Jerrith - Greetings and thank you
for attending tonight's UO2HoC.
Jerrith - Tonight's chat topic is
Prequel and Game Fiction and as such we will accept questions related
to this topic.
Jerrith - Glamdring will be our moderator
for this evening. In order to submit questions, please /msg or /query
Dahlia, Jerrith, or Zorn
Jerrith changes topic to "UO2HoC - Please /msg or /query Dahlia, Jerrith,
or Zorn"
Jerrith - Please /msg different question-takers
at different times, in order to balance the load, and speed this process
up. Do not msg anyone from Origin--these questions will be ignored.
Jerrith - Remember they may not have
the opportunity to answer all of your questions. In addition, some questions
may not be answered if they feel that it is not appropriate or that it
has been better answered through some other question.
Jerrith - Thanks for coming, everyone.
We will now begin accepting questions.
Windfeather - No, yes, maybe, 5 and
yes.
Glamdring - *greatbob* To what extent
are players going to be able to effect the course of the fiction? If players
can't make a meangifull impact in the world, why should they care about
it?
Ubiq - The best definition of Roleplaying
that I ever heard is that it is 'communal storytelling'. That being said,
it takes a joint effort between the players and the IGM staff to tell
the story.
Ubiq - We are hard at work on developing
some new techniques that will take that synergy to new heights. I believe
that it is very important for players to feel like they have left their
mark on the history of the world
Ubiq - But equally, I feel that a
strong narrative requires OSI leadership to provide progress, direction
and emphasis. Hopefully, what we will produce is a strong synergy between
player stories and a well-crafted epic.
Glamdring - *Shadowspawn* What was
the motivation behind creating such a strange and unusual background for
this Ultima game?
Windfeather - We have a strange and
unusual writer.
Ahriman - We wanted to push the boundaries
of the fantasy genre. Traditionally one thinks of a European medieval
setting, with knights, wizards, and dragons, what have you.
Ahriman - But "fantasy" encompasses
so much more. Every culture has their fables and legends, and we wanted
to draw inspiration from some of those varied cultures.
Ahriman - Also, with the advent of
urban fantasy and steampunk, the boundaries of fantasy are constantly
being expanded.
Ahriman - We didn't want to be left
behind.
Windfeather - Dwarves with machine
guns!
Ahriman - That, and I'm weird. ;)
Ubiq - When I sat down and came up
with the original concept of the fiction, I really wanted to be sure that
we offered new places to go and new things to see.
Ubiq - It's a big world. The players
in it deserve a wild variety between one tip of it and the next.
Ubiq - I will grant that it seemed
unusual at the time. However, thanks to McFarlane, Puddin and Ahriman,
the vision is coming together in startling reality. I am lucky to be surrounded
by great talent.
Glamdring - *Arch[EKC]* will you have
to have read the entire story behind UO2 to be able to play the game?
or could you just skipp the story?
Windfeather - You won't have to know
anything about the fiction to enjoy UO2, though if you enjoy good stories
and background information, we'll definitely make you happy in the regard
because we have gone to great lengths to tie everything that happens in
UO2 back to the fiction. Everything that is in the world has a reason
for being there that is directly reflected in the background mythos for
the game.
Windfeather - We don't believe in
just throwing a bunch of buildings on the ground and a random set of monsters
into a hunting zone :)
Windfeather - Did I say UO2? I meant
Origin.
XenaDragon chuckles
Ahriman - Plus, the more you know
about the story, the richer experience you'll have interacting with the
environment.
Ahriman - You'll know whether to run
or pet some of the beasties that come your way. ;)
Windfeather - Yeah, we're putting
lots of things into the world that, if you know the story, you'll be able
to point to them and say...
Windfeather - 'I know wht that is
there!'
Glamdring - *Gamble-KBR* What amount
of technology & magic seen in prequel ficion can be expected to be seen
in the game?
