Jerrith - Greetings and thank you
for attending tonight's UOHoC.
Jerrith - Tonight's chat topic is
Factions and as such we will accept questions related to this topic.
Jerrith - Jerrith will be our moderator
for this evening. In order to submit questions, please /msg or /query
Destiny, Kehleyr, Serephina, Tsolyani Jerrith changes topic to "UOHoC
- Topic: "Factions" - Please /msg or /query Destiny, Kehleyr, Serephina,
Tsolyani your questions. - UO World Faire: www.uo.com/news.html"
Jerrith - Please /msg different question-takers
at different times, in order to balance the load, and speed this process
up. Do not msg anyone from Origin--these questions will be ignored.
Jerrith - Remember they may not have
the opportunity to answer all of your questions. In addition, some questions
may not be answered if they feel that it is not appropriate or that it
has been better answered through some other question.
Jerrith - In addition, please do not
submit any questions that have already been answered during past conferences.
Jerrith - We encourage you to read
the logs of the previous UOHoCs, which are available at http://uohoc.stratics.com
Jerrith - Thanks for coming, everyone.
We will now begin accepting questions.
Jerrith - *Lugh* How will perpetual
kill of 2 oppsiing faction characters [2 accounts, same owner] to generate
endless silver be combated?
Evocare - Players will not be able
to get silver from the same opponent multiple times over a short period
of time.
Evocare - It will take a while before
players can get silver from the same person again
Jerrith - *Priam* Will there be fictional
support(i.e. seers involved directly) for factions? If so, how extensive
will it be?
Sage - There are no immediate plans
for OSI sponsored fiction when factions launch. We hope that players will
drive fiction of their own, using the faction system as a tool.
Sage - In the future factions may
be incorporated into more detailed plot development, but there are no
current plans for such action.
Jerrith - *Zeitgeist-and-Teriieroo*
How do you think the faction system will fair with the pvp community in
general compared to the old system?
Adrick-OSI - the faction system will
bring more into pvp beyond killing players in combat
Adrick-OSI - things such as merchants
Adrick-OSI - political struggle
Adrick-OSI - and actually influencing
through town control
Adrick-OSI - we hope this will be
well received by the pvp community and merchant/political playstyles as
well
Jerrith - *Lugh* Will faction monsters
aggresed to opposing faction members be guard killable in town? And has
the ability to control/tame friendly faction monster been considered?
Evocare - Faction monsters will be
attacked on sight by guards. They will not be tamable.
Jerrith - *Lugh* What is your best
estimate as to when factions will be available on a test server?
Adrick-OSI - Test Factions is up now
with most of what is in the doc on the website
Jerrith - *godski* Will faction craftables,
such as a faction-crafted gnarled staff, be usable by non faction participating
characters?
Evocare - Players that are not in
a faction will not be able to equip faction items. Anyone with even the
lowest rank in a faction can, however, equip 4 faction items
Evocare - Due to the fact that faction
rank atrophies over time, players who are very inactive will eventually
be reduced to the lowest ranks, and thus be less-able to equip many faction
items
Jerrith - *Zeitgeist* how do you plan
on creating a role for just about everyone, such as lets use a tailor
for example, what rolls would non-warrior classes play in the faction
system?
Adrick-OSI - tailors, smiths, bowyers,
scribes and carpenters all can make faction items
Adrick-OSI - the tinker can make traps
Adrick-OSI - the thief with remove
trap can remove these traps and steal the sigils
Adrick-OSI - faction items are important
because they are blessed for a period of 3 weeks
Adrick-OSI - the gnarled staves can
be charged with faction scrolls - such as greater healing and lightning
(the spells you see on magic staves in the game currently)
Adrick-OSI - so merchants/crafters
will play a large part in the struggles
Jerrith - *RayAlton* What about all
the players who will join and not participate? Alot of people believe
this will mess up the load balancing feature.
Evocare - It's statistically likely
that non-participating players will be pretty evenly distributed among
the factions, thereby not causing a particularly bad imbalance in one
faction. However, if this does end up becoming an issue, there are additional
steps which we could take if need be. =]
Jerrith - *DTM|Mocker* Are any provisions
being made to allow murderers and evils to participate in factions on
SP? Over half of the shard's PvPers are red and factions will be crippled
there if they're not allowed full participation.
Evocare - We're very aware of Siege's
unique population. When changes for Siege are announced, it will become
more apparant how that issue is going to be addressed.
Sage - We are looking at Siege very
carefully right now and evaluating how Factions will have the best impact
with relation to SP. Many ideas have been forwarded, but no definite conclusions
have been made.
Jerrith - *Ashran* How will factions
affect a normal player?
Sage - It is important that factions
be attractive to a "normal" player, which in this case I assume means
non-PvP for the most part. I believe the system now supports a wide variety
of professions
Sage - as well as giving meaning to
combat. However, we were very careful not to force players into factions,
as we realize some people will be unsure about it.
Sage - I believe that as time goes
by, more people will be willing to experiment with PvP, and factions will
be the natural alternative.
Sage - For those that don't, factions
will be much like a great voyeuristic experience.
