| What is Looting? Well, very
simply put, looting is the acquiring of someone else's possessions
off their corpse. That's it in a nutshell. However, for those
of us who make it a profession - an art even - it is much, much
more! Unlike most other professions in UO, looting takes more
than just high skill levels to be successful. It takes creativity,
ingenuity and general game smarts. You have to understand most
of the game mechanics, be on the defensive against anti-looters,
know what to loot and what to leave, know how and when to escape
in various situations and scenarios, as well as come up with
new methods on the spur of the moment. You also need to avoid
making enemies of everyone you meet. Developing more enemies
just makes your job harder. But if you can develop friends,
or better yet: fans, then your job will be easier, more fun,
more profitable, and generally more rewarding.
As a looter, you could actually be roleplaying (yes, roleplaying!)
a rogue. Once you have developed the style of your character,
stay in that role. Others will come to appreciate you more
for it, and may even totally change their view of you as a
looter. The Galads are big fans of old swashbuckling movies,
and have modeled their characters after heroes like Robin
Hood, Zorro, D'Artagnan, and pirates of the high seas. If
you think about it, all of these heroes were rogues. Robin
Hood was an outlaw - a looter, in fact! He robbed from the
rich and gave to the poor. Well, along these lines, we have
been known to give away extra loot that won't fit in our bank
boxes, or even return loot to a victim if they have the right
attitude, and we're feeling generous. Zorro, too, was an outlaw,
although he fought political corruption. Yet, you will find
some of his style in us as well. D'Artagnan, though one of
the Kings Musketeers, became an outlaw by opposing the Cardinal
and his men. Once again, he had a certain style about him
that made him likable - a character you cared about. And of
course, the pirates! That is essentially what we are! Pirates
of UO. And who doesn't have a certain admiration for pirates?
Role up all these characters, and throw in some additional
comic relief, and you have the Galads - looters extraordinaire!
You'll see in upcoming sections that as a looter, you should
roleplay a certain style and you will have more fun than you
ever dreamed of. You will find in this guide tips for creating
your character, tricks for being the best looter you can be,
and also how to have the kind of fun you've seen us having
in our screenshot episodes. So read on - your UO life is about
to change for the better!
Before you begin to make your character, try to decide the
type of character you will play. You can get ideas from heroes
or villains from movies, books and TV. Your character will
be the beginning of your style. Choose an appropriate name,
but try to make it unique. Avoid the "Jo3 K3wL L00t3r"
type of name. Also, avoid names like: "a corpse";
"I Own Joo"; or "Poopoo Kaka". There are
seriously some really STUPID names out there, and yours shouldn't
be one of them. Pick a realistic name, even if it takes time
to think of one. This is how others will recognize your character,
so take pride in it. How you look and dress will be up to
you, but again, establish a certain type of character, and
go with it. Wherever possible, make him look unique. However,
it can sometimes be good NOT to stand out in certain situations.
That will be up to you. Carry an extra costume with you and
feel free to use incognito to totally change your identity.
Beforehand, you should also consider the type of looter you
will play. You can always modify it later if you want to try
something else. As a guideline, here are a few types of looters
that you can consider...
The typical looter will rely mostly on hiding (and maybe
stealth) as his weapons. He will avoid combat, but will have
a lot of fun evading anti-looters. He will be able to avoid
detection while gray, and have more opportunities to loot.
He will also have a good level of magery, along with high
resist. You can also add a few other unique skills (like detect
hidden) to spice him up. Overall, the basic looter is a very
fun character to play!
Here is a possible skill set for this type of looter (feel
free to play around with it!):
- Stats: 100 STR, 50 INT, 75 DEX
- GM Hiding
- GM Stealth
- GM Detect Hidden
- GM Resist
- GM Magery
- GM Healing
- GM Anatomy
Tank Mage/Dex Monkey Looter
This type of character can be fun for those of you who like
to PvP. It gives you a chance to fight back against those
pesky anti-looters, and maybe even get an extra loot in the
process. In either case, you can loot more openly and use
the invisibility spell instead of hiding. You can also use
this character solely as a looter - being simply survive attacks,
if you aren't into PvP. However, if you want to be a looter,
you should probably avoid going red - that's an entirely different
profession, with far different motivations.
