Plant Growing
Using special seeds harvested from slain monsters, you may
grow uniquely colored plants to use as house decorations
or to produce hybrid seeds and resources.
As your plant grows from a seed to a full-grown plant,
it will need watering and alchemical care in order to protect
if from insect infestations and harmful fungi.
Through the process of cross-pollination, you may even
be the first person to grow a unique new hybrid plant type!
Plant Bowl
In order to plant a seed, you first need a special bowl.
Plant bowls can be purchased from a provisioner for a small
price.
Once you have an empty plant bowl, you�ll need to fill
it with dirt before you can plant a seed in it.
To fill a plant bowl with dirt, double-click the bowl to
use it, and then target a source of nice soft brown dirt.
If you�ve targeted an appropriate patch of dirt, you�ll
now have a bowl full of dirt. Add in enough water to soften
the dirt, and you�ll have a perfect spot for planting a
seed! Make sure you do not add too much water to the bowl.
Two pours should be sufficient.
- No water added is hard dirt
- One water added stays hard dirt, unsuitable for planting
seeds
- Two water added gives soft dirt, which is the optimum
level
- Three water added gives squishy dirt, which is a bit
too much
- Four water added gives sopping wet dirt, which is way
too much
Water can be found in bakery shops and some stables (Skara
Brae for instance). Serious gardeners will want to build
a water trough
in their house to have an everlasting water supply.
Alternatively, you can fill the plant bowl with 40 pieces
of fertile
dirt. First test results indicate that fertile dirt
may lead to accellerated growth.
Plant Seeds
Plant seeds originally come in four different colors; blue
, red
, yellow
and plain .
When planted in a bowl of dirt and carefully tended to over
time, plant seeds will grow into full-grown plants. These
plants can be used for decorative purposes only, or as a source
of new hybrid plant seeds and specially grown resources.
By using cross pollination and random genetic mutation,
other seed colors can be created. Those colors are: bright
blue ,
bright red ,
bright yellow ,
purple ,
orange ,
green ,
white
and black .
More on this on the cross-pollination page.
Players that conclude the "Naturalist
Quest" will obtain a rare colored seed. Known colors
are 'rare pink' ,
'rare magenta' ,
'rare aqua'
and 'rare fire red seed' .
You can find a Naturalist NPC in most Britannian Libraries.
Special Bonsai seeds can also be found on most creatures in the Tokuno Islands. These will all look like normal Plain seeds , but be labled 'Common', 'Uncommon', 'Rare', 'Exceptional' or 'Exotic'.
While you can tell what color of plant the seed will grow
into by the color of the seed itself, the type of plant
that results from a particular seed remains a mystery until
the plant is fully-grown!
The first step in growing a seed into a plant is planting
it in a bowl of soft dirt. In order to plant a seed, simply
double-click the seed to use it, and then target a bowl
of soft dirt. Freshly dug dirt isn�t soft enough for a seed
to be planted in, so you�ll need to pour water into your
bowl of dirt before attempting to place a seed in it.
Plant Growth
Plants take time to grow through their various stages. A
plant has nine main stages of growth, from seed, to sapling,
to fully grown plant. Plants will not grow in containers,
unless the container is in a player�s backpack. If a plant
is healthy and well-tended, it will grow one �stage� of
its life-cycle in about a day�s time. If a plant is not
healthy because it has not been well taken care of, then
it will not grow. You must keep your plant in a healthy
state by curing it of any maladies that might be affecting
it, and then letting it heal naturally or help it along
through alchemical means. A plant's grow stage is displayed
by the numbers
through
on the top left corner of the plant menu.
Growth Indicator
Displays a symbol in the upper right-hand corner of the
image that tells you what happened the last time the plant
tried to grow:
- No symbol: Unknown � meaning there was an error,
or the plant has not yet grown at all.
- Red ! : The plant
did not grow because it was in an invalid location. This
means the plant must either be sitting out on the ground,
or it must be inside your backpack.
- Red - : The plant did
not grow because it was not healthy. A plant must be either
�healthy� or �vibrant� in order to grow.
