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Welcome to Britannia
By Lady Mana, Lieutenant of the Royal Guard

Welcome to Ultima Online!
Ultima Online is a massively multiplayer online role-playing game. UO allows you to choose what sort of profession you want to be in, and also enables you to customize every single one of your skills! Interact with an incredible player base and make new friends, meet new challenges, and explore a variety of lands and dungeons. You can also buy a plot of land and design your own house from top to bottom - then fill it with a collection of rare items and decorations. Wield powerful magic and slay your foes with a sword in hand, or even pilfer the possessions of unsuspecting passers-by and earn your living as an infamous thief! You could also raise your shield in defence of the land by becoming a paladin, or perhaps whisper words of destruction as you journey down the path of necromancy. There are limitless possibilities with only your imagination to bridle them - so take hold of the reins and choose your own destiny!

Choosing a Shard
A shard is a world where you create your characters. There are dozens of shards to play and explore - so which one is right for you? Tough question. There are some people who just pick a shard because it gives them a good vibe. Others play somewhere because their friends are there. Lots of players choose a particular shard simply because it is in their local time zone. Of course, drawing names out of a hat would probably work too. It's all up to you!

Shards are called "shards" for a very special reason. The history of Ultima Online explains that the Stranger who defeated Mondain also shattered the powerful "Gem of Immortality" (when Mondain possessed the Gem of Immortality, he literally held the world in the palm of his hand - so when the Gem was shattered, the world had also shattered). The Gem broke into countless pieces, and within each piece of the Gem was a likeness of the world known as Sosaria. They shone like mirror images of each other - and yet they were different. At the time of the shattering, each shard was exactly the same. As time wore on, however, different choices lead to different directions. Eventually each and every shard became unique and unlike any of their counterparts. Lost lands were found, and so were new facets of the shards called Ilshenar, Malas, Tokuno, etc. People exist on one shard who don't exist on another simply because they were born into the world after the Gem of Immortality was shattered.

Things to consider when choosing a shard are:
  • Do I want to play on a shard with a lot of people, or no?
  • Do I want to be involved in a shard that has high Player vs. Player combat?
  • Do I want to take part in a well-established Role-Playing Community?
  • Do I want to play on a shard that speaks in primarily my own language?
There are of course many other reasons for choosing a particular shard, and a lot of the time it's best if you just try it by trial and error. Don't worry if you don't like the first shard you choose - you can always go back and play on a different shard, instead! Every single one has something to offer, so simply decide which one you think you would enjoy the most.

Important Characters
There are people who existed before the Gem of Immortality was shattered, and so they can be found on each and every single shard. Important "famous" people you might want to know about during your travels are these special few:

One of the original members of the Ruling Council, and also commander of the Council of Mages.

The robed figure who transports people across the lake in Doom - for a price. He can be found at the Mage Shop in Moonglow, but don't expect his services until you ring the bell in Doom.

A great mage in the Britannian Court. He is very skilled with reagents and other magical devices, and uses his knowledge to help the kingdom in times of need. He fought in the war against Lord Blackthorn.

Commander of the Royal Guard
The Commander rules over the actions of Britannia's Royal Guard and is an important member of the Ruling Council.

A lady Knight of the Britannian Court, she also fought against Lord Blackthorn during the war and helped lead the people to victory.

A paladin of Trinsic, Dupre is also involved with the defence of Britannia. He has served Lord British loyally and is an important member of the Ruling Council.

Begotten by Mondain and his mistress Minax, Exodus was a machine that has since made a lair in the lands of Ilshenar. The "Temple of Exodus", as it is called, is filled with mechanical monsters that are quite dangerous. Exodus is partially to blame for Blackthorn's fall into darkness.

Another member of the Ruling Council, Geoffrey is Captain of the Royal Guard and an excellent fighter. He is loyal to Lord British and does what he can to help protect Britannia.

