"Health and life to all good citizens of the realm!"
Q: I want to start a new character that will be a
Healer. What skills/stats should I start with?
A: I recommend starting with 44 STR, 11 DEX, and
10 INT. This will start you out strong enough to survive a while,
and with enough DEX to keep you from being "too fatigued
to move" every time you shove someone. Start with 50 Healing
skill - this will give you some starter bandages and newbie
scissors that will always be with you. I would also recommend
starting with 49 Anatomy, and 1 in either a combat skill (to
get a weapon) or a craft skill (to get the tools you will need
to make some gold). You can always "train" other skills
of your choosing with the appropriate NPC. With 50 Healing and
49 Anatomy, you can be a useful Healer right away, and the rest
If you want to make your own poisons and start cure attempts
right away, start with 1 in Alchemy for the newbie mortar
and pestle, and buy some alchemy skill and nightshade from
an NPC Alchemist with your 100gp. I recommend starting in
Moonglow for easy access to nightshade and sheep, though Delucia
has a better sheep population. If you want to go to Delucia,
use the Moonglow entrance to the new lands to get to Papua,
and ask around at the bank in Papua for a Gate to Delucia.
There are usually flocks of sheep west of the Healers and
out of town in the valley to the west of Delucia. You can
also make nightshade money in Delucia by picking up the junk
people drop at the bank and selling it to the NPC Provisioner.
Q: Where do I get bandages?
A: You can buy bandages from Healer NPC's in the
Healer shops for around 6gp each, buy cloth from Tailor or
Weaver NPC's in Tailor shops and cut your own bandages, or
make your own cloth for free, or low cost. You can buy thread
at the Tailor shops and loom it into cloth, or shear sheep
and spin and loom for free cloth. Please see How
to make your own bandages for a tutorial on making cloth
and bandages for free.
Q: Will I turn grey if I try to heal or resurrect
A: Yes. If you apply a bandage to a criminal you
will also turn grey, and guards can be called on you. Guard
will also be callable when you have finished successfully
applying the bandages.
Q: I heard that if you heal someone in a guild,
you temporarily become a part of their guild and can be freely
killed by opposing guilds. Is this true?
A: This was proposed, but never implemented.
Q: Using Anatomy, what does it mean if someone
looks "very agile and extremely strong?"
A: The Anatomy responses tell you the Dexterity
and Strength of the person or creature you are evaluating.
Please see Anatomy Responses
for a list of the actual numbers associated with each response.
Anatomy also tells you the percentage of stamina the person
has, once your Anatomy skill is 65 or higher.
Q: I have 63 Healing and 58 Anatomy. How much
can I heal?
A: The range of hitpoints healed and the formula
used can be found on another page - check out Numbers
on Healing to get your range.
Q: My guildmate DeathMage says that I should get
my anatomy to 100 as soon as possible, but others are telling
me to raise healing first. Surely DeathMage couldn't be wrong?
A: If your anatomy is above 61, once your healing
also reaches 61 you will have the ability to cure poisons.
While this is a very handy ability to have, it will also make
it more expensive to train healing. This is because you will
be successful in curing the poison every second or third attempt
on average. If your anatomy was locked below 61, you would
never succeed in curing the poison, so you can get upwards
of 20 cure attempts for each poison. So with a higher anatomy,
you will actually need to use about 20 times more poisons
that someone with a low anatomy, with a commensurate increase
Q: My anatomy is above 61 already! Is my character
A: The rate of gain through the curing phase will
be roughly the same regardless of your anatomy skill level.
However, the curing phase will cost you a lot more in terms
of poison costs. If your anatomy is not too much higher than
61, you could consider lowering it with the skill lock, if
you are at the skill cap. If your anatomy is much higher than
61, or you are well below the skill cap, you will probably
have to suffer in the knowledge that being able to actually
cure poisons makes you a much more useful and valuable healer.
Q: Help! My anatomy is stuck at 92. What do I
do to make it move again?
