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May 2010

[News] The Jigsaw Games! Part three and four!
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Posted on Monday, May 31, 2010, 9:52 PM EDT by Frarc (Drachenfels)
The Jigsaw Games! Part Three and four. Game Three. The Race. For game three Jigsaw took the players to south of Moonglow. He had told that everyone who wanted to join this game had to bring a boat.They could only wonder what strange game Jigsaw would come up this time. At the coast Jigsaw started to explain the rules of this game. Everyone had to sail from here to the most north side of Fire island.There would Jigsaw wait. But somewhere halfway Moonglow and fire island Jigsaw had a boat. In the hold of the boat the players had to take out a book and then sail further to the North side of fire island. They had all one hour time to get the book and make it to Jigsaw.When three made it within the hour another ingredient for the cure would be revealed. Jigsaw gave the starting signal and everyone started the race. It took 25 Minutes before the first players found Jigsaw boat with the books they needed. The clock was ticking! Jigsaw waited at the north side of fire island. After 40 minutes the first boat arrived. And 5 minutes before the end three gamers made it with the books. And as promised Jigsaw revealed the second ingredient to cure there friend!The second ingredients are ten vials of dragon blood. Game Four. Champions!. Another day gone by and Jigsaw was back in Drachental at the Marktplatz.He warned everyone that this game would require teamwork. And only the best fighters would be good enough to win this game. The game would be played at the champions altar on the Tokuno island. This game sounded easy enough for the ones who been here before. Jigsaw games have a time limit and this time was no difference.They had 1,5 hour time to defeat this champion two times. Full of confident the players went to fight against the spawn. A lot of bugs been squashed in the first minutes. Things can get messy! But the first champion took a lot longer then expected. Only after a hour the first champion was defeated.Jigsaw kept a close eye on the game. Making sure his rules are followed. But it took so long to defeat the first champion. It seemed impossible to defeat a second one in the next 30 minutes. And if things could not get worse the second champion spawn took very long to appear.Jigsaw understood that it would be impossible and said they would get 15 minutes bonus to defeat the second champion.Everyone knew that the second champion had to be killed a lot faster then the first one. The gamers called in some extra f
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Stratics Presents the 122nd House of Commons Chat
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Posted on Monday, May 31, 2010, 11:43 AM EDT by Andrasta (CommunityNews)
House of Commons Stratics IRC and UO Stratics proudly announce Ultima Online House of Commons. HoC is scheduled for Thursday June 3rd, 7 pm EST. Please join us in the #straticshoc channel on the Stratics IRC network for another great hour of questions and answers with the UO team! The HoC Topic of this week will be: Open Discussion You can connect to one of our IRC servers through the use of your favorite IRC client or you can visit our downloads section to choose a client. Connect to irc.stratics.com port 6668 or choose a server listed below that is closest to you: stratics.frws.com USA - Colorado 6667 6668 7000 irc.glowfish.de EU - Germany 6667 6668 irc.us.glowfish.de USA - Missouri 6667 6668 irc.gamers-irc.org USA - Colorado 6667 6668 7000 Once connected, join the #straticshoc channel and you'll be able to submit your questions to the assigned question taker. You can also join us any time in #ultima-online on Stratics IRC for general chat about the best MMO ever - Ultima Online! Newer readers that have not taken part before can find instructions and some information on the House of Commons below. House of Commons: http://uohoc.stratics.com/intro.shtml http://uohoc.stratics.com/questions.shtml http://uohoc.stratics.com/hocjavairc.shtml IRC: http://chat.stratics.com/ More...
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UPDATED May 30th ~ A Very-Very Special Non-Event!
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Posted on Monday, May 31, 2010, 6:23 AM EDT by Andrasta (Atlantic)
Official Very-Very Special Non-Event Update [May 30, 2010] New Event Center on the Step of the First Church of Candy, just to the east of the Red & Purple Mini Mall. A NEW Mailbox has been placed, just for you! Submit a rune in the mailbox. … then Please PM me on this system: (Copy and Fill this out…) Participants must provide: 1. The name of their house normally. 2. How this house normally functions. (Be it your residence or a mall, whatever.) 3. What the special theme is for this event decoration. 4. The theme’s name. 5. Location. (Tram, Malas, whatever). 6. Submit a picture! PROVIDE a URL so we can submit in an official area. Also, at the Event Center will be a runebook with all submissions, along with runebooks that will be located at Goodman’s and Mystic Gardens. Update on live event by Hawk of Atlantic: Event Date June 16th.
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Talisman of Humanity ~ Sunday May 30th, 8:00 pm EST
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Posted on Monday, May 31, 2010, 5:55 AM EDT by Andrasta (Atlantic)
Talisman of Humanity Written by Nestor Sunday, 30 May 2010 Seth has received the following report on the increased Orcish activity: Rigor by Yorick of Yew An unusually cunning Orc named Rigor has risen to lead his clan. Rigor bears a secret of having a human grandmother who had been a slave in an Orc mining camp. Rigor hated the fact that his blood was part human. He knew he was different then the other orcs, he could reason and think beyond most orc's capabilities. Rigor discovered that some humans could pose as orcs; he thought surely there must be a way that he could pass for human. Rigor heard a rumor of a Talisman that would allow an Orc of mixed blood to pass as human. He would seek this talisman so that he could pass among the humans. He would get close to their weak queen and take out the vengeance of the all the Orcs! Rigor has incensed his fellow Orcs making them more aggressive and stronger. There is also a tale that Rigor has gained the knowledge to turn tame pets wild! Seth has requested that all those that dare meet in Cove at Sunday, May 30, 8:00 PM EST. The Cove Militia will find this threat and deal with it!
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Late, But Not Forgotten
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Posted on Sunday, May 30, 2010, 9:08 PM EDT by Petra Fyde (CommunityNews)


Ultima Online Stratics Weekly Announcement:





Events overtook us somewhat this week, but our weekly update is not forgotten, merely a little late.

New and Updated: Tips for the new Treasure Hunter, thank you Dreadlord Lestat

The restoration of Treasure Hunters of Britannia continues. THB guild info has been restored to the menu listing, rosters updated as best I can from uo.com guilds.

More info on that is obviously needed, I look forward to hearing from you .
Both application forms (Join and Shard guildmaster) have been updated and tested. They are working.

Work has begun on updating Public Rune Libraries, contributions to this and the public lockpick training facilities are welcome

We are still in need of:- Images of Mistral and Tempest. Data for those two, Grim and Flurry
Input from keen treasure hunters and current or previous members of THB. If you have anything to tell us please visit the UO Fishing and Treasure Hunting Forum



To contribute information please email to: [email protected], [email protected], or you can just send a pm to Petra Fyde.

Thank you.


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[EM News] Event Postponed to Monday
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Posted on Sunday, May 30, 2010, 7:20 PM EDT by Brytt (Baja)
From the Baja EM Website:

The beginning of the quest for finding the next map fragment is unfortunately being pushed back to Monday 9 PM PST due to technical reasons. You will have several days to finish this quest and it is not necessary to be present for the beginning. So, need not worry if you cannot make it tomorrow.

Thankye, Seppo!
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No Zoo Taming Hour This Week
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Posted on Sunday, May 30, 2010, 3:55 PM EDT by Brytt (Baja)
due to the Memorial Day Weekend.

The next one will be on Sunday, June 6th at 8:00 PM PST (11 PM EST)

WildStar

Thankye, Wildstar.
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Best Shot in the Realm, Tonight
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Posted on Sunday, May 30, 2010, 6:12 AM EDT by Brytt (Baja)
"May's Best Shot in the Realm will be held on Saturday, May 29th at Skara Brae Fairgrounds starting at 8:30 p.m. Pacific time (9:30 Mountain, 10:30 Central, 11:30 Eastern)."

Richard Lionhart asked me to pass on that he will be unable to attend this month's competition due to an unfortunate scheduling conflict and wishes all of the competitor's good luck tonight.

WildStar

Thankye, WildStar.
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Scarlet Von Trisnic Strikes Again!
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Posted on Sunday, May 30, 2010, 12:27 AM EDT by Morpheus Mardox (Chesapeake)
                                             
                                                                        Von Trisnic Strikes Again!         The biweekly meeting of the leadership of the various player run cities and towns of Chesapeake took a frightening turn this past Wednesday as a perpetual plot unfolded well into the night. The nights meet filled with politics and projects new and old was thought to have a pleasant and welcome service from would be waitstaff serving food and ale. Several banquet servers mulled about the room taking care of attendees. As the meeting drew near its end however, sinister actions would soon take place.

                                

        In a cloud of narcotic confusion, the chambers quickly filled incapacitating those therein as a magical portal pierced the room allowing those loyal to chaos to abduct the Royal Ambassador Talia Zodok! Chaos ensued as Royal Guards struggled in vain to protect the Ambassador.

                         

        Beleaguered and woozy from the effects of the gas several managed to reach the portal Scarlet Von Trisnic and her minions escaped through. The portal led those brave warriors to the Brigand Camp north of Gyldenfeld, where Talia was shackeled like a criminal. The walls protected and gates magically sealed, none could break it's barriers.

                

                                      
       With forces loyal to throne mounting in the area, Von Trisnic soon summoned forces of her own to wage war against those who would see her plan foiled. Skirmishes ensued with Royal forces winning the fight until Von Trisnic herself leveled the field transforming into the most horrific beast this reporter has bore witness to since the coming of the Crimson Dragon.  Upon  it's arrival, the Queen's loyal subjects would soon flee to Britain where Commander Drake Foxx was spotted and assessed the situation.

                                                      

       What conieving plot does Scarlet Von Trisnic unfold for us now? Only time will tell. In the meantime, those responsible for helping the evil Von Trisnic will surely been hunted, like the foul mindless minions they are. Justice will surely be swift and without prejudice. This reporter remembers merely a few of those involved, the narcotic gas strong and potent on my memory. Stay tuned for further reports!

              

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Memorial Day
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Posted on Saturday, May 29, 2010, 9:26 PM EDT by Stupid Miner (GeneralNews)


Posted to uoherald.com




Memorial Day

James Nichols 28 May 2010 16:46:50


It’s Memorial Day weekend in the United States - a time to remember those who served in the military and those who continue to do so each day. We’re proud of our veterans and servicemen and women; many of whom are our colleagues, customers, friends and family.

From all of us at Mythic, we thank those who have served.
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Welcome to Publish 66!
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Posted on Saturday, May 29, 2010, 9:24 PM EDT by Stupid Miner (GeneralNews)


Posted to uoherald.com




Welcome to Publish 66!

James Nichols 27 May 2010 11:45:21 EST



Greetings!

Welcome to Publish 66, below are the changes that have now gone live to all servers world-wide. We hope you enjoy them!


Publish 66 Notes
Weapon Conversions from Human to Gargoyle Added:

* Gargish Lance
* Gargish Axe
* Gargish Bardiche
* Gargish Bone Harvester
* Gargish Butcher Knife
* Gargish Cleaver
* Gargish Daisho
* Gargish Katana
* Gargish Kryss
* Gargish Maul
* Gargish Pike
* Gargish Scythe
* Gargish Gnarled Staff
* Gargish Tekagi
* Gargish Tessen
* Gargish Wark Fork
* Gargish War Hammer
* Gargish Battle Axe

Bard Mastery System – NPC’s can be found in the Music Conservatory in Fel and Tram

* Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be based on the players’ skill in the associated area, but will NOT affect the current way the skill is used nor how the players interact with that skill.

Choosing / Obtaining a mastery:

* Players will perform a quest obtainable from the quest givers in the Music Conservatory.
* Players will be rewarded upon quest completion with a Spellbook containing the mastery abilities.

Mastery ability initiation.

* Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs.

Mastery abilities:

* Party must remain within range of the Bard to remain under the spellsong effects.
* Bards may be interrupted when they receive damage while using their abilities.
* A bard may only have one ability in effect at a time.
* Abilities do not stack with themselves.
* All abilities require upkeep dependent on how many are being affected by the ability.
* Abilities will not check for Criminal flagging, so beware of your Party members.

Provocation: Title Exhilarator

(These will be considered beneficial actions)

*Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based)

*Invigorate: Party Hit Points increased by up to 20, Party healed for 7-16 dmg every 4 seconds. (Provocation Based). Party Strength, Dex, Int ,Increased by Up to 8.

Peacemaking: Title Galvanizer

(These will be considered beneficial actions)

*Resilience: Poison resistance increase(not the stat), Mortal, Bleed, Curse effect Durations decreased, Hp regen bonus 2-8, mana regen bonus 2-8, stamina regen bonus 2-8.

*Preservance: Party Defense Chance increased by up to 16%, Damage reduced by up to 16%. Casting focus bonus 1-4%

Discordance: Title Desponder

(These will be considered aggressive/negative actions)

*Tribulation: Target Hit Chance reduced by up to 32%, Spell Damaged reduced by 32% , Damage Taken can trigger additional damage between 20-60% of the damage taken as physical once per second. (Discordance Based) (Chance to Trigger damage Musicianship Based)

*Despair: Target Strength Reduced by up to 32, 20 – 60 Damage (Physical), every 2 seconds.

Player Memorials

There are two ways to set up a player memorial, players can engrave 6 styles of headstones found at the prime evil liche encounter. These headstones can be engraved with the Statuette Engraving tool and locked down in your houses for a private memorial, or you can ask your EM to place a more public type memorial for your guild or shard to remember our friends that have passed away.
Swamp Dragon Barding Armor

* Modified swampdragon armor so that it reflects the effects of player armor.
* It now gives the dragon bonuses as if it were 5 pieces of plate armor.
* If it is crafted exceptionally, then +5 is added to all resists
* If it is crafted with special materials, then the appropriate resists are added.
* The amount of armor points available now show in the mouse over tool tip.
* This change will not update exsisting armor on your dragon, but old deeds will be updated.
* Riding an armored swamp dragon now blocks active meditation.
* When the armor is removed, resists go back to what they would be without armor.

Advanced Character Templates

We have increased and updated our Advanced Character Templates, below are the ones that have been added
Mystic Artificer

* 85 Mysticism
* 85 Imbuing
* 85 Resist Spells
* 70 Meditation
* 70 Inscription
* 80 Strength
* 35 Dexterity
* 110 Intelligence

Driven Mystic

* 85 Mysticism
* 85 Focus
* 85 Resist Spells
* 70 Meditation
* 70 Inscription
* 80 Strength
* 35 Dexterity
* 110 Intelligence

Blade Weaver

* 85 Throwing
* 85 Tactics
* 85 Anatomy
* 70 Healing
* 70 Resist Spells
* 110 Strength
* 80 Dexterity
* 25 Intelligence

Artificer

* 85 Imbuing
* 85 Item Id
* 85 Tinkering
* 70 Mining
* 70 Magery
* 90 Strength
* 50 Dexterity
* 85 Intelligence

Carpenter

* 85 Carpentry
* 85 Fletching
* 85 Lumberjack
* 70 Tinkering
* 70 Magery
* 90 Strength
* 85 Dexterity
* 50 Intelligence

Alchemist/Cook

* 85 Cooking
* 85 Fishing
* 85 Alchemy
* 70 Magery
* 70 Tinkering
* 90 Strength
* 85 Dexterity
* 50 Intelligence

New Craftables


* Deer Masks
* Orc Masks
* Tribal Masks
* Bear Masks
* Orc Helm
* Black Staffs

Dawns Music Box

* Added a gump to allow players to arrange their songs in their music boxes
* The drop rate of these gears
* We have added new SA Music

Throwing Changes


* Close Quarters Combat: A player’s dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty.
* Shield Penalties: Player’s with no skill points in the Parry Skill will now have a minimum chance to hit.

Community Collection Improvements

* Community Collections now accept commodity deeds
* Community Collections interface now shows quantities of donatables being carried by the player
* Community Collections now allows donation by targeting a container
o Select the new “Donate a Container” option on the Community Collection interface
o Target a container that is in the top level of the character’s backpack
o New interface displays donatable contents of the container and asks for confirmation
o On confirmation, entire contents of the container are donated at once

Commodity Deed Improvements

* Commodity Deeds now work on most stackables, with some exceptions:
o Ore
o Faction Items
o Certain types of legacy items
* Commodity Deeds now show their contents in the item name
o E.g. “Commodity Deed Worth 1000 Greater Heal Potion”

Bug Fixes

* Fixed the delay in the runebook, you no longer have to wait for them to recharge
* Necromancy Spellbooks can now be inscribed with Spirit Speak instead of Evaluate Intelligence. (The current books will be left as is)
* The crafted Mysticism spellbooks offer Eval Int as a possible +skill instead of + Focus.
* The Blacksmith/Tailor/etc shops in Ter Mur will now count as craft shops for the use of Repair Deeds
* There is now an SA Entitlement check for the gargish Vet Rewards.
* A large number of animated items with animations should no longer flicker at a constant rate
* Renowned mobs should no longer spawn in Ilshenar
* If the help stuck feature is used in any Champion Spawn dungeon region any cursed items NOT equipped will fall to the player’s feet.
* Some issues with housing customization arch tiles have been changed to passable. There were 4 Archway tiles that you could not pass thru when placed in your house.
* The Maple Tree will display its name when highlighted now.
* Water pitchers can no longer be over filled
* Update to Damage Eater properties:
* Now have a capacity to store up to 20 healing charges before they stop converting damage.
* The all type damage eater does not stack with specific eaters. If you have Damage Eater 10% and Fire Eater 20%, and take 20 fire damage, your eater will restore 4 health.(the higher amount).
* Mysticism:
* Spell Plague - The first explosion now does the least amount of damage. The last explosion does the highest damage. (The damage has also been adjusted)
* Sleep- Now correctly takes resist spells into account for the duration of the sleep effect.
* Players are now able to chop up water barrels and tubs when they are not in a house
* Water pitchers will now have 40 charges instead of 5
* Fixed an issue with corpses disappearing when using the new bard abilities
* Paladin abilities can now interrupt Bard abilities
* Fixed an issue with not being removed from a party correctly.

Patch 4.0.7 (Enhanced Client)
Mobile/Party Health Bars

* Mobile Health Bars and Party Health Bars now use less screen space.
* Party Health Bars are numbered with the member position in the party.
* Each Party Health Bar window position saves across play sessions.
* Party Health Bars no longer snap back to their original position when inviting new members into a party.
* Pets are now renamed by using the "Rename" context menu option on pets instead of clicking the name on the health bar. (*)

Containers

* Container windows are now resizable and save across play sessions.
* Items may now be swapped around in grid-view. (*)
* The player's container window positions now save across play sessions.
* The player's containers will now re-open when logging in.

Custom Fonts

* A "Fonts" folder is now included in the custom user interface package.
* True-Type Font (ttf) files used in custom user interfaces should be placed in this "Fonts" folder.
* A "Fonts.xml" template is included for creating new font definitions.
* The definitions can then be used for Labels, Buttons, and EditBoxes.

Additional Features

* Made several optimizations to the particle effects system.
* Map/radar state now saves across play sessions.
* Menubar state now saves across play sessions.
* The player's paperdoll will now re-open when logging in.
* The skill tracker will now re-open when logging in.
* Items can now be dropped onto mobile health bars, object handles, the portrait window, and the target window.
* Mobs now highlight when mousing over mobile health bars, object handles, the portrait window, and the target window.
* Added "Cycle Chat Forward" (Ctrl-W) and "Cycle Chat Backward" (Ctrl-Q) keybindings. (Known issue: Enter needs to be pressed twice to send the text.)

Bug Fixes

* Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)
* Area-of-effect and ground targeted spells were not targeting correctly when set to "Target: Current" on the hotbar. (*)
* Imbuing was not defaulting to "Target: Cursor" when dragged onto the hotbar.
* Arrows could not be dragged onto the quiver in the paperdoll.
* Plotting ship courses on maps was not functioning properly.
* Names of party members sometimes did not appear in the notifications in the chat window when another player joins the party. (*)
* Non-leader party members sometimes did not get notifications in the chat window when another player joins the party. (*)
* Item count in containers displayed incorrect values when failing to drag partial stacks of items (such as from lack of line of sight).
* Item count on the hotbar displayed incorrect values when picking up and dropping containers that included contents placed on the hotbar. (*)
* Item count on the hotbar displayed incorrect values for contents in an equipped quiver. (*)
* Quest items locked down in a player's house were appearing as waypoints in the radar. (*)
* Scrolling damage numbers sometimes appeared on the side of the screen instead of over the mob.
* Mobs sometimes displayed only one line of overhead chat text when saying multiple lines of text.
* The "Overhead Chat Fade Delay" user setting was not functioning properly.
* Animated objects sometimes flickered in and out of existence.
* Certain objects placed in containers or in paperdoll slots were hued incorrectly.
* Flying Gargoyles were not flying when logging in.
* Items with (*) require Publish 66 to be fully operational.
* Japanese fonts are working for plotting and clearing courses
* Issues with legacy chat mode were fixed
* Resolved an issue stopping players from bringing up object handles

7.0.7.0 (Classic Client)
Bug Fixes

* Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)
* Names of party members sometimes did not appear in the journal when another player joins the party. (*)
* Non-leader party members sometimes did not get notifications in the journal when another player joins the party. (*)
* Items with (*) require Publish 66 to be fully operational.

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[NEWS] UO Producer meets with Siege Populus
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Posted on Saturday, May 29, 2010, 7:32 PM EDT by IanJames (SiegePerilous)
The UO Producer, Calvin Crowner, met with the Siege population recently to address a number of concerns presented by the players.

Siegers gathered upstairs at Luna Bank to have a discussion regarding suggested changes to the shard. The Siege population has been gathering ideas and information for several weeks in hopes that the development team would hear their cries.

While no promises were made, development time cycles were explained and Cal did ask for some easy to implement suggestions that may be explored prior to the next development cycle.

There have been mixed reactions from Siegers. Some veterans of the shard are taking an "I'll believe it when I see it" attitude, while some others are simply excited that the voices of Siege are being recognized.

To see what suggestions are being made, please visit: this thread
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Holiday Weekend Starts Off With a BIG Event on Great Lakes!
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Posted on Saturday, May 29, 2010, 8:39 AM EDT by Lady Lava (GreatLakes)
.
,,
,,,
,,
.

Holiday Weekend Starts Off With a BIG Event on Great Lakes ~

Great Lakes often does things in a big way and starting off the Memorial Day Weekend proved it again.

IDOCs have been player run events for years. Some are planned and some are not. Tonights IDOC was the very best I have ever been to in all my years of UO.





It was tell attended as you can see in the screenshots and the plot was stacked with goodies. Well planned people had to take time to get the prizes which made it last longer. Also everyone was able to walk away with something. I myself walked away with a lot of gold and a sweet weapon.



HAPPY A SAFE AND HAPPY WEEKEND EVERYONE


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ORCS!
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Posted on Saturday, May 29, 2010, 4:29 AM EDT by Cear Dallben Dragon (Atlantic)
ORCS!!!!!!!!!!!!!!!!ORCS Walking from the village of Yew to the town of Vesper, I saw a dead man.... Then I saw three dead pack horses! THEN I SAW ORC BLADES!!!!!!! Quickly I went to the east until i saw a guard standing at the outpost; blade drawn. He had much to say, perhaps you should go hear him out. I suspect the rise in Orc activity will be met with soon. Seth in cove plans an outing this Sunday at 8PM EST Code: Talisman of Humanity Sunday, May 30 2010, 8:00pm With Avery entering Retirement, Queen Dawn has called on Seth to lead the Cove Militia to take care of a certain matter. More Details later. Location : Cove Contact : [email protected] There were many people off the road that day. Several of them vowed to aid Seth and the militia!
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[EM News] Citizens Summoned!
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Posted on Saturday, May 29, 2010, 1:27 AM EDT by Brytt (Baja)
From The Baja EM Website:

Hear ye, Hear ye,

The thiefmaster has obtained new information regarding the whereabouts of another guardian of the map fragment. Gather this Sunday afternoon at 3:oo PM PST in the throne room to go on a quest to find the guardian. Wear your travel boots and bring along a strong horse.

The royal herald,

Elias Ashmole
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[EM NEWS] How to Find a Pirate Hideout Using Cookies!
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Posted on Friday, May 28, 2010, 7:51 PM EDT by Crystal Canyon (Origin)


Even though Taryn and Caryn both thought that Donal’s nonchalant announcement about them being sisters was shocking, the fact that he would somehow forget to tell them that he had information on a secret Pirate hideout that may contain clues as to the whereabouts of their parents, was just deplorable! The women’s fondness for the old man was the only thing that had kept them from losing their tempers due to his forgetfulness. Long ago they had realized that Donal needed to be dealt with softly, and at times, even slyly, in order to gain information from him. Taryn had also noted that cookies were a good way to accomplish this. If she fed him cookies, she could at least get him to sit long enough to be able to interrogate him - without him realizing what she was up to. Donal had politely, already eaten one of the cookies off the plate that Taryn had set before him that day, but when she offered another in hopes of gaining more knowledge about this hideout, he grew a bit hesitant. He knew by the weight and the darkness of the cookies that they had not come from Falseprophet’s Bakery. So once again his aging mind began to wonder off the subject at hand, and he felt a need to know who had baked them. Not wanting to reveal the fact that Taryn had herself baked the cookies and cause him to hastily leave before they could get him to divulge more information, the women both began to speak at once -yet never telling him the truth. Caryn insisted that she had something she had to check out right fast and went out the door, her hand over her mouth stifling the laugh that was welling up inside her. Taryn, knowing that they would have react quickly, told Donal to have another cookie as she ran to the other room to jot down a message to be sent to the Citizens of Origin. A Pirates Hideout! They both had realized at once that they were going to need some help with this. Luckily for them, the people of Origin were always ready and willing to do whatever necessary to help them search for the whereabouts of their parents. -------------------------------------------------------------------- As was usual, once the message had been delivered to the people of Origin, they had taken heed and congregated at the EM building in Brit, anxiously awaiting the arrival of Taryn and Caryn. The note they had received, via pigeon, had not contained any specifics, yet they knew that they would not have been summonsed unless it was of utmost importance. The room was buzzing with anticipation and wonder as Falseprophet, dutifully passed out cookies to the crowd in hopes of calming them until Lady Taryn and Lady Caryn could arrive. Within mere minutes, a magical gate opened before the crowd, and Lady Taryn stepped out, obviously as anxious as they were, to reveal what she had learned and give them direction as to what would need to be accomplished. A hush fell on the room as Taryn began to tell them of Donal’s latest revelation about the Pirate’s secret
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Papua Enigma: Part III
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Posted on Friday, May 28, 2010, 4:52 AM EDT by Cear Dallben Dragon (Atlantic)
!!!!EM EVENT!!!!!!!!EM EVENT!!!!WHEN? Saturday, May 29 2010, 7:00pm WHAT? Meet Mayor Fallow at the Papua Bank to hunt down to continue the quest. Agatha and Allen will have new information on Wednesday. BUT WHY CEAR DALLBEN! WHY? Because EM events are awesome, that is why.
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[Event Fiction] Tea Service for One
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Posted on Thursday, May 27, 2010, 7:07 AM EDT by Merik ONN (Chesapeake)


The pleasant aroma of charred flesh filled the air as Scarlet Von Trinsic walked through the sandstone streets of Luna. She followed her nose and found herself outside the majestic arch of the Sosarian Solstice Fair. Inside citizens reveled in the victories of their comrades and enjoyed the provisions graciously provided by Queen Dawn. She gave her long brown hair a toss, adjusted her fedora, and made her way down the central promenade of the fair grounds. Most of the attendees were well distracted, at this point their minds fully sodden in spirit to notice Scarlet enter and so she casually made her way behind the bar. She filled her pack with anything that looked unusually old and expensive, then popped up from behind the bar to a few familiar faces. Scarlet exchanged words with a few of the men who thought it keen to make a pass at her, something they would likely refrain from doing in the future. Scarlet, however, wasn't here for entertainment. She'd been given specific instructions from her employer, and the large pile of gold had ensured she'd follow them exactly. Scarlet shared her plan with those willing to listen, and with very little persuasion recruited the necessary assistance as she'd been instructed. Confident with the outcome of her time at the Fair she returned to Britain to make the final preparations for her plan. The stale air of Britain usually made Scarlet wince, what a dreadful city, she thought. She'd been given instructions to make contact with Marcy, the faithful news reporter stationed outside the Counselor's Hall. Persuading Marcy was far less expensive than she'd anticipated, alas the task was simple. Stand outside the Castle gate and deliver a message to anyone informing Marcy that Scarlet had sent them. Scarlet gave Marcy a reassuring pat on the back and walked off wearing her trademark half grin...
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[Report] Pack Dragons Killed; Drow Cave Invaded (Wednesday 26th)
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Posted on Thursday, May 27, 2010, 6:54 AM EDT by Mapper (Europa)
Pack Dragons Killed; Drow Cave Invaded

Nathan Hawke appeared from his magical bookcase at 8oclock on the dot, Took one look at a corpse on the floor of his office, Then back up at the crowd.


Nathan Hawke: "No it's not me down there, And no I didn't!"
Nathan asked the Guardsmen of Yew if they would not mind a few non magical gates this evening, They agreed and Nathan got to business.

Before he outlined the mission he warned us the the mission was to rescue miners down in the Drow Cave, Anyone seen attacking them would be dealt with severely.
Nathan Hawke: "My latest intelligence is somewhat concerning, The Dark Elves have let it slip that tonight they are planning to increase their breeding stock of dragons."
Traveler asked if these dragons would be Blackrock infected, Nathan said he wasn't sure, The Dark Elves were looking for dragons to breed from, specifcally the dragon in Covetous named Sudiva.

Nathan opened up a gate to Covetous and we walked down the stairs to Sudiva's Lair.



The lair was full of the toughest tamers you will ever meet! *grin* People continued to pile down the stairs as Energy Vortexes appeared and dragons roared into action.



Once the Dark Elves had been killed people turned to Sudiva.





It was clear we weren't going to kill Sudiva and attention quickly turned to a Guardian Box in the middle of the cave, Inside a book and a local map of an island.

The book inside when translated read:
IUHW Elvrae Password Map, Three more letters.


Traveler translated the password with the decoding book we found last week to mean 'FRET'.

Nathan then looked at the map and opened up a gate to the island, Unsure of what to expect, I tailed back and went in the moongate slowly.



The island seemed quiet, However just a tad north was a large red Pack Dragon swooping towards us, Sadly, It had to be killed.





With three Pack Dragons killed the group ran North West and found another pair of Pack Dragons guarding a similar box we found in the Sudiva Lair.





With the Pack Dragon Guardians killed Nathan opened the box, Inside another Drowish book. Translated it read:
BXS Elvrae Below Bald Isle
Nathan used the decoder book again and using the four letters from earlier the password 'FRETYUP' was formed. Using the translation he assumed we should head to Bald Island and swiftly opened a moongate.



On Bald Island everyone used the word 'Dig' on the shovel to get inside a cave, Then standing ontop of the Drow Hole saying Fretyup transported us to a deep cavern below the island.







Deep in the cavern were Blackrock Infected Dragons mixed with the miners, The battle was tough as folks grouped up with each dragon until it fell, Others tried to help the miners escape the battle in the cave.