One of Minax's former generals, Keeonean was slain by his former mistress. He was responsible for the deaths of many Britannians and was held on trial by the Commander of the Royal Guards just prior to his murder. He had also taken part in the overthrow of Trinsic.

Lord Blackthorn
A close friend and advisor to Lord British. Lord Blackthorn is a strong believer in Chaos and disagrees with how Lord British chose to rule the land. After falling to the dark side, he became infused with mechanical parts and became half-man, half-machine. Due to his actions he was killed, and Lord British built a memorial in his honour.

Lord British
Ruler of Britannia, he renounced his throne when he stepped into the Void in a valiant effort to save the land and the people. He firmly believes in the virtues and would often debate over their existence with his close friend, Lord Blackthorn.

Minax was a student and apprentice of Mondain and was also his lover. Minax was an extraordinary enemy when she tried to take over Britannia, and has been a nuisance to the land for a long time. She possesses powerful skills and is restricted from entering the facet of Trammel.

Mondain, the Wizard
Mondain killed his own father for possession of the Gem or Immortality, and then used its magic to rule all of Sosaria. He was killed by a Stranger who sought to free Sosaria from Mondain's grasp.

A daemon obsessed mage who resided in the Skara Brae Labyrinth. He dislikes visitors and is rumoured to have an underground laboratory somewhere in the centre of the labyrinth.

Shamino skilled ranger and an important member of the Ruling Council.

Creating a Character
Once you decide to make a character, there will be a menu that prompts you for what profession you want to be. Along the list of templates you will find that there is an "advanced" option, and is meant for players who don't want any of the benefits of the template option. So, excluding the "advanced" option, you're given the choice of Paladin, Mage, Blacksmith, etc (blacksmithing is what they call a moneymaking profession, while the cost of magery will probably burn a hole in your pocket instead). Hover over the profession icons in order to get an idea of what each skill is about. For example, hovering the cursor over "Warrior" will give the following information:

Warriors are physically the toughest of adventurers, battling their foes in all-out hand to hand combat. Such individuals require great strength to wear heavy armor and survive battles with dangerous foes.

After choosing a profession, you can finally get to the part where you decide what your character will look like. Isn't it fun? Choose the character's name, skin tone, gender, hair colour and style! Will they have long, flowing locks? Will they define their individuality with a stylish Mohawk? They can be pale, dark, tanned - whatever you want them to be! Just remember that this is the only time that you'll have the opportunity to permanently change your character's skin color... so make certain to choose a color that you like. After it's all said and done with, click on the arrow in the right hand corner. There! The character is born. That wasn't painful at all, was it?

Getting Started

Don't be afraid to ask other players for help. If you're a fighter, start out by attacking animals such as the hind or boar, and eventually you will gain more skill and take on harder creatures. If you're a beginner magic user, then try basic spells that are easy to do and won't cause you any trouble - eventually you will become powerful enough to defend yourself.