Here are potential skillsets, but you may want to change
them slightly, or save some points for hiding...
- Stats: 100 STR, 100 INT, 25 DEX
- GM Magery
- GM Meditation
- GM Evaluate Intelligence
- GM Resist
- GM Wrestling
- GM Tactics
- GM melee skill of choice
- Stats: 100 STR, 25 INT, 100 DEX
- GM Anatomy
- GM Healing
- GM Tactics
- GM melee skill of choice
- GM Resist
- GM Archery or Parry
- GM Magery
This is a type of looter that I have never played, but would
if I had the time. The thief looter will be a pure thief,
but use his skills towards looting. He will also try to avoid
combat at all costs. He will excel in hiding and stealthing,
and also be able to steal anti-looters' regs, weapons and
runes. He will also steal loot off live critters that others
are fighting, especially if the critter looted its last victim!
Stealing regs when someone is trapped or low on health can
speed up their demise. And just in case one of those anti-looters
get frustrated and attacks you, you should be able to disarm
him and steal his weapon if it's not insured or blessed. Having
anatomy in combination with wrestling will let you pull off
a stun punch, rendering your victim helpless while you steal
another item or two. Really, the possibilities are endless!
When not looting in Felucca, you'll be able to take a character
like this to Dungeon Doom and steal the new artifacts and
sell them for extremely high prices. Using Powerscrolls on
this character may also be the way to go.
Here's a sample skill set for this type of looter, but feel
free to play around with the numbers:
- Stats: 100 STR, 25 INT, 100 DEX
- GM Snooping
- GM Stealing
- GM Hiding
- GM Stealth
- GM Anatomy
- GM Wrestling
- GM Arms Lore
This can also be a very effective character to play. With
this character, you will have the basic looter skills, as
well as provoke and peacemaking. With this character you will
be able to avoid getting killed in high critter scenarios,
especially when they are hovering around a corpse. Getting
critters to attack each other will help you survive. But you
can also lead critters toward unsuspecting players, use peacemaking
so that they no longer target you, then hide so that they
will attack someone else. Again, you are playing a defensive
looter, so you will have no need for combat skills. Your barding
skills can be powerful weapons though! Hmmm...a bard looter...looting
with a lute...
Try this skill set options on for size:
- Stats: 100 STR, 25 INT, 100 DEX
- GM Musicianship
- GM Provoke
- GM Peacemaking
- GM Magery
- GM Resist/GM Eval Int
- GM Hiding
- GM Stealth/GM Discordance
Once again, these are all just general guidelines. You can
play around with them and hopefully create your own perfect
looter. If you have any other template suggestions, be sure
to let me know.
Stats and Skills to Choose
The stats and skills you choose will depend on the type of
looter you want to be. Here is a general description of how
your stats and skills will be used to accomplish looting.
You may even come up with your own type of looter!
Depending on the skills you use, you must try to find the
optimal balance of stats for you. Here are some things to
keep in mind...
Strength: High strength is vital for looting for two main
reasons. The most obvious is that you will be able to sustain
more damage and survive longer. But just as importantly, you
will be able to carry more loot. To determine how much you
can carry, simply multiply multiply your strength by 3.5 and
add 40. (ie; STR = 100...100 x 3.5 = 350...350 + 40 = 390...with
100 STR you can carry 390 stones worth of loot!) For the most
part, you will want to get your strength as close to 100 as
possible. This may require training some combat skills (like
wreslting or maces) initially and maybe dropping them later,
but it's worth any extra effort.
Intelligence: This will depend on the type of looter you
choose. If you want to be a tank mage, or use magic frequently,
you will want high intelligence.
Dexterity: High dexterity is perfect for the majority of
looters. Dexers will obviously choose high dexterity, as will
thieves and bards. It's also important if you use a lot of
hiding or stealth.
Below is a description of how various skills can be used
effectively in looting...
Hiding: This has got to be one of the best skills
to have as a looter, even if you can't afford to GM it. If
possible, get it up towards 90 or more for maximum benefit.