A: Your anatomy is not stuck - just keep working
at it and it will move again soon.
Q: How long does it take to heal, cure, and resurrect?
A: It takes 5 seconds to heal someone else, 15
seconds to heal yourself. It takes 6 seconds to cure someone
else, 18 seconds to cure yourself. It takes 10 seconds to
resurrect a ghost. You cannot resurrect yourself.
Note that a recent change to the healing skill means that
healing, curing and resurrecting times have been lowered,
according to the healer's dexterity. For a character with
100 dexterity it will take approximately 3 seconds to heal
someone else, 11 seconds to heal yourself, 4 seconds to cure
someone else, 13 seconds to cure yourself and 10 seconds for
a resurrection attempt. For someone with 25 dexterity, the
healing times will be approximately the same as they are currently.
Note that the results achieved seem to vary between shards.
Further research is being conducted in this area.
Q: Can I heal two people at once?
A: No. You can only be healing one person at a
time. If you try to apply a second bandage before you have
completed the first application, the first healing attempt
will be cancelled.
Q: Can I heal and hide at the same time?
A: Strictly no. Selecting a bandage to use will
unhide you, although actually applying the bandage will not.
Therefore, you can select the bandage, then hide, and then
wait until you actually want to use that bandage, without
becoming unhidden again. This tactic can be useful when helping
someone else fight a monster but you don't wish to be accidentally
Q: I was told by DeathMage that I need to have
high dexterity to be a healer.
A: A likely future change to the healing skill
will mean that healers with a high dexterity will be able
to heal faster than one with a lower dexterity. At the moment
it makes no difference.
Q: How do I gain skill at my current level?
A: The chart below shows what you should be doing
to gain skill for any given level of Healing and Anatomy.
|How to raise your Healing skill
|0 to 44
||Heal yourself or others. If you can bandage someone
with 100 Strength who has 1 hitpoint remaining, and
do NOT get the "bandages barely help" message,
you are ready to move on to cure attempts.
|44 to 74
||Attempt to cure poison. Drink lesser poisons, cast
the poison spell on yourself, or get poisoned by snakes
or poison vents, or by the Taste ID method. Poison wears
off in about 5 minutes, so you can get lots of attempts
in per poisoning. Please note that cure attempts can
raise your Healing well into the 80's as long as your
Anatomy is less than 61. To accelerate your learning,
get someone else to get poisoned for you, since it only
takes 6 seconds per attempt on someone else, but 18
seconds per attempt on yourself.
|74 to 100
||Attempt to resurrect ghosts and work your anatomy
up as well. Once both your anatomy and healing are above
81 you will be successful in resurrecting ghosts.
Q: Just tell me what is the fastest way to raise my
A: The best technique for raising your healing depends
on your current levels of anatomy and healing. The short version
For the more detailed version of reaching grandmaster in healing
see 5 steps to Mastering Healing.
- Heal damage up to about 42 skill, whilst raising your
anatomy to 60
- Lock your anatomy below 61.0 and proceed to attempt to
cure lesser poisons up to 72 in healing
- Start practicing resurrecting ghosts, and resume using
anatomy. Get your anatomy to a minimum of 81.0 as soon as
- Continue on ghosts as far as your want to go in the healing
Q: I've heard "cliff-jumping" is a good
way to lower my hitpoints so I can practice healing myself.
Where are these cliffs?
A: Here are some screen shots of Cliff
Q: It says here that healing and curing others
is much better for raising skill. DeathMage is often busy,
and I don't have any other friends to help me. Where can I
find someone to practice healing on?
A: Healing and curing others takes much less time
than healing or curing yourself, and so you will raise your
healing faster by finding a patient to practice on. The best
place to find someone to help you out is the Healers
Q: How does the Healers Cooperative work?
