Augur - Power! Unlimited, Glorious Power!
Mauahahahaha!
* Gilthas pulls the plug *
Gilthas - *Zzzt*
Gilthas - You were saying?
Lord-Xanthor - Good evening everyone, thank
you for coming to tonight's Ultima Online open house. This Stratics House of Commons
chat is a direct connection between you the players and the designers and programmers
of Ultima Online.
Lord-Xanthor - This chat will be in a moderated
format. To ask a question of the developers, please /msg or /query the question
takers that will be listed in the topic of the channel and have [QT] in front
of their names. These question takers will then present the questions to the Ultima
Online development team here with us this evening
Lord-Xanthor - I will be our moderator tonight...I
will post your question into the House of Commons chat channel and the Developers
will answer those that they can. Please /msg or /query different question-takers
at different times, in order to balance the load and speed the process up.
Lord-Xanthor - Please do not send the same
question to multiple question takers, those that do will be ignored. Thank you
=)
Lord-Xanthor - Please remember that your question
may have been asked previously or may not be able to be answered in a public forum.
Please do not message or query myself or anyone from OSI, these questions will
be ignored. We encourage you to read the logs of the previous Open Houses, which
are available at http://uohoc.stratics.com
Lord-Xanthor - Tonights Topic is Scenario
5 �When Ants Attack�
Lord-Xanthor - And now, time for the introductions.
=)
Gromm - Hi, I'm Gromm. I'm an Ongoing Content
designer for UO. I help create the scenarios that take place in game and I also
write most of the game fiction these days. :)
Augur - Heyo, I'm Augur and I like cookies.
I'm also a Designer on the Ongoing Content team. Hurray!
Sannio - I'm Sannio. I try to spread the word
about the scenarios to the world from the community department.
Lord-Xanthor - *Chronus-GL* Are there any
more plans to incorperate quests into other scenarios? Perhaps on a grander scale?
Augur - Oh, definitely, definitely. This was
the Scenario where we wanted to see everyone's response to using Helios' Lore
Engine (the generic quest handler) to make some simple little fun quests.
Augur - We're definitely looking forward to
adding more quest, more functionality to the system (multiple quests at once,
log of quests you've completed, etc.), and doing some larger scale ones.
Augur - In terms of larger scale, we'd probably
make it so quests link together, like you have to have finished one to do another.
Augur - The quests so far are really small.
The quests in the Finale week are probably twice as big as the ones you've seen
so far.
Lord-Xanthor - *Torvak[DF]* Why is a fix in
progress about reversing the red/black infiltrator thing? the way it is now sounds
logical for me :). And if you still have the goal "Bring Players to felluca" it
will help as well
Gromm - Yes, a fix is going to go in with
week 4. We never meant for the infiltrators to not appear on the same facet the
quest was given on. That was an error and we're sorry if anyone felt inconvenienced
by it.
Gromm - Unfortunately it's temporarily rendered
Seige incapable of completing the quest so we're extra glad we can get it fixed
for them
Augur - The reason that they should be reversed
is because they're *infiltrators*. So, the Red Infiltrators are the ones that
Red hive is sending to infiltrate the Black hive's territory. So it makes since
for them to be on Black's facet. ^_^
Gromm - And in case anyone is wondering that
quest is not going to go anywhere so everyone has plenty of time to finish it.
:)
Lord-Xanthor - Please /msg /query people with
the [QT[ in their names. Thanks.
Lord-Xanthor - *Azrile* any idea how long
the break will be between this and the next scenario?
Lord-Xanthor - *Azrile* question: Great scenario
so far, how many weeks will it last?
Gromm - The break inbetween this scenario
and the next one is not yet determined. Reason being that Augur and myself are
both doing work for the release of Age Of Shadows. Now, don't take that to mean
that we're getting rid of the scenarios, far from it.
Gromm - And the work that we're doing now
for the release is stuff that would have normally been released in a scenario
situation anyways.