At this level you will be able to hide most times if not in
line of sight. You'll really want to practice your time with
this skill, being able to judge when you will be able to use
this skill again. When you master this, you will be able to
open a corpse, hide, grab a choice piece of loot, then hide
again immediately. Using perfect timing, you will also be
able to evade anti's by ducking around a corner and hiding,
tele-hiding, and being able to hide each time you are revealed.
You can also taunt them, then hide again before they can attack.
By far, this is one of the most fun and useful skills for
a looter! Other uses can include hiding in doorways, or tight
locations to block your victim (discussed more below in the
section on blocking), and hiding after you have lead a dangerous
critter near a potential victim. Know this skill well and
look for new and varying ways to use it. It can save your
life and earn you lots of gold!
Stealth: Used in conjunction with hiding, this skill
can be a lot of fun to use. After looting you can stealth
away while the anti-looters try vainly to reveal you or firefield
you. Meanwhile, you will be laughing into a tissue because
you are a dozen tiles away. Primarily, you will use this skill
for getaways and remaining hidden until you are blue again.
You can also use it to stealth up to a victim for a perfect
block, stealth up to a corpse to avoid critter entanglement,
and generally to just toy with anti-looters. If you GM this
skill you will be able to take 10 steps while hidden before
having to use the skill again. In AoS, they added Stealth
powerscrolls! If you manage to make it 120 in this skill,
I assume you'd be able to take uo to 12 steps, meaning by
the time you moved all those tiles, you'd be ready to use
the skill again. Perpetual hidden walking!
Detect Hidden: This one of the most hilarious skills
you can add to your arsenal. You will use this skill to reveal
hidden players when dangerous critters are near. For instance,
there are always players luring deadly monsters around, then
hiding so that it will attack others. Well, you can remain
hidden and use this skill to reveal them time and again, just
when they think they are safe! And they'll never know it's
you...too, too, too funny! You can also reveal other looters
who are gray to take the heat off you, or so that you can
loot them after the get killed and not need to go gray.
Stealing: Any thief can tell you how good this skill
(and it's sister, snooping) can be for a looter. You can steal
loot of critters while others fight them - especially critters
who looted their last victim! You can steal vital regs and
weapons off anti's to deter them from attacking you, or off
blocked victims to prevent them from escaping. There are so
many possibilities and so much potential with this skill!
Magery: Magery in some form is vital! You need to
be able to recall to your looting grounds, as well as to the
bank, even if you only have enough skill just to use a scroll.
If you're hitting dungeons, Night Sight can really brighten
things up. Using the teleport-hide trick can often save your
life as well. I will discuss the spells you can use for looting
in more detail later, but take your magery as high as you
can. Fizzling in tight situations is not acceptable!
Resisting Magic: Changed during the Age of Shadows
update, though everyone swears you still need this skill to
survive in magical combat. Decide for yourself.
Wrestling/Evaluate Intelligence/Anatomy: It is still
said that wrestling, in combination with Eval Int and Anatomy
effects how often your spells are interupted. So, if you plan
on casting a lot of spells while in close quarters with angry
anti's or critters, you'll want high wrestling so that your
chances of being interupted are lessened. Anatomy will also
help if you have the Healing skill, and Eval with give you
a slight damage bonus to your spells.
Melee Skills: If you want to fight back, or make
money fighting critters, grab one or more of these (along
with tactics). The new special weapon skills alone make you
want to GM them all.
Other: You can pick whatever skills you want. Some
good skills to look at depending on the type of looter you
play are: evaluate intelligence (at high levels you can see
how much mana a mage might have left, and also deal more damage
with your offensive spells), meditation (for faster mana rejuvenation),
healing (bandages can save your life time and again!), etc...whatever
you like. But watch how your skills effect your stats.
When preparing to go out for a night of looting, you want
to be well stocked, and yet not carry too much. You want to
free up as much weight to tote more loot to the bank. Also,
keep in mind that this is a dangerous profession, so you are
bound to die from time to time. Don't carry all of your Greater
Heal potions, or your best weapons and armor if you don't
want to risk losing them. And if you are out fighting critters,
but aren't prepared to loot, be careful if a corpse appears.
