Kehleyr - Good evening everyone, thank you
for coming to tonight's Ultima Online open house. This Stratics House of Commons
chat is a direct connection between you the players and the designers, programmers
and community staff of Ultima Online.
Kehleyr - This chat will be in a moderated
format. To ask a question of the OSI Staff, please /msg or /query the question
takers that will be listed in the topic of the channel. These question takers
will then present the questions to the Ultima Online evelopment/community/programming
team here with us this evening.
Kehleyr - Our question takers are: Destiny,
Gilthas and Mindtrip
Kehleyr - I will be your moderator tonight...
I will post your question into the House of Commons chat channel and the girls
(and guys) will answer those that they can.
Kehleyr - Please remember that your question
may have been asked previously or may not be able to be answered in a public forum.
Please do not message or query myself or anyone from OSI, these questions will
be ignored. We encourage you to read the logs of the previous Open Houses, which
are available at http://uohoc.stratics.com
Kehleyr - Tonight's topic is open to General
Discussion :)
Kehleyr - *Keeper-* With the idea of GGS
going on. IF this system came into play would there be any way the penalty of
stat loss on a PK is lessened to a not so extreme punishment. With the new system
once a pk dies it would then take a real long time to Create a new one. This
should not happen and is not fair to do to a valid playstyle within the game.
Evocare|OSI - Really the two of those concepts
are very seperate from each other (GGS and statloss). So, we haven't really
been thinking of GGS in terms of a time to change stat loss for murderers.
Evocare|OSI - I've heard some pk's voice
concerns that it may be more difficult to rebuild their characters after taking
stat loss under GGS, so yes, we are paying attention to issues like that.
Evocare|OSI - However, we don't want stat
loss to get in the way of improving the skill gain system for everyone. =>
Kehleyr - *Barrackas* We know there is new
2D static art in UO:LBR, but is there new 2D animation art?
Evocare|OSI - Well yeah, we certainly want
our new monsters to animate. They'd be pretty dull otherwise. ;>
Evocare|OSI - I won't give anything else
about UO:LBR away right now though. =>
Kehleyr - *GreyPawn* Question for Adrick
and Evocare- Will issues with the factions, like the indefensable CoM stronghold,
the faction trap silver bug, or other balance issues ever be resolved?
Adrick-OSI - Factions will get more attention
in pub15 including better balancing and removing exploits from strongholds -
I did make a change to the way traps award silver in 14 - I believe it will
address that bug
Kehleyr - *Lord_Darlantan* How manageable
will the new UOLR client be in regards to adding new future content on the 2d
side?
Evocare|OSI - the UOLR 2d client has many
improvements that include new art. however, that it doesn't resolve all the
patch-size problems associated with 2d artwork.
Kehleyr - *Perianwyr`* Regarding the current
in-game fiction, how do you reconcile Blackthorn's previous role as a believer
in the diversity of the shards with his new role as cybernetic archvillain (without
evil moustache?) And, whither Lord British? Last we heard, he was being tortured
by mongbats. And oh yeah, what does all this have to do with Minax and her dirty
deeds (done dirt cheap?) Explain, enlighten!
[Sorry, No Answer Given]
Kehleyr - *fergal* will other already used
housing multi-muls ever be considered for player housing?
Vex-OSI - We are looking at some ideas for
new housing options for some time in 2002, but we haven't made any kind of solid
plans yet.
Kehleyr - *bat* why will osi not change
explosion to instantly sustaining a flag on someone once targeted with explosion...
i keep taking counts because the explosion hits when they turn blue...
Hanse - We'll look into fixing that in a
future publish. That is definitely a bug.
Kehleyr - *mike-phlockpoicking* You need
to fix moongates camping! towns in fellucca are deserted! when are you going
to fix that?
Evocare|OSI - moongates are camping the
towns in felucca? definitely a bug! ;>
Evocare|OSI - ok, serious answer coming
from Adrick... =>
Hanse - meanie
Adrick-OSI - if by moongate camping you
mean the hopping as a criminal and agressor then that is fixed in 14
Adrick-OSI - you wont be able to initiate
the gump or click a city if you turn grey or go agressor with it up
Evocare|OSI - note: by "fixed in 14" Adrick
means fixed in the upcoming publish.
Adrick-OSI - aye sorry :(
Kehleyr - *Mjukis* Alot of players incuding
myslef thinks that the GGS system is to much to late. What is your take on this
and how many years are you expecting UO to be a popular MMORPG?
Evocare|OSI - It's never too late to improve
the UO world... it's still gaining new players, and we haven't ruled out the
creation of new skills.
Kehleyr - *Klaitu* Will there be new music
with the new client?
Evocare|OSI - quite possibly.
Kehleyr - *Pyros_Darkblade* What is the
proposed timeline for UO: LBR?
Evocare|OSI - "sooner or later"
Evocare|OSI - if things go well, sooner
then later. =>
Cynthe - It's due to be released in early
2002. :)
Kehleyr - *DrGhost* WIll you be updating
the old 2D art? like the arcane robes, golems, efreets etc?
Evocare|OSI
- yes, there will be 2d art updates.
Evocare|OSI - disclaimer: the art updates
are selective, not exhaustive.
Kehleyr - *Lazy* With two facets now using
the trammel ruleset is there even a possiblility of removing stat loss from
normal shards?
Adrick-OSI - There are no plans right now
to remove stat loss - we are working on getting the faction system stable and
fun as an avenue of pvp for fel - the penalty for player killing is stat loss
Kehleyr - *Visike* Is there any plan to
change the stat system so players cannot be "maxed out" so quickly?
