Treasure Hunters of Britannia
Frequently Asked Questions - Treasure Hunting
  1. What skills do I need to treasure hunt?
  2. Ok, I'm completely lost with skills! What do you recommend?
  3. How do I raise Lockpicking?
  4. How do I set up a UOA macro for Lockpicking?
  5. How do I raise Cartography?
  6. How do I set up a UOA macro for Cartography?
  7. Where can I get maps?
  8. How do I find the chest?
  9. How do I know what level my map is?
  10. What level are maps from Khaldun puzzle boxes?
  11. I got a treasure map from Ilshenar. Can I use it?
  12. What cartography and lockpicking do I need for each level?
  13. What about mining?
  14. Can I sell or trade decoded maps?
  15. Whenever I dig up a level 2 map or higher, the monsters that spawn next to the chest almost instantly kill me. How can I prevent myself from being slaughtered?
  16. Why do I get a message telling me I can't mine here?
  17. Why can't I pick this treasure chest with 'x' lockpicking and 'x' detect hidden?
  18. What good is Detect Hidden / Remove Trap?
  19. How can I train Remove Trap?
  20. How can I train Detect Hidden?
  21. Does Luck affect the loot in a treasure chest?
  22. When will there be a THB chapter on my shard?
  23. I can't see the chest! How do I cast telekinesis on it?
  24. What is "forcing the spawn?" How do I get more gold from my treasure hunts?

  1. What skills do I need to treasure hunt?
    • Simple question, difficult answer. The bare bones skills for all treasure hunters are Cartography and Lockpicking. No way to treasure hunt without those skills. Whatever else you decide to take really depends on what kind of treasure hunter you want to be.
    • Optional skills for all treasure hunters are: Mining and Detect Hidden / Remove Trap. Check the links for more about those.
      Please Note! If you are creating a treasure hunter on Siege Perilous, you will need to have Detect Hidden and Remove Trap. They are not optional on Siege.
    • Any other skills are up to you. Check out the "Building a Treasure Hunter" essays for a few ideas.
    • Above all remember that the kind of treasure hunter you build is up to you. You are the one who is going to be playing the character, so please yourself first. If you are undecided between a couple of different skill sets, log onto a test shard and try them both out. You are given treasure maps as starting equipment, and many toss these on the ground, so you will have plenty of material to work with.

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  2. Ok, I'm completely lost with skills! What do you recommend?
    • Ok, there are a few common templates.
      • Pure Treasure Hunter
        • 100 Cartography
        • 100 Lockpicking
        • 100 Detect Hidden
        • 100 Remove Trap
        • 100 Mining
        • Distribute rest among Magery, Item ID, Fishing, Hiding, etc.
      • Mage Treasure Hunter
        • 100 Cartography
        • 100 Lockpicking
        • 100 Magery
        • 100 Evaluating Intelligence
        • 100 Meditation
        • 100 Resisting Spells
        • Distribute rest among any other skills.
      • Mage/Bard Treasure Hunter
        • 100 Cartography
        • 100 Lockpicking
        • 100 Musicianship
        • 100 Provocation or Peacemaking
        • 100 Magery
        • 100 Evaluating Intelligence
        • Distribute rest among any other skills.