There's nothing worse than wasting an hour fighting critters
for gold and items only to lose it all, and a phat lewt to
some anti's because you were unprepared! Always remember that
whatever you are holding when you are out looting (including
previous loots) is in danger of being lost. Loot safe and
you'll be richer, and a lot less frustrated!
Armor: Since AoS, armor is now a must for survival.
Where you are looting will determine what to where. Enjoy
looting in the Fire Dungeon? Make sure you wear armor with
high fire resist. If you're going to PvM while you wait for
looting opportunities, you may want to wear some gold armor
which will boost your luck making the monster loot a bit more
desireable. Having high physical resist is also a must for
when the anti-looters decide it's time to Noto.
Potions: Always carry a variety of potions! Greater
heals are vital and can save your life in tough situations.
How many you carry will depend on how often you bank. Keep
track of how many you use so that you aren't caught short
in a pinch. Don't carry so many that it hurts to lose them
if you die. Total refresh can help a lot if a damned anti
is whacking away your stamina. It also helps if YOU get blocked
- chug it and run through the offending blocker. Carry a couple
of these at all times. Poison is now a big deal within UO,
so always have a few Greater Cures on hand to rid yourself
of any toxins you come in contact with. You MUST carry at
least two strength potions for those wonderful ocassions when
you are overloaded with loot. Chugging this (or using the
spell) will keep you from being overloaded long enough to
make your escape and trip to the bank. Dungeon looters should
carry some night sight potions to use in a pinch. Depending
on your looting style, you may also use agility and explosion
Reagents: How many and what regeants you carry is
up to you. Be sure to carry enough recall, teleport and heal
regs. Invisibility and night sight regs are important too.
If you are new, or have little magery skill, carry less than
20 of each that you need. If you are a more experienced mage,
carry as many as you feel comfortable with. Regs can always
be replaced, but it's a pain to die with 200 of each on you.
Also, keep in mind how many you should make while looting.
You'll learn this through experience and knowing your looting
Runebooks: I would have to say that this is perhaps
the most essential piece of equipment to have. (Carry more
than one if necessary - I carry 15!) It will enable you to
carry runes to your different looting grounds, different locations
within each looting area, and your house and bank - and if
you die, you won't lose them! Also, if you die and can't get
any regs to recall out, you can use the charges in your book
to get you to a bank so that you can get re-equipped and return
to looting as quickly as possible. Be sure to check creature
corpses for recall scrolls and keep the charges in your book
at maximum. Running out of regs, or having a theif steal your
black pearl, will not be such a worry if you do this.
Bags of Sending: A fairly new item, these have saved
me valuable time on many occasions. Recieved as a reward for
doing a Solen quest, these babies will magically teleport
items from your backpack directly to your bank box! It's perfect
for that situation when you're overloaded, grey, and being
surrounded by Anti-Looters, or when you're already overloaded
and there are still corpses to be had! Anything can be sent
through the bag with the exception of containers. Though,
keep in mind that the bag has a limited number of charges.
Each use consumes one charge and the Bag can be recharged
with Powder of Translocation.
Magic Rings/Bracelets: Since AoS made the game more
item based than skill based, magical bonuses started popping
up on rings and bracelets which are commonly found as monster
loot. Some aren't worth looking at twice, some are overlooked
completely, and some are downright godlike. These little items
can really help you get the jump on other looters, and help
you survive in tough situations. Some of the better bonuses
include Enhance Potions %: which is perfect for when you're
down to 5 hp and you have only one greater heal left, Night
Sight: No more worrying about the lights going out in the
dungeons at inopportune times, and Spell Damage Increase %.
Others have attributes which will raise your strength, intelligence,
or dexterity, and many have bonuses to certain skills while
worn. This is where the huge advantage comes in. Say you're
training stealth. Your skill level is 75. Pop on a +7 Stealth
ring, and a +8 stealth bracelet and your seven steps just
turned into nine!
