Gilthas - Good evening and welcome to our
34th Ultima Online Celebrity Chat. The UOCC is a forum wherein we bring to you
celebrity guests from the UO community ranging from OSI personnel to famous players
from your very own shard. Guests drop by to answer your questions about UO, their
experiences in it, and their contribution to the community. Our guests
tonight are Augur, Gromm, and Ignatz from OSI's Scenario Team. While we are waiting
for questions, let's give our guests a chance to introduce themselves.
Gilthas - Question takers will be annouced
in a moment.
Gromm - Hi, I'm Gromm. Scenario team member,
fiction dork and mongoose fan. :)
Ignatz - Hiya... I'm Augur... er, no... I'm
Ignatz
Augur -'Lo there. My name, obviously, is Augur.
I work on the Scenario Team n' stuff!
Ignatz - yeah yeah... me too
Augur - Working on everything and anything
- maps n' dungeons n' creatures n' systems n' quests.
Gilthas - Tonight's question takers are [QT]Magellan,
and [QT]Lord-Xanthor. All you need to do is /msg or /query a designated question
taker with your question. Please do not ask the other operators, or the guest
your questions; they will be ignored!
Gilthas - *Barrackas* Are there any plans
for player races to be introduced to UO in the coming year or so? (namely the
Meer and
Ignatz - The Scenario Team has no plans to
introduce player Juka or Meer in the coming year.
Gilthas - *JackTheMad* Question: With the
upcoming changes is the development staff focusing more on attracting old players
or appealing to a new generation of players who haven't become acustomed to how
the game used to be? Both are being given pretty much equal weight...
we want to attract and keep new players, but we also want to add things for long
time UO players to enjoy as well.
Ignatz - We want is all!
Ignatz - er... it all
Gilthas - *CyberfisH* what and when is the
next secnario going to be?
Gromm - When : The delay between this last
scenario and the next one should be about normal, we're not expecting a big wait
this time. As for what : It's a surprise. (there was an itty bitty clue in the
last bit of scenario fiction)
Gilthas - *SmokeSerpent* Have y'all any ideas
coming to fruition to keep players interested in playing Scenarios more intensively
instead of popping in once a week to grab a couple of the new items?
Gilthas - Please do not /MSG anyone but the
question takers. If you do, the questions will be IGNORED. Thanks!
Gromm - Yes, although introducing such ideas
takes some time as we only have a chance to usually try one thing at a time with
the amount of content we can squeeze into one scenario
Gromm - We do have new ideas for long term
play though that we hope to have associated with scenario 5. :)
Ignatz - we were also paying attention to
the last scenario and ways that it could have been more immersive
Ignatz - (last question)
Gilthas - *Mowbray* How has the success of
the plant system influenced the introduction of new, similar systems and possible
revamping of older systems (crafts, skills, etc.)?
Augur - We definitely want to add more "metagame"
type systems to the game - both because they allow all sorts of players to join
into them, as well as adding large immersion from relatively simple concepts.
Augur - Another good example of doing the
same sort of thing across already built systems would be Bulk Order Rewards
Augur - While on the Scenario side we'll probably
look to adding systems that are completely external to already established skills/game
systems I think you'll see more metagames (both that are completely outside
of regular game play, and ones that work back into normal gameplay on the back
end (with rewards, for example) from both the Scenario and main Development teams
in the future.
Augur - They take time to test though, so
I wouldn't expect to see them all the time, at least in the same form.
Augur - metagames=minigames
Gilthas - *Nax* Have you found the reasons
for decorative plant death and is there anything we can do to prevent it.
Augur - From the 8 or so PMs I've gotten with
coordinates and details that I've gone and checked out, every one of the plants
had variables still on the plant that are removed when you set it to Decorative
mode.
Augur - What this means is, at the time the
plant died, it was not in Decorative Mode.
Augur - I've worked with some people to get
a description of what they did, and while some have been either a mistake about
which plant they were checking (or not sure), others have been possible time warps.
Augur - The situation I'm at right now is
that either a) the player set the plant into decorative mode, and it got time
warped back by regular server maintenance, or an unexpected downtime, or b) somehow
the plant code is getting put *back* on the plant in another way.
Augur - But in every case, the plant object
is showing me that when it died, it was not in decorative mode.
Augur - Decorative mode really just means
that the plant variables and code are removed from the plant, so it's just like
another object. Since you no longer have the plant code on the plant,
you can't open the menu, etc. - but it also can't turn into twigs (because that's
handled by the code).
Augur - So it's very confusing. People are
reporting not being able to open the menu (which means the plant is in decorative
mode), but the plant is dying (which means it's not in decorative mode)
Gromm - A wizard did it.
Augur - I'm still working with people to try
to pin down if they're absolutely sure about their checking the plants after several
days, because the descriptions of what they're saying are conflicting with themselves.
Annnywho. Short answer : still looking into it - the plants were not successfully
in decorative mode when they died.
Augur - If you set one into Decorative Mode,
the best bet is to keep checking on it (trying to open its menu) for several days
after setting to Decorative, to make sure it didn't get reverted.
Gilthas - *Dvorak* So far which scenario do
you think is the best? why?
Gromm - For me it was 2. All in one scenario
we got to bring back Exodus and the Gargoyles from old school Ultima. That and
I think that finale was my favorite. :)
Augur - I have favorite "best" things from
each of them. #1 had some monsters I really liked, and I've always liked orc related
stuff, #2 I really enjoyed doing the puzzles and the Finale which had several
different play styles incorporated, #3 had some fun effects for some of the creatures
that were fun to think on, #4 of course I liked that we got to have a minigame
put in Scenario 5, then 6, then 7... 'cause the best is yet ahead of
us.