A: The Healers
Coop is a message board where people can find partners
to help them raise the healing skill. This can involve finding
a friend on your shard who is at a similar level to you, so
you ca heal or attempt to cure each other. This makes practicing
healing much more enjoyable as you will have someone to talk
to during those long nights of drinking poison. You can also
find someone to be a ghost for you so you can practice resurrecting.
Usually such a person will be from another shard, who creates
a character on your shard and spends their time in ghostly
form for you to use. In return you should offer to spend an
equal amount of time as a ghost on their shard if they also
need a ghost to practice on.
Q: Can I gain healing skill by using an NPC?
A: It is possible to use an NPC to assist in your
healing skill. You can fight the NPC and then heal both yourself
and the NPC to try to gain skill early on. You can also cast
poison on the NPC and then attempt to cure the NPC. Be careful
because the NPC will be fighting you after you poison him.
You may need to break off the combat first. Also be wary because
these actions will make you a criminal.
Q: I have less than 44 Healing skill. I've been
healing everyone in sight, and practicing on myself, and I'm
not gaining any Healing skill. What am I doing wrong?
A: If your Healing is 44 or higher, move on to
cure attempts. You have to challenge yourself to learn. As
your skill increases, you need to attempt to heal more
and more hitpoints. Repeatedly healing 5 damage is not going
to raise your skill. If you've been healing people with 50
to 60 damage and not learning anything, try healing 70, 80,
or 90 damage. If the bandages "barely help," the
person is too damaged for your skill - let them heal up a
little bit and try again. If you can, find a volunteer with
100 hitpoints to practice on, since they have the biggest
range to work with. Watch your patient's health bar - make
note of the point on that scale just above where the
bandages "barely help" and aim for bandaging at
that spot every time. As your skill increases, that target
will get lower and lower on their health bar. When you can
heal someone with 1 hitpoint left out of 100, and you don't
get the "bandages barely help" message doing that,
it's time to mo! ! ve on to curing.
Q: I have heard you can gain skill by healing
monsters. Is this true? Will it raise Veterinary skill, too?
A: You can heal some badly damaged monsters up
to a maximum of 150 damage. I've heard you can do this all
the way up to 100 Healing, but have not tried it myself. Most
animals will raise your vetinary skill, whilst some monsters
cannot be healed at all.
Q: Will curing stronger poisons work better than curing
- You can heal the following animals and monsters with the
Healing skill: Trolls, Cyclopes, Ophidians, Ogres, Ettins,
Orcs, Harpies, Headlesses, Lizardmen, Ratmen, Frost Spiders,
Ridgebacks and Human NPCs.
- With the Veterinary skill you can heal Gargoyles, Corpsers,
Dragons, Reapers, Slimes, Terathans, Eagles, Birds, Giant
Snakes, Spiders, Gorillas, Mongbats, Giant Scorpions, Snakes,
Drakes, Frogs, Sea Serpents, Dolphins, Horses, Cats, Alligators,
Pigs, Rabbits, Lava Lizards, Sheep, Chickens, Goats, Ostards,
Bears, Grizzly Bears, Polar Bears, Cougars, Giant Rats,
Cows, Dogs, Llamas, Walruses, Wolves (timber), Nightmares,
Bulls, Great Harts, Hinds, Rats, Pack Horses and Pack Llamas.
- The following list of monsters cannot be healed
with either skill: Zombies, Daemons, Air Elementals, Earth
Elementals, Fire Elementals, Water Elementals, Gazers, Imps,
Liches, Spectres, Skeletons, Wisps, Energy Vortexes, and
A: Since the last patch to the healing skill, the
strength of poison does have an effect on skill gain. If your
anatomy is below 61, you should experience good skill gains
using lesser potions all the way up the the resurrecting stage.
However, faster gains will be experienced from using stronger
If your anatomy is above 61 and you are successfully curing
poisons, you will find that the effectiveness of lesser poison
diminishes when your healing skill reaches 70. At this stage
it is wise to move onto resurrection attempts or use a stronger
Q: I can't cure poison yet. Why can't I heal people
who are poisoned instead of trying to cure them?