  • If you are wearing very valuable armor or are carrying an important item - insure it! Insuring an item will make certain that you will keep it with you even if you die. You may need to reinsure the item upon being resurrected... but only if you did not choose to auto-insure your belongings using the "Character Gump" (accessible by single clicking your character on the screen). Only insure something if you have the gold to make it possible, as it will take 600 gold pieces straight from your pocket for each item you insure!
  • There are special creatures found within the world of Ilshenar called Paragons. They are gold in colour, very powerful and extremely fast! If you are a new player and not very experienced in your skills, then it probably wouldn't be a wise decision to go venturing into Ilshenar unprepared. There are sometimes great rewards if you manage to defeat one of these beasts, though.
  • The deeper you go into dungeons, the harder the creatures will become - so beware!
  • There are many different animals in the world that can be tamed and ridden. If you own a creature such as a Kirin, horse, unicorn, swamp dragon or beetle - you can double-click it to mount its back and run faster than you can on foot.
  • During your travels you might come upon what are called "easter eggs". Easter eggs are funny, quirky, odd things placed throughout the realm either on purpose or else by accident. Some examples? The mystic llama herder, cow tipping, and the llama energy vortex to name a few.
  • Reagents are what make magic possible. They come in a variety of forms and can be separated into three groups. Reagents used for traditional magery include blood moss, nightshade, garlic, ginseng, mandrake root, black pearl, sulphurous ash, and spider silk. Reagents used for the dark magic of necromancy consist of batwing, grave dust, daemon blood, nox crystal, and pig iron. There are also reagents called eye of newt, blackmoor, blood spawn, brimstone, dead wood, dragon's blood, executioner's cap, fertile dirt, obsidian, pumice, serpent's scale, daemon blood, volcanic ash, and wyrm's heart (these reagents are very old and mysterious, so their use is unknown and they are very rare). Use your skill in magic to cast the most devastating of spells!
  • There are eight circles of spells when using magery. The higher the circle means that the spells found within the tome are more difficult to cast - so don't expect to be a daemon summoner if you're only an apprentice mage!
  • There are special armor and weapons made especially for magic and reagent users. Lower reagent cost armor enables the wearer to have their cost of reagents knocked down by a certain percentage when casting spells. It is very useful for when you are unable to locate reagents, or else are training your skills! Lower mana cost attributes mean that your mana will be spared a certain percentage of loss after casting a spell or using a mana consuming skill. There is also armor that carries the characteristic of "mage armor", and it allows the wearer to meditate through it when normally they would not be able to.
Description of the Skills
In Ultima Online you are able to pick and choose your own skills. You start out with 700 skill points and can fill those skill points with whatever you want! Fishing, blacksmithing, meditation, wrestling, fencing... the combinations are endless. Here is a list of each skill and what it does:

Use reagents to create powerful potions such as Night Sight, Cure, Poison, Heal, Strength, Agility, Refreshment and Explosion. Trained by: Alchemist, Herbalist

Learn your opponent's strengths and their weaknesses before battling them, and also learn the basics of the human body to help you along the path of healing. Trained by: Artist, Butcher, Healer Guildmaster, Sculptor, Wandering Healer

Animal Lore
Discover characteristics of your pets and animals that you didn't know before, and find out whether or not they are happy with you. Animals trust you if you know how to take care of them. Trained by: Animal Trainer, Rancher, Ranger, Ranger Guildmaster, Vegetable Seller, Veterinarian

Animal Taming
Make new friends in the wild, and be among the few people who are able to tell a dragon what to do. Tame animals in the wild, train them, and keep them happy. Trained by: Animal Trainer, Fur Trader, Ranger

Use your excellent marksmanship skills to aim the bow and arrow at your foe. Long-range attacks mean that you are less likely to get hit! Trained by: Bard, Bard Guildmaster, Bowyer, Mercenary, Ranger, Ranger Guildmaster

Arms Lore
Use your skill in arms lore on an item to learn more about its craftsmanship and use. Trained by: Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Paladin, Merchant Guildmaster and Warrior Guildmaster

Grovel for a few gold coins by using the begging skill in your skill gump, and then targeting an NPC. Trained by: Beggar, Gypsy

Forge metal into weapons and armour using your own strength and skill. Become a well-respected Blacksmith and then sell your wares to adventurers! Done by using a smith's hammer or sledge hammer or tongs. Trained by: Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith

Archers need bows, so use this skill to make the fastest and most devastating bow that you can. Done by using Fletcher's Tools. Trained by: Bowyer

Be skilled in the legendary art of Bushido and learn how to wield a weapon to enhance warrior skills and deal devastating special moves.