With corpses of the miners littering the cave Nathan suggested we head back to the Counsellor's Hall in Britain to recap what had happened.



At the Counsellor's Hall three Miners had survived, Alec, Norman and Alphonso.

Nathan Hawke recapped the events that had happened, Mainly for the Vesperians who had arrived late.

After explaining Aron Swordmaster asked if we should be concerned about what lies beyond the impassable rocks in the Blackrock Mines we had invaded.
Nathan Hawke: "That is a very good point. Over the next few days I think it will make sense to keep an eye out for any way to enter the other holes"
The evening ended with Nathan taking his leave, The future ahead seems to involve striking at these dragons and finding ways to gain access to the other holes.

EM Emile Layne confirmed 10 Blackrock Pickaxes dropped among the Dragons.


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A Brief Engagement
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Posted on Wednesday, May 26, 2010, 2:56 PM EDT by Brytt (Baja)
The air is rich and full with the spells of spring, and, in a little corner of northern Britannia, love. As the season is wont to do, it pairs two people together in bonds of affection when you least expect it. Congratuations to Nicholas the Old and Fern Goodfellow, who exchanged wreath garlands in a private ceremony at the Golden Brew Tavern Night on Tuesday.



The bride and groom, who did not announce their plans in advance, exchanged vows that went something like this:

Fern Goodfellow: Nickelbacky.
Fern Goodfellow: Pumpernickles.
Nicholas the Old: Yes, Fern?
Fern Goodfellow: A little favor.
Fern Goodfellow: Just a little thing.
Fern Goodfellow: Pleasssssssssssssssy.
Nicholas the Old: Yes?
Fern Goodfellow: Could thou try this on for a moment.
Nicholas the Old: What is it?
Nicholas the Old: *Turns over in hand.*
Fern Goodfellow: A tropical thingy.
Nicholas the Old: This isn't an Aiel ritual, is it?
Fern Goodfellow: Pleaseeeeeeeeeeeeeeee.
Fern Goodfellow: No, no.
Fern Goodfellow: Pleeeeeeeeeeeeeeeeeeeeeeeeeeease
Nicholas the Old: *Removes the iron crown from atop his forehead, placing the laurel wreath in its place.*

Fern Goodfellow: EVERYONE!
Fern Goodfellow: I WOULD LIKE TO ANNOUNCE
Fern Goodfellow: THE MARRIAGE OF ME and NICHOLAS!

Fern Goodfellow: We have just exchanged flower garlands
Fern Goodfellow: And we are man and wife

Nicholas the Old: *...bursts into an uncharacteristic fit of laughter.*

Fern Goodfellow: AAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*
Fern Goodfellow: *kiss*

...

Fern Goodfellow: It's totally tropicalegal!


On an unrelated note, the Law Offices of Fulson, Fulson and Schmee request that citizens be reminded office hours close promptly at five and partners are not available for consultation at their home addresses.

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[EM] Zoo Taming Competition
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Posted on Wednesday, May 26, 2010, 9:01 AM EDT by Crysta (LakeSuperior)


Posted to the EM news site;

The taming portion of the Britannian Games will be held this Thursday.

All Participants will meet and register at the Moonglow Zoo in Trammel. Participants will be given 1 hour to tame animals and submit them to the community collection at the zoo. We will tally the beasts as they are brought in to find our winners.

Zoo Taming Competition – Thursday, May 27 at 6:30 CST


You can find more information, including the scheduling for futher games when they become available, as well as descriptions of all of the events that will eventually be held, here [a new link to the old website]


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Origin - Publish 66 Available Today!
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Posted on Wednesday, May 26, 2010, 8:01 AM EDT by Stupid Miner (GeneralNews)


Posted to uoherald.com




Test Center Update - Publish 66 Now Available!

James Nichols 25 May 2010 13:25:05 EST





Greetings!

We hope everyone is enjoying their Tuesday - for those on Origin we will be updating the shard to Publish 66 today at 4:30PM EDT. We anticipate the shard to be back online by 6:30PM EDT. You can find the patch notes for Publish 66 below, thank you!

Publish 66 Notes
Weapon Conversions from Human to Gargoyle Added:

* Gargish Lance
* Gargish Axe
* Gargish Bardiche
* Gargish Bone Harvester
* Gargish Butcher Knife
* Gargish Cleaver
* Gargish Daisho
* Gargish Katana
* Gargish Kryss
* Gargish Maul
* Gargish Pike
* Gargish Scythe
* Gargish Gnarled Staff
* Gargish Tekagi
* Gargish Tessen
* Gargish Wark Fork
* Gargish War Hammer
* Gargish Battle Axe

Bard Mastery System – NPC’s can be found in the Music Conservatory in Fel and Tram

* Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be based on the players’ skill in the associated area, but will NOT affect the current way the skill is used nor how the players interact with that skill.

Choosing / Obtaining a mastery:

* Players will perform a quest obtainable from the quest givers in the Music Conservatory.
* Players will be rewarded upon quest completion with a Spellbook containing the mastery abilities.

Mastery ability initiation.

* Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs.

Mastery abilities:

* Party must remain within range of the Bard to remain under the spellsong effects.
* Bards may be interrupted when they receive damage while using their abilities.
* A bard may only have one ability in effect at a time.
* Abilities do not stack with themselves.
* All abilities require upkeep dependent on how many are being affected by the ability.
* Abilities will not check for Criminal flagging, so beware of your Party members.

Provocation: Title Exhilarator
(These will be considered beneficial actions)

* Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based)
* Invigorate: Party Hit Points increased by up to 20, Party healed for 7-16 dmg every 4 seconds. (Provocation Based). Party Strength, Dex, Int ,Increased by Up to 8.

Peacemaking: Title Galvanizer
(These will be considered beneficial actions)

* Resilience: Poison resistance increase(not the stat), Mortal, Bleed, Curse effect Durations decreased, Hp regen bonus 2-8, mana regen bonus 2-8, stamina regen bonus 2-8.
* Preservance: Party Defense Chance increased by up to 16%, Damage reduced by up to 16%. Casting focus bonus 1-4%

Discordance: Title Desponder
(These will be considered aggressive/negative actions)

* Tribulation: Target Hit Chance reduced by up to 32%, Spell Damaged reduced by 32% , Damage Taken can trigger additional damage between 20-60% of the damage taken as physical once per second. (Discordance Based) (Chance to Trigger damage Musicianship Based)
* Despair: Target Strength Reduced by up to 32, 20 – 60 Damage (Physical), every 2 seconds.

Player Memorials

There are two ways to set up a player memorial, players can engrave 6 styles of headstones found at the prime evil liche encounter. These headstones can be engraved with the Statuette Engraving tool and locked down in your houses for a private memorial, or you can ask your EM to place a more public type memorial for your guild or shard to remember our friends that have passed away.

Advanced Character Templates

We have increased and updated our Advanced Character Templates, below are the ones that have been added
Mystic Artificer

* 85 Mysticism
* 85 Imbuing
* 85 Resist Spells
* 70 Meditation
* 70 Inscription
* 80 Strength
* 35 Dexterity
* 110 Intelligence

Driven Mystic

* 85 Mysticism
* 85 Focus
* 85 Resist Spells
* 70 Meditation
* 70 Inscription
* 80 Strength
* 35 Dexterity
* 110 Intelligence

Blade Weaver

* 85 Throwing
* 85 Tactics
* 85 Anatomy
* 70 Healing
* 70 Resist Spells
* 110 Strength
* 80 Dexterity
* 25 Intelligence

Artificer

* 85 Imbuing
* 85 Item Id
* 85 Tinkering
* 70 Mining
* 70 Magery
* 90 Strength
* 50 Dexterity
* 85 Intelligence

Carpenter

* 85 Carpentry
* 85 Fletching
* 85 Lumberjack
* 70 Tinkering
* 70 Magery
* 90 Strength
* 85 Dexterity
* 50 Intelligence

Alchemist/Cook

* 85 Cooking
* 85 Fishing
* 85 Alchemy
* 70 Magery
* 70 Tinkering
* 90 Strength
* 85 Dexterity
* 50 Intelligence

New Craftables

* Deer Masks
* Orc Masks
* Tribal Masks
* Bear Masks
* Orc Helm
* Black Staffs

Dawns Music Box

* Added a gump to allow players to arrange their songs in their music boxes
* The drop rate of these gears
* We have added new SA Music

Throwing Changes

* Close Quarters Combat: A player’s dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty.
* Shield Penalties: Player’s with no skill points in the Parry Skill will now have a minimum chance to hit.

Bug Fixes

* Fixed the delay in the runebook, you no longer have to wait for them to recharge
* Necromancy Spellbooks can now be inscribed with Spirit Speak instead of Evaluate Intelligence. (The current books will be left as is)
* The crafted Mysticism spellbooks offer Eval Int as a possible +skill instead of + Focus.
* The Blacksmith/Tailor/etc shops in Ter Mur will now count as craft shops for the use of Repair Deeds
* There is now an SA Entitlement check for the gargish Vet Rewards.
* A large number of animated items with animations should no longer flicker at a constant rate
* Renowned mobs should no longer spawn in Ilshenar
* If the help stuck feature is used in any Champion Spawn dungeon region any cursed items NOT equipped will fall to the player’s feet.
* Some issues with housing customization arch tiles have been changed to passable. There were 4 Archway tiles that you could not pass thru when placed in your house.
* The Maple Tree will display its name when highlighted now.
* Water pitchers can no longer be over filled
* Update to Damage Eater properties:
* Now have a capacity to store up to 20 healing charges before they stop converting damage.
* The all type damage eater does not stack with specific eaters. If you have Damage Eater 10% and Fire Eater 20%, and take 20 fire damage, your eater will restore 4 health.(the higher amount).
* Mysticism:
* Spell Plague - The first explosion now does the least amount of damage. The last explosion does the highest damage. (The damage has also been adjusted)
* Sleep- Now correctly takes resist spells into account for the duration of the sleep effect.
* Players are now able to chop up water barrels and tubs when they are not in a house
* Water pitchers will now have 40 charges instead of 5
* Fixed an issue with corpses disappearing when using the new bard abilities
* Paladin abilities can now interrupt Bard abilities
* Fixed an issue with not being removed from a party correctly.

Patch 4.0.7 (Enhanced Client)
Mobile/Party Health Bars

* Mobile Health Bars and Party Health Bars now use less screen space.
* Party Health Bars are numbered with the member position in the party.
* Each Party Health Bar window position saves across play sessions.
* Party Health Bars no longer snap back to their original position when inviting new members into a party.
* The Pet Window has been replaced with Mobile Health Bars.
* Pets are now renamed by using the "Rename" context menu option on pets instead of clicking the name on the health bar. (*)

Containers

* Container windows are now resizable and save across play sessions.
* Items may now be swapped around in grid-view. (*)
* The player's container window positions now save across play sessions.
* The player's containers will now re-open when logging in.

Custom Fonts

* A "Fonts" folder is now included in the custom user interface package.
* True-Type Font (ttf) files used in custom user interfaces should be placed in this "Fonts" folder.
* A "Fonts.xml" template is included for creating new font definitions.
* The definitions can then be used for Labels, Buttons, and EditBoxes.

Additional Features

* Made several optimizations to the particle effects system.
* Map/radar state now saves across play sessions.
* Menubar state now saves across play sessions.
* The player's paperdoll will now re-open when logging in.
* The skill tracker will now re-open when logging in.
* Items can now be dropped onto mobile health bars, object handles, the portrait window, and the target window.
* Mobs now highlight when mousing over mobile health bars, object handles, the portrait window, and the target window.
* Added "Cycle Chat Forward" (Ctrl-W) and "Cycle Chat Backward" (Ctrl-Q) keybindings. (Known issue: Enter needs to be pressed twice to send the text.)

Bug Fixes

* Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)
* Area-of-effect and ground targeted spells were not targeting correctly when set to "Target: Current" on the hotbar. (*)
* Imbuing was not defaulting to "Target: Cursor" when dragged onto the hotbar.
* Arrows could not be dragged onto the quiver in the paperdoll.
* Plotting ship courses on maps was not functioning properly.
* Names of party members sometimes did not appear in the notifications in the chat window when another player joins the party. (*)
* Non-leader party members sometimes did not get notifications in the chat window when another player joins the party. (*)
* Item count in containers displayed incorrect values when failing to drag partial stacks of items (such as from lack of line of sight).
* Item count on the hotbar displayed incorrect values when picking up and dropping containers that included contents placed on the hotbar. (*)
* Item count on the hotbar displayed incorrect values for contents in an equipped quiver. (*)
* Quest items locked down in a player's house were appearing as waypoints in the radar. (*)
* Scrolling damage numbers sometimes appeared on the side of the screen instead of over the mob.
* Mobs sometimes displayed only one line of overhead chat text when saying multiple lines of text.
* The "Overhead Chat Fade Delay" user setting was not functioning properly.
* Animated objects sometimes flickered in and out of existence.
* Certain objects placed in containers or in paperdoll slots were hued incorrectly.
* Flying Gargoyles were not flying when logging in.
* Items with (*) require Publish 66 to be fully operational.
* Japanese fonts are working for plotting and clearing courses
* Issues with legacy chat mode were fixed
* Resolved an issue stopping players from bringing up object handles

7.0.7.0 (Classic Client)
Bug Fixes

Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)

* Names of party members sometimes did not appear in the journal when another player joins the party. (*)
* Non-leader party members sometimes did not get notifications in the journal when another player joins the party. (*)
* Items with (*) require Publish 66 to be fully operational.

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Aldagar Morr Does Time
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Posted on Wednesday, May 26, 2010, 3:53 AM EDT by Brytt (Baja)
The Court of Yew made available this week's ledger on the activities of its Criminal Reformation Program. The following entry on the community service activities of one criminal, Aldagar Morr by name, was found.



It was Wednesday evening and the Girl Scouts of Baja Girl Scout Troop #1 were discussing the upcoming cookie sale planned for later in the evening when suddenly they heard one of the interior doors of their meeting house slamming shut. The girls gave a high pitched shriek in unison, not aware that someone else was in the house! Chairs tipped and pens fell to the floor as they scurried together in a defensive posture, unsure what to expect. They looked around the meeting hall, nervously, when suddenly, the scoundrel Aldagar Morr appeared from around a corner, wearing a green and white Girl Scout uniform. More than one pair of Girl Scout eyes went wide as Cinnamon Macaroodles.

The elderly man was fanning his hand rapidly in front of his face, mouth twisted.

“Whoaaa,” he coughed. “Make sure you little girls stay out of the privy for at least a good hour or so.” He adjusted his (poorly fitting) skirt. One girl giggled while others remained huddled, clearly horrified and disgusted at the notion of a man using the Little Scouts room. Girl Scout Edith stepped forward, straightening her merit badge sash, then shaking a finger.

“Mr. Morr! Boys are not allowed in there – that’s what the tree outside is for… and there’s a shovel!”

The girls had, however, been incredulously told to expect “Mr. Morr”. Citizens may recall that Aldagar Morr was recently found guilty in the High Courts of Yew of charges including: Theft of the Royal Treasure and Inciting Hatred and Violence against the Crown. As part of Judge Erlington’s decision for a fitting punishment, Aldagar Morr was sentenced to one month probation, to include mandatory community service, under the direction of Baja Girl Scout Troup #1.



After things calmed down and the Girl Scout hall regained order, the assembled Scouts--who included Edith, Neta, Layla, Tina and Marqi—whispered together on a game plan, then nodded together in conviction. They gathered up their cookie sheets, sashes, and purses, then cheerfully skipped their way from the Scout Meeting House just outside of the Skara Fairegrounds to Britain, a “muffin-ing”-out-of-his-uniform Aldagar Morr in tow. Upon arrival, Morr setup several tables so the little scouts could show off their prized cookies and culinary skills to prospective buyers. An open book was laid out on the tables detailing the scouts upcoming fishing trip and the need for donations to purchase equipment such as fishing poles, bait, renting a boat, and hiring a seasoned fishing guide.



Soon enough, numerous citizens in Britain started inquiring about purchasing Girl Scout cookies. The girls jumped and down with joy and enthusiasm after each successful sale. Mr. Morr however had to be chastised several times by the little girls when he repeatedly tried to bully passersby into donating money or buying the cookies.

“That’s not how you do it Mr. Morr! You can’t be mean, you have be kind and considerate when asking them”, Girl Scout Marqi was overheard explaining.

Throughout the evening, Lord Zorax, Jinx, Grey Eagle, The Widow, Carmen of the Town Guard, Proserpina, Fern Goodfellow, a wandering gypsy whose name was never learned and many others, all showed their support of the Girl Scouts.





While it was important for the Girl Scouts to raise as much gold as possible for their upcoming fishing trip, Aldagar Morr thought it equally important for the little girls to learn their pledges, encouraging each of the girls to commit the pledges to memory. First there was the Girl Scout Promise, which Mr. Morr asked the girls to recite after he passed out several books to them with words that read,

“On my honor, I will try:
To serve the Queen and my country,
To help citizens at all times,
And to live by the Girl Scout Law.”





Later in the evening, Girl Scouts Edith, Neta, Layla, Tina, and Marqi all accepted special candles from Mr. Morr which he told them symbolized important character traits such as honesty and fairness, being friendly and thoughtful, and being considerate and caring. After passing out the candles to the girls, he asked them to recite specific pledges regarding these esteemed character traits. Girl Scout Neta’s held her candle high and spoke her pledge with conviction, “I will do my best to be considerate and caring.” Aldagar followed up by explaining to Neta that, “The candle you now hold represents a Girl Scout’s kindness and warmth. A Girl Scout works well with others at all times and looks out for the well-being of others too.”



Throughout the evening, it was reported that Aldagar Morr and the Girl Scouts raised over 1 million gold pieces in total that evening from the warm-hearted and generous citizens of Britain and their upcoming fishing expedition is now expected in the coming weeks. If there are any fishing guides available for hire, the Scouts are likely seeking someone with vast experience to help teach the girls a thing or two about the fishing trade in safer water without the risk of Sea Serpents or other hazardous creatures of the sea.

The Britannian News Network would like to thank the Court of Yew for making access to public records convenient and free.

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Rouso Speaks! A Map Fragment Found
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Posted on Wednesday, May 26, 2010, 5:12 AM EDT by Brytt (Baja)
This weekend, Rouso, the thief, was found and persuaded to divulge the location of the first of four map fragments, which, when combined, will reveal the location of a scroll that tells how to avert the impending disaster foretold by Beh-lem the gargoyle.

EM Crysania welcomed the crowds who gathered, then vanished in flame to herald the arrival of the ancient gargoyle, Beh-lem. When Beh-lem arrived, citizens were able to inform him that Rouso had been located, locked away in a prison cell in Trinsic.



Congratulations to all who found Rouso! To find Rouso, you needed to do the following:

-Locate and talk to Britain's Thiefmaster in the sewers of Britain (follow the left wall from the entrance and pass under the hidden walkway, he is in the NW corner of the sewers)
-Persuade the Thiefmaster to reveal that the Red Caps on the docks may know more.
-Find the Red Cap on the southern Britain Dock. He tells you that he'll tell you what you want to know if you can retrieve his cap from the Castle British Guards.
-Climb the wall and speak to the guard at the warehouse door. He tells you that he's hungry for something cheesy and a good cold glass to wash it down.
-Give the guard a pizza and a glass of milk. He will reveal that the lock is password protected, and that the door was manufactured from a tinker shop in Vesper.
-Visit the tinker in Vesper. The tinkers reveal that the password to the door is 105-122-109-104-105-114-120-109-101.
-The code is a simple anagram. Subtract 100 from each number and turn the numbers to letters to spell the password, EVIDENTIA.
-Open the evidence chest in the far corner of the warehouse to receive a Red Cap.
-Return the cap to the Red Cap and tell him the password was EVIDENTIA. He will tell you that Rouso can be found in a Trinsic Jail cell.
-Find Rouso in the Trinsic Jail. He will reveal that he is only to speak to the one wearing an ancient ankh pendant. (He also says several other things, which were red herrings).



Citizens of Britannia escorted Beh-lem to Rouso's jail cell. After being convinced that Beh-lem was the one he was waiting for, Rouso confessed that the map fragment was taken by pirates and whispered their location in Beh-lem's ear.



Beh-lem opened a gate to where the pirates had last been seen. Citizens entered the gates... to find that pirates and assassins awaited in ambush! Had Rouso betrayed them? Or were the pirates merely quick to react when their camp was discovered?



When the camp was cleared, it was discovered that the pirate captains had already fled, boarding boats from the nearby docks to make their escape!



Beh-lem led the adventurers to the docks, where they set sail in hasty pursuit of the three fleeing captains: Peg Leg Jack, Dead Eye Pete, and Captain Jack Sparrow. Some of the adventurers were vexed to find that several of the boat rudders had been sabotaged, to prevent pursuit! Fortunately, a resourceful Beh-Lem was soon able to get the crews back on the water and make up the time they'd lost, until the captains were found.

One at a time, battle ensued against pirate captains, who, rather than allow themselves to be questioned about the location of the map, immediately lit powder kegs and summoned sea serpents in an effort to dissuade their pursuers. Flashes of light consumed the sky as weasely captains lobbed flaming keg after keg.



But the captains' trickery did not end there. Citizens were horrified to see their own faces attacking other citizens, as the pirates summoned dopplegangers of anyone attacking them to confuse and distract them.



Eventually, however, the captains were defeated. Their holds opened,
citizen Wynonna discovered the first of the four fragments of the map! She gingerly handed it to the Gargoyle, who thanked the citizens for helping to retrieve the first fragment.



Citizens are told to be prepared for the next call of Beh-Lem, when, upon further study of the map fragment, Beh-lem may have discovered new clues as to the location of the next piece. Beh-lem expects to be finished studying sometime mid-week.
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The awakening (The Clan of Vampires)
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Posted on Wednesday, May 26, 2010, 4:53 AM EDT by Merik ONN (Chesapeake)
The Clan of Vampires [CoV] Tuesday, May 25, 2010
By: Silvermoonbeam



A vast storm swept over the old crypts of the keep. The thunder clasped and lightning light the midnight sky. A small scrapping came from under the rubble. A pale small hand glistened off the flashes of lightning. The pale hands dug at the earth as the creature a merged from the crypt. The watcher whom dug up the crypt eyes widen as the small framed female now crouched turned to gaze at her watcher. "I am hungry," the small voice said as the red rimmed eyes locked onto her watcher. "She my Lady", he bowed a ran off.

She stretched her small un aged frame and walked about the rubble of her once wonderful keep. "Much has occurred while I have been asleep" she muttered as she removed the rubble from her lovers crypt.

A small rustle from the near by path catches her eye. "that was not fast enough", she struck the victim before her watcher brought the poor women into view.

Her watcher had already made there new home and set in order for there awaking. She rose from her victim and licked her thin lips. Grab my loves crypt and bring it home and make sure there is a plentiful amount of vile for he will be hungry when he awakes. "Yes my Lady", he replied. As for me I have some hunting to do. She looked at him again and then took of into the woods the moist ground squishing between her feet and her eyes locking onto every movement and sound. Her pace slowed as she approached the Blue Light Tavern. She moved through the shadows and saw the man that she wished to speak to.

"Gareth", she spoke clearly. The man stumbled and looked about. She a merged from the dark her eyes a odd shade of green. "We need to speak", the lightning flickered throughout the house.




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Rebel Isle Discussion
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Posted on Tuesday, May 25, 2010, 3:50 PM EDT by WarderDragon (Baja)
[News] Rebel Isle Discussion

The Rebels of Unity [RoU] will be meeting at the Golden Brew Tavern on Tuesday @ 9PM PST. Anny will be delivering a public announcement and shall also be going over the rules for those wishing to visit the orders mysterious enclave.

Roleplayers are encouraged to attend.

Submitted by Sir Zorax of the Rebels of Unity.

A Message From Anny

To all that want to hear more on Rebel Isle; Anny will be making a public announcement in the near future.

Location: The Golden Brew Tavern.

Date: Tuesday, May 25th 2010.

Time: 9ish Shard Time. [Reporters Note: I was informed that Anny may be a couple minutes late.]

If you are a roleplayer you may want to be there. She said that she will be going over the rules of Rebel Isle and what is to be expected of people when they visit.
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[News] The Jigsaw Games! Part one and two!
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Posted on Tuesday, May 25, 2010, 3:36 PM EDT by Frarc (Drachenfels)
The Jigsaw Games! Part one and two. Prologue: We live in a peacefully town called Drachental.A town with wonderful people.Different trades and races.Or should i say was peaceful until we moved in.We been in a battle against our nemesis called Dark Angel.We have been trying to stop her from trying to destroy the human race.Its a long story to go further into detail on that now.But since she discovered we live between these wonderful people of Drachental. She been trying to start troubles in the town. A few weeks ago she appeared with a small army of Harbingers.She summoned them and unleashed them on the town.The town guards and many citizens defended the town with success.This small victory on Dark Angels evil did deserve a celebration.But when we went back to the watchtower where my brother was ,we discovered the attack on the town was only a diversion! While we where under attack a gargoyle had flew into the tower and stabbed my brother with a poisoned dagger.We tried to cure him but have failed on many attempts.Slowly my brother is dying and we running out of town. We send out some scouts to find out about this mysterious gargoyle.After several days we found out who he was. His name is Jigsaw. He is for hire for allot of gold.He don't care what he do is right or wrong. Jigsaw likes to play games......some of these games are deadly. We have arranged a meeting with this Jigsaw.He told us he is the only one that has the knowledge to cure the poison of my brother.And he will tell us the ingredients for the cure if we play and win his games.I don't like the sound of his games he plays but i seem to have little or no choice.So i spread word around for help with these games. The citizens of our town,friends and our allies have told us that they will help with playing these games and win them to find the cure for my brother. Game One. The Experimental room. For the first game Jigsaw took several players to the experimental room in the Underworld.Eight of my friends have volunteered to play the game. Jigsaw gave each of them two gems to enter the room.He gave everyone one hour to get to the final room and bring him the reward.He wanted three rewards to reveal a ingredient of the cure.Sixteen chances for three rewards sounded easy.But after some time ,reaching the final room for the reward was allot harder then it looked.No one of them had the speed or the knowledge to reach the final room. After one hour Jigsaw smiled on my friends and said " You all failed! Better luck next game." They all left back to Drachental still trying to figure out what went wrong. The day after i spoke with my bard MJ.He was going to check out the experimental room on his own.After taking the secret passage he read the book careful with the guide how to enter the room. MJ has allot of knowledge how to play these kinda games and only after 5 minutes he made it to the final room and
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[EM] Royal Britannian Guard to Meet
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Posted on Tuesday, May 25, 2010, 1:41 PM EDT by Phayde (GreatLakes)

from EM Elizabella...

There will be a meeting of the Royal Britannian Guard on Friday, May 28th, at 8:00 PM CDT, convening at the Britain Counselor Hall.
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The Red & Purple Mini Mall - A Very-Very Special Non-Event!
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Posted on Tuesday, May 25, 2010, 10:55 AM EDT by Andrasta (Atlantic)
The Red & Purple Mini Mall - A Very-Very Special Non-Event! So summer is finally here and the horrible winter weather is all cleared up… we still keep our fingers crossed. So many bank-sitters. Foo! How about a little mid-year fun, you say? All of June… one of the oldest establishments on Atlantic shard, the Red & Purple Mini Mall will be celebrating… “A Very-Very Special Non-Event” and YOU are invited! You’ll see the front garden of the R&PMM completely transformed to a special theme, “The Jungle Days of Summer”… to illustrate the fun of custom houses, rares, and sugar-fueled creativity. Why? In a world of pure imagination… why do so many seam to fail to just have some fun with their play? How many times have I seen new malls pop up using “Mini Mall” or a color and color for a name? Seems like every 3 months this happens. Well.. I got to talking about how easy it is to just invent a totally new theme and make it work. Hence the seeds of this whole adventure. Besides the Mini Mall’s front garden being tricked out… A special non-event event hosted by Hawk of Atlantic. More to come. We want to share the fun! So… we will be sponsoring a special decorating contest. Player’s choice! 3 Player Vets will be the judges. And yes… we will have PRIZES you can keep! Player Establishments are WELCOMED to take part in this contest! We all know our malls and rune libraries can not be torn apart for decorating contest or seasonal themes. Now is YOUR chance to really show off your skill in decoration and creativity. Do not go into construction mode! Do some shopping. Or dig around in your storage containers and just make something up. There is no set rules to your theme… you can pick anything you want to do. Participants must provide: 1. The name of their house normally. 2. How this house normally functions. (Be it your residence or a mall, whatever.) 3. What the special theme is for this event decoration. 4. The theme’s name. 5. Location. (Tram, Malas, whatever). 6. Submit a picture! It's that easy! Submissions must be in before June 18th, when the judging will begin. So… June 1st. Visit the “unofficial” town of Red & Purple and check out the Jungle theme. Get Inspired and Enter the contest!
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Minon Light, Minon Bright, The first Minon...
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Posted on Tuesday, May 25, 2010, 10:34 AM EDT by Merik ONN (Chesapeake)
Minon Light, Minon Bright, The first Minon I See Tonight!
The Sosarian Solstice Fair
Monday, May 24, 2010


Please welcome Archibald to The Sosarian Solstice Fair! Archibald enjoys eating colored plants and
long walks on the edge of the Abyss! Come say hello to our new Chesapeake friend!
Special thanks to the person behind the curtain for returning him.

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All Shard Tavern Night, Tuesday
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Posted on Tuesday, May 25, 2010, 10:28 AM EDT by Brytt (Baja)
Hey everyone! This week, The Golden Brew on Baja will be hosting the All Shards Tavern Night on Tuesday 5/25/10.

It starts at 6pm PST and we'll be having an island luau themed event out doors. Come geared up, because we may present you with some opportunities for a bit of battle excitement! (We will provide basic gear for "newbies"). And of course, there is always general great fun! Not to mention that great Golden Brew's Best Ale!

Remember - all are welcome in the Golden Brew, but weapons are not! Please sheath your weapons when visiting our Tavern.

Also, please consider stabling your mounts prior to coming to the Brew. We have a small stabling area but it gets rather crowded, as I'm sure some of you (and your poor pets!) might recall from the Grand Re-Opening and play.

For our visitors from other shards, we are happy to assist you in finding the Golden Brew. Just contact KitaTalith or Brytt here by PM on Stratics by tomorrow evening at 4pm PST. If you prefer to make your own way to the Tavern, the easiest way is to travel by moongate to Luna, then go to the NW corner to the white marble building Called the Baja Welcome Brigade Community Center, and inside there is a locked down rune book of player towns. The Town of Golden is in the rune book. Thanks! See you all there!

Kita Talith

Thankye, Kita!
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May 2010 - Producer's Letter
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Posted on Tuesday, May 25, 2010, 7:03 AM EDT by Stupid Miner (GeneralNews)


Posted to uoherald.com






May 2010 - Producer's Letter


Calvin Crowner
21 May 2010 17:16:15 EST



I’m often at a loss on how to begin updates …

So how about we make what we called in the Air Force a “sandwich…” I won’t say what KIND of sandwich we called it … but we press basically good information between the not so good stuff.



