Kingdom Reborn New Player Guide 

Combined Glossary & FAQ's

Written by MissEcho

 


A - Z

* bank box: each character starts the game with access to a bank box.  This box is where you can store your items or gold and anything else you wish to keep.  The box holds 125 items. To access your bank box go to any bank in game and say 'Bank' and it will open. Other commands used at the bank are 'Balance' to give you a current balance, 'Check' if you wish to convert your gold to a check so it is able to be carried in larger quantities, 'Withdraw <amount eg> 200' to take 200gps out of your bank. 

* What is a binding, how do I change them?:  A binding is basically a 'hotkey' where a key/s is selected to 'bind' the action to to initiate it.  For example the default binding for opening a backpack is the letter 'I' (for inventory), so hitting the letter 'i' will open your backpack. Pre-set key bindings are found by going to the menu bar, selecting Main Menu/User Settings/Bindings tab. You may clear out some or all of the bindings (defaults) shown here by clicking once on the 'action' and pressing <esc> to clear the default bindings from the hotkeys. To set an action to a binding of your choice, click on the action and press the keys you wish to use to operate it. 

* blessed: a blessed item is one that does not require insurance to protect from loss. Any blessed item will remain on your body if you die and will be in your backpack when you are resurrected.

* How do I buy items from an npc?:  To buy items from a shopkeeper (known as an  NPC 'non player character') hold the <shift> key down, <right click> on the npc and select 'buy', a menu will appear and you can + the items you wish to buy. 

* How do I buy skills off an instructor?:  To 'buy' skill hold the <shift> key down and <right click> on the instructor, a menu will appear saying 'train skill i.e. 'train fencing' etc. Click the skill you wish to get additional training in and the instructor will tell you how much to pay.  Hold the shift key down and drag your pile of gold with your mouse to bring up the quantity box, type in the amount and separate it from the gold pile.  Then drag this amount onto the head of the instructor and release.  He will take your gold and  increase your skill to 40 points.

* compassion: one of the 8 virtues in Ultima Online.  The reward for following the path of this Virtue is the ability to increase the amount of health another player receives upon their resurrection, as long as you are the one that resurrects them through the use of magic or bandages. Under normal circumstances, players only have one point of health when they are resurrected. With this ability, you can increase that amount up to 80% of their maximum hit points based on the level, or step, of Compassion you have attained.

*escorts: Around New Haven are various quest givers called, 'wandering mages', 'merchants' 'nobles' 'brides' and 'grooms'.  Each of these will be titled 'quest giver' and will want you to 'escort' them to various places in New Haven eg, 'accompany me to the New Haven Inn'. By accepting the quest, the quest giver will follow behind you and once you arrive at the destination will give you and additional 500gps for your effort, as well as giving you some compassion* gains. For more information see escorting.

* floating hotbars: these are hotbars created by right clicking a hotbar and selecting 'new hotbar'. These hotbars may be moved anywhere on your screen, turned vertical or horizontal and resized from 1-12 boxes in length. To resize a floating hotbar place your cursor on the small tag at the bottom right-hand corner and drag across and/or down.

* hotbars: these are the place you may drag items into ( including books, potions, petals, food, containers or anything you like to use frequently), spell icons (from spellbooks), skill icons (from skill menu), virtue icons (from virtue menu), weapon specials (from character sheet) and  macro icons (from main menu/macros) for one left click access or assigning to a hotkey. To set a target on an item or spell in a hotbar <right click> select target, then 'self, cursor, or current'. To clear an item or icon, again right click and 'clear' or just place 'over' the existing icon.

 * insurance: all items you wear or equip may be insured against loss for the amount of 600 gps per item. To insure an item in KR put it in your backpack, hold <shift> and right click your avatar (yourself) on screen. A menu will open, scroll to 'toggle item insurance' and click, you will get a target cursor to target the item with. You may need to put your cursor back over the item to check that it is insured. Do this for any item you wish to insure. Insuring will only work the first time you die unless you have also set the insurance to renew. To set the insurance to renew follow the steps as above only select 'auto renew inventory', you will get a prompt to say you have elected to reinsure items on death. This will cost you 600gps per item per death but will automatically reinsure your items. 