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  3. How do I raise Lockpicking?
    • Lockpicking is affected by the anti-macro code; it is an object based skill, meaning you need plenty of targets in order to train. Movement does not affect this skill.
    • Remember as a training lockpicker, tinkers are your friends. You will be going through a lot of lockpicks during your training. You will also more than likely want to buy some tinker-made lockable boxes or chests to work on. Why do I say "tinker-made" when everyone knows that carpenters make these things? Because you are concerned with the quality of the lock on the box, it is important to have it made by a tinker of appropriate skill. A carpenter can make a lockable box, yet if he/she is GM carpenter but has only 25 tinkering, you will end up with a nice box that has a very weak lock on it. Pay attention to the tinkering skill when buying boxes. If you dont know a tinker, try looking on the Stratics Tinker Forum. Chances are good you will find a tinker on your shard of the right level there.
    • The first thing you will want to do is contact a tinker and buy some picks. Tinkers raise skill by making them and you can often get a good deal on a bulk purchase.
    • At 0 skill get 3 or 4 boxes made by a tinker of 50 to 60 skill. You will break a lot of picks on them, but they will raise you well into your training. You can use these as you walk around town picking the boxes and crates found in shops, or you can go to Vesper bank and work on the level one boxes that spawn in the north back room there. There are 6 boxes that spawn, each box stays up for about 9 minutes and is replaced by a fresh one about a minute after it disappears. Lockpicking raises very fast here at low levels, and the advantage of having a bank right there to refresh your supply of picks from is invaluable.
    • You can also train the skill with a theif guildmaster if you prefer not to start at 0.
    • Once you get to the mid 50's, you will be opening the level 1 boxes pretty well and the gains will slow down some. From here, you have a few options. You can get a few more boxes made by a tinker in the mid 70's to low 80's and work on those; you can get a set of GM tinker boxes, or you can train on spawning dungeon chests. Let's examine the pros and cons of those options.
      • Using boxes made by a tinker about 20 points above your current skill is great for gains with fewer lockpicks broken. However, to get around the anti-macro code, you will need a lot of them if that is all you are working with. They are good when used in conjunction with the harder town boxes and with level 2 spawn chests. You can find level 2 spawn chests in the Western Vesper bank back room, in the north chest room at Yew Crypts, and in various dungeons.
      • GM boxes will take you all the way to 95 shown skill. You need a lot of them though, and for many storing them is a problem. There are public lockpick training houses on several shards.
      • Training on spawning chests is certainly more fun (and profitable) than the other methods but of course it tends to be more dangerous as well. There are a few safe locations where chests spawn, but they do tend to be popular, so training in those locations alone can be slow.
    • The best bet is to combine a few techniques, if your gains stall on your GM boxes, hit the dungeons for a while until you get a gain, at which time your GM boxes will be "reset" and you can gain from them again.
    • Once you have reached 95 enhanced skill, you will no longer be able to gain from the GM boxes. Some people believe that it does help to run through them a few times, even though you will not raise from them. Whether you do this or not is up to you. The only way to raise now is to hit the dungeon chests and the harder statics in towns and dungeons.
    • Still confused? Try reading TreasureHuntress' "How to Raise Lockpicking Post-AoS" for a step-by-step approach.

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  4. How do set up a UOA macro for Lockpicking?
    • There are two basic ways you can set up a UOA macro for lockpicking. Which you choose depends on your style and preference. The first method is to record separate macros for locking each box and for picking each box. The second method records picking and then locking each box in a set
    • Method One
      1. Open the containers that hold the boxes you want to record and arrange them so you can see them all on your screen.
      2. Select a blank macro slot and hit "record"
      3. Double click your lockpicks and target the first box.
      4. Repeat the process for all the boxes in the set.
      5. Speak, say anything. (optional but handy)
      6. Go to the UOA menu and stop recording. LOCK the macro now. You can lock the macro by hitting the lock icon in the lower right corner. It is far too easy to accidentally hit record instead of play, you don't want to destroy this one by mistake.
      7. The macro will look something like this:
        • use item
        • target
      8. Right click each "use item" line and convert it to "use item type"
      9. Highlight each "target" line and hit the "pause after" button. How much of a pause you put in depends on what your connection is like. Anywhere from 500 to 2000 should do the trick. You can always go back and edit the pause if you find the macro goes too fast for your connection to keep up. It is better to do a few lines and run the macro to see how much you need to adjust before you put all your pauses in. (it's just faster that way)
      10. Your macro should now look something like this:
        • use item type
        • target
        • pause 1000
      11. Give your macro a name so you know what it is for. Don't expect to remember it forever.
      12. Using a new macro slot, repeat the process using the keys to lock each box in turn. Add pauses after each target line. You will not need to convert to item type for this macro, but speaking at the end is helpful so you know when the macro is finished.
    • Method Two
      1. Open the containers that hold the boxes you want to record and arrange them so you can see them all on your screen.
      2. Select a blank macro slot and hit "record"
      3. Double click your lockpicks and target the first box.
      4. Double click the keys and target the first box.
      5. Repeat the process for all the boxes in the set.
      6. Speak, say anything. (optional but handy)
      7. Go to the UOA menu and stop recording. Lock the macro now.
      8. The macro will look something like this:
        • use item
        • target
        • use item
        • target
      9. Right click the first "use item" line and convert it to "use item type". Do the same for every other "use item" line in the macro.
      10. Your macro should now look something like this:
        • use item type
        • target
        • pause 1000
        • use item
        • pause 1000
      11. Highlight each "target" line and hit the "pause after" button as in method one.
      12. Name the macro.
    • The second method takes a little more concentration to set up properly, but it has the advantage of allowing you to stop partway through and start over when you get a gain from a box.