Use your camping skill to make fire from kindling, and then secure your camp. If you do this and use a bedroll, you can log out of the game and then log back in without waiting that pesky five minutes! Trained by: Fur Trader, Gypsy, Provisioner, Ranger, Ranger Guildmaster, Shepherd, Wandering Healer

Use wood and lumber to make wooden furniture and items for decoration or practical use. Trained by: Carpenter, Shipwright

Decipher maps with your cartography skill and find hidden treasures, then dig them up to reap the rewards! Trained by: Mapmaker

A Paladin uses tithing points to use special skills, and the amount of chivalry you possess greatly influences what skills you are able to use. Trained by: Paladin

Bake cakes, fish steaks, quiche, or even pizza! Use your skills with a rolling pin to do the most fascinating of recipes. Trained by: Baker, Cook, Herbalist, Vegetable Seller

Detecting Hidden
Is someone there? Make sure to find out by using your skills in Detecting Hidden! You can find people who are hiding, as well as detect traps that are guarding containers. Trained by: Thief, Thief Guildmaster

Lower the stats of creatures by using your instrument to discord them, and then take advantage of the situation! Trained by: Bard, Bard Guildmaster, Waiter/Waitress

Evaluating Intelligence
Is that guy really as smart as he says he is? Use your skills in evaluating intelligence to find out for certain. The skill also lets you inflict greater damage when casting spells. Trained by: City Mage, Gambler, Judge, Mage Guildmaster, Mage Shopkeeper, Magincia Council member, Mayor, Monk, Scribe, Wandering Mage

Be quick and agile by using fencing weapons instead of maces or swords. Your opponent will be gone before he even knew what hit him! Trained by: Fighter, Gambler, Gypsy, Mercenary, Paladin, Ranger Guildmaster, Thief, Thief Guildmaster, Warrior, Warrior Guildmaster, Weapons Trainer, Weaponsmith, Blacksmith

Take out the fishing pole and start casting. You can find all sorts of things in the sea... everything from Sea Serpents to Treasure Chests! Trained by: Fisherman, Fisher Guildmaster, Harbour Master

A meditation skill for warriors, focus allows you to passively regenerate your stamina and mana. Trained by: Paladin

Forensic Evaluation
Use your skill in forensics to find out the fate of an unfortunate creature that met its demise. If a murderer or loose dragon killed it, then you probably want to know about it before it finds you, too! Forensic Evaluation also allows you to detect when a thief is in your midst, or lets you find out who picked a recently looted treasure chest. Trained by: Healer, Healer Guildmaster, Judge, Wandering Healer

Glass Blowing
Use sand and heat to make valuable items such as vials and flasks. You have to be a grandmaster alchemist to even use this skill, but it is well worth it, as it doesn't take up any skill points. Read "Crafting Glass with Glassblowing" to learn the skill, and purchase the book from Gargoyle Shopkeepers in Ilshenar.

Almost a necessity for the average warrior, healing lets you use bandages to take care of your wounds. The more skilled you become in healing, the more likely it is that you will be able to cure poison or resurrect the dead. It is wise to pair this skill with Anatomy. Trained by: Healer, Healer Guildmaster, Monk, Wandering Healer

Use a Shepherd's Crook to herd animals along a path. If you are successful, then the animals move where you want them to go! Trained by: Rancher, Ranger Guildmaster, Shepherd

Conceal your location from everyone else by using your hiding skill to subtly disappear from view. People can walk right on by without noticing you! If you are in Felucca, however, beware - people can step on your toes and detect your presence! Trained by: Gypsy, Ranger, Ranger Guildmaster, Thief, Thief Guildmaster

Use a scribe's pen to write books and scrolls! Inscription also allows you to do greater spell damage. Trained by: City Mage, Mage Guildmaster, Mage Shopkeeper, Magincia Council member, Ocllo Cashual, Scribe

Item Identification
Find out how much gold an NPC would give you for something by using your skills in Item Identification. Trained by: Gambler, Gypsy, Jeweller, Merchant Guildmaster, Miner Guildmaster

Now, why is that lock there? Use your lockpicking skills and a couple of lockpicks to unlock chests and containers, then find out what's inside! Trained by: Gypsy, Thief, Thief Guildmaster, Tinker, Tinker Guildmaster

Lumber Jacking
Lumberjacking increases your aptitude with an axe, as well as allows you to chop trees for wood. Trained by: Carpenter, Farmer