Evocare|OSI - The GGS system does include
changes to the speed at which stats can be gained, so if that system were to
get published, that would be covered too.
Kehleyr - *Pullus* I think the bigest question
for alot of us is will there be new art/monsters for 2d with the new expansion?
Evocare|OSI - Yes! Definitely!
Cynthe - Yep, when Evo said art updates,
he meant new art as well.
Evocare|OSI - Totally all-new never-before
seen or used monsters designed explicitly for UO and no other game. =>
Kehleyr - *Gorion-Catskills* UO has had
a history of adding housing or housing areas with every other new addition (UO
and UOR had housing, T2A and 3D didnt), is there any plans to address housing
space problems in UO:LBR?
Evocare|OSI - Actually, publish 14 includes
some new code that allows us to implement static map changes. If these smaller-scale
changes go well, and depending on a number of other factors, it may not be necessary
for us to add new housing areas exclusively through new cds.
Cynthe - But to be clear, there isn't new
housing space specifically in UO:LBR.
Kehleyr - *godski* Now that you can apparently
change the Fel and Tram maps independantly of each other can you make Fel more
Unique? I don't see why we need 2 of each town and dungeon and hedgemaze etc.
?
Evocare|OSI - As mentioned earlier, the
scale of changes we can make to the map isn't proven yet... so we'll have to
wait a bit to make a call on that issue.
Kehleyr - *Hotaru-Chan* People that attend
the Online World FanFest, will they become part of the beta testing for UO:TBR?
Cynthe - There aren't any plans for that
currently, but there will definitely be other good reasons to come. :)
Kehleyr - *Shadowcat_East* My question is
with the announced virtue sysem. I read that the players will be able to gain
Humility by helping youngs and Valor by participating in certain types of PvP.
Seeing as how the Virtue System seems to be designed to encourage well-rounded
characters, which virtue (if any) will be primarily geared for the crafting
community?
Evocare|OSI - We aren't giving away any
information on the virtues beyond the initial two that have been mentioned already,
sorry!
Kehleyr - *Martal_Bau* I would like to know
if the Dev Team has any plans to improve Group Oriented PvM??
Vex-OSI - With the work we've been doing
with monster AI for Blackthorn's Revenge, we hope to pleasantly surprise everyone
with interesting new critter behaviors. We expect to improve PvM across the
board.
Kehleyr - *godski* Any chance of making
it so party members show up on the radar? Would be nice while adventuring.
Evocare|OSI - No plans to do that right
now, although it is on our wish list.
Kehleyr - *Shadowcat_East* Will we ever
be getting improvements to crafts like dyable sandals or makers marks for cooking
(maybe on savage paint?)
Vex-OSI - Maker's Marks are in for cooking
with the upcoming Publish 14. Due to other related changes, we were able to
include it in the design. Cooking items will act a little different, though.
Vex-OSI - No exceptional-quality cooking
item will say "exceptional" in its name (though we do plan on addressing that
later). However, if you're a GM chef, you can now make a cake Crafted by <YourNameHere>
:)
Vex-OSI - We do hope to get other crafting
improvements in, in the future as well.
Kehleyr - *godski* When will the dev do
a polishing of the game? Things like fixing the multiple doors and objects stacked
on each other as well as in TD the opjects being overlapped by the map tiles.
Just an over all sweep to eliminate things that make the world less belivable.
I don't think players should constantly be faced with environment glitches as
it makes the world less emersive.
Hanse - Each publish contains bugfixes which
is what you would consider polishing.
Hanse - Many of the bugfixes are listed
on our website.
Hanse - The double-doors is a bug we mean
to address, but have had other issues pop up with higher priority.
Hanse - ahem...If you find map specific
bugs, please mail us at [email protected]
Hanse - or [email protected].. :)
Sannio - Please use [email protected] if you
find something on a normal shard, or [email protected] if on a test center shard.
Kehleyr - *Jada* Can you ask them If and/or
when they plan to fix the Party health meter bug?
Evocare|OSI - Greyburn is currently working
on fixing party system bugs. Please feel free to email him at [email protected]
with specifics of any party bugs you know of... it's possible he's not aware
of all of them. =>
Kehleyr - *BlackHeart_GL* (question): What
are your plans for the Bulk Order Systems outside of the Blacksmithy skill?
Evocare|OSI - No plans until we've had time
to evaluate how it does with blacksmithing first.
Kehleyr - *beans* Friends or Survivor? Which
would you watch?
Vex-OSI - I'd prefer to watch The Weakest
Link. G'bye!
Cynthe - For some reason I can't explain,
it's Survivor all the way.
Kehleyr - survivor sux! Australian one was
dumb and yes I am Australian! So Friends for meeeeeeeeeeeeeeee!
Evocare|OSI - the middle one
Hanse - I'd have to say Friends. I like
to immitate Joey by sayin "How you doin'?" ...tons of good tips there...
Sannio - Friends.
Kehleyr - Thankyou everyone for taking the
time to attend tonight's HOC and a special thankyou to everyone at Origin for
being here to make it possible, as always we are grateful :)
Kehleyr - The logs will be posted at http://uohoc.stratics.com
Kehleyr - Feel free to join #ultima-online
for further discussion :)
Gilthas - Thanks for coming, everyone!
Sannio - Thanks.
* Sannio grins *
* Mindtrip waves goodbye *
* Sannio bounces off *