - Treasure maps will not go to Haven.
If they are, please let me know. I will fix it.
Jerrith - *Hythlodaeus* If only 10 people
can run in a faction election, all the spots will be filled in about 10 minutes.
Any chance this will change?
Jalek - Hopefully this won't happen, but,
if we determine that elections are not fair or worthwhile we can change the way
it works
Jalek - we really need to see the whole system
functioning for while before we can make that determination
Jerrith - *ToD|Dolan-El* What is the reason
for not allowing house placement in Felluca (or on SP)? Nothing has changed here,
save the new house designs, and there seems to be no reason to restrict this.
SunSword - We want to make sure the service
is as stable as possible. Housing is a big stress on the service, so we've decided
to eliminate that factor while we work out other issues.
SunSword - Once we're satisfied with teh stability,
then housing will be turned on.
Jerrith - *Etrius* will any points be awarded
for stealing town stones?
Sage - Yes.
Jerrith - *Perecles* Will the current system
still work where the leader is chosen on a weekly basis and also will this just
be a choice on the person who killed the most and not the most qualified?
Sage - Not at all. The leader will be elected
but only the top point earners will be eligible to run.
Jerrith - *Jeg* I thought the reason poisoning
was being changed was to give more advantage to the actual poisoner. Well right
now they have the exact same advantage as they did before the patch, which is
to re-poison during battle. Its still the only advantage but they have the extra
step of wiping their blade now.
Sage - I feel that they actually have a lot
more going for them. Poison is much more valuable in battle now, given that you
must cure it first
Sage - Also, their weapons do not corrode
as quickly as the non-poisoner.
Sage - Yes, they may need to wipe the blade,
but that is true of any corroded weapon.
Jerrith - *Tash* with the faction system,
will there be any measures, such as reduced scoring, to cut back on the "gang
banging" in order/chaos?
SunSword - Yes
SunSword - after a player is killed, they
aren't worth points to anyone for 5 minutes
Jerrith - And with that, we will end this
evening's UOHoC chat.
Jerrith - Thanks everyone for coming, and
thanks to everyone from Origin who answered, and to our moderators as well.
Jerrith - A log will be posted shortly on
http://uohoc.stratics.com