Professions: The Tamer, by Mordanna of Pacific
Character & Templates
Getting started
Stats
Depending on the additional skills you want to give your Tamer, your stats will change rapidly from what you start out with. Magery-related skills will make your INT go up quickly, Bardic Skills will cause your DEX to skyrocket. The hardest stat to raise is STR, period. For the best chance of survival, your starting skills should be:
  • STR -- 60
  • INT -- 10
  • DEX -- 10

In order to keep your stats balanced, you might want to practice Macing and Wrestling to prevent your Strength from dropping if you are training Mage or Bard skills along with Taming.

Skills

As mentioned above, the only two skills required are Animal Taming and Animal Lore. Take some time to think what you want your character to be. Each template has it's advantages and disadvantages for different playstyles. If this is the first character you create, it's crucial to choose one skill that will get you a steady income to make a living. Equipment and reagents are not free in UO, and you will have to be well-equipped at all times in order to survive (Tailoring is definitely the best choice, since you will always be able to acquire large numbers of hides).Other than that, you need to be able to defend yourself (Magery/Evaluating Intelligence/Meditation/Resisting Spells or weapon skill of your choice), keep yourself alive (Magery or Healing/Anatomy), and heal and cure your pet (Magery/Meditation or Veterinary/Animal Lore). You will be able to drop the skills you don't need for your Tamer template once your character has matured.

Some skills are harder to raise than others. Taming and Animal Lore don't cost you anything to train up, and until you hit the mid-70s they raise fairly easy. How you start out depends on a number of decisions: Do you want to raise your Taming from 0 to 50 by taming very low level critters for an hour or two, or are you too lazy? Do you have other characters to support your Tamer with equipment and gold? Unless you absolutely want to start with 50 Taming and Animal Lore, you can always buy them up to 30-35 from an NPC Animal Trainer at your local stable.

Here are some suggestions on starting different Tamer types and which skills to start out with in order to avoid a long training period in your secondary skills:

  • For the New Player:
    50 Tailoring, 49 Healing, 1 Weapon Skill of Choice
    Tailoring provides a steady income and healing will keep you alive. Wool is free and you can spin it, make cloth from the yarn, produce a variety of tailored goods and sell them to NPC shopkeepers. 1 point in a weapon skill of choice distributed in order to get a practice weapon to start with. This template can be modified easily once the character has matured and you have decided on a final template.
  • For the Mage/Tamer:
    50 Magery, 50 Meditation or other skill of choice
    This choice will allow you to train Magery much more effective than just buying what little you can from an NPC Mage.
  • For the Bard/Tamer:
    50 Musicianship 50 Provocation or Peacemaking
    Provocation is very hard to raise, while Musicianship goes up rather quickly. If you start with 50 Peacemaking you will actually have a chance of stopping an attack and get away with your life, even if you don't have much else to show in the defensive department.
  • For the Warrior/Tamer or Ranger:
    50 Healing 50 Weapon Skill of Choice or
    50 Healing 40 Bowcraft/Fletching 10 Archery
    A Warrior/Ranger template is mostly preferred by Roleplayers. Starting skills are recommended optimized for starting equipment and survival. A Bowyer with 40 skill can already make arrows and bolts without failing.
Which City to start in
Several cities of Britannia are a good choice for starting out. Make your decision depending on your starting level of Taming and your secondary skills. Moonglow has a lot of shops to sell goods for the new player to build a nest egg. The cotton fields supply a small but steady income, sheep can be shorn for wool to make cloth for Healing and Tailoring practice. For the aspiring Mage/Tamer, reagent shops aplenty. All types of Tamers can take advantage of a good number of animals that can be tamed to get you to about 60 skill, then you should move on to other destinations for advanced Taming practice. Last but not least, the portal to the Lost Lands (T2A) is easy to get to in case you want to go Papua or Delucia. Skara Brae also offers a good variety of shops and a stable. Easy access to the mainland is provided by a ferryboat service. Just go aboard and tell the Tillerman you wish to cross. For travelling to other cities, the Skara Brae moongate is located very close to town.

Template Suggestions
These suggestions were contributed by Elyssar of Baja.
Mage/Tamer (PvM)
100 Animal Taming
100 Animal Lore
100 Veterinary
100 Magery
100 Eval. Intelligence
100 Meditation
100 Wrestling or Resisting Spells
100 str / 100 int / 25 dex
Pro's:
- Very effective with or without pets.
- Ability to meditate quickly, and either absorb spell damage with Resist or cast spells while taking damage with Wrestling.

