"; } } ?> "; } } ?>

Your Character
There will be only one character slot available per account.

To raise the level of difficulty suitable for the types of players attracted to a veteran shard, the rate at which you will gain in time-resource skills and all stats will be slower than on the standard shards. The "rate-over-time" system (a.k.a. "ROT") and daily caps will curb the unbalancing effects of macroing, since everyone will be subject to the same rules.

It's useless to compare absolute values of skills and stats on Siege Perilous to those of other shards. The inherent value of skills and stats is relative to the rate at which they can be gained. The effectiveness of skills and stats is relative to what the others around you have. What could be considered a low skill level on the other shards, may be quite competitive on Siege Perilous. Furthermore, this system ensures that everyone will be subject to the same advancement curve, which creates a fair and level playing environment.

Firstly, there will be intervals of time limiting the amount you can gain in skills and stats. The time per interval at which a skill can advance will lengthen as the skill raises. For stats, the interval will remain constant regardless of how high your stats are.

Secondly, both skills and stats will have daily caps on the total amount of points you can gain in them in a given day. For skills, this daily cap does not come into effect until you reach 70.0 in that skill. This daily cap is cumulative and affects the progress of all skills of 70.0 or higher. Gains in skills below 70.0 will not count towards the daily cap. For stats, the daily cap is set from the beginning and remains the same throughout the development of your character.

After you hit the daily cap, skills can still be used as normal, but no gains will be made on those skills above 70.0.

Ok, so what does all of this mean for advancing skills and stats on Siege Perilous?
  • Skill points for skills under 70 points will gain as normal shards.
  • Skill points for skills between 70 and 79.9 points will gain a maximum of 3.6 points total per day, with a minimum of 5 minutes between point gained.
  • Skill points for skills between 80 and 98.9 points will gain a maximum of 2 points total per day, with a minimum of 10 minutes between point gained.
  • Skill points for skills 99.0 points and up will gain a maximum of 2 points total per day, with a minimum of 15 minutes between point gained.
For stats (Strength, Dexterity, and Intelligence), the "rate-over-time" system works a bit differently. During any given day, the maximum total stat gain that can be achieved is 6 points (For example, a character may gain 3 points in Strength, 2 points in Dexterity, and 1 point in Intelligence, equaling 6 total points gained). Stats will advance at constant time-based intervals and the stat raised per interval will be determined by the skills that one uses.

Using the training dummies for Swordsmanship, Macefighting, Fencing, or Wrestling will stop producing gains in skill quicker than on other shards.

Starting Equipment for New Characters

New characters on Siege Perilous will start out with the same equipment that new characters on normal shards start with. This applies to all character templates. Please see Profession Templates for specific information on starting equipment.

The Siege Blessing

Players on the Siege Perilous and Mugen shards can bless 1 item of any kind. Use the character context menu (left-click on your character,) select the option, then target the item to be blessed. Blessed items will remain with your character when you die, rather than remaining on your corpse, and cannot be stolen.

Last Updated: Wed, 25 Mar 2009 18:24:12 +0000
Ultima Online ESRB Rating
© 2018 Electronic Arts Inc. All rights reserved.
Legal Information      Privacy Policy      Terms of Service
/** //