First,

Publish 66 is out the door, and by the time you read this, we should have a few changes that will address the issues with pitchers, bards not being interrupted by Pally’s, the Bard book in the paperdoll, and a few other things you’ve helped us find. We appreciate players actually getting on test center and taking a look before we go to Origin. (Yes not Origins!) J

Also, we hope you are enjoying the attention to the Enhanced Client, as well as delivering on the Memorial Engraving Tool. We thought getting this out before Memorial Day in the U.S. would be appropriate.

We got a lot of work done this publish, however we didn’t have all the time we needed to get out all we planned … so we are planning an additional mini-66 before July. Most of it will be a large client update. Derek and Grimm should have an idea on the size of the change in the next couple weeks.

The patch will have some additional art updates, as well as some juicy additions to the Live story arc we could not fit into this publish. Given that, this is a great time to discuss the fiction gaps and our intent.

Second,

Please know we drew out the story arc several months ago and did our best to account for every bit of fiction that has been drawn from the both the Event Moderators (they are a proper noun), and the larger scope of Ultima Online. However, we are taking notice of some of the major pieces that players have been sharing on the boards, and will endeavor to both give a solid foundation for what we are trying to achieve for our march toward re-building Magincia, as well as the overall intent of giving our team the opportunity to find out exactly what evils the Ultima Online fanbase is capable of.

In the interim, I know the Event Moderators have had some events piled up they would like to accomplish, so you should be getting notices across your shards, as well as updates from the GMs (for those players in Japan) for some homegrown in-game “joyness” J

Here is the meat of the sandwich:

We have collected data on 3rd party programs running in UO. At this time we are filtering the data to make certain we are not getting any false positives. Also, please know UO Assist and Mapper are not in jeopardy. We are going after very specific scripts. We have discovered some interesting trends, and will continue to monitor for some time. But … you should know how we will press forward with finding offenders.

All of the information is collected server side. The server checks for scripts running on the offending player. Please know that all the information is collected and verified server-side, this insures the CSR has confirmed data than using his or her “gut” to judge a violation. The server will check for any scripts in violation that may be running on the offending player. With that information, our Customer Support staff will be able to effectively and efficiently take action to protect the integrity of UO and keep it a fair playing experience for all.

We are hoping that as we identify and action particular players, that the news will spread and other players will join the cadre’ of those who choose to play the game as it is intended.

Again, this is stage one. This effort will take some time … and we know it’s taken a lot of patience on the community’s part to get here, but we’ll continue to improve, and we hope that this will generate renewed interest in the community in a progressively “clean” and enjoyable gaming environment.

We’re trying to come up with something creative, just, and yet… medieval for repeat violators. J

So a bit more meat before we close this sandwich:

There was a bit of a furor (I love that word) … on the boards in the U.S. over some actions that took place regarding house design.

It is not the purpose of the dev team to enforce policy for infractions. What we do however is provide content to the game, and make the game experiences as sound as we can that allow players to explore and have fun.

Now in regard to house design, what is illegal and what is not legal: the rule of thumb is … if it impedes the freedom of other players to experience the game, it’s bad. Also, trapping animals inside your home is illegal. In the interim, ask other players who have been around for a while what will get you in trouble. One of the best features about Ultima Online, is its community. If you don’t know … you can always ask one of the vets.

This is a larger topic which I will have to commit one specific letter to. Please know that right now, there is no reason to take down any structures that do not violate the above rule of thumb. Also, there should be no unjustified actions against any players for their homes or other decorative structures.

Should we decide to change the content for tools, structures, and customized housing implementation we will involve the broader community before actions are taken.

I think I have covered all I said I would … now for the rest of the sandwich.

There is a new UO team member. Sylvana Lily, she was born Monday at 4:41 pm. She was 9 pounds 10 ounces and 21 inches long. We’re going to have her write some fiction next week, so if all of Britannia is covered in Gerber baby pink with duck wallpaper, you’ll know why.
See you on the boards,
Calvin "Uriah" Crowner
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Shard Wide Meeting 5/31/10 with Vladimere, Dudley and Mesanna
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Posted on Tuesday, May 25, 2010, 7:03 AM EDT by Merik ONN (Chesapeake)
Shard Wide Meeting with Vladimere, Dudley and Mesanna
Monday May 31st 2010 @ 9pm ET
Written By: EM Vladimere



Shard meeting: When: Monday May 31st 2010 Where: Luna Blaze Tent Time: 9pm Est

EM Vladimere and Dudley will be attending with a special appearance
by Mesanna. This is one Meeting/Event that will change your lives forever
Dont miss this one

Directions

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Test Center Update - Publish 66 Now Available!
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Posted on Tuesday, May 25, 2010, 7:02 AM EDT by Stupid Miner (GeneralNews)


Posted to uoherald.com




Test Center Update - Publish 66 Now Available!

James Nichols 19 May 2010 15:43:51 EST



Greetings!

Publish 66 is now available on Test Center 1. It has a ton of great features and changes so be sure to check it out and read below for details. We look forward to your feedback and have fun!

Publish 66 Notes

Weapon Conversions from Human to Gargoyle Added:

*
Gargish Lance
*
Gargish Axe
*
Gargish Bardiche
*
Gargish Bone Harvester
*
Gargish Butcher Knife
*
Gargish Cleaver
*
Gargish Daisho
*
Gargish Katana
*
Gargish Kryss
*
Gargish Maul
*
Gargish Pike
*
Gargish Scythe
*
Gargish Gnarled Staff
*
Gargish Tekagi
*
Gargish Tessen
*
Gargish Wark Fork
*
Gargish War Hammer
*
Gargish Battle Axe

Bard Mastery System – NPC’s can be found in the Music Conservatory in Fel and Tram

*
Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be based on the players skill in the associated area, but will NOT affect the current way the skill is used nor how the players interact with that skill.

Choosing / Obtaining a mastery:

* Players will perform a quest obtainable from the quest givers in the Music Conservatory.
* Players will be rewarded upon quest completion with a Spellbook containing the mastery abilities.

Mastery ability initiation.

*
Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs.

Mastery abilities:

*
Party must remain within range of the Bard to remain under the spellsong effects.
*
Bards may be interrupted when they receive damage while using their abilities.
*
A bard may only have one ability in effect at a time.
*
Abilities do not stack with themselves.
*
All abilities require upkeep dependent on how many are being affected by the ability.
*
Abilities will not check for Criminal flagging, so beware of your Party members.

Provocation: Title Exhilirator

(These will be considered beneficial actions)

*
Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based)
*
Invigorate: Party Hit Points increased by up to 20, Party healed for 7-16 dmg every 4 seconds. (Provocation Based) . Party Strength, Dex, Int ,Increased by Up to 8.

Peacemaking: Title Galvanizer

(These will be considered beneficial actions)

*
Resilience: Poison resistance increase(not the stat), Mortal, Bleed, Curse effect Durations decreased, Hp regen bonus 2-8, mana regen bonus 2-8, stamina regen bonus 2-8.
*
Preservance: Party Defense Chance increased by up to 16%, Damage reduced by up to 16%. Casting focus bonus 1-4%

Discordance: Title Desponder

(These will be considered aggressive/negative actions)

*
Tribulation: Target Hit Chance reduced by up to 32%, Spell Damaged reduced by 32% , Damage Taken can trigger additional damage between 20-60% of the damage taken as physical once per second. (Discordance Based) (Chance to Trigger damage Musicianship Based)
*
Despair: Target Strength Reduced by up to 32, 20 – 60 Damage (Physical), every 2 seconds.


Player Memorials

*
There are two ways to set up a player memorial, players can engrave 6 styles of headstones found at the prime evil liche encounter. These headstones can be engraved with the Statuette Engraving tool and locked down in your houses for a private memorial, or you can ask your EM to place a more public type memorial for your guild or shard to remember our friends that have passed away.

Advanced Character Templates

*
We have increased and updated our Advanced Character Templates, below are the ones that have been added

Mystic Artificer

*
85 Mysticism
*
85 Imbuing
*
85 Resist Spells
*
70 Meditation
*
70 Inscription
*
80 Strength
*
35 Dexterity
*
110 Intelligence

Driven Mystic

*
85 Mysticism
*
85 Focus
*
85 Resist Spells
*
70 Meditation
*
70 Inscription
*
80 Strength
*
35 Dexterity
*
110 Intelligence

Blade Weaver

*
85 Throwing
*
85 Tactics
*
85 Anatomy
*
70 Healing
*
70 Resist Spells
*
110 Strength
*
80 Dexterity
*
25 Intelligence

Artificer

*
85 Imbuing
*
85 Item Id
*
85 Tinkering
*
70 Mining
*
70 Magery
*
90 Strength
*
50 Dexterity
*
85 Intelligence

Carpenter

*
85 Carpentry
*
85 Fletching
*
85 Lumberjack
*
70 Tinkering
*
70 Magery
*
90 Strength
*
85 Dexterity
*
50 Intelligence

Alchemist/Cook

*
85 Cooking
*
85 Fishing
*
85 Alchemy
*
70 Magery
*
70 Tinkering
*
90 Strength
*
85 Dexterity
*
50 Intelligence

New Craftables

*
Deer Masks
*
Orc Masks
*
Tribal Masks
*
Bear Masks
*
Orc Helm

Dawns Music Box

*
Added a gump to allow players to arrange their songs in their music boxes
*
The drop rate of these gears
*
We have added new SA Music

Throwing Changes

*
Close Quarters Combat: A player’s dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty.
*
Shield Penalties: Player’s with no skill points in the Parry Skill will now have a minimum chance to hit.

Bug Fixes

*
Fixed the delay in the runebook, you no longer have to wait for them to recharge
*
Necromancy Spellbooks can now be inscribed with Spirit Speak instead of Evaluate Intelligence. (The current books will be left as is)
*
The crafted Mysticism spellbooks offer Eval Int as a possible +skill instead of + Focus.
*
The Blacksmith/Tailor/etc shops in Ter Mur will now count as craft shops for the use of Repair Deeds
*
There is now an SA Entitlement check for the gargish Vet Rewards.
*
A large number of animated items with animations should no longer flicker at a constant rate
*
Renowned mobs should no longer spawn in Ilshenar
*
If the help stuck feature is used in any Champion Spawn dungeon region any cursed items NOT equipped will fall to the player’s feet.
*
Some issues with housing customization arch tiles have been changed to passable. There were 4 Archway tiles that you could not pass thru when placed in your house.
*
The Maple Tree will display its name when highlighted now.
*
Water pitchers can no longer be over filled

Update to Damage Eater properties:

*
Now have a capacity to store up to 20 healing charges before they stop converting damage.
*
The all type damage eater does not stack with specific eaters. If you have Damage Eater 10% and Fire Eater 20%, and take 20 fire damage, your eater will restore 4 health.(the higher amount).

Mysticism:

*
Spell Plague - The first explosion now does the least amount of damage. The last explosion does the highest damage. (The damage has also been adjusted)
*
Sleep- Now correctly takes resist spells into account for the duration of the sleep effect.

Patch 4.0.7 (Enhanced Client)


Mobile/Party Health Bars

*
Mobile Health Bars and Party Health Bars now use less screen space.
*
Party Health Bars are numbered with the member position in the party.
*
Each Party Health Bar window position saves across play sessions.
*
Party Health Bars no longer snap back to their original position when inviting new members into a party.
*
The Pet Window has been replaced with Mobile Health Bars.
*
Pets are now renamed by using the "Rename" context menu option on pets instead of clicking the name on the health bar. (*)

Containers

*
Container windows are now resizable and save across play sessions.
*
Items may now be swapped around in grid-view. (*)
*
The player's container window positions now save across play sessions.
*
The player's containers will now re-open when logging in.

Custom Fonts

*
A "Fonts" folder is now included in the custom user interface package.
*
True-Type Font (ttf) files used in custom user interfaces should be placed in this "Fonts" folder.
*
A "Fonts.xml" template is included for creating new font definitions.
*
The definitions can then be used for Labels, Buttons, and EditBoxes.

Additional Features

*
Made several optimizations to the particle effects system.
*
Map/radar state now saves across play sessions.
*
Menubar state now saves across play sessions.
*
The player's paperdoll will now re-open when logging in.
*
The skill tracker will now re-open when logging in.
*
Items can now be dropped onto mobile health bars, object handles, the portrait window, and the target window.
*
Mobs now highlight when mousing over mobile health bars, object handles, the portrait window, and the target window.
*
Added "Cycle Chat Forward" (Ctrl-W) and "Cycle Chat Backward" (Ctrl-Q) keybindings. (Known issue: Enter needs to be pressed twice to send the text.)

Bug Fixes

*
Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)
*
Area-of-effect and ground targeted spells were not targeting correctly when set to "Target: Current" on the hotbar. (*)
*
Imbuing was not defaulting to "Target: Cursor" when dragged onto the hotbar.
*
Arrows could not be dragged onto the quiver in the paperdoll.
*
Plotting ship courses on maps was not functioning properly.
*
Names of party members sometimes did not appear in the notifications in the chat window when another player joins the party. (*)
*
Non-leader party members sometimes did not get notifications in the chat window when another player joins the party. (*)
*
Item count in containers displayed incorrect values when failing to drag partial stacks of items (such as from lack of line of sight).
*
Item count on the hotbar displayed incorrect values when picking up and dropping containers that included contents placed on the hotbar. (*)
*
Item count on the hotbar displayed incorrect values for contents in an equipped quiver. (*)
*
Quest items locked down in a player's house were appearing as waypoints in the radar. (*)
*
Scrolling damage numbers sometimes appeared on the side of the screen instead of over the mob.
*
Mobs sometimes displayed only one line of overhead chat text when saying multiple lines of text.
*
The "Overhead Chat Fade Delay" user setting was not functioning properly.
*
Animated objects sometimes flickered in and out of existence.
*
Certain objects placed in containers or in paperdoll slots were hued incorrectly.
*
Flying Gargoyles were not flying when logging in.
*
Items with (*) require Publish 66 to be fully operational.

7.0.7.0 (Classic Client)
Bug Fixes

*
Health bars were not tinted correctly when moving in and out of range of characters with status effects such as poison. (*)
*
Names of party members sometimes did not appear in the journal when another player joins the party. (*)
*
Non-leader party members sometimes did not get notifications in the journal when another player joins the party. (*)
*
Items with (*) require Publish 66 to be fully operational.


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[EM Event] Meeting with Nathan Hawke (Wednesday 26th)
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Posted on Tuesday, May 25, 2010, 5:26 AM EDT by Mapper (Europa)
WHEN? Wednesday 26th of May 2010 at 8pm UK Time, 9pm Central European Time
WHERE? Counsellor's Hall, Britain Trammel

Counsellors' Hall North Britain Trammel 8pm UK time.

Come prepared to fight and rescue our captured kin.

[A copy of the Decoder Book would be useful]

Event from the EM Website.
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[Fiction] Another Hand?
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Posted on Tuesday, May 25, 2010, 5:23 AM EDT by Mapper (Europa)
Another hand?

Nathan studied the documents closely that had been recovered over the last few weeks and there was definatley another hand at work occasionally designed to throw the reader off the scent. There was no Drow "High Command" they worked in communities known as "Houses". There were a few other inconsistencies but these were minor and it made little difference.

The Dark Elves were behind this and they were on the move again soon.

The primary concern was to get those human slaves out and also any orcs that had been kidnapped. The Dark Elves themselves were way too lazy to mine this stuff themsleves and there was always the risk of infection perhaps.

There was also the issue of these dragons they were breeding and controlling and if this latest intelligence was to be believed then the people of Sosaria had a tough night ahead of them. Hopefully the army would be up for this challenge. The dragons would have to wait - getting the slaves out was the primary concern for now.

Nathan sent out runners across the lands to meet up Wednesday night at 8 on the clock.

This was going to be a tough night perhaps but he was confident the Army would overcome.

Fiction from the EM Website.
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Dark Clouds Swirl Above Aryslan
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Posted on Tuesday, May 25, 2010, 4:28 AM EDT by Merik ONN (Chesapeake)
Dark Clouds Swirl Above Aryslan
Monday, May 24, 2010
Aryslan, Felucca
By: Unknown



For years the forest Northeast of Vesper had been a place where the Solen thrived, and very little housing existed. There was a time, however, this was very different. The forest town known as Aryslan stood as a bastion against the evil forces of Mazrim and the Tower of Souls. Mazrim and his forces were defeated at a great price to Aryslan, or so they thought.

Now as Aryslan lay in ruin from the wars against Mazrim, some of its citizens and founders have returned to rebuild what they once had. Townships from all across the lands have come to help in this rebuilding process.

The Tower of Souls has been vacant for quite some time, but the Well of Souls, blatantly ignored on the roof, bubbled continuously. Recent activity has proven to the citizens of Aryslan that the tower has woken, its reason and purpose yet to be revealed.



The once vibrant cypress trees, tall and elegant, now lay dark against the front walls. The iron fence, once used as a boundary to intruders, now shows a dark uselessness.

This darkness is not foreign to the area. The memorial statue and lush snowdrops had once fallen victim to the blackness. In the Tower library books are strewn across the floor, as forgotten testaments to the wars long past.

The Northern wind carries a chilling and twisted whisper as it passes over the Tower of Souls. If one listens closely they will hear the words, "I will get back what was once mine!"


Modified by: Jam and Merik Revised by: Grey

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Footsteps along The Way
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Posted on Monday, May 24, 2010, 7:02 PM EDT by Brytt (Baja)
On Aeyethan plate of ancient, engraved it be Four succumbed to failure, a mark missed. On Empath papyrus, years gone, penned it be Four fulfilled their Path. Differs not, the truth. Only time, and the weakening its impairment from the gaze of man.
-Shalineth, Lord of the Lycaeum, "Paths of Destiny", circa 139
Weekend past, four once again ventured from the throne room of Castle British, reenacting that humble procession from whose near-tragedy was carved what would become the road from Britain to Trinsic.

The Shepherdess, played by Katrina Cole, who sought so strongly to reach the city where her late uncle, The Thaumaturge, lie waiting to be entombed.

The Provisioner, played by Taliesin, whose motivations were laced with greed and who secretly practiced the dark arts.

The Bard, played by Brytt, who provided mirth and cheer but may have had an atoneful purpose in accompanying the group.

And The Young Fighter, played by Zorax, who simply wanted to see what was to be seen.

In a ceremony somber and ancient, the Four began with a sip, each, of water given to them by a chambermaid, played by Magdalena. from the fountain said to once have been called the Fountain of Life. It would be reportedly through having tasted this water that the Four survived their years lost in the wilderness.
And so, the four filled their skins with the Water of Life which still flows to this very day from the Fountain in Lord British's Castle. They set out on the second Friday of the fifth month from the Castle and made their way South towards Trinsic. But alas, they never made it, nor did they ever find the City. For perhaps they did not know its secret way of entering the city where the two moons Felucca and Trammel had to align just right and the gate would only open for a very short period of time.

-Ceno, First Lord of the Festival of the Way, circa 376
The four traveled to pay final respects to a legendary Thaumaturge, or holy man of miracles. The Thaumaturge was the uncle of the grieving shepherdess.

“In the early years of Lord British’s Reign, there existed a legendary thaumaturge unmatched in his talent for the arcane and beloved as a performer of great miracles.

He was revered and honored wherever he went, but he loved the City of Dawn most of all the Mage Cities. Dawn, which lay between Britain and Trinsic amongst the Spiritwood, was suspended in time and neither aged nor withered.

He would visit Dawn often to further his understanding of the mystical arts, but tragically he was not able to save himself from a mysterious ailment that wracked his body and his mind.

To honor the memory of the thaumaturge, he was to be entombed in the most magical of places, the center of the City of Dawn. Throughout the land people planned to gather and celebrate the passing of such a great Thaumaturge. One particular group consisted of four travelers who sought to journey to the Mage City of Dawn.”

- The Festival of the Way (May 4th, 2009)

-"The Festival of the Way", circa 376
Citizens of Britannia, young and old, joined the Four in a procession led by Handalf, the Storykeeper, and James, the Lord of the Way. James introduced the story of The Four (and revealed the ring of the Thaumaturge as the motivation of the Provisioner).

The Four led the procession, south from Britain to the city of Paws, where they stopped for directions to the City of Dawn, where the Thaumaturge had lived his life. It was to no avail. The City of Dawn, after all, was a city whose entrance would only appear when the moons of Britannia properly aligned.

They continued south, occasionally breaking camp to exchange story, or for the Bard to regale with song. The Shepherdess was consoled in her grief, while the Provisioner dreamed of his riches and the Fighter sharpened his blade.

Their entourage was not a solitary one, however, for the Bard felt the presence of an unseen being, watching over them, perhaps guiding their steps. Later on the path, the spirits of Dawn could be heard in the woods, calling, "Remember the Thaumaturge".

The Four wandered, season after season, never finding the elusive City of Dawn, but surviving on the Waters of Life until they stumbled on the gates of the City of Trinsic, where they were welcomed by the noble Paladins of the City, played by Elladan and Xel the Wanderer.



We humbly welcome the Four, friends, and travelers alike from far off lands at journey's end. It is a joyous event; a grand gathering to celebrate the first native-born holiday in this World or versions of this World. It is a pleasure and honor to pay homage not only to the Four but also the the great Thaumaturge who so devotedly studied and refined his understanding of the art Arcane within the legendary City of Dawn. The original Four: The Shepherdess who was also the thaumaturge's niece, the renown Bard whose voice could melt even the heart of an Arctic Ogre Lord, the Provisioner who secretly practiced the Dark Arts, and finally, the young Warrior who simply wanted to witness the spectacle. Though they and the great Thaumaturge are no longer with us in body, they are here with us in spirit. Let us please have a moment of silence to honor them.

We are here to celebrate this procession, this Festival of the Way. Through curiosity, dedication, and commitment, the Four's travels have forged a road which has become a main thoroughfare for trade and leisure, between Britain and Trinsic. Like ripples in a pond, their actions have inadvertently become a catalyst that has touched us all. Their journey is not unlike Life itself... The twists and turns. The ups and downs. The roads and decisions yet untrodden. Trials to test one's resolve and one's beliefs. Experiences that make us stronger and wiser in body, mind, and spirit.

So here we are at journey's end. Let us smile. Let us laugh. Let us rejoice. Let us drink our fill and eat these fine foods so lovingly made. Let us not forget that EACH and every one of us, no matter how small the deed or task, has the power to shape Destiny itself.

Let us not forget the Four and let us not forget the Thaumaturge.
Let us not forget this day.
-Xel, the Wanderer, circa 377



The Britannian News Network would like to thank all those who participated for making the Second Annual Festival of the Way a success, and to Magdalena, who held it all together.



Thankye, and Remember the Thaumaturge!
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Now Accepting Applications for Two High Council Seats
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Posted on Monday, May 24, 2010, 7:24 PM EDT by Lady Tia (LakeSuperior)
Now accepting applications for two High Council Seats. Sixth Seat, Representing Compassion and the city of Britain and Fourth Seat, Representing Humility, and the city of Magincia. If you interested in applying please send a message to [email protected].

Maggie
Eigth Seat, Representing Spirituality and the city of Skara Brae

High Council of Britannia


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Royal Errands
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Posted on Monday, May 24, 2010, 7:14 PM EDT by Merik ONN (Chesapeake)
Royal Errands
May 23 2010
Written By: EM Dudley
Modified by: Merik

She set the parchment beside her and examined the jewels that had come with the post. Dawn had never been an admirer of such garish adornment and so she sent them to Tavalia's office, knowing she enjoyed indulging material wealth. Dawn turned her focus to Commander Foxx, still standing at attention.

"I trust locating the Golden Oak did not prove too troublesome Commander?" Dawn Questioned.

"Not at all Majesty, the Guard preformed with great bravery and valor" Foxx said with a reaffirming nod. In his mind though, Foxx knew the mission was anything but ordinary. Surely Mornwok commanded a healthy bit of wealth, but to beckon the Royal Guard as if they were his errand boys? It did not sit well with him.

"Will there be anything else Majesty?" Drake stood at attention.
"Yes Commander, there is one pressing matter yet left unresolved..." Drake Foxx could feel his tongue go dry and a growing lump in his throat, Dawn continued, "The whereabouts of Scarlet Von Trinsic..."
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Community Hunts - Week of May 24th
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Posted on Monday, May 24, 2010, 6:58 PM EDT by Lady Tia (LakeSuperior)


Want to go hunting but don't have a big enough group? Are you looking for good guides to dungeons you've yet to explore?

The community hunts are open to everyone! Come show your support for the Lake Superior community and take a walk on the wild side at the same time. Meet some new and old friends and have a bit of a challenge along the way.

Cavern of the Discarded Hunt (Stygian Abyss)
Date: Tuesday, May 25th
Time: 8:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Host: Taeara Mi'Aken

Community Peerless Hunt
Date: Wednesday, May 26th
Time: 8:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Host: Taeara Mi'Aken

Blackthorn’s Fortress Hunt
Date: Thursday, May 27th
Time: 8:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Host: Taeara Mi'Aken

Community Champ Spawn Hunt
Date: Friday, May 28th
Time: 9:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Hosts: Taeara Mi'aken


And remember, these hunts are for everyone, regardless of their skill level or guild affiliation. Come meet new friends, see new places, gain experience and just have fun.


Sabina Nikolai,
High Marshall, Community Hunt Organizer
The Order of the Silver Rose

Posted by:
Lady Tia
LS News Manager


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283rd Assembly of the High Council
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Posted on Monday, May 24, 2010, 6:56 PM EDT by Lady Tia (LakeSuperior)
283rd Assembly of the High Council

Date: Monday, May 24, 2010
Time: 10:00 PM EDT/9:00 PM CDT
Note Location Change: Parliament Building, Magincia, Trammel Facet
(the parliament building is found on the south eastern most corner of the island)

Meeting Agenda:

- Updates regarding the investigation on current threats to the High Council.

- The High Council will discuss the present political and military situation in the realm.

- Other items to be announced at the meeting.

High Council of Britannia


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Community Meet Up - May 24th
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Posted on Monday, May 24, 2010, 6:54 PM EDT by Lady Tia (LakeSuperior)



Community Meet Up – May 24th
Date: Every Monday Night
Time: 7:30PM CST
Location: Skara Brae Community Center - located next to the bank


Meeting Agenda:
We'll hear weekly announcements of upcoming events and hunts for Lake Superior from Sabina our events coordinator.

The weekly community meetings, events, hunts, etc are always open to the public. No invitations needed!
Everyone is always welcome to come ask questions, make plans, or make announcements.

Bring a friend if you can make it, tell a friend if you can't!



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BRPA Taming Hour Results for Sunday, May 23rd
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Posted on Tuesday, May 25, 2010, 12:50 AM EDT by WarderDragon (Baja)
[News] BRPA Taming Hour Results for Sunday, May 23rd
Submitted by Proserpina



Taming Hour Hosted by the BRPA Alliance
Hostess: Proserpina [C K]

It seems the drakes were a little bit frisky this week, many of the tamers came back with boo-boos.

Cheer for the week:

Baja tamers you're so grand -
Get up people clap your hands!
Put the other shards to shame
With the awesome way you tame -
Hurray, Huzzah, ovations too!
We love you guys for all you do!


Starting Point # 13,921,950

End Point # 14,009,204

Total Points Earned: 87,254

Random Prize # 13,951,033
Winner: Lady HRH Elizabeth
Prize: +15 Stat Scroll that was donated last week by a very generous benefactor.

Gold Donations:
Sally [C@S]

Tamers:
James [MT]
Elissa
Lady HRH Elizabeth [D_S]
Kat MacBroeden [DWN]
Pandora
Lady Katrina Cole [BRPA]
Tamar [RAGE]
Sally [C@S]
Cairn Brega [TAO]
Lord Faylong Duroust
Lady Mata [MT]
Lord Nico
Lady Halo in Reverse [^V^]
Shadow [TOT]
REAP [DWN]
Clouds [DkZ]

See you next Sunday at 8PM PST! Don't be late.
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She's a Diva
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Posted on Monday, May 24, 2010, 7:10 AM EDT by Tiny Dancer (Atlantic)
"She's a Diva"

By

Tiny Dancer







If you have played Ultima Online for any length of time you will remember there used to be a scarsity of real women who played the game. Quite a few years later things have changed dramatically. There are a lot of women players. What at one time was primarily a "man's game" has since morphed into what we know today... Both men and woman enjoying UO and everything it has to offer, to and including PvP.Not only have women have thrown away their deco tools and cute little dresses for something a little more exciting and shall we say bloodthirsty, but they have also taken to leadership like ducks take to water. If you recall, a huge number of successful guilds over the last few years have been run by women.






Now, we all know the boys like to run around and kill enemies... or innocents, but what about the girls? What it is about PvP that interests them? As a woman and a PvPer I was interested in getting the input of other women who like to do the same thing I do, PvP. I interviewed women on the Atlantic shard to get some answers on what draws them to play reds, faction fight, and kill with the best of the "boys".










What do you like about PvPing?




Lorelei Rage, GM of HHS!(SL): "First I would like to start with there are NOT enough WOMEN that PVP, there is so much testerone in this game it is not funny. What I like about PvP is the excitment of it, are you going to get the kill, are you going to live. Can you keep your guildmates going even if it means you go down so they can get the kill. It gets your heart pumping."



Tabitha, of TWT: "Well I'll start out saying I have pvp'd off and on throughout my sosarian adventure. I am hardly the leetest player.. but I do enjoy the fun it brings to the game. My favorite part would be the adrenaline rush when you engage in the fight. It reminds me of a chess match, especially when dueling, trying to outsmart the other with an interrupt or figuring out their next move and how to counter. The field fight has always been my thorn in the side, I could be called a bit of a spaz, *chuckles* and have been a time or two. Even though I am not the best at it or even good at it, I still do enjoy the thrill of the chase and after getting mowed down, you will hear me giggling in vent. One of my favorite things to do Pre AOS was hanging out in Bucs Den, it's so sad to go there now and the ghost town its become."



Lauren, of TDT(CoM): "The rush. Ever since my good friend the legendary FiendX took me dungeon crawling I was hooked."




Lil Darlin, GM of HOT/HEAT(MIN): "The excitement. When Hot/Heat goes out to PVP it is us against the shard. Other factions and guilds join forces against us. For instance, many a Despise Island fight has resulted in TB pushing from the East Bridge, and Com pushing from the West Bridge. This has led to some amazing fights. Thanks Atlantic. Hot/Heat appreciate it."



Sopheria,of TDT(CoM): "What I like about PvP is just killin people!"







What is your favorite template to play?




Lorelei Rage, GM of HHS!(SL) "Tamer, only one I have pvped. Although I am working on some other temps."




Elvira, of HEAT(MIN): "Most of the time I play a stealther archer, but I like to PvP with my Mystic/Mage from time to time."



