Lord-Xanthor - Good evening everyone, thank
you for coming to tonight's Ultima Online open house. This Stratics House of Commons
chat is a direct connection between you the players and the designers and programmers
of Ultima Online.
Lord-Xanthor - This chat will be in a moderated
format. To ask a question of the developers, please /msg or /query the question
takers that will be listed in the topic of the channel and have [QT] in front
of their names. These question takers will then present the questions to the Ultima
Online development team here with us this evening
Lord-Xanthor - I will be moderating tonight...I
will post your question into the House of Commons chat channel and the Developers
will answer those that they can. Please /msg or /query different question-takers
at different times, in order to balance the load and speed the process up.
Lord-Xanthor - Please do not send the same
question to multiple question takers, those that do will be ignored. Thank you
=)
Lord-Xanthor - Please remember that your question
may have been asked previously or may not be able to be answered in a public forum.
Please do not message or query myself or anyone from OSI, these questions will
be ignored. We encourage you to read the logs of the previous Open Houses, which
are available at http://uohoc.stratics.com
Lord-Xanthor - Enjoy tonight's chat...Tonights
Topic is AGE OF SHADOWS! =)
Lord-Xanthor - Please /msg /query, [QT]Grandpa,
[QT]Nuke, [QT]Rhayde.
Alai - Wha...? I thought it was recipe night...
Lord-Xanthor - *SmokeSerp* Is Luck affected
by something other than each character's individual Luck? Is there a limited "loot
pool" for all characters over a period of time or some other factor involved?
MrTact - Luck is only calculated on an individual
character basis.
MrTact - Whoever gets the credit for the kill
has their luck applied.
Lord-Xanthor - *Vulcin* Will the 3D art that
we saw over the last year ever be put into the game or is AoS what we are going
to get?
Alai - The art in AoS IS the art you saw over
the last year. Sadly, the reality of putting that art in game means we have to
reduce the poly count and texture detail of the art.
Alai - We're going to be tweaking that art
in the near future to improve it, you can look for those changes coming in the
not-too-distant future.
Lord-Xanthor - *Vulcin* The stat loss of pets
causes pets to spiral down in ability fast. Are there any plans to either make
the deaths of pets less harmful or make them be able to take damage better?
Lord-Xanthor - *Vulcin* Because of the greater
amounts of damage over a shorter amount of time, golems have become practically
useless to those who invested in being a tinker mage. Are there any plans to re-balance
golems so they are worth the skill needed to create them?
Hanse - We're not currently looking into changing
pet stat loss, at the moment. This may be changed in the future, though. Pet changes
are not being looked at right now.
Lord-Xanthor - *Shadow* Will the artifacts
in Doom be changing to other artifacts, such as perhaps, spiderwebs, studded sleeves,
and if so what is the time frame on that..thanks
Hanse - We'll be looking at changing/adding
artifacts in the future. Although, we're not making changes in any immediate publishes.
Lord-Xanthor - SmokeSerp* Fertbert: Are we
getting the "dial-up fix" tomorrow morning on all North American shards?
Fertbert - Yes, indeedy!
Fertbert - And more to come in a future publish
as well.
Lord-Xanthor - Akachaki* Fishing is getting
repetitive, Is there going to be any addition to this skill in the futur release/scenarios
?
Hanse - All skills may be modified in the
future. That's how persistant worlds with supporting development teams work! :)
Lord-Xanthor - *calculon* Are there any plans
to ever let Paladins and Necromancers mark runes without magery? Letting Mark
work when in Lich Form, like Recall does in Wraith Form. And maybe let Paladins
cast Sacred Journey on blank runes to mark them?
AdrickOSI - no plans atm but Ill put it into
the pot to consider
Lord-Xanthor - *Gladwyn* Many consider the
"Resisting Spells" skill far less useful than pre-AoS. Seeing that the skill took
so long to raise, are there any plans to make it more wortwhile again? If so,
what are some of the ideas that you are considering?
Hanse - Resisting spells is valuable to avoid
paralyzation entirely (reduces duration) and lowers high stat debuffs.
Hanse - Many items had their strength requirements
raised and will unequip automatically when a debuff is cast.
Hanse - Also, it can lower your int/mana enough
to impair your spells and combinations.
Hanse - We're not looking into making resisting
spells affect elemental resistances, either.
Lord-Xanthor - *Coop* With all the problems
that occured with champ skulls always being obtained by the "fastest conn/looters"
and later changed in AoS to be put in a random players pack.. why make the same
mistake again with the Doom Gauntlet Boss artifacts?