Mace Fighting
Learn how to wield a macing weapon and deal devastating blows to your enemy. Trained by: Blacksmith, Blacksmith Guildmaster, Fighter, Jailor, Mage Guildmaster, Mercenary, Monk, Paladin, Shipwright, Warrior, Warrior Guildmaster, Weapons Trainer, Weaponsmith

Train in the art of the arcane and learn how to use an incredible array of magic. Mages use spellbooks and scrolls, and depend on reagents to help them successfully cast a spell. Trained by: City Mage, Mage Guildmaster, Mage Shopkeeper, Magincia Council member, Ocllo Cashual, Wandering Mage

Only usable by Grandmaster Carpenters, the skill of Masonry can be learned from the book "Making Valuables With Stone crafting". The book is purchased from gargoyle shopkeepers in Ilshenar, and allows the user to craft items made from stone - such as the stone table or vase. Done by using a mallet and chisel.

Maintaining a steady supply of mana is important to any and all magic users. Your skill in meditation greatly influences the speed at which you regenerate mana, and is therefore a valuable asset to mages. Only certain armor (such as leather) can be penetrated by regenerative forces though, so be careful of what you wear. Trained by: City Mage, Mage Guildmaster, Mage Shopkeeper, Magincia Council member, Monk, Ocllo Cashual, Wandering Mage

Use a pickaxe or shovel to dig deep into the mountains and find various types of ore. The more skilled you become in mining, the more probable it is that you'll find valuable ore. Certain areas are prone to carry certain ore types, so make certain to remember which is which. Double clicking a pile of ore and then targeting a pile of ore that is the same kind will result in the combination of both piles. Double-clicking a pile of ore and then targeting a forge will result in ingots. The types of ore are: iron, dull copper, shadow iron, copper, bronze, golden, agapite, verite and valorite. You can also dig up rocks that are used for stone crafting. Trained by: Miner, Miner Guildmaster

Learn to play a variety of instruments and use your skills to manipulate others! It is wise to pair your musicianship skill with peacemaking, discordance, or provocation. Trained by: Bard, Bard Guildmaster

Using spells of necromancy and the required reagents, people are able to use the powers of darkness at their own disposal. Command the effects of horrible and evil spells until you become a master at the art... and then use them for your own wicked purpose. Raise the dead and control the bodies of the fallen, summon familiars, inflict severe and excruciating pain upon your opponents, transform into terrifying creatures, or even put a curse on your enemies! Trained by: Necromancer Trainers

Master the art of Ninjitsu to learn the ways of stealth, deception, and secret assassinations.

Use your shield and skills in parrying to evade hurt from the enemy. Avoid being mortally wounded by swords and arrows simply by parrying their attacks! The more skilled you are, the less damage is likely to be inflicted on you. Trained by: Blacksmith, Blacksmith Guildmaster, Fighter, Jailor, Mercenary, Noble, Paladin, Warrior, Warrior Guildmaster, Weapons Trainer

By playing an instrument and using the skill Peacemaking, you are able to calm the aggressive nature of nearby creatures. It is important to have this skill accompanied by the basic skill of Musicianship. Trained by: Bard, Bard Guildmaster, Mayor

The delicate art of poisoning allows you to administer lethal poison to food, drink, or weapons. It is great skill for any assassin to possess! Trained by: Thief Guildmaster

Incite creatures around you and encourage them to fight other creatures. This is a useful skill and is only good if you have the musicianship skill to pair with it. Trained by: Bard, Bard Guildmaster

Remove Trap
You can learn how to remove traps only once you have become skilled enough at Lockpicking and Detecting Hidden. Many containers have chests on them that prevent you from taking what is inside, so use your skill to disarm the traps and not risk hurting yourself. Trained by: Thief, Thief Guildmaster, Tinker, Tinker Guildmaster (must have 50 skill in both Lockpicking and Detecting Hidden before you can begin training in Remove Trap)