Other skills this becomes extremely useful for includes Magery,
Provocation, Healing, and Meditation. Just be sure if you
come across a really nice item that you use Item Insurance
on it so you don't lose it to a nasty anti-looter. And that
leads us to...
Item Insurance: So it isn't really equipment, but
it's worth mentioning. While Item Insurance can be a looter's
worst enemy, we can also profit greatly from it. By single
clicking your player you can toggle insurance on items. When
you die, 750 gold for each insured item will be taken from
your bank box, but when you rez, you'll still have those items.
This works well if you're deep in a dungeon, just picked up
that awesome weapon with killer bonuses, but Ancient Wyrms
have surrounded you, leaving little chance for escaping alive.
Simply insure, and throw yourself to the wolves...er...wyrms.
Keep in mind you can insure up to 11 items!
Savage Paint/Orc Mask: If you plan to be looting
in locations containing Savages or Orcs, be sure to grab the
corresponding item. Wearing these will make you invisible
to the critters. Let them make the kill, and you take the
loot. Savage paint is made from tribal berries by GM Chefs,
and the Masks of Orcish Kin can be found as loot on savages
and orcs. A couple of notes on these items: When wearing these
items, be sure not to attack the type of creature you are
pretending to be. Your item will explode causing around 50
points of damage, and the critters will then target you! Also,
when wearing the orc mask, Ettins will still attack you, so
be prepared for that.
Supplies: Other supplies will include some food
for replenishing stamina and keeping your character happy,
an extra pack or two for organizing your loot, trapped pouches
for escaping paralyze (though you will recieve damage!), weapons
(if used), and maybe a book with your signature to leave on
your victim's corpse or hand to them personally. Again, carry
what you need, but don't weigh yourself down needlessly.
Do It With Style
If you're gonna loot, you have to do it with style! This
is the moto that the Galads have tried to live by, and I think
all of LuT have adopted this as well. If you're gonna loot
with style, why not do it Galad-style? As discussed in the
first section, our style is largely based on swashbuckling
heroes and pirates, with an extra dash of comedy thrown in.
You can also get a good sense of our style by reviewing the
screenshot episodes and classic pics. However, I will try
to condense our style into this section as closely as I can.
Obviously, one of the major components that make up our style
is a good sense of humor. We always try to share some humor
with everyone we meet online, even our victims. On the other
hand, we do not needlessly mock our victims. As pointed out
by a fan of ours, we are most often very polite when confronted
about our actions, and especially to our victims. Some times
this infuriates them more, which can bring added joy. Other
times, they appreciate not being labeled a newbie who got
owned. A simple rule of thumb is: When in doubt, lol. You'll
also notice that we try to use old english as often as possible,
so we do in fact roleplay. However, roleplaying a looter brings
a lot of gaming pleasure. And we enjoy sharing our experiences
with our fans, via this site.
While we don't insult people outrightly, we do mock our victims
- those with attitudes all the more! Wearing your victim's
clothes or armor can get a very funny response, indeed! It's
a fine line that we waver on constantly: we'll block someone
so that they die, and yet res a ghost elsewhere; we'll give
a victim back some of their loot on ocassion, or else loot
them clean and parade around in their clothes. You need to
try to balance your bad deeds with good deeds wherever possible.
That makes you a partial hero...a heroic villain. The best
There are a couple of other rules that we follow as well.
One, we try to be very social with people, even those who
are out to kill us. If you are a mute stick-in-the-mud, you
are a dull character, and won't be having as much fun as you
really can. We also try to befriend fellow miscreants where
possible. Working as a team can reap rich rewards. There is
also always a bit of a rivalry between guildmates when we
loot: who can outloot the other. This little bit of friendly
competition will hone your skills, enabling you to outloot
less experienced, would-be looters. On ocassion, we may be
generous enough to return some loot to a victim, or give away
loot to newbies or players who really had a bad break, but
we NEVER return highly valuable items! Powerful weapons and
Gold goes to the bank or a vendor, unless you're swimming
in it! I ocassionally cough up 5 or less recall regs to a
victim so that they can get back in action. After all, every
well-equipped player is potential income - always remember
that! And when you are looting, use your time effectively.
