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January 2001

2nd tournament of Takhises
>>> Felucca Facet News <<<This was sent by Ariakan:

The Knights of Takhisis are hosting their second tournament on Saturday, the 10th of February at 11 EST. We've adjusted the time to accommodate our west coast participants, being that Baja is a west coast shard. The rules are as follow's:

1. No pets, stables horses before you even come to the tower.
2. All potions are allowed, except for explosion.
3. DP is allowed, since mages can cast poison, warriors may poison their

4. No magical weapons, armor, jewelry, shields, or clothing of any kind,

This includes wands.
5. Any unorganized fighting will result in a ban from the tower and future events.

The tournament will be held at the Tower of Takhisis. Gates will be sent from Moonglow, if you bring a rune we can mark it for you. The tournament is organized into 3 events. First, the warrior vs warrior event, where each fighter will have 1 on 1 elimination battles until only 1 remains. Our warrior champion will be rewarded a full GM suit of verite armor w/ heater shield. The second event is the mage vs mage series of battles. Each mage will contend in a 1 on 1 battle until only 1 remains. The winner will be rewarded a full colored suit of GM leather armor w/sandals. The third event pits our two victors against one another in a finale bout of mage vs warrior. The winner of the final event is rewarded with 50,000 gold and 750 faction silver. To enter the tournament you must pay a bid of 3,000 gold to either Ariakan or Lady Lexie of the KoT. Hope to see you all there.

Lord Ariakan, Dragon Emperor and Keeper of the Tower

Thank you, Ariakan, for this news.
Posted on Wednesday, January 31, 2001, 10:46 PM EST by Sha-Bubu (Baja)

A few events at CV
>>> Trammel Facet News <<<This just in from the Companions of Virtue
Hail Friends, Travelers, and Shoppers!

I'm sure a lot of you have been to the CV mall, or heard of it. Well if you have been to our old location you may have noticed that we have moved. Well fear not friends, we are open for business at our new location one castle east of the old location.

Yes!!! Finally a place to get all those GM crafted items that you need, those semi and rare items, reagents, potions, scrolls, spell books, and also tons of magic weapons and armor. So come on over this February the 2nd (Friday) at 9pm PST for our Open House, there will be GM crafters on hand to make repairs and take special order, as well as free furniture dying! Plus if you have Leather you want dyed a special Color then we are the place to be!!! As well as a Special Dye Tub too.

We will also have a Carpenter on hand with logs and boards to craft a free dyeable item. One item per person while the wood lasts. If you want more then the one free item, please bring your own wood.

There will be people to provide gates from most of the various banks of the land.

For those brave souls that wish to travel overland to the CV Mall our coordinates are 77o25N, 103o59E. The largest landmark is the Crossroads Guard and Healer station just West of the Mall.

We hope to see you all there and look forward to serving you're in game needs.

Lord of Honesty
Companions of Virtue

Hmm, I could use some dyed suits of leather...
Posted on Wednesday, January 31, 2001, 7:36 PM EST by Aiglos (Pacific)

Dance Britannia Away!
Thanks to Mr. Landrew for sending us to his new website entitled "Dance Britannia Away"! Ever heard of The Hamster Dance? Well, now we have our very own dance dedicated to UO. Also on the site is a link to the UO Holiday Bell Techno Song, a song created with strictly the bells found in UO over the holidays. Both are very fun and cool, so make sure to check them out!
Posted on Wednesday, January 31, 2001, 7:00 PM EST by Joshua Rowan (CandidCoverage)

Otherworld Express issue #159 released
The Otherworld Express has released issue #158. In this installment you will find:
  • A look at in-game spell casting
  • The ultimate stealth nerf in The House of Clue Corner
  • The Missing RPG Link
  • An Ultima Online crossword puzzle
  • A new installment in the Bard's Log
  • and more!
Formerly known as the EverQuest Express, the OWX features articles, essays, advice columns, and more all written from an "in-character" gamer's perspective. Newly expanded to cover all MMOGs, the Otherworld Express brings you up-to-date news and commentary each week. Check out the latest issue today!
Posted on Wednesday, January 31, 2001, 6:42 PM EST by Xena Dragon (CommunityNews)

Horizons Stratics Opens
Stratics is pleased to announce the opening of its latest Stage 1 site, Horizons Stratics. Based on the fantasy MMORPG game Horizons, now in development by Artifact Entertainment, HZ Stratics is your source for the latest news, screenshots, and more on this much anticipated release.

Set in the world of Istaria, Horizons allows you to select from the widest range of characters and races to date. From elves to dryads, angels to dragons, Horizons provides over 15 unique races for players to play from. In addition, Horizons will be one of the first MMORPGs in which the concept of religion will play a central role. Players can opt to align with good, evil, or neutral deities, with corresponding flaws and benefits.

Horizons Stratics includes:

Be sure to visit Horizons Stratics today to see why Horizons is one of the most exciting fantasy MMORPGs in development right now.

Posted on Wednesday, January 31, 2001, 6:40 PM EST by Xena Dragon (GeneralNews)

GA-RPG Interview: Ultima 1 - A Legend is Reborn
GA-RPG just did a terrific interview with the folks that are doing a remake of Ultima 1. Here's a snippet:
1.) Tell us a little about this project, and how it got started? Why Ultima 1 and not one of the more popular titles like Ultima 4, 6, or 7?

Before starting the project Kasper (Telemachos) and I were dreaming of creating an RPG and had often been talking about all the neat features OUR RPG should include. We were toying with the idea of giving Ultima 1 yet another facelift. Later we decided to make a 100% remake. When we started the project we really wanted to limit the size of it to increase the chances of ever getting it done. Freeware titles have a really weird tendency not to reach the final milestone. Even though we wanted to keep the project small, we still wanted to create an Ultima game. Ultima 1 is simpler than it's successors and that was certainly one of the criteria for choosing it. Another is that Ultima 1 is one of the first RPGs ever to be made and yet it contains a lot of the elements of a modern RPG. In my mind Ultima 1 marks the birth of the RPG-genre, as we know it today. It is situated in a large world; it has character building, quests and items. It's all very simple of course, but it is there.
Lots of good info so make sure to check out the Entire Inteview. Also check out the Peroxide Ultima 1 Website and even download a Tech Demo.
Posted on Wednesday, January 31, 2001, 5:10 PM EST by Joshua Rowan (CommunityNews)

BNN : The Ceremony
An interesting report on the Counselors' day ceremony was posted on BNN, a part of the official UO website. Here is an excerpt :
Ertil Turain, Master of the Ceremony was quite nervous. He had to organize one of the greatest Ceremonies he had ever seen and still there was so much to do. He first inspected the road for the Parade and ordered it to be decorated with lanterns and lined with wheat sheaves. At the same time he planned to decorate the Throne room befitting so important a Ceremony. New banners and braziers were ordered to the Britain merchants.
Follow this link to read the full story.
Posted on Wednesday, January 31, 2001, 4:20 PM EST by Bel d'Ajoor (Drachenfels)

Third Dawn Beta - Rounds 2 & 3
The following was just posted to FYI on the website:
Ultima Online: Third Dawn Beta Status

Orders for 20,000 CDs are still coming up for the Ultima Online: Third Dawn Beta Test! We experienced some technical difficulties and heavy load when opening the first group this morning, but have been optimizing the site to help alleviate the issues during groups two and three. The next opportunity to order a beta CD will open at 3:00PM CST. Stop by for details and to order your CD!

Posted on Wednesday, January 31, 2001, 4:19 PM EST by Joshua Rowan (GeneralNews)

UO House of Commons this Thursday
We are proud to host another UO House of Commons chat this Thursday, February 1st, at 7pm CST. The conference will occur in #uohoc. The topic will be announced prior to the chat.

Never been to a UO House of Commons before? Basically it is a developer chat, where the gamers and the designers sit down. Players get to ask the game's developers their questions via a live moderator. The designers then answer the question in the chat. It's a tried and true format for finding out what is in store for your favorite Massively Multiplayer games.

To join the chat, connect to one of the following Stratics IRC servers, and type /join #uohoc. Or, use our Stratics Java IRC Client.

Posted on Wednesday, January 31, 2001, 1:44 PM EST by Xena Dragon (CommunityNews)

Gamespy - Entertainment for the Interactive Age
At a recent conference in Southern California called "Entertainment for the Interactive Age", Gamespy was able to gather a good deal of information from the game developers in attendance on the issue of MMORPG's. Specifically, the talks centered around story creation and how the dev people want to impact the players. Here is a snippet:
Also speaking at the conference was the eloquent Raph Koster (Ultima Online, Star Wars Galaxies) on the topic of the space in which the story is told. The two ends of the spectrum are impositional space, where the game designer basically imposes their story, characters or desired behaviours on the player, and expressive space, where the designer provides the tools for the players to express themselves. In both cases, the developers still provide the setting through the artwork, however, who controls the stories are very different. Koster doesn't "think one is better than the other. I'm just glad I created the space," and doesn't "care who the hell wrote" the stories, be it the designer or player.
Make sure to check out the Entire Article, as it has a lot of great information.
Posted on Wednesday, January 31, 2001, 1:40 PM EST by Joshua Rowan (CommunityNews)

Breaking News: Minax Claims All Towns
>>> Felucca Facet News <<<Ug Hummies!

This just in from Kain! The Minax faction, under the leadership of Dengar, is reporting that they have claimed all towns. Shadowlord and Council of Mages members have been assaulting their stronghold in an attempt to retake some of the sigils. More on this situation as it develops.

Praise Minax (which is begining to take on an unintended meaning in the age of factions)

Posted on Wednesday, January 31, 2001, 1:31 PM EST by Ithunk (LegendsAOL)

KOA Golden Knights #56 Friday
>>> Felucca Facet News <<<We received the following...

KoA Golden Knights #56

DATE: Friday, Feb 2, 2001 @ 8 PM CST

TIME: Registration takes place from 7:30 - 8:00 PM CST. The
event begins @ 8:10 PM CST.

WHERE: The event takes place in the Alliance Village. The
coordinates are 136*24'S 27*12'E

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ENTRY FEE: 600gp per person

1st place: 10,000 gp to the winner

DESCRIPTION: This tournament will be a 2v2 mages and
warriors of any combinations. (due to popular demand)


  • No magic items, no magic weapons, no magic armor. If
    anything is seen on you saying "a magic
    ..." you may be disqualified.

  • No pets or mounts are allowed.

  • Hiding IS NOT allowed. The Invisibility spell is NOT

  • No Barding, No taming

  • No summoning spells of any kind.

  • Pre-casting and Pre-drinking is allowed.

  • Poisoned weapons ARE allowed. The Poison spell is

  • All potions are allowed

  • No looting of any kind!

  • Any attempt to exploit the event or the rules to win
    will result in immediate disqualification.

  • No paralyzing.

  • Time limit of 9 minutes will be imposed on individual
    matches except for the final round. The decision of
    the GK judges will be final in declaring winners of
    matches that go the full 9 minutes, based on several
    factors - including the damage dealt or received,
    variations in offense or defense, death of one team
    member etc.

Reminders to Spectators:

  • No faction fighting in the village during the Golden
    Knights event.

  • Please do not equip bows around the ring. Spells or
    potions may hit you that will cause you to attack

  • Please try to stable or feed your mount prior to the
    event. Wild mounts are a problem.

  • No casting, sparring, or fighting right around the
    ring. If you wish to do this go to another location
    in the village.

  • No spectators in the arena after the event begins.

  • The Golden Knights event is a seer sponsored event
    for Lake Superior. Grief players may be removed and/or
    jailed, banned, etc. The consequences for severe
    disruption are solely the decision of the
    representatives for Origin Systems.

  • Have a great time! Cheering for your friends is

Posted on Wednesday, January 31, 2001, 5:58 AM EST by Beans Baxter (LakeSuperior)

Desertion Amongst the Mercaerin???
>>> Felucca Facet News <<<There is a very interesting story that has appeared concerning Selrac Ca'rek of the Mercaerin Order. The full story can be found here, and is penned by Wolvesbane Stonebryn.

Betrayal in the Order and plans of a major assault are just two of the topics covered by Wolvesbane. If you are active or would like to become active in this ongoing struggle, I urge you to read this.

-- Ash Kaitlyn
Posted on Wednesday, January 31, 2001, 3:10 AM EST by Ash Kaitlyn (Pacific)

A Writ of Immunity
>>> Felucca Facet News <<<
In accordance with the laws of the lands of the City-State of Dracona, I hereby extend diplomatic immunity to one Boromir of the Royal Knights of Redemption, and to the members and allies thereof. Any attempt to forcibly execute any writ of warrant or arrest within the boundaries of the City-State of Dracona will be met with criminal charges being filed against the transgressors of the Laws of Dracona.

Should any wish to challenge the granted immunity, then affairs and evidences should be produced to the City-State of Dracona at the Tower of Nexchronosis. If quantified evidence is presented, a trial may be conducted immediately within Dracona to challenge the diplomatic immunity and for proceeded extradition to Britain Proper.

Dor'eg-l'nar vi'ert o'nerin fa'.

~ Protector of Dracona ~
~ Leader of the Cult of the Azure Dragons ~

Cult of the Azure Dragons

Posted on Wednesday, January 31, 2001, 2:47 AM EST by Helper (GreatLakes)

Events Update!
Hear ye! Hear ye! The following is the new calendar for our local events:

Tuesdays 7pm PST: Poetry Night. Recite your best work, and gain a chance to receive a personalized sash! Cash prizes will be handed out as well!

Saturdays 7pm PST: New Hunt night. Hunts will be held on this night. Mages and Warriors strongly requested. Come help save our lands from the evils that bind it!

Both these events will start at the Journey's End, located in Moonglow just south the Encyclopedia Magicka.

Sunday 6pm PST: Our quest to free the Spirit of the Papua continues! Come prepared for anything, silver strongly suggested in the case of undead.

Come one come all! Let us protect our homes, our lands!

Keep thy faith,

Posted on Wednesday, January 31, 2001, 12:29 AM EST by Tyril (Sonoma)

Attacks planned at Britian Crossroads!!
Rumors have reached the ears of this reporter, dangerous ones. It has been told the Umbra, in raven form,plan an attack on all residents of the Britain Crossroads tomorrow eve. Their intention, as they have claimed, is to " reclaim the land that was once theirs." Any who do not go peacefully will be killed, they threaten. The faint of heart, the weak of magic or sword arm are cautioned to evacuate the area, taking women and children with you during the 7th hour of the clock, PST.

May the Gods be with thee...

Posted on Wednesday, January 31, 2001, 12:23 AM EST by Tyril (Sonoma)

The Guardians
>>> Trammel Facet News <<<Greetings Pilgrims.

Another group of mysterious folk has emerged in fair Sosaria. I received this missive but a short time ago. I found it most interesting and think, perhaps, many of you will, also. Read on.

Greetings. I am Mystic, Second Guardian of the Dungeon Despise. I have written to tell my story:

I was found by some nomadic monks a few days after I was born. Nobody could find my real parents, nor could they feel their love for me inside my energy waves. The head monk at the time felt a strong energy within me, and so he named me "The Mystic Savior of Forgotten Time."

I was called Mystic for short. I learned many things about the world from the monks, including how to use a sword and tame the wild beasts around us. On my thirteenth birthday, I was in a trance. Almost certain that I had been mind controlled, the monks used their powers to release what was inside me. It was a messenger from above, who had said to them, "Teach him the magiks that time had forgot, for he will lead the people into destiny. There will be many others to help him along the way. Take care of him well......"

After that day, I endured long days of magic training, and endured the hardships of being beaten down many times by the monks' powerful magiks. At eighteen, it was time to start my journey. I had joined a few warring guilds, hoping to raise my skills and become a hero. I never became that hero, more than the only survivor of a lost cause. In the Battle of Destin's Hill, I was the only one left, with a healer too far away to resurrect my comrades. I resigned at that spot, and walked away, never to return. The memories still haunt me......

I was on my way through the swamps east of Britain, when a stranger approached me. He said he was looking for people to work for him. Interested in a job, I signed up as a healer/fighter for the dungeons. My first assignment was in Destard, which I hated dearly. I transferred to Despise, where I stayed for 3 months. I really loved the people there, as I respected them as much as they did so to me. But, the day came when I finally got transferred to the worst of the worst: Khaldun, Dungeon of Horrors. I went to stay for a few days, but then threatened to quit because of how little the number of people went there (most of them dying within 5 minutes of entering). After about 3 weeks, I was transferred back to Despise, where I have resided since.

Those that work in the Dungeons are the Guardians. We heal you, raise you from the dead, recover your possessions for you, and save you when you need it. I am not the only one, nor am I the best. There are others out there, and I am writing this letter to say that we have arrived, and we have come to save this world from those that try to destroy it. So says Mystic, Savior of Time Forgotten, Second Guardian of Dungeon Despise, and friend to all who keep the world at peace....

Orc, Dwarf, Drow, Undead, Druid, and Clone; Warriors, Mages, Craftsfolk and Merchants; Guardians and Angels, Demigods and Succubus. What a land, folks. What a land. I'll be watching for further developments on these Guardians.

Until next we meet, safe journeys to you, one and all.

Posted on Tuesday, January 30, 2001, 9:57 PM EST by Cyn (LegendsAOL)

Startling Evidence Discovered!
The following notes were found on the corpse of a bard in the outskirts of Golgotha:

*The lich slams his fist upon his throne*

"Blast that Hephastus and his pathetic band of foolish do-gooders at that horrid tavern!" Snarled Soulstealer as he rose to his feet.

"It matters not for my Kargat have collected enough materials from them to release enough energy to power the staff." Thought the lich as he walked swiftly through the throne room of Tower Avernus.

Bone and fragments that littered the grounds rose up to bow as the DarkLord of Golgotha passed through the halls of the tower. The lich stopped short and turned to a skeleton clad in rusty chain mail armor.
"Take this note to my Kargat. They must find Garot Tongarth's younger brother and bring him before me. I will be in need of a miner of his skill in the near future. If he gives you any trouble....kill him and I will ressurect him here to serve me." Ordered Soulstealer.

*The lich waved his hand and a small image of Quintin Tongarth came into view*

"Tell them to take as many warriors as you go." Stated the lich as he turned to walk back to his throne.

*The skeleton nodded deeply and lurched off to find the Kargat and give them the note Soulstealer had orderd it to*

"I should have burnt that tavern down when I had the chance." Thought Soulstealer. "But I will have the chance again soon enough with Vecna's help." Pondered the lich as he dissapeared into the darkness of Avernus.Sponcered by the Kingdom of Golgotha.

Quintin will be in a city at 6pm pst on thursday night and will be jumping to different towns through out the evening till he is found by either Kargat or Questers. Player Run towns are also included in the jumps (excluding Golgotha) and a hint will provided to his current location in the banks of each town in the form of a book or a map with a pinpoint. The book or map may be in a chest in the bank or on the floor.

The race to rescue Quintin Tongarth will begin at 6pm pst and anyone who wishes to participate in the quest begin looking for the clues at that time. If he is found by the Kargat before the questers find him or he is taken by force, then Lich wins round one and the second phase can begin. If he is persuaded to follow the questers then he will be saved and he will not be harmed for another week.

Good luck!

Also, information on the quest can be found here.

Posted on Tuesday, January 30, 2001, 9:29 PM EST by Tyril (Sonoma)

Grimoire Fight Nights
>>> Felucca Facet News <<<Yes, you heard right...the original fight nights are back! For all you malcontents and scoundrels wandering the lands of Felucca there is a purpose for your life now. Kicking the butt of your fellow players with a yelp of: eYe RoX JoO nOoB!

Friday Night Event at Grimoire Arena.
1 vs. 1, sponsored by: Mianoumi
Friday, February 2, 2000 @ (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
NO ENTRY FEE, LIMITED TO THE FIRST 20 PLAYERS WHO SHOW UP. 1st place 20K gps, 2nd place 10K gps, 3rd place 5K gps.

Here are the rules:
  • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
  • No pre-poisoned weapons. They may be poisoned during the battle.
  • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
  • No Stealing is allowed during battle.
  • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.

  • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
  • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
  • Anyone who disrupts the flow of the event for any reason will be banned until after the event.
  • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
  • A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
  • The Event Coordinator reserves the right to adjust these rules at any time without notice.

To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

We must have a minimum of 4 teams to start this event!

This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena.

Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village.

For calendar of events, rules, maps and community message board, please visit:

-Fiona Pentell

Posted on Tuesday, January 30, 2001, 7:29 PM EST by Pelle Svanslos (NapaValley)

Burn Your Moonstone Party
>>> Trammel Facet News <<<This announcement just in:
In light of the glorious new aspects of the Moongate Travel system, I've decided to throw a party!!

This party is kind of cynical in nature, and is formally dubbed :

Come join us in the entrance of Covetous Dungeon on Trammel on Friday at 7pm PST. Gates will be provided from Britain, and Moonglow 15 minutes prior as well. We will be entering the first level of the dungeon and using the natural fires there to BURN
those lame moonstones, and probably squash lots of Harpies in the process. (Might do a dungeon crawl later if we have a party interested.)

So, if you were like me, and absolutly despised those damnable stones, bring all your pesky moonstones, and lets bid them a "good-riddance" farewell, as well as party, get drunk, all the typical fun stuff. Hope to see you there,

-Maduin of the Pacific Mage Tower, PMT.

Interesting way to rid some of that unwanted space :D
Posted on Tuesday, January 30, 2001, 5:52 PM EST by Ash Kaitlyn (Pacific)

The Burning Blood of Betrayal
Na-Krul sends us the following:
The burning blood of betrayal, the eternal pact forged upon the fiery and intoxicating poisonous consumption of deceit. The same evil serpent, the two-faced teller of lies. The benevolent yet belligerent entity known all to well by one. His first victim.

‘Twas not long ago the pact was forged upon the insecurities of a woman. Ailieve, Lady of Wispwood Shire, protector of wisps, and messenger of fate; Corrupted. Her reality froze as time became her enemy. Her people were dying. Legions of Undead spilled forth from the cold grasps of death, clans of orcs plundered her streets, and an unknown evil constantly seized at her very heart and soul. General Relias, the maggot-ridden corpse and the harbinger of the same decaying stench that had corrupted the sweet smell of the forest, delivered death night after night, demanding the surrendering of the Lady in servitude to his unseen master. How long could Ailieve escape his icy-cold grasp of death? Time dwindled. She needed answers. And so was how fate delivered the collector of souls, the answer to her questions, at the price of her purity…

Ailieve screamed in pain as the dark, dank, and fiery blood offered to her as tribute to the Guardian invaded her every vein. Her head throbbed, her mind wrenched, her body twisted. Little by little, she could feel the fire within her growing and expanding to every part of her body. The voices, the ironic insanity of a reassuring voice haunting her thoughts as she attempted frivolous battle against her daemonic interjection. She had drunken from the bloodied, burning wrist of Na-Krul. A curse set upon herself for her own private betrayal of her pact with the charismatic and eloquent daemon she had grown to trust. She kept from him secrets, deadly secrets. The secret of "his" name. Na-Krul, who was the same parasitic daemon who fed off the corrupting of his victims, had long sought the mythical Daemon of Yew. He wished his knowledge, his companionship; the sharing of ambitions in a world so dreadfully wrought with ignorance and child-like innocence. Ailieve could help him, but she didn’t. She delivered him HeRog, but that was not enough. Constantly, she summoned him, knowing his true name, to do battle with the harbingers of doom and destruction. He did so, but for a price. A price she didn’t pay. How cruel the fates were to her, she had only set out to help those she loved and now she laid bound to a daemon. What he felt, she felt. Such was her curse, but such, was his as well…

A decree to the Shire of Wispwood

Blasphemous heretics. Your blatant disrespect and forceful tactics against me I find insulting and impromptu. Do to the intervention of your lowly pests, I have made decree that upon each evening, a wisp of your shire shall be sacrificed to the voice of reassurance. Ailieve feels what I feel, she cannot hide from me forever. She hears the voice. I wish her no harm. Surrender her, and harm me, nor her, no more.


Posted on Tuesday, January 30, 2001, 5:51 PM EST by Sube (SiegePerilous)

CoM has a new website!
>>> Felucca Facet News <<<Are you in the Council of Mages faction? If so check this out!

A new web site for the council of mages on chesapeake has been created. We need all interested parties to contribute to ideas as to what is needed. Please post your suggestions on the message board when you visit.

CoM Webpage

*Disclaimer - The person who sent this in did not leave a character name so I wanted to make it clear that this site is NOT a part of UOSS.

Posted on Tuesday, January 30, 2001, 3:02 PM EST by Joe Woodwright (Chesapeake)

Village in Peril
>>> Felucca Facet News <<<Hail and well met,
I come to you with story of a village in peril. Under attack by pirates and possible a new threat to our lands.

Last night as the villagers congregated at the benches in front of the University of Virtue to share stories of their days events, they fell under attack. The pirates of Redwater and their co-horts picked the Village of Virtue as a target for their plundering. First with one ship and later with a second, they led the charge with barage after barage of cannon fire and arrow showers. The villagers stood their ground defending the village the best they could, using the pause between attacks to heal and ressurect the dead. The battle lasted several hours with the pirates gaining the upper hand in the end.

The new threat I talk of came towards the end of the battle. A wisp floated and bobbed into the fray and seemed interested in the events of the evening, the comment was made that perhaps the wisp was a spy for the pirates. Taking a chance as I ususally do, being fond of wisps, I tried to talk to the wisp and to my amazement it spoke back. I got excited, and ran to wake my ward as she knows a bit of wispish while others in the village kept talking to the wisp. Things took a turn when the wisp's speach turned more urgent, like it was trying to tell us something, and when asked how our little group could help the wisp spoke out in english!

Thats when the chase began, through the west Trinsic jungle after the wisp trying to understand what it was trying to tell us. The wisp used frightening words form our language such as: Rip Apart! Help?, Run, Tasty, Disembowel Thee, Yum Yum, Dumb Tasty! and Smash.

Does this mean the wisps are in trouble, that someone or something is hurting them; or that they wish to do us harm? Many questions flooded our group as the wisp repeated these words several times over. The wisp was followed for almost an hour in an attempt to learn what it wanted or if it needed help in some way. Is this a new threat to our lands or a wisp with a sense of humour? This reporter will keep an eye out and continue to seek the answers to these and other questions.

Your humble servant,
Raeven Aurora

Posted on Tuesday, January 30, 2001, 2:55 PM EST by Raeven Aurora (NapaValley)

Factions: Letters, We Get Letters
>>> Felucca Facet News <<<Ug Hummies!

I have been pleased with the response to the “investigative report” on factions, and Cyn and I have been busy discussing ways we can better cover this exciting element of daily life on our shard. We have been discussing the idea of having a weekly box score that might include the name of each current faction leader, how many cities the faction controls at the end of the week, and maybe some other statistics. What do you factioneers think of this idea?

When I researched the faction system, I was, alas, unable to interview members of the Shadowlords (SL) or the True Britannians (TB). Fortunately, I have received a pair of letters that, hopefully, will fill in the views of these two factions on the entire war.

First, I was very pleased to receive a pigeon from Britain, written by Rhoads:

“The state of the TB faction is very sad indeed. It seems that many of the TB members are novice, unskilled and unwilling to listen to good advice. These are warriors who reside in Trammel and rarely come to Felluca to help us take power. Because of these weak ones, there is no room on our faction stone for others who will stand up and fight by our sides.

“I would like to plead with these Trammelite TBs to resign from the faction so that we can start winning this war. Why, we even have members of other factions who have seen that our cause is truly righteous and are coming to fight along our sides. We are hoping that this information will pick up the morale of the faction.

“As far as the other factions go, Minax is quite strong; in the fact that they are, perhaps, the most disciplined in their battle tactics. The Shadowlords only seem to be successful while cowering in the back of their stronghold. Council of Mages could be very successful but they lack leadership; I hear many tales of dissention in their ranks.

“With that I shall say that I Rhoads along with Snorri Nosebiter, Spock, Brian Trazok, Zealot Vaz, Gul Dukat, Bose, Karnak, Weigraf, and Armageddon will continue to stand together, yet alone, for the True Britannians as we usually do, with the occasional help of a curious Trammelite TB member, and pray that our reinforcements will soon come.”

Truly, strong words from Rhoads! If, in fact, the majority of TB players are on Trammel, this could explain why it was so difficult for me to find one on Felucca.

Success breeds contempt. I say this because no faction controls more towns at the moment than the Shadowlords. Based in the woods in Yew, with what is generally considered to be the safest stronghold, the Shadowlords were the target of much derision from the other factions. I received this defiant statement from BlackDragon Lord:

“I the former commander of the Shadowlords faction. When factions first started, it was a murderers’ delight. Finally, after many, many months, murderous records were dismissed and killers were once again free to roam the land as blues. Despite being the faction that is supposed to represent evil, Shadowlords has the most honorable of member. While the other factions do their best to suggest that our stronghold is the root of our success, the truth is that our troops are the deadliest.

“Though we have no desire to slaughter innocents, Minax and TB and CoM alike bring blue non-faction members to our base to attack our honorable red members. What choice do we have but to defend ourselves against these aggressive blues, going red in the process? Only through this ignoble strategy do they ever accomplish anything against us. Their lack of honor, dignity, and courage leads them to do ignore any code of ethics.

“Truly, it is ironic that, though we represent evil, our members are the most noble!

“I realize that this note may have an arrogant air of anger about it. Too often Shadowlords spend many hours guarding sigils only to be infiltrated by blues looking to drop any one who makes the slightest mistake. However, we own the majority of towns. So, until the other factions usurp our authority, I guess I should relax a little and enjoy running with the big dogs instead of worrying about losing the occasional battle.”

There you have it! Replies from both of the missing factions from the initial report! In the coming weeks, the UOSS AOL Legends news team will strive to bring you continuing, balanced coverage of the faction wars. Thanks for tuning in.

Praise Minax!

Posted on Tuesday, January 30, 2001, 2:04 PM EST by Ithunk (LegendsAOL)

Official Beta Test Announcement
Here is the official Third Dawn Beta Test announcement to go along with the schedule below:
Join the Ultima Online: Third Dawn Beta Test

We are pleased to announce the opening of the Ultima Online: Third Dawn Beta Testing period. Come join us in testing the brand new look and feel of this latest version of Ultima Online.

We will be opening the Ultima Online: Third Dawn Beta CD Ordering site at 6:00 AM CST on Wednesday, January 31st. CD ordering will be available in three groups of 10,000 CDs. CDs will be available for the price of shipping and handling, and you must have an active Ultima Online account in good standing to complete your order.

Details and schedule information may be found at

Please remember, this is a closed beta period with a limit of 30,000 CDs. Additional opportunities to beta test this game will be available in the future.

Posted on Tuesday, January 30, 2001, 12:29 PM EST by Joshua Rowan (GeneralNews)

Tavern Night at Sea Serpent's Tooth Tavern
>>> Trammel Facet News <<<

We received this announcement from Videric of the Cove Trade Caravan:

Trade Caravan of Cove will be having good old fashioned tavern night in Sea Serpent's Tooth Tavern at Trammel Cove. We shall have knife throwing competion and fun with telling stories and drinking ale. Join us to tell a tale or just to have drink and good time!
We will beging at 20.00 (CET) on Thursday the 1st of February.

You can find exact location at:

Videric Gaveston and Reynard Gaveston

Posted on Tuesday, January 30, 2001, 11:24 AM EST by Pad O'Lion (Europa)

The Great Banquet Contest in Ravenmoor
>>> Trammel Facet News <<<

Another event in Ravenmoor. Thank ye Tyrghen fer sending us this invitation:

All mages from all levels are welcome in Ravenmoor on Wednesday at 8:00 PM GMT.

The only requirements are 200 gp, the Create Food Spell and some Reagents. Then come at the Drunken Guard Tavern in Ravenmoor to take part in our
little event.

We hope to see many of you !
There will be a prize for the winner of course.
The Rules are very simple and can be found on the site of Ravenmoor.

Good luck to all!
Tyrghen [UT] of Ravenmoor.

Posted on Tuesday, January 30, 2001, 11:22 AM EST by Pad O'Lion (Europa)

Aqileia Crafters Fair and Exhibition
>>> Trammel Facet News <<<

We received this announcement from the new Town of Aqileia:

Hail fellow Carfters of Britannia, Grandmasters and Beginners.......

The small village of "Aqileia" (Trammel) is hosting the first Britannian "Crafters Fair and Exhibition", where the finest Crafters of all skills can show their wares and sell them. The date is to be Sunday, 4th of February.

The Fair is split in a non-public part and a public part. The non public part is to exchange ideas, information, tips and tricks to the other masters of Crafting who show their wares. In the non-public part, wares might be sold to visitors and questions should be asked. The fair intends to be more than a usual market, newbies are welcome to be helped with their problems, trades and exchanges might result in the fair, contacts should be established.

Who can exhibit their wares on the Fair ?
Yes, there are restrictions. Only Player-run-Towns and guilds described as "Crafting guilds" or "Merchant guilds" may show and sell their wares, the guild/town must also have a homepage. If you want to show your wares, you must contact the Village and register.

Who can visit the Fair ?
The public Fair is open for everyone. We welcome Buyers, Traders and newbies who just seek information as well.

How to find the Village ?

Check out our Homepage, with more information about the Fair and the Location:

E-Mail: [email protected]

Sincerely Yours, The Senate of Villa Aqileia

Posted on Tuesday, January 30, 2001, 11:20 AM EST by Pad O'Lion (Europa)

Third Dawn Beta Signup Schedule
The following was just posted to the official UO Website:
Ultima Online: Third Dawn Beta CD Ordering Website

Thank you for your interest in ordering the Ultima Online: Third Dawn Beta CD. This webpage will act as your gateway to the ordering process - once the Third Dawn Beta CD's are available for order, a link will appear at the bottom of this page leading to the actual order form.

To allow UO customers from around the world an opportunity to order beta CD's at a convenient local time, we will be allowing orders for the CD's based on the three groups in the following schedule:

Group 1
9:00 PM Korea 1/31/01
6:00 AM Austin 1/31/01 (CENTRAL TIME ZONE)
12:00 PM (noon) London 1/31/01

Group 2
6:00 AM Korea 2/1/01
3:00 PM Austin 1/31/01
9:00 PM London 1/31/01

Group 3
12:00 PM (noon) Korea 2/1/01
9:00 PM Austin 1/31/01
3:00 AM London 2/1/01

Each group will be limited to 10,000 Beta CD orders. Should 10,000 CDs not be ordered during a group phase, they will remain available until sold out. However, if you attempt to order a CD and that group of CDs have sold out, you should return to the website at the next scheduled release time.

To order an Ultima Online: Third Dawn Beta CD, you must have an active Ultima Online account in good standing. The CD's are available for the price of shipping and handling in US dollars: $4.95 domestic (US & Puerto Rico), and $6.95 international. Once you have completed your order, you may expect delivery in up to 7 days on domestic orders (up to 21 days international). You will need to provide a Visa, Mastercard, Discover, or AMEX card to complete the ordering process.

Before ordering an Ultima Online: Third Dawn Beta CD, please remember that this game requires 715 megabytes of hard drive space and an 8 MB 3D graphics accelerator or better.

Remember, this is a closed Beta opportunity with a limit of 30,000 CDs. There will be additional opportunities in the future.

Good luck to everyone!
Posted on Tuesday, January 30, 2001, 1:20 AM EST by Joshua Rowan (GeneralNews)

Bad News About Veteran Reward
This bad news was just posted by Melantus on the official UO boards:
I just talked to Calandryll about veteran rewards. We are not going to be able to have veteran rewards going again until in/after some time in March. We know this is a long delay and that players are anxious for the rewards. However some additional problems have come up with them and we want to be sure to properly address those problems. Also because of the additional workloads of system critical items, Third Dawn, and some other things, we feel the best course of action to take is to get these items done and tackle veteran rewards when we can do it properly. It means a little more in the delay, but this is the best course of action to take. Needless to say it is a priority of ours, but a priority that we want to get done right (just as with Third Dawn and the other items in the works). As I hear more, I will let you know.

Online Community Coordinator
Ultima Online
[email protected]

Posted on Tuesday, January 30, 2001, 12:51 AM EST by Joshua Rowan (GeneralNews)

Desslock on Online Gaming - Part 3
Desslock just did his 3rd and final installment on the Online Gaming industry. In this one he lists out what he considers to be the five most promising upcoming online RPG's. Here is a quick snippet:
But all of those will have to wait, as I'm going to devote today's ramblings to my third and final (for now) editorial on online-only RPGs. As I mentioned in the first two editorials devoted to this topic, while the genre was really kick-started by Ultima Online, there were earlier online-only RPGs, such as the original AOL version of Neverwinter Nights, Meridian 59, Lyra's Underlight and Sierra's the Realm, (in addition to literally dozens of text-only Multi-user Dungeons or Domains "MUDS"). Of those earlier titles, only Underlight has continued as a fully supported product, although the Realm was relaunched last year, as I discussed in an October 12th editorial. But the fact that the sub-genre is currently so dominated by EverQuest and Ultima Online (with the critically acclaimed Asheron's Call a distant third contributor) really highlights the fact that the online-only RPG genre is still in its infancy.
Among the winners is UWO:Origin (see Origin Stratics for more details), with the other four games mentioned being Shadowbane, Anarchy Online, Earth & Beyond, and Star Wars Galaxies. Make sure to check out the Entire Article for more.
Posted on Monday, January 29, 2001, 11:40 PM EST by Joshua Rowan (CommunityNews)

Ronkar and the Pursuit of Truth: Part One
>>> Trammel Facet News <<<Greetings pilgrims.

As some may remember, Ronkar, a Viking of great renown, has undertaken a great quest. Some few days ago, he set out on a personal journey and I have vowed to follow his progress.

Ronkar has proven himself a most articulate man, with a burning desire for knowledge. Thus, alone with naught but his own formidable resolve, he ventures forth, in search of...Truth. And today, I have received by pigeon, the account of his first day. Read on, pilgrims.

Day I

I left Skara Brae today to start my journey and of course I intended not to find much. I heard a rumor of some type of ‘building’ being created for the clones and decided to search for that today. I came across a monster or two as I merrily strolled down the road, thinking of where I should search next.

I stopped about mid afternoon to have a bit to eat and I caught a rabbit and skinned it of its furs. First I ate the rabbit, then used its furs to patch up a spot in my fur boots, laced it up, then continued on. Around the time of the sun set I came across a small clearing and through a few trees saw a shrine. Even though I do not believe in these shrines I decided to go there and rest my feet for a while. It was the shrine of Compassion.

Afterwards I got up and started to wander southeast, passing one of the immense guard tower structures that Lord British has placed throughout the land. To the south of this tower lies an immense field. What I saw before my eyes terrified myself greatly. A huge swarm of clones wandering through this field, carrying huge blocks of stone towards a central structure being built. The building rivals many of the largest structures in Britannia. Atop this building lies a flagstone, and even from my distant vantage point, I could make out the words on it to read: "Temple of the Stranger"

I tried to approach the tower, and am greeted in passing by several Clones, who continue onward, absorbed by their work. As I reached the front of the structure, I stop cold as you read the sign: "Leave. Now." Of course I did not leave, I wanted to see better what was going on.

I looked all around me, at the mindless ‘slaves’ of the First and Second Born, for it seems they are the only ones with half a brain if that. I finally came to the conclusion that I wasn't going to find out anything hear trying to communicate with these ‘clones.’ Even as I looked around for someone guiding the ‘clones’ as they work, there was no one at all. This amazed me; can these mindless clones really be working on something so important, so molecular in design, which they build where they think its necessary? Maybe these ‘clones’ aren't as ‘mindless’ as I though.

When I started to walk away, I looked back one more time. I also decided that I would not spend the night anywhere near this structure. So I camped about 2 miles away.

This has the makings for a truly epic tale, and one I intend to follow. I thank thee, Ronkar. May the Virtues light the path of Truth.


Posted on Monday, January 29, 2001, 9:53 PM EST by Cyn (LegendsAOL)

Love is in the air!
>>> Trammel Facet News <<<Dear friend,

I am so excited! Today I received a wedding invitation!
It reads as follows:

Hear ye, hear ye.... The wedding of Ronin and Elizabeth is here by scheduled for Sunday, February 4th at 11:00pm EST. The happy couple cordially invite all citizens of Britannia to this blessed event. Please make it known through out the land and schedule you’re evening to be at Nujelm Palace. Gates to the Palace will be provided by members of The Morning Star guild (MS) at Skara Brae bank up to 30 minutes before the event begins. A reception is to be held immediately after the wedding at the same location, where food and beverage will be provided.
Weddings are so romantic!
I hope to see you there!

Until next time,
Posted on Monday, January 29, 2001, 8:39 PM EST by Bega (NapaValley)

Orcs Challenge Humans
While adventuring in the forest south of Yew I met a strange group of… creatures. They spoke in what seemed to be broken English and were quite hostile. These things claimed to be orcs; they looked like orcs, talk liked orcs and sure smelt like orcs. I did my best to breathe out of my mouth when speaking with them.

Gub’ug was the first I met, and as soon as I caught sight of him he was charging at me full-speed screaming, “TRIIIBUUUTE!”. I thought for a while, maddening this impatient orc. My life, or these three nightshade I had gathered on my adventure? Sadly, I parted with my nightshade.

This creature intrigued me; I had seen a few like this one before at the graveyard, raiding I guess. I had some questions to ask, and he said he had some time to waste before he killed me and wanted to be entertained.

First, I wanted to know what he thought of humans and why his race hated them. “Dem stinki agh beri dumb!” Then he sniffed my leg and made an awful face. I guess orcs just want to kill humans because we are dumb, but at least we speak in full English…well most of us…well O.K. only a few of us actually speak in full English with grammar and… back on topic!

If he thought we were stinky, I just had to know what his favorite foods were. When I asked him what his preference was, something happened I did not expect. I saw before me a green pudgy face almost tighten up to the point of stretching the skin, a large toothy grin and a big pink tongue ooze where teeth had once been. He looked as if he had entered the happy orc hunting ground. “KUUKIES! Agh Cidur!”, Gub’ug spurted out. I guess he really likes cookies--I had seen orcs eating horses before and wanted to know if Gub’ug fancied them. He said they were good, “Bud me lob kuukies tu!”.

I wanted to know what has made Gub’ug mad, really mad. Orcs do not ride horses, only ostards. If those are easy for a murdering orc to get then I have a bridge in Vesper I’d like to sell you. They run about mostly on foot, chasing down humans riding horses. They kill and eat the horses to try and even the odds, placing everyone on their feet. When ethereal mounts came the orcs made a law never to use them, the majoka too powerful. Their main enemies, humans, have a much larger amount of these mounts. “BAH me nub kin clomp dem! Agh dem skar gub!” What will these poor orcs eat? If cookies are the answer, I’m sure Gub’ug will be happy.

By now there were other orcs standing about and looking at me, and I could sense hostility. I tried to lighten it up by asking how much the orcs could bench press. They almost all snorted in unison. “Urks suu mucj strunger dem oomies!”, Gub’ug said, which sounds like a challenge to me. I asked them if it was, and they got really excited.

“Yub, me da hab ash. Oomies am awl pansees agh dem neb tu kum twi agh clomp uz, bud urks gruk dat dey nebbur wull!”

I will try my best to translate.

“Yes, me the (I have no clue). Humans are all pansies and them never come here [our fort] to kill us. But orcs think that they never will.”

This is a challenge! Orcs are calling humans to fight them. Are
you a fighter tired of killing ‘stupid orcs’? Bored with killing liches and bone knights? Come south of Yew and respond to this challenge. Organize some lynch mobs. They want a fight. Together as a race, humans should give them their fight. Let’s beat them back to the Pre-Patch days!

Posted on Monday, January 29, 2001, 7:27 PM EST by Sube (SiegePerilous)

UO-Europe Website Updated
The official UO Europe website has been updated recently. There you can find some informations of interest for european players, and participate in the newest UO contest, allowing you to win a 1Ghz computer.

Do you consider yourself a famous player in the european community ? Apply for a celebrity interview, and let EA Europe know why you should be picked :

Want to tell us about your fame?
Explain to us the history, the truth, the money? We give good prizes for fame stories, as well as giving you another 15 minutes right here. Whether you're a local celebrity or famous for saving the world many times over, we want to know about it.
Contact [email protected] and tell us about your fame, either as a UO player, or completely unrelated !
Certainly many interesting things for european UO players. Have fun !
Posted on Monday, January 29, 2001, 7:09 PM EST by Bel d'Ajoor (Drachenfels)

Pick up Sticks (Contest)
>>> Felucca Facet News <<<The Wicked Saucey Wench just sent this over on a carrier pigeon:
"Wood Gathering Contest"

This contest will begin Saturday, February 10th around noon (9 am PST). All contestants must come to the Tas guild house and sign up before 3 pm EST (noon PST). There will be gates available to the Tas guild house from Brit Bank East & Moonglow Bank.

Although you have to get yourselves to Felucca we will supply Tram stones to get you home if need be.

  • Contestants can have one helper*gating or whatever*
  • Contestants can gather wood anywhere he so deems fit as long as the wood gets to Tas guild house by 9PM EST (6 pm PST).
  • Contestants must be present to collect the Prizes or it rolls over to the 2nd place contestant to recieve the 1st prize.
  • It is up to the contestant and his or her helper to watch the time limit for precisely 9PM EST the contest is over. No favors please its not fair to the others that abided by the rules.
We can supply helpers if one doesnt have any...

All prizes will only be handed over to the contestant unless requested by the contestant otherwise...certain exceptions will be honored.

If contestant prefers cash instead of items on prize list then please tell us when Prize is awarded so that we can issue you a check in that full amount.

All wood gathered becomes property of Tas no exceptions to this rule.

  • 1st Prize:
    A mountain work shop inside the city of Tas...decorated by Saucey Wench with Smith 10k gold bank check. (total of 75K for 1st prize)
  • 2nd prize:
    40k Goldbank check and a valentines card (total value 55k for 2nd prize)
  • 3rd prize:
    25k Gold bank check
  • 4th prize:
    A rose! (total value 19k for 4th prize)

    We are hoping for a great turnout! Anyone wishing to help with this contest please contact me, Saucey Wench, via icq #44381438 or my sister Spicey Wench via icq #99436996. We greatly appreciate any help we can get on this contest.

Posted on Monday, January 29, 2001, 5:35 PM EST by Pelle Svanslos (NapaValley)

Results of Dark Wardens Faire
>>> Trammel Facet News <<<We received this news:

Hail fellow citizens,

First off, the Dark Warden's would like to thank all the citizens that came out to join us in Last Night's Faire. It was a rousing success!!! Many people came and enjoyed drinks and food. and many more won prizes and saw amazing spectacles, There were booths for vendors and tamers selling All sorts of mounts and services at discounted prices. A Gambling booth, and a fortune teller for everyones amusement.

The contests featured a mighty show of mastery over the bow by many of our patrons, and a show of speed in our horse races, as well as a show of intellect and cunning in our Scavenger Hunt and Puzzle games. All in all many prizes were won and food and gold exchanged hands.

Winners of the archery contest included: Pat Mcgroin, Buddy, Dove, HardKore, SlindBlade

Scavenger Hunt Winners: Pekkle, Strider, and Nightmare were among the many winnners.

The Faires Puzzle Contest Winners are: 1st: Badola Blazo (25k gold), 2nd: Kryos (15k gold), 3rd: Cortez (10k gold).

The Horse Race winners included: Beo Van Bur, Vinras, Nightmare

Beast Wars: The highlight of the night though, was the suprising turn out for our "Beast Wars", a series of fierce bouts as tamers from all over their lands brought forth their fiercest dragons and nightmares to face off in a battle to the death!! And for the crowds amusement, bets were made on each bout much money was won and lost as spectators cheered for thier respective fighters...Match Highlights included A Last minute comeback in a Dragon vs. Dragon Match, A Fierce Wyrm vs Dragon Match, A Handicap Match 2 Dragons vs one White Wyrm, and the Main Event, a Nightmare vs Nightmare Match.

While it was a sight to see, some question the value of pitting such majestic creatures against one another to the death, but folks it was all for the sake of entertainment. And overall the Faire was a success!!! We hope to bring you more fun and enjoyment in the future.

We like to wish our thanks to the DoV, UTB, tDw, and the FaireGrounds Keepers for their support and contributions for making this night a memorable one!

We'd like to hear your opinions and comments. Please feel free to visit us or write to us here:


Msg Board: [email protected]

Event Pics:

Posted on Monday, January 29, 2001, 5:16 PM EST by HellRazor (Baja)

Blackmores Inn Couture Crawl
>>> Trammel Facet News <<<Blackmore Inoxi, proud owner of Blackmores Inn, once again presented the Drachenfels community a great event on Sunday eve. After presenting his new partner and co-owner of the Inn, Whytebeard, to the assembled crowd, he explained the rules of the Couture Crawl.

Partly a treasure hunt, partly a culture quizz, this event allowed seven players to try and gather seven pieces of clothing across Britannia. Each piece was held by a different organizer the participants would first try to find in a famous part of the city they were sent to, and who would give a quest, be it shaving a sheep, visiting specific places or answering a riddle. For example, Bilbo, the famous thief I had first met in Trinsic during last year's war, asked the following riddle :

Voiceless I Cry,
Wingless I Flutter,
Toothless I Bite,
Mouthless I Mutter...
Who am I ?
The officials included Lady Julieanne, Alar Valon, Sir Bevedere, Bilbo the thief, Caithlyn Ciaran and Lord Mooni, as well as the famous Melkor, the magic miner. Elder Belgarion was there to watch the event, and congratulated the contestants and organizers at the end of it. The results were as follow :
  1. Slagdale
  2. Bel d'Ajoor (where the hell did I see that name before ?)
  3. Dravin
The runner-ups included Ace Card, of DMT (who also happens to have given me a year ago the nice clothes I usually wear), and the famed Tika, reporter for UODeutschland. Oh, and for those of you who didn't guess, the answer to Bilbo's riddle was "The Wind".
You can comment on this and get to know some of the participants on the UOSS Drachenfels Board.
Posted on Monday, January 29, 2001, 4:58 PM EST by Bel d'Ajoor (Drachenfels)

Return of the King
>>> Felucca Facet News <<<We received this news from Arrianna:

Arrianna stood on the roof of the Mage Tower in Dawn. She waited for the rest. Desmond was to be brought to her, and many were relying on her to exorcise that which seemed to be possessing the King. She was nervous, to say the least. She considered herself a simple student of the virtues, not a leader of them. Oh how she wished Arakthor was here! He would know exactly what to do! Instead, it was up to her, and many hours of study she had devoted to understanding and mastering the ritual needed to drive the spirit from Desmond. But one slip, one mistake, and the results could be catastrophous.

Will Avengem entered the arena on the roof. Behind him was Queen Hayloh, who was comforting a distraught and angry Desmond, his wrists and ankles in shackles. A tear formed in Arrianna's eyes to see her King in this manner. But she had herself asked for these precautions. His life and hers were at stake. She wished it wasnt necessary, and would gladly forfeit her life for his, if it were that simple. But it was not.

Behind the King, came Opalescense, Quest Knight of the Virtue Compassion. Followed by Vengence, historian and long time friend of the King. And then Kryn Garamonde, also a Quest knight of the virtue Justice, as well as squire in the Order of the Blue Rose, in the Kingdom of Dawn.

She offered them each a smile as they moved to surround Desmond in a circle. Arrianna directed them to each stand at a specific point. Arrianna herself stood as the one of faith, her back to the north. Opal, one of purity and innocence, her back to the south. To her right was Kryn, one of strength in will and body, his back to the west. And Vengence, one of wisdom and knowledge, his back to the east.

Queen Hayloh and the Prince Riain looked on with others of the Kingdom, and friends, as Will Avengem took up a guard position to make sure none interrupted the ritual. Arrianna raised her voice to proceed, hoping to gain confidence from the strength of her musical voice.

She began the weaving of the spell, by reciting the meaning of the virtues, their place in this world, and more still, their place in King Desmond. Desmond shrieked with rage, calling to those watching to aid him, proclaiming that Arrianna was the one possessed. Possessed by Na-Krul. But she wavered not. The spells power infused King Desmonds body with raw energy derived of the virtues themselves. Culminated from the principles of Love, Truth and Courage. The spirit waned and struggled to free itself from the pure virtuous magics. But it lay trapped within Desmond with only one escape...the bracelet from wence it came.

*Arrianna continued, as Vengence added his words, recalling the counts of Desmonds life. Of his wife and dear child. Of the kingdom that loves him dearly. Desmond, the true Desmond began to stir from within. The spirit was enraged and cornered. It was then, that Arrianna directed Opal to make contact with Desmond. The touch of skin allowing the spirit a new host to flee too. And so it did, but too late did it realize its mistake. For Opal was one of purity. her body, mind and soul, uncorrupt, and worse for the spirit, uncorruptable. There was naught to control within. A body of pure goodness. The spirit was enraged further. Opal was stunned, as she tried to block out the whispers of evil intent the spirit threw desperately at her. But it would avail him not at all. For the spirit was dying, and Opal was too pure.

Again, Arrianna directed, Kryn this time, to make contact with Opal. Once more allowing the spirit an escape. This time to a body that was not pure, so it was inviting to the spirit, and thus was taken. Once inside, Arrianna entered Kyrns mind, telling him how to harness the strength of his mind and the power of her words, to separate from the spirit, that which was Desmond.

Putting the evil in one orb of blackness, the good into one of pure bluish light. One belonged to the spirit of the demon, the other, was a part of Desmond that must be returned. For if a part of Desmond were to die, so to would part of the land.

Kyrn bellowed in anguish, the task at hand was testing the boundaries of his physical and mental strength. Many watched silently, others prayed for him to outlast. The Queen and Prince watched in horror and hope, as Arrianna continued. As both orbs of dark and light were beginning to wane. As a candle flickers in strong light, Arrianna held forth the bracelet, as she slipped it from Desmonds wrist. The spirit fled to the one place it was safe from the magics Arrianna and the rest had conjured to vanquish it. Into the bracelet. She then took Kryn's hand in hers, accepting the light into her, that she could bless it, and mold it back into shape and form that Desmonds weakened body could accept. She then moved to Desmond, taking his hands in hers, staggering under the taxing spell, she transferred the light into Desmond.

A hush reigned at this moment, and all eyes were on Desmond. Had they been successful? Did the spell work? Or were they wrong all along?

Desmond finally broke the silence, asking where he was. His memory of all that had transpired since Na-Kruls resurrection was a void of nothingness. Vengence replied that he was in Dawn, among friends. Asking the King who was his wife, Desmond replied to his old friend, "Hayloh, of course!"

A sigh of relief erupted from the crowd of concerned citizens and friends, as they took this as a positive sign. Arrianna collapsed back into a chair, exhausted from the spell, smiling softly as her King was returned. Rejoicing and celebration went long into the night at the Acropolis, and peace reigned once more in the Kingdom.

Posted on Monday, January 29, 2001, 4:57 PM EST by HellRazor (Baja)

Grand Ball to be Hosted by Imperial Alliance
>>> Trammel Facet News <<<We received the following announcement:
The Imperial Alliance will host A Grand Ball, Saturday, Feb. 3, at the Imperial Alliance Palace (92o 59'N 23o 7'W--northeast of Yew, Trammel), starting at 7:30 p.m. Eastern.

There will be waiters that will serve food and drink.
There will be live entertainment.
Bring a date as there will be door prizes handed out.
Any fighting during the ball will mean immediate expulsion from the tower.
All are invited to this formal event.
Gates will be provided from Britain 15 minutes prior to the start of the Ball.

Thank you
Imperial Alliance

Posted on Monday, January 29, 2001, 3:04 PM EST by Tymaron (Catskills)

New @ Stratics
  • Events This Week - This Thursday, join us in #uohoc at 7pm CST for our Ultima Online House of Commons. On Monday and Tuesday of this week, USC will be hosting the Entertainment in the Interactive Age seminar, featuring many big names from the gaming industry. Stratics Central will be there to cover the events.
  • Stratics Central - Check out the logs for Saturday's Dev Debates on permanent death in MMOGs. And stop by Stratics Central this week, as the editorial staff visits the USC Entertainment in the Interactive Age seminar, bringing back full coverage.
  • Stage 1 Stratics - Stay tuned for the opening of our latest Stage 1 site, Horizons Stratics, coming to you this week.
  • Anarchy Online Stratics - It's a big week for AOS! Stop in as Funcom announces Beta Phase 3, and the staff works hard to bring you an all-new Anarchy Online Stratics.
  • Asheron's Call Stratics - Visit our new or improved quest guides for: Dansha-Ki's Portal Recall Gem, The Dereth Exploration Society Letters, and the Infamous Shadow Armor.
  • Atriarch Stratics - As always, Serafina and World Fusion have been very active in #atriarch. Lately, lots of new information has been coming out from both these sources, so if you want to get involved and get the latest news right away, come check us out!
  • Everquest Stratics - If you're going to the EverQuest Fan Faire this weekend in Baltimore, Maryland - you can meet Greebo, Moonshadow, Daeloan, Thundolfe, Reijas and a lot of other EQSS staff members in person! We'll be looking for you there!
  • Neocron Stratics - Dive into the high-tech cyberpunk world of Neocron, one of the most anticipated MMORPGs of the year!
  • Neverwinter Stratics - The addition of our IRC Dungeons and Dragons sessions have made for some fun and nail biting adventures! To find out more about these sessions and how you can take part, join us in #neverwinter.
  • Origin Stratics - We are proud to announce our 6th Exclusive Screenshot in the Fansite Series. In this latest one we have a male Meer with a greater demon, casting some fire spells. To check out this and many more screenshots make sure to check out our Screenshot Section.
  • Shadowbane Stratics - Shadowbane Stratics: Wolfpack has been very active on the Shared Forums this week! Visit Shadowbane Stratics to find out what's being discussed and leaked.
  • Ultima Online Stratics - With great pleasure we present a set of movies that shows a selection of the different type of gestures one can make in the new UO: Third Dawn Client.
Posted on Monday, January 29, 2001, 2:20 PM EST by Xena Dragon (GeneralNews)

Virus Warning
It has come to our knowledge that people are sending trojan backdoors via ICQ and email to UO players, claiming they have a house for sale. The file in this particular case is called and contains a file with a very long name: "SELLING MY HOUSES IN TRAMMEL AND FEL!!!!!!!!", then lots of spaces to hide the file extension, and finally the extension ".exe". If you open the zip file you will not see the file extension. Double-clicking the harmless looking filename will then install a backdoor program on your PC, which will give *anyone* *complete* access to *all* your files via the internet. Needless to say, you don't want that to happen.

Should you be the victim of this scam then please visit the McAfee website where you can find detailed information about this trojan and more importantly info on how you can remove it from your system. We advise everyone to have a proper virus scanner active at all times, and of course never accept files from people you do not know or do not trust.

Let's be careful out there!

Posted on Monday, January 29, 2001, 1:30 PM EST by Xena Dragon (CommunityNews)

Tale of the Old Man and the Sea
>>> Felucca Facet News <<<This tale in from Kame Sama.

"Well, isn't this a fine day for a fishing trip. The sun is out, the water is calm, there is a fine northerly wind blowing. This is a great day for sailing." Said Barnitz.

"Oh, sure. Lets go sailing. Last time we went fishing, that kraken baby ate my lunch." I said.

"Well, you had to feed him."

"How was I to know his mother was right behind him."

"Yeah, and his daddy, his dog, all his brothers and sisters, and his grandpa ImaGonnaKillYouNewBie. So we going fishing or not?"

Just then, Dorris, the bad maid I escorted home last night called to me.

"Kame, where's my breakfast!!!"

"Lets rock."

So we gathered up a few of our belongings, some bait, and our fishing poles and headed for the high sea. As luck would have it, we were blown off course to a deserted island north of Occlo.

"This is a good a spot as any. Lets fish" I said.

Casting out rods into the water, time and time again, we pulled up a plethora of fishes to fry up and eat, some of the obligatory shoes, and even a piece of parchment paper now and again.

After numerous fishes, and after more than our fair share of ale, we managed to get ourselves into our normal spat of trouble.

"Help!!!!" Barnitz shouted. "Something gots my line. Its really really heavy."

Jumping to his aid, we pulled and strained. After several minutes of fighting with this.... thing, we pulled the biggest fish you can imagine, out of the water.

"By British's Bones!! Look at the size of that thing." I said.

"That has got to be the biggest thing we've ever pulled out of the water."

"Well, there was the time we pulled that..."

"Yeah but that was....."

As we argued, the stench of this new found bohemeth of a fish was wafting over the oceans. Little did we realize then, but our friends from battles past, namely the evil spirits which possessed drinking water and transformed it into a monstrosity of nature, had a great insatiable appetitie for this new found fish.

Before we knew what had hit us, a swarm of hungry water elementals engulfed the ship. In our inebriated state, we could do nothing but surrender our prize and make a hastily retreat across the ocean.

Upon returning home, we received news that the evil sorcerer Aasin had been seen recently in the Occlo area and was drawing forth these evil creatures to bring hell upon the citizens of Occlo. Luckily for us, we returned safely, and lived to tell the tale of the old man and the sea.

Kame Sama of Atlantic

Thank ye Kame Sama.

Posted on Monday, January 29, 2001, 9:58 AM EST by Azalin (Atlantic)

Orc Army Attacks Blackmores
>>> Trammel Facet News <<<Hail All!

Blackmores Inoxi, Tavernkeeper at Blackmores' Inn, sent us the following urgent bulletin:

"Yesterday, while having a sip of ale in friendly chat, an Orcish Lord named Gnurl arrived at Blackmores Inn. He did not want cider, no, he wanted to give us a warning. He said we have 5 minutes to run and keep our belongings behind. If not, we would suffer pain at the hands of his army, who would demolish and loot the tavern. The fields around the Inn were littered with bodies

The doors to Blackmores' Inn are attacked!"After calling friends in a hurry and mobilizing some more fighters from Britain and Skara Brae, we encountered a HUGE army of Orcs, Orcish Mages, Orcish Lords and Ettins. These guys were not so tough but in such a large quantity that the brave fighters, mages and archers had some real hard work to do. In the end all the area was covered with orcish blood and corpses. Gnurl was gone with no loot and only one or two murder counts for his whole army !

"I wish to thank you, brave warriors, mages, bards and archers, all of you helped to save my tavern from being destroyed. I am glad to have such friends and I want to honor every single one of you ! All those who couldn´t be there, your thoughts were with us and kept us strong!

"See you at the Tavern!"

As you can see by the artist's renditions of the invasion, Master Inoxi does not exagerate! Congratulations to all the brave warriors who defeated this evil force!

Go with the Virtues!

Posted on Monday, January 29, 2001, 2:59 AM EST by Rock (Drachenfels)

UO Tao Circle Back On-Line
>>> Trammel Facet News <<<The Tao Circle is once again functioning. Ken Masters, the site administrator, wrote the following in the reopening post:
Sorry about the scare, but the site's up and operational so far. Please report any bugs you find immediately! Thanks for your patience!
Visit the forums at this address:

The principle forum for Catskills, besides the one here on Stratics, is here:

Posted on Monday, January 29, 2001, 2:32 AM EST by Tymaron (Catskills)

Goodman's Rune Library Relocates
>>> Felucca Facet News <<<Here is a bit of news from Goodman.

The Atlantic Felucca Goodman's Rune Library is no longer located on Magincia Beach. There is a new location near Vesper's Ironwood Inn. Treasure Map Runes and T2A Runes are already in place at the new location. More runes are being added daily. For Directions to the new location consult the website. That same website has the map finder link that will allow quick and easy access to treasure map rune numbers. The new Goodman's Rune Library is about 15 paces West and 15 paces South from the door of the Ironwood Inn in Vesper. Coordinates are 54o24 N 100o32 E. Have Fun!


Thank ye Goodman.
Posted on Monday, January 29, 2001, 2:10 AM EST by Merrick (Atlantic)

Hold the Line (story)
>>> Trammel Facet News <<<We received the following article:
Note: the battle on Thursday night was a wonderful battle. Well played, well planned, and everyone seemed to have a very good time. I'd like to thank everyone who participated!

The Book of Rahl
Chapter Twenty-Eight: "Hold The Line"

The winter of my thirty-sixth year as CO of the Society found us in the employ of the Yew City Council. This council entered power to screams of protest and accusations of corruption and it only got worse from there. For one reason or another (with nepotism being the one cited) the council didn't want Paul Atreides' militia acting as a guard force, so they came to us. I think it's been proven time and time again that enlisting the aid of a trained army to act as a guard force isn't the brightest of ideas - and I explained that to Selanya and Hump when they made the offer - but we needed the money and they needed some peace and quiet so we took the job.

Yew recoiled from the news like a scalded mongbat.

Thus began the year of hell. We've spent the last 8 months or so getting spit at, cursed at, set up, assaulted, protested against, and generally un-liked by everyone who seems to have an opinion on the situation and many who don't. The Council also ordered that the enemies of Britannia (the orcs, undead, Guardian-worshipers, etc) were no longer to be allowed in the city on pain of death. Oh, they loved that. Raids immediately stepped up, and Yew's been a slaughterhouse ever since.

Still, it's been a very long time since I've had the opportunity to work for agents of the Crown. It's a to be on the side of the law of the land once again. I think a lot of the men felt it too, which is why they've been willing to put up with this nightmare as long as they have.

This morning we made a stand.

We had heard there was a fairly large force of Alliance and even some drow massing outside the city for an attack. After scrounging a bit we managed to build up quite a force, including a large militia of Rangers, Free Corps, and Keepers of Justice. And then we waited.

Knowing the shitstorm's coming and having to wait nearly a day for it is nerve-wracking. Through the night we sat there in rank and file, eating in shifts, watching the path in front of the winery - which would become our kill-zone - and the darkness of the woods beyond. Shadowspawn led his horse idly back and forth across the ranks of the cavalry all night inspecting arms and armor. The militias behind us went in waves - organized in ranks one minute, nearly gone the next - such is the way of militias I suppose. It was just after daybreak when the runner came barreling out of the woods towards us screaming "Incoming!" at the top of his lungs.

"HOLD THE LINE!" I shouted, which was echoed through the ranks by the officers and Sergeants. As one, dozens of soldiers and armed civilians tensed. Within seconds what seemed like all of hell's army crashed out of the woods and hit our lines with a crash of shields and arms and bodies that threatened to deafen. Pride is watching your brothers and sisters form a line of flesh and steel and never falter when death comes knockin'. The line held. The men stood their ground and took whatever came at them. The amassed militia did exactly what militia should do: charge hurly-burly into the flanks of the enemy and keep them from concentrating on a single point. (Note to self: have a runner send my regards and thanks to the heads of those militia groups on a damned fine job.)

For a few precious seconds the lines of battle never wavered from the kill-zone. Doc, Aragos and myself pumped spell after deadly spell into their ranks in the hopes of giving our men some legroom, yet the line never wavered. They had the numbers, we had the resolve, and both sides were willing to be carved to ribbons to see that they got their way. I noticed a former brother in the ranks of the enemy, ruthlessly assaulting our lines. I took a moment for myself and found a bittersweet satisfaction in burning him to a cinder.

It was about the time that Doc and I blew Heaven Storm out of her garters from across the battlefield that the enemy decided they were sick and tired of the magical support. Perhaps I was too focused on the bigger picture, or perhaps I was too focused on my targets on the line, but I didn't even realize they had broken some skirmishers through until I was hit by a red spray of Doc's blood. A few insignificant spells struck me and then an arrow hit my leg, which was enough for my horse to realize it was time to get the hell out of the way, but it was too late. I'm not entirely sure who got the last word in - not that I really care - but I would like to pay the bastard back for giving me the black shakes for a week. God I hate gettin' killed.

I was shakily removing the last of my personal effects from my cooling corpse - a morbid practice I've had to do far too often in my years - when I think the last of the attacking force finally left the area. The lines had already broken into skirmishes by the time I had returned from the healers, and the kill zone was a morbid pile of burnt and broken bodies surrounded by robed and shuddering resurrectees. When everyone realized that we had repelled the invaders, there weren't any cries of victory, no shouts or taunts to the fleeing enemy...there was only silence.

The line held. We had a victory, one of scant few since we've taken this contract. But it was one of the more expensive victories I've ever witnessed.

And the coin we used has stained the grasses of the Yew red.

General Rahl is head of the Black Rose Society, the mercenary unit that presently is in hire by the city of Yew to serve as the law enforcement there. The series normally appears on the Guild's forum.

Posted on Monday, January 29, 2001, 2:00 AM EST by Tymaron (Catskills)

The Crimson Alliance Moves to Trammel (story)
>>> Trammel Facet News <<<We received the following article:
They stood in their ranks. The rain found the crevasses in their armor and seeped through to their clothing, freezing the flesh to the bone. Their joints swelled, pained them to move, pained them to nay move. Still, it did nay compare to the pain in their breasts.

It had been a long journey. Marched for days they did. The wind howled, the clouds boomed above, the sky wept tears they no longer had the energy nor desire to lose. Their sorrow was set in even further, by the mourning of their loses. They did nay carry their bodies. Nor did they honor the fallen. Far too many there were, if you had stopped to tally the corpses.

They did nay sleep the third eve of their journey. The second eve still haunts their very souls, those who still possess one that is. They came without warning, without sound, hidden by the constant storms that had seemingly followed their every step. They did not possess the tactics or training of the Alliance, they only had the elements that the Orcs worship so. Surprise, hate, bloodlust, frenzy, murderous rage, and finally brute strength in numbers. They charged the Alliance ranks numerous times. Non-lethal wounds only infuriating them further. More hate, more anger, more blood. The fear in the air was thicker than day old pea soup. It hung in the air like a soggy tunic, dragging the body to near motionless panic. The mind twisted, while the feet stood firm. Was it not for the discipline of the Senior Officers, the eve would have ended abruptly.

The Raid was launched from behind the procession, quickly overcoming the children, the elderly, and the infirm. Compounding the shouting and lashings of the Officers, was the mad panic of the death cries of loved ones. The horrid sounds from behind sent the men into action.

After long hours of fighting, they were finally about to minimize the casualties. Unfortunately, the toll had been paid. Nay many children survived. The elderly all but decimated, and the infirm were put to rest, albeit not painlessly.

A nearby stream flowed red. The lifeforce of many now polluted nature’s life-giving force. Orcs, Humans, Elves… all became brothers, their final resting place shared amongst them. More than one battle-hardened veteran had been heard saying he had nay been in such a grizzly, heinous battle as this. What’s more, another veteran admitted to having been deathly frightened, something that he hadn’t been in the 150 years since becoming vampire.

Their Lord called for a halt, the brave Alliance stood there. Heads drooped, pride driven, sanity shaken, tear wells dry. No one remembered why they had come. No one knew where they were, why they were, who they were. Only one thought, one thought as a collective. One realization..

They were alone. The calling of the Guardian was nay heard. Though sound in faith, The Guardian holds no power here, Trammel the Young, Trammel the Pure, Trammel the Innocent.

They stood in their ranks. The rain found the crevasses in their armor, and seeped through to their clothing, freezing the flesh to the bone. Their joints swelled, pained them to move, pained them to nay move. Still, it did nay compare to the pain in their breasts.

"Here we stop," called their Lord, too hoarse to continue. As it was, there was no need to. The collective knew what to do …

Begin anew. Re-forge the Alliance. Strengthen the Alliance. Kindle the dwindling faith and hope of someday, bringing the Guardian and his mighty wraith to this pure world, Trammel.

In the end... punish those who forced the suffering. Punish all those who once, and always oppose the Guardian, and remind foe and ally alike of the color crimson, the color of blood.

[The previous story was by Chris Newton]

Posted on Monday, January 29, 2001, 1:47 AM EST by Tymaron (Catskills)

Hail fair citizens of Siege!
-Hail fair citizens of Siege!-

There was once a time when writers were not to be found and news was not to be read, but that is now changing. Our shard had lost its few writers. Fortunately Siege has found new writers to inform all citizens of interesting events that are affecting your shard. I am one of these people, just newly drafted to help spread the word. Siege has updated news for all to read.

Call me Ishmael, all right… my name isn’t really Ishmael, it’s Sube. Some of you readers out there might know me, or maybe not. Britain is where any adventurer could find me, running about trying to make any amount of coin. Maybe you will see me ridding the local graveyard of player killers, or helping the new players who need a jumpstart.

I could never understand why people always look at me with a wary eye. Just because I liberate what others do not exactly need and give it out to the new players isn’t exactly bad, now is it? Sure, I keep some for myself but the bank vaults now and days are just too small. The pesky bank thieves and the, “attack me I’m gray thieves” give us role playing, have a jolly good time thieves, a bad rap. Just because I am a thief doesn’t mean I am a bad guy. I hear of much that is happening, in my profession it pays to know what is going on around you.

As a reporter of Siege Perilous I will do my best to keep the citizens of our shard up to date with any happenings that could affect you. I look forward to my time as a reporter and hope to entertain you as much as inform you.


Posted on Sunday, January 28, 2001, 7:40 PM EST by Sube (SiegePerilous)

Winter Rose Ball Announced.
>>> Trammel Facet News <<<
The citizens of Yew and the Outlanders of TUR Village invite you to the Winter Rose Ball. The ball will be held on February 11th at Sir Barron's Trammel tower in southern Yew at 47o 22N 35o 26W.

Your hosts for the evening are: Lord Whitewolf, Ariel, Sir Barron, Mayor Mythra, Medic, Trynlor, Skye MacLeod and Outy of the TURs.

All are welcome to attend. So, shine your shoes, see your tailor for the finest threads, and make a date for romance.

By the light of the moon, a rare tall candle will be awarded to the best dressed gentleman and the best dressed lady. Those with a flair for dancing may be tempted by the prize of Valentine Red GM Leather. And get ready for sensuous voices of our finest poets! Each participant is limited to two lines of text, and you must contact Lord Whitewolf or Ariel to register.

Hurry though, as only the first 10 people who respond will be accepted. Please contact them at ICQ# 57375224 or 61406480. The dramatic prize for the honored poet will be a dozen roses.

Gates will be provided from the Yew Winery doors beginning at 7:45 CST.

  • When: February 11th

  • Where: Sir Barron's Trammel Tower in Yew, Coordinates 47o 22N 35o 26W

  • Time: 8:00 CST

If you need any information, please contact Lord Whitewolf or Ariel at the numbers listed above.

Posted on Sunday, January 28, 2001, 7:27 PM EST by Helper (GreatLakes)

The Black Cloud Descends
>>> Trammel Facet News <<<
Gamaliel paced back and forth along the corridors of the guard post. “They’ve got to be getting close”, he said, “The air is thick with their evil.” “Patience Gam”, answered Jon, “They will be here all too soon.” Gam was concerned. Although the scouts told him that the numbers of the enemy were not enough to match their own, he knew that many of his troops were new to combat and unprepared for the mental stress of battle. Also, when one faced the Cult of the Black Dragon and the Bloodrock orcs, they knew that even a group of battle-hardened veterans could be slaughtered with ease. “Jon, we’ve got to prevail”, Gamaliel whispered, “For Lotus’ sake.”

For hours they sat in the cold, damp Guard Post. Along with the citizens and Rangers of Phoenix Rising, friends from the BloodGuard, Brethren of Light, Royal Knights of Redemption and the Order of the Silver Serpent were at the post that day. Even though only a few representatives from each group were present, they had brought with them the hope of victory. Gamaliel felt much pride that these men and women cared enough for Phoenix Rising, that they would lay down their lives to aid them. Now, he just wished they could get this over with. The anticipation of battle was far worse than the moment itself would be.

Without warning, Zechs the scout came rushing in. “They’re here”, was all he could stammer. The men in the treasure room readied themselves, as they saw in the distance the orcish storm approaching. The battle quickly made its way through the outer limits of the city, and into the heart of the compound. Gam could see their first line of defenses decimated without effort. The orcs seemed never-ending, and the hand full of the Black Dragon’s disciples showed the strength that only the darkest evil could bestow upon men. The battle raged as the shadows grew longer and dusk approached, but still the allies held the treasure room. Friend and foe alike fell that day, and the ground of Phoenix Rising was bathed in their blood.

Gamaliel once again paced the hallways. “Too many are dying”, he thought, “I’ve got to do something before it’s too late.”

The sun had set, and the new moon provided no light for the combatants. Slowly the sounds of battle subsided, and an eerie calm fell on the Guard Post. The only sound heard was the occasional laughter and drunken brawling of the orcs. The allies regrouped in the treasure room. As he looked around the room, Gamaliel’s eyes saddened and his face became drawn. He simply didn’t have the heart to tell them that when morning came, he was going to try to provide their enemies with a truce. He had to think of something that would make them leave peacefully, so that he didn’t have to see his friends slaughtered anymore. Only the most weary of them slept that night.

The men were up before sunrise preparing their weapons and armor for battle. At the first glimmer of light over the horizon, they began to realize that something was horribly wrong. As they surveyed the battle field, the only remnants they saw of their enemies were a few smoldering camp fires. The orcs and the Cult of the Black Dragon were gone without a trace.

“What in the abyss is this?”, stammered Dlanor Battleaxe. “I wish I knew”, answered Gamaliel. “I have dark feelings about this.” A voice from the back asked, “You don’t think they made a deal with the Red Wizards, do you?” The room fell silent.

Gam climbed to the roof of the Guard Post, and looked out over the road to Yew. In the distance, he saw a man wearing dark clothes and riding an ostard. The man held up an arm in salute, and with a gesture vanished into thin air. Gam leaned heavily on his war axe, for he knew this had only been the beginning.

This challenge is open to any and all guilds or towns*. Our Rangers and citizens will defend the Guard Post against the first guild or town that accepts the challenge. We also reserve the right to receive aid from our allies should an opposing guild drastically outnumber our forces. (C’mon folks, we want them to be exciting fights. :)

The winner gets control of the Guard Post and has 3 days to answer the challenge of the next guild or town in line. The loser goes back into the rotation and tries again to capture the Guard Post, if they wish to try again. Challenges will be taken in the order they are issued. First come...first served.

The opposing guilds shall only war each other for the duration of the battle and then peace each other. This way there isn't an ongoing war and life can go on as usual. It is also up to the two opposing guilds to set up a time for the battles. The rules for war are posted on our website and will be agreed to beforehand and followed at all times. Breaking any of these “rules of engagement” is grounds for immediate and permanent removal from the activities.

*Factions associated guilds are asked not to issue challenges.

Any questions or comments contact : Aricia DeLong – Event coordinator – 30624507 or Gamaliel Gaiblin - 82202346

Posted on Sunday, January 28, 2001, 7:16 PM EST by Helper (GreatLakes)

Child From the Maze
>>> Trammel Facet News <<<A scroll passed along to us from a traveler:
Cinnamon sat in the bakery, attempting to bake her last batch of pies and watching the passersby on the street below. She always enjoyed this time of the morning, the cool breeze that came from the water above, and the soft sounds of birds and other forest animals. She had just put her last pie into her stone oven when she took to quite a fright. A loud shriek echoed from the woods across the road. She quickly brushed her sticky hands on her apron and grabbed a butcher knife and headed out the door to see what was the matter. She imagined some vile creature had trapped a traveller, or perhaps one of her fellow town citizens was in need of whatever assistance her and her quick knife could provide. She dashed across the road and into the woods and found the source of the shriek. A small child, who could not have been more than six years of age, she found. The child was kneeling in the dirt with the most odd look in her eyes. She was covered in dirt with bits of leaves entangled in her long dark hair. Streaks of tears were running down her face and the poor child's clothes were torn to pieces. This stopped Cinnamon for only a moment. She regained her senses after viewing this wretch, and ran up to the child and grabbed her by the shoulders and said "Whats the matter child, who has done this to you?". The child only wailed louder at this questioning. Cinnamon realized that perhaps her butcher knife was scaring the poor girl, so she quickly put it away into her apron and asked the child again what had happened to her. The child looked up at her and pointed into the woods. Cinnamon's eyes followed the direction of the pointed finger and gasped. The child was pointing almost directly at the Hedge Maze that bordered the town to the East. "My goodness child, you were not in there were you? Oh my what happened to you in there...." The child still had no tongue to speak words, so Cinnamon simply picked the child up and carried her to the Boarding Cabin to get the girl cleaned up, fed and a bed to rest in. The child did not resist the help Cinnamon offered but still would not speak... Cinnamon spent the remainder of the morning in the small kitchen the Boarding Cabin afforded her to keep a close watch on the child. A deep chill pierced her heart as she could only imagine what was in that maze now and how this child came to be in such a state in her peaceful town of Nidaros....
Posted on Sunday, January 28, 2001, 4:07 PM EST by Reed (Chesapeake)

Undead Attacking Once Again
>>> Felucca Facet News <<<This was sent by a pigeon:
Again today yet another invasion was set upon Aryslan by the undead. "a liche lord" was seen in town leading a hoard of undead troops. They entered the town center as always with the invasion.

We were able to barely keep them away, as we have yet another victory defending the town. Hwever the liche lord escaped as always. This is a strong liche and we need to find some way to defeat it.

Jamlyn Hakkendyn
CO GM of OsR
Aryslan town elder
Aryslan founder
Posted on Sunday, January 28, 2001, 3:54 PM EST by Reed (Chesapeake)

Tonight - Al’Cedra’s Challenge
>>> Trammel Facet News <<<

Just a reminder about Al'Cedras challenge for January:

Al’Cedra’s Challenge - Trammel for Lovers
Bethsainda Ariaachas Jan 18 2001 6:43PM

Well, dear readers, here is one for the books! In honor of her own mate, Al’Cedra has chosen to make the February 1st competition for couples only! It is open to all citizens of Britannia, and it will certainly try your wits, your wiles, and your patience. Al’Cedra will tell the story of her own love and in it will be the path that you need to follow to arrive at the lair. It will be full of twists and turns and puzzles, you may be sure. You must compete as a couple, and consult with each other each step of the way. 

For new readers, the Trammel Dragon appears at the first of every month, and poses riddles to all citizens of Britannia who have proved themselves worthy through prior tests and trials. Any couple can compete this month, but they must register for the competition at the Court in Yew at the appropriate time. At the end of the quest, the couple that wins will be awarded engraved rings that read “Master of the Word and of my Heart” and “Mistress of the Word and of my Heart”. 

The story that Al’Cedra told to me begins: 

“And upon the earth came the winds of fate, and they took me over the land. Many were the dragons, many were the sons of man who had come to seek their dreams. In them I could see, as I reached the city of stone, whose fall was to be twice, that the humans were many, and that they bonded to each other, one to one, and that in their hearts was something special. Yet my heart was empty as the stone of the city…" 

The rest of the story, dear reader, you will have to find out for yourself! Good luck! 

If you would like to take part in Al'Cedra's Challenge, please come to Official Sign Up at the Court in Yew on Sunday, January 28th between the hours of 8:00 and 11:00 GMT. Good luck!

Posted on Sunday, January 28, 2001, 2:37 PM EST by Pad O'Lion (Europa)

UO: Third Dawn Gesture Video Clips
With great pleasure we present a set of movies that shows a selection of the different type of gestures one can make in the new UO: Third Dawn Client.


Posted on Sunday, January 28, 2001, 1:28 PM EST by Xena Dragon (GeneralNews)

Tao Circle Downtime to be Temporary
We received the following message from Ken Masters, Administrator of the Tao Circle website:
I've updated the UOTC home page with an update that the downtime is temporary. More details at: Thanks!

Ken Masters

Visitors will see the following message:
01/27/2001 01:20 CST: Sorry for freaking everyone out, but this isn't a permanent downtime. I'm moving everything in-house since I can't afford an outside host anymore. I also cannot do what I need to do in order to upgrade the site properly without root access. Now I'll have the access I need to do some advanced changes. I have backed up the entire site, so I should be able to completely restore it in its entirety once DNS changes have been completed. This may take up to 72 hours to propogate the 'net. There may also be a window of time where I cannot receive email until the DNS changes are finalized. You will know when DNS is current in your area when the title of this page reads "UOTC - New Server".
All in all, very good news for the Catskills roleplaying community.

Posted on Sunday, January 28, 2001, 2:03 AM EST by Tymaron (Catskills)

Did you know.....
Did you know...

That Oceania started on the 28th January 2000 ????

Meaning that the shard Oceania has now turned One!

A good year in all for the shard, and happy memories for everyone on that eve and the weeks that followed.

OSI snuck Oceania start date forward, I was due to start 1st day of February.

Hip Hip Hurrah for Oceania's first birthday.

Von Ravend, Stratics Oceania
Posted on Sunday, January 28, 2001, 1:26 AM EST by Von Ravend (Oceania)

Design A Logo/Emblem for the Town of Naeloth

We received this announcement from the new town of Naeloth:

In conjunction with the birth of their new town, Naeloth, the Ilythiiri Dobluth Ahk (Drow Outcast Guild) are offering Europa players 100,000 gold pieces as prize money for whomever can come up with the best logo/emblem for the town Naeloth.

Here are the requirements:

  1. It must be static and also within 200x200 - 400x400 pixels as it may be re-scaled.
  2. It must be adaptable to a black background.
  3. There must NOT be spiders or webs included in the image as the Ilythiiri Dobluth Ahk are OUTCAST from Lolth, the Spider Queen.
  4. You may use text if you wish though it is not required.

The town will be a haven for murderers, outcasts, rogues and all nefarious types in general and completely virtue free. It is situated on the northern tip of Fire Isle (where dungeon Hythloth is), Fellucia.

For some further ideas visit or

All entries should be posted in the 'Dark works of Art' forum found within the Naeloth site or can be sent to [email protected]

The closing date is 10th Feb 2001 and all entries will be judged by the Naeloth Council.The winner will receive their prize in Naeloth.

Posted on Saturday, January 27, 2001, 7:28 PM EST by Pad O'Lion (Europa)

Treasure Hunting Clinic on Feb. 4th
Thanks to Magellan for providing us with the following press release on an upcoming Treasure Hunting Clinic sponsored by the Treasure Hunters of Britannia:
Are you interested in making a treasure hunter, or are you already an established 'hunter looking for a few tips from the pros? On Sunday, February 4th, the Treasure Hunters of Britannia will be holding a treasure hunting clinic. It will be held on Baja, in the Lycaeum at Moonglow (in
Trammel), at 1:00pm Central Time. Treasure hunters from all shards are invited. Simply create a character on Baja in Moonglow and follow the directions in the picture to reach the Lycaeum. The speakers and topics will be:
  • How to raise cartography - Xavier(Win), who attained Grandmastery in the skill in the post-UO:R world
  • How to raise lockpicking - Cypress, the THB Shardmaster of Baja, who has achieved Grandmaster in this skill post-UO:R as well
  • How to raise detect hidden and remove trap - Reklos, of the THB-Great Lakes, who is our resident expert on both
  • How to reach and open the lucrative Khaldun puzzle chests - Ahab
    Alamin, also of the THB-Great Lakes
  • Hiring out as a treasure hunter, and building a client base -
    Blackheath, the co-founder of the THB and Shardmaster of Great Lakes

After each speech, you will have the opportunity to ask questions of the speaker.

