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Ah yes, magical items. They are the cornerstones of power in a mythical world. They are plundered from the legions of vanquished monsters and adversaries, rewarded from fallen enemies, and even created by ambitious artificers aspiring to create legendary relics of power.

Magical items bestow abilities to their owners that complement their existing capabilities. They are often the most coveted and valuable rewards an adventurer can acquire during his sojourning in dungeons and other dangerous places.

For artificers, crafting magical items is an extension of themselves, akin to an artist aspiring to paint her magnum opus. With the appropriate arcane resources, various other ingredients, and a soul forge, artificers can imbue items with whatever properties they desire.

Imbuing items with transcendent power is a time-consuming and costly undertaking. Like any great experiment, the end result is often failure.

Sages speak of a race that has mastered the legendary skill of Imbuing. Perhaps through this race, the adventurers and craftsmen of Britannia will journey through the fabled Stygian Abyss, discover the ancient homeland of the Gargoyles, and unravel the secrets of this forgotten craft.

Patrick "Leurocian" Malott Lead Game Designer


  • The Imbuing skill allows players to imbue items with magical properties. The amount of skill determines how much of an item’s potential is “fillable” by that craftsman.
  • Imbuing is performed at a soul forge. The soul forge in the Gargoyle City gives a slight bonus, and the Queen's soul forge gives the highest bonus.
  • Gargoyles receive an inherent bonus to Imbuing success chance
  • Gargoyles receive an enhance bonus GM Imbuing and 1% for every 10 points above GM.
  • Magical items that aren't recyclable or special can be unraveled to produce one of three types of magic item ingredients.
    • Magical Residue
    • Enchanted Essence
    • Relic Fragments
  • These ingredients will be a primary component for Imbuing.
  • The Artificer uses a soul forge, then selects which item he wishes to unravel, always destroying the magic item in the process.
  • Unraveling a magic item requires minimal skill. However, the more skill an Artificer has, more and better quality ingredients will be obtained
  • Property Weight of each skill (subject to change)

 Best weapon Skill 1.5 Hit Magic Arrow 1.2 Mana Increase 1.1
 Balanced 1 Hit Mana Leach  1 Mana Replenish 1
 Velocity 1.3 Hit Physical Area 1 Night Sight 1 
 Creature Resist 1 Hit Poison Area 1 Reflect Physical Damage 1
 Damage Convert 1 Hit Random Area 1 Refreshment 1
 Defense Chance Increase 1.1 Hit Random Spell 1.3 Regeneration 1
 Dexterity Bonus 1.1 Hit Slayer 1 Resist Cold 1
 Enhance Potions 1 Hit Splintering Blade 1 Resist Energy 1
 Faster Casting 1.4 Hit Stamina Leach 1 Resist Fire 1
 Faster Cast Recovery 1.2 HP Increase 1.1 Resist Physical 1
 Hit Chance Increase 1.3 Weapon Damage Increase 1 Resist Poison 1
 Hit Cold Area 1 Intelligence Bonus 1.1 Self Repair 1
 Hit Dispel 1 Lower Ammo Cost 1.4 Skill Bonus 1
 Hit Energy Area 1 Lower Attack 1.1 Spell Channeling 1
 Hit Fire Area 1 Lower Defense 1.3 Spell Damage Increase 1
 Hit Fireball 1.4 Lower Mana Cost 1.1 Splintering Blade 1
 Hit Harm 1.1 Lower Reagent Cost 1 Stamina Increase 1.1
 Hit Life Leach 1 Lower Requirements 1 Strength Bonus 1.1
 Hit Lightning 1.4 Luck 1 Swing Speed Increase 1.1
 Hit Lower Attack 1.1 Mage Armor 1.4  
 Hit Lower Defense 1.3 Mage Weapon 1  

Last Updated: Fri, 14 Aug 2009 17:52:51 +0000
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