Tabitha, of TWT:"My most favorite template is the Mage. Out of the 18 characters I have, 13 of them are mages.For Pvp, I'd have to say its a draw for me between the Parry Mage and the Necro Mage.Tabitha is my favorite and second character created, so we've been through many an evolution together in Ultima Online. She is started out as a Bard and the one I first attempted pvp with.At that point, I quickly worked her template to a 7gm Inscribe Wrestle mage before Power Scrolls came into play. I thoroughly enjoyed playing her which was about 95 percent of my game time play from 2002 to AOS. After AOS I took a break from PVP.. and emerged back into it a couple years ago. At that point I could see it was learning how to do things all over again and a different way. I adjusted her skills then to the Parry Mage she is now. The Parry Mage is great as a defensive player and makes her great for Team PVP, as it takes alot to kill her but killing the opponent can be tricky. So along came Morticia & Omnikai the Evil, ready to try their hand at it. The Necro Mage was a very challenging template to learn: a lot more spells, knowing when to cast spells that colaborate. watching that pesky Blood Oath if used that you don't commit suicide! In fact, I am still in the learning process."



Lauren,of TDT(CoM): "My stealth ninja archer. I know, I know.."



Lil Darlin, GM of HOT/HEAT(MIN): "My favorite template is a necro mage. I have always preferred to play a support character like a necro mage who can field and be an asset to the guild. My guildmates count on me being there to provide fields for them to fight in. It is critical to putting up a good defense."



Sopheria, of TDT(CoM):"My favorite template to play at the moment is Aadealya Ashton, my Archer Tamer. Perhaps soon to be my Disarm Archer."








Do you prefer to play red or blue characters?




Lorelei Rage, GM of HHS!(SL): "Definately Blue.There is enough oranges to fight, and you can always heal a red so blues will flag you so you can fight them as well,or you can always take counts."



Elvira, of HEAT(MIN): "I prefer to play red chars, they give you more of a challenge considering that all opposite faction will fight you and lot of blue chars also."



Tabitha, of TWT: "Well since my character that I pvp with are Red and usually if I use a blue it goes red,, I'd have to say red .. which I call Dark Pink! I am so impatient. I just can't wait for ppl to flag on me and go grey.. so I try not to pvp on blues. There are different advantages in playing either though."



Lauren,TDT(COM): "Definately a red. What is a "count?"




Lil Darlin, GM of HOT/HEAT(MIN): "I love playing my red. I love to defend. When I go into stat I’ll bring out a blue with the same necro mage template, but the first character I log on is always my red."



Sopheria, of TDT(COM):"Red Faction characters. Sometymes, blue. Depends on what we're goin to do, if we're spawnin, then I'll bring a blue character to help kill the spawn and/or protect if needed. Reds to raid other peoples' spawn or just go on a killin spree! Wo0t!"







What do you like most about factions?


Lorelei Rage, GM of HHS!(SL): "Big fights... especially in the base. Although lately seems not so many people have been on. Both in our guild and as a whole."



I have noticed that too, what do you think UO needs to do to bring people back? What faction changes do you think would encourage more people to join?



"I think UO would benefit from some advertisement (example I go to the store and see WOW and other games but not UO cds on the shelves). This is an awesome game with so much to do and I feel it is lacking in the advertisement department to get the game out to more people."




Lil Darlin, GM of HOT/HEAT(MIN): "We get to fight players we may not normally see crashing spawns. Also it takes you away from the champion spawn locations, and to new locations for fighting such as the faction bases. The faction gear makes it much easier to build suits for pvping."



Elvira, of HEAT(MIN): "Factions are "free PvP". You don't have to care about town guards. But UO should give the right for a blue guildie factionner to heal a red guildie factionner in guard zones."



Sopheria, of TDT(COM): "Hmmm That's a toughie. What I like about factions are the horsies! They are so purdy! But realli, what I like is puttin peoples in stat!"







As a woman and the GM of an active Fel based guild, how do you handle the pressure? Do you feel "the boys" give you more or less respect because of your gender?




Lil Darlin, GM Of HOT/HEAT(MIN): "Being a good GM doesn’t mean you have to be male. I’ve had great GM’s that were both male and female (Rafman and Sakkarah). Gender didn’t affect how they lead. As far as pressure, our council consists of members who help to deal with the day to day pressure of a guild the size of Hot. Hot has been around a long time. We are more like a family. Don’t get me wrong, we have disagreements, but most of our members who log in do so to visit with their long time friends and guildmates.I feel Respect is earned. I lead by example by being the best person I can. “The boys” have taught me a lot about PVP. Those that don’t respect me now, probably never will, but that does not bother me"




Lorelei Rage, GM of HHS!(SL): "I really dont have pressure as a guild leader, I have a good group, and absolutely they respect me. We only have three females that PVP in our group. As we guild more people we weed out the bad ones. I can honestly say that we all respect each other."





As a woman and a Pvper, how do you handle the pressure? Do you feel "the boys" give you more or less respect because of your gender?




Tabitha, of TWT: "Well that's a loaded question there.... *thinks before she starts typing* It's really hard to put a gender as I have met some great friends on the field who have treated me with respect and generosity and then there are those that.. well I am sure you don't need to have it spelled out,just get on general chat for an hour a day and you can see the discourse in the pvp world. I think for the most part when people find out you are really a "female" out on the pvp field there is a bit of respect that goes with it, especially in the earlier years most female characters were thought to be men playing them. In today's UO its hard to say if its a gender issue or just plain PvPness, as I have seen players, men and women alike verbally bashed."



Lauren, of TDT(COM): "I don't really notice any difference. In a guild, if you pvp, you still have to get right in there and not be afraid. Boys like that "



Elvira, Of HEAT(MIN):"Boys" will always jump on me first and they will often pay for their act and after I have killed them they are really mad and like to talk sh*t to me."




Sopheria, Of TDT(COM): "Well, from what I've been hearing inside our ventrilo, I think that the guys gives us females a lot of respect [except Tiny, of course, I kid! you can edit this part Tiny]. I mean we try our best to do what they say when the caller says to do this. It means a lot when the caller is specifcally calling for you to "disarm" or "put that guy on foot", then you're rewarded with a "great job" or "nicely done" compliment. So, yes there is some pressure into that as well.







Do you think more women should PvP and what do you think would be good encouragement for them to do so?




Lorelei Rage, GM of HHS!(SL): "Absolutely more women should PvP. I think that they need to try it, that is what gets you hooked. You need to not be afraid to die. I gets your heart pumping it is exhilarating. I mean plenty of women PvM and die and really it is not much different but definately so much more exciting."



Tabitha, Of TWT: "Oh I do think everyone should give it a try .. I am so glad I did. Now I do admit I have not done a lot of it lately and hope to be out there in the field more so in the future. But it really is a great way to spice up your gameplay. You will want to get involved with a good group of people who are skilled at it .. do not attempt on your own.. and always be sure to have your stuff insured when entering the Fel gates. It can be very frustrating at first.. even in the middle .. You will die..But if you are having a period of boredom in game, just don't want to do the same ole same ole, you might want to start researching some good pvp templates, Imbuing has made Pvp suits so much cheaper to acquire now and check some of the guilds who do both pvp and pvm.. Warning

it can become addictive... *Adrenline Rush*"





Elvira, Of HEAT(MIN): "Well, I know a lot of women who PvP and I must say they are very good, also I have noticed that Woman who do PvP are much more mature than those the little Boy cry babies."



Lauren, of TDT(COM): "Yes. I think everyone should at least give it a try. My first kill I felt really bad.. then I got hungry >: The encouragement might be to try it because you never know, you might be really good at it."



Lil Darlin, GM of HOT/HEAT(MIN): "Yes I think more women should PVP. When I started playing UO 12 years ago I had to wear male armor because UO never really focused on female armor. While shopping, armor on vendors was male. Faction armor is mostly male armor as well. Then UO came out with these robes that are shapeless. You wear them because you need the extra mods to compete. I say give women something that looks good on their character for pvping. Allow the robes to show a female figure when worn by a female, and leave it shapeless when worn by a male."



Sopheria, Of TDT(COM): "I do think that more women should PvP. I don't mean guys who play female characters but real life females Lol! Hey my encouragement is, if you wanna have fun and laugh, PvP is the way to go. Sure, you'll die every once in awhile, but it's a game! Games are suppose to be fun, not frustrating!"







Do you think there is more or less pressure to compete with "the boys" because you are a woman?





Lorelei Rage, GM of HHS!(SL): "Well you know I put my pants on the same way they do. It is about having fun. And any one of those "boys" that say they never die is lying cause we all die."



Elvira, of HEAT(MIN): "I don't think there is more pressure for being a woman cause women are better than "boys", that's a fact."



Sopheria, of TDT(COM): "Honestly, I play to have fun, I fit in with everyone I play with so there is no competing with anyone for me."



Lil Darlin, GM of HOT/HEAT(MIN): "I know it makes me work harder to be the best I can. I also know you can’t always win, so I strive to do the best I can in every situation. If I make a mistake, I try to learn from it. I get rezzed up and go back and try again. The lesson learned is to never give up."



Lauren, of TDT(COM): "I don't think there is any pressure as far as gender goes. Not for me anyway."








Is there anything you would like to add?




Lorelei Rage, GM of HHS!(SL): "I think that anyone who is on the edge of joining a faction cause they are not sure if they would like to PvP should try it. Dont get discouraged if you go out there and die right away the first few times cause that is most likely going to happen. But when you get your first good kill you most likely will get hooked. So get out there and try PvP it is worth it."



Elvira, Of HEAT(MIN): "To all women, don't be afraid to come to battle fields and join faction and go teach a lesson to these little "Boys" by kicking their azz... GIRL POWER."



Sopheria, Of TDT(COM): "I LOVE TDT! "



Tabitha, of TWT: "my favorite pvp suit was before aos... an apron and sandals!!! and a box of regs!!! and a bandana!"




Lauren, of TDT(COM): "You see Lauren attacking you!"



Lil Darlin, GM of HOT/HEAT(MIN): "I’d like to thank my guildmates for making every night I log in one to remember. Also, I’d like to thank my council members for giving of their playing time to help with guild issues. Furthermore, I’d like to thank the members who unselfishly teach, train, give items, and give advise to their guildmates. And finally, I’d like to thank Rafman for the trust instilled in me for taking over the guild. You guys are what make Hot the best guild in all of UO and I am proud to be part of it."







To sum it all up ladies and gentlemen, PvP is fun, enticing and I might add, very addicting to members of both sexes. As a woman, a PvPer, and a GM of a fel guild, I would encourage anyone, male or female to give PvP a try. If you want to get your feet wet in some Player versus Player there are lots of good guilds who love to help new people get on their feet. As you have seen from the conversations I had with these ladies, it adds a whole new level of excitement and a ton of possibilities when you ask yourself "What should I do on Ultima Online today?"
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Biggest Ever Net Toss on Great Lakes was a Deadly Hit
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Posted on Monday, May 24, 2010, 4:54 AM EDT by Lady Lava (GreatLakes)
.
..
...
Biggest Ever Net Toss on Great Lakes was a Deadly Hit ~

FCB did it again and bigger than ever!
MOA and CFC helped with this historic net toss as did others.
I arrived early and the crowd had already gathered. Though a planned Ress Station was in place Lord Arrow of Yew and Katrina of -Y- offered to stay on dock for ressing.
The amount of nets was mind boggling.... even so Tym of B*R offered to donate even more nets.

This net toss was not at the end of the docks in Bucs Den but from a circle of boats just off shore. Fleet Caption Gem was in charge and assisted by FCB members Simon, Mystra, Tunna and the charming Aridas.
Just before the slimy sea creatures started to surface I saw Melian of MOA and Whisper and Rachel of CFC out of the corner of my eye.
It was not long before I saw things in black and white. Death became me several times during this event.
Chatting with some of the people I learned quickly it was a first time net toss for many and what a first time to be had!

Thank you FCB for another great time and all those that helped. Below are a few screnshots from yesterdays event.














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[Report] Killing the Dark Elves near Yew (Thursday 20th)
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Posted on Sunday, May 23, 2010, 10:58 PM EDT by Mapper (Europa)
Killing the Dark Elves near Yew

NO EVENT TONIGHT (SUNDAY) BEEN POSTPONED UNTIL WEDNESDAY 26TH MAY

Nathan Hawke arrived at the Counselor's Hall in Britain a little after 8 oclock and began the evenings meeting.



Nathan: So, What we know so far. We know that some Dark Elves have opened up some sort of mine and yes, well done to them.



A guardsmen from Yew stood up, Leo Madsen, and began damming all elves.. *covers ears* As an Elf myself I was not best pleased. Not all elves are bad Leo!

Aron Swordmaster read a message Escaflowne and the Vesper guards had found last week.
"All passwords from now on will be sent in code as humans are intercepting them. Passwords will be changed and resent incase they have been compromised."
Luke McCloud, Formally from Vesper told Nathan that a member of the Vesper Militia had been captured, Concerned Nathan nodded but then moved onto business.

He revealed he had reports the Dark Elves were on the move that night, but he was unsure where.



Suddenly an Orc appeared in the room named Ghazghskull
Ghazghskull: Mega no where dem' goin!
Nathan: And where is that? Do you have intelligence?
Ghazghskull: We'z seen dem! We'z under attack at da fort!
Nathan: The Orc Fort near Yew?
Ghazghskull: *nods*
Nathan: All right, Lets move on out.


Nathan gated to just west of the Orc Fort, Inside were hundreds of Orcs which people began to slaughter, I stood still, Unsure what exactly to do, Were the Orcs on our side? In the end I began killing them.

Standing on top of several dead Orcs Nathan asked us to look for clues.

Nimuaq found a book in a chest which was labeled 'Quarthen!'



Shortly translated it read:
Commanded by Dark Elf

Seize the Orcs to the myself immediately! Make sure you deliver the decoder book! Deliver the Orcs and the decoder book to Elvssynkacha immediately! Your caravan must not fail us! Any failure will lead to your death!

Dark Elf High Command


Nathan asked us to follow the road north towards Yew to try catch up with this caravan.







A walk north were Blackrock Infected Dragons as well as Blackrock Infected Brigands!





After they were killed a Dark Elf was found leaning against a mountain nearby, She was standing next to a hole that led deep underground. We tried to communicate with her but she was very quiet, In the end Nathan suggested we head back to the Counselor's Hall to see what we had found out.



Back at the Counselor's Hall Traveler told Nathan he had found the decoder book! It read as follows:
A D
B E
C F
D G
E H
F I
G J
H K
I L
J M
K N
L O
M P
N Q
O R
P S
Q T
R U
S V
T W
U X
V Y
W Z
X A
Y B
Z C
A few people in the crowd suggested we blow up the hole, But Nathan said it may trap humans held captive, Or even Orcs that the Drow may have inside the cave.



With that crossed off the list, no blowing up the hole, Nathan said we would meet at Wednesday (26th May) at 8pm UK Time, 9pm Central European Time for further discussions/actions.


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Ahoy Chessie Fishers! FCB is back!
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Posted on Sunday, May 23, 2010, 7:09 PM EDT by Merik ONN (Chesapeake)
Ahoy Chessie Fishers! FCB is back!
Sunday, May 23, 2010
By: Gem [FCB]

I am proud to announce that Poseidon is the new
Chessie Captain and is accepting applications for the crew.


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[EM News] Information for Tonight's Event
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Posted on Sunday, May 23, 2010, 5:20 AM EDT by Brytt (Baja)
from The Baja EM Website:

1) Please leave your pets behind for tonight’s event. There is a possibility that you could lose your pet during the event, so it is best to leave them behind.

2) Ranged (Mage/archers) characters will have an advantage during this event. So, if you have an option, pick accordingly.

3) The event will involve boats. The boats will be provided but you might want to bring an extra one anyways.

Thankye, Seppo. Event time is 3:00PM PST
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The Dark Queen Interupts The Interviews! Britannia Called To Arms!
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Posted on Saturday, May 22, 2010, 3:37 PM EDT by Salya Sin (NapaValley)
My fellow Britannians, I bring ill news of great importance to us all!

Tonight will be a night long remembered in Britannia. For those of you who did not attend, the purpose of this evenings meeting was to gain the aid of Britannia's best to cure Maya. I truly expected an evening of chatter, personal boasting, lengthy interviews, and extravagant claims. I couldn't have been more wrong.

Right on schedule, Detective Marcus arrived and it was apparent that he was in some hurry to begin.



After several minutes, Gorn approached the throne room, his previous despondency completely absent. The Lady Maya's predicament had finally reached the point where she admitted to being unable to go it alone. As expected, Gorn was practically beaming.

Detective Marcus and Gorn quickly exchanged introductions, and set to work. The crowd erupted with claims and advice of an incredibly varied range. The Detective and Gorn attempted to sort it all out by pulling individuals, one at a time, to the raised dais. It took no time at all to see Gorn's urgency was conflicting with the Inspectors analytical sense. The two exchanged several harsh glances, scowls, and short comments.

First to apply, Lady Flames Honey, laughed when asked for her credentials. With self assurance she made some rather impressive claims to experience.





“Credentials? HA! I, who was captured and later trained by Mondain himself! I, who was nearly bespelled by that awful minx, Minax, after my mentor's death! Twas terrible that day so long ago when I fled Trinsic for Moonglow. I was greeted by a wonderful magician, Mariah, with such a zest for life. She managed to steer me away from the darker arts... Nay, I have not set eyes upon her since the Shadowlords invaded our beautiful land.”

Gorn and Inspector Jenkins both agreed she appeared qualified, and knowledge of the dark arts could indeed aid Lady Maya's cause.

Next up was a rather eccentric fellow, Lord Xar, who strode up, sat down in Gorn's chair and began to speak without nary a thought to his forwardness.



“I am the seventh in the line of Xar's. We date back to beyond the shattering. A grandmaster to the craft and many more. First assistant on the Gem Project. Yet to be judged a success or failure, my part was to insure the survival of the races, helping the innocent, and saving Britannia. My bona fides that I did not stop my master, Mondain, when I could. My greatest achievement is my apprentice, Simon.”

Gorn indicated Simon in the audience and asked if the man was capable in the dark arts. Lord Xar declared him very able but also truly honest. Having a second dark arts candidate already, Detective Marcus looked a tad uncomfortable, mumbling something about the dark arts under his breath.

There was one interesting statement made by Lord Xar, just before he was excused from the interview. He stated simply, “That one cannot know the light if he cannot see the dark.” Knowing what we are up against makes this statement all the more convincing. Though, personally, as I stood in the front taking notes, I wondered if perhaps that reasoning is what landed us in this mess to begin with?



Lord Bertrand, the next to be questioned, took a much different approach. Instead of listing his past experience, and or skills, he set straight to the heart of the matter and began explaining his ideas to cure Lady Maya.



“It will take a great deal of rare reagents to be recovered from the lands of the Dark Elves. I have done some research and find that glowing bloodmoss will be required.”

Detective Marcus immediately set his words to paper, while Gorn began questioning how glowing bloodmoss could be located. Neither saw what those of us in the crowd witnessed. My shock, I am sure, stood mirrored in the faces of those around me.

Appearing from the ether, Mesanna, the much feared Dark Queen, sat lounging on Queen Dawn's throne. As Lord Bertrand set to explain the reagents location, she raised her voice to interrupt.



“SO, have you interviewed enough?”

Gorn immediately turned in unison with Detective Marcus, demanding the woman's identity. As a resident of Ter Mur, he would naturally be unable to identify what the rest of us so readily knew. It stood to reason that the Detective would be unfamiliar with Mesanna as well. Would that the rest of us could share their naivety. We had heard many rumors coming from distant lands about the Dark Queen. Horrible stories of destruction. She was evil, dangerous, and here, in Napa Valley. My stomach lurched at the thought of what she intended with her appearance. Her next words sealed the fate of all of Napa, for it was quickly apparent that she had plans and Lord British save us, I felt true fear.

“Do you really feel these people can do what you need done?”

Both Gorn and Detective Marcus spoke at once. The ever careful Detective displaying his mistrust, and Gorn's outspoken demands for a cure for Lady Maya. Mesanna's reply was quick to the point.

“You make me laugh!”

Laughter aside, her next question played on Gorn's desperation.

“Do you want my help or not?”

Detective Marcus spoke a simple no, the crowd cried out their displeasure as well, but it was not enough. Gorn's cry of "YES!" sealed the deal and Mesanna stated her price.

“If you do, then it will require BLOOD!”



Detective Marcus tried to reason with Gorn, but Gorn was beyond hearing. If it would save Lady Maya, he didn't care what the price. Not even her declaration that the blood required would be from all of us, did he think twice.

Mesanna invited us all to join her, “If you follow, you will give me blood!”

She then set off from the Castle, with the rest of us in tow. I could still hear Detective Marcus attempting to get through to Gorn.



She led us just outside, stopping by the West Brit Bank. We were shocked to see Lady Maya awaiting our arrival. Both Detective Marcus and Gorn rushed to her, but she stood stalk still. Motionless. Upon closer inspection, they saw she was frozen solid. Her skin showing the same blue tint one finds in the many creatures roaming the Ice Caves and Dungeons.



Gorn was badly shaken, demanding to know what had been done to her but it was too late for that now. Mesanna had her agreement. She wanted blood, and get it she would. Screaming that we would have to prove ourselves, she let chaos loose, and the ground around us erupted with the hellish creatures from our darkest regions.





At first we were completely surrounded, and out numbered. Most moved to action so fast I was unable to tell anything from the explosion around me. I attempted to seek higher ground, as my fellow citizens were felled, one by one. Even this did not help me. Unlike any time before, I was forced into battle along with the others, or face continuing death.







Bravely, the citizens of Napa fought on. Culling the hoard, chasing them down, not once stopping. I was never more proud to fight beside my fellow Britannian's. They fought hard, and they fought with honor.







Mesanna disappeared as her last minion fell. Gorn sent a search out for her but it was clear we would only find her should she allow us to. We were ill prepared and all of us knew that Gorn had made a terrible mistake. You do not make pacts with evil, not even for love.

Calling the search off, Gorn ordered us back to the Castle, but before we could even leave the Bank, we were attacked once more. Navrey was brought from her pit. I swear I could hear Mesanna's laughter in the air. To bring one such as this to our beloved Britain, so close to our Queen's castle. It was unforgivable.





Once the two had been put down, we retreated to the throne room only to be met, once again, by Mesanna. Alas, it would appear this was no where near finished.







“I will be here till I get what I want! If you see me, come ready! I will be taking this battle out of town. I am here, and I will not leave. If you think you are strong enough, bring it! Oh, and you might want to check the bank daily. You might have a surprise. Till tomorrow. And bring a lot of friends because I have just begun!”

As she spoke, Detective Marcus railed at Gorn for his stupidity in accepting the Dark Queens offer of aid. Gorn stood stiff, egging her on. He seemed completely unaffected by what had just occurred. The Detective on the other hand, looked ready to have a stroke. The two argued back and forth, neither of them noticing her disappearing from sight once more.

“We must fulfill her blood oath to cure Maya! You brought on this... this MESS!” Railed Detective Marcus.

Almost nonchalant, Gorn turned to the crowd and issued directions.

“If you see a single monster, let others know FAST!”

Detective Marcus took a deep breath and further pushed us to action.

“We must show her what Napa is made of!”

Gorn quickly left to inform Queen Zhah, and Detective Marcus stormed off mumbling about Lady Maya being frozen.


From Fiorella comes the following instructions:





Mesanna will make herself known in chat around Britain and items will be appearing as she gathers her blood. Watch for them around the West Britain Bank. As time goes on, this battle will get harder. The items will collect over time at the bank and will be given away when Mesanna has had her fill and our beloved Maya will be free! Just to clarify, this is not based on donations, the items will be provided. Watch the bank, if you see spawn, yell.

Best gaming wishes,
Salya Sin



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HISTORIC Net Toss is at 8:00PM est
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Posted on Saturday, May 22, 2010, 8:49 AM EDT by Lady Lava (GreatLakes)
This just in from FCB ~


HISTORIC Net Toss

The Great Lakes crew is proud to announce that Saturday night (May 22) at 8:00 p.m. EST at the Buccaneer's Den docks we will hold a HISTORIC net toss.


ONE THOUSAND nets will be tossed!


The nets are donated by our great friends at the Majestic Oaks Auction House (MOA) and our Chicken Fight Club (CFC) friends will be lending a hand as well!


The rules are simple. No pets. No summoned creatures. No barding. Just hand to hand, archery, and magecraft. You keep the loot.


Free rezzes at the end of the dock. (You'll need them.)


If you've never been to one, a net toss is a blast, and this one will be historic!

Gem, FCB Captain

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[EM NEWS] The Search for Answers Continues...
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Posted on Saturday, May 22, 2010, 1:50 AM EDT by Crystal Canyon (Origin)


EM Faine and EM Molly have announced that Caryn and Taryn will continue the search for answers to their past this weekend. They invite everyone to join them as this baffling story unfolds. Come be a part of this untold mystery and be prepared to assist if need be. Quote: From EM Faine: For anyone who has missed the events thus far in the arc, the journals and items found at the last two events are at the Awards House in Malas. You can get there through the vortex outside the Counselor's Hall in Brit. When you get to the Awards House, you'll see a box locked down on the floor with two books on top of it. Those are the journals that were recovered. The box the journals are resting on contains items recovered thus far. Meet at the West Britain Counselor’s Hall on Saturday, May 22, 2010 at 6 p.m. Pacific/7 p.m. Mountain/8 p.m. Central/9 p.m. Eastern Please follow this link to the EM's webpage for further information on this event: EM's Website
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Music to our Ears?
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Posted on Friday, May 21, 2010, 10:51 PM EDT by Petra Fyde (CommunityNews)


Ultima Online Stratics Weekly Announcement:





A very busy week.

New and Updated: Lockpicking, thank you Dreadlord Lestat
Updated: Stupid Miner's 'items by property' page for Damage Increase, thank you Miner.
Updated: Base Properties on armor
Updated, numerous Hunter's guide entires with thanks to Gortman, Storm and Stupid Miner (more to do on these, the week was too short!)
Updated: Blacksmithing - new Gargoyle weapons
Carpentry - Blackstaff & Gargish gnarled staff,
Tailoring - Orc helm (bone armor) and various hats & masks
Tinkering - Pitchfork (tools) and Gargish weapons (utensils)
New: Spellsong Quests
New: Bard Mastery
Also begun, the restoration of Treasure Hunters of BritanniaA link has been added to http://uo.stratics.com/thb/index.shtml in main page left menu (under News & Events) and that page updated with latest news.
The old 2004 info has been moved to an archive page and listed under http://uo.stratics.com/thb/newsarchives.shtml
Some really old pages have been commented out of the thb menu till we can work out whether to update or archive.
A number of links on the menu were updated to connect to newer pages.
Lots of dead links have been removed from this page http://uo.stratics.com/thb/links.shtml. Goodmans link updated.
Goodmans and Tower of Roses links on this page http://uo.stratics.com/thb/info/maparchivelinks.shtml have been updated. Dead links have been removed.
Thb guild information has been commented out of the menu until new data can be compiled for all shards.


Now it's over to you. We still need:- Images of Mistral and Tempest. Data for those two, Grim and Flurry
Input from keen treasure hunters and current or previous members of THB. If you have anything to tell us please visit the UO Fishing and Treasure Hunting Forum



To contribute information please email to: [email protected], [email protected], or you can just send a pm to Petra Fyde.

Thank you.


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[EM News] Meeting Time Changed
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Posted on Friday, May 21, 2010, 9:27 AM EDT by Brytt (Baja)
from www.goldenbrewtavern.com:

Beh-Lem will be available to talk with Rouso not before this Saturday at 3:00 PM PST, instead of Friday. Sorry for any inconvenience.

Reminder: your investigation reports for “finding Rouso” part of the event should be submitted by the end of Thursday. Names of people who have submitted reports so far will soon be added to the thief master’s log. Yes, moonberry cake was a red herring and your job is done once you find Rouso.

****

Editor's note: Thankye, Seppo. Citizens are reminded that public flogging is -not- permitted of citizens who may or may not have mentioned the existence of said moonberries to event moderators. Citizens are to be reminded that EMs are sufficiently diabolical of their own accord.
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The Festival of the Way, Friday 8:00PM PST
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Posted on Friday, May 21, 2010, 9:17 AM EDT by Brytt (Baja)


The Astronomer looked through the ancient telescope and muttered under his breath. He turned to consult the charts and books that he had brought with him one last time.

"It seems, " he said to no one in particular, "that because of the way the two full moons fall this year, The Great Disjunction will cause the Festival of the Way to fall on the third Friday of Fifth Month."

He snapped his book closed and turned to Selcius.

"Thank you for bringing this to my attention, " he said gruffly. "I shall have to inform the Lady of the proper date for the Festival." He twisted round, grabbing the reins of the horse and started towards town.

Baja's Festival of the Way is tomorrow night, Friday, May 21st. The procession will depart from Lord British's throne room at 8:00PM, server time. Participators are requested to arrive 15 minutes prior to the event.

All are welcome, this was huge last year!

More information to follow.

Editor's note: Thankye Magdalena. This is a player-run event. Hope to see you there!
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Town Banner Rules Proposed
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Posted on Friday, May 21, 2010, 9:06 AM EDT by Brytt (Baja)
EM Seppo proposed the following guidelines in discussing, "What qualifies a player town on Baja?":

Mandatory conditions

* Does the municipality have atleast six houses in the vicinity?

* Has it participated in shard events with town participation? Or, made its presence felt through any other manner?

* Is the municipality older than 30 days?


Other conditions (Three out of four must be met)

* Do the citizens of the municipality actively promote themselves?

* Can the municipality provide at least one other established town as a reference?

* Are there community centric buildings such as a tavern?

* Has the municipality held community events in the past 6 months? or do they have events planned in the near future?

Feedback? Discussion on the Town Banner System rules continues in the Town Banner Thread in the Baja EM Forum
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Introducing EM Nathael
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Posted on Friday, May 21, 2010, 7:24 AM EDT by Lady Lava (Catskills)
Introducing EM Nathael

May 20th
Meet and Greet –

Introducing EM Nathael – Monday 5/24/10, 8:30 p.m. EST


From going away parties, to greetings with new friends, join us at the Counselor’s Hall for a Meet and Greet, where EM Nathael will be introduced to the community.

I am excited to have him as a part of the EM Team here at Catskills, and I have faith that he will serve as a great EM as my partner for the foreseeable future. He is an excellent roleplayer and an Ultima Online veteran, and will be a great addition to our community.

Let’s give him a grand welcoming! Come to the Catskills Counselor’s Hall in Britain on Monday, May the 24th, at 8:30 p.m. EST. See you there.

Also keep an eye out for the next chapter in the arch event coming up next week.

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The Vesper Ale Fish Count
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Posted on Friday, May 21, 2010, 1:53 AM EDT by Merik ONN (Chesapeake)


"When I walk these streets A loaded six string on my back I play for keeps 'Cause I might not make it back I've been everywhere (Ohh, yea) Still I'm standin' tall I've seen a million faces And I've rocked them all 'Cause I'm a cowboy On a steel horse I ride I'm wanted (Wanted) Dead or alive"

Following Tuesday night's Tournament window the fish count currently stands at...

