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Faction Credits
Parts of the Faction Credit system are currently unavailable. When this system becomes fully available, players will be notified. Factions and faction players can receive "currency" in the form of silver ("silver"-looking coins) that are useable for various faction-specific needs and luxuries. Silver can be earned by both players and factions themselves through a variety of means, and may be spent in a variety of different ways (described below). The lists below demonstrate the sources of silver income and targets of possible expenditure.

Credit Income

Faction Player Income
  • Slain Faction enemies: 40 silver pieces for every 1 kill point received.
    Note: slain enemies who have a kill deficit greater than 0 award NO credits.
  • Slain monsters with Faction affiliation:
    • Minax: Ogre Lords - 30 silver
    • Council of Mages: Wisps - 20 silver
    • True Britannians: Silver Serpents - 30 silver
    • Shadowlords: Daemons (not summoned daemons) - 30 silver
Player Tithes are 0 - 100% of all faction player silver income. This is set by Faction Commander in increments of 10%, with no more than one change every 24 hours of real time. Points taken from this tithe are placed into a Faction Treasury stored at the faction stone. The currency can thereafter only be distributed by the Faction Commander to the individual town treasuries under the faction's control. Once the faction credits are allocated to a particular faction controlled town, the Finance Minister and Sheriff for that town can use these credits for various expenditures, such as faction vendors or guards. A successful town capture earns the faction 10,000 credits.

Players may move and transfer silver in the same way that they manipulate standard coinage. The Faction Commander may disburse silver to a particular city by using the faction stone, selecting "commander menu", then selecting "transfer credits".

The commander will be given a listing of cities under the faction's control, and after selecting a city, may enter an amount of credits to transfer.

Silver can be used by faction craftspeople and/or to obtain the following items (crafting the listed items requires the crafting player to have the requisite credits). Faction craftable items can only be crafted in a town being controlled by that faction.
Faction Scrolls: These are faction-imbued scrolls of heal, greater heal, harm, fireball, and lightning. These scrolls may be used by a player of at least 90 inscribing skill upon a faction-crafted gnarled staff, in order to charge the staff with a number of charges of that spell. The number of charges is equal to 40 divided by the circle of that spell (rounded down). Example: A lightning scroll would provide the staff with 10 charges of lightning, a fireball scroll would provide 13 charges of fireball, and so forth. Staffs (staves) cannot be recharged. A new staff must be created in order to accept a new enchantment.

Faction traps will award silver to their placer when they successfully damage or kill an enemy faction member.

The silver being awarded will come from the victim, and will be subject to existing silver-award eligibility. Thus, the placer will not receive any silver from opponents not eligible to award silver.

The trap will award 20 silver coins for damaging an enemy and 40 silver coins for killing an enemy.

Last Updated: Mon, 23 Mar 2009 17:12:08 +0000
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