Finally, all in attendance will be able to participate in an open
forum...the topic: what could be done to improve treasure hunting? I will compile everything we come up with and send it to OSI.

After the treasure hunting clinic, everyone is invited to a party at the Yew Winery, gates to be provided from the Lycaeum.

I hope to see you all there!


Guildmaster, Treasure Hunters of Britannia

Posted on Saturday, January 27, 2001, 5:07 PM EST by Joshua Rowan (CommunityNews)

UOKnight = SubSeven Trojan Virus
This additional warning comes into us from a player that unfortunately experienced this first hand:
I downloaded a program called UOKnight, claiming to be a bit like UOA, which is actually the SubSeven trojan horse. When I ran this program a message informed me I needed some DLL files, but when I went to download them off the website, I was informed that they were not on the server. Then shortly after a small chat window popped up informing me that Sub7 was installed.
It probably cannot be stated enough times that it is extremely important that you never ever use programs that have not been specifically approved by OSI (UOAssist is one such program).
Posted on Saturday, January 27, 2001, 3:01 PM EST by Joshua Rowan (CommunityNews)

New Atlantic Reporter

I am now a part of the Atlantic Stratics team, and will bring you news from around Britannia. Be it from the Castle of Lord British, or from the depths of Khaldun, I will report on it. I look forward to being a part of this establishment.

Walk in Darkness,
Posted on Saturday, January 27, 2001, 2:36 PM EST by Merrick (Atlantic)

It Could Be YOU!
>>> Trammel Facet News <<<This in from Devin Nichaels of the Church of Odin.

That's right it could be YOU! You could be the winner of the Church of Odin's very first Lottery Contest! Tickets go on sale this saturday [1/27/2001] and we'll be sold right up until the drawing at noon next Saturday [2/3/2001] The drawing will take place at the Church of Odin building at 112º 56' N and 8º 34' W (it's on the Justice Peninsula in Trammel). You do not have to be present at the drawing to win, the information you give us when you get your ticket will allow us the winner to be contact if they are not present at the drawing. The winner will receive 60% of all the money that is taken in from lotto ticket sales! Each ticket costs 100gp and instructions for what to do with the ticket are found in book (which is the ticket)! You can take a trip to the Church of Odin building and purchase one off the vendor or you can ICQ Erik Blackmane at 35994163, or e-mail him at [email protected]! Get your tickets now, remember ... it could be YOU!!

-Devin Nichaels
-Chief Godar of the Church of Odin

Evil luck to all of the participants.

Posted on Saturday, January 27, 2001, 1:13 PM EST by Azalin (Atlantic)

Checkout The Treasure Map Runes
This in from Tango of the Syndicate.

While you are out shopping the 100+ vendors of the Syndicate Vendor Network make sure to stop by the Treasure Map Runes libraries on Arx Draconis both in Felucca AND Trammel!! Now located on both facets, the TMap Rune Libraries offer you instant access to your Treasure Maps!!

To make use of them visit the Arx Draconis website. After you decode your map use the "TMap Runes" link and locate your map on the worldmap. From there locate the rune letter/number combination that matches your spot. Visit the TMap runes library in Trammel or Felucca and recall right to your map! You will appear within 1-2 spaces of it and can dig it right up! No hassle! No trudging through thick jungles or insect infested swamps!!

So come check out the Arx Draconis Rune Library and the Syndicate Vendor Network!


Thank ye Tango.

Posted on Saturday, January 27, 2001, 1:07 PM EST by Azalin (Atlantic)

Opening of the Erethian University of Ravenmoor

Tonight at 8:00 PM GMT , the Erethian University of Ravenmoor is opening its doors, we will hold a banquet, with a book collecting and a scavenger hunt. If you are interested, then join us !!

If you don't know where to find Ravenmoor, check the site :
if you don't know where to find the University in Ravenmoor :

I hope to see you all !!!

Posted on Saturday, January 27, 2001, 1:01 PM EST by Eldariel (Europa)

WARNING! UO Resource Site is a Scam
WARNING! WARNING! Some of you may come across a website in your surfing called UO Resource. Basically what they are saying is that they are a resource to help you Edit In-Game Account Profiles, Make Account Transactions from account to account, and other things that are not possible. The kicker is that they will ask you to Log In. You got it - Give them your Account Name and Password. DO NOT GIVE YOUR NAME AND PASSWORD OUT TO THEM OR ANYONE!!! The only people you should ever trust your account information with is secure servers at or with customer service representatives on the telephone (that YOU call) at OSI. At this point, we are not going to divulge the address to the site, mostly because we don't want people going to their website. But I think this warning will give you all enough of a heads up not to take them seriously if you do accidently come across it.

For those that do visit the site, we at Stratics want you to know that we are in no way affiliated with their site despite the fact that they are using our good name to make themselves look legitimate.

NOTE: There is also a fansite called UO Resources that can be found at While extremely close in name, this is a totally different site and is 100% legitimate. The difference is the "s" on the end of the name.

Posted on Saturday, January 27, 2001, 12:52 PM EST by Joshua Rowan (CommunityNews)

LOK Fight Night
>>> Trammel Facet News <<<Hail and well met, This just in via carrier pigeon;


LOK has been holding pvp tournaments at our tower. The next tournament will be Saturday, Janurary 27th, 2001.

The rules are as follows:

  • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
  • No poisoned weapons, or poisoning weapons during battle.
  • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
  • No Stealing is allowed during battle.
  • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.

The prizes are as follows:

  • 1st Place 30k
  • 2nd Place 15 k
  • 3rd Place 5k

There is a 1k nonrefundable entry fee.

Gates will be provided from Britains west bank and Moonglow 30 mins before registration begins.
Registration begins at 8pm CST and the fights begin at 9pm CST.
The Tower is located north of Minoc near the farthest north cave.
This being inTrammel you will need to guild to our Dueling Stone.

Friday *Second Fiddle of LOK*

Your humble servant, Raeven Aurora

Posted on Saturday, January 27, 2001, 12:45 PM EST by Raeven Aurora (NapaValley)

The PLO forms a pact with the Order
>>> Felucca Facet News <<<I found the following piece of bad news on the OPRA Forum. It was written by Hawk Silverleaf, a member of the Priestess of Lolth Organization.
A pact between the Order of Mercaerdin and the PLO has been reached.

After hearing word the Priestess of Lolth Organization's ally, the Orcs of Kor , and a potential ally, the City of the Damned , reached a non-aggressive pact with the Order of the Mercaerdin. Johnny the Boy dispatched Hawk Silverleaf to Skara Brae with orders to watch and learn, and if possible, seek the same agreement as their allies had with the Order.

Upon reaching Skara Brae, Hawk spent many days observing the Order actions. He watched as the Order waged large battles with forces that were organized to defend Skara. Last evening, as the forces of the Order and Skara's defenders waged battle again, Hawk spotted Zar'el Darkan among the chaos and moved to where he hoped to get a chance to speak with him. After watching Zar'el and his minions dispatch a few elves and humans with ease, Hawk approached him and asked for an audience. Zar'el told Hawk to meet him shortly in the city where the dead meet. Hawk looked around at the carnage and all the dead bodies of Skara's defenders and chuckled to himself. He thought soon Skara will be the city of the dead as spirits will fill the streets wailing for somone to bring them life.

Hawk knew where he meant, and quickly left Skara and travelled to the hedge maze and the City of the Damned lying within. After finally clearing the hedge maze and entering the city, Zar'el appeared and greetings were shared. After a brief discussion in which Hawk shared some of PLO's intentions and asked a few questions in which he received few answers, Hawk proposed a non-aggressive pact with the Order as had been done with ORK and the CtD. Not an alliance but simply a pact in which the PLO would not attack the Order, and the Order would not attack the PLO.

Zar'el agreed with but with a condition in which the PLO, when it was possible, was to keep Skara's theives and vultures from desecrating the bodies of the dead men and women who fought and died against the Order. After a brief discussion on this condition in which Hawk shared his concerns, he finally agreed to the condition. Hawk then sought to gain some sort of an advantage he could give the PLO by again asking of the Order's intentions and reasons for their presence. But these questions were met with few answers and silence.

Soon after the Order departed and Hawk proceeded to leave the City of the Damned and head back to the PLO clearing with the news.

Hmm, despite the Order's recent loss's, they are still forming a dark alliance of sorts. This doth not bode well.
Posted on Saturday, January 27, 2001, 12:29 PM EST by Aiglos (Pacific)

Order of Mercaerin beginning to weaken?
>>> Felucca Facet News <<<I recieved the following bit of news from the Scribe of August West, Guild Master of EKR.
I had the chance to follow M'Lord the other day, and I followed along to aid him. His day was most strange, and he saw many a thing out of sorts. His adventures took him through old Skara Brea, the town he has sworn to protect.

His brother, Fenrir, met August in the Ranger Hall. The two were stunned to see the hall was in disarray! The Tables were broken, the Ranger Manual was out of sorts, and a strange message was found on the general board. August checked the book shelves, and found many a strange tomb. He asked his brother to fetch a locksmith, and continued to investigate.

While in the process of reading, he was attacked savagely by a Zebediah. He did naut know if this fiend was a product of the turmoil, or a simple lowly scoundrel needing punishment. He went off to revive his spirit, finding that Fenrir had been called away on business.

Hereafter, M'Lord went to his office, and gathered the Elven for battle. Today's battle was fought much better then those past, and they fell two of the Order! Though M'Lord pleaded with Zar'el to end this slaughter, the Order rode off without a word.

After the battle, August kept an Honor Guard to escort him once again to the Hall. It seemed all had been put right, and the message was gone from sight. He met with his old friend, Calhoun of the Rangers of Skara Brae to discuss the matter. Before the Ranger came, however, M'Lord was once again graced with an old friend, Antonio! They exchanged greetings, but his friend rushes August to the office, there is much to be said!

It seems the previous night, one of the Order challenged him to a Duel. This was but a ruse, in order that the two might speak in private. Antonio followed the fiend to a field, and spoke plainly with him. It was found the man was taken by Paladins, and trained as a boy. As the man grew, he began to take many a foolish fight, for the mere thrill of it.

When the Order came about, they recruited this man easily, as the quest for power was insatiable. He rode with the fiend, and his need for power grew. For some reason, the Paladin has become disenchanted, and has considered removing himself from the Order. Antonio offered sanctuary to this Paladin, though he will think on it. M'Lord would naut tell me his name, as he is protecting the would be informant. Mayhap the Federation has found the break it needs.

This information was relayed to Calhoun, and all left to have a drink at the Shattered Skull. There was an enjoyable encounter with The Mockers, which left both sides with a bit of understanding. Make no mistake, they are no allies, nor friends, but each other saw a bit of Honor. M'Lord ended the eve at his office, reflecting on the days past. He bid me Aluve', and promised to return on Monday to take to the problem anew.

In Service to August West,
The Elven Scribe

Hmmm, is the Mighty Order of Mercaerin starting to show it's weaknesses? Two of them die, and now one of them wants out? Perhaps they aren't as invulnerable as we thought.
Posted on Saturday, January 27, 2001, 12:11 PM EST by Aiglos (Pacific)

Stratics Dev Debates Chat Today
Stratics is proud to host the first ever Dev Debates this Saturday (tomorrow), January 27th, at 4pm CST in #permadeath on the Stratics IRC server. Special guests from the player community as well as the game industry will be onhand to discuss specific issues relevent to the MMOG industry. This week, our topic is Permanent Death in MMOGs. Gamers are invited to join in and watch as our guests interact with one another as they debate this issue.

Our guests this week are:

While the debates rage on, hang out in #devdebates to discuss what the industry guests are saying, weighing in with your own opinions. (Please Note: Due to an engagement at a Computer Game Developer conference, Raph Koster will not be appearing at this Dev Debate as previously announced.)

To join the chat, boot your favorite IRC client, connect to one of the following Stratics IRC servers, and type /join #permadeath. Type /join #devdebates to join the unmoderated channel to discuss the debates as they occur. Or, use our Stratics Java IRC Client.

Posted on Saturday, January 27, 2001, 7:28 AM EST by Xena Dragon (CommunityNews)

Investigative Report: Factions on Legends
>>> Felucca Facet News <<<Ug Hummies!

It has been quiet in the UOSS Legends Office. My days, of late, have primarily consisted of lonely hours of making bandages and hunting down the brigands and elementals that spawn regularly around my home, making the region unsafe for pigeon and orc alike. Pondering the unsafe nature of my domicile, it occurred to me that there are those who live in houses that are even less secure. I refer, of course, to the brave men, women, and semi-human beings currently fighting in the faction wars on Felucca.

Knowing virtually nothing about the faction system, I set out to learn more. Recalling to the East Bank of Britain, I had a chance meeting with Lord Skeletor, a handsome, skull headed young man whom I had recently met when he and a charming local vampire, Drasilla. Though Lord Skeletor did not have any first hand knowledge of factions, he sent a pigeon to summon Johnny Knoxville, who proved to be a fountain of faction knowledge. We were later joined by other wise individuals, such as William Wallace and Counsel of Mage member Clark W Grizwold who provided further insight.


As most of you know, there are four factions competing for control of the cities in Felucca, the Counsel of Mages, the Shadowlord Faction, the Minax faction, and the True Brittanians. My candid group of adventurers gave me some rather strong opinions about how the strengths and weaknesses of each faction.

Counsel of Mages (CoM): "The Counsel of Mages have skilled members," stated Johnny Knoxville, "they just lack coordination." Current CoM members Clark W Grizwold stressed the importance of strong leadership. When the leader of a faction, a position that is elected weekly, is strong and popular, the faction tends to do well. Despite this supposed weakness of leadership, at the moment of the interview the CoM controlled Skara Brae and Britain. As we shall see shortly, the stronghold of the CoM is probably their biggest obstacle. However, according to Devlin Black (Minax), "they're winning the war."

True Britannians (TB): As a member of the True Britannians poisoned himself over and over again in front of the Trammel bank, I asked "is it safe to assume that the True Britannians don't get very much respect?" "That," stated Grizwold, "would be an accurate statement." When I asked other members of other factions about TB, I was generally met with laughter. When I later visited their stronghold, I was surprised to see that this was the only faction that didn't have any guards posted at their sigil. I tried to find a member of TB to comment on this situation, but the only ones I found were on Trammel, and they were too busy with other things to talk to me. I would be interested in learning their opinion of the other factions!

Shadowlords (SL): "The Shadowlords," said Knoxville, "currently control over half the towns. They have an army of players and generally win by force of numbers." My other new friends seconded this opinion. Grizwold stressed that SL's large number of tamers was a factor in their success, but smiled as he pointed out that "the tamed animals do them little good after they are dead." The Shadowlords' stronghold is easily the best of the factions, as we shall see.

Minax Faction: High praise awaited the Minax faction (as everyone who reads my articles knows, Minax holds a special place in my heart, so this was good news to me). Knoxville stressed that the best strategists were currently fighting for Minax. Knoxville elaborated: "they don't seem to care about winning towns, or they would be more of a factor." Devlin Black was the first member of the Minax forces that I met, and hardly the last. He stated that the faction was somewhat disorganized at the moment, for reasons I would learn later.


As I had never had the opportunity to visit the strongholds, Clark W Grizwold and William Wallace offered to take me on a tour. Clark broke out a runebook and a Felucca moonstone and we were off!

First stop was the CoM stronghold, located at the Magincia Parliament building. This seems to be the least defensible sigil of the four factions. It strikes me that the number of guards needed to protect the sigil is prohibitive and that any decent sized force from another faction could storm the stronghold with ease. This is one of the easier strongholds to reach, rivaled only by the TB stronghold. In this orc's opinion, if there is a built in imbalance in the faction system, this stronghold is it.

Next was the SL stronghold, located in the middle of the Yew woods in the underground crypts. This is, without a doubt, the best strategic position. It is difficult to reach, and there are a number of traps leading up to the sigil, which is deep in the bowels of the site. Grizwold was met by a number of Deadly Poison traps on his way in and barely escaped with his life. However, the Shadowlords were good hosts, and allowed Grizwold free passage while he was giving me a tour.

I was looking forward to seeing how the True Britannians would treat us, but, alas, the only people we saw at their stronghold were from other factions. The TB stronghold is Lord British's palace, and is also a very strong and safe site. A few well-placed guards and this stronghold would be difficult to breech indeed!

Our last stop was the stronghold of the Minax faction. Alas, here Minax faction member Yiggity, demonstrating poor hosting skills, slew my guide, despite repeated pleas (from myself, Wallace, and even some of the other Minax faction members) to spare his life. Yiggity did offer Grizwold his belongings back (which were declined), but this was a sour beginning to what would turn out to be a splendid visit.

The main problem with the Minax Stronghold, which is located near Papua, is that the dreaded lag beast stalks the land. Minax faction member slow (he spells his name with all lowercase letters) pointed out that the sigil is also poorly placed and difficult to defend. Though I'm sure the CoM would disagree, the Minax faction member claimed their stronghold was the hardest to defend.

Ithunk and Clark meet Dengar and the Minax ForcesI had the great pleasure of conversing with Dengar, current Commanding Lord of the Minax Faction, and faction members Pablo Escabar, Eve, Kain, Mr. Balls, and Raist. Knowing of my love for Minax, they asked me to join the faction, a kind offer that I, alas, had to decline. Here, I learned the value of strong leadership. The group explained to me that, for a time, Minax's forces controlled all of the cities under Dengar. Alas, for reasons I don't quite understand, Dengar lost power and, in a short amount of time, the faction lost their thief, and Minax lost her cities. Dengar has recently returned to power, and it is their hope (as it is the hope of each faction) to be the dominant faction again soon.

Our tour finished, Clark W Grizwold, William Wallace and I said farewell to our friends from the Minax faction (and, frankly, escaped by the skin of our teeth, as an invasion was starting) and recalled to Trammel Britannia, where a TB member was still poisoning himself over and over again. I bid farewell to my loyal companions, and headed back to my little shack in Willowport, feeling suddenly very secure in spite of the air element casting spells at my front door.

My thanks to Lord Skeletor, Johnny Knoxville, William Wallace, Clark W Grizwold, Death Addict, Devlin Black, Dengar, and all the member of the Minax faction who made us feel welcome in their blood stained stronghold.

If you are participating in the faction system and have a story or an update on the faction wars, please send them to the UOSS Stratics Home Office and we will do our best to keep Legends shard up to date on the current rankings.

Praise Minax!

Posted on Saturday, January 27, 2001, 6:29 AM EST by Ithunk (LegendsAOL)

The Safe Haven Faire and Olympics
We received the following announcement:
The blood of the land boils as the indecisive intentions of heathenry plague and plunder our lands abroad. Join the battle against ignorance and indulge yourself in the contest of scholars. Attend the opening ceremonies January 30th, Tuesday, at 6 p.m. pacific standard time within the city of Safe Haven and enjoy the festivities sponsored by fellow renaissance men of this weary and withering age of innocence. All who wish to enter, be equipped with pen and book, peace of mind, and ideals of revolution. Scribe thy thoughts, write thine fears, and entomb endless pits of knowledge into the newly arisen Dark Tower of the east. A library is to be erected, and with it, a new age of the realm they call Siege Perilous. Come, I beseech thee.

The 1st Siege Olympics will start next week. There will be an opening ceremony on Tuesday Jan 30th, at 6pm PST/8pmCST/9pm EST. All guilds will march in a parade, followed by sign ups for the different events.

We have the following events planned:

  1. Raziel (KRT) - Jousting
  2. Hallas (SMC) - Chess
  3. Sarai (HH) - Tailor
  4. Luxor (NEW) - Archery
  5. Serlesh(CWS) - Lumberjack
  6. Ysane (UBB) - Blacksmith
  7. Wulfen (SNN) - Story Telling
  8. Shaar (SHR) - PvP Tourney
  9. Mighty Joe (*M*) - Mining.
If you would like to run another event (or see the rules for existing events) please go to Siege Event Forum


Posted on Saturday, January 27, 2001, 6:22 AM EST by Xena Dragon (SiegePerilous)

OSS Hythloth Dungeon Crawl Tonight
>>> Trammel Facet News <<<We received the following...

Do You Have the Courage: Hythloth Crawl

In an effort to drive back the evil that plagues our land, the Order of the Silver Serpent has committed themself to the task of creating an offensive on each of the foulest of places. This is actually a rite of passage that each member must endure once a year. We would like to extend this to anyone that feels brave enough. No corner will go unnoticed. No evil will leave unescaped. Come join the OSS as they explore the very depths of Hythloth in the first in the series of dungeon adventures. We shall meet at the bank in Serpent's Hold on Sunday 28.01.01 at 9 PM CST sharp and leave to the entrance of Hythloth from there.

Marshall Grey Wolfe

Posted on Saturday, January 27, 2001, 4:51 AM EST by Beans Baxter (LakeSuperior)

Destiny Dungeon Crawl Monday
>>> Felucca Facet News <<<We received the following...

Destiny Dungeon Run

Test your dungeon savvy, your survival skills, and your people skills!

When:  Monday, January 29, 8pm central
Where:  Knights' Pub, in Destiny
What:  Groups of 3-5 will be formed, with varying professions.  Each person will be stripped of his/her belongings (pack lightly) and given essential survival supplies.  The teams will be gated to an undisclosed location in an undisclosed dungeon.  All the teams that make it out together, whole, and alive get prizes!

Remember, we will hold all your belongings, including runebooks, so please pack lightly.  To arrange a gate from your favorite Felucca bank, post at our Town Hall Destiny is located on the Minoc-Yew road between the Compassion and Chaos shrines in Felucca.

-Destiny Events Committee

Posted on Saturday, January 27, 2001, 4:48 AM EST by Beans Baxter (LakeSuperior)

War in Dawn
>>> Felucca Facet News <<<This tale just arrived from the Kingdom of Dawn:

It was time.

King Desmond's army stood before him, clad in jet black, a strange assortment of knights and warriors of Dawn, citizens of the Village of Fairhaven, and members of the dreaded Dark Tower. Many nervous and hateful glances were exchanged between the Dawnites and those of the Tower...for they had long been enemies...but dire times called for dire measures, and despite the involvement of the Dark Tower, still these soldiers of Dawn stood by their King.

Of course, Desmond was scantly recognizeable as their ruler, for his hair had gone from light brown to jet black in the hours before the battle. And his eyes...his eyes were like 2 blazing pits from hell, red and piercing.

Desmond smiled. He had received word scant hours earlier that a message had been dispatched to the Royal Guard from the Lord General urging them to join forces with the Royal Court. Apparently some of the guards, including the ringleaders who were organizing the military takeover of Dawn, had fled during the night. So, they think their chances will be better if they join forces against me, Desmond thought.


Mistress Ivy of the Dark Tower approached Desmond. "I take my leave of you now...I leave my children in your care," Ivy said, gesturing to the Dark Tower soldiers.

"Aye, they will serve the, they will serve Dawn well," Desmond replied.

Ivy laughed. "Correct on both counts," she said as she walked away.

Desmond turned back to his soldiers, looking his forces over. "Patriots of Dawn, today shall be a glorious day," he said, "for today we free our kingdom from the traitors and usurpers who have siezed out homeland! DEATH TO ALL TRAITORS!"

"DEATH TO ALL TRAITORS!", the soldiers cried out in reply.

"Mystics, practice your the moongates!"


Multiple blue moongates shimmered deep in Southern Dawn, and Desmond's army flooded out of them into the forest. Silently, Desmond led the soldiers northward.

The first skirmish occured scant minutes later, as Desmond's forces stumbled upon an enemy patrol. Desmond recognized their guild insignia...they were from the fabled Savage Truth guild. So, the Royal Court had turned to their old friends and allies for much good as it would do them, Desmond thought.

In moments, his forces were upon them.

The paladins of the Savage Truth were taken by suprise, and overwhelmed by the sheer numbers of Desmond's forces...but still, they battled on, their swords slashing, seemingly everywhere at once. The bodies of dozens of men lay strewn about them. But then, after what seemed an eternity, the legendary Lord Falwyn fell, lost in a swarm of black...and the hero Tibereous was lost not long after.

Desmond's army moved on.

Approaching the center of the Kingdom and Dawn Tower, Desmond found his forces set upon by wave upon wave of Royal Court soldiers, including more Savage Truth members. The Royal Court, rather than facing Desmond's army en masse, decided to split into several smaller groups. However, the strategy worked against them, as it allowed Desmond's numerically inferior force to beat down the smaller individual groups. Still, the Royal Court's numbers seemed to be unending...until finally, the last of them fell to the blood-stained ground.

Desmond gazed about himself. They, too, had taken heavy casualties...but the battle was done. Once again was he Dawn's one true leige and lord!

Suddenly, a lone soldier rode towards Desmond through the mist. As he drew closer, King Desmond recognized him. It was none other than Sir Malchar, Grand Magistry of the Blue Rose, Dawn's Knighted order. However, Malchar wore niether the black uniform of Desmond's army, nor the blue of the Royal Court, or the red of the guards. Malchar took no sides in the battle, refusing to fight against his countrymen.

"Like a true coward," Desmond smirked.

One of the Dark Tower soldiers unsheathed his sword. "Sire, should I..."

"No," Desmond replied. "Let him come. He is harmless."

Malchar approached. "Desmond, you must stop this madness," he pleaded. "The bracelet is controlling you...please, my liege, come with me that we may find a way to cure you of this evil!"

Desmond only laughed. "You poor fool," he said. "What makes you think I want your cure?" He turned to one of his soldiers to give the order to have Malchar killed.

Suddenly, the defeated ladies Wildstar and Vixen of the Royal Court cried out, almost in unison, "Now!"

With a loud whine, a moongate appeared out of nowhere next to Desmond and Malchar. Malchar grabbed Desmond, and they both fell into the gate. A few of Desmond's soldiers lunged after him, but it was too late; the gate had vanished.

"The King has been abducted!" someone cried out.

"Aye, just as we planned," Lady Wildstar said. Vixen nodded in agreement.

Puzzled, Desmond's army slowly began the task of gathering the prisoners and tending to the dead and wounded. They now controlled Dawn...but still was Dawn without a king.

Posted on Saturday, January 27, 2001, 3:36 AM EST by HellRazor (Baja)

New Improvements to Council of Mages Stronghold
We received this news from UO Journal:

Using a bit of magic, I traveled to view the improvements on the Pacific Shard to the CoM Stronghold. Eager to see these improvements, I ran from Vesper to the Moongate. Arriving in Magincia, I raced up to the Stronghold. The first thing I did was check out the farthest bridge. I ran down right into a brick wall closing off the entrance. I said "this is great!" I explored around the corner to the south and found the windows. I wondered to myself if one could teleport inside. I then ran around to the other bridge and was stopped right on the entrance to the northern bridge. I could not enter the Stronghold. Being "Young", I figured I could not join, but being the curious type I tried. I was able to join as a "Young" person.

I went inside. As I approached the entrance, I noticed new railing blocking off the little breach area. I went inside and found things pretty normal.

Meeting a CoM member, I introduced myself and asked if could test the new Stronghold. He agreed so we went around to the south bridge and around the corner to the south side by the ocean. I then asked him if he could teleport thought the window into the rear of the Stronghold. He sadly was able to do this on the first try. I was very disheartened by this revelation, it seems there are still two ways to enter the Stronghold. What are the High Wizards and Guardians thinking?

Posted on Saturday, January 27, 2001, 2:09 AM EST by HellRazor (Baja)

Clarification on OSI Account Info Policy
Thanks to HellRazor for providing us the following correspondence regarding the OSI policy on providing Account Info:
Recently there have been rumors that anyone with the product ID code of a UO account could have the account information changed. Obviously, this wouldn't bode well for people who were given or sold someone else's account before OSI instituted the Account Transfer Program. I emailed OSI about this, and they gave me this clarification:


Here in UO account support, we only release information pertaining to an account if the player can verify the account with the last 8 digits of the credit card number. If there is no credit card on the account, then we use the registration code to verify the account. At that time, the player must also verify the address, phone number, and email address on the account. We use these means for the protection of the account. At times, we use the registration code to look up an account if the customer has forgotten the user name and password. But once we pull up the account with that code, the player still must verify additional information.



I hope this sets some worries to rest. I'd also like to applaud OSI and EA customer support for the fast response, I received this personal and detailed answer less than 48 hours after I emailed the inquiry. Well met!

Posted on Saturday, January 27, 2001, 1:58 AM EST by Joshua Rowan (CommunityNews)

Baja Corner Added to
We received this announcement from Tom Van Wesemael:

Hear ya! Hear ya!

It has finally come to your part of Sosaria! The waiting was long, but now it is here, presents it's Baja corner! All sorts of auctions are viewable at

Posted on Saturday, January 27, 2001, 1:52 AM EST by HellRazor (Baja)

Auction Site Expands to Atlantic
This message from Tom Van Wesemael

Hear ya! Hear ya!

It has finally come to your part of Sosaria. The waiting was long, but now it is here, presents it's Atlantic corner.
All sorts of auctions all viawable at

Thank you.

Tom Van Wesemael

Thank ye for this announcement.

Posted on Friday, January 26, 2001, 10:02 PM EST by Azalin (Atlantic)

The Rescue of Steward O'Keefe Update
>>> Trammel Facet News <<<More in regard to the lost Steward O'Keefe.

YNA Patrols have been accosting fisherman and tradesmen using sea routes to inquire as to the whereabouts of our missing Ensign. A tradesman named Tink recounted this series of events, forwarded to Admiral Lyna and submitted here to assist in the search and rescue.

"Damnedest thing I ever saw it was. I was sailing towards Bucaneer's Den to sell these fine lockpicks to some.., when I saw another boat approaching in the distance. Fearing Pirates, I snuggled behind some crates on my deck and ordered my tillerman Percy to stop the boat. As the ship came closer, the sounds of smashing boards and deafening roars and crackling tentacles drew me out of hiding to get a better look. I saw a man barking orders at his tillerman as he dodged the wildly flailing arms of 4 vicious red krakens which were attempting to swat him like a bug. The tentacles were barely missing him, and were greatly damaging his ship. He was trying to bandage his wounds and order his tillerman to steer so I gathered my wits and drew the mana to assist him with his wounds. Then, and I would not believe this if I didn't see it with my own eyes, a large golden sea serpent rose from under the waters and approached my boat at speeds ye would not believe, I feared it would capsize us but it stopped short of my ship and spoke these words in a hissing growl:

"Plunder my seas and pay the price"

With that he submerged and I presume rejoined the pursuit. They continued south by south west from my position until they disappeared behind the morning fog. As I sailed away I found an empty bottle of ale with a message scrawled inside "Send Help - O'Keefe". I would have helped more but I, to be quite honest, feared for my own skin."

YNA sumbits this sworn statement of Tink who was interviewed at the docks of Buccaneer's Den. Last reported Position South by Southwest of Bucaneers Den. The YNA ship "Judicator" is giving pursuit, and we estimate we are 14 hours behind Ensign O'Keefe.

Lord Quentin, Captain YNA - forwarded via pigeon to Admiral Lyna

Thank ye for this news.

Posted on Friday, January 26, 2001, 9:57 PM EST by Azalin (Atlantic)

Update on Elemental Raid
>>> Felucca Facet News <<<This update on the elementals raids just in from the Scoundrel of Terror.

While doing some banking, the town criers yelled that Hadley the Guard was in need of assistance in Yew. Upon arrival, it seems another raid had broken out. This time elementals, reapers, and undead came in droves. Shortly there after a murderous mage by the name of Aasin showed up and gloated over the chaos he caused. He was apparently a necromancer and alchemist. Hadley had requested that we capture Aasin alive to interrogate him on the whereabouts of some stolen books. However, we could not take Aasin alive and we were forced to slay him. We are all awaiting more leads to the location of these books....

-The Scoundrel of Terror-

Posted on Friday, January 26, 2001, 9:41 PM EST by Azalin (Atlantic)

Dark Warden's Faire January 27th
>>> Felucca Facet News <<<I saw the following announcement over at the Baja Freeborn Press:

Hi, just a friendly reminder that the Dark Warden's Faire is tomorrow (Jan. 27th) at the Skara Brae Faire Grounds (Trammel). All are invited to come and enjoy the entertainment and games. So come one, come all!

The time for the event is:

10AM Singapore Time

Below is a map showing the location of the Faire Grounds:

Sounds like fun!
Posted on Friday, January 26, 2001, 8:11 PM EST by HellRazor (Baja)

Minax Controls 5 Cities
>>> Felucca Facet News <<<We received this factions news from UO Journal:
For the first time in weeks, a faction controls more than a couple of towns. Minax fought off several small forces over the last 24 hours with a large, well organized, and well disciplined defensive force to control 5 cities. The Shadowlords were holed up protecting several sigils. That left it to TB to take the sigils away from the other factions. TB "had" a huge amount of visible members a week and half ago, but in the last week only small groups have been seen. TB was unable to muster enough members to build a force capable of overcoming the other two factions.
Posted on Friday, January 26, 2001, 7:59 PM EST by HellRazor (Baja)

Great Lakes East Coast Move
The following was just posted to FYI on the website:

Great Lakes East Coast Move We are currently targeting to move the Great Lakes shard to our East Coast server location on Monday, January 29th. We will be opening a GL Test shard over the weekend to allow Great Lakes players to test connectivity. The GL Test Shard will be restored with a recent backup of the Great Lakes shard, updated with Test Center code to allow players to set their own stats and skills.

Trace routes and feedback should be posted directly to the Connectivity topic on the Ultima Online Message Boards.

Barring any unforeseen issues, we will bring the Test Great Lakes shard and the current Great Lakes shard down at 8:00 AM CST on Monday, January 29th to complete the final move process. We expect this transition will require approximately 6 hours of shard downtime. In light of this extended maintenance, the Great Lakes shard will skip regularly scheduled maintenance on Monday morning.

Posted on Friday, January 26, 2001, 6:01 PM EST by Helper (GreatLakes)

Third Dawn Beta Test News
The following was just posted to What's New on the website:
Ultima Online: Third Dawn Beta Test

It's almost time! We are currently targeting to launch the Ultima Online: Third Dawn Beta Test signup during the week of January 29th (CST). During that week, we'll open the Third Dawn Beta CD website where a limited amount of 30,000 beta CDs will be available for order.

We will be opening beta ordering at three different start times throughout a 24-hour period to allow UO customers from around the world the opportunity to order a beta CD at a convenient local time. For each start time, there will be a limit of 10,000 CDs available.

During the ordering period, players with active Ultima Online accounts (in good standing) will be able to order an Ultima Online: Third Dawn Beta CD for the price of shipping and handling. Players participating in the Beta test will be required to sign a Beta Tester Confidentiality agreement. This is a closed beta test limited to 30,000 participants. However, there will be additional open beta opportunities at a later date.

We will release specific availability times and dates approximately 24 hours in advance.

Posted on Friday, January 26, 2001, 5:45 PM EST by Joshua Rowan (GeneralNews)

Great Lakes East Coast Move
The following was just posted to FYI on the website:
Great Lakes East Coast Move

We are currently targeting to move the Great Lakes shard to our East Coast server location on Monday, January 29th. We will be opening a GL Test shard over the weekend to allow Great Lakes players to test connectivity. The GL Test Shard will be restored with a recent backup of the Great Lakes shard, updated with Test Center code to allow players to set their own stats and skills.

Trace routes and feedback should be posted directly to the Connectivity topic on the Ultima Online Message Boards.

Barring any unforeseen issues, we will bring the Test Great Lakes shard and the current Great Lakes shard down at 8:00 AM CST on Monday, January 29th to complete the final move process. We expect this transition will require approximately 6 hours of shard downtime. In light of this extended maintenance, the Great Lakes shard will skip regularly scheduled maintenance on Monday morning.

Posted on Friday, January 26, 2001, 5:30 PM EST by Joshua Rowan (GeneralNews)

Late Breaking News on the Museum of Britain's Celebration
>>> Trammel Facet News <<<Greetings pilgrims.

I just received this missive from Sir Aubrey, Curator of the Museum of Britain. Read on!

Just a reminder!

Museum of Britannia 1000th visitor celebration is this weekend! Saturday the 27th of January, at 10pm eastern! Though several people have stated they wanted to participate in the Willowport Regatta, so far, no one has met me to pre-register.

I'm only doing this to cut down on the last minute rush and to try to make things run smoothly on the day of the event so there is a bare minimum of standing around waiting. I will be online as Aubrey after 10:00pm eastern most nights this week finishing final arrangements for the events. Feel free to add my AOL s/n to your buddy list to see when I'm online. If you wish to pre-register via e-mail, reply to [email protected] with the following:

  • Boat name:
  • Captain's name:
  • Team name: (Guild or town you are representing)

    Remember the entry fee is 5k, so please bring that in check form. (Too hard to lug around all that gold)

    I am also looking for checkpoint judges. I have two and I need 5. These characters need to be able to defend themselves since a couple of the checkpoints may have monsters. (nothing serious though) Please respond to my e-mail if you want to volunteer so I can arrange a time to meet with you and let you know what I need. Also check the Museum of Britannia link below for a full set of rules.

    Remember, the race preregistration starts at 9:30 eastern and closes at 9:55! Race starts at 10:00. Come early! Avoid the rush! I expect the boat race to last 20 to thirty minutes, during which time the race will be announced by Master of ceremonies, Marcus St James! Betting is encouraged!

    The horse race will be immediately after the boat race, so boat captains; bring your steeds!

    I am really looking forward to seeing what you people do with this event! I can put it on and organize it, but it will take all of you to make it a success! (hint) I'd suggest using UO Automap unless you are really good with a sextant! All checkpoint locations are given as sextant co-ordinates.

    Aubrey Gawen
    Willowport Minister of Culture, MoB
    Willowport on the web
    Curator, Museum of Britannia
    Museum of Britannia

  • There you have it, pilgrims. So, bring your horses, ships, daggers and gold pouches and spend some time in sunny Willowport.

    And as always, safe journeys to you, one and all.

    Cyn the Bad Sailor (pun intended *grins*)

    Posted on Friday, January 26, 2001, 4:04 PM EST by Cyn (LegendsAOL)

    Who's a Stone Cold Fox?
    >>> Trammel Facet News <<<I personally feel the people at Liberalis should have had me be a judge at their beauty pageant. With my special skills around the ladies it would have been easy...or maybe not. I might have picked them all!
    First off I would like to compliment all of the contestants of the Liberalis Beauty Pageant. It was so hard to chose!

    All of the most beautiful and talented women of Britannia turned out for our little pageant!

    Every one of the Ladies displayed real talent and creativity. I was proud to be considered a Britannian upon viewing the women and girls gathered in the fair city of Liberalis. They all deserved to be rewarded for their hard work and the imagination required to make such an event a success!

    After giving it serious thought our panel of hand picked judges came to the conclusion that the most lovely lady in all of Britannia had to be none other than the spifferific: TemptressDiana!

    The runner up was Lasondra, who I must compliment on her extremely
    imaginative and hilarious talent skit!

    Lady Mercedes receives honorable mention for her niftorific attire!

    Your Lady,
    I'm still wondering what 'niftorific' meant.

    Posted on Friday, January 26, 2001, 3:43 PM EST by Pelle Svanslos (NapaValley)

    Lady Annoura Freed!
    >>> Felucca Facet News <<<

    Thank ye Kain fer sharing this story with us:

    Greetings Friends,

    We did it, we rescued Amoura from the clutches of evil, but I am getting ahead of myself. It began earlier that day we all gathered around in Rilla's villa in Maginica. She was looking into he crystal ball and telling us what she seen. Out of that she got that it was east of cove, and some letters of the name, and an image of a horde of serpents. Now we sat around trying to figute out where it ment to go. So 3 groups headed off One to the dungeon of Covetous, one to the Fire dungeon, using the Serpent Isle Entrance, and one group talking about Hythloth. Well most of us ended up in the Fire dungeon but we could nat find a trace of her and pigions from the others had shown equal luck. 

    Finally a small band headed to explore the islands of serpent hold themselves. Oh the horror they met with as they reached the southern tower, for there she was, guarded by horrid red beasts identified as pets of some kind. I came in late and had to clear my own way while the people in the tower fought for their life. I ran up amd talked to Annoura to dicuss her escape. Magical travel was ruled out for the monsters could follow easily, so we were left to my small boat dry docked near by, The CFS Explorer. 

    I had her put down near the tower, and we all scrabled to get on the boat bulling the injured on as well to tend their wounds on the sea. Then we set sail for the sunny shores of Maginica and to Rilla's villa, as we figured it as secure a spot as any, and there we brought her on an uneventful voyage. After we all disembarked she promised to talk with us later and fell asleep on Rilla's bear rug.

    Kain Stormraven
    Sagitarii Princeps, Custodes Fati

    Posted on Friday, January 26, 2001, 3:34 PM EST by Pad O'Lion (Europa)

    Second Deepwater Auction
    >>> Felucca Facet News <<<

    Another Auction in Deepwater. Thank ye Elv'eng fer this announcement:

    This Sunday, the 28th, at 9pm CET (8pm gmt), Deepwater will host a Auction, at the towers of Magiks. Witch is located just east of the Owls eyes, just follow the row of houses till you locate the tower, it cant be missed.. *smiles* Ill place a rune in the tavern for those who wish to use magic instead.. *grins* 

    You don't need gold with you, a vendor will be placed where you buy the items you bid on from. Sort of Secure trading, and a rune to the town will be found too, so you dont need to walk with your newly bought item. What will be sold? Most things, from armour to weapons, from just small pillows to paintings. And hopefully if i can get in touch with the seller, some semi rares.

    So remember on Sunday, the 28th's, Deepwater will host a auction, at Deepwater tower. Around 9pm cet (8pm cet). 

    Elv'eng - Andune

    Ps. Truly sorry about the Timewarp at the last auction, hopefully this wont happen again..*eyes the skygods*

    Posted on Friday, January 26, 2001, 3:31 PM EST by Pad O'Lion (Europa)

    Announcing the Stonekeep Market Event!
    >>> Trammel Facet News <<<

    Thank ye Mithran of Stonekeep fer the invitation:

    Are ye a merchant, craftsman or a man who wishes to sell his items to others? Come to the Stonekeep Market and advertise yer goods to others to buy. Ye could make a tidy profit out out of it. Prehaps ye craft fine weapons and armor, or tailor items, or fish up items such as paintings from the depths of the sea, which no one can buy, but ye can come to Stonekeep and try to sell them there.

    Please send a pidgeon to the Head Barkeeper of Stonekeep Tavern to reserve a table for your goods beforehand. The market is held outdoors, and a table is provided upon request. To secure a good spot for your table, book well in advance.

    It will be held outside the Stonekeep Tavern on Saturday, 27th of January, at 5:00PM GMT.

    Stonekeep can be found at the Yew crossroads, trammel facet, sextant co-ordinates (38o 50'N, 35o 9'W)

    Mithran - Event Organiser of Stonekeep

    Posted on Friday, January 26, 2001, 3:27 PM EST by Pad O'Lion (Europa)

    News from the Minoc Town Council
    >>> Trammel Facet News <<<

    Thanky ye Lady Eternia, mayoress of Minoc fer this information:


    I'm the Mayoress of Minoc, Eternia. I'm now to begin the search for people who lives in Minoc and who wants to help me start over the
    Minoc Town Council. The positions available are as follows:

    • Vice Mayor/ess
    • Treasurer
    • Town Crier
    • Advisor
    • Guards Captain

    So if you think you will fit for any of the above positions please come to the Town Hall of Minoc (Trammel) at 8.00pm GMT (9.00CET) every Wednesday and sign up.

    We need people who really care about the future of our wonderful town and not just to get a nice title.

    Some of the positions will be selected trough elections and votes from the townspeople.

    So I speak to all villagers of Minoc when I say that you should come and visit those meetings and speak your mind of our beautiful town Minoc.

    Every Wednesday at the Townhall of Minoc (Trammel) the Minoc Miners Militia will recruit new members. The MMM is a guild for people who lives in Minoc and its not just for miners, all skills are welcome. You just have to like events and hunts. For more info check our site:

    So if you are interested to join a fun and friendly guild please come by at Wednesdays at 7.00pm GMT (8.00pm CET)
    to the Townhall of Minoc (trammel).

    We will serve food and drinks and we hope to see you there...

    your mayoress Eternia.

    Posted on Friday, January 26, 2001, 3:25 PM EST by Pad O'Lion (Europa)

    UO Tao Circle Down Until Further Notice
    The UO Tao Circle, where a good portion of the Catskills Community keep in contact with one another, has gone down due to financial problems. Visitors to the site are greeted with the following message:
    Due to financial problems, UOTC is down until further notice. Check this page for details in the future.
    We hope the webmaster, Ken Masters, will be able to find the funding necessary to continue this endeavor.

    Posted on Friday, January 26, 2001, 2:56 PM EST by Tymaron (Catskills)

    Monks of Zalindera in Trinsic Again
    >>> Trammel Facet News <<<Rayar Blackstar, of Clan Blackstar, sent us the following report on the events that occured in Trinsic on wednesday :

    Three days ago my Brother Rasputin encountered a few monks in Trinsic who announced that in three days come they would come and wipe the evil of this world. We checked Trinsic from that day on. It was in the early night, on Wednesday, when an errend of one of my sons arrived. I gathered those of mine around me to follow and send other errands on their way to get as many pepole to Trinsic as they could. When we arrived people had already gathered around the monks who were spreading the word of Zalindera, trying to motivate new followers of the "Weaver", as they called her.

    According to Joshua Masters, a respected former Merchent of Trinsic, she is the one who weaves our lives in a greater pattern. He himself lost his wife and the Virtues did not help him, or so he said. So when he learned about Zalindera, his eyes opened and he finally saw... Soon they had quite a few followers who had given up all thier worldly posessions and wore a humble white robe and an apron. When the one leading the monks Simon the Wanderer said it was time to go rid the world of evil the warriors and mages gathered with their followers, and stepped into a gate that the Wanderer opened. We arrived in a swampy region facing lizardmen and giant serpents. Quickly they moved in and attacked us, but thanks to the mages and warriors that had followed along that few where send to the netherworld. Soon more warriors and mages arrived, and we proceded onwards...

    Many of those who disbelived Masters and the wanderer (like myself I must admit) were glad they had not followed thier wish to leave all our worldy possesons behind. We followed them as they led us into a cave, and battled a few drakes guarding their treasures. Even more mosters seemed to come out of nowhere... We gathered, fighing in closer formation, compassionate mages bringing over the fallen warriors, warriors fighting close to watch each other's back, many battling to come help another needing warrior... and then... it was over. We stood in the cave, looked around and the Monks gave praise to the weaver.

    Click to Enlarge They returned us to Trinsic and told us that our being there was the weavers will and purose that night... Many of the warriors who fought according to the virtues disagreed and I must admit that their words had hurt me deeply as they insulted all I and my Family believed in. I hope they were just too happy about the defeat of those creatures as that they noticed how deeply they had hurt and insulted the warriors around them. Simon said that they would return to us soon... we shall see.

    Rayar Blackstar,
    Khaness, Clan Blackstar [B*]

    Thanks, Khaness Rayar.
    You can read a report about this from the Merchants on Tour on their website, or read Ferrers' account of the event on the UOSS Drachenfels Board. Go read it, and if you wish to, react to these events.
    Posted on Friday, January 26, 2001, 2:24 PM EST by Bel d'Ajoor (Drachenfels)

    Dark Alliance Tavern To Host Grand Opening Tonight
    >>> Trammel Facet News <<<We received the following message:
    Dark Alliance Tavern Grand Opening

    Come help us celebrate!
    Location: Cove, between the crossroads and the guard tower. Next door to the New Undead Keep (Trammel)
    Coordinates: 63° 6' North, 63° 8' East
    Date: January 26

    All 'dark' races welcome! Drow, Vampire, Undead, Daemons, Orcs, and anything in between! You will not find any humans here!

    This tavern has been established for the sole purpose of giving the non-human races a place to scheme, plot, or just relax without being under the ever-watchful eye of the 'good citizens of Britannia'. This is the place to be for your enjoyment! Get to know your fellow 'evil' allies in a better environment.

    If you would like to help with the daily operations, please contact me via Ztalin (ICQ 30245727). Cooks and Wenches needed!

    Private invitations will be sent out for the Pre-Grand opening party.

    And guild that wishes to have a rune placed in the "Dark Places" rune book, contact me at the above number. The rune book will be a permanent fixture in the tavern.

    The Private Party and Grand Opening will be held soon! The tavern will include a 'gaming' area and 'lounging' area.

    We have also received this follow-up:
    Hello all, and thanks for all the responses I have had on these two subjects. Many icq's have been coming my way, so I thought I would give you an update. The grand opening of the Tavern will be Friday the 26th, 8 to 10 p.m. central. It will feature a brand new name also in accordance with unifying with the evil city we are establishing in Cove. *chortles*

    The caravan will follow probably a week after the taverns official opening. So all of you that wish to participate in marching please start stocking up on your goods that you will be selling. I have had offers for guards and that is under consideration. Remember we need a big turnout because I am sure there will be plenty of humans that will try to stop us! More on the caravan coming soon!

    Riknueth Tagnik
    Qu'el Saruk
    Veldrin Shyline DRX

    At press time, we have not received the new name. A reminder that this tavern will serve only those roleplaying evil non-human characters.

    Posted on Friday, January 26, 2001, 11:09 AM EST by Tymaron (Catskills)

    >>> Felucca Facet News <<<We received this from a citizen of Dawn:

    The wind howled through the empty streets of Dawn. The citizenry huddled behind their barred doors, fearful to step outside in violation of the mad "curfew" established by the Royal Guard. One such citizen had already done so, and his head was placed upon a pike in the center of town as a warning to any others who dared to challenge their will.

    The streets, the shops, even Merchant Square and the vendor mall, were
    empty...only the Royal Guards could be seen, riding back and forth
    throughout the kingdom on their endless patrols. It seemed they never
    rested. St. Michael and War Child rode toward Dawn Tower together,
    canvassed in steel and weapons at the ready. The doors were barred. War Child moved as to bash the door in, but St. Michael bade him to hold. "It will be ours soon enough," he said, a grim smile crossing his face. "At this time tomorrow, Dawn will be ours...!"


    Inside the Tower, the Royal Court and their soldiers drafted their strategy against the dual threat of the guards and the King's Army by candlelight. Lady Wildstar's face, normally bright and happy, was sullen and grim. How would she be able to abduct the king, that he could be returned to normal and assume the crown once more? Surely he would be well guarded; and the streets promised to be rife with war and chaos. She knew not the answers; but she knew that if they did not succeed in their task, if the Royal Court fell to either the Guard or the King's army, that Dawn was surely doomed. Tomorrow would tell the tale...


    King Desmond sat at the fire, sharpening his spear over and over again, as Hayloh watched in concern and fear. Were his eyes truly red? Nay, how could such a thing be possible, it had to be an optical illusion caused by the fireplace nearby...

    ...and yet, there were other changes as well...a dark aura surrounded
    Desmond, something that could not be seen, or smelt, or touched, but it was there. And although this was her husband, the man she had married, yet in some way she could not describe, it was was as if something else had been overlaid on top of him, something transparent and evil...

    Outside, Lord HellRazor continued his grave task of gathering the King's soldiers and going over the battle plans. And as the hours ticked by, a strangely eerie smile began to cross Desmond's face.

    Tomorrow it would be at an end, Desmond thought.

    Tomorrow, the traitors and conspirators will stain the fields of Dawn red with their blood.

    Tomorrow, Dawn will once again belong to I, Na-Kru...

    Desmond paused, momentarily confused. Did he almost say Na-Krul? All this preparation for battle must have had him momentarily distracted.

    He returned to sharpening his sword, and the smile once again danced over his lips.

    Hayloh wept.

    Posted on Friday, January 26, 2001, 10:29 AM EST by HellRazor (Baja)

    =X=(Fc)=X= Tournament Friday
    >>> Trammel Facet News <<<We received the following...

    Date : January 26, 2001
    Time : 8:00 Est, 7:00 CST
    Facet : Believe it or not, Trammel
    Sextant Coordinates : 124° 6'N, 58° 0'E

    Grand Opening of "THE HALL"

    On Friday we will be holding a GRAND tournament of champions!!!! 5K to enter and 100K to the winner!!! Come and fight or just enjoy are deep discount merchandise, from weapons to armor to scrolls.......We also plan on having Daily or Bi-Daily Events such as hunts & Crawls.

    Rules for the =X=(Fc)=X= Tournament

    1. All Fighters must resign from their respective guilds for the tournament.
    2. After the tornament is over all MUST resign from FC, and re-join your former guild
    3. All Fights are to the death, resurrections will be provided free of cost.
    4. NO looting & NO stealing
    5. NO tames allowed unless specified by the High Council
    6. NO casting before or during the match (one on one, no magery this time)
    7. 5 potions per fighter per match, EXCLUDING explosions, unless given
    8. A max of 25 Bandeges per match
    9. Archers are at a limit of 100 bolts or Arrows.
    10. WIN! You gave us 5K, now walk out with 100,000 Gp (if the outcome is from 100K)

    Thank you and i hope to see you there!

    All love

    Posted on Friday, January 26, 2001, 5:02 AM EST by Beans Baxter (LakeSuperior)

    Seeking Presidential Information
    Ug Hummies!

    It has recently been brought to my attention that there is something of a presidential election occuring on our shard. I would very much like to hear from the candidates and the body that is running the election.

    Send a pigeon to Ith'unk's Mailbox, and I will try and have a story on within the next few days.

    Praise Minax!

    Posted on Friday, January 26, 2001, 4:38 AM EST by Ithunk (LegendsAOL)

    Cyn's Plans for Jolly Roger's Estate
    Ug Hummies!

    What a night! First, I take multiple dirt naps at the hand of an air elemental, then, when I return to my office, I learn that Cyn needs me to file the following story on his behalf. Read this while I go to slice up some bandages:

    Greetings, good folk of Sosaria.

    A few days ago, while visiting the First Bank of Britain, I chanced to meet Jolly Roger. As many of you may know, Jolly is one of the older characters in the land. Jolly informed me that other concerns were forcing him to leave UO. Then much to my surprise, he handed me a check for 400,000 gold pieces. He then explained why he was giving me the gold and started to leave. I appreciated his reasons and kind words but the jest of the matter is that I can't accept it. Not personally.

    Therefore, in memory of Jolly Roger, I will serve as administrator for his estate. The gold will be used to sponsor a variety of small contests, designed to help new citizens.

    In the weeks ahead, stay tuned for announcements regarding these events. Furthermore, should anyone have an idea for an event to benefit our newer folk, send me word by pigeon and I'll be happy to discuss it with you. And no, I won't be handing out gold to upgrade your two-story house to a tower or buy that suit of valorite plate *grins*. The need must be well articulated and genuine.

    And to Jolly Roger, I extend my sincere thanks for this generous and selfless act. Safe journeys to you. *Salute*

    Ah, Jolly Roger. A good hummie, if ever there was one. Anyhow, I need to go and fill a certain elemental up with crossbow bolts.

    Praise Minax!

    Posted on Friday, January 26, 2001, 4:34 AM EST by Ithunk (LegendsAOL)

    Necromancy Ceremony to be Held this Weekend
    >>> Felucca Facet News <<<This announcement just in:
    I would like to invite everyone to a special Necromancy Ceremony this weekend in the City of the Damned...

    I have recently taken Rhylla Branwen as my apprentice in the Art of Necromancy, and I am quite proud to say that she holds much promise...

    Saturday evening, I shall be testing Rhylla's true power in a specially designed ceremony...

    I invite everyone to come witness this event...

    The time of the ceremony shall be at 9:00pm PST...

    I ask that ye arrive a few minutes early, so that we may not waste time...

    Timing is important in all magics, and this is especially true of Necromancy...

    I look forward to seeing ye all Saturday evening...
    Fare thee well...

    Rest In Peace...
    Thanatos, Lich Lord
    Sounds like a wonderful event celebrating a forgotten art.
    Posted on Friday, January 26, 2001, 2:46 AM EST by Ash Kaitlyn (Pacific)

    Client Patch 2.0.6c
    The following was just posted to FYI on the website:
    Client Patch 2.0.6c

    We are targeting to release client patch 2.0.6c this evening. This patch contains additional localization files and resolves some compatability issues with the Third Dawn client. Please note: Once you have received this patch, you must completely shut down and restart your Ultima Online client before you will be able to reconnect to the game.

    If you have any difficulty receiving this patch, please check the following:

    • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
    • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at Run a virus scan on your computer. If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected]
    Posted on Friday, January 26, 2001, 1:19 AM EST by Joshua Rowan (GeneralNews)

    Shocking Surprise Development in Sarielle Saga
    >>> Trammel Facet News <<<
    Disturbing news this day. The mage child Sarielle, also now known as Havalah, has disappeared. She was last seen leaving her home at the Lycaeum after an evening full of epiphanies. Sources indicate that the child was very distressed over some fighting that was going on in and around the area of her home. If readers remember correctly, the child is vehemently opposed to people fighting unless it is against monsters that wish them ill.

    This sad news comes hot on the heels of surprising news about who Sarielle is and her relationship to Shabti. It was learned, after taking the mage child to the Light of Reason, that Sarielle’s father was a teacher of some sorts and was possessed of long black hair. Her mother passed on after childbirth. It is interesting to note that while holding the lantern, the child spoke as an adult, not in her typical broken childish manner...

    This is only part of the story! To read the whole part go Here.
    Posted on Thursday, January 25, 2001, 11:29 PM EST by Helper (GreatLakes)

    Changes To Spawning System
    Added to Testing for Next Update Jan 25
    The way creatures spawn within UO has been changed to a more dynamic and reactionary system. The new spawning system will allow for better system control over how creatures spawn within UO, and will allow for better defined and detailed dynamic spawn changes. As a result of better control over the spawn system in UO, spawn behavior may alter. We will continue to watch the spawn rate, and make changes as necessary.
    Posted on Thursday, January 25, 2001, 11:09 PM EST by Joshua Rowan (GeneralNews)

    Adventures in the Village of Virtue
    >>> Felucca Facet News <<<

    Hail and well met,
    My friends I have a tail of high adventure, of pirates and treasure and more...

    Last night Wednessday January 24th, 2001 Blood Stone the owner and operator of Liquid Pleasures in the Village of Virtue gathered a group of citizens of the land for a quest. As we gathered in the tavern waiting for the clocktower to toll nine times you could feel the excitment build in the room. On the ninth chime Blood Stone stepped forward with a tale to tell of the quest masters of old and a challenge for those in the room.

    First Blood Stone asked those in the room to choose a quest leader, after a few moments of silence I offered my self to serve the group. Following a few minutes of debate I was selected and Blood Stone gave me ten books containing a riddle. I quickly passed out the books so those gathered could read them and we could begin to decypher the riddle. This is what was contained in the books:

    Tonights pleasure is one of adventure and wits, if ye be interested in such things. I bring ye a tale of a man, sound in heart, strange in needs. He be Grim Ironforge, a man of little deeds. His requests are often rarely met, but for those of wit can surely get. He has a map of wonderful treasure, but finding him will not be pleasure. Do ye know a place of slithery thinkgs, or is it just the name that rings? Perhaps I should tell more, so this riddle can be further explored. Or perhaps I told too much, as snakes may have this bunch for lunch. But to find the man that dwells, is in a place that food and ale is swell. I do believe in that town, he sits in a place the smane name as a hound. Or was I lying, as it might have been a lion? Or both? But there he be a sitting, a fine place to be getting. Although I wish this was the end, th the adventures it will depend! Because it is not your ability, and a test of agility, that will make ye rich. It will be the matching of withs to this man named Ironforge, that ye will be tested. And once again this is not the end, for after ye obtain the map, it will be a journey to make the strongest bend! A trip to sea ye shall be, and a fisherman and a pole you will need. but be wary to the sea,... monsters and pirates there may be! The adventure is yours to take,... but be sure it is not a mistake!

    From the riddle we gathered clues that told us we needed to meet a man named Grim Ironforge in the Dog and Lion Pub in Serpents Hold. This fine gentleman had been sampling the pubs best for when we arrived he began by asking for six million gold pieces for the map, but in making a deal with Grim Ironforge he told of the desire to write his memoires and gave us a short list of items to fetch in return for the map. A purple book and a pen with ink, some liquor with lemon and a chicken to feed upon, and his last request was for a comfortable seat for his arse. Immediatly from among the twenty or so gathered people began to run off and gather the items requested. A chicken was found well roasted in town, liquor from the bar wench and a lemon from the farmers market. A book with pen and ink gathered from a scribe of the land and a magicians throne to make Grim's arse comfortable. Once all the items were in Grim's possession he handed me a salt water stained piece of parchment bearing the coordinates: 120*40'S 145*32'E.

    Our group quickly assembled outside and four captians were selected from the group, Lord Deimos, Draco, Scotia and my ward Petri. Each ship was to be crewed from those gathered the coordinates were given to each captain and with hurried goodbyes we set off to meet at the coordinates. It was an undersight on my part to not suggest each captain gather a sextant for the journey but with a little scavenging each ship prepared for sea. It was at sea that LeeLu remarked about seeing pirates in the Village of Virtue and someone else mentioned the reference to pirates in the riddle then as we pondered these things the first death warings came by carrier pigeon. PIRATES were at our coordinates armed with arrows and cannons, attacking our ships as they reached their goal. Snarl Everwind, One Eyed Willy and others seeking our treasure. Our adventurers stood their ground as long as they could but alas most lost their lives. Thank goodness we brought mages along for after the battle those of us who paid for adventure with our lives were quickly ressurected. The adventuers ships encircled the ship Petri was on to protect her as she fished for the chest of treasure mentioned in the SOS and in a few short moments the chest was aboard her ship and the fleet headed back to the Village of Virtue to divide the spoils of the night.

    It was a grand adventure and a night this reporter shant forget soon. I look forward to the next adventure from the quest masters of the Village of Virtue.

    Your humble servant,
    Raeven Aurora.

    Posted on Thursday, January 25, 2001, 9:10 PM EST by Raeven Aurora (NapaValley)

    New Theme for February: Shard Love Stories
    >>> Trammel Facet News <<<Hail and well met, pilgrims.

    Ah, February. The month for bow-toting cherubs, candy kisses and sweethearts. In recent months, Legends has enjoyed a good many marriages and unions. To commemorate upcoming Valentine's Day, we are soliciting tales of "true love." We're looking for stories of "love at first sight," "unrequited love," and just plain old "heart's aflame, traffic-stopping, once-in-a-life time" kind of love. If you have such a tale and would care to share it, send it in.

    Until next we meet, safe journeys.

    Cyn the Eternal Bachelor

    Posted on Thursday, January 25, 2001, 8:25 PM EST by Cyn (LegendsAOL)

    Freeborn Press Interviews Royal Family of Dawn
    I recieved this from Nobody of the Freeborn Press:

    Tonight, Baja’s Freeborn Press enjoyed the rare opportunity to interview the royal family of the Kingdom of Dawn. King Desmond, Queen Hayloh, and their son, Prince Riain are three of our Shard’s most prominant citizens, a fact especially true currently thanks to the recent events & role-playing which Dawn has been promoting.

    Dawn, located East of the Dungeon Wrong on Felucca, is one of the oldest player-cities on Baja. The Kingdom of Dawn is host to several guildstones for its members—including one for guards and another for merchants—and their citizens’ guildstone boasts Baja’s highest number of veteran members at 137, with a total membership at 167.

    Dawn’s most recent activities—involving dissent in the kingdom and threats against the royal family—promise to come to a violent head this Friday, and two of our staff met with the royals to find out the facts on these latest happenings. A last-minute interview began tonight at 7:45pm PST in the current Freeborn Pressroom, near the Shrine of Justice. Although the interview was conducted in secret, to maintain the safety of the royal family, communication crystals were set-up to broadcast the conversation across Sosaria, into the Dawn Mage Tower, the Avalon Town Hall, the Baja Mage Tower, the Dark Tower, and the Golden Brew.

    The complete transcript of the interview session, along with several
    paintings of the session, can be found on the Freeborn Press message board, here. The Freeborn Press hopes to conduct similar interviews with various prominant members of the Baja community in the near future, each one broadcast across the Shard in a similar manner to tonight.
    Posted on Thursday, January 25, 2001, 8:14 PM EST by Jacob (Baja)

    William Wallace and Party Explore Deceit
    >>> Trammel Facet News <<<Greetings pilgrims.

    Legends enjoys a fair number of courageous explorers, and from time to time, I'm fortunate enough to receive news of hazardous dungeon crawls and other adventures. Not long ago, Sir William Wallace sponsored such an adventure, inviting one and all to explore the depths of Deceit. I asked William to chronicle his adventure and he was kind enough to do so. I now present to you, William's own account of that event.

    We gathered at the east gate of Moonglow and without hesitation, proceeded straight to the first level of Deceit.

    Upon entering the first level of the dungeon, we were set upon by a host of monsters. We battled valiantly and appeared to be gaining the upper hand, when a dragon suddenly appeared! We attacked in mass, but the dragon was too powerful. One of our comrades, Octavian, fell in that battle so we retreated to safer ground and resurrected him. Another of our party, I remember not who, ran into to lure the dragon away, from our place of safety. The dragon wandered away and we were left alone to continue our exploration. After a moment, we made ready for the decent into the lower levels.

    On the next level, our party tried to reach the 'bone prison,' but several of our party lagged behind. Morpheous and I teamed to do battle with evil Bone Knights, for a while then continued on. At this point, Richard Rahl had to leave our group, but another warrior named Bullet was added. We continued on to level three.

    Immediately, we were stopped dead in our tracks by a poison elemental. After a brief but furious battle, Johny III opened a magical portal and we headed for the crypts. There were now only four of our original party, left; Morpheous, Johny III, Britney Spreaz and myself. We devised a plan to lure the silver serpents away, then proceed to the Liche Lords, but the plan went terribly awry and we lost Johny and Morpheous to the deadly poisonous snakes. We again retreated to a place of relative safety and resurrected our comrades. Then, Johny devised another plan, he rushed headlong into the room and provoked the Liche Lord upon a silver serpent. Success! I was then able to finish off the Liche Lord and we made our way back to the City of Britain. There, we bid our farewells until the next 'dungeon crawl.'

    I thoroughly enjoyed reading this account. If you or your guild has an event or adventure, please send me an account and I'll share it with the other fine citizens of Sosaria. Until next we meet, safe journeys to you, one and all.

    Cyn the Cynical

    Posted on Thursday, January 25, 2001, 8:13 PM EST by Cyn (LegendsAOL)

    Auguest West meets with Lord Darkan
    >>> Felucca Facet News <<<I just recieved the following from my dear friend and cousin, August West, of the Elven Keepers of the Realm.
    Vendui' To All!

    This eve, I had the distinct pleasure of leading yet another probe force of the Federation. Our new allies accompanied us, SWG, which also showed in force. I gathered us all at the stated time, and we moved into position to defend the besieged city of Skara Brea.

    As we took our positions, we were followed by a small group of bandits, who sought to gain from a fallen elf. We huddled close, and used our blades to keep them at bay. In moments, the legions of the undead poured into us, sending our units in to battle. We slew everything in our paths, though for each one that fell, another rose to take it's place. They fought with honor, they fought with pride, and they fought like Elven!

    When the last of the Hell Spawn fell, the Order arrived. Our numbers regrouped, and began to let fly at the Daemons. Alas, our superior numbers were sliced through like warm bread, and our bodies picked clean by the wharf rats. All had seemed lost.

    In a desperate attempt to free mine Elven from this plague, I spoke to the Lady riding in the Order. I beseeched her to have audience, but she would not hear of it. I closed mine eyes, and began to cling to me death shroud for protection. I felt only the air rush by, as she rode past.

    Recovering from the experience, I chased down another of their numbers. Fearing for my life, I held my hands up in a sign of peace. He batted them down, and prepared to strike. I begged again for audience, he stopped. Shaken in body, though not in spirit, I begged for audience. He muttered only "Speak to Zar'el Darak". Though I tried to question him further, he disappeared on the winds. All again seemed lost.

    I prepared the elves for departure, when the winds whispered to me. "I shall meet thee, Leader of the Elven. Come to the Ranger Hall, and come alone; I quickly commanded my forces back to our homes, though they begged to stay by my side. I knew I could not say why I was staying, only that I must make sure they were safe.

    Escorting the last elf through the gates, I proceeded to the Ranger Hall. The leader himself, Zar'el Darak, met me then! Though every bone in mine Elven body said flee, my resolve again took hold. I questioned him directly as to the reason for the attacks. His answers were most interesting indeed.

    He spoke of the Order being wronged in some fashion, though no mention of how or why. He continued to say that the town must be "cleansed of filth", and that only then would peace be realized.

    I could not seem to get an answer to my question, as Zar'el was as elusive as in battle. He spoke to me about the manner of fighting, and issued me a warning. He told me that the thieves and the wharf rats, feasting on our possessions, would be destroyed first. This was by no means a treaty, but simply the way of things.

    On the subject of combat, he asked we adhere to the Honor Code of old, in that we naut fight while hidden in death's robe. Again, this might mean that our fallen may recover their possession, but there was no such promise made. I agreed to this point, as a representative of the Elven Federation, for it was the proper way. Fallen warriors must first dress and shed deaths token before continuing to battle.

    The conversation lead into the night, and a few of mine Elven had returned looking for me. I was started at the arrival of Calhoun (RSB), one of the few humans protecting the city, but Zar'el simply laughed. Calhoun is an old friend, and readied his bow, fearing I was to be attacked. The daemon snickered, and bid his final fare well. Before I left, I gave him a promise from the elves.

    "We will end this, M'Lord, one way or the others. Should thee seek peace, we shall be thy emissaries. Should thee seek death, we shall be thy escorts into Hades. We shall see the end, fates be damned, either way. That is the word from the Elven, and our word is honor."

    Zar'el again snickered, and promised to see us in battle again. He promised that all would end, when he would ride through the city, restoring his order. Calhoun and myself, left alone, pondered this though, and shuddered at the vision. We bid each other Aluve', know we would be back again on the morrow.

    Posted on Thursday, January 25, 2001, 7:39 PM EST by Aiglos (Pacific)

    Testing for Next Update to be Published
    The following has been posted to the FYI section of the page:
    We will be publishing the design changes and bug fixes listed in Testing For Next Update to the Pacific Shard. This publish will be active on Pacific following its Friday, January 26th (local server time) maintenance period, barring any unforeseen downtimes. We will monitor the Pacific shard over the weekend for any problems that might occur. The schedule for publish of these items to the remaining shards will be announced at a later time.

    All changes will be added to Latest Game Updates once the publish is active on all shards. Some of the major things being added are Karma Locking, Fixes to the Faction System, and Town Moongate Travel Changes.

    Posted on Thursday, January 25, 2001, 4:58 PM EST by Joshua Rowan (GeneralNews)

    Death Corps and Knights of Yew Battle at the Empath Abbey
    >>> Trammel Facet News <<<We received the following account from Ariel Joy, of the Death Corps:
    The men lined up straight and tall behind their Lord and master, Elmdor, awaiting the arrival of the one called Scarecrow, this in their mind would be the Death Corps finest hour if the Knights did not deliver the one item that would stop all the blood shed.

    From the northeast, footsteps of man and beast could be heard approaching the party. The footsteps grew closer and I watched as seven men approached, following their leader.

    Scarecrow stopped before the Dark Lord and after the exchange of many words, threats, and accusations, a great battle ensued.

    As each man took to their blade or their magicks, one on the outside as I was could see that the two leaders had trained their men well. Standing in awe for there was nothing I could do, I watched as one of the Yew knights fell, only to be followed by the ghastly death cry of an evil knight.

    The battle took for what seemed to me, an eternity, watching the bloodshed and the anguished death cries from both parties. I was about to turn away, unable to watch this massacre any longer, when a messenger of some importance came before the dark lord. Obviously oblivious to the battle that was happening all around him, his message to the Dark one was broken but sounded of great importance. Only hearing a few of the spoken words, I could make out that he was saying something to the effect of "My Lord, the gate has opened, the prophecy has begun!"

    After hearing this message the Dark Lord Elmdor called his men to a halt and in a voice deep and urgent he told them to meet him at their stronghold.

    Puzzled as to what urgency this message had, or what meaning for that matter I simply stood watching as each of the dark forces withdrew their blade, stopped their magicks, and disappeared in the mists with the battle that had broken out quickly becoming a foul memory that befell the great walls of the Abbey.

    Posted on Thursday, January 25, 2001, 4:50 PM EST by Tymaron (Catskills)

    Existing Veteran Rewards will Not be Deleted
    The following was just announced by Melantus:
    We have just gone over the issue of rewards here and I have some new information for you:
    • We are not going to delete all of the veteran rewards.
    • The number of players that got any extra rewards is just a few hundred.
    We are planning to set up a series of tests, using the fixes we have applied to the system. These fixes are based upon our lengthy investigation of the situation and the system itself. As more becomes available, I will let you know.

    Online Community Coordinator
    Ultima Online

    Posted on Thursday, January 25, 2001, 4:49 PM EST by Joshua Rowan (GeneralNews)

    Grumpy Dwarf Seeks Home
    >>> Trammel Facet News <<<
    Impy built a castle with his bare hands from the rocks of the mountain that spans Ice Isle. He was always left to his own devices until recently. Once the auction hit big, Lord British stepped in demanding gold. Now before you all hurl unjustly insults at our leader, Lord Brit, please remember that everyone else who owns a home has had to buy a deed from one of LB's vendors and hire his carpenters to construct it. In this instance, LB felt slighted out of his gold and demanded payment in full of what he calls "back taxes".

    Well, being the stubborn little dwarf that he is, Impy declined to even acknowledge the claims of Lord Brit. Instead, he ignored them. Almost 2 weeks ago, the Brittanian Town Council was ordered to send a militia to the castle to claim it as the property of the state in Lord British's name. This should bring everyone up to date on our current situation.

    Mayhap, Impy would have been better off to have paid the "back taxes", but his pride wouldn't let him. Instead, he's asked that we go in search of a castle to purchase in lieu of his now missing property. It must be in Trammel and preferably on the Isle he has called home for 107 years. He insists that the event house will be reinstated to it's former glory and will pay better attention in the future. He's got a bone to pick with Lord British and wants to show him that you can't keep a good dwarf down. :)

    If anyone has a place for sale or knows of one for sale, please send us an E-mail.

    Thx for your time and cya at a future auction soon.

    Impys' Staff

    Posted on Thursday, January 25, 2001, 4:31 PM EST by Helper (GreatLakes)

    Elementals Attack Occlo
    >>> Felucca Facet News <<<This report of some rather pesky elementals attacking Occlo in from the Scoundrel of Terror.

    Late at night on Sunday the town criers warned of a mass of elementals storming the North woods of Occlo. Upon arrival, hordes of Air, Fire, and Water elementals were infesting the woods. People came from all over to help fight what seemed like an endless stream of elementals. There was a Poison elemental who seemed to be rather powerful leading the swarm. After much fighting, we concentrated our efforts on the Poison elemental and eventually defeated him, but not before a few lost their lives. After the chaos had settled, Parker from the town of Occlo showed up to thank us and spoke of a mage that had been banished from Occlo. He was unclear whether or not the mage was responsible for this nor was he clear about the mage's whereabouts. Be forewarned should you venture into Occlo's woods again until this is resolved.

    The Scoundrel of Terror

    Thank ye Scoundrel

    Posted on Thursday, January 25, 2001, 3:47 PM EST by Azalin (Atlantic)

    Murder at the Inauguration - the Trial of Cerenje Wolkoff
    >>> Felucca Facet News <<<This retelling of the Cainan Ball submitted by Velika Ne'Sveti.

    The night proved to be magical. Caina bedecked itself for a host of revelers to attend the inaugural ball of the Mayor. Newly fallen snow covered most, if not all, of the blood-drenched lands of Caina, giving it, for this one night, an ethereal glow of excruciating beauty and wildness. The evening’s events began atop the Tower of Skulls with a brief speech by the Mayor. As he dismissed the celebrants to their sport, a hush fell over those nearest the stairs. From below, darkness preceded the Master of Golgotha as he slowly climbed to the roof. Mainlanders stood agape at a rare vision of Azalin, the lich lord – one that did not include their deaths or madness. With a voice that coldly sliced through the chatter of his unwanted guests, Azalin bid them to silence and stood before the Mayor.

    “We wish to make a gift to the Mayor of Caina, for his exceptional work in governing our lands,” Azalin began as mainlanders edged further away from his menacing gaze. He held a key aloft. “This is the Key to Caina which we present to the Mayor, and this…”

    The macabre grin perpetually frozen to the lich’s face grew in grotesque proportions. The violet lights that formed his eyes, transfixing in their horrific beauty, stared at the Mayor as he spoke. In his right hand, he held a large golden ring, encrusted with sigils and gems.

    “This is the Ring of Caina. For your service, we give you this ring.”

    Treadeau stepped before Azalin and gratefully accepted the key and the ring. The latter he slipped over his finger. The audience breathed a collective sigh, as the Mayor remained apparently healthy before them.

    “Now we shall allow you to return to your revelry,” Azalin breathed towards the audience. His voice held a note of loathing as his gaze rested on several known Lightbearers and sages. The crowd again held their breath as he glided noiselessly down the steps of Caina and in to his chambers. On the roof of the tower, the night seemed slightly less dark and foreboding. Stars peeped out from the clouds and the twin moons bathed the snow-covered landscape in an unholy glow.

    Kelila Kali first penetrated the vacuum caused by the lich’s departure. She turned to Jared, Paladin of the Lost Order of Akalabeth and resumed their conversation.

    “As I was saying earlier, our fair city is positively beset these days with those foul vermin. You cannot step but three feet without coming face to face with a wolf. I do not know from where they come, but they must be exterminated.”

    The Magistrate, congratulating the Mayor, froze in mid sentence and stared at the Vice-Mayor.

    “In fact, I offer a reward of gold for each wolf pelt brought before me.”

    From all directions, simultaneous shrieks of indignation were heard. Velika, ashen faced, glared at Kelila. Callisto Gabriel, Zappa and Kryste, their trained wolves ever at their feet, snarled in hatred of the witch.
    “You cannot do this thing, crone!”
    “These wolves are more than our pets!”
    “They have more of a right to this land than you, hag!”
    “Threaten my family like this, and you find yourself before my court and dead, no?”
    “I’ll kill you myself…”

    A clamour of threats, indignant retorts and outraged exhortations flurried around Kelila who smiled at the cacophony. Among the spectators, an old Vistana seer watched Velika closely. Silently, Cerenje Wolkoff absorbed the proceedings, staring quietly at her mistress’ wrath and nodding to herself. The celebrants began drifting out of Golgotha and towards the Casino where the promises of wine and ale beckoned. Velika followed Kelila and confronted her before the wasted remains of the Hospice.

    “Vice-Mayor, you cannot do this thing. You cannot threaten the wolves this way, no?”

    “I can, and I do. These wolves are a nuisance, and they have increased in number of late. If they were not so useful in certain of my experiments, I would say they should all just be slaughtered. As it is, I have need of their pelts. My offer of gold stands. For every pelt skinned off the dead corpse of a wolf in Caina, I will give a reward of several crowns.”

    Horror and disgust etched Velika’s face with every word uttered by Kelila.

    “You will find yourself in my court, if you do this. I will try you, condemn you and kill you myself."

    Alucard, Emissary of Caina walked towards the arguing women in time to hear the last of Velika’s claims. He frowned as both women turned on their heels and stalked in opposite directions. Following Velika, Alucard considered the possible outcomes of this outburst. None of them were good. Catching the Magistrate near the varda of the Vistani, Alucard bade her stop.

    “M’lady Magistrate, what are you doing?”

    “What is it that you want, Emissary?”

    “You cannot threaten the Vice-Mayor this way, Velika. It would not be healthy for your career,” Alucard suggested, frowning over the Magistrate’s rash actions.

    “She threatens my family, Alucard. I will not tolerate this.”

    As he was considering her words, Callisto Gabriel stormed through the clearing fuming. Zappa followed close at her heels, requesting that she stop.

    “Whatever is the matter?” He began.

    “That…. that…. that hag killed my wolf!” The Sage of Humility sputtered in her utter outrage. As a tamer of beasts, Callisto had a special affinity for her pets, knowledge of their intelligence and loyalty far beyond that of most humans. Dark clouds formed on Zappa’s brow. He also held a great love and respect for the animals he tamed.

    “She did what?!”

    “She killed him! I was riding with my wolves near the shore, and that witch came out and killed him!”

    “Where is she?! I will kill her myself!” Zappa thundered as he tore from the clearing towards the shore, Callisto following closely on his heels. Velika and Alucard stopped their conversation and watched the couple race for the ocean. They returned shortly, frustration marking their faces as Kelila had alluded their grasp. Zappa continued muttering vile threats and premonition’s of the witch’s death while Callisto consoled herself with her remaining wolf.

    In subdued tones, Alucard claimed, “You must be more careful, Magistrate, you cannot be caught committing such a crime.”

    Velika smiled instantly.

    “Of course I would not be caught, Alucard.”

    “Then do what you must”

    He turned and walked purposefully towards the Well of Souls to watch the dragon fighting. Velika smiled at his back and retreated into the Casino, seeking some Bloodwine to cool her temper. Just as she discovered that none existed among the merchants, an announcement was made that Nexus Graveheart would soon fight a dragon in single combat. Velika rose with many of the other patrons and walked through the snow to the Well of Souls. A dragon fight was never something to miss, and Nexus was renowned for his prowess in battle.

    Spectators filled the Well of Souls, waiting for the commander of the militia to begin the battle. Chained to the ice was a large red dragon; his claws had scarred the floor of the Well in his attempts to break free and eat any of the people standing too close. Sal Veya had already fled from the Wells as he had wandered too close to the beast in an attempt to inspect him. Wagers crossed hands as many declared Nexus a fool to attempt such a battle. Many more, knowing his skill, smiled in smug satisfaction that they would soon relieve the Lightbearers of some hard-earned gold. Nexus nodded slowly to Geist to release the dragon and the enormous beast lunged towards his amoured opponent. From the corner of her eye, Velika saw someone in the crowd trace a sigil in the air and a faint, almost imperceptible glow covered Nexus. Suddenly, his movements slowed and the dragon, sensing an advantage, mercilessly buffeted him with his wings and claws. Another motion from the crowd, and Nexus stopped entirely, transfixed to the ice as if made of stone. The dragon sank his teeth through his midsection and tore the commander apart. Blood poured across the floor of the Well of Souls as chaos broke free among the spectators. The dragon seemed to attack in all directions at once until it was finally led away from the guests and killed. Velika and Rune Artisem collected the warrior’s things and awaited his return from the ethereal plane. Remembering suddenly that she had left some vitally important documents unfinished on her desk, Velika left the Well and returned to the Tribunal to finish her work while listening to the cheers of the spectators of the gladiator tournament.

    Some time later, she smiled as she made her finishing flourish on another request for the arrest of William, Paladin of the Lost Order of Akalabeth. This one permitted her militia to arrest him at any time, and in any land. She knew that the mainlanders cared little for her word or her law, but she would not ask Nexus to arrest this man until she had protected him as much as she could. She stood from her desk and stretched. The balcony invited her and as she stepped into the bracing air, she mused sadly that she had missed half of the festivities writing this document. A cheer from the crowd outside told her that the gladiator tournament was still underway, and if she hurried, she could watch a few of the bouts. She turned to leave when she heard the voices of Alucard and GreyPawn below her. They spoke in hushed voices and Velika could make little sense of their words. Grinning to herself, she decided to test the old sage’s heart and whispered the words of power that transported her mere inches behind where he stood. The Emissary frowned, annoyed at the intrusion, while GreyPawn jumped in alarm. Laughing, Velika apologized for interrupting their conversation and moved past Alucard, mouthing “Save some for me” as she walked by. She heard his chuckle as she mounted the Well of Souls to watch the gladiators.

    As she stood watching the fights, Rune Artisem strode solemnly into the cleared area.

    “The Vice-Mayor has been murdered.”

    Startled looks met his announcement as the fighters ceased their struggle.

    “I said, the Vice-Mayor has been murdered! Come, see, her corpse lies near the shore.”

    Frozen to the ground in shock, most didn’t move, but Velika followed to see the scene. Alucard and GreyPawn arrived at Kelila’s corpse shortly afterwards to see Velika bent over the body.

    “Velika, what have you done?”

    The Magistrate stood, holding a ring in her hand in which several short, coarse, grey hairs were stuck, matted with blood. She looked at the corpse dispassionately and inspected several large gashes in the torso and legs.

    “I have done nothing, Emissary. But look, see this ring? It is covered with strange hairs, no? I think this is not the ring of the Vice-Mayor. And these wounds….she was mauled by a wolf. I am certain of this.”

    GreyPawn stared at Velika in doubt. “I think she was murdered, not attacked by wild animals…and where were you when this happened?”

    “You tell me when it happened, m’lord, I tell you where I was, no?”

    GreyPawn looked at the corpse and the snow melting slightly still beneath it.

    “It has happened just recently, I would guess shortly before we saw you near the Tribunal Hall.”

    “Ah, then I was inside the Tribunal working on some papers, no?”

    At this both GreyPawn and Alucard frowned. They had been in front of the Tribunal hall and saw her recall there. Confusion followed the frowns as GreyPawn spoke their thoughts.

    “No, Velika, you could not have been in the Tribunal. We were there…we saw you recall to the spot just behind me, remember?” The Sage of Honesty continued to frown at the young woman. How could she possibly expect a lie like this to protect her? And why would she tell it to the two people who could easily refute her words?

    “The Magistrate was with me at the time,” Alucard said firmly, staring at Velika.

    Both GreyPawn and the Magistrate turned to look at the Emissary.

    “But you were with me, Alucard, not her…”
    “I was not with you, Alucard, you were speaking with the Sage. I was in the Tribunal Hall.”

    Alucard stared firmly at GreyPawn and then Velika. “Velika was with me at the time of this murder.”

    As others began trickling in Velika said stubbornly, “I was not with you Alucard, I was in the Tribunal Hall, working on my papers.”

