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Hero/Evil System
A revised Hero/Evil system is available on the Siege Perilous shard. The specifics of the system are outlined below.
  • "Red" characters will be allowed in all towns. Guards will not kill them on sight, but will kill them if they perform any criminal acts. It will still be a criminal act to heal a red within town, but it will not be an act which guards could be called for. Reds will also be attackable by anyone while in town-faction enemy, "red" character, or otherwise.
  • The True Britannians and Council of Mages factions will be considered "Hero" factions. The Shadowlords and Minax factions will be considered "Evil" factions. All four factions will still be at war with one another, in addition to being integrated with the Hero/Evil system.
  • Killing faction characters who are in your own faction will incur a penalty. The killer in this case will lose 50% of his current kill points, lose 100% of the lifeforce accumulated, and be able to be reported as a murderer. An exception to this will be the killing of guild mates, thus allowing characters to spar with guild mates. Another exception is that if your character is attacked by another, you are allowed to defend yourself with impunity.
  • Faction characters will gain lifeforce equal to 20% of the life force of the character killed, and that character who was killed will lose an equal amount of lifeforce points.
  • Faction characters will gain 1 lifeforce point for each faction enemy monster which that character kills.
  • The maximum number of lifeforce attainable is 100 points.
  • Players will be able to spend lifeforce points toward special Hero/Evil powers. Players will be able to use a special phrase ("I invoke my good powers," for Hero characters, and "I invoke my evil powers," for Evil characters) to bring up a special menu through which they may control the following effects:
    • Colored Armor (5 lifeforce points; duration is permanent; turns an article of armor or clothing white for Hero, black for Evil)
    • Detect Evil/Good (1 lifeforce point; duration is immediate; allows Hero character to scan the area for Evil, and Evil to scan for good)
    • Summon familiar (10 lifeforce points; duration is 30 minutes; allows character to summon a familiar to fight for the character, silver wolf for Hero or dark wolf for Evil)
    • Bless (60 lifeforce points; duration is 30 minutes; temporarily "blesses" one equipable item, item will note time remaining)
    • Silver/Dark Steed (30 lifeforce points; duration is 30 minutes; creates a silver steed for Hero character to ride, or dark steed for Evil character)
    • Holy/Unholy Shield (40 lifeforce points; duration is 60 minutes; character is ignored by all monsters and faction guards while this power is active)
  • Evil characters will no longer automatically hue red (unless a particular character is a murderer), and any Evil character which kills a blue innocent may gain a murder count. The faction system hue will be in effect to handle aggression and flagging.
  • Some changes to verbiage from the previous Hero/Evil systems will occur based on localization needs.

Last Updated: Mon, 23 Mar 2009 17:45:32 +0000
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