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UO General Announcements & Official News UO Community & Fansite News
 Test Center - Publish 64 and Patch Notes! - 2-2-2010
 Test Center - New Client and Publish Available Today - 1-19-2010
 Login Difficulties - 1-15-2010
 Reminder - Holiday Gift Tickets and Costume Trader - 1-15-2010
 New Publish - All Live Servers - 1-12-2010
 Login Difficulties - 1-11-2010
 Immediate Downtime: All Shards - Publish 63.2 - 12-18-2009
 Game Update - 12/17/09 - 12-17-2009
 Stratics Continues Under New Management - Monday
 Techie Stuff & Fishing Quests - Friday
 Resurrecting the Search - 1-29-2010
 A Question of Quests - 1-22-2010
 Find the Surprise - 1-15-2010
 An Interview With Regine ‘Sakkarah’ Abel - 1-12-2010
 Now on UO Stratics: Event Moderator's Discussion Forum! - 1-12-2010
 Starting the New Year - 1-8-2010
Quest & Event News Stratics Network Exclusives
 [UO Herald: Live Events] First Contact - 10-29-2009
 [UO Herald: Live Events] Hyde and Seek - 10-29-2009
 First Contact - 9-19-2009
 Long Live the Queen - 9-8-2009
 Mondain's Legacy - 9-4-2009
 Pirates of the Burning Sea House of Commons September 24 4pm PDT/7pm EDT - 9-22-2008
 Web Developers Wanted - 8-20-2008
 Scheduled Forum Downtime Friday, July 11 - 7-8-2008
 Stratics Reports From WWI 2008 In Paris - Diablo III Video, WotLK Facts, and Much More - 6-29-2008
 Stratics Exclusive - Interview with Earthrise Art Director Nikolay Stoyanov - 6-28-2008
Developer Feedback

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Atlantic Baja
 Tazar Discusses the Historical Town of Falling Waters Fortress - 2-2-2010
 T-T-T-Town Recognition Application!!!!!!!!!!!!!!!!!!!!! - 1-31-2010
 Player Town Recognition Meeting! - 1-27-2010
 Yew Town Council Meeting, Thursday, January 28th, 2010 - 1-27-2010
 Enter Cromwell. Exit Theron? - 1-26-2010
 Fire Ruby Located! - 1-26-2010
 THREE GIGANTIC PIECES OF NEWS DELIVERED STRAIGHT TO YOUR EYEBALLS - 1-25-2010
 Dragging Canoe Discusses United We Fight’s Growth and Success - 1-23-2010
 BRPA Sunday Night Taming Recap For January 31 - 2-3-2010
 EM NEWS - Fanning the Flames - 1-30-2010
 EM NEWS - Town Guard Ceremony Rescheduled - 1-30-2010
 BRPA Sunday Night Taming Recap For January 24 - 1-28-2010
 BAH! Auction, Sunday, January 31 - 1-27-2010
 EM News - Event Warning Flare Fix - 1-25-2010
 EM News - Castle of Orobas the Prophet Falls to Royal Britannian Guard - 1-24-2010
 RP NEWS - The Yattering Strikes Back - 1-24-2010
Catskills Chesapeake
 Looking For Valentine Decor, Found MOP Wonderland - Thursday
 Battle Royale (Felucca), Friday Feb. 5th, 9pm EST! - Thursday
 [EM] Event this Friday - Arkinin’s Tomb Part TWO - 1-27-2010
 Upcoming Events This Week - 1-25-2010
 [EM] Winter Games, Night 2 - 1-20-2010
 [EM] Changes to EM Meeting Hall, Fel Event Saturday Jan 23rd 8 p.m. EST - 1-19-2010
 The Great Sea Battle (January 23rd, 9pm EST) - 1-18-2010
 Fairground Games Return! - 1-13-2010
 Guardians Gate Attacked! - Sunday
 Scarlet Von Trinsic Tests Kijustsu Anei Village - Thursday
 [RP] "Souls of Avarice" - 2-3-2010
 Clan of the Lost Temple Banner Completed! - 2-3-2010
 United Sosarian Alliance Dart League Finals! - 2-1-2010
 Saturdays "Knight Games" Results! - 2-1-2010
 Community Craft Fair Results 1/29 - 2-1-2010
 Chesapeake Township Summit - 2-1-2010
Drachenfels Europa
 Scavenger Hunt / Schnitzeljagd - 2-1-2010
 Home sweet Home - 1-22-2010
 White Stag sighted / Weißer Hirsch gesichtet - 12-18-2009
 Initial PvP Tournament / Erstes PvP Turnier - 12-6-2009
 Hello Stratics / Hallo Stratics - 12-6-2009
 Kalya Sesha, the Scribe - 6-15-2009
 EM Reward Museum & Event Announcer - 4-22-2009
 EM Events Roundup - 4-22-2009
 [EM Event] Meeting with Nathan Hawke (Sunday 7th) - 2-3-2010
 [Report] Orc Base Destroyed; Big Bob Killed! - 2-3-2010
 [Report] Questioning Ubulud (26th January) - 2-3-2010
 