    Lady Theresa of THB Sonoma has written a marvelous pictorial of setting up UOA Lockpicking macros here.

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  5. How do I raise Cartography?
    • Sit there and make maps. With the addition of UO:R, the skill is difficulty-based, meaning that the higher your skill level, the harder the map you will have to make to gain skill.
    • This is a rough guide to what maps to make:
      • Local maps up to 45 - 50
      • City maps up to about 75
      • Sea charts up to about 85
      • World maps to 99.5..
      • It is not possible to raise cartography above 99.5 shown skill by drawing maps. You will have to decode treasure maps from this point on. Note: Level one maps will not give you much if any gain, and you will not even be able to attempt a level 5 yet. Levels 3 and 4 are best at this stage.
    • Some people find it helpful to move while others say it is not necessary. It probably wouldn't hurt to get up and stretch your legs a bit in the middle of a session if you are finding things slow. Also taking a break from it for a day or so and doing other things with that character may help get it going again when you hit the inevitable wall.
    • Above 99.5, GGS gains are your friend. If you attempt to "power-through" Cartography, expect to spend 500 L2-L4 treasure maps per 0.1 Cartography gain. If you plan your GGS gain well, 150 L2-L4 treasure maps should be sufficient to GM Cartography from 99.5.

    Aladria of Europa provides the following skill gain guide:
    I'm just the last 0.4 gains away from GM so I thought I would post my gain chart from 0 - 99.5 to help any other struggling cartographers out there!


    I worked the skill over a number of sessions. setting myself a target for each session and then just crafting away until I reached it. I recorded skill gain, maps/scrolls used, and time taken (didn't bother with dates):
    Skill Range    Made          Resources Used    Start    End   Time
    
    00.0 - 33.0    NPC Bought
    33.0 - 45.0    Local Maps    [ 392 Scrolls]    13:01 - 13:18  [ 17 mins]
    45.0 - 50.0    Local Maps    [ 203 Scrolls]    17:47 - 17:54  [  7 mins]
    50.0 - 57.5    Town Maps     [ 487 Scrolls]    17:57 - 18:17  [ 20 mins]
    57.5 - 65.0    Town Maps     [ 579 scrolls]    20:52 - 21:14  [ 22 mins]
    65.0 - 75.0    Sea Charts    [1177 scrolls]    22:00 - 22:55  [ 55 mins]
    75.0 - 80.0    Sea Charts    [ 951 scrolls]    00:32 - 01:14  [ 42 mins]
    80.0 - 85.0    World Maps    [1455 scrolls]    01:15 - 02:20  [ 65 mins]
    85.0 - 90.0    World Maps    [2939 scrolls]    02:30 - 04:17  [107 mins]
    90.0 - 92.5    World Maps    [1647 scrolls]    15:33 - 16:39  [ 66 mins]
    92.5 - 93.0    World Maps    [ 352 scrolls]    00:52 - 01:19  [ 27 mins]
    93.0 - 94.1    World Maps    [ 968 scrolls]    13:04 - 13:53  [ 49 mins]
    94.1 - 95.1    World Maps    [ 742 scrolls]    18:33 - 19:15  [ 42 mins]
    95.1 - 97.5    World Maps    [2278 scrolls]    15:16 - 17:18  [122 mins]
    97.5 - 99.5    World Maps    [1266 scrolls]    13:49 - 14:49  [ 60 mins]
    