    Alucard scowled as he realized that everyone had heard her protestation. He asked Velika for the ring and began inspecting it. As the crowd realized what had happen, they all began clamouring at once. Some thought that the Magistrate had killed the Vice-Mayor, others swore it was one of the Sages of Humility. The citizens of Caina fixated that it was obviously a wolf attack, clearing Velika’s name, until the Magistrate proved that most mages, she included, could turn in to wolves, and did so before the entire assembly. One of the Handmaidens of Lilith, Ssin’urn swore revenge on any who could have done it and suggested that they all be put to death. Cerenje Wolkoff appeared and, after speaking with the spirits, declared that “Lum was to blame.” GreyPawn suggested that Cerenje committed the murder and was placing blame on the Sages. Again the Sages of Humility protested their innocence. Ssin’urn noticed that Cerenje wore a ring similar to that found on Kelila’s body and in her locket was a lock of very coarse, short grey hair. Convinced that she was the murderer, Ssin’urn threatened to kill the old woman and the Magistrate in retaliation. Velika scoffed at the threats and the suggestion, pointing out that Cerenje was no fewer than one hundred winters old, and as a mortal human, far to frail to have caused such wounds on the Vice-Mayor.

    As the others argued these points she turned to Cerenje, recognition and concern marking her face.

    “Sta jed vlkodlak, Cerenje?”


    Fear gripped Velika’s heart as she nodded.

    “Ne’Sveti vlkodlak?”

    “Nyet, Vistani vlkodlak.”

    Apparently relieved, Velika remained quiet for the remainder of the argument, interjecting only to keep the drow from slaying her servant.

    Treadeau and Rune Artisem returned from their conference as Ssin’urn made her final discovery. On Cerenje’s arm was a long gash, similar to those found on Kelila’s body. She insisted that a Necromancer look at the marks, and Rune complied. He inspected them for a long time, fascinated by what he found.

    “These are certainly marks of a magical kind. I believe they were made in a ceremony of binding.”

    Cerenje spat on the ground, “Bah, you necromancers know nothing of true magicks!”

    “Then what is this, old woman?” Rune asked, while the drow spat her derision at both the man asking and the old crone answering the questions.

    “Answer him, Cerenje,” Velika prompted. She could no longer protect her servant.

    “This is a ritual of binding, da. I call forth a vlkodlak…a werewolf and bind him to my wishes. Then he comes here and kills this psovati blaznivy.”

    Ssin’urn hissed as she readied her katana. Blood would pour from this old crone’s corpse if she had her way.

    Velika stepped in front of her and addressed the crowd.

    “Very well, I will take this woman in to custody and she will be tried for her crimes. Cerenje, follow me.”

    Ssin’urn growled her disapproval. “You will be lenient with this wael elg’caress. You will pardon her.”

    Velika looked calmly into the irate face of the drow. “She will be tried for breaking our laws. And I will not be lenient…because she was caught.”

    Several of the spectators followed Velika and her prisoner into the courthouse where the trial began immediately, despite the late hour and Velika’s protest. She swore in her court and sat with the Mayor on her right and the Emissary on her left. After charging her former nursemaid with the crime of murder, Velika listened as Cerenje claimed innocence based on self-defense. Ssin’urn had little to testify other than the known facts which Velika repeated for the record. Turning to her servant, Velika asked for her testimony.

    “I murdered this woman, da, but I had to. She threatens the wolves in Caina. The wolves come with the Ne’Sveti family. They represent their strength, their ancient bloodline. They protect them; they share their blood. Some of them are Ne’Sveti. To kill these wolves is to kill my family. I protect my family; I kill the witch before she kills the wolves.”

    With that Cerenje bowed her head before her mistress and awaited her sentencing. Velika sighed. Cerenje was quite right. Kelila had called for a death warrant on a large number of the Ne’Sveti family with her ban on wolves. But the Vice-Mayor did not know that the Ne’Sveti family, and therefore Cainan citizens, counted many lycanthropes among their number. She addressed the court as Ssin’urn opened her mouth to protest.

    “While it is true that you were only protecting my family with this act, Cerenje, the Vice-Mayor knew not that she threatened us.”

    Ssin’urn nodded her agreement.

    “Because of this, I sentence you to immediate death at the hands of the drow elf.”

    Velika turned to Ssin’urn and frowned. “Make it a quick death.”

    Cerenje stood and faced the drow, never wavering from her mistress’s orders. Within seconds, the old woman lie crumpled on the floor and a look of satisfaction graced the drow woman’s face. She nodded briefly to the Magistrate who remained staring at her hands, folded in her lap. A chuckle could be heard from the back of the courthouse, as GreyPawn found irony in the trial and the sentence. With a glower, Velika slammed her hand on the table, bringing the court to a close, and stalked to her office.

    Velika Ne'Sveti
    Magistrate of Caina

    Posted on Thursday, January 25, 2001, 3:42 PM EST by Azalin (Atlantic)

    Delucia to Host Carnivale February 10
    >>> Trammel Facet News <<<We received the following announcement from the Delucia Settlement:
    On February 10th the grandest event to hit the Lost Lands since its founding shall take Place! The Delucia Carnivale! Come one! Come all! There’ll be drunken combat, mystical beasts and even a bit o’ gambling! *winks* If’n ye be brave, curious or if ye just want ta do a bit o’ shoppin’ ye best be there! Elsewise ye’ll be sittin’ around at home while all yer friends are away to Delucia. So come all to the Delucia Carnivale, taking place in Delucia on the Field of the Spider and the Serpent due south of the bank.

    All times by the Moonglow Clock (Eastern)

    • Sylvester the Stablekeeper's Challenge: 2:00 p.m.
    • Tippler's Tilt: 3:00 p.m.
    • Sylvester the Stablekeeper's Challenge ends: 4:15 p.m.
    • Auction: 4:15 p.m.
    • Explosive Encounter: 5:00 p.m.
    Hiring for positions in the Carnivale! We shall be needing a highly skilled Tamer for Sylvester the Stablekeeper's Challenge. Pay shall be 2,000 gold coins. We shall also be needing two people to run the Tavern and Gambling booths. Pay shall be 1,000 gold coins. Also, we shall need referees for the Explosive Encounter. Pay shall be 1,000 gold coins. (All those interested please contact me at ICQ #10289672)

    Other people interested in running their own booths are very welcome as well. There shall be a Delucian representative at the Carnivale grounds from noon eastern onwards to direct and aid you in setting up your booth locations. Also entertainers are invited, such as Bards and juggling mongbats.

    This is a Trammel event so all those wishing to participate in combat should have or be available to initiate highlighting.

    Sylvester the Stablekeeper's Challenge

    Tamers interested in participating will meet at 2:00 p.m. Eastern. No new submissions will be taken after 4:15 p.m. Eastern. Tamers should tame as many animals as quickly as possible. They shall be given points for each animal depending upon how rare the animal is and how difficult the animal is to tame. These will be the animals which will score points:

    • Phoenix: 10,000,000
    • White Wyrm: 25
    • Nightmare: 23
    • Dragon: 20
    • Drake: 15
    • Frenzied Ostard: 6
    • Forest Ostard: 4
    • Desert Ostard: 3
    • Rideable Llama: 2
    • Horse: 1
    If you bring in an Ostard the color of which no one else has brought in you receive a 5 point bonus. The color must be uniquely different. So it can't just be a slightly lighter shade of green. All judgments are final.

    At any point during the competition tamers can bring their animals back to Delucia and transfer them to the caretaker. (Animals should be named after the ones who tamed them for easy point counting. Otherwise some of your points may be lost.) Tamers are allowed to have a single teammate to aid them in taming difficult creatures, such as Dragons. These team mates are to help them tame not to go off on their own and tame separately. If the tamers do not have their animals back in Delucia by 4:15 p.m. eastern then the animals they have with them when or if they finally do show will not be counted. After the competition the animals shall be auctioned. The first place winner shall get 50 percent of the proceeds, second shall receive 30 percent and third shall receive 15 percent. The last 5 percent shall go to the Delucia treasury.

    Tippler's Tilt

    The drunken combat shall begin at 3:00 p.m. Eastern. The general rules are as follows. When a signal is given each competitor shall swill five bottles of ale as quickly as they can, run out onto the field, grab a weapon, and begin attack other competitors. No armor is allowed. No weapons which are not on the field may be used. You may not pick up more than one weapon from the field. No potions, no magic and no bandages. If, in your inebriated state, you run off the field you are assumed to have yielded the battle to the other competitors. The last man standing wins and will receive a crate full of beverages and a bottle of Janna’s Hangover Remedy.

    The weapons on the field will be one of each single handed weapon. Except for kryss, dagger and war fork, there will be two of each of those.

    Explosive Encounter

    At the end of the day there will be a war game within the town of Delucia. Participants shall be randomly divided into two teams. On the mark of "go" at precisely 5:15 p.m., each team will try to eradicate the other. At the end of the time allotted (at precisely 5:45 p.m.), the team with the greatest number still standing shall be declared the winner. The rules of combat are as follows.

    • Only explosion potions (provided by participants) may be used against the other team. Any member seen using a weapon or fists will be disqualified.
    • Members may only wear clothing and footwear. Any members seen wearing armor will be disqualified.
    The game takes place within city limits. Any member seen going outside the gates will be disqualified.
    Posted on Thursday, January 25, 2001, 2:37 PM EST by Tymaron (Catskills)

    Rider of Virtue and Calvaliers to Host Part Five of Dungeon Exploration Saturday
    >>> Trammel Facet News <<<We received the following announcement from the Riders of Virtue and the Cavaliers:
    Riders of Virtue and The Cavaliers 4th Dungeon Exploration a SMASHING Success

    The Fourth Dungeon, Deceit, in our Exploration of all the Trammel Catskills' dungeons was a SMASHING success as witnessed by all the Silver Serpents and Lich Lords we smashed to the ground. Our group explored all the creepy hallways and rooms of Deceit encountering all types of Undead along the way. After completely touring the dungeon, we stood over our success in the Lich Lord room and decided it was a fine time to explore Destard as well. Working as a supportive team with all our experience these last few weeks, we went to the opening of Destard. Inside Destard we toured the entire upper level encountering Giant Serpents, Water Elementals, Wyverns, Drakes and Dragons. But we quickly subdued these creatures and went for stronger prey deeper in the cavern. On the Second Level we encountered Evil Mage Lords and Shadow Wyrms and continued down to eventually fight the Ancient Wyrm. Everyone had a great time and many adventurers got to experience places that they had never visited before.

    This upcoming Saturday Afternoon (January 27th at 8 p.m. Eastern) Riders of Virtue and The Cavaliers will host part Five of the dungeon exploration as we adventure into HYTHLOTH. This should be the one of the most exciting dungeon yet in the exploration series. If you plan on coming to the more challenging adventures such at Khaldun and Terathon, plan to come to one of the earlier adventures to learn how we explore first. Everyone is invited no matter what your experience level. Bring your whole guild for a great adventure. More information is located here including the calendar for future dungeon explorations.

    Posted on Thursday, January 25, 2001, 2:24 PM EST by Tymaron (Catskills)

    Government Report: Crimson Knights Occupy Cove; Yew Councilor Kidnapped; Trinsic Acts to Prevent Yew-like Situation
    >>> Trammel Facet News <<<Many dramatic events have unfolded and come to light since the last report. We begin in the village of Cove, where it is now apparent that the Crimson Alliance has effectively taken over the town:
    Guild Commander Thorin Oakshield, General of the Crimson Knights, hereby declares the village of Cove is the property of the Crimson Knights.
    Some of the laws created in Cove are:
    • No unauthorized assault or theft.
    • Overly use of curse words is a crime.
    • Drinking which breaks the virtue of Sobriety is illegal.
    • Excessive rudeness to any citizen of guest to Cove…is illegal.
    Likewise, the Black Rose Society is banned from Cove, apparently a reciprocal response to the Crimson’s banning from Yew.

    In response to the development in Cove, Lord Rakknarr of the Phantom Menace has issued a call to arms among the evil groups to attempt a world takeover:

    Ah, I see nao. Mayhaps ‘tis time the uprising. These foolish humans cannae hold any city f’long and the Crimsons will surely hold whate’er they choose. Th’Orc Horde can easilty take anything they seek as well if they would just ban t’gether long enough tae march, the unrulyness of the Pirates and Brigands of these lands could also hold anything they seek as well. The Drow could assassinate any uprising leader of good and some otherworldly creatures devoted tae th’darkness would serve well as stealthy killers.

    I shall call upon these leaders and I shall organize a full world takeover.

    Darkness hast taken Felucca, we can be just as successful if nae more in Trammel, as we donnae hae that self-serving creature Minax plotting for her own benefit.

    I urge all of the lands Evil and Vile tae contact me. A strike is eminent and ‘tis time the humans of this world know who really is control.

    8086817 is the path.

    Lord Rakknarr
    Phantom Menace

    Meanwhile in Yew, one of the Councilors is missing and believed kidnapped. Thorinsin, Knight of Yew has reported that Katya DeCourtney left on a hunting trip and has not returned. Pirate belongings have been found at her campsite, but it is believed that these items may be a ruse. The Knights suspect that the Crimson Alliance or Death Corps may be involved.

    On the Yew Council itself, there is growing discontent with the ruling body. Nightbringer has issued a letter to his fellow citizens. He says that the Council has cheated its citizens out of their basic freedoms, including freedom of religion. He calls upon his fellow citizens to rise up and take back power.

    In reply to this letter, General Rahl of the Black Rose Society has pleaded with the Yew citizenry to not take arms against the Council. Instead,

    If you have complaints about Yew’s governing body, take those complaints to the Great Council, stage peaceful protests, or confront the Council about their actions directly and petition change.
    Additionally, General Rahl affirms that the Black Rose Society will defend the Council should the Yew citizens attack them.

    In other news in Yew, the Justices have ruled that they will not pursue further investigations on the various allegations of treason on the part of mayor Humphrey de Levant and the Yew Council, stating that there is not enough evidence to indicate any treasonous act. Likewise, the justices do not find any breach of their oath of offices. This ends the matter for all intents and purposes.

    In Trinsic, the newly-elected council has dealt with growing public concern over the presence of drow in the community as well as recent acts of violence, one attack resulting in the loss of Councilor Whillok, of the Sons of the Sea. The Council amended the law concerning the permanent ban of various groups from the city. The Covenant of Blood and the house Qu’ellar Vlos’Ilhar of the drow have been declared persona non grata within Trinsic. The council further reminded the citizenry that while these groups may be freely attacked within the city without repercussion, the Council would not tolerate unruly mobs and would prefer that this matter be left to the professional army and militia first. Additionally, these groups should not be pursued outside of the city except by the self-same army and militia. In other words, they don’t desire to become like that tree-ridden city of the North.

    In Delucia, a Carnivale is planned for the 10th of February. The Carnivale will involve drunken combat, a taming contest and gambling. They are also hiring for positions in the Carnivale for those interested in earning extra coin. Full details will be forthcoming.

    In Moonglow, the mages have decided to hold reagent prices at their present level. There was some talk of raising the prices to account for some of the financial trouble the city has run into of late. The budget has been trimmed, diverting funding from research, sponsoring a new academy in Trinsic, and an additional wing to the zoo. In related news, Kimberly of Moonglow has stepped down from being Moonglow’s representative the Great Council. The new representative shall be the Mage Senestra.

    Posted on Thursday, January 25, 2001, 2:11 PM EST by Tymaron (Catskills)

    Couture Crawl this Sunday
    >>> Trammel Facet News <<<Blackmore Inoxi sent news of an upcoming event to run fmr his Inn this weekend:
    On Sunday, January the 28th at 8 pm GMT we will have another chance for big prizes for all those who do not fear to participate in an All-Over-Britannia-Event. The participants will be given a surcoat with a unique color. All other clothings will be stored in the tavern. The only things the participants are allowed to carry are 10 recall scrolls.The participants will then travel all cities in Britannia and have to find event-staff who will give them a simple task or ask a question about Ultima Online for them to earn a piece of exceptional clothing.

    The first player arriving at Blackmores Inn fully dressed in the clothes of his color wins 15 k gold. The second will get 7500 gp and the third winner gets 3000 gp. All participants may also keep the clothes they receive within the contest.

    The event is limited to 15 participants who have to register on Sunday, January the 28th from 7 to 8 pm GMT.

    Please visit Blackmores Inn or send a scroll to Blackmore Inoxi for further details. I just hope we are allowed to pick our colour *grins*
    Posted on Thursday, January 25, 2001, 1:58 PM EST by Finsbury M'wa (Drachenfels)

    BNN: An Interview with Scaramandine II
    >>> Felucca Facet News <<<The following BNN article appeared on the Ultima Online website:
    An Interview with Scaramandine II
    Erik Valstrom
    Jan 24 2001 4:59PM

    I am seriously considering placing a sign up outside my front door saying, "All Necromancers Please Knock Three Times." That should give me warning enough so I may vacate the premises via the back door. I had no such warning when Scaramandine II, nicknamed 'Scar' by his "friends," shall I say, came calling recently. His knock was much like any other and thus I had no time to prepare my questions nor steel my nerves to meet one such as he. I am sure my utterly mortified expression amused him.

    "Ye are not so hard to find, Chronicler," he said, smiling. "Worry not. May I come in?"

    I, of course, would not dare deny him admittance, knowing he could find other far less pleasant means of entry, and would have no scruples in doing so, should he so desire. Besides that, there is a rather warped thrill of danger that I admit I relish when talking with notorious personalities. Therefore, but not without some reserve, I welcomed him into my small home with all due courtesies.

    He surveyed the furnishings and offered a simple, "Quaint, yet tasteful" comment. I smiled and offered him a seat and a drink. He accepted both. I asked him what brought him to my home as I poured him a glass of the best wine I had.

    "I am aware that once ye spoke with my rival, Armande deSade. Ye gave him a fair hearing, allowing Britannians to judge him by his own words. I thought ye might do the same for me."

    I nodded agreement, handed him the glass of wine, and took a seat. "Say on, sir, ye have a captive audience," I replied, with a smile of my own.

    He returned the smiled and leaned forward slightly. "We should be judged by our actions, more so than words. Ye may now have opportunity to judge me by mine."

    I nodded agreement and asked him to continue.

    "Armande de Sade, a villain and an enemy to all, has been destroyed. I used the power of the Orb and the Spell of Focusing to rid the world of him forever. I was about to rid the world of yet another villain when my plans were foiled by those who are guided by a warped sense of 'justice.'"

    I had heard Armande was gone--his shade had been seen, bearing all the marks of one who had been made a victim of the Orb of Soul Seeking. No one mourned his passing, just the hideous way it had been affected. I had also heard reports that the Orb was no more, shattered recently as it lay on the ground in Cove by an enchanted war hammer wielded by a simple farmer named Beechel Kire. Yet I was curious to know who would have been his next target, had it not been destroyed, and posed the question to him. He scowled as he spoke and his words spilled out like venom.

    "A murdering thief whom the so-called Justice Alliance have had in their fellowship and employ for a long time--Spyte the Knife. Armande and I disagreed over many things. Ridding ourselves of that treacherous assassin was not one of them. I hope those who saved him are pleased with themselves. They will pay the high price of their folly soon enough, though not from me. They will see--they fought the starving serpent to free the ravening panther."

    I had to interject at this point and did so knowing it could cost me. Nevertheless, I proceeded to tell Scaramandine that his using the Orb presented a threat to all of us, that it was best destroyed, and even the entity within the Orb itself, Io, was consenting to its destruction.

    "There was no threat to anyone undeserving of death. I had complete power over the Orb and the Necromari as well. I went recently to the Mage Tower in Moonglow, where I had performed rituals on the war hammer fashioned by Telos Agralia from the enchanted armor of the fallen paladin Martel Nevarre. But at the Mage Tower I was confronted by its castellan and he refused sale of it to me. I had no choice but to reward his disrespect with a display of violence--yet I did not use the Spell against those who opposed me there, nor did I persist in forcing my way into the tower."

    Once again he made reference to an event I did not witness, being ill of late, though my special contacts did bring me word. What he said was true to some extent--the Spell of Focusing was not used against anyone in Moonglow. I noted he used the past tense in describing his "complete power" over the Necromari, his multitudinous, nefarious, and thoroughly fanatical following. I asked him about that.

    "The Orb was the focus of my authority over the Necromari. Their fear of it, from me using it to destroy those who opposed me, kept them in line and completely loyal to me. With the Orb gone, after a brief unity we gained after the death of Armande, we have again factionalized. I have spent many days chasing down the ringleaders of the various factions destroying them mercilessly. The acts of wanton destruction at the hands of these renegade factions are not my responsibility--those who opposed me in Cove, who aided in the shattering of the Orb, must bear full and total culpability."

    I had heard reports of his plans to seek out and destroy the descendants of those who fought his forbear and namesake, the elder Scaramandine, using the Orb. I wondered if he would tell the truth concerning that.

    "Aye, I had considered finding and destroying that pathetic progeny who had fled to the deceptive security of Trammel - but it was not something I was bent on doing. Even if I had, it would be no less than what anyone would do in retaliation for harm to one's own flesh and kin. Why should they not pay for the sins of their fathers? I am paying for mine constantly."

    I did not bother mentioning that it was his forbear who had tried traitorously to undermine the authority of the king and subjugate the decent citizens of Minoc, and then, when his duplicity was discovered and he cast down, sought a thoroughly devilish means to wreak his vengeance on the innocent citizens. If he were paying for the "sins" of his forbear, I must conclude that it is deserved, unlike those of his intended victims on Trammel. I decided to change the subject and asked him of Io, the Orb entity, the souls released when the Orb was finally smashed, and the subsequent attack upon Cove.

    "Io disappeared at the moment the Orb was shattered, or rather exploded. Long lost souls were released, some clearly wishing to strike back at the living. Whether or not they can possess anyone or assume fleshly form is anyone's guess. I have no idea what became of Io, nor do I have the slightest care."

    The attack on Cove was justly deserved. I sent my armies against those who trifled with me and will do so again if I deem it necessary. But listen to me, Chronicler, I do not wish to destroy mindlessly! My only real concern is that all know I will not be held responsible for the chaos that has been unleashed as a result of the Orb's destruction. Ye will report this I trust--word for word?"

    I agreed to do so. After little more than small talk, the Necromancer left. He gave me a crystal ball, telling me I could use it to communicate with him if there was a need, and he mentioned he may wish to speak to me, and through me to the citizens of Britannia, once again. I took the object and thanked him, relieved the interview was over.

    Ye have heard the words of the Necromancer. Judge for yourself his testimony. I, for one, will continue to rest uneasy as long as he and his kind ply the byways of our beloved Britannia.

    Posted on Thursday, January 25, 2001, 1:29 PM EST by Tymaron (Catskills)

    And They're Off!!!.... Again
    >>> Felucca Facet News <<<
    I just wanted to thank all of our loyal customers that turned out for last nights auction! We had a great auction even with the Unicode fiasco that took place.....hehehe....and on that note I especially would like to thank my auction crew, Fred, Mobius, Wanda, Arcanius and Maleck and of course Sheena and her wonderful RDG that keep us safe!! I am honored to be on the same staff as these great folks and HARD workers!

    It has also come to my attention that another hard working auction is in need of a temporary place to hold their auctions. Impy's Auctions is in the process of finding a new establishment....well Impy, we at Red Devil Storefront and Auction House would like to extend our facility to you and your staff should you need them. Please contact me at ICQ #6629481 should you be interested in the offer.

    We all wish you the best of luck in your endeavors. See what is coming in the next auction at

    See all of you next Tuesday night!


    Posted on Wednesday, January 24, 2001, 9:26 PM EST by Helper (GreatLakes)

    "If I'd Known Then..." - Leilo Speaks
    The following was just posted to the Online Community Relations Dev Team Comments Section on the official website:
    If I’d known then what I know now...”

    Now there’s a phrase that gets plenty of use. If I’d known in high school what I know now, I’d have gotten away with a lot more. If I’d known in college what I know now, I’d have Tyrant’s job. And to be quite honest, if I’d know then what I know now, I wouldn’t have been beaten senseless by a rabbit the first time I played Ultima Online.

    But that’s the thing about UO. Once you’ve been around the block a few times, you know all the tricks. You know better than to take on a rabbit with your ‘practice’ sword. You know that the minute you head off to the Lost Lands, your armor will break and you’ll have to trudge all the way back if you haven’t brought a spare. You know never to try to run past the Britain bank in a hurry. You know how, when, and where to best raise your skills and stats.

    Unfortunately, most new players in Britannia don’t know these things unless they’ve got a veteran player sitting next to them. And seating a veteran player next to every new UO player just isn’t in my budget. (Not to mention it might be a bit disconcerting to open the front door and see “Veteran Bob” appearing to help you play UO.) So the question is, what can we do about it? What can we do to help new players get through those first few days in Britannia without hurting, maiming, or embarrassing themselves?

    One of the projects I’m working on right now will focus on all those things that we should have known when we first set foot in Britannia, but didn’t. And that’s where I need your help. If you’re interested, drop me an email and tell me the one, single thing you wish you’d known the first time you played UO. Be honest. Be brutal if you want. I won’t hold it against you.

    After all, I’m the one who was whomped by a rabbit.

    UO Web Project Supervisor

    Posted on Wednesday, January 24, 2001, 9:19 PM EST by Joshua Rowan (GeneralNews)

    Desslock Takes On Online-RPG's
    Just wanted to let you all know that Desslock's RPG News is doing a 3 Part series on MMORPGs. So far he has covered UO, EQ, and AC. In Part 3 (probably coming out in a couple days), he will be covering upcoming games, which will very likely include UWO:Origin. While not necessary a positive take on UO, it is still a good read. Here's a snippet:
    Ultima Online was really the pioneering game that jump started the genre. Games like Meridian 59 and the original Neverwinter Nights preceded it, but it was Ultima Online that demonstrated the genre's potential to gamers…and potential commercial success. I was tremendously disappointed with Ultima Online when it was initially released, both because of the game's technical problems and because of some of the design decisions. But I thought the interactivity of the gaming world was unsurpassed (and still is), and UO remains the online RPG that I've logged the most hours playing, although I haven't played it regularly for some time.
    Make sure to check out the Entire Article. As soon as Part 3 becomes available we'll make sure to also post about that.
    Posted on Wednesday, January 24, 2001, 9:12 PM EST by Joshua Rowan (CommunityNews)

    VoV Hosts Jousting Tournament of Friday
    >>> Trammel Facet News <<<We received the following...

    Realm of Jousting
    Hosted by Vanguards of Virtue (VoV)

    Hail all! Welcome to a new fresh but old realm of Jousting!

    You are all invited to try your mounts of grand speed and your strength as a joustor.

    When: February 16th at 7:30 pm central
    Where: At the town of Harmony, just north east of Brit, near swamps (follow north east path out of Britain). Sextant locations are 44 49 North 42 11 East. Trammel


    • Only GM armor and weapons.
    • No magic items at all!
    • No heals or potions or magic.
    • Each contestant stands at seperate ends of arena and when judges say Joust you run in war mode towards opponent and hit as passing to other side (or hopes to hit).
    • Each match will have 5 passes.
    • The one with the least amount of damage wins.
    • The winners of each round will compete until there are only two left.

    Many prizes will be awarded!!!!!!

    *note: this is held in Trammel and there will be a temporary Jousting stone right next to man made arena. Contestants will be first come first serve.

    Witchfinder Gen - Lord of Valor, VoV

    Posted on Wednesday, January 24, 2001, 8:43 PM EST by Beans Baxter (LakeSuperior)

    CoH Sponsors Weekly Tourney of Champions
    >>> Felucca Facet News <<<We received the following...

    Weekly Tourney of Champions
    Sponsored by Moonglows Council of Honesty

    Where: Rivendell Town Tavern (Felucca)
    When: Every Sunday afternoon - Registration begins at 12:45pm CST. Event begins at 1:15pm CST.
    Entry Fee: 2000 gp
    Prizes: Weekly prizes will be based on number of participants, but first place will be at least 7500 gps, 2nd place 5000 and 3rd place 2500.

    Rules of the Event

    2. No magical weapons/armor/clothing (if it says "a magic------" don't use it)
    3. Poisoned weapons are allowed, but the user must poison them in the presence of the judges before the match.
    4. No use of the hiding skill or the Invisibility spell.
    5. All potions are legal EXCEPT any type of explosion potion. Limit of 10 greater heals per match.
    6. No pets, including mounts.
    7. The following spells are illegal- ANY field spell. Any summoning spell. Energy Vortex, Earthquake, Bladespirits, Invisibility, Wall of Stone. Other area effect spells ARE legal.
    8. Precasting/Predrinking IS allowed.
    9. Once the Event begins, contestants CAN NOT leave the arena to repair armor/replace weapons/get more reagents, etc. Be sure to bring enough equipment to see you through multiple battles. Leaving the arena will result in your disqualification.
    10. Matches are 1 on 1 and have a time limit of 5 minutes. Matches that are called on account of time will be decided by a vote of the judges, and in the result of a tie vote will be decided by a sudden death match in which no healing of any sort is allowed.
    11. Once the Event begins, only contestants and event staff are allowed inside the Arena, but there is plenty of room around it to view the action, so invite your friends to come cheer you on!
    12. Any attempt to exploit the event or the rules to win will result in immediate disqualification.

    Monthly Grand Championship Event

    Each month, the top two finishers from each of the previous 4 tourneys will compete in a Grand Championship. This Championship will occur directly after the end of the weekly tourney and will be subject to all of the same rules with one exception. This will NOT be a 1 on 1 event. Instead, it will pit all 8 of the contestants against each other simultaneously in a fight to the death. The Prize for the grand Championship will vary from month to month, but will have an approximate value of 25K.

    Reminders to Spectators:

    • No faction fighting in the village during the Golden Knights event.
    • Please do not equip bows around the ring. Spells or potions may hit you that will cause you to attack back.
    • Please try to stable or feed your mount prior to the event. Wild mounts are a problem.
    • No casting, sparring, or fighting right around the ring. If you wish to do this go to another location in the village.
    • No spectators in the arena after the event begins.

    Have fun, and I hope to see you all there!
    Edmund Greyfox, Moonglow Council of Honesty.

    Please contrat Paddycat For Febuarys tournements which will be held on Sunday the 4th, [email protected]

    Posted on Wednesday, January 24, 2001, 8:34 PM EST by Beans Baxter (LakeSuperior)

    CTK and Red Dragons Host Ladies in Waiting Auction Tonight
    We received the following...

    Clan of the Twilight Knights and the Clan Red Dragons presents:

    Ladies in Waiting auction! That's right; Clan Red Dragon will be hosting a fun-for-all evening event. You can bid on your favorite lady. She is obligated to serve you for 1 hour. The bidding on many beautiful ladies of the land will begin on January 24th at 8pm CST (9pm EST) at the Red Dragon City Grand Pavilion. Half of each bid goes to the Lady of your choice so it's a fun way for her to make some gold while working for you. Whatever proceeds are left will go to help build up the CTK Twilight Township ( and to help fund upcoming events.

    Directions to the City can be found at:

    The rules are:

    • Bidding begins at 8pm CST sharp
    • Each bidder goes to the bank with an auction representative and all bids are paid immediately after the bidding on that particular lady is over.
    • There are no limits to the bidding.
    • The Lady must serve her Lord in any way he wishes for 1 full hour or parts thereof on separate days.
    • Nothing lewd or unchivalrous can be asked of the Lady. She will do anything within the confines of our UO world such as cutting bandages, doing provisioner runs, sparring with you, healing you in a dungeon.
    • Players who win the bid must protect their Lady-in-Waiting for the duration of her service. If she dies while healing you in a dungeon or anything of this sort, she is free of her obligation. You must protect her!!

    So have fun and we are hearing rumors of a "Bachelors Auction" following this one!!

    Posted on Wednesday, January 24, 2001, 8:28 PM EST by Beans Baxter (LakeSuperior)

    Academy of Destiny to Hold Virtue Lecture Tonight
    >>> Felucca Facet News <<<We received the following...

    The Academy of Destiny is excited to present a virtues lecture from Brother Selwyn, Abbot of Virtue (OoV). The lecture will be Wednesday,
    January 24, at 7pm central, at the Academy, just west of the town square in Destiny. Hope to see you there!

    Posted on Wednesday, January 24, 2001, 8:24 PM EST by Beans Baxter (LakeSuperior)

    Stormhaven Tamer's Roundup
    >>> Trammel Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Stormhaven presents their first Tamer's Roundup. Moonglow has engaged the City of Stormhaven to help supply the much-needed animals for their zoo. It seems that the nearby cemetery has a vast number of ghosts, ghouls, and liches. They inhabit not only the cemetery, but also the zoo as well thus killing or scaring off the animals. The undead have been expelled to the cemetery recently, but the zoo is nearly void of its original occupants. Therefore, Stormhaven is requesting that tamers of the lands assist with the endeavor to restock the zoo.

    Time: 7:00 pacific, 9:00 central
    Date: Friday, January 26

    Coordinates: 66N x 54E (Trammel)
    Place: Stormhaven Watch Tavern, City of Stormhaven, located north of the Britain Swamp and south of the Desert
    Object of the event: To fulfill a list of 50 animals and gate them to their appointed holding corral. First team to complete the list and have them in their corral is the winner.


    1. This event will be limited to the first 10 teams of 2 to sign up. One member of the team will do the taming and searching and the other member of the team will be the pen manager. He/she will have the animals transferred to them where they will stay with the animals until the list is completed. A Zoo Officer will be assigned to each pen to make sure the list is checked off as the gated animals are issued in.

    2. Each team will be given 10 gate scrolls to gate the animals and 50 apples to retain loyalty. You are allowed only 10 gates and no more. Therefore, you must round up and lead some of your pets before gating. (After all, it is a round up). The Zoo Officer will also be counting gates.

    3. Minimum taming skill required is 65. No animals of death ability will be tamed (dires, giant spiders, snakes, mongbats, etc.) only woodland and farm animals. The main thing in the event is the hunt. Have you ever tried to find a red chickadee?

    4. Team members are required to be in party with the Zoo Officer. Animals are checked off of the list ONLY if the animal is in the corral. Meaning that if the animal is in the tamer's control but has not reached the corral it will not be checked off.

    5. You may use any land to do your search, including the Old Lands or the Lost Lands.

    6. The event will begin after all 10 teams are signed up and waiting in their assigned corrals at which time their Zoo Officer will say go.


    • First Place 50K in gold, 500 raw steaks and 500 apples
    • Second Place 30K in gold, 250 raw steaks and 250 apples
    • Third Place 20K in gold, 100 raw steaks and 100 apples

    In addition to the three main prizes, there will be a bonus of 10K in gold to the team that uses the least amount of gates in getting their animals to their corrals.

    This will be the first of many events that single out certain skills. Those of you that wish to register as a team, but do not make the first event team limit, will be put on a list for future events of this nature. Thank you for your help and good luck in the hunt.

    Elsa, Sovereign of Stormhaven

    Your humble servant
    Raeven Aurora

    Posted on Wednesday, January 24, 2001, 8:09 PM EST by Raeven Aurora (NapaValley)

    Liberalis Beauty Pageant
    >>> Trammel Facet News <<<The men will drool and the women might be offended:
    This Thursday, January 25th at 8pm Pacific Time, Liberalis will host the Miss Britannia Beauty Pageant!

    Miss Britannia will be awarded 20,000 gold pieces!

    Runner up will receive 5,000 gold pieces!

    The Pageant contests include:
    • Best Dressed
    • Talent
    • Swim Suit
    • And a quick summary of what you would do with the prize money if you are the one chosen.
    For more information on how you can enter the contest or be a judge you can contact Angalina at ICQ # 96228776.

    Thank you,
    CopperZerO and Angalina, Liberalis Staff

    Posted on Wednesday, January 24, 2001, 7:57 PM EST by Pelle Svanslos (NapaValley)

    Origin Systems Security Scam Alert!
    Yet another scam is getting passed around. The following letter is being sent out by someone claiming to work at OSI using an e-mail:

    At this time your account with Orgin Systems is in suspicion of being hacked by one or more unknown persons. Although we regret the delay of one's gaming experience, we feel that a password change of your account is in the best interest of the game service as a whole and the parties involved. The hacking suspicion aroused by the following conditions:

    Multiple users at different IPs
    Multiple logins at one time

    Service accessed by separate individuals at multiple times Under Section 3: Subsection C is states:

    (c) Multiple access. Members whose Accounts have been accessed by multiple persons at one time must follow security instructions given by Orgin Administration to ensure the safety of the account involved. Orgin Systems may not access the Service in any manner or for any reason without the express written permission of Account Administration. Active Members may not knowingly allow former Members whose Accounts have been terminated to use the active Members' Accounts or User IDs.

    To remedy this we here at Orgin Account Security request an immediate email response with a password change and proof of account ownership. Please reply to this mail with your current account name, registration number, names of all owned accounts, current password and new password that we will change to. Do not contact the Official website as the supposed hacking may be of an HTML nature. Please respond to this email within 32 hours or we must suspend the account due to security protection. Your account is now being currently monitored so we ask that you not log on until we give you written permission so as to record the doings of the hacker or hackers.

    If you feel this matter has been handled inappropriately, you have the Right to reply to this email. However, our Account/Billing, Tech Support, and In-game Support departments have no interaction in this process, and do not have access to your account record in this matter. Calling these support personnel will have no impact on the future of your account in any way, and will only hinder the support process for other customers in need of assistance.

    We are sorry that this action has been deemed necessary, but feel that it Is appropriate in this instance. We feel that all appropriate investigations have been made regarding this matter, and this decision is not subject to appeal at this point. Account Administration and Security considers this letter sufficient notification of your account warning, and considers any relationship with you suspended at this point.


    Orgin Administration Account Security

    As a reminder, DO NOT EVER GIVE OUT YOUR ACCOUNT NAME AND PASSWORD TO SOMEONE VIA E-MAIL!!! Official OSI representatives will never ever ask you to do this. EVER! Also note that if it is from someone at OSI contacting you, they will have an e-mail extension.
    Posted on Wednesday, January 24, 2001, 2:22 PM EST by Joshua Rowan (CommunityNews)

    Trojan Alert with Fake UOTrace Program
    Thanks to Robert for sending us in the following warning about a trojan horse version of UO Trace. The following message was received via ICQ:
    Hello, my friend has asked me to help promote his upgraded Ultima Online Utility UOtrace. For those of you who don't know this has been the premier way of testing server connections for ages, and now with the new version feedback on its performance is necessary. Please click the following link to go to the UOtrace homepage, and email with any feedback or bug reports you may have.
    DO NOT DOWNLOAD THIS PROGRAM! Not only is it a fake, but it contains the SUBSEVEN virus, which will open up your computer to a malicious hacker, and also records your password cache.

    As a reminder, do not ever accept a download from an untrusted source. If you need to download a program for UO, make sure to only do so from a trusted source such as from OSI or from Stratics.

    Posted on Wednesday, January 24, 2001, 2:14 PM EST by Joshua Rowan (CommunityNews)

    Pinne, Winner of the Twister Lottery Sought!
    >>> Trammel Facet News <<<

    We received this from Aiela Topura of the Twisters of Fate:

    Twister Lottery - the finest lottery in Britannia!

    The Twisters Of Fate justice guild is currently searching the lands high and low for the Christmas Superdraw Lottery winner. 

    Pinne if you are reading this please contact us to claim your prizes which consist of 118000 gold, a Message in Bottle, an Ostard and 5 tickets for the next draw.

    The prizes will be held for you until 14th of February, after which date if they are still unclaimed will be added to the lottery draw on 17th of February as additional prizes.

    Players who are interested in buying lottery tickets or would like more information please find us at the Twister Keep or check our website (details below)

    You are all invited to take part and win!

    This week is a Special Draw week with additional prizes on offer and additional chances of winning.

    our website address is: 

    remember.... it could be you!....

    Sextant Co-ordinates: 91°8'N 63°8'E 'over the water from Minoc'

    Best of Luck
    Aiela Topura

    Posted on Wednesday, January 24, 2001, 1:02 PM EST by Pad O'Lion (Europa)

    The Green Gargoyle Valentines Day Dinner & Dance
    >>> Trammel Facet News <<<

    Thank ye Kurt of the Green Gargoyle fer the invitation:


    This message is to let everyone know that the Green Gargoyle will be holding a special Valentine's day Dinner Dance, on February 14th, at 7:30pm GMT. Guests have to pay 100gps to enter. There will be a full, varied buffet for visitors to help themselves to, and the bar will be serving drinks (alcoholic and non-alcoholic).

    The buffet will be followed by romantic songs performed by the bard Niklas for everyone to dance and drink to. We suggest that customers bring their Christmas bells to make music with!

    There is no need to book in advance, unless you want a reserved table (although there are plenty of tables we cannot guarantee that they will not all be used, so reserving a table will guarantee you somewhere to sit. Extra tables will be placed outside the building.

    Runes will be handed out at Britain bank on the 13th of February and Gates will be opened at the bank as the event begins.

    Hope to see many of you there, friends and lovers.
    For more information on the restaurant, check our website at or ICQ to Kurt at 22789326


    PS: The Green Gargoyle has re-opened applications for anyone who wishes to be a waiter/waitress or chef in the restaurant. If you wish to apply for the job, ICQ Kurt at 22789326 or e-mail to [email protected]
    Many thanks.

    Posted on Wednesday, January 24, 2001, 12:55 PM EST by Pad O'Lion (Europa)

    Zoglooz the Gobo Recruited into the Guards!
    >>> Felucca Facet News <<<

    Thank ye Tara fer sending us this report:

    I was walking through Deepwater the other day when I heard some loud people talking in the Guard House. Being inquisitive I wondered in. Imagine my surprise when I saw the good Captain of the Deepwater Guards talking to a Gobo about how a guard should behave! I was most surprised. I think Gobos are sort of funny and cute, but I wondered what sort of guard it would make.... Later on that day I saw the Captain tearing his hair out....*giggles* The Gobo has now gone home, but I also heard he helped the guards repel some of Photek's Brigands. My how things have changed, not so long ago the Gobo would have been helping the Brigands, and now he is helping us! And all of this is due to that Orc Diplomat Fragabor..... I wonder what he is up to.....

    Posted on Wednesday, January 24, 2001, 11:56 AM EST by Pad O'Lion (Europa)

    Rilla Visits Jacobs Grave
    >>> Felucca Facet News <<<

    We received this rather interesting interview of Alexandra the Bard with the infamous Long John Silver regarding the recent events concerning Rilla, Sardisha, Jacob and Annoura, the vile Daregard and Frabagor the Orc:

    *dribbles* All I wanted was a drink! But no no, some gypsy wench turned up and started going on about some druid folk. And then the Elf started going on about Cove and some graveyard. And next think ye know old Long John is being chased by a group of angry pensioners at this Graveyard. Luckilly some landlubbers came and helped them on their way. And then we found a grave.... And everyone went very quiet.... And then the Gypsy wench started to go into some sort of trance...

    Long John you are making no sense! Speak clearly man!

    Bah! *grumbles* Well as I were saying lad, I came to the Tavern to buy some seaman's liquor, which I did acquire. When I came out, the Gypsy Wench called Rilla were standing around. Some landlubber's were telling her about a bunch of beasts that had been killed, that had collars on them identifying them as Darkhen's pets. Rilla seemed quite interested in this. And then Dianora (who makes fine ale) said "Well, there are rumors, that Darkhen was the one, who held Frabagor prisoner". Rilla was surprised by this and said that Fragabor she thought worked for Daregard. She then said that if we could give her the right questions then maybe her crystal ball might shed some light on this. And then people call me crazy for just wanting a drink and this wench is going around talking to her friggin crystal ball and they're all standing around like mesmerized sea serpents!

    Please Long John stick to the story, you can tell me about the crazy land lubbers later on.

    *grumbles and dribbles some more* Bah! So anyway I think the Elf then started speaking to her....

    What Elf?

    What Elf?!? What elf do ye think, that pesky green do gooder elf, pesky Elv'eng! So anyway this elf is telling her about Cove and some books and a graveyard. Now the gypsy wench Rilla is quite interested in all this and she suggests we go to the graveyard so she can see what her crystal ball tells her. Crazy I know, but all the land lubbers started following her to Cove... So we then get to this graveyard and there are loads of beasts and some pensioners (Long John has yet to understand the concept of a Lich, they are pensioners to him). Now all these *brave* landlubbers hang outside the fence throwing sticks at these beasts. It takes a brave seaman to lead the charge through the gates into the graveyard and then some of them finally followed me through. While all of this is going on, that gypsy wench calls upon one of her healer mateys to turn up and help the injured. I wanted her to bring an innkeeper, but no she brought a healer. Typical. So the landlubbers finally clear this graveyard and then we found the grave we were looking for. The grave read "In Loving Memory Of Joseph. The Joy He Gave Me Shall Remain In My Heart Forever. -Annoura-". Now the gypsy lass put her hands on the grave and looked like she were in a bit of pain and then she got up and said "The body that lies here.... has no kin..." she shivered a bit and then continued "or.. or does he? Something here is not right. This body.. has no spirit attached. But its spirit.. has been.. taken." Now I got rather excited when I heard her talking about Spirit, but one of the land lubber said she was talking about a soul's spirit or something and not liquor *grumbles*. So anyway the gypsy wench went on about the body's spirit "It is gone. It cannot tell me.. .who the body is of. The body that lies here.. I can tell you nothing of.. for its spirit is ..bound to another..and will not leave that other.. to return here.. or cannot.." Mythardin some old chap like myself with a beard longer than a sea serpent asked "Bound to whom? or what?" And she said "Only the spirit may tell me that." After a pause she continued "I hear only a whisper...It says.. where the rocks.. meet the sky...What .. does that mean I wonder?" So anyway then all the land lubbers started yammering about this place and that place and Rilla said the place they were looking for was east of the graveyards location and it is where the rocks meet the sky. She then said we should come to her house on Wednesday at 9pm GMT to continue the search.

    Well that's quite a story there old sailor, thank you for telling it!

    Thanks is all fine and dandy landlubber, but a bottle of ale would be even better!

    I apologise for the windy nature of this report, but as ye might understand getting information out of a retired senile pirate like Long John Silver is tricky.
    Posted on Wednesday, January 24, 2001, 11:45 AM EST by Pad O'Lion (Europa)

    A Mysterious Visitor with News of the Clones
    >>> Trammel Facet News <<<Greetings pilgrim.

    Now, those that know me, understand I'm not exactly faint of heart. Nor am I antisocial. I do enjoy entertaining visitors in my humble homes as much as I enjoy playing tag with Ice Fiends. However, I do not particularly enjoy being awakened by unusual folk, standing over my bed, as I sleep. So startled was I by such a recent encounter, I jumped from bed, shouted "Corp por!" and promptly barbecued an innocent armoire. When I finally calmed down, I found myself staring at one of the Clones. This is the ensuing conversation.

    "Greetings, Cyn. I am the Second. I speak for the Firstborn.

    "It is my understanding that you speak to the people from time to time, and that you hear of many things as a result of their trust. I come to you tonight with information that the people must know of, and I entrust you to deliver it.

    "The Firstborn has begun construction of the Temple of the Stranger. It will shine as a beacon of light and hope for the people.

    "With the completion of the Temple, please inform the people that some of my brethren will make themselves available to heal the people. On occasion, they may visit the town squares in Britain and Moonglow to offer their services. Please forgive their novice technique at times, as they are still learning the finer nuances of the healing arts. They will improve over time, with the people's support.

    "On no condition will we accept gold or valuables for such services, but those who feel compelled to aid us or return a favor given may donate some cloth, to be used as bandages by our brothers.

    "We have a concern though. There are those who seek to undermine our cause. Already we have tracked and eliminated two unscrupulous mages who would dare masquerade as one of my brethren in order to attempt to murder the Firstborn.

    "Another has attempted to control the mind of one of my brethren, in order to accomplish the same task, no doubt. That mage will soon learn the consequences of his actions.

    "Yet a third has attempted to cloud the minds of the people by impersonating us and displaying our old banner of TCL. Do not listen to these false believers. It is through their misguided actions that we have since abandoned that banner and adopted new ones. Seek out those who wear the T*S and F^F banners proudly, for these peoples walk proudly in the light, and follow the Firstborn.

    "We humbly ask thee to let the people know of such happenings. We seek aid and support, in both accomplishing our objectives, and in protecting our own. The people trust you, Cyn, and therefore, so shall my brethren and I trust you to disperse this information.

    I bid you farewell. My humble apologies for disturbing you at this hour."

    And with that, my mysterious visitor invoked an arcane spell with a slight wave of his hand and was gone. I quickly found my way to the 'medicine cabinet' and popped the cork on the first jug, I mean, I took a small dose of a calmative and crawled back in bed. This time, I made sure all the doors were locked, first!

    Now, I don't know much about having "the people's trust." But I do know this; I'll not cloud this issue with my own suspicions and thus, will remain silent... for the time being. May the Virtues guide our paths.

    Posted on Wednesday, January 24, 2001, 3:27 AM EST by Cyn (LegendsAOL)

    Blackcomb Rares Auction
    >>> Felucca Facet News <<<Hail and well met,
    Blackcomb is having a Rares Auction:

    We will be holding an in person auction at the Blackcomb Felucca Tower selling some much desired rares. We wish to thank the individuals who donated rares we are very gratefull for all their generosity.

    Items for Auction

    • Pre-Patch Full Plate Verite Suit
    • Basket
    • Three Hair Restyle Deeds
    • Clothing Bless Deed
    • Bardiche of Vanquishing
    • Barrel Set (open, closed, unfinished)
      the open is the container type not the water barrel type
    • Rock (t2a) & Rocks (Buc's Den)
    • 300th Aniversery Set Bag
    • 2 Tall Candles
    • 1 Set of 4 Wires, Horse Shoes, Reversed Ingot
    • 2 Square Tool Kits 1 facing each way
    • Ranger Armour
    • Set of all 9 Bone Containers 1 each kind
    • Glacial Staff

    Bidding will begin on Saturday January 27th, 2000 at 8pm PDT.
    All bids must be placed in person and paid promptly at the close of bidding.
    No bids will be accepted via ICQ or email.
    The location is Blackcomb which is south of yew past the cemetary down the road on the tower roof.
    Any questions should be directed to Epoch @ ICQ# 4749528.


    Your humble servant
    Raeven Aurora

    Posted on Wednesday, January 24, 2001, 3:16 AM EST by Raeven Aurora (NapaValley)

    A Story of Generosity
    Yesterday I was sent the following interesting information by Newton of Sonoma:
    An Interesting Happening at Britian Bank

    Evidently someone was quitting UO and decided to let the fair people of Britian have her money. She walked around the bank sporadically dropping checks of 10k. It was lots of fun! I also have some pictures of the Check Craziness.

    --Newton of Sonoma

    It is always a pleasure to read about generous people such as this.
    Thank you, Newton, for the information!
    --Sage Arthur
    Posted on Tuesday, January 23, 2001, 8:47 PM EST by Sage Arthur (Sonoma)

    Britain Horse Races: Grand Finals!
    >>> Felucca Facet News <<<I found the following by Drizzt regarding the Britain Horse Races while visiting Sonoma Notepads:
    Hello again, friends (and enemies :P). I wanted to post a messsage letting everyone know what to expect on Wednesday night at the Finals, regarding the new anti-backwards rule change, the prizes, and the order of events.

    1) The good: In a perfect world, we'd have 6 heats of 6 racers each, based on the winners of our 36 weeks of racing. In practicality, I expect we'll be lucky to get a turnout of 20 contestants. Some folks who won before don't play UO anymore, some may have forgotten, and some may not be available to race that night (though I've given weeks and weeks of notice). The plan is to fill the heats in order, starting with the most recent winners first. The event is planned to begin at 7PM sharp, but if the past 6 weeks' winners are not present at that time we will delay the first heat for up to 15 minutes to wait for them. After that, each heat will be run in succession without any further delays. The first heat, then, will consist of Chelsea, Twylia Paris, Satin-N-Lace, Sabrina Locke, Maximus, and Asmoor. The second heat, if all are present, will immediately follow the first, and will consist of Gorgglum, Silver Rose, Polix-Matrix, Cleshan, Dragon's Slave, and Alec Talon. The final four heats will follow, with each consisting of the 6 most recent winners avaiable, until all winners present have raced. When heat 5 is reached, if it is clear that there won't be more than 2 racers in heat six, racers from heats 5 and 6 may be divided up based on the age of their win to bolster heat 6... or the two heats may be combined, depending on circumstance. (If I'm right and 20 or fewer are present, this redistribution could happen as early as heat 3, depending on what time it is at that point.)
    Winners of each heat will then race in the final event, for the Grand Prize, and Grand Champion Standing. In addition, the Runner Up will receive a prize of 100,000 gold coins. The Runner Up position will be determined based on how many races are won by whom in the Final Heat, and/or placement in those races. I reserve the right to make that decision arbitrarily based on judgement, but hopefully it won't be a tough call. If we can't get a close race from the 6 fastest and most skillful racers in Britannia, then we should all be ashamed of ourselves. :)

    2. The Bad: By popular demand, a new rule was added to the races before Week 36 took place. Any racer intentionally running the course backwards, even for a portion, with the intention of blocking any other racer(s) will be automatically disqualified and ejected from the races, and that race will be rerun with NO racer receiving credit for a win. BLOCKING IS STILL LEGAL AND STRONGLY ENCOURAGED, it's the running backwards OR INENTIONALLY STOPPING IN THE TRACK without even trying to win part that will draw an ejection.

    3. The Ugly?: I've decided to offer some tempting choices for the Grand Champion to choose from as the Grand Prize. If I were put in this position, it wouldn't be a hard decision, but my belief is that for some folks it may prove to be difficult. Prizes available to choose from will include (possibly among other things):

    ---A RARE symbollic dagger marking the bearer as an honorary member of the al'Suq tribe, given to Solar Maid by ibn al'Asifa himself, and EVER so generously donated to the races by Lady Solar Maid.

    --The winner's choice of EITHER an ethereal horse OR an ethereal ostard. (Bear in mind that your account must be 3 years old in order to RIDE the pet, but if it isn't yet, it might make a nice statuette in the meantime).

    --A chest filled with goodies including 250 of each reagent, level 4 treasure maps, useful items and perhaps some surprises. (This will be too heavy to move and secure; if the winner chooses this prize it will be awarded at my castle Cair Paravel in Trammel).

    --A check for 250,000 gold so you can buy your own damn prize. :P


    And that's not even all yet....

    So COME ONE, COME ALL, HURRY, HURRY, HURRY to the 5TH or 6TH GREATEST SHOW ON FELUCCA, SONOMA, AT LEAST ON A WEDNESDAY NIGHT IN JANUARY!!! Bring your spouse! Bring your friends! Bring your spouse's friends!

    The event begins at 7PM PACIFIC TIME, at the Race Track west of Britain, Felucca.


    To recap, this event will be Wednesday Jan. 24th at 7 pm PST. the participants are the winners of the past 36 weeks of races.

    This looks to be a very exciting evening and everyone is invited to come and cheer on the competitors. Thanks Drizzt!
    --Sage Arthur

    Posted on Tuesday, January 23, 2001, 8:34 PM EST by Sage Arthur (Sonoma)

    Meet the Volunteers!!
    >>> Trammel Facet News <<<
    Come one, Come all to the gathering of a lifetime. Come and meet your
    favorite counselors, or your favorite companion, and if your lucky your favorite seer. Meet our new faces, as well as the old faces. Converse, eat and be merry, tis a time for rejoicing!

    To be held at the Skara Brae Counselors Guild 6pm PST, January 27th, Trammel facet.


    Posted on Tuesday, January 23, 2001, 8:04 PM EST by Bega (NapaValley)

    A New Religion Reaches our Lands
    >>> Trammel Facet News <<<Click to Enlarge Rasputin Blackstar, of Clan Blackstar, sent us the following informations about a strange gathering that occured in Trinsic this weekend :
    Click to EnlargeAs I was in Trinsic on Sunday, I had the pleasure to meet four monks, who were were distributing bread, wine, and books outlining the eight Commandments of "Zalindera the Weaver", which you can find with this letter. After being asked, they explained Zalindera is a Goddess, supposed to be the being who weaves our fates into the tapestry of life.

    Click to EnlargeMichael, Maria Hendleson, and William Sinderton were led by Simon the Wanderer. After being asked, they explained that the only monk who had actually spoken to and seen Zalindera is named Kormin Windsong. They added that he, too, is wandering around Britain spreading the word of Zalindera.

    Click to EnlargeThey stood and talked to us for an hour or so. They also said that in 3 days (making it tomorrow, Wednesday the 24th January), they would return and their plan was to destroy the evil in the world. They seem not to have aggressive intentions against their fellow humans, and to consider some monsters as the Evil that needs to be fought.

    Click to Enlarge Rasputin Blackstar

    Thanks a lot Rasputin for this letter.
    I think many of you will be in Trinsic, happy to join the monks on Wednesday for such a Crusade, won't you ?
    Posted on Tuesday, January 23, 2001, 12:26 PM EST by Bel d'Ajoor (Drachenfels)

    Erethian University Opening in Ravenmoor
    >>> Trammel Facet News <<<

    We received this announcement from Tyrghen of Ravenmoor:

    On Saturday 27 at 8:00 PM GMT, the University of Ravenmoor will open its doors. We will hold a great banquet for all visitors. At first the visitors will be able to tour the University for a while. Then, we will collect the book from writer of all Britannia. During the Collecting, for those who wants it, there will be a scavenger hunt.

    If you write stories, poems, songs or essays, you are welcome to bring a book to the University, it will be added to the Library and your name will be in the donator's book at the entrance of the University. Players from all shards are welcome.

    Gates will be provided from Britain in bank area and from the Sweet Dream Inn, so players from other shards can join us easily.

    I hope to see many of you at the opening !

    Tyrghen [UT] of Ravenmoor.

    Posted on Tuesday, January 23, 2001, 11:44 AM EST by Pad O'Lion (Europa)

    Lum The Mad Interview at The Corporation
    Mr. Rankinfile sent us this:

    Hello fellow gaming citizens!

    Just wanted to pass along word that The Corporation's very own Mr. Subversive and Ms. Tweety had the strangely weird experience of interviewing popular (but recently retired) online ranter, gamer, and suspected cult leader, Lum the Mad. That lovely ditty of a scoop can be read right here:

    The Corporation is a gaming news and feature online mag that aims to sacrifice anything and everything in the name of world domination and cookies. Check us out at

    Mr. Rankinfile
    Writer, Photoshopper,
    & Faceless Hack
    [[email protected]]
    :: ::

    Thanks Mr. Rankinfile.
    Posted on Tuesday, January 23, 2001, 6:54 AM EST by Dariuas (CommunityNews)

    Al’Cedra’s Challenge - Trammel for Lovers
    >>> Trammel Facet News <<<

    And here the latest news from BNN by Bethsainda Ariaachas:

    Well, dear readers, here is one for the books! In honor of her own mate, Al’Cedra has chosen to make the February 1st competition for couples only! It is open to all citizens of Britannia, and it will certainly try your wits, your wiles, and your patience. Al’Cedra will tell the story of her own love and in it will be the path that you need to follow to arrive at the lair. It will be full of twists and turns and puzzles, you may be sure. You must compete as a couple, and consult with each other each step of the way. 

    For new readers, the Trammel Dragon appears at the first of every month, and poses riddles to all citizens of Britannia who have proved themselves worthy through prior tests and trials. Any couple can compete this month, but they must register for the competition at the Court in Yew at the appropriate time. At the end of the quest, the couple that wins will be awarded engraved rings that read “Master of the Word and of my Heart” and “Mistress of the Word and of my Heart”. 

    The story that Al’Cedra told to me begins: 

    “And upon the earth came the winds of fate, and they took me over the land. Many were the dragons, many were the sons of man who had come to seek their dreams. In them I could see, as I reached the city of stone, whose fall was to be twice, that the humans were many, and that they bonded to each other, one to one, and that in their hearts was something special. Yet my heart was empty as the stone of the city…" 

    The rest of the story, dear reader, you will have to find out for yourself! Good luck! 

    If you would like to take part in Al'Cedra's Challenge, please come to Official Sign Up at the Court in Yew on Sunday, January 28th between the hours of 8:00 and 11:00. Good luck!

    Posted on Tuesday, January 23, 2001, 6:50 AM EST by Pad O'Lion (Europa)

    It's Old Skool Time at the Alliance Village Friday
    >>> Felucca Facet News <<<We received the following...

    KoA Golden Knights #55 -Hosted by Shabaz, Sage of the Crystal Consortium Order of the KoA

    "Old Skool"

    DATE: Friday, January 26, 2001 @ 8 PM CST
    TIME: Registration takes place from 7:30 - 8:00 PM CST. The event begins @ 8:10 PM CST.
    WHERE: The event takes place in the Alliance Village. The coordinates are 136*24'S 27*12'E

    ENTRY FEE: 600gp per person

    1st place: 10,000 gp to the winner

    DESCRIPTION: Ok were going old skool on this one. What that means is that it's going to be an old fashion 1 vs 1 tournament for mages and warriors alike.


    • No magic items, no magic weapons, no magic armor. If anything is seen on you saying "a magic ..." you may be disqualified.
    • No pets or mounts are allowed.
    • Hiding IS NOT allowed.
    • No Barding, No taming
    • No summoning spells of any kind.
    • Pre-casting and Pre-drinking is allowed.
    • No poisoned weapons. The Poison spell is allowed.
    • All potions are allowed
    • No looting of any kind!
    • No Dispelling
    • Any attempt to exploit the event or the rules to win will result in immediate disqualification.  

    Reminders to Spectators:

    • No faction fighting in the village during the Golden Knights event.
    • Please do not equip bows around the ring. Spells or potions may hit you that will cause you to attack back.
    • Please try to stable or feed your mount prior to the event. Wild mounts are a problem.
    • No casting, sparring, or fighting right around the ring. If you wish to do this go to another location in the village.
    • No spectators in the arena after the event begins.
    • The Golden Knights event is a seer sponsored event for Lake Superior. Grief players may be removed and/or jailed, banned, etc. The consequences for severe disruption are solely the decision of the representatives for Origin Systems.
    • Have a great time! Cheering for your friends is encouraged
    Posted on Tuesday, January 23, 2001, 4:20 AM EST by Beans Baxter (LakeSuperior)

    KOA Seeks Assistance Against Lizardman Attacks
    >>> Felucca Facet News <<<We received the following...


    Hail my fellow Men and Women at arms!  We, the Knights of the Alliance, have been at war with the Lizard armies for many months now.  The fighting has intensified greatly on both sides.  The Lizard armies are attacking in waves of unprecedented numbers.  With them they bring monstrosities of unimaginable destruction such as the sickly green Swamp Dragon that attempted to wipe out our Village during the last assault late last week. 

    To combat this great Evil, the Knights have put the Village on a State of Alert.  Several squads of non-guilded mercenaries have been conscripted to fill out our ranks and yet we still require more.

    If you are a brave soldier of Good on the Lake Superior Shard, willing to join the movement which will finally put a stop to the advancing Lizard Hordes, leave a message on the Alliance Village boards at

    To view the latest events and pictures taken during recent battles, browse the "Eye of the Lizard" link on the KoA site at the above link.

    Sincerest Regards,
    Ramsonne KoA

    Posted on Tuesday, January 23, 2001, 4:16 AM EST by Beans Baxter (LakeSuperior)

    Drawing Contest - Win a Gladstone Portrait
    The following was just sent into us by Jugulator:
    Drawing Contest - Would you like to win a free Gladstone portrait?

    Hail All ! I wish to take this oportunity to inform you that Gladstone from Castle Blackthorn's Sinister Arts Forum, is holding a drawing contest, open to all participants. The prize for the winner, will be an original portrait made by Gladstone himself! This will not only be scanned and sent over to the winner, but the original artwork wil be mailed to him as well. In addition to this, the winner will be given the opportunity to chose a custom avatar for his CastleBlackthorn Forum account. This will be exclusive to that person alone.

    As for the rules and topic for all entires, head on over to the Drawing Contest's thread at our Sinister Works of Art Forum.

    If you aren't familiar with Gladstone's art, head on over to, and have a look through his portrait archive. I assure you'll be amazed by his incredible work.

    Jugulator (Dragon)
    Head-Administrator of CastleBlackthorn
    Member of The Shattered Crystal OMRPG Network

    Posted on Tuesday, January 23, 2001, 12:58 AM EST by Joshua Rowan (CommunityNews)

    Various Changes and Fixes
    The following has been added to Testing for Next Update on Jan 22
    Various Changes and Fixes

    The issue of mongbats spawning improperly in the tutorial has been corrected.

    A problem with armoires moving from their location improperly has been fixed.

    Posted on Tuesday, January 23, 2001, 12:50 AM EST by Joshua Rowan (GeneralNews)

    Fixes to the Faction System
    The following has been added to Testing For Next Update on Jan 22:
    Fixes to the Faction System

    Players not in factions will no longer be able to enter faction strongholds. This includes pets and hirelings of non-faction members. A bulletin board will be placed outside of the faction strongholds, to allow players to sign up to join the faction.

    A problem with faction stones losing accurate records of the faction's town guards and shopkeepers has been fixed.

    A problem with faction hued items appearing on players who are not carrying a town sigil has been fixed.

    A problem with faction voting has been corrected, so that faction members may only vote once per voting session."

    Posted on Tuesday, January 23, 2001, 12:48 AM EST by Joshua Rowan (GeneralNews)

    Karma Locking added to Testing
    The following was just added to Testing for Next Update:
    Karma Locking

    Players will be able to lock their karma. By locking karma, players will be able to control their character's status titles better. Players who wish to appear as "evil" will be able to kill monsters without gaining both fame and karma. Players will still gain or lose fame, regardless of karma lock status. The important thing to remember about karma locking is that you can only prevent yourself from gaining karma, not losing it.

    The karma lock will function in the following manners:

    • The first time a player goes "negative" in their karma rating, their karma will no longer be able to raise until they visit a shrine to be "cleansed". New characters start at just above the zero karma setting, within the positive range. If players "cleanse themselves," therefore "unlocking" their karma, and then do an action that generates any more negative karma, the karma will lock again and will not be able to raise karma until the player visits a shrine to be cleansed again.
    • If a player with positive karma chooses to lock their karma from raising any higher, they may go to the Chaos Shrine and speak the word "bal". Doing so will lock their karma, and they will receive the message "You once again control your destiny".
    • Players wishing to remove their karma lock may visit the virtue shrines and speak the following words of power for that shrine:
      • Compassion - mu
      • Honesty - ahm
      • Honor - summ
      • Humility - lum
      • Justice - beh
      • Sacrifice - cah
      • Spirituality - om
      • Valor - ra
    Players who are having trouble raising karma may wish to visit a virtue shrine and speak the appropriate word of power to make sure their karma is not locked. If a player has their karma locked, the action of "I honor thee" from other players will not cause the locked karma to raise. The karma must be unlocked for "I honor thee" to have an effect
    Posted on Tuesday, January 23, 2001, 12:26 AM EST by Joshua Rowan (GeneralNews)

    Adam Ant's - Quest #1
    The following announcement was just sent in to us by Adam Ant:
    Vile heathens of Britannia,
    A warning to you!

    I, Adamodious Anthias, do hereby declare that Saturday, January 27, 2001 is a day when none but the Undead and their Guardians may roam the halls of Shame.

    You are hereby forbidden to enter this sacred place, as this will be a day of prayer and meditation for all that worship the Undead Lords.

    It is well known that The Book of The Undead contains magical phrases and incantations. In the wrong hands, this book could us used to conjure up great wealth.

    I will be carrying such a book and will be guarding it with my very life. For any human that can recite the phrases contained in this book, will take away wondrous gifts, including a small tower in the providence of Napa.

    --Adam Ant

    Posted on Tuesday, January 23, 2001, 12:22 AM EST by Joshua Rowan (CandidCoverage)

    Taxidermy Kits added to General Testing
    Although we've already broken this story over the weekend, there are a couple new things in here to help clarify the new Taxidermy Kits. The following was just posted to General Testing:
    Taxidermy Kits will allow players to use corpses of certain creatures to create trophy deeds, which can be used in houses to generate a wall-mounted trophy.

    Taxidermy Kits will be found on NPC Tanners, usually found within "leather and hide" shops in towns. Only master and above carpenters can use the kit itself, as those without master or grandmaster status in carpentry will be unable to figure out the kit's workings.

    A master carpenter is defined by UO as a player with 90.1 or above base carpentry skill (base skill, visible by clicking "show real" in the skill window).

    The player will need the following items to create a trophy:

    • Taxidermy Kit
    • 10 boards
    • corpse of either:
      • Orc
      • Gorilla
      • Troll
      • Brown Bear
      • Polar Bear
      • Great Hart
      • Big Fish (note that "big fish" that have been stacked with other fish will not be useable by the taxidermy kit)
    When the player with enough carpentry skill and materials listed above uses the taxidermy kit, they will get a targeting cursor. This cursor is targeted on the corpse of the creature (or big fish) intended to be the trophy. Thus, the player will need to be at the corpse of one of these creatures to successfully use the taxidermy kit. The taxidermy kit will disappear upon successful use and a deed for a trophy will be placed in the player's pack.

    The player attempting to place the trophy will need to be a owner or co-owner of the house. The trophy will need to be locked down to prevent decay or other players taking it. Double clicking the trophy if it is not locked down will cause it to return to deed form in the player's backpack.

    Posted on Tuesday, January 23, 2001, 12:19 AM EST by Joshua Rowan (GeneralNews)

    Counselors' Anniversary Day Celebration
    >>> Trammel Facet News <<<On Saturday the 20th January, the Counselors of the european shards (Drachenfels and Europa) celebrated the second anniversary of their order's birth on our shards, in Castle British on Drachenfels.

    As I arrived, the Castle was full, and the simple act of walking around in the city was difficult, due to the amount of people there. after following the treck of hay, Julieanne McFinnan and myself arrived to the Hall of Virtues, where we found both an honor guard, led by the Captain of the Royal Guard, and the full order of Counselors, led by Lead Counselor Windwalker.

    Click to Enlarge A little later, both groups proceeded to Castle British through the Capital, and a speech was held by Lead Counselor Windwalker. I sadly could not attend it, but someone kindly submitted its text and some pictures to us :

    After seeing them run, I can't help but think some Smurfs have Lemming blood - Click to Enlarge First of all, please have my warmest welcome. When events such as this one take place, our biggest concern is being able to do something that can please the attendance For this reason, I am very happy to see, that the European players once again grant their participation.


    This is a special day for us, as we celebrate the second year of Counselor support on the European Shards. A few of the original Counselors are still here, most of them are gone, but many more have joined our ranks. And what was at the beginning a small group of people who could be counted on the fingers of two hands is now an organized group of volunteers who offer their daily support for everyone.

    Click to Enlarge I've been working with these Counselors for the last two years, sharing their experiences on the shards, their moments of happiness and sadness. Most people believe that we fulfill our duties for no reward, but believe me, it's not true. Whenever a Counselor is able to help a citizen, and he gets a smile in exchange for this, that's the best reward he may ever receive. So, if you happen to meet a Counselor in Britannia, and perhaps one of us was once able to help you with a problem, give him the gift of a smile, and be sure that he'll be happy.

    I don't want to take too much of your time, so please welcome Counselor Brethil, our next honored guest.

    I'd like to thank the Counselors for their dedication to their fellow players, and which them a very happy third year of service.
    Posted on Monday, January 22, 2001, 8:51 PM EST by Bel d'Ajoor (Drachenfels)

    Orb of Soul Seeking Destroyed; Scaramandine II Goes on Rampage
    >>> Felucca Facet News <<<The Orb of Soul Seeking has been destroyed in the city of Cove after Beechel Kire, a farmer who resides in the farms of Britain, weilded the enchanted hammer Nevarre's Revenge and smashed the Orb. This, after Scaramandine II, a necromancer, had indicated he had nearly completed the Spell of Focusing, at which he would have gained complete control of the Orb.

    Beechel Kire raises Nevarre's Revenge against the Orb of Soul Seeking, destroying it
    [Picture Credit: XMackenzie of the Defenders of Justice]

    Upon realizing that the Orb had been destroyed, Scaramandine II cast a spell against Sptye the Knife, an assassin, who runs out of the city screaming gibberish. An witness to the event relates what happened next:
    Cove was raided by a legion of undead and daemons. When I finally reached Cove after a long walk the battle had just started and there were at least 16 men fighting daemons and liches. There were two (I hear there was a couple others) undead known as "A Released Spirit" which many were fighting, while they were next to harmless, they took at least 1000 blows to finally send them back to where they came.

    After everything had died down and after the others and I thought the fight was over, we saw something up north. I walked up to see at least 6 ice fiends and 5 daemons slaughtering everyone who came near. Beyond these creatures I saw a man named Scaramandine the Second, speaking with a young girl. She kept pleading "Why Scar why?" His response was that this was only the beginning of his rage and that the people here had no right to destroy "The orb." I had heard someone speaking of destroying some green orb in the middle of Cove, but didn't think much of it. Eventually, the girl was taken by Scaramandine after he disappeared. After that all was quiet. Only a horde of undead corpses lay on the ground.

    Knights of the Golden Heart

    A composite of the attacks in the city of Cove led by Scaramandine II
    [Picture Credit: Emonious of the Knights of the Golden Heart]

    However, Scaramandine II was not done, as the following report from Raistlin of the Mage Tower near Moonglow relates:
    Yesterday the Mage Tower of Catskills (located west of downtown Moonglow, Felucca) had been attacked by massive waves of monsters. Stone gargoyles and harpies, gazers, evil mages, fire elementals, orcs, ettins, gargoyles and harpies .. all of those made their visit to the Tower, causing panic and deaths. When we finally managed to defeat the first wave of enemies, a man named Scaramandine II appeared, and claimed that he was taking possess of the Tower. At our laughs, he replied offering to buy the building. We replied that the Mage Tower is not just a building; you can't buy an ideal that has been built on the work and blood of many mages through the years. The spirit who did lead us to built that is not dead nor gone. Sad is that even him, as everybody, would have been welcomed in the tower, if coming in peace.

    Scaramandine II then summoned other waves of monsters, promising that this is just the beginning, and that he will conquer the tower by any means, to carry on his not specified experiments; the prompt arrival of a dragon on our side helped defending from his attacks. A member of Crimsom Alliance where there as observer, and at a point offered the help of his dragon .. but was unclear to which side.

    Only one thing is sure: the Tower won't fall if not in a bath of blood, and even in that case, our spirit will never be defeated. Be warned Scaramandine II, and watch out; you are welcomed in peace, you will be destroyed as an enemy .

    Keeper of the Tower

    Map to Mage Tower from Moonglow, Felucca

    Posted on Monday, January 22, 2001, 8:35 PM EST by Tymaron (Catskills)

    Holiday Bell Sounds for Traders
    To make trading those Holiday Bells somewhat easier, we have all 14 bell sounds available for you to listen to and we gave each sound a name so that you can post which sounds you have for sale or you are looking for on our Holiday Gift Trade forum. Thanks to Tananda for finding the 14 different bell sounds and coming up with the idea of naming them.
    Posted on Monday, January 22, 2001, 8:02 PM EST by Xena Dragon (GeneralNews)

    Fifth Conversion Crystal Found; Master Crystal in Place
    >>> Trammel Facet News <<<The fifth conversion crystal that was to be placed in Britannia was found over the weekend in front of the Covenant Manor House along the road north of Britain as one approaches the swamp. As the picture below demonstrates, the crystal is similar to the other four:

    The fifth Conversion Crystal, north of Britain
    [Picture credit: Lord Dream Weaver]

    Additionally, the master crystal was discovered in place in Ventryn's Lair on Felucca. Apparently there is no longer any doubt that the former lich is working for the vile mage Artarion. Ventryn's Lair is in a hidden location only accessable via an "ice seal" located in a mine near Destard, Felucca. One must stand on the seal and utter "frostflame" to gain entry. Incidentally, this is in the same location as where the last Stormguard relic was discovered by Thain Fallshorn several months ago which led to Ventryn's defeat.

    Map showing the location of all five crystals in Trammel. They are located near Aegis, Covenant Manor House, Olympus Castle, Shadowmoor, and Winterfell

    Posted on Monday, January 22, 2001, 7:21 PM EST by Tymaron (Catskills)

    UO Stratics opens Trade forum
    I am proud to present the new UO Trade forum. We've had a lot of good experiences with our Holiday Gift Trade forum and as a result of that, and of numerous reader requests, we are expanding into other trade areas as well. If you want to trade items, advertise your vendors, offer your services, or have another form of in-game trade, then by all means post your offer on the UO Trade forum. Perhaps you are looking for a special weapon, a craftsman to help you or that extra special rare item. Do not hesitate to post a wanted ad on the UO Trade forum. As long as the trade is in-game (meaning: no "real" money, goods or services are involved) you should be able to find that other trader, buyer or seller to make a deal with.

    We're keeping a close eye on how things will progress from here. Should the need arise then we may consider splitting the forum into regions or perhaps shards, or we may split it up in various types of trades that will occur. Time will tell in which direction this will go. For now, I wish you all happy trading !

    Posted on Monday, January 22, 2001, 6:31 PM EST by Xena Dragon (GeneralNews)

    Is Sarielle of Gypsy Blood?
    >>> Trammel Facet News <<<
    As one who has been searching for his own past, the quest for Sarielle has been one I take to heart. However after todays escorting of the brothers, first to the Crossroads and then to the Abbey...I must make you and your reader aware of the number of Gypsies as of late out near my own home. Mayhaps these are connected to the recent goings on?

    We were told at the Abbey to let the paper know or the town crier know of gypsy sightings.....As for the theory that Sarielle is a gypsy orphan....I have personally searched the gypsy camp near Minoc and found their chests to be ransacked and looted.... As for the Gypsies I have seen near my house...I live on a small pennisula near Dungeon Wrong....and in my walks to the dungeon I stumble across no less than 7 different camps of Gypsies...

    Aldrick - brother to Karek-

    Posted on Monday, January 22, 2001, 5:08 PM EST by Helper (GreatLakes)

    New Market Crosses Old Boundaries!
    >>> Trammel Facet News <<<
    When the dust settled, Lord Hawkfield looked away from the horror that was revealed. Piece of human flesh and corpses of fallen horses were lying around. Evil has struck.

    From the dust he came, wearing a black cloak, walking easily across the field that once was a town, a town with people, industry, houses. All gone. His face was covered, so none could see his eyes, his hands were covered by leather gloves. His horse, a black stallion, about the same size as the man who rode it.

    From a distance, you could see the dust nearing the edges of the once so great town, came the forces of the light. Hundreds of man, fighting for what they know is right. The man saw it too, and as if he was never there, he disappeared into th shadows.

    Lord Hawkfield looked around, ... And saw, ... He saw the total destruction, and thought to himself: 'We need to rebuild this'.

    As the forces drove in the town, more survivors showed there face. Afraid of the dark, but not when the forces were around. All started the hard work to a new town. They started gathering things they could find.

    Lord Hawkfield organized a market, were everyone could sell things, or buy things, whatever was needed. That market grew to be one of the biggest in the country, and now has its own place, right in that town, forever, till the end of time.

    Don't hesitate to visit it once for yourself. and you cannot get lost.

    The place is known, from the lands of Drachenfels through Europa and now into Great Lakes ....

    Posted on Monday, January 22, 2001, 4:59 PM EST by Helper (GreatLakes)

    And From the Depths of Seas Arose....
    >>> Trammel Facet News <<<
    At the second Great Lakes FCB Sea Serpent slaughter, fishers and fighters enjoyed a solid hour of fighting serpents, elementals, and the deadly kraken. Nets were donated by Keebs, Pitot, Flagg, Floyd, Gem, and others. Several non-FCB folk brought nets as well. Most notably, Douglas Seaborne provided seven nets and a chest of magic weapons and armor.

    At the start, FCB members placed magic items and weapons and armor on the docks for the crowd to take as they wished. Many were of very high quality!

    The hour was then spent in intense battle, as three, four and even five nets were cast into the Magincia dock's deep waters and the monsters of the seas emerged. There were many deaths treated by the healers at the end of the dock.

    Many Britannias were fortunate enough to walk away from the fray with sos bottles and treasure maps---the loot from these monsters. The fair Ahrim donated 2000 gold to FCB for the fun provided.

    Heretic worked frantically with paints and brush to make this picture for us.

    More on FCB and the life of the fisher can be found at

    Gem, FCB Fleet Capt.

    Posted on Monday, January 22, 2001, 4:51 PM EST by Helper (GreatLakes)

    Stratics Dev Debate Chat next Saturday

    Stratics is proud to host the first ever Dev Debates this Saturday, January 27th, at 4pm CST in #permadeath on the Stratics IRC server. Special guests from the player community as well as the game industry will be onhand to discuss specific issues relevent to the MMOG industry. This week, our topic is Permanent Death in MMOGs. Gamers are invited to join in and watch as our guests interact with one another as they debate this issue.

    Our guests this week are:

    To join the chat, boot your favorite IRC client, connect to one of the following Stratics IRC servers, and type /join #permadeath. Or, use our Stratics Java IRC Client.

    Posted on Monday, January 22, 2001, 4:31 PM EST by Xena Dragon (GeneralNews)

    New @ Stratics
    Posted on Monday, January 22, 2001, 4:30 PM EST by Xena Dragon (GeneralNews)

    Otherworld Express issue #158 released
    The Otherworld Express has released issue #158. In this installment you will find:
    • Ch.7 in the Pact of Zeranon
    • An essay on the interaction of GM, setting, and player
    • Winter prophesies
    • A Horizons crossword puzzle
    • A review of the third year of the MMOG industry
    • and more!
    Formerly known as the EverQuest Express, the OWX features articles, essays, advice columns, and more all written from an "in-character" gamer's perspective. Newly expanded to cover all MMOGs, the Otherworld Express brings you up-to-date news and commentary each week. Check out the latest issue today!
    Posted on Monday, January 22, 2001, 4:30 PM EST by Xena Dragon (CommunityNews)

    Gonna Set Your Flag on Fire.
    >>> Trammel Facet News <<<
    Citizens and closest allies of Phoenix Rising. As you are well aware, our beloved White Lotus has been taken prisoner by the wicked and vile Red Wizards. They have promised that as long as we defend their treasure at the guard post, Lotus will be kept alive.

    Friends, I am at a loss. I cringe at the thought of providing any aid to these creatures. However, I know that until we think of a means to liberate Lotus, we must do as they wish. Unfortunately, news of the hidden treasure has spread like wildfire through the lands of Britannia. Many groups even now await a chance to take control of the guard post so that they may search for the treasure of the Red Wizards. So now is the time to prepare, for very soon we will be under siege…

    TPR will defend the Guard Post in their town against any guild that wishes to take it from them. The treasure of the Red Wizards lies somewhere under the Post and our Town has been challenged to protect it and prove ourselves worthy. Thus we issue this challenge to any who wish to try to take the Guard Post from us. This will be done by penetrating the Guard Post’s defenses and capturing a “flag”. Each defending team will get to choose a location inside the Guard Post to keep the flag, but once the location is chosen it may not be moved. Once captured, this item must then be carried back outside the Post to win the event. The item will be made known to the assaulting team prior the contest, so there won’t be any surprises.

    This challenge is open to any and all guilds or towns*. Our Rangers and citizens will defend the Guard Post against the first guild or town that accepts the challenge. We also reserve the right to receive aid from our allies should an opposing guild drastically outnumber our forces. (C’mon folks, we want them to be exciting fights. :)

    The winner gets control of the Guard Post and has 3 days to answer the challenge of the next guild or town in line. The loser goes back into the rotation and tries again to capture the Guard Post, if they wish to try again. Challenges will be taken in the order they are issued. First come...first served.

    The opposing guilds shall only war each other for the duration of the battle and then peace each other. This way there isn't an ongoing war and life can go on as usual. It is also up to the two opposing guilds to set up a time for the battles. The rules for war are posted on our website and will be agreed to beforehand and followed at all times. Breaking any of these “rules of engagement” is grounds for immediate and permanent removal from the activities.

    *Factions associated guilds are asked not to issue challenges.

    Any questions or comments contact : Aricia DeLong – Event coordinator – 30624507 or Gamaliel Gaiblin - 82202346

    Posted on Monday, January 22, 2001, 3:49 PM EST by Helper (GreatLakes)

    Veteran Rewards Deactivated
    From the FYI:
    Due to issues with the veteran rewards system, we have deactivated the system on all shards. At this time, we do not have an updated schedule for when they will be reactivated.

    We strongly advise players not to participate in selling, trading, or buying existing rewards until further notice.

    We will update you again once we have additional information.

    Posted on Monday, January 22, 2001, 2:50 PM EST by Ce'Nedra Willow (GeneralNews)

    Stormhaven's Tournament of Champions
    >>> Trammel Facet News <<<This event details sent in by Lady Lipstick.

    Pausing outside the Black Smith’s Guild of Britain you notice the approach of a page trotting doggedly up the road. You recognize immediately the familiar colors of crimson and white as those of the Town of Stormhaven and the Knightly Order of the Stormguards. The rolled parchments stuffed in the page’s backpack don’t escape your eye and you hail the lad. He pauses with a respectful bow before you inquire if he is once again off to post on the Britain’s town billboard. In answer he withdraws one of the parchments and hands it to you with a grin. With a respectful bow he then continues his journey to Britain. You unroll the post and begin to read:


    A Monthly Tournament held in Stormhaven, Trammel on the Atlantic Shard.

    This month’s tournament will be "3 vs. 3 TEAM BATTLES" to the death with a PRIZE PURSE of $100,000 to the Champion team.

    LOCATION: Stormhaven Town Hall, Trammel. Coordinates: 26.11’S, 4.25’W.

    WHEN: Saturday, January 27th, 8pm Eastern

    ENTRY REGISTRATION: Contestants may sign up at the Stormhaven Town Hall on the day of the Tournament from 6pm to 8pm Eastern prior to the Tournament. An entry fee of $10,000 per team is due at the time of registration.


    Each team must consist of 3 members or less and be any profession combination. They can be individuals or members representing a guild. Contestants will be required to join the Tournament guild stone for the duration of the tournament only in order to participate within Trammel borders and prevent any outside interference.
    No magic weapons, armor or items will be permitted.
    All potions and scrolls are permitted.
    No poisoned weapons are permitted.
    No mounts are permitted.
    No looting.
    Contestants must stay within the battle arena area during battle.

    For more tournament information & maps to Stormhaven please read the Stormhaven Sky Page.

    The Tournament of Champions is sponsored by the township of Stormhaven & The Stormguards.

    Battle on!

    Lady Lipstick
    Lady Stormguard of Stormhaven

    Thank ye Lady Lipstick. Evil luck to the fighters. We just love more blood being spilt. *smiles darkly*

    Posted on Monday, January 22, 2001, 2:14 PM EST by Azalin (Atlantic)

    Autopsy Of A Jester
    >>> Felucca Facet News <<<Another autopsy sent in. We so love it when we get these reports of death and mayhem. Sadly, it seems to be the same person that the Orcs reported. Ah well. *chuckles darkly* This report in from Thrawn, the Mayor of Yew.

    Greetings All,

    It is with a heavy heart that I proclaim the following.