Vessels
Lil Morsel: 2320, 9 Big Fish
Sweet Allison: 773, 1 Big Fish
Loopy's Sloop: 229, 2 Big Fish
The Treasure Hunter: 1413, 5 Big Fish
The Chesapeake FCB [KAK]: 1375, 4 Big Fish

Individuals
Jonah: 1079, 6 Big Fish
Sushi: 1241, 3 Big Fish
Rebbeca: 773, 1 Big Fish
Loopy: 229, 2 Big Fish
Dark Willow: 359, 5 Big Fish
Orin: 269, 1 Big Fish
Damien: 514, 2 Big Fish
Heimataerde: 262
Trillio: 330, 1 Big Fish
Dark Willow: 455
Panama Jack: 79
Blackbeard: 337
Matrix Cubed: 142
Azililan: 41

And tipping the scales with a 177 stone lunker, Loopy currently leads with the BEEGEST FEESH!

Tournament Information

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WRR Deal or No Deal Returns to CATSKILLS on Saturday, May 22nd
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Posted on Friday, May 21, 2010, 12:24 AM EDT by Lady Lava (Catskills)
WRR Deal or No Deal returns to CATSKILLS on Saturday, May 22nd

Win up to *10 MILLION in GOLD on the shard of your choice (1/3 Siege) playing WRR Deal or No Deal. This weeks DoND is on CATSKILLS starting at 3pm Pacific, 6pm Eastern. The DoND house is located OUTSIDE LUNA town to the SOUTH near the BAGBALL ARENA. Players from all shards are eligible to participate...just make a character on CATSKILLS to join in the fun!!

*This weeks DoND includes 5 facsimile 10 Mil books... If the natural 10 Mil book is won, the DoND contestant wins 100 Million!!! **N. American shards only - excluding Siege.

Rules on how to play DoND UO Style are available on the WRR station website where you can also tune in to hear this and other UO events live from...Whispering Rose Radio - www.WRRAD.com




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[EM] Mission for all available Guardsmen
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Posted on Thursday, May 20, 2010, 8:34 PM EDT by Crysta (LakeSuperior)


Posted to the EM news site;

A valuable person will be transferred to a cell in Trinsic. It will be the mission of all available Royal Guard to aid in the transfer. Report to Lancepesade Kimmel, in Castle Britannia, and ask him for your orders.

Time: The mission will be carried out on Saturday at 8pm CST. Kimmel will tell you where to be at zero hour.



The EM site itself is here [a new link to the old website].



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[EM] PVP Tournaments
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Posted on Thursday, May 20, 2010, 8:32 PM EDT by Crysta (LakeSuperior)


Posted to the EM news site;

The PvP tournament portion of the Britannian Games will be held this Friday at 7pm CST.

The tournaments will be held in an EM-owned house in Felucca. Fighting or thieving in or outside of the house will result in banishment. Spectators welcomed. Gates to the house will be provided at most major town moongates.

There will be two separate competitions. One for mages and one for dexxers (archers and melee).

Mages –

No pets/mounts, summons, etc

No hiding/invis

No weapons

No Pots/Petals/Apples (or faction bandies) allowed. In general, forget about any consumable that isn’t a reagent.

Pure templates only (Some combination of Focus, inscription, parry, wrestling, resisting spells, meditation, evaluating intelligence, magery)

Lanterns aren’t necessary unless agreed on by both duelists

Dexxers -

No pets/mounts, mount-speed forms, summons, etc

No Pots/Petals/Apples (or faction bandies) allowed.

No hiding/stealthing

After a duel has gone on 5-10 minutes (exact time to be announced) the duel will enter sudden death. No active curing, healing, or curse removal is allowed during this period.


You can find more information, including the scheduling for futher games when they become available, as well as descriptions of all of the events that will eventually be held, here [a new link to the old website]



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Vox Populi - Oceania Speaks
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Posted on Thursday, May 20, 2010, 7:47 AM EDT by Lady_Kat (Oceania)
Vox Populi - Oceania Speaks Lately there has been much debate regarding our shard; one question in particular that has been thick on the tongues of many citizens would have to be “Is Oceania on its last legs?” What more, is the very game itself dwindling away? Are the doomsayers correct? Or is the spirit of the community still alive and well? Are we really just a shard of Luna bank sitters or do people have other, more engaging pastimes? But not all talk has been negative, the recent introduction of the Abyss Housing and Ricardo quests seems to have drawn many 'absent' players out of their hideaways. Is this enough? What more could be done? Armed with a quill and several rolls of parchment I set off to Luna to put these questions before the player base, so all would have a chance to hear the voices of the people. How active do you perceive the Oceania shard to be? 40-50 active accounts. I think people are active, just because you don't see them in Luna doesn't mean they don't play. - Evolution Not very. Just a few wondering how many inhabitants will need to leave before we are permanently evicted. - Aerona I see people commenting on the forums 'The population is bigger than it was so many months ago' etc. I'm in two minds about this. In general the shard appears empty, but when the Ranger of the Abyss quest was operating everyone came out of the woodwork. I think Oceania's biggest problem isn't lack of population, it's lack of community. There is little/no community spirit present on the shard. - Vahran There are enough people, we don't need tonnes. - Kurack Inactive and quiet but more active than it has been for the past two years and on what seems a slight increase. There are quite a few key community members gone, which makes it appear more 'dead' than it really is. The few that tried to spark community actions. - Dain It's just right for me. Not too busy. - Thorn What is your favourite in game pastime? At the moment I'm enjoying having a look at all the new content. - Maelgwn Although they are fairly quiet these days, I enjoy the EM events. Other than that, I'm turning into a gypsy hunter. - Vahran Role-playing my old Orcish character. - Revolution Role play. But there are exactly zero role players about. The last major Role-player left for Baja. - Aerona PvP or solo PvM. Actually... I forgot that PvP doesn't exist anymore of late. - Dain Events where all players have to unite to achieve something. Be it a quest, monsters etc. It is probably the only time players are unified because everyone is playing for a common purpose. - Lady Aurora Have you participated in the recent Abyss Housing/Ricardo quests? What is your opinion of them? Abyss Housing: Yes. Ricardo: No. Not too bad for a MMO quest. A little better than "Go kill me ten of this!" or "Fetch ten of that! Take me to there!" - Evolution I have been following them, although neither religiously nor closely. They're good and certainly promote activity in game. B
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[Fiction] Fight Back!
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Posted on Thursday, May 20, 2010, 4:12 AM EDT by Mapper (Europa)
Fight Back!

Nathan studied the papers quietly and shuffled them away and locked the chest into which was next to him on the table.

Four entrances to places unknown, and now a spy had revealed that at last the Dark Elves were slipping and had made their first mistake - or were about to. He glanced up at the sky and judged the time was right.

Nathan strapped on his armour and made his way towards Britain...

Fiction taken from the EM Website.
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[EM Event] Meeting with Nathan Hawke - To Strike the Dark Elves (Thursday 20th)
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Posted on Thursday, May 20, 2010, 4:10 AM EDT by Mapper (Europa)
WHEN? Thursday 20th of May at 8pm UK Time. (9pm European Central Time) WHERE? Counsellor's Hall, Britain Trammel Counsellors Hall North Britain 8pm UK time. To meet and strike at the Dark Elves - intelligence just in! [Be prepared for a fight] Event from the EM Website.
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Stratics Announces Merger with TGN
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Posted on Thursday, May 20, 2010, 1:51 AM EDT by AirmidCecht (NetworkNews)
Stratics Announces Merger with TGN


Submitted by George on Wed, 05/19/2010 - 10:53.




May 19, 2010 - Stratics.com announces its merger with TGN (thegamenet.com) and welcomes its new CEO, George Vanous, and its new vision.


Stratics is the site that started it all 13 years ago and has built its brand delivering quality game guides and news for top MMOs like Ultima Online, Lineage 2 and World of Warcraft. THEGAMENET works closely with EA (Electronic Arts), Frogster, Funcom and a growing list of top game companies to create large game communities and platforms for popular games like Aion and League of Legends.


The next 12 months will see the most concentrated launch of multi-million dollar budget MMOs in the history of computer games. To capture this audience, the new TGN Stratics begins a development initiative today that will combine Stratics forums, news and databases with TGN wiki, toolbar, music and video platforms.


The vision: A "Create your own Fansite" button.


Stratics will not change in any way - it will continue to launch new communities, like SWTOR, and actively improve its existing forums, news and databases.


George Vanous, who brings 10 years of development and business expertise from Microsoft, Cisco and Ask.com, shared his thoughts on the merger:


"Stratics has an incredibly loyal and friendly community, some active for more than 5 years! Our goal is to grow this community with better technology and tools that allow all gamers to contribute to Stratics and even create their own fansites. The same tools we use to create Stratics communities will become available to all gamers allowing them to create their own fansites in the Stratics family."



The merger will bring over 1 million new gamers to Stratics from high-value TGN wikis like Evonypedia.com and the League of Legends Wiki (leagueoflegends-wiki.com), as well as 1080p HD YouTube game channels around popular games such as Age of Conan and StarCraft 2. A dedicated team of senior developers will join the existing Stratics team to build the next generation TGN Stratics.


– Ends –


For further information, please contact
[email protected]
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A Little Reminder from EM Elizabella
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Posted on Wednesday, May 19, 2010, 10:46 AM EDT by Lady Lava (GreatLakes)
.
..
...

Royal Britannian Guard, Saturday, May 22nd, 3 p.m. CDT

-----------------------------------------------------------------

Guard meeting, 3 p.m. Saturday, Brit. Counselor Hall.

Hipolati has sent word that her tribe has an ancient legend that might help us capture Hercules.
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Luna Has A Tavern !
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Posted on Wednesday, May 19, 2010, 10:37 AM EDT by Lady Lava (GreatLakes)
Luna Has A Tavern !




Jamie Oliver has opened a tavern within the city walls of Luna named LUNA TAVERN. The location of this new establishment is on the east side of the city, previously known at the MOA Vendor House, next to the -Y- Guild Vendor House.

Jamie has done a wonderful job on not only the design of the plot but also the decor. There are also vendors set up at this tavern with more to come. Lady Kiara of SOB Guild designed the outfits for the vendors and she did a very classy design.



Jamie informed me his goal was to create a fun place away from the killing fields for social gatherings. He is open to all suggestion, of course I suggested a fashion show and noted that I would sponsor it. Checkers and other games are set up already for anyone to use but in the months to come there will be comedy shows and drunk scavenger hunts, just to name two.

I have always been a huge fan and supporter of player run events as are many on Great Lakes and I look forward to future good times at this location.
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[EM News] Event Summary: May 16th
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Posted on Wednesday, May 19, 2010, 12:54 AM EDT by Brytt (Baja)
from the Baja EM Website:

In this event you will need to find a thief named ROUSO. Rouso belongs to a guild of thieves, each of whom are safe guarding a piece of the map.

Talk to the thief master located in Britain Sewers to seek his aide to find Rouso.

Submit the findings of your investigation via the feedback link here to receive thief notoriety points. Please include your characters name and any guild affiliation.

You will have until Thursday Evening to submit your investigation results.

Thankye, EM Crysania!
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Zoo Taming Hour Winner!
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Posted on Wednesday, May 19, 2010, 12:49 AM EDT by Brytt (Baja)
Congratulations to Lady HRH Elizabeth [D_S], winner of last night's Zoo Taming Hour, with over 6000 points!
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[News] Find Rouso!
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Posted on Wednesday, May 19, 2010, 12:45 AM EDT by Brytt (Baja)
Yesterday night, Beh-lem the Gargoyle appeared in the throne room of Castle Britain, imploring citizens to find four pieces of an ancient map which alone could avert devastation!

Four men guard the pieces of the map. The first to find? A man named Rouso!

Should you find Rouso, please report where you found him and any clues as to how to get him to confess the location of the next map piece! Report your findings on the Baja EM Website. Citizens have until Thursday to find Rouso and report their findings!

Hear what Beh-Lem had to say:

Robert the ranger: Hail! Good people of Britannia!
Robert the ranger: I thank you for answering the call.
Robert the ranger: Beh-lem has been conversing with the Queen and will join us shortly!
Robert the ranger: *glances behind him expecting a tall gargoyle*

Beh-lem: Hail, Citzens of the Realm.
Beh-lem: I come here tonight to speak of matters of great importance to human and gargoyle alike...
Beh-lem: but first I need to tell you why I am here.
Beh-lem: *glances over the crowd*
Beh-lem: There were tales from long ago of a band of thieves....
Beh-lem: Thieves from all walks of life! It was said that there were four,
Beh-lem: Four who each held a piece of map,

Robert the ranger: *shuffles his feet*

Beh-lem: Given to them many moons ago, when there was yet again
Beh-lem: hatred and bloodshed against the Gargoyle race.
Beh-lem: A wise elder Gargoyle entrusted them with the pieces
Beh-lem: as he was dying from the battle that was being raged
Beh-lem: all about him deep in the underworld.
Beh-lem: The four pieces of map were to be hidden and kept
Beh-lem: secret until the time when hatred reared
Beh-lem: its ugly head once more against Gargoyles....
Beh-lem: I was the one chosen
Beh-lem: to be able to know of the importance of these happenings
Beh-lem: from one who taught me:
Beh-lem: born of a time many do not remember--nor care to!--
Beh-lem: for great devastation and castastrophes
Beh-lem: marked the realms.
Beh-lem: I do not remember my parent, or how I came to be.
Beh-lem: My first inkling of memory is that of a old human man,
Beh-lem: taking me from the deep chasm that hid me deep in the Underworld.
Beh-lem: Only tiny nubs for wings, not able to speak.
Beh-lem: The man named me Beh-lem--*the Just One*,
Beh-lem: As if he knew great things would be in store for me.
Beh-lem: He taught me to read the way of human words.
Beh-lem: He also taught me the symbols of the Gargoyle language.
Beh-lem: How he knew these words was a mystery he never explained.
Beh-lem: I just accepted that they needed to be learned.
Beh-lem: Around the man's neck hung a ancient ankh pendant.
Beh-lem: On certain nights of the waning moons,
Beh-lem: the pendant would give off a faint glow.
Beh-lem: On these nights, the old man would open a magical box,
Beh-lem: and take from it a paper rolled and tied with golden thread.
Beh-lem: He would spread the paper out on the rough wooden table,
Beh-lem: and bid me to come near and to gaze upon what was written.
Beh-lem: "These are the symbols of prophecy," he would explain,
Beh-lem: and say that I must learn their meanings,
Beh-lem: for in time they will be important to human and Gargoyle alike.
Beh-lem: I did not understand why, nor did I ask,
Beh-lem: as I would willing bend over my task, as he explained
Beh-lem: each symbol and mark.
Beh-lem: He told me there will be a time, when humans and others will not trust,
Beh-lem: or like, those of my race.
Beh-lem: There will again be a time when humans and others will try to close
Beh-lem: the paths between human and Gargoyle.
Beh-lem: There will be hatred and many deaths spread between the races.
Beh-lem: He spoke saying he could do no more to bring the peace,
Beh-lem: because his time grew ever near to leave the realms,
Beh-lem: that it would be upon me to do this task.
Beh-lem: Many years passed and I grew strong and taller,
Beh-lem: the old man grew weaker and frailer
Beh-lem: One dark eve, he called me to the bed where he lay,
Beh-lem: telling me that his time had come,
Beh-lem: and that I had learned what I must and my wisdom was great.
Beh-lem: He knew not of the time in which I would be needed,
Beh-lem: but that I would know of its comings when humans and others
Beh-lem: incited hatred against the gargoyle race once more.
Beh-lem: He reached with trembling hands and took the Pendant from around his neck
Beh-lem: and placed it round mine own bidding me to wear it
Beh-lem: as it will let me know many things, friends, enemies and when the time grows near.
Beh-lem: The pendant gave a warm glow as it settled on my chest.
Beh-lem: Before my eyes I saw him take his last breath, his body grew hazy
Beh-lem: and a bright sparking light appeared where his body lay.
Beh-lem: I covered my eyes against the blinding light,
Beh-lem: when I looked down when it had faded, his body was gone.
Beh-lem: I studied still as the years passed.
Beh-lem: People would say I was old as the mountains and wise as the willow.
Beh-lem: I never forgot the importance of the teachings of old man whom I considered my father.
Beh-lem: On a dark eve, within these past few moons,
Beh-lem: the pendant has glowed again, yet is cold.
Beh-lem: Never before has it had this cold feel.
Beh-lem: In my heart I know the time foretold by the old man is growing near.
Beh-lem: Your Queen's men, found me on the roads,
Beh-lem: and gave me the message that she needed to speak to me of a grave matter.
Beh-lem: And hence I am here....
Beh-lem: The pieces of map
Beh-lem: must be found!
Beh-lem: I have heard of this thief master of Britain
Beh-lem: Perhaps he can aid us in this quest to find the four.

Robert the ranger: *nods*

Beh-lem: I have heard
Beh-lem: a name:
Beh-lem: Rouso
Beh-lem: who may well know where a piece lies.

Robert the ranger: This Rouso is one of the 4 thieves?

Beh-lem: Yes,
Beh-lem: he is one of the four.

Robert the ranger: Very well, no one better than the thief master to locate a thief!

Beh-lem: *nods*

Robert the ranger: *looks at the crowd.. stepping down*

Beh-lem: I urge you all
Beh-lem: to speak to him
Beh-lem: so we may avert
Beh-lem: the devastation!

Robert the ranger: The thief master can be found in the sewers of Britain.
Robert the ranger: Talk to him about Rouso and seek his aid on the matter!

Beh-lem: Go now my friends!

Robert the ranger: Beh-Lem will be back here this coming Friday.



Find the Thief Master in the sewers of Britain, citizens! Persuade him to give up the location of Rouso, and report your findings on the Baja EM Website Contact Page before it is too late!
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Legendary Mages and Alchemists Wanted!
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Posted on Tuesday, May 18, 2010, 9:04 AM EDT by Salya Sin (NapaValley)
Greetings fellow Britannians! From the desk of Fiorella comes the following:


Bob the Herald approached the detective with a grave look on his face. "Detective Marcus, the queen asked that I pass this on to you."

Maya had remembered something about the ramblings of her old Professor Jenkins and wished to speak with Marcus.

"Why the look, Bob?" Marcus asked

Bob stopped and faced the detective, "It's Maya..she's...well she's stuck in her lab." He shook his head as he walked away.

Detective Marcus raised an eyebrow as he reached for a quill and parchment. He wondered what that was suppose to mean as he walked through the corridors of the castle to Maya's Lab.

"No no, m'lady" Marcus heard as he neared the lab. "Please just hold still." Suddenly he heard what sounded like a small explosion. Marcus picked up the pace to find a smoke filled lab and a HUGE Maya Demeter.

"She turned herself into a spider?!" he heard someone one shout.

He could hear the awkward noises of the spider... er Maya, it seemed she wasn't pleased with the potions results and was trying to move about the small lab to find other ingredients to fix her situation. However her enormous... well the size of the situation was just not doable.

After several calls from guards to hold still she did, finally facing the door to the lab. A few of the braver guards that had gone into the lab to help her skittered under her belly to freedom.

"What's the meaning of this," Marcus said, fanning smoke away from his face.

"I give up!!" he heard the spider speak, almost as if crying. "I can't do this anymore!" Maya peeked out of the red curtain over her door.

"M'Lady?"

"Find Gorn... tell him to find someone... anyone that can help me!!" Maya wept as she caught sight of herself in a pictures glass covering.

Detective Marcus nodded to Bob who turned on foot and began running...


BAM!!! BAM!!! BAM!!!


Gorn cringed against the pounding pain in his head. Even his horns hurt.

BAM!!! BAM!!!

Oh. That was the door. Someone at the door.

Pounding. Loudly. Ugh.

"Go away or die!" Gorn managed.

The pounding stopped only to be replaced by the sound of a lockpick working it's way around inside the lock. 'Click' and the lock was open, which was soon followed by the door.

"Gorn! Maya needs you!" said Bob the Herald.

"The hell she does. Didn't I tell you go away or DIE?" mumbled Gorn still prone on the bed.

"Yes you did, but at the moment you can't even sit up, much less kill me. Now drink this, it will help," Bob held out a bottle of Jaana's hangover remedy.

Gorn slowly and painfully managed to prop himself up somewhat. Bob passed over the hangover remedy. Gorn closed his eyes and chugged it. Immediately his stomach began to settle and the pain in his head and horns began to ease. He looked at the bottle with mild amazement. 'This stuff actually works.' Gorn made a mental note to contact Hon-Aur the Minister of Commerce about the hangover remedy.

"Yes, it's sometimes hard to find, but I always keep a few bottles on hand in case of emergencies like this," replied Bob.

The word 'emergency' and the memory of the phrase, 'Maya needs you' made Gorn sit up and give Bob his full attention.

"I'm listening," he said, as he followed the herald.

Hear Ye, Hear Ye!! To all citizens of Sosaria!

Let it be known that Queen Dawn has ordered the citizens of the realm to be on the search for those practiced in the arts of magic and alchemy.

As many of you know... Lady Maya Demeter has been subject to an evil plague of sorts and has exhausted methods to cure herself. She has asked the Queen to search the land for someone to help her once again regain her true form.

Detective Jayden Marcus and Gorn of Ter Mer are to be present to interview the possible candidates to cure Maya Demeter.

There are some questions you should be prepared to answer if interested in this position.

What sorts of credentials do you have?
-greatest feat of alchemy, magic, etc.
-worst disaster...and how did you handle it?
Can you cure Maya?
If so... how?
What types of reagents or supplies will you need?
What side effects, if any, do you foresee from your cure?

Meet at the Throne Room in Castle British, Friday, May 21st at 7 pm PST

OOC: This is an RP event and not everyone will get a chance to be interviewed. Things will be revealed as needed.


Surely Napa's finest can concoct some method of transformation? Bring your ideas and plans... Napa IS RP... see you all there!
Best Gaming Wishes,
Salya Sin
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Community Hunts - Week of May 17th
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Posted on Monday, May 17, 2010, 7:13 PM EDT by Lady Tia (LakeSuperior)


Want to go hunting but don't have a big enough group? Are you looking for good guides to dungeons you've yet to explore?

The community hunts are open to everyone! Come show your support for the Lake Superior community and take a walk on the wild side at the same time. Meet some new and old friends and have a bit of a challenge along the way.

Ancient Wyrm Hunt
Date: Tuesday, May 18th
Time: 8:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Host: Taeara Mi'Aken

Community Peerless Hunt
Date: Wednesday, May 19th
Time: 8:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Host: Taeara Mi'Aken

Medusa Hunt (Stygian Abyss)
Date: Thursday, May 20th
Time: 8:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Host: Taeara Mi'Aken

Community Champ Spawn Hunt
Date: Friday, May 21st
Time: 9:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Hosts: Taeara Mi'aken


And remember, these hunts are for everyone, regardless of their skill level or guild affiliation. Come meet new friends, see new places, gain experience and just have fun.


Sabina Nikolai,
High Marshall, Community Hunt Organizer
The Order of the Silver Rose

Posted by:
Lady Tia
LS News Manager


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Community Meet Up - May 17th
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Posted on Monday, May 17, 2010, 7:10 PM EDT by Lady Tia (LakeSuperior)


Community Meet Up – May 17th
Date: Every Monday Night
Time: 7:30PM CST
Location: Skara Brae Community Center - located next to the bank


Meeting Agenda:
We'll hear weekly announcements of upcoming events and hunts for Lake Superior from Sabina our events coordinator.

The weekly community meetings, events, hunts, etc are always open to the public. No invitations needed!
Everyone is always welcome to come ask questions, make plans, or make announcements.

Bring a friend if you can make it, tell a friend if you can't!



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EM Announcements for the week of 5/16/10
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Posted on Monday, May 17, 2010, 11:16 AM EDT by Merik ONN (Chesapeake)
Announcements for the week of 5/16/2010
By: EM Dudley

Again, apologies to everyone for not being able to attend tonight's HoC meeting.

Here's what's happening in May...

Santiago, guildmaster of the Sons of the Sea, has announced the Great Britannian fishery is open for tournament qualifiers again Tuesday, May 18th from 6pm ET - 10pm ET. Fish counts for registered vessels are available outside the Sons of the Sea in Trinsic. Registration continues to be open. Please refer to the original Sons of the Sea post for complete details.

Thursday, May 20th at 8pm ET Lord Cmdr. Drake Foxx of Her Majesty's Royal Guard calls upon all guard personnel to report to the Warriors Guild in Britain.

Hall of Commons meeting Sunday, May 23rd at 9pm ET.

The Sosarian Solstice Fair is proud to present an invitation from Her Royal Highness Queen Dawn inviting thee to attend a grand Barbecue on Tuesday, May 25th at 7pm ET to honor those victors of the Solstice.

The Summit at Her Majesty's Table convenes again Wednesday, May 26th at 8:30pm ET.


Hall of Commons meeting Sunday, May 30th at 9pm ET.
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Attention Archers! April BSR Results, May Schedule
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Posted on Sunday, May 16, 2010, 10:24 AM EDT by Sara of Baja (Baja)
April Best Shot in the Realm 2010
Submitted by the M!S Mystery Scribe (Screenshots provided by Nicholas the Old) April's BSR was held on a pleasant Saturday night with 25 shooters all competing for the same prize, the engraved bow and a spot in the season-ending Champions shoot-off. Toni Fierce, GM of Misfits of Society , and Master of Ceremonies for the BSR contests, welcomed this group of talented archers and gave the night's instructions. The first pairings and 70 points to move to Round Two started with Aragon and Frigin Azim and moved smoothly until Richard Lionheart posted the night's first Robin Hood (RH), maybe an archer to watch, but his pairing mate Maci was the night's first butte victim with a 30 and she was gone. This round saw three other archers showing their talent with scores of 200; Claudia Drusilla, Sanarr and Avex. 24 archers moved to Round Two where 100 points in three shots will move you onward. Failing to make this round were Ken Katana, and Daphne. Starting to show their mettle were Lil Debi, Maleki, Farin Barkum, and BumbleBee. The crowd was now getting excited when all ready eight archers showed they were prepared to take the crown away with them. It should also be noted that seven other archers have shot perfectly with six bulls-eyes each. During this round there was a butte failure while Soul Crusher and Bain were shooting. At first look they both would have been gone with scores of 70. Some in the crowd wondered whether the butte distraction was not caused by Soul Crusher who seemed to enjoy the pleasant spring weather by NOT wearing any clothes!! But in all fairness they were both given re-shots and both passed onto Round Three. Round Three where 150 points and 3 bulls-eyes moves you onward found 10 archers failing this test while 10 other archers were still in the hunt for the crown (and were now thinking "if I can shoot a 200 in Round Four the title could be mine"). Round Four where 200 points could capture the crown requires not only 2 bulls-eyes but to split one of your arrows for the fabled robin hood. Ahebban, a long time shooter from the Society of Archers days, put up his first 200 of the evening and sat down awaiting the others to shoot. Next up was Richard Lionheart who posted another 200, and now at least two shooters were in a Fifth Round shoot off. None of the other archers could match these two, and a
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The Papua Enigma
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Posted on Sunday, May 16, 2010, 9:17 AM EDT by Nh'bdy (Atlantic)
Peregrin raised his tankard to toast his six companions. "Tonight we celebrate the discovery of the century and profit for all!" Peregrin smiled at Allen, the butcher's son. Allen ignored Peregrin and the other merchants as he sat nervously at the end of the table cleaning his fingernails with a dagger.

Peregrin cast a greedy glance at his prize, a heavy iron chest lined with lead, as he sipped at his ale. Smirking at his drunken companions, Peregrin yelled, "More ale now!" The rattan doors of the Inn shattered as they were suddenly torn off their hinges.

A deafening inhuman hiss echoed through the Papua Inn followed by screams. Allen shut his eyes and forced himself to stay still as blood splattered over him. Allen heard the sound of bone and flesh being ripped apart by sharp teeth and gnarled hands. Then Allen heard the sound of the heavy iron chest being dragged across the log floor and into the soft dirt outside. When he was certain the creature had returned to the swamp, Allen opened his eyes. Peregrin and his companions were dead.

Note: The Mayor of Papua is asking for hunters and detectives to help him track down the creature that attacked the Papua Inn and killed the merchants. Meeting place Bank of Papua, Trammel on Sunday, May 16, 2010 at 7:00 PM EST.
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Reminder: Town Banner Discussion
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Posted on Sunday, May 16, 2010, 6:12 AM EDT by Brytt (Baja)
Don't forget, Baja! The discussion about qualifications for town banners is going on now in the Baja EM forum.

Do you represent a town, village, kingdom or other municipality? Do you wish to see your group represented by a town banner?

Come to the Baja forum and participate in the discussion! This is your opportunity to persuade the EMs on particular qualifications for town recognition. The details of any specific blessings are not being discussed at this time, but rather: "What qualifies a significant player town" on Baja?

Don't miss this opportunity to have your voice, and the voice of your town, be heard.

Link to the thread may be found here:
Baja EM Forum: Town Banner Discussion
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Reminder: Town Banner Discussion
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Posted on Sunday, May 16, 2010, 6:12 AM EDT by Brytt (Baja)
Don't forget, Baja! The discussion about qualifications for town banners is going on now in the Baja EM forum.

Do you represent a town, village, kingdom or other municipality? Do you wish to see your group represented by a town banner?

Come to the Baja forum and participate in the discussion! This is your opportunity to persuade the EMs on particular qualifications for town recognition. The details of any specific blessings are not being discussed at this time, but rather: "What qualifies a significant player town" on Baja?

Don't miss this opportunity to have your voice, and the voice of your town, be heard.

Link to the thread may be found here:
Baja EM Forum: Town Banner Discussion
[ Discuss This Article ]

Township Summit Meeting, May 12th
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Posted on Saturday, May 15, 2010, 9:00 AM EDT by Armand (Chesapeake)
Township Summit Meeting
By Armand
12 May 2010   In attendance:

Rivi Ravenwynd - City of Zedland
Orin the Fisherman -  Kijustsu Anei Keys
Tancred Redstar - Gyldenfeld
Tatania Karthina - Village PaxOku
Winfield - City of Paxlair
Jonah the Fisherman - Dragonswatch
Coolhand Luke - Colt
Kaiko - Moria
Miss Watson Kijustsu Anei Village
Darth Oni - Silverdale
Ozog Giantfart – Pitmuck
Templar – Drewl
Cimerrian Pass – Nyx Absent: Guardians Gate
Nidaros

Meeting Begins
Meeting started at 8:30 by Lady Tavalia Zodok Tavalia informs the meeting that the crown has commissioned royal tinker Thomas O'Neerlan to craft new name plates to identify each township in case a representative name needs to be changed.
Public Works Project

Tancred Redstar notifies the meeting that he has been collecting ideas and information regarding the Public Works project and hopes to report his findings at the next township summit meeting. He asks that anyone who may have any ideas to contact him to discuss them. He also requested an escort from the Royal Guard during some of his travels to Felucca regarding this matter and was told to submit a request to Commander Foxx.

COLT/Luna HUB Issues
Coolhand Luke inquires about time frame to repair the hub connecting COLT to Luna and back. He also spoke of lost income due to the non-functioning hub. Lady Tavalia responded that she would have the Royal Surveyors Office attend to it.