Gromm - So in a way, the release of AoS is
going to feel a lot like a new scenario. New land, new items, new powers. Basically
what you know and love about a scenario but just a heck of a lot more of it.
Gromm - As far as the length of the current
scenario, week 4 is the finale but bear in mind all of the quests are here to
stay, so you can almost thing of this one as ongoing. Ongoing Content, ya see.
Ongoing. Yes, going on. :)
Lord-Xanthor - *C_Talanithus_UOLS* Are there
any plans of using the Lore Quest engine to enable player created quests? Specifically,
I would like to see Guild sponsored quests using Barkeeps or temporary "hired"
NPCs.
Augur - The Lore Quest engine is not really
suited to something like that right now - it's basically just a series of gump
handlers, event hooks, and cleanup handling - that is, you still have to code
the actual results of events.
Augur - You just have some nice, generic handling
of cleanup and displaying of various menus. In a perfect world, we'd like to add
something like that for players, but it's a huge project (especially in terms
of balancing what they can do).
Augur - It's always a big dream for the future,
but I wouldn't expect something like that anytime soon.
Lord-Xanthor - *Akima-FjP* On Lake Austin
it will be at least 4 more weeks before we have thorns. Will the fire seed quest
still be available then?
Augur - All quests will remain for all time.
We don't want to waste time with stuff that's only there for a week any more.
So we're working hard to make sure that you can continue to do after the scenario
is over, for all the "quest" type stuff too.
Augur - So yes, you'll still be able to do
fire seed quest at that time ^_^
Augur - And maybe all the thorn secrets will
be discovered by then too. (mauahahah!)
Lord-Xanthor - *Falx|THC* what about siege
perilous? being no trammel can we complete the scenario, and if not what will
be the outcome of ours?
Gromm - Siege will be able to complete the
scenario finale without any problem. There's actually very few parts of this scenario
that didn;t make it to seige and none of them are vital. Please bear in mind tho,
Siege is a specialized shard and not every scenario can be tailor made to work
there. It's got a lot of limitations and we're not willing to hold back the scenario
on 20+ shards just so every single bit of it will work on 1.
Gromm - I'm not saying we're trying to exclude
siege but we also have to take advantage of the full shards potential.
Lord-Xanthor - *C_Talanithus_UOLS* Are there
any plans of adding in Quest related Titles? Some players find the Quest system
the most fascinating aspect of in game play, and I am sure they would love to
show their devotion by displaying a Champion Spawn like Title. "Legendary Questor"
or whatnot.
Augur - That's one of those "want to do in
the future" additions to the Lore System I mentioned before (like being able to
take on multiple quests at once, etc.)
Augur - In terms of how it would be set up,
the idea was a nice little "Honors" gump, listing quest name, whether you've completed
it, and depending on how you did, special ribbon symbols or something.
Augur - So it would be more like a "Scroll
of Deeds" than a title added to the front of your name.
Augur - But everyone could see each other's
scrolls off the paperdoll, like the Profile scroll, but prettier ^_^
Lord-Xanthor - *Chronus-GL* Does this work
on AOS mean there probobly wont be any new scenarios until then? Since it seems
like thats your next big thing on your plate!
Gromm - That's correct, this is probably going
to be the last scenario until the release of AoS, which believe me, is going to
keep you WAY busier than any of the scenarios so far.
Gromm - So think of it as an extended wait
for a heck of a lot of content.
Gromm - But not TOO terribly long. :)
Augur - We'll be back on Scenarios right when
code complete on the AoS stuff we're helping with.
Lord-Xanthor - *Torvak[DF]* when this quests
ends, i guess the bracelet thing and solen guys are still there to obtain.. this
reminds me: what happened to the plague beast lords, will they reappear? thinking
"rare mutation cores"
Augur - Welp, I think lots of people probably
remember me saying we wanted to get the Lords back in....sooooo... ^_^
Augur - Who knows, you might see the freaky
operation puzzle back in sooner than you think.
Lord-Xanthor - *OblivionFactor* what are some
of the basic ideas floating around for future scenarios, and where would you like
to see the scenarios go?
