Aesop - Good evening and welcome to
our 20th Ultima Online Celebrity Chat. UOCC is
Aesop - a forum wherein we bring to
you celebrity guests from the UO community,
Aesop - ranging from website administrators,
OSI personnel, counselors, seers, and
Aesop - even roleplayers and PKs from
your own shard!
Aesop - They drop by to answer your
questions about UO, their experiences in it,
Aesop - and about their own contribution
to the community.
Aesop - Our system is similar to
Aesop - the UOHOC chats. All you have
to do is /msg a designated question taker
Aesop - with your question or comment.
Aesop - However, when it is your turn,
rather then a moderator pasting your
Aesop - question in the chat, instead
we set +voice to you and allow you to talk
Aesop - with the celebrity guest yourself!
Please /msg or /query Amber, Aaron, Milamber,with your questions.
Aesop - Tonights guests will be Melantus,
Online Community Coordinator, and
Aesop - Calandryll Manager of Community
Services. While we are waiting for
Aesop - questions lets listen as our
guest introduce himself..
Melantus - hi all
Melantus - I'm Melantus as Aesop just
said
Melantus - I've been involved with
UO since it's pre-alpha days. I'm happy to be here so lets get started
:)
Melantus - oh forgot to mention that
I'm the Community coordinator for UO. you might have seen my name on the
boards
Calandryll - I'm Calandryll, I manage
the community services department
Calandryll - basically that includes
community relations for UO and ORIGIN and the Event Programming team (IGMs)
for UO
Calandryll - I've been playing UO
since the second day of release and started with OSI in April '99
Aesop - Okay lets get started.
Ilya - Alright.
Aesop - Go Ahead Ilya.
Amber - Ok Ilya
Ilya - This questions to either of
you. Im the community coordinator of Shadowbane Stratics. Nice to meet
you. Will either of you be playing or at least beta testing Shadowbane?
If so, I'd really like to know your names... (For non-aggressive purposes
of course). But seriously, how do you think UO will stand against the
massive invasion of games such as Shadowbane, Anarchy Online etc.?
Calandryll - Hehe, good question.
First, easy answer, yes I plan on playing it, I am a huge fan of MMORPGs
and am really looking forward to playing the new ones.
Ilya - Are either of you awaiting
the beta?
Calandryll - I haven't signed up for
it, not sure it would be cool to beta a game as a competitor :)
Ilya - Alright
Calandryll - I'm not big on playing
betas anyway to be honest, I didnt beta UO either.
Amber - ok thanks for that Ilya:)
Aesop - Go ahead with your question
morituri..
morituri - ;)
morituri - hi, i was wondering why
osi was putting item bless deeds in rewards. lots of pvpers are gonna
have blessed vanq weapons and those who arent going to be able to pay
for them won't have a chance against them, what is the point of letting
the chance to players to get an unfair advantage?
Calandryll - I've seen a few people
mention that on the boards and I do understand the concern, but
Calandryll - if a vanq weapon gives
one such an advantage in PvP that you cannot defeat them, then its the
weapon that needs looking at
Calandryll - if you cant beat someone
with a vanq weapon, then the fact that it is blessed is not much of an
issue
Calandryll - since they wont die anyway
right?
morituri - i got a blessed weapon
right now
morituri - i still die, sometimes
morituri - its really unfair especially
for mages
morituri - just imagine a gm lumber
anatomy sword tactic
morituri - against a mage
morituri - i mean hmm
Calandryll - so the advantage then
is you dont lose it, but its not like you can res and get right back in
the fight without armor and hitpoints
morituri - with vanq blessed
morituri - is this realistic?
Calandryll - if you dont have armor
and healing, you'll get killed pretty easily if you res and try to fight
again quickly
morituri - i dont think its a good
idea seriously
Calandryll - its an advantage, i wont
argue that, but i dont see it as overwhelming
Calandryll - having said that, i have
read the posts about it and we have talked about it
morituri - the purpose of the reward
program is to "reward the players", osi should seriously think about designing
new items
Calandryll - we are :)
morituri - i know..
morituri - but including items
Amber - okies thanks Mori
Aesop - Thx Morituri
Melantus - I think the main concern
is that players will be using more powerful weapons they wouldnt normally
use in a battle, with factions (if they are blessed). That is something
to consider, and we can deal with that if we see an imbalance
Aesop - Go for it DrTito..
DrTito - Hey! I'm concerned about
a few of the changes you have suggested for siege
DrTito - Especially Rate over Time!