Con's:
- Lack of either Wrestling or Resist (depending on your choice) could be a liability under certain situations.
Mage/Tamer (PvP)
100 Animal Taming
100 Animal Lore
100 Magery
100 Eval. Intelligence
100 Meditation
100 Wrestling
100 Resisting Spells
100 str / 100 int / 25 dex
Pro's:
- Excellent offensive abilities with magery as well as pets.
- Can absorb magical damage and cast while being attacked.
Con's:
- Lack of Veterinary means high mortality rate of pets.
Mage/Tamer Hybrid
100 Animal Taming
100 Wrestling
95 Magery
90 Animal Lore
90 Eval. Intelligence
80 Meditation
80 Veterinary
65 Resisting Spells
100 str / 100 int / 25 dex
Pro's:
- Ability to tame and control all pets.
- Ability to absorb some spell damage and to cast while being hit.
- More effective without a pet than the 7xGM Mage/Tamer.
Con's:
- Reduced offensive spell damage compared to a pure mage.
- Can still fail bandages at this level of Veterinary.
Bard/Tamer
100 Animal Taming
100 Animal Lore
100 Veterinary
100 Magery
100 Musicianship
100 Peacemaking
100 Provocation
100 str / 100 int / 25 dex
Pro's:
- A combination of the 2 most powerful PvM templates, this character can handle nearly any situation with either peacemaking, provocation, or use of a pet.
- Also very effective without pets.
Con's:
- Lack of meditation is extremely harmful, since mana will be regenerating very slowly.
- Inability to resist spells.
- No offensive magery capabilities.
Peacemaking Tamer
100 Animal Taming
100 Animal Lore
100 Veterinary
100 Magery
100 Meditation
100 Musicianship
100 Peacemaking
100 str / 100 int / 25 dex
Pro's:
- Ability to venture to the most dangerous locations and escape unscathed if neccessary.
- Ability to re-direct a battle with Peacemaking and pet commands.
- Can remount fighting steeds instantly.

Con's:
- Inability to resist spells.
- Extremely ineffective without pets.
- No offensive magery capabilities.
Warrior/Tamer
100 Animal Taming
80 Animal Lore
80 Veterinary
100 Weapon skill
100 Tactics
90 Anatomy
90 Healing
60 Magery
90 str / 40 int / 95 dex
Pro's:
- Capable of helping pets to defeat monsters side by side.
- Able to resurrect with bandages.
Con's:
- Lack of magic resistance.
- Lack of parry, cannot take hard direct attacks from monsters.
- Inability to cast gate without a scroll.
- Reduced pet control abilities.
Treasure Hunter/Tamer
100 Animal Taming
100 Animal Lore
100 Veterinary
100 Cartography
100 Lockpicking
100 Magery
100 Meditation
100 str / 100 int / 25 dex
Pro's:
- Very capable of soloing Level 5 Treasure Chests.
- Efficient in dungeons (slays monsters and picks chests).
- Can Recall w/o Scrolls; Telekinesis to disarm traps on the Treasure Chests.
Con's:
- Vulnerable without pets.
- No offensive magery capabilities.
- Inability to resist spells.
- Lack of mining, relies on secondary sources for treasure locations.
Scribe/Tamer
100 Animal Taming
100 Animal Lore
100 Veterinary
100 Magery
100 Meditation
100 Inscription
100 Resisting Spells, or Evaluating Intelligence, or Wrestling
100 str / 100 int / 25 dex
Pro's:
- Inscription bonuses to Reactive Armor and Protection spells are extremely beneficial.
- Able to sell scrolls and runebooks for extra money (especially important for newer characters).
Con's:
- Lack of 2 of the 3 additional mage components (Resisting Spells, Evaluating Intelligence, Wrestling) will cause difficulties at times.
Fisher/Tamer
100 Animal Taming
85 Animal Lore
85 Veterinary
100 Fishing
30 Cartography
100 Magery
100 Meditation
100 Evaluating Intelligence
100 str / 100 int / 25 dex
Pro's:
Ability to decode, dig, and open up Level 1 treasure maps.
- Can handle special fishing net spawns alone with pets.
- Able to fish without pets and still be capable of defeating sea monsters.
Con's:
- Lack of magic resistance.
- Lack of mining, must rely on secondary sources to find map locations.
- Limited Veterinary abilities.
- Reduced pet control abilities.

For more in-depth information consult the UO Tamer Forum