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Spirituality: Located
on the far south-east side of the map. One of the most safe spots to enter
Ilshenar is located here. Walking north a bit leads into a large forest
where wild horses seem to be waiting for their new masters. Also in these
forests a new species, the unicorn, can be found. The unicorn can be controlled
by females only. Also small pixies floated about in this forest, with names
like Xian, Klian, Piku and Liera. Any form of communication failed and their
actual purpose eludes me, although I did notice them attacking a suspicious
looking person on sight. Walk to the east from here to find the entrance
to what I call 'the dungeon of blood'. Skeletons guard the entrance and
you'd better be sure that you want to see the inside of that dungeon because
the hell cats, blood elementals, imps and the collector of souls
will have a blast! At the far end of the dungeon one can find a new monster
called 'succubus' that will surely appeal to the male hormones. Going farther
north from the shrine leads to the Twin Oaks Tavern and beyond that to the
spider forest where giant spiders and trolls await the lone traveller. Twin
Oaks Tavern looks out over the large Termir Ilshen (Ilshen's Lake). In the
middle of the lake one can see Reg Volom (Home of the Spiritual Wings).
Reg Volom can be reached by using the teleporter found in the spider cave
north of the Tavern. Going west from the shrine of Spirituality leads to
a sheep farm and beyond that lies the next shrine |
Sacrifice: Due
north of this shrine lies a deserted town called Lakeshire that is occupied
by gazers and elder gazers. North-west of the shrine one can find a ratmen
infested area and a very large dungeon-like cave where ratmen and earth
elementals seem to be guarding a jewel mine. Inside lies the feared Skeletal Dragon.
Moving farther north leads
across a healer's forest to a path across the mountains. Tucked away against
the mountains on your right hand lies Bet-Lem Reg (Home of the Small). The
path leads north, then west past Pormir Priin (River of Unity), then south
to the next shrine. |
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Justice:
This area swarms with imps, mongbats and headless ones in a forest of reapers,
and close to the river the water elementals have their home. If you decide
to use this moongate as destination, prepare for immediate battle upon arrival.
Eventually the path leads south and west to another deserted town called Mistas (Balance).
Without a doubt built by humans but currently occupied by ogres, ratmen
and lizard men. A narrow path leads north from the town into the mountains.
(at this moment the path comes to a halt at a tunnel entrance, but should
lead to a secluded mountain pass that ends with a dungeon entrance) South
from the city a bridge takes the road into a thick forest where imps, mongbats,
corpsers and reapers are plenty. Once over the bridge, going south through
a small mountain pass leads to the next shrine. |
Honesty:
Located in the south-south-west area of the map. Honesty is another monster
infested shrine, where mongbats, imps and gazers await the non-suspecting
adventurer. Prepare to run north into the thick forest or west across a
grassy mountain path to dodge the monsters. Going west leads you to a strange
cave that has a strong magic aura.Eventually, the path leads into the swamps,
where alligators, large toads and lizardmen dwell. Be aware
of the walking swamp tentacles there. All the way west lies a lizard men
camp with an entrance to a passage that leads to an Ancient Wyrm's lair.
Going south from the camp through a small pass leads to an area where imps,
air elementals, efreets and fire elementals live. In that area another entrance
to a swamp area secluded in the mountains can be found. In that swamp area
I found two impressive beasts (other than the poison elementals that made
life miserable), a nightmare and a horse named 'a ki-rin'. A magnificent
beast that can only be controlled by males. Since the poison elementals
got me first, there's little more I can tell about this special type of
horse. Going north from the lizard camp leads to a large swamp and grassland
area, called Nox Tereg, with the thick forest to the east. Located on the
grassland is an undead shack, where all kind of lesser undead roam. Tucked
away in the thick forest lies a large deserted building. Stairs on the ground
floor lead down into a large dungeon, that has multiple exits. One exit
leads back to the building, another exit leads to another building a bit
more north in the thick forest, a third exit leads to the area with the
poison elementals, nightmare and ki-rin horse and the fourth exit leads
to the secluded mountain pass that eventually leads to the town Mistas.
