Pure treasure hunter...the words seem to conjure an image of weakness, or an inability to defend yourself. This is not necessarily the case. Remember, a pure treasure hunter merely removes the trap on his own, when it's feasible. Cartography, lockpicking, detect hidden, remove trap, (maybe) mining...that leaves you with 200-300 points of skills to learn. That's enough for magery or barding, which are excellent for use in treasure hunts.
EVERYONE has enough magery to Recall. If you take only a few more points, you have the ability to cast Blade Spirits, which is one of the most useful spells to have on a treasure hunt. Take a bit more, and you can cast Energy Bolt. A little more, and you can Gate your clients wherever you need to go. More, and you can Resurrect them. You can take it as high as you want.
On a treasure hunt, I mainly find myself in a support role. You'll find that they are better equipped to take on the spawn than you ever will be...so as long as you keep them healed, the hunt will be fine. There's nothing dishonorable or cowardly in keeping your clients alive; I make that my top priority in hunts. Remember, in general, you won't be able to dish out huge amounts of damage. Leave that to your clients.
If you choose barding, then you're working just as any other bard treasure hunter would. Sphyr of Lake Superior wrote an excellent essay on that; you can find it invis trick to stay alive, and the brave soul who accompanied you leads the monsters back to the boat, where he hops on the open plank, and your team starts blasting the baddies. You can recall onto the boat from your master key...make sure your team stays off the space to the south of the mast, whichever side south might be on.
This not only works for the original guardian spawn, but for the loot spawns as well. If you and your team need a safe place to take care of something dangerous, the boat is an excellent way to do that.
Make sure you have an item of invisibility ready. As you're digging up the chest, you'll hear 13 mining sounds. Drag the item over your paperdoll, and right as you hear the 13th sound, equip it. You'll be invisible, and the monsters won't attack you. If you're invisible for too long, though, you'll drain charges on your item, so as soon as the monsters are busy, take off the item and hide.
This also works with the invisibility spell and the hiding skill, but it is more risky. There is always a chance of failure with hiding, or fizzling with casting.
|