Evocare - In terms of clear-cut game
mechanics, factions will only affect those non-faction players who choose
to shop in faction-controlled cities in Felucca with altered store prices
Jerrith - *CleptoJoe_S\S* Will thieves
be able to hide/stealth when carrying the sigil?
Adrick-OSI - indeed but there is a
one hour timer - stealthing the entire way in some cases will be impossible
Adrick-OSI - in one hour if the sigil
is not delivered it pops back to the last place it was stolen from
Jerrith - *Zeitgeist* how do you plan
on stopping res killing? Or is there a place the faction member is transported
when he dies?
Evocare - We feel the deceased player
is in control of their ressurection destiny. If there are enemies nearby,
or if the enemy has placed any of the various floor traps in your local
healer's shop... we advise against ressurecting in that location.
Evocare - One of the keys to success
in the faction system will be having a network of teammates who can ressurect
you safely.
Jerrith - *wintermute* Could factions
in the future be changed to become player made factions? Several guilds
have spoken up against the lack of control of whom they will be fighting
with
Sage - I think this is an excellent
question. Eventually, I believe the trend for all systems will stem from
the community. It allows for more ownership within the community, and
a greater ability to choose your friends. However, when delivering a system
of the magnitude, it is sometimes necessary to "bootstrap" it.
Sage - This is the phase we are currently
in. It is hard to predict the future, but my philosophy personally, is
that tools should be given by the development team, and the functionality,
within limits, should be given to the community.
Sage - So I really, really like the
idea that factions would stem solely from the player base, but I don't
think that we were at the point to give players the correct tools yet.
Sage - Thanks for the question!
Jerrith - *CleptoJoe_S\S* How will
a Smith,Tailor, etc. be able to join factions when they usually have no
way to defend themselves?
Adrick-OSI - an interesting dynamic
will be factions will have to guard and protect their merchants who cannot
deffend themselves
Adrick-OSI - faction items can only
be made in a town controlled by the faction
Adrick-OSI - so if the warriors want
items
Adrick-OSI - they will have to work
with the merchants or they probably wont have any items unlike the factions
who protect their merchants
Jerrith - *IronChef|Sosaria* why not
have felucca be 100% faction affected, people who want to be left alone
can spend their time in Trammel?
Evocare - While we feel the faction
system will be a system which finds its home and purpose in Felucca, we
don't feel that Felucca exclusively meant for factions.
Evocare - It is important that each
system play its part in the world as a whole, but that no single element
becomes overbearing.
Jerrith - *ghyde* Why is one faction
not getting a magic-casting monster, when the other three all have magical
monsters? It disadvantages one faction from the others in that their monster
can't use ranged attacks.
Evocare - Actually, two factions do
not have spellcasting monsters... and of the two which do, one of them
isn't an "agressive" monster.
Evocare - Each of the factions are
different in a variety of ways, and we feel these differences will contribute
to the depth of play.
Evocare - As the faction system continues
to develop, these differences will manifest themselves more clearly and
become part of the personality of each side.
Jerrith - *Zeitgeist* What are the
looting rights? Is it free for all who gets there first, or you'll go
grey for looting a orange you didnt do enough damage too? Also will people
be able to heal members outside of their factions, like to factions gainging
about against one faction in a struggle for conquest!
Adrick-OSI - on looting
Adrick-OSI - you will be able to loot
any enemy you did damage to
Adrick-OSI - when the enemy heals
all the way up the list is cleared
Adrick-OSI - also if you place a faction
trap and it does damage an enemy you will be allowed to loot as well
Adrick-OSI - on blue healing
Adrick-OSI - it will not be possible
to heal a player who has taken damage to a faction or guild enemy
Adrick-OSI - however
Adrick-OSI - you will be able to heal
a faction member who is say in a dungeon and not being attacked by enemy
faction members
Jerrith - *DTM|Darkstar* Has any thought
been giving to allowing the faction controlling a city to set whether
or not the npc healers will rez enemy faction members?
Evocare - We feel the dynamics of
ressurection are interesting as-is. Factions do have the potential to
"control" the healer shop through force or subtlety, so we don't want
to simply code it into an absolute.
Jerrith - *DTM|Mocker* Any plans to
lessen the imbalance presented by tamers with wyrms and dragons in PvP?
They were able to wreak havoc on Order/Chaos and they're likely to do
the same in faction wars.
Evocare - We are aware of taming being
an incredibly powerful force in large-scale combat.
Evocare - We're looking into it. ;]
Jerrith - *Zeitgeist* Will factions
to be able to trade items with other factions, such as one town specific
supplys, and they must form stratic alliances, to get something they might
have value for, to take over a enemy town
Evocare - Currently there isn't any
kind of built-in trade system specifically designed for the faction system.
Players can trade their silver to each other since that will be a common
currency.
Evocare - However, the system will
not support the direct transfer of money from the faction treasury to
other factions.
Evocare - The potential for temporary
alliances still exists (and is encouraged) despite the inability to "pay"
another faction using the faction treasury.
Evocare - There are many forms of
payment in Ultima Online. ;]
Jerrith - That will conclude our chat
for tonight.
Jerrith - Thanks everyone for coming.
Jerrith - In particular, thanks to
Adrick, Calandryll, Evocare, fieryice, Hanse, Maleki, Melantus, and Sage
from OSI. :)