* LRC (lower reagent cost): armor or items that have this modification give a % reduction in how many mage/necro/ reagents or tithing gold you need to 'spend' to cast spells. It can go to a maximum of 100% so that spells are nil cost if you have the right suits/items.

* mage weapon: is a weapon that gives a minus to mage skill (ie -10, -29 etc) but allows a mage to use the weapon as if the user had that weapon skill. It is mainly used for training purposes to reduce mage skill thereby giving more gains due to the reduction in skill and being able to cast lower level spells.

* mana: is what is used to cast spells, and is gained by your intelligence stat, ie the more intelligence you have the larger your mana pool. 

* moongate:  numerous moongates are located in each facet and are how you may travel to the rest of Britannia. Walking into a moongate will show you a menu.  As a young* player you will not be able to travel to the facet of Felucca, as this is where, among other things, player v player combat takes place.  You will be able to travel to other places in Trammel, Malas and Ilshenar.

*NPC's: are what most people call all the 'in game' Non-Player Characters generated by the system. In other words those characters inside the shops who you may buy items from, wandering healers, quest givers, trainers and any human type character who is not a 'real' player.

* object handles :a name bar of people, corpses and objects/items with a close button, right clicking on this bar will bring up any menu a npc may have or dble clicking it will open a corpse. To view object handles press <ctrl><shift> this is also handy for finding bodies.

* patch screen: this is the first screen that opens when you log into UO.  It will give details of any patch or publish that is entered into the game by the developers to advise you of changes to game play or 'fixes'.  It will also advise of anything that may be causing a problem or to be aware of that may have been reported but not fixed. When updates are made the progress of the patch as it installs on your machine will be viewable here.

pvm: player versus monster

* pvp: player versus player

* How do I accept quests and see what quests I have accepted?: To Accept a quest double left click an npc that has 'quest giver' in his/her title on mouse over, a menu will open for you to read, select 'accept'. To view what quests you have accepted go to the menu bar, select Quest Menu, a window will open up listing your current quests, you may cancel quests in this same window.

* reagent: spell casting ' fuel' to cast spells with, different spells take different reagents to cast.
mage = black pearl, bloodmoss, ginseng, garlic, mandrake root, nightshade, spiders silk and sulfurous ash.
necromancer = batwing, daemon blood,  grave dust, nox crystal and  pig iron.

*recall/recalling: this term is used for movement between locations by using a spell (either a recall mage spell/scroll, or paladin sacred journey spell) To recall you need to have the skill/scroll/reagents or tithing points to activate it, and of course a marked rune with the location you wish to travel to marked on it.

* rune: is an item which has a location marked on it that you may use to 'move' from place to place with the use of spells, either the 'recall' mage spell or scroll, or the 'sacred journey' paladin spell. Casting the spell and targeting a rune will take you to the location marked on that rune. Mages may 'mark' runes with another spell.

* runebook:  is a book that you may place marked runes in to various locations, a marked rune book is a book containing runes already marked for various places, eg: the 'towns in trammel' or 'dungeons in trammel'. Runebooks are only available from other players who have the inscription skill, and are sold off player run vendors*.

* rune library: is a player house that contains runebooks available for all players to use.  Rune Libraries are great for new players as they have 'marked' locations for lots of dungeons and commonly used hunting spots.

* How do I sell items to an npc? : To sell items to a shopkeeper (known as an  NPC 'non player character') hold the <shift> key down, <right click> on the npc and select 'sell', a menu will appear and you can + the items you wish to sell. 

* How do I separate stacks of gold or an item stack?: To separate  stacks, hold the shift key down and drag with your mouse to bring up the quantity box, type in the amount you want and separate it from stack. 