Windfeather - t /msg ubiq Can I mention
the BFGs?
Ahriman - A lot will have changed
in 200 years and many things will have been lost in the Great Cataclysm.
Ahriman - Having said that, you will
definitely find things in the game that you've read about in the fiction,
such as some of the Meer Living Weapons.
Ahriman - Or some of the bizarre forms
of armor available to the Juka.
Ahriman - Certainly the monsters,
such as the madrogai and the juggernauts will be present (and god help
you, too). ;)
Windfeather - Just wait until you
see those monsters. McFarlane is a sick man.
Ahriman - You'll just have to explore
the world and see what has survived the Cataclysm.
Mobius - Tinkers will have plenty
of spiffy tech items to make.
Glamdring - *Eiric* Question: I have
seen alot about OWO: Origin that shows a strong emergence of science fiction
into the storyline. Will this next Ultima Online game still contain the
strong mythical, fantastic element that makes games like UO appeal so
much? Or will the techno-mix drain away some of the life, as with games
like Final Fantasy. That is my worry.
Ubiq - Let's make this clear.
Ubiq - This is a FANTASY game, not
a sci-fi game. Even the technological elements in it will have a very
fantastic look and feel to them.
Ubiq - This game feels very different
than FF, or any other game I've played or seen, personally. We're trying
to make something that's uniquely fantasy and so far, I think we are succeeding.
Glamdring - *Darkon* Will blackthorn
play a more active role in UO2? During UO I only seen blackthorn twice
once in the beta and once in the final, will he be more part of UO2's
fiction, love to see his hatred for what happened to him and such..
Windfeather - We are extending the
Ultima universe...the early Ultimas had some tech elements in them, in
fact. We all signed up to do fantasy when we came to this team.
Ahriman - Lord Blackthorn will be
a *major* character in the game. I find him the most interesting character
from the Ultima series, actually.
Ahriman - But as any mastermind worth
his plans of conquest, he'll direct his minions from afar.
Ahriman - And may not directly involve
himself in the day-to-day affairs of the world.
Ubiq - Philosophical, tortured, chaotic
yet honorable. Plus he has a 1337 action claw!
Windfeather - Sort of like Marketing.
Ahriman - However, his presence will
be felt by all the inhabitants of Sosaria. He's a wonderful mad, tragic
villain and we intend to do some great stuff with him.
Ahriman - Long live the Techno-Prophet!
Ahriman - Can you tell I'm leaning
towards playing a Technocrat loyal to Blackthorn? ;)
Glamdring - *RakThor-SC* I am from
the Shadowclan on Siege Perilous in UO, and I was wondering if you intend
to include orcs of some kind which can be played as a player race?
Ubiq - Not as an official race at
launch, although we do plan on offering similar props that UO offered
to allow them to be roleplayed.
Ubiq - After that, though.... *whistles
innocently and looks up at the sky*
Glamdring - *Damocles* How many more
prequel fiction stories can we expect? and will it end right where UWO
will begin?
Ahriman - The Prequel Stories will
conclude after the fourth chapter and will lead up to the moment of the
Great Cataclysm.
Ahriman - However, that's just the
beginning of our fiction offering to the fans.
Ahriman - Simon and Schuster will
be publishing a trilogy of novels set during the first great war between
the Technocrats and the Britannians.
Ahriman - That's the war that forged
the current political landscape of Origin.
Ahriman - We'll also be looking at
providing more fiction on the website covering other important historical
events, such as the rise of the Necromancer Adranath...
Ahriman - and the attempted conquest
of the Meer homeland by Blackthorn and the Technocrats.
Windfeather - Boo.
Ubiq - hiss
Ahriman - Not to mention the feature
length Anime style Origin movie...
Ahriman - More details to follow soon.
;)
Glamdring - *XenaDragon* With such
wonderful creatures as Meer and Juka, aren't you worried noone will want
to play a plain human character ?