Don't get into a verbal fight with lamers who have nothing
better to do. We always have something better to do - get
There is much more that encompasses our looting style, such
as our individual personalities. Do your best to stay true
to your character, be as professional as possible because
looting is a profitable business, and always be polite and
in good humor. This type of character attracts other people,
even if you are a rogue. Most of all, have fun!
As I describe blocking, remember a few things: blocking is
not the nicest thing to do to people, and you will not make
any friends doing it; blocking is simply a means to an end,
a way to speed up your opportunities to loot; blocking is
not necessary to looting if you don't feel comfortable with
it, but it can yield great rewards; don't bother blocking
newbies! That said, let me get into some blocking essentials.
In order to block effectively, you have to look for situations
where you can block effectively. Things to look for are: players
who are getting low on health or fighting vicious critters,
a player who has a critter unexpectedly spawn near him or
who gets attacked by multiple critters at once, small spaces
- one tile are the best - like doorways, bridges, etc. If
you play your cards right, you can create your own opportunities
for looting when things are slow.
For effective blocking, you'll want to be hidden or invisible.
This accomplishes several things: first, if the player doesn't
know if you are there, there is more of a chance of them trying
to run over your; second, if the player dies at your feet,
the critter will not immediately attack you. It is sometimes
wise to be mounted when you are blocking. Then if there are
no other players for the critter to attack and it won't leave
the corpse, you can dismount while still hidden and sacrifice
your mount. While the critter is busy fighting, you can quickly
loot the corpse and begin your escape. There's nothing worse
than missing a loot because you have to outrun the critter
that killed your victim!
Another option is to cast agility on the player as they approach
you before hiding. This will increase their dexterity, thereby
they will not be at full stamina and will not be able to push
through you. And since it is a helpful spell, you won't go
gray for using it.
Other than the typical blocking, there is also boxing. This
is when a person can only escape from a critter from one side,
either because they are surrounded, or they are up against
a wall. You will fill in their only way out and hide as usual.
Alternately, if you have a partner, you can work together
to box someone in from two sides. If they happen to escape,
just emote a smiley face or say: "Doh!" to lighten
the mood, and hopefully they will laugh it off instead of
Unfortunately, since blocking is a widely used tactics by
villains everywhere, many people get wise to it quickly. So
in some cases, you will have to block on-the-fly. One way
to do this is to criss-cross in front of a player fleeing
a critter, killing their stamina, even hiding in front of
them. Having a mount makes this even more effective. If they
escape, start casting Greater Heal and yell: "Lag!"
They may believe you, or they may just laugh at your failed
attempt. But it's funny either way! You can also wait until
the last minute and then tele-hide in front of them to block.
The final method is blocking by proxy, using spells such
as Wall of Stone and Energy Field. Wall of stone can be especially
effective since you can quickly wall someone in with quick,
successive casts. You have several advantages using this method:
you can block far more than one single tile; you can block
from a safe distance from the critters, in case things go
wrong; even with full stamina, players can't push through
these spells. Make sure to practice to get your timing right
and get used to placing the wall or field in the proper direction,
since it is based on the way you are facing. The more you
practice, the better you can employ this method.
Whichever method you use, always be on the lookout for opportunities,
unless you are already overloaded. Being too greedy can get
you killed as well. Keep track of who you've looted, so you
don't waste effort on someone who is empty-handed. Be aware
that people can get quite upset if you block them, so try
to make a joke out of the situation. If they are screaming
for you to move, simply come back with something funny, like:
"Nay, unless ye hand over all of thy belongings!"
or "Damn, I'm stuck!" or wait until they die and
say: "Doh! Lost conn!" Be sure to hide right after.
This can bring you lots of laughs, set you up for some nice
screenshots and establish your style.
Spells of the Trade
Here is a list of some of the best spells that you can use
while looting, not including offensive spells. There may be
some ways to use these spells that you've never considered
Incognito: This spell temporarily changes your name
and appearance and can be useful when anti's are hellbent
on killing you even when you are blue. Be sure to change your
clothing as well.