* shard:   a shard is the term used for the various servers available to play on (it is actually one of the pieces of the Shattered Gem of Immortality in Ultima Lore and each shard contains a full replica of Britannia, only with different laws, peoples and such). There are currently 18 shards and you may have characters on each if you wish  (Siege Perilous & Mugen only allow 1 character per account). There is also a shard for the  TEST CENTER , usually called TC1 with the current publish number displayed.  The Test Center is where you can go and create characters and experiment with templates, housing, crafting etc.  The test center allows you to create a character with maximum skills/stats by just 'asking' for them, which may be changed at any time while you experiment.  It provides access to large quantities of resources/artifacts/gift tokens etc so you may view new items or include them in suits for experimentation Any character created on here is not a permanent character and will be deleted each time the TC1 resets for another publish/testing patch.  This is the ONLY shard you may place another house on if you have house on your play shard.  Houses on the Test Center do NOT put your 'real house' into condemn mode.  They are used mainly for those wishing to experiment with house design.

* spell channeling: any weapon or shield with a spell channeling modification, means that they maybe equipped while casting spells instead of them falling into your backpack upon casting. Spell channeling items with no minus (-) to casting are more valuable than those with a minus, however, this is not always a negative depending on the character using the item. 

* How do I talk? There are two ways to 'talk' in game.  The KR default chat where to speak you type <enter> type your text here <enter> or if you find 'enter' to talk difficult you may wish to change this in your (Menu Bar) Main Menu/User Settings/Interface Tab and put an 'x' in Legacy Chat Mode and select 'yes' to legacy bindings.  This will mean you can just type your text and press <enter> to talk. 

* template: a template is the term used for the skill 'make up' of your character.  Each character has 700 skill points which you  may make up by using whatever skills you  like.  Everyone's character has their own template choices, however, there are some basic type templates generally more common such as a 'mage template', 'warrior template',  'thief template' 'crafter or mule template' etc. For template ideas it is good to view the profession forums where you can get ideas of effective templates to put together. So if you are interested in a good 'fishing' template ie what skills should you put on, what complimentary skills may be used etc, the people who are experienced will generally help you out by giving you tips.  You may also ask questions of those who have played the type of character you think you may like to create and gain information on the 'best' way to train etc.  Reading these forums can save you a large amount of time when you are new to UO and want to make the most of your new character.

* tithe, tithing: this is the term used by the paladin class to donate gold to a shrine (ankh) as a sign of devotion to the paladin class.  To cast any chivalry spell costs 10gps of tithing gold. To tithe gold left click on the ankh, to place it in the target bar, right click on the bar and the menu appears, select 'Tithe Gold' and then toggle the arrows to the amount you wish to tithe. 

* vendors: are available to players to position in their houses and act as sales people for them to sell all manner of goods to other players. You may also 'rent' a vendor spot from another player if you wish to sell wares but do not have a good location or house. To buy something off a vendor double click it, and right click on the item you wish to buy. You may also say 'vendor buy' to get a target cursor.

* virtues: there are 8 virtues in UO.  Following the path of these virtues allows you to obtain some helpful additional abilities.  For more info see the Virtue System.

*young: if this is your first time playing Ultima Online, or it is a brand new account, all your characters will be marked as [young] when they are created. As stated 'young' players cannot travel to Felucca facet, as a young player you will also not be able to select Siege Perilous or Mugen Shards unless the young player status is revoked.  Being young means that you cannot be attacked by monsters or players unless you attack first, or they form part of a quest.  You are considered 'young' as long as you have not played more than 40 game hours and your characters have no more than 450 total skill points. While under the 'protection' of having young status it is a good move to take the opportunity to wander around the world, dungeons and towns to get familiar with where things are for future reference. You may elect to lose your 'young' status at any time by stating with any character: "I renounce my young player status"