Gareth Wanted Dead or Alive & Torchwood
Miss Watson announces that Gareth is wanted dead or alive for crimes against the Imperium, Mirt has issued that order and shall be consulted for any rewards. She reminds the crown that Gareth is a captain of royal guard. She also requests that the crown name Torchwood, run by Gunga Din, as a Trammel outpost of Kijustsu Anei Village at coordinates  137o 17'S 26o 55'E. Torchwood would be an outpost of the village and not the Etherial Void Imperium. Torchwood will not request a banner while it remains an outpost of Kijustsu Anei Village. Tatania accuses Orin of hiding Gareth and Lady Tavalia inquires about crime that Gareth is being accused of. Miss Watson informed her that Gareth had attacked the Kijustsu Anei Village by summoning a harbinger through well of souls. 
Lady Tavalia inquires if KA Village is petitioning the crown for support in apprehending Gareth. Miss Watson replies that she is just notifying crown of the circumstances and is sure that he will be caught. The savages were quite happy to hear the news.

Question about joining Summit
Scorpio who was seated in the visitors section asks Lady Tavalia how one would join the summit, and Lady Tavalia replies to him that he should see her following the meeting.

Scarlet Rose on Pitmuck Banner
Ozog inquires as why there is a scarlet rose on the pitmuck banner. He was wondering if it was from Scarlet Von Trinsic or someone else. Lady Tavalia said that Scarlet Von Trinsic was a brigand, an enemy of crown and a wanted fugitive. She then said that harboring fugitive will displease the crown. Ozog denies that they are harboring her. Lady Tavalia said that the crown trusts their allegiance and that if spotted, the citizens of pitmuck would do their best to apprehend her. Jonah offers that the wind blew it up there and Tatania suggests that Gareth was responsible for it. Investigation of Zedland Lake
Kaiko speaks of the survey of Zedland Lake. “Last week I had the privilege of leading a survey team into Zedland. We were there to investigate the rumors of an ancient creature living within the lake. We believe this to be an ancient green cracken creature. Water samples indicate the creature has recently given birth. I hope to be given permission by Zedland to return to the lake with my team to conduct further tests.” Rivi informs everyone that Zedland requests more tests from The Imperium while Ozog and goblins offer to pee into lake. Lady Tavalia wishes them luck with the investigation and asks about time line for the completion of the investigation and Kaiko replied early next week. <> Date for Next Township Summit Meeting
Tancred asks about the date for the next meeting and was informed that it will be at 8:30pm on May 26th. Lady Tavalia adjourns the meeting at 9:20pm    
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Freedom for Ocllo?
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Posted on Saturday, May 15, 2010, 8:01 AM EDT by Armand (Chesapeake)
Freedom for Ocllo? By Armand 12 May 2010


  While arriving early to the township summit I found a very bizarre scene. Someone or someone’s brought a pig, great heart and a bunch of sheep to the meeting room. They marked the pig with the name Queen Dawn, the sheep were marked with Queen Dawn’s Subjects while the great heart was marked with Freedom for Ocllo. The person or persons responsible seem to be saying that the queen is a pig and her followers are nothing but a bunch of sheep. Who is this mysterious group and what is their agenda?
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Township Summit Meeting, May 12th
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Posted on Saturday, May 15, 2010, 7:56 AM EDT by Armand (Chesapeake)
Township Summit Meeting By Armand 12 May 2010


  In attendance: Rivi Ravenwynd - City of Zedland Orin the Fisherman -  Kijustsu Anei Keys Tancred Redstar - Gyldenfeld Tatania Karthina - Village PaxOku Winfield - City of Paxlair Jonah the Fisherman - Dragonswatch Coolhand Luke - Colt Kaiko - Moria Miss Watson Kijustsu Anei Village Darth Oni - Silverdale Ozog Giantfart – Pitmuck Templar – Drewl arrived at 8:50pm Cimerrian Pass – Nyx arrived at 9:15pm   Absent: Guardians Gate Nidaros   Meeting started at 8:30 by Lady Tavalia Zodok Tavalia informs the meeting that the crown has commissioned royal tinker Thomas O'Neerlan to craft new name plates to identify each township in case a representative name needs to be changed.   Tavalia opens the floor to the representatives   Tancred Redstar notifies the meeting that he has been collecting ideas and information regarding the Public Works project and hopes to report his findings at the next township summit meeting. He asks that anyone who may have any ideas to contact him to discuss them. He also requested an escort from the Royal Guard during some of his travels to Felucca regarding this matter and was told to submit a request to Commander Foxx.   Coolhand Luke inquires about time frame to repair the hub connecting COLT to Luna and back. He also spoke of lost income due to the non-functioning hub. Lady Tavalia responded that she would have the Royal Surveyors Office attend to it. Drewl sits in for Templar Village at 8:50   Miss Watson announces that Gareth is wanted dead or alive for crimes against the Imperium, Mirt has issued that order and shall be consulted for any rewards. She reminds the crown that Gareth is a captain of royal guard. She also requests that the crown name Torchwood, run by Gunga Din, as a Trammel outpost of Kijustsu Anei Village at coordinates  137o 17'S 26o 55'E. Torchwood would be an outpost of the village and not the Etherial Void Imperium. Torchwood will not request a banner while it remains an outpost of Kijustsu Anei Village.   Tatania accuses Orin of hiding Gareth and Lady Tavalia inquires about crime that Gareth is being accused of. Miss Watson informed her that Gareth had attacked the Kijustsu Anei Village by summoning a harbinger through well of souls.   Lady Tavalia inquires if KA Village is petitioning the crown for support in apprehending Gareth. Miss Watson replies that she is just notifying crown of the circumstances and is sure that he will be caught. The savages were quite happy to hear the news.   Scorpio who was seated in the visitors section asks Lady Tavalia how one would join the summit, and Lady Tavalia replies to him that he should see her following the meeting.   Ozog inquires as why there is a scarlet rose on the pitmuck banner. He was wondering if it was from Scarlet Von Trinsic or someone else. Lady Tavalia said that Scarlet Von Trinsic was a brigand, an enemy of crown and a wanted fugitive. She then said that harboring fugitive will displease the crown. Ozog denies that they are harboring her. Lady Tavalia
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Rogue Scorpions
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Posted on Saturday, May 15, 2010, 7:18 AM EDT by Merik ONN (Chesapeake)
Rogue Scorpions May 14, 2010
By: EM Vladimere



Rogue Scorpions have been spotted in many towns around the lands. Seems that a few healers have disappeared during the time the scorpions are around. Cheif Detective Sheffield has been spotted around the towns looking for information. Anyone spotting the leader with a name of Widow Maker needs to contact the Volunteer Royal Guards.



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Rogue Scorpions
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Posted on Saturday, May 15, 2010, 5:41 AM EDT by Merik ONN (Chesapeake)
Rogue Scorpions May 14, 2010
By: EM Vladimere



Rogue Scorpions have been spotted in many towns around the lands.
Seems that a few healers have disappeared during the time the scorpions are around.
Cheif Detective Sheffield has been spotted around the towns looking for information.
Anyone spotting the leader with a name of Widow Maker needs to contact the Volunteer Royal Guards.



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No News
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Posted on Saturday, May 15, 2010, 3:36 AM EDT by Petra Fyde (CommunityNews)


Ultima Online Stratics Weekly Announcement:





Or rather, no new pages to tell you about this week. So what we have done this week?

Re-arranged Hunter's guide menus (right side), hopefully making finding entries easier
Restored, shard trade boards. Regional boards will be closing
Begun, missing entries for Flurry, Grim, Mistral and Tempest
Also begun, the restoration of Treasure Hunters of Britannia

Now it's over to you. We need:- Images of Grim, Mistral and Tempest. Data for those three and Flurry
Input from current or previous members of THB. If you have anything to tell us please visit the UO Fishing and Treasure Hunting Forum



To contribute information please email to: [email protected], [email protected], or you can just send a pm to Petra Fyde.

Thank you.


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Napa Valley Conquers The Magic Of The Abyss!
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Posted on Saturday, May 15, 2010, 3:25 AM EDT by Salya Sin (NapaValley)
Greetings fellow Britannians!

At the close of the Outpost of the Abyss event, two individuals in Napa Valley found themselves with the unique opportunity to relocate to an unusual, albeit dangerous location.

One, of human origins, was apparently so shocked by Queen Dawn's appointment as Ranger of the Abyss, that he or she has disappeared entirely. A thorough search has turned up no body, so we must assume that the individual has gone into hiding. Perhaps the pressure of such a daunting task was simply to much to bear. I made an attempt to seek out this individual through my usual contacts but alas, nothing turned up. I even attempted a search for the outpost in the Abyss myself, again, I found nothing. A name alone does not an outpost make, perhaps Beauty will return soon to take up the mantle as Ranger for all of us.

The second, appointed by Queen Zhah as the Warden of Abyss and of gargoyle origins, did Ter Mur proud. He not only stepped up to the task, but has embraced the spirit of this wholeheartedly! In fact, I met with our new Warden and was most impressed with his contribution to our community. The gargoyles have outdone themselves with Lord Fos-Gar.

Lord Fos-Gar is a long standing member of gargoyle society, having migrated to the then unknown Ter Mur, close to 10 years ago. He initially spoke of the dreams he had of becoming an imbuer but over time, he discovered his talents were more in the realm of magic, mysticism, and with the introduction to our Elven society, spellweaving. His handle on magic must have been an amazing asset in placing the outpost as Queen Zhah's council had been trying to do just that for a very long time.

A member of the guild, LRON, he entered the Abyss for the sole purpose of becoming it's Warden. In fact, he tried many times, under many guises, before finally coming up with the correct mixture that would negate the magic preventing the outposts construction. His diligence obviously paid off, giving Ter Mur it's base in the Abyss, and all of us a safe haven.

I asked Lord Fos-Gar about the successful bottle, and he laughingly told me about it's completion. When it worked, he was very surprised. Shocked, I believe was the word he used. In fact, having sustained so many previous failures, at first he thought there was an army of stealthers setting off fireworks. For a moment, all he could think was, “Wow, there sure are a lot of stealthers here!” The Abyss's magic interacting with his had set off a chain of dazzling effects. That must have been quite the light show!

When he realized he had done it, his first course was to tell friend, and fellow guildmate, Snakeman. I assume this was, of course, after he had reported the news to Queen Zhah. Royalty usually gets rather testy when made to wait for something, and the gargoyle Queen had been seeking this solution for far longer than our Queen Dawn.

Not long after his successful spell, and with the aid from the builders in Mythic, he set about completing his mission. Building the outpost itself. I was informed that the construction went smoothly, timely, and without a single hitch.



Lord Fos-Gar himself gave me a tour of the premises and I must say, I was very impressed. I met him in Luna, and he took me a short distance from Luna bank, to Kahlan Rahl's mall, where a teleporter has been set up. This access point gives everyone a direct line to the outpost, and therefore, to the Abyss itself.







Also, the first floor contains a Crystal Portal, a Resurrection Shrine, and two vendors with some basic necessities for survival in the Abyss. He will add to the outpost as necessity requires and was very open to suggestions from Napa. He was also most adamant about his plans to keep it open for all, and in making it nice, useful, for all of us!













And one of the perks as the builder? A nighttime shout-out for LRON glowing in the darkness. You're correct Lord Fos-Gar, it is amazing at night!



Napa Valley thanks you Lord Fos-Gar, and also, everyone else who aided in putting this together. Two people who helped in decorating, Deb and Jammie, you guys are awesome!

Best Gaming Wishes,
Salya Sin
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Freedom for Ocllo?
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Posted on Saturday, May 15, 2010, 12:47 AM EDT by Armand (Chesapeake)

Freedom for Ocllo?
By Armand
   
While arriving early to the township summit I found a very bizarre scene. Someone or someone’s brought a pig, great heart and a bunch of sheep to the meeting room. They marked the pig with the name Queen Dawn, the sheep were marked with Queen Dawn’s Subjects while the great heart was marked with Freedom for Ocllo. The person or persons responsible seem to be saying that the queen is a pig and her followers are nothing but a bunch of sheep. Who is this mysterious group and what is their agenda?
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Mythic is Hiring!
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Posted on Friday, May 14, 2010, 9:53 AM EDT by Stupid Miner (GeneralNews)


Posted to uoherald.com






Mythic is Hiring!


James Nichols
13 May 2010 17:25:12



Parle vu francais! Spreken ze deutsch?

We're looking for some talented bi-lingual Customer Support Representatives to join the team here at Mythic. If you or someone you know have a passion for MMO's and are fluent in English and French or German then we look forward to hearing from you!

Position Information:

EA is dedicated in ensuring ultimate customer support & satisfaction. Customer Support representatives are the first point of contact for online players, with one common goal: To provide the best customer service possible, while still maintaining a fun, playable environment for everyone. We achieve our goals each month by dividing and prioritizing our workload, seeking feedback from our customers, and communicating with other departments within the company. Customer Support is made up of two main divisions, In-Game Support, which handles all appeals entered in game, and our Call Center, which handles technical and billing support via email and telephone.

Role Overview

***CANDIDATE MUST SPEAK GERMAN and/or FRENCH***
***LOCAL VA CANDIDATES ONLY***

Customer Service Representatives are responsible for front line contact of players in-game. They assist players with character, inventory and quest issues, as well as gathering information for the QA department. Teamwork, professional attitude and strong communication skills are key in this role. A flexible schedule (openness to night, weekend & holiday shift schedules) is a must. Key responsibilities include: contacting players in a friendly, professional manner; gathering in-game data for player, quest and monster issues; provide accurate information for both the CS Lead and the QA department

What skills does EA look for?

An EA Customer Service Representative normally can demonstrate: experience in the field of Customer Service; general knowledge of MMO Gameplay; excellent interpersonal and conflict resolution skills; good organizational skills, ability to remain focused. NB Customer Service is a 24/7 operation, so a flexible schedule with openness to night, weekend & holiday shift schedules is a must. Candidate must be able to read, write and speak fluent German and/or French.


German Job Listing: https://jobs.ea.com/jobs/jobposting.aspx?postid=a0z50000000IeHUAA0

French Job Listing: https://jobs.ea.com/jobs/jobposting.aspx?postid=a0z50000000IdfCAAS
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[EM News] The Thieves Tale
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Posted on Friday, May 14, 2010, 8:43 AM EDT by Brytt (Baja)
From www.goldenbrewtavern.com

Many moons ago, a guild was formed. A guild of thieves so secretive that they remained relatively unknown to the inhabitants of the realm. The thieves were of all manners, men and women, pirates,tavern maids, crafters…it did not matter their profession as long as their fingers were nimble and quick.The thieves walked the realm as everyday folk. Only to those who knew the secret code word, spoken causally, wouldst know that another of this guild were about and was time for a heist of purse, ship, or what ever caught their fancy on that day.

On one such night, four of the guild was meeting. Hiding themselves in the darkest part of the troubled underworld. Much fighting had gone on there and devastation was near. The thieves thought they might have the chance to relieve the weary soldiers of their purse or armaments on this day. Much to their surprise a haggard old gargoyle, wings jagged and blooded stumbled into their midst. His robes were torn and ragged, yet regal still. They were quick to see this old gargoyle was one of importance in his race.

“What be ye wanting,” one of the pirates spoke up.

Not a word did the old one say, just reached into his tattered robe and took out a folded piece of linen. Looking at the thieves one by one, he spoke.

“Within this linen lies the secret to found. It will fore tell where a sacred scroll lies hidden. This scroll will be needed in time to come, for you are witnessing only the first of the evil that has been brought about. Be you thieves, but honor amongst you have, to you I entrust this knowledge.”

Taking the linen in his two hands, the old gargoyle rendered it into four pieces. To each of the four he handed a piece.

“I give you but a part of the map to hold. Keep it safe until one who is wise and strong has come. Only he will be able to know where the scroll lies by the map when pieced together.You will know this one by the ancient ankh pendant he wears. Give me your promise humans, that you will keep this safe until that time. Promise now, for I am at my end” he said as he slumped to the cave floor.

Looking at each other, the thieves took their vow for they sensed the importance of the task. They would keep the tatters hidden and secret until the time of which the one spoken of would come.

Leaving that night, they went their way, ne’er to gather together again. Each took the map piece and hid it well, hidden until the time came that the evil began once more.

Note:

(Week 1, Part 1, Time to complete event 5 days)

Event Date: Sunday, May 16th

Event Time: 6:00 pm PST

Meeting Place: Throne room of Britannia Castle
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WRR Deal or No Deal returns to CHESAPEAKE (Saturday May 15th)
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Posted on Friday, May 14, 2010, 5:34 AM EDT by Merik ONN (Chesapeake)
WRR Deal or No Deal returns to CHESAPEAKE on Saturday, May 15th   Win up to 10 MILLION in GOLD on the shard of your choice (1/3 Siege) playing WRR Deal or No Deal 'UO Style'.   This weeks DoND is on CHESAPEAKE starting at 6pm Eastern, 3pm Pacific. The DoND house is located just over the WEST bridge of UMBRA town. Players from all shards are eligible to participate...just make a character on CHESAPEAKE to join in the fun!! Rules on how to play DoND UO Style are available on the WRR station website where you can also tune in to hear this and other UO events live from...Whispering Rose Radio - www.WRRAD.com



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WRR's Dungeon Boogie Friday!! (May 14th)
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Posted on Friday, May 14, 2010, 5:30 AM EDT by Merik ONN (Chesapeake)
WRR's Dungeon Boogie Friday!!

Join DJ Sandman this Friday, May 14th, starting at 9pm CT (7pm PT, 8pm MT, 10pm ET) as he broadcasts live on www.wrrad.com the adventures of crawling through one of the dungeons of  CHESAPEAKE. Gather at Luna Bank to be guided to this weeks special dungeon location. All players from all shards are able to participate. Just make a character on CHESAPEAKE to join the fun. All participants keep their free loot!



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Investigation Notes - Zedland Lake
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Posted on Wednesday, May 12, 2010, 4:20 PM EDT by Merik ONN (Chesapeake)
Investigation Notes - Zedland Lake
Zedland City, Malas
April 30, 2010
by: Merik



Kaiko from Kijustsu Anei Keys made her way to the Zedland Lake during the late afternoon. She was accompanied by resident necromancer Neira, Magistrate Mirt, Skilled Trainer Tigger Lily and local Savage Niva. They were greeted by the Leader of Zedland Rivi Ravernwynd, Local Merchant Zelda of Zed and Citizen Naomie De'Layne.

After introductions Kaiko went straight to work making sure all the proper materials made it safely to the city. Her first test was a alignment test. She used void energy from the Well of Souls and mixed it with the lake water in a bottle. By mixing them together it would glow a certain color to show what type of creature they were dealing with. We were able to obtain a copy of the Survey from the Mystic Library in Kijustsu Anei Village.



A few unusual methods were done with a chicken and special mixed kegs of blackrock. Kaiko believed having a chicken moving around in the water would attract the creature. As the chicken began to move in the water the Kegs were released into the lake. Waiting around for a few moments explosions could be seen out in the distance.

The explosions came closer and closer to shore and everyone was waiting to see this unknown creature appear. However the kegs closest to the group all went off at once and blinded those standing near the lake. Once their eyes came into focus all that was left was a dead, half eaten chicken.



The team was lucky enough to recover a green color scale by the chicken corpse. Kaiko and her team has taken the scale to the Necromancer Tower in Kijustsu Anei Village and a few smaller samples of it to Kijustsu Anei Keys to run more tests.

After all of the excitement the kind and generous citizens of Zedland invited everyone back to their wonderful Tavern for drinks, food and a great round of Darts.



The Imperium looks forward to uncovering this mystery and working with Zedland in the future. As soon as we know more information on this creature we will inform everyone right away. Special thanks to the tavern owner and SHE guild for the great game of darts and prizes...I wonder if the Lake Creature likes pigs...... Hmmmmm...
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[EM News] The Prophecies Foretold
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Posted on Wednesday, May 12, 2010, 1:38 PM EDT by Brytt (Baja)
from www.goldenbrewtavern.com

Pacing back and forth in her chambers, Dawn looked perplexed.

“This note from Zhah….death to the gargoyle race…need to find Beh-lem… Scared scroll…” she muttered to herself.

Walking to the window she gazed out at the busy streets bustling below her. Human, Elf, and Gargoyle alike walked the streets. Hawking their wares, yelling loudly across the bustle. Turning, she spoke to her most trusted advisor, Elias Ashmole. ” Elias what does this mean? This note..” handing it to him.

Elias read over the note, his eyes widening. “Oh my word, Milady, does this mean what I think it does?”

“Yes Elias, If what Zhah says is true, We must find Beh-Lem, and speak to him about a Scared Scroll, so that it can be found and be translated .” Dawn said quietly. ”If not found..then havoc will reign and the gargoyle race will be no more."

Elias looked at his Queen. She stood with a far away expression on her face. Softly she spoke telling Elias the story she often had heard as her days of a Paladin .

”There was a man , a member of the most secretive thieves guild, He was rumored to have known of the Scroll. Rumor has it members of his guild have pieces of a map... Four in all. Each sworn to hold the tattered remnant safe until a time when they are needed. When placed together, the tattered pieces will reveal where the Scroll lies. But each member holds it dear and certain things must be done, or they will not tell you where the piece of map lies. Only the Prophecies of the Scroll will tell how to avert the destroying of the gargoyle race.”

”I thought this was just a old paladin tale, Elias, talk around the table at the tavern over a cold ale. Now I fear it is not. The tale is coming true.”

With her gaze once more out the window, Dawn spoke again. “Make ready our armies, Elias, call the people to arms, Human,Elf, and Gargoyle alike. Have them stand ready for when Beh-lem is located. I fear great battles are to be had!”

“Yes Milady, I shall put out the call immediately!” Elias stated as he started to rush out the door.

“Elias!” the Queen called as she bade him wait, “Dispatch also a unit to locate Beh-lem, He is the key to the Scroll..for it is only he that can translate it.”

“As so ordered Milady!” he said as he left the room.

Dawn walked from the room and out from the Palace..towards her one place of comfort to speak to her old friend.

“Aino, my friend, how I do miss you”, she said as she touched the memorial, “Times like these I need your wisdom and guidance.”

Dawn stood quietly, her head bowed in thought,as a single tear coursed down her cheek. Then a strong determined look washed over Dawn’s face. “Yes Aino, this too we shall overcome…I must go, time must not be wasted…If there is more to this than a myth, then we have to find the members guarding the maps...”

Note:

Each week players will have to find a new member of the thieves guild who will then direct them on how to obtain the next piece of map. The event, when it begins, will consist of two parts each week:

1) Finding one of the thief guild member and,

2) Acting upon his direction once found.

Finishing part 1 successfully will gain you +1 notoriety point with the thief master of Britain. You can check the current notoriety point of your character as described here.
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Is There A Traitor In Our Community? (Interview)
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Posted on Tuesday, May 11, 2010, 11:24 AM EDT by Salya Sin (NapaValley)
Greetings fellow Britannians!

After the last evening we spent at Britain Castle, meeting the dashing Detective, and again searching for clues in Ter Mur, I had a few questions that I felt needed a bit more perusing.

As everyone is aware, a certain member of our community has had some rather nasty things to say about our beloved Queen Dawn. He's even gone on to hint at some involvement with the Mutant situation. I, as a reporter, could not in good faith let this go unanswered.



I found Sir Tedley racing across Luna one evening and gave chase. I was not sure if he would answer my questions or not, but I would give him a fair chance to speak before condemning him outright as a traitor to our land. His standing in the community stood in question. Was the Curator for one of Napa's finest museums truly a traitor?



He realized rather quickly that I was after him, and didn't run like a guilty conspirator, nor did he shirk in the face of my boldness. In fact, he turned suddenly and raced back at me. Gave me such a start I almost stabbed him with my pen! Just for the sake of knowledge, Sir Tedley has good reflexes. I should apologize for the ink stain on his robe.

Seeing I had his full attention, as he stood eyeing me rather suspiciously, I jumped right in. Take a trip back with me, and witness our exchange.

** ** **

Sir Tedley's eyes narrowed ever so slightly, the only indication that he knew the individual before him as a reporter.

"What do you want?" he barked.

Salya Sin visibly started, then squared her shoulders.

"To ask a few questions, you have made some rather outlandish remarks!"

"Have I?" Sir Tedley's grin came wide before he laughed loudly. His shoulders jerking with the force of his humor.

"You know very well that you have, Sir Tedley, " Salya said sharply, her tone making it quite clear that she resented his reaction.

"And which statements would that be?" The grin still present. The kind of toothy grin that screams hilarity.

"Sir, Tedley," growled Salya, intent on getting this interview finished. "How long have you lived in Napa?"

Sir Tedley shrugged nonchalantly, squaring his stance in a clear declaration of intent. He would play along for now.

"I've been in Napa Valley over 7 years."

"And you are the curator for one of Napa's many Museums, yes?"

"Yes, I'm the only curator of the Napa Valley Wax Museum." Again with that grin but she couldn't imagine what he would be finding funny now.

"I just want some background information about your role in our community," she clarified, before checking her notes. "How long have you been the curator?"

"I've been doing a Museum now," Sir Tedley stopped, his gaze going upward in thought. "Hmm... just over 6 years."

"And you do this for what reason?" Even to her own ears, her skepticism was discerning.

"I made a wax museum with statue makers and vendors that look like my friends. I hope I can gain peoples trust in getting more of them to donate their statue makers." He chuckled in delight. "What better way to be immortal?"

Salya took a deep breath in relief, at least he was going to try to be helpful. So far, so good, she thought.

"Now, if you don't mind my directness," her voice faded as his smile bloomed wide once again, bringing a scowl to her own face.

"Sir Tedley," her voice biting. "How many of our ruling leaders have you met? Associated with?"

His gaze looked thoughtful once again, his armor clanking as he shifted his weight around.

"Not many of the Kings and Queens, but I do know a lot of the guild leaders." His tone implied a statement of fact, a hint of something deeper perhaps.

"I see," Salya mumbled, scribbling illegibly onto her scroll. "And umm, out of all your time in Napa, who do you think did the best job of ruling our society?"

She hoped to get something about his loyalties. So far he'd been quick, direct, and almost mocking with his laughter. Did he think she wouldn't write him as a traitor if he indeed appeared to be one? That no one would read or care?

"Our one and only Lord British." He narrowed his gaze once again, his smile fading, as if he knew what she'd been thinking.

"That's nothing new," she quipped. "Did you support Lord Casca?"

Sir Tedley's stance stiffened at once, as if her question had been a slap or a barb.

"No! He was a fake as well. He lied to get us to help him, just like Queen Dawn is doing!"

Salya blinked, backing up a step at the heat in Sir Tedley's gaze. His face had taken on a slightly reddened tone, the tension was palpable. She had her opening.

"You have been very vocal in opposing Queen Dawn. Claiming she has mislead Queen Zhah. What are your reasons, what evidence do you have?" She watched him carefully, feeling waves of ire pass over her.

"I feel shes doing the same as Casca did!" His voice rising in indignation. "Every time he asked for help we died, just as Queen Dawn is doing!"

Salya opened her mouth to protest but Sir Tedley stepped forward, continuing.

"Yet she leaves without a scratch? Shes misleading all of us!"

His vehemence was clear. Sir Tedley had a very strong basis of belief in this. Salya wondered if he had indeed orchestrated the plot against Britannia. His demeanor definitely suggested a man of action.

"With Britannia's current threat, don't you think that you might be in danger of arrest, or worse, execution for treason?" She whispered.

"Nah," he seemed to deflate. To Salya's amazement, his form relaxed back, both arms entwining at his chest. "From what I've seen, what I've said, they haven't even listened to me. And the people of Brit, I hope do."

Again Salya started to speak in protest, but Sir Tedley held up his hand to quiet her. A small lifting to the edge of his mouth.

"They haven't done anything to me, nor will they." His smirk turned to a self assured grin. "I speak the truth."

"Some will call you a fanatic?" She spoke without thought, her exasperation most obvious.

"I've been called a lot worse," Sir Tedley shrugged again, raising his arms out as a further display of character. "I've lost a lot in my life here and I'll miss a lot more? But I'm still friends with all. Call me whatever you want, just don't call me late for dinner."

He laughed softly at his own joke as Salya stared, having not a single idea of how to judge this man who stood before her. One minute he's the hazardous rake, mocking. The next he's raving about injustice, then just as suddenly, he's back to laughing like the world is just one big joke on all of us.

"You met Detective Marcus, the same as the rest of us. What was your impression?" Her voice fair to oozed the detectives name like it was something savory. Sir Tedley's brow shot up in question, making Salya's face burn in embarrassment.

"He's a fake also." Cutting right to the chase, Sir Tedley, for all accounts, appeared to be speaking in warning. "All he was doing was leading us to more death. Like Queen Dawn has, and from what I saw? There would have been more deaths that night."

Salya quickly swallowed her anger, her quill like lightning across her parchment. It was not her place to speak on anyone's behalf when reporting, she reminded herself, but her pale complexion had taken on a pink tone of it's own.

"What evidence do you think he will find?" She demanded without looking up, insinuating the man before her might be linked. She hadn't meant her opinion to show so drastically but Sir Tedley seemed completely unaffected.

"The evidence that they place," his voice very matter of fact. "I feel Queen Dawn hired for those rebellions last time."

Her head snapped up sharply, considering his calm visage. Salya could not believe her ears. Queen Dawn responsible for the rebellion? Did Sir Tedley think that ill of her?

"Where are your loyalties, Sir Tedley?"

"King British and Queen Zhah. The only two real King and Queen." Just that quick, he was tense again.

"And what do you hope to gain by this campaign against the Queen?"

It had to be asked. Goals were important, but did his include conspiring with the enemy against the citizens of Britannia?

"Well.. I hope," he cleared his throat loudly. "We the people gain our lands back and maybe we can actually gain trust in our neighbors instead of betraying them."

"And for the future of Napa Valley?" she asked, confused. He didn't appear to have a malevolent plan.

"I'd like to see the people I knew long ago. There's so much new stuff, and they're missing a lot. I hope someday they come back."

He pointed a finger, jabbing the air above her scroll. "And if Dawn burns you for the stuff she's doing, don't come to me. I told you so!"

Salya looked down at her scroll unsure if that was meant for her, or for all of Napa. She decided to take it as he said it and wrote it down. He had spoken, she would report it.

Having asked all her questions she mumbled a quick thanks and turned away. She had taken a couple of steps before Sir Tedley called out, volunteering one last statement.

"And yes, I would love to be King! But I wouldn't have a mouse do it," the word mouse came out like a bad taste in his mouth. "I'd have a member of the Guard so the people actually know it's the truth!"

Salya scribbled furiously to catch it all. When she looked up to ask him if he was going to try to take the throne, he was gone.


** ** **


I went home after that and pondered this interview. My thoughts going back to the night we met Detective Marcus.





I can't tell you what, if anything, this means. I didn't find out if he was truly behind the mutations. And I can't tell you if he will make a play to overthrow Queen Dawn. I did my job though, and that's the best I can do.

I will tell you that I think Detective Marcus will do his job as well and if Sir Tedley is responsible, we'll know, and he will be judged accordingly.

Best Gaming Wishes,
Salya Sin



[ Discuss This Article ]

Community Meet Up - May 10th
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Posted on Monday, May 10, 2010, 6:56 PM EDT by Lady Tia (LakeSuperior)


Community Meet Up – May 10th
Date: Every Monday Night
Time: 7:30PM CST
Location: Skara Brae Community Center - located next to the bank


Meeting Agenda:
We'll hear weekly announcements of upcoming events and hunts for Lake Superior from Sabina our events coordinator.