Teleport: This skill is great for escapes, like
in locations where you can teleport onto and off of hills,
or across water or lava. The best use of this skill is the
tele-hide trick, which I will outline in the Tips and Tricks
section. It's also handy when someone is trying to block you!
Invisibility: Obviously if you don't have hiding,
or failed an attempt, or can't get out of line of sight with
your attacker, then invisibility is essential. It's a handy
spell to get off when you're toe to toe with a poison elemental
in the exploding mushroom room!
Paralyze: Mostly to keep attackers, human and critter,
Strength: If you are overloaded, casting strength
on yourself will allow you to tote more weight and avoid possible
catastrophy when you run out of stamina from carryin too much!
Telekinesis: This can be a handy spell for checking
the loot on a corpse before venturing into a dangerous location.
From safe distance, you can cast telekinesis on a corpse to
open it to see if there's anything on it worth getting. It
is also handy for strange situations like when a corpse is
somehow on top of something and you can't loot it normally.
If you run into strange situations when looting, keep this
spell in mind. It's also perfect for opening doors from a
distance to let critters get at your victims!
Wall of Stone/Energy Field: These spells are great
for blocking people to their doom, as well as creating a safe
cushion between you and your attacker. Wall of stone uses
far less mana and takes less time to cast, making multiple
uses possible. Energy field (a level 7 spell) is less efficient,
but lasts far longer. The situation will dictate which one
Magic Lock/Unlock: These are two spells that are
often overlooked. Magic lock can be used in dungeons to lock
doors on players who are losing to a critter and trying to
make a run for it. It is especially effective against warriors
who can't cast a heal to save their life. Unlock is good for
magically locked doors, whether to help you make an escape,
or to unleash a dangerous critter who can't get at another
player. Make sure you hide near the door so you can open and
close the door while hidden. I generally make it a policy
to help critters out whenever I can! ^^
Protection: While under the effects of the protection
spell, your castings will not be interrupted by a critter
or some pesky anti-looter beating on you. The only downside
to this spell is that after casting this spell upon yourself,
your Resist will be cut in half. Cast this spell on yourself
again to remove its effects.
Harm: This is a spell I like to use when someone
has paralyzed a vicious critter (like a poison elemental)
and think that they are safe. Hit the critter with harm, releasing
it from paralyzation and follow up with a wall of stone to
trap your unsuspecting victim. But be ready to run in case
the critter turns on you!
Others: Some other important spells to keep at your
fingertips are night sight, recall, heal/greater heal, and
Since the life of a looter is a dangerous one, you must always
consider your survival before you begin to work each night.
Remember, even nice guys will attack a gray on sight, even
if you turned gray by accident. Hence, you must be ready to
go into "hunted" mode at all times. When you are
hunted you are not fighting back, especially if a posse is
after you. Looting is not the same as PvP, with it's 'rules'
and 'honor'. This is survive to keep your loot at all costs!
You are out there to make money, and dying trying to prove
you are a badass only slows down your profits while you go
and get ressed, re-equip, etc. It's a waste of time for the
So here are a few tips for survival, whether you are new
to looting or a veteran...
1. Be well equipped. The section on equipment describes the
best way to do this. Having that extra greater heal may save
your life, but it can often give you an extra few seconds
to grab some more loot off a corpse before you make your escape.
2. Avoid critters! Always use hiding and invisibility to
avoid being targeted by critters. There's nothing worse than
looting a body only to be ganked by critters, and never knowing
what was in the heavy-ass pack you grabbed!
3. If possible, always ride a mount. This gives you several
advantages: you will have greater stamina to push through
people; you will be harder for others to push through; it
can put more distance between you and the anti-looters; if
things get hairy, dismount and yell: "all guard me"
for a distraction while you continue your escape. (PS - Give
your horse a good name, even the same name as you to potentially
add to an anti-looter's confusion.)
4. Try to loot in a party of trusted friends or guildmates.
This way, if you die (gray or blue) they can grab your stuff
for you without being flagged. Also, you can coordinate your
efforts better because you can chat even with each other,
even if you are on different facets, or hidden/invisible.