Ubiq - Heheh
Mobius - When looking at the three
races from a balancing standpoint...
Ubiq - Well, in all of the games that
have alternate races, there are no shortage of people who like to stick
with good, ol stinkie humies.
Windfeather - I always play a human,
so I can hate everyone else.
Mobius - we wanted to make sure that
there are reasons to play all three races...
Mobius - So while the Juka and the
Meer have their strengths and areas where they may excell..
Mobius - Humans likewise have their
own set of benefits...
Mobius - Humans are not just some
middle ground between Juka and Meer...
Mobius - They have their own unique
set of bonuses/abilities.
Glamdring - *Gamble_KBR* Will the
fiction that continues in the novels being released follow fiction within
the game itself?
Ahriman - The novels will take place
about 80 years after the Great Cataclysm, so they'll be considered part
of Origin's history.
Ahriman - But they'll establish some
very important events, characters, legends that will assist players in
the contemporary game.
Glamdring - *Shadowspawn* Will the
history of Origin be the History of UO or the History of the other Ultima
games? There's a big difference.
Ubiq - The history of UO diverges
from the 'Ultima Prime' timeline at the end of Ultima I. Events that happen
in Ultima never reach UO, such as the arrival of the Avatar.
Ubiq - UWO:O diverges into yet another
timeline in the near future of UO, so it will recognize some of the past
events from UO.
Ubiq - However, cataclysms leave nasty
messes, and the strongest history will be that which has happened since
the cataclysm.
Jerrith - *Videric* We know Blackthorn
and British, But who are these character we seen pictures of: Adhranath,
Moriah and Dasha for instance? Is Ahriman a character in the game as well
(as his name is mentioned in Britannia Prequel story)
Windfeather - And you know how those
darned parallel universes work...they have parallels.
Ahriman - Adranath is introduced in
the Meer prequel fiction (he's the leader of the Anjuric Lore Council),
but after the Cataclysm, he'll be a very different creature indeed.
Ahriman - Moriah will be the Regent
of Britannia. The Origin anime film will give some insight into how she
came to power.
Ahriman - Dasha is the leader of the
Meer Shadow Hunters, warriors dedicated to eradicating necromancy.
Ahriman - She'll also feature in the
Origin anime film.
Ahriman - And yes, Ahriman will be
a character in Origin. He's the scholar who has collected many of the
ancient legends explaining how the world came to be.
Ahriman - If you meet him, be nice
to him, you never know what crucial knowledge he might give you. ;)
Glamdring - *C_AP* Will there be any
fiction concerning volunteer robed staff?
Ubiq - We've talked about it but haven't
decided anything firm yet. The big problem is that counselors often solve
OOC problems. Does it really make sense to give them in-context characters?
Ubiq - Feel free to discuss this on
the boards, we haven't decided yet.
Glamdring - *Naomi_Sunrider* Will
seers still exist in UO2? If so, how will seer run storylines integrate
wih the common backstory?
Ubiq - That is entirely up to Tyrant,
who is in charge of the breadth and depth of the seer program. I will
say that our stories will be far vaster and more epic than can be told
without the help of player storytellers.
Glamdring - *SimonMoon* Will the history/fiction
be part of the game, or just some nice additions in the background? Like
theres a fire in the northern woods and it REALLY burns...
Windfeather - Most definitely. We
have taken, and will continue to take, strong looks at the fiction and
deliberately placing things into the world that are inspired by it.
Windfeather - We want everything to
be locked together in a coherent work of art, rather than having 'some
fiction' because people think we need it, and then just making a couple
of token references to it in actual game play.
Windfeather - We Create Worlds, after
all :)
Glamdring - *Witchy-trainer* I noticed
in the demo-movie, there was quite a bit of martial arts...is there any
back plot to this new advent in fighting ability?
Ahriman - The Meer have a warrior
caste that has been practicing these ancient arts for centuries. They
styles are flowing and smooth.