Melantus - ok
DrTito - Many of the players on siege
like it because it allows you to GM skills that are really hard to GM
on other servers
DrTito - More importantly it keeps
away people who aren't dedicated to playing on siege
DrTito - Many people are worried that
the more people who come, the quality of the community we have will go
down
DrTito - All the rest of the changes
i'm all for though, as is everyone else i've talked to.
DrTito - Especially lowering regeant
prices...
Melantus - those are good points,
and one of the reasons why its still in concept. mainly its just an idea
right now, and we want to hear feedback about it.
DrTito - Well you got mine. Keep RoT
or at least some form of it :)
Melantus - if you have any ideas about
RoT, either with - without- or something in between, then feel free to
send those ideas to me
DrTito - [email protected]?
Melantus - yes :)
DrTito - will do. thanks for your
time
Melantus - no problem
Aesop - Thank you DrTito =)
Amber - ok shoot :)
Thorin|OGD - Hi
Calandryll - hello
Thorin|OGD - I was wondering: What
have either of you done to involve the UO community actually in game?
Calandryll - Well most of our work
is out of game, helping with in-game issues...but
Calandryll - i've visited player-run
towns, taverns, etc...places where community seems to foster.
Thorin|OGD - As in informing people
in game, and not leaving information only to those who read message boards
Calandryll - Ah
Calandryll - We've thought of ways
to inform people in-game, like the windows that appear in log-in
Calandryll - but often, players see
them as intrusive
Thorin|OGD - Well
Calandryll - so we stick to the website
and the log-in server message
Thorin|OGD - what about using the
voting system when you ask for player input
Calandryll - I'm not a big fan of
polling, and I'll explain why
Calandryll - Polls never give the
full information, unless you post the entire design doc (which then you
may as well have people read the site)
Amber - ok thanks Thorin for your
question :P
Calandryll - I prefer the message
boards and e-mail. In a lot of ways, they are like a focus group, which
is used more often than polling in most businsess
Melantus - polls also cant give feedback
if asked for more details, unless a new poll is done
Calandryll - If you want to chat with
me about polling, i'd be happy to talk about it more in e-mail
Calandryll - exactly
Aesop - Go Ahead Ima =)
ImaDufus_LSR_Pac - Cal, I herd you
are in charge of the event team
Calandryll - yup
ImaDufus_LSR_Pac - Can you give some
more details on the team, what they do, who they are
Calandryll - sure
Calandryll - Eidolon is the Lead Event
Designer
Calandryll - and Augur and Grom are
our Event Designers
Calandryll - basically they are in
charge of the events in the game
ImaDufus_LSR_Pac - Also, how many
IGMs are there per shard/global region?
Calandryll - right now, we are not
running as many events as we would like, but I hope to change that
Calandryll - we have 3 IGMs here in
the US, and a couple of others overseas
Calandryll - the official title is
Event Designer :)
ImaDufus_LSR_Pac - Ahhh
Aesop - Thx Ima =)
Aesop - Go ahead Vennt
Vennt - Thx
Vennt - I would like to know whether
the team recognises any problems with UO's economy, and whether there
are any plans to deal with it
Melantus - that is a concern of ours...
Melantus - we have come up with a
few ideas, but I would like to have more input on this.
Melantus - we will hopefully be able
to look closer at this in the future, but we cant do that in the immediate
future unti9l some other things are taken care of
Melantus - but yes we do know it needs
more attention
Vennt - ok, thanks
Melantus - your welcome :)
Amber - ok
Amber - ok shoot :)
DougButabi - Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazzzzzzzzzzzzzzzzzzzzuuuuuuuuuuuuuuuuuuuuuuuuuuuup
* Amber pokes Doug *
Amber - oh good lord
ImaNnoying_LSR - Yes, hello.
DougButabi - Are therea ny plans for
a 2nd SP shard?
DougButabi - Should it become more
popular with the updates
DougButabi - For us European players
the high ping rates can be annoying...
Calandryll - Anything is possible
of course, but right now, we dont have any plans to open another Siege
Shard
Calandryll - We really have to see
how well the changes do as far as increasing its use
DougButabi - Well, please don't make
it toooo easy :), leave us some challenege
Calandryll - of course!
Aesop - Thx Doug =)
Amber - Thanks Doug :)
Aesop - Go ahead Moleculor.