- Yellow - : The plant
did not grow because it had not been 23 hours since it
last grew. Plants can only grow once every 23 hours.
- Blue + : The plant
successfully grew.
- Green + : The plant
successfully grew, and got an extra bonus growth from
being planted in fertile dirt.
Plant Health
Plants have hit points much like your character. A plant
loses hit points when it is affected by various maladies.
If a plant has insects eating at it, then it will lose hit
points each day. Other maladies that can affect a plant�s
health include under or over-watering the plant, harmful
fungi, poison, and disease.
From good to bad, a plant can be in one of the following
conditions:
- Vibrant
- Healthy
- Wilting
- Dying
Greater heal potions and a plant�s natural healing will
raise the plant�s hit points back up to its maximum, but
only if the plant has been cured of all maladies first.
If a plant loses all its hit points, it will die.
As a plant grows, its maximum health increases. Seeds
and saplings are very weak, and can easily be killed if
neglected for even a short while. Full-grown plants, on
the other hand, could survive for several days without any
help.
Infestation
As a plant grows, it has a chance of being infested by insects.
These insects will slowly eat at a plant, causing it to
lose health and eventually die. Different plants have different
chances of being infested. Flowery plants, over-watered
plants, and bright plants all have a greater chance of attracting
hungry insects, so they�ll need even more attention from
their owner.
You can use greater poison potions on your plant in order
to kill off the insects that have infested it. Be sure that
you do not use too much poison, however, or your plant will
soak up the poison, which can cause it to wither and die!
You can view your plant�s current Infestation Level in
the Plant Health menu.
Infestation Level
The Infestation Level meter
shows the relative amount of insects that are currently
attacking your plant.
A yellow + sign means the plant has a small infestation.
A red + sign indicates a severe infestation.
Fungus
As a plant grows, it has a chance of being infected with
harmful fungi. Fungi sap the plant of its health, which
will cause it to wither and die. It is important to remember
that fungi love moist areas, so over-watering your plant
increases the chance that it will become infected by harmful
fungi.
You may cure your plant of fungus by using greater cure
potions.
You can view your plant�s current Fungus Level in the
Plant Health menu.
Fungus Level
The Fungus Level meter
shows the amount of fungi that are currently sapping health
from your plant
A yellow + sign means the plant has a small fungus infection.
A red + sign indicates a severe fungus infection.
Poisoned Plants
You may apply greater poison potions to your plant to kill
insects infesting it. If you apply too many poison potions,
however, or apply poison potions when there are no insects
on the plant, then your plant will soak up the poison and
become sick.
When you apply greater poison potions, they will not take
effect until the next growth check your plant performs (approximately
once a day). Don�t worry, however, as insects only harm
your plant during a growth check as well, so any insects
will be killed off by your poison potions before they can
harm your plant.
If you accidentally poison your plant, you can cure the
plant of poison by using greater heal potions to counteract
the poison.
To apply the potion, use the apply poison symbol
from the plant's main menu, then target the potion bottle.
Poison Level
The Poison Level meter
shows the amount of poison that your plant has soaked up.
A yellow + sign means the plant is slightly poisoned.
A red + sign indicates that the plant is severely poisoned.
Diseased Plants
You may apply greater cure potions to a plant in order to
cure it of harmful fungi. If you apply too many cure potions,
however, or apply cure potions when the plant is not infected
by fungi, you will infect your plant with a deadly disease
which will cause it to wither and die.
When you apply greater cure potions, they will not take
effect until the next growth check your plant performs (approximately
once a day). Don�t worry, however, as fungi only harm your
plant during a growth check as well, so any harmful fungi
will be cured by your cure potions before they can harm
your plant.
If you accidentally infect your plant with a disease by
over-curing it, you can use greater heal potions to counteract
the disease.
You may view your plant�s current Disease Level in the
Plant Health menu.
To apply the potion, use the apply cure potion
from the plant's main menu, then target the potion bottle.