Ahriman - The Juka developed their
own harder styles in the future.
Ahriman - What would a martial culture
be without cool martial arts?
Windfeather - Snatch this ankh from
my hand, Grasshopper.
Glamdring - *Damocles* Another question:
If Meer are from the past, and Juka are from the future, how does each
come into existence? That is, do Meers become extinct in the past or evolve
into Humans? And do Humans evovle into Juka? Or is it that they are from
different 'dimensions' all together?
Ahriman - Stay tuned to the Prequel
Fiction, many of your questions will be answered. :)
Ahriman - And I think you'll find
our efforts to tie in Ultima history will make for a very cool story.
Windfeather - We've been having a
lot of fun doing that :)
Ahriman - Ever wondered where Exodus
came from? Read the next installment of the Juka fiction.
Ahriman - Doh, I gave it away!!!
Windfeather - Bwahaha.
Glamdring - *Orangebeard* Will there
be good creatures as well as evil creatures? Or will we be forced to 'play
good?'
Windfeather - There are good creatures,
evil creatures, and inbetween creatures. There ill be plenty of things
to draw from in the fiction for playing a wide range of character types...
Ahriman - You forgot grumpy creatures.
Windfeather - However, the design
team is pretty solid on (hat's Ubiq)
Ahriman - Yep, Ubiq is grumpy. ;)
Windfeather - Pretty sold on making
sure 'evil' play is 'evil in context' play.
Windfeather - Sold = Solid.
Glamdring - *Videric* Are Wisps and
Gargoyles tied in to the story?
Ubiq - Yes.
Windfeather - You just say that because
you are wearing a Shadowbane T-shirt.
Glamdring - *Tylo* Since the shards
joined back together, how will you explain the different shards that people
will be playing on?
Ahriman - Who said the shards joined
back together? ;)
Glamdring - *Whol* What kind of currency
do the Juka and Meer use?
Ahriman - Rice balls and smoked grubs.
Windfeather - Our currency is a single
one, though the things available in various parts of the world vary greatly.
Different currencies = realistic, but also = a pain in the rear in actual
game play.
Glamdring - *DarkBlade* I'd like to
know if, like in Everquest, there will be racial interactions, like if
you're a Meer, how will a Juka NPC react to you?
Ubiq - As a design team, we're pretty
opposed to races hating you just because of your race. Players don't play
along, and you end up with people acting contrary to your story.
Windfeather - Like Joe, the Smiling
Necromancer.
Ubiq - Instead, we are putting multiple
factions in each race. Players will get to choose the subculture of the
race that they prefer, and play along with that.
Ahriman - He meant, "thaumaturgist."
Windfeather - Did I say Necromancer?
I meant Baker.
Ubiq - he meant flaming kitten juggler.
Glamdring - *XenaDragon* How much
of the 'old' Ultima lore will we see back in OWO:O ?
Ahriman - We have made a great effort
to tie in classic pieces from the old Ultima games. Afterall, the world's
are the same although not identical.
Windfeather - A heckuva lot :)
Ahriman - You will see plenty of "homages"
to the classic Ultima games.
Ahriman - And some stuff that has
been worked quite integrally into the fiction.
Ahriman - Keep reading that Prequel
Fiction, folks.
Ubiq - We periodically go through
passes of the whole world we call 'Ultimization' passes. It matters a
lot to me that this is an Ultima in flesh and spirit.
Windfeather - And we'll go through
more. The story keeps expanding every week as we come up with something
new, and the world feels more and more alive and "Ultima" the more we
work with it.
Glamdring - *Mephistopheles-of-CoS*
When are you going to post more stories!!! I loved them :)
Usul - The next episode of the Juka
fiction should go up this Friday.
Ahriman - Yay!!!
Ahriman - My favorite so far, btw.
:)
Glamdring - *deVoca* anyone want to
squash the rumor that meerlings are merely evolved mongbats?
