Kehleyr - This chat will be in a moderated
format. To ask a question of the OSI Staff, please /msg or /query the question
takers that will be listed in the topic of the channel. These question takers
will then present the questions to the Ultima Online evelopment/community/programming
team here with us this evening.
Kehleyr - Our question takers are: myself,
Kiir & Lord-Xanthor
Kehleyr - I will be your moderator tonight...
I will post your question into the House of Commons chat channel and the girls
will answer those that they can.
Kehleyr - Please remember that your question
may have been asked previously or may not be able to be answered in a public forum.
Please do not message or query myself or anyone from OSI, these questions will
be ignored. We encourage you to read the logs of the previous Open Houses, which
are available at http://uohoc.stratics.com
Kehleyr - Tonight's topic is: Felucca Changes
Kehleyr - All other questions will be ignored,
so please only ask questions about the changes to Felucca :P
* Adrick slays kehleyr *
Kehleyr - okok, guys not girls
Kehleyr - settle
Kehleyr - *Ari|Kinship* On the proposed changes
with regards to murderers and statloss: the changes as proposed seem to encourage
the killer/victim activity in Felucca and seem geared towards bringing people
over from Trammel only to hunt for skill scrolls (rather than to play regularly).
Will any changes be added to help encourage people to own houses and play regularly
in the overland areas of Felucca?
Vex - Well, regarding playing in the overland,
we have doubled the rate of resource gathering for wool, hides, wood, and metal.
This means when you shear a sheep, cut a corpse for leather, mine, or lumberjack,
you'll get twice the amount per use of the resource.
Kehleyr - *Rager* The dev team has mentioned
some PvP changes are in the works to ensure PvP balance after the release of power
scrolls and prevent things such as one-hitters...can you tell us what is being
planned?
Adrick - we will be making several tweaks
to such things as archery, field spells and also some changes to be certain that
hybrid characters can advance using the skill scrolls as well as the pure classes,
We are playtesting these changes internally and on the look out for situations
where insta kills can occur - we hope to have all of this on external test center
later on this month
Kehleyr - *baha|na* Would this PvP patch,
with the stats scrolls, be making the pre uo:r days viable again? ie. mages with
hally can insta hit people and then cast?
Adrick - we are not reinstating insta hit
- although as you know precasting (hybrid characters) will continue to work the
way it does now
Kehleyr - *Dawn-a* On the looting changes
slated to go in, don't you think leaving gems, gold, ingots, and lumber promotes
the killing of people who are defenseless? one would think the changes should
be reversed. and able bodied people, well equipped should lose their possessions.
Not meager craftsmen
Adrick - the idea is you wont lose anything
you came in with - if you arent red of course - keep in mind the looting changes
will only be active in the dungeons and lost lands - in the overland there are
no looting changes
Adrick - the above applies to fel only - there
are no changes in tram :)
Kehleyr - *LewSatWork* Innocents (blues) will
no longer be able to negatively affect other innocents through the following area
effects indirectly: purple potions, mass curse, meteor swarm, chain lightning,
earthquake, fire field, poison field, paralyze field, blade spirits, or energy
vortex. This applies to all of Felucca
Kehleyr - This seems to imply that aperson
could throw a meteor swarm into a group of people and only the criminals and reds
will be affected by it. Will the innocents be targeted and just receive no damage
or will it only target the criminals and murderers? As some spells have damage
reduced by the
Kehleyr - number of targets.i.e meteor swarm
chainlightning
Adrick - wow long question
Adrick - ok rules of those changes are you
cant go grey using them - they only do damage to legit targets - these include
guild enemies, faction enemies, criminals, murderers - they will not harm guildmates
Adrick - they also will not scale down if
used on one red surrounded by 5 blues - they only will see one target and apply
the full damage to that target
Adrick - if a red uses one it will attack
every target in range including his guildmates and other reds
Kehleyr - *Megyn* Alot of people really seem
to enjoy the evil in a can stuff currently available in Ilshenar, are there any
plans to expand that program to other parts of the game?
FierYiCe - Five areas will be added to the
felucca dungeon, twelve areas will be added to felucca t2a.
FierYiCe - You can also only get the skill
and stat scrolls from the boss monsters from evil in a can in felucca only!
FierYiCe - Please read http://update.uo.com/design_409.html
for more info.