    Total Resources :	15,436 Scrolls
    Total Time	:	11 hrs 38 mins
    
    
    So it took me just under 12 hours to get to 99.5 doing only a little work a day for just over a week.

    Hope this helps everyone!

    Aladaria
    -=X=-

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  6. How do set up a UOA macro for Cartography?
    • There are two ways you can do this also, the first does not use the skill agent, the second does.
    • Method One
      1. Select a blank macro slot and hit "record"
      2. Draw the type of map you wish to train on.
      3. Hit stop, and lock the macro.
      4. Highlight the "target" line and delete it from the left hand menu.
      5. Your macro should look like this:
        • use skill/cast spell
        • menu selection
    • Using this method requires you to target the map you want to draw on. The advantage is that you can make city maps and sea charts this way, and you can use the skill delay time to transfer the map you just drew into a trash barrel or a bag for selling back to the mapmaker. With this method you can also draw over the town maps bought from the mapmaker.
    • Method Two
      1. Go to the "agents" tab on the far right and select "skill agent"
      2. Scroll down the list on the right and select cartography - local map or cartography - world map
      3. Go to the "keys" tab, and scroll down to " skill agent trigger" near the bottom.
      4. Put your cursor in the window to the right and select a key or key combination to use.
      5. Every time you hit the key combination, the agent will look for a blank map and attempt to draw on it for you.
    • The skill agent method will only work with blank maps. You will not be able to draw on town maps using this. You can buy the town maps and sell them back, prompting the mapseller to spawn new blanks for you. You will not be able to tell which map has been drawn on without manually checking it though.
    • With either method, if you know you have blank maps in your pack but UOA says you don't, count your resources. Often when you add new items, especially if you had none of that type in your pack before, UOA will not "see" them until you have counted resources.

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  7. Where can I get maps?
    • Maps to draw on:
    • Buy blank maps at a shipwright or provisioner shop from the mapmaker. Here is a list of where you can find mapmakers:

    • Britain The Oaken Oar 10'53oS 7'1oE"
      Buccaneer's Den Pirates Provisioner 55'11oS 99'50oE
      Jhelom Sailor's Keeper 173'4oN 9'0'E
      Magincia The Furled Sail 55'53'S 164'48oE
      Moonglow The Scholars Goods 49'13oN 142'2oW
      Nujel'm Seaborne Ships 36'2oN 167'16oE
      Papua Pier 39 14'24oS 9'29'W
      Serpent's Hold Supplies 154'57oS 118'58oE
      Skara Brae Superior Ships 57'13oS 50'20oW
      Trinsic Britannia Provisions 103'16S 37'20oE
      Vesper The Majestic Boat 70'24oN 117'33oE
      Yew Great Oak Vessels 51'30oN 49'0oW
    • You can also draw over the town maps which they sell. While these are a bit more expensive, it does mean you have more maps to draw on. Well worth the minor added expense.
    • Mapmakers will often buy back your drawn maps and generate a new blank one for each on he/she buys from you. This is mostly true of detail maps, but sometime you will find a generous one who will buy back the more difficult ones also. Don't be afraid to throw a few hundred gp on the mapmaker to encourage him/her to buy more from you!
      Maps to dig up:
    • Level one maps can be fished up with over 90 base skill. You have to kill the sea serpent that comes up, and you will find the map on its corpse.
    • Click here for a chart that lists monsters and what level maps they give.