Disease Level
The Disease Level meter
shows the strength of the disease affecting your plant.
A yellow + sign means the plant is slightly infected.
A red + sign indicates that the plant is severely infected.
Watering
In order to keep your plant healthy, you must water it regularly.
An under-watered plant will wither and die if left unattended.
However, it is important to remember that over-watering
your plant is also unhealthy. Over-watered plants become
waterlogged and lose health, in addition to becoming perfect
breeding grounds for insects and fungi.
Each time a plant performs its growth check (approximately
once a day), the plant will soak up one dose of water, so
you�ll need to keep a constant eye on your plant to make
sure it has not dried out.
You can view your plant�s current Water Level in the Plant
Health menu.
Water Level
The Water Level meter
shows the amount of water in your plant bowl.
Unlike other state meters, the Water Level meter displays
both negative (under-watered) and positive (over-watered)
levels
A yellow � sign indicates the plant is slightly under-watered.
A red � sign indicates a severely under-watered.
A yellow + sign indicates the plant has been slightly
over-watered. A red + sign indicates the plant has been
severely over-watered.
Potions (Plants)
You may apply various potions to a plant in order to cure
it of various maladies, help it to heal back up to maximum
health, or strengthen it against infestations. Potions are
applied through the Water button on the Main Menu.
The following potions may be used on plants:
Greater Heal Potions
Greater Cure Potions
Greater Poison Potions
Greater Strength Potions
Heal Potions (Plants)
You may apply greater heal potions to a plant in order to
cure it of poison or disease. Heal potions are applied during
a plant�s normal growth check, so you will need to apply
new heal potions each day if you want the plant to continue
applying their beneficial effects.
If greater heal potions are applied to a plant that is
not poisoned or diseased, and the plant has no other maladies
currently affecting it, then the heal potions will be used
to help increase the plant�s current hit points (in addition
to the natural healing a plant performs if it is not currently
infected by any maladies).
To apply the potion, use the heal potion symbol
from the plant's main menu, then target the potion bottle.
Strength Potions (Plants)
You may apply greater strength potions to a plant in order
to help it resist insect infestations and fungus growth.
Each strength potion applied will lower the chance of infestation
by harmful maladies. Strength potions are soaked up by a
plant during its normal growth check, so you will need to
apply new strength potions each day if you want the plant
to continue applying their beneficial effects.
To apply the potion, use the strength potion symbol
from the plant's main menu, then target the potion bottle.
Cross-Pollination
When a plant first reaches its full-grown state, it will
sprout its full foliage, no longer contained within the
plant bowl. At this stage of the plant�s growth, it will
begin to produce pollen. You can view your plant�s current
Pollination State in the Plant Resources Menu. The plant
will eventually self-pollinate if left unattended, and the
plant will begin to produce seeds. Seeds produced by a self-pollinated
plant will grow up into an exact duplicate of the �parent�
plant. Plants will only give polled on days 7 through 9
of their growth cycle. Something to consider if you want
to gather the pollen instead of letting the plant self-pollinate.
Another method of pollination is called �cross-pollination�.
Once a plant reaches the pollen-producing stage, its pollen
may be gathered by the owner by using the Cross-Pollination
button. Gathered pollen may be used on another full-grown
plant. When you pollinate one plant with pollen from another
plant, the targeted plant will produce seeds that will grow
into a hybrid of the two plants. The color and type of each
�parent� plant are combined to produce a new type of seed
that will grow from the targeted plant.
While you may continue to gather pollen from a plant throughout
its entire life cycle, once a plant has been pollinated
(either by itself, through natural pollination, or through
manual cross-pollination from another plant), no further
combinations may be performed. The seed type that the plant
will produce is determined the first time the plant is pollinized,
and cannot be changed afterwards.
In very rare circumstances, cross-pollination may result
in a �mutation�. If mutation occurs, the targeted plant
will not produce seeds that are a combination of the two
�parent� plants, but will instead produce �mutated� seeds
that grow into mutant plant varieties.
An overview of what the results of cross-pollination are,
can be seen on the cross
pollination page.