Moleculor - From about 6PM to 6:30PM
CST today LS was having some of the same problems it has been (the log
on screen of death (meaning that it hangs, hangs, hangs, hangs, etc.))
Why? What's happening with this Shard???
Moleculor - (*gasp* it's my first
chat and I get to ask a question...)
Amber - lol
Melantus - LS is still under close
attention until we have all the upgrade hardware ready
Moleculor - ah ok...
* Moleculor sighs *
Melantus - I'll have to check with
the lead programmer, but until the hardware part is fully done it might
behave like that. We are sorry for the trouble
Amber - Thanks Mileculor
Aesop - Continue!
Aesop - You got more =)
Moleculor - uhhh.. which one? i asked
three
Aesop - Hehe..ask one of the 3..
Moleculor - Would it be possible to
up the AI associated with BS and EV? I cast an EV two squares from a wraith
the other day (with about TWENTY skels and zombies nearby) and it just
sat around for a while, then wandered off...
Melantus - thats the one...
Aesop - *grins*
Moleculor - :)
ImaNnoying_LSR - A good one at that.
* Moleculor blushes *
Melantus - I'm not sure that is really
an AI issue, but perhaps something else. I can ask the lead designer about
it
Amber - lol thanks
Amber - ok shoot Dari :)
Darius1 - why does it seem that all
creatures look the same, but have different color i.e imp-mongbat, shadow
fiend-water elentals?
Calandryll - because they are. :)
Because UO is sprite based, it would take very very large downloads to
add a new monster
Darius1 - oh
Darius1 - thx
Calandryll - so we hue them to make
them look different. The real differnce is in how they act though
Calandryll - Going up against an Imp
is very different than a mongbat :)
Aesop - Thx Darius.
Aesop - Go Ahead Windmage.
WindMage - With the introduction of
trammel, there has been an obvious weight-shift to the pvp- faction of
each shard, many pvp+ players feel we have played the game as it was ORIGINALLY
designed (3 year vets) and now we are getting the shaft for having not
adapted to the more "roleplaying friendly" side of the game...are there
any current plans as a community relation person to involve us in the
community of ultima online?or are we a people of the pa
WindMage - I mean, the vet rewrds
are to benefit people who have been paying customers for a long time,
yet the things that really count, the day to day gameplay, seem to be
shafting some of these high paying customers who have been pvping and
pking since day one of the game, now that game is being changed towards
more of a punishing atmosphere.
WindMage - not to be a whining pk
stereotype
WindMage - but someone has to play
the devil
Melantus - we definitely want to make
Felucca more interesting and fun...
Melantus - part of felucca is pvp
Melantus - I'm interested in hearing
ideas about felucca including pvp feedback
WindMage - ok...i may have a few i
could email ya
WindMage - it just seems to lack a
parallel atmosphere that trammel has been given through game support
WindMage - in game support, that is
Melantus - that would be good. I dont
really have more info on that subject but I do want to hear ideas and
feedback on Felucca. We have a lot of potential I think with Feluvcca
:)
Melantus - Felucca rather
WindMage - ok thanks! <---happy
Crashapeake player
* Mag smiles *
WindMage - Thx for your time.
Calandryll - Also, the new dungeon
was added to Felucca only...and dont forget about Factions
Amber - Thanks WindMage :)
Amber - ok gfi Dar
Amber - Dont need to + you ;)
Amber - rofl
ImaNnoying_LSR - Heh
Dariuas - Go ahead Dar
Dariuas - Thanks!
Dariuas - Hail Melantus, and Calandryll,
Curiously enough I have gandered at your well built messageboard
Dariuas - and I have seen posts of
ideas to add to the Vet rewards, such as A death shroud, and other such
items.
Dariuas - Are items like that taken
into deep consideration? Or just to outlandish to be considered?
Dariuas - another example, a pure
white dye tub.
Calandryll - yes. we wont be able
to do most of the ideas though of course as there are so many, and some
of them are simply not possible (like the ones that require new art),
but Sage and I are talking about the rewards a lot
Calandryll - The pure white dyetub
is probably not going to happen as frankly, we are not happy with the
way it looks
Dariuas - what about the ice?
Dariuas - Auctally scratch that
ImaNnoying_LSR - It is rather...Ugly,
and so in the Ice Tub. =)
Dariuas - When should we know the
final set of rewards?
Calandryll - Not sure about Ice
Calandryll - Not sure, but hopefully
soon
Calandryll - Sage and I have a meeting
tomorrow about it
Dariuas - very good!