    William Smit IV, Co-Sage of Justice, died in the city of Yew on the Felucca facet quite recently.

    William was usually described by his peers as a madman with a kind heart. He is survived by his father, William Smit III, his son (whom is currently missing), William Smit V, and his colleague Sage of Justice Windlord.

    It is unsure as to where William's spirit is lurking or if it can be brought back to the realm of the living. No funeral has been planned or shall take place until there is all certainty that William Smit IV cannot be resurrected. Listed below is an autopsy report concerning his untimely demise:

    Subject: William Smit IV
    Race: Hybrid of dwarf and orc
    Age: 26
    Height: 5'8"
    Weight: 179lbs.
    Eyes: Brown
    Hair: Black
    Appearance: Long Hair. Short beard with mustache. Outfitted in a dark blue colored jester's outfit.
    Found: Stormreaver Orc Tower, First Floor
    Time of Death: Unknown
    Discovered by: Grishnak and several other anonymous orcs.
    Autopsy conducted by: Thrawn, Mayor of Yew
    Cause of Death: Several axe and mace blows to the chest, left and right flank of torso, and back of head.
    Also: Subject's heart appears to be missing from body. Unknown if any attempts to revive the subject were made by the Stormreaver Clan.

    Corpse was escorted from the orc lands to Trammel by the Yew Militia. From there it was stored in the Court of Truth in Yew where the autopsy was conducted. Afterwards the remains were handed over to the care of William Smit III and laid to rest in the House of Smit.

    Thank you, and our heartfelt grief goes out to William's family and friends.

    -Thrawn, Mayor of Yew

    It is always so sad when a clown of the virtues dies, is it not? *cackles*

    Posted on Monday, January 22, 2001, 2:02 PM EST by Azalin (Atlantic)

    The Rescue of Steward O'Keefe
    >>> Trammel Facet News <<<Apparently the namesake of Steward O'Keefe's tavern has taken a disliking towards the tavern owner. Details sent by Quentin of the Yew Naval Academy.

    After last weeks hunt to find his boat, the Vindicator, that was lost at sea, Steward O'Keefe returned to the sextant coordinates where his boat was found and began sailing it back towards Yew, his home waters. Steward was set upon by a great Golden Sea Serpent and 4 red kraken and had enough time to toss overboard the following message, which was retrieved by YNA patrols Sunday:

    "S.O.S. The Golden Serpent plagues me and 'as given pursuit to me vessel, the Vindicator. I can nae outsail this beast and 'is 'enchmen fer long. I've stopped charting me course to improve me speed, but the wicked and foul beast still gains ground every minute. 'E and 'is kraken 'enchmen are right behind me. If this message is found, please deliver to Yew Naval Academy, south east of the Yew Moongate, at me tavern, Ye Ole Golden Serpent. S.O.S."

    Admiral Lyna of the YFG immediately announced a rescue mission this Saturday, January 27, to search the high seas and find Steward and return him to safety, if he still breathes or If his ghost be found, a reward for its safe return is as well offered, so Yew's finest healers can attempt to resurrect this fine and valuable man. Admiral Lyna has put a bounty of 50,000 gold coins on the rescue of this man and has announced that the rescue shall take place beginning at 7 p.m. est.

    Captain, Yew Naval Academy

    Posted on Monday, January 22, 2001, 1:54 PM EST by Azalin (Atlantic)

    Winner of the Golden Serpent Boat Race
    >>> Trammel Facet News <<<This in from Steward O'Keefe of the Ole Golden Serpent Tavern.

    Ye Ole Golden Serpent wishes to convey its congratulations to Thorin of the Greater Yew Militia for competing in and winning the Lost Boat Challenge held Saturday January 20th. For his efforts in finding the lost boat, the Vindicator, and returning with the ships log, Thorin received a check for 50,000gp. I, the Tavern proprietor, Steward O'Keefe have set about returning the boat to the greater Yew waters, and anticipate my return within the week.

    Steward O'Keefe
    Ensign, Yew Naval Academy

    Congratulations to Thorin.

    Posted on Monday, January 22, 2001, 1:46 PM EST by Azalin (Atlantic)

    Ronkar's Quest for Truth: The Clones
    >>> Trammel Facet News <<<Hail and well met, pilgrims.

    As promised, Ronkar has sent me an update on his quest for Truth. I share that update with you, now. Read on.

    Dear Cyn,

    While in the market gathering supplies today for my quest, I heard about Corposant. That terrified me indeed, for there is no land of complete peace, because there shall always be evil, for one can not live without the other. And to purify the land, means to kill all evil, am I right? To kill is evil, it is a sin in your christain ways if i'm not mistaken. To kill is to commit a sin, to sin is to commit a crime against your religon, to commit a crime is to follow the path of evil. I do not fear much, but these 'clones' freighten me much. I myself until I learn the truth will prepare for the worst. I hope that all of you do that same.

    Another thing that bothers me, if these clones want to bring everlasting peace to the land...when they first were come they all commited another sin, stealing?

    And I must thank you Cyn for your care for a fellow friend, but fear not, I shall remain safe, for I am Guardian of Midgard.

    Lord of Valhalla,

    I know not what faith or religion, if any, these Clones adhere to, Ronkar. Much is still unknown about these odd fellows. I can only hope that time will reveal the Truth. And remember Ronkar, ofttimes Truth demands a high price. Peace and long life to thee.

    Cyn the Cynical

    Posted on Monday, January 22, 2001, 9:08 AM EST by Cyn (LegendsAOL)

    Jasmine Skye Offers Oppurtunity for House Ownership
    >>> Trammel Facet News <<<Greetings fellow Sosarians!

    The generosity of the good folk of Legends never ceases to amaze me. Once again, a citizen of our fair land has come forth with intentions to help someone in need. Read on, pilgrims.


    I am Jasmine Skye and I have been given both an onerous and joyous task. It seems fair Solmain has finally passed beyond this life leaving behind his legacy. It was I who held him in his last moments when darkness veiled his vision and his old bones seemed to melt into nothingness.

    Oft we had met and he asked of me to do but one thing for him. He asked I find the "one" to whom his home should go. For those of you who knew him not, (I indeed suspect few, if any) Solmain was old long before my mother's mother was just a small child. He was a hermit and a sage who lived a meager life. His Cottage was built long ago and is filled with all the simple things in life.

    So, this coming Friday at 8pm EST those interested in a small but lovely cottage need only find me at the Britain Bank. 'Tis here I will tell of the Cities of Where a Key has been placed. Each key will be named after a virtue, you have only to find the key and return to Britain. When the last key is found I will bring all key finders to Solmain's Cottage and he with the winning key will assume ownership of the house.

    *Please note if you own a house this quest isn't for you. Please consult the Sage Diaries for reasons (or

    With Kind Regards,

    Lore Keeper of Sosaria
    Jasmine Skye

    Quite an offer, folks. So, if you have no bed to lay your head, don't worry, be happy. *wonders where THAT came from??* Thank you, Jasmine, for this wonderful gesture.

    Until next we meet, may Mushin be thy unfailing companion.

    Posted on Monday, January 22, 2001, 8:33 AM EST by Cyn (LegendsAOL)

    Law comes to Legends
    >>> Trammel Facet News <<<Greetings pilgrims.

    As I staggered, ermmm...walked along a deserted street in Yew, a rather stern looking fellow approached me. Wordlessly, he held forth a sheet of parchment, nodded his head, then strode away. As I read the message scrawled upon the parchment, I fair choked. This was news indeed! Read on, pilgrims.


    I'm new to this shard and have seen that there is no court of law. Well, I'm here to change all of that. My name is Judge. I'm here as a public servant for all who need me. Anyone who has a case and wants to bring to my attention can contact me at [email protected]. I will make sure that my ruling is carried out, for all who enter my court of law must sign my contract saying they must abide by my ruling or shall be punished.

    Judge of Yew

    As a wise man once said, "Well and good that Law has come to a lawless land." But, I may have a change of mind, should I see lawyers *shudder* stalking about our fair Legends.

    Until next we meet, safe journeys to you, one and all.

    Posted on Monday, January 22, 2001, 8:19 AM EST by Cyn (LegendsAOL)

    Reminder: Lake Superior Move Today
    Just a friendly reminder from the legume that Lake Superior will be undergoing a server move this morning. The downtime began at server maintenance, and is scheduled to last between 3 to 4 hours.

    Keep an eye out on for more information regarding this important transition.

    And please remember that I am not a member of the OSI team and cannot respond to any emails regarding the ins and outs of the server move. Please contact [email protected] with any questions or concerns you may have.

    Posted on Monday, January 22, 2001, 8:12 AM EST by Beans Baxter (LakeSuperior)

    Looking for a Few Good Pens....
    Are your shoes worn thin from traveling from town to town?
    Your voice hoarse and sore from speaking with citizens across Britannia?
    Have a knack for putting pen to paper and writing an excellent story?

    Then mayhaps UOSS' Oceania News Page is the place where you can not only show off your talent but help bring the community together with interesting, exciting stories and news items about the Oceania Shard and her citizens.

    UOSS is currently looking for active, talented citizens of Oceania to add to our crack team of top-notch Ultima Online reporters. As a volunteer you are required to:

    Be a talented writer
    Be an active, knowledgeable member of the Oceania community
    Be willing to attend events and quests, interview VIPs, report news of interest to the community
    Be able to dedicate a minimum of six hours per week to writing and/or posting news items
    Have a familiarity with basic HTML
    Be pro-active

    Does the above describe you? Then what are you waiting for???
    Apply... right now... do not hesitate! Simply fill out this brief questionnaire and fire off an email to [email protected] with "Oceania Application" as the subject.

    Real name
    Contact email address
    ICQ number (if applicable)
    Character name (this must be the name of the character you will be using as your potential shard reporter)
    Rate your HTML knowledge from 1-10, where 1 is poor and 10 is phenomenal.

    Answer this: Why do you wish to be a shard reporter for UOSS?
    Include a brief writing sample, no more than 500 words (pictures are not welcomed and no attachments).
    Any questions you might have.

    Applications are due no later than midnight January 31, 2001. There will be no exceptions!!!

    Good luck to all applicants!

    Von Ravend, Stratics Oceania
    Posted on Sunday, January 21, 2001, 11:03 PM EST by Von Ravend (Oceania)

    The all new Sanctuary Times
    The Oceania times has had a name change and is now called.....


    Announcing the all new Sanctuary Times - The all new Oceania Times newspaper reporting to you the quirky world of Oceania.

    Read the shocking news to break about Lord British, the lead story!
    See the Sports results or just read the personals look for that something (or someone *wink*) special.

    Be sure to Bookmark the new page address.

    Von Ravend, Stratics Oceania
    Posted on Sunday, January 21, 2001, 10:32 PM EST by Von Ravend (Oceania)

    Stratics Meet (warning: hit stop early to avoid pictures)
    Saturday just gone saw the Oceania Stratics Forum meet happen in Melbourne.

    A great night was had by all, with a huge turnout of players (not just the Forum posters) attending a German Resturant in Center of Melbourne.
    Players came from around the Country and as far off as New Zealand for the meet, which surpassed the last large OSI meet (at March in Sydney with Designer Dragon) in overall turnout.

    With 4 tables full (2 long and 2 short) the night was full of chatting, eating, drinking and being Merry.

    Both Young and Young-at-Heart came....

    Melody, A Stratics Oceania Forum Poster did a fantastic job...
    She's taking a much needed drink with Rhiannon (drink that black stout)

    Not all was fun and games however, as (left to right) Otara of OtR, Adolon of T*F and Syszygy Darklock of N^R get down to details now that their guilds are at War (with each other)

    All in All we were a hard group to serve as we all shifted tables and made the Staff *slightly* unhappy at us.

    At the end of it all, it boiled down to big smiles for one and all.

    A job well done Melody and thanks for all the hard work. (words can not say thanks enough)

    Von Ravend, Stratics Oceania
    Posted on Sunday, January 21, 2001, 9:38 PM EST by Von Ravend (Oceania)

    City of Equinox to Join The Kingdom of Havenwood
    >>> Trammel Facet News <<<This from King Talimor deMonte' and Lord Valiant Kurgan:

    The city of Equinox has, after debate, decided to join the Kingdom of
    Havenwood. The official time of the joining shall be at 8:00 in the
    Eastern sky upon Saturday the 27 of January. This will happen in the
    Havenwood Royal Hall afterwards which will be a feast in commemoration of
    the event. Lord Valiant Kurgan and King Talimor deMonte' are pleased to
    announce this event, and hope that all will enjoy it, as we in the Kingdom
    strive to make this a better world for all to live in.

    Truly yours,
    Valiant Kurgan, Lord of Equinox
    Talimor deMonte', King of Havenwood
    Posted on Sunday, January 21, 2001, 6:35 PM EST by Reed (Chesapeake)

    Undead Invades Aryslan
    >>> Felucca Facet News <<<Undead once again invaded Aryslan, this time with hell hounds and
    reapers. With the trolls now spotted in the area, along with undead,
    Aryslan is very unsure as to what might happen in its future. These undead
    attacks have been off and on for over 2 years now, with no true victory on
    Aryslans part. We have won battles, but surely not the war. It seems we
    are in a stalemate, with no end of these invasions in sight.

    A liche lord was once again seen leading the undead attacks. This liche
    lord also set another trap for the town, which easily was sprung. When
    contact made with this liche, all it said was not to go near Mazrim's tower.
    So all we have so far is that this liche does not want us near the Tower
    of Souls, and the undead still invade the town for many unknown reasons.

    The flowers around the town statue are still diseased, and Cordell
    Swiftmender our town crier still has no information on these events.
    Aryslan is now searching for answers. We ask for any help in these dark
    times, and ban together to fight the evil that has plagued Aryslan for

    Jamlyn Hakkendyn
    CO GM of OsR
    Aryslan town elder
    Aryslan founder
    Posted on Sunday, January 21, 2001, 6:32 PM EST by Reed (Chesapeake)

    Den of Haven Fight Night
    >>> Felucca Facet News <<<Greetings!!

    The Den of Haven will be hosting a Free for All Fight Night on Saturday, December 27th, 2001 8PM (EST) sharp! Bring your best fighter, mage, or killer and fight for the right to become the Champion of Haven for the month! The fight will take place in the Fight Pit on the roof of The Tower (on the roof of the Den NOT the Mage Tower).
    All are welcome to attend be you faction members, reds, or just anyone. The Tower will be a place of peace until the fights take place! There will be NO LOOTING, thieving, or any other mischief. Any troublemakers will quickly be removed from the contest area permanently. Brackets will be set up and you will fight until you loose, with the winner TAKE ALL. Signup will begin at 7:00pm EST and end at 8:00pm EST.
    What is the prize? Well it is a check for 25K, not bad for a short night of work, and bragging rights that you are the best fighter in the land.

    The Rules

    1. NO magic weapons or armor. Only GM, or normal, weapons and armor will be allowed.
    2. There will be a set match "ring" that is the ONLY place that combat can take place. Running out of the ring will end the match (you will forfeit) and the other fighter will be declared the winner.
    3. Any fighter that runs out of the ring, and thus gives up, should not be killed.
    4. There is no limit on regs, potions, or band-aids so come ready for battle!
    5. There will be NO one allowed to sign up after 8:00pm EST.

    The Place

    The Den, a new addition to the City of Haven, is located just North-East of the lake and Chesapeake Mage Tower. Feel free to stop by anytime prior to the fight and check us out. If you don't know where Haven is I'll be giving out runes at the West Bank in Britain (Felucca) an hour before the fight from 6:00-7:00 pm EST.

    Another small contest I want to run is "Name the Tower". I am not totally satisfied with the name The Den for our Tower here in Haven I would like suggestions naming it. If The Den is liked then it will stay the same. I want it to be a dark seedy place and the name should match. Suggestions can be given on the night of the fight or posted here.

    This Event is sponsored By Hugh the Hand and The Brotherhood of the Hand, Haplo, in conjunction with the fine City of Haven!

    So come on by if you wish to "show your stuff". And good luck to all contestants!

    Korin the Scribe

    Posted on Sunday, January 21, 2001, 6:27 PM EST by Reed (Chesapeake)

    Gestures added to Third Dawn including Dancing!
    I think I have just died and gone to heaven. I just logged into the Third Dawn this morning to find that they have added a feature called Gestures. Among the 50+ things that you can now do are 4 different styles of Dancing. And when I say dancing I really mean dancing. They have modern dancing, tribal dancing, and two different kinds of folk dancing (including one that looks exactly like River Dancing). By clicking the Gesture button over and over you can get the same dance move to loop so that it looks very smooth.

    The other gestures available are Walk, Walkstaff, Run, Runstaff, Idle1, Idle2, Fidget, Combatidle1h, Combatidle2h, AttackSlash1h, AttackBash1h, AttackPierce1h, AttackSlash2h, AttackBash2h, AttackPierce2h, Combatadvance, spell1, spell2, attackbow, attackcrossbow, gethit, die1, die2, block, punch, bow, salute, applaud, argue, argue2, argue3, blowkiss, formalbow (much fancier than normal bow), casual bow, cover ears, curtsey (another very fancy bow), folkdance (River Dancing), folkdance2, dance, tribaldance, foldarms, impatient, lecture, nod, point, armed salute, greet salute, unarmed salute, shakes head, enemy salute (*grins*), victory, victory2, wave, two hand wave, longdistance wave, and what.

    Out of all of them, I have to say that the dancing ones are by far the coolest. But several others are very nice too, especially the Formal Bow and the Enemy Salute (visible method of flipping someone off by using both arms).

    Here are a couple shots to give you an idea of what will be offered. Keep in mind that these static shots do not even come close to showing off the full movement that is involved.

    Doing a Jig:

    Telling Someone Off:

    Posted on Sunday, January 21, 2001, 5:32 PM EST by Joshua Rowan (GeneralNews)

    C'est Le Bon Mardi Gras!!!
    >>> Trammel Facet News <<<The Serpent Council invites one and all to be united in a day of fun. We are hosting a festival to be held on Sunday, January 28th in Serpents Hold. The day promises to be full of fun, laughter and a few surprises.

    Several guilds have stepped forward to sponsor events for the day:

    • 2pm CST Archery competition, will be held on the Roof top of the Warrior’s Guild hall. Sponsored by OSS. It promises to be exciting! There is a 2000 gold entry fee. The rules: The only shots that will count will be 'bulls-eye' or 'robin-hood' shots. Each Bulls-eye will count for 1 point, and robin-hood shots will count for 2 points. The one with the most points at the end of 10 shots per contestant wins. We will provide the bows for the contestants, but they must provide their own arrows. No other bows may be used in the competition. Prizes: 1st prize is a heavy xbow of power, 2nd prize is 5000 gold, 3rd prize is 2000 gold Contact Nero @ ICQ # 38949994 to register.

    • 3pm CST Fishing competition, will be held at the western docks, located near the Fire cave. Sponsored by SB, Bring your best bait and a rod and join the fun! Rules: Contestants will cast for 2 minutes. After the signal is given to stop place all items retrieved from the sea into a pack along with a book containing your name and ICQ# . Points will be tallied and the winner contacted. In case of a tie there will be a fish off. Prize 3 SOS bottles to the winner. Contact Ashram @ ICQ # 33415804 .

    • 4pm CST Master the Elemental Magery contest, to be held on the roof top of the Counselor’s Guild Hall. Sponsored By TPR is surely to be full of surprises and fizzles! Bring your regs and be ready to summon the elementals in a bracketed, single elimination contest. Each wizard will be matched with another, and they will both try to summon all four elementals. Whoever has the shortest time will advance to the next round. Main rules are #1 No pre-casting and #2 No scrolls. Prize 1st place 200 of each reg, 2nd place a full set of city and dungeon rune books. Contact Gamaliel Gaiblin @ ICQ # 82202346 or Jon von Darkmoor @ ICQ # 57050690 to register.

    • 5pm CST: Join The Serpent Council in the Counselor’s Guild hall for dinner and conversation! Please leave all animosities and weapons at the door!

    • 6pm CST Poetry Contest, to be held at the Fisherman’s Brew Tavern, located on the south docks. Sponsored by SC. Come all you tender poetic souls let us here your tales of pain, love and adventure! Prizes 1st place.. Glacier Staff, 2nd place... GM armor set, 3rd place... 6k Contact Jacen @ ICQ # 63464070 to register.

    • 7pm CST: Beast Storytelling Contest to be held at the Fisherman’s Brew Tavern located on the southern docks. Sponsored by SMD. So dust off those quills and spin a fascinating tale. There is a 1k entry fee., with the winner taking the pot. Judges will be SMD staff. Contact Duran @ ICQ # 61241984 To register.

    • 8pm CST: Mr. and Miss Serpents Hold Beauty Contest. will be held in the Counselor’s Guild hall. Sponsored by S*E So come on all you muscular guys and beautiful babes, the rules are simple: Dress up in yer best outfit, because there will be judging based on the outfit and a "talent" part....the talent part is anything as long as it doesn’t involve open fighting. Prizes full sets of colored leather in the winners choice and dates with a Sister or two (hopefully they’ll have a guy on hand for a date with the female winner!) Contact Leshyani Rianne @ Icq 978667 or [email protected] to register.

    • 9pm CST: A Boat race around Serpent’s Hold. Sponsored by SC. The race will consist of sailing around the island of Serpent's Hold three times (no going through the middle & under the bridge), starting and finishing at the tiny peninsula jutting at the southeast end (gates will be provided). Entry Fee per boat is 500 gp. Prizes 1st prize: 25k 2nd prize: 10k Contact Ku Kullin @ ICQ # 25901262 to register.

    • 10pm CST Rune Rewards. Sponsored by SC. There are 50 marked runes at 1k each, placed on a vendor at the Serpent Tomb Library just south of the Temple Of Balance. At 10pm holders of the runes will be asked to recall to safe locations throughout Britannia. The holder of the winning rune will recall to their prize of 5k, they will then be asked to roll the dice and will receive an additional 1000 x the number rolled. Contact Trin @ ICQ # 40604444 for more information.

    Any questions or additional information :

    Please Contact Cattie Brie of The Serpent Council @ ICQ # 97908451

    We look Forward to seeing one and all for a day of fun!

    Posted on Sunday, January 21, 2001, 4:57 PM EST by Helper (GreatLakes)

    Update on the Quest of Shabti
    >>> Trammel Facet News <<<
    New information has come about from Anwar the sage of the Lycaeum that lead to a terrifying discovery. It seems that this little summoning trick that was done had been attempted before, with the exact same results! However, people from all over the land started to side with one of the two spirits, resulting in a conflict that led to a brutal war that lasted for a long time, until the spirits of Shabti were reunited.

    Other books have been found indicating that several artifacts are found around Sosaria now that can help in reuniting the spirits. The first is three sticks said to be the fragments of Shabti’s magical staff, the Staff of Balance. One was found at the Balron’s ground in Hyloth and now resides in the Temple of Balance in Moonglow. Two other pieces are yet to be accounted for. The Book also holds the secret locations of the pieces, but is encrypted by riddles.

    The other relics are two magic lanterns, the lantern of Reason, and the lantern of Emotion, also hidden somewhere in the lands around Sosaria. It is said that with these relics, the conduit (Sarielle) and the Summoners (Kandalor and Sparticus) that Sashabti and Ashabti can be reunited into Shabti once again. Members of the Serpent council purposely hid this information from the rest of Sosaria, due to the fact that such information could lead to more conflicts, and those of evil intent to seek the relics.

    Ku Kullin, Hierophant of Balance and keeper of the Temple of Balance in Moonglow sent the following information to me:

    Last night, Brigands once again ravaged the peaceful lands of Sosaria, attacking several guard houses and killing good hearted people. Not only did they die, but instead, they came back after us, stronger then ever as liches, bone knights and zombies! Had it not been for the brave heroes of Sosaria that came, the day would have surely been lost.

    The battle raged for hours before whatever was left of the Brigands couldn’t come back to fight anymore. It was then we met Lady Shannon, an elegant yet sturdy lass with a rather stunning figure and a smirk on her face. She seemed to be in charge of investigating the brigand attacks and sought us on information about it. We all decided to hit the Silver stag in Trinsic, where after a round of drinks started comparing notes on the brigand attacks and the Sarielle quest. Shannon mentioned that the Brigands were under some bizarre curse that made them berserkers, but even in death, they could not rest, and were forced to fight again, until their bodies could not come back in any condition to fight on.

    It was perplexing to lady Shannon, who wondered, “why curse brigands to be unstoppable?” She was right of course. The curse was supposed to punish the brigands, but instead, seemed to only make them tougher…nearly invincible. Why then would the Gypsies want to make the Brigands more powerful?

    Then Shannon gave us a possible clue. What if the Brigands, who seemed to have been looting graves and searching crossroads in Britannia, were in actuality looking for the pieces of the staff and the two lanterns? It would make sense that Brigands would want something as valuable and as powerful as these relics, but why? The answer came to us like adding two and two: The Gypsies cursed the Brigands, and in exchange of money or a lifting of the curse, made them search for the relics. Perhaps Shabti was involved with the Gypsies at one time or another? Perhaps the author of these books we read all this time was a gypsy? No one knew for sure, but it was a good bet that it was happening for this reason.

    Another theory was given by Karek about Sarielle…what if Sarielle was indeed a Gyspy? Think about it…Gypsies possess magical powers such as divining the future, casting curses, and other spells we never heard of. And since Sarielle possesses unique powers of her own, what if that means she was a Gyspy? That could mean that Gypsies possess some magical gift that make them the perfect Conduit for summoning Shabti from this world. It could also tie in Shabti to the gypsies. The mind swims with possibilities.

    This however makes our quest tougher. How do you fight against a foe that is near invincible? And if the Gypsies are involved, why? Are they on our side, or the other side, or neither?

    It seems plausible, but that means that the brigands have been going on a wild goose chase all this time! And what of Sashabti and Ashabti? Won’t they be looking for these pieces too? It’s turning into a full out race now, folks. Who is going to get the pieces together and do what they want?

    Until next time, this is Roving reporter, Thierwyn the mage signing off!

    Posted on Sunday, January 21, 2001, 4:38 PM EST by Helper (GreatLakes)

    Miner Uprising
    >>> Felucca Facet News <<<Dear Readers,

    I have to warn you about the increasing danger of going to Felucca these days. Especially the city of Britania. As I make my way through the streets I'm almost trammpeled on a daily basis by the strange colored warhorses of faction members as run around looking like they have important business to take care of.

    At the bank I have to constantly look over my shoulder for the myriad of thieves just waiting to snoop my pack and it gets worse.

    A band of miners from a town called Baja (I had never heard of it, but they assured me it was real) were protesting their memebers being murdered at the hands of the PKs.

    I tried to get the guards to stop this nonsense...

    ...but as we know the guards aren't so smart.

    Once again it was up to the citizens to clean this town up.

    So, just as I was saying: "Can't we all get along" off they ran. North towards the graveyard. With a bad feeling in the pit of my stomach I ran after them. I wasn't sure what they were doing yet, but I followed diligently. As a news reporter I knew I wanted to be in on this story.

    A crowd had gathered previously, some of them looking like they were spoiling for a fight. They hung back watching to see where the miners would go and when we arrived in the graveyard they loitered restlessly.

    The miners started protesting about PKs and some of them lamented the loss of their favorite packie. They wanted to know, who among this group, was the culprit of this lower than low crime of horse killing.

    Just about everyone stepped forward with a gleam in their eye and a sharp blade in hand. And so...the inevitable happened. The miners attacked and were killed one by one. Some of them begged for their lives by offering information only a miner would know...

    ...but it wasn't enough. Soon the ground was littered with dead bodies and pickaxes.

    I didn't know these poor souls very long, but I felt as if I understood their rage and pain. They just wanted the simple life of hacking away at rocks day in and day out. Not asking for much, just to be left alone with their ore. These simple folk wanted what the rest of us get along with our neighbors.

    I ask you, is that so wrong?

    Unfortunately, as I started to leave the graveyard with a heavy heart those jerks all attacked me!

    So, I whipped out my katana and dropped them on the spot. 5 vs 1. They took off 1 hp. I think I found my new sig.

    So, I say if the Baja miners was to perticipate in mass suicide...I'll be there to lend a helping hand.

    Posted on Sunday, January 21, 2001, 1:33 PM EST by Pelle Svanslos (NapaValley)

    Spiritwood Tavern Lottery
    >>> Felucca Facet News <<<This Sunday, January 21st, the Spiritwood Tavern will host another Lottery. It will start at 9pm cet (8pm gmt). As a special guest we'll have Frabagor the Orc visiting the town, so we might start a bit later.

    The grand prize is 100.000 gold pieces! You can buy keys from the vendor outside the Tavern, but you need to register the keys with Aranlindale, by telling him your number(s) by choosing a number consisting of three digits and each digit ranging from 1 to 3. The keys cost 1000 gold pieces each. One person cannot buy more than two however. Perhaps that number will be the lucky number... Please try to buy one before Sunday. Good luck everyone!

    You can find the Spiritwood Tavern if you follow these directions: If you start at the Skara Brae docks right outside town, go east. Take the second road to your right (south) (at a crossroads). Keep going south untill the road turns eastwards. Keep following it and you will end up in Spiritwood. From the end of the road, go a little to the northeast and you'll see two large brick houses. The eastern one is the Spiritwood Tavern. The sextant coordinates are: 65S 27W and we are on Felluca.

    If there are questions, please go to the #spiritwood IRC channel on the server or mail me at [email protected]. I hope to see you all there! :-)

    Aranlindale, Spiritwood Tavern Barkeeper
    Posted on Sunday, January 21, 2001, 12:04 PM EST by Pad O'Lion (Europa)

    More 3D Renders of an UO House
    Deane Saunders, aka Myrex of Europa, has created yet another series of astonishing 3D renders of an Ultima Online house. This time he made pictures of the new model small stone shop. Go have a look and be amazed by the beauty and detail.

    Thanks Deane!

    Posted on Sunday, January 21, 2001, 10:40 AM EST by Xena Dragon (GeneralNews)

    Taxidermy Kits

    It looks like we have found out what Big Fish are used for. On the Volunteer shard, Tanner NPCs are now selling Taxidermy Kits. These kits are used to make mounted wall trophies.

    You must have at least 90.1 Carpentry to buy and use the kits. The one I purchased was around 83K, but I saw one in Britain that cost over 100K, so the price obviously fluctuates.

    To make a Trophy, you need the Taxidermy Kit, 10 boards or logs, and the corpse of what you wish to mount must be nearby. You double click the Kit, target the corpse and a deed for the trophy is placed in your backpack. The Kit is one use only, and is destroyed after you use it.

    I didnt have enough money to buy a house on the Volunteer Shard to actually try placing the trophy. However, I heard from Iome, who tells me that once you place a trophy, you can "re-deed" it by double clicking on it, so you can move it to another location.

    I made a "stag trophy" deed from a dead Great Heart. I dont know what other animals are available, but Pug of Crydee posted the following photo of the available trophies in the curent UO artwork:

    My thanks go out to Carpent, SugarRush and Rush for their help in obtaining the funds on the Volunteer Shard to purchase the kit. Also thanks to all the posters on the UOSS Carpentry and Fishing boards for their information.

    Posted on Sunday, January 21, 2001, 9:23 AM EST by Pfredd Mudd (GeneralNews)

    The Rescue of Robyn ap'Mir
    >>> Felucca Facet News <<<Group Assembled at LyceumLast Sunday I had the pleasure of attending the rescue of famed archaeologist Robyn ap'Mir. The evening began at the Moonglow Lyceum where we met with a lone mage. While he knew very little of the situation, only that Robyn was lost; Sturm Majere had been following the story for quite some time and related what she knew to the gathered group.

    Sturm told us that Robyn had been studying a strange group of Sand People called the Kanur for quite some time. These Kanur had apparently once lived in the area north of Papau, and that this area had once been covered with lush forests. The Kanur had lived in peace until their lands were one day destroyed by a group of wyrms. The wyrms had apparently enslaved the Kanur. Recently in an expedition Robyn had uncovered an ancient tome that would allow a spell to be cast to restore the desert to it's past beauty. Unfortunatly all were not on the Kanur's side. A group of warriors lead by Lord Tregar were loyal to the Wyrms and were stopping at no ends to prevent the spell from being cast. As such, they had abducted Robyn and hidden here away.

    It was at this point that the man at the Lyceum spoke up. He told us about the warrior caste which had abducted Robyn from her Britain home. He mentioned that, because they were warriors, the Paladin's Library in Trinsic might have information on these people. So we headed off to the library in eastern Trinsic.

    Upon arriving at the library we were met by the resident librarian. He was a bit shocked to see so many people there, but was more than willing to listen. We told him who we were looking for and he scavanged his books for what we sought. Eventually he found the book, but was not about to give it away to just anybody. He wanted us to prove our Valor. The task he gave us was to head to the dungeon Wrong and to kill a rogue Paladin.

    Buc's Tunnel's EnemiesWrong was crawling with rapscallions and evil magi. All who were there fought valiantly and pressed on until the evil paladin had been destroyed. After this we returned to Trinsic triumphant in our quest. Pleased, the librarian shared with us the information he had. Apparently, Robyn was being hidden within the Bucaneer's Den tunnels. The assembled group soon made it way to this most perilous of towns.

    Robyn RescuedThe information from the librarian was well worth the price; the tunnels were crawling with brigand's and other evil doers. At first the large number simply overwhelmed those present; however, soon we had the upper hand. Like a wave, the adventures pushd forth through the narrow tunnels. One after another, the evil fell. After travelling almost the full length of the tunnels Robyn was spotted. She was bound inside a tiny room and was greatly relieved to see us.

    She told us how she had been taken from her home and tossed into a large sack. She was more than happy to leave the tunnels. The group returned to Robyn's home where she thanked them for their efforts. She also mentioned that she would be continuing her quest to get the reagents for her spell this week. She has invited everyone to assist her. Simply meet her this Sunday (Jan. 21st) at 6pm PST at her house in Britain (Felucca). To reach her house, simply head north of the East Bank her house is the northernmost on that half of town.

    Next week is sure to be another great adventure!

    --Sage Arthur

    Note: I originally had the name of the 'Sand People' as the Kumir. This was an error. Their name is actually the Kanur. My apologies.

    Posted on Sunday, January 21, 2001, 2:20 AM EST by Sage Arthur (Sonoma)

    Grand Opening of the Starlight Library
    >>> Felucca Facet News <<<This Sunday (Jan. 21st) at 8pm PST will be the grand opening of the Starlight Library. The occasion will be marked with a search for The Vampire Tombs.

    Additionally, a riddle contest will be held. Simply show up to participate!

    There is a rune at the YMCA to the library or simply head due West from Wrong, out onto a large peninsula. The large tower located at the top of the peninsula is the library!

    Special thanks to Enfapan for informing me of this event.

    Posted on Sunday, January 21, 2001, 1:46 AM EST by Sage Arthur (Sonoma)

    CTK Looking for Eligible Bachelors
    We received the following...

    HEAR YE! HEAR YE!  Bachelors of the Land Come Forth!!!
    There is much excitement in the air about Bachelor Night, so we need to get started.
    Bachelors Auction

    All bachelors need to register by February 8th, so their talents can be posted. Registration must include:

    • STR:
    • DEX:
    • Communication skill: (high, medium, low)
    • Role playing desire: (high, medium, low)
    • Top two highest skill levels:

    Optional – bachelors can include a BRIEF statement about why they would be the “Bachelor of choice”

    A reminder to the bachelors – the ladies of our land will be looking for a “talented” bachelor that will be able to help them or entertain them. Are you the one that can fill that void in their life? Send information to [email protected] subject line: Bachelor Stats

    Kent Darkthrall
    CTK Event Coordinator

    Posted on Saturday, January 20, 2001, 11:29 PM EST by Beans Baxter (LakeSuperior)

    Clan of the Twilight Knights to Hold Treasure Hunt Tuesday
    >>> Felucca Facet News <<<We received the following...

    Are you seeking adventure???  Maybe a little excitement???  Then the Clan of the Twilight Knights would like to welcome you to Treasure Hunt Tuesday. A fast paced Treasure hunt over the realm.  Emerald, our GM golddigger and chief treasure hunter, can also teach (after the T-hunt) you about treasure hunts, how to decode those maps, or any of your Treasure Hunting Questions.

    What: Treasure Hunt Tuesday #3
    When: January 23rd at 7:00 pm CST
    Where: Twilight Market & Hall (Clan House) of the Twilight Township at Coordinates 116o6'N 104o37'E in Fellucca.

    You can find more information about this and many other events at

    Come out for a night of fun and adventure.

    Kent Darkthrall
    CTK Event Coordinator

    Posted on Saturday, January 20, 2001, 11:27 PM EST by Beans Baxter (LakeSuperior)

    46th Assemnly of the 5th High Council Monday
    >>> Trammel Facet News <<<We received the following...

    46th Assembly of the 5th High Council

    Date: Monday, January 22nd, 2001
    Time: 10 PM EST/9 PM CST
    Location: Magincia Parliament Building


    • Status Report on the War in Felucca
    • Other items of interest to be announced at the meeting

    Lady Geneveve Orseau, 8th Seat,
    The High Council of Britannia

    Posted on Saturday, January 20, 2001, 11:24 PM EST by Beans Baxter (LakeSuperior)

    Rat Plague Strikes Britain
    >>> Trammel Facet News <<<We received the following...

    Rats Invading BritainWhile returning from adventuring today I stumbled upon what can only be called an odd event. Britian, and I believe other cities, were invaded by large quantities of rats. The rats caused no serious problems and most were dispatched with glee by all who were present. Just thought you might like to see this.

    Rasp Hudson
    Master Miner

    Posted on Saturday, January 20, 2001, 11:22 PM EST by Beans Baxter (LakeSuperior)

    RD Storefront Your One Stop Shop Serving All Your Faction Needs!!!
    >>> Felucca Facet News <<<
    Rd Storefront has revamped its vendors and now have fully stocked vendors for GM Made Iron and Leather Armor, GM Weapons, DP’d Weapons, Regs, Arrows and Bolts, Potions and Bandages and a whole lot more!!! Our rune library is also one of the biggest in the land so getting to your next battle is easy!!! You can come in, stock up and recall to a battle in less than 5 minutes!!! Also, on Tuesday nights for 1 hour before the Auction Goldmaker the GM Smith will be on hand to do free repairs and make special orders.

    Don’t forget the Auction also!!! Tuesday nights at 9:00 EST. Submissions for the Auction are taken on Mondays from 8:00 to 10:00 EST. Pay outs for items sold are on Wednesdays from 8:00 to 10:00 EST.

    Runes to the Auction are located at the Museum of Memories, Krista’s Ranger Station and Kazola’s Tavern.

    See what is coming in the next auction at

    Hope to see you there!!!

    The RD Staff

    Posted on Saturday, January 20, 2001, 9:08 PM EST by Helper (GreatLakes)

    Druids Announce First Annual "Beg for Your Supper" contest
    >>> Trammel Facet News <<<Greetings Pilgrims!

    Oh, how I do love a good contest! And there are so many types. Contests of "skill at arms," of sailing and seamanship, and of taming. And now, my brethren, the Druids of Legends propose a new contest. A contest of begging! Read on for details of this 'first of a kind' test of 'mooching' skill.

    Greetings, Ith'unk. Hail Cyn.

    The shard of Legends is now an open and accessible land. Folk from numerous alternate dimensions are finding their way here, in droves. It is my contention that this can only be good for our world. New blood means new ideas. With every new influx of citizens, we see folk eager to make their mark through hard work and intelligent decisions. And we also see those who prefer to beg gold, goods and other items from the more industrious folk. Now, it is oft said that begging is an art form. Granted, it's usually the beggars who say this. Given that this saying may well contain some element of truth, I hereby announce the following:

    I, Uncle Dullblade, Elder of the Druids of Legends do hereby announce the first annual "Beg for Thine Supper Contest." The contest shall be held on the 3rd day of February, in the King's Men Theater of Britain. The event shall commence promptly at 8 p.m., Central.

    The rules are simple. Contestants shall have 3 minutes to tell the saddest tale in all of Sosaria and persuade a panel of judges why they should win the prize money. The prize money shall be awarded for the top three "Whiners."

    All contestants must pre-register by midnight, Friday, the 2nd. Registration may be accomplished by contacting me by pigeon or by contacting any other D*L member.

  • The prize for our First Place Beggar shall be a small fieldstone house deed and the title of "Most Pathetic Beggar in All Sosaria."
  • The second place Beggar will be awarded 30 thousand of the King's gold pieces.
  • Third place Beggar shall receive 20 thousand of the King's own gold pieces.

    I bid thee, mind the time limit. Failure to abandon the stage at the end of the three minute whining period will result in immediate disqualification. The decision of the judges is final and may not be appealed to a higher authority. And remember this; The more pathetic the tale, the better your chances of winning.

    Come one, come all and cheer for thine favorite beggar. May the Virtues forever light the path of Truth.

    Uncle Dullblade
    Druids of Legends

  • And who said the Druids have no sense of humor? I'll be looking forward to this contest!


    Posted on Saturday, January 20, 2001, 8:27 PM EST by Cyn (LegendsAOL)

    Mayor Winfield says Good Bye
    >>> Felucca Facet News <<<Last night, Winfield, Mayor of Paxlair, gave his annual "State of Paxlair" speech. Mayor Winfield also officially resigned as Mayor.

    Prior to the speech, many of Winfield's friends and admirers gathered on top of the old Order tower to roast the Mayor. Person after person gave testimony to the good deeds that Mayor Winfield has performed over the last three years.

    The following is the text of the mayor's speech:

    Good evening my friends and welcome to the 3rd Anniversary of PaxLair.

    It is customary I summarize a few things about PaxLair in my speech. PaxLair was founded on January 19th in the gods' year 1998. Tonight, I wish to offer three points to my speech. First, to reflect upon the past year. Second, to envision the next year. Third, to state my personal plans from this day forward.

    The past year has been a volatile one for PaxLair and the shard. We saw the opening of Trammel and the start of the Faction Wars. It would be shortsighted to state these two events had little impact on us. They did and do have significant impact on our City.

    First, the opening of Trammel gave many people opportunities for new housing and opportunities to develop their own communities. I am very pleased to see veterans of PaxLair moving to new locations and applying community-building concepts.

    We learned some of these concepts here in PaxLair by working together for a variety of goals. Other concepts have formed based upon the creativity and leadership of people in their roles to lead new communities.

    I am very impressed by all the communities over the past months. The opening of Trammel did have a reducing effect on participation in PaxLair Yet, this only means that PaxLair over time must adapt and reshape its objectives. PaxLair never dies. It is permanent. As long as there are people, buildings, and a foundation of history and vision, PaxLair will exist.

    During this past year we adapted to changing situations. One is a more combat oriented endeavor through the PaxLair Wars. This is not an attempt to stimulate activity in PaxLair. It is an attempt to offer full war campaign strategies from intelligence to tactical engagements in a realistic manner. These Wars will take months to reach an end-state objective. That objective is to prevent the enemies from attacking PaxLair as they do frequently nearly each day now.

    For the future, I foresee PaxLair continuing as a central focal point for this s shard It will continue to offer a very open policy to involving people with different goals. It will continue to attempt to balance good and evil, order and chaos.

    I do not see a goal of increasing numbers of people. The primary goal is to be consistent in the foundations we have laid over the past three years and build upon them; we will not tear old concepts down. We will simply adapt and try new things.

    Finally, I must tell you about my personal plans for the future. As of tonight, I resign as Mayor of PaxLair and turn the leadership of this City over to the 3rd Council.

    The Council has not recommended my successor for me to appoint, so I will leave it to them from this point forward to select a new Mayor or modify the government structure in some other way. I caution, though, that a high council approach to decide daily things by consensus is a very difficult approach. I strongly urge that Chancellors still be appointed to operate PaxLair each day. The long-term visions may be set by a council as well as medium-term implementations of new ideas. But please keep the decision-making simple and consistent in the future.

    As for my personal plans, many things are uncertain. Two things are certain though. One is that I am not leaving the Realm completely. Chesapeake is my home and will be hopefully for a long time.

    Secondly, I will no longer have a primary presence in PaxLair. I will no longer represent PaxLair in diplomacy or activities. For the time being, though, I wish to remain on the PaxLair stone as a citizen if the Council accepts me.

    What I plan to do with my limited time within the Realm is to take up fishing once more, wander the lands a bit to see some sights I have never seen, and perhaps consult a bit with various towns and groups. But I cannot take on any official capacity within the Community.

    I wish to say in closing that being the Mayor of PaxLair has been the best experience of my life. I look across the top of this tower and remember many things. The paintball matches, the weddings, the meetings, the attacks upon us, the chess tournaments, and the celebrations. These and more I will remember forever.

    I have met people of many different backgrounds, philosophies, and ambitions. I have tried to cater to all these people as best I could. I could list the people I am indebted to for helping me and PaxLair over the years, but the list would go into the hundreds. Therefore, I will only list three people who have been with me for nearly the entire existence of PaxLair.

    One is Soulweaver. SW is one of the founders and caretakers of PaxLair. It is he who bought these towers and many other buildings. Without him, and others of The Band, PaxLair would not exist today.

    A second is Winmere, once my student of magic. Winmere has kept me organized and sane through so many dealings in PaxLair. I treasure her devotion to me and to her many friends.

    Finally, Sir Emmeril, Knight of PaxLair. Sir Emmeril filled the role of Deputy Mayor and was my chief counsel in so many matters. Without Sir Emmeril, I would not have been successful.

    As I said, I could go on for hours thanking all who helped me in PaxLair-- The towns, the groups, the evil, the good, the craftspeople, the questers, the adventurers, the reporters, the gods, the seers and the counselors. I appreciate your attention and patience. You, yes you, are what make this community. Each of you fill a very special role in this community and do not forget that. The community is the sum of all its parts.

    I wish you all well in the future and thank all of you for being my friend and allowing me this opportunity to be the Mayor of PaxLair.

    I hereby resign from my position as the Mayor of PaxLair.

    Dragonspeed to you all!

    Mayor Winfield was one of the original founders of Paxlair. I think Korin the Scribe adaquately summed it up when he said "An age has passed now".

    Posted on Saturday, January 20, 2001, 1:17 PM EST by Pfredd Mudd (Chesapeake)

    Corposant Emerges as Speaker for Clones
    >>> Trammel Facet News <<<Greetings pilgrims.

    Early this morning, I encountered a curious looking courier who handed me a message scroll, then fled into the forest outside of Moonglow. Although nondescript in appearance, he wore a most unusual expression upon an otherwise unremarkable face. He seemed, for lack of a better word, "enthralled." Upon reading the message, I thought it best I pass it along to the citizens of Sosaria, at once. Read on, pilgrims.

    To the fair people of Britannia,

    I, Corposant, have been summoned by the Firstborn onto this land.

    He has chosen me to gather the believers and stand beside him during the Ritual, when the time of cleansing comes. I am charged with gathering only the purest of heart and character.

    I was summoned from a land of peace, where evil was extinguished long ago, and only good survived. The Firstborn's plan is to bring the same peace and prosperity to this land. Soon, he shall begin the Ritual, which shall bring an everlasting peace to all of us who have earned it through their deeds in life.

    The Second's coming was foretold, as was mine. The Second speaks for the Firstborn, and foretells the future, of events to come. He is very wise and deserves the respect of the people. I shall lead those who believe in the Firstborn's intentions, and will gather only those who share our interest in purifying the land.

    Only the pure of heart will be allowed to join me, and those who do must be willing to fight and die for their steadfast belief in our cause, and in defense of the Firstborn. We shall aid the Firstborn and his fellow Clones, and in return, we shall be allowed to aid with the sacred Ritual. All those who see the truth in the Second's words must band together and join me, where we will help turn this land into one of good and peace.

    Even though I am weak from my summoning, I will be traveling the land in search for the believers. I keep my home in Moonglow, where I stay by the local Bank and preach the word of the future. If you wish to seek me out, then you may find me there. I will train all who are new to this world, as well as give advice and help to those who are not. Before you are admitted, you must prove your loyalty and trust. Only the most faithful of those who seek to follow our path will be admitted.

    Beware of those who speak against us, and do not heed their word, for they speak evil against us and wish to see our attempts to bring peace to this land fail. You must take a stand against these lost souls and warn them of the impending doom they are facing by turning from the light.

    We must gather together and form an alliance, my fellow believers. Once united, we will bring harmony to this land!

    All hail the Firstborn!

    And there you have it. Noble sentiments, to be sure. Although, the message does give one reason to ponder certain points. For instance, just who are these lost souls, that are mentioned? And just how do the Clones propose to bring peace to the land? I'll monitor this issue closely. Stay tuned for further developments.


    Posted on Saturday, January 20, 2001, 6:26 AM EST by Cyn (LegendsAOL)

    UO Rules of Conduct Updated
    The following was just posted to FYI on the website:
    UO Rules of Conduct Updated

    In addition to a Terms of Service agreement, Ultima Online also requires agreement to our Rules of Conduct. These rules cover any aspects of conduct that may affect your Ultima Online account standing and we strongly recommend that you review these Rules of Conduct on a regular basis to be certain that you are up-to-date and in compliance.

    We have recently updated the Rules of Conduct to reiterate the importance of keeping your billing and email information up-to-date within our system.

    12) You may not give false information or intentionally hide any information, such as email address or billing information, which is required at the time you register with the Ultima Online Service. It is your responsibility to keep this information up-to-date using the website located at

    If you feel your email or billing information may be out-of-date, we urge that you visit our Account Management website at to update your information online.

    Posted on Saturday, January 20, 2001, 2:47 AM EST by Joshua Rowan (GeneralNews)

    Veteran Rewards Release Schedule
    The following was just posted to FYI on the website:
    Veteran Rewards Release Schedule

    In an effort to provide optimal support for all shards as we release Veteran Rewards, we have tentatively rescheduled their release. We are currently targeting to release 12+ and 24+ month veteran rewards to all remaining shards following their Wednesday, January 24th maintenance period. Veteran rewards for these accounts will be activated on the Siege Perilous shard following its Friday, January 26th maintenance period.

    Important! Veteran rewards are distributed by account, not character. You are granted a total number of rewards to be divided among characters on your account. If you do not normally play on a shard, you should not choose to accept rewards on that shard. Veteran rewards mistakenly chosen on the wrong shard will not, under any circumstances, be replaced or transferred.

    To speed resolution of any support-related issues with Veteran Rewards, we recommend that you contact the Account Support department with any questions about account age discrepancies at [email protected]. Non-account related Veteran Rewards issues should be directed to [email protected].

    Posted on Saturday, January 20, 2001, 2:45 AM EST by Joshua Rowan (GeneralNews)

    Seeking Stories of the Shadowlords Faction
    The following was just posted to FYI on the website.
    Seeking Stories of the Shadowlords Faction

    Darkness hangs at the ancient crypt in the woods east a Yew. Strange figures merge with the darkness, and the air is thick with the stench of evil. Those who follow the Shadowlords are gaining numbers and spreading across Britannia, brought together by a power dreadful and dangerous, brought from beyond the familiar lands.

    Are you a follower of the Shadowlords? Whether you dabble in black magics, raise sword or mace, or aid in battle from the sidelines, we want to hear your tale. Send us a story about your time spent in the Shadowlord faction.

    Send your story as e-mail to [email protected] by Friday, January 26th. Please be sure your story falls between 500-1000 words, and include "Shadowlords Faction" in your subject line. Please provide a name and phone number for verification of the story. Submissions to "uo-profiles" become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification."

    Posted on Saturday, January 20, 2001, 2:43 AM EST by Joshua Rowan (GeneralNews)

    Drachenfels and Europa Veteran Rewards
    The following was just added to FYI.
    Drachenfels and Europa Veteran Rewards

    Due to issues with the veteran rewards system, we will be disabling the system on Drachenfels and Europa. The other shards have not been affected by this issue and therefore, the veteran rewards system will remain active on other shards.

    We will update you again once the system is activated.

    Posted on Saturday, January 20, 2001, 2:41 AM EST by Joshua Rowan (GeneralNews)

    An Autopsy of the Orc's Strange Visitor
    >>> Felucca Facet News <<<This barely decipherable report in from the Stormreaver Clan.

    *A black crow perches upon your window sill clasping a piece of bloody parchment between its beak*

    Ugh der humiez! Meeb amb Gund'lug ub da Stormreaver Clan!

    Da Chief ob da Clan haz azked me tu send aubtopzy repwort tu ju humiez. Me nub culd argue wid dat!

    While agu der wuz a fubby humie drezzed ub lik a jeztah. He kum tu fort. He smell juzt lik orc but he hab fubby black hairz un hiz chin! He kum in da shak lik he own da plaze und blahin' wid Grishnak lik he mojo chummah.

    Metinkz da Chief lik dat humie mojo. Me nub gnu whi.

    Da humie blah tu da Chief dat he wuld spend da night at da furt. Da next mornun he wuz ded! Eberywun wulked all ober hiz budy, luukin' at it. Da Chief luuked at dat humie mojo lung time und blah dat sumtin' wuz wrung wid hiz heart. Nub wun culd make him fleshee.

    Meeb foget hiz name. Dat awll me gnu!



    Thank ye, Gund'lug, for this report.

    Posted on Saturday, January 20, 2001, 1:39 AM EST by Azalin (Atlantic)

    Syndicate Vendor Network Goes Live!!
    >>> Felucca Facet News <<<This in from Dragons of the Syndicate.

    The Syndicate has just launched its newest and most ambitious vendor project to date. We call it, SVN (Syndicate Vendor Network). It is composed of nearly 100 vendors located in both Trammel and Felucca. Various vendor houses, located all over the world, are linked together by a web page and rune books inside each one with runes to all of the others.

    Using our Arx Draconis web page you can see a complete listing of all the vendors and what they sell. You can see what stores hold which vendors and what our minimum prices are. And you can get directions with small maps to each of the SVN houses.

    From each SVN house you can use a rune book there to get to any other house. All SVN vendors are stocked regularly and sell only the highest quality goods at very reasonable prices. We have vendors of ALL types from rares to reagents to armor to potions. You name it, and we sell it.

    So come on by the SVN web page and check out what 100 linked vendors can do for your UO shopping experience! Let us be your one stop shop for all your UO character needs.


    Thank ye Dragons for this news.

    Posted on Saturday, January 20, 2001, 1:31 AM EST by Azalin (Atlantic)

    History Sought!
    Friends, historians, lend me your ears!

    Our history shalt not be forgotten! Where do we keep the great records of our battles? Where are the libraries of knowledge and historical tomes of our past! Tales are told around the campfire every night about the dreadful mage Mondain and the battles of Trinsic! Tales are told of the split of the land, of the lost lands recovered, of the finding of a new hell Khaldun! But surely lost are some of our greatest tales.

    So I call to all historians to search the history of Great Lakes, help us establish a great collection of losses and triumphs!

    Send entries to be considered for the complete history of the shard Almanac to ICQ 41556475 or mail [email protected]. Same addresses if you have any questions. Ask for the good Abbot.

    ~Abbot Lucas Rei Eventide~
    Keeper of the Library of the Phoenix- TPR

    Posted on Saturday, January 20, 2001, 12:11 AM EST by Helper (GreatLakes)

    Letter to Dawn Traitors
    I recieved this from Desmond Cross:

    Lord HellRazor, escorted by two Loyalists, arrived at Dawn Tower earlier today, delivering a message to the Royal Court and the Royal Guard from King Desmond. Duchess Wildstar accepted the parchment, which read:

    Traitors of Dawn:

    Thrice have I attempted to reason with thee, and thrice have you sought my life. Therefore the time for talk is over.

    Thou and thy ilk have seven days hence to leave Dawn in peace, never to return. After that time, my army shall march upon Dawn, and all those who remain will swear fealty to the crown or die. This I swear.

    Death to all conspirators and traitors of Dawn!

    Desmond Cross
    (Affixed with the Royal Seal)
    Posted on Saturday, January 20, 2001, 12:08 AM EST by Jacob (Baja)

    From the Journal of Brother Antos
    >>> Felucca Facet News <<<I recieved this from Brother Antos:

    From the Journal of Brother Antos, Arch Bishop of Dawn:

    The realm is in an awful state. King Desmond, Queen Hayloh, and young Prince Riain live in exile, unable to return to Dawn for fear for their very lives. Those who remain in Dawn have split into three factions...those still loyal to the King (mostly made up of the Knights of the Order of the Blue Rose); those who follow the Royal Court (currently led by Duchess Wildstar and Countess Vixen), who believe that King Desmond is under some spell of the Dark Tower; and the Royal Guard, who appear to be preparing a military takeover of the kingdom. Yet none of them know the truth, nor will they listen!

    I am one of the last of the original citizens of Dawn. These ancient eyes saw the building of Dawn and its sister city Wind, and the rise and fall of Exodus, over 300 years ago. Time moved differently in the Ethereal Void; some say it moved not at all. So when Dawn's magical experiments saw our realm trapped in the Void, time stood still for us for 3 centuries.

    But we were not immortal. For once Desmond Cross of the Guardians of Virtue found the Blackrock Orb and freed us from our timeless prison, the years began to catch up with us at an accelerated rate. The Dawn Council of Elders, one by one, passed from this life, and now only I retain their secrets.

    The Council of Elders, in their wisdom, knew that Desmond Cross was the Warrior Poet of ancient prophecy, he who was destined to one day lead Dawn to victory during its darkest hour. And so, they chose Desmond, a humble bard, to be the first King of Dawn. But they chose him for another task as well, one not even known to Desmond himself.

    For you see, Dawn was a city of magic, magic that permated its very soil; magic fueled by the undying love of its citizens, and brought to razor-sharp focus within its rulers, the Council of Elders. But when Dawn was freed, and the Council began to wither and fade, it was feared that the magic that was Dawn might be lost forever.

    And so, when Desmond was made king, the Dawn Council of Elders passed their portion of the Ether to him, and a mystical bond was formed between he, his land, and his unending circle, a whole stronger than the sum of its parts.

    I was tasked by the Council to one day reveal this sacred bond to King Desmond, that he might in turn one day pass the magic to young Prince Riain. But now it seems as if that day may never be.

    Dawn has suffered too many blows as of late. When Lord British and his mages cast the spell that tore Trammel from Felucca, and handed Felucca to Minax, the land itself screamed in aguish; Desmond grew terribly ill, forced to rest in seclusion for months. And yet, Dawn remained, its magic weakened but restrengthened by the love of its people. But

    Whatever evil that infects King Desmond is now beginning to affect, to a lesser degree, the citizenry. The hatred, the bloodlust, the thirst for power grows like a cancer, and is reaching a fever pitch. Chaos reigns in Dawn this day, and those who would murder their king in their madness don't even realize that doing so would be to kill themselves as well...for if the Bond is severed at any link, the kingdom itself shall surely die.

    I have delivered this news to both Lady Wildstar and the Dawn Royal Guard, but both factions ready for war. Even now, King Desmond masses an army to march on Dawn, and I fear the three factions are about to collide in a war that may very well rip the kingdom apart.

    I must continue in my efforts. I must make them see!

    Brother Antos
    Arch Bishop of Dawn
    Posted on Saturday, January 20, 2001, 12:05 AM EST by Jacob (Baja)

    Of Red Wizards and Dwarves: Volume 5
    >>> Trammel Facet News <<<
    It was a quiet night for the Ranger meeting in Phoenix Rising and the meeting started out well. I, the new Ranger Captain, Jon von Darkmoor, took an inventory of all the Rangers strengths and weakness' to get a better feel of what the town had to work with for a defensive force. War was in the air and having been through it before it was a feeling I didn't particularly care for, but knew it was necessary to preserve the town and ensure the safe return of White Lotus.

    After getting a feel for the experience of all the Rangers they adjourned to the crossroads guard post to survey it for a plan of defense. Many strategies were discussed but being a small force in such a large building it was difficult to decide on one. I finally gathered all the Rangers on the roof for a final look. There they noticed the sky had a eerie cast to it and the air felt thick enough to slow their movements. Wondering what horror now awaited them they all peered off the fort on different sides.

    The sky lit with a flash for a moment and then a structure appeared near the guard post.It was the Ankh of Sacrifice with four Red Wizards in attendance and a poor soul slaughtered on the alter. Skeletons in chains lay bound near a mysterious red curtain. While we stared in shock at the scene the Red Wizards quickly noticed us and sprang to eliminate their witnesses. The battle raged on the roof with Erwin and Bladestorm taking one side of the roof entrance and Gamaliel and I taking the other. All the while Ari was firing arrows as fast as she could draw them.

    The battle was over quickly with the mages being unprepared for such a force of opposition but we knew this was just another test .

    Later that evening after a training session we again felt the change in the air and noticed the sky changing color. We once again hurried to the Guard post only to notice The Lady White Lotus alone on horseback. We ran to her side to bring her safely back into town when in between us a Red Wizard appeared with two Demons flanking Lotus. She told us the Demons would kill her if we moved any closer so we waited to hear the Wizard Aphrodite out.

    She said "Rangers and citizens of Phoenix Rising. I have come here this night to let you know that we the Red Wizards are pleased with your progress and your spirit at working together for Lotus's safety. For that I will show you your beloved White Lotus but I fear that your task is far from complete. She will remain safe as long as our treasure is protected. Unearthing them and moving them to a safe place shall begin soon, but I fear that there will be more attacks then. Train hard and be loyal towards Lotus and Phoenix Rising for her life depends on your outcome of the task at hand." With that a gate appeared and White Lotus vanished followed shortly thereafter by the demons and then the Wizard Aphrodite.

    The appearance of White Lotus firmed our resolve not to fail so be warned any of those seeking the treasure of the Red Wizards; you do so over our dead bodies and many of your own. This I promise!

    Jon von Darkmoor, Ranger Captain of Phoenix Rising

    Posted on Friday, January 19, 2001, 11:32 PM EST by Helper (GreatLakes)

    Sea Serpent Slaughter
    >>> Trammel Facet News <<<
    Gem eyed her scurvy crew. "Well, Pitot, it seems it is time to once again entertain the land-crawlers with yer fine idea….We will hold another fishing net event at the Magincia Trammel docks this Sunday at 4:00 p.m. EST. As she eyed Sir Henry, Callista, Ellywick Oneshoe and the other new recruits, she continued, "Let me explain. The fishers of the Fishing Council of Britannia bring their spare green nets to the Magincia docks. Because the Magincia docks are "deep sea," when we cast them, we are attacked by sea serpents and deadly Kraken and such. And as all fishers know, there is sometimes an SOS bottle as treasure after the fight. It is our way of sharing the glory and hardships of the sea with the poor ignorant landlubbers of the world. Many die but 'tis great sport."

    Flagg added "And for this one, as a special treat for the landlubbers, we will bring spare magic weapons and armor to give to the masses. The newer and poorer residents of Britannia may find good use for them."

    For a rousing good fight, come to the Trammel Magincia docks at 4:00 p.m. EST Sunday. We will offer gates from the East Britain bank beginning at 3:30.

    Fleet Captain Great Lakes

    Posted on Friday, January 19, 2001, 11:08 PM EST by Helper (GreatLakes)

    Guilds take their stances in regard to the Mercaerin.
    Recently several guilds have been taking their stances in regards to the Order of Mercaerdin. I came across this at the City of the Damned forum.
    Greetings, Citizens of the City of the Damned... I have an announcement...

    Last eve, whilst we were trying to get the meeting underway, I was informed that the Order of Mercaerin was seen at Joh's Creb Sheck, near Skara Brae...

    With Ty'orthor providing a gate, I immediately went there to speak with them...

    I spoke with Lord Zar'el Darkan of the Order...

    After conversing for a while, we agreed on a non-aggression pact between the Order of Mercaerin, and the City of the Damned...

    The Order is allowed to visit the City, and is to be treated as citizens of the City...

    This does not, at this time, mean we are allied with them...

    It simply means we shall not attack them, and they shall not attack us...

    That is all for now... Until next time...

    Rest In Peace...
    Thanatos, Lich Lord

    This does not bode well for all those who are attempting to defeat the Order, for it just gives them one more nest to hide in and one less enemy to worry about. However, other guilds claims to the Order have been more hope bringing for the defenders of Skara Brae. I came upon this story written in the OPRA Forum.
    The scribe looks down on his Lord, August West, lying in the bed. His mood is grim, seeing his lord twitch with every movement of his body. Sarah Iczerio, the Cleric, is changing his bandages and cleaning the holes, which were dug into his shoulder and back from arrows. The scribe runs his own bruised shoulder, cursing the beast that inflicted the damage.

    Sarah turns to him, and allows him to speak with August. She warns that he can only stay a short time, as the Keeper needs time to recover. The scribe nods, and begins to speak with his brother. Sarah moves to the next bed, attending to Lord Fox, who also was injured that evening.

    The two speak of the battle the night before. August lead a group of elves, joined by his cousin Sarlock, into old Skara Brea, to hopefully defend the town. The mission was only supposed to be a scouting mission, but it turned into a small hunting party. The elves moved to the docks, and began to cross when the winds sang out!

    The Humans calling themselves the Order had taken position on the mainland docks. They were casting poison fields on the landing point, afflicting all whom tried to enter the battle. If the poison were not bad enough, the fiends began to destroy the elves and defenders who tried to aid the dying.

    It was at this point that August gave the battle cry. The fiends had slain one of his elves attempting to heal a brother. West was enraged at this, and charged from the ferry. He cast his most powerful magic, and used his bardic powers to use the wildlife to aid him. All four beasts fired on him, and on slung the arrow, which resided in his shoulder most of the evening. August was thrown back, and passed out.

    He awoke to the fight escalating. Worf had found his leader, and had attempted some field surgery. West shrugs him off, and commands him to rejoin and aid the elves. He steadied himself against the corpse of a fallen horse, and rose to fight anew. The Order took little to no damage from the defenders, and hope seemed lost. August attempted to speak to the supposed leader, but only word of two in when the second arrow struck him in the chest. Once again, August fell back, and blacked out.

    He awoke to a strange sensation of movement. He found he was bound to a steed, which was walking through New Glow. West found he could not move, and he was somewhat bandaged. His eyes could not open, as they were swelled from battle, by what he says a blue light.

    He slipped out of reality, only to return to see a golden light was surrounding him.

    This light was caused by the sun reflecting off something, a wall mayhap... he knew he was in Trinsic. His eyes, still seeping vital fluid, opened a bit to see his rescuer, his brother Erin and friend Judas. He gave both a slight smile, and tried to mutter thanks, but the two asked him to conserve his strength. August felt himself being lifted into a stretcher, and he awoke to find himself in the Great Trinsic Meeting Hall (now converted to a make shift MASH unit).

    The scribe and August spoke for a bit, but Sarah came back to usher him out. She told him West needed his strength to recover, and that the scribe could return in a few days. August asked for one moment more, and Sarah allowed it (though she did wish he would rest).

    He told the scribe to seek out brother Banzai, whom the order seemed to trust enough to speak with. The scribe was to bring his brother to the Hall, and he was to be debriefed. This lone elf could hold the key to finding out why the Order was attacking, and how to defeat them. The scribe nodded, and was nudged out by Sarah. West lay back, and found he was a prisoner of sleep again, though something about the rest was wrong...

    The EKR the scribe of August West speaks of is of course the Elven Keepers of the Realm, and the ElF that the Sarlock leads in the story is the Sarlock Longbow of the Ancient Order of Elves. After reading other such posts on their forums, I am lead to believe that both of these guilds, as well as the Dark Elf Army, the three forming the Elven Federation, all intend to wage war against the Order of Mercaerin and all it's allies. This is good news, as they will bring many strong fighters to the field, perhaps giving the defenders of Skara Brae what they need to defeat this fiendish Order.

    Posted on Friday, January 19, 2001, 10:43 PM EST by Aiglos (Pacific)

    Knights of Yew Respond to Allegations
    >>> Trammel Facet News <<<We received a pair of messages from the Knights of Yew in regards to the accusations made by "a concerned citizen" over their recent activities that was reported yesterday. The first is from Morpheus von Strelitz:
    Your News report regarding the Knights of Yew was quite erroneous. The Knights have led raiding parties in attempts to recover Jarlazle every night since his capture. I have personally led two raids on the Keep of the DC. We even briefly captured Elmdor's wife Ariel Joy, who we offered to exchange for Jarlazle. We have refused to meet Elmdor's price of the Mace of St. Gideon for Jarlazle. We have grave concerns about Elmdor's possession of such a powerful artifact.

    Allow me to stress that the Knights of Yew have not and will never abandon own of its own.

    Kind regards,

    Morpheus von Strelitz
    Knights of Yew

    The next is from Lowgun, also from the Knights of Yew, which details the correspondence between the Knights of Yew and the Death Corps over this matter:
    I have sent you these messages in an attempt to clarify the recent slanders on the Honor of the Knights of Yew. This is the message we received from Elmdor, leader of the Death Corps, after Knight-Champion Jarlazle had exchanged himself for the Heart of another of our Knights:
    Dear good Sir Knights,
    You have forced me to take an action which I am most displeased with. I have tried to bargain with you and that led to blood shed. I have tried to tell you how to stop this blood shed and yet you persist in denying me. Your Knight Jarlazle has even come to you and pleaded to you to give me the mace to stop the blood shed and yet even then you turned away from him. You would rather let innocent men and women die then give me a mace. So now I have reached my task; I have your knight with me but not in material form. I have taken his soul and encased it within the soul gem. You have now a choice, hand me the mace where I shall free your Knight or turn your back on this and walk away from the virtues which you say you serve. The choice is yours and yours alone. Choose wisely.

    -Lord Elmdor

    Elmdor has been after a certain Relic for quite some time, this is his latest attempt to get it from those who rightfully possess it, for what evil purposes, no one knows, though it has been rumored that it can break an ancient seal, holding a terrible evil at bay. Elmdor himself has told me that he desires this thing merely as a gift for an old friend. A gift! There are many maces in the land, Elmdor, is a gift for a friend worth all the pain and bloodshed you have caused? Perhaps you could get your friend a nice bottle of wine instead, Yew's winery makes the finest vintages in all of Sosaria. This is Knight-Marshall Harabec's reply to Elmdor's message:
    Perhaps this has not been stated clearly so I will attempt to do so here. The Knights of Yew will never give in to threats or make deals with the undead, no matter what. Understand this, a holy relic such as the mace of St. Giddeon will never be tainted by your Evil. It is unfortunate that Jarlazle was imprisoned in the Soul stone, but as a Knight of Yew these are the risks we take.

    Enjoy your hollow threats as we will come for our friend and when we do your empty little skull will be used to smash open the very stone you speak of.

    Oh, but I am curious as to why you even want the mace, that I have never been told of. No doubt for something vile and evil.

    Knight-Marshall Harabec

    The Knights have a long standing policy of not parlaying with those who would attempt to blackmail us through kidnapping or other means, this all Knights know, and it is true no matter the captive, from the newly sworn squire to the Knight-Elder himself. Elmdor knows this as well. This is my reply to Elmdor:
    Listen well to my words, fiend. Like all evil creatures you find a way to divest yourself of all blame for your actions. The Mace is not yours and never was, nor do you have any right to it. Any consequences are on your head alone. Try as you might to twist words and meanings, your actions are evil and wrong. I say this now as a Knight of Yew.

    I hold you responsible for any harm that may befall Jarlazle, and for the debt you owe for the wrong done to Scarecrow, and I hold your gang of hellspawn responsible as well. Not one of you will be safe while you persist in your actions, ask your lickspittle Kain what that means. Run and hide in the deepest hole you can find, for if I find you I will kill you, and any that rally to your cause.


    The lines are drawn, the battle is joined. The Knights of Yew simply did not wish to give up something that we rightfully possessed, and we were attacked for it. Our cause is just, and our resolve is firm. We will never give in to threats or intimidation, from the Death Corps or anyone. I leave it to the people of Sosaria to make up their own minds who is acting Honorably.

    Knights of Yew

    The Mace of St. Giddeon was the relic obtained by the Knights of Yew from the belly of a dragon. The Knights used this relic to free the late healer Dove from a soulstone. Ever since then, the Death Corps have desired this object. The mace is reported to have the capacity to open a seal in Deceit, behind which lies a vast, ancient army of undead.

    Posted on Friday, January 19, 2001, 8:44 PM EST by Tymaron (Catskills)

    ***ImaNewbie does Britannia!*** New Toon #133
    Hail! This week there's a new 'toon and a major announcement. First off the latest ImaNewbie 'toon. This episode ImaNewbie is strolling down a path in Felucca when he spies a coin on the ground. Finding a coin is supposed to bring good luck, right?

    Next is a major announcement of something brand new in ImaTown on Pacific. The formation of the ImaTown Citizens guild. So many people have asked to join in with ImaNewbie and the L.O.S.E.R.S. that we have created a special citizens guildstone. Now anyone who wants to join can get their "Ima" character added to the stone. All the details are over at my site.

    Added Jan. 19th. 2001

    Episode #133 - Find a Penny, Pick it Up...

    ImaNewbie does Britannia

    Posted on Friday, January 19, 2001, 8:39 PM EST by Pelle Svanslos (CandidCoverage)

    Terra Roscommon Offers Free Dye Services
    >>> Trammel Facet News <<<Greetings pilgrims!

    Thankfully, while Ith'unk was away from the Stratics News Office today, a small pigeon managed to safely deliver a message and return from whence it came. As everyone knows, my orcish News Team Leader has a legendary appetite for pigeons. The message contained a generous offer from Terra Roscommon, Mayor of Willowport. Read on, pilgrims.

    Hail to all the citizens of Sosaria.

    Recently the Alchemist Guild has perfected many different dye tubs, and has begun to make these tubs available to a privileged few. As the current Mayor of Willowport, I have been entrusted with a Leather dye tub and a Black dye tub. I wish to make these tubs available for use to the general public, and to that end shall be providing my services FREE OF CHARGE on January 19, 20 and 21 from 9:30 PM to 10:30 PM eastern Moonglow time, at the west Britain bank in Trammel.

    I shall also be happy to provide these services in the future, for free, to any that feel the need to use these priceless dye tubs.

    From the desk of Terra Roscommon,
    Mayor of Willowport.

    Well, there you have it, folks. Gather your leather and clothing and meet the gracious Terra in Britain!

    Until next we meet, safe journeys to you, one and all.


    Posted on Friday, January 19, 2001, 8:20 PM EST by Cyn (LegendsAOL)

    Ronkar and the Search for Truth
    >>> Trammel Facet News <<<Greetings, fellow Sosarians.

    This afternoon, I received another message from Ronkar, Lord of Valhalla. It seems the most eloquent Ronkar has decided to learn for himself, the meaning of the mysterious Clones and their intentions. To this, I can only wish him safe journeys on his quest. To date, I can still offer no conclusive evidence that the Clones represent a threat to the land. And perhaps they do not. It's possible that many of us have indeed come to be unduly suspicious of things we don't understand. I sincerely hope this is the case. Here is the message from Ronkar, in its' entirety.

    Dear Cyn,

    It has been awhile, and not much news here on the field. Our armies are gathering up, we are now as I write this to you are planning our assault. But enough of this little talk, I write to you in concern of the 'clones'

    Myself and my fellow Valhalla Vikings know nothing of this, and were shocked as everyone else to hear about it. For the time, we are not afraid, but if something bad were to occur in Midgard then we will take action. I talked to a few people about this while in the town of Skara Brae getting supplies. It seems that every one is preparing for when this ritual is going to happen, men are calling themselves to arms.

    It seems, from what I have observed in the past, weather this life or my past, that man is afraid of what they don't understand. And because of that, we conquer, destroy, and murder. Man has done it for thousands of years and shall continue to do it, until we live in a utopia. Now it is clear to me that man lives in a world of damnation.

    Although, this does concern me, maybe there was something Odin missed when he was looking into the future, maybe he needed more then one eye to see this, maybe the old man didn't show Odin this terrible event but, only part of what will happen during Ragnarok. I will find out personally, so I'm to embark on a journey, alone, tomorrow at dawn, when the first beam of light is to be seen from the mighty sun. I will travel far and wide in search of the old man. I must know what is going to happen! Before I go, I must leave with a passage, or words of wisdom if you will, for I fear I might not return in good health or at all.

    "We are not waiting, with hope or with fear, for some future evolution, of humanity or progress of history, for we know without doubt that the essential completeness, or freedom, longed for by all conscious beings, always exists here and now. Regardless of perceived suffering, there is spiritual plenitude right before our eyes, not only for some elite but for the people as a whole, for conscious life as a whole."

    Lord of Valhalla

    Fare thee well, Ronkar. I await word of your findings.

    Cyn the Cynical

    Posted on Friday, January 19, 2001, 8:03 PM EST by Cyn (LegendsAOL)

    Veteran Rewards Disabled on Drach
    Hail All!

    The following was posted to FYI on the Ultima Online Homepage:

    "Due to issues with the veteran rewards system, we will be disabling the system on Drachenfels and Europa. The other shards have not been affected by this issue and therefore, the veteran rewards system will remain active on other shards.

    "We will update you again once the system is activated"

    We, too, will try and keep you posted about when the system is activated again.

    Go with the Virtues!

    Posted on Friday, January 19, 2001, 6:10 PM EST by Rock (Drachenfels)

    Sardisha Li'Sant Tells the Story of Jacob and Annoura
    >>> Felucca Facet News <<<

    Yesterday evening, as promised, Sardisha Li'Sant, the gypsie we rescued from the grasp of the Severed Head Orcs, came to the Spiritwood Tavern to tell a story. In fear of the orcs she came in disguise although she was easily identified by her speech and the gypsish  look of hers. After the Tavern had filled she stepped forth and started her story:

    "This here story I heared from a nice lady in white.. When I were jist a young'un. Once they was two brothers.. who loved each other more'n any other. One were named Jacob, 'n one were named Joshua. They was ne'er wi'out each other.. so when one decided ta' become a priest. A druid.. the other followed'im though his heart were not in it. One were consumed by his studies, but the other one... his thoughts was elsewhere. They was two brothers, Jacob and Joshua what went to be druids together Jacob.. his mind were on his studies.. but Joshua.. found his mind on a serving girl in the tavern. Her name were Annoura. Leastways I thinks so.. they called her annie. Well.. Joshua were doin' right well with the lass til she saw Jacob. They done fell in love like two lead ingots bein' smelted. Eventually the brother found out.. 'n they was a fight. Joshua cursed god.. 'n all things good.. 'n of the forest 'n said that he'd ha'e his revenge. From that day for'ard, they dinnae see himi for many years. Then one night.. Joshua come to his brother 'n asked his aid. it were for some secret project. One that were for the ears 'o none, Joshua said. 'N because Jacob felt guilty bout Annoura 'n all.. he went with him. When he returned, he swore he would Ne'er have anything to do again with his brother. The next day his love, Annie, had disappeared. He ne'er found that out. Years later, they was another story, but she would na' tell that part. It were about a magic stick.. or somethin. But then... Joshua came agin.'N said he would gi'e back Annoura... but fer a price. Jacob would ha' to aid him in his work. Jacob agreed, and went from the small town he lived in with Annoura Ever day he went.. for weeks.. 'n then one day he come home.. 'n he were as if his heart was broke. Annie tried 'n tried, but she could na'e find out what happened.'N here be the sad part. He could na'e choose between losin' his love 'n what was right So's he chose the only path he could.. he choose death.

    They is a rumor that his grave be somewheres in Britannia.. near her home. But I has ne'er found it. He took whate'er secret was.. ta the grave with 'im."

    Quite touched by her story Elv'eng of Deepwater and myself related to Sardisha what we know of Jacob and Annoura, and about what happened about a year ago when they first where seen in our lands. Apparently Sardisha did nay know this to be a true story and realizing the real tragic of this story tears started to appear in her eyes. Before she vanished into a gate she said: "Ye take care.. 'n tell Rilla I be safe. Oh.. 'n somethin' is interferin' with Maia's powers. Now there be a mystery too."

    Knowing Sardisha's story to be true a few people set out to find some clues about Jacob, Annoura and Joshua. First we travelled to the Yew area, as this was the place where Annoura was seen last, and knowing of a ruined building there we thought this might be the right approach. We searched the countryside around the heart shaped clearing south of Yew without finding anything though. Recalling what Sardisha had told us, about the small town where they lived, we thought to start searching the towns of Britannia, starting with the smallest ... Cove.

    Upon arriving in Cove we spread in order to search the town fer clues. Inside a small hut, under a bed we found an old book, called Words of which contained the following: He was the hour, and I was but his moment lost in the simple joy of living. We had little time to share great love. He was the star that did not know how to be dull, the flower that closed before it's night. For me, the flower lost. For the, the dagger fall. For me, the tempest tossed. For me, the end of all. And the answer is still a question... Does one have the courage of life, or the courage of death? Can I live without joy in place where tears fall from heaven upon only his bones? I shall journey far to the east...and see some comfort in a place where rock meets sky, and the birds gather. And if there is no comfort in the morning's light, I will seek my love... for the last time. - A.

    While we still thought about what we found, Martin apparently had stumbled across something interesting at the northern watchtower of Cove. Under a blood stained chainmail tunic we discovered a scroll, a very old piece of parchment: "And in the mists, Darkhen he cayme, to rule the laynd and mayke his fame" it read. In one corned of the upper room we discovered another book, a book nearly rotten and hard to read as most of the pages had been torn away and blood stained. Only the last pages could be read: "...and the chemical formulae was s.. sful... None of the ... say that I .......... and Jacob must be ........... or I will have to ....... and that will be dangerous. No man should ... He says I have changed, but per ..... true self .... at last. Even my name is ... and I will change .... what ... and it ..... D...... Even Ann.....". The rest of the book seems to be clawed away with only a few letter remaining readable: " re....". Of course these new findings arose new questions and new riddles to be solved, but we set aside our thoughts fer then to set off fer the Cove graveyard where we hoped to find Jacob's grave.

    Upon arriving at the graveyard we got attacked by all kinds of undead creatures, which stumbled from the undergrowth or dug themselves out of their graves. In the midst though, there was I creature I've never seen before. A red colored tentacle beast, lashing and whipping at us with a fury never seen before. It took a many warriors and mighty spells to take it down, but in the end it lay slain before us, revealing a tattered treasure map.

    We then started to clean the olden tombstones, seeking for a clue to Jacob's last resting place, until we finally found it. An old grave with an inscription, reading: "In loving memory of Jacob. The joy he gave me shall remain in my heart forever."

    What did really happen to Jacob and Annoura, or rather when?
    Is Jacob really dead?
    Where did Annoura go? A place to the east, where the rock meets the sky and the birds gather?
    What happened to Joshua? How is he connected to Darkhen? Is he Darkhen? What are his goals?

    Questions over questions, mysteries to be solved and without doubt evil to be vanquished. Hold open yer eyes and watch out for Annoura or mayhaps Jacob. Ye might cross their path.

    The Virtues with ye all,

    Pad O'Lion
    Imperator Superior
    Custodes Fati
    Town of Spiritwood

    Posted on Friday, January 19, 2001, 3:51 PM EST by Pad O'Lion (Europa)

    BNN : Something Wicked Near Destard
    A new article was posted on BNN, part of the Official UO Website, by Valin, the Ranger Guildmaster :
    As I was out hunting south of Skara Brae farmlands, I came upon a sight I rarely see unless bards are involved. Two sizeable groups of lizardmen were engaged in combat with each other. I would not have paid any more attention to it if it were not for the fact that a young man stood in the back, holding a large package under his arm. He did not act as if he was a prisoner - indeed, he looked as if he was the leader of one of the groups! I had to investigate further.
    Read the full story here.
    Posted on Friday, January 19, 2001, 2:36 PM EST by Bel d'Ajoor (Drachenfels)

    Frabagor and the Severed Head Orcs - A New Era
    >>> Felucca Facet News <<<

    Last week Frabagor and the Severed Head Orc leaders apparently had a secret meeting. Unfortunately we did nay receive this information in time to send a spy to Nohkmahr and thus the information about what has been discussed there is unknown yet. It seems though, that after Frabagor was freed by the Severed Heads they forged an alliance. To what end is nay known yet, but knowing the vile Orc Lord Frabagor we fear the worst and will continue to watch that unholy alliance, that was forged that day. 

    And we did right to be careful, as some days later, while a horde of giant rats swarmed over Spiritwood and the citizens were busy to fend off that plague, Frabagor and the Severed Heads appeared at the scene and started to aid the town of Spiritwood to fight off the rats. Quite astonished the people of Spiritwood gathered around the Orc Diplomat after the battle was over. He announced a new era of Orc-Human relations, an era of peace and time of learning from each other, while the Severed Head Orcs seemed to enjoy some blah with the local residents.

    Personally we do nay trust neither Frabagor nor the Severed Heads, that be fer sure, but to find out more about their plans I guess we'll have to play our part in this new Era, while keeping a close watch on 'em and their doings.


    Keep the Faith

    Pad O'Lion
    Imperator Superior
    Custodes Fati
    Town of Spiritwood

    Posted on Friday, January 19, 2001, 2:35 PM EST by Pad O'Lion (Europa)

    House Decoration Tool in Testing
    The following was added to General Testing Jan 19
    House Decoration Tool

    Players will be able to use a House Decoration Tool to assist them with the decoration of their houses within UO. The tool has the following abilities:

    • The tool will be sold on Architect NPC's
    • Has the ability to turn certain objects to face south-to-east, or east-to-south. An example of an object that is able to be turned would be a wall clock. Not all objects can be turned.
    • Has the ability to raise or lower certain objects, thus allowing for items such as the wall clock to be "hung" on a wall. Not all objects can be raised or lowered.

    The tool itself operates in the following manner:

    • The player using the tool must be the owner or a co-owner of the house where the tool will be used.
    • The player must actually be in the house to use the tool.
    • When the player double clicks the tool, targeting the tool with the target cursor will bring up a menu. The menu choices are "turn", "up", and "down".
    • Upon selecting turn, up, or down, the player will be able to target an item in the house to apply that effect.
    • The player can either double click the tool again and then the house object to apply the last movement style chosen on the tool, or the player can use the target cursor on the tool itself to choose another movement style (such as selecting down instead of up).

    The house objects being moved must be locked down, and will remain locked down during the Decoration Tool movement process.

    Posted on Friday, January 19, 2001, 2:19 PM EST by Joshua Rowan (GeneralNews)

    Stonekeep Riddle Night!
    >>> Trammel Facet News <<<

    Thank ye Mithran fer this information:

    Come to Stonekeep Tavern, this Saturday for fun, games, and riddles. Know a good riddle? Want to share it, then this maybe the right place for ye. Guess other peoples riddles right, and ye can win gold. Win prizes and gamble yer money on a game o' sevens, or just come to sit around and drink ale with the guardsmen and others. Or a game of X's and O's, the colored version.

    It will be held at the Stonekeep Tavern on Saturday, 20th of January, at 8:00PM GMT.

