Destinova - Welcome to today's House of Commons chat with the developers of Ultima Online!
Destinova - To submit a question type /msg [QT]LBeff my question here! - questions sent to the developers will
not be answered! We'll be doing a general chat today so any questions on the game are welcome.
Destinova - We'll begin with a brief introduction from our guests and then jump straight into the questions. The
full logs will be available at http://uo.stratics.com shortly afterward.
Destinova - Also, feel free to join #ultima-online for open chat.
Draconi - Hey everyone, I'm Draconi, UO Designer at your service
Jeremy_EAMythic - Evening, I'm Jeremy, your friendly local Community Coordinator
GrimmOmen - Grimm, Technical Artist,
Jeremy_EAMythic - and man of few words
Destinova - *silver* question: with the EM program done for good and events basically at a standstill, what can
we expect in the way of (hopefully) having big events soon? the general public is growing bored with lack of
new content in game.
Draconi - Mwaha! Be careful what you wish for! (Have I said that before? Oh well!) I think you can expect
something big, soon, and keep in mind we're very excited about our 10th Anniversary, and the future going into
Stygian Abyss.
Draconi - Kronos is, after all, just now on the receiving end of some very helpful governmental support for his
blackrock project. :)
necessary
Jeremy_EAMythic - Glad you're enjoying these changes - we are looking forward to seeing them on live shards for
a while. We are absolutely not done, but we want to wait a bit and get some more feedback before doing a
second round
Destinova - *Foxster* When do the PvP changes go live?
Jeremy_EAMythic - The PvP changes will be going live during your shard's next maintenance!
Destinova - *Magnus* Question: Can we get an option to have HP bars on our targets like in 2D/3D, it gets kind
of bothersome looking at the target box when everything is busy.
Jeremy_EAMythic - That's great feedback, and I am this minute adding it to my list of things for our UI
specialist to look at over the coming weeks. In the meantime, by all means send stuff like this in as
feedback via the forum on uoherald.com - it's exactly the sort of thing we're looking for.
Destinova - *Asterix* what is being done about speed hack programs?
Draconi - We can't discuss our plans for handling exploits or cheats, but this is definitely something we're
aware of and discussing.
Destinova - *Magnus* Question: I have recently been playing the older Ultima games and there are some nifty
spells in them! Why couldn't we have such spells added like 'fireworks' and 'Dance!' (My personal favourite!
"Everybody DANCE now!")
Draconi - You know, I've been playing through UU:Stygian Abyss lately (gee, I wonder why?) and wow, Ultima has
had some awesome spells in its time. Rest assured I think you'll see a resurgence of older spells make their
way into our world!
Draconi - Of course...
Draconi - I could give you...
Draconi - No..
Draconi - I shouldn't.
Draconi - VAS KAL AN MANI IN CORP HUR TYM
* Draconi runs away *
GrimmOmen - ... and I'd like to add the animations in UOKR support Dancing as well as several other never before
seen animations, and thier functionality will be available soon
* Draconi dances... the night away! *
Destinova - *DermottLS* Will a house cache option be added to the KR client to help with house loading issues?
Jeremy_EAMythic - While I'm not sure offhand about caching specifically - *writes it down* - we have a couple of
engineers working right now on improving house loading in KR - with luck, you'll see the fruits of their labor
in the next patch or two.
Destinova - *Kiminality* Are there plans to bring the in-game character art more in line with the paperdoll art?
For example, in game, the kilt has a sporran, when in the paperdoll doesn't
GrimmOmen - Firstly 10 points to you for knowing a sporran, secondly, yes, we'll definitely be fixing those
small differences over time.
Destinova - *JCtheBuilder* The recent PVP changes certainly helped balance some outstanding issues, but there
are also changes such as not allowing precasting spells with special moves anymore which drastically alter how
PVP is done. Why did the developers feel the need to change such fundemental tactics?
Draconi - You're right, it really is a fundamental change, but it was also a fundamental problem in PvP and
never should've been allowed. Damage stacking through combo'ing special moves with pre-casting was an
untenable game dynamic - we understand the impact, but stand behind it for the sake of balance.
Destinova - *Mani* While the PvP publish has some nice changes, the devs seem to have forgotten a few important
issues like trap boxes and FC4 chiv. Any news on those?
Jeremy_EAMythic - We didn't forget those at all - but the trapped boxes question, in particular, is actually a
fairly complex one, and touching that has a pretty big impact. We wanted to get the changes we felt confident
about out now, but, as I said before, we're definitely not done, and we'll revisit it in another round down
the road.