Dariuas - many thanks kind sir!
Dariuas - Thanks Dariuas
Aesop - ....
Aesop - No comment..
Amber - twit
Aaron - What type of background in
education and experiences did you receive in preparation for your job
at OSI?
Amber - rofl
Melantus - I've been playing computer
games for years, and tried to be involved with their communities to some
degree. I worked as a desktop tech before I got the job here. I think
just my own personal interest in this field has helped a lot
Melantus - I like knowing stuff about
computer gaming :)
ImaNnoying_LSR - Jesus that was a
long one. =P
Calandryll - I have a degree in marketing,
but truth is, not much of what i learned in marketing applies to community
relations
Calandryll - I've been playing computer
games for what seems like forever and never thought i'd atually get a
job working with them :)
Aesop - Go Ahead KingJames.
KingJames_GL - ok
KingJames_GL - I would like to know
if it is possible for a felucca/trammel facet gate becuase the use of
moonstone is getting annoying and basically everyone is sick of having
to kill a pesky lizardmen for a stone to get either home or go meet friends..
are there any plans of such to change the use of moonstones?
Melantus - right now there arent any
plans to change it. that is part of the dynamics of the facets. we dont
want it to be extremely easy to do facet travel. Not overly hard, but
not just like stepping into a permanent gate either
KingJames_GL - hello?
Aesop - Thx KingJames =)
Amber - ok shoot :)
Heav-powerhour - ok
Heav-powerhour - well a suggestion
may be
Heav-powerhour - take stat loss out
of felucca because
Heav-powerhour - the only ones left
in felucca are "pks" and "pvpers"
Heav-powerhour - and now people that
need to train and get there guys good without dieing by pks
Heav-powerhour - are in trammel
Heav-powerhour - so this would just
make felucca more enjoyable for pvps
Melantus - part of the question might
be why are so many people in trammel as opposed to felucca? It might be
that taking stat loss out doesn't encourage anyone to come to felucca
that isnt already there...
Melantus - but when we are looking
at Felucca and how to improve it, we are certainly open to the ideas of
those that play on it
Melantus - thats why I like to discuss
it on our boards, and get some good feedback
Heav-powerhour - and i gurantee the
players that played back in the Antis vs pk wars
Heav-powerhour - would love to see
them come back
Calandryll - Also, not everyone on
Fel is a PK or Pvper, many folks still have houses on Fel. There are lots
of opportunities for people to be involved in PvP like guild wars and
the upcoming Faction System
Heav-powerhour - well is factions
going to come out anytime soon?
Heav-powerhour - i know its been in
discussion forever
Melantus - yes, well there is a lot
to that issue including combat and how it can become more interesting.
its a big picture to look at and can be complex. however I like getting
ideas from players about it.
Calandryll - it's code complete and
its in full testing right now
Heav-powerhour - and this is how i
see
Heav-powerhour - factions
Heav-powerhour - just one big rez
kill fest
Melantus - which might take a little
extra time, but its a big complex system :)
Melantus - its all something we will
keep a close eye on
Heav-powerhour - everyone is looking
for those kill points so they sit in the healer shop and rez kill
Heav-powerhour - (atleast on test)
Melantus - thats some good input,
thanks for those questions
Amber - ok thanks Heav :)
Aesop - Go Ahead Infrared.
Infrared - woohoo
Infrared - I have 2 questions. First
of all, a Clarification please. With rewards,
Infrared - if lets say in a year I
reach my 3 year aniversary, will I get a chance to
Infrared - pick another reward from
the 3rd year vet list? Second Question, How intense
Calandryll - :)
Infrared - are discussions when setting
priorities on features?
Calandryll - ok 1st, question 1: yes
you will, the system is ongoing
Calandryll - as for the 2nd question...the
discussions are very intense and include people from many departments,
including Development, Support, Community, etc.
Calandryll - We try to look at the
service from many angles when making priority decisions
Aesop - Thank you for attending tonight's
UOCC. Remember, UOCC occurs every other
Aesop - Monday night at 7pm CST. The
log of tonight's chat will be posted on
Aesop - http://uohoc.stratics.com.
Aesop - Please feel free to join us
here in #ultima-online at any time of the week
Aesop - for help in game, the latest
UO news, or just to chat. Have a nice evening.
Aesop - Please email [email protected] with suggestions for future guests or topics
Aesop - Thank you all and Good Night
:-)