Kehleyr - *Zombie* Will whole accounts go
red if I make one certain character a murder? What changes will be made to the
murders? Concerning counts,ect
Adrick - the one red all red idea was scrapped
Adrick - there are some changes to how counts
will work though
Adrick - they are
Adrick - when you take stat loss your short
counts are set to zero
Adrick - you only get long term counts in
the dungeon and lost lands of fel
Adrick - also if you die in the lost lands
or dungeon of fel your next res will not be a stat loss res
Kehleyr - *Vic_Twenty* Will the doubling of
resources in Felucca give fishers any increased incentive to fish on those seas,
such as an higher chance to pull up a sea serpent, or higher chance that a sea
serpent will carry one of the usual treasures?
Hanse - Fishing resources were not doubled
in Felucca with Publish 16.
Hanse - So, there are not any bonuses for
being on a specific facet and fishing.
Hanse - Although, publish 16 does contain
some changes to fishing.
Oaks - Judging by the questions we're getting,
there is still a lot of misunderstanding about Pub 16. I think it's better to
clear that up rather than break new trails of confusion.
Hanse - These changes include a bugfix and
a small bonus to fish up existing items.
Hanse - As well as sea serpents having spined
leather and a new un-announced resource that can be fished up.
Kehleyr - *JAck[BoH]* Is there going to be
some type of check added so that a trammie can't just come in with an unblessed
vanq and basically have it blessed?
Adrick - the overland isnt changing so they
will have to take care to get it to the dungeon
Adrick - other than that as long as they dont
go criminal or red there are no further checks on weapons planned
Adrick - criminals and reds will drop 50%
of their stuff upon death
Kehleyr - *Snake_from_Napa* With the said
changes to fishing, will the chances to pull up a serp be improved at all?
Hanse - Yes, the chances are improved to pull
up serpents with special items in them. The chance is very slight and was lower
due to an existing bug. This is fixed in publish 16.
Kehleyr - *Daragon* Take a character with
120 Magery, and 120 Evaluating Intelligence. If you think about it now, harms
are already doing up to 20 hitpoints against people with GM Magic Resistance.
Imagine with the added bonus. Are there any plans on lowering the damage or effects
of the smaller circle spells?
Adrick - we are playtesting it - harm does
extra damage based on distance to target - we certainly will be looking for any
issues like that - so far we havent seen outrageous damage but we have more testing
to do
Adrick - The bonus for the extra 20 magery
is not huge but it will be observed in our tests on all spells both the high ones
and low circles
Kehleyr - *Jaelk* There is a concern amongst
Habitual Trammel players that the inclusion of Skill and Stat Scrolls will directly
impact their game play. Unless they are willing return to Felucca to participate
in PvP or spend large amounts of gold. Neither of these solutions seem very palatable
to this group. Does the team have any thoughts on why this group should excluded
from having skills and stats above 100?
Adrick - they will work in tram - we are not
excluding those that do not wish to go and get them themselves - there will be
those who get them and want to sell them
Adrick - er theirselves - sorry
Kehleyr - *Corwin* The Bounty System has always
been a sort of PK hall of fame, and gives the PK a certain satisfaction seeing
his name near the top. The bounty system is being removed, will a new system replace
it in order to preserve the space for a successful PK's fame?
Adrick - the bounty system was abused and
is not really a true indicator of a *red hall of fame* for anyone can buy their
way onto it, it was also a neat reward for taking stat loss - the idea of ladders
and ranking systems is a good one - right now there are no plans to replace it
with a new tracking system as the factions have with kill points.
Kehleyr - *Siris* With GM magery you never
fail 6th circle so with 125.00 magery will you never fail 7th and cast 8th much
more?
Hanse - That's correct.
Kehleyr - *Nadia* Regarding the no recall
into the dungeon/Lost Land areas with Publish 16, does that include Lost Land
cities?
Hanse - Yes, it includes the lost land cities...
:)
Kehleyr - *Sknort* With this double resource
going in, will pk statloss be affected? Dungeon pking only? What is the purpose
of risk vs reward in fel if you cant pk them while they are getting hides/wood,
etc, and you can only do so in a Dungeon? Basically fel will be trammel with little
felluca areas?
