Strange Locations:
Across Ilshenar, there are several very odd places that have
yet to be fully understood. Here I will highlight these places
such as an old temple, a city of lizards, and a city of fire.
Ruined Cities:
The cities of Ilshenar, thought long ago to be totally destroyed
and devoid of life, still contain many secrets to this day.
Most recently, many brave souls have liberated the gargoyle
city of Vel Lor Reg, a gigantic city bristling with life.
Who knows what the future may hold in this ancient land? Only
time will tell....
Blackthorn's Ilshenar Castle.
Built in the heart of Ilshenar, some would say overnight,
is the Ilshenar home of Lord
Blackthorn.
Corrupted by his own ambition, Blackthorn has traded
his very humanity, to become ally with the dark Exodus.
Infesting the castle like so many rats, are the evil
Juka,
Juggernauts,
Betrayers,
and even Controllers.
Only the brave, and some would say foolish, dare risk
this journey.
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Montor, "Mountain Passion", is located in the northern
mountains of Ilshenar. Once a beautiful city, with flowing
waterfalls and immense libraries, it has long since
been destroyed by the volcano that it was built upon.
When the city fell, some of the survivors headed west,
while others south. The shrine of Chaos is also contained
in the city, to the east.
Now, the only life that can be found is the creatures
of the Abyss. Gargoyles, daemons, succubus, and even
a balron make their home in the former paradise. Travels
are advised to be extremely cautious here if they choose
to make a trip to this city of fire and brimstone.
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The Shrine of the Virtues
Not much is known about this shrine, although it is
adorned with several statues of Gargoyles...
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Vel Lor Reg, translated as the "Home of Light" from
Gargish tongue. Thought to be lost to the winds of time,
the city was discovered to be under the control of less
than honorable forces, the vile minions of Exodus. It's
citizens, doomed to a life of slavery and servitude,
had neither the power nor the numbers to combat this
evil force.
However, as has happened before in times past, a group
of heroic warriors and mystics took the burden on themselves
to free the gargoyles, and put right what once went
wrong.
Following an epic battle the likes which haven't been
seen in ages, in what was thought to be the home of
the vile Exodus, the heroes broke Exodus' hold on the
gargoyles, and the city was saved!
Today, the city is a vibrant center of trade and exploration
in the new lands, the gargoyle citizens helping their
liberators, however they may be able to when the chance
presents itself.
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Terort Skitas, the Temple of Knowledge. When Montor
fell, this is where most of the scholars went to rebuild.
Most of the information about Ilshenar was obtained
from the scrolls and books inside of the walls of the
temple. What was once a refuge for the greatest minds
in Ilshenar, is now nothing more than an empty monument
to the people that past. Perhaps that is what drew the
monsters that now inhabit the lower levels of the Sorcerers
Dungeon, including a pair of balrons.
If you are brave enough to reach the upper levels of
the Temple, you will be greeted with a giant waterfall,
that would have taken an army of master craftsmen to
create, and the remains of a once great library and
sanctum of magic.
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As the survivors journeyed further west, they came
across a large village built by a race of lizardmen,
who proved to be less than friendly. In the middle of
the village, is a
cave that contains the dreaded ancient wyrm. Could
the lizardmen worship the wyrm as some sort of god,
or something else?
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The Gargoyles of Vel Lor Reg are not the only creatures
to make a home for themselves in Ilshenar. Just a short
journey to the west of the Honor shrine lies a building,
broken down with age and war, but still able to support
inhabitants. Here is where the Rat men have staked a
claim, turning this old fort from a forgotten past ,
into a home for all rat-kind. Oddly enough, the rats
seem to have an agreement with a small group of brigands,
living in the basement of the old fort.
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The Pass of Karnaughh
More is known about the mating cycle of Mongbats than
this strange building, built almost inside of the mountains
around it. Containing some of the more vile creatures
that call Ilshenar home, you would be well advised to
avoid this place, unless traveling with a fair sized
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Mistas, the giant walled city. Built to withstand the
various monsters that roam Ilshenar, Mistas withstood
constant attack and kept it�s citizens safe. From information
that has been recovered, we can believe that the people
that lived here were a kind and just people. It is unknown
what caused the people to leave, as the defenses of
the city are still intact, only now in use by an army
of Ratmen and Ogres. Past the walls of the city, is
a path that leads to a
passage filled with strange creatures, odd relics
and a temple of some sort. The Serpentine dragon makes
it�s home in this cave, along with a race of pixies
and centaurs.
The Juka also noticed the cities defensive power, and
chose to make it the home for their clan, where they
reside today.
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The Savage Village. During the Orc/Savage war, this
is where the strange, painted humans very well could
have come from. Situated just south of Blackthorn's
new Ilshenar castle, and against the mountain, this
village is a very defensible position. Among the huts,
you'll find a garden, the various tools and weapons
introduced by the Savages, in various stages of production.
Also near, and a small herd of ridgebacks make their
home.
Be advised if you wish to explore the savage village;
pay a visit to your local village chef for a batch of
tribal paint.
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Little is known of the city of Lakeshire. From recovered
text, we know they did not use the secondary language
of Ilshenar, and the people of Mistas referring to them
as �lacking will�. Where once a tribe of Gazers made
their home, the Meer have laid claim. Who knows what
happened to the small pack of Gazers, the Meer aren't
telling...
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To the north of Lakeshire is another oddity. A small
village built into huge trees And inhabited by what
some have called Pixies. I find it hard to believe in
such foolishness. The southern expanse also holds mystery.
There you find large cairn stones that seem to mark
boundaries. One party reported seeing strange figures
in the woods here. To the west of the town is a ruined
forge. It looks as if it was used to forge iron mined
from a cave just next to the location. It is now overrun
with vermin. Finally that last note on this area would
be a
large fortress built into the side of a mountain.
No one has dared venture inside for the outside is piled
high with skulls and bones. One passage in another of
the Anskitas books speaks of this place.
"korp ku-nte reg de por-ilem-mani-lemi" which
translates into "death within the home of she that
takes life"
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Not much is known of this island temple, although adventurers
have told tales of winged men living inside it�s walls.
Contained inside, is an entrance to a
dungeon.
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The Cyclops and Titans of Ilshenar seem to have made
a temple themselves, for some unknown reason. Perhaps
they use it to worship a god, or something else more
sinister. South of the temple is an entrance to a
dungeon of Ilshenar.
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Inside of an
underground cave, is a building that seems to have
been built to honor the wisps that inhabit Ilshenar.
Contained inside, are various statues of wisps, and
even a giant runic maze that was built by some unknown
persons.
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