Hanse - AoS was developed and we took issues
as we got em.
Hanse - Although, while artifacts are a valuable
item, they are not required quest items.
Hanse - We may change it in the future, but
we consider them as "loot" items, currently.
Lord-Xanthor - *Sr_Dano* When are the new
rewards comign out, and have there been any recent changes to the lineup?
MrTact - There is a new first-year reward
being worked on . . . not sure whether we've let that cat out of the bag yet .
. .
MrTact - That will definitely go out for the
sixth anniversary
* Sannio tries to grab the cat *
MrTact - As for higher rewards, well . . .
MrTact - We haven't started planning for the
sixth anniversary yet. It's still up in the air.
MrTact - I will say that SunSword didn't like
any of the excuses we gave him for not wanting to do sixth-year rewards. Take
that as you will :-)
Lord-Xanthor - *Noxy* Hello, I was wondering
if there would be an option for switching back to 3rd Dawn Avatars over the Aos,
and also if there is a fix to the item descriptions staying screen with 3d AoS.
Thank you
Alai - The old 3D avatar art isn't even in
an AoS installation. If you're really fond of it, you can play from a UOTD or
LBR CD, but you won't have the new terrain art. There's probably way you could
work around that, but I'm not going to tell you how to reverse engineer our software
;)
Alai - As far as the item property bug, submit
all the details you can to uobugs and we'll look into it ASAP.
Lord-Xanthor - *calculon* It was mentioned
either on the AOS website or on the UO.com boards before AOS shipped that bowyers
would be able to enhance bows. Will this ever make it into the game or has it
been abandoned?
Hanse - There currently are not resources
to enhance bows with (special wood that lumberjacks collect). It may be considered
in the future (the same with BOD's for bowyers). Currently, this is not in development.
Lord-Xanthor - <Jennae_Kynn_OTW> A lot
of people in warring/roleplaying guilds are having an extremely difficult time
now that the titles have disappeared from players. While you may be hilighted
with one, it doesn't mean you're at war with them. The lack of titles has caused
a lot of problems. Can we have them back and lose the numbers that fly off us
when we're hit? Also, when are the guild pages going to be updated? It's incredibly
difficult to k
MrTact - As I mentioned on the boards, we
are not going to announce what bugs have been fixed in a publish until the publish
is close to being ready to go.
MrTact - I will say that for Pub18 we are
focusing on fixing the bugs that the player base seems to find the most annoying
. . .
Lord-Xanthor - *Aerowyn* Is there any chance
of getting more music for the current instruments... other than the repetative
music we get currently?
Hanse - Well, the newer client installations
do have individual notes installed for custom music.. but we have not developed
custom music for the game. It's something we may do in the future, though!
Alai - Genearlly improving the sound in the
game is something we're *very* interested in doing if at all possible.
* Alai lykes to mke up werds. *
Lord-Xanthor - *Xorakk* Are they thinking
of rescinding any of the special moves, so that some of the skills will be as
they were, pre-aos, EX: Poisoning, resist?
Hanse - No, we will not be regressing moves
to pre-AoS. Although we are making tweaks to the current moves to balance them
in PvM and PvP.
Lord-Xanthor - *NyquilDragon* A question on
item insurance. If I buy an insured item from a vendor, lets say I buy several
items that are insured and I die before I can get them safely secured, are all
of those items going to be charged to my bank account? or the vendors? or not
at all?. Is it whoever insured the item, or is it who the item is with?
Hanse - Insured items would remove gold from
your bank box up to your gold limit (if the amount exceeds your limit). So yes,
you would be charged, if it is possible.
Lord-Xanthor - *Anika* Are you going to be
addressing the issues involving lances, and being so over powered, when it comes
to pvp? Thanks =P
Hanse - We are making tweaks to special moves
and combat in the next few publishes to balance PvM and PvP, as previously mentioned.
:)
Lord-Xanthor - *Gladwyn* Based on Hanse's
reply, is the only benefit to a mage from Resisting Spells to counter paralysis?
If the mage wields neither weapons nor armour that has strength requirements and
has sufficient Intelligence (125) not to have to worry about even the heftiest
debuff, Resisting Spells is something of a luxury to keep in one's template, correct?
Hanse - Resisting spells impacts your derived
stats, as well. A mage can get a larger combo off at 125 mana, a warrior has more
strength, a dexer has a faster swing rate... Resisting spells does make a difference.