The weekly community meetings, events, hunts, etc are always open to the public. No invitations needed!
Everyone is always welcome to come ask questions, make plans, or make announcements.

Bring a friend if you can make it, tell a friend if you can't!



[ Discuss This Article ]

Community Hunts - Week of May 10th
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Posted on Monday, May 10, 2010, 6:52 PM EDT by Lady Tia (LakeSuperior)


Want to go hunting but don't have a big enough group? Are you looking for good guides to dungeons you've yet to explore?

The community hunts are open to everyone! Come show your support for the Lake Superior community and take a walk on the wild side at the same time. Meet some new and old friends and have a bit of a challenge along the way.

Labyrnith Hunt
Date: Tuesday, May 11th
Time: 8:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Host: Taeara Mi'Aken

Community Peerless Hunt
Date: Wednesday, May 12th
Time: 8:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Host: Taeara Mi'Aken

Doom Gauntlet Run
Date: Thursday, May 13th
Time: 8:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Host: Taeara Mi'Aken

Community Champ Spawn Hunt
Date: Friday, May 14th
Time: 9:00PM CST
Starting Location: Skara Brae Community Center - located next to the bank
Hosts: Taeara Mi'aken


And remember, these hunts are for everyone, regardless of their skill level or guild affiliation. Come meet new friends, see new places, gain experience and just have fun.


Sabina Nikolai,
High Marshall, Community Hunt Organizer
The Order of the Silver Rose

Posted by:
Lady Tia
LS News Manager

[ Discuss This Article ]

282nd Assembly of the High Council
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Posted on Monday, May 10, 2010, 6:44 PM EDT by Lady Tia (LakeSuperior)
282nd Assembly of the High Council

Date: Monday, May 7, 2010
Time: 10:00 PM EDT/9:00 PM CDT
Note Location Change: Parliament Building, Magincia, Trammel Facet
(the parliament building is found on the south eastern most corner of the island)

Meeting Agenda:

- Updates regarding the investigation on current threats to the High Council.

- The High Council will discuss the present political and military situation in the realm.

- Other items to be announced at the meeting.

High Council of Britannia


Posted by:
Lady Tia
LS News Manager



[ Discuss This Article ]

Town Banners
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Posted on Monday, May 10, 2010, 3:53 PM EDT by WarderDragon (Baja)
EMSeppo has announced his intention to adopt the Town Banner System on Baja. You can read the discussion thread here.
[ Discuss This Article ]

Welcome Chesapeake Newest Shard Reporters!
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Posted on Monday, May 10, 2010, 8:46 AM EDT by Morpheus Mardox (Chesapeake)
                                              Chesapeake News Team Welcomes New Reporters                 It's my pleasure to announce the arrival of our newest reporters to the Chesapeake Shard here at UO Stratics! We've been lucky to find two new volunteers to join our growing staff. The shard is booming with activity and events both player and event moderated. Stratics will as always be at the forefront of current event reporting and up to date news on the shard. Please welcome our newest!
                                                Lord Armand                                Lord Aleras Veltur
                                                                            

             If you think you have a knack of putting pen to paper, love reporting current events, or a desire to learn drop us a line at: [email protected] for an application to join the staff! Look for introductory posts from our new staff soon!  See ya soon - Morpheus!

                                                                                
                                                                            
                                                             

 



                                                                    
                                                

 

[ Discuss This Article ]

Welcome Our Two Newest Shard Reporters!
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Posted on Monday, May 10, 2010, 8:42 AM EDT by Morpheus Mardox (Chesapeake)
                      Chesapeake News Team Welcomes New Reporters                 It's my pleasure to announce the arrival of our newest reporters to the Chesapeake Shard here at UO Stratics! We've been lucky to find two new volunteers to join our growing staff. The shard is booming with activity and events both player and event moderated. Stratics will as always be at the forefront of current event reporting and up to date news on the shard. Please welcome our newest!
                                                Lord Armand                                Lord Aleras Veltur
                                                                            

             If you think you have a knack of putting pen to paper, love reporting current events, or a desire to learn drop us a line at: [email protected] for an application to join the staff! Look for introductory posts from our new staff soon!  See ya soon - Morpheus!

                                                                                
                                                                            
                                                             

 



                                                                    
                                                

 

[ Discuss This Article ]

Save the Date: Festival of the Way, May 21st
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Posted on Monday, May 10, 2010, 6:16 AM EDT by Brytt (Baja)


The Astronomer looked through the ancient telescope and muttered under his breath. He turned to consult the charts and books that he had brought with him one last time.

"It seems, " he said to no one in particular, "that because of the way the two full moons fall this year, The Great Disjunction will cause the Festival of the Way to fall on the third Friday of Fifth Month."

He snapped his book closed and turned to Selcius.

"Thank you for bringing this to my attention, " he said gruffly. "I shall have to inform the Lady of the proper date for the Festival." He twisted round, grabbing the reins of the horse and started towards town.


Date change for Baja's Festival of the Way. It will be on Friday, May 21st at around 8 pm shard time.

All are welcome, this was huge last year!

More information to follow.

Thankye, Magdalena!
[ Discuss This Article ]

All Shard Tavern Night, Tuesday at 6PM
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Posted on Monday, May 10, 2010, 5:56 AM EDT by Brytt (Baja)
All Shards Tavern Night Chessy to Baja
Iron Bandit Inn, Kijustsu Anei Village
Golden Brew Tavern, Town of Golden

By: Merik



Ground breaking ideas were tossed around following the wonderful performance of Neos Day Out at the Golden Brew Tavern, located on the Baja shard. Leaderships from Taverns, Towns and Alliances on both shards began to discuss a few different ideas. What was the main topic of the discussion they were having? The successful event known as the "All Shards Tavern Night". This event was created by Ado The Thief and supported (OOC) by Wildstar, Bam Bam and Gareth. Along with many in game supporters from Chesapeake and Baja players.

The ultimate goal of this event was to jump between shard taverns. Each community would be able to get a feel for each shards RP style, exchange ideas, test out new events, exchange contact information and more. This Tavern Night would help bridge the gap between shards and ultimately create a group that is willing to support one another on a variety of projects. So far the relations between Baja and Chesapeake has been growing stronger on their own, in a variety of different ways.



Brigands - Chesapeake roleplayers were extremely excited to be contacted to help this with RP event. Although we cannot release who contacted us or who played who but it was sure a great and relaxing RP event we enjoyed and hope you did as well.



Savages - As requested the Savages have been working to make a permanent area on the shard. Although their appearances are very erratic, we hope to have them come around a little more to give some variety.



Ethereal Void Imperium - Without the support and knowledge from one of Bajas own. The towns of the Imperium would not be what they are today. This person helped lay the foundations for the towns which ultimately became the Ethereal Void Imperium. Without their generous donation of Teleport tiles the Chesapeake Community Hub (Player run) may not exist today. This person continues as one of the Imperiums leaders while maintaining establishments, activities and guilds within our community and the Baja community.



Shard History - I am unsure of how much help Chessy roleplayers were helping defend Britain but we sure did try our best. We have a respect for Baja and its history. One of our own was able to obtain Mesanna's Assassin tool and without question allowed it to be preserved in the Dawn Tower.



Neos Day Out - The Golden Brew tavern put on the famous play for everyone on the Baja shard and off shard visitors. The play was a smashing hit with great additions and development. All in attendance could not help but laugh at the poor Neo character. Former cast and its script writer from Chesapeake all agree this was by far the best showing of the play.


All Shards Tavern Night - Golden to Iron

With all of these wonderful examples of community support and cooperation the creator and leaders of the All Shards Tavern Night unanimously agreed for the Golden Brew Tavern to be one of the official hosts of the Tavern Night. Each community is excited and ready to get things under way. Each tavern is unique in their designs, events, play styles, rules and more.

Golden Brew Tavern



The Brew and the resurgent town of Golden are currently run by Kita, Thorin and three other returning members, Brytt, Pasque and Leyf Bolden. All are welcome in the Brew, as long as they observe the main rule: all are welcome in the Brew. No weapons or bloodshed are allowed within the walls of the tavern. The Brew and the Town of Golden are located on the Peninsula north of the Justice Shrine. The Golden Brew is open most evenings after 6pm PST (Shard Time). Members can often be found in town nearby if they are not at the Tavern.

Iron Bandit Inn



The Iron Bandit Inn is currently run by Ado the Thief. The tavern resides in Kijustsu Anei Village located at the Homare-Jima moongate. The town is run by the out of game leadership known as the Imperium Founders. The tavern was built as a no rules tavern. All walks of life are welcome in the tavern but beware! It is not always a safe place to be and you might find yourself stuck in the middle of a dispute. It is suggested when leaving the tavern you do not walk alone down the alleyways. The tavern is open every other Tuesday at 8:30pm ET and Thursdays at 8:00pm ET. You can often find inhabitants in the village during the week between 6pm and 1am ET.


All Shards Tavern Night 6PM PST, 9PM EST
Every other Tuesday on the Baja shard
Every other Tuesday on the Chesapeake shard

Questions/ Information Contact By PM
Ado The Theif, Wildstar, KitaTalith, Lord Gareth,
Magdalena Chef or Warderdragon

Thankye, Merik!

[ Discuss This Article ]

Zoo Taming Hour Tonight, 8PM
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Posted on Monday, May 10, 2010, 5:35 AM EDT by Brytt (Baja)
Zoo Taming Hour tonight at 8:00PM PST



Moonglow Zoo, Trammel

Thankye, WildStar
[ Discuss This Article ]

All Shards Tavern Night Chessy to Baja
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Posted on Monday, May 10, 2010, 5:13 AM EDT by Merik ONN (Chesapeake)
All Shards Tavern Night Chessy to Baja
Iron Bandit Inn, Kijustsu Anei Village
Golden Brew Tavern, Town of Golden
Wednesday, May 04, 2010
By: Merik



Ground breaking ideas were tossed around following the wonderful performance of Neos Day Out at the Golden Brew Tavern, located on the Baja shard. Leaderships from Taverns, Towns and Alliances on both shards began to discuss a few different ideas. What was the main topic of the discussion they were having? The successful event known as the "All Shards Tavern Night". This event was created by Ado The Thief and supported (OOC) by Wildstar, Bam Bam and Gareth. Along with many in game supporters from Chesapeake and Baja players.

The ultimate goal of this event was to jump between shard taverns. Each community would be able to get a feel for each shards RP style, exchange ideas, test out new events, exchange contact information and more. This Tavern Night would help bridge the gap between shards and ultimately create a group that is willing to support one another on a variety of projects. So far the relations between Baja and Chesapeake has been growing stronger on their own, in a variety of different ways.



Brigands - Chesapeake roleplayers were extremely excited to be contacted to help this with RP event. Although we cannot release who contacted us or who played who but it was sure a great and relaxing RP event we enjoyed and hope you did as well.



Savages - As requested the Savages have been working to make a permanent area on the shard. Although their appearances are very erratic, we hope to have them come around a little more to give some variety.



Ethereal Void Imperium - Without the support and knowledge from one of Bajas own. The towns of the Imperium would not be what they are today. This person helped lay the foundations for the towns which ultimately became the Ethereal Void Imperium. Without their generous donation of Teleport tiles the Chesapeake Community Hub (Player run) may not exist today. This person continues as one of the Imperiums leaders while maintaining establishments, activities and guilds within our community and the Baja community.



Shard History - I am unsure of how much help Chessy roleplayers were helping defend Britain but we sure did try our best. We have a respect for Baja and its history. One of our own was able to obtain Mesanna's Assassin tool and without question allowed it to be preserved in the Dawn Tower.



Neos Day Out - The Golden Brew tavern put on the famous play for everyone on the Baja shard and off shard visitors. The play was a smashing hit with great additions and development. All in attendance could not help but laugh at the poor Neo character. Former cast and its script writer from Chesapeake all agree this was by far the best showing of the play.


All Shards Tavern Night - Golden to Iron

With all of these wonderful examples of community support and cooperation the creator and leaders of the All Shards Tavern Night unanimously agreed for the Golden Brew Tavern to be one of the official hosts of the Tavern Night. Each community is excited and ready to get things under way. Each tavern is unique in their designs, events, play styles, rules and more.

Golden Brew Tavern



The Brew and the resurgent town of Golden are currently run by Kita, Thorin and three other returning members, Brytt, Pasque and Leyf Bolden. All are welcome in the Brew, as long as they observe the main rule: all are welcome in the Brew. No weapons or bloodshed are allowed within the walls of the tavern. The Brew and the Town of Golden are located on the Peninsula north of the Justice Shrine. The Golden Brew is open most evenings after 6pm PST (Shard Time). Members can often be found in town nearby if they are not at the Tavern.

Iron Bandit Inn



The Iron Bandit Inn is currently run by Ado the Thief. The tavern resides in Kijustsu Anei Village located at the Homare-Jima moongate. The town is run by the out of game leadership known as the Imperium Founders. The tavern was built as a no rules tavern. All walks of life are welcome in the tavern but beware! It is not always a safe place to be and you might find yourself stuck in the middle of a dispute. It is suggested when leaving the tavern you do not walk alone down the alleyways. The tavern is open every other Tuesday at 8:30pm ET and Thursdays at 8:00pm ET. You can often find inhabitants in the village during the week between 6pm and 1am ET.


All Shards Tavern Night 9pm ET
Every Other Tuesday on the Baja shard
Every other Tuesday on the Chesapeake shard

Questions/ Information Contact By PM
Ado The Theif, Wildstar, KitaTalith, Lord Gareth,
Magdalena Chef or Warderdragon
[ Discuss This Article ]

All Shards Tavern Night Chessy to Baja
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Posted on Monday, May 10, 2010, 4:24 AM EDT by Merik ONN (Chesapeake)
All Shards Tavern Night Chessy to Baja
Iron Bandit Inn, Kijustsu Anei Village
Golden Brew Tavern, Town of Golden
Wednesday, May 04, 2010
By: Merik



Ground breaking ideas were tossed around following the wonderful performance of Neos Day Out at the Golden Brew Tavern, located on the Baja shard. Leaderships from Taverns, Towns and Alliances on both shards began to discuss a few different ideas. What was the main topic of the discussion they were having? The successful event known as the "All Shards Tavern Night". This event was created by Ado The Thief and supported (OOC) by Wildstar, Bam Bam and Gareth. Along with many in game supporters from Chesapeake and Baja players.

The ultimate goal of this event was to jump between shard taverns. Each community would be able to get a feel for each shards RP style, exchange ideas, test out new events, exchange contact information and more. This Tavern Night would help bridge the gap between shards and ultimately create a group that is willing to support one another on a variety of projects. So far the relations between Baja and Chesapeake has been growing stronger on their own, in a variety of different ways.



Brigands - Chesapeake roleplayers were extremely excited to be contacted to help this with RP event. Although we cannot release who contacted us or who played who but it was sure a great and relaxing RP event we enjoyed and hope you did as well.



Savages - As requested the Savages have been working to make a permanent area on the shard. Although their appearances are very erratic, we hope to have them come around a little more to give some variety.



Ethereal Void Imperium - Without the support and knowledge from one of Bajas own. The towns of the Imperium would not be what they are today. This person helped lay the foundations for the towns which ultimately became the Ethereal Void Imperium. Without their generous donation of Teleport tiles the Chesapeake Community Hub (Player run) may not exist today. This person continues as one of the Imperiums leaders while maintaining establishments, activities and guilds within our community and the Baja community.



Shard History - I am unsure of how much help Chessy roleplayers were helping defend Britain but we sure did try our best. We have a respect for Baja and its history. One of our own was able to obtain Mesanna's Assassin tool and without question allowed it to be preserved in the Dawn Tower.



Neos Day Out - The Golden Brew tavern put on the famous play for everyone on the Baja shard and off shard visitors. The play was a smashing hit with great additions and development. All in attendance could not help but laugh at the poor Neo character. Former cast and its script writer from Chesapeake all agree this was by far the best showing of the play.


All Shards Tavern Night - Golden to Iron

With all of these wonderful examples of community support and cooperation the creator and leaders of the All Shards Tavern Night unanimously agreed for the Golden Brew Tavern to be one of the official hosts of the Tavern Night. Each community is excited and ready to get things under way. Each tavern is unique in their designs, events, play styles, rules and more.

Golden Brew Tavern



The Brew and the resurgent town of Golden are currently run by Kita, Thorin and three other returning members, Brytt, Pasque and Leyf Bolden. All are welcome in the Brew, as long as they observe the main rule: all are welcome in the Brew. No weapons or bloodshed are allowed within the walls of the tavern. The Brew and the Town of Golden are located on the Peninsula north of the Justice Shrine. The Golden Brew is open most evenings after 6pm PST (Shard Time). Members can often be found in town nearby if they are not at the Tavern.

Iron Bandit Inn



The Iron Bandit Inn is currently run by Ado the Thief. The tavern resides in Kijustsu Anei Village located at the Homare-Jima moongate. The town is run by the out of game leadership known as the Imperium Founders. The tavern was built as a no rules tavern. All walks of life are welcome in the tavern but beware! It is not always a safe place to be and you might find yourself stuck in the middle of a dispute. It is suggested when leaving the tavern you do not walk alone down the alleyways. The tavern is open every other Tuesday at 8:30pm ET and Thursdays at 8:00pm ET. You can often find inhabitants in the village during the week between 6pm and 1am ET.


All Shards Tavern Night 9pm ET
Every Other Tuesday on the Baja shard
Every other Tuesday on the Chesapeake shard

Questions/ Information Contact By PM
Ado The Theif, Wildstar, KitaTalith, Lord Gareth,
Magdalena Chef or Warderdragon
[ Discuss This Article ]

Orders from Nathan Hawke
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Posted on Sunday, May 9, 2010, 10:58 PM EDT by Mapper (Europa)
Runners across the lands deliver the following message to the people of Sosaria.

"My spies have reported back that the invasion by stealth continues and that Dark Elf cells have appeared and been dealt with in a couple of locations. However, there remains two cells still to be removed from our soil. Please expedite this situation quickly and with extreme precision."

Hasty sketches are added as below:


Dark Elf Cell One


Dark Elf Cell Two
[ Discuss This Article ]

Queer Eye for the Samurai
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Posted on Saturday, May 8, 2010, 7:15 PM EDT by Lady_Kat (Oceania)
Queer Eye for the Samurai. In an age of neon hair, shapeless robes and two-toned pantaloons, crimes of fashion are being committed everywhere and on a daily basis. One merely has to sit in Luna for a few brief minutes to catch a glimpse of such betrayals to style! In this new initiative, an anonymous, stealth trained ‘fashion expert’ takes to the streets to locate brave individuals dressing and accessorising with style amidst their fully neon-clad comrades. Witness his findings here, learn how you can replicate the look and join us in celebrating the truly fashionable souls of Sosaria! The Glorious Bowie A prime example of how to wear blaze without being too extravagant! Bowie’s look features: Cloak of Death Quiver of Infinity Age of Shadows Boots Scrapper's Compendium Hot Tips: Elven cloaks and hooded shrouds are fantastic for covering up possibly garish hats and headpieces. Black garments compliment and alleviate neon hues. The Great Gandorf An apparition? No, a classic example of a stylish matching ensemble! Gandorf’s look features: The Most Knowledge Person [Replica] Shroud Mythical Detective of the Royal Guard [Replica] Boots Sorcerer's Armour Set Tangle Apron Hot Tips: Use Tokuno Pigments or Natural Plant Dyes to alter the colour of garments, achieving a rounded, all over colour scheme. Break it up with a showpiece; the lovely natural hue of the Tangle automatically draws the viewer’s attention to it. The Wretched Held Proving you can PvP in style! Held’s look features: Conjurer's Garb Crimson Cincture Totem of the Void Hat of the Magi Hot Tips: Dyeing talismans and weapons is a great way to smartly incorporate them into your outfit. Never miss an opportunity to accessorise! Dress to impress Oceania... you never know who is watching!
[ Discuss This Article ]

[EM NEWS] Search for Heritage 2, Sunday, May 9th
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Posted on Saturday, May 8, 2010, 3:21 PM EDT by Crystal Canyon (Origin)


Taryn and Caryn have once again asked for our help in solving the the mystery behind the disappearance of their parents. Please follow the link to the EM's Forum to get further instructions on what we must do to assist them. Search for Heritage 2


[ Discuss This Article ]

Communicating
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Posted on Saturday, May 8, 2010, 3:20 AM EDT by Petra Fyde (CommunityNews)


Ultima Online Stratics Weekly Announcement:





This week we have a new section in the menu, Communication. You'll find it in the right hand index menu.

New, In Game Communication
updated Spirit Speak

To contribute information please email to: [email protected], [email protected], or you can just send a pm to Petra Fyde.

Thank you.

[ Discuss This Article ]

[News] Mixed Verdicts, and an Escape!
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Posted on Saturday, May 8, 2010, 12:50 AM EDT by Brytt (Baja)
Chaos erupted in the Court of Truth Thursday night following the announcement of verdicts and sentences in the case of Britannia vs Dark Tower and Ravenshire.



A total of six counts were brought to the jury. The forewoman, Lady Kat, announced each verdict to an intent and tense courtroom with solemnity.



Charge Dark Tower Ravenshire Theft from the Royal Treasury Guilty Guilty Inciting Hatred and Violence Not Guilty Guilty Treason against the Crown Guilty Not Guilty

At the announcement of the verdicts, the defense erupted in objections, demands for mistrial, and at least one accusation that the defense attorney, Talesin, had not earned his pay.



Judge Erlington brought the court back to order and announced the sentences for the two principal defendants, Aldagar Morr and Cymidei Fier.

Aldagar Morr



This court believes you acted out of foolishness more than anything. And being a older man was readily led by the youthful ideas of others, your sentence will be: you will be placed on probation for the length of one month and you shall serve two months community service under the Girl Scouts direction.


Cymidei Fier



For the crimes you have been found guilty of, you will be sentenced to 1 month in Yew prison.

The Mistress of the Dark Tower was approached by William the Guard and Corporal Brackus to be placed under arrest...

...when, suddenly, Taliesin the defense attorney flicked a wrist making Cymidei vanish before the guards eyes, making possible her escape from the courtroom!



Taliesin, confronted by Judge Erlington on the wide courtroom accusation of aiding and abetting made the decision to also flee from the courtroom.



Citizens are told to be on watch for the fugitive, Cymidei Fier, who is to be placed under arrest in order to serve sentence and for the defense attorney, Taliesin, who is wanted for questioning.



Citizens are also told to be thinking about their favorite girl scout cookies and be on the lookout for the extra tall girl scout with the moustache making deliveries. It just might be Aldagar Morr....
[ Discuss This Article ]

Reminder: Court Verdict, Thursday
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Posted on Thursday, May 6, 2010, 2:00 PM EDT by Brytt (Baja)
Hearye, just citizens of Britannia!
The Court of Truth in Yew proclaims:

Jury Verdict Expected

in the case of

Britannia vs. Dark Tower & Ravenshire


Charges: Stealing of items belonging to Royal Treasury, inciting hatred and violence, and conspiring against the crown.

The Hon. Judge Erlington, presiding.



Verdict is expected to be announced Thursday evening, at 8:00PM PST.
Portals to the event can be found near the Britain West Bank shortly before event begins.
[ Discuss This Article ]

[EM] Lumberjack Competition
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Posted on Thursday, May 6, 2010, 7:47 AM EDT by Crysta (LakeSuperior)


Posted to the EM news site;

This Saturday will be the lumberjack portion of the Britannian Games. Initially a cooking competition was going to be held with it, but for the sake of proper scheduling it has been pushed back.

Participants will be given 1 hour to chop logs and deliver them to containers assigned to them. Points will be awarded per log based on the community collection point scale. They must remain as logs (no converting them to boards). Pack animals will not be allowed.

Lumberjack Competition – Saturday, May 8 at 7pm CST. We will meet at the Luna Fairgrounds.


You can find more information, including the scheduling for futher games when they become available, as well as descriptions of all of the events that will eventually be held, here [a new link to the old website]



[ Discuss This Article ]

[Report] Searching for the Blackrock Mines (Wednesday 5th)
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Posted on Thursday, May 6, 2010, 4:38 AM EDT by Mapper (Europa)
Searching for the Blackrock Mines

Nathan Hawke arrived with a serious matter to discuss at the Counselor's Hall this evening, A few of the crowd told Nathan about the sightings of blackrock infected citizens in Yew, Skara Brae, Trinsic and Vesper.



In a chest near the infected citizens was a book that said they had been forced to mine the blackrock. (You can read about the book in this thread.)

Aron said a few folks went to the Orc Caves but found no evidence of mining, More books on a blackrock infected dragon said it was being done for the dark elves. Aron said it was hard to tell what was completely happening as the books were badly damaged.

Traveler continued saying there was a guarded chest in Sanctuary near the Succubi.



Nathan Hawke then asked if anyone had any previous experience with Succubi.

Culexus Arbiter said it reminded him of the Haven Incident, Where Haven was filled with blackrock infected monsters.

Fear, A dark elf in the corner of the room, Said however the pieces of blackrock involved with Haven being destroyed were much larger than what has been seen so far this time.

Nathan went back to the blackrock and asked when this infection was first spotted. Yelena from Trinsic said it was first in Trinsic 3-4 weeks ago. Blackrock had been found lying around Trinsic and the Elven Quarter. Then last week it was found ground down into bread making Escaflowne from Vesper go barking mad (How they noticed a difference, I don't know.)

Nathan then took out a book he had found from a dragon, Translated as best as possible, it said:
We may have to rethink using humans as they become sick and fill with madness after very little ****sure to the blackrock. I suggest we look for some c****n fo**er in the form of the ***s. The dragons are useful for moving the blackrock but our control over them wanes after some time.
Nathan suggested that whoever wrote the book is looking to use the Orcs. But he just didn't know what to do at this time.

Gwen from Trinsic told Nathan to ask the Orc. An Orc named Xugsnik in the corner of the room came into view.


Nathan: Orc do you know anything of this?
Xugsnik: Stoobid 'oomie talkin to mega?
Nathan: Yes I am talking to you, and less of the stupid.
Xugsnik: Wut yug talkin? Dragun'z?
Nathan: It would seem there are plans afoot to enslave you orc.
Xugsnik: We'z too strong for anywun! We'z bash dem wiv our clobbaz.
Nathan then asked the Orc what he was doing here, With not much of a response from the Orc he turned away and sat back down.
Nathan: The main thing we need to find out is where the mines are.
Irvyn: Find the mine, find out who is using it, and stop them.


A few Orcs had gathered at the doors of the Hall during the talk, Nathan walked over and said they weren't welcome here, Especially not in a room full of Orc haters. Nathan asked those who wish to kill the orcs say aye, Several did, but a few others suggested we not trust them, but also not kill them.

Aron then said we should take a look at the Orc Caves, He suggested the mining works may have became more obvious since last week.





At the caves Nathan said he would be back but to carry on, Nothing seemed unusual in the caves and we met up outside Mericles Cave.





Inside, A few Orcs were killed but again, Everything seemed normal.



With no real evidence Nathan said we were done here. Before leaving for the night Nathan asked if anyone had any further information to send it to him and they will meet up again soon.


[ Discuss This Article ]

Zedland City Connects To The Abyss
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Posted on Thursday, May 6, 2010, 4:23 AM EDT by Merik ONN (Chesapeake)
Zedland City Connects To The Abyss
SHE Auction House, Zedland City
Wednesday, May 05, 2010
By: Merik



The City of Zedland located in Malas, West of Umbra city finished construction on its new link to the SA Abyss. Tigger the Shadow Hunters Empire Guildleader and citizen of Zedland won the Gargoyle house placement earlier last week. He was generous enough to allow citizens of Zedland and the entire shard to have quick and easy access to the Abyss area.

The house is equip with a Luck Statue, Resurrection Ank, Crystal Portal and Adventure vendors. These extra perks are in place for all to use, should you find yourself stuck between a rock and a Slasher of Veils. Kind of like this person just did...



Special thanks to the Guild leader of Shadow Hunters Empire, Zedland Leader Rivi Ravenwynd and Auction House owner Zelda of Zed for making this public travel to the Abyss. The SHE auction house runs every Saturday night at 7:00pm ET. You can always expect a fun time with great items, lotto, Bag pickups and Trivia from WRR.
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Attention Chesapeake Adventurers!!
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Posted on Tuesday, May 4, 2010, 2:21 PM EDT by Merik ONN (Chesapeake)
Attention Chesapeake Adventurers!!
May 4, 2010
By: Lestat

Do you like to adventure to the Abyss but hate the long ride? Well now you can save your energy and transport there thanks to the new owner of the human abyss home, Simon. He has graciously allowed a teleporter to be placed inside his home that is linked to the community teleport hub located in Kijustsu Anei Village at the Homare-Jima moongate in Tokuno. The house is named “rune library and teleport hub”. The hub currently has many different establishments and towns connected to it. The hub allows any public establishment or community building to connect to it without bias. It was built to bring the shard community closer together and give ease of access to the entire community. The community hub has the teleporter to the “Heroes of the Abyss” human home while the teleporter to the Gargoyle Abyss home is located at the She Auction House. You can journey to the the SHE Auction house via the Community Teleport Hub.


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[EM] Three ways to thaw your Balandar
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Posted on Tuesday, May 4, 2010, 1:19 PM EDT by Merik ONN (Chesapeake)
Three ways to thaw your Balandar
Nu'jelm City, Trammel
April 24, 2010
By: Merik



1. Rabbits - Have the cute white rabbit lick
the ice and it should melt.
(Failed)

2. Fire - by lighting a fire underneath Balandar
the ice should melt
(Failed)

3. Kill all the monsters and watch the ice
explode before your very eyes!
(Success!!!)

Derrick Mornwok made his way to the center area where the teams from the Captain Bloodrum's Challenge was being held. After looking around he noticed their was a good collection of treasure hunters in the area. The teams from Dragons Watch and Moria were eager to hear what he the man had to say.



"Well it seems we have quite the collection of treasure hunters here. Men and women quite adept at finding...objects of fortune. Perhaps some of you would be able to assist me?

Just so happens I found these maps... tis hard to say where they lead. Or what danger may lie where they take thee But I am sure it must lead to great fortune!"



Those gathered were eager to assist in such a hunt for great fortune. Derrick put maps upon the table. Those who were at the Jhelom whirl pool event knew exactly the location this map was showing. Without hesitation many quickly recalled to Jhelom to find this great fortune.

Treasure Hunters, Mages, Warriors and Royal Guards found themselves quickly engaged in battle with multiple ice creatures and Guardians.



The creatures were defeated quickly. Deep within the wooded area the Treasure hunters came upon a frozen chest. Without hesitation they opened the chest they thought would be full of treasure but only found a corpse of the white rabbit. Mages gathered but try and revive the rabbit but even the resurrection spell was unable to bring this noble creature to life. One person for some odd reason poked the creature with a stick. They vanished without a trace right infront of everyone as the stick touched the rabbit. It appeared you either touch the rabbit and meet your maker or you touch the rabbit and you are taken somewhere else...