    Stonekeep can be found at the Yew crossroads, trammel facet, sextant co-ordinates (38o 50'N, 35o 9'W)

    Mithran - Event Organiser of Stonekeep

    Posted on Friday, January 19, 2001, 2:10 PM EST by Pad O'Lion (Europa)

    The Green Gargoyle Restaurant Re-Opened!
    >>> Trammel Facet News <<<

    We received this announcement from the manager of the Green Gargoyle Restaurant:

    The Green Gargoyle restaurant has now moved to new, larger premises just off the Skara Brae/Britain/Yew crossroad [Trammel]. Now situated in a large marble building, the Green Gargoyle boasts seating for up to 30 people, including a few small private tables on the roof and balcony and a larger conference table. Our new addition is a swimming pool, for use by people who have booked a private table on the roof.

    We have been completely refurbished with beautiful displays of flowers, lights, bells and snow globes throughout the restaurant.

    For further information, including a map of how to get to the restaurant, check our website at or ICQ to Kurt at 22789326.

    As always the Green Gargoyle follows its pricing policy: you only pay as much as you want to. We are serving food from 7:30-9:30 GMT, although the bar is always open.

    Don't hesitate to ask if you need any more information!

    Kurt, Manager of the Green Gargoyle Restaurant

    Posted on Friday, January 19, 2001, 2:07 PM EST by Pad O'Lion (Europa)

    Lycaneum Academy Courses (Jan. 22nd - 28th)
    >>> Trammel Facet News <<<

    New courses at the Moonglow Lycaneum

    (Monday - January 22nd:) Modern Magery II:
    On 8pm GMT (21:00 CET) Kabach Cryonax will present the second part of his course "Modern Magery".
    This lecture informs about advanced issues in magery. The course held in the Lycaeum on Moonglow island in Trammel. 

    (Thursday- January 25th) Conversational Britannian:
    On 7pm GMT (20:00 CET) Zinethi Arylliea will present her course "Conversational Britannian". This lecture informs about how to speak and converse in the Brtiannian (Elizabethan) language. So if you always have a problem to figure about the "thees" and "those" ... this is the place to go! This course is held in the Lycaeum on Moonglow island in Trammel. 

    More information about the Academy and up to date information on a class schedule calendar can be found on

    Hope to see ye there!

    Posted on Friday, January 19, 2001, 2:02 PM EST by Pad O'Lion (Europa)

    Mysterious Asassination Atempt on Moonglow City Council!
    >>> Trammel Facet News <<<

    We received this disturbing note from the Mayor of Moonglow:

    It all began some weeks ago ... with a book that laid on the table of the Counsellor's Guild. Someone warned mayor Yoldran 
    of an assassination that would happen soon and wanted to contact him for more details. Though the attempt was thwarted 
    by the Moonglow Guards, it evolved a mysterious plot that seemed to have woven to take over our town.

    Read all about the details on the Moonglow city skypage:

    ...... Maybe you can find out who the mysterious woman is?

    Best wishes,

    Posted on Friday, January 19, 2001, 2:00 PM EST by Pad O'Lion (Europa)

    Lizardman Invasion of the Alliance Village
    >>> Felucca Facet News <<<We received the following...

    Our scouts had told us recently that it appeared the lizardman army would be on the move soon, but we failed to truly heed the warning that was being given to us. We had become so used to the army encamped in the swamps doing nothing that we almost didnt expect them to ever attack. We almost paid the price for our mistake, and would have if not for the help of our strange friend Slyph....

    Earlier tonight I received a urgent message from Worf of the KoA that Slyph was in the Alliance Village with important news. I raced to the village as fast as I could and was immediately told that the village was going to be under attack soon. I was stunned and asked what I had missed. Worf explained to me that the lizard-friend Slyph came into the village exhausted, claiming the lizardman armies were already on the move and they were going to try to launch a surprise sneak attack on us to destroy us once and for all.

    After hearing the news I ordered defenses to be set up as fast as possible and sent out a call to all citizens and available allies to prepare for war. It was not long before a solid group of defenders were entrenched in the village awaiting the inevitable attack, but many of the defenders seemed to think the battle would not be difficult for us due to our destruction of the last lizardman army that sieged the village many months ago. I put a stop that all of that nonsense and told everyone to prepare for the unexpected and for nothing that we had seen in the past. Then it was time to watch and wait.

    Friends and allies continued to stream into the village for the next few hours to take their places at the front lines. There was a silence in the air that almost seemed to foretell the coming battle. Suddenly the silence was shattered by the screams of scouts returning from the west giving us advance warning that the enemy was in sight. Soon after we observed a army unlike any seen by us before. Lizardmen as far as the eye could see all with one purpose, the destruction of our community. Once the lizards realized we were waiting for them they made a screaming charge at our defenses led by a massive lizardman chieftain. Our defenses held through it all, but somehow the lizardmen managed to break through our eastern defenses with a well planned attack using fearsome allies known as swamp dragons. We were barely holding our own on the west side of the village when we turned around to see a massive green skinned dragon coming at us from behind with a large contingent of lizardmen. I ordered the dragon tamers, who we were holding as a reserve, back to face this new threat and suddenly we were facing battles in front and behind us. The defenders could not stand up to this new threat and the northwestern side of the defenses began to falter. The dragon tamers behind us on the east side watched their beloved pets be destroyed by the fearsome swamp dragon and it seemed nothing would be able to stop it or the rest of the lizardman forces.

    The defenses were near collapse and it looked like we would finally lose everything when a new contingent of allies arrived to bolster the faltering defenses. The tide slowly began to turn back in our favor as the lizardman army on the west side was slowly driven back into retreat. We then focused on the destruction of the swamp dragon that nothing was able to kill. After a long time and the loss of many defenders the massive dragon fell. We all cheered and rallied together to chase the now retreating army, and a group of defenders was even able to locate the lizardman chieftain. After a fierce battle he was also slain. The defenders were once again victorious, but this time victory came with a serious price.

    As I walked the village there were bodies as far as the eye can see in every possible direction. Most were of lizardmen, but mixed in were the bodies of defenders, mounts, and cherished pets that would never live to see another day. Something bothered me very much, but I couldnt quite place what it was. I began to go over the events of many months ago when the first lizardmen army attacked and noticed something very disturbing. The army we faced tonight was a much more chaotic and bloodthirsty group than the one we faced long ago. These lizardmen attack for the sole purpose of ending all human life. They dont care about anything else and will stop at nothing to achieve their goals even if it destroys them totally. There have been many rumors and stories in recent months concerning the new leader of the lizardmen and his evil ways, but we did not truly understand what we were dealing with until we saw the army that this leader commanded and what he had done to them. We learned a hard lesson tonight and almost paid for our complacency with our lives and future. It will never happen again. We must always stand true and be prepared to defend our freedom from all who would take that away from us. We can also be sure that we have not yet seen the worst this new leader has to offer...

    For more information visit the following link:

    Lord Mayor
    Alliance Village
    Lake Superior

    Posted on Friday, January 19, 2001, 1:30 PM EST by Beans Baxter (LakeSuperior)

    Council of Compassion Looks for Eligible Men & Women!
    We received the following...

    Greetings Citizens! The Council of Compassion is proud to bring you our first Bachelor and Bachelorette Auction! Lords and Ladies of the realm, save your gold, because on Friday, February 9th you'll be able to bid for a date with some of the finest men and women Britannia has to offer. But first! We need to find the finest men and women! That's where you come in. If you would like to earn a little extra money, or even perhaps find true love, put yourself up for auction! Or if you know a friend that might want in,tell us about it! Please send to [email protected] the following:

    Your name, or the name of your friend:
    Any interesting information about yourself,
    and what you would do on your date:

    Please note: If you're submitting a friend, please include their e-mail address.

    Look for more information coming soon!

    Benito Gundar,
    6th Seat Britain, and advisor to the Council of Compassion

    Posted on Friday, January 19, 2001, 12:57 PM EST by Beans Baxter (LakeSuperior)

    Temple of Virtue: Changing of the Books III
    >>> Felucca Facet News <<<We received the following...

    Changing of the Books III

    Date: Saturday, January 20th Time: 5:00 p.m. CST
    Location: The Temple of Virtue in Rivendell (Felucca) 33o 29’S  35o 5’W Rivendell lies north of Skara Brae. If thou dost follow the shore northwards from Skara Brae thou canst not miss the temple. It is the building with the two large ankhs outside.

    Greetings and well met all,

    This Saturday the 20th of January the third changing of the books will be held in the Temple of Virtue in Rivendell. Many new titles will be put on display featuring known authors as well as brand new names such as: Tanis, Elawyn, Landicine, Seraphim and even the great Gweno FitzOwen! (wife of Iolo FitzOwen, who once journeyed together with the Avatar). Older material from earlier changings of the books is as always on display in our library on the second floor. People are as always more than welcome to search through it’s tomes of knowledge.

    But since this is the third time we are able to host the Changing of the Books and since the number: “three” is the number of the sacred triad of Truth, Love and Courage we have an extra secret to reveal. Through the help of many generous souls we are able to put a fine collection of library (NPC) books on display. Mainly brought back from the libraries of wicked magi and other dark places these tomes have at times demanded sacrifice to bring forth. Now they shall be put on display in the library of The Temple of Virtue for all to read in peace. Many are those, who have donated such (NPC) books to us over time and we in the Order of Virtue are grateful indeed. Without ye this (NPC) library would not have been possible.

    As a special treat we offer a fine set of (NPC) books to the first person who, after the event begins, manages to name, to the Abbot of Virtue, the title and author of the only (NPC) book on ornithology.

    -Brother Selwyn, Abbot of Virtue (OoV)

    Posted on Friday, January 19, 2001, 12:51 PM EST by Beans Baxter (LakeSuperior)

    Patch 2.0.5a
    The following was recently announced in the FYI section of the UO web site:
    We are currently releasing client patch 2.0.5a. This patch contains localization files.

    If you have any difficulty receiving this patch, please check the following:
    • Check the “Patch” directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
    • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at
    • Run a virus scan on your computer. If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].
    Posted on Friday, January 19, 2001, 11:48 AM EST by Pfredd Mudd (GeneralNews)

    Getting More than Your Fair Share of Rewards?
    There have been several reports on the boards about player receiving more changes to choose rewards than they should, Calandryll has been investigating the issue and has posted many response to the issue and other concerns players are having with the rewards:

    Apologies for not posting sooner, been helping track this down, as well as working on other issues.

    First, thank you to everyone who posted here and e-mailed me with information regarding the Vet Reward System issues. That information allowed us to isolate what was happening and we believe we have a fix in place. If anyone does get an option for more rewards than they should be eligible for, please e-mail me. All of the information will reviewed and explored, just as the information you posted below was.

    As to the requests for server reverts. After investigating the logs for veteran rewards, we've concluded that less than 1% of all accounts got more rewards than they should have. Given that, we do not feel reverting the shards is a viable option. To revert the shards over 1% of accounts, thus possibly hurting the other 99% of accounts who gained skill, placed houses, made transactions, and gained in any way from their play, would not be a good or fair solution. Likewise, deleting all of the current rewards and starting over would also not be viable since many players may have already sold or traded rewards for other items.

    Will the extra rewards lower the gold value of these items? Perhaps, but in truth, the veteran rewards system was not meant to boost the rares market. The system was designed to give items to the players that have been with UO for long periods of time. Do a few extra rewards devalue the rewards themselves? Not in our estimation. My ethereal horse is just as valuable to me, regardless of how many rewards are on the shard.

    Again, I want to thank everyone for their information during all of this, the information you presented was critical to our ability to track down and resolve the issues.


    Manager of Community Services
    And some more answers:
    1) What has OSI learned so far?
    --We've learned the cause of the problem and believe we have a fix for it in place. I said this in my update.
    2) What are the possible scenarios to fix this problem that OSI is considering?
    --At this time, there are no plans to remove the rewards. The fix to keep it from happening again is in place and being monitored.
    3) If wishes were horses, would beggars get etheral steeds?
    --I haven't a clue how to answer that one. :)
    4) If we were to revert on all shards, excluding Sonoma in this scenario, how far would be have to go back at this point to get a "clean slate"?
    --Too long. I don't have the exact time, but it would be more than a few hours.


    Manager of Community Services
    In response to someone's question about the 'millions' already made in sales because of the bug:
    No. The bug didnt create gold in the economy. If someone sold an extra award to someone else, all that is is an exchange of gold from one player to another.


    Manager of Community Services
    And in answer to is the issue going to be monitored past server up?:
    Yes, we'll be monitoring and looing for reports. If it does crop up again, we'll need to make another decision.


    Manager of Community Services
    In response to questions about the other rewards issue in which not all characters from the same account are able to choose rewards:
    That's the other thing I spent time looking into today. Unfortunately, we still have not found the cause. I am going to continue asking questions and compiling data though and will post as soon as I have some news.


    Manager of Community Services
    On which shards this happened to:
    It was more than just Sonoma. I don't have the exact information on which shards were and which were not affected. However, the reports I got were varied enough to lead me to beleive it is something that happened on at least a few of them.


    Manager of Community Services
    On why they haven't activated the rest of the system to the all the shards already:
    We very rarely publish on a Thursday or a Friday (which means it would be active on Sat.). Given this system can lead to GM calls and other questions with accounts, it is best to publish it during the week.


    Manager of Community Services
    Thankye, Calandryll, on all these answers.
    Posted on Friday, January 19, 2001, 1:32 AM EST by Ce'Nedra Willow (GeneralNews)

    UOMA Checks Out Goodman's
    Hail from the UO Merchant Alliance! I've had the pleasure of visiting Goodman's Rune Library, and have posted a new review at the UOMA web site! Here's a snippet of the review: "Overall, Goodman's is an excellent place to visit again and again. The rune library is extensive and well organized. I'm a huge fan of this shop, and am glad to have the opportunity to share its joys with all of you!"

    You can find the full review at the UOMA web site - . Click "Merchant Reviews" in the left navigation column. You'll find Goodman's listed under the Atlantic category, along with 27 other reviews across 9 different shards! Try out our new Merchant Product Search feature and find a shop that sells whatever it is you're looking for! While you're there, stop in to the UOMA forums and chat with fellow merchants and shoppers, or submit your own request for a UOMA review of your shop!



    Atlantic Shard Liaison
    Thankye, Kitiara, for this news.
    Posted on Friday, January 19, 2001, 1:08 AM EST by Ce'Nedra Willow (Atlantic)

    The Passing of Ember
    Its funny how you can get attached to something in a virtual world. But I get ahead of myself.

    I am Piper, Bard of Sosaria, Beast Master of the North, and wandering mage. Some of you Urban Knights know me quite well, others not at all. I was one of you for a time and can still be found in your company quite often. This is my tale, one day I will put it to verse but as I sit in the hellhole that is Shame with pen and ink my only possesions their is no song in my heart, only sorrow.

    I recieved Ember as a gift, when she was a mere hatchling from my good friend Solitaire. The value of a gift such as this is beyond value. You see Ember was a red dragon. Tho small for her size, Ember made up for it with raw courage. She had no fear and as we traveled together her heart grew as quickly as her body. She would never hesitate to engage any foe that threatened me, and many Titan and Wyvern fell beneath her claws. She was my pet..she was also my friend. We grew more confident, Ember and I. And we started visiting foul places where no man should walk. I almost lost her in Oasis when I was setupon by a pack of Trolls. Ember couldnt reach me then, as she was fighting her own battle with a clan of Ettins. We were lucky and managed to walk into the desert in one piece.

    Then we decided to explore that fiendish place known as Shame. I should have been more prepared. Almost as soon as we arrived the elementals were upon us. Ember immediately sprand into action, casting spell and breathing fire. Unfortunately I am at a great disadvantage if not given ample space to move. You see, taking up the mystic arts left me with no time for sword or bow. And I was quickly boxed in. Mage I may be, but I am also a bard, and a Grandmaster at that. I smiled as I readied my lute, preparing to bend the elementals will and make them slaughter eachother. And then it happened, so subtle... yet with horrifying consequences. I broke a string. The look of horror on my face turned to terror as I was taken down by their onslaught. The last thing I saw was Ember fighting deperately to reach me. And a person approaching with another dragon! and a large one at that! As I lay on the cold stone, rapidly losing consciousness, I thought we were saved. The man and his pet were dipatching the elementals as Ember also defeated her foes.

    The last thing I saw was this man, my supposed saviour, commanding his mighty dragon to attack. And pointing at my wounded Ember. The darkness enveloped me then. And here I sit in Shame in utter darkness. I have no food or water, no spell or torch. You see the man and his dragon took all. I did manage to find a lute string and my instrument holds the elementals at bay as I write this by the light of two fire elementals tearing eachother apart. Embers head is in my lap, and I stop my writing now and again to stroke it, my tears mingling with the blood on her once mighty brow. Her body has already started to decay and it seems that all of Shame has come to claim it. I will not move, the scavengers will not have it. I will sit here and mourn and I will not be disturbed.

    I mourn for my pet. I mourn for my friend. I mourn for Ember.


    Bard of Sosaria
    Thankye, Piper, for this sad tale. We all share your grief as we've all felt the loss of our own pets.
    Posted on Friday, January 19, 2001, 1:05 AM EST by Ce'Nedra Willow (Atlantic)

    Town of Yew Census
    Greetings all,

    The Yew Town Council of Justice has been in existence on the Atlantic shard for over two years. And we are continually looking for ways to improve our relationship and to better serve those people who consider themselves Citizens of Yew. In an effort to get to know people better, to encourage more people to become involved in the Council's activities, and to better server the Yew Community, the Town Council will be conducting an Official Census within the area over the next few weeks. We feel that putting together a solid list of those Guilds and People who make Yew their home will allow us to better communicate and work with those who have an active interest in the activities and happenings around Yew.

    In an effort to make this Census as easy as possible for both the Council and the Citizens of Yew, we will be conducting the Census both in Britannia and via email. Members of the Yew Militia will be going around to popular Landmarks and Guild Houses to take notice of those who wish to register through the Census. Or, if it is more convenient, you may send a short email to us at [email protected] just letting us know you wish to be counted. Please include your character name, any Guild affiliation, and how long you have lived in Yew in the email. You may also give a description of where your house is located if you wish. Guildmasters may also register their entire Guild with us, which makes all its members Citizens.

    So please, take a quick moment to be counted in the Census, and be officially registered as a Citizen of Yew. It will help us greatly in planning future events and activities, and bring the Community closer together. :) If you have any further questions, feel free to submit those to the same email address, and we'll try to answer them for you.

    Thank you, and I look forward to hearing from many of you out there. :)

    -Thrawn, Mayor of Yew

    Thankye, Thrawn, for this news.
    Posted on Friday, January 19, 2001, 1:02 AM EST by Ce'Nedra Willow (Atlantic)

    Cavaliers and Riders of Virtue to Host Fourth Dungeon Expedition
    >>> Trammel Facet News <<<We received the following announcement:
    The expedition lead by the Riders of Virtue and the Cavaliers into the third dungeon was once again a success, as many a lich in Covetous may attest.

    The throneroom of the Covetous Dungeon
    [Picture Credit: Draycon of Glencairn, Paladin of Wayrest]

    This upcoming Saturday afternoon (January 20th at 2 p.m. Eastern) Riders of Virtue and The Cavaliers will host part four of the dungeon exploration as we adventure into DECEIT. Everyone is invited no matter what your experience level. Bring your whole guild for a great adventure. More information is located here including the calendar for future dungeon explorations and where we shall assemble.
    Posted on Thursday, January 18, 2001, 11:24 PM EST by Tymaron (Catskills)

    Artarion's Circles Transform to Conversion Crystals
    >>> Trammel Facet News <<<We have received several reports that the circles of Nightshade and Star Sapphires have now transformed into Conversion Crystals. We also have learned that Xenthyl the Phantom appeared in Winterfell last night and revealed that there is to be six crystals in total. Four of them have already been placed in the locations reported on yesterday, a fifth crystal that has yet to be placed, and a sixth crystal to serve as a Master Crystal in Ventryn's Lair

    A Conversion Crystal outside of Winterfell Keep. Similar crystals can be found in Aegis, Shadowmoor and Olympus Castle
    [Picture Credit: Davaenor of the Brotherhood of Wayrest]

    On that, we may have received confirmation that Ventryn is indeed working with the vile mage Artarion. Reports of a witness seeing the two in conversation near the village of Halcyon [in the heart-shaped clearing near Britain, Trammel--yes, we are working on the Atlas, please be patient] have surfaced. Additionally, it is known that Winterfell possesses a book foretelling of a coming army. It is hoped that a copy may be forthcoming so that all citizens may be warned.


    We received an additional report from Okami of Shadowmoor:

    It seems that the rings of star sapphires and night
    shade that have appeared in several locations have
    changed into odd glowing crystals. Upon noticing this
    change, I assumed that the 5th ring we had been told
    about had been placed, and decided to take a party to
    Ventryn's former lair on Felucca.

    The rangers Crokneru, Kaladen, and I, along with
    Shadowmoor Villager Rei Hino, and Gorion, crossed over
    to the felucca facet, and while discussing our next
    plan of action, were attacked by Artarion. He mocked
    us repeatedly during the fight, and seemed to still be
    quite powerful, summoning an ice fiend and a daemon to
    his aid. With no apparent end to the battle in sight,
    Artarion merely waved his hand and killed the two
    creatures he had summoned, stating the word "Die." He
    then mocked us for not finding the 5th "marker" yet,
    and left the area.

    We then proceeded to his lair, where nothing had
    changed since our last visit. After a few minutes we
    left, but before we did, Rei managed to scribble two
    spells on the "ice" and "fire" scrolls located in the
    lair and take them with her. We aren't sure what they
    are for, but they are now out of everyone's reach, as
    the ink ruined their unique traits. Seeing nothing
    else unusual we returned to Shadowmoor, and will start
    looking for the 5th marker soon.

    Guard Captain

    So it appears that the fifth crystal has indeed been placed. Hopefully, it will be found soon.

    Posted on Thursday, January 18, 2001, 10:29 PM EST by Tymaron (Catskills)

    Knights of Yew Accused of Abandoning Their Own
    >>> Trammel Facet News <<<We received the following message from "a concerned citizen:"
    Hail and Well Met:

    A matter of grave concern has come to my attention. The Knights of Yew, a self-proclaimed virtuous guild, who's motto is "To Uphold The Virtues" has turned their backs on one of their own!

    Several nights ago, a raid party of the Death Corps led by Lord Elmdor, captured the Knight Champion Jarlazle. He was detained for a short time at the fortress of the Undead Minions of the Well, and then transferred to the keep of the Death Corps.

    There, Jarlazle met with a terrible end and had his soul sealed into a soulstone! The virtuous Knight of Yew did not attempt to come to his aid, thus tarnishing the Compassion, Honor and Valor Virtues! This guild's acts (or inactivity) has led to the death of many innocents, yet they continue to claim their virtuous beliefs! Should not something be done?

    A concerned citizen of Sosaria

    We did get in contact with Elmdor of the Death Corps and he verified that he did lead a raid, however Jarlazle was only captured after he traded his freedom for the heart of a fellow Knight that the Death Corps possessed. Elmdor also informed us that he had sent a message to the Knights of Yew stating that Jarlazle was their prisoner. When the message was ignored, the Death Corps proceeded to act as the citizen described.

    Posted on Thursday, January 18, 2001, 9:56 PM EST by Tymaron (Catskills)

    Dawn Overthrow Plot
    I recieved this from Desmond Cross:

    Gentle Ladies and Lords of the Realm,

    There is a plot afoot within the Royal Court to overthrow the Crown. One of the ringleaders, Lady Arrianna, has been taken into custody. The other ringleader, Countess Vixen, is yet at large. At this time, it is unknown who the other conspirators are, although it is known that members of the knighthood and the mystic order are among them.

    Vixen continues to attempt to gain supporters under the pretense of some "mental instability" which is supposedly affecting me as a result of a bracelet given to me by the late Na Krul of the Dark Tower. And yet here I stand, having broken no laws of Dawn, but having been attacked by Vixen and her cronies without provocation on three separate occasions this eve. And if this so-called "madness" is truly the reason for her treasonous acts, why then does she turn against her queen as well? This business with the
    bracelet is but a smokescreen to hide her true overthrow the crown and seize control of the kingdom.

    A state of martial law is hereby declared in Dawn. Countess Vixen is to be considered "kill on sight" as an enemy of the realm until further notice. Citizens are to remain indoors and obey any curfews set by the Royal Guard. Until the conspirators are identified and this rebellion brought low, take caution.

    The Queen and I continue to rule the realm from an hidden location. In the coming days I shall gather those who remain loyal to their king and queen that we may root out these mutineers and reclaim the palace.

    Desmond Cross, King of Dawn

    Posted on Thursday, January 18, 2001, 9:50 PM EST by Jacob (Baja)

    New Race Discovered in Yew
    >>> Trammel Facet News <<<We received the following message:
    Greetings and Salutations to all!

    I am Hamed Sharrazad of the Great Desert of Britain, Nuj’elm and any place tha’ is filled with glorious sands. It was recently tha’ I decided to set forth and adventure beyond me normal desert homes. And so I came to the great Moongate not far from Britain and in I stepped. Tha mysterious powers of tha’ gate took me ta what I now know ta be Yew. Though I found many interesting people and sites thar, most of it, besides the endless tree’s were very normal ta me. As I did prepare to live ‘owever, I saw the strangest yet most glorious thing I had seen in all me days!

    It was a strange lizard like creature, blackish in color, yet with tinges of iron, copper, bronze and even agapite colored scales lining its body and tail. Near it were others similar too it, some mostly green others paler skinned and some brown. They were the oddest things I had ever seen, yet I was very pleased to see something new. I thought perhaps I should start a conversation with one but feared they would not speak to me, for they knew me not. I was very wrong! Before I could even say Greetings to them, I was surrounded by happy jumping smiling lizards!

    After speaking with them, trying my best to grasp their use of our human language, found out they are called Ekirhs, and from what I am told are from a land known as Pagan. Something told me I heard that name before, but simply brushed it aside.

    These creatures are most amazing, and I have spent the past several days working hard to learn more about them. And so I have. The little lizards workship a Titan of Fire, whom they call Pyros. It seems this titan is the being that created them, in the image of his other children the great fire dragons and drakes. This amazing me even more because of my facination with dragons, I continued to search for more about them.

    The more I learned the more I realized how tremendously unique they are. A few people whom I spoke to thought them to be a new orc, but my research has shown that to be very false, and though they seem to get along well with orcs, I have noticed they get along well with anything and anyone they encounter!

    Meeting these great creatures has been a pleasure, and I shall continue my research. I highly urge all people and the reporters of this land to seek them out, from what I can tell they mainly inhabit the city and forests of Yew as of late.

    Also, according to them, their god Pyros somehow placed them in Trammel, before Nystul even made it possible for us to reach this place, that aswell is most curious, and I as a priest am urged to look deeper into this. Again I encourage all to learn about these, for I have discovered not only do they amaze me but they have amazed the people of Yew enough, that their king has been elected to the Yew council! So, please fear not these lizards, they are some of the most kind beings I have yet to encounter and may be just what our porr lands need in this time of hatred, war and sorrow. Whoever brought them here, Pyros or not, Thank you and may the Virtues bless those Ekirhs!

    Hamed Sharrazad
    High Priest of the Sun
    Scholar of the Phoenix

    Explanatory Note: The Ekirhs are a roleplaying race. Come greet them should you have a chance to visit Yew, Trammel. Glokkpod, King of the Ekirhs, was elected to the Yew Council. Surprisingly, he is the least controversial of the lot.

    Posted on Thursday, January 18, 2001, 9:32 PM EST by Tymaron (Catskills)

    New Pictures and Sounds of Third Dawn Creatures
    With the latest UO Third Dawn patch some new art was added to the client. Here's a list of new pictures in the Hunter's Guide:
    • Sea Serpent. Same creature, new graphics.
    • Centaur. A new creature. Looks just like you would expect it to look.
    • Exodus. Yet another type of Daemon.
    • Pixie. A cute fairy.
    • Kirin. The oriental mythical horse.
    • Succubus. The seducer (and slayer) of men.
    I also noticed that for several creatures there are sounds available, some of which don't even have a picture to go with it. Judging by the names, we can expect to see some nice additions to Ultima Online in the future. As always; keep in mind that the not all of the new monsters above and not all of the new sounds below are guaranteed to indeed show up in UO soon. Here's a list of pages that allow you to listen to some new sounds: Soundbites are available when you see this icon in a creature's description. Let the mouse hover over the icon to see a description of the sound. All sounds are stored as MP3 files. In most cases simply clicking the icon will play the sound. If that does not happen for you, then you need to upgrade your Windows Media Player, or install an MP3 player such as WinAmp. Both MP3 players are free of charge.


    Posted on Thursday, January 18, 2001, 9:26 PM EST by Xena Dragon (GeneralNews)

    UO Announces "BYOA" Plan for Legends
    Ug Hummies!

    The fine trolls at Ultima Online News recently posted the following report:

    "Are you an America Online user connecting to AOL via the Internet by using another Internet Service Provider, a cable modem, or a LAN connection from work or school? If so, we’d like to invite you to explore the AOL Legends shard with Bring Your Own Account, access!

    "Previously, AOL Legends was available exclusively to customers using a direct AOL dial-up connection. However, by registering with us as an AOL user, you can now enjoy the community of the newest Ultima Online shard.

    "Just sign on to the Internet, log on to AOL, and visit our Bring Your Own Account page. Register your account name and password through our secure website, and you’ll be able to begin enjoying AOL Legends. Don’t forget: you must be logged in to American Online to both register your account and to access the shard."

    As my good friend Sylthlsss the Lizardman would say "Join ussssssss."

    Praise Minax!

    Posted on Thursday, January 18, 2001, 8:56 PM EST by Ithunk (LegendsAOL)

    Moongate Travel and Hairdresser NPC's
    The following has been added to General Testing on the UO Page:
    Moongate Travel

    The following changes will be implemented to inter-facet travel, and travel to new Third Dawn areas:

    Existing game-created moongates (the moongates encircled by large rocks, near towns) will be altered to allow for more selective destinations, including that of facets. Players who are murderers will not be able to go to Trammel facet using this selection feature. The choices of selections will also include Ilshenar for those players who have the Third Dawn Client.

    • A menu will be presented when entering the gate.
    • Each page within the menu will represent a facet within UO. For example, page one of the menu will represent Trammel. An option will be available to switch pages easily.
    • Town areas to choose will appear on each page as possible destinations on that facet.
    • Note that the town closest to the gate will be it's representing town, as the gates themselves are not actually within the town limits in many cases.

    Moonstone functionality will not change. No new kinds of moonstones will be added.

    And another addition:
    Hair Stylist NPC

    A new type of NPC will become available throughout Britannia, which will offer restyling of hair/beards and dying for hair. Options for dying beards and hair range from both at the same time to separate selections for either hair or beards. The choices on this vendor will allow for selections of:

    • Adding a new hair style (including "bald" style)
    • Adding a new beard style (including no beard)
    • Regular hair dye selection
    • Regular beard dye selection
    • Special hair dye selection ("neon" or bright colors, including 2 shades of "ice white")
    • Special beard dye selection ("neon" or bright colors, including 2 shades of "ice white")

    The curly hair and "bun" hair styles will not be available from this menu. These vendors will be in the major towns, within the alchemy shops. They will be distinguishable from regular vendors by their appearance."

    Posted on Thursday, January 18, 2001, 6:14 PM EST by Joshua Rowan (GeneralNews)

    A Ceremony this Saturday
    >>> Trammel Facet News <<<The Master of the Ceremonies, Ertil Turain, made the following announcement at
    Citizens of Britannia, it is time to celebrate our heroes! And what best example of Heroes can be found in Britannia then the Order of the Counselors, The Order was established in a distant past to help the Citizens of Britannia. To achieve that, the Order of the Counselors recruits expert Citizens who are ready to help other Citizens with sharing the immense knowledge of the Order about our World. With their knowledge they help Britannia without asking any type of reward.
    For this reason this noble Order of Citizens has become so famous and respected all over Britannia. And now it is time to honour these heroes. This will be done with a Public Ceremony. All the citizens of Britannia are invited to participate to this Public Ceremony.
    The ceremony is to be held in the Castle of Lord British (Trammel) on Saturday 20th at 10:30PM CET (GMT +1). The full announcement can be found in the Calendar of Events.
    Posted on Thursday, January 18, 2001, 5:40 PM EST by Finsbury M'wa (Drachenfels)

    Last Man Standing Event
    >>> Felucca Facet News <<<KeS announced a 'Last Man Standing' event over on the UOSS Drachenfels Forum.
    All participants pay a fee to enter to competition. Price depends on how many participants there are. The winner of the competition will get half of all fees collected! Once fees are paid, the participants will be transported by magical gate to a small treasure island, free from monsters and generally quiet. All players will wait outside the tower until one of the 2 judges, Xaerion or KeS, says start. All loot from the dead fighters can be picked up by whoever felled them so dont bring your best armour *g*. Once you have been killed, wait on the top floor of the tower where KeS and Xaerion are standing and wait for the competition to end. At the end of the competition the prize money will go to the winner and all souls will be transported back to the mainland where they can be resurrected. Do not resurrect anyone on the island. We will meet at the Moonglow bank on Felucca at 20:00 GMT on Saturday 20th January. We will be waiting by the bounty board. Please refrain from killing the 2 judges as you will be disqualified from the competition. The judges will be easily noticable as they will be sitting watching the fun on top of the tower.
    For more information, please see the thread on the UOSS DF forum or send a scroll to KeS.
    Posted on Thursday, January 18, 2001, 5:04 PM EST by Finsbury M'wa (Drachenfels)

    IOU Hosted Mining Race - Result
    >>> Trammel Facet News <<<Took me a while, but eventually I found my gloves buried in the bottom of a chest. Without them I would never have been able to handle quantities of ingots, for I had been invited along to referee a mining race hosted by Melkor the Magic Miner and Iron and Oreminer United (IOU).

    The meeting point was Blackmores Inn, and I arrived to find a number of miners already prepared and ready to race. Melkor cast his magic gate and all stepped through to the venue, the mountains near wind. All miners were given a coloured cloak to match that of packs I kept on a horse, as well as a good supply of shovels. The miners were given 45 minutes in which to bring me as many ingots as they possibly could of any colour, which I then stored in their pack. The racing was frantic, and I never realised there would be tactics involved in race mining. Some dashed back and forth as often as possible to save weight, others went as long as possible before bringing me a large stack. Sadly, Herr Hammersmith used the latter tactics and managed to lose his first pile of ingots, or had them stolen, so had to start again with half the race gone. I also managed to lose control of the horse carrying all the ingots collected so far. Fortunately Melkor owned the beast and happened to come past and get things under control again as the horse was making off with its load.

    The counting took me some time, so many ingots of every colour possible, so we all headed back to Blackmores Inn while I finished. Blackmore Inoxi, as usual, was on hand to serve refreshment while I announced the result and handed out prizes (listed below). My thanks to Melkor for inviting me along to referee, and well done to all the miners on what was some great racing and show of skill.

    1. Melkor - 931 ingots - 16k gold
    2. Rick Cromwell - 751 ingots - 8k gold
    3. venal - 642 ingots - 4k gold
    Posted on Thursday, January 18, 2001, 4:37 PM EST by Finsbury M'wa (Drachenfels)

    Faction News
    >>> Felucca Facet News <<<I recieved this from Durham Stargazer:

    TB attacks SL 3 hours later
    A long battle for two Town Sigils (Britain and Trinsic) at the SLStronghold lasted about three hours Wednesday night. TB attacked, Minax attacked, TB attacked again. TB finally got in the door after bringing in several dragons. TB then had to wait for the thief who died to regain his spirit. Just two minutes before his spirit recovered Minax attacked the SH again. Luckily they attacked the SL's outside first just enough time for the CoM to sneak off into the dungeons and hide. After waiting nearly an hour the TB's were able to bring out one the Town Sigils and return them to the TB Stronghold just in time. The other one was taken by LoD during the game of hide and seek in the Yew crypts.


    Durham Stargazer
    Mage, Baja, Executive Editor UO Journal
    [email protected]

    Posted on Thursday, January 18, 2001, 4:11 PM EST by Jacob (Baja)

    Lum the Mad says Goodbye
    Probably to everyone's surprise, Lum the Mad posted the following on his site today:
    I'll keep this one short. Effective today, is no longer run by Lum the Mad. I haven't decided yet whether I'll continue to write for the site - and for reasons that will become obvious, it's not really my decision to make.

    You see, in the past month or so my real life job (you know, the one I do for a living) has taken a nose-dive from "Dilbert" straight into "Office Space". People who hang out in #lummies and hear my occasional profanity-laden diatribe have probably already figured out that I'm looking for a new job.

    Well, I am. And for a few weeks now I've been in contact with a few of the gaming companies that we cover, trying to find out what my options are.

    While no firm offer has been made by anyone at this point, I don't feel that ethically, I can continue to seek employment from the same people that we cover. In short, I have to choose what I want to do when I grow up.

    This site has always been a hobby - a labor of love, and no one who "works" here has any pretention of it ever becoming a career. Recent events in the exciting world of gaming networks certainly prove this, if nothing else. Since I'm going to get another job anyway, it might as well be something besides making spam go faster.

    Yet I've also tried, believe it or not, to hold to a basic ethical standard of conduct in what we write. I don't feel comfortable deciding what stories to follow up on at the same time as I seek employment from the same people.

    So it's time to step back and let other voices be heard. I hope you allow them to challenge, infuriate, and occasionally amuse you in the same manner as you did I.

    It's been a blast.

    This of course sucks. Granted, Lum has shown a passion for flogging us over the head with our UO:3D pictures with a Stratics logo on it, our page-long copyright notice and various other things we dared to present to the public over the years, but it still sucks. Who's going to ridicule us now ? Face it, there's no-one that can make you go "Hmmmm" like Lum can. Oh well, we will have to learn to live without him I guess. If you want to read what others have to say about his departure, or perhaps you want to say something yourself, you can do so on Lum's Forum.

    Lum, we're going to miss your bashing, that's for sure. Take care.

    Posted on Thursday, January 18, 2001, 3:33 PM EST by Xena Dragon (CommunityNews)

    DeathRage's Nubs
    A most excellent cartoon site has been send to us for your viewing pleasure. As soon and I took a look I knew everyone and their mother would love this site.
    DeathRage's NUBs

    A UO cartoon series that is hand drawn. No print screen, no UO emulator, no cut and paste. If you haven't seen the NUBs you are missing something truely unique within the UO community.

    Are there any surviving traditional UO cartoon sites? I haven't seen any ... someone correct me if I'm wrong.

    I have just completed another 4 pages of my latest story The Castaway. If you haven't seen the cartoon before, this is a good reason to check it out. In the latest issue, DeathRage (that's me) is stranded on a remote island and is visited by a mysterious blue robbed person. Will this stranger help DeathRage get off the island?

    Click on the image below or this link to visit my site and find out for yourself. While there, check out the character illustrations that I have done or say "hi" on the NUB message board.

    I thank thee most humbly
    DeathRage of Sonoma, guildmaster of the NUBs

    DeathRage meets a Smurf

    Posted on Thursday, January 18, 2001, 2:08 PM EST by Pelle Svanslos (CandidCoverage)

    Time Delay with Veteran Rewards
    Thanks to Melantus for explaining why there is a time delay with receiving the Veteran Rewards message when first logging in (for 36+ month players):
    There is a bit of a "lag" occurring with the veteran rewards, as many players log in and send the request automatically to get the veteran reward window. Basically it's a bit of a traffic jam, but after a few moments you should get the reward window. If you are waiting for specifically that, I recommend logging in and waiting a while to see if it comes up without logging back out.

    Online Community Coordinator
    Ultima Online

    Posted on Wednesday, January 17, 2001, 9:56 PM EST by Joshua Rowan (GeneralNews)

    Blackmores Inn - 1000 Visitors and Counting...
    >>> Trammel Facet News <<<It's not every day that you can visit a tavern and come away with more gold than you went with. But that's exactly what happened when RedBaron stopped by Blackmores Inn for a drink. In celebration of being the 1000th customer at the Inn, Blackmore Inoxi gave RedBaron 1 gold for every customer thus far. Congratulations RedBaron on the win, and very well done Blackmore Inoxi for hitting this milestone with your Inn.

    For a map and to see what kind of establishment draws 1000 customers, please pay a visit to the Blackmores Inn review in the UOSS DF Establishment List.

    1000th visitor to Blackmores Inn
    Posted on Wednesday, January 17, 2001, 7:47 PM EST by Finsbury M'wa (Drachenfels)

    A Celebratory Party at DC Library and Shop on Sunday
    >>> Felucca Facet News <<<Passing through Dragon Town this night, I heard that a party is planned for this Sunday 21st at 3pm GMT. Azrael Dragon and partners are celebrating the reaching of a milestone for their DC library and shop. In just a couple of short months they have reached 1000 visitors. All are invited along for free food, drink and chat. The tower is located just off the road between Wind and Valendor (desert) at 76 6N, 25 31E (Felucca) or there is a rune at the Dragon Tavern.

    For further information please visit Dragon Clan or for a map and more about the Dragon Tavern, see the review on the UOSS DF Establishment list.

    Posted on Wednesday, January 17, 2001, 7:37 PM EST by Finsbury M'wa (Drachenfels)

    Sage and Evocare talk about Changes to Factions
    Sage started the following thread on OSI's Faction Forum:
    I would like to address some of the faction issues, and let everyone know where we stand on the issues currently. We are fully committed to making the faction system a strong system players can enjoy for the length of their careers. The following issues are currently being researched and fixed by the development team.
    • There was a problem where the system could possibly lose all of the data. The faction member might notice a title of “unknown”. This problem has had several safeguards put in to prevent it, and should it happen, a clean system is automatically put into place. A clean system means all the players will remain and keep their silver. However, the players would lose kill points, no towns would be occupied, no sigils would be corrupted or taken, no improvements would remain, and no officials would be elected. This should now happen very rarely, if ever.
    • Townstones on Catskills were not usable after having been cleaned under a faction wipe. This problem will no longer happen in the rare case that a faction would ever need to be wiped.
    • Townstones are losing track of hirelings. This will no longer happen.
    • The COM stronghold will be altered so that it has only one entrance.
    • Blue Players will no longer be able to enter strongholds, and a small area around the entrance.
    • Blue Players will no longer be able to cast spells into these same areas.
    • We are still researching the issue with elections in factions. Some factions are not able to hold elections, as the system is in a holding pattern.
    Q: How are blues gonna join factions if they can't enter a stronghold?
    A: There will be a recruitment stone outside of the faction stronghold now.

    Q: Are you gonna just close off one side of the bridge of the CoM stronghold, or you gonna narrow the other remaining side also?
    A: Basically, there will now be a chokepoint like all other faction strongholds.

    That is our update so far. This by no means addresses everything we hope to improve with factions, but should give everyone an idea of our immediate concerns. We are still gathering your feedback on further improvements and I would like to thank you for all the good feedback so far.

    In another thread, Evocare mentioned the following on faction town control extension:
    Hi there, we're currently considering extending the guaranteed time (aka "grace period") a faction controls a town to six days (rather then the current 3 days). I'd like to know what your thoughts on this issue are, thanks!
    Posted on Wednesday, January 17, 2001, 7:25 PM EST by Xena Dragon (GeneralNews)

    KoA Golden Knights #54, "The Elements," Friday
    We received the following...

    KoA Golden Knights #54 -Hosted by Rikus, Elder Sage of the Crystal Consortium Order of the KoA

    "The Elements"

    DATE: Friday, January 19, 2001 @ 8 PM CST
    TIME: Registration takes place from 7:30 - 8:00 PM CST. The event begins @ 8:10 PM CST.
    WHERE: The event takes place in the Alliance Village. The coordinates are 136*24'S 27*12'E

    ENTRY FEE: 600gp per person

    1st place: 10,000 gp to the winner

    DESCRIPTION: This will be a fight of you against the elements. 4 mages in opposite corners summoning one of each of the 4 elementals for you to do battle till the death or till time is called. Each match will have a time limit of 5 mintues or when the 1st summoned elemental disappears. Top 2 finishers will go on to the final to face 2 daemons each and each other also. This GK will feature a slightly smaller ring.


    • No magic items, no magic weapons, no magic armor. If anything is seen on you saying "a magic ..." you may be disqualified.
    • No pets or mounts are allowed.
    • Hiding IS NOT allowed.
    • No Barding, No taming
    • o summoning spells of any kind.
    • Pre-casting and Pre-drinking is allowed.
    • No poisoned weapons. The Poison spell is allowed.
    • All potions are allowed
    • No looting of any kind!
    • No Dispelling
    • No attacking the summoning mages
    • Any attempt to exploit the event or the rules to win will result in immediate disqualification.

    Reminders to Spectators:

    • No faction fighting in the village during the Golden Knights event.
    • Please do not equip bows around the ring. Spells or potions may hit you that will cause you to attack back.
    • Please try to stable or feed your mount prior to the event. Wild mounts are a problem.
    • No casting, sparring, or fighting right around the ring. If you wish to do this go to another location in the village.
    • No spectators in the arena after the event begins.
    • The Golden Knights event is a seer sponsored event for Lake Superior. Grief players may be removed and/or jailed, banned, etc. The consequences for severe disruption are solely the decision of the representatives for Origin Systems.
    • Have a great time! Cheering for your friends is encouraged!

    Knights of the Alliance

    Posted on Wednesday, January 17, 2001, 7:04 PM EST by Beans Baxter (LakeSuperior)

    Council of Honesty PvP Tourny Sunday... Honest!
    >>> Felucca Facet News <<<We received the following...

    Come one! Come all! The Council of Honesty is hosting a weekly PvP tournament at the city of Rivendell’s famed arena every Sunday at 1:00pm Central Moonglow time.

    Where:  Rivendell Arena (Felucca)
    When:  Sunday, January 21 at 1pm CST  

    ** Shameless Plug Alert **
    A rune to Rivendell has been locked down on the floor of Runeland [tm] in Felucca. The shop is located just outside the west gate of Moonglow.
    ** End of Plug **  

    The cost of entering is 2000 gold which is added to a pot from which the prize money is drawn. First place earns 50% of the pot; 2nd place earns 50% of what’s left; and 3rd place earns 50% of the pot that’s left after that. The total purse is determined by how many enter the tournament so tell your friends!

    In addition, the winners of the first three weekly tournaments (along with one runner up as determined by the judges’ vote) are eligible to participate in the monthly final on the fourth week. Please note: weekly winners are not eligible to participate again until the monthly final.

    The rules are STRICTLY enforced and are listed at this link:

    Participants are strongly encouraged to contact Paddycat, the CoH chair, at [email protected] as the number of contestants is limited to the first 16.

    Be well and hope to see you there!

    Posted on Wednesday, January 17, 2001, 7:01 PM EST by Beans Baxter (LakeSuperior)

    Cordial Invitation by Havenwood
    >>> Trammel Facet News <<<An Open Invitation-

    As the Town of Nidaros and their citizens seems apt content to throw vicious propaganda about the world concerning Havenwood, its royal family, its court and its allies I would desire to send forth this modest proposal.

    First of all, I would gladly invite all who would wish to see this supposed "mushroom" the Nidaros folk have repeatedly lied about, thus lowering their own reputation, as all know it to be false. A sad state indeed when a city would sink so low to stab underhanded at such a benevolent force upon the world. But I digress.... I cordially invite all to come visit Havenwood to see these reported mushrooms, which of course do not exist. There is no madness, there never was. I would like to apoligize to the world for the foul manner Nidaros has taken to attempt to lower Havenwood's reputation as a force of Good. I will of course immediatly sent a party to Nidaros to investigate to the source of these inane and of course, totally truthless propaganda generated from Nidaros towards Havenwood. As all know British's court remains as inactive as ever, even less so with the "King's" dissapearance. This supposed force of British's army is also a falsehood(as we all know British could never dredge up enough troops to that would actually support him and his banner-were he actually at home.) No detachment was sent, no detachment is in Havenwood and this is ofcourse another lie created-but to what end? And ofcourse..why would one send a forensics expert? None have died in Havenwood for quite a long time. Havenwood remains prosperous and healthy, as do its citizens.

    Lastly, I would apoligize for Nidaros' and its citizen's foul behavior. I regret if any information was falsely spread by Havenwood by these folk in thier malicious state.

    Sincerely yours-

    King Talimor deMonte'
    Lord in the North
    Sentinel of the Iron Shore
    The King of Havenwood
    Posted on Wednesday, January 17, 2001, 6:46 PM EST by Reed (Chesapeake)

    Mythndale Mid Winter Festival
    >>> Trammel Facet News <<<Mythndale Village Mid Winter Festival January 20th 8 pm to
    approximately 11 p.m. EST

    Relay Race -- will begin at 8 p.m. in front of Mythndale Tavern, teams
    will run a course from Mythndale to Horizons, and back again, passing a
    torch between team members. (Gold prizes for the winning team members)

    Poetry Reading Raffle - will begin at 9 p.m., roof of Mythndale Tavern.
    Read a poem - (original or not, any kind) put your name the name of the
    poem in a book (along with you icq number or email if you can not stay
    until the end of the event), books will be dropped on pack horse, three
    books will be randomly selected for prizes. Note: limit 3 minutes per
    poem, event will last 1 hour. (Grand Prize: 100k; second and third place
    prizes 50k).

    Silent Auction -- a wide variety of items will be on display throughout
    the evening, books will locked down by item for placing bids, beginning at
    10 p.m. final bids will be taken for each item individually. Once the
    book is removed no further bids will be taken on that item. If the last
    bidder is not present at the time, they will be contacted by icq or email
    to arrange a time to pick up and pay for item.

    And of course impromptu snowball fights and lots of feasting.

    Mythndale Village, Chesapeake Shard, Trammel Facet, 28o 33 S 14o 28 E
    Mythndale is a town of mystery, hauntings, secrets, and wondrous sights;
    featuring a tavern, rune library, museum, vendors, monthly events, and
    much more. Our goal is to provide a fun, welcoming atmosphere for all
    visitors, to generate and support others in developing adventures and
    quests (both short-term and long-term), to offer help to new arrivals to
    Britannia, and promote networking between all player-run establishments on
    the shard. Website:

    Posted on Wednesday, January 17, 2001, 6:40 PM EST by Reed (Chesapeake)

    Council of Towns Meeting
    This is from Xeruxka the Sage:
    There will be a Council of Towns meeting at 7 PM on Sunday. This is Sunday the twenty first, next Sunday. It will be held at the Trinsic Meeting Hall in the large table room. The invitation is extended to all towns, and all may come though an official representer for each town would be preferred as well. The topics will be, "How can we help towns in Felucca?" and how "Multi-Town events" well as other RP issues. It is an open meeting, and I will "guide it" giving each a chance to speak awhile if there is that many people there.
    Posted on Wednesday, January 17, 2001, 6:24 PM EST by Reed (Chesapeake)

    Further Publish Update - Veteran Rewards
    The following was just posted to FYI on the website:
    Publish Update - Veteran Rewards

    We have revised the target date to release Veteran Rewards to accounts 12+ and 24+ months or older on all non-Japanese shards. Veteran Rewards for these accounts will be activated on the shards on Monday, January 22nd (local server time). The Siege Perilous shard will be activated with the rewards following its regularly scheduled maintenance period on Friday, January 26th, barring any unforeseen downtime.

    We are continuing to work to resolve the localization issue with the Japanese shards and will release a schedule for these shards once one has been determined.

    Important! Veteran rewards are distributed by account, not character. You are granted a total number of rewards to be divided among characters on your account. If you do not normally play on a shard, you should not choose to accept rewards on that shard. Veteran rewards mistakenly chosen on the wrong shard will not, under any circumstances, be replaced or transferred.

    For more information on the various types or rewards and qualifications for receiving those rewards, visit Testing for Next Update.

    Posted on Wednesday, January 17, 2001, 5:40 PM EST by Joshua Rowan (GeneralNews)

    Lockdown Warning About Veteran Rewards
    Thanks to Bosola for providing the following warning about the Veteran Rewards being released today:
    If you get a flaming head, LOCK it down. This is not clear in the latest updates info. I just spoke to a GM about it. Apparently, according to the GM unlocked flaming heads will decay "rather quickly." One thing is for sure: Flaming heads don't spout flame unless locked down. So if you dont' want to chance losing it, lock it down until further notice.

    I assume the same holds true for banners.

    Posted on Wednesday, January 17, 2001, 5:27 PM EST by Joshua Rowan (CommunityNews)

    Ultima Online: Third Dawn Beta - Coming Soon!
    The following was just posted to What's New on the website:
    Ultima Online: Third Dawn Beta - Coming Soon!

    Be the first on your block to experience the world of Ultima Online: Third Dawn - your opportunity to join the UO: Third Dawn Beta Test is coming soon!

    We'll be launching the official UO: Third Dawn Beta Test in the next several weeks, and will provide at least 48 hour advance notice prior to the opening of the Beta CD website. Once the website is open, a limited amount of 30,000 beta CDs will be available for order.

    During the ordering period, players with active Ultima Online accounts (in good standing), will be able to order an Ultima Online: Third Dawn Beta CD for the price of shipping and handling. Players participating in the Beta test will be required to sign a Beta Tester Confidentiality agreement.

    Additional details on the Beta signup process will be posted in the near future.

    Posted on Wednesday, January 17, 2001, 5:25 PM EST by Joshua Rowan (GeneralNews)

    Ultima Online Review
    Stratics Central has conjured up an upgraded review of Electronic Arts' massively-multiplayer online RPG, Ultima Online, taking a look at various issues that have risen since its release in 1997, also covering the latest UO: Renaissance expansion and the recent release of the Factions System. Here's an excerpt:
    Now approximately two decades old, the Ultima universe has been and continues to be one of the richest RPG environments ever created. The online counterpart to the single player series debuted in 1997 with overwhelming success among its fans, perhaps too overwhelming. Although it wasn’t the first graphical online multiplayer RPG, Ultima Online founded and populated a new genre, laying out the basis for future persistent worlds. Origin’s creation has earned its place among the most influential games ever made in the same line with Westwood’s Command and Conquer (real-time strategy) and id’s Doom (first-person shooter). Essentially, Ultima Online has paved the path for what is now one of the most competitive branches of the gaming industry – the Massively Multiplayer Online RPG genre. However, due to its exclusively multiplayer nature, Ultima Online had to assume a much greater risk than its genre counterparts did.
    Visit the review page for the rest of the article.
    Posted on Wednesday, January 17, 2001, 4:32 PM EST by Xena Dragon (GeneralNews)

    A Cryptic Message from the Clones
    >>> Trammel Facet News <<<Hail and well met, pilgrims.

    I have the unique opportunity, afforded me by virtue of my profession, to encounter many kinds of people. In an average month, I'll have the chance to visit with scoundrels and scions alike. I'll exchange casual banter with nobles and paupers, villains and heroes. But in all my time in this fabled land, I doubt I have ever met a being, or beings, as strange as these Clone folk. And I must confess that these newcomers give me an uneasy feeling. Just this morning, I awoke to find one of their red garbed number standing at my door with a scroll. Silently, he passed the vellum to me and disappeared among the trees. I now pass the contents of that scroll onto you. Read on.

    Greetings. I am the Second. I serve the Firstborn. I speak for the Firstborn. My coming was foretold.

    A new age shall dawn upon the people soon. The Firstborn shall return soon from his sacred quest, and it will be time for the Ritual to begin. You will know when it is time.

    Many signs have already come to pass, as the Firstborn has foreseen: * The Firstborn and the Firsts have awakened to wander this land. * They shall witness first-hand the corruption that hath befallen our realm. * The Firstborn shall depart on a sacred journey, and the Seconds shall awaken.

    Soon the Believers shall arise from among the people. The mage Corposant has sworn allegiance to the Firstborn, and shall assist us with the Ritual. The true believers shall seek him out to stand beside us as we prepare.

    The signs are coming to pass. The Ritual shall come soon.

    And now, you know as much as I...or perhaps more. If anyone has additional information on these odd folk and the ritual they speak of, please contact me.

    In the name of the Virtues, I bid you safe journeys, one and all.


    Posted on Wednesday, January 17, 2001, 3:59 PM EST by Cyn (LegendsAOL)

    Part III of Shred's Interview
    >>> Felucca Facet News <<<I recieved this from Durham Stargazer:

    This is the last part of our three part exclusive interview with Shreds.

    Durham Stargazer: What do you think of the new governments i.e. factions
    Shreds: They are great but LoD controlled them too fast, CoM has huge numbers, but they are not good at group fighting. It is much different than 30 solo's.
    Durham Stargazer: Yes we mages are all too independent, also the stronghold has most everyone down.
    Shreds: 2 bridge's hurts.
    Durham Stargazer: Really there are three you can boat in from the rear. I know from experance.
    Shreds: True
    Shreds: Shadowlords Stronghold is tough for the record.
    Durham Stargazer: Why?
    Shreds: To hard with poison traps, you could hold 100 peoples, add in some mercenaries (blues) and you triple that number. I like the True Britannia and Minax Strongholds.
    Durham Stargazer: Whom do you view as your main competition.
    Shreds: hmm True Britannia’s, as of right now.
    Durham Stargazer: Why?
    Shreds: CoM was strong but TB is coming up fast. CoM is so broken up right now, as is the Shadowlords.
    Durham Stargazer: nods
    Shreds: I know Minax resorted to letting other factions take the sigils, Just so we could see other factions attack us.
    Cebrious Arcane: (Purveyor of Darkness, Shadowlords)
    Cebrious Arcane: [Murderer, InC]
    You see: Cebrious Arcane
    lecutas : [Murderer, InC]
    lecutas : (Bringer of Sorrow, Shadowlords)
    You see: lecutas
    At this point two Shadowlords arrived.
    Shreds: One sec
    Mariah: Peace brothers!
    Shreds: No worries
    Cebrious Arcane: peace
    Cebrious Arcane: What’s going on?
    Shreds: I know them
    Durham Stargazer: k
    Mariah: Hey Ceb
    Cebrious Arcane: Not in the fighting mood?
    Mariah: Shreds is getting interviewed by the uojournal
    Shreds: I know most everyone I kill, Even the Thief’s
    Mariah: But I'm sure he'd be happy to own you later
    Mariah laughs
    Shreds: They don't live
    Durham Stargazer: I have heard other Minax say how they respect you and some have a degree of awe of you.
    Shreds: I show respect, I try to be humble.
    Durham Stargazer: Your enemies they do fear you!
    Shreds: Yes, I can't 1v1 much they run away. I have resorted to winning 1v2 and 1v3 even 1v5 versus M&D.
    Shreds: *laughs*
    Mariah: Sometimes more, but he's too humble to say so
    Mariah: *checks in with two cents*
    Durham Stargazer: What is the most
    Shreds: You seen me in Magincia. Doing 1v20.
    Durham Stargazer: Yes I have, when CoM was hanging out in Magincia you would run up and down the streets just annihilating people. People would just run into the Stronghold and say Shreds… No more was needed to be said we all knew what that meant.
    Shreds: The best was a battle with Dog of War 2 v 9. That was hella fun this morning. A GM was watching us. Shreds: I do die, however.
    Durham Stargazer: Really how often?
    Shreds: I die about once a week sometimes 2 times, Fritzy and Don Carlo where last to kill me, always a 2v1. I have bad luck with 2v1's. 3v1 I'm fine.
    Shreds: None the less, I win some, I lose some oh, and one more thing that most people don’t know about is the kill points are forever decreasing, 1 a day
    Durham Stargazer: Who in LoD do you dual with that is closest to your equal? Or do you have one?
    Shreds: Merc
    Mariah: Merc is nasty
    Durham Stargazer: You best him most of the time?
    Shreds: oh we haven't dueled in forever we have won 2 v 12 before so I know I always want to be on his side. I've known him for over a year.
    Durham Stargazer: Merc seems to have honor among some of the CoM members.
    Shreds: Oh yes, Same as me
    Durham Stargazer: Nods agreeing.
    Durham Stargazer: Is there any advice that you that you would like to impart to your fans?
    Shreds: Remember the golden rule, if you respect me, I'll do the same, like res killing, usually I never kill a new res
    unless he tries to loot, or steal
    Mariah: Or is a tamer w/pets
    Shreds: yes tamers too.
    Durham Stargazer: Is there anything you fear?
    Shreds: um
    Shreds: no
    Shreds: running through a group of 20 people is normal now.
    Durham Stargazer: laughs
    Mariah: He fears a Britannia-Wide Nightshade shortage.
    Shreds: true that
    Durham Stargazer: nods
    Durham Stargazer: It has been a pleasure
    Shreds: yes
    Shreds: Hey Rolo, do you have a rune?
    Mariah: To where?
    Shreds: Tower
    Shreds: So he can visit now and then.
    Mariah: Yeah
    Durham Stargazer: LoD's Keep?
    Shreds: no no
    Shreds: my private
    Mariah: Vas Rel Por - Gate Travel
    Shreds: come come
    Durham Stargazer: okay..
    Shreds: (Avenger of Mondain, Minax)
    Shreds: [Disciple, LoD]
    Durham Stargazer: nice
    Shreds: we own both of these towers, along with others.
    Durham Stargazer: Do you have a room that I can take your picture in.
    Shreds: hmm, let me check the other tower
    Durham Stargazer: k
    Shreds: come on over
    Durham Stargazer: nice place.
    Shreds: yes
    Shreds: Aren't tramilites wonderful
    Durham Stargazer: *smile for the camera*
    Durham Stargazer: got it
    Shreds: Alright
    Durham Stargazer: Thanks very much for the interview, it has been a great honor sir.
    Shreds: See you soon on the field of combat.


    Durham Stargazer
    Mage, Baja, Executive Editor UO Journal
    [email protected]
    Posted on Wednesday, January 17, 2001, 3:12 PM EST by Jacob (Baja)

    UO Witch Returns!
    News from Lady Shana and UO Witch:

    Finally, thanks to the generous help of EA UK (and namely Cordicat), European UO players will get a chance to participate in the UO:3D alpha test.
    We here at UoWitch are giving away 10 official UO:3D alpha CD's. The only thing you have to do is go over to our site and enter our competition. Please take notice that only players located in Europe are eligable in entering the competition.

    We here at UoWitch will continue to report on the MMORPG scene but from a European perspective. We do hope that those players not having had the ressource to attend the UO World Faire in Austin, get a chance to participate in the UO:3D alpha tests as well. We try to continue our effort in providing American-based Online games to have a potential market here in Europe as well, and I think EA just made a major step in providing that.

    Good luck in the competition!

    In obscurem vivemus

    Lady Shana
    UO Witch(

    Thanks, Shana!
    Posted on Wednesday, January 17, 2001, 5:40 AM EST by Llemandrell (Europa)

    A Grande Re-opening of the Icelandic Floating Community!
    >>> Trammel Facet News <<<Here's an announcement I'm happy to bring:
    Hail Britannians! We of the Icelandic Floating Community call all brave souls to join us for a night of feasting and merriment! Long we have been away in our wintry homes, rebuilding our lands after the strange death of our Drighten, Earnst. Now we wish to once again open our doors. In the spirit of my predecessor, we plan a night of events to test bravery, endurance, and perhaps foolishness.

    The itinerary is as follows:

    Where: The IFC (Lost Lands near the entrance to the Ice Dungeon, Trammel side)
    When: Saturday, Jan 20th
    7pm The Ships open and feasting begins!
    8pm The Snow Elemental One on One Tournament!
    9pm Naked Drunken Race through the Ice Dungeon! (time dependant on the length of the Elemental Tournament)

    If there is enough interest following the race we shall attempt to delve to the depths of the Ice Dungeon, battling wyrms, fiends and perhaps the recently discovered Frost Ogre Lords.

    The rules for the Snow Elemental Tournament can be found on the IFC scrolls.

    The rules for the Drunken Naked Race are simple. You must be drunk. You must be naked. You must race along a predetermined path to a check point, retrieve an item from a chest at that point, and return to the IFC. The course can be viewed on our website.

    The minimum pot for each event will be 10,000 gold, or 3/4s of all entry fees -- the larger of the two.

    For more information, visit us at our website. Our forum is open to the public for comments or questions. Or pigeon me at 34830913.

    Eiryn, Drighten.
    Welcome back IFC! Drunken dungeon crawling is always a blast!
    Posted on Wednesday, January 17, 2001, 4:10 AM EST by Ash Kaitlyn (Pacific)

    Publish Update - Veteran Rewards!!!
    The following was just posted to FYI on the website:
    Publish Update - Veteran Rewards

    We are currently targeting to release the Veteran Rewards to accounts aged 36 months or older on all non-Japanese shards on Wednesday, January 17th. The rewards will be activated on these shards following their return from regularly scheduled maintenance. We are working to resolve a localization issue on the Japanese shards and will activate rewards to these shards on a separate schedule if necessary.

    We will monitor the activated shards for any issues that may arise. We are tentatively scheduling to release Veteran Rewards to accounts 12+ and 24+ months of age or older (in addition to the 36+ month accounts) following regularly scheduled maintenance on Thursday, January 18th (local shard time). Shards which do not have scheduled Thursday morning maintenance will receive their rewards following maintenance on Friday, January 19th. As with the 36+ month activation, this schedule includes only non-Japanese shards.

    Important! Veteran rewards are distributed by account, not character. You are granted a total number of rewards to be divided among any characters on your account. If you do not normally play on a shard, you SHOULD NOT choose to take rewards on that shard. Veteran rewards will not be transferred between shards.

    More information regarding specific details of the various types of rewards, and qualifications for getting those rewards, can be found in Testing for Next Update.

    Posted on Wednesday, January 17, 2001, 12:10 AM EST by Joshua Rowan (GeneralNews)

    Lake Superior Move Update
    The following was just posted to Shard Issues on the website:
    Lake Superior Move Update

    We will not be completing the Lake Superior East Coast shard move today as we are currently working to resolve login server issues with the shard. Once these issues are resolved, we will open the shard as a test shard for at least 24 hours of public testing before completing the shard move process. We will provide an updated shard move schedule once the shard is available for public testing.

    Posted on Wednesday, January 17, 2001, 12:03 AM EST by Joshua Rowan (GeneralNews)

    Hail good citizens of Britannia! Help out with Testing!
    Runesabre had the following to say on our new Third Dawn forum:
    Hail all,

    I've seen a lot of people asking how they can get into help testing Third Dawn. Well, whether you have a Third Dawn CD or not you can help out with some very critical testing on the Alpha Third Shard.

    Not only do we have to test the new Third Dawn client, even more importantly at this phase of the development cycle we have to know that the 2D client will work 100% without issues alongside 3D players and with the new 3D content like new monsters, new items, etc.

    So if you wish to really help out, please visit the Alpha Third Dawn shard and test thru all the basic game systems in UO to make sure everything is working as expected. Keep an eye for weird anomolies ( like being attacked by something invisible, abnormal amount of client crashing especially around people casting spells, etc ).

    Your help would be greatly appreciated!


    Lead Programmer
    UO Third Dawn
    And when Amurayi asked about how play-testing can occur when the shard isn't stable, Runesabre replied:
    That's exactly the type of testing I need.

    What were the error messages and what was going on around you?


    Lead Programmer
    UO Third Dawn
    Thankye, Runesabre, for this request.
    Posted on Tuesday, January 16, 2001, 11:58 PM EST by Ce'Nedra Willow (TestCenter)

    The Difference with Graphics in Third Dawn
    Runesabre had this to say on our new Third Dawn forum:
    The difference with Third Dawn and 3D models is we can actually patch new items and monsters in the future without requiring a CD. That was pretty much unfeasible with the original 2D bitmaps because of the size of the download. So its not just an attempt to make UO look pretty and up-to-date with 3D but a very fundamental architecture change that allows UO to be a lot more flexible.


    Lead Programmer
    UO Third Dawn
    Thankye, Runesabre, for these comments.
    Posted on Tuesday, January 16, 2001, 11:50 PM EST by Ce'Nedra Willow (TestCenter)

    When Christmas comes early
    Well, not quite, but Oceania now has Veteran rewards for 36 monthers..

    By all accounts it appears we have snuck in ahead of the planned release date due to being “one day” ahead of the American shards.

    Oceania was planned for Veteran Rewards for 36+ month players to start on the 19th of Jan (Friday). They are however, now in after Wednesday’s maintenance.


    Rumour also has it that some accounts have aged forward by 1-2 months as well..
    Posted on Tuesday, January 16, 2001, 10:36 PM EST by Von Ravend (Oceania)

    You're invited to the Town of Golden Winter Ball!
    I recieved this from Kita Talith:

    Have you ever wished for a romantic night of music, ball-room dancing and
    candle-light in Britannia? Wish no more!

    The Town of Golden is hosting it's First Annual Golden Winter Ball!

    Date: Saturday, January 20, 2000
    Location: The Golden Globe Theatre - Roof; Town of Golden,Tammel Facet, Baja Shard (North of the Justice Shrine)
    Ball Start Time: 7:30 pm, PST
    Ballroom Dancing Lessons Avail: 7:00 pm, PST
    Attire: Formal (No armor, unless female plate as part of a gown, please).

    For a map go to

    Bring your loved ones and your friends! Enjoy the magical atmosphere of our specially decorated dance floor on the roof with our orchestra playing softly as you dance beneath the stars...

    See you then!

    Kita Talith ([email protected])
    Posted on Tuesday, January 16, 2001, 9:45 PM EST by Jacob (Baja)

    Opalescense Dead, Mistress Proclaimed
    >>> Felucca Facet News <<<I recieved this from Lady Ivy:

    Zeminar asked Opalescense to step outside the Dawn Mage Tower with him. Once they were out of earshot, he opened a gate and shoved her through. The Dark Tower loomed over them. He forced her inside and chained her to the malevolent stone housed in the back room.

    Ivy entered the Tower, and saw her new prize sleeping in the darkness. She smiled to herself. This would work out well. She would keep Opalescense alive, and Mrrshan would remain in the Tower.

    As the night progressed Ivy grew irritable. Zeminar appeared and challenged her authority. In a fit of rage, Ivy took out her dagger and beheaded the sleeping Opalescense, tossing her head at the feet of those gathered there. She then went to the roof and stood upon the pentagram to await what she knew was coming.

    And death came to her upon the roof. While in the nether realm, Ivy bound Opalescense's spirit there. She would have her revenge upon the Quest Knight.

    Ivy was brought back to the living realm and the Tower was there to comfort her, always offering it's promise of forgetfulness. And as she watched, her pin morphed on her shirt. The Tower itself had proclaimed her it's new Mistress.

    An attached announcement from Lady Ivy:

    "The deed is done. The Quest Knight, Opalescense, the thief who disturbed Na-Krul's rest, is dead. Her debt to this world has been paid. She got only what she deserved for the trouble she has brought upon this land. Because of this accursed "Knight of Compassion" an undead plague has been unleashed. Those she brought torment to now have her soul to keep them company.

    Lady Ivy
    "Mistress of the Dark Tower"
    Posted on Tuesday, January 16, 2001, 9:26 PM EST by Jacob (Baja)

    Merchant Review: Lanus' House of Flowers
    I recieved this from Kitiara:

    I write to you to announce that a new Review has been posted at the UO Merchant Alliance web site! This time, we visited Lanus' House of Flowers on the shard of Baja! Welcome Relena as our newest UOMA Representative! Here's a snippet of her review: "This is a great house for mages to replenish there regents and feast there eyes on some truly rare items! However not a place for the newer less experienced citizens for as I was leaving a camp of reds descended upon me...." Does Relena survive her first UOMA review? Read the review and find out!

    To read the full review, complete with screenshots and directions to the shop, visit the UOMA web site at . You'll find all of our reviews for various shards listed in the left-hand navigation column under "Merchant Reviews." While you're there, pop in to the UOMA Forum of your home shard and meet your fellow merchants and shoppers!

    If you have any questions about this review, feel free to email Relena at [email protected] .


    UO Merchant Alliance
    Atlantic Shard Liaison
    [email protected]
    Posted on Tuesday, January 16, 2001, 9:17 PM EST by Jacob (Baja)

    Mad Counselor Disease hits Oceania!!
    >>> Trammel Facet News <<<Tales of a strange occurrence reached my ears late the other night…
    Rushing to the source of the rumours I found at West Britain Bank as strange sight indeed.

    There stood the counselors three (I’ve avoid any reference to Curly, Larry and Mo), just watching passers by.
    Suddenly they started raving about cookies and drooling at the mouth. They broke off, claiming to be search of a missing Baker.

    Shortly they returned, with trays of cookies appearing beside them. Taking a closer look I realised that some of the Counselors were in fact different ones.

    From amongst the steadily growing crowd more appeared, the gather by the side of the water, doing strange tricks and performing for the crowd.

    In what must have been a burst of madness they all ran and climbed onto West Britain’s Bank where they stayed for a short while then started to disappear…

    In total Nine appeared to have been struck with this madness, ranging from Shard Leader Gumleaf down through 2 Senior Counselors to the rank and files of our beloved Counselors.

    A most strange night indeed……

    Von Ravend

    Posted on Tuesday, January 16, 2001, 8:33 PM EST by Von Ravend (Oceania)

    Circles of Nightshade and Star Sapphires Appear Around Britannia
    >>> Trammel Facet News <<<We received the following report from Okami of Shadowmoor:
    Artarion has carried out his threats on Shadowmoor and the Aegis of Yew.

    While guarding the village earlier this week, we were witness to a surprise visit by Artarion. He arrived, and without a word said, started to arrange nightshade and star sapphires in an arcane circle on the ground. He then mentioned that this was the first part of his plan, and with that, a gate appeared from the circle. He then stated that some "guards" would appear from the gate, and surely enough, 2 daemons arrived from it. They were quickly dispatched by the gathered crowd, and Artarion soon left, saying that the gate would draw in energy and soon permanently manifest.

    A circle of Nightshade and Star-Sapphires near Shadowmoor

    A quick trip was made to the former lair of Ventryn, and there was a new addition to the fire and ice present. There are now 4 star sapphires present there as well, in a rectangular formation on the floor.

    While I wasn't present for Artarion's attack on Aegis, there is now a circle of nightshade and Star Sapphires in the Aegis as well. He also used this instance to restate that he was helping Xenthyl, who felt Yew failed to stop Ventryn before he gained power.

    I find this statement odd, as Xenthyl made it a point to warn the rangers of the coming events.

    There seems to be little we can do with the circle, though our druids are currently investigating it.

    Guard Captain

    Ventryn's lair is in Felucca. It may be accessed through an "Ice Seal" located in a cave near Destard by saying the word "Flamefrost." In addition to the circles in Shadowmoor and Aegis, there is one in Winterfell and another near the Purple Guardians of Honor's castle, Olympus. The following map illustrates their locations:

    The blue circles are the approximate location of the circles of Nightshade and Star Sapphires attributed to Artarion

    If you find any more of these circles, please contact us.

    I'd like to thank Gorion for contributing to this report.

    Posted on Tuesday, January 16, 2001, 7:58 PM EST by Tymaron (Catskills)

    Liberalis Fight Night
    >>> Trammel Facet News <<<

    The drakes, dragons, and wyrms have returned to challenge the best
    warriors of Britannia! The rules vary from fight to fight, but one rule is universal! No magery is to be used in the fights! Please remember this!

    Prizes include magic weapons of all sorts, gold, and surprise bags!

    Aside from the fight we will be having our regular Liberalis Thursday
    night PARTY!

    Free food and drinks!
    Dancing and door prizes!
    And of course, chess for those who wish to play!

    The festivities begin at 7pm Pacific Time, that's 9pm Central!

    Hope to see you there!

    Your Lady,

    Posted on Tuesday, January 16, 2001, 7:56 PM EST by Pelle Svanslos (NapaValley)

    Kinship Village Announces Guest Bard Night
    >>> Felucca Facet News <<<We received the following announcement from Mischa of Kinship Village:
    Kinship Tavern's Guest Bard Night

    Where: Kinship Tavern in Kinship Village - on the mainland just east of Skara Brae in Felucca.
    When: Sunday, January 21st
    Time: 9pm - 11pm Eastern

    Mishca, bard and barmaid at the Kinship Village Tavern would like to invite everyone to come and share a song, poem, or short story during her shift this Sunday. Everyone who shares will be rewarded with a semi-rare green ale mug from which to enjoy free ale for the rest of the evening (one per person while supplies last).

    On behalf of all of the tavern staff, we'd like to thank everyone for their continued patronage in these rough times in the land known as Felucca. And for those thinking of making the trip over from Trammel, we'd like to encourage it! The roads of Felucca are safer than ever and while the death of the trees may have diminished the aesthetic appeal of most of the land, you will find Kinship Village to be a lovely oasis in the midst of the desolation! It's definitely worth the trip.

    Posted on Tuesday, January 16, 2001, 5:49 PM EST by Tymaron (Catskills)

    Phantom Menace Empire Defeats Roman Empire
    >>> Felucca Facet News <<<We received the following report from Lord Rakknarr of the Phantom Menace:
    As the dust settles on Rome, two Viking warriors emerge, barely cut by the warriors of the now crumbling Empire. They speak the words of power and return to Magincia, Trammel; their steeds gallop to the beach eager to return home to Shadar Logoth.

    "Aye a grand ole fight was it, no?" Grinnok smirks.

    Pitr just laughs. "Aye, brother. They lasted all of an hour at best?" The two warriors chuckle, spilling ale and drop a Felucca stone to return to their homeland and Lord.

    Minutes later they arrive in the throneroom of Lord Rakknarr himself.

    "Status report, Vikings. What of the Empire? Did ye give my message?" The Dark Lord demands in his usual thunderous tone. The two just look at each other. Pitr nudges Grinnok to speak.

    "Nay exa'ly m'Lord," Grinnok says with a tremble in his voice. Lord Rakknarr turns his head, a frown twists upon his skullish face.

    "What doest thou mean, nae exactly??"

    Pitr interrupts before anything can be said or done. "Wha' my brother means, M'Lord is that we TRIED, but when they got sight of us ridin' in, they attacked us. Musta' been 6 or so. I was a bit drunk to remember." Grinnok laughs. "Laddy yer ALWAYS a bit drunk ta' ramemba!!! HAW!!!"

    Rakknarr shifts in his seat, awaiting the result. Grinnok steps forward, swallowing his heart as it beats in his throat. "Theh declared peace, M'lord. Theh surrender teh yuh and theh rest o theh family. They said something about neh bein able teh withstand nor compete against us. So weh won, M'Lord." Grinnok holds out the olive branch the Romans sent, and some remains of their fallen as proof of the Viking win.

    Pitr chimes in, "They only lasted mebe and hour m'Lord. They fell fast and easy, Pure Evil makes some mighty good weapons for a demon smith."

    Lord Rakknarr smirks and takes the olive branch and remains of the slaughtered Romans and throws them into the WarChest with the rest of the fallen 'opposers' they have collected. The Human would-be conquerors fall to Evil once again.

    "Well done my Vikings. In these lands...this......Britannia......Darkness and Evil such as ours can indeed be victorious. Even in Trammel, where Minax's reach is supposedly halted. Send word tae th'Crimsons of the Romans weakened state and summon my officers.........And tae think what would hae happened if I hae sent a WAR party."

    The laughs echo out of the throne room and into Shadar Logoth, into Magincia, across facets, and into the now destroyed Roman Palace. The humans simply shiver and thank their Gods they don't have to face such evil creatures anymore.

    Lord Rakknarr
    Phantom Menace

    Shadar Logoth is located in the Northeastern lands of the Main Continent on Felucca (near Sacrifice). The Roman Empire is (was) located near Jhelom, Trammel.

    Posted on Tuesday, January 16, 2001, 5:14 PM EST by Tymaron (Catskills)

    Madness in Nidaros?
    >>> Trammel Facet News <<<Some strange sickness is spreading in Trammel.
    *A letter from Grimworm to the Town of Nidaros was found in the Town Hall yesterday Eve.. It had the following message to tell:*

    Fellow citizens of Nidaros, I have been called to Britain for an urgent situation. After i received word of what I was needed for, I felt it important to let the truth out, as it has some bearing on our town as well. Yesterday eve as I sat at my desk experiementing with various herbs and reagents, a messenger from the crown arrived. He looked rather frightened and was quite out of breath. I offered him a seat and a drink and begged him to tell what had put him into such a state and what his business was in Nidaros. After he had calmed himself and rested a bit he explained the events that were unfolding north of Vesper and why he was sent to fetch me...

    "The kingdom of Lord British has had multiple reports of an area north of Vesper with a king and court... He of course saw this as a threat to his throne and sent a small army up to investigate.. What they found when they arrived was most unbelievable... The people that they were sent to restrain were all raving mad! They did such strange things, one knew they were not in their right mind. They witnessed the poor inhabitants of this area foaming at the mouth and occasionally yelling at common objects like they were other people. They were quite out of their minds"

    *A tear forms in the messengers eyes as he continues with his tale*

    "When word came to the kingdom of Lord British about this situation, he sent some of his best forensic experts up to investigate. But alas they were too late, by the time they found the cause of the problem, half of Lord British's guards were lost to the lunacy. My bride to be was one of the less unfortunate who was infected with this madness..."

    I respectfully give my apologizes to the man for his loss and inquire as to why he was here in Nidaros, what can we do to help him and Lord British?

    "Well sir, we have heard tales from over the land of your potions and magic. You are quite skilled in the alchemist arts. And we also know that another citizen of Nidaros, Rebecca Dawn, has quite a way with herbs as well. I beg... The kingdom asks you to come assist his other herbalists to find a cure for this ailment. Our guards try to keep the area contained, but occasionally a few of the people slip by and go out to cause havoc and do strange things to frighten people all over the land. And we do believe that this ailment can be spread, so we shall protect you in your investigations, but we cannot protect those who come in contact with a inflicted person outside of our quarantined area."

    *The messenger gets a very deep look in his eyes and says very quietly to me:*

    "And my bride to be is lost to me, unless a cure can be found..."

    I have one final question to ask of this man, and that is what is the root of this problem.

    "Mushrooms... the mushrooms growing in the area do this to them... "

    I thank the man for his and my leige's confidence in me and promise to pack up my supplies, contact Rebecca Dawn and we should come straight away to the castle to be escorted to this strange place with the mushrooms...

    My friends, I do believe we have seen some of the escapees in Nidaros.. claiming we are doing the most imposterous things.. now we know the truth.. it is them we should pity, not be upset with. But I beg of you please, do not approach them or go near them as we think this inflication could spread with body fluids, and the foaming at the mouth disturbs me. So I beg of you, my friends, stay far away and have nothing more to do with these people, I and Rebecca Dawn shall work our hardest to save them from this plight.. but until then we must isolate them so the problem does not spread. They are dillusional my friends, they know not what they say or see....

    Farewell for now, I shall send word of our progress.

    Grimworm, Town Chemist

    Posted on Tuesday, January 16, 2001, 4:45 PM EST by Joe Woodwright (Chesapeake)

    Faction Update: Sage Announces Changes to Faction System; Fix for Townstones
    >>> Felucca Facet News <<<The following comments by Sage of the Development team appeared on the MyUO Faction Board:
    I would like to address some of the faction issues, and let everyone know where we stand on the issues currently. We are fully committed to making the faction system a strong system players can enjoy for the length of their careers. The following issues are currently being researched and fixed by the development team.

    · There was a problem where the system could possibly lose all of the data. The faction member might notice a title of “unknown”. This problem has had several safeguards put in to prevent it, and should it happen, a clean system is automatically put into place. A clean system means all the players will remain and keep their silver. However, the players would lose kill points, no towns would be occupied, no sigils would be corrupted or taken, no improvements would remain, and no officials would be elected. This should now happen very rarely, if ever.

    · Townstones on Catskills were not usable after having been cleaned under a faction wipe. This problem will no longer happen in the rare case that a faction would ever need to be wiped.

    · Townstones are losing track of hirelings. This will no longer happen.

    · The COM stronghold will be altered so that it has only one entrance.

    · Blue Players will no longer be able to enter strongholds, and a small area around the entrance.

    · Blue Players will no longer be able to cast spells into these same areas.

    · We are still researching the issue with elections in factions. Some factions are not able to hold elections, as the system is in a holding pattern.

    That is our update so far. This by no means addresses everything we hope to improve with factions, but should give everyone an idea of our immediate concerns. We are still gathering your feedback on further improvements and I would like to thank you for all the good feedback so far.

    Later, Sage responded to a few questions brought forward by a player
    RayAlton_LS said:

    1) How are blues gonna join factions if they can't enter a stronghold?

    **There will be a recruitment stone outside of the faction stronghold now.

    2) Are you gonna just close off one side of the bridge of the CoM stronghold, or you gonna narrow the other remaining side also?

    **Basically, there will now be a chokepoint like all other faction strongholds.

    All in all, positive changes to look forward to in the near future.

    Posted on Tuesday, January 16, 2001, 4:40 PM EST by Tymaron (Catskills)

    PaxLair's 3rd Anniversary and Retirement of Mayor Winfield!
    >>> Felucca Facet News <<<Some VERY important news for you.

    The PaxLair Player-City will host its 3rd Anniversary Celebration starting at 9PM Eastern Time on Friday, January 19, 2001. Events may encompass two days.

    PaxLair was founded on January 19, 1998 when the Realm was young. Since that time, the village grew to the size of a city involving hundreds if not thousands of people in one way or another. Come celebrate with PaxLair as they continue to strive for community involvement and opportunities for all.

    The 3rd PaxLair Council is organizing some events for the Anniversary celebration to be conducted probably over the course of two to three days. More information will be published on the PaxLair City Site.

    At 9PM Eastern Time on Friday, atop the Mage Tower, Mayor Winfield will retire from his public work in the City. He will offer a speech in person which will also be simul-cast on in #PaxLair.

    PaxLair City Site:

    Winfield, Mayor of PaxLair

    I'd like to take a moment and thank Mayor Winfield for all that he has done. Both for PaxLair and Chesapeake at large. It is not difficult at all to say that, without Mayor Winfield, the place we all know as PaxLair would not be the same. For all of your work, time, and selfless effort this reporter salutes you! You've made this realm a better place.

    Posted on Tuesday, January 16, 2001, 4:37 PM EST by Joe Woodwright (Chesapeake)

    Bell, Book, Candle, Sword
    >>> Felucca Facet News <<<
    "One last time I arrive at the Chamber of Virtues..." I thought. "One last time. I shall never come here again - ever." I said to myself.

    The others were setting up communications crystals. We were there, waiting, waiting for the spirit to appear. Waiting for the Relinquary. I took a slug of liquor. "Did I miss him again?" I asked.

    "No." Someone said. "He's yet to appear."

    "Ah." I fidgeted. "So... this is the last of the relics?" I asked.