Destinova - *Ktorr* Any info on what the Ophidian stuff will be useful for?
Draconi - Aha, I knew I couldn't avoid this one.
Draconi - Let me tell you, at the least, that it will be: 1) A turnin, 2) Run by the government, 3) In response
to needing more information about their enemies
Destinova - *Magnus* Question: There are a lot of facets in Ultima Online, thats a lot of land. Is there any
chance of getting posters of the maps? I love paper maps and would love to have some of Sosaria!
Jeremy_EAMythic - We've been talking about maps quite a bit lately - paper maps, cloth maps, in-game maps, you
name it :) If that's something you'd like to see us offer for sale or as part of a box, let us know! I love
me some maps, too - have a whole wall of them in my office.
Destinova - *Magnus* Question: It has been awhile since we have got any additions to the Ultima Online accessory
shop, any chance of getting additions to it? Like a sweater or a hat anytime soon?
Jeremy_EAMythic - We'd love to hear what y'all would be interested in buying - send it in as feedback, and I'll
pass it on to our merchandise team!
Destinova - *Kiminality* Are there plans for additional skill training quests, not only up to 50 skill, but
additional ones to help guide training beyond that?
Draconi - The skill quests are all about helping new characters get to a confident skill level before they
embark out into the world. We've all seen the potential, though, for what well crafted skill guide quests
could do for players further down the road. For now, though, our main focus is still new players and their
characters.
Destinova - *Magnus* Question: Has the Proficiency System development been dropped? It has been a long time
since any information on it has been released.
Jeremy_EAMythic - The Proficiency System has definitely been dropped - while we're always looking for solutions
for balance, that one proved... unpopular, to say the least.
Destinova - *athos_uo* It is not rational that you can doulbe-click bola and bring up a target cursor without
being detected. You should be detected at the same time as you double-click bola as well as when you
double-click a bandage. How about this problem?
Jeremy_EAMythic - I'll pass that along as feedback - I don't believe we're considering it a bug at the moment,
necessarily, but it may be a design we need to examine
Destinova - *Slyvos* What is the progress on Stygian Abyss at this time? Unless you are unable to say much?
Jeremy_EAMythic - We are unable to say much :) Sorry, folks, I know we've been teasing you with it for a while
now, but you'll have to wait a bit longer for more goodies.
Draconi - To be thanking you for your interest. To be believing much in Stygian Abyss.
Destinova - *docx* What's the catch with Spirit of Totem, why it cannot be repaired with a tailor repair deed? I
do love the PvP changes that's been made so far, but when can we expect necro and fc4 chiv to go under
microscope?
Jeremy_EAMythic - As for the first half, we'd have to look it up - I'll file that one for the Five on Friday.
As for the second, I don't have a better answer than "later" - we want to see the effect of this round on
actual, live PvP for a little while.
Destinova - *Foxster* Will any of the SA content be available in 2D, like items, skills, etc?
Draconi - Anything that can be taken physically out of the Abyss, be it monster, item, or Gargoyle, will at
least have an equivalent to display in 2D so that it can still be interacted with. The full experience will,
of course, be played out best in the KR client.
Draconi - Oh, and skills, yes. The Gargoyles have much to share with their Britannian counterparts
Draconi - The Abyss itself, though, will hold untold fortunes for those willing to travel within its depths...
Destinova - *DermottLS* The constant question every week on the KR forum... when's the next patch?
Jeremy_EAMythic - Current plan is, sometime next week. Looks like we may have a mini-patch to fix a nasty crash
bug, then a bigger one with goodies, but it's all dependant on QA at the moment.
Destinova - *DermottLS* Can KR UI elements be made to be able to be resized individually or is it all tied
together into the single scale?
Jeremy_EAMythic - At the moment, it's all a single scale (other than the chat menu and the main game window, of
course.) I'll put "individually scalable elements" down on my UI guy's list, though!
GrimmOmen - Well folks I have to take my leave. Thanks to all of you for coming out tonight and as always thank
for you incredible support of UO!
Jeremy_EAMythic - Oh, good, now we can gossip about him :)
Destinova - *Tasar* What team members will be attending the September Townhall
Jeremy_EAMythic - I'll be there, Draconi will be there, and Leurocian will be there - if that ain't trouble, I
don't know what is :)
Destinova - That will wrap it up for tonight. I'd like to thank the developers for coming! The log for tonight's
chat will be up shortly on http://uo.stratics.com.
Draconi - *waves*
Destinova - Also, please feel free to join #ultima-online for open chat.
Jeremy_EAMythic - Night, all!