So after weighing the two outcomes for half a second everyone touched the rabbit and were taken away to the area of the Crysosphere. Looking in the Mystic Library located in Kijustsu Anei Village I came upon this section.



Cryosphere
Derived from the Greek word cryo for "cold" or "to cold", is the term which collectively describes the portions of the Earth’s surface where water is in solid form, including sea ice, lake ice, river ice, snow cover, glaciers, ice caps and ice sheets, and frozen ground (which includes permafrost). Thus there is a wide overlap with the Hydrosphere. The cryosphere is an integral part of the global climate system with important linkages and feedbacks generated through its influence on surface energy and moisture fluxes, clouds, precipitation, hydrology, atmospheric and oceanic circulation. Through these feedback processes, the cryosphere plays a significant role in global climate and in climate model response to global change.



Undead forces were engaged in the area. After a short battle the treasure hunters found themselves at the Crysosphere. Curiosity may have killed the rabbit but it was just so tempting to touch that Crysosphere. I am sure you know what they decided to do....



They found themselves standing upon the decks of the Queens Navy Vessel, that had been trapped at the whirlpool weeks earlier. The ship was covered in ice and a Frozen Death vortex swirled before them. Appears the brave group had no problem touching things. Why wouldn't they just jump into a frozen Death Vortex?!?



So in they went! The forces at the entrance were no match for the
group. Very proudly they stood over the corpses of the slain creatures.
"Fighting this Image and its army is like killing rats in the sewers."



However two very powerful creatures were yet to be discovered. Never before seen Tundric Blight creatures appeared and devastated the front lines. The creatures did not stop there though, they went to the healers area and destroyed the healer support area.



Waves and waves of troops and great beasts were sent in and time and time again they were defeated by these Tundric Blight creatures. The battle seemed hopeless and morality was way down but they did not give up! Reinforcements arrived and with each strike they regained the ground they had lost.



After a hard fought battle they were victorious over the creatures. The block of ice broke apart and out stepped a cold and sick Balandar. Balandar was lucky this time. They came prepared with more experienced citizens who warmed the mage and made sure he received the proper healers touch in the city of Britain.

Once Balandar came around he was in no mood to sit around. He made his way home and retraced the Images locations through the Vanity. Balandar kept a sharp eye on his surroundings and explained "Its an illusion" After the rest of the inspection was complete everyone returned to Balandar's Estate on the island of Moonglow.



Balandar never ceases to amaze this reporter with his little hiding tricks. He lifted a candle off the desk and unscrewed the bottom. Balandar pulled out a piece of parchment which he later explained was a piece of Tokinson's Map!

Balandar spoke of the time his home had been ransacked and this map is what they were after. He went on to explain that this piece and the one recovered by Commander Drake Foxx brings us closer to finding the artifact.
"Something so powerful it is able to control the seas."



Reporters Post Investigation

I may take a stab in the dark here and say we might be looking for the Hydrosphere... since we have yet to see that. Which would be on the water and at a previous HoC meeting EM Dudley did say he was working on a boat/water project. Another could be the Pedosphere. Tis many different types of Spheres

Undead were guarding the Crysosphere along with frozen creatures. One could link that to the numerous invasions of townships. Almost each town has seen frozen creature attacks. One township has seen numerous undead invasions as well.

Perhaps the image is looking for this artifact in one of the townships???

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[EM] Hercules the Thief?
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Posted on Tuesday, May 4, 2010, 8:36 AM EDT by Phayde (GreatLakes)
From EM Elizabella...

There will be a Guard meeting at 8 p.m. CDT Friday. Brit. Counselor Hall. The Guard will set out to interview, and perhaps assist, the senders of these two notes.



Written in a primitive language:

Hurkylis take Hipolati belt! Is treasure of tribe! Hipolati must fight Hurkylis, must get belt back! Guards find Hurkylis for Hipolati! Hipolati make him see dirt!

HA-OOH! HA-OOH! HA-OOH!

Hipolati



Written in calligraphy:

Dear Commander Keel:

I must humbly request the assistance of the Royal Guard with a matter of some importance. As you may know, I am a collector, nay, conservator, of antiquities. One of the prize pieces of my collection has been stolen by Hercules. The loss of this historic textile is devastating to Sosaria's cultural heritage.

You'll find me most grateful for any assistance you can render in this delicate matter.

Geryon
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[EM News] Closing Arguments Heard
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Posted on Tuesday, May 4, 2010, 6:37 AM EDT by Brytt (Baja)
This weekend, the Court of Truth heard final arguments from both sides.

The court transcripts are now available and may be read here:
Court Transcript - Closing Statements

The jury remains in deliberation until Tuesday. The verdict and sentencing will occur two days later, Thursday, at 8:00PM in the Court of Truth.
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[EM Event] Meeting with Nathan Hawke (Wednesday 5th)
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Posted on Tuesday, May 4, 2010, 4:25 AM EDT by Mapper (Europa)
WHEN? Wednesday the 5th of May 2010 at 8pm UK Time, 9pm Central European Time
WHERE? Counselor's Hall in Britain, Trammel

Counsellors' Hall - North Britain Trammel 8pm UK time.

To investigate and talk through recent events.

[This is a talking event but come prepared to fight just in case there are any new developments between now and Wednesday]

Event from the EM Website.
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United Sosarian Alliance Naked Dungeon Run 5/3/10 9pm EST!
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Posted on Monday, May 3, 2010, 8:58 AM EDT by Morpheus Mardox (Chesapeake)
                                                  United Sosarian Alliance Presents:
                            Naked Dungeon Run League May 2010!

  
             Join us for another exciting month of league events proudly presented by the United Sosarian Alliance. This months league event of choice is the Naked Dungeon Run where competitors will be stripped of all equipment and dropped in the depths of Sosaria's most notorious dungeons. The object of course is to race to the dungeons entrance and be the first out alive! Players will be awarded points for first through fifth place each week tallying up to determine the months overall championship! Each weekly winner will receive 250k for first 100k for second and 50k for third all with engraved trophies and commemorative boxes. The months over all champion will receive an additional 1,000,000 gold for thier monumentous efforts in winning the months league!

         Week One, hosted by the alliance city of Guardians Gate will take place on Monday May 3rd at 9pm EST. Players will gather at the famed Ottersrun Taphouse for registration beginning at 8:30pm. Event will begin promptly at 9pm with a gate to the corresponding secret dungeon location!

          


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End of April Obits ~ lil Babs Stabs Headlines
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Posted on Monday, May 3, 2010, 12:46 AM EDT by Lady Lava (GreatLakes)
...
..
.


End of April Obits ~ lil Babs Stabs Headlines


The first time lil Babs Stabs was featured in the Obituary Column she had died to a Reaper. That was many months ago and since then she has been dieing all over the realm.


lil Babs Stabs dead twice


Ander


Justice and T-Pain


Of The Birds


RaMsEs


Red Sox






Sebastian


Satura



SeSsHoMaRu


Shai'tan


Shebal





The Frog Prince



Two Edge


Vrael


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Warning: A possible blackrock infection in Yew!
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Posted on Sunday, May 2, 2010, 11:45 PM EDT by Mapper (Europa)
I've read reports of blackrock infected citizens in Trinsic and Yew. On light of this I decided to visit the towns. I didn't see anything unusual in Trinsic however in Yew I found some infected citizens guarding a locked box in the middle of the street.



I'm not sure what is inside the box, but a warning to all, Stay clear of any blackrock you may find.
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[EM News] Trial Approaches the End
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Posted on Sunday, May 2, 2010, 4:32 PM EDT by Brytt (Baja)
from www.goldenbrewtavern.com

Today (Saturday, May 1st) the prosecutor and the defense counsel will present their closing arguments to the jury.



The jury will deliberate and give their votes to the judge. The judge will announce the verdict on the coming Thursday.

*List of eligible jury members based on trial attendance*

1. NiCo

2. Sir Underpants Gnome

3. Sir Astro

4. Halo In Reverse

5. Krystal Olivaw

6. Grey Eagle

7. Lady Kat

8. Handalf

9. Zack

(Editor's note: Time of the announcement of the jury verdict and sentencing is expected at 8:00PM Thursday in the Court of Truth)
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[EM News] Royalty on the Guest List
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Posted on Sunday, May 2, 2010, 2:56 PM EDT by Brytt (Baja)
From www.goldenbrewtavern.com

Elias watched silently as Queen Dawn paced back and forth in her study. The queen had grown increasingly frustrated over the recent events related to the ongoing trial. Now, the guards had her cooped up in the castle with some vague warning about a yet to be determined threat to her safety.

Suddenly, with a deep breath she stopped. Turning towards Elias, she spoke with a majestic voice,

Change of plans. I will be attending the re-opening ceremony of the Golden Brew Tavern this coming Sunday.

But, my Queen! The royal guards have explicitly recommended against…

With a wave of her hand, she made it clear to him that she was not interested in arguing about this any further. It always surprised him how quickly Dawn was able to switch into the role of a queen, once she made up her mind.

Very well, Your Highness. I will make the proper arrangements.

Nodding at him, she started pacing again but continued talking while gesturing at no one in particular.

Elias, I do not take lightly the warnings of the thiefmaster or the guards… I too believe that we might be standing at the cusp of a deeper crises.

For weeks now we have been troubled by this so-called Britannian Purity League. Surely, we have managed to bring to trial some of their supporters but none of us know who is truly behind this.

Turning towards him again with a dark look, she continued,

Has it not occurred to you that this might be some type of a ruse… a distraction..? This would not be the first time that powerful foes have used such tactic while they gather forces.

It is important that we do not lose the big picture. We have to keep our vision broad and most importantly, not shut ourselves from our people. For it is the people who will save our collective necks when the enemy decides to strike.

And so, I will attend the ceremony at the Golden Brew and I will celebrate with them.
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[UO Herald] In the Shadow of Virtue – Lost and Found Part 3
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Posted on Saturday, May 1, 2010, 6:31 AM EDT by Stupid Miner (GeneralNews)


In the Shadow of Virtue – Lost and Found Part 3
Mark Steelman
30 Apr 2010 18:05:00 EST


Today begins the next chapter in our Live story arc and we are excited to tell you about it.
This event is going to begin when your character visits Captain Avery who is taking a little R&R
at the Cat’s Lair in Britain. He has many stories to tell about his time in prison and you might
get him to tell you a bit about the lost treasures of Ricardo! This isn’t the “contract” style quest
that we did in the last event, just chat him up and he will give you hints about what to do.

If you begin hunting the lost treasures of Ricardo, you will find yourself at the beginning of a
dangerous journey to the remote parts of Sosaria, searching for a most precious and expensive
treasure… information. This information can be reported to Queen Dawn by way of Lieutenant
Dan in Britain, (Trammel) or the sinister forces of Minax by way of Lieutenant Crag in Cove
(Trammel or Felucca). (On Siege, Lt. Dan is in Serpents Hold). Each has a chest that gives
random prizes. Each chest has a bunch of random items and a few unique items that you
win randomly. The special items in Lt. Dan’s chest are new to this event. Crag has stolen the
special items from the last event and has put them in his chest.

There are 10 locations (The location that Avery tells you about can’t be turned in for a prize…
everyone knows that one! There are 10 OTHER locations!). If you visit Ricardo in prison you
will hear him rambling hints to the locations of his hidden treasures. Each day a new hint will
unlock! You may get credit for each location once per character. You may only turn in each
location once, either to Lt. Dan or Lt. Crag. In this quest you must choose if you ally yourself
with Queen Dawn or the dark sorceress Minax! Just read the book at the location, then speak
with one of the Lieutenants.

If you happen to be out of town this week, don’t worry, this event will be available more than
10 days, but don’t dilly-dally too long, it won’t last forever! The fate of Sosaria is in your hands.
Happy hunting and y’all have fun!

Continue Reading for: In the Shadow of Virtue – Lost and Found Part 3

In the Shadow of Virtue - Lost and Found Part 3:

Private Crag was proud of himself. He had made the big time. No more pickpocket nonsense
for me. No more back alley dice games to make ends meet. I’ve finally got a legitimate job.
Crag watched from his post at the door of the dimly lit room. There were only two people in this
room besides himself and they were way above his pay scale. Yep, this is the big time.

In the center of the room a glowing orb cast a faint blue light on a man in uniform and a woman
dressed in an unusual outfit that was both revealing and intimidating. The man was a high
ranking officer in the faction, Lieutenant Toadstone; the woman was no other than the dark
mistress herself, Minax.

Lieutenant Toadstone broke the silence, “See my mistress? It is as I told you. That which was
lost has been found.” He smiled a cloying smile.

“Indeed.”

In the glowing crystal ball, Minax watched Queen Dawn, Dexter, Avery and Sherry the mouse
as they discussed the discovery of Lord British’s vault a few weeks ago.

“Toadstone, you have done well….” Minax picked up the ball from its stand and gripped it
tightly. “Soon I will have my lost crystal again, and with Lord British gone there will be no one
to stop me from ruling all of Trammel!” She let out a haughty laugh as she stared up at the tiny
images.

From his post at the doorway, Crag was impressed by the appropriateness of her laugh after
making such a statement. This was exactly the kind of stuff he signed up for.
“Now that we know where it is, how will we get it, my queen?” said Lieutenant Toadstone
bowing.

A blast of lightning threw Toadstone against the wall. “That is the wrong question, Toadstone!”
Minax screeched. She immediately resumed her usual alluring posture and turned away coyly
to put the crystal ball back on the stand. “Now, try again.”

There was no answer. Then there was a thud.

Minax turned back toward Toadstone sharply. He was lying face down on the floor in the
shadow by one of the doors. Minax rolled her eyes, “Really, Toadstone, there is no reason to
keep groveling. The correct question is, “YOU will get it for me.”

Toadstone didn’t move.

Crag watched Minax cross the room and as she bent over Toadstone he thought to himself,
Being ignored has its privileges. Then the seriousness of the situation struck him and his
attention snapped back to the moment. Minax was examining something. It looked like the
peg of the coat rack had broken off the wall and was sticking out of the Lieutenant’s back.
Minax pulled her hand back quickly and curled her lip in disgust. The disgust quickly turned
to annoyance. She stood up and looked around to see if anyone had noticed what happened.

The lone witness was Crag.

As she stood over Toadstone’s body looking at Private Crag though her thick mascara, Minax
smiled at Crag the way a swamp dragon smiles at a bogling. “What is your name, guard?”

“Crag, mistress.” Private Crag knew what being the lone witness to an embarrassing situation
could mean and was trying to decide if he could run fast enough to escape Toadstone’s fate.

“Lieutenant Toadstone just left for Magincia to spy on the Council of Mages; he won’t be back
for several days…. Do we have an understanding?”

“Yes mistress. Would you like me to dispose of the body?”

Minax smiled a big red smile, her large teeth glistening. “You are doing well in your new position
as Lieutenant... but no.” With a casual gesture, Minax opened a rune gate and with another
blast of lightning she sent the late Lieutenant Toadstone flying through it.

Crag gulped. “Would you like me to find out how to get your crystal back?”

“An excellent idea, Lieutenant Crag. How do you plan on doing that?” Minax was now standing
right in front of him and her strange perfume was muddling his mind.

Crag’s years in the back streets of Britain made him good on his feet. Hopefully, they made him
good enough to survive his new promotion. “Umm… I was planning to go to the port of Cove…
and err… buy some information.”

Minax stared him in the eyes for a moment as if she were searching for something. Then
she straightened her back, winked at Crag, and turned away to leave. “Do you need money,
Lieutenant?”

Crag was relieved that his first meeting with Minax was going so well and that it was ending,
but it was not over yet, her spell casting hand was still glowing. He quickly checked to see that
the wall behind him was flat and smooth. “No mistress, I was planning to steal something for
bribes.”

Minax stopped, turned to Crag with a big, dangerous smile. “Good answer, Lieutenant. I knew
I picked the right man for the job.” She winked again, “Now, if you really want to impress me,
steal the chest Sir Geoffrey was using a few weeks ago to bribe those mercenaries in Britain.
That will show these do-gooders.”

“Yes ma’am.” Crag watched breathlessly as Minax passed the doorway, turned, and
disappeared down the hall. He took a deep breath and let it out slowly to make sure she
wouldn’t hear. Well, he thought, it looks like being lieutenant is going to be a whole lot like
being a kid in Buc’s Den. That’s fine; field work suits me better anyway. These stone floors in
Minax’s secret fortress are killing my back.
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Producer's Update - April 2010
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Posted on Saturday, May 1, 2010, 4:16 AM EDT by AirmidCecht (GeneralNews)



Posted to uoherald.com






Producer's Update - April 2010


Calvin Crowner

30 Apr 2010 15:25:40 EST



Warning:

I will not cover every topic that is on your mind.

I will, however, address the next publish, as well as how we are looking forward into the middle of this summer. I will address speedhacking; player memorials; the enhanced client sprint; a brief note on factions and test centers, and some changes we are submitting specifically for our Japanese community.

There will be several other items in this note, however if none of the above appeal to you, please do not read further.

Again, I am mentioning these items only because they are currently going through QA:

Coming in publish 66 we took a long hard look at the enhanced client. Expect publish notes in the next couple of weeks on Test Center. Some of the features include:

Resizable Containers

The ability for boats to plot courses on Treasure maps … (oh and I might as well tell you now we are targeting a major update to treasure maps for the middle of this Summer).

Fixed gardening gump

Plant gumps do not display health indicators in the SA client while full-screened in Japanese language mode.

Cypress Tree plants as well as possibly other plants show up outside of the plant gump in the SA client.

Custom UI Improvements

Custom fonts

Prompt to select a target type when adding stuff to hot bar.

Double-clicking on player or server names does not log in to that player/server.

Mousing over the health bar does not highlight the healthbar owner in the SA client

There is no way to "Repeat last command" (like Ctrl-Q in Legacy).

Expanded optimization for the Enhanced client

This is just a teaser, there are about 30+ bugs and feature changes as well

On the Bard front … there will be a new quest for the three Masteries of Provocation, Peacemaking, and Discordance … the details of each of these Masteries will follow as the respective quests and balancing for each of them make their way to Test Center.

Third party program detection and speedhacking: we’re still coding and testing. By the time we get to Test Center for Pub 66 we hope to have a solution that we can iterate on moving forward.

Yes, we understand there are 3rd party programs that are a part of the UO experience. We are targeting those programs that negatively impact the play experience for others. This will be a non-intrusive update to the client that will interact with scripters using their programs to gain advantage over those players who prefer to play by the rules and inside the guidelines.

On factions: We’ve collected and documented all of the feedback regarding factions on TC 9. First, you need to understand that TC9 is not like normal Test Centers. It is a playground for us to try things. It does not indicate or imply that we are moving all or even some of the ideas that we push there. In addition, we don’t make major system changes without just a few weeks of feedback from players. The faction system is a HEAVY undertaking, so should we press forward on the experimental test center, we’ll keep pulling info and data from players before pressing to the live game.

For Japanese players in reference to translation: We do not have time to implement it for this publish … but for early Summer we will give the Japanese players an option to show items and mobiles in English.

Player Memorials: it’s been a long time coming but we have designed a tool that will allow players to engrave headstones and/or pedestals so they can pay respect to family members and friends who are no longer with us. I would ask that out of respect for those family members, colleagues, and respected members of the community that you use the tool with reverence and maturity. This tool is for private memorials only. There will be a special headstone that EMs can place for public display.

I’d like to say thanks to all the players who attended the quick chat on Pacific several weeks ago. I do have a copy of the chat log, and do reference it. In addition, please know that I do make an effort to get back to all players who contact me directly, and I do read the customer feedback emails.

Given that I’d like to end with this … another quote we learned at the Air Force Academy:

Be an example to your men, in your duty and in private life. Never spare yourself, and let the troops see that you don't in your endurance of fatigue and privation. Always be tactful and well-mannered and teach your subordinates to do the same. Avoid excessive sharpness or harshness of voice, which usually indicates the man who has shortcomings of his own to hide.
- Field Marshal Erwin Rommel

I pass this on because as developers we try to be respectful to players in addressing your concerns and taking feedback. We take our jobs as a matter of pride and often joy. When at all possible please remember that. Yes we’re human, and we make mistakes sometimes in correspondence, but first and foremost we want to constantly deliver a solid and enjoyable environment for players to gather and explore.

I’m thankful that each of you has remained steadfast and patient. I am so looking forward to more updates like this where I can share all we’ve been planning for the five months.

Sosaria is in transition to one of the most exciting times in UO history. Stay tuned and bring your friends.

See you on the boards,

Calvin

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A Question of Loyalty.
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Posted on Saturday, May 1, 2010, 3:09 AM EDT by Petra Fyde (CommunityNews)


Ultima Online Stratics Weekly Announcement:





A page generated by a post on the forum is the first update for this week

Loyalty Points, taken from a post by Tina Small, who kindly gave permission to copy her work.Thank you Tina
A considerable number of entries have been updated in the Hunter's Guide from data supplied by Ru [TnT]. Thanks Ru
More spawn maps have been added to the Grand Sosarian Atlas, this time for the Abyss itself. If anyone knows the real name for the city at the center please let us know, in the meantime we have named it 'Fractured City'

Crimson Veins
Enslaved Goblins
Fire Temple Ruins
Fractured City
Lands of the Lich
Lava Caldera
Medusa`s Lair
Passage of Tears
Secret Garden
Skeletal Dragon
Stygian Dragon Lair Entrance
Abyssal Lair Entrance
Cavern of the Discarded
Finally all the relevant Hunter's Guide entries have been updated.



To contribute information please email to: [email protected], [email protected], or you can just send a pm to Petra Fyde.

Thank you.



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Plot To Level Castle British Thwarted!
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Posted on Saturday, May 1, 2010, 2:55 AM EDT by Cear Dallben Dragon (Atlantic)
Plot To Level Castle British Thwarted! It was early, the fog was still rolling in from the Bay of Brittany. Out of its thickness, the apparition of a small sail boat took form. The creaking, slow and long, quiet. Mimicking the ships cautious maneuvers. Cargo was... fragile, to say the least. The rudder pulled left and the ship turned right. Momentum dissipated drastically and perfectly as the ship barely collided with the flush cliffs of Britain. The most intense moments of the ride at sea was over. One wrong move, and it would rain boats and barrels and bombs over Britain. The street level clouds made for great cover as the cabalists operated without speaking. One by one they took the kegs off the boat and into the sewers. Surely It couldn't hurt the Cult of Promises chances to level the castle. They worked tirelessly for hours. No speaking, only actions. By the time they were done the entire underground lair of stench and rot was covered in explosives. One fate filled landing from a bull frogs leap. Thats all it took now. Time to move out. ---------------------------------- ------------------------------------ -------------------------------------- ------------------------------------ ---------------------------------- Something, was wrong. As Cult 1 of 2 exited the sewers they dashed for cover as the sound of marching steel passed them to the west. From the farmers bridge to the castle foot men moved. With a hiss their leader said "What is THISSS!" They were moving to the throne room. The Cabal must see what is amiss! There was quite the crew assembled, and the queen had established a medical center. These people, the Guard, they were preparing for something dangerous indeed. But certainly they had not gotten wind of the quiet operation pulled this morning?!?!? Had they? Sir Cedric Appeared. And he spoke: "Greetings I am Sir Cedric. I have been appointed by Queen Dawn to command The Royal Britannian Guard in Avery's absence. You have been summoned tonight for a briefing An anonymous letter was found and is the objective of our mission. Queen Dawn does not want panic and chaos to engulf Britain We must calmly thwart this plot without alarming the citizens of Britain I will read the letter to you and explain what we must do." *He unrolled the parchment* "My Queen, You are in terrible danger The Cult of Promise schemes with the Zog Cabal The sewers beneath Britain are packed with explosives The cultists plan to ignite the explosives and undermine the Castle and set Britain on fire. Nicholai is with them and he has used the Fire Ruby to recreate the Sun Gem in his lair but Something isn't right! The Sun Gem is corrupting everything it comes into contact with and the Cultists plan to spread the corruption of the Sun Gem throughout Britannia. If we are to survive we must strike first and contain the Sun Gem. * rol
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[EM] Sosarian Solstice Fair Results!
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Posted on Saturday, May 1, 2010, 12:36 AM EDT by Merik ONN (Chesapeake)
Sosarian Solstice Fair Results!
SSF, South of Luna City
April 29, 2010
By: Merik



Townships, Royal Guards and Citizens from all over the lands gathered at the Sosarian Solstice Fair for a night of great competition! All those in attendance were itching to win that first place prize. EM Dudley setup wonderful new events for everyone to partake in. We take you first to the Equestrian Darts tournament.



Equestrian Darts!
Gareth of Kijustsu Anei Village: 4.325
Amanda: 3.822
Gunga Din of Kijustsu Anei Village: 3.427

Congratulations to the winners and all those who took part in this event. Everyone did a wonderful job!!! Was definitely allot different then just trying to hit one target. Hitting three while trying to do it in the fastest time was a great challenge.



The Frog Bog 1st - James Robinson
2nd - Lady Aria of Moria
3rd - Lady Tess of Zedland

Now we all know EM Dudley is a little....well to be frank...Crazy! But where he got the idea for this event I am not sure we will ever know. It did however take us back to the "Classic Shard" feel. Mages could not wear any armor, rings, necklaces etc. Instead they had to dress up in a normal robe and hat.


Sosarian Solstice Horse race
Masta Blasta of Moria - to win
Nanoc of Dragon's Watch - to place
Gareth of Kijustsu Anei Village - to show
What fair event would be complete without the horse race?!?! The race began at the entrance to the Sosarian Soltice Fair. Contestants had to make their way down the Southern road of Luna, through the mountain pass and to the Umbra City turn around and back. Not to take anything away from the winner but the second place spot was surely a show to see. Lord Nanoc and Lord Gareth were neck and neck on the turnaround from the mountain pass. A photo finish was needed to declare the winner.



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[EM] Sosarian Solstice Fair Results!
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Posted on Saturday, May 1, 2010, 12:35 AM EDT by Merik ONN (Chesapeake)
Sosarian Solstice Fair Results!
SSF, South of Luna City
April 29, 2010
By: Merik



Townships, Royal Guards and Citizens from all over the lands gathered at the Sosarian Solstice Fair for a night of great competition! All those in attendance were itching to win that first place prize. EM Dudley setup wonderful new events for everyone to partake in. We take you first to the Equestrian Darts tournament.



Equestrian Darts!
Gareth of Kijustsu Anei Village: 4.325
Amanda: 3.822
Gunga Din of Kijustsu Anei Village: 3.427

Congratulations to the winners and all those who took part in this event. Everyone did a wonderful job!!! Was definitely allot different then just trying to hit one target. Hitting three while trying to do it in the fastest time was a great challenge.



The Frog Bog 1st - James Robinson
2nd - Lady Aria of Moria
3rd - Lady Tess of Zedland

Now we all know EM Dudley is a little....well to be frank...Crazy! But where he got the idea for this event I am not sure we will ever know. It did however take us back to the "Classic Shard" feel. Mages could not wear any armor, rings, necklaces etc. Instead they had to dress up in a normal robe and hat.


Sosarian Solstice Horse race
Masta Blasta of Moria - to win
Nanoc of Dragon's Watch - to place
Gareth of Kijustsu Anei Village - to show
What fair event would be complete without the horse race?!?! The race began at the entrance to the Sosarian Soltice Fair. Contestants had to make their way down the Southern road of Luna, through the mountain pass and to the Umbra City turn around and back. Not to take anything away from the winner but the second place spot was surely a show to see. Lord Nanoc and Lord Gareth were neck and neck on the turnaround from the mountain pass. A photo finish was needed to declare the winner.



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[EM] Sosarian Solstice Fair Results!
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Posted on Saturday, May 1, 2010, 12:34 AM EDT by Merik ONN (Chesapeake)
Sosarian Solstice Fair Results!
SSF, South of Luna City
April 29, 2010
By: Merik



Townships, Royal Guards and Citizens from all over the lands gathered at the Sosarian Solstice Fair for a night of great competition! All those in attendance were itching to win that first place prize. EM Dudley setup wonderful new events for everyone to partake in. We take you first to the Equestrian Darts tournament.



Equestrian Darts!
Gareth of Kijustsu Anei Village: 4.325
Amanda: 3.822
Gunga Din of Kijustsu Anei Village: 3.427

Congratulations to the winners and all those who took part in this event. Everyone did a wonderful job!!! Was definitely allot different then just trying to hit one target. Hitting three while trying to do it in the fastest time was a great challenge.



The Frog Bog 1st - James Robinson
2nd - Lady Aria of Moria
3rd - Lady Tess of Zedland

Now we all know EM Dudley is a little....well to be frank...Crazy! But where he got the idea for this event I am not sure we will ever know. It did however take us back to the "Classic Shard" feel. Mages could not wear any armor, rings, necklaces etc. Instead they had to dress up in a normal robe and hat.


Sosarian Solstice Horse race
Masta Blasta of Moria - to win
Nanoc of Dragon's Watch - to place
Gareth of Kijustsu Anei Village - to show
What fair event would be complete without the horse race?!?! The race began at the entrance to the Sosarian Soltice Fair. Contestants had to make their way down the Southern road of Luna, through the mountain pass and to the Umbra City turn around and back. Not to take anything away from the winner but the second place spot was surely a show to see. Lord Nanoc and Lord Gareth were neck and neck on the turnaround from the mountain pass. A photo finish was needed to declare the winner.



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[EM] Sosarian Solstice Fair Results!
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Posted on Saturday, May 1, 2010, 12:28 AM EDT by Merik ONN (Chesapeake)
Sosarian Solstice Fair Results!
SSF, South of Luna City
April 29, 2010
By: Merik



Townships, Royal Guards and Citizens from all over the lands gathered at the Sosarian Solstice Fair for a night of great competition! All those in attendance were itching to win that first place prize. EM Dudley setup wonderful new events for everyone to partake in. We take you first to the Equestrian Darts tournament.



Congratulations to the winners and all those who took part in this event. Everyone did a wonderful job!!! Was definitely allot different then just trying to hit one target. Hitting three while trying to do it in the fastest time was a great challenge.

Equestrian Darts! Gareth of Kijustsu Anei Village: 4.325
Amanda: 3.822
Gunga Din of Kijustsu Anei Village: 3.427


Now we all know EM Dudley is a little....well to be frank...Crazy! But where he got the idea for this event I am not sure we will ever know. It did however take us back to the "Classic Shard" feel. Mages could not wear any armor, rings, necklaces etc. Instead they had to dress up in a normal robe and hat.

The Frog Bog 1st - James Robinson
2nd - Lady Aria of Moria
3rd - Lady Tess of Zedland



What fair event would be complete without the horse race?!?! The race began at the entrance to the Sosarian Soltice Fair. Contestants had to make their way down the Southern road of Luna, through the mountain pass and to the Umbra City turn around and back. Not to take anything away from the winner but the second place spot was surely a show to see. Lord Nanoc and Lord Gareth were neck and neck on the turnaround from the mountain pass. A photo finish was needed to declare the winner.

Sosarian Solstice Horse race
Masta Blasta of Moria - to win
Nanoc of Dragon's Watch - to place
Gareth of Kijustsu Anei Village - to show
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