5. Be good at running from people. Often the most fun of
looting is the chase, so practice it in newbie locations to
perfect it. Remember that outdoor locations are ideal for
escaping, since there is so much more room to move. Use your
area to your advantage: hide under the cover of a mountain,
making it hard for people to reveal you; teleport onto, and
off of, buildings (like the Keep); run around a corner in
a dungeon to hide. Be sure to backtrack if someone flies by
you while you are hidden. The more you practice, the more
fun you will have, and the more loot you will tote to the
Tips and Tricks
Here are some of the other tricks I use to get the most loot
1. The teleport-hide trick. This is a great way to escape
critters and anti-looters alike. Practice it on your own first,
then when a cheesy critter, like a mongbat, is attacking you.
What you need to do is cast teleport and target a location
out of the critter's line of sight - preferably behind them.
As soon as you have targeted the ground, hide. You will seem
to disappear into a puff of smoke. I have my teleport and
hide macro keys side by side for quick acccess. Also, practice
it in your looting ground before you actually need to use
it. Some areas, like the fire elemental room in Deceit, have
strange areas where you can't target to teleport. This once
again comes down to knowing your territory well. All I can
say is to practice this trick and you can make some daring
2. What to loot. Before you make a grab for a pack, try to
take the time to single-click on the items in the corpse.
If you are hidden and have time, check it out thoroughly.
Click on bags, packs and pouches. Look for number of items
(8 usually indicates regs) and number of stones - the heavier
the better. Click on piles of gold to see how large it is.
Basically, you must quicly prioritize what you want, then
strike and hit the most valuable items first. Later on, when
you are going through your loot, see if those packs carried
what you thought. Through much practice and analysis, you'll
soon be able to quickly determine the most valuable items
and outloot the best of them. If you don't have the time to
pick through everything (perhaps due to other looters in the
vicinity), grab the most attractive looking packs first. Look
carefully because corners of packs could be sticking out under
cloth or such. Practice, practice, practice and you'll continue
to get better and faster.
3. Hiding! It's no trick, but it's essential for maximum
escapes. Learn this skill thoroughly. Perfect your timing
and get a sense of how long it is between using the skill
the second time. This can save you when you are revealed by
angry mages as you hide before they attack. You can also perfect
the hide-loot-hide-loot trick, where you grab an item, hide,
wait until you can use the skill again, grab another item,
hide, etc. I don't think you can have more fun looting unless
you can stealth as well!
4. The pass-off loot. In order to pull this off, you have
to work as a team. The best thing to do is to use the party
system, so that you can send messages each other to coordinate
your efforts - even while hidden and invisible. Now, the idea
of this loot is to grab the loot, then immediately pass it
to your buddy. He'll remain blue, but still have the loot,
in case an anti succeeds in killing you. The one to go gray
can even be naked, if you don't mind sacrificing yourself.
You used to be able to loot stuff and put it directly into
a trade window, until OSI squashed that.
Third Party Programs
I've included this section since I believe that you may as
well use every tool at your disposal, including third party
Ultima Online Assist: A superior program.
You can get more information at the UO
Ultima Online Screenshot Utility: Many have
asked us what we use to capture our screenshots for our episodes.
Well this is it, the UO
Screenshot Utility! It's probably the best screenshot
utility out there. Lets you take pics quickly and automatically
saves them as JPEGs to avoid the hassle of pasting them into
a separate program to save them.
Davina's GGS Timer: Since skill gain in
UO is currently based on the Guaranteed Gain System, this
handy utility will track your skills and let you know when
you're ready to successfully gain. It also has timers for
criminal flags, escorts, and corpse decay. The program is
free but requires UOA to run. You can find it at the Tanis
All in all, to be a great looter, you have to have a great
attitude, great image, and great knowledge of the game's mechanics.
Know how players and critters respond and react, and how to
escape anti-looters. I advise you to print this guide out
and read it over several times. Maybe even try putting it
under your pillow while you sleep or having your friends quiz
you on it. But most importantly, have fun, and Happy Looting!
Brought to you by Good Galad, Neutral Galad & Evil
of the Looter's Lair website