Adrick - just to be clear you can be pked
anywhere in fel (other than a city with guards) the difference is that in the
overland areas the murderer can get stat loss and loot, in the dungeon/LL he takes
no stat loss and may only loot gold/gems/cursed items
Kehleyr - *Snake_from_Napa* Will guard zone
areas in the Lost Lands be affected by the upcoming Felucca changes? And will
Papua have any benefits thrown in to make it more appealing?
Hanse - Guard zones are not changing in publish
16.
Hanse - Papua already has a good benefit.
Hanse - It has instant teleportation and is
closer to many Champion spawn areas...
Hanse - Instant teleportation meaning Papua<->Moonglow
recdu recsu.
Kehleyr - *Jaelk* Further to the question
on Trammel players and Skill Scrolls. These items will sell for an extorionate
amount gold. An amount that many will not be able to afford. Others, for moral
reasons do not wnat to reward those who PK others. These players will not have
access to the scrolls. What for them?
Hanse - As with any new item added to the
game, the prices will be extraordinary.
Hanse - Unless the items are very common.
Hanse - The skill and stat scrolls will eventually
drop in price as players adjust their prices.
Kehleyr - *Vic_Twenty* Will any of the "champion
region" spawns occur in places of the Lost Lands either only accessable by ship,
such as Terra Sanctum, or near open shorelines, and if so how do you plan on dealing
with shoreline blocking issues that will result?
Hanse - Yes, some regions are accessible only
by ships.
Hanse - If there is an issue with shoreline
blocking to those locations, our support staff can evaluate the issue and take
steps accordingly.
Adrick - we have also added some teleporters
into the spawn areas of evil in a can that are only available via boat - so there
will be a choice - as hanse said any blocking issues can be dealt with by our
support dept :)
Adrick - although given that there will be
a choice I expect they wont be as much if there wasnt the teleporters
Kehleyr - *SnoWPeaS* question: what are some
other cursed items besides the scrolls?
Hanse - No other items will be in publish
16, as of yet... subject to change, of course! :)
Kehleyr - *baha|na* If a red attacks an innocent
the loot rules apply, however if an innocent attacks a red and died do the loot
rules still apply? or can the red loot him dry.
Adrick - if the innocent (blue) dies to a
red he picked the fight with he keeps his stuff - there are no special cases for
looting - if red or grey you lose 50% - if blue gold and gems....
Kehleyr - *Brador* how does the rez timer
in dungeons work?
Adrick - there is no rez timer per say - there
is a no entry timer that starts when you die - its real time so you can log out
and come back after it expires in 30 min
Adrick - if you die in the dungeon or ll you
will be ejected to the town of your choice if you are blue or the chaos shrine
if you are red
Adrick - (fel only)
Kehleyr - *[DJ]Bergman* Will Buccs be classed
as a dungeon area or not? Also why is boats placabel inside buccs and no other
town?
Hanse - Bucs Den will not be considered a
dungeon area.
Hanse - You can place boats in other towns.
:)
Kehleyr - *Neoptolemos* If blues can run around
without gold or gems and attack any reds or greys they please, then where does
the risk apply for Felluca if they lose nothing?
Adrick - they risk their time - the fel changes
are about risk vs reward in that to get the reward you run the risk of dying to
other players and that at any time a group can come and challenge your claim to
it
Kehleyr - *vint* Whats Evil in a can?
FierYiCe - Its our "pet" name for the Champions
of Evil system. It is a dynamic spawn region that can change based on player interaction.
FierYiCe - You fight monsters and tougher
and tougher monsters will appear.
FierYiCe - You can get special titles from
killing these monsters, and ultimately summon a "boss monster."
FierYiCe - Boss monsters will also give out
the stat and skill scrolls in publish 16.
FierYiCe - Stratics has lots of info at: http://uo.stratics.com/content/reputation/hero_titles.shtml
Adrick - as well as lay some serious smack
down :)
Hanse - They wouldn't let me make a very very
very very big mongbat boss monster, though. :(
FierYiCe - And as of pub16 have fun with the
"god monster" .... ;)
Kehleyr - Thankyou everyone for taking the
time to attend tonight's HOC and a special thankyou to everyone at Origin for
being here to make it possible, as always we are grateful :)
Kehleyr - The logs will be posted at http://uohoc.stratics.com
Kehleyr - .Feel free to join #ultima-online
for further discussion :)
Sannio - Thanks! Good night, everyone!