In that last pass I stumbled upon more pixies that also can be found near
the Spirituality shrine. The dungeon itself is very large and is home for
about all types of ratmen, undead, evil wizards and daemons. |
Humility:
At the north-west end of the large grass area one can find the shrine of
Humility. This is also a reasonable safe entry point to Ilshenar, but rather
far away from any form of civilization. Due north of it the undead haunt
and to the east and north-east the thick forest extends. Be careful when
travelling in that area. gazers, imps, trolls, fire elementals and efreet
have been spotted amongst the thick foliage. Walking far north-east one
can find the next shrine, which lies close to the 'hole' of the 'doughnut'. |
Honor:
Another hunting ground for monsters, that is to say... for monsters to hunt
you! The thick undergrowth, verns and other jungle plants make it hard for
you to see where to walk and the Giant Serpents and Wyverns seem to be able
to move much faster than you. My advice: stay on the roads as much as possible.
Going north-west of this shrine leads to a village of brigands, who *do*
attack on sight. Luckily two healer's huts can be found east and far west
of this village. Going north-west you can find Termir Mistas (Lake of Balance)
and the entrance to Terort Skitas (Temple of Knowledge) which holds the
entrance to a dungeon with all kinds of undead and other tough monsters.
Going all the way north-east leads to an area next to Pormir Felwis (River
of Lies) where wyverns, drakes, dragons and elder gazers roam. Don't go
there unless you have to. Going straight north from the shrine of Honor
leads to a place where you can wade across the river Pormir Harm (River
of Harmony) to a regular forest (as opposed to the jungle before). It felt
as if I was walking on water, but it can also have been the liches and lich
lords chasing me there that made it look like that... |
Valor:
At the far north end of the forest one can find the Valor shrine, tucked
away in a small mountain pass. Somewhere in the middle of the forest a healer
lives in a hut. Forest ostards live in the forest, as do gazers, elder gazers,
trolls and the occasional wyvern. Moving east you will eventually bump into
some titans and cyclopean warriors that call the north part of the forest
'home'. Still moving east a narrow mountain path leads up into the mountains
to the Pass of Karnaugh, the domain of the undead. A huge two-story stone
building, about the size of two keeps, contains about everything a normal
traveller would do anything to avoid. Liches, lich lords, dread spiders,
poison elementals, rotting corpses, mummies, blood elementals, stone gargoyles,
elder gazers and giant black widows will do their best to make your stay
there as miserable as possible. Suppose you make it through the maze-like
building, then you still need to work your way through the next mountain
pass that leads down and is home to wyverns, drakes and a handful of harpies.
Close to the exit of that pass lies the next shrine, so any sane traveller
would have used a moongate to travel there. |
Compassion:
Close by, to the south and to the east, you can find some settlements
of people living in tents and wagons. Some of the more important shopkeepers
can be found there; a bank, a healer, stables, a smith and a mage shop.
Crossing two bridges to the east (*not* stopping at the undead infested
Ancient Citadel half-way) leads to a desert area where more outposts can
be found with more healers, another bank, an inn, a jeweler, a provisioner,
more stables and even more healers. Going north-east from the shrine leads
past a mountain called "Alexandretta's Bowl" and mountains that
hold the nest of an Ancient Wyrm to a narrow mountain pass into Montor (Mountain
of Passion). Once without a doubt a very pretty town at Termir Flam (The
Lake of Fire), currently infested with creatures such as daemons, stone
harpies, succubii, lava lizards and other fierce creatures. At the far east
side a mountain path leads to the aforementioned desert area. Going all
the way south from the shrine one can find a mountain pass that leads across
a bridge and ends north of the spider forest near the Twin Oaks Tavern,
close to where we started this tour. I hope to find some transportation
across the water soon, so that I can tell you what lies at Lenmir Anfinmotas
(Beginning of Gentle Waters) |
Chaos:
Not far from the volcanic city of Montor, lies Ilshenar�s Chaos Shrine and
Moongate. Travelers are advised to only take this moongate with an experienced
group, as the Lord of the Abyss makes his home just north of the gate. The
Shrine is just south and east of the gate itself. Also living in this area,
are earth elementals, stone harpy and gargoyles, hellhounds, and of course,
a balron. You may also want to watch out for creatures that have followed
others back to the gate, and are waiting for some unaware adventurer to
step into death.
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