Ahriman - That's ridiculous, they're
evolved gerbils.
Ubiq - That is completely untrue.
Windfeather - I am not a crook.
Ubiq - It's the opposite, mongbats
evolved from meerlings.
Ahriman - Can't you see the resemblance?
Ahriman - Oh, is that what happened?
Glamdring - *Neo_Orion* Will we as
players be able to affect the landscape also is the landscape dynamic
(meaning you can change it with out 100mb patches)
Ubiq - We have the ability to edit
the landscape, yes. We will not give that ability to the players. I have
nightmares about flat, barren plains and mountains with holes punched
through them like swiss cheese =)
Windfeather - And dirty words carved
into mountains.
Rainman chuckles
Ubiq - We trust all of YOU guys -
it's those OTHER players *grin*
Usul puts away is can of spray paint
Ahriman - Behold, the infamous mountain
of... what does that say!?
Glamdring - *Pharcyde* Are you planning
on trying to 'seperate' the different races so that they wont all get
together and will have there own ways of life and wont talk or socialize
with the other races sort of like orc roleplayers in uo?
Windfeather - We won't be typecasting
any race as 'evil' or forcing you to live or start anywhere (though each
race will have its own home city, of course)...
Windfeather - Any kind of inter-player
conflict should arise from differing political or religious beliefs (or
good old vanilla antisocial tendencies).
Glamdring - *Jackitos* Will any of
the Avatars companions be left alive?
Windfeather - Only Moe.
Ahriman - Nope. They will have helped
create the current realm of New Britannaia, however.
Ahriman - But they will be truly most
sincerely dead.
Windfeather - However, some were asking
about things you can interact with in the world...we want to remember
those fine heroes :)
Glamdring - *Weazel* what if any influence
did Richard Garriot have on the uo2 fiction?
Ahriman - I consulted him about the
organization of New Britannia.
Ahriman - Every time I made a big
change to the Ultima fiction, I got his approval.
Ubiq - Richard Garriott's greatest
contribution to the fiction of UO2 was to strongly encourage me and the
design team to break out of standard fantasy realms and try to create
soemthing even more amazing and fantastical.
Ahriman - Ayep.
Ahriman - He gave us his blessing
and encouraged us every step of the way.
Ubiq - I owe the execution of the
UWO:O fiction to Ahriman and our amazing art staff, but I owe Richard
strongly for the permission and courage to try something new.
Ahriman - He's still my hero. I mean
that.
Mobius - And he threw great parties
to keep up team morale. :)
Ahriman - Great parties.
Rainman - Better than the G.O.D. booth?
Windfeather - Wow, tough call.
Ubiq - Richard's got one of the smartest,
most creative, craziest minds in the industry. I respect that deeply,
and I love having worked with him at least once in my career. =)
Ahriman - Well, the booth babes were
about on par.
Ahriman - But Richard had better liquor.
Ahriman - Much better.
Ubiq - There was no thunderdome at
the GOD booth.
Windfeather - It's been a real pleasure
working in 'His world' all right, and I too am proud to have had the chance
to add to it and take it to new frontiers.
Ahriman - Amen, brother.
Glamdring - Well folks, that does
it for our very first House of Commons chat with the dev team from Ultima
Worlds Online: Origin. I would like to thank Ahriman, Mobius, Ubiq, Usul
and Windfeather for agreeing to join us tonight.
Glamdring - A log of this chat will
be posted shortly on Stratics
Ubiq - Last minute plug: people, please
keep posting your thoughts on the boards. Your ideas do make a great impact
on the future of UWO:O
Ahriman - Yeah, and send more chocolates!
XenaDragon thwaps Ahriman
Ahriman - Sorry...
Dahlia - Hey.. we don't know him..
Dahlia - He just hangs out here..
Ahriman - I think she likes me.
Ahriman winks at Dahlia.
Dahlia grins