*grins* *
* Gilthas smacks his forehead *
Gilthas - *Aiello* I noticed that in the previous
scenario there was a major change in a 'stable' element of the game (i.e. Yew
map). Are there any plans to continue with such world-modifying scenarios?
Augur - We'll definitely be continuing with
some world-modifying stuff throughout the future. It's always fun to add new content
both to old and new places. It won't always be on the same scale - but I think
we'll definitely see that scale again sometime in the future.
Gilthas - *Devil_Woman* How long before we
might get to see the new plant menu?
Augur - Definitely looks like Scenario 5.
How long that is exactly, not sure. Suffice it to say that we've got a large portion
of the code done for it, and QA will be heavily ramping up on it as soon as they
can.
Gilthas - *Xain-SWG-[Z]* Are there any plans
for GM controlled "scenario commanders"? (I.E. A monster commander in a battle)
Gromm - Right now the human controlled element
is something we see a lot of requests for in the scenarios, however getting human
controlled content to the entire audience is practically impossible do to with
the scenarios Which defeats the purpose of what the scenarios were created
for in the first place, reach as many people as possible with as much impact as
possible (within certain guidelines of course)
Gromm - So although a lot of you have been
seeing mini-quests run in game by humans, such as small monster invasions, the
likelihood of seeing these tied in with the scenarios anytime soon is small
Gilthas - *Rayaru* What's the deal behind
Vasul and the other GM-Controlled events?
Gromm - The live events you've been seeing
are not scenario related, as I mentioned above. You'll just have to wait and see
what they have in store for you. I'm a little curious myself actually. :)
Gilthas - *dewinter* will player versus player
combat take part in one of the scenerios, for instance, many chaos guards would
have joined and fought for blackthorn if given the chance
Augur - At least for now, there probably won't
be any direct tie-ins for PvP combat - it will always be just a result of open-ended
allowances by what's going on.
Augur - What I mean by that, for example,
is like PvP'ers guarding some of the Energy Puzzle Towers in Scenario 2
Augur - they worked to delay the shard from
succeeding by killing anyone that approached certain towers.
Augur - That's probably as far as we'll go
for the time being - allowing the possibility where players can work against each
other to another solution - but we won't have a fail case directly tied to an
easily blockable solution.
Gilthas - *n00b* Question: Can we see some
scenario characters ever?
Gromm -This kinda relates back to the question
about the controlled events, it's all a matter of having humans to put behind
the screens and play the part The problem is if we want that to be a part
of the scenario we have to make it have enough of an effect on everyone to be
worth it, and we simply don;t have the time and people to do that right now
Gromm - In the last scenario we threw Dawn
into the mix on one day for a matter of a few minutes only. Over the next week
we had a lot of people upset that they didn't get to see her and suddenly we had
people wanting her to show up at all hours of the day and night and on every shard
Gromm - So we don;t want the human-controlled
element to be something people expect from a scenario as it's not something we
can ever easily deliver for everyone to enjoy.
Gilthas - *Rayaru* For augur: What are the
plans for the 5th generation of plants?
Augur - I have the 5th gen laid out on my
private server. Includes a couple types that got lost during a code-switch that
I wanted in the first group, as well as basically all the remaining "good" ones.
Augur - There are no two-part "plants/trees"
in there - so if you see a tree that has a trunk piece and a foliage piece, that
won't be in the plant system Beyond that, there will be no reagent plants
for now, and pretty much no "resource" producers (like wheat)
Augur - As a small preview : the juniper bush
and the big lily pads are both in there
Gilthas - *Thez* Will we see any of the old
"structures" used in future scenarios - such as e.g. wind
Ignatz - I would expect any strucutre in the
game to potentially be used in future scenarios.
Ignatz - We get as tired of attacking the
same locations just as you guys get tired of defending them *grins*
Gromm - Turning Yew into a big stinky swamp
pit was so much fun we're dying to blow something up now. :)
Gilthas - Hahahaha..
Gilthas - *CyberfisH* will we ever be able
to drain yew or at least put it on stilts and get the guard zone back?
Ignatz - Anything can and will happen. But
whether or not that were to happen would be part of a scenario and you guys would
decide Yew's fate. Plus we can't wait to blow something else up.
Gilthas - Last few questions, folks.
Gilthas - *Sarlock* if there were one question
is there any future plans to make golems more powerful depending on the skills
or resources of the tinker? Like Valorite golems?
Ignatz - That's not something we have any
plans for at this time.
Augur -We'd like to revisit old additions
and work them up a bit - but as the Scenario team we're often more expected to
only focus on totally new content. So it's a very fine balance for us.
Gilthas - *CyberfisH* will you blow up brit
west bank? ( please )
Gromm -Who knows, anything is possible. Problem
is we may have to try a few times before we blow up the right thing and who knows
what we'd hit in the meantime. >:D
Ignatz - We tried, but brit bank east kept
resurrecting it. Something about not wanting the extra traffic
Augur - I'm pretty sure that Brit Bank is
on the list right after this house we found in the woods. I can't remember the
owner's name. Something like TechnoOtter or MechanoPike.
Augur - ^_^
Gilthas - This concludes tonight's Ultima
Online Celebrity Chat. Thanks to all of you for attending tonight, and special
thanks to our guest(s) for coming and answering questions, and our question takers
for their work. Please send an e-mail to [email protected] if you have any
suggestions regarding future topics or guests. Tonight's log will be posted at
http://uohoc.stratics.com
shortly. Have a wonderful night everyone!
Augur - Thanks for coming folks!
Ignatz -Thanks for being here. We appreciate
your questions and your time!
Gromm - And as always, please make sure you
spay or neuter your dragon! Thanks!
Ignatz -Please tip your waitress or waiter