Jerrith - Greetings and thank you
for attending tonight's UOHoC.
Jerrith - Tonight's chat topic is
In Testing and as such we will accept questions related to this topic.
Jerrith - Jerrith will be our moderator
for this evening. In order to submit questions, please /msg or /query
Zorn, Kehleyr, Prescient, or Serephina
Jerrith - Please /msg different question-takers
at different times, in order to balance the load, and speed this process
up. Do not msg anyone from Origin--these questions will be ignored.
Jerrith - Remember they may not have
the opportunity to answer all of your questions. In addition, some questions
may not be answered if they feel that it is not appropriate or that it
has been better answered through some other question.
Jerrith - In addition, please do not
submit any questions that have already been answered during past conferences.
Jerrith - We encourage you to read
the logs of the previous UOHoCs, which are available at http://uohoc.stratics.com
Jerrith - Thanks for coming, everyone.
We will now begin accepting questions.
Jerrith - As we have a number of new
faces from OSI, we're going to start with some introductions. :)
Sage - I wanted to thank everyone
for coming tonight when I know many of you are looking to place a house
on TC.
Sage - Before we get started, I wanted
to take a moment to introduce the new team. For those of you that don't
know me,
Sage - my name is Paul Sage and I
am the lead designer on UO Live.
Sage - Joining our team are the following
new members
Sage - Tom Chilton AKA Evocare
Sage - Michael Farone AKA Ignatz
Sage - Thomas Eidson AKA Hanse
Sage - Jonathan LeCraft AKA Oaks
Sage - Daniel Buckler AKA fieryice
Sage - and the absent Pete Warner
AKA Adrick
Sage - All of these folkes make up
the new design team
Sage - One of the questions I get
asked most is what are you all doing right now? Right now we are concentrating
on game stability and fixing balance issues.
Sage - We are committed to fulfilling
the features we have announced, but expect a few new things in there as
well.
Sage - I have been associated with
UO for over four years now, and I can tell you that I expect this year
to be one of the best years ever.
Sage - This is an extremely talented
team and I am already impressed by their dedication.
Sage - Now on to the questions...
Glamdring - *Necromage* Will the issues
of cartography skill gain be addressed like those have been of veterinary?
It is now currently impossible to Gm cartography due to the lack of a
difficult action to reach past 95
fieryice - You can GM cartography
by decoding level 2 (or above) treasure maps.
fieryice - If you know of any issues
with cartography, please email me. ([email protected])
Glamdring - *SaffronEntivore* Some
people think the chessy house test was a failure... what is are your opinions
on the matter?
Sage - Chessy house test went well
from our side of the fence. There were problems with giving the players
the appropriate feedback, and we will be correcting this.
Sage - Players who were being logged
out immediately after logging in was a designed feature. Basically, if
you don't have the right deed, the game logs you off to make room for
the people that do.
Sage - Many people skipped the first
gump which explained this.
Sage - The problem is that there needs
to be a gump telling people that they are in their two hour time out period
Sage - We will correct that.
Sage - There may have also been some
other problems player side, and we are still collecting feedback. The
good news is that the load balancing of the servers
Sage - looked good, and that was the
main thrust of this test. Shoring up some rough edges on the new system
will be a priority, but I was pleased with what I saw.
Sage - Thanks for everyone who tried
and will be trying on phase three.
Glamdring - Just a reminder everyone...please
do not message myself or anyone from OSI, these questions will be ignored.
Glamdring - Please pass all questions
through the question takers listed in the topic
Glamdring - *Linq* Are there any plans
to relook magery and what it is today?
Oaks - We are always looking out for
imbalances and exploits, however we aren't currently discussing any type
of complete revamp of the spell system.
Glamdring - *C_Aladen_LS* what are
the rules for the player rewards and how will this be figured out in game
with how constant one plays or just by how long the account has been effect?
Sage - The player rewards is still
being looked at as a system. The design as it currently stands will reward
those players with accounts which have been active for the specified times
Sage - I don't know if we are planning
any "gap" in account open status measures at this time. We will post a
more fully fleshed out system when it is closer to being ready. Good Q!
Glamdring - *Necromage* It has currently
been stated that treasure chests that have been dug up on trammel will
not be available to anyone else but those in the hunter's party. Could
it be possible to make treasure chests in Felucca turn chest thieves "grey"
to the hunter's party so that proper defense of their property is an option?