A: The game forces you to handle the immediate
problem first, that your patient is poisoned. You will not
be able to heal them until they are cured of the poison. Poisons
generally wear off in about 5 minutes. Carry Greater Cure
potions or Cure scrolls with you until you are able to cure
Q: My Healing is 80 and my Anatomy is 82. Why
can't I resurrect yet?
A: You will not be able to successfully resurrect
a ghost until both your anatomy and displayed healing skill
Q: What are my chances of resurrecting a ghost?
A: At 81 healing your chances of resurrecting a
ghost is 25%. At grandmaster healing this increases to 50%.
Q: Will having 100 skill in Anatomy increase my
chances of resurrecting?
A: No. Your chance of resurrecting a ghost is based
entirely on your Healing skill. You are only required to have
a minimum of 81 Anatomy skill to be able to resurrect.
Q: Where can I find ghosts to resurrect?
A: The new lands are in need of healers as there
are no healers there except for in the towns. Therefore a
healer would be appreciated near the areas where people like
to fight, for instance the City of the Dead, the Terathan
Keep the Ophidian Lair, etc.
Q: I have been resurrecting people in T2A just
like it says here, but I often get killed, even by people
who I resurrected earlier! I need counselling. Where can I
A: You will find that the Stratics Healers
Forum is full of people who understand what you are going
through, and will console you and even give you the will to
go on providing your healing services in the face of evil.
Q: I have no money and cannot afford to buy poison
potions. What can I do?
Q: What is this Taste ID method of getting poisoned
I hear people talking about?
A: There is another method to get poisoned which
will drastically reduce the costs involved in the curing stage.
You will need to find someone to poison some food for you.
Once you have your poisoned food, lock your Taste ID skill
at zero. Then use the skill on the poisoned food. With such
a low skill, there is a chance you will get poisoned from
the food. However, you will not always get the same dose of
poison that was originally applied to the food item - sometimes
it will be stronger. You will not get poisoned every time
you use the Taste ID skill, and you need to wait between each
attempt. This means that it could take you well over a minute
to get poisoned each time, although you can use the same poisoned
food item all the way through the curing stage with minimal
Q: I am practicing healing and anatomy and my
intelligence keeps soaring and lowering my strength. What
do I do?
A: Ummm. Carry less? You will find that your intelligence
will naturally rise whilst learning healing and anatomy and
this will lower your strength if you are at the stat cap.
To keep your strength up just periodically use skills which
will increase your strength, such as mining, lumberjacking,
bowfletching, mace fighting, arms lore, carpentry, herding,
Q: I have a burning desire to discuss the healing
skill with others, and impart the knowledge of healing I have
learnt during my studies. Is there a place where I can go?
A: Yes. I can think of several. *grins* But the
best place is probably the Stratics Healers Forum. You can
find this from the 'Profession Forums' link on the left navigation
bar on the Stratics
Site, or by direct link here.
Q: What is the percentage chance of curing deadly
poison at 65 healing?
A: No idea...
Q: I am at 45 healing and want to move onto attempting
to cure. Can I speed up this process by using poisons stronger
than lesser poison?
A: No. Not initially at least. At lower levels
of healing, the stronger poisons seem to be too much of a
challenge, and you will get NO gain from attempting to cure
them. Once healing has increased to the 70s or so, you may
see faster skill gain from curing poisons if your anatomy
is above 61.
Q: How long will it take me
to get to GM Healer?
A: I can't tell you how many hours, days, weeks, or
months or even bandages this will take. It depends on how
much time and effort you put into it. I can tell you that
when you reach the level where you can resurrect, you can
go as many as 120 bandages without seeing a single .1 increase
in skill. Patience and persistance! It will take you anywhere
from 10 days to 10 months, depending on how much time you
spend working on it.
5 Steps to Mastering Healing
This article will explain the method to follow in order
to best raise the healing skill. The techniques described
here have been passed down through generations of healers,
with input from Healers guilds across many shards and the
countless number of people who have visited the Healers Forum
and shared their experiences.
