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NOTE: Mahjong, Chess, and Checkers can ONLY be played in the 2D client. These features are not currently supported in the Kingdom Reborn client.

Mahjong is a table-top game that is played with a series of domino-like tiles and dice. There are several different versions of the game, from "Shanghai" to "Haka," each with their own variations on rules and pieces.

The UO Mahjong board does not conform to any specific ruleset. Much like the chessboard in-game, you can move most of the pieces around freely. So, you can play different variations of the game, or you can just create a smiley face out of the pieces.

Getting into the Game

Double-click on the board to get into the game. The first person to join a board with no players becomes the dealer.

If you are not the first person to join the board, you will be placed in the first open seat going counterclockwise from the dealer. That seat is now reserved for you until the dealer relieves you from the game.

If the dealer leaves the game, the next player counterclockwise from the previous dealer becomes the dealer. If the previous dealer returns (and you want them to be dealer again), they will have to be manually given the dealer status back.

Joining a game after it is full makes you a spectator. As a spectator, you will be able to watch the game, but you will not be able to manipulate any of the tiles. If one of the players should happen to leave the game, you will automatically claim the seat that becomes available.

A board will remember its last game indefinitely. A player may reset the board (release all the seats) if there are no other players watching the board. It's important to note that a board locked down in a house will have this privilege restricted to people who are permitted to use it.

Access to Mahjong boards in houses works in the following manner:
  • A locked down board can only be accessed by people who can ordinarily access locked down containers.
  • A secured Mahjong board can be accessed and played with the same restrictions as ordinary secured containers. People without access to secured containers can only be spectators on that board.

The Board

The board itself it comprised of three main areas:
  • Public areas - Most of the board is freeform and can be used for whatever purposes you choose. Tiles can been seen and manipulated by players on most of the board (the exception being other players' hands). Generally, one would discard tiles they don't want in the space above their hand area between their hand and the wall, and make plays in the area to the right of their hand.

  • The chat area - The black square dominating the middle of the board is the "chat area." All communication from players will appear in this center box. It mirrors the text you see in your journal. This includes chatter from other players, as well as NPCs, so it's a good idea to play Mahjong in a relatively quiet place with minimal traffic. System commands from the game itself (such as the notification you see when the dealer changes) will show up in the chat area as well.

  • The "hand" area - This is the wooden rectangle centered at the very bottom of the board. This is where you build your hand. A small, round button near the hand area will allow you to toggle this area either "private" or "public." When the button is green, your hand area is considered to be private, and only you will be able to see the face values of the tiles in this area. When the button is red, your hand area is considered to be public, which means anyone can see the face values of the tiles in your hand. The default setting is private, but changing it to public at the end of a game will allow you to share your hand with the other players.
The Pieces
  • The Tiles - Mahjong is played with 136 tiles (there are four of each of the 34 unique tiles).

    • There are three suits (In UO, they are represented as numbers, gems, and daggers-the "one" dagger tile actually looks like an ostard.) of nine tiles (1, 2, 3...9)

    • One set of four tiles (the winds - north, west, east, and south)

    • One set of three tiles (the colors - white, green, and red)

  • Dice - The dice can be positioned anywhere on the board, but each die will always appear connected to the other-they don't move independently. You can double-click the dice at any time to randomize the value they display. The result of the roll will also be sent to all players via a system message that you will see in the chat area.

  • Dealer Indicator - The dealer indicator is a large red tile that is to be placed in front of the dealer. This object will change state (and thus, how it looks) when double-clicked. The four states are the four cardinal directions (North, East, West, and South). Only the dealer can move and manipulate this object.

  • Wall Break Indicator - This object appears as a red gem on the board and serves one simple purpose: It is used to show where the wall was broken during the setup part of the game. It can only be moved by the dealer.

  • Score and Score Sticks - Next to each score is a picture that looks like typical Mahjong scoring sticks. Dragging your pile of sticks will allow you to give someone else some of your points. When you drag off the pile, a quantity menu will come up and ask you how many sticks you wish to move. Dropping the sticks on someone else's pile will then give them those points, while subtracting them from yours. Note that only the owner is allowed to drag their sticks. Players will receive a system message noting the exchange.

    Next to each player's score their name is listed. If their name is in brackets (i.e. "[PlayerName]") that means they are not currently playing in the game, but have a seat reserved. If there is no name (i.e. "----") there is no player using that seat, and someone else may use it.
Tile Manipulation

To move a tile, simply left-click on it and drag it to the desired location. Only a tile that is not hidden beneath another tile can be moved in this fashion. You can rotate a tile by right-clicking on it. To flip a tile over, so that you can see its face value, double-click on the tile.

It's important to note that right-clicking on the board itself will bring up a confirmation window that asks if you'd like to leave the Mahjong game. Click "OK" to do so, or choose the other button.

Dealer Abilities

To manage the game, the dealer has a few additional options at his/her disposal:
  • Build Walls - This button will rebuild the walls on the board, and thus, begin a new round. Make sure your hand is set to private before you start playing the new round!

  • Show Scores - This option allows the dealer to hide all players' scores until the end of the game. When toggled off, dashes ("----") will appear in the place of the scores, except for your own-you will always be able to see your own score.

  • Reset Scores - This button will set all scores back to 30,000.

  • Spectator Vision - This option allows spectators to see the hands of all players. It is set to "off" by default, but can be toggled on by the dealer.

  • Assign Dealer - This option will bring up a targeting cursor. Clicking on another player's score area will make them the dealer.

  • Open Seat - A targeting cursor will appear when the dealer clicks on this button. Targeting another player's score area will kick them out of the Mahjong game if they are present. It will also remove the reservation on that player's seat, so that another player may use it.
If you're seeking a guide on how to play Mahjong, or perhaps information on the history of this ancient game, a quick web search will pull up dozens of helpful resources. For example, here are a couple useful sites:

Mahjong News
Mah Jong Musuem

Last Updated: Wed, 25 Mar 2009 19:50:11 +0000
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