Calelena - Welcome to another great
Stratics house of commons with the developers of Ultima Online! Tonight's topic
is: PUBLISH 40. So
please keep your questions to this topic.
Calelena - Please send those questions
to [QT]Sprite or [QT]Elm - to do so type /msg [QT]NICKNAME My question here.
Please only send
questions to our QT's as those sent to myself or the developers will not make
it into the lineup.
Calelena - The full logs will be posted
on http://uo.stratics.com after the chat. We'll begin with a quick intro from
our guests...now
would be a good time to send in those questions!
Ando - Hello all, I'm Ando from the QA
team :P
MrTact - Greetings, I am MrTact, Lead
Designer for UO. <insert self-deprecating joke here>
Mesanna - Greetings I am Mesanna from
the QA team
purpleturtle - Hi everyone body, I'm
purpleturtle, Software Engineer
Calelena - *SahraSwift* Why was the
swing speed formula changed to be a constant increase across all base weapon
speeds? Doesn't
forcing that formula to only be balanced at specific levels of SSI/Stamina
really hurt overall balance, especially considering that
in the future people will need to choose if they would rather have speed or
some other property type? If the answer is "for
understandability", why was balance sacrificed so much out for
MrTact - Understandability was a big
driving force.
MrTact - Make life a little easier on
the poor game balancers was another consideration.
MrTact - But the big one was, the
benefits of %-based SSI are WAY out of whack at super-high staminas.
MrTact - (by which I mean, the super
high staminas you can still achieve with the stat cap).
MrTact - Like being able to shave 2-3
full seconds off the slowest weapons.
MrTact - For most players, esp. with the
most recent changes made on TC, the difference should be negligible.
Calelena - *Minotaur2k* Is there any way
make the ESC key a key you can set a macro to, it seems when you set it to Last
Object it will
play a random Macro of yours...
purpleturtle - we'll consider it, but
probably not at this next client patch, it's a good idea
Calelena - *SahraSwift* Are the changes
to make things act differently against players than they do against monsters a
temporary thing
until monster HP/Resists can get properly balanced with players? If not, why
are you considering it a good thing to further seperate
PvP and PvM game mechanics?
MrTact - Preferably.
MrTact - I believe I have made my
opinion on differing rulesets abundantly clear :-)
MrTact - However, I bowed to public
pressure in this case, mostly because there simply wasn't time to rebalance the
entire game for
this publish.
MrTact - And I did feel that I made a
commitment to not mucking up PvM.
MrTact - So in short: kinda took the
easy road, would like to do it "for real" down the road, but it remains to be
seen when that will
be.
Calelena - *Tygress* could you give us
the complete list of all changes and additions that are scheduled for pub 40?
Ando - A majority of the changes are
already posted in the Pub40 thread in Dev Corner on Stratics
Ando - However a more complete list
should be posted in the near future
Calelena - *Fizzle* the current HP
formula is str/2 +50. What is the new formula?
MrTact - The new HP formula is Strength
+ 50.
Calelena - *Minotaur2k* The new P40
quest was done extremely well, can we expect this from all quests from now on?
Also will there be
more virtue quests and will they gain the virtues, if only to make a reason to
do the quests more than once....
Draconi - I think we can humbly say that
we're happy to hear how much positive feedback this quest has been garnering!
Draconi - As a team, we're always
excited when we can deliver something like this, that helps not only bring back
fond memories for
veterans, but help make new ones for those new to the Ultima multiverse
Draconi - As for the future, who can say
what it holds? Well, maybe some batty old lady who's been wandering around
lately, but that's
another story entirely ^^
Calelena - *RaMcHiP* Does pub 40 have
anything to do with the Crone conspiracy?
MrTact - It has to do with adding some
functionality that will let us do some more interesting things with these
in-game storylines.
MrTact - I believe you will be seeing
the benefits of that very soon . . .
MrTact - However, is pub 40 the things
Inu is all worked up about? Oh heck no. We have something a little bigger than
that in mind . .
.
Calelena - *Dolgorath[ATL]* When will
the Proficiency System be available to test? I am looking very forward to it!
Ando - We're hoping to put up a
Proficiencies Test Center soon after Pub40 has gone world wide to all shards
Ando - It's taken a little longer than
we had originally anticipated, but we are eager to start getting some feedback
on it
Calelena - *Tempest_SP* When taking into
account SSI on weapons, it was stated that there is a minus 1 tick for every
30%. If your
weapon is over 30%, does it default to 30% giving only a minus 1 tick or does
it adjust up and give a minus 2 ticks? ex. 31%-60%
giving -2 ticks.
MrTact - 1-30% = 1 tick, 31-60% = 2
ticks, 61-90% = 3 ticks.
Calelena - *JCtheBuilder* Mr Tact
started with balancing all of the archery weapons, but there has been no mention
of a new weapon set
being balanced. Is that being pushed aside this publish?
MrTact - Yes, unfortunately.
MrTact - Mostly because we spent quite a
bit of time trying to figure out a way to make armor not suck so much, and
didn't really make
any headway there.
MrTact - Until we have some kind of
solution for armor, it doesn't make sense to touch damage values.
MrTact - We'd just have to change them
all over again.
Calelena - *sir_bolo* I see that the
Armor Ignore change has been reverted on TC. Does this mean that the 35 direct
damage cap is back
(also for Lighting Strike)?
MrTact - Yes, for now.
MrTact - Until we have some kind of
better solution, that seems to be the one the community is most content with.
Calelena - *SahraSwift* A follow-up to
my first question: Would it be possible to keep stamina's effect on swing speed
similar to how
it is now (though probably having less of an effect), and just changing SSI to
work as though it were extra stamina when it comes to
swing speed? I think this solves all three problems: understandability, ease
of balance, and balance across base swing speeds.
