|
Illustrated Guide to Dungeon Chests |
Fire Dungeon Chests, by Blackheath |
Level One
Area One
|
Chests: |
One level 2, two level 3's |
Local monsters: |
Red NPC Mages |
Notes: |
This is a fairly small room, using telekinesis on the chests can be tricky here. It is easy to be hit by the trap because you can't move far enough away from it. |
Danger level: |
Low if other players are killing the red NPC's |
Area Two
|
Chests: |
One level 2, two level 3's |
Local monsters: |
Fire Elementals |
Notes: |
The fire ele spawn is very fast here. Bards will do well, others may want to be cautious. There isn't a lot of room to dodge them, and the way out of the area is across a rope bridge
that is easy to miss if you are in panic mode |
Danger level: |
Medium to High |
Level 2
Area One
|
Chests: |
One level 2, two level 3's |
Local monsters: |
Liches and Lich Lords spawn in the room nearby. |
Notes: |
This area is popular with monster hunters. There are a lot of nasty monsters on this level. While most actually spawn further away, someone running from an Efreet or Lich Lord might lead one your way.
|
Danger level: |
Medium to High |
Area Two
|
Chests: |
One level 3, two level 4's |
Local monsters: |
Red NPC Mages |
Notes: |
Red NPC's do spawn inside this room from time to time. The ones that spawn in the next room sometimes open the doors. Remember to check behind the walls for chests as they often spawn where you can't see them.
The teleporters take you outside and back in again, just run around to the south side to get back in. |
Danger level: |
Medium to high |
|
|
|
|