    "Perhaps..." said William Smit IV, Sage of Justice. I grumbled and took another shot of liquor. "Well I hope it is..." Smit shrugged.

    Then, he appeared. and the ghastly wailing picked up, dimming the candlabras. "A clue you seekers need!" His ghostly wail was torn from the ether by the magic of the communications crystal and emmited around the room by the three linked crystals.

    "Love's burning flame grows blissful with light." he wailed. "Locked deep in it's chest behind iron ribs tight. Follow the path to the vintage fair, go where criminals do not dare, sinners repent where the candle resides, fearful of the light on the other side."

    A moment of contemplation. A few dreadful moments of silence. "Yew's jail!" Smit suggested. "Makes sense..." someone said.

    Malacite was not so easily swayed. "We have to get this right!" he said. "Aleph's life depends on it!" We all nodded. "What evidence do we have that it IS the Yew prison?" We all looked at each other for a moment.

    "Well, the oracle said '...behind iron ribs tight.'" I said, looking down at my notebook. "...and what criminal would dare?" Cogniac offered.

    Malacite seemed appeased. "Then we go to the Yew prison!" he said. That we did, gates opened, the blue light flooding us all, and then we were in front of the Empath Abbey. "Follow the path to the vintage fair." Smit said. "We must pass the winemaker's." We nodded, the lot of us dashing up the road to the prison. When we reached the cells, a lone man, an unkept madman at that, sat chuckling in his cell.

    "Who are you?" the group demanded.

    "I am Kerudge." the man said. "I see things..."

    "What do you see?" "Who do you see?" the group demanded.

    "I sees dem." Kerudge muttered. "I sees dem, dey bring somethin' 'ere."

    "What did they bring?" Malacite asked. I thought he was being a bit rough with the old man, who no doubt could not take much mental strain...

    In the back, someone summoned up a cooked bird and a loaf of bread.

    "Are you hungry, Kerudge?" He asked. I took another slug of liquor, letting the alchohol drown out more harmful spirits. "Would ye like a drink, Kerudge?" I asked, hiccuping as the warm liquid hit my gut.

    Kerudge eyed us both warily. "Aye... I've been in 'ere a long time. I'll make a trade w' ye." he cackled, before talking to himself for a bit. William Smit sniffed the pillow on the bed.

    "Dere's a monkey sniffing me bed..." Kerudge smirked. William was only slightly taken aback. "What did you want to trade, old man?" He asked.

    "Ahh, de trade.. yes.. you get me outta here, I take ye to de house wit de big lizards..." he chuckled. "De bad men dey went tru dere.. Dey carried somethin'" he said, rubbing his hands together.

    We outfitted Kerudge in a new, fancy shirt, and went off down the secret passageways of the Yew jail. The desert of the Lost Lands was hot indeed, and at every step Wyverns and giant scorpions accosted us. However, none were lost. We walked further and further, into the hot scorching sands. All of us were hot. I had to have another drink...

    "Let me see that dagger!" Malacite demanded of Kerudge. The man showed him. "This dagger.. it bears a maker's mark! The mark of Entropy's Fist!"

    "I got it frem de bad men..." Kerudge replied. "Dey drop dis.. dey drop dis." he mummered. I though to myself "Entropy's Fist... why does that sound... familiar.." I wondered, my mind flashing back to a long ago trip to the frozen city of Caina. I remembered a vendor....

    "Where did you get that shield?" Kitarra demanded. I looked around.

    "Who, me?" I said, the alcohol taking a bit of my faculties.

    "Yes, you." Where did you get it?" She asked again.

    I looked at the maker's mark on the shield. " Entropy's fist." "Zounds!" I said aloud, wishing I had kept it to myself. "In Caina! That is who gave Kerudge that dagger. We are indeed near the flunkies of the Ebon Skull." I said, hoping the remark against the skull would call away the suspicions that had no doubt arisen from my shield bearing.

    "Why.. we're heading towards the Ophidian Lair..." I said, glancing at my map. Suspicion was indeed deferred.

    "Hrm.. indeed we are." Malacite replied. Somewhere ahead of me Kerudge cackled madly. "Dey went trew here.. dey did, dey did. De bad men.. We close now." He said.

    "I smell a trap." Cogniac said. Many agreed with him. I took another slug of the liquor. "I hope we can trust this man..." I said, feeling myself relax.

    Then, the ophidians attacked, many of them, masses of them. We held our ranks for a while as they slid by, cackling their native tongue, which is so similar to orcish. Then, we broke, dashing about, melees and magic sprinkling the landscape. The screams of death began to arise from both sides... "I knew I smelled a trap..." Cogniac said.

    We dashed about. I fought alongside William Smit, I clashed swords alongside Rosco Eventide, I stepped in front of an avenger's blade so that Azrielle Aeris could get away. Finally, as the battle began to slow, undead sprung up from the sands, and a small group cut away and headed for the Lair. Smit was with them, I ran to join them in the Lair but a Ophidian Vicar's axe thrust in my path was most discouraging. As the vicar and I struggled in the hot sands, Kerudge was slain by a warrior that tore the fancy shirt from his limp body. Smit screamed at the loss and dispensed justice with his blade - placed neatly into the beast's chest. Energy bolts, pilliars of fire, explosions, bolts and arrows flew across the battlefield like flies on a hot summer day. The relentless heat dessicated the fallen bodies, and the smell of poison filled the air as the Ophidians were able to sink their teeth into more than a few victims.

    Suddenly, the small party that had ventured into the Lair sprung out, chased by many ophidians. "The relics are gone! Retreat, retreat!" They cried. Callisto Gabrielle opened a gate, and Smit, Cogniac, myself and a few others dove through. The evacuation was a failure...

    We stood in Paupa. "W-where is everyone?" "Damn! They didn't make it!" "Bloodbath!" "Massacre!" "Did we get the items?" The questions began blurring together, nonsense...chaos.... Another gate opened, and no one came through, none of the fleeing survivors we had expected. So we did something rather foolish. We went through the gate, back into the scalding desert heat.

    Ophidians were all around, it was all Callisto could do to manage keeping them off her, and all we could do to hold back the ones surrounding the gate. Azrielle and some of the others fled to a more southernly location, atop a hill, to rain magic down on the ophidians. However, as the fled, Callisto opened another gate, and we retreated quickly to Papau.

    "The book said that the relics are being cast into the pit in the Chamber of Horrors!" Smit said. The only thing that would come to my mind was the awful trip to the Star Chamber deep beneath Kos Heb, guarded by Tethrans and Balrons.... but Smit had another idea.

    "Azalin would think the Chamber of the Virtues to be most horrific indeed!" he said. I shrugged. "...I need a drink..." I thought, and found one in my hip flask. We agreed as much as we could, and as the others waited on Callisto, Smit and I recalled into Britian. We were met at the Chamber of Virtues, not by Azalin and his undead, but by a man with a much more frigtening headdress. It was GreyPawn, and with him was Dayel Stormcrow.

    "Oracles!" Smit cried. "We will need your help..." I shrugged. We did need all the help we could get. Gates were cast, people appeared from nowhere, and finally most of the group was assembled at the chamber.

    "Where are the others?" Dayel asked.

    "I could nae get them to leave." I said. "Seeking personal glory no doubt."

    "I couldn't persuade them either." Callisto said.

    Enyao began to speak...

    "Do ye really think ye are in control of the situation? Do ye really believe that ye can save your precious Oracle of Truth with these silly relics? Even now these baubles of the Principles are in a realm of utter darkness, where even shadows take life of their own. This place is a realm of evil power that almost matches that of oblivion. Abadon all hope, for this dreaded place ye have no chance in conquering."

    William Smit and Cogniac spoke up. "What has taken control of Enyao?" "Azalin has taken control of Enyao!" "What are we to do?"

    "What is your problem, Enyao!" I shouted.

    Someone chuckled at us. "He's reading from the book we found in the Ophidian Lair, fools.."

    I slapped my forehead. Smit chuckled. Cogniac blushed. "Very well...."

    Enyao chuckled and continued on.

    "Ye have been lead astray by your beliefs in the Virtues and the nonsensical drivel of your defunct reliquary. Even now our five brethren in the Chamber of Horrors are casting these relics you seek into the pit of Nothingness, nothing can save them or your oracle! Your virtue quest has gained nothing but pain and death. Seek the principles, and ye shall suffer more of the same. Walk in Darkness, quaint little children, for nothing remains of the light.

    -Azalin, Lich Lord."

    "Where could he be talking about?" everyone asked.

    "Is there a chamber in the City of the Dead?" I asked. "Wouldn't undeath be realm of utter darkness?" Other batted around the name of dungeon Khaldun, but we did not want to listen...

    Our trip to the City of the Dead was futile. We had three remaining options - the first, Caina, was disregarded, since it's power WAS that of oblivion. The second, the Star Chamber, reachable from the depths of the Tethran keep, was disregarded as not evil enough. The final option, the one no one was wanting to hear, was Dungeon Khaldun in Feluccia. The Reliquary arose, giving incouragement - and clues. "It is a place where explorers dared to tread..." he said. And then our minds were made up, we would waltz into the deadly dungeon Khaldun, dancing with death, and find our quest's end there. Or our end. Whichever came first.

    Greypawn laughed. "Well, not to be a Pessimist." He said. "But we're going to die."

    Most were in similar moods. "It is a good day to die." Smit said. "Well I'm glad it is..." someone echoed. Enyao gave a rousing speech, but for the most part we were too much in dread of what awaited to care much. I myself polished off my last bottle of liquor.

    GreyPawn, William Smit, Cogniac, Ian Fallenhope, Kitiara and myself was the second party to arrive on the scene. Dayel and many of the members of Sic Semper Tyrannis were coming through a second moongate. Cogniac blocked the entrance to the dungeon. "We will not go in until all have arrived!" Everyone was glad to hear it. Every moment spent outside Khaldun was a good moment. A moment alive.

    Everyone arrived. I drank heavily, finishing off a bottle of wine. Smit drew his sword. GreyPawn laughed. Cogniac went into his fighting stance, and we all rushed the door, but could only enter single file. "It is time to die." Smit said. "There is a line to die..." Malacite chuckled as we filed into the dungeon.

    We stood in the entryway, allowing our eyes to adjust, then we headed in, our party in the middle as some intrepid adventurers rushing ahead, while most of Sic Semper Tyrannis adjusted from front to rear as the situation demanded. We were rushed by.. by an undead murderer, but she did not fall easily. She took forever to slay! And then, as she fell, her armor rose up and assaulted me! The magic flew, the blades and maces crashed into the armor. "We... we're killing ARMOR!" I thought. Then the armor fell into a million pieces, shattered on the ground.

    Then, true to Azalin's word, the shadows rose up and assualted us. The Shadow fiends came hard, but were quickly knocked back. The undead minions were charmed into battling each other as Trinity the bard weaved a richly chaotic, inciteful song with her lute. Magic seared the air as Rosco Eventide charged ahead, falling quickly to the blade of the undead warrior. She too arose as a set of spectral armor when slain, and some fell to the blade weilded by the set of armor.

    Deeper we went, always heeding GreyPawn's words, to avoid the wrath of the Harvester. Deeper we went, past shadowy fiends, past mummies, liches, skeletons, the undead around us... Strange soldiers that, when dead, turned into skeletal knights which in turn attacked us. But none fell. Healing magics, shields and bandages kept us warriors alive, and in turn we prevented much harm from reaching the mages. Arrows flew as we closed in on the pit of blood. "Don't get too close!" GreyPawn warned. "The Harvester will arise." I heard a battle cry in the darkness, it was Smit. "Who are you?!" he demanded.

    It is said that thought flies and words travel by foot. I never believed that, but I know now what that author meant. I could be as technical or as allegorical as possible, I could write beautiful prose or poetry, I could think of new ways to use words and sound, I could write songs for the greatest of bards, but none of that would convey the darkness, the terror, and the exhilaration of what happened next.

    "The Lord of Nothingness!" Came back the awful, echoing reply, and the ancient lich figure attacked. It's speed was outrageous, it's strength the thing of legend, and it's magic was fierce. Once I threw myself in it's path as it charged after Callisto Gabrielle, screaming "Soulssss for oblivion! Soulsss for oblivion!" It swatted me aside as if I were a fly, and dashed towards William Smit. Malacite and Cogniac closed in on it, there was only one way for the fiend to escape now. My heart beat. It turned, as GreyPawn poisoned it magically, it turned to break free.... and I shoved myself into his stinking face, watching as the shreds of rotting flesh were hacked off or incinerated. "Soulssssss for oblivion! Soulsssss for oblivion!" The fiend cackled... Then, finally a dried barely coherent scream... simply "NooooooOOoooO!" ...and then it fell to the floor. A ghost wailed near the sarcophogus... It called itself Cor Amo Ver, and we led it out of the dungeon, to the light, to freedom, and to the Chamber of the Virtues in Trammel.

    Then we brought it back, and the Relinquary tore it apart, the one became three in a circle of candles placed in the Chamber. Lightning struck the roof, raining plaster down upon our heads. The three spirits that arose from Cor Amo Ver were those of Courage, Love and Truth.... They spoke beautiful words to us before departing.

    Then we went to the Shrine of Sacrafice to speak with Enyao. He told us of the relics and the wisdom of the book of the primaries.

    "The first is the bell of courage." He said. "In great straits when hope is small, the boldest councils are safest."

    Then I found another bottle of wine in the bottom of my pouch. "Drunkard..." Cogniac quipped. "Bah." I said, as Enyao continued.

    "The next is the Candle of Love. Amo Amo Amo." He chanted. "Love is life but love without hope and faith is agonizing death." he read.

    "The last is the book of truth - truth is not only violated by falsehood, it may be equally outraged by silence." he finished, and we departed. I would not be silent for long, but the next day the spell would have to be cast, have to be cast in Caina, amidst the Order of the Ebon Skull. The horrors of Khaldun, nothing... Nothing compared to what we would face. We would need all the help we could get. I would tell all who would listen... or would I? Azalin's words echoed in the back of my mind. "Walk in darkness, quaint little children, for nothing remains of the light..." I shuddered. Caina, the frozen wastes.... Golgotha, tower of skulls. And there lies Aleph Aeris, there lies the oracle... There lies the truth.

    Today we had retrieved the bell, the candle and the book. Tomorrow we would recieve the sword.

    Garrett Granth

    Thankye, Garrett, for this acount.
    Posted on Tuesday, January 16, 2001, 4:05 PM EST by Ce'Nedra Willow (Atlantic)

    Cainan Joust a Success!
    >>> Felucca Facet News <<<
    Greetings All,

    Over a dozen people came to watch or participate in Caina's first official joust. Many marvelous feats of combat were witnessed, as well as some very close matches. In the end though, Tarin of the Lost Order of Akalabeth proved victorious over Kordil in the championship bout, walking away with the 10,000 gold prize and a few powerful magic items. For the record, Tarin and Kordil, the top fighters both used halberds, not war hammers, and Kordil wore merely leather armor for a period that I found quite astounding.

    Because of this joust's success, I shall be hosting another similar in nature this coming week, I urge all to attend, for prizes and more, look for an announcement regarding it this coming week. My thanks and congratulations to all who participated and came, I look forward to seeing you and many new faces next time.

    Walk in Darkness,

    Lord Nath Maezoroth,

    Master of Ceremonies
    Thankye, Nath, for this news.
    Posted on Tuesday, January 16, 2001, 3:52 PM EST by Ce'Nedra Willow (Atlantic)

    Gargoyle Armadas Slaughter
    >>> Felucca Facet News <<<
    Dear citizens of Britannia,

    I bring ye news of the Gargoyle Armadas epic defeat from the view point of a warrior on the front line of battle. It began when I and many friends were having a drink in the Hungry Halfling tavern. Twas a short time after the petrification of the daemon Nostur'yl that we were startled by a group of gargoyles advancing upon the tavern. We quickly took up arms and battled the gargish foes till I noticed there were two very peculiar navy blue skined gargoyles accompanying them. We later found out these to be gargoyle apprentice-mages. Shortly after we dispatched the small force the anchient wyrm Lady Liane arrived to find out what was going on and gave us as much information as she could on these gargoyles. After that there were multiple gargish attack on Rivendell, Evermoore, and the LOA Village. Then we discovered their origin by following them through the gates they poured out of. They came through an odd swirling gate south of Trinsic.

    After many many more battles there came one which completely overwhelmed our forces. The bodies were stacking high and all seemed lost till the apearance of a great red wyrm. After Liane killed enough gargoyles to allow for the fallen to be healed she took us to her den in Destard to talk more of this threat. She explained that the magic used to keep the gate closed had been severly weakened and that at the nineth hour on the next eve it would no longer work against the gate allowing the entire armada to enter the realm. After much planning and work to inform the masses of the danger that lurked over the horizon we finally headed off to meet death head on. Soon we were joined by what had to be the largest gathering of warriors and mages I've ever witnessed, though not all were there to help, but to hinder. As I moved up to the front line the swirling gate opened and to my horror three gigantic balrons arose and the biggest chased me for a short while till it joined its brethren in slaughtering my friend Fred, and thus making him the first casualty. After countless casualties on each side I noticed we held the upper hand as we seemed to out number them three to one. As more and more gargoyles fell I began to wonder when their leader, the gargoyle inquisitor, would show his ugly face, when speak of the devil there he was! Many a warrior ran in to meet the foe, including myself. As we hacked and hacked at the gargoyle making what seemed little progress, I noticed he hadn't made a move to even defend itself against any sort of attack. Just then I saw an energy bolt fly from the hands of Lady Molly sleighing the beast where he stood. The rest of the battle seemed very anti-climatic, even when Lady Liane apeared to congratulate us, and warn us this victory wasn't permenent. I have the oddest feeling that we will see more of this gargoyle armada.

    -Cesspool of Trinsic,

    Guildmaster of the Orc Hunters of Britannia
    Thankye, Cesspool, for this news.
    Posted on Tuesday, January 16, 2001, 3:47 PM EST by Ce'Nedra Willow (Atlantic)

    AOL Legends: Reporters Wanted
    Ug Hummies!

    One day, not so long ago, I was just a simple orc with a scholary interest in the hummie language. I was a target (for ridicule and thrown objects) to hummies and orcs alike. Now, mere months later, I am a high profile editor for this very shard! What happened, you ask?

    Simple! I took my knack for writing and parlayed it into an exciting career as a reporter for UOSS stratics. Well, perhaps "career" is a strong choice of words for a volunteer position, but it sure beats mining in terms of keeping the mind alive.

    Perhaps writing for UOSS AOL Legends can help you achieve a new life! I am currently looking for active, talented citizens of our shard to supplement our outstanding two-humanoid team of top-notch Ultima Online reporters. As a volunteer you are required to:

    • Be a talented writer
    • Be an active, knowledgeable member of the Oceania community
    • Be willing to attend events and quests, interview VIPs, report news of interest to the community
    • Be able to dedicate a minimum of six hours per week to writing and/or posting news items
    • Have a familiarity with basic HTML
    • Be pro-active
    Were you reading that list thinking "Wow! That sounds like me?" Well, if so, apply right now! Do not pass go, do not collect 200 shinny gold pieces. Fill out the following questionnaire and email it to me at [email protected] with "AOL Legends Application" in the title.
    1.Real name
    2.Contact email address
    3.ICQ number (if applicable)
    4.Character name (this must be the name of the character you will be using as your potential shard reporter)
    5.Rate your HTML knowledge from 1-10, where 1 is poor and 10 is phenomenal
    6.Answer this: Why do you wish to be a shard reporter for UOSS? 7.Include a brief writing sample, no more than 500 words (pictures are not welcomed and no attachments)
    8.Any questions???
    Applications are due no later than midnight on January 23, 2001. There will be no exceptions!!!

    Good luck to all applicants and Praise Minax!

    Posted on Tuesday, January 16, 2001, 2:43 PM EST by Ithunk (LegendsAOL)

    Master Sho invites Smiths and Miners to Summit
    >>> Trammel Facet News <<<Hail and well met, pilgrims!

    Among the merchant and provisioner class, talk often turns to the matter of our local economy. Even though prices of goods are usually determined by supply and demand, the cost of most goods on Legends seem to fluctuate a great deal. A stout sword of Vanquish may sell for 75 thousand gold today and 35 thousand, tomorrow. And both will find buyers. The same can be said for more mundane items such as arrows, armor and cloth. Of course, the hardships of an unstable economy usually falls hardest upon the warrior classes. It seems that there may now be a movement afoot, to help stabilize the cost of one of the most critical items of any land...ingots! The grizzled old veteran of the ore mines, Master Sho, sends this message, via the esteemed Aubrey Gawen.

    Greetin's y'all!

    I be Sho, the crotchety old miner who works out o' th Willaport Merchant Association in quiet downtown Willaport. I be noticin' talk o' late tha' th' smiths o' Britanya be thinkin' us miners be a'chargin too much fer ar inguts! Well, me pers'nal opinyun be they c'n all shove their hammers where the sun don... ahem. Nev'r mind. Me frend, Aubrey tells me ther be better ways ta deal wit dis. He say we need ta get tagether an talk dis out befor all prices go thru da roof! He tels me there will be inflashun an a buncha other words I canna spell.

    Well, I nae be no good a' talkin. Not much use in't. Them mountains don listen anyways! Dey only unerstan' da shovel and da pick! If'n Aubrey say I should sit down an talk, den I respec' his opinion an try ta talk. If you other miners and smiths be intrested in dis idea den contact me thru Aubrey. I tell'd 'im most o' you people won't wanna bother wid it, but he tell me ta try anyways. So if you want ta have a miner/smith summit conference, contact me an I will set it up.

    Master miner/crotchety old man

    Now, a final note from Sir Aubrey.
    So, miners and smiths, I have talked Sho into a summit. Is there anyone else out there interested in a miner/smith summit conference to discuss ingot prices? If so please get in contact with me to discuss details.

    Aubrey Gawen
    Willowport Minister of Culture, MoB
    Willowport on the web at
    Curator, Museum of Britannia
    Museum of Britannia at

    There you have it, pilgrims. A call for smiths and miners to sit down together and come to agreement on a fair profit for goods and services. I'll be following this issue with great interest.


    Posted on Tuesday, January 16, 2001, 2:33 PM EST by Cyn (LegendsAOL)

    Lord Lorack informs us of Lady Suzonne's plot
    >>> Trammel Facet News <<<I am afraid my time is short and so this will not be a long post. However, last Saturday night, I was enjoying drinks at the Gathered Spirits, and was planning an adventure to the Orc Fort in search of the Order when an odd man named Lord Lorack appeared.

    He told us how happy he was that there was so many people gathered there that night, and he then told us that had some bad news to speak of.

    The Wizard then informed us that Lady Suzonne was about to unleash a great evil. She was using the Moonglow Cemetery in Trammel for a summoning point for great hordes of undead. Lorack then told us that the source of her power was coming from the body parts of her slain lover. She still remained in Felucca in hiding though, so he couldn't tell us where to find her specifically, and instead he advised us to go and defend the graveyard. While we were preparing for the adventure, he mentioned that he would return Tuesday night, tomorrow, hopefully with specific information on the Dark Lady and where to find her.

    We all rushed off to the Moonglow Cemetery, however, once I arrived I saw no more then the normal amount of undead there, and so I assume the horde had already been slain. However, I did notice one odd thing about the cemetery that hadn't been there before, and that was there was a desecrated grave in the cemetery. Perhaps this was the grave of the slain lover, whom the Lady unburied to attain his body parts? Perhaps, or perhaps a few grave diggers had happened through there a few nights before. It's all possible. I suppose we will have to wait till tomorrow night, when Lorack will return to us at the Great Horns in Magnicia with more information.

    Posted on Tuesday, January 16, 2001, 1:01 AM EST by Aiglos (Pacific)

    Clones Appear in Britain
    >>> Trammel Facet News <<<Greetings, pilgrims.

    This morning, as I awoke from well deserved slumber, I was met, eyeball to eyeball by a rather stern looking pigeon. The creature bore a message that I now pass along to you. Read on.

    Hello. My name is Nicholas and I'm a newcomer to this proud land. I would like to inform thee of what I saw one very weird day, this last week.

    I was standing in front of the Bank of Britannia in Britain one morning, studying the intelligence of the nearby populace when I seen these strange people walk up and line up by the bank wall. They then proceeded to chant, "I am Clone, I am Clone, I am Clone," etc............continuously until they gathered up enough onlookers to proceed with a troubling sight.

    These "clones," under the supervision of the one named Firstborn, proceeded to do hidden but obviously illegal acts because with a swiftness, the town guards (with their all-prying eyes) showed up and relinquished each and every single one of the clones, including the one named Firstborn of their unlawful souls. In an act even more unsettling to me, I shortly thereafter witnessed our own healers bring them all back from the underworld.

    After being resurrected, the clones and the Firstborn again lined up against the wall and stood there very quiet, almost as if awaiting something. A good five minutes passed and then Firstborn spoke. He said something along the lines of "Clones, I am very appreciative of what has been done but we lack the numbers we need." He then said something about the clones and him trying to bring back or resurrect a mighty being.

    I myself, do not know which being Firstborn was talking about but it frightens me that our town healers can bring back many of the dead with but a flick of the wrist but that these clones are having to sacrifice themselves in a very large number to even accomplish one resurrection. They had in their numbers at that time, at least 10 clones. I do not know if there are more but surely if there is, more we could be expecting a very powerful friend or enemy in Trammel shortly.

    I honestly suspect that it will be the latter for the mere fact that they must sacrifice themselves to get this being here. I hope for the best but if you should fined out any more information I ask you to please relay it to me.

    In Concern,

    Mercy, but we live in strange times! As previously stated, there has not yet been offered any conclusive evidence that the Clones pose any sort of threat to Legends. However, my suspicions remain and I shall continue to monitor these strange beings.

    Until next we meet, safe journeys to you, one and all.

    Cyn the Cynical

    Posted on Monday, January 15, 2001, 11:41 PM EST by Cyn (LegendsAOL)

    Lord Stefan Korax tells a tale
    >>> Trammel Facet News <<<I just read this off the Skara Brae Chimera and thought many of you would like to see it.
    This last eve (Saturday night) was nothing new. As usual, the Order of Mercaerin wrecked havoc on our, for what was once, pleasant city.

    Lately, the Order hath been bringing smaller troops with them. They are weak, and mountless. Who are these new commers to the Order? Are they meer apprentices? Or perhaps New Recruits? We do not yet know, but we do know that they have all died when they came to our Freehold. Perhaps this will show the Mercaerins that we mean business.

    Now, later that eve, after most of the citizens were dead or dying and Spiritwood was in flames, a man came walking across the docks. A first we thought he was a Mercaerin, but the color of his skin was that of a man. We soon realized that he meant us no harm. Lord Stefan Korax was his name, standing six foot tall, carrying a huge battle axe.

    He introduced himself, and then later met I and a few others at the Great Horns Tavern for supper. He told us about his many adventures, such as the tale of the vile wench, Suzonne, and her minions.

    After cider and warm legs of lamb, we started talking about the Order, and what he knows of them. He says that rumor has it, that they definately have a home IN a dungeon. He is not sure which, but he definately knows the rumors of Shame are false.

    Some time later, we realized something. One of the more recent members to the Order of Mercaerin, Selrac (Last name is not know, since he was only there for a short time) If any of you have noticed, he is NOT a murderer like the rest. And when I saw him, he seemed to be refraining from fighting. Perhaps he is the Key, to learning more about the Order. We must lure him away from the others, and get some answers. Selrac is the key! We all had agreed, even Stefan.

    Thus, perhaps.. we finally get some answers. Let us pray these next nights do not bring too much destruction. As always, Luck from everyone from the Skara Brae Chimera.(By Kristine Marduke (Kristy))

    Quite a bit of information was gotten from this man, and another story will be following this one about a friend of this Lord Stefan Korax.
    Posted on Monday, January 15, 2001, 11:24 PM EST by Aiglos (Pacific)

    Interview with Tiberius Moongazer on the remake of Ultima V
    Cedrick sends us the following announcement: is proud to present an exclusiv Interview with Tiberius Moongazer and the rest of the Ultima 5:Lazarus Team about their projekt of a remake of U:V with the Dungeon Siege engine.

    Check out this exclusive interview in english or in german. See the latest renders not yet displayed on their hompage, read what Tiberius has to say about grafics, and check what the brilliant musicians have to say about the whole soundtrack.

    [email protected]

    Posted on Monday, January 15, 2001, 7:22 PM EST by Xena Dragon (CommunityNews)

    New @ Stratics
    Posted on Monday, January 15, 2001, 6:20 PM EST by Xena Dragon (GeneralNews)

    Two New Forums open at UO Stratics
    Today we've opened two new forums.

    One that was long overdue, a Detectives forum. For ages thieves have been able to discuss all their thieves tricks on the Thieves forum, now it's time for the Detectives to strike back with a vengeance. All sleuths and mystery unravelers are welcome. Forensic evaluation is an underrated skill :)

    The second one should not really come as a surprise. With more and more people showing up on the Third Dawn Alpha shard every day, and the first glimps of Beta on the horizon (no, we do not know when it will start) the time has come to open the UO Third Dawn forum. As always, feel free to participate in the discussions, but please be aware of the Rules of Conduct.


    Posted on Monday, January 15, 2001, 5:06 PM EST by Xena Dragon (GeneralNews)

    The Adventures of Adam Ant - episode #79
    A little birdy just informed me there are excellent new adventures brought to you by Adam Ant!
    Hail dark friends,

    The Wizards of old have asked we Guardians protect and insure their safe return to Sosaria. My duties as Guardian is to prevent those that would destroy these magnificent elders for a handful of gold and fame.

    If you wish to hunt the beasts of Wind and Shame, be sure to don the blood-drenched scarf, or thee shall meet with a most harsh reprimand.

    These are not some tales of fancy, but the true Adventures of Adam Ant

    Posted on Monday, January 15, 2001, 4:59 PM EST by Pelle Svanslos (CandidCoverage)

    Haven Ship Warning
    Thanks to Stephen for sending us in the following warning:
    Some players do not know this, as I did not know this until it happened to me, that while Haven does a decent job of blocking your ship should you bump into it, some areas, if you sail into it, will cause you to be teleported off the ship into some other city.

    I was sailing West to the docks at Magincia, and in the vicinity of 37o 15'N, 172o 37'E, there was no ship barrier causing me to get teleported off my boat and, of all places, being depositied into Nujel'm. There is a dialog box asking you which city you want to go to, and if you don't respond to it, it will teleport you to a random city.

    Haven is a nasty ship trap and should be avoided like the Bermuda Triangle.

    However, Zellion offers the following suggestion to help ward against this problem:

    When the message appears, and a person becomes aware that they have entered the "Bermuda Triangle", if you give the tillerman the command to sail in the opposite direction the boat will sail back out of the triangle on it's own accord. For example if going forward left, the command backwards right will move back on the exact course. The player will still be teleported, however when returning via recall to the boat they should not be teleported again since the boat will have left the area.
    Posted on Monday, January 15, 2001, 4:57 PM EST by Joshua Rowan (CommunityNews)

    The Resurrection and Departure of Na-Krul
    >>> Felucca Facet News <<<I recieved this from Lady Ivy:

    Last eve we bid a *coughs* sad farewell to our *coughs again* beloved Na-Krul.

    Through the use of a more powerful resurrection spell, discovered in some of the most ancient of the Dark Tower Library's tomes, Dipree, Sauron, and myself summoned forth and raised the spirit of our now former *ahem* Master. Our original intent in these actions was to have him close the accursed Well of Souls he and the former Master Xander had created and quiet the unrestful dead that keep pouring forth from it.

    Our request met with his ridicule. Tis of little matter, I shall find a way to rid us all of that monstrosity. Instead, Na-Krul revealed that he is travelling on to another realm at the beckoning of... the Guardian.

    For all who missed this event, I have had some painters put their paintings on display on the following sky page:

    Lady Ivy, Keeper of the Dark Tower
    Posted on Monday, January 15, 2001, 4:19 PM EST by Jacob (Baja)

    Entropia Stratics opens Today
    Stratics is pleased to announce the opening of its newest website, Entropia Stratics. Based on the futuristic Massively Multiplayer title Project Entropia, Entropia Stratics offers the latest in news, rumors, information, and more. Developed by Swedish-based MindArk, Project Entropia is a 3D MMORPG that is just now entering its closed beta, and promises to be one of the most unique titles available.

    Centuries in the future, as mankind begins to explore and colonize other planets. they send forth the Odysseus Probes, gigantic spaceships filled with automated robots, designed to prepare new planets for man's arrival. As mankind arrives at Calypso, one such planet, they find an exotic paradise...until without warning the robots begin to attack. As nuclear weapons are put into use, the surviving colonists mutate into bizarre new humanistic lifeforms. Finally, a new generation of colonists arrives to destroy the remaining robots. Only as they prepare to renew efforts to colonize this wild land, the former colonists, now mutants, resist these new intruders. And suddenly a mysterious new threat makes itself breeds of robots that are suspiciously similar to the Odysseus Probes, only modified for one purpose: war.

    What makes Project Entropia unique is that it is completely free. No monthly subscription fees, no client charge. Instead, MindArk offers you the opportunity to exchange real dollars for game credits. By doing so, you can purchase new equipment to assist you in the wilds of Calypso. You can also exchange credits back for real cash...making Project Entropia this first MMOG you can make money while playing.

    Here are just a few of the many features that Entropia Stratics offers:

    And for a short time, Entropia Stratics is pleased to offer two Stratics Exclusives: a Project Entropia Desktop Theme and a creature movie. Find them in our downloads section today!

    Posted on Monday, January 15, 2001, 3:29 PM EST by Xena Dragon (GeneralNews)

    More on Gargoyles
    >>> Felucca Facet News <<<This accounting of the Gargoyle invasion in from Berym of Vesper.

    Saturday night, about 200 of us stood our ground at the gargoyle gate, and managed to hold it until it was closed.

    Many of us gathered and withstood wave after wave of gargoyles, even special ones like mages, paladins and champions, and the occasional balron they brought with them. After about an hour, the inquisitor, their leader showed up. We made quick work of them, and the horde was visibly shaken.

    We managed to hold them off until the dragon Liane was able to show up, and as promised, reseal the portal. She warned that it was only a temporary measure, and that a more permanent solution needed to be found.

    Berym of Vesper

    Posted on Monday, January 15, 2001, 2:46 PM EST by Azalin (Atlantic)

    UO Crossword in Otherworld Express this week
    The Otherworld Express has released issue #157. In this installment you will find:
    • Pictures of creatures affected by magical pollution
    • RPG dietary advice
    • Adventuring advice from Ask Oxesiess
    • Crossword puzzles
    • Norration rumors
    • and more!
    Formerly known as the EverQuest Express, the OWX features articles, essays, advice columns, and more all written from an "in-character" gamer's perspective. Newly expanded to cover all MMOGs, the Otherworld Express brings you up-to-date news and commentary each week. Check out the latest issue today!
    Posted on Monday, January 15, 2001, 2:11 PM EST by Xena Dragon (GeneralNews)

    A BNN update on the Mercaerin
    >>> Felucca Facet News <<<Some interesting news on the Origins of the Mercaerin has been published by the BNN on the UO webpage.
    My name is Elex May, a War Paladin of Honor. I've served a long time, and fought through the first great battles of our war with Minax, but I am shocked the deepest now. Stuck in Trammel on official duty, I was unaware of the extent of the damage that this Order of Mercaerin has been causing. I was told, in the Great Horns Tavern, that several murderers were stirring things up. I thought nothing of it, until the names Lothair Maltus and Zar'el Darkan were mentioned.

    Lothair Maltus and Zar'el Darkan, I'm sad to say, were Paladins. Good ones, too. In fact, it has been disputed that the two of them were the best warriors we ever had. Their skill was legendary. Lothair was a master of combat, and could enter a sort of controlled berserker rage, if that can be understood. Zar'el was a cool, calculating man, and almost never missed a strike.

    About a year before the arrival of Minax, the two of them were selected to lead an expedition into the Lost Lands and mount an attack against the Terathans within their Keep. Of course, they did this without qualm. I didn't have much time to think on it, as I was deep in study at the time, but rumors flew of them being dead when the target date for their arrival passed. A week after they were expected home, they returned. They were bloodied, and I hear near death, but alive. The entire strike team that accompanied them died. I cannot begin to imagine what happened to them in the Lost Lands, though I often wonder.

    Lothair and Zar’el became more secretive after this, though neither was very talkative in the first place. I never saw them regularly, but just before the Minax invaded they seemed to be more active and visible. I had been transferred to Vesper, and fought there, though the tales of their valor in defending Trinsic are still told. Whatever experience they faced, it improved their already legendary skill.

    Soon after the recapture of Trinsic was accomplished, they simply vanished. No one knew what happened, or where they went, but their quarters were empty one morning, and they were never to be seen again. Or so we thought.

    News of their return has sent me into deep thought. It is unlikely that a Paladin should ever fall, especially as far as they have...but for some reason it has happened. I urge everyone to stay away from where they have been known to strike – or, at the least, to come heavily armed. From the reports I have heard, their skills have not dwindled in the slightest since the year of their disappearance.

    Honor protect and guide thy path,

    Elex May
    Hopefully, this information will help lead to the ultimate defeat of this sinister threat.
    Posted on Monday, January 15, 2001, 1:31 AM EST by Ash Kaitlyn (Pacific)

    A Gargoyle's Gate
    >>> Felucca Facet News <<<
    My brother, Barnitz, and I were sitting in our brand new house, arranging some chairs and tables, preparing to host a grand party that night. Out of no where, Gnoff, came running up to us, very near to death, asking for our aid. After curing him of his poisons, and bandaging up his wounds, we sat down around a glass of ale and querried him what the trouble might be.

    "Fair traveler, what seemes to be the problem?" I querried.

    "Let me see if I can recall what had been passed on to me....A long time ago, an army of gargoyles entered our land, and started moving to attack our fathers... they were completely unprepared. Just when things seemed hopeless, a wizard's apprentice managed to catch the army in a magical trap, and the entire horde was spirited away to some magical prison. The apprentice was hailed as a hero. That was a long time ago, and even the certain doom of the horde was forgotten but in legend. However, the mage's work was flawed, and over time has broken down. The seal that holds the portal closed is breaking apart, leaking magic like crazy. The two things we noticed were odd mutated plants that grew around the tower ruins, and the way creatures took ill after being exposed to the area. Gradually, gargoyles began to open the gateway in spurts.. and attack parties slipped through. We've seen gargoyles of types previously unknown. Mages, paladins, warlocks... often accompanied by balrons, that I can only assume is their equivalent of our summon daemon spells. The gate is going to open for good tonight." He sputtered.

    "Please," he murmered, "Help us to defeat this evil hoarde!"

    After which he passed into a deep sleep, myself, nor my brother could awaken him from.

    "Let him sleep." I said. "Let us go see what he is talking about."

    "Where is it? He never told us where this gate was to be opened." Barnitz questioned.

    Searching his belongings, we found a map of the area surrounding the warriors city of Trinsic, with a giant X marked at the spot. So gathering my magic sword and shield, some bandaids, and a bunch of reagents, my brother and I set off in search of adventure. Upon arriving at the spot, we found a strange magical gate and the strange plants the stranger spoke of. This was indeed strange, I had passed this spot numerous times on my travels, but I had never noticed the gate, nor the plants.

    Out of nowhere, A gargoyle appeared and started attacking us. Jumping to action, my brother set about using his magics, and I my sword. In short work, we took care of the lone gargoyle. At about the same time, a strange person appeared out of the shadows.

    "Just a scout." He said, "they've been appearing all day long."

    "Have you heard the news?" I asked.

    "Yea. Tis a hard fight ahead of us. With Virtues Blessings, mages from far and wide will come and seal this rift up for good." He replied.

    "Let us go prepare then." I told my brother.

    We returned home to rest for the battle ahead.

    Later that evening, after a good rest, my brother and I set off to fight the hoardes of evil. Upon our arrival many people were waiting there to protect our fair land.

    "BRING THEM ON!" Was the chant of the hour.

    Unfortunately for us, this was all but a trap. A flock of theives sprang out of hiding. All of my bandages and reagents were stolen. Then, through my mistake, I approached too close to the gate, and was suddenly struck with a strange illness.

    Taking this opportunity, an evil faction enemy, sprang from dark recesses where he was hiding. Jumping on the opportunity in my weakened state, he finished the deed that the gate had started.

    I awoke, half conscious, in the healers shop in Ocllo. Fearing the worst for my brother, I recalled to the spot, only to find that my corpse had been looted of all its valuables, my precious armor, my weapons, everything. No sooner had I arrived than the evil faction enemy sprang into action again. After another round to the healers, I returned. This time, knowing the better of common sense, I craftfully hid myself in the shadows.

    "I must part now." My brother informed me.

    "Don't leave me here all alone." I told him. "Give me the great book of runeplaces you have. I'll come back later to get you."

    Well, upon exchanging the book with him, I was again cut down in my prime. So there I stood, a spirit, stuck at the ruins, with no way to get anywhere.

    And there I stayed.

    After battling a flock of spectres, I think there were maybe two, a great lord dressed in blue showed up.

    "Greetings fair travelers," he told the group. "How can I be of assistance?"

    After exchanging pleasantries, we discovered that the gate was indeed sealed quite possibly for a long time, but no one was sure when the gate would fail.

    So, after an evening of, stolen bandaids, and lost fame, we all retreated back to our homes, to lick our wounds - surely more of the mental matter than physical. But, being of the fact that I was dead, I was stuck. And there I remained, my spirit alone to guard the gate.

    Kame Sama of the Atlantic Shard

    Thankye, Kame, for this account.
    Posted on Monday, January 15, 2001, 1:01 AM EST by Ce'Nedra Willow (Atlantic)

    WOS Story Contest
    This just in from Torr Jerlein:

    Myself and the Warriors of Sosaria will be hosting a story contest in preparation of the opening our library. Please scribe your stories, poems, essays etc. in one of the purple books available from provisioners in game. I can be reached by email to make arrangments to have myself or one of my guild members meet you to collect your story. Please include your story title in the contact email so I can notify winners of their success.

    Please make your stories fantasy related in accord with UO being a fantasy realm. It would be appreciated if your stories were kept to one book in length, however a maximum if 5 books will be allowed. Mark part 1-X in the title or on the first line on the first page of your book to avoid confusion. All submissions give WOS authority to display the stories we recieve in our up and comming library. All authors names will remain intact when the stories are put on display.


    • 1st place gets 75,000 gold.
    • 2nd place gets 35,000 gold
    • 3rd place gets 15,000 gold.

    The last day to turn in the stories to me will February 28th, at 11 am PST.
    Final judgment will be made approximatley 2 weeks after the last story is submitted. I may extend this time depending on the number of submissions.
    Torr Jerlein's email

    Torr Jerlein, Guildmaster, Warriors of Sosaria (WOS) Napa Valley
    Damion Jerlein, T-Hunter, Warriors of Sosaria (WOS) Napa Valley
    Kevin Jerlein, Smith, Warriors of Sosaria (WOS) Napa Valley

    Your humble servant
    Raeven Aurora

    Posted on Sunday, January 14, 2001, 6:04 PM EST by Raeven Aurora (NapaValley)

    Ultima Online Live Cam is Now Available
    I want to announce that everyone is now able to watch me - the author of the Ultima Online Travelogues - playing UO when I am online. All you have to do is follow the link to the UO Live Cam on my web site. When my status is "online", the pictures of my gameplay will be updated every 3 minutes.

    Do you miss UO when you are in the office? Are you bored while waiting for your murder counts to decay? Of course I won't say "Are you bored while macroing?" ;-) Then visit this site:

    Ultima Online Travelogues

    Thankye, Travelogues, for this news.
    Posted on Sunday, January 14, 2001, 5:23 PM EST by Ce'Nedra Willow (CommunityNews)

    Merchant Reviews
    Merchant Review: CH General Store

    I write to you to announce that a new Merchant Review has been posted at the UO Merchant Alliance web site! This time, we visited the CH General Store on the shard of Atlantic! Here's a snippet: "My trip to the roof was almost more exciting than the shopping. As I mentioned, the roof boasts some wonderful gaming tables and an excellent eatery, as well as a colorful giant aquarium. But the best part of my rooftop visit was seeing the great collection of runebooks available for use. It's variety almost earns the title "Mini Rune Library," as there are books for the usual cities and dungeons, but then additional books for dungeon spawns, shrines, islands, rare spawns, guildhouses, vendors, and city magic shops. Definitely worth a visit."

    Merchant Review: Enchanted

    I write to you to announce that a new Merchant Review has been posted at the UO Merchant Alliance web site! This time, we visited Enchanted on the shard of Atlantic! Anduin tells us of a beautiful shop run by friendly merchants: "Enchanted is based in the forests of Moonglow. It is the picture perfect surroundings for such a nice little store. There are four different vendors in this store which is run by Geri, David, and Rhiannon. The store sells a wide variety of goods ranging from carpentry items to magic weapons. GM made armor and weapons coming soon thanks to their partner Fiona."

    To read the full review, complete with directions to the shop, visit the UOMA web site at You'll find all of our reviews for various shards listed in the left-hand navigation column under "Merchant Reviews." While you're there, pop in to the UOMA Forum of your home shard and meet your fellow merchants and shoppers!

    If you have any questions about this review, drop me a line at [email protected].



    UO Merchant Alliance
    Atlantic Shard Liaison
    Thankye, Kitiara, for this news.
    Posted on Sunday, January 14, 2001, 5:12 PM EST by Ce'Nedra Willow (Atlantic)

    Shard Faire Hosted at Sky Mall III
    >>> Trammel Facet News <<<

    Sky Mall III will be hosting a Shard Faire Saturday January 20th. Many plans are in the works for the faire. This event will replace the event planed for this Sunday. Here are a sample of the events planned.

    1. 10 - 10,000 Gold Piece Shopping Sprees to Sky Mall III. Everyone who visits will be entered apon request to the lotto. I will get your ICQ and name and at 7 PM Central Time, draw the 10 lucky winners. Winners will be notified via ICQ.
    2. Snap Vendors will be available. A snap vendor is a vendor in which the owner is friended to the mall just long enough for him or her to place the goods they want to sell on their vendor then unfriended. The vendor has then 10 days to sell the goods before the owner must come and retrieve their vendor. To get the gold off your vendor, just make your house public for a few minutes, place your vendor and simply get the gold off your vendor.
    3. Guild Days. I invite Guildmasters across the shards to come and set up booths around the mall. This will give guilds the opportunity to recruit fresh Guild Mates. This also gives players the opportunity to come and find guilds to join. If you are a guildmaster looking for new players and are interested in having a booth, please ice me at 17484064. I will return your icq as soon as possible and yes booths are free. :)
    4. At 8 PM Central, we will be hosting an Alchoholic Race Across Britainia. Players will race on foot to several checkpoints. Their will be a first, second and third place prize. Each Contestant must drink 15 alchoholic beverages before the race. At each checkpoint, more liquer will be consumed.
      1. 1st Prize will be a 40,000 gold Piece Shopping Spree at Sky Mall III.
      2. 2nd Prize will be a 30,000 Gold Piece Shopping Spree At Sky Mall III.
      3. 3nd Prize will be a 30,000 Gold Piece Shopping Spree At Sky Mall III.
    5. Merchant Faire. Many merchants will be on hand to make free items for you. I will have several GM Smiths on hand to convert your ingots into whatever you wish. GM Carpenters will be there to convert your wood into the finest furniture. A GM Assassin will be on hand to convert your NightShade into Deadly Poison and Coat the Weapons you wish coated. A GM TAilor will be on hand to convert your leather into GM Leather Armor.
    6. A Black Dye Tub and a Furniture Dye tub will be placed in the mall for convienent access to the mall Patrons that Day and the Owner of the Sky Mall will be on hand to dye the furniture your reqest. Please bring a Ordinary Dye tub so you can show exactly what color you wish your furniture to be dyed.
    7. I invite Tamers to come tot he faire and set up booths to sell their Ostards and Dragons. Please No Dragons in my Castle. I still am cleaning up after the last one! :)
    8. Drawings will be held for a chance at winning a Keep for a Month. The lucky Winner will be coowned to my Keep for a month. During this period of time, the lucky winner will be allowed to do anything he or she desires with my keep, aside from lifting it of course. I will only log into refresh the keep and nothing more. Each person wishing to purchasing a chance to win this magnificent prize needs to purchase a lotto ticket for 1,000 gold. The Drawing will be held at 9 PM Central.
    9. Free Gates to The Top of the Castle will be provided. If you have never been on the roof of a Castle, here is your chance. :)
    I personally invite everyone to come and have a good time. Come get drunk as a skunk and have a great time. Everyone is invited to join the fun. If you have any suggestions, please ICQ me with them. If you have a Smith, Tailor, Assassin or Tailor and wish to help out at the faire, I invite you to do so. Lets have some Fun. If you need a rune to the Mall, ICQ me(17484064) and i'll happily bring you one in Tramel of course.


    Thankye, Durnik and Mirya, for this news.
    Posted on Sunday, January 14, 2001, 4:47 PM EST by Ce'Nedra Willow (Baja)

    Knights of Takhisis Host PvP Tournament
    >>> Felucca Facet News <<<
    On Monday January 22nd, 8 EST, The Knights of Takhisis will be hosting a PvP tournament in the t2a wilderness. Gates will be sent to the secret location from Moonglow bank. There is a 3k entre free and we will be taking bids up until Sunday the 21st, anyone last second entre's will cost 5k. There will be 3 different events and 3 different prizes, the main prize being the best. There will be a Warrior vs Warrior event where all participating warriors will have 1 on 1 elimination battles until there is only one left. He will be rewarded a full heavey archer shadow suit w/ shield. The second event is the Mage vs Mage tournament where all participating warriors will have 1 on 1 elimination battles until there is only one remaining. The winner will be rewarded a full suit of leather armor w/ blue sandals. All prizes are GM made by KoT craftsmen/woman. The third event will pit the 2 winners against eachother in a finale bout to decide who goes home with the main prize of 50 thousand gold and 500 faction silver. There is a few simple rules to follow:
    1. All are welcomed to attend, which means no fighting outside of tourny battles, if that occurs you will be banned from the games,
    2. No magical weapons, clothing, armor, or shields of any kind,
    3. All potions are allowed, EXCEPT purple explosion potions that cause area damage,
    4. DPed weapons are allowed because mages can caste poison, so warriors can use it as well,
    5. No pets or animals, all fights will take place on foot.
    This is our first player event, we hope it goes well and to have many more in the future. For info ask any KoT member or pay your bids to Ariakas, Leylea, or Setzer of KoT.

    Ariakas of Baja (ICQ me at # 39469252 for info)

    Thankye, Ariakas, for this news.
    Posted on Sunday, January 14, 2001, 4:40 PM EST by Ce'Nedra Willow (Baja)

    Golem at Large
    >>> Trammel Facet News <<<
    A group of black garbed soldiers cautiously approached the great marbled throne of the Emperor. Their leader swiftly fell to one knee. "Your highness we are here."

    Azalin slowly lifted his gaze, His glowing green eyes searching the faces of the soldiers. Azalin clenched his black and green silk robes and rose slowly to his feet. "Excellent..." He replied "I have an urgent task to lay before you. "As you might know, I have constructed a golem. A magickal construct which was to be my prototype for an army of soulless soldiers.

    During the final phase of my experimentation. The insane mage, Lord Mordock caused a fire at my laboratory. The resulting fire caused the golem to become warped and twisted beyond control. Now the magicks that were used to create it, sustain it no matter what damage is done to it. It has the ability to regenerate and to cause chaos throughout my lands. I order you to defeat it and to bring me the soulstone that generates its power. When I am presented with the soul shall be rewarded."

    The hunt begins 1/13/2000 at the center of the Hedge Maze (Trammel) More information about the quest and the Emperor's armies can be found at


    Thankye, Cymedei, for this news.
    Posted on Sunday, January 14, 2001, 4:36 PM EST by Ce'Nedra Willow (Baja)

    Faction Update
    >>> Felucca Facet News <<<More Faction news from UO Journal:
    Spotlight on Dirty Sanchez

    Dirty Sanchez has been a member of Minax and LoD (Lords of Death) for 3 months. As a member of LoD he boasts killing over 800 people in the service of LoD. This proficient solder for LoD and Minax seems to have a high resistance to the magical arts among his many strengths. This fierce fighter has only one fear in combat and that is facing lumbermen. If you're from one of the other factions and out alone watch out when you see Dirty Sanchez running you down.

    Knightsodyssey replaces Longshot

    Last Friday night Longshot was replaced by Kightoddessy. Kightoddesy becomes the second person to lead the large faction of Mages. As an original member of CoM he runs the CoM allied guild Magincia's Dark Forces. (MDF) Can he forge this large group of independent members into an organized fighting force?

    hangel no longer a murder

    It seems archangel commander of the Shadowlords as seen the error of his ways. He was spotted Tuesday night on top of the west Britain bank directing his forces. This should mean that we should see an improvement from one of the factions with the most potential. With their stronghold the Shadowlords should be ruling all of the cities of Britannia. Now with SL leader out of the dark so to speak we should see a rise in the effectiveness of the Shadowlords Faction.

    Syphen becomes Faction leader of the True Britannia.

    The True Britannia's have come out of hiding. This often-maligned faction has been since on the streets of Britannia in numbers as high as 4 members at a time. The True Britannia's new leader has shown he has potential by negotiating an alliance with major sections of the CoM faction. Can Syphen turn the fate of the True Britannia's around? We shall see in the upcoming weeks.


    Durham Stargazer

    Mage, Baja, Executive Editor UO Journal
    Thankye, Durham, for this news.
    Posted on Sunday, January 14, 2001, 4:34 PM EST by Ce'Nedra Willow (Baja)

    An Exclusive Interview with Shreds of LoD from Uojournal.
    This interview comes to us from Durham of Uo Journal:
    I was reclining in the Journal office last evening when I received an invitation to meet Shreds for an exclusive interview. I meet Shreds at the Minoc Tavern along with his friend Rolo. For those of you hiding in trammel or in your rarefied dwellings, Shreds is arguably the best assassin warrior on the Baja shard, and he has the kills to prove it, along with the respect of his friends and enemies. So feared is he by his foes that he rarely faces 1vs1 odds. More often than not he is outnumbered, facing odds of 3vs1, and it is not uncommon to find him slicing through even larger packs of enemies. He could very well be one of the best warriors on all of the shards. His current kill count as of this interview was 279, attained in the service of Minax. He is a long time member of LoD with 1000's of kills over his three year history in combat.

    The Shreds of LoD Interview Part I

    I met Shreds at the Minoc Tavern along with his friend Rolo. Rolo travels with Shreds providing a wide range of services for a share of the loot.

    Shreds: (Avenger of Mondain, Minax)

    Shreds: [Disciple, LoD]
    You see: Shreds
    Durham Stargazer: Greetings
    Shreds laughs
    Shreds: Lets chill out here
    Durham Stargazer: I am so used to running from you! Let's go inside and sit down.
    Shreds: Ah.. I need space. No offense
    Durham Stargazer: None taken (thinks for a moment) ohhh I understand.
    Shreds: I love reading the Journal.
    Durham Stargazer: Thank you very much. I am honored that you read it.
    Shreds: Funny stuff
    Shreds: I always hate killing you...
    Shreds looks sad for a moment
    Durham Stargazer: No 'tis an honor to be killed by you. You're very good.
    I smiled at this point
    Shreds laughs
    Shreds: I would like to find out if I lead in all of the shards in faction kills.
    Durham Stargazer: To the best of my knowledge you are on Baja. Last I heard you had 250 faction kills points.
    Shreds: I know I have Baja. Showscore 279
    I gasp at this point.
    Shreds: 300 comes quick
    Shreds: The highest number of points I received was from Nightmare. I got 16 from him today. Gawd has like 90
    Durham Stargazer: How long you been with LoD?
    Shreds: About 3 years on and off.
    Durham Stargazer: So you are a long time member of LoD?
    Shreds: Yea, case in point!
    Shreds gets off his Warhorse. I can see the horse's name it is LoDforLife.

    Let me digress for a moment and share with you readers a story about Shreds and his Warhorse. Several weeks ago while chatting with several of my CoM faction members at the bank in Magincia, Shreds attacked us. More CoM members started to arrive it must have been 15 to 1 odds. Shreds went down. I can tell you there were a lot of CoM members wanting to kill his Warhorse. A few minutes later Shreds comes back for the Warhorse. He was killed again. He back came again and recovered the Warhorse though a gate. He still has the same Warhorse today several weeks later.

    Part two of the Shreds Interview.

    Shreds: This is my good friend Rolo

    Durham Stargazer: Nice to meet you Rolo.
    Durham Stargazer: Shreds what weapons do you use?
    Shreds: Katana's, only katana's, I am all about quick power!
    Durham Stargazer: I have heard that you always use a fresh katana on each person.
    Shreds: Always, each person gets a fresh katana
    Shreds: To win, you have to be willing to risk more than the other person, in most cases. It means spending more money. I always have the right equipment. I kill a lot of half-equipped people.
    Mariah: Believe me, he's not lying, I smelt several hundred ingots a week, swords, armor all loot.
    (Mariah is Rolo)
    Durham Stargazer: How many people do you think you have killed in the last 6 months.
    Shreds: oh, hmm (he ponders that for a moment) individuals?
    Durham Stargazer: If that is too hard about since factions started?
    Shreds: Hundreds, I average 60 kills a day, on the good days, I do a lot of Sigil guarding now.
    Durham Stargazer: What do you do with all the loot?
    Shreds points to his friend Rolo
    Shreds: He takes care of it, he smelts and sorts it
    Durham Stargazer: I see so Rolo does a lot. Helps Scout, sorts and manage the loot, etc.
    Shreds laughed at this point and smiles
    Shreds: Mostly I MAKE money (silver), killing people.
    Durham Stargazer: How long have you had that Warhorse?
    Shreds: 5 plus weeks, 2nd horses since factions, first one died right away, but I've had this puppy for forever.
    Durham Stargazer: I remember when you came back for your horse at Magincia bank with 10 CoM standing around.
    Durham Stargazer: You were impressive that day. I know the CoM members were very impressed after that.
    Shreds: Cost me 65 points, that day, but I was proving a point.
    Shreds: One thing I want to clear up
    Durham Stargazer: yes?
    Shreds: People think I have the fastest connection to Minax (Server Link). I want people to know I'm not the fastest. I am fast but by far not the fastest.
    Durham Stargazer: Then what is the secret to your success? Experience?
    Shreds: Well, I won't BS people.
    Shreds: Your speed to Minax's Power (server connection) is 60% of the battle.
    Shreds: Being proficient in your skills helps a ton too. Add in 3 years of combat experience, and you got a nice skill set. I have been an Assassin since long before it was poplar.

    Read the last part of the interview with Shreds soon in the Journal. Shreds talks about Factions, some of his battles and gives a bit of advice.


    Durham Stargazer

    Mage, Baja, Executive Editor UO Journal
    Thankye, Durham, for this interview.
    Posted on Sunday, January 14, 2001, 4:29 PM EST by Ce'Nedra Willow (Baja)

    Harper Trade Day: Last minute reminder
    >>> Trammel Facet News <<<Greetings, pilgrims.

    A last minute reminder that the Harper Trade Day will be taking place, Sunday the 14th. Look for a rune or gate to the site at Britain's West Bank or in Moonglow at the Bank. This looks to be a quality event, folks, so grab your money belts or trade items and head to Harper Valley. Congratulations to the Harpers and Halo of Angels for working together in creating this event.


    Posted on Sunday, January 14, 2001, 3:56 PM EST by Cyn (LegendsAOL)

    Through The Eyes of an Ophidian Mage
    >>> Trammel Facet News <<<
    “I am telling you, Ku Kullin, It’s foolishness in the highest degree!”

    The hierophant spun around, his grey cloak flowing like a streamer along with him. His face was twisted with frustration as he stared back at the aged druid, Aleric the Green.

    “It is our fault that Shabti is in this state! I must do what I can to help him!”

    “But what you want to do,” Aleric retorted, “could not only drive you mad, but kill you!”

    Ku fumed as he turned to the altar. There on the desk was a helmet, forged from human bone, and bearing the runes of magic that he carved into it. The helm held the secret magical powers of the eyes of I’sar, named after the Ophidian prophet of old. The legends of its power to see into the future also came with a terrible price to he that wore the mask, driving them insane, killing or mutilating them, or even worse.

    “What else can I do, Aleric?” Ku said as he ran his hands across the helm, “I feel like I should do something!”

    The wise old druid walked towards Ku and placed a reassuring hand on his shoulder. He knew what was burning in Ku’s soul…Sarielle. He had grown to love the girl as if she was his own daughter, and saw the anguish in her eyes and how it broke the young warrior’s heart. No one realized what Ku felt until after the ceremony that accidentally tore Shabti’s soul apart into two wisp like creatures. The vision. Ku had seen a vision the day before the ceremony around Sarielle of wisps. If they had only knew what they knew now, perhaps they could have been better prepared.

    “Ku, do not let your emotions give weight from your logic! Think this over…what good will you do for Sarielle if you use that mask and it kills you? How can you help her if you are dead?”

    The young Hierophant’s hand gripped tightly at the table. He knew that Aleric was right, but couldn’t help but feel the pain in his heart. It was as if he let Sarielle down by not being more active, more logical. He wondered if he was even worthy of his role as Hierophant.

    You must not give into your emotions, Hierophant!

    Ku lifted his eyes in shock as he saw the vision of a ghostly ophidian, brandishing a wizard’s wand. The vaporous apparition slithered closer to the table and placed a clawed hand on Ku’s.

    “Master?” Ku said. Aleric blinked at Ku and stared at the spot he looked at. He saw only the two thrones that Ku and Cattie sat at, and nothing more. Oh my, He thought, Ku’s seeing things again…

    To Ku’s enchanted eyes, he could see the ghostly image of his mentor and friend of years past, Harock’lat, the ophidian mage that taught him the way of Balance. Now a ghost, the aged Hierophant now guided Ku’s heart and mind from beyond the grave.

    You have no need for the mask anymore, my apprentice, for the power of I’sar’s eyes is now within you!

    Ku stared in disbelief, “ mean,” he stammered clumsily, “I can see visions?”

    You can see much more then you realize, my student. I’sar’s eyes gave you the power of visions, just as you saw the visions of the wisps that were about Sarielle. Only when your mind and heart are in harmony can the visions be summoned.

    “Shabti…what do you know of Shabti? What happened to him?”

    Shabti will be revealed in time, Ku Kullin, but I can tell thee only of what has happened to him. When he was summoned, the two summoners, Sparticus and Kandalor, were out of balance. In their irrationality, they tore Shabti’s soul in twain. One being the logical mind of Shabti, the golden wisp Ashabti, and the insane, maniacal wisp of emotion, the wild and random black wisp Shashabti.

    Aleric stepped away as Ku seemed lost in his feverish hallucination…or was he? For a moment, Aleric could have sworn he saw the coil of a serpent slither in front of his friend.

    “Tell me, Master! What can we do to help him?”

    Seek the answers with the Sage, Anwar. His understanding is far more vast then you can fathom. You must also take Sarielle under thy wing and teach her the way of Balance. Only with her mind and heart in harmony, her will and determination in Dedication, and her thoughts and emotions in Rationality, can she restore Shabti to his complete form.

    Ku reached out to grab Harock’lat’s arm, but caught air as the ghostly image faded from his eyes. He stood there just looking while Aleric reached out and grabbed his arm.

    “Ku my boy? Are you ok?”

    The young Hierophant turned to Aleric and saw the concern on his aged friend’s face. He stood upright and scratched the back of his head, “I…I think Ill be ok, Aleric,” he said with a minimal of confidence.

    The two Hierophants spent the whole night in conversation after that, discussing plans and strategizing. Ku was going to be ready this time, and relying more on logic then his wild emotions. He had to be ready to teach Sarielle…or at least try to…for Harock’lat’s sake.

    From the dark keep, Kandalor roared in laughter, his hands clenched forward as he stared at the glowing blackness of the dark wisp Shashabti.

    “With your power, oh glorious orb of chaos,” Kandalor said with a snarl, “we will plunge this world into chaos, and sow fear into all their hearts!”

    “YeS! YEs!” the dark wisp said with glee, flying around Kandalor rapidly, “DeStRoY aNd HaVoC!”

    “And our first target should be the home of the Serpent council. The one true bastion of their foolish religion, we should strike a blow against the town of Serpent’s hold, and destroy them before they can establish their place in their so-called “Town of Balance!”

    “HaVoC! FeAR! SlAy ThEM AlL!” Fire seemed to pour out of Shashabti like water, which only seemed to make Kandalor cackle with glee. He relished in the radiant power of the Wisp of chaos, and his eyes seemed to bulge in madness.

    “I will show that foolish priest, Ku Kullin, what I think of his holier-then-thou beliefs. The world will quake before the name of the God of chaos! He raised his hands up high as if to accept the praise of thousands, “ALL HAIL KANDALOR, THE LORD OF CHAOS!!”

    From the mines of Minoc, the sound of evil laughter sent shivers down the spines of the miners there. Evil was nigh, and the world would be changed forever.

    Ku Kullin

    Posted on Sunday, January 14, 2001, 3:19 PM EST by Helper (GreatLakes)

    Clones : Friend or Foe?
    >>> Trammel Facet News <<<Greetings pilgrims.

    A few days ago, I received a message from Silat of Moonglow, regarding the mysterious appearance of the Clones. Silat expressed a very real concern for the land of Legends it's peoples. Silat seemed convinced that the Clones pose a very real hazard to the land and it's citizens.

    As for these Clones, I have my own suspicions. These peculiar, red robed fellows have been seen in and around the City of Moonglow for about a week, now. Identical in every way, they tend to congregate in large numbers and engage in ambiguous "chants." Their leader, a clone known as the Firstborn has been vague and evasive when questioned about intent and motive. He only says that the Clones shall usher in an period of unparalleled peace and prosperity. Collectively, these folk seem obsessed with some oblique prophecy that "heralds a new age in Britannia." Perhaps more distressing is the manner in which they seem to increase in numbers, on a daily basis.

    Although their overt behavior can, for now, only be described as benign, I have it on good authority that the Clones are anything but harmless fanatics. I shall refrain from making any outright accusations until I've gathered proof-positive of my suspicions.

    In the meantime, I urge the citizens of Legends to be wary of these strange folk and not make the mistake of accepting them at face value. Should anyone have additional information on these folk, I ask that they send it to me, forthwith.

    Until next we meet, safe journeys to you, one and all.


    Posted on Sunday, January 14, 2001, 3:12 PM EST by Cyn (LegendsAOL)

    Havenwood Tournament a Success
    >>> Trammel Facet News <<<
    Hear ye, hear ye!

    The Havenwood tournament of battling skills has proven to be a very entertaining success. We thank all participants and congratulate them on their excellent show of valor.
    The winner of the 40,000 grand prize was the Knight Daryth, and we recognize his outstanding fighting skills.

    Havenwood Town Crier
    Posted on Sunday, January 14, 2001, 3:00 PM EST by Reed (Chesapeake)

    Death of an Archmage
    >>> Felucca Facet News <<<This from a scribe:
    The old man in white looked out over the lake and sighed. The tower behind him was well on it's way to becoming the place it would need to be. Even the mages had begun to perk up. And even more amazingly some of the people of Haven had begun apprenticeships under some of the older mages. "So what is in store for us now?" he asks himself as he turns to walk back within the tower. As he approaches the doors an all to familiar feeling passes over him. Someone was using very powerful dark magic, and near to the tower to. He turns about scanning the jungle that surrounds the town. Then his eyes spot a dark figure standing on the edge of the jungle not far from the Tailor shop. The figure beckons to him and a soft laughter is hard on the gently blowing breeze.
    The old man in white grips his staff tightly and nods. He begins to slowly walk toward the figure, muttering an incantation as he walks. As he nears she speaks "So you would oppose me still would you? What makes you believe that you will have any better luck here?". The old man finishes his incantation and says "There are people here that care about their land and their king. They will not hide for you as others have. You will know defeat foul woman!". The woman raises her hand and says "From these pitiful people? Hardly! But you will know death here old man. Yes you will know it now!". A ruby light springs forth from her finger. It speeds quickly toward the old man and just as it is about to touch him it bounces off an invisible force that had sprung into being around the old man but a moment before. He smiles and she growls "Fool! You have no idea the extent of my powers!". She pulls forth a wand a waves it in a circle before her. A small gate appears and from it issue dozens and dozens of tiny daemons. They surround the old man and begun clawing him apart piece by piece. As he falls to their dark talons and jaws he uses his last reserve of strength to break his staff. The explosion that is created utterly destroys the tiny daemons and shakes the ground for a mile around. The lake heaves and churns overflowing it's banks.
    The woman rises slowly with smoke drifting up from her. She looks down at the burnt, broken, corpse of what was one of the mightiest mages in Britannia. "Your staff did not finish it's work. A pity you were so in love with your precious Virtues. I would have enjoyed having you in my army." She sighs "It's so hard to find a good toy now days." She looks up at the tower standing in the distance. "Now I shall go and take care of your friends. Rest in pieces old fool." Her cackling laugh can be heard as she walks slowly and arrogantly toward the tower. The few people that had ventured outside to see what was amiss run into hiding at the site of her.
    As she nears the tower she suddenly stops as if hitting an invisible wall. Looking up she sees a strange man standing upon the battlements. In his hands is a glowing hammer. She snarls "So! You are the one I have been sensing for so long. Go away I do not have time for you." She raises her hands and begins chanting. Staring at the strange man all the while.
    He lifts the hand holding the hammer above him and a wind picks up. Suddenly the water in the lake begins to boil and the woman stops her chant in mid tone. "You cannot defy me forever! I will have your little toys and will see them broken beyond repair!" The man thrusts the hammer before him and a beam of light flashes out, striking the ground at the woman's feet. A cracking sound is followed by a great gout of roaring flame. Hotter than the hottest forge the woman withers within and screams. There is a flash of magical light and the woman vanishes.
    Korin rushes to the tower roof. "What in the name of the virtues is happening here? I've not felt such powerful magic in all my years!" he says to Salem, the only Celestrial Knight present at the moment. When they arrive upon the tower roof they find nothing amiss. Korin checks the wards on the Hammer, Sword, and Shield and finds them unharmed. "This is most strange indeed." Just then a frightened citizen appears at the stairwell and screams for the friends to follow her. They exit the tower to see most of the citizens of Haven gathered on the eastern side of town near the tailor shop. She points in that direction and begins sobbing. " By the gods! What has happened now?" says Salem as he draws his blade. Korin stares off at the crowd. "That will not be needed my friend. We are to late to aid him." Korin turns walking back into the tower. Despair finally sinking into even him. Salem's visage turns grim as he returns to the Knight's barracks for his turn at guard.
    As the crowd slowly disperses from the blackened ground, a circle of mages stands around their master's remains speaking their final words of farewell. Eventually even they to move away to grieve on their own. And as the final person departs a small wind scatters the black ash out across Lake Hammerfell. But if there had been anyone to notice they would have been quite astounded. For a small piece of that ash begins to climb higher and higher as if having wings of it's own. It drifts up over the battlements of the tower and comes to rest on the center of the floor. A soft glow surrounds the hammer and the piece of ash appears to melt into the floor.
    Several days later a young mage is startled to discover a small tree growing right out of the tower roof. Korin is brought to the tower roof immediately "A tree? Here?" he shakes his head as he stares at the sapling in wonder. "Perhaps all is not lost after all." He reaches down to touch it...........

    Korin the Scribe
    The Scribe of Haven
    Posted on Sunday, January 14, 2001, 2:52 PM EST by Reed (Chesapeake)

    The Sosarian Scholars' Symposium
    >>> Trammel Facet News <<<For all those interested:
    The anxiously awaited and eagerly anticipated release of the first four volumes (of the forthcoming proposed ten volume epic) of “A Concise History of the Realm of Sosaria” by none other than the famed and ubiquitously recognized historical authority, Enoch of the Ancient Order of Akalabeth, has at long last arrived! Currently available at the more discriminating bookeries throughout the realm and, for the etherically-inclined, at this Opus Magnum addressing events from the dimmest ages of our Akalabethian prehistory up to, and including, the final advent and ultimate disappearance of the one known as the Avatar, will prove of profound interest to Sosarian citizens of all persuasions, from the general dabbler in the ages of yore to the most exacting of sages determined to unravel the secrets concealed in our arcane past. Offering a panoramic perspective of principal events in broad brushstrokes, doubtless this continuing saga will prove a welcome addition to any library. Enoch (distinguished Arch-Historian, acclaimed Loremaster par excellence et sans peer, Magus of the Ancient Order of Akalabeth and legendary 8th Circle PaxLair Wizard Emeritus) is renowned kingdom-wide as a chronicler and commentator upon antiquities possessed of both a meticulous attention to detail and an uncompromising fidelity to the verifiable. His painstaking research of archaeological sites, period tomes, correspondences and archives not generally accessible to the public render this scholarly synthesis beyond price and indispensable to those for whom an understanding of our shattered legacy is of significance. His is the unique gift of ordering, in terms simultaneously profound and comprehensible, the seemingly chaotic events of our past and parallel evolution, dexterously weaving us through the apparently hopelessly tangled intertwinings of the innumerable threads of time and space to reveal the grand tapestry subtly concealed therein. Yet, whilst remaining most appreciative of the dazzling endeavors of Magister Enoch in compiling and consolidating the tortuously convoluted and frequently baffling history of the primary Sosarian timeline to manageable proportions, if there is one issue upon which readers of this most recent release have been unanimously agreed, it is in their voracious desire and demand for MORE! As the annals’ author readily confesses in the work’s introductory preface: “Due to the poor quality of Britannian bookbinding, brevity was a key factor … unfortunate due to the fact that it required the omission of certain interesting minor details … distilling and condensing each age down to it's vital essence [was] no minor feat.” “Unfortunate” says he?!? “Entirely unacceptable!” cry we, his insatiable readers! It is precisely for these details that we hunger, slavering as dogs without the gate whilst a veritable feast of knowledge is held, just beyond our reach, within! The tantalizing appetizers of the second volume alone have whet our hunger beyond endurance. We must be fed! It is, therefore, with pleasure beyond measure that we, having presumed upon the erudite savant to temporarily interrupt his investigations to occasion one of his exceptionally rare public addresses, announce the first Sosarian Scholars’ Symposium to be held at the Moonglow Lycaeum (Trammel) on the evening of January 20th at 9:00 PM EST. All are invited and heartily encouraged to avail themselves of this unprecedented opportunity.
    Posted on Sunday, January 14, 2001, 2:42 PM EST by Reed (Chesapeake)

    New Look and Contest at UO Europe!
    Hurry over to and join in on the contest to win a a 1Ghz PC to play your favourite game on!
    -And why not check out their new look with interviews, games, Q&A and some of the other passtime options now your at it. Dress up a paperdoll for example!

    So get over there already! *Smiles*

    Posted on Sunday, January 14, 2001, 2:10 PM EST by Llemandrell (Europa)

    Win a Caravan Ride to Third Dawn!
    Interresting news from Tales of a Traveller:

    The Tales of Traveller is proud to announce a story telling and a drawing competition. So this is indeed your change to show your artistic and writing skills.

    To encourage you to take part we are handing out few Ultima Online Third Dawn Alpha CDs as rewards for the best entries. You can find more details how to take part at the Tales of a Traveller.
    The Tales of a Traveller


    Looks very interresting! Good luck to the readers!

    Posted on Sunday, January 14, 2001, 1:28 PM EST by Llemandrell (Europa)

    Ultima Worlds HQ Daily Journal
    The following was just sent into us from Redwood regarding a new section for Ultima Worlds HQ:
    We have a new section at Ultima Worlds HQ! It is a daily journal about a swordsman named Redland and his adventures traveling throughout the land of Sosaria. Every edition is unedited and will keep you informed on the pulse of the land of Ultima Online. It will be updated every day!

    Click this link to check it out!

    Ben "Redwood" Rieger
    Associate Editor, HQ Network

    Posted on Sunday, January 14, 2001, 1:05 PM EST by Joshua Rowan (CommunityNews)

    Looking for a Few Good Pens
    Are your shoes worn thin from traveling from town to town? Your voice hoarse and sore from speaking with citizens across Britannia? Have a knack for putting pen to paper and writing an excellent story? Then mayhaps UOSS' Pacific News Page is the place where you can not only show off your talent but help bring the community together with interesting, exciting stories and news items about the Pacific Shard and her citizens.

    UO Stratics is currently looking for active, talented citizens of Siege Perilous to add to our crack team of top-notch Ultima Online reporters. As a volunteer you are required to:

    • Be a talented writer
    • Be an active, knowledgeable member of the Siege Perilous community
    • Be willing to attend events and quests, interview VIPs, report news of interest to the community
    • Be able to dedicate a minimum of six hours per week to writing and/or posting news items
    • Have a familiarity with basic HTML
    • Be pro-active
    Does the above describe you? Then what are you waiting for??? Apply... right now... do not hesitate! Simply fill out this brief questionnaire and fire off an email to [email protected] with "Siege Perilous Application" as the subject.
    1. Real name
    2. Contact email address
    3. ICQ number (if applicable)
    4. Character name (this must be the name of the character you will be using as your potential shard reporter)
    5. Rate your HTML knowledge from 1-10, where 1 is poor and 10 is phenomenal
    6. Answer this: Why do you wish to be a shard reporter for UO Stratics?
    7. Include a brief writing sample, no more than 500 words (pictures are not welcomed and no attachments)
    8. Any questions???
    Applications are due no later than midnight Sunday 21, 2001.

    Good luck to all applicants!

    Posted on Sunday, January 14, 2001, 11:27 AM EST by Xena Dragon (SiegePerilous)

    Stonekeep Church Mass
    >>> Trammel Facet News <<<News from Stonekeep:

    Today at 2pm GMT, Stonekeep church will honour its new clerics by way of resuming the Masses that have been postponed in the past because lack of Clergy.

    Until now the Church in Stonekeep has only been used for Templi Knightings or Weddings but now, every Sunday at 2pm GMT, a mass will be held there.
    Our new Clerics, will be taking it in turns to celebrate and praise the higher being each week and to lead the service and mass.

    So if you would like to come and praise the Higher Being comes to Stonekeep Church every sunday starting today at 2pm GMT.

    Stonekeep can be found in the Trammel Facet, south of Yew Cemetary at Yew Crossroads. A map can be found at our tome:

    Thank you!
    Posted on Sunday, January 14, 2001, 6:57 AM EST by Llemandrell (Europa)

    Opal and the Undead
    >>> Felucca Facet News <<<This was submitted by WildStar:
    Opalescense arrived at the Dawn Tower a little early and was able to watch as the room became more and more crowed with members from the Kingdom of Dawn (DWN), Legion of the Emerald Sashes (E/S), and others. At the prescribed time, Opal started to speak and asked for suggestions on what to do with Na-Krul's remains. Those in the group suggested that they be buried in holy ground with a strong binding spell to keep the remains buried. As this was being discussed, Arwyn Blackheart of the Dark Tower showed up poisoned and warned us of an approaching undead group. What was strange about this, is that Arwyn appeared to be scared and nervous. That is highly unusual for him. We continued to discuss the matter and members of Dark Tower and a small but determined group of undead showed up. A chaotic battle ensued outside the tower, with the undead repeatedly attacking Opal and members of Dark Tower. Near the end of the battle, Arwyn reappeared and begged us to come with him to the Dark Tower. There he explained that they at Dark Tower needed the remains to resurrection Na-Krul, so Na-Krul could seal the Well of Souls. Opal gave the remains to him. A few minutes later, the spirit of Na-Krul appeared. The spirit spoken of his resurrection and about the Well of Souls. Dori of E/S and I agreed that we would help with the resurrection of Na-Krul to rid the realm of the Well of Souls. The resurrection of Na-Krul and the sealing of the Well of Souls will take place at the Dark Tower on Sunday at 8 PM PST.
    Posted on Sunday, January 14, 2001, 12:11 AM EST by Jacob (Baja)

    Revelations of the Dead
    >>> Felucca Facet News <<<This was submitted by The Dark Tower:

    Chaos erupted as the streets and lands of Dawn swelled with the hatred and opposition of many. The meeting had taken place, and Opal, well guarded, brought forth the wicked, cursed remains of Na-Krul. Tempers flared as the bitter resentment emanating from the bones filled the room, filling minds with ambition and hatred that had consumed the land years before in a bloody onslaught of brother versus brother. What would become of the remains? How would this foul annoyance of disease upon the land be quelled? The prophecy came to truth, as a band of undead zombies filled the streets of Dawn, yearning and feeding off their rage, questing for the bones stolen from them by the blasphemous quest knight of compassion. These tortured souls, only wishing once again a peaceful and eternal rest knowing Na-Krul lies bound within the land of death, a right stolen from them when his remains were bitterly removed from his well-guarded tomb in Khaldun, again fell to the anguish of slaughter. One by one they fell, splattering to the earth in a heap of decaying flesh only to rise again and lurch towards Opal, to just fall again, and again. Finally, in the midst of all the chaos, and after quelling the rebellion amongst the meeting, in a resolute to quell the wicked curse upon the land Arwyn emerged and lead the bewildered Quest Knight to the Dark Tower. There it was decided upon that to vanquish this wrongdoing upon the land, it was Na-Krul who was needed. In his wisdom and in his creation of the Well of Souls, only he could hold the knowledge to contain his own artifact of torment. Resentfully and with a grimace of disgust, Opal slowly handed the Pouch that contained Na-Krul’s remains to Arwyn, where in which, the prophecy of the voice came to a stunning end. Slowly and carefully the bag was placed upon the Great Pentacle, and once again, the dead came to spread their wails of distaste for the mortal intervention. As their cries of anger and frustration echoed throughout the Tower halls, slowly, the same foul odor, the same thick, black mist of hatred consumed all on top the great pentacle. Opal had recognized this presence before when she had unwillingly let loose this fowl curse upon Sosaria, opening the thick, cemented casket of Na-Krul and retrieving what laid within. The scar upon her hand throbbed, pulsating and sweating as it did back in Khaldun. Her face clenched with remorse, and finally, the thick, black swirling mist took shape. It was the soul of Na-Krul, standing before her, his very malevolence piercing into the souls of those before him….

    And so it has been decided. On the eve of Sunday, January 14th, at the stroke of 8:00 p.m. pacific Na-Krul shall rise again into the realm of the living. All those that wish to bare witness to this event, gather at the Felucca Dark Tower at this time, relinquish your minds and purify your hearts in witness of such a divination. Great futures behold as the once and future King returns to rule. I urge all to come…Seers of old, Golden Knight, Dawnite, enemy and friend alike. Come and meet your former lord in a new light, and a new time. ‘Tis rumored he is to be leaving this realm; come and hear his words of revelation…and remorse. Gates shall be provided from both Felucca and Trammel, within the Castle of Lord British at the stroke of 7:45 p.m., pacific.

    (The Dark Tower departs for a new branch of introduction on Siege Perilous. Na-Krul, as well as few others depart the world of Baja, and wish to say their good-byes to the community that fought, cried, cursed, and befriended them through their lives on Baja. Please show and wave them goodbye.)

    The Dark Tower

    Posted on Saturday, January 13, 2001, 11:57 PM EST by Jacob (Baja)

    Order of Mercaerin and Orcs of Kor
    >>> Felucca Facet News <<<I just recieved the following bit of news...
    Past meetings with the Orcs of Kor and the Order of Mercaerin have not gone well. Kor the Orc King has tried to make the Order, realize that they will need help in their war against the humans. The Order have typically replied, to Kor's attempts to parlay, with poison fields and energy bolts.

    Knowing that the Order would be heavily damaging the forces of those who resisted them, Kor had begun discussions, with all evil beings that share Kor's outlook on the human mence, to form a unique alliance, a "Dark Dominion". According to Kor's plans, the Dark Dominion will begin arising as a new threat to the human population, as Demons, Undead, Drow and Orcs fight together.

    The Order of Mercaerin recently had a significant set back in Skara Brae, and one of its Lords were slain. Although the Order will not acknowledge that they have under-estimated the strength and number of the humans, it seems that their actions may speak clearer.

    The Order of Mercaerin attended the Lands of Kor last evening, to parlay with the Orc King. Kor, expecting an attack, quickly had the orcs surround the three Lords of the Order.

    The Lords did not attack the Orcs, but several humans decided to temp their fate, and were quickly destroyed. Kor decided to listen to them. Lord Zar'el Darkan, brought forth a proposal to Kor.

    Darkan proposed a non-aggression pact. Neither side would attack each other, until the pact is declared null and void. Several promises of actions were discussed, and finally the deal was sealed in an Orcish Bloodletting ritual. Darkan turned to Kor and warned him, that it was simply an agreement of actions, and dared Kor not to treat it as an alliance. Darkan clearly showed he had no liking of orcs, but the pact was simply a means to getting things done. Darkan also acknowledged that he had heard of Kor's plans in forming the Dark Dominion. (Most likely it was this very reason that made him come, knowing that a great force such as the Dark Dominion could indeed pose a great threat to him.)

    Lord Darkan did not offer much information about himself, but he had mentioned that once he walked amongst the living. He has said though, that he is not undead. His existence still remains a mystery.

    Scribe of Kor
    Orcs of Kor (ORK)

    This doth not bode well...
    Posted on Saturday, January 13, 2001, 10:02 PM EST by Aiglos (Pacific)

    How to use the 'Interior Decorator'
    There's a new tool available on the Alpha Test Shard, which will be of great help to all home-owners who want to re-arrange their furniture and other in-house items. It's called 'an interior decorator' and you can buy it from the architect, that you can find in most (if not all) carpenter shops. It is not a cheap tool, at about 9000 gold pieces, but it can really save you a lot of time.

    First of all; the tool only works on locked down items, and I assume that only the home-owner will be able to use it. The tool has three modes; you can rotate items with it, you can raise items with it and you can lower items with it. When you have just purchased the tool it is not 'set' into any mode, so when you double-click it you will get the menu where you can choose what the tool should do. Once you picked a mode, the tool will stay in that mode until you re-set it. You can re-set the tool by double-clicking it and then target the tool itself. To use the tool on an item in your house, all you have to do is double click it and then click on the target you want to rotate, raise or lower.

    Of course, not all objects can be rotated, and some object only show two sides, but if you can rotate an item by hand, you can easily rotate it by using this tool. There are some limits to the height that you can raise items with the tool. You can raise an item for a maximum of 15 'clicks'. For some items, such as tables, this means that in a house with an upstairs, the item will stick through the floor above. Anyway, home decorators will no longer have to die over and over for death robes that allow items to float in the air eventually. The interior decorator allows you to achieve the same result with far more ease. As an example, here are some boxes stacked the old fashioned way, and inbetween them there is a box which is raised by 6 'clicks' (for lack of a better word). The boards below are lying on the floor. I am standing on the same tile as a backpack, which was raised 15 'clicks' and as a result hovers in front of my face :)

    I'm already looking forward to the great designs that people will be able to create with this tool.

