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No purer manifestation of primal evil exists than the hideous daemon, a denizen of the dark and infernal planes brought to these shores by the most vile wizardries. Only the greatest of heroes have ever vanquished a daemon in single combat, and even a group of valiant warriors must be mighty indeed to survive an encounter with such a fiend.

Daemons are rapacious, and find man-flesh as good as any other meat. They also have a great love for gold, and will hoard it when they can. When not about their business of bloody deeds and diabolic mischief, they prefer to sojourn in caverns below the ground. They are especially thick in the deepest recesses of the legendary dungeons, where they combat invaders from the surface with their wits, their strength, and their magic. Daemon's bones are greatly prized as magical talismans of rare potency, if a warrior survives long enough to bring them forth from bloody combat.

Name(s) Aamon, Agalierept, Agares, Aglasis, Aiwaz, Astaroth, Ayperos, Azatoth, Azmodaeus, Azrael, Ba'al, Baal, Barbatos, Bathim, Bathsin, Be'elzebub, Be'elzebubba, Bechard, Beelzebuth, Botis, Brulefer, Bucon, Buer, Clauneck, Clitheret, Cthulhu, Druzil, El Chupacabra, Eleogap, Eliezer, Eligor, Eracove, Faraii, Fleurety, Frimost, Frucissiere, Fruitimiere, Glassyalabolas, Guland, Gusoyn, Hael, Haristum, Heramael, Hiepacth, Huictiigara, Humots, Khil, Maleki, Marbas, Mephistopheles, Mersilde, Minoson, Moloch, Molech, Morail, Musisin, Naberrs, Nebiros, Nebirots, Nyarlathotep, Pentagnony, Proculo, Pruslas, Pursan, Rofocale, Sargatans, Satanchia, Satanciae, Segal, Sergulath, Sergutthy, Sidragrosam, Sirchade, Surgat, Sustugriel, Tarchimache, Tarihimal, Trimasel, Vaelfar, Wormius, Yog-Sothoth, Y'reif Eci, Zoray 
Alignment EVIL 
Fame 15000 
Karma -15000 
Strength 476 - 505 
Intelligence 301 - 325 
Dexterity 76 - 95 
Hit Points 286 - 303 
Mana INT 
Stamina DEX 
Base Damage* 7 - 14 
Physical 100% 
Wrestling  60.1 - 80.0 
Tactics  70.1 - 80.0 
Resist Spells  85.1 - 95.0 
Magery  70.1 - 80.0 
Evaluate Intelligence  70.1 - 80.0 
Physical 45% - 60% 
Fire 50% - 60% 
Cold 30% - 40% 
Energy 30% - 40% 
Poison 20% - 30% 
Special Abilities
Ability Immune to level 2 poison and below. 
*Base Damage is not the total amount of damage a creature can inflict on its foe; it merely shows the amount of damage it is capable of doing without taking into consideration the level of its skills and stats. Skills and stats (Strength, Anatomy, Tactics, etc.) add bonuses to the base damage.
Last Updated: Thu, 05 Mar 2009 21:34:31 +0000
Ultima Online ESRB Rating
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