Hanse - Asked for a little more clarification
on that last question. :)
Hanse - A curse affects three stats. Strength,
dexterity, and intelligence...
Hanse - which in turn affects HP, stamina,
and Mana.
Hanse - This affects your ability to last
longer against a large combination of spells (damaging spells) through higher
HP.
Hanse - Or affects your swing rate (dexterity
and fencing is referred to as a "dexer").
Hanse - Or your ability to cast larger combinations
of spells due to higher mana.
Hanse - Resisting Spells reduces the penalty
that a spell negatively affects your stats.
Lord-Xanthor - *Argronan* Is it possible to
Buy Upgrade codes to AOS just like we Did with LBR? Thank you.
Sannio - Not right now. You can still buy
LBR upgrade codes, but not AoS at this time.
Sannio - For those of you looking or more
information on those LBR codes, here's a link for you: http://eamembers.custhelp.com/cgi-bin/eamembers.cfg/php/enduser/std_adp.php?=&p_faqid=3582
Lord-Xanthor - *SmokeSerp* Why the decision
to grant so many boosts to leather armor? Spined is common as dirt, while golden
is a mid-level ore, leather is only one resistance point weaker than iron plate,
tailoring runics are easier to get, etc.
Hanse - We balanced the armor types to make
them interesting to each crafter and to balance them for their functionality.
Hanse - Now, instead of blacksmiths dominating
the armor market, tailors have a viable armor type to craft for combat.
Hanse - This was a move to balance two crafting
classes (blacksmiths were much more popular prior to Age of Shadows).
Lord-Xanthor - *Mat* in the event of an attack
by iraq how well protected are the uo computer servers?
MrTact - In the event of an attack by iraq,
we'll all have a lot more to worry about than that!
MrTact - (We keep off-site backups, don't
worry :-)
Alai - 'sides - if you were Iraq, would you
want UO players pissed at you?
Lord-Xanthor - *Fonzo* are you guys gonna
be adding a stable for murderers anytime soon
Hanse - We may modify Buc's Den in the future,
but it's not on our plate, currently.
Lord-Xanthor - *Colloid* QUESTION: why did
you folkes wreck sp (siege perilous) with AoS?
MrTact - Uh, AoS isn't even ON Siege yet,
last I checked!
Lord-Xanthor - *Oceania* when will the main
bugs be fixed? such as recall spell bug, plant bugs and the lag?
Hanse - We have not posted a definitive schedule
on our bug fix publishes (which we're doing next) yet. We'll post information
to our website when it's available!
Lord-Xanthor - *Ardsheal* Why ISN'T AoS on
Siege yet?!??
MrTact - At the time we launched AoS, there
were still several outstanding bugs relating to the Siege rulest.
MrTact - As some players have speculated,
it came down to launching AoS without Siege or not launching AoS.
MrTact - Perhaps in retrospect, we chose wrong
on that one . . .
MrTact - In any case, Siege *IS* the primary
code set that is in testing now.
MrTact - We have one emergency publish that
should have virtually no noticeable impact to players, then Siege.
Lord-Xanthor - *Nadia* Are there any plans
to make currently non-repairable weapons such as clubs and black staffs repairable
at some later time?
Hanse - We added in more repairable items
through crafting skills in Age of Shadows. We may expand this to other skills
in the future, but it's currently not on our development plates.
Lord-Xanthor - Vulc* Are there any fixes being
instituted for bouncy recalls? and stuck locations in oceans and mountains, I
rezed at a shrine and got stuck there.
Fertbert - Yes, those are definitely things
on our radar to be fixed... some fo the work that I'm doing for publish 18 make
smooth out some of the bouncy recalls.
Fertbert - *make=may
Lord-Xanthor - *SmokeSerp* When are Dark Mongbat
Lords going to make it in-game?
Hanse - When I can fit more mongbats into
my catapult...
MrTact - Right after we finish work on rideable
sea horses
MrTact - == never :-)
* Hanse gasps. *
Alai - Hey now.
Alai - The Dark Mongbats are bigger anyhow...
can't get as many in the 'pult.
Hanse - I almost have ridable mongbats, btw...
Hanse - that's not the same as "rideable"
Lord-Xanthor - I would like to thank everyone
for coming tonight!
Lord-Xanthor - And thanks to all of the OSI
folks for spending their personal time talking to us
Lord-Xanthor - Please join #ultima-online
for continued, unmoderated chat
Lord-Xanthor - the log will be posted shortly
at http://uohoc.stratics.com
Lord-Xanthor - THANKS