    Posted on Saturday, January 13, 2001, 9:34 PM EST by Xena Dragon (GeneralNews)

    So Long and Thanks for All the Fish
    In my travels here on Siege Perilous I have observed many interesting things and I have met many interesting people. I may have more stories to offer in the days to come but it is now time for me to retire as a UOSS reporter. It has been a good experience for me and I hope that you have enjoyed reading my stories as much as I have enjoyed writing them.

    I don't know if I should comment about it or not but several people have asked why I am never seen at the events that I report. Well, since this is my final post, I guess I can say that it's probably the same reason you will never see me and Fury of =M= in the same place at the same time *grins*

    To the rest of the UO Stratics staff I'd just like to say keep up the good work and best of luck to whoever take my place. Thank goodness I don't have to reformat any more posts! haha

    Ford Prefect
    Reporter for the Veteran Shard
    Posted on Saturday, January 13, 2001, 8:52 PM EST by Ford Prefect (SiegePerilous)

    Brigands Desecrate Trinsic Swamp Cemetary: Answers Sought.
    >>> Trammel Facet News <<<Last night, after another failed day of catching the elusive "big fish", I was depositing my days cache of treasures into the Trinsic bank. I heard an alarm raised by the all too familiar crier:

    Brigands are raiding the swamp cemetary! To Arms! To Arms!
    I noticed a fixed blue moongate mere yards from where she stood. I hurriedly tossed my fishing pole back into my bank box and refitted myself.

    Pausing for a moment before entering the gate, I whispered a quick prayer to the virtues to steady my resolve for what I knew I was about to encounter. I was not disappointed. As my eyes refocused, I was greeted to a nightmarish vista!

    Many brigands were running here and there attempting to rob the graves, leaving the newly and old dead uncovered for whatever reason. The undead, obviously perturbed by this invasion of privacy, were attacking anything that had a heartbeat. Good or Evil, Human or Humanoid.

    I would like to thank all of the brave souls that ventured in defense to the graveyard that day. Some walked away victorious, some fell to the swelling mass of undead and brigands. Each and every one fought with the undying fire of the virtues in their soul. And I am proud to have fought beside them. I would like to say a special thank you to the brave warrior who threw me a bag of bandage dressings as I had sorely miscalculated my own supply.

    This attack on the cemetary leaves an outstanding question: What are the brigands after?

    I am, as of now, looking over 2 more separate reports of the brigands disturbing the dead in Cove and Moonglow cemeteries. What could they want so badly that would make enraging the undead bearable? Are they being contracted as Robert D'Guy had done previously? And since they apparently left no tombstone unturned, are they still searching? Will Yew and Brittain cemetary be next?

    At any rate, Please keep your eyes open and your silver near you. (No offense to the Were-Populace.)

    May the virtues protect us all.


    Posted on Saturday, January 13, 2001, 7:49 PM EST by Helper (GreatLakes)

    Of Red Wizards and Dwarves: Volume 4
    >>> Trammel Facet News <<<
    "Can we stop at the Library before we go to the Guard Post?” Lucas Eventide asked breathlessly. Slowing down so that Lucas can keep up to her, Lotus asks, "What do ye need there?" "I could use my staff to help me along and there is a book I want to get,” wheezes Lucas, "Ye forget I am not in good health and the night air is bad for me." "Aye we can stop there quickly", Lotus answers. Under her breath she whispers, "He will go right for his mead."

    Crossing the road that travels thru the Town of Phoenix Rising, Jon, Gammy, Lotus and Abbott Eventide stop to catch their breath. Jon tells the rest that he will walk Lucas to his home and to wait for them. Watching them walk into the shadows, Lotus turns to Gammy and says, "Dlanor will be at the Guard Post waiting.” Gammy looks at her and shaking his head exclaims, "How do you know he will be?" Grinning, Lotus replies, "He can't resist the chance to prove me wrong." A voice in the night challenges, "Who goes there?" Recognizing the voice, Lotus answers, "Friends, Erwin, come over here."

    Stepping out of the shadows, Erwin Rommel, The Sheriff of Phoenix Rising, walks over to Lotus and Gammy. Holding his lantern up high, he smiles and says, "What in the world are ye both doing out this time of night?" As footsteps sound in the dark, Erwin turns to squint into the shadows. Jon and Lucas walk over to the group. "What, more of ye? Tis it a party and no one told me", Erwin chortles. Looking at the faces surrounding him, Erwin realizes that they aren't out for fun.

    "Tis a long story", Lucas answers quickly. "Tis better not to ask questions and go to your bed." Lotus finally answers, "We are going to the Guard Post. Would ye come along?" Relaxing his shield on his foot, Erwin smiles and replies, "Is there trouble? Are we going to be attacked? Should I message Kurgan and get the Legion here?" "Actually we don't know what to expect, could be nothing or could be a lot", Gammy answers.

    Giving Erwin a short synopsis of what they know so far, Lotus explains that they were going to the Guard Post to investigate. "Aye, I shall go with thee. Ye never know what’s there", Erwin states. Glancing at Lucas, Lotus notices that he carries a small red book in his left hand. "Lucas, what are you holding? Lotus inquires. Blustering and stammering, Lucas says, "Only an old spell book I found in the Library. Might be useful."

    Heading thru the dark night towards the Guard Post, many thoughts went thru their heads. Gammy and Jon wished they were in the Ranger Post finishing up the ale. Lucas hummed under his breath and tried to remember which spells he might need. Erwin, just happy to be with friends, walked along whistling. Lotus, her mind rushing here and there, wondered if they would find anything and where it would lead them.

    As they approached the Guard Post, the moon had begun its slow journey down to the horizon. The snarls of bear and panthers drifted on the night breeze. A lone healer paced in front of the healer station awaiting anyone who needed his help. Coming around the corner of the building, a low voice growled, "About time ye got here." Stunned, Lotus jumps between Jon and Gammy as they reached for their weapons. "WAIT", Gammy yells. "Hail Dlanor. I am surprised to see thee here." Breathing a sigh of relief, Lucas shuffles forward, and gasps, "Are ye trying to give an old man a heart attack?" Leaning on his staff, Lucas wipes his brow and mutters. "Damn Dwarfs" Stepping to the front Lotus says, "Let's go inside now."

    Jon opens the door and everyone slowly steps inside. Scanning the dark gray walls of the room, the lantern light gleaming on chinks in the stones. "Hmmmmrf, we are here for foolishness. A fool's errand", Dlanor remarks. Searching around the room, six pairs of eyes look for something to focus on. "Let's look on the next floor," Lotus says. Climbing the steps, Lucas halts and seems to be listening to something. "Move up old man", Dlanor shouts. "SHHH", Lucas whispers quietly. "I think I hear something." All is quiet except for the scrambling of mice in the hallways. Straining to listen, Erwin stands on the steps as if waiting for the Hounds of Hell to appear. Shield up, sword raised and his body posed for the Dance of Death.

    "Everyone upstairs", Gammy whispers. Pushing for position on the steps, they scramble up to the next floor. Bunched in a group, they stand and wait. "Stay together", Jon says. The sound of the wind can be heard thru the arrow slits. Dlanor's face goes gray. "Did ye hear that Gammy?” he whispers. "Tis the voices of the dead." "Go to the left and stay close to the walls", Gammy commands the group. Slowly making their way around the hallways of the second floor, they inch their way to the steps that lead up to the roof. "Do ye think we should go up?”, Lucas mutters. Dlanor pushes his way forward and starts up the steps, pausing to speak over his shoulder, "Well, we won't find out anything standing here shaking in our boots. If there be anything here, I will protect ye all." Raising his axe, and stepping off into the shadows on the roof, he disappears from sight.

    Taking a deep breath and making the sign to ward off the *Evil Eye* Lucas takes the last step and is gone. "Let us go first Milady", Jon says. Coming from behind Lotus, Gammy smiles and laughingly says, "Don't be afraid the Rangers are here to protect ye." Giggling Lotus answers, "Ye have been tippling on the way here, haven't ye Gammy?" Innocently, Jon replies, "Just a trifle Milady. It keeps the chill out of the bones." As Jon and Gammy step up to the roof, the light is gone with them.

    Shivering, not from the cold, Lotus says a little prayer to the Gods. As she reaches the top step to the roof, the ringing shouts of Dlanor roar thru the night. A voice, muted by the noise around her, echoes in Lotus's ears. "Prove thyself worthy", it repeats endlessly. Staring around her, Lotus sees nothing but the still dark of night. "GAMMY, JON, ERWIN, where are ye?” Lotus yells. "STAY WHERE YOU ARE", a voice sounds back. Again and again the muted voice cries out, "Prove you worthy". Struggling to see where her friends have gone, Lotus blindly walks along the parapet of the Guard Post. Turning the North corner of the roof, Lotus spots her friends seemingly frozen in place.

    Making herself as small as possible, Lotus creeps along the low parapet and stops as she views what is there. A short breath catching in her throat, she watches as a red shimmering form glows and wavers on the roof. A steed of night, red eyes glaring out at the men before him. Sliding to the ground, she listens as the vision before them hisses out a warning. "GO.... DO NOT RETURN HERE AGAIN", it screams into the night. Peering into the dark, she sees a form seated on a steed. Red as blood are the clothes he wears. The staff he holds radiates as if on fire. "Lord have mercy", Lotus whispers. "Is that a Red Wizard?"

    Looking quickly to see what her friends were doing, she notices that Lucas is fumbling with the red book he carries. His lips move, but no word is heard. Dlanor seems to be entranced by the vision in front of him. His hand white from holding tight his axe. The Rangers had the worried look of men ready to walk into Hell and Erwin seemed in a daze. Booming from the form, words resounded, "The treasure ye seek lies buried beneath, but ye shall not find it unless ye prove thyself worthy." Those words echoed off the sky and repeated loudly in Lotus's mind.

    The clink of her bracelet as it scraped the wall caused the vision to glare in her direction. "Ahh, a little wren is hiding there. Come out and behold me", the voice commanded. "Don't move Lotus", Erwin shouted. Unsure of what to do, Lotus sat unmoving, not even blinking. "I said come here.” he bellowed. Standing up and slowly moving toward the red image, Lotus dug her fingernails into her palm to keep from shaking.

    Lucas suddenly stands and strange words flow from his lips. All eyes are on him. Glaring light suddenly wraps around the group on the floor. The wind starts blowing and whipping Lotus's hair across her face. "Run to us child", Lucas shouts. The wall of light seems to shimmer and move. Lotus starts forward to her friends. Her limbs like wood...time is stopped. The red form raises the hand that holds his staff, points it at her. Shafts of lightning, peals of thunder, and a blast of heat slams into Lotus just as she reaches the safety of the light. "Prove thyself worthy", echoes thru the night. The red form laughs, the steed rears and sparks of light fly off its hooves. The last words heard from the red form rang thru the Guard Post. "She shall return if thee prove thyselves worthy." Shielding their eyes from the burning light, the men feel the heat from Hell.

    Lucas collapses in a pile, worn from chanting the spell. Erwin shakes his head as if he can't believe what he has witnessed. Dlanor sits as if drunk on the grapes of the Dwarven Kingdom. His lips form words, which seem not to make sense. Jon and Gammy try to get up but are still too weak. As the wall of light lessens, and the heat subsides, Dlanor sighs and quietly says, "I didn't believe...I didn't believe. They live...and the treasure is here."

    Slapping Lucas's cheeks, Jon finally sees his eyes are open. "Find Lotus, she has to be here somewhere", he bellows. Jumping up and looking around, they see nothing. There is no sign of the red form and his steed. Only the slight grayness of the coming Dawn lights the roof. "Damn it", Erwin exclaims, "She has to be here." Searching the roof, they find nothing.

    Standing bewildered, they question each other about what they had seen. "Last I saw of Lotus, she was running to us. Then she was gone”, Jon sadly says. "What on earth did you do Lucas?" Brushing off his clothes, Lucas beams and says proudly, "I used the spell book to cast a protective wall around us." Sighing loudly, Dlanor growled, "Ye should have let me kill him while he stood there. Hmmmmrf, mine axe is sharp and he wouldn't have lasted long." "STOP NOW", screams Gammy. “Forget who would have done what. We have to find Lotus. Go look around and see what we can find."

    Splitting up, each goes to search for Lotus. As Jon peers at the ground, his boot kicks something and hears it tinkle as it hits the ground again. Bending down, he spots the tiny gold bracelet. "Over here", he yells. Holding the bracelet up, he shakily says, "This is Lotus's. She always wore it." Tears come the rheumy eyes of Lucas. "She is truly gone." "NO NO" shouts Erwin, "She can't be." "Wait", Gammy, shouts over the noise. "What did that guy tell us? Prove thyselves and she will be returned." "Bah", mutters Dlanor, "The Wizard took her. She is gone."

    Standing bewildered, they are each lost in their own thoughts. All eyes turned to Gammy and Jon exclaimed, "Gammy, you are on the council, how do we prove ourselves worthy and get Lotus back?" Shaking his head, Gammy softly replies, "I shall find a way. But getting people to believe what we saw won't be easy. I find it hard to believe it myself."

    As the sun lazily rises over the Guard post, early risers see 5 men slowly coming out of the Guard Post door. Their ashen faces, stumbling pace and saddened eyes tell a tale of things best left untold. Gammy sighs and thinks to himself, "Well, now we must prove ourselves worthy, but how?"

    Posted on Saturday, January 13, 2001, 6:29 PM EST by Helper (GreatLakes)

    A Tale of Two Wisps
    >>> Trammel Facet News <<<
    I urgently write to thee as I am pressed for time. Myself and others are scrambling to solve a most troubling problem we have. My name is KABOOM a new and humble Acolyte of the Serpent Council. On this night (Friday Jan. 12) Myself and many others set upon aiding Sariella to free Shabti the one who speaks to her threw the crystal. All was well except that Trin who was to be the Balancing force in the ritual was nay there. He was away on urgent business and when we decided to proceed with the ritual we needed someone else to be the summoner.

    Kandy Man as he is called by Sarielle, and Aleric the Green of the S-C were chosen to be book holders/summoners for the ritual. All seemed well when Shabti came into sosaria. He had on sandals and short pants and held a white staff of Balance in his hands with long hair and a small beard. But only a few moments after his appearence he began to feel great pain. When he asked who were the summoners and was told we had two people do it he yelled out "NO!".

    Sarielle became worried as did all of us in attendance. The Kandy Man laughed a haunting cackle as he claimed "VICTORY!". All of a sudden Shabti disappeared and two moongates opened and out came two wisp like beings. One golden and yellow another a dark grey. The two wisps were in confusion and asked questions as they flew over our heads. I think i heard the grey one call out "why! why!" Soon monsters of every shape and form were about us. Anything from hell hounds and fire elementals to lichlords and efreets attacked us. Twas a most terrible sight, I myself almost fell in battle if it were not for a quick spell of healing from a fellow attendant.

    Sarielle become terrible upset and was gated back to the Temple of Balance where we tried to settle her down. Her and Anwar journeyed back to her room where Cattie Brie of the Serpents Council walked her to her bed and tucked her in. As soon as she went asleep many of the people attending the ritual scrambled for ways to help Shabti. A few hours later the golden yellow wisp showed up at the Balance temple and after it flew away Sar showed up in distress exclaiming that she could not sleep. As she was talking to people at the temple it became known that the grey wisp was seen in two places, the temple of Mondain and the temple of the Black One.

    Most disturbing it is and even more to the people who attended the ritual. I and a few others of the Serpent Council hold ourselves personally responsible for what has been done. We are trying our best to think of a way to solve this problem. We must think of a way to merge the two halves together. Also be aware that the grey wisp has been known to act violently by summoning creatures on passerbys.

    The golden yellow wisp is named Ashabti and the grey one is Shashabti to the best of my knowledge. If I have stated anything incorrect in this letter I am sorry for it is late and I am busy at working out ways to solve our problem.

    May the way of the Balance Guide us

    KABOOM (Acolyte S-C)

    Posted on Saturday, January 13, 2001, 6:17 PM EST by Helper (GreatLakes)

    Problems with Sonoma Veteran's Rewards
    As you may or may not have noticed the past few days have been problematic for Sonoma Veteran's rewards. Fortunately, it looks as if everything is back under control. Several announcements have been made regarding the issue. These are available in the General News section:
    • Jan 12, 2001 2:14PM CST -- Sonoma Veteran Rewards Deactivated
    • Jan 12, 2001 6:09PM CST -- Sonoma Veteran Rewards Update
    • Jan 12, 2001 8:00PM CST -- Sonoma Rewards Publish
    Let's hope that everything runs smoothly from now on.
    --Sage Arthur
    Posted on Saturday, January 13, 2001, 6:07 PM EST by Sage Arthur (Sonoma)

    Another Shop Review
    I have received another shop review announcement from Kitiara:
    Merchant Review: Greg's Shopette

    I write to you to announce that a new Merchant Review has been posted at the UO Merchant Alliance web site! This time, we visited Greg's Shopette on the shard of Sonoma! A snippet of Anduin's review: "This store is a must for any warrior. It is in an excellent location, and stocked daily. Greg is one of the nicest people I have met and does not hesitate to help a customer. I applaud him and his partner for his store."

    To read the full review, and get directions to the shop, visit the UOMA web site at You'll find all of our reviews for various shards listed in the left-hand navigation column under "Merchant Reviews." While you're there, pop in to the UOMA Forum of your home shard and meet your fellow merchants and shoppers!

    If you have any questions, feel free to drop me a line at [email protected].


    UO Merchant Alliance
    Atlantic Shard Liaison

    Thank you for the information!
    --Sage Arthur
    Posted on Saturday, January 13, 2001, 6:00 PM EST by Sage Arthur (Sonoma)

    Orcish Occupation of Safe Haven Continues
    I appologize for getting this news out late *tries to think of an excuse* but it comes from a reliable source
    Last Tuesday(01/09/01), Safe Haven held it first town meeting of the New Year. Things that were discussed were:

    Citizens of the town raised concerns about the new sheriff coming to town murdering people (even the NEW guild).

    There was a proposal to send an diplomat to one of the outlaw guilds
    attacking Safe Haven.

    There was a proposal for Safe Haven to be run by a council of three.

    Mayor Glender formed a Safe Haven Event council headed by Luxor.

    The last item on the agenda was to fire Gorg as Deputy Mayor. Reasons stated were abuse of power, illegal taxation, assaulting town citizens.

    An argument broke out between Gorg and Glender. Glender adjourned the meeting.
    A little later Luxor caught up with Gorg with fellow urks and an undead. He began teasing them. The urks finally had enough and took Luxor hostage. They hastily entered the tower and threw furniture behind them blocking the halls. Glender tried to engage the urks, but was repelled. Outside the tower, few orcs, orc mages, orc lords and ettins rallied to the urks' cause.

    At top the of the Tower the undead opened a gate and the urks dragged Luxor into it. Adventurers and town citizens on hand took care of the monster forces below.

    Glender gather up nearby warriors and gated to the Yew Orc Fort. Many
    pigeons were sent to friend and allies to re-enforce the attack on the fort. After a long battle, the urks were driven back out of the fort and Luxor was found in the pig pen. Luxor was safely returned to Safe Haven.

    Unfortunately, the night was not a total victory. The Shadowclan urks still held the Safe Haven Tower.

    Adventurers and town citizens have been gathering nightly at about 9pm PST in front of the Safe Haven tower to repel the invaders.

    Tonight Friday(01/12/01), Glender and the rest of Safe Haven planned to repel the urk invaders once and for all. He is also petitioning all adventurers to fight for the liberation of the city's tower. Those people interested should convene in Safe Haven at 9:30pm PST/11:30 CST/12:30 EST.

    Sara Gules
    Wandering Healer

    Orcs in Safe Haven Day 1 by Luxor

    Orcs in Safe Haven Day 2 by Luxor

    Orcs in Safe Haven Day 3 by Luxor

    Orcs in Safe Haven Day 3 by Bithmus
    Posted on Saturday, January 13, 2001, 5:21 PM EST by Ford Prefect (SiegePerilous)

    Major Update to the Hunter's Guide
    Today I added all 3D pictures I could find inside UO: Third Dawn to the Hunter's Guide. Almost every animal and monster now has a nice new picture available, go have a look. Links to some of the most interesting animals/monsters are listed below:
    Ancient Wyrm
    Elder Gazer
    Fire Gargoyle
    Hell Hound
    Mage Lord
    Orcish Lord
    Ratman Mage
    Rotting Corpse
    Skeletal Mage
    Arctic Ogre Lord
    Frost Troll
    Ice Fiend
    Ophidian Appr. Mage
    Ophidian Avenger
    Ophidian Matriarch
    Ophidian Shaman
    Swamp Tentacle
    Terathan Avenger
    Terathan Matriarch
    Terathan Warrior
    White Wyrm
    Also, here's a list of art that is present, but not yet implemented in game. Calandryll made it very clear that any new type of monster, animal or item that can be found in the Third Dawn install is not guaranteed to show up in UO when Third Dawn goes live. Just as with the "regular" UO, there is art that is to be used at a later date. Still, here are the pictures. Enjoy!
    Alligator (Small)
    Asian Dragon
    Black Gate Daemon
    Blasted Dragon
    Ethereal Horse
    Komodo Dragon
    Skeletal Dragon
    War Horses
    Posted on Saturday, January 13, 2001, 4:51 PM EST by Xena Dragon (GeneralNews)

    Artarion Interrupts Battle to Mock Yew
    >>> Trammel Facet News <<<We received the following report from Fistandantilus of the Death Corps:
    Hail and Well Met:

    The following happened Wednesday evening:
    A squad of Death Corps warriors led by Lord Elmdor including: Ariel Joy, Setzer, Flinn, Tobius and Fistandantilus were attacking the combined forces of the Knights of Yew and the Vesper Corps. After a some intense fighting, star sapphires and nightshade began to appear in a circular pattern on the ground. A gate opened and two ice fiends enterered the fray! They were followed by someone named the Vile Artarion.

    Speaking mostly to Alais Dree, the mage made several threats against Yew and mocked Yew's druidic heritage. Ventryn was also mentioned, but Artarion denied that he worked for him. After a lengthy conversation, Artarion disappeared in a geyser of flame. The battle between the Death Corps and the Knights of Yew/Vesper Corps started again and again we were interrupted by two ice fiends. Once the ice fiends were again dispatched, the battle exhausted parties went their separate ways.

    Dark Apprentice
    Death Corps

    Artarion has been reported seen near Yew, Trammel issuing threats against that city. It remains unclear just what precisely Artarion's purpose is; however, it is certain that the vile mage desires the release of the elementalist Qua'Tel from his sanctuary in Shadowmoor village, near Yew.

    Posted on Saturday, January 13, 2001, 3:31 PM EST by Tymaron (Catskills)

    The wedding of Kiana Storm and Nitewind
    >>> Trammel Facet News <<<Come all and celebrate the wedding of Kiana Storm, High Lady Knight, and Nitewind, Grandmaster Smith, both members of the Sages of Hemlock, on January 30th at 10 pm Pacific Standard Time in Nujel'm on the pearl and emerald human sized chess board in Trammel.

    Gates will be provided 20 minutes before the wedding from West Britian Bank or runes will be available from any Sages of Hemlock (SFH) Member a week prior to the blessed event.

    Hope to see you there,

    Posted on Saturday, January 13, 2001, 3:27 PM EST by Bega (NapaValley)

    Factions Report: Shadowlords Regain Control
    >>> Felucca Facet News <<<Lots of information to report on this time around. First off, in regards to the townstone problem, Designer Vex of the Ultima Online staff assures us that he is aware of the problem but that a publish will be necessary to fix the problem. At the moment, it doesn't look like we'll have another reset, but it looks like the situation will be resolved soon.

    We have verified that there is a new public moongate in western Nujel'm as reported on the Catskills Faction Pages. This moongate works like a regular moongate and will send you to one of the other eight moongates, but it appears to function only one way. The moongate is on both facets in the same location.

    Last week saw the Shadowlords rejuvenated, regaining 7 of the 8 cities leaving Minax with Delucia. However, it is with regret that we report the rise of blue interlopers being used by all sides of this conflict. We received a picture of a Minaxian partisan running through Poison Fields within the Shadowlord's stronghold from an anonymous source:

    Arkon began walking into every poison wall he could flagging some Shadowlords gray. He then began attacking the people he had turned gray. I believe he planned to give false murder counts as well after he died as he got awfully low on health. After I saw this, I revealed myself and explained how it was a total disgrace to see this. His only response to that was that of "Shadowlords do this type of thing, so why not me?"

    Arkon runs through poison fields in the Shadowlord stronghold

    Arkon admits that it was indeed him that was running rampant that night. He, however, maintains that the action is justified:
    Minax has never used "Blues" in warfare with the Shadowlords, but I have issued a request that all Minax start doing it. I do not see the point in us fighting Shadowlords, then Shadowlord blues after we are done with them. So the pictures I'm sure you received by now of me killing a couple of grey Shadowlords are completely true, and expect a lot more until the problem is fixed. I, as well as 99% of Minax, believe "Blues" in factions plain out sucks. But if we will be at a disadvantage, then we have to fight fire with fire. [Quote edited]
    In case you missed this announcment on the subject, here it is once again:
    Faction System and Blue Players
    Dec 15 2000 2:13PM

    As a reminder, participation in the faction system is limited to those players who have joined factions. The development team is currently working on fine tuning changes to the faction system, and will be addressing the participation of ‘blue’ players who are not faction members. In the meantime, we urge that if you are a ‘blue’ player and wish to partake in the faction system, you take the time to join a faction and avoid disrupting other players from outside the system.

    As this issue will eventually addressed by the development team, do not place harassment calls over non-faction players participating in the faction system.

    City Status (as of noon, 12 January):
    • Britain: Shadowlords
    • Delucia: Minax
    • Magincia: Shadowlords
    • Minoc: Shadowlords
    • Moonglow: Shadowlords
    • Skara Brae: Shadowlords
    • Trinsic: Shadowlords
    • Yew: Shadowlords
    • True Britannians: Jack
    • Council of Mages: Isabella
    • Shadowlords: Avocet
    • Followers of Minax: Arkon
    Feel free to contact us should any of the above change or be incorrect.

    Posted on Saturday, January 13, 2001, 3:04 PM EST by Tymaron (Catskills)

    The Shame and the Honor
    >>> Trammel Facet News <<<Yet another tale of the ongoing Virtue Quests from the scribe, Garrett Granth.

    "Curses!" I thought. "I am late again! I most want to see what happens here." I spurred on my horse Emerald, as my llama Bah had met a most unfortunate end in the gullet of a silver serpent. When I arrived at the Chamber of Virtue, the Reliquary was just appearing. I stood next to a tribal chief, who's name I could nay pronounce. His guttural language made many think an orc was nearby, and they took up arms in fear, much to my amusement.

    The ghostly figure appeared on the tile of Honor, and began to spout his riddles, which entangled all but the strongest of minds.

    "A pearl o' wisdom to you o' seekers The Honorable fear not the unknown plane, they travel in realms. Let deceptive magic blind not thine eye and honors relics will soon ye pry. That is your pearl o' wisdom, seekers."

    Dayel Stormcrow, the Oracle of Courage standing in for the Sage of Honor, was called forth, the Reliquary declaring that he was to come to help Britannia in his old age, as he had not been active in the realm for quite some time. His horse, of a strange color, almost purple, sniffed the air and, it seemed to me, smiled. We puzzled for a second over the meaning of the riddle. After the Reliquary vanished. Then, it struck me...

    "Why... the deceptive magic in Shame fits the bill nicely..." I said. Cogniac spoke up. "Aye, the elementals are nothing but deceptions of the natural elements!" I nodded my head and said "Shame is the anti-virtue of Honor! Each time the quest takes us to the anti-virtue! To Shame, to Shame!" and with that, gates of magic opened, the blue light glowing, and we marched through, dozens of us to the entrance of Shame.

    Cogniac and Dayel led the group deeper into the dungeon while I searched around for the items in the barrels and chests of the first floor. I met the group while they were charging down to the second floor - I had found nothing more than a handful of scrolls. When I reached the second floor, Dayel and Cogniac had perceived that time was of the essence, and they led the charge with Civ of the Urban Knights. Kraken, copper elementals, air elementals - all fell before the onslaught. In the whirling winds of the air elementals I searched for a suitable hiding spot for the relics. I put forth my lantern even as the copper elementals brought the ceiling down on my plate mail - and all the while we led forth a fierce charge into the belly of Shame. The third level, we quickly dashed through, taking us to the forth and final level, with the fierce castle of black magic perched high in the middle of the evil lake. The black lake simmered with sea serpents and water elementals. The group, however, charged blindly up the side of the lake, chasing more elementals... they were bloodthirsty, ready to destroy the Blood Elemental that had been spotted on the far side of the lake. Dayel and I stopped. The group was being split. "The castle is our destination!" I shouted. "We will find the relics in the castle. Let us go to the castle!" I yelled at the assembled group.

    "Wait!" Dayel said. "We will need all our men for this. Wait here. I will go and retrieve the others." I nodded. "He's either extremely brave or excessively stupid to be heading out alone in this place." I said.

    ...and we waited. And we waited. None returned, but we heard explosions and clashing swords in the castle. We all dashed towards it, to the assembled crowd on the drawbridge – apparently they had made their way around the lake. I pushed my way through. "Did you find it?" I asked Dayel. Cogniac seemed quite upset. "No..." Cogniac said, visibly shaken. "Only this..." he handed me a book. In it was this:

    The accursed forces of light draw dangerously near to completing their goal. Thus, by decree of the lich lord Azalin, the Chalice shall be moved to a less obvious, well guarded fortification.. The city of flames under desolate Sak Teb shall be resting place of their pathetic relic.

    Signed, Varson, Arch Mage

    Under my breath I cursed as gates opened to the Chamber of Virtue. When we arrived, it was quickly decided that we must go to the Fire Dungeon - from the side in the Lost Lands. Someone - I know not who - produced a rune and a gate, and we were off again through the blue light.

    We arrived in the ruins of a sunken city, and I was more shaken by where we had arrived than by the lurking dangers. "We are supposed to start at the ENTRANCE!" I shouted, dismounting my horse and throwing down my hat. "The Reliquary said to start at the ENTRANCE! Fools, you're endangering Aleph! Fine! Azalin deserves a new seat cushion! I cannot believe this!" I looked about at the blank stares I thought my ranting to be getting, but.. their eyes were.. above me somewhat. I turned and looked up, just in time to block the sword of a daemon with my black kite shield. I fell to the ground, massive waves of magic flying up to crash into the beast. The explosions racked me as the daemon cast a spell upon me, a wave of flame that again threw me to the dank cavern floor. And then, the daemon was gone, and I was quiet. I put my hat back on as Cogniac started to preach.

    "Friends, we cannot start here! Azalin wins if we break the rules! Have we no virtue? We must go back to the beginning.." he said, obviously gaining more acceptances than I had. Then Dayel came and the matter was settled - we were to start at the beginning, from the Kos Heb side.

    I leapt through this gate first, to show my appreciation of the idea - foolish of me, in retrospect, as I was instantly set upon by a pack of hellhounds and saw several lava lizards and serpents bearing down on me. As the rest of the force flowed through, it was all I could do to avoid the flying bolts of energy and flame coming from each side of me. A poor animal tamer watched in disbelief, then fled, having never seen such a gathering of men and women. I like to think his own lava lizard ate him afterwards.

    When we had cleared that area, healing magic and bandages were applied to all those wounded, and Dayel ushered the light bringers into the cavern. We strove in, destroying all manners of vile beasts, marching into the strange city of decay. Liches bore down upon us - several of them. "...more undead than an Ebon Skull picnic..." I muttered as silver weapons cut into the hulking undead necromancers. Some of the light bringers fell to the onslaught, when we were attacked from the rear by a few liches that apparently had been hiding. The city of flames was spread out before us, and we searched it quickly. Dayel and Cogniac kept the force together, even when some urged splitting up. We continued into a dark maze - the smell of sulfur and brimstone all around us - and then down a dank hall of slime covered stairs.

    "Me no like dis place." the tribal chieftain I had encountered earlier said. "It shud be dat once ju dead, ju no come back uh lich… ju stay dead. Dey bedda not use vudu on me." I chuckled. "I know exactly how you feel, friend... I know exactly how you feel." We passed a pit of gushing lava, with some sort of plank extended perilously over it. I judged it to be a highly efficient manner of execution - no cleanup needed. We passed our old entrance; the body of the daemon that nearly took my head off was now nothing more than a pile of ash and molten sulfur. I heard voices - human voices - coming from inside a nearby complex.

    "Uh... Ju hear dat?" the chieftain asked. "Yes.. yes I did..." I replied as the forefront of Sic Semper Tyrannis broke down the door. "Dey humans like ju an me. Dey do baaad vudu, and dey get cursed to lif under de desert for it. Dey de slaves of de demons und gargoyles. Dey bad majuk." - and with that he cracked open the skull of the man before him, who, before his brains graced the hot floor, was known as Kwan Li, Lord of the Mists.

    It was a terrible battle through the compound. At every turn lay more and more black mages, more madmen; more horrible magic tearing the air like it was wet paper. Finally we crossed a bridge, this time Dayel, the chieftain, Cogniac and I were in the forefront, with the Sic Semper Tyrannis main force blowing the mages to bloody chunks with their skills in magic. Then, as we watched, Varson the black mage took a man's life with one horrific flame strike. The Sage was infuriated; he laid low Varson with blasts of energy, and then rose up a pillar of flame around his dead body. The ashes would have spread in the wind, but no fresh air had come through this place in millennia. Locked chests lay all around. "Get some mage to unlock them!" I said, as the chieftain and I explored the outer compound. The page and the cup were in one of the chests, though, and our quest was over. The gate opened to take us home.

    Dayel stood and waited for the Reliquary, which promptly appeared. "Well done, Oracle of Courage." He said as I turned my senses to the netherworld. "You have done well. No other sage went along, you did not fall, and you did not seek blood." A light breeze blew, dimming the candelabras set about the room. "But the lack of teamwork in Shame allowed the Skull to move the relics." the ghost grew angry, and his speech turned to inarticulate wailing as I lost track, then I turned my ears to the otherworld. A wraith passed by, and I shuddered. "Garrett Granth and Cogniac prevented all from being lost in the city of Fire. They were right - you are to start at the beginning. Because of them, Aleph still has hope."

    Cogniac and I looked at each other, and I started to tell the Reliquary that I was just stating the obvious, but I knew he couldn't hear me. Then, someone handed me an ale and I figured I'd enjoy my brief moment of glory.

    The liquor forced my senses out of the Spirit World, and it took me a moment to readjust. I overheard the Reliquary say "...and the day after morrow when the clock strikes ten, the eight shall gather to save the three that bind them."

    "Eight and three.." I thought. "The eight virtues and the Three Primary virtues from which they are derived - Truth, Love, and Courage." I recalled the words in Lord British's book "Virtue." Then, a sinister voice played through my head, rattling about in my skull like a finger of black slime.

    "Falsehood, Hatred, Cowardice!" It cackled, screaming in the voice of Varson the black arch mage. I shook my head... "But what if the Skull has anti-relics, as it were... what if they are planning a ceremony of anti-virtue, with dark relics, a ceremony that would negate the one we were currently planning...

    "Truth, Love, Courage, Falsehood, Hatred, Cowardice...."

    "We're going to the Shrine of Sacrifice." Dayel said. "We are going to meet Enyao and give him the relics." I nodded and stepped through the gate.

    "What did the page say?" I asked him on the streets of Vesper.

    "It is Guilt, not the guillotine, that constitutes Shame." He said simply, wisely. We continued to the Shrine of Sacrifice, Dayel telling us a tale of his youth on the way. There at the Shrine were Enyao, Umbra Moonstone, and many others... I spoke to Umbra for a moment, trying hard to unravel the mysteries of the gargoyles and daemons, but such was a painful topic for him, and rightfully so. "I feel sorry for Aleph if he is experiencing a fraction of what I did." Umbra said. I frowned.

    "I have no doubt that he is, Umbra. I have no doubt that he is..." I said, and the voice cackled again in the back of my mind "Falsehood, Hatred, Cowardice!"

    After Enyao warned us of the Skull, I went to Miravlix's Public Library, near Cove, where a few members of Sic Semper Tyrannis were reading up on the Virtues.

    "Truth, Love and Courage - the Primary Virtues and the Oracles." The woman said. I nodded.

    "Falsehood, Hatred, and Cowardice." I said. "Where are those oracles, and when will we meet them?" Then I put pen to paper, the black ink seeping over the paper like the creeping voice that was a burning fluid in my mind.

    "Curses," I penned...

    Posted on Saturday, January 13, 2001, 1:25 PM EST by Azalin (Atlantic)

    Dragons, Gargoyles and Orcs - Oh My!
    >>> Felucca Facet News <<<More on the Gargoyles as told by the Orc, Gloknok.


    A few of my kin and I came across an odd happening tonight. We were fighting in Destard, when we came across the great red wyrm that lives in the deepest den. She spoke to us, and told us that the gate that holds back the gargoyle hordes is soon to fail.

    She asked that we help spread the word, so here it is... with all the backstory I could remember.

    A long time ago, an army of gargoyles entered our land, and started moving to attack us... we were completely unprepared. Just when things seemed hopeless, a wizard's apprentice managed to catch the army in a magical trap, and the entire horde was spirited away to some magical prison. The apprentice was hailed as a hero. That was a long time ago, and even the certain doom of the horde was forgotten but in legend.

    However, the mage's work was flawed, and over time has broken down. The seal that holds the portal closed is breaking apart, leaking magic like crazy. The two things we noticed were odd mutated plants that grew around the tower ruins, and the way creatures took ill after being exposed to the area.

    Gradually, gargoyles began to open the gateway in spurts.. and attack parties slipped through. We've seen gargoyles of types previously unknown. Mages, paladins, warlocks... often accompanied by balrons, that I can only assume is their equivalent of our summon daemon spells.

    Anyhow, tomorrow the gate will open for good. The ruins are at sextant coordinates 154o 41'S 48o 35'E. Lady Liane guessed that the gate would open about the same time as she was speaking to us, so 9pm EST. Please gather any help you can, and come join us. We'll need the help.


    Gloknok the Orc

    Thank ye Orc for this rather intelligent retelling of the events. *looks mildly amused*

    Posted on Saturday, January 13, 2001, 1:14 PM EST by Azalin (Atlantic)

    Quest of Spirituality
    >>> Trammel Facet News <<<This tale from Jander Starym of the Heralds of the Awakening.

    A light breeze passed by the grand city of Britain, overcast skies made for a slightly chilly crowded day in the fair city. Merchants and shopkeepers were busy with their tasks as the sage strode by. Garments in pure white, from hat to toe, with a face of sadness upon him. He had been called to a task, he had to help his fellow sages in recovery of their beloved oracle. His mission had awakened him the past day from a long unexplained slumber he had while in Rivendell. He did not know what was happening yet his soul marched forth in sheer determination to undo the wrong that had besieged humanity. He finally approached the designated place where silent whispers from souls past reached out toward him, the Hall of Virtue was silent and none about. He pondered for a long while in deep meditation and prayer to the mission at hand, prayed for the upliving of virtues, for his friends, for Aleph, for humanity in general, for the mission at hand and all those that would accompany him in such a drastic test. He was awakened from his prayer by the humble sage Callisto; who had rode in with her fine steed, looking up at her worried face he pondered.

    “Why are the worried, why the mourn face” Examining her expressions he knew, he knew why she felt as such, and as she spoke it truly entered her mind why she had been etched as a humble being. She had exclaimed that her beloved sage Zappa and a crew of veteran warriors and mages were in the brink’s of danger deep underground within the dungeons searching for the artifact at hand for the Reliquary and yet she could not help them.

    After a short conversation to our joy we saw a band of adventurers come forth. Within them was sage Zappa and the artifacts that the Reliquary so desired. This grand event bringing cheers and smiles to all around as the light of fate once again shined upon the lightbringers. After the sage accomplished his task the Religuary looked upon the incarnation of Spirituality and thus began the test as the prayers continued.

    A breeze floats over the symbol of Spirituality as the ancient spirit, Reliquary calmly voiced “I would judge you fully now but the days are short And this judgment would require many days You are aware of Om's transgressions.”

    A chilling cold wind blew over the Sage of Spirituality as he prayed silently within himself as the Religuary shouted out, “The Reliquary now charges the incarnation of Om to retrieve the relic of Spirituality.

    Here is your clue… The spirit wishes to rest But the hellish fires and denizens hath desecrated thy bed with blood. Seek ye the relic of Om where sleep is beset by the hosts of darkness. Seek the relic of Om where the dark circle binds the light. Seek the Moonstone of Om, bound by endless circles of blood. The shackles Spirit strains against a cornerless prison of blood. The Spirit wishes to be free, but the hellish fires bind it in chains, Seek the Moonstone of Om… Bound by endless circles of blood”

    As the Religuary spoke the sage shook within himself hoping, praying that he receive guidance for the mission at hand, he looked at the band of lightbringers, looking and searching within themselves for what is to come, then he broke the silence in prayer before embarking into the dangerous mission to Hythloth, a mission for all humanity…

    Upon entrance to Hythloth the veteran warriors slew the evil out of the imps, hell hounds and gargoyles. Gazers were dropping from the sky as the band of mages threw deadly magics and as the band lurked deeper into the dungeon avoiding obstacles and traps, slaying the evil and continuing with sheer ability and knowing of the importance of the mission they transgressed beyond this evil, they glowed with the light, the light of spirituality was granted to them, the virtues had again shone its favor. Thus they entered the circle of blood as all grasped upon seeing the collector of souls guarding a ghost, the ghost of Umbra Moonstone, the red moonstone they were so eagerly searching had been found yet the dreaded balron lay between them. The experience of the party truly shone as all worked as one, healing, slicing, parrying, and casting magics in beautiful organization as they fell the collector of souls and brought their champion, Umbra Moonstone to the Halls of Justice.

    Back at the Halls of Virtue a cold wind sighs about the chamber. Brother Umbra Moonstone claimed “I must present the relics to the Sage”

    Then he was denied by the Reliquary with “None may approach” as the spirit continued “The Reliquary requires that the incarnation of OM present the keys. The incarnation of Om will approach the Reliquary” as a frigid wind blows coldly upon Jander, yet he keeps his silent prayers within himself and then once again the spirit continues “The Reliquary sent the incarnation of Om a long time ago. To retrieve the symbol. A long time by mortal years, an eyeblink by spirit time. Jander will release the items to the Moonstone” As he layed out the items to his brother he watched umbra moonstone as he gasped and exclaimed “But.. I must not be worthy, I was captured and tormented The Collector of Souls bound me to hell.” Then the Religuary once again shown its wisdom as it spoke, “The mission of the incarnation of Om was interrupted, but not completed until now.”

    Slowly his brother Umbra Moonstone nodded and whispered “To forsake ones inner being is to abandon for thyself and they world Om Om Om.” As he said the passing words a frigid wind blows over Jander as Umbra continued “I humbly accept great Reliquary I present the relics of Om.” Then once again the Reliquary spoke “Jander is dismissed, The Moonstone shall present the items to the Reliquary” As the two, Umbra and Jander, sages of Spirituality went into prayers of Om Om Om a beam of light shines on the book and ankh of Spirituality then the spirit claimed “Jander Starym you have been found incomplete. In time you will reclaim your lost portion” As Jander continued praying within himself the spirit acknowledged “The ankh has been blessed The Reliquary will continue the test on the morrow by the 9th stroke of the clock. The incarnation of Ahm must be present for the Reliquary and the incarnation of Ra will continue.”

    Thus was the test, the test of Spirituality for all the realm to see, thus was the step, a step closer to release their beloved Oracle, thus it went as all hummed in amazing grace, all hummed “Om Om Om as they prayed.

    Jander Starym
    Sage of Spirituality
    Sage of OSS
    Historian of Yew
    -wun bel’la jander
    -in honor jander

    Thank ye Jander for this additional report to this misbegotten Virtue Quest. *curses*

    Posted on Saturday, January 13, 2001, 1:07 PM EST by Azalin (Atlantic)

    Caina Hosting a Joust
    >>> Felucca Facet News <<<This in from Nath Maezoroth, Master of Ceremonies in Caina.

    Greetings All,

    This Sunday (January 14th)Caina shall host a jousting contest at 7:00pm EST.

    The rules of the jousting are as followed:

    1. No magical items of any sort are allowed to be worn/used.

    2. No magical spells are to be used before, and during the joust.

    3. There are 3 specific joust weapons permitted, one for each class of warrior:

    i) a halberd
    ii) a spear
    iii) a war hammer

    4. You are allowed to wear whatever non-magical armor you wish, but since this is a joust, I recommend wearing full plate mail.

    5. The Master of Ceremonies has final say in all outcomes, everyone shall be treated fairly.

    6. You must provide your own mount. Any mount - horse, llama or ostard may be used.

    7. The entrance fee shall be 1000 gold pieces, with 50% of that going to the winner.

    Again, if you wish to participate in these events, please come to the Tribunal of Entropy Hall at 7:00pm EST on Sunday (January 14th). I look forward to seeing friend and foe alike, and wish all the best of luck!

    Walk in Darkness,

    Nath Maezoroth,
    Master of Ceremonies

    Thank ye for this announcement.

    Posted on Saturday, January 13, 2001, 12:51 PM EST by Azalin (Atlantic)

    ***ImaNewbie does Britannia!*** New Toon #132
    From Tryon
    Hi everyone! Yes, I am back. The rumors of my death I fear were somewhat exaggerated. I just decided to take some holiday downtime and recharge my batteries. Anyway, ImaNewbie is ready to begin a whole new year of adventure in the wonderful world of Britannia starting with the new 'toon waiting for you at my site. So head on over and check out Episode #132.

    Added Jan. 12th. 2001
    Episode #132 - New Year's Resolutions

    ImaNewbie does Britannia


    Posted on Saturday, January 13, 2001, 8:55 AM EST by Xena Dragon (CandidCoverage)

    "a big fish" has been found
    Various reports came in that describe a new type of fish this week:
    I am just wondering if anyone has yet reported the sighting of "a big fish" which is simular to the other fish caught, but weights 100 stones. I recieved the message "your fishing pole bends as you pull up a big fish". It is blue in color and looks like the other fish, it weights 100 stone and doesn't seem to spawn too often. I cut the one I had and it gave me 4 steaks, was hoping for an easter egg to pop out. When cut into steaks the weight is the same as a normal fish steak.
    For more discussion about this mysterious new fish, have a look at the threads in our Fisherman Forum.
    Posted on Saturday, January 13, 2001, 8:00 AM EST by Xena Dragon (GeneralNews)

    UO Rares web site opens
    Here's an announcement I got in the mail today
    Announcing the Grand Opening of UO Rares! A new online source of history, prices, and images for the online community. Ever seen a Winnowing Basket? Ever wondered the value of a Dough Bowl? Would you like to see where Rocks or Scattered Hay Spawns? How about the exact locations and description on how to get yourself some blood tiles? All this and more can be found in the UO Rares Database. This database was created for the Ultima Online community to view all the rares in existance, and to document the new ones throughout the realm. Wondering if one of your rares is legal? - See the Letter from Melantus Post which proclaims the current viewpoint of Origin Systems, Inc.

    Have a Museum or rare item you would like documented? - Visit our Museum section. Interested in full detail about the Holiday 2000 Items, or the UO Rewards program? - it's just a click away. We hope to see you all there, and make sure sure you visit our Flash Movie Section.

    The UO Rares Staff

    Posted on Saturday, January 13, 2001, 7:23 AM EST by Xena Dragon (CommunityNews)

    MS Fight Club
    >>> Trammel Facet News <<<

    MS Fight Club presents the best PvP in Trammel. Starting on Sunday 14th January Fight Club will be open for businesses. You pay to enter the tournament and are then put onto the guild stone. Two players a time are put into a ring and fight to the death. It will cost each person 10k to enter and the over all winner receives 70% of the total nights takings, and the entry fee for the following week is wavered.

    For the rules and more information on MS Fight Club please got to:

    or contact:
    ICQ: 87358219
    E-mail: [email protected]

    Happy Hunting.
    Posted on Saturday, January 13, 2001, 4:11 AM EST by Eldariel (Europa)

    Treasure Hunters of Sosaria
    >>> Trammel Facet News <<<Grand opening ot the Guildtower/Shop of the Treasure Hunters of Sosaria

    Greetings !

    Maybe some of you have already recognized, that the Cove-Tower in Trammel (Europa) has changed the owner and is real estate of the "Treasure Hunters of Sosaria" now. As far as we know, we are currently the biggest pure T-hunters-guild on the european shard with 30 members (from Novices up to GM T-hunters and Fishermen). And now, we have finally managed to finish the interior decoration of that lovely tower. The whole tower is used as a huge store with over 30 vendors. In the beginning hall (look at the picture), almost all magic items found by us are sold for fair prices (from defense up to invulnerability, from ruin to silver/vanquishing - if they aren't sold out again). Furthermore all treasures out of the deep sea (from simple thigh boots up to large paintings recovered from a ship wreck). Moreover fine decoration items, like horseshoes, fruits or other often wanted items. In the following two floors are the workshops of our Grandmaster Tinkers, Carpenters, Tailors, Smiths, Alchemists, Inscriptors... etc... etc...
    To make it short :
    The only things we aren't selling, are our tattered treasure maps and maps in bottles (and even this has already happened)

    But we don't want to make a simple publicity campaign here. No ! We are willing to start our series of events, we have been planning for the future (from in game auctions to different contests), with the grand opening of our guildtower. Well... you will see! ;-) In general, we are offering our assistance to younger treasure hunters. Helping them, as far as we are able to. Feel free to contact us, if you have some questions.

    The Event will take place at 14.01.2001 at 20.00 (Central European Time) on Trammel right in front of the towngates of the city of Cove at the old Covetower (35o 56'N 68o 50'E).

    Lord Drukhi (Guildmaster of Treasure Hunters of Sosaria & Council Leader of European Council of T-hunters)

    Posted on Saturday, January 13, 2001, 4:08 AM EST by Eldariel (Europa)

    Stonekeep Tavern Chess Championships
    >>> Trammel Facet News <<<Annoucing Stonekeep Tavern Chess Championships!

    Think yer good and skilled at the game of chess? Want to test yer skills against other competetive chess players and win 7000gp. Then if so, come to the Stonkeep Tavern. On the date below and sign up. Contestants names will be taken in until 8:15Pm Gmt. There will be drinks, food, and games, Prehaps ye wish to try yer luck on a game o' sevens? Or maybe just come to have some fun and to talk.

    It will be held at the Stonekeep Tavern on Saturday, 13th of January, at 8:00PM GMT.

    Stonekeep can be found at the Yew crossroads, trammel facet, sextant co-ordinates (38o 50'N, 35o 9'W)

    Mithran - Event Organiser of Stonekeep

    May the best man win.
    Posted on Saturday, January 13, 2001, 3:57 AM EST by Eldariel (Europa)

    The Spotlight Chronicles: Lord Marco Polo
    >>> Trammel Facet News <<<Hail and well met, pilgrims.

    Tonight, I sit beside the fire and nurse a tankard of Britannia's finest mead. Snow swirls through leafless trees and a brisk wind blows cold, without. The familiar landscape lays buried beneath a layer of white velvet and for all appearances, Legnds slumbers. But often, looks are deceiving. Despite the tranquil appearance, our land is dynamic and ever-changing. And change is not a bad thing. Thanks to it's many diverse characters, Legends was finally beginning to emerge, developing it's own unique 'personality.'

    Mighty warriors of renown, merchants with a talent for accumulating fantastic wealth, magus wise in matters of the arcane and skilled crafts people. Yes, Legends was finally coming into it's own.

    As I pondered the fate of our shard, my thoughts returned to the "early" days of Legends and those hardy souls who's adventures helped tame a wild, new land. A few days ago, I had a chance encounter with one of the premiere explorers in Legends, the famed Lord Marco Polo. I asked and received permission to feature Marco in an upcoming Spotlight article. Therefore, it is my pleasure to introduce to you, Lord Marco Polo, the subject of this issue's Spotlight Chronicle.

    "So you want to hear of my most memorable adventure," said Marco, with a grin. "Well, they're all memorable in their own way. But after some thought, perhaps this tale is as good an example as any. In order to tell this story, I have to go back to the beginning of all things on Legends.

    My earliest adventure took place in the days when the shard was an adventure for all. When houses were rare and full spellbooks were rarer. I came across a story from a drunkard in a tavern about a convict who made an escape out of Britain's Famous Prison. I was so captivated by the drunkard's story, that I took it upon myself to retrace the convict's footsteps and recreate his escape.

    While picking out some supplies from my small home, my companion, Heartsa Fire dropped by and was wondering why I was packing up. I told him about the drunkard's story and, like myself, he too was captivated. It took little to persuade Heartsa to join me.

    We set off to Yew and made our way into the Jail disguised as you everyday tourists. The guards seemed not to care about us, for they were busy making sure the prisoners were doing their chores. We snuck into the deepest part of the prison, rumored where the escapee was kept, and began searching around. We felt along the dark, cold stone walls for a secret passage for hours it seemed. We began panic, for we heard the sound of approaching footsteps. Frantically, we ran into the closest cell. The door automatically locked shut behind us, trapping us inside the cell.

    It just so happend that whomever was coming was only down to get their mug and leave. Our magic was too weak to unlock the cell door. Heartsa and myself sighed as we leaned on the wall. Suddenly, the wall gave-way and opened. Being caught off guard, we both fell to the dirt of the hidden walkway. Heartsa chanted the magical tongue for a light spell, "In Lor."

    We shoved the door shut and walked down the dark, cobwebbed hallway. After some time we came to a dead end. After closer inspection of the dead end, we took notice that it was another hidden door. As we shoved it open, we were greeted by the blinding light of day. Just as we were getting our bearing, we heard the prison alarms and suddenly, we were accused of being convicts ourselves!

    We ran alongside of the huge prison looking for a way off of the island somehow. Then I remembered the drunkard speak of the convict coming across the same situation. He spoke of another hidden entrance to a storage room with a stone pentagram the center. Heartsa thought I was crazy and began to cast Recall to his home. Just as he was about to finish the spell, he saw the outline of what appears to be another hidden door. We both look at one another and then ran to the door, shoving it with all our might.

    The door gave way and opened to a dark storage room filled with dusty crates. We shoved one of the larger crates aside that was in the middle of the room, and low and behold was the pentagram. It all seemed to good to be true. We heard footsteps of approaching guards from the outside. I looked at Heartsa and said, "Well, it's either now or never," and we went to the pentagram.

    We then found ourselves in a small, dank cavern. To the North was a ladder that led up into light. We took a sigh of relief and went to go up the latter. When we climb to the top, there was the smell of ocean breeze as we stumbled inside an old abandoned sandstone lighthouse. We looked outside the window and noticed that this was not the land that we live in, but yet another, the fabled, lost lands. We went outside to get a better view of this strange new world. As we traveled south we heard a dreaded roar.

    The roar startled up my memory about the drunkard then saying that he was with the convict at the time and fled at the sight of seeing his accomplice being eaten alive by a huge drake! "I thought it was just a myth, or a joke..." I whisper to Heartsa Fire. Just then, beyond the jagged cliffs towards land flew a drake straight towards us! We both screamed, "Run!"

    We scrambled off into the light house, down into the cave. We saw another teleporter on which we first arrived and looked back towards the latter. The drake outside was roaring, trying to get inside the light house. I told Heartsa "It's either the drake or the guards..." "Prison sounds fine to me," he replied. We both winced as we hopped onto the teleporter. To our surprise, we found ourselves in the forests of Yew. With a great sigh of relief, we left for home. Sometimes, even the greatest adventure could wear one out to sleep."

    Marco Polo has surely established himself as both stalwart explorer and talented storyteller. Of course, his contributions do not end there. Marco is another who has taken his time and resources to aid new citizens of our fair land. And for these and many other reasons, to Marco, I say "Salute!"

    Our shard continues to spawn it's share of new heroes and villains, master merchants and courageous explorers. It will be my task to feature these notable personalities in future installments. Until we meet again, safe journeys to you, one and all.


    Posted on Saturday, January 13, 2001, 1:07 AM EST by Cyn (LegendsAOL)

    A Night of Karaoke at Blackmores Inn
    >>> Trammel Facet News <<<Feeling ill and more than a little sorry for myself on Thursday, the only thing stopping me from clambering into bed to forget my woes was the invitation to help judge a karaoke night hosted by Blackmore Inoxi at his Inn. I've been there a number of times now so almost sleepwalking, I took the familiar route southeast from the Skara docks. I quickly felt myself perking up as I heard the familiar sound of merriment before I had even reached the Inn.
    Already there were a number gathered, including my fellow judges. As well as the host, Blackmore Inoxi, they were Elvira (Dark Mistress of Clan Wulf), Alar Valon (Warlock of the Followers of the Avatar) and Blackhawk (co-owner of Amazon Trading). Spectators and competitors continued to arrive and Cerydwen dal Rys constantly circled the stands handing out free food and drink while Big Ron was selling raffle tickets.
    The evening held a surprise for all before the singing had even started. Counselors Ignavus and Lord Stonegate were present to aid a citizen with a problem and, to everyones astonishment, were shortly joined by Regional SC Antarion and Seers Camus and Elmwood. All took a seat ready to hear Britannias finest bards as Blackmore took centre stage.
    You could feel the nerves generating excitement and tension as, one by one, each bard for the night was introduced by Blackmore. Those nerves were quickly cast aside as each bard sang out their tunes. Who would have thought such talent was hidden amongst us. The audience, judges included, were treated to some magnificent work and showed their appreciation. Soon, too soon, it was time for the judges to retire and discuss a winner. Never, including all the beasts I have come across in my travels, have I faced a more daunting prospect. It was no easy decision but after some discussions all managed to agree on the final result, listed below along with the winning lyrics.
    The Seers that had enjoyed the evenings entertainment and the hard working Cerydwen were then called upon to make the draw for the raffle. Results also listed below. As is normal at Blackmores Inn, plenty of refreshment was freely available at the celebratory party afterwards. After having a few for the road I left with my ails all but forgotten, such was the magic carried in the tunes.

    I would like to congratulate all the bards that performed for us this night. They all showed great creativity and originality and all were winners. I tip my hat to Blackmore Inoxi once more, another wonderful evening spent at Blackmores Inn.

    Raffle result:Seers, audience and bards gather

    1. Elric of Neff - Top Prize, a Katana of Summerwind
    2. Melkor - a Special Fishing Net
    3. Death Walker - full GM leather armour
    Karaoke result:
    • 1st - Cairpre with She'll Loot You *sung to She Loves You* - 20k gold
    • 2nd - Niv'uk with Wez will clomp latz *sung to We Will Rock You * - 10k shinies
    • tied 3rd - Melkor with Patch for me, Patch for you *sung to Obladi, Oblada* - 5k gold
    • tied 3rd - Joxer the Mighty with Joxer the Mighty *original composition* - 5k gold
    Winning entry, She'll Loot You by Cairpre:

    She'll loot you, Yeah yeah yeah
    She'll loot you, Yeah yeah yeah
    With a lag like that, You know you will be dead
    With a lag like that, You know you will be dead

    I met her on a hunt, Twas only yesterday-ayThe Karaoke Champion, Cairpre
    I liked her big blue eyes, And wanted her to stay-ay
    She said: "I'll help you!", And I thought that wasn't bad
    She said: "I'll heal you!", And I know I was so glad!


    Together we went on, The monsters there were stro-ong
    They all were hitting me, The fights were hard and lo-ong
    She said: "I'll help you!", But she had no fighting skills
    She said: "I'll help you!", And she looted all my kills!


    The worst monster came next, The lag monster came by-y
    That's one I couldn't fight, I knew I had to die-ie
    She said: "Just wait here.", And I saw her search my corps
    She said: "Bye bye, dear!", And she cast some Kal Ort Por's!


    Please see the UOSS Drachenfels Establishment List for a review of the Inn, and for information on this event and others pay a visit to Blackmores Inn.

    Posted on Friday, January 12, 2001, 10:58 PM EST by Finsbury M'wa (Drachenfels)

    Britannian 102: Old English Beginner's Course
    >>> Trammel Facet News <<<Last evening I had the pleasure of attending Luna Ehmaz's course on speaking Britannian. Although the turnout was not very high, the lesson was extremely intriguing. I must admit that the title was a bit deceiving; while this course was suitable for beginners, the topics were also of interest to the advanced Britannian speaker.

    Avatar AcademyThe evening began with Luna bringing me to the Avatar Academy (also known as the Kinsmen University), located on the island commonly known as Ice Island. Gathered was a small group awaiting the lesson for this week. Currently, the building was undergoing renovation, but Luna had prepared a small pile of refreshments for us. Once everyone had arrived we were ushered into the back room where Luna began.

    Class AssembledThe lecture was in three parts, the first and longest section was 10 Important Techniques in Speaking. The topics were as follows:

    • #1 Avoid Mundane Topics
    • #2 Contractions
    • #3 Substitutes for the Ubiquitous Mundanity "Ok"
    • #4 Simple Negatives e.g. "I know not..." "I saw it not"
    • #5 Adding Do/Did to Verbs
    • #6 You/Thou/Thee/Thy/Thine/Ye
    • #7 Conjugating Verbs -- Thou ridest he/she/it rideth. Thou art, he/she/it is
    • #8 Double negatives and Double Comparisons e.g. "most unseemliest" "not unlovely"
    • #9 Greetings and Salutations!
    • #10 Little words that add a lot
    Following this section were two smaller sections. The first was on roleplaying and the second on considering Social Status in conversation. I must admit that the evening was definitely a learning experience. My only regret that that more people were not able to attend the meeting.

    --Sage Arthur

    Posted on Friday, January 12, 2001, 9:52 PM EST by Sage Arthur (Sonoma)

    Sonoma Rewards Activation
    The following was just added to FYI:
    Sonoma Rewards Activation

    The Veteran Rewards system will be active on the Sonoma shard following its Saturday morning maintenance. At that time, eligible players will again be able to chose rewards. Also, the issue with regards to AR and the veteran rewards will be resolved at that time.

    Please note that rewards taken on the Sonoma shard will count against the total rewards you can take. If you do not play on the Sonoma shard, you should not chose rewards on that shard as any rewards you do take cannot be transfered to your characters on the shard(s) you do play on.

    Posted on Friday, January 12, 2001, 9:06 PM EST by Joshua Rowan (GeneralNews)

    Sonoma Veteran Rewards Update
    The following was posted to FYI:
    Sonoma Veteran Rewards Update

    We have resolved the issues affecting Veteran Rewards on the Sonoma shard, and will be reactivating the rewards system. However, it is possible that during a brief period before rewards were deactivated, some players may have had the opportunity to receive more veteran rewards than they should have.

    While we do have extensive tracking systems in place for Veteran Rewards, the issues that affected the Sonoma shard also affected the tracking systems, rendering the data from that short time period unavailable. While it would be technically possible to remove the Veteran Rewards system entirely and delete all rewards, and/or identify many of the accounts that may have more than their fair share of rewards, the resource drain in doing so would not only hold the release of Veteran Rewards to the remaining servers, but would require resources currently committed to Ultima Online: Third Dawn -resulting in a delay of that product as well. Without this data, we are unable to determine the number of accounts that may have received extra rewards during this time period.

    After discussing the delay of other systems and the Third Dawn product against the possibility that some players may have received additional rewards during a short period of time, we have determined that the best possible solution at this time is to continue forward with the Veteran Rewards publish. The issue that caused this bug in the rewards system has been resolved and should not affect future publishes to other shards. At this time, we will not be addressing the possible extra rewards, but will continue to schedule the release of Veteran Rewards to the remaining shards.

    Posted on Friday, January 12, 2001, 8:00 PM EST by Joshua Rowan (GeneralNews)

    Seeking Stories of the Council of Mages
    The following was just posted to FYI on the website:
    Seeking Stories of the Council of Mages

    Behind the polished sandstone walls of Magincia, the men and women of the Council of Mages meet to plan and plot the future of the Felucca facet. At odds with court mage Nystul over the creation of the Trammel facet, they maintain their fortress in Felucca while battling to control the facet's besieged cities.

    Are you a member of the Council of Mages faction? Not all who follow the Council are masters of the magical arts. How do you contribute to this faction? Send us a story about a battle you've joined, or a tale of life within the Council of Mages faction.

    Send your story as e-mail to [email protected] by Friday, January 19th. Please be sure your story falls between 500-1000 words, and include "Council of Mages Faction" in your subject line. Please provide a name and phone number for verification of the story. Submissions to "uo-profiles" become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification."

    Posted on Friday, January 12, 2001, 6:09 PM EST by Joshua Rowan (GeneralNews)

    From One Small Coin: A Temple Can Be Built
    >>> Felucca Facet News <<<
    Greetings, Brothers and sisters followers of the path of the Gold One. It has been a few days since I was blessed by the Gold One and became her vessel. Adjusting has been a little hard as well. Most of you know I'm blind. But I have seen things: Dreams, Visions, mayhaps the future, mayhaps the past? But I'm sure i see these things for a reason. I'm sure I have much to learn from this gift. Time will tell.

    Sir Tristam Commander of the Dragon Knights, Brother Ku of the temple of balance. Sir Arash, and RJO of OGD, have pledged to follow up on the great task of rebuilding the Temple of Virtue All are welcome to aid this great cause.

    The kind and gentle Lady Heather has Donated ONE MILLION! Gold to start this Fund. Thus we call it In her name to show our gratitude. "Heathers Golden Light, Temple Fund." Thank you Heather. I'm sure Sir Tristam will be posting events and quests to aid this fund, we are in need, And i ask to dig deep in thy hearts to help this holy cause.

    Donations at this time. will be handled By Lady Heather. ( Soon a Donation page will be set up a and much more information, such as a events and quest calender, Lists of Dragon Knights and its history and tree. The tomes of the Gold One. etc.. Keep a look out . Thank you RJO).

    I will keep this short for we all have a great task ahead of us. Thank you all May the Gold One bless and keep thee. And may virtue and balance be in thy hearts.

    Saimanius, Vessel to the Gold One. Servant to all.


    I only heard about the calamity that befell the temple of OGD a few short days ago. I, as a Dragon Knight, will endeavor to assist the rebuilding efforts.
    Posted on Friday, January 12, 2001, 5:42 PM EST by Helper (GreatLakes)

    Of Red Wizards and Dwarves: Volume 3
    >>> Trammel Facet News <<<
    Having reached the road that runs thru the Town of Phoenix Rising, Lotus and Abbott Eventide stop shortly and look around. "Which way?" They both ask at once. "I thought you knew the way." Lotus replies.Lucas turns to look at her, "How in the devil would I know? I only met Dlanor once and all he said to me was *Hmmmrrf da book 'uman*". Shrugging,Lotus answered. "Well he isn't too fond of me after I called him *Your Lowness* as a joke."

    Making the sign to ward off the *evil eye*, Lucas asks, "Now what do we do?" Tapping her foot, Lotus shouts, "I am thinking I am thinking!"Looking around their surroundings, Lotus spots some light leaking thru the door of the Ranger Post. Tugging Lucas by his full beard, Lotus leads him to the Ranger's door. "Now stop that!", Lucas growls, "I am moving as fast as me old bones allow." "Oh pooh, there is always a mess of monster parts on these steps." Replied Lotus as she kicked aside the bones of Giant Serpents and Lizardmen. Flinging open the door without knocking, she isn't surprised to see Gammy and Jon sitting at the table sharing a pitcher of ale.

    Jumping up and reaching for their weapons, they slowly realize who their guests are and relaxed and took another drink. Gammy smiles and says, "Hail Lotus and Lucas,What brings thee both out this late at night?" Jon stretches his legs and bows. "Hail MiLady and Abbott sir." Lucas is still sputtering about *No respect for the elderly*, as Lotus sweetly asks them if they know where the Dwarven King lives. Gammy squints his eyes and asks, "What would ye be wanting with him?" Lotus spins around and gleefully tells Gammy and Jon the whole story as she knows it so far. "And just what do ye intend to do if you find out what the mystery is?", asks Jon.

    "I want to know about the Red Wizards and Dwarven Kingdom, Don't ye want to know if treasure is buried under the town?", Lotus asks and then says "Just take us to Dlanor's home and let's find out what he knows." Gathering their gear, Gammy and Jon exchange looks and smile. "I see you guys rolling your eyes at each other. Ye are thinking I have lost it this time", Lotus laughingly says. Wrapping Lucas's cloak snuggly around him, she opens the door and steps outside.

    "Ye need to get a cleaning woman here at the Post, she chides the Rangers. Grinning, Jon asks Lotus if she was applying for the job. Laughing as they come out the door,the Rangers each receive a punch from Lotus for their joke. Holding the lantern high, Gammy leads the group along the mountain side. Past the swamps and along the path carved into the ground by countless miners. Lucas trips over some loose ore and Jon steadies him as they push onward. A small house comes into sight. Gammy says smiling , "Here is where his majesty lives." As they approach the house, they can see piles of ore strewn all over the yard. Old pickaxes and shovel lie broken in piles. Chuckling Jon asks, "Are ye going to suggest a cleaning woman for Dlanor?"

    *Men*, Lotus hisses under her breath. Walking up the broken stone path to the door, the group halts almost knocking Lotus over. Turning abruptly, Lotus asks, "Who will knock on the door?" "Twas your wild idea to come here, so ye knock", Lucas replies. "Bah, I am not afraid of him", Lotus says as she walks up to the door. Looking over her shoulder, she notices that the men are looking everywhere but where she is standing. Hands on hips she turns and says, "Are ye going to stand way back there? Come up here and stand here too." Heads down and grumbling, Gammy, Jon and Lucas move to her side. Softly knocking on the door, Lotus holds her breath and waits. Nothing.......only silence." Maybe he is out for the night." Gammy says.

    "Let's go back and come again tomorrow." Knocking louder, Lotus waits. Nothing.....but quiet. Taking a deep breath, Lotus pounds on the door causing the men to jump back in alarm."Hmmmrrf" comes from inside the house. Small crashes and loud cursing can plainly be heard. The door swings open and a disheveled form appears. "Hrrumph", he exclaims. Looking around he tries to focus his bloodshot eyes on the group assembled on his steps. Stifling a laugh, Lotus sweetly says," Good Evening your Highness". "Might have known it would be some humons. Another strange custom of humons waking people up at night? Ale, bring me ale to wash the night's sleep out of me mouth", Dlanor shouted to someone inside the house. As a slender hand reaches out with a mug full of ale, Dlanor grabs it and pours it into his mouth. Wiping his lips with the back of his hand, he roars into the night, "Now what brings ye here this time of night? And it best be important."

    The only thing Lotus replies softly is, "The Red Wizards." Watching his face fall and his eyes glare, the group slowly back away from the door. Shaking his head and running his small fingers thru his beard, Dlanor Battleaxe tries to appear calm. "And just what would a small humon girlie like thee know of them?" Holding out the ancient tome she found, Lotus says, "Read this and then tell me what ye know" Smirking behind her hand, knowing full well that Dlanor couldn't read humon language, she waited for his answer. Pushing the tome back into her hands, Dlanor states proudly, "I never learned this humon language, tis gibberish to me. tell me what ye know." Opening the tome, Lotus reads the pages to Dlanor. Gammy watches Dlanor's expressions as the tale unfolds. "There might be something to this after all, if his face is any indication of what he knows." Lucas gently cleans his glasses with his cloak while Jon fiddles with his backpack.

    When Lotus finishes, she looks expectantly into Dlanor's face. "Well, do ye know anything about this?" she questions. A far away look comes into the Dwarven King's eyes. "The days of yore. Sigh. They were days of glory and wealth. We didn't live like we do now. We had riches and power. Until the Red Wizards came and destroy it all. A few Dwarves survived and fled into the mountains. Ye are looking at the last Dwarven King. King of Valorite Hall." As he spoke, his voice got louder and louder, til it resounded off the mountain tops. All the scorn and ridicule that Lotus had held for him disappeared with each word he uttered.

    "Ye stand here asking me about Red Wizards.......those who destroyed my kingdom of yore.". Dlanor shouted at Lotus. Lucas stated, "The Red Wizards are said to still live, your Highness." "Hmmmmrrf, old fairy tales, they be old now, very old", counting on his fingers, he said, "Well, they be too old and are dead." Lotus smiles and asked, "Will ye come with us to the old Guard Post in Town and help us look around?" Astonished looks passed among the Rangers and Lucas. Gammy softly whispers to Lotus, "Ye mean go now?" Lotus whispers back loudly, "Aye, I mean NOW." Dlanor shakes his head and starts to return inside. "Ye be daft humon female", he chortled. "Go home to your nice soft bed and forget about Red Wizards and the Kingdom of the Dwarfs as I have. Twas long , long ago." Stomping her foot, Lotus yells, "Bah, ye soft headed King of Nothing, I am going to the Guard Post and if ye want to stay here and never know what lies there, then go back to bed."

    Turning from the doorway, Lotus yells over her shoulder, "By the way your Lowness, ye better get a cleaning lady, your yard is a mess." Hiding their smiles, Jon,Gammy and Lucas trudge behind the determined Lotus. They know full well when she decides to do something, nothing stops her. Heading back along the mountains, Lotus smiles knowing that when they reached the old Guard Post, Dlanor would be waiting for them .

    And the Saga continues.................

    Submitted by Jon von Darkmoor,Ranger of Phoenix Rising

    Posted on Friday, January 12, 2001, 5:21 PM EST by Helper (GreatLakes)

    Update On Ivo's Rune Library
    >>> Trammel Facet News <<<Greetings, pilgrims!

    Yesterday, I received an update on the Rune Library, owned and operated by Ivo of Vesper. The Library is extensive, with runes to many of the "difficult to find" spots. As word of the Library spread, the number of visits soared. Ivo tells me that the Library entertained it's 1500th visitor on January 9. Folks, that's a lot of people walking through the doors! Ivo is to be congratulated for his hard work on this project and if you've yet to visit the Library, I encourage you to do so.

    Ivo also stated that there's been several new additions to the Dungeon section of the Library. These new additions are dungeon levels to Wrong, Deceit, Shame, Despise and Covetous..... Hylthoth and Destard to follow soon.

    In addition to the Guild, Dungeon, City and Vendor runes, a new feature is in the works. Treasure Map Locations are currently being worked on and will be added in the near future. And according to Ivo, yes, ALL the treasure map locations are going to be marked.

    There are a number of other Library-related projects in progress at the moment. A second, condensed, version of the rune library is to be placed just north of Vesper and a Bistro (Ice Island), a theater (Ice Island) and Tavern (just below Marble Building to T2A) are also in the making. Coordinates to the Rune Library are as follows: 81.39 North - 154.16 West, on the southern tip of Ice Island.

    Ivo also expressed his gratitude to the many Guilds who've given runes to their respective Guild Houses and other properties. If you have any questions about the Library or wish information on placing or locating a rune, you can contact Ivo at:

    The Illustrious Ivo of Vesper Nordkapp Village, Ice Island

    Until next we meet, safe journeys to you all.


    Posted on Friday, January 12, 2001, 2:25 PM EST by Cyn (LegendsAOL)

    Get your UO Shoppe Reviewed!
    This just in from Kitiara:
    Attention Merchants! Would you like your shop reviewed?

    The UO Merchant Alliance is growing our Merchant Reviews database! Since our grand opening in November, we've had the opportunity to meet many great merchants and shoppers across all of the UO shards. We currently have 10 different Merchant Reviews on our website, from 8 different shards, and are adding more almost daily!

    We'd like to review your shop!

    Approved vendors are eligible for a free forum on the UOMA web site, to advertise your shop, communicate with your customers, and meet new shoppers! All reviews are also available for reading on the web site, and are added to our growing Merchant Reviews database. To request a free review of your shop, visit our web site at and click on "Vendor Evaluation Request."

    Come participate in the best UO Merchant Community on the web! Shoppers, Merchants, and Establishment Owners welcome!

    Posted on Thursday, January 11, 2001, 11:21 PM EST by Joshua Rowan (CommunityNews)

    Veteran Rewards - Volunteer Update
    The following was just posted to FYI on the website:
    Veteran Rewards - Volunteer Update

    The issues affecting account age and volunteer accounts has been resolved. Accounts that were at any time compensated for volunteer duties (Counselors, Seers, etc.) will now reflect the correct account age and be offered the appropriate veteran rewards. This change will resolve a similar issue with accounts paid for by Gametime coupons.

    Posted on Thursday, January 11, 2001, 11:19 PM EST by Joshua Rowan (GeneralNews)

    Sonoma Veteran Rewards Deactivated
    The following was just posted to Shard Issues on the website:
    Sonoma Veteran Rewards Deactivated

    Due to issues with the system , veteran rewards have been temporarily disabled on the Sonoma shard and the shard will be brought internal and reverted to approximately 5:00PM PST.

    Posted on Thursday, January 11, 2001, 10:27 PM EST by Joshua Rowan (GeneralNews)

    Poem Nights to Start at Journey's End
    Starting this Saturday at 7pm PST, The Journey's End will be holding Poem Nights, Hosted by Hephastus. Recite some of your own artwork and win prizes, or simply relax with a mug of ale and listen to others perfom.

    The Journey's End can be found just south of the Encyplopedia Magicka in Moonglow.

    Hope to see you there!
    Posted on Thursday, January 11, 2001, 9:13 PM EST by Tyril (Sonoma)

    The Prideful Family
    >>> Trammel Facet News <<<These musings in from Callisto Gabriel. They pertain to the Humility quest last eve.

    "The prideful family that dwells within the frozen heart of darkness feels right at home, though it is not. The ancestral bloodline of old holds the key. Thy journey ends and begins in ice. Find the Family of Pride, they hold the key.. heart of darkness."

    The rats had their way with me.. quick work really, considering I slipped into the land of the Timelord outside the rat fort in the Ice Dungeon. It was then I realized I was doing more harm than good to the group dedicated to finding the relics of Humility. I saw myself floating above my face down shape in the cold bloody snow.. somewhat aware..but not really knowing why I was there. I drifted... down the icy hallways.. around the frozen lake and to the corridor surrounded by obsidian stone leading to the Fiends of Ice...

    A flash of color came to my spirit and I was sitting in the hospice in Caina. "Koorah! You are a kind woman, I will not let these Giorgos bring you harm. We are the same yet different here, healer... I am the outcast of outcasts to the tasques, but you chose to be here for your Oracle." Oh, the time with Cosmar Lautar was the one bright spot in all my days in Caina. Yes, he was a citizen of the hellish city of ice, but he was - different from the others. He took my hand that day as we walked to his "liberator's" home so we could warm ourselves by the fireplace nestled inside. He told me many things that day.. things about the Ne'Sveti.. his "liberator" and their home in Kos Heb...Kos Heb...Kos Heb.....

    The color faded and I again was drifting over the obsidian entrance. By Cernunnos! Why would I have such a vision.. are we in the right place?! I managed to find my way back to my corpse and my love, Zappa, brought me back. I told them I did not want to endanger them any longer with my continuous fevers of black. I asked them to continue without me as I needed to investigate my vision, and I would meet them back at the Chamber of Virtue. I had.. HAD to follow this vision further. If I was wrong, no harm done.. but I couldn't take them all with me... not when the clues seemed to point to the Dungeon of Ice.

    I hadn't told anyone about the specifics with Cosmar, his liberator's or that they came from Kos Heb.. not even Zappa. I did not want Cosmar to suffer any more than the poor man already had in his life -- he was so kind to me in my time at the Hospice. I kept a secret. A secret that now the Reliquary called me on.. one that, in my own pride, I overlooked. I searched my journals from my time in Caina.. and there, on the last page from my last day there.. I saw it.... by my own hand, "The Magistrate of Caina, Velika Ne'Sveti is the liberator of Cosmar. She comes from Kos Heb and others of her kind are still there. Caina is a logical replacement for the frozen lands there. She thinks herself superior to all, including Lord Azalin. Oh! Do they even know what they have embraced? I spoke to her today. She seems a like able, well mannered and logical woman. You catch more flies with honey, but.... this bee is truly the Queen of Darkness. I must avoid her."

    With these words pounding in my skull, I took a deep breath and recalled to Kos Heb. I could hear the battle being fought from outside the cave, but I urged my Cinder forward down the path away from the entrance. As a friend to beasts, one would think the wolves all around wouldn't pay me any attention. However, as I strode along the hills and valleys of Kos Heb, I knew they were following me. I approached a small narrow valley and as I was about to venture further, the largest wolf I had ever seen jumped from the above rock and landed in my path. It sneered at me most foul as it's eyes turned from ice blue to a blazing red. I tried to calm the beast with my soothing words, but it would have none of it. It sprang towards me, gathering me in its large clawed paws, throwing me from Cinder and pinning me down to the snow. Cinder, my trusted friend, turned on the beast in an attempt to lure it to him not me, but the beast gave it a sideways almost cynical glance and turned it's massive head back towards my face. It's foam dripping onto my neck, I truly thought this was the end. The beast growled a deep almost man like growl then tilted its head towards the sky and bellowed. I screamed as loudly as could and Cinder was tearing into the backside of this creature but I saw no blood, only the occasional tuft of hair fall to the frozen plane. In one final movement, the wolf thrust all of its weight into my shoulders, my body sinking three fingers deep into the snow, and it bound off of me and disappeared into the forest in one gigantic leap.

    The beast had done no physical harm to me or Cinder, so we continued our journey down the box canyon. I saw something there.. carved archaicly in the ice, "Ponositi se, Ne'Sveti". I quickly penned down what I saw as the wolves approached..not out of curiosity, but anger. The large wolf was leading them towards us again.. and without hesitation, I chanted "Kal Ort Por" and was back at the Chamber of Virtue, ready to present my findings to the only one who knew my secret.

    Most intriguing... the family believes it is more powerful than us? *chuckles with mild amusement* We shall see.

    Posted on Thursday, January 11, 2001, 8:50 PM EST by Azalin (Atlantic)

    Humility's Quest
    >>> Trammel Facet News <<<Apparently the Quest for Humility occured last eve. Tis a shame we missed it...

    We arrived at Britain in the early evening to have dinner at the Salty Dog tavern. The ghostly Reliquary had stated that the virtue of Humility would be tested tonight, with Callisto Gabriel and myself being Humility's representative Sages from the Heralds of the Awakening. Several adventurers around the tavern were discussing the week's events surrounding the mysterious Reliquary. Dryzzid, Manbeast, Tira, Blue Star, and others were speculating about how the successful completion of each night's quest is bringing us closer to freeing the soul of Aleph Aeirs - Oracle of Truth - from his ethereal prison in Golgotha, stronghold of the Order of the Ebon Skull.

    Thus far, the virtues of Compassion, Justice, and Sacrifice had been successfully tested. Each virtue's symbol and book had been retrieved from dungeons which corresponded to the Opposite (anti-virtue) of that virtue. Sacrifice's symbol, the Tears of Sacrifice, had been retrieved from the dungeon Covetous. Justice's symbol, the Scales of Justice, were found in Wrong. Compassion's symbol, the beating Heart of Compassion, was wrenched from the depths of Depise. However, none of us at the tavern could determine which dungeon would correspond to the opposite of Humility. The unknown dungeon of Pride gave our group an atmosphere of tense uncertainty.

    Eirikurbergsson burst into the tavern, clutching his side and coughing. We asked about his ailment, but he waved away our concerns saying, "The clock strikes nine, we should be meeting the Reliquary soon". So, we paid the tavernkeeper and hurried as a group down the street to the Chamber of Virtue.

    The Chamber was crowded to bursting with adventurers and onlookers, eager to to hear the Reliquary's next announcement. United in purpose, the throng of warriors and mages gathered around the symbol of Humility - a shephard's crook, patiently waiting the ghostly Reliquary's visitation. I glanced around the room, seeing familar old friends, and dozens of new faces wearing allied guild colors. With a sigh of relief, I realized that with formidable friends such as these, we could overcome any obstacles that lay in our path.

    A cold breeze entered the room, and without fanfare the Reliquary materialized on the symbol of Humility. As a bright light shone down upon the crowd, the wind picked up and howled throughout the chamber. Through the translator crystals, the spirit intoned, "The Reliquary demands the Incarnations of Lum". Lum being the mantra of Humility, Callisto Gabriel and I stepped up to the front of the crowd. It continued, "Let the Reliquary peer into your souls." It turned to me and spoke, "The one known as Zappa. There is bloodlust in your soul. An eagerness to humble others. Tis a sign of Pride. Be wary in thy teachings."

    Dumbfounded and caught off guard, I could not meet the Reliquary's gaze, so turned my eyes to the floor. The judgment continued, "You cannot enforce Humility on others through force. It takes from your true calling."

    Stripped of all reasoning, I managed to weakly say, "I...I'll try to improve." (Writing this now, I could kick myself for not thinking of a better response. What was I thinking?! I must have sounded like a fool...)

    However, the Reliquary seemed pleased as it replied, "Meditate more often at the shrine of Humility. Do not partake of the Anti-virtue Pride." The spirit turned to Callisto, and I could see dread on her lovely face.

    "The one known as Callisto. You grow too defiant at times. Learn to humble yourself in all things, even in other's opinions." To this, Callisto replied, "I shall endeavor to listen to your wisdom." (Why couldn't I have said something smooth like that? She sounded like a sage, while my answer sounded moronic.)

    The Reliquary gazed out across the crowd and said, "The incarnations of Lum must find the Relics of Lum. This be your clue. The Prideful family that dwells within the frozen heart of darkness...feels right at home, though it is not. The ancestral bloodline of old holds the Key. Thy journey begins and ends in the grip of ice."

    At this point, the eager crowd began shouting dungeon suggestions. "Deceit!" "Ice Dungeon!" "Ice Island!" As the Reliquary began to fade from sight, it offered a final clue, "Find the Family of Pride. They hold the Key. Heart of Darkness," and then it vanished.

    The cryptic clues seemed to offer 2 possibilities. The dungeon Deceit lies on Ice Island, and it is inhabited by an ancient family of lich lords. But the glaring fact remained that Deceit was Honesty's anti-virtue, not Humility. The Ice dungeon, on the other hand, was the new home to a race of evolved ratmen who had recently conquered a fortress built by orcs. Did the clue about a 'Prideful family that dwells within the frozen heart of darkness...feels right at home, though it is not' referto these unusual ratmen? Also, it is known that white wyrms inhabit the lower reaches of the dungeon, and they might be the reference to the "ancestral bloodline of old". Our course seemed clear, and we quickly Gated to the entrance of the Ice Dungeon.