Ignatz - Sounds like an idea worth
investigating, thanks. *takes full credit for the idea*
Ignatz - : )
Glamdring - *SaffronEntivore* There
is always a lot of effort on reducing skills/items/systems that make someone
too powerful or profitable... but why not the other way around? Why not
make cooking profitable?
Sage - That is another really good
question. Part of the goals of every team has been to improve skills and
provide new and rewarding experiences. As any one of the new designers
can tell you, my main focus will be on finding positive solutions to such
problems wherever possible.
Sage - Sometimes, of course, it is
necessary to take something away, but our goal is to give value to all
skill sets and make every profession viable.
Sage - So I think cooking should be
profitable, we just have to find a way to slay the time Demon and get
all these things in.
Glamdring - *Sulfuric* If someone
places a house, redeeds it, places it again.. etc on Cats Test, will that
enter them in the draw multiple times or only count as 1?
Sage - Nope. We are basing the drawing
on account number. No repeats allowed. ;)
Glamdring - *dethdelr* Has there been
any consideration given to implementing a lottery system and only allowing
a certain number of accounts to place houses at any given time?
Sage - Yes. There has been consideration
of it. We have considered many different systems, and many have them are
viable. The lottery system did not pan out, and we hope not to have to
go to one. Our hope is that the test tonight is successful.
Glamdring - *Smello* What of quests
and the like? Many have said that the game is getting more boring with
less to do.. when might the faction system become a priority?
Evocare - We're absolutely commited
to bringing new systems into the UO world that dramatically enhance the
veteran play experience. In fact, the faction system is slated to move
onto test center as soon as all the housing changes are complete! =]
Glamdring - *Cuchulainn* Can you give
us any more detail as to thoughts on Guild Alliance system as listed on
In-Concept?
Sage - I really can't go into much
detail. Details change very often In Development and breed expectations.
If we decide that Alliances are worthwhile given the rest of our changes,
we will of course proceed with them
Sage - Sorry I can't give you more
than that.
Jerrith - *ghyde* Doesn't concern
the Dev Team that innocent players may be banned as a result of players
who innocently buy items from people who have acquired their ill-gotten
gains through duping, without even knowing that the vendor they bought
the item off was owned by a duper?
Sage - Any banning of innocent players
would be very bad and of course the Dev Team, and every team would be
concerned. However, I feel confident, and I repeat confident, that the
methods we are using are meticulous and thorough.
Sage - Mistakes crop up in any system,
but I believe these people are working very hard for the players. We want
our players to feel confident that the world in which they inhabit is
free of cheating as much as possible.
Sage - Because we can't release details,
I know much of this feels shady. I can only assure you that our #1 goal
is to entertain people. We don't ever want to ban anyone, unless those
people are infringing
Sage - upon the entertainment of the
majority of our honest players.
Jerrith - *Ravilicus* Is there any
remote chance that those guilds still interested in having "private" wars
with other guilds will be able to participate in the faction wars, perhaps
WITHOUT the benefits that are gained by "normal" factions politically
over towns, etc?
Evocare - the current design disallows
"private" guild warfare on the part of guilds involved in the faction
system, but the issue is most definitely one we're aware of. We certainly
want as wide an array of guilds as possible to take part in the system.
Jerrith - *Kadriya* The gates are
not working now.. they tend to desolve just after casting is this part
of the new bugs? and will it be fixed?
Oaks - We want to address as many
of these issues as possible. That is one of our goals.
Oaks - *C_Dariuas_LS* Has there been
any consideration on allowing 1 houser per account PER user? IE No Multipul
account houses?
Sage - We are currently happy with
the account restrictions on housing.
Jerrith - *dethdelr* Where do we direct
problems that are encountered during the housing tests?
Calandryll - One of the best places
to post information on the house test is on the uo.com boards
Calandryll - that way you can also
get feedback from other players who may have experienced the same problem,
as well as feedback from us.
Jerrith - And with that, we'll conclue
tonight's UOHoC chat.
Jerrith - Thanks everyone for coming
tonight, in particular, Calandryll, Evocare, fieryice, Hanse, Ignatz,
Oaks, and Sage from OSI.