Augur - Welp, that's kind of hard to say without
giving stuff away ^_^
Augur - I think we're definitely in a Quest
kick right now. We'd also like to have some Scenarios that kind of just play out
as one big quest right from the start.
Augur - We'd like to tinker with the layout
a bit in that respect - not always having it be intro week monsters, item, monsters,
item, etc. etc.
Gromm - Obviously we want to make them more
immersive. When we first started doing this we had no idea how slow of a process
it would be to make these things evolve at the right speed and not get out of
control. We have to take a lot of baby steps. :)
Augur - Getting players to have to work together
will always be a high priority in certain terms - as long as it's fun to do so.
Augur - Like providing more group play activities.
Gromm - We also want to hit you with some
surprises, maybe not announce everything and make you wake up with a surprise
or something.
Augur - And also chaining content together
- meaning, maybe you find some object on a creature that you don't know what it
does - but it provides access to some new section, and from there you get something
that allows you to go somewhere else.
Gromm - I'd also like a book deal at some
point. For lots of money. And sandwiches. For free.
Augur - Instead of just plopping down scenario
parts, start more in the background, and let them be discovered over time.
Augur - And definitely more Pirate Dancing!
*dances a jig*
Lord-Xanthor - *Blackheath_THB* Regarding
the release of AOS: Will there be fiction and a storyline for players to take
part in prior to it's release along the lines of what we had for UO:REN?
Gromm - Obviously we can't give away too much
about AoS, but there is a story worked out for it currently. I think most of the
interaction with it is going to be discovery of the new things and exploring the
new lands.
Gromm - More than likely there will be some
fiction leading up to the release, after all when we last saw Blackthorn he was
awfully cross and we have some details there to take care of.
Lord-Xanthor - *Malicite* In what ways with
the Dev Team begin to work the Senarios into the RP community, with less battles
and more thinking.
Augur - Well, using the Quest engine was a
start on that - we realistically knew everyone would like it on some level, but
we wanted to get some interesting stories happening *in game* for the RP community
as well as everyone else
Augur - In terms of thinking, we've been trying
to work in puzzle elements to each scenario, and there's some "figuring things
out" stuff in the upcoming quests for the Final week
Augur - We definitely want to provide non-combat
stuff in addition to combat-based stuff for every scenario.
Augur - I think we've done that, with things
like Control Tower puzzles, Plague Beast Lord anatomy puzzle, the Naturalist quest,
etc. etc.
Lord-Xanthor - *Ajax_the_Mad* There's been
some discussion lately on the forums at boards.uo.com about possible new abilities
for Dragon scale armor being found. It leaves me wondering, are there still unfound
abilities for the various ore/scale
Augur - As part of AoS, Dragon armor will
be revisited. There are no current abilities that left undiscovered as far as
I know.
Lord-Xanthor - *La_Riva* Regarding all quests
are there plans to make boats at least somewhat useful? As of now they are not
used for anything other then macroing.
Augur - We're always dealing with things we
want to do on the ocean and the issues that make handling boats difficult, to
say the least. That said, while we were thinking over quest ideas for this scenario,
Ignatz and I came up with some possible boat ideas that could definitely work
Augur - so I think we're closer to getting
stuff that would work even with the awkwardness of how boats work in our game.
Lord-Xanthor - *chubber* I have a 2 part question.
Will the green thorns work the same in dirt, sand, snow, and garden once the scenario
is over? And will fire seeds be obtainable after the scenario?
Augur - Green thorns will continue to work
just as they do now, even after the scenario. Which includes getting access to
the Secret Egg Nest.
Lord-Xanthor - *Azrile* What happened to the
big scenario that was planned for oct/nov?
Gromm - It's sort of been absorbed by AoS
for the moment. Like I said before, everything Augur and I are working is stuff
that would be introduced via a scenario usually anyways.
Gromm - We still have plans. We're probably
going to take what we were going to do for the next scenario and adapt the story
slightly to fit after the release of AoS rather than lead into it.