Resisting Spells
Improve your capability to withstand spell effects by training at this skill. The more adept you are at the skill, the less the effects of certain spells will affect you! It also improves you ability to resist the elements even when you aren't wearing any armor. Trained by: City Mage, Healer Guildmaster, Mage Guildmaster, Mage Shopkeeper, Magincia Council member, Mercenary, Monk, Ocllo Cashual, Paladin, Ranger, Ranger Guildmaster, Sailor, Wandering Mage, Warrior, Warrior Guildmaster, Weapons Trainer

What's a thief if he can't snoop? By peeking into people's backpacks, you'll be able to get better at your ability to spy on someone's belongings and see what they have for you to steal - er, I mean borrow. Trained by: Beggar, Gambler, Gypsy, Thief, Thief Guildmaster

Spirit Speak
Speak to spirits and channel energy in order to heal your wounds! If you become skilled enough at the skill of Spirit Speak , you will be able to passively speak and be spoken to by ghosts, too! It is also wise to pair this skill with Necromancy. Trained by: Healer, Healer Guildmaster, Wandering Healer

Earn your wealth in a bit less "conventional" way. Use your stealthy skills to find what you want, and then take it! Trained by: Thief Guildmaster

Hide among the shadows and move without being noticed. Your skill in stealth is dependant on your ability to hide, so make certain that no one can see you before you decide to move unnoticed in their midst. Trained by: Ranger Guildmaster, Thief, Thief Guildmaster (You must have 80 Hiding before you can begin training Stealth)

Wield a sword and earn more experience as you battle. The practice of sword fighting is a renowned technique and is quite common among paladins and knights. It combines speed with strength - what a great combination! Trained by: Bard, Bard Guildmaster, Blacksmith, Fighter, Healer, Jailor, Mercenary, Noble, Paladin, Pirate, Ranger, Ranger Guildmaster, Sailor, Warrior, Warrior Guildmaster, Weapons Trainer, Weaponsmith

Develop a fantastic fighting sense and use your tactical experience during combat. The more experienced you become in battle tactics, the greater your proficiency with a weapon becomes! Trained by: Blacksmith, Fighter, Mercenary, Monk, Noble, Ocllo Cashual, Paladin, Pirate, Ranger, Ranger Guildmaster, Sailor, Warrior, Warrior Guildmaster, Weapons Trainer, Weaponsmith

Use your skills with a sewing kit to turn cloth into wonderful garments! Create shirts, dresses, shoes, tunics... the list goes on. As your skill level increases you will be able to piece together more difficult apparel. Trained by: Cobbler, Tailor, Tailor Guildmaster, Tanner, Weaver

Taste Identification
Identify potions and food with your skill in taste identification. Make certain that something isn't poisoned by sampling it before you eat it! Trained by: Alchemist, Baker, Cook, Farmer, Herbalist, Ocllo Cashual

Craft dazzling jewellery and necessary supplies with your skill in tinkering. A carpenter with this skill is even able to make locks to accompany his boxes! Standard crafting equipment, decorations and accessories are produced using the trusty tinker's tools. You can even use your knowledge of tinkering to construct your very own golem! Trained by: Miller, Tinker, Tinker Guildmaster

Track people, animals, or monsters as they move throughout the area. The more skilled you become, the greater distances you can track over and find your quarry! Trained by: Ranger, Ranger Guildmaster

Take care of your pets and make sure that they don't get hurt! In case something happens, though, make sure that you are a skilled enough veterinarian to make them feel better. Use bandages to heal their wounds and cure any poison that they might be inflicted with! It is also wise to pair this skill with Animal Lore. Trained by: Animal Handler, Animal Trainer, Rancher, Veterinarian

Master the art of hand-to-hand combat! Stun the enemy or disarm your opponent using special moves that are difficult for them to avoid. Trained by: All NPCs

Along with skills, you will be faced with the challenge of choosing what your stats will be. You have three groups to choose from - strength, dexterity, and intelligence. You only start out with 225 stat points, so make certain to choose stats that would closely affect your character. For example, a fencer would need extremely high dexterity and probably relatively high strength, too. A mage would require extremely high intelligence. You can toggle what stats you want raised or lowered by adjusting the arrows on your health bar gump (drag off of your character, and then double click the bar). By using special scrolls, you can sometimes raise your stat limit to a maximum of 250, instead of 225.