MrTact - Yeah I saw that suggestion.
Kinda wish someone had made it earlier in the dev cycle :-)
MrTact - It's interesting -- SSI
becomes, essentially, "Stamina that doesn't go away"
MrTact - And I agree, it would solve
those problems.
MrTact - We'll see what happens after
the current change hits production -- we may want to explore this possibility
further in a future
publish.
Calelena - For those of you just joining
us, tonight's topic is: PUBLISH 40. So please keep your questions to this topic.
Calelena - Please send your questions to
[QT]Sprite or [QT]Elm, questions sent to myself or the devs will not make it
into the lineup.
Calelena - *Orvago* With the constant
influx of new items to the game, will we ever have another "Clean Up Britannia"
and if so, how
soon?
MrTact - That sounds like a good idea
* MrTact scribbles in his notebook *
Calelena - *Magnus* Question: Concerning
the targeting recticle, why is there only one used? Why not have the targeting
recticle appear
for all enemies attacking you, and say change the colour for what you are
targeting, or for area of effect spells and such, so it's
easier to tell exactly what is going on around you?
MrTact - Simple answer: we feel it's
safer to feed you guys the Sandwich of Big Changes in small bites.
MrTact - Easier to introduce new
features like this in a lightweight way, let people get used to it, tune it
based on (COPIOUS)
feedback . . .
MrTact - THEN we can add stuff like
"reticles for anything that's aggro on you" -- preferably when hundreds of you
write in to ask for
it.
Calelena - *Dor* Will the permanent
highlighting of inanimate objects that was added with the pre-publish patch be
removed?
purpleturtle - Yes, it has already been
removed, you will need a new client patch to see these changes
Calelena - *Alex_Dragondeath* How is
tracking going to affect Ninjitsu?
MrTact - Two changes.
MrTact - One is that with NInjitsu
abilities that get a stalking bonus, you will stop tracking your target after
you hit.
MrTact - Which seems kind of obvious in
retrospect . . .
MrTact - The other is that stalking
bonus will be scaled to Tracking skill.
Calelena - *Buttercup* What kind of
feedback have you received from the "test shard" participants about the upcoming
changes.
Ando - We've definately had a lot of
feedback about changes in Pub40
Ando - On the PVP side of things, we've
actually made several changes due to what players were telling us
Ando - And we've managed to catch a few
bugs thanks to players who were testing the changes on Test Center
Ando - In addition to this, we got a
whole bunch of feedback about targeting before *And* after the patch was
released
Ando - So in summary, lots :P
Calelena - *athos* In regard to the
changes to corpse skin in Pub 40, it is stated in "five on friday" that the
hunger will be adjusted
in the future. Japanese players would not like to see that PCs become less
hungry than now. Please nerf only the effect of apples if
necessary, but let PCs get more hungry. We'd like to eat more food at PC
taverns or pubs, or at the player-run parties, which has
nothing to do with the usefulness of the food
MrTact - I think there's a happy medium
there, where food eaten for roleplaying purposes need not be as filling as the
special foods
from ML that give you bonuses, like the curse apples.
MrTact - But we definitely need to make
it easier to fill up on those useful foods. Right now you can eat them more or
less
continuously, which is a problem.
Calelena - *Quantum* Will the bug of 920
skill points be fixed in the upcoming publish?
Ando - In short, yes
purpleturtle - yes
Ando - :)
Calelena - *JCtheBuilder* Will the next
client publish include a method to completely and permanently disable target
rectiles and buff
icons in the options menu? As it stands, buff icon gump shows up every login.
MostlyHarmless - For the buff icons,
inside your uo.cfg file is a line that says "ShowBuffIconsGumpAtStartup=1"
MostlyHarmless - change the 1 to 0 and
it won't show up on startup
purpleturtle - we have added a option to
disable targeting rectiles, it will be up on default
purpleturtle - that will also disable
all the targeting functionality
Calelena - *Tygress* Why would you want
everything that aggros you have have a reticle? You know how much lag and hassle
that would
cause during a Champ spawn or on raids or in large fights?
MrTact - So you know whether you should
run?
MrTact - Seriously, if we ever did do
something like that, I would expect the reticle would be a lot less obtrusive
than the selection
one, so it wouldn't be quite as hideous as you're probably imagining.
Calelena - *Dragoon* Can the buff-debuff
be made so it can be dragged off the play window, to the side as with status
windows?
MostlyHarmless - the buff-debuff widget
can be dragged anywhere on the screen like you can with the status windows
MostlyHarmless - the area you can grab
the widget includes the interior space
MostlyHarmless - you can not drag it by
the gem
Calelena - *LeeDrik* The game is so
complicated now, is there ever going to be a way to understand things again
MrTact - I am all about making the game
easier to play.
MrTact - It's a big driver behind many
of the changes we're making.
MrTact - So the answer is, hopefully
yes!
Calelena - *Nixon-* The elf expansion
has been sucessfull, will we ever be fortunate to see things like, oh my golly
say Pixies?
Dwarves? Maybe even mongbat men :P
Draconi - "After careful market
analysis and focus group feedback, we've decided on the next, new, exciting race
to be introduced into
UO: Giant Turtles. Yeah? Did we nail it? I think we did."
Ando - :P
purpleturtle - =)
Calelena - That will wrap it up for
tonight. I'd like to thank the developers for coming! The log for tonight's chat
will be up shortly
on http://uo.stratics.com
Calelena - Thank you all for joining us!
You can join #Ultima-Online to chat more about the game.
Draconi - The turtle moves! Good night
everyone :)
Ando - Bye all, thanks for coming
purpleturtle - thanks everyone, i really
like the turtle race
purpleturtle - =)
Mesanna - Good night everyone