    Once inside, our veteran team quickly overwhelmed the icy denizens, and we made our way to the ratmen fortress. Perhaps we underestimated the ferocity of this clan of ratmen, because it seemed like they had been well-prepared for our intrusion. Ratmen archers lined up along the walls of the fortress, and rat-mages unleashed a volley of potent spells against our troops. Hordes of ratmen scurried to attack us with tooth and claw. As the battle raged, we were careful to look for the symbols of Humility in their garbage-strewn lair. It was a glorious fight, and my trusty crossbow launched bolt after deadly bolt into their furry throats. I glanced around to see Warlord from the UN taking on 3 ratmen at a time, without breaking a sweat. Other allies were gleefully chopping down every ratman in sight. Our goal was so near, I could almost taste victory.

    A firm hand grasped my shoulder and spun me around, it was Ragnar Teach from BWC. He shouted at me, "Outside now! Its Callisto, she's being torn apart! Ambushed!" We sped to the exit of the ratman cave, and I was shocked to see Callisto's shredded carcass lying in a congealing pool of blood on the snow. Greedy ratmen mages were stuffing their pockets with her belonging, chittering with delight. As Cogniac, Ragnar, Dryzzid,and I slew the mages, we noticed Callisto's beloved nightmare Cinder chasing a fleeing snow elemental.

    I knelt by Callisto's still-warm body, and a horrible realization struck me like a warhammer: I had been pursuing bloodlust and pride in the ratman fort, and it had cost my love Callisto her life. The Reliquary's prophetic warning rang in my ears, "There is bloodlust in your soul. Tis a sign of Pride. Be wary in thy teachings." Only now did I understand the Reliquary's words.

    We managed to ressurrect Callisto's spirit, and she opened her eyes as if waking from a dream. Gasping for breath, she said, "I do not want to endanger the group any longer with my continuous blackouts. I must go now, to pursue a vision I had while in the spirit realm. I need to research the clues that the Reliquary gave. Go now and find the relics. I will meet you all back at the Chamber of Virtue. Let me find the answers to these clues alone." With that, she called Cinder to her and Recalled away.

    Our battle-worn group assembled outside the fortress, but none of us had found any sign of the Relics. So, we headed to the deepest recesses of the dungeon, where the Ice Fiends roam. After several fierce battles with the blue-skinned daemons, we had time to search their home for clues. After thorough searching, Manbeast shouted, "I have found the relics, behind a room with black doors! Its a shepherd's crook, and a book of Humility". We read the book aloud, 'Pride is a vice, which Pride itself inclines to find in others, and overlook in oneself'.

    We gated back to the Chamber of Virtue and gathered around the symbol of Humility. After chanting Lum, the Reliquary appeared, bathing the crowd in warm light. It said, "The Reliquary senses the relics of Lum. You were successful.... There were those who sought glory in combat against the denizens of the realm. And there were some who sought to aid their brethren. Present the relics of Lum to the Reliquary." As we lay the items on the symbol of Humility, a blinding golden light shone down upon them, and the Reliquary recited the passage from the book of Humility. Then the Reliquary asked Callisto what she had learned on her solo mission. (That, gentle readers, is a tale for her alone to tell)

    The Reliquary intoned, "The quest for the relics of Lum has finished. The incarnations of Lum must make way for the incarnations of Om." Thus ended our portion of this epic quest. Not only had we recovered Humility's relics, necessary to saving Aleph's soul, but I had learned a painful lesson along the way, a humbling lesson that perhaps has made this sage a bit wiser.

    Thank ye Zappa for this entertaining tale. Watch out for that bloodlust. *grins*

    Posted on Thursday, January 11, 2001, 8:45 PM EST by Azalin (Atlantic)

    A Sharing of Tales
    A note from a trepid adventurer named PyroFalkon.

    I have a site open that lists some of my characters' adventures on the Atlantic Shard. The address is I was hoping you could spread the word! Thanks!


    Thank ye, PyroFalkon.

    Posted on Thursday, January 11, 2001, 8:30 PM EST by Azalin (Atlantic)

    Hunt Tomorrow Night!
    Mages and Warriors! Once again your skill is needed as The Journey's End hosts another grand hunt! The hunt starts at 7pm PST. It is advised to be there approximately 30 mins prior to the hunt so that you may be briefed. The Journey's End is located just south of the Encyclopedia Magicka in Moonglow. Good Luck!
    Posted on Thursday, January 11, 2001, 8:21 PM EST by Tyril (Sonoma)

    The Kale'Joka Return!
    >>> Felucca Facet News <<<A very special thanks to Sturm Majere for sending in this tidbit regarding a quest currently underway on Sonoma:
    It had been a long and interesting night to say the least. But now Sturm sat at the Y, trying to get his thoughts in order. It started at the weekly races. Near the end, a man named Hilton had shown up and was looking around for someone. He later told those who would listen that he was looking for Robyn Ap Mir, a well known citizen on Britian. It seemed Robyn had missed the last few of her lectures at the Lycaeum in Moonglow, and the students there were quite worried about her. A few agreed to take on the task of finding her. They agreed to meet on Sunday night, at 7pm PST before Hilton departed.

    But the story did not end there. Word of strange happenings came from the YMCA, and many of us went there. A land dispute seemed to be going on, and to our suprise, one of the Pale Ones came to visit. These people have not been seen for some time, but this one seemed more cooperative than the others. And it also came with a warning. Edwina (the Pale One) told us that we must not let the sand people cast a bad magic spell that would let a bad pet (they call humans pets) out of his death box or it would kill humans. The sand people Sturm guessed were the Desert Nomads, which had been trying to warn Robyn against looking for the reagents to a spell which would let out the spirit of a person long since dead. At the last meeting Sturm had been to, there were still arguements over whether this spirit meant us well or ill. Was the Pale One talking about the same person?

    After Edwina left, Sturm decided to return to Britain, and check out Robyn's home, to see if there were any clues. Unfortunately...there were. A stag horn dagger with dried blood lie on the floor, as did a bracelet carved with reptillain figures. The Desert Nomads were said to be helping a group of ravens, which were Kale'Joka, the same race as the Pale Ones. In fact, Edwina had a staff carved with reptillian figures...In addition to these clues appearing, the book with the list of reagents had disappeared. The only ones who could have taken it would be the Desert Nomads. Were they trying to cast the spell themselves as Edwina warned, or were they trying to keep us from casting it? These were questions for another time.

    Finally, he decided to meet up in Moonglow Felucca at the Lycaeum at 7pm PST (Sunday Jan. 14th), and perhaps all of his questions would be answered in their search for Robyn...or maybe she could answer them when they found her.

    *Please come out with us on Sunday to help find Robyn. She is the key to unlocking the mystery behind the Kale'joka, and finding which ones mean to help us, and which mean to destroy us. Thank you in advance to all who come out.*

    --Sturm Majere

    Who can we trust? What does this spell truly do? Oh my, how the plot thickens! Thanks for the info Sturm.
    --Sage Arthur
    Posted on Thursday, January 11, 2001, 7:43 PM EST by Sage Arthur (Sonoma)

    A Pirate Jamboree!
    >>> Trammel Facet News <<<Here is an interesting event announcement from Del Xavier:
    Who: Order of Tendai
    What: Pirate Jamboree
    When: February 3rd, 6:00pm PST
    Where: Tendai -- West of Cove

    The Town Council of Tendai, Sonoma's newest player town on the Trammel Facet, is happy to present the 1st ever Pirate Jamboree in the Cove Bay. This event will commemorate the opening of Tendai to the general public, and many prizes will be rewards. A full set of rules and list of prizes for 1st, 2nd, and 3rd place winners will be posted soon. This is a team oriented event, so advance registration will be expected. If you don't have a team, we will put you with another team that is short on players.

    The event will involve teams of 4-5 per boat, with about 8-12 boats fighting it out for the distinction of being the "Terror of the Bay." In addition, there is the possibility that there may be the appearance of the Shadow Lord of ETO, who may unleash sea monsters into the midst of the event. Who knows? You can only find out by coming.

    Since this event WILL allow looting, we will be providing the armor, leather armor, weapons, band aids, etc for the event. The next post will address what we will provide to each team. So mark your calendars for this date.

    We will welcome anyone interested in helping with this event. Any contributions and/or volunteered time will be appreciated. Please contact Del Xavier at ICQ 56555494, or Avernion Dios at ICQ 3232932. In addition, we also welcome any help with preparations for the town's grand opening.

    The town of Tendai is located on the plains west of Cove, and Northwest of Britain. We are a growing community of 16 shops and homes. We continue to grow, and look forward to hosting more events on a weekly basis. We can make it fun for you, but it takes volunteers to make that happen. If you are interested, feel free to join our town committee.

    You don't need to be OTE, or a resident of this town to get involved. In addition, there are many role playing opportunities that we intend to explore, so if you have an idea, feel free to contact me or Dios, or emailing us at [email protected]. Thanks, and hope to see some of you at our volunteer and town committee meetings!

    Del Xavier
    High Lord of Tendai

    Sounds like fun. Good luck with the grand opening!
    --Sage Arthur
    Posted on Thursday, January 11, 2001, 7:15 PM EST by Sage Arthur (Sonoma)

    Another Store Review
    It appears that the UO Merchant Alliance has posted another review of a Sonoma shop. Thanks again go to Kitiara for sending in the information:
    Merchant Review: Keepsake Manor

    I write to you to announce that a new Merchant Review has been posted at the UO Merchant Alliance web site! This time, we visited the Keepsake Manor on the shard of Sonoma! Another review courtesy of our newest UOMA Representative, Anduin: "The Keepsake Manor is a wonderful store, while looking at venders you can glance at their large collection of rares. Also since Sonoma already has vet rewards, you can amaze at their flaming skull. The store itself is beautiful and is worth a stop by whether you need something or not."

    To read the full review, and get directions to the shop, visit the UOMA web site at You'll find all of our reviews for various shards listed in the left-hand navigation column under "Merchant Reviews." While you're there, pop in to the UOMA Forum of your home shard and meet your fellow merchants and shoppers!

    If you have any questions, feel free to drop me a line at [email protected].


    UO Merchant Alliance
    Atlantic Shard Liaison

    Thanks again! And keep the information coming.
    --Sage Arthur
    Posted on Thursday, January 11, 2001, 6:56 PM EST by Sage Arthur (Sonoma)

    Sonoma Store Reviewed
    I was sent the follwing information from Kitiara:
    Merchant Review: Dinas y Cafall Gwen

    I write to you to announce that a new Merchant Review has been posted at the UO Merchant Alliance web site! This time, we visited Dinas y Cafall Gwen on the shard of Sonoma. Welcome Anduin, UOMA Representative! Here is a snippet of his review: "This is a wonderful store. It is well stocked and cheap. The owner is a jolly fellow who will greet you with a smile. His icq number is listed on each vender, just in case you want something special not shown. If you need to stock up on supplies Dinas y Cafall Gwen is your place."

    To read the full review, visit the UOMA web site at . You'll find all of our reviews for various shards listed in the left-hand navigation column under "Merchant Reviews." While you're there, pop in to the UOMA Forum of your home shard and meet your fellow merchants and shoppers!

    If you have any questions, feel free to drop me a line at [email protected].


    UO Merchant Alliance
    Atlantic Shard Liaison

    Thank you for sending in this review!
    --Sage Arthur
    Posted on Thursday, January 11, 2001, 6:51 PM EST by Sage Arthur (Sonoma)

    Update on the Museum of Britain Grand Celebration
    >>> Trammel Facet News <<<Greetings pilgrims.

    I just received this event update from Aubrey Gawen, the esteemed Curator of the Museum of Britain. Now that he's been recused from his recent kidnapping ordeal, Sir Aubrey is back at work. A hardy "Well done!" to the rescue party!

    And now, it looks like Sir Aubrey has outdone himself with plans for the Grand 1000th Visitor Celebration. Read on for further details.

    Museum of Britannia 1000th visitor celebration update:

    Hail all!

    It is with great pleasure that I give you the news that preparations continue apace for the 1000th visitor celebration on January 27th at 10pm eastern. The museum now has 915 visitors and looks like we may achieve our goal BEFORE the actual event! As a thank you to everyone who has taken the time to visit, I will be giving a door prize to the 1000th person to walk through the door! The door prize will be a substantial check and a bag of semi rares. Real life, being what it is, may prevent me from actually catching the 1000th person through the door. As such, if I log into UO and see we have passed 1000, the very next person through the door will get the prize!

    Here is an update on the events. Updated rules have already been posted on the AOL Legends forum on Stratics, and will soon be posted on the museum web site...

  • Willowport Regatta - entry fee 5000 gold prizes: Christmas Bell, title of "Best Yachtsman in all Britannia" posted on a book in the museum and guilding to the Museum stone with guild title "Yachtsman" if desired. The title will remain until the next regatta. Name will remain listed in the Museum as winner for all time!

  • Willowport Steeplechase - entry fee 1000 gold prizes: half entry fee or 10k gold, whichever is greater, title of "Best Equestrian in all Britannia" posted on a book in the museum and guilding to the Museum stone with the guild title "Equestrian" If desired. The title will remain until the next steeplechase. Name will remain listed in the Museum as winner for all time!

  • Return of the Drunken Dagger Bar Brawl - no entry fee! Prizes: check for 5k gold. Drunken fight to the death! Same as last time, ressing will be available!

  • Summoning Tourney - no entry fee! Prizes: check for 5k and a bag of reagents. Prize goes to the one who summons the most creatures... quantity, not quality!

    In order to expedite my organization for this boat race, I would like boat captains to pre-register if possible. You can still register on the day of the race. registration check-in begins at 9:30 PM eastern and will be held in the curator's office on the third floor of the Museum. You may place your boat in the bay at Willowport immediately after check-in. Registration closes at 9:55. Race begins promptly at 10:00.

    Preregistration form: Feel free to post challenges and brags on the Stratics forum. Shame your fellow boaters into entering! Please e-mail me the following info... ([email protected])

  • Boat captain:
  • Boat name:
  • Team or town name you are representing (if any): Bragging and boasting (we all know how you salty sea dogs are!):

    Like the Museum Grand opening, this is a fund raising event and donation will be CHEERFULLY accepted! My sincere thanks to everyone for your support in this endeavor!

    Aubrey Gawen Curator, Museum of Britannia ( [email protected] )

  • We appreciate the update, Sir Aubrey and wish you and the Museum much continued success.

    Cyn the Hammered (And I mean that, literally *grins*)

    Posted on Thursday, January 11, 2001, 6:21 PM EST by Cyn (LegendsAOL)

    >>> Trammel Facet News <<<
    One of the nightmares of Gwyneth Torquil as told to the Monks at the Monastery.

    She entered the city walked and watched, like a crazed wolf, for a sheep to devour. No one knows?, the thoughts produced ecstasy. I am here, amongst them and they do not know? Foolish mortals. She brushed a child's cloak with her hand as she passed. The boy, ten, fell to the ground dead. A twisted smile spread across her face as mother screamed inarticulate wails.

    The Guards were called, but they simply stood and stared. The child's face green, foam pouring from his mouth. The power I have been given is quite fantastical. Surly my master will love my devotion? Men watched her curves as she glided down the street; a pleased look upon their faces told her that they would be easy prey. How many children of the dark am I to bare? Thoughts of pure pleasure, commands and promises made for her obedience, filled her with glee.

    Anand Clayborne, a Monk at the Monastery of the Rose
    Great Lakes Shard, Trammel

    Posted on Thursday, January 11, 2001, 4:05 PM EST by Helper (GreatLakes)

    BNN: Soul Revival
    The following BNN article was posted in the Napa Valley section of the Ultima Online site:

    Soul Revival
    Herman, former wandering soul Jan 10 2001 5:54PM

    It can be hard being the smartest in one‘s class, getting bullied by the warriors and having all self-proclaimed geniuses trying to outsmart thee. Well t’was the case with a old school chum of mine that came back to haunt me recently.

    After well over two decades since the time we had last met, this fellow searched me out and challenged me to a battle of the wits. T’was one last shot, I suppose, and in some ways he did win. Though I bested him with my intellect, in the end he got the best of me. With some peculiar bit of sorcery, the fellow caused my body to fold into itself, my limbs seeming to wither away as my flesh softened and diffused into a gaseous form. I had been transformed into what, by all appearances, seemed to a floating green wisp. I still cannot imagine how the old bat pulled it off, but there I was at his mercy. My vile“companion“ then set before me a collection of riddles that would take me to the places I needed to go for my body to be reformed. Obviously he thought that I would never succeed – but soon after he had left me on my own, I had managed to decipher the clues for each and every location.

    The only catch was that I could not go myself - nor tell any of my plight - or the spell would remain. I had to come up with a way to get people to go with me of their own free will. Determined to return to my normal state, I began to wander near locations frequented by adventurers. In an old crypt, I bumped into a loudmouthed yet good-natured fighter who called himself Decimus. Taking advantage of his confidance, I challenged his group of adventurers to a battle of wits after their weekly meeting at the Warrior‘s Guild Hall. At first I was doubtful that they would obtain the answers I sought, since I assumed them to be slowwitted warriors. Thankfully, they proved me wrong.

    As the adventurers answered the questions in succession, we were taken to several places around Britannia. If my memory has not been damaged by the socery, I believe Arthur Pendragon, SARTAN and Fatima were the names of the quick-witted folk that answered the questions posed. If I am incorrect on any names, please forgive me - I am still in a state of disarray. However, after solving the puzzling questions posed by tormenter, my body was finally reformed and a reception was held at a town named Liberalis, which seemed to have more than a few taverns. My thanks to everyone that battered their brains to aide me in the return of my body. And to the good folk who attended the reception, I suggest you obtain a bottle of Jaana’s Hangover Remedy as soon as possible!

    Posted on Thursday, January 11, 2001, 2:37 PM EST by Pelle Svanslos (NapaValley)

    Liberalis Party Thursday Night!
    >>> Trammel Facet News <<<This just came in from First Lady, CopperZerO:

    FREE FOOD!!!!

    WINNER REALLY GETS THEIR CHOICE OF COLORED SANDLES!!!(Colors are limited to blue, white, grey, brown and pinkish purpley)

    Your Lady,

    All contestants need to be signed in before 7:30 pm Pacific time, 9:30pm Central. (See CopperZerO to sign in)

    Party is on Thursday, Jan 11th @ 7pm pst, 9pm central.
    Gates will be provided at the Britain west bank and the Moonglow bank approx half hour before start time! Thanks!
    I don't know about you, but I wouldn't mind winning a pocket protector. If it's a one of a kind in Napa Valley that might make for a good rare. :)
    Posted on Thursday, January 11, 2001, 2:29 PM EST by Pelle Svanslos (NapaValley)

    Covetous Expedition Set for Saturday
    >>> Trammel Facet News <<<We received the following announcement from the Riders of Virtue and the Cavaliers:
    Riders of Virtue and The Cavaliers help Complete the Wrong and Fire Dungeon Exploration

    The Second Dungeon (WRONG) in our Exploration of all the Trammel Catskills' dungeons was an even bigger success than the first. We completely controlled the Wrong dungeon for almost 45 minutes. We still had so many people with us that we took the group to Fire Dungeon as well for another hour of exploration. Everyone had a great time and many adventurers got to experience places that they had never visited before while we killed Executioners, Efreets, Liche Lords, Demons, and Evil Mages.

    This upcoming Saturday Afternoon (January 13th at 2 p.m. Eastern) Riders of Virtue and The Cavaliers will host part three of the dungeon exploration as we adventure into COVETOUS. This should be the most exciting dungeon yet in the exploration series. If you plan on coming to the more challenging adventures such at Khaldun and Terathon Keep, plan to come to one of the earlier adventures to learn how we explore first. Everyone is invited no matter what your experience level. Bring your whole guild for a great adventure. More information is located here including the calendar for future dungeon explorations.

    Posted on Thursday, January 11, 2001, 2:05 PM EST by Tymaron (Catskills)

    Of Red Wizards and Dwarves: Volume 2
    >>> Trammel Facet News <<<
    Staring into the flames of the fire burning in in the Abbot's fireplace, White Lotus listens as Abbott Lucas Eventide slowly tells her the story of The Red Wizards.

    "Long before there were orcs, drow, dwarfs and even humans these wizards ruled Britannia. They weren't evil then, but over the ages they realized that as people and races inhabited areas of Britannia their power was diminished. As each race got more powerful they soon started warring each other over the land and the Wizard's power faded even more. It is told that the Red Wizards soon fought among themselves. All of them wanted complete power over the land of Britannia. They attacked the villages and towns of the other races in Britannia and started killing for pleasure. Soon, only 3 were left; the rest had been destroyed as each of the wizards sought the ultimate power over all. The myths tell of horrible days of slaughter, fires raging through out the land and some people believe that the remaining 3 can still be seen.

    "I have numerous tomes in the Library about this subject." Lucas leans forward and looks at Lotus with puzzlement." Why would ye want to know about this?", he asks quietly. "What are ye up to now, dabbling into ancient mysteries?" As he got up and shuffled over to get more mead,Lucas turns to study Lotus's face. Thinking to himself, "That lass is up to something once more", Lucas returns to his chair. "Hmmmm", Lotus rises from her chair and says," Get ready old man, we are going to see Dlanor Battleaxe, King of the Dwarves." Sputtering and spilling his mead over himself, Lucas stands up and shouts, "Praise the Gods above, the lass has lost her mind. Before we go anywhere, tell me what ye are talking about."

    Chuckling, Lotus starts to explain to Lucas about the ancient tome. "I forget ye didn't know of this. I always assume ye know everything." Handing Lucas the tome, she tells him to read it quickly and to get ready. Walking around the Library as Lucas reads the tome, Lotus scans the titles of books on the shelves. "Interesting books here, I may have to spend more time in this place." Picking up a lantern, Lotus watches Lucas read the tome. Surprise and shock fill his eyes as the tale unfolds to him. "So ye now know what I was referring to.", Lotus interjects. Lucas's bushy eyebrows rise and fall as he scans each word. "Will ye put that down and listen to me now?", Lotus yells trying to break thru his obvious ignorance of her existence.

    "Where did ye find this?" Lucas asks softly. After Lotus explains where it was found, Lucas plops into his chair and takes a quick drink of mead. "I assume that ye are going to find out what this all means", Lucas asks warily. "Ye have always tread where Angels fear to walk. So now we go to find Dlanor. Do ye think he can shed some light on this?" "Dlanor is King of the Dwarves, so my reasoning is, If there be any truth to this tale, he will know of it. Now get yourself ready, we go to his home to ask", Lotus replies.

    Sighing loudly, Lucas readies himself for the journey. Mumbling to himself, "Bah, women, the Gods should never have given them a brain. They get ye into trouble every time." Blowing out the candles as she pushes Lucas out the door, Lotus shuts the door of the Library and looks up at the night sky. "Well, even if Dlanor knows nothing, at least we will have tried to figure this out. Let's go old man before the moon goes behind the clouds and the way is darkened." Shaking his head. Lucas starts the journey wondering if he should have told Lotus more about the Red Wizards.

    Submitted by Jon von Darkmoor, Ranger of Phoenix Rising

    Posted on Thursday, January 11, 2001, 1:22 PM EST by Helper (GreatLakes)

    Temple of Balance Update
    >>> Trammel Facet News <<<This was posted on GLQN. I want to thank them for letting me reproduce it here.
    Reporting live from the temple of balance, this is Theirwyn the mage, with information on the recent turn of events with the young girl Sarielle and the mage Anwar.

    Update on Shabti

    They visited the temple today, talking to Sparticus, Ku Kullin, and other members of the Serpent council.They discussed many things of little interest, but the one that caught everyone’s thought was one thing: Shabti.

    This reporter is still trying to figure out who this Shabti is: another Dragon like the gold and Black ones, or a demon goading this impressionable child into releasing him, or a mad necromancer of old? No one is sure what’s going on, but everyone is siding by this sweet innocent young girl with the power to create facet gates without a stone or uttering a word!

    Sparticus has been a joy to the child, teaching her and nurturing her. While on this discussion, the temple started to fill up with people interested in hearing about what was going on, therefore, the company gated to the Skara Brae Fairgrounds.Sarielle was overjoyed and played games with Sparticus and the others. The rest of the people stood around and looked through the Manuscript with Ku Kullin, looking for the ingredients for the ritual.


    Written ingredient

    Found to be:

    The light of the planeswalker

    A light source (?)

    Infernal Fluids

    Vial of Blood

    Bones of the Unliving


    Once a living thing, now shaped with a healing touch

    A staff of healing

    Blood of a tree made immortal


    Deep Water Twine

    A fishing Net

    A pair of warm protectors in black and blue

    Two robes, one black, one blue

    The Precious gift of Sight

    A night sight potion

    Cast Around, Turn around, Wizard’s Bane

    A magic reflection scroll

    The Sustenance of Paradise

    An Apple

    Gaia’s treasures

    A diamond

    Visions of the future that lay deep in Deception

    A crystal ball from a liche in Deceit.

    Metal bound container

    A metal chest

    The Chaos guilds intervene

    Wasn’t long before B-D and the other chaos guilds butted their icky black noses into the works. During a press conference with the Serpent Council, B-D showed up, and started throwing their weight around. Ku Kullin just sat there and talked about how it was nice that the Chaos guilds were helping Sarielle.They just scoffed.Not long afterwards, rumors flew from spies in the council that the Chaos guilds were going to kill Sarielle as soon as she summoned Shabti, rather then let her live.The Council went into a frenzy afterwards, once again torn between staying out of the battle and going to Sarielle’s aid. In the end, Ku ordered the council to defend the young girl, and not to fight unless forced to. He appeared troubled by this, as if he was signing the death warrant of every member of his council.

    The Eyes of I’sar Ok, this is what I know…There seems to be this Ophidian prophet about 2000 years ago, that was supposed to see the future through a mask of bone.This Prophet named I’sar was the one that wrote the ancient poem that brought Cattie Brie of TTM and Ku Kullin together as lovers.My Ophidian lore is a bit rusty, but this is what I hear.

    Anyway, Ku attempted to perform the same ritual, in hopes of finding a way to help Sarielle and stop a potential war. Using a bone helm he got, he performed a ritual that transformed the mask into a magical scrying device called the “Eyes of I’sar”.There was a warning on it though…to look into the eyes was to risk insanity, death…or worse.

    Against his fiancee’s wishes, Ku put on the helm. I never seen a guy wiggle around and change so many colors in my life! I don’t know what he was seeing, but he was in pain! Finally he passed out and started spouting out words like he was possessed, “Chaos seeks the head of the Hierophant” came the otherworldly voice.It spooked the whole council…even me for a moment.

    Finally he ripped the helm off and stood there, white as a sheet, and his eyes dark with blood. By Mondain’s beard, he was a wreck! Turns out his attempt to look through I’sar eyes left him temporarily blind, but somewhat calm and serene about it. He saw something in there….but I don’t know exactly what.

    Cattie took the mask and was ready to destroy it when Sparticus barged in, demanding the mask. The guy was a lunatic, all in his armor and sword, ready to hack us where we stood. Ku just sat there half dead and said, “Give it to him.” Cattie at first refused by Ku demanded, so she did. Apparently Sparticus wanted his own answers to how to save Sarielle, so he put on the mask as well.

    I never heard a creature, man or beast, scream as he did. He ripped the helm from his face and fled into the woods like a man possessed. He came back with nothing but his barest of clothes, and seemed to remember little, even his own name! The same helm that blinded Ku temporarily also drove Sparticus to Amnesia. Suffice it to say, the helm was destroyed, but its possible that Ku might try again if the situation calls for it.

    The situation in a nutshell Ku Kullin is fighting the urge to battle the chaos guilds, Sparticus is fighting his own battle, Cattie Brie is caught in the middle, and the rest of us are sitting on our thumbs, trying to figure out what’s going on. Trust me folks, you need a play by play to understand all that’s going on at the temple of Balance this week.

    This is roving reporter, Thierwyn the Mage, signing off! (KAL ORT POR!)

    Posted on Thursday, January 11, 2001, 1:13 PM EST by Helper (GreatLakes)

    Celebrate The Trinsic Council's Anniversary in Style!
    >>> Trammel Facet News <<<This in from Annunzio of the Trinsic Council of Honor.

    Join the Trinsic Council of Honor as we celebrate our 3rd anniversary. To mark this occasion, we are sponsoring a Scavenger Hunt and trade Bazaar on Saturday, January 13th.

    Registration for the Scavenger Hunt will get underway at 4:30 pm (eastern.) To participate, simply meet us at then at the Trinsic Meeting Hall (Trammel, just south of the Trinsic Royal Bank) where we will be giving out a list of things that must be done for the hunt. This Scavenger Hunt will require participants to gather some items as well as answer questions about the city of Trinsic and it's history. You may enter alone, or in a group of up to three hunters. If possible, winners will be announced at the end of the Bazaar. The prizes are as follows:

    1st Prize: 100,000 gold
    2nd Prize: 1,000 iron ingots and 200 gold ingots
    3rd Prize: 1,000 hides and 200 wool

    The Bazaar will begin at 7 pm (eastern) along the road between the Shining Path Armoury and the Trinsic Royal Bank, at the north end of city (Trammel). We welcome merchants, shoppers and performers from throughout the realm. The bazaar will end at 9pm.

    We hope to see you all there to celebrate the anniversary of the Trinsic Council of Honor, the oldest Council of Virtue on Atlantic. Have fun and happy hunting!

    Annunzio, Trinsic Council of Honor
    Atlantic Shard Town Councils Public Events Calendar
    Trinsic Council of Honor

    Trinsic has gone through dark days indeed. The fact that it is still standing, along with its Council is reason to curse.. er.. we mean.. celebrate. *smiles darkly*

    Posted on Thursday, January 11, 2001, 12:43 PM EST by Azalin (Atlantic)

    Deepwater Auction!
    >>> Felucca Facet News <<<

    Thank ye Elv'eng for this announcement:

    Deepwater Auction!

    Aye, we're still here! *grins* Just a'lil bit quiet, but we're not gone! Anyhow, this Sunday, the 14th at 9pm CET (8pm gmt), Deepwater will host a Auction, at the towers of Magiks. Witch is located just east of the Owls eyes, just follow the row of houses till you locate the tower, it cant be missed.. *smiles* Ill place a rune in the tavern for those who wish to use magic instead.. *grins* 

    You don't need gold with you, a vendor will be placed where you buy the items you bid on from. Sort of Secure trading, and a rune to the town will be found too, so you don't need to walk with your newly bought item. 

    What will be sold? 

    Most things, from armour to weapons, from just small pillows to paintings. So remember on Sunday, the 14th's, Deepwater will host a auction, at Deepwater tower. Around 9pm cet (8pm cet). 

    Elv'eng - Andune

    Posted on Thursday, January 11, 2001, 11:47 AM EST by Pad O'Lion (Europa)

    NY Times: "Men Are From Quake, Women Are From Ultima"
    The New York Times today published an article on the women who play online games. The article focuses on the positive, and growing role, women play in MMPOG's.

    Officials at the companies that make the three most popular games — Ultima Online, from Origin Systems; Asheron's Call; and EverQuest, from Sony — said they did not design the games with women in mind and have been surprised at the response. The game companies do not officially monitor sex ratios, and since male players can create female characters and vice versa, there is no accurate way to judge how many women and girls are playing. But based on the number of women who participate at fan sites, volunteer to become official guides within the games and attend real-life player gatherings, officials at the three game companies informally estimate that at least 20 to 30 percent of players are women.

    You may read the full article here:

    Note: You need a NY Times userID and password to access the full article. There is no charge for the account.

    Posted on Thursday, January 11, 2001, 10:43 AM EST by Beans Baxter (CommunityNews)

    Must Read: Lake Superior Move Update
    The following important news was published on

    On Thursday, January 11th, we are targeting to open a test shard using the upgraded East Coast server designated to house the Lake Superior shard. This shard will open originally as a “clean” world – with no restored backup from Lake Superior. We expect to leave the shard, named “Test Lake Superior”, in place in this manner for approximately 24 hours. Please note, there is a possibility the shard will not be opened on Thursday, but will be held internal until the Lake Superior backup is restored on Friday.

    On Friday, January 12th, we will bring this shard down and restart it with a current backup of the Lake Superior shard. However, the shard will still be considered a test shard until Tuesday, January 16th. During the weekend, current Lake Superior players are encouraged to test connectivity to the shard and post any feedback to the Ultima Online Message Boards in the Connectivity topic.

    Barring any unforeseen issues, we are targeting to bring both the Test Lake Superior shard and the current Lake Superior shard down for 3-4 hours while we complete the transition process. A starting time for this final move will be announced at least 24 hours in advance.

    A schedule for the Great Lakes shard move to the same facility will be announced in the near future.

    Posted on Thursday, January 11, 2001, 10:36 AM EST by Beans Baxter (LakeSuperior)

    Serpent's Hold Winter Ball Friday
    >>> Trammel Facet News <<<We received the following

    Hail all,

    Serpent's Hold Winter Ball is sponsered by Order of the Silver Serpents (OSS)

    Where: Serpents Hold , Counselor Hall. Register there to win an array of door prizes.
    When: Friday, Jan. 12th 7pm central time Festivites include:

    Dancing contest:
    Where your finest and dance your soul away. Each contestant gets 15 seconds to flash their best dance steps.

    Archery Contest:
    Ranger ye maybe but in this game only the best will suceed! Held in the practice field of Serpents Hold training facilites.

    Horse Racing:
    Get ye stead out of the pasture and groom him up good. Shall be a quick event with of course the fastest wining! *note* farier will be on duty for those steads that need a shoeing.

    Summoning Contest:
    So ye think your a mage do ya? Well get your bag of reagents and come summon with the best.

    There will also be a fine array of foods and well aged ale. Dinner is of course free and don't forget to register for door prizes! Come enjoy a eve with OSS!

    May ye travel safely,
    Tasheda Mclane Guildmistress VoV (OSS)

    Posted on Thursday, January 11, 2001, 10:26 AM EST by Beans Baxter (LakeSuperior)

    KOA #53 "The Warlocks" to be Held Friday
    >>> Trammel Facet News <<<We received the following...

    KoA Golden Knights #53 - Hosted by NeoMikel of the Crystal Consortium Order of the KoA  

    "The Warlocks"  

    DATE: Friday, January 12, 2001 @ 8 PM CST  
    TIME: Registration takes place from 7:30 - 8:00 PM CST. The event begins @ 8:10 PM CST.  
    WHERE: The event takes place in the Alliance Village. The coordinates are 136*24'S 27*12'E (  

    ENTRY FEE: 600gp per person   1st place: 10,000 gp to the winner  

    DESCRIPTION: This will be a 1 vs 1 Mage only event.  


    • No magic items, no magic weapons, no magic armor. If anything is seen on you saying "a magic ..." you may be disqualified.
    • Armor is limited to leather armor only. No chain, bone, ringmail, or plate.
    • No pets or mounts are allowed.
    • Hiding IS allowed.
    • No Barding, No taming
    • No summoning spells of any kind.
    • Pre-casting and Pre-drinking is allowed.
    • No poisoned weapons. The Poison spell is allowed.
    • All potions are allowed
    • No looting of any kind!
    • Any attempt to exploit the event or the rules to win will result in immediate disqualification.  

    Reminders to Spectators:  

    • No faction fighting in the village during the Golden Knights event.
    • Please do not equipt bows around the ring. Spells or potions may hit you that will cause you to attack back.
    • Please try to stable or feed your mount prior to the event. Wild mounts are a problem.
    • No casting, sparring, or fighting right around the ring. If you wish to do this go to another location in the village.
    • No spectators in the arena after the event begins.
    • The Golden Knights event is a seer sponsored event for Lake Superior. Grief players may be removed and/or jailed, banned, etc. The consequences for severe disruption are solely the decision of the representatives for Origin Systems.
    • Have a great time! Cheering for your friends is encouraged!

    Ramsonne (KoA), Guildmaster

    Posted on Thursday, January 11, 2001, 10:22 AM EST by Beans Baxter (LakeSuperior)

    Win a UO3d Alpha CD !
    Raknar, of the Merchants on Tour, sent us this great announcement :
    Greetings !

    We have good news for you. OSI sent the Merchants on Tour[MoT] some Alpha-CDs to distribute as we feel like. These Alpha-CDs are the key to UO 3rd Dawn, and are fully patchable. You will not need to purchase the full product once it is out, will be able to play with the new client immediately.

    We will distribute five copies. We of course took the opportunity to think of an interesting contest for this. The motivation of our website is to benefit the community, and that's the reason why we organize many events and try to build up a detailed knowledgebase.

    Now is your chance to add to it ! We are in search of player events. You already have an idea, a project for an event ? You realized an event and other players liked it ? You have attended an event which wasn't yours but you liked it anyway ? Excellent. We want your ideas. Send us some informations about your event.

    We need the following informations :

    1. What is this event's name ?
    2. What is the course of action ?
    3. What has to be done to organize it ?
    4. What do you need to participate ?
    5. Where can/should it take place ?
    6. Any necessary additional informations to run this event ?
    Closing date for submissions : Sunday the 14th January 2001. We are will draw five winners. Entries are accepted in german and english language. The judge's decision is final. We are allowed to use all received ideas freely in the future. No additional mail-traffic will take place about this contest. We will to contact the winners through our webpage and email.

    Raknar, Merchant
    Merchants on Tour

    Raknar also included a german version of this letter :
    Wir haben eine gute Nachricht für Euch. OSI hat uns mit Alpha-CDs für eine Verlosung auf unserer Seite ausgestattet. Diese Alpha-CDs sind der Schlüssel zu UO 3rd Dawn und sind voll patchfähig. Daher erspart Ihr Euch in weiterer Folge den Ankauf der 3rd Dawn - Vollversion in ein paar Monaten und Ihr seid schon jetzt auf dem Laufenden. Insgesamt kommen nun fünf Versionen zur Verlosung.

    Das lassen wir uns natürlich nicht zweimal sagen, sondern haben uns versucht einen interessanten Wettbewerb für Euch zu überlegen. Unsere Motivation für diese Website ist der Dienst an der Community. Aus diesem Grund machen wir auch viele Events und stecken viel Zeit in den Aufbau einer Wissensdatenbank. Nun wollen wir Euch dazu animieren auch etwas in dieser Richtung zu tun.

    Wir suchen Playerevents. Ihr habt schon lange eine Idee für ein Event ? Ihr habt ein Event durchgeführt, welches guten Anklang gefunden hat ? Ihr bereitet ein Event vor ? Ihr wart mal bei einem Event, welches Euch gut gefallen hat ? Wunderbar. Eure Ideen wollen wir. Sendet uns Informationen zu diesem Event. Welche Infos benötigen wir von Euch ?

    1. Wie heißt das Event ?
    2. Wie soll das Event ablaufen ?
    3. Was benötigt man um dieses Event zu veranstalten ?
    4. Was benötigt man um an diesem Event teilzunehmen ?
    5. Wo kann/soll das Event stattfinden ?
    6. Eventuell noch weitere Daten, welche Ihr für notwendig haltet
    Einsendeschluß ist am Sonntag der 14.Jänner 2001. Aus den eingegangen Vorschlägen werden wir dann fünf Gewinner ziehen. Wir akzeptieren Vorschläge in den Sprachen deutsch und englisch. Der Rechtsweg ist ausgeschlossen. Einsendungen können in Zukunft von uns verwendet werden. Über diesen Wettbewerb können wir keinen gesonderten Brief-/eMail-Verkehr durchführen. Wir verständigen die Gewinner dann über unsere Seite und direkt via eMail.

    - Merchants on Tour -

    Thanks a lot for this announcement and this great idea !
    Posted on Thursday, January 11, 2001, 7:16 AM EST by Bel d'Ajoor (Drachenfels)

    Testing for Next Update: Hero/Evil Changes
    The following was just updated to Testing for Next Update on the website: Magic in Towns, Hero/Evil Changes
    Changes to magic in justice areas and the disabling of the Hero/Evil system.

    The following changes will be updated.

    Certain spells that were previously castable in justice regions will no longer be castable in justice regions. These spells include: Wall of Stone, Poison Field, Mass Curse, Paralyzation Field, Chain Lightning, Energy Field, Meteor Storm, Earth Quake, Blade Spirits, and Energy Vortex.

    Due to conflict with the faction system, the Hero/Evil system will be disabled on the Siege Perilous shard.
    Thanks for the early warning guys, we will all be preparing for the upcomming change. This is refreshing news considering that we all thought the hero/evil system was removed weeks ago for being a broken system and now we know the official truth.

    You should note that the GMs will either delete or return to their normal color any hero/evil dyed items that they see even if they are owned by people that were once a dedicated part of this system.

    In other, more current news, after a successful petition over at Battle Vortex, the Siege bug that once allowed people to gate out of dungeons with a rune book has been fixed. Thanks Runesabre!

    Ford Prefect
    Reporter for the Veteran Shard
    Posted on Thursday, January 11, 2001, 4:27 AM EST by Ford Prefect (SiegePerilous)

    Safe Haven Unites and the Orcs Take Over
    Hail good citizens of Siege

    Safe Haven held its 1st town meeting under Mayor Glendor's term. It was a very well attended meeting.

    We went over a few items critical to the future of the town.

    1) We need to have more events. A Safe Haven Events council will be headed by Luxor. All those that wish to be on the counsel please post here

    We will be having our 1st SH/SP Event Planning Committee on the #safehaven IRC channel Thursday Night Jan 11th at 9pm PST on the IRC channel #safahaven. If you do not have IRC go SNN fasts IRC connection

    2) Glendor is planning on changing the Safe Haven town structure. He wants to move from having an elected Mayor to an elected Counsel. The Town Counsel will consist of 3 people. Every 2 months teams of 3 people will run for Town Counsel. The winning team will then be responsible for running the town.

    Glendor will be able to appoint his 2 town counsel members. He named Herog and Shaar to help him run the town. The big question is do they accept.

    Gorg, in his typical orchish self, arrived to the town meeting over an hour late with his slimy and stinkin orc pals. Glendor took this time to reprimand Gorg for also demanding taxes and killing civilians while Glendor was away, and then stripped him of all his Vice Mayor powers. He had to turn in his badge, his keys, and he even lost his parking space.

    The town meeting was then adjourned.

    Being the friendly sort that I am, went outside and was talking with the orcs. Just making small talk, because that is all they are capable of. We were talking of our favorite foods and good places to take the kids.

    I have always had a hankering for Baby Back Ribs. Nothing better then a summer BBQ (looks outside at the rain and misses those days). But the orcs took great offense to my tastes in food. And kept saying something about me eating my cubs. They went into a rage, and lost control over their bowel movements.

    Forced me into the Safe Have tower and up the stairs. They barricaded the tower at the steps and seized control over the tower, to what aims I do not know.

    I was then blind folded and pushed through a gate. The stench was overwhelming. I was kicked, abused, and mauled by a bear. Click here for the full story with pics.

    The good news was that after a long hard fought battle I was freed, but the orcs still control the Safe Haven tower. I gathered several of my strongest NEW members and tried to break down the barricade, but it was not effective. They still need to grow stronger.

    I worked the little magic I know to try and open break the Orc Mojo on the door. But I too must go back to the books. I will work on this problem further. I may need to seek the guidance of experienced mage workers to help me figure out how to open the tower back up.

    In the mean while the Orcs will have control over the tower, and will certainly be extending their reign of terror to Safe Haven the the surrounding communities.

    The call is going out to all to help us retake the Safe Haven tower, and keep the orc menace at bay. Calling all, Safe Haven needs your assistance.

    Thank you all for reading this story to its end. It is not over yet, and only time will tell how it will all turn out.

    Just another peaceful day in Safe Haven

    GM of NEW
    Citizen of Safe Haven
    Posted on Thursday, January 11, 2001, 3:16 AM EST by Ford Prefect (SiegePerilous)

    A Faction Hoax? You decide.
    >>> Felucca Facet News <<<
    Ye may not know me, but soon all ye greedy troll-faced Britannians will be on your knees begging for what is mine. A book of untold knowledge and power has found its way into my collection, and seeing as I'm not the type for world domination I would rather sell it off and live a good laid-back life. Being one of the best in the business, thieving has always brought some adventure and such into my money making. Lately in the old lands of Felucca the battle between the 4 rivalries has been raging; When I awoke this day to go steal some of those prized Magincia mage fruit baskets, I couldn't help but overhear the commotion:

    "Big battle, need more Mages & Cavalry. Pigeon all members, the enemy is mounting an attack!" Seeing an opportunity for loot, I quickly followed the marching Mages.

    Leading the group was a man named Arion, high member of the Council of Mages. Before leaving off to battle a short stop was needed for a gathering of 'generals' to discuss the plan and go over it once more.. Why I did it, I'm not sure, but I seized the opportunity and ran inside their shelter while Arion was entering. Inside some of the rooms connected to the small hallway were many interesting things; large stacks of weapons and reagents, gold, silver.. and a dusty bookcase. Looking through the old novels and so on, I came upon a somewhat thick & hefty sized hardcover book - covered with the well known symbol for Lord British, the 2 serpents.

    "Britannian Prophecies and Artifacts of Myth"

    I'll spare you the rest of these details of how it was first acquired.. I'm sure your wondering what it IS exactly; and if I know people, you are dying to get your hands on it as well. This book was once a myth itself, as told through the books in Britain library. Long ago many things were stolen from Lord British's right-hand-man Nystul and his lab, this being one of them. Most believing prophecies to be nothing more then childish tales, when it somehow came into the hands of the Council it was forgotten and left to decay.

    It is much more, believe me friends.. much, much more. Many tales of lost artifacts and long forgotten prophecies, and more within this book. On tomorrow, Thursday the 11th, an auction will be held - it will take place inside the Minoc mine of the Felucca facet at 9:00PM under the Central skies.

    CTfro'in the Thief

    Posted on Thursday, January 11, 2001, 2:41 AM EST by Helper (GreatLakes)

    Lake Superior Move Update
    The following was just posted to FYI on the website:
    Lake Superior Move Update

    On Thursday, January 11th, we are targeting to open a test shard using the upgraded East Coast server designated to house the Lake Superior shard. This shard will open originally as a "clean" world - with no restored backup from Lake Superior. We expect to leave the shard, named "Test Lake Superior", in place in this manner for approximately 24 hours. Please note, there is a possibility the shard will not be opened on Thursday, but will be held internal until the Lake Superior backup is restored on Friday.

    On Friday, January 12th, we will bring this shard down and restart it with a current backup of the Lake Superior shard. However, the shard will still be considered a test shard until Tuesday, January 16th. During the weekend, current Lake Superior players are encouraged to test connectivity to the shard and post any feedback to the Ultima Online Message Boards in the Connectivity topic.

    Barring any unforeseen issues, we are targeting to bring both the Test Lake Superior shard and the current Lake Superior shard down for 3-4 hours while we complete the transition process. A starting time for this final move will be announced at least 24 hours in advance.

    A schedule for the Great Lakes shard move to the same facility will be announced in the near future.

    Posted on Thursday, January 11, 2001, 1:58 AM EST by Joshua Rowan (GeneralNews)

    Lonely? Then Come Along to the Singles Ball
    >>> Trammel Facet News <<<Raknar gave news of a Singles Ball over on the UOSS Drachenfels Board
    Are you tired of doing magic only for yourself and hunting your breakfast alone? Yes? Then maybe we are able to offer you some variety. It will take place on Saturday, 13.January (starting 21.10 CET, 20.10 GMT) in the palace of Nujelm. A gate-service from Britain westbank will be available. Everyone who is single and does not intend to stay so is warmly invited. A rich banquet is awaiting you. The wine has been kept in Yew-kegs for many years only to be served at this event.

    We have been thinking of a new system to simplify finding of a mate. We give you a book with a number. This number corresponds with another number in a book which we give to person with the opposite sex. After receiving the book you are free to search your companion for this beautiful evening. We try to come up with a wedding-market which offers from shoes to rings everything and encourage all vendors to come and show the singles your craftmanship. If it is possible we would like to invite a priest who is willing to do a wedding on demand if a couple is interested to take this step.

    The committee of this event are the Pirates of Darkness(PoD) and Merchants on Tour(MoT)
    Raknar (Merchant)

    Well what are you still reading for? Hurry to your favourite tailor for a new outfit and start preparing to meet your possible soul-mate. For further information please post to the thread on the UOSS DF Board.
    Posted on Wednesday, January 10, 2001, 6:31 PM EST by Finsbury M'wa (Drachenfels)

    Justice in Wrong
    >>> Trammel Facet News <<<This tale of some Virtue quest last eve came in from on Garret Granth

    With the words of recall I arrived at the Chamber of Virtue. My llama, Bah, stood uneasily as strange spirit wailing blew through the air like burning leaves on a breeze. I paid them little heed, as preoccupied as I was, and I set out for the inner chamber. Each raised tile represented one of the virtues, to each virtue a chant, to each virtue a sage. There against the wall stood Azrielle Aeirs, whom I had not seen since the battle of the hospice in Caina. Some were trying to speak to her, but she seemed distant, unavailable – just as the virtues seemed so remote and removed in this, the Chamber of Virtues, in this, the shard of Virtue…

    I looked around for any familiar face. Earlier, Annunzio had received word of this foray from Jander, supposed sage of Spirituality. Suddenly, I overheard a familiar name – William Smit the IV, playwright. I approached William, who was dressed in a jester’s costume. We discussed his works and his upcoming play for a bit, and then Annunzio arrived, his green doublet over his usual suit of platemail. I tipped the brim of my hat to Azrielle. Smit told her that her husband would cease being Azalin’s seat cushion. I chuckled, and wondered if Smit knew the dire straight that Aleph was in, the torture that he had merely described as being “Azalin’s seat cushion.”

    Two communication crystals were laid out, and the Relinquary appeared, in his spectral form. His howling wail was brought forth by the crystals. He cried out for the Oracle of Love, but to no avail, Azrielle was nowhere to be found. We dashed about the chamber, searching for her, those of us who knew who the Oracle was. “Azrielle, Azrielle!” People cried as I looked about. I saw the poor confused young girl in the corner, a weakened shadow of the proud woman that had stood aside her husband at the hospice battle. It had been the last time she – or anyone – had laid mortal eyes on Aleph.

    “Madam, the Relinquary would like to speak with you.” I said. She looked up.

    “Do I know you?” She asked.

    I thought about that for a moment. How could she know me, she might have heard the name before, I supposed I could introduce myself…. Then the wailing came from behind me - “Time is of the essence!” The crystals reverberated. “Where is the Oracle of Love?” The Relinquary was obviously not pleased.

    “No, you do not know me.” I said. “But I believe these men and women can save your husband…” I said. I thought about that, wondering if I did in fact believe such a thing.

    “Go to the ghost!” I said, exasperated, dismounting the llama and preparing to shove her towards him. I was finding myself quite, quite impatient. I got back and whispered to Annunzio “What is making her so out of it?”

    “She’s maintaining a spirit link – or trying to – with her husband. And I doubt it’s something Azalin likes.” He replied. I nodded, catching a smile as I thought of Azalin’s black magic confronting Azrielle’s mind. I quickly frowned.

    Finally one of the lightbringers presented the Reliquary with the items obtained from the previous quest – a heart and a book. I saw the book and quickly bent over, and scribed it while no one was looking. I slipped the new book into my backpack – I would read it later. The writing at the top seemed similar to that from the Codex Maleficarum volume IV, I noted for later.

    After a short speech the Reliquary demanded that the sage of Compassion show himself. “Where’s Gromph now?” I thought, wondering if he was off getting killed in Caina yet again. Annunzio chuckled as well, and the whispers throughout the crowd showed that more people were learning of Gromph’s past…

    After another extensive search, Gromph was brought forth, dumbfounded. The Relinquary scolded him, telling him to be more compassionate, to accept others ways. I myself was shocked. “You have not escaped your past!” the Relinquary wailed. “Chant the words of Compassion.” He ordered. Gromph stood there, unable to speak, looking around, stunned. The Relinquary vanished to the next tile, the tile of Justice.

    “Vampiric drow..” I mummered under my breath as I passed Gromph. The Relinquary wailed again. “With champions such as these the Oracle of Truth is doomed.” He said, the sound echoing from the communication crystal. “Sage of Justice, show thyself!”

    “Who the devil is the sage of Justice?” I asked Annunzio. He shrugged.

    William Smit the IV approached the Relinquary in his jester’s outfit. “That would be me, ghost!” he exclaimed. I chuckled. “It would seem Aleph IS doomed to be Azalin’s seat cushion.” I said.

    “Chant the mantra of Justice!” The Relinquary demanded.

    “Beh, beh, beh!” Smit boomed, a subtle change overcoming him. My eyes opened wide – there in a jester’s suit stood the Sage of Justice.

    “I always figured Sages to be more… sagacious..” I said. Annunzio chuckled again. “But he did write a nice play.” He replied. I shrugged. Justice had already been made a mockery of – some fool made off with our communications crystal….

    The Relinquary vanished to the next tile, tile of Spirituality. “Sage of Spirit, show thyself!” he demanded. The sage walked up, then, promptly, said nothing and vanished. I slapped my forehead. The only show so far was Sage of Justice William Smit, jester, playwright, and madman.

    The Relinquary was angered now, appearing again at the tile of Justice. I was infuriated myself at the lack of organization – these people needed someone to spur them to action – they did not understand the task given to them by the Relinquary. Drawing on all my abilities, I made contact with the netherworld, in that fantastic “blink” of consciousness that draws one to the true meaning of ghostly wailing.

    “You must transverse the opposite of the virtue of beh!” He demanded, but none understood or heard. The crowd was growing disorganized and some had wandered off. “Fools..” I mumbled to myself. “He said we must transverse the opposite of the Virtue of Beh!” I shouted. “Beh is Justice, the opposite of Justice is Wrong – we must go to the dungeon wrong and bring him the item and the book!” With that I lost contact with the netherworld, but a small group had heard me, and gathered outside, all of them looking for a rune to the dungeon Wrong.

    The first arrival was my party: myself, Annunzio, and the Sage William Smit. Smit had replaced his jester’s hat with a helm and had drawn a black shield and a katana. “Now remember!” Smit said to all of us gathered there. “We are here to find the items, not kill the brigands!” Some people laughed as we prepared. I myself was suffering from a case of itchy crossbow trigger finger.

    We crossed into the basement with ease, suddenly realizing we were surrounded by evil. Black mages, lords of the mist, madmen, murderers, brigands – all of them assaulted us immediately. I peered forth in the gloom, and there was the main force of Aleph’s guild, Sic Semper Tryannis, who had come directly to the second level. In the midst of them, an executioner was striking down men with fanatical glee. Annunzio, Smit and I ran about in the corners of the place to find the items, though I made it a point to fill the executioner with crossbow bolts and to wet my scimitar well with the blood of the black mages.

    As I was preoccupied with another executioner that had taken out it’s vengeance on the rear flank of Sic Semper’s formation, Annunzio and Smit headed for the first level to seek out the items. Soon we stood victorious, the few brigands left were fleeing, and the basement was safe – but no items. I sighed in the gloom, testing my skills with the unlocking spell and lockpicks – both of which I found I was pitiful at.

    “Granth, I have something..” Annunzio said through the ether. “A spirit is here, it is showing me something.” I looked around, and bolted for the teleporter, hoping the executioner didn’t eviscerate TOO many people.

    When I next met him he was giving Smit the items, a book and a balance. I glanced at and made a quick copy of the book, then Smit and I vanished to the Chamber of Virtue, where the Relinquary awaited.

    “Very good, Sage.” The Relinquary commended him. “The brigands catch many unawares. You have done well. You sought not to fight, but too often you went alone, you did not rely on your family.”

    “…what family?” I thought. Smit’s guild, which I had never seen before, did not seem to be here – perhaps he had a deeper family….

    “Annuzio found the items, did he not?” the Relinquary asked. I almost corrected him, but I thought it might be unwise. Smit merely nodded and the Relinquary smiled at his honesty.

    “Also, one of the other sages was there..” he began. “But you have done well. I am most displeased with the Sage of Spirit.” He said, letting a hot wind flow from the tile. I sheltered my face. “If an embodiment of Spirituality does not show by tomorrow when the clock strikes eight, I fear all may be lost… Sage of Justice, take these items to the one with the keys…” he said.

    “Enyao?” William asked. This elicited a wicked howl from the Relinquary, a howl of a soul that sent chills through my spine.

    “Take them!” The Relinquary demanded. “And spread the word of the page of Compassion and the page of Justice, as well as the quest!” and then, with an encompassing wail that shook all of Britain, the Relinquary was gone.

    “Er… Garrett…” Smit said. “You might be better suited than I to spread these words… You see, I am a playwright, you are more of a scholar..” I nodded.

    I went home that night and put pen to paper, telling the beginning of the story – “With the words of recall…”

    It would seem that we have nay much to worry about, yes? With heroes such as these. *chuckles*

    Posted on Wednesday, January 10, 2001, 5:50 PM EST by Azalin (Atlantic)

    Lord Robestin and Lady Maggie to Wed
    >>> Trammel Facet News <<<We received the following wedding announcement:
    I am pleased to announce the wedding of Lord Robestin and Lady Maggie. Please join us in wishing this happy couple a long and and vituous union. The ceremony will be Sunday, January 14th at 10:00pm Eastern in the Nujel'm Palace in the Trammel facet. Gates will be provided from the West Britain Bank from 9:30pm to 9:50pm. After the formal ceremony we will retire to our guild hall for a grand party with plenty of food and beverages.

    Lady Morrighan
    Upholders of the Virtues

    Posted on Wednesday, January 10, 2001, 4:33 PM EST by Tymaron (Catskills)

    Tavern Barkeep Schedules
    In order to assist prospective and established taverns and inns provide service to their thirsty customers, we're going to have regular updates on tavern barkeep schedules. These will be times when a visitor to a tavern may expect to be served or entertained. We hope to have these schedules available to you on approximately every fortnight. Should you visit these taverns, please respect the tavern owners, their employees and other customers. If you would like your tavern or establishment included in these regular reports, please send us a message at [email protected].

    Felucca Establishments

    Shadar Logoth Tavern

    Map of Shadar Logoth illustrating relationship to the Shrine of Sacrifice

    Barkeep Schedule:
    • Tuesday: Cheyanne, 8pm - 10pm Eastern
    • Wednesday: Cheyanne, 8pm - 10pm Eastern
    • Thursday: Cheyanne, 8pm - 10pm Eastern

    Kinship Hall

    Map to Kinship Hall illustrating relationship to the dock of Skara Brae

    Barkeep Schedule:
    • Sunday: Mishca, 9pm - 11pm Eastern
    • Monday: Belsen, 9pm - 11pm Eastern
    • Tuesday: Boswick, 9pm - 11pm Eastern
    • Wednesday: Paramos, 9:30pm - 11:30pm Eastern
    • Friday: Aena, 9pm - 11pm Eastern

    We are currently seeking barkeeps for the Thursday and Saturday shifts. If you're interested, please contact me via ICQ at #6557619 or e-mail. Please note that our barkeeps are expected to roleplay 100% of their in game time.


    Trammel Establishments

    No schedules available at this time.

    Posted on Wednesday, January 10, 2001, 4:25 PM EST by Tymaron (Catskills)

    The Coming of the Clones
    >>> Trammel Facet News <<<Greetings pilgrims.

    Early this morning, I awoke to a rather persistent pigeon pecking on my window. My first inclination was to utter a "corp por" then return to my peaceful slumber. However, some inner voice urged me to arise and check the bird for messages. And indeed, this is what I found. Read on, pilgrims.

    Hail Cyn,

    Recently, the city of Britain was shocked by the apparent emergence of a group of clones. The clones entered the city dressed only in blood red robes and flowing golden capes, carrying a lit candle as they followed their leader, chanting mindlessly.

    Proclaiming himself the first born of the clones, the leader, who referred to himself as The Firstborn, spoke of awful magicks that created himself and his brethren, and foretold of grim happenings in the future....that the lands of Britannia will forever be altered when the time is right, and to be ready for the great war that The Clone Legion will bring forth upon the people one day.

    I did not stay to question his motives.

    I tell you this with great anxiety, as I fear that the Firstborn and his growing army of clones are already watching my movements, and planning my untimely demise. I fear that, should this war come, I may not live to defend my people against the clones.

    Silat of Moonglow

    We live in strange times, pilgrims. I must confess, that I too, saw these "Clones" early this morning. And the last (and only thing) said to me by the Clone Firstborn was, "We will meet again." How comforting, I thought.

    I eagerly await further news of the Clones. Until next we meet, be well.


    Posted on Wednesday, January 10, 2001, 2:27 PM EST by Cyn (LegendsAOL)

    Trade Caravan to Mistweir
    >>> Trammel Facet News <<<

    Videric Gaveston leads another Caravan to Mistweir:

    Mistweir of Trammel is in need of supplies, and The Trade Caravan of Cove is there to supply them. The Caravan shall begin the journey at the Trade Caravan of Cove Fortress on Thursday the 11th at 21.00 (CET). We will travel from there to Minoc and sail to Mistweir harbour. Any volunteers who wish to help on this duty are welcome, as there is always the possibility of an ambush. . 

    For more information at

    Videric Gaveston
    The Leader of the Trade Caravan of Cove

    Posted on Wednesday, January 10, 2001, 12:37 PM EST by Pad O'Lion (Europa)

    Morningstar Fight Club
    >>> Trammel Facet News <<<

    We received this announcement from Morningstar:

    MS Fight Club presents the best PvP in Trammel. Starting on Sunday 14th January Fight Club will be open for businesses. You pay to enter the tournament and are then put onto the guild stone. Two players a time are put into a ring and fight to the death. It will cost each person 10k to enter and the over all winner receives 70% of the total nights takings, and the entry fee for the following week is wavered.

    For the rules and more information on MS Fight Club please got to:
    or contact: ICQ: 87358219 E-mail: [email protected]

    Happy Hunting.

    Posted on Wednesday, January 10, 2001, 12:35 PM EST by Pad O'Lion (Europa)

    To all True Britannians
    >>> Felucca Facet News <<<

    Seems the True Britannians are organizing. First this from the Europa Sosarian Army:

    Most TBs including all the largest TB guilds and many non guilded individuals are connected together as part of the Europa Sosarian Army. We have an email Egroup , private TB IRC channel and websites with message boards and we coordinate plans and defence for our faction.

    We arrange meetings to gather many TBs together , who can then defend or raid in greater numbers. We have senators who are organising spy networks, supplies, recruitment, battle strategies and more.

    If your in TB then join us! Only united will we overcome the powerful forces of evil. Only together will we drive them into the wilderness retaking our cities back for the cause of good!!

    simply email [email protected] please put your TB's char name and we'll join you to the ESA services and you'll be connected to the rest of the faction.

    Yes its been hard for us, when we started we were very few and couldn't show our faces in Brit! Those days have now passed and we are growing stronger each day through our united efforts. 

    ESA Command structure 

    ESA follows the elected Tb faction leader but we have 3 ESA commanders who fill in when the fl is offline.

    Talysman ECC is 1st Commanding lord 
    Neil GDN is 2nd Commanding lord and coordinates the new raid and assault squads
    Mordreth ESP is 3rd ESA lord defender organises the new Castle defence force [who thrashed Minax, CoM and SL last night!!]

    Chancellor Hjalnek is leader of the senate.
    All TB guild GMs are made senators and join the elected senators on the senate IRC to debate TB policy and tactics.

    come and join in the fun!

    Morgroth 1st permenant secretary to the Sosarian Senate

    And this from Lizardare of the Clowns:

    Click to enlarge

    Posted on Wednesday, January 10, 2001, 12:31 PM EST by Pad O'Lion (Europa)

    Magic in Towns, Hero/Evil Changes
    The following was just updated to Testing for Next Update on the website: Magic in Towns, Hero/Evil Changes

    Changes to magic in justice areas and the disabling of the Hero/Evil system.

    The following changes will be updated.

    • Certain spells that were previously castable in justice regions will no longer be castable in justice regions. These spells include: Wall of Stone, Poison Field, Mass Curse, Paralyzation Field, Chain Lightning, Energy Field, Meteor Storm, Earth Quake, Blade Spirits, and Energy Vortex.
    • Due to conflict with the faction system, the Hero/Evil system will be disabled on the Siege Perilous shard.
    Posted on Wednesday, January 10, 2001, 2:51 AM EST by Joshua Rowan (GeneralNews)

    Mithrander and Ellisia Plan Wedding
    >>> Trammel Facet News <<<Hail and well met, good folk of Legends!

    To quote that great and ignoble orc, Ith'unk, "Ug, hummies. Sumtin' is up!" Love is definitely in the air as I come to report that yet another wedding has been planned in the fabled lands of Sosaria. Tinkers continue to work overtime, as wedding bands have been in great demand, as of late. Read on for details of this union.

    Hail all, just a note to let you know there will be a wedding between Ellisia and Mithrander, both of HoA Guild, on the evening of January 16th at the HoA guild Tower East of Brit (room permitted, of course). Starting time for the blessed event is slated for 11:30 p.m., EST.


    We at Stratics News extend congratulations and best wishes to the happy couple.


    Posted on Wednesday, January 10, 2001, 2:29 AM EST by Cyn (LegendsAOL)

    Publish Update
    The following was recently posted to the FYI section of the UO Web Site:
    We will be publishing the design changes and bug fixes listed in Testing for Next Update to all shards. This publish will be active on all North American shards (excluding Siege Perilous) following their Wednesday, January 9th (local server time) maintenance period, barring any unforeseen downtimes. The publish will be active on the all remaining shards following their Friday, January 11th (local server time) maintenance period.

    This publish will not include Veteran Rewards on shards other than Sonoma. We will release a schedule for the activation of Veteran Rewards on remaining shards at a later date. The 12 and 24 month Veteran Rewards will be enabled on the Sonoma shard following this maintenance period.

    Important! Veteran rewards are given out based on account age, not characters, so please remember that if you are not a regular Sonoma player, and choose to accept a veteran reward on the Sonoma shard, you will not be able to transfer this award to your regular shard, and you will have debited your overall reward choices.

    All changes will be added to Latest Game Updates once the publish is active on all shards.
    Posted on Tuesday, January 9, 2001, 11:10 PM EST by Pfredd Mudd (GeneralNews)

    The Order of Mercaerin increases.
    >>> Felucca Facet News <<<Last night I once again returned to Joh's Creb Shak, hoping to discover a little more information about this Order of Mercaerin. For quite some time, it was relatively quiet, and the others that were also waiting at the Creb Shak, and myself, shared some interesting and enjoyable conversations for a little while, and at one point I even entertained the thought that maybe the Order had had enough, and weren't going to return. However, this belief didn't last long.

    They came upon us in a rush, and soon almost all the defenders were either dead or hiding. Perhaps if the attack had been like the previous nights, we would have lasted longer, however there was one large difference. There were two more Mercaerin along with them, each just as Dark and Sinister as the formerly known three. The two newcomers were Lord Justinian Dreidel, and Lord Selrac Ca'rek. Something I noticed about the ladder was that he wasn't a Murderer, instead just a criminal. I didn't have long to ponder this however, as I was soon lying dead on the blood drenched ground, along with the rest of the defenders.

    I went and got resurrected and returned to the fight, however, as sad as it is to say, we hardly put up a fight at all. We did manage to hurt them a little more then the previous night, especially the Lady Kiri De'Velthun, who seems to be the weakest of them, but I would be lying if I said we had really had any effect. We just kept dying and returning to battle as soon as we could, just to die again. It had quite a demoralizing effect.

    After about 20 minutes of this, the Murderers grew tired of killing us, and slowly retreated up the street. We followed them for a while, until we got to the crossroads, where they summoned a vast number of Lichs and then all recalled. We were left killing the undead mages, then trying to figure out what to do next.

    I retired after this, and I'm not quite sure if they attacked again last night. I certainly hope they didn't, after the brutal massacre we suffered, I hope they at least left us one night to rest.

    A few side notes. One, apparently Lord Lothair Maltus is their leader, as all of them take his orders. The newcomer, Selrac, is also much more talkative then the rest ever were, as well as him not being a murderer, leads a few to believe he is not actually a member of the Order, but instead some sort of Servant. As I previously mentioned, the Lady De'Velthun seems to be the weakest of them so far, and so I would advise all future warriors to focus their attacks on her, perhaps in killing one of them we can learn a secret to kill them all?

    As they were killing us, they kept telling us this was what we got for telling lies about them. Apparently, they were referring to a reporter for the Chimera making up a story about them. I doubt the validity behind this reason however, because they were killing the citizens of Skara Brae before she ever wrote that story. Perhaps they are trying to moralize their attacks? Either way, I would strongly advise against saying any falsities about them for awhile.

    Dain II also informed me last night that he has seen the Order of Mercaerin in Shame before, killing a few innocent adventurers. This once again leads me to believe they call Shame Home; however where they dwell exactly within its dark caves is still a mystery. Once again, this is just going on word of mouth, I have yet to see them there personally.

    I will try to return to the Creb Shak tonight. I would ask all who read this to also make their way there, it is along the road leading south of Skara Brae, from the docks. I am almost sure the Murderers will attack again, and we need more defenders.

    Posted on Tuesday, January 9, 2001, 8:53 PM EST by Aiglos (Pacific)

    TRT to Host Thief Quest on Friday
    >>> Felucca Facet News <<<Prince Kheldar has warned... sorry, announced on the UOSS Drachenfels Board that a thieves event is to be held this Friday:
    Friday, Jan 12 at 22:00 GMT The Rogue Tower will have a small quest for any thieves who are interested. We'll meet in the Thieves Tavern in Vesper (Under the Tanner's Shop) Felucca. After the quest is finished, there will be food and ale served to everyone. So be ye thief or not, stop by and have an ale with us =P
    Also, the first thief to complete the quest will recieve a reward up to +10K.
    So be sure to go along even if not a rogue, just keep an eye on your gold pouch *winks*
    Posted on Tuesday, January 9, 2001, 6:38 PM EST by Finsbury M'wa (Drachenfels)

    The Reliquary and the Quest.
    >>> Trammel Facet News <<<This.. interesting turn of events reported by Trinity the Bard.

    I received a pigeon from the Sage of Sacrifice to meet him for some kind of "vision" he had about saving the seat cushion that is Aleph's soul. I gathered up my finest lute and weapons and set out from the Honor Shrine to meet him in Britain.

    When I arrived, there were many folk gathered at the Salty Dick Tavern - the Urban Knights, Sunset Knights and a variety of 2ST members along with others dedicated to the cause of freeing the Oracle of Truth. Enyao was telling the group that someone or something would be waiting for us at the Chamber of Virtue. Wasting no time, Enyao led the group to the sacred building.. each shrine represented by a mosaic rise of green and gold altars. Out of nowhere The Reliquary, a spirit, appeared over the Sacrifice stone. This entity was none too keen on our attempts to bring breath to him and also did not want anyone to be near the symbol on which he stood. The group settled back a bit and as a bard, I quickly penned down what was said at this most interesting meeting:

    "The Sage of Sacrifice, You come to The Reliquary for guidance..."
    "Let the Reliquary peer into your soul..."
    *the Sage feels a chill as his soul is observed*
    "Cah Cah Cah...You are a Sage worthy of the Virtue"

    Malicite arrived:

    "A Herald! More of Sacrifice...Repeat the Mantra you hold dear to heart...Three times...Chant the mantra that is your calling!"

    At this point, both Enyao and Malicite chanted "Cah" three times in unison. The Reliquary began to speak again:

    "You must start from beginning to end.. To find the tears behind locked doors and traps...Guarded by the jealous. The Reliquary has spoken. Go and find the tears. Cah Cah Cah Bring them to the Reliquary to be blessed by the Reliquary's presence. The tears shall refresh your quest to free the Oracle."

    *begins to fade*

    "The information has been given. A place of locked doors and traps.. A place guarded by the jealous and greedy"

    And as quickly as the spirit appeared, he was gone. The lot of us started to piece together what exactly we were to do. Enyao spoke up and said that he was beginning to understand.. this was a test of his virtue - to go against his anti-virtue in a quest. Lord British himself would be pleased with this group and our mission!

    A gate was opened and the warriors spilled forth to the entrance of Covetous. A thorough search was completed from level to level and top to bottom, but we had yet to find these "tears". I stumbled upon a locked door leading down a long corridor.. a room we had not searched. Being a bard - not a locksmith or mage - there was no way for me to enter the hallway. Everyone gathered as Enyao chanted the words to release the hinges from the heavy steel door. As we creaked it open, we were set upon by more undead denziens than we had battled the entire trek through the dungeon - we had to be close! After the battle, we entered a room with locked boxes and scattered books.. it was then that Manbeast found a pitcher of salt water and Lilyth Noir respectively found a book.. "The Tear of Sacrifice"! We had found them!

    A gate was opened and we were quickly assembled back near the symbol of Sacrifice at the Hall of Virtues. Enyao and Malicite chanted the mantra three times and again, The Reliquary appeared.

    "I have the tears of Sacrifice." Enyao proudly spoke to the spirit. In kind, the essence responded, "Let the Reliquary see...Present them on the altar." Enyao placed the tears as told and then the spirit asked, "Where is the page from the Tome?" As the spirit smiled he said, " You fell to the creature with many eyes, Sage of lived true to your virtue sacrificing your life for your Oracle." How had this being known that Enyao did indeed fall dead to an elder gazer I wondered. Then he continued, "The others aid was great, but perhaps they were not as eager to save the Oracle. The Reliquary senses that some sought to fight more than fight the many eyed beasts and undead. However, you have accomplished the first step to claim the virtue items. The path has begun to be tread. Now Sage of Sacrifice, you must summon the incarnation of the mantra Mu and your job at hand is done...No more of the Heralds of Sacrifice grant aid, the agents of Mu must take the next step." The spirit then faded and appeared hovering over the altar of Compassion.. chanting the Mantra and waiting for those who serve the Heart to appear before it.

    I heard this day that Compassion was served well, and tonight at 10 p.m. ET, Justice will be put to task to gain the items requested by the Reliquary. I urge any and all interested in the plight of the Aleph, Oracle of Truth, to come forth and give aid to the Heralds during this quest! Be at the Chamber of Virtue (Trammel) and let the next step begin!!

    Trinity ~ The Bard's Bard

    Thank ye Bard for presenting this news. We shall have to investigate further into this. *smiles darkly*

    Posted on Tuesday, January 9, 2001, 6:29 PM EST by Azalin (Atlantic)

    Grimoire 2 vs. 2 Tournament
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    2 vs. 2 Sponsored by Mianoumi
    Friday, January 12th, 2001, @ (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    NO ENTRY FEE, 1st place 40K gps, 2nd place 20K gps, 3rd place 10Kgps.

    Here are the rules:

    • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
    • No pre-poisoned weapons. They may be poisoned during the battle.
    • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
    • No Stealing is allowed during battle.
    • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.


    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone who disrupts the flow of the event for any reason will be banned until after the event.
    • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as
    • to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
    • A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

      To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

      We must have a minimum of 4 teams to start this event!

      This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena.Grimoire Tournament Rules

      Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village.Grimoire Village Rules

      For calendar of events, rules, maps and community message board, please visit: Village of Grimoire

      Signed in Blood
      Dyastro Farkas (Mayor of Grimoire, Keeper of GuL Secrets)

    Your humble servant
    Raeven Aurora

    Posted on Tuesday, January 9, 2001, 5:52 PM EST by Raeven Aurora (NapaValley)

    Blackcomb Rares Auction
    >>> Felucca Facet News <<<Hail and well met,
    On the heels of their very successful Youth Garage Sale for which they would like to thank all who participated, Blackcomb is having a Rares Auction:

    We will be holding an in person auction at the Blackcomb Felucca Tower selling some much desired rares. We wish to thank four individuals especially for donating these rares, Razman, Skeeve, Duke Njord and Devio all donated and we are very gratefull for all their generosity.

    Items for Auction

    • Pre-Patch Full Plate Verite Suit
    • Basket
    • Three Hair Restyle Deeds
    • Clothing Bless Deed
    • Bardiche of Vanquishing
    • Barrel Set (open, closed, unfinished) the open is the container type not the water barrel type
    • Rock (t2a) & Rocks (Buc's Den)
    • 300th Aniversery Set Bag
    • 2 Tall Candles
    • 1 Set of 4 Wires, Horse Shoes, Reversed Ingot
    • 2 Square Tool Kits 1 facing each way
    • Ranger Armour
    • Set of all 9 Bone Containers 1 each kind
    • Glacial Staff

    Bidding will begin on Wednesday January 10th, 2000 at 8pm PDT.
    All bids must be placed in person and paid promptly at the close of bidding. No bids will be accepted via ICQ or email.
    The location is Blackcomb which is south of yew past the cemetary down the road on the tower roof.
    Any questions should be directed to Epoch @ ICQ# 4749528.


    Your humble servant
    Raeven Aurora

    Posted on Tuesday, January 9, 2001, 5:43 PM EST by Raeven Aurora (NapaValley)

    Client Patch 2.0.4
    The following was just posted to the FYI section of the UO web site:
    We are currently releasing client patch 2.0.4.d to all shards. This patch fixes a crash issue with boat/house placement.

    If you have any difficulty receiving this patch, please check the following:
    • Check the “Patch” directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
    • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at
    • Run a virus scan on your computer. If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].
    Posted on Tuesday, January 9, 2001, 5:22 PM EST by Pfredd Mudd (GeneralNews)

    AMT Bookdrive Results
    >>> Felucca Facet News <<<This in from VirulLord.

    Thank you all for your generous donations. In little over a week we have managed to fill most of the library with various titles from all across Britannia. Following is a list of all the books we have currently locked down in the library.

    Ballad of the Mournful Soldier
    Lysander's Notebook
    Major Trade Association's
    The Greedy Life & Undead Loather
    Deceit: a Dungeon of Horror's
    On the Diversity of Our Land
    Dimensional Travel, a Monograph
    A Political Call to Anarchy
    Britannian Flora - a Casual Guide
    The Burning of Trinsic
    Birds of Britannia
    Talking with Wisps
    A primer on Arms and Weapons
    The Rankings of Trades
    The Fight
    Ethical Hedonism: An Introduction
    Regarding Llamas
    The life of a Traveling Minstrel
    My Story
    Taming Dragons
    A Song of Samlethe
    The Bold Stranger
    The Wild Girl of the Forest
    Beltran's Guide to Guilds
    Classic Children's Tales, Volume 2
    Classic tales of Vesper, Volume 1
    A Tale of Three Tribes
    Treatise on Alchemy
    The Companions act 2 [Opera]
    A Grammer of Orcish
    Poetry by Spiritwolf

    Again, thank you all for your contributions to the Tower.

    VirulLord Redemus
    Keeper of the Stone, AMT

    Thank ye VirulLord for this news.

    Posted on Tuesday, January 9, 2001, 2:09 PM EST by Azalin (Atlantic)

    Saimanius' Prayer
    >>> Trammel Facet News <<<
    This is a poem to the followers of that Dark Beast.

    Solitude is not given,
    It is Earned.
    In this Conspiracy
    Of Destiny,
    An empty Vessel of
    A False Deity.
    Made of mud and mist and twisted words.
    His followers are Possessed with
    False Development, False Delight.
    You Define and Will Decay From within.
    A sacred Power
    Acting upon your Shame
    In Pursuit of your Impossible Nothingness,
    You find yourself
    In Sacrilege.
    Shall you die a slave of a false Master, with Empty Promises?
    Bring in the Night
    Wrapped in Twilight.
    We can only care and pray
    For your demise.
    Evil has gone,
    From Nowhere to Nothing,
    From Nothing to Nowhere,
    The Black One has poisoned
    The Light of The Truth.
    Yet the holders of Virtue
    Fear not, nor do the,
    The Runes of Dead Men,
    The Runes of Dead Loves,
    The Runes of Dead Dreams,
    The Runes of Dead Thoughts,
    The Runes of Dead Memories,
    The Runes of Past Lives and
    The Runes of Past Lies.

    Thus is the choice of the followers of the Black One, Thus is balance. I will pray for thy souls. Brothers and Sisters of Virtue please hear me and take heed. Is this our beloved Gold One? Has she returned against her last words to us?

    " I shall not return until the tomes are as one". And to this day they have not. If is is her. Bow to her and take heed of her words. If she proves to be false, slay her and all that she brings, You will know this in thy hearts.

    Maybe I , the Ancient One of the temple of Virtue, hall of the Gold One have failed her in some way for this great or dread day to come without notice?. And she seeks another to teach her wisdom? Sometimes I feel damned, by the loss of our ancient temple and all its lore and ancient relics.

    Mayhap this is my fault, mayhap I wronged her in some way. If so and I find this to be true, I will remove myself from the role of teacher of virtue and remove my tongue, as the Gold One removed my sight. So I may never do anyone harm again. I do say, this these many years I have tried my best to do her bidding, And if it was not for the faith and love that so many of you have given me and the temple, I would have withered, and for those memories and blessings I thank thee.

    One thing I know for sure is, if you have faith in the Gold Ones fight for balance, and follow her words, you who feel her blessing in your hearts. know this, and understand what test has come to us. Thus you should fear not. Hail Virtue; Hail the wheel of the Law.

    I know the temple is gone, But the true temple is in each and every one of us. Tis in our hearts. Stone walls do not bring us faith, we bring faith to the Stone. but it did keep us dry. *smiles*

    May Virtue bless and keep thee

    Ancient of The Temple of Virtue.
    Follower of the Gold One

    Posted on Tuesday, January 9, 2001, 1:35 PM EST by Helper (GreatLakes)

    A Thank You Note to Our People in the Robed Forces.
    >>> Trammel Facet News <<<This was sent in by Rylia of TUR:
    Tonight I attended the wedding of Arabelle and KulickSilvers.

    To me it was a special wedding. One that must be blessed by.. as the URKs call it 'Da Ski Guds'.

    I would like to thank:

    • Counselor Lord Stark
    • Counselor Lord Gannon
    • Counselor Lord Attreui
    • Counselor Truth
    • Counselor Falken
    • Seer Pann
    • Seer Zixhwizs
    • Seer Zianna
    • Seer Hermes

    And to Counselor Lady Perephone the most for wedding the two love birds :) I wish them the best of life and love.

    Life and love.. I could not have said it better myself.

    Posted on Tuesday, January 9, 2001, 12:22 PM EST by Helper (GreatLakes)

    Seeking Tales of True Britannians
    The following was just posted to FYI on the website:
    Seeking Tales of True Britannians

    Deep in the throne room of Castle Britannia, behind sturdy strong walls and surrounded by the history of Britannia itself, is the fortress heart of the True Britannians. While those who charge forth under the banner of the purple and gold join the faction for individual reasons, upholding the virtues and promoting the 'true' Britannia is the goal of all.

    Are you a member of the True Britannians? We want to hear tales of your adventures and battles with your faction brethren. Send us a story about a battle you've participated in, watched, or perhaps just tell us what your life is like as a member of the True Britannians.

    Send your story as e-mail to [email protected] by Monday, January 15th. Please be sure your story falls between 500-1000 words, and include "True Britannian Faction" in your subject line. Please provide a name and phone number for verification of the story. Submissions to "uo-profiles" become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification."

    Posted on Tuesday, January 9, 2001, 12:16 PM EST by Joshua Rowan (GeneralNews)

    Impy Taps a Vein
    >>> Trammel Facet News <<<
    Wow...hard to believe that the auction has been going on for as long as it has. It feels like only yesterday I hired those humans and taught them the ropes. Now they're assisting the community in the sales of over 10 million GP worth of items weekly like they'd been doing it since birth. I honestly thought I'd be teaching those humans a lesson when I agreed to let them use my place for their games and auction each week. I thought they'd fall flat on their big faces, but they've surprised me and for the first time in years I am pleased with a group of humans. They've actually brought the castle the honor of dethroning RD's as the premier auction! What a feather in their caps!

    Bah...don't ever get the idea that I like all humans. I never even said that I liked the ones working at Impy's Arctic Faire. I am, however, both amazed and pleased to see that they've done so well for the shard. They've even gotten me into it a bit. Normally you'd not catch me anywhere near the place when it was full of greedy humans. Seeing the place packed weekly has actually gotten this old dwarf out of the caves of late, though. I stopped by last week for a new pickaxe...I had broken my old one, came back for another, forgot it was auction night, and walked into a nest of 61 bidding humans. What a surprise! Actually, it was a welcome surprise. I had not assumed that they had garnered such interest. I guess you can teach an old dwarf new tricks!

    Well, enough of the babble! We have a new look...both in the auction room and on the web. Clear out your favorites list and make room to bookmark the new web site. The place to come now is for all auction news, a completely up-to-date list of items submitted each week, and a new Bulletin Board where you can discuss your Impy's experiences each week. This site is much more streamlined than the old and includes more information than ever before. We let the public decide what tyhey wanted to see and the new site contains it all. Also, welcome Sabriel Knight to the fun and frolicking and check out her info in the Contact Us section.

    Hmmm...this took a bit longer than I thought. I just uncovered a new ore vein and figured I'd pop in with a note before leaving to mine it. If you wish to submit items to the auction, check the site. If you wish to attend the weekly auction or the games, check the site. If you wish to leave feedback about either, check the site. Just remember...keep Britannia clean...pick up your junk when you leave my castle and no smelly pets. Perhaps we'll see each other on Wednesday night...BAH!

    The next auction will be held on Wednesday, January 10th from 8PM to 10PM Central Time.

    Follow your Tramell compass to the castle located at 88o 14'N 170o27'W which is south of the entrance to Despise along the water.

    For complete lists of rules, items and info visit us here.We hope to see you there!

    Impys' Staff

    Posted on Tuesday, January 9, 2001, 12:15 PM EST by Helper (GreatLakes)

    House of Blaine to Hold Story Telling Contest
    >>> Trammel Facet News <<<We received the following from Lord Blathe...

    The House of Blaine would like to invite you all to attend a story telling contest. The event will take place at our tavern, The Drunken Norseman. The tavern is located on the south side of the road east of Skara Brae, Trammel. Gates will be provided from the west Britain bank and Moonglow bank begining at 6:45 p.m. CST on Saturday Jan. 13th. Registration will close at 7 p.m. sharp and the event will commence shortly after. Here are a few simple rules to follow:

    1. Story shall be told in story form.
    2. Keep it clean. This is a family oriented event.
    3. Keep story at a minimum of 5 minutes, maximum of 10 minutes.

    Prizes will be awarded as follows:

    1st place- 10k gold.
    2nd place- 7k gold.
    3rd place- 5k gold.

    THE BAR WILL BE OPEN!!! and all are welcome to come enjoy the stories and friendly atmosphere, but please be civil. Reserve casting of spells to outdoors, keep language cleanand during the event please keep comments to emotes. We encourage audience reaction, but without interrupting the stories.

    ~Lord Blathe of The House of Blaine

    Posted on Tuesday,