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  8. How do I find the chest?
    • First, single click on the map. If it says, "a treasure map completed by So-and-So", then the chest has already been dug up. If it says "a ________ drawn treasure map" or "a tattered, _________ drawn treasure map", then you need the required cartography skill to use it (in the first case) or decode it (in the last case). If you double-click on it and it says "The map is too difficult to decode" or "You did not decode this map and have no clue where to look for the treasure", then you don't have enough skill to read it. If it says "You fail to decode the map", then you have enough skill to do it, but you just failed. If you decode the map, then it will come up on your screen.
    • Then you need to find out where the chest is. Compare the map onscreen to a map of the world (the cloth/paper map that came with the game is perfect). Compare coastlines, roads, cities, shrines, and any other landmarks. Find the area it is located at and work your way there. The map's label will say "Felluca" or "Trammel", so you will not have to guess which facet to dig on.
    • From there, use a shovel to dig around the area until you find the chest. You can use Map Archives to speed up this process. Try the THB archive, located here.
    • For a more detailed essay on finding treasure spots, go here .
    • When you dig, one of three things will happen.
      • "You fail to find the treasure." (or something along those lines) -- You're looking in the wrong area...or it's more than one tile outside your mining radius. Move a few steps and try again, if you think you're in the right area.
      • "You dig and dig, but no treasure seems to be here." -- This means you're close. Try moving a tile in each direction and see what you find.
      • No message comes up, but you continue digging -- You've found it!

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  9. How do I know what level my map is?
    • Maps now tell you the level when you single click on them. In addition to saying "tattered" (or not) and the facet the map for, you will see a description of how the map was drawn. The wording is as follows:

    Level One
    Plainly Drawn
    Level Two
    Expertly Drawn
    Level Three
    Adeptly Drawn
    Level Four
    Cleverly Drawn
    Level Five

    Deviously Drawn

    Level Six
    Ingeniously Drawn

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  10. What level are maps from Khaldun puzzle boxes?
    • Khaldun puzzle chests give random maps ranging from level 2 to level 5, with the most common seeming to be level 2.

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  11. What is this treasure map for somewhere in Ilshenar?
    • Once upon a time, treasure maps spawn in Ilshenar, though no treasure chests actually exist there. If you decode it, it will turn into a treasure map for Trammel. If you don't decode it, you have in your possession a "rare."

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  12. What cartography and lockpicking do I need for each level?
    • Click here for a chart.

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  13. What about mining?
    • Mining is not a required skill, that is to say you can find and dig up any level of map with zero mining skill. However, mining does provide a few advantages. It increases your dig radius (from the treasure spot) as follows:
      • 0 to 50.9 mining gives a 1 tile radius (in other words, you must dig the exact correct spot of the chest)
      • 51 to 80.9 mining gives a 2 tiles radius
      • 81 to 99.9 mining gives a 3 tiles radius
      • 100 mining gives a 4 tiles radius
      • Note: These numbers refer to enhanced skill, not "real"
    • If you use a map archive to locate the treasure, you may not need the advantages of mining. However, it also allows you to stand back from the chest spot a little, which can give you a bit of a head start if you plan on making a run for it once the chest is up.

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  14. Can I sell or trade decoded treasure maps?
    • Yes - a decoded map may be dug by anybody with sufficient Cartography skill. However, only the first person to decode a "tattered" treasure map may get a Cartography skill gain from it.
    • The person who decoded the maps does *not* need cartography to dig the map up. As long as your decoded the treasure map, you can still dig the chest up even with 0 Cartography skill.