There are various ways to get around in UO. The most obvious ones are, of course, walking and running. You can also tame or purchase animals such as the horse, giant beetle, unicorn, ridable llama, or any other manner of mount. Riding a mount will enable you to walk and run much faster than if you were on foot (if the mount belongs to you, double-click it to ride it). Another way to get around is to use the teleport, recall, gate travel, or sacred journey abilities. Teleport is a magery spell that allows you to instantly transport yourself to somewhere on your screen. Recall is also a very useful spell that lets you target a marked rune or boat key and then magically transport yourself to that location. Gate Travel is a high-end magery spell that opens a moongate and transports anyone who walks though it to the designated location. Sacred journey acts in much the same way that Recall does, except that it is a Paladin skill instead of a magery spell. There are plenty of ways to get where you want to go!

Another way to get around is via teleporter. Teleporters work in two ways - you can simply step on them, or else you can say a magic word and then be transported. Obviously, the ones you step on will be a little easier to handle. For the magic words, however, here is a list of some and where they are located:

Place Magic Word
Encyclopedia Magika altar. North end of Moonglow. Recdu
Tricks of the Trade altar. Papua mage shop. Recsu
Serpent Pillars in Trammel/Felucca Doracron
Serpent Pillars in the Lost Lands of Trammel/Felucca Sueacron

If you plan on traveling the seas, you're more than likely going to have to get on a boat. A boat can be purchased from a Shipwright for a fair amount of gold. You can mark plots on a map and give it to your tillerman to sort out, or else you can navigate yourself through the sea using a series of simple directions. Sailing into the deep sea is the only real way to get any worthwhile fishing done!

The Virtues
You will no doubt hear people talking about some virtues here and there (they are even already mentioned in this guide). What are the virtues, you ask? Well, they are sort of like the religion of Ultima Online. They are a set of ethics enforced throughout the realm, and also have a very distinct influence on the world.

There are eight virtues that are derived from the three principles of virtue. The principles of virtue are Truth, Love, and Courage. Truth is the truth that is inherent to all things. It is the truth that we discover when we are not hindered by distractions and actually realize what is really there. Love is the love we feel towards all things. It drives us to do acts of kindness and makes us realize the beauty of the world. Courage is the determination, strength, and spirit that enables us to do the greater good. It is what drives us to never give up.

The eight virtues consist of Honesty, Compassion, Valor, Humility, Sacrifice, Honor, Justice and Spirituality. Here is a table describing the characteristics of each:

Virtue Town Mantra Class Character Dungeon Colour
Compassion Britain Mu Bard Iolo Despise Yellow
Honesty Moonglow Ahm Mage Mariah Deceit Blue
Valor Jhelom Ra Fighter Geoffrey Destard Red
Humility Magincia Lum Shepherd Katrina Hythloth Grey
Sacrifice Minoc Cah Tinker Julia Covetous Orange
Honor Trinsic Summ Paladin Dupre Shame Purple
Justice Yew Beh Druid Jaana Wrong Green


Skara Brae Om Ranger Shamino None (the abyss) White

There is also a shrine for Chaos, which is Lord Blackthorn's virtue. The mantra for Chaos is "bal".

Are you Ready?
Do you think you're prepared enough to set out into the world of Britannia? Before you do, take a peek at these commands listed HERE - they might just come in handy!

A world of adventure and fantasy is waiting for you. In Ultima Online, you can live your very own story and make everything you do worthwhile! Step into a world where everything you imagine becomes a reality...



- Lady Mana, Lieutenant of the Royal Guard

Last Updated: Thu, 15 Oct 2009 14:38:43 +0000
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