This method will enable you to reach grandmaster in healing,
although for some the ability to cure is all the knowledge
they require, and others will be happy to just be able to
resurrect a fallen comrade and no more.
Assuming you are starting both healing and anatomy at
0, use anatomy on everyone you see. You can use it on monsters,
animals, other people, shopkeepers, but not player vendors
or town criers. Use the healing skill to repair damage to
yourself or others. Whether you succeed or fail at using these
skills, soon you will reach a skill level of 10 (base skill)
in both. You can then buy some anatomy and healing skill from
shopkeepers. You can buy both anatomy and healing from the
Healers in your local town. Usually the guildmaster or mistress
there will give you the most gain, and should get you to about
25 in each skill. It will cost 100 gold to raise 10 points
in either skill, so altogether this should cost about 300
The next stage of learning the healing skill is to heal
yourself or others. Depending on your current skill level,
there is an appropriate amount of damage you should be attempting
to heal. If you try to heal someone and you receive the message
"You apply the bandages but they barely help", then
you are trying to heal too much damage for your current skill
level. Let the patient naturally heal a point or two of damage
and try again. Repeat this procedure until you are able to
heal the patient. Take note of how much damage the patient
had at that point. This is the level of damage that you should
be trying to heal to gain the most from your healing studies.
Over time, as your healing skill increases, you should try
to heal more and more damage to get the most benefit out of
healing. That is why it is beneficial to find a patient with
strength as close to 100 as possible - they can have a larger
amount of damage so you can gain from healing them for a longer
period of time. Continue healing damage until your skill reaches
about 42. Also during this period of time, use your anatomy
skill as much as possible, but lock the skill just before
it gets to 61.
Raising healing from the 40s to the 70s is the most expensive
stage of healing. It requires the use of poison - generally
poison potions, but by keeping anatomy below 61, the costs
involved can be limited by the young healer only requiring
300 or so lesser poison potions to complete this phase. Find
a partner to help you through this stage, as it takes a lot
less time to try and cure someone other than yourself. Get
your partner poisoned by any of the various methods outlined
earlier, and apply a bandage. You will fail to cure the poison,
then apply another bandage. Your skill level should quickly
rise. Once the poison wears off, get your patient poisoned
As you will not be able to cure the poison, you may have
to worry about the poison actually killing the patient. A
way to help prevent this is to make sure the patient is well
fed - they will naturally heal faster, but keep a cure potion
or two close by just in case. Also, if your anatomy is below
60.9 keep using it until you get to this level, when it should
be locked for best skill gain.
Once your healing skill reaches about 72-74 it is probably
best to move onto resurrection attempts. Learning healing
by resurrection costs a lot less than curing, as your only
cost will be the bandages themselves. Apply the bandages to
the ghost. Again you will fail to succeed in the resurrection
attempt, but will still gain skill from the attempts. You
should also unlock your anatomy and begin working this up
past 81 until it reaches a level you are happy with. There
is no bonus to resurrection from anatomy as long as it is
higher than 81.0, however the additional 19 points to get
to grandmaster will let you heal another 4 points of damage
and be more proficient at melee fighting. During this phase,
once your anatomy gets above 61 you will be able to cure poisons
quite effectively, which will make you a much more valuable
When both your anatomy and healing have reached 81.0,
you will be able to resurrect. You are now a fully-fledged
healer! Continue raising your anatomy as high as you would
like, and keep resurrecting ghosts until you get to a level
you are happy with. Getting to grandmaster in healing will
increase your chance of resurrecting someone from 25% to 50%,
and will let you heal up to an additional 20 points of damage.
If you are using a ghost to practice on, when you are successful
at resurrecting they will be presented with a screen asking
if they wish to be returned to the living. If does not matter
if the ghost ignored this question or even replies 'no', you
will still benefit from a successful resurrection.
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