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  15. Whenever I dig up a level 2 map or higher, the monsters that spawn next to the chest almost instantly kill me. How can I prevent myself from being slaughtered?
    • You have a few options here:
      • Option A: Raise your mining so that you are outside the spawn radius when you dig the chest up. This should allow you the space to high tail it out of there when the beasties spawn.
      • Option B: Pre-cast invisibility. While digging, cast invisibility but hold the target. Target yourself just after you have dug for the 7th time, and you will turn invisible just before the monsters appear and therefore won't be attacked immediately. This option takes a little practice to get your timing down. If you have high hiding skill you can substitute that of course.
      • Option C: Work up the Honor Virtue. During the dig, Embrace Honor and target yourself. The monsters will ignore you for a brief time instead of targeting you instantly.

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  16. Why do I get a message telling me I can't mine here?
    • You must target your map before you try to dig. This is how it's done:
      • Double click your shovel/pickaxe. When the targetting cursor appears, do not target the ground, but target the treasure map instead. This will give you another targetting cursor. Now target the ground where you expect the treasure to be.
      • Alternatively, single click the treasure map (if you haven't changed context menu settings, this will open up the context menu, otherwise, you'll have to shift + single click), select "Dig for treasure" and target the location.

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  17. Why can't I pick this treasure chest with "X" lockpicking and "X" detect hidden?
    • Detect hidden has nothing to do with lockpicking a box.

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  18. What good is Detect Hidden / Remove Trap?
    • If you want to use Remove Trap, you need at least 50 Detect Hidden. You cannot attempt to use RT with anything less. Having more does not improve your success rate either, so if you are using it solely for treasure hunting, you might want to lock DH at 50 and use the other 50 points elsewhere.
    • Unless you are on Siege Perilous, you may want to forego these two skills altogether, as casting telekinesis on the unlocked treasure chest from at least 4 paces away will do the trick. So...why would anyone want to use it unless they are on Siege? Well, it's a matter of personal preference really. Mordan wrote up a nice list of "pros and cons of DH/RT" ...so here it is, thanks Mordan!
    • There are two main types of treasure hunters: the pure treasure hunter and the mage treasure hunter. The difference lies in what skills they use. The mage t hunter uses the skills common to both types of hunter, cartography and lockpicking. These are a must if you want to be able to decode and open a treasure chest. The pure t hunter though, will also add the skills of detect hidden, remove traps, and mining. Mining has the bonus of not needing to stand right next to the chest to dig it up, thus you don't need to use the map library in Stratics, and the monsters won't spawn directly on top of you. The skill detect hidden must be at least 50 to be able to start training remove traps. Any further points in detect hidden will NOT help you in any way in treasure hunting. Using the skill detect hidden has become obsolete for anything except revealing hiders in Felucca (see below).

      The mage treasure hunter only needs to have 3 skills TOTAL to be able to open any treasure chest. Lockpicking and Cartography of course being two of these, and magery naturally being the third. The spell telekinesis can be used to disarm a chest safely if you are standing at least 4 steps away. However, some static chests are trapped with 2 or even 3 traps and thus you would need to use the spell multiple times to be able to safely open a chest.

      Each template has its good and bad points, but BOTH are equally effective in getting the job done. Many will say that it is pointless to have Remove Traps because the same thing can be accomplished without wasting at least 150 points, hopefully the following list will illustrate some of the advantages I find in using Remove Traps.

    • Pros
      • Don't have to use magery to disarm...more mana and reagents for other spells
      • Fast disarm time. One successful disarm attempt will remove ALL traps on a chest, where-as using telekinesis will only remove one at a time...thus 3 spells to disarm some static chests.
      • Can stand right next to chest during disarm attempt...using telekinesis requires you to move at least 4 steps away from chest in order to avoid its damage.
      • Looters/grief players will have a MUCH harder time stealing your gold if you use the RT skill instead of telekinesis (they can see you moving to cast it, and then run in to grab the loot.) Mainly applies to dungeon chests.
      • Can run into a dungeon with a newbie instrument and newbie lockpicks and be able to clear out ALL the spawn and ALL the chests.
    • Cons
      • Must have at least 50 in detect to even USE the RT skill...IMO a waste of points since the detect skill has NOTHING to with treasure hunting anymore.
      • The RT skill isn't reliable on map spawned treasure chests.
      • Telekinesis can be cast with scrolls at a minimal magery. Thus RT and DH use skill points that could be better applied elsewhere.
      • Using telekinesis, you are guaranteed to not losing your life to an explosion from a failed RT attempt.