Gromm - So, yes, it will be a longer than
normal wait for new content. But the huge massive big rather sizeable wad of content
you're going to get is going to be quite large. Did I mention there's quite a
bit?
Lord-Xanthor - *Suzanne* Is there a way you
could PLEASE make Tribal Berries, Granite and other senerio related things stackable?
You may not have the stacked graphic, but it's not needed. 1 type of carrot stacks,
but the graphic still remains as one. Do you think you could make them stackable?
Or would you want too?
Augur - As we've stated a few times before
- once an item is put in not stackable, a couple things make it difficult to then
make it stackable
Augur - that is, if it's an item that's already
used by the game in a different manner.
Augur - So for something like Granite, we'd
want to make a new tile object, that maybe even looks like the current rock, but
is a totally separate art piece, so we can give it characteristics of its own.
Augur - But then we have people with the old
rock, which has to be handled by the system as well
Augur - so we have a system handling two things
for the same purpose
Augur - it just gets complicated, and usually
ends up getting cut for time. :/
Augur - We'd like to do it though, for all
the ones we've missed.
Augur - And we're trying to be good about
making them stackable from the start from now on, if they're generic enough to
make it possible (like plant resources)
Lord-Xanthor - *Torvak[DF]* i wonder how your
Q&A team works... you introduced the bag of sending. but didnt you foresee that
playerw will use containers to send whole bags of stuff?
Augur - I'll tell you how our Q&A team works
- they kick ass. They work like fiends trying to make it so you poor people don't
get trodden on by the gigantic amount of things they do catch.
Augur - The bag of sending example is actually
a designer mistake. It's a designer's responsibility to think of what the bag
should and should not do. Q&A helps us alot by catching concepts of what something
should and shouldn't do also, but their general job is to make sure it works how
we say it's supposed to.
Gromm - They work long long hours and they
do what is some of the most monotonous work in the entire gaming industry, and
they consistently do it darn well.
Augur - So the bag of sending was an oversight
by the person coding it. We talked about it in our discussions on the concept,
and it just got missed when the document and coding were done.
Augur - I've seen people talking about QA
on the boards, and it just is weird for me, because if you knew how hard they
worked and what an awesome job they do, well, you'd respect them as much as I
do.
Augur - We are lazy, horrible slobs in comparison
to them ^_^
Augur - They save my ass on a daily basis.
Gromm - Amen, our QA rules.
* Sannio salutes the QA team *
Lord-Xanthor - *Majere* *spoiler* "And definitely
more Pirate Dancing!" Aye matie. Is there going to be a pirate Scenario?
Lord-Xanthor - *DarekSteele* Question for
Gromm: When are we getting our pizza cutters?
Augur - Welp, there's some piratey stuff coming
up in this scenario that I hope everyone enjoys, cause it was fun to write. As
for the future, Ignatz and I had big talks about pirate stuff for a future scenario
concept.
Gromm - Who needs a pizza cutter in UO? You
filthy slobs eat a whole pie in one bite! :P
Augur - You'll definitely see something pirate-related
in a future scenario, probably as one of the "break" scenarios between the "Major
Plot" ones, kind of like this scenario is.
* Augur dances a pirate jig! *
Lord-Xanthor - I would like to thank everyone
for coming tonight!
Lord-Xanthor - And thanks to all of the OSI
folks for spending their personal time talking to us
Lord-Xanthor - Please join #ultima-online
for continued, unmoderated chat
Lord-Xanthor - the log will be posted shortly
at http://uohoc.stratics.com
Lord-Xanthor - THANKS
Sannio - Thanks for having us, and thank you
everyone for coming.
* [QT]XenaDragon waves *
Augur - Thanks folks!
Sannio - Go eat pizza, everyone. And don't
forget to wear your pirate hats.
Gromm - Thanks everybody. Remember to eat
your pizza one bite at a time and dance a jig. You know you want to. DANCE IT!
Augur - And I'll see you at the Ren Fest this
Saturday if you're coming!