Pollination State
The Pollination State indicator
displays the current pollination state of a plant.
indicates that the plant has not yet produced any pollen,
as it has not reached full-grown level.
indicates that the plant has entered its pollen producing
state, and can have pollen gathered from it, or be cross-pollinated
to.
indicates that the plant has been pollinated (either by
itself, through natural self-pollination, or by the pollen
of another plant). While you can still gather pollen from
a plant in this state, the plant can no longer be the target
of cross-pollination.
Seed Production
When a plant reaches its maximum growth level, it will no
longer grow in size, but will instead produce seeds any
time a growth check is performed.
The type of seed that a plant produces is determined by
whether it pollinated itself, or if pollen from another
plant was applied to it during the cross-pollination process.
A plant will produce once seed per day, up to a maximum
of eight seeds. A plant will only produce a seed if it is
healthy.
You may gather seeds from a plant by using the Gather
Seeds button on the Resources menu. You will pick all available
seeds from the plant and place them in your backpack, if
there is room.
The number of seeds available is displayed next to the
Seed # indicator .
The color of that number is the same color as the seeds
will be, such as red, blue, green, bright red etcetera.
A red X symbol indicates that the plant has been set to
decorative mode, or has produced its maximum amount.
Resource Production
Certain plant type and color combinations result in a plant
that can produce unique resources.
A plant will begin producing resources at the same time
it produces seeds, when it reaches its maximum growth level.
One resource is produced per day, up to a maximum of eight
resources. A plant will only produce resources if it is
healthy.
You may gather resources from a plant by using the Gather
Resources button on the Resources menu. You will pick all
available resources from the plant and place them in your
backpack, if there is room.
The number of resources available is displayed next to
the Resource # indicator .
A red X symbol indicates that the plant has been set to
decorative mode, or has produced its maximum amount.
Resources produced by unique plant
combinations have special properties dependant on the resource
type and color. The following resources have been discovered:
Green Thorn Results |
Plant Location |
Result |
Cave, Dungeon |
-- not possible to plant a thorn here -- |
Desert |
Access to Solen
Hive Area E (to get a rare fire red seed) |
Dirt, Grass |
Small spawn of all kinds of reagents around the
dirt patch. One green thorn can spawn about 100 reagents. |
Farmer's Field |
Vorpal
Bunny and colored Easter Eggs |
Jungle |
Spawns monsters |
Lava |
Spawns reagents that immediately burn up |
Snow, Ice |
Giant
Ice Worm (Tameable) |
Swamps |
Whipping
Vine, a sort of swamp
tentacle with 'decorative vines' as loot. There
seem to be 4 different types of decorative vines,
two types per facet. |
Water |
-- not possible to plant a thorn here -- |
Decorative Mode
When a plant reaches its maximum growth level, a Decorative
Mode symbol will appear in the Resources Menu. This symbol
is displayed as a leafy plant with a red / symbol through
it.
Pressing this button (and clicking Yes to apply) will
set the plant to Decorative Mode.
A plant set to Decorative Mode will not produce seeds
or resources, and cannot be used for cross-pollination.
A Decorative Plant does not need upkeep, however, and is
always in a healthy state.
Decorative Mode should be activated if you simply want
your plant to be used as a house decoration, and therefore
do not want to have to water it or keep it healthy.
A Decorative Plant will have the tag [decorative] displayed
above it when single-clicked.
IMPORTANT NOTE : Once a plant is set to Decorative Mode,
it cannot be set back to its normal state. A Decorative
Plant will never produce seeds or resources again.
Emptying the Bowl
If you would like to empty your plant bowl of the plant
or seed and start over again, you may use the Empty Bowl
button
on the Main Menu.
If the plant in the bowl is in the seed or sapling stage,
emptying the bowl will result in a bowl and the seed placed
in your backpack.
If the bowl only had dirt in it, or the plant had grown
beyond the sapling phase, emptying the bowl will destroy
the plant, returning only the plant bowl to your backpack.
|