Paladin Abilities; by Xena Dragon |
Icon |
Name |
Tithing |
Mana |
Skill |
100% success |
Info |
|
Close Wounds |
10 |
10 |
0 |
50 |
Heals the target for 4 to 24 points of damage. The caster's
Karma affects the amount of damage healed. |
|
Cleanse by Fire |
10 |
10 |
5 |
55 |
Cures the target of poisons, but causes the caster to be burned
by fire damage for 13-55 hit points. The amount of fire damage
is lessened if the caster has high Karma.
The chance of successfully curing is calculated with the following formula:
% Chance to cure = (Chivalry Skill * 0,75) + (100 - (poison level * 20)) |
|
Remove Curse |
10 |
20 |
5 |
55 |
Attempts to remove all Curse effects from Target. Curses include
Mage spells such as Clumsy, Weaken, Feeblemind and Paralyze
as well as all Necromancer curses. Chance of removing curse
is affected by Caster's Karma. |
|
Consecrate Weapon |
10 |
10 |
15 |
65 |
Temporarily enchants the weapon the caster is currently wielding.
The type of damage the weapon inflicts when hitting a target
will be converted to the target's worst Resistance type. Duration
of the effect is affected by the caster's Karma and lasts for
3 to 11 seconds. |
|
Sacred Journey |
20 |
20 |
15 |
65 |
The Paladin can tap into magical pathways of a divine nature
that riddle the spectral realm. Using these passages, he can
travel instantaneously to a marked location, as per the Recall
spell. However, in order to use this ability the Paladin must
not be in combat, as he cannot summon the divine power needed
if his purpose is of a cowardly or unchivalrous nature. |
|
Divine Fury |
10 |
15 |
25 |
75 |
Temporarily increases the Paladin's swing speed, chance to
hit, and damage dealt, while lowering the Paladin's defenses.
Upon casting, the Paladin's Stamina is also refreshed. Duration
of the spell is affected by caster's Karma. The effect lasts
for 7 to 24 seconds. |
|
Dispel Evil |
10 |
15 |
35 |
85 |
Attempts to dispel evil summoned creatures and cause other
evil creatures to flee from combat. Transformed Necromancers
may also take Stamina and Mana damage. Caster's Karma and Chivalry,
and Target's Fame and Necromancy affect Dispel Chance. |
|
Enemy of One
|
10 |
20 |
45 |
95 |
The next target hit becomes the Paladin's Mortal Enemy. All
melee damage dealt to that exact creature type is increased,
but the Paladin takes extra damage from all other creature types.
Mortal Enemy creature types will highlight Orange to the Paladin.
Duration of the spell is affected by the Caster's Karma and
lasts for 1.5 to 3.5 minutes. |
|
Holy Light |
10 |
15 |
55 |
105 |
Deals energy damage to all valid targets in a radius around
the caster. Amount of damage dealt is affected by caster's Karma,
from 8 to 24 hit points |
|
Noble Sacrifice |
30 |
20 |
65 |
115 |
Attempts to Resurrect, Cure and Heal all targets in a radius
around the caster. If any target is successfully assisted, the
Paladin's current Hit Points, Mana and Stamina are set to 1.
Amount of damage healed is affected by the Caster's Karma, from
8 to 24 hit points. |