      Basically, if you want to become a T hunter as quickly and easily as possible, then telekinesis is probably the way to go. If you would rather have the satisfaction that you are able to disarm a trap with the touch of a button using a skill that was VERY difficult to raise...then go with RT. I am not saying that using one is better than the other...I use both personally. It is definitely a choice based on your play style.

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  19. How Can I Train Remove Traps?

  20. Again, this section is courtesy of Mordan, and updated by Deft Touch for Age of Shadows

    This skill is useful in disarming floor traps in dungeons and town/dungeon/treasure chests. In order to start training it, you must first have at least 50 points in detect hidden. Once you can start training RT, you will want to go an NPC thief and pay for the skill up as high as it will go (usually around 30). At this point you have 2 choices.

    1. Start a character with 50 tinker ability and 50 carpentry. If you always keep your tinker skill (carpentry has nothing to do with strength of trap) 20 pts ahead of your RT skill, then you should be gaining off the dart-trapped boxes you make up through the high 80s or low 90s.
    2. Start using the skill on town chests. Then once you get up to 50 or so, start working more on dungeon chests. At any time, working tinker-trapped boxes will greatly help you.
    • It�s a hard skill to train. At all times when training, it�s good to have some way of healing/curing yourself with potions/magic/bandages. Another good idea is to have healer ready to resurrect you, as this skill is sometimes DEADLY to raise. Training with poison traps while at a shrine is fairly safe, as double-clicking the ankh will cure you if you set off a trap. Convenient resurrection is also available there otherwise.
    • The types of traps found on chests: There are 3 different traps that can be on a chest at any given time: Dart traps, Poison traps, and Explosion traps. There are 2 different types of level 1 dungeon chests that I have found. There are those that are normal poisoned trapped and have 10-20 gold plus a non-magic item in them, these can be found in the NW room in the Vesper bank. Then there are those that have 30-60 gold, non-magic items in them and are Dart-trapped. These can be found mixed with level 2 chests in the SW room in Vesper bank. Level 2 dungeon chests have weak explosion traps on them and can carry from 70-100 gold, plus occasional weak magic/non-magic items. Level 3 dungeon chests have Deadly poison traps and can carry magic items/gems/reagents/scrolls/etc, as well as 180-240 gold. An example of them can found in the SE room of Vesper bank. Level 4 chests are all explosion trapped and can carry 200-400 gold, plus occasional magic and normal items. These can be found in the south room of the Yew Crypts, the Daemon Temple on Fire Island, or any number of other places throughout the game. With an RT skill of 68, I have not had ANY dungeon chest explode on me for at least 30-40 chests. At 76 skill, you should never fail to disarm even the level 4 chests.
    • In some dungeons there are chests that don't disappear and don't respawn...we call these "static" chests. Static chests are usually harder to pick and are definitely harder to disarm. These chests don't follow the normal rules that dungeon chests do when it comes to the traps...there can be 1, 2 or even 3 traps on a single static chest. If you fail the check on any one of the traps, all of them will spring on you. With a successful use of the RT skill though, all the traps can be removed with one touch of a button. My success with an RT of 68 on static chests is about 75% right now, but even with GM skill, success is not guaranteed.
    • Finally, there are the traps that are on treasure chests. These traps are considerably harder than the traps on any other chest. I normally fail to remove a trap on any treasure chest above level 2, although at this time my RT skill is only 68, so this will change I hope. Even GM Remove Traps will fail on level 2 through level 5 treasure map chest traps on nearly one out of three attempts.
    • One helpful tip is that dart traps deliver physical damage, poison traps deliver poison damage, and explosion traps deliver fire damage, so having high scores in the appropriate resistances can considerably increase your survival rate. While this is most useful when training with tinker traps (since you already know what kind of trap it is), Detect Hidden can be used on town and dungeon chests in order to find out the type of trap is set. (Treasure map chests are always trapped with explosions.)
    • Another good resource is the Dungeon Chest Guide, which not only gives locations of chests in the dungeons, but outlines what chest levels spawn where and what each chest level contains.

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  21. How Can I Train Detect Hidden?
  22. new suggestions by Poo
    • Well, you could practice on faction traps, but while that's effective at higher levels, it's not really smart. Why? Because you will die... and be put into stat loss which will end your training for the day. So let's put that methode to farm. Plus, faction traps are expensive and only stay for a day, so most faction people gaurd them jealously and will take great pride in killing any and all detect hidden/trap removal enemys they can get their grubby hands on!
    • Do you have a good friend with nothing to do for 2 days? Let's have a detect hidden party! Have the friend's skill in hiding about 50 points more then your detect hidden skill and have them hide... try to detect them, when you detect them you will gain, have them hide again, rinse and repeat. Warning - when you're done, he may no longer be a good friend due to boredom.
    • Go to Vesper bank, top north west room were the level 1 chests spawn. I recommend the Felucca side as it is not as busy. Just sit there and use detect hidden on all the chests... wait for them to respawn (few minutes), then detect the new ones. Rinse and repeat. This will give you nice steady gains all the way to 70, slow from there up.
    • Walk the dungeons. It's dangerous and takes a long time to do. But will get ya there. Detect the floors, detect the chest, detect everywere ya go.
    • For the hard core player who just HAS to train fast, buy up to about 30 skill in carpentry and tinkering. Buy plenty of wood and ingots. Make crates or boxes and trap them; I'd recommend dart trap as they do physical damage only. Make up a mess of boxes, trap them, then detect hidden on them till gains stop. Retrap boxes, detect hidden again. Once the gains stop, train up tinkering to next benchmark. Make boxes, trap, detect. Repeat. Now in theory you could probably train all the way to GM on tinker 30 trap boxes, but your gains will be very very slow at higher levels.

    Your friend, the Right Honorable Poo of Sonoma.

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  23. Does Luck affect the loot in a treasure chest?
    • Luck does not affect the loot inside treasure chests or dungeon chests. It does, however, affect the loot on the guardian spawn.

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  24. When will there be a THB chapter on my shard?

  25. When someone signs up for Shardmaster and is accepted.

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  26. I can't see the chest! How do I cast telekinesis on it?
    1. Open the Options menu on your paperdoll.
    2. Select the macros sheet (has the little arrow in a loop).
    3. Pick the key set-up you want (mine is set to Alt-T).
    4. Click the dropdown macro menu, and find LastTarget.
    5. Click the Apply button, and then the Ok button.
    6. After clearing your inital spawn, use your picks and unlock the chest. DO NOTHING ELSE AFTER THIS!
    7. Move at least 4 steps away and cast Telekinesis.
    8. When the targeting cursor comes up, hit your LastTarget macro key.
    9. BOOM! The chest will go off as if you'd opened it yourself.
    10. If, for some reason you targeted something else before casting TK, all is not lost. You can double click a bladed weapon and target the chest to get the "Use this on corpses to carve away meat and hide" message, and get it as a target again.

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  27. What is "forcing the spawn?" How do I get more gold from my treasure hunts?

  28. Every time you remove an item from a treasure chest, there is a chance for a guardian monster to spawn. On higher level treasure hunts, the amount of gold on the monsters can exceed the amount of gold in the chest easily. In order to get every monster that you can, drag an item from one side of the chest to the other and let it go. It will snap back to it's original spot with a rude message, "The chest refuses to be filled with any more treasure." Keep doing that over and over till all the monsters are out; you can expect 13-16 monsters on any given treasure chest.

    Try using a shield, if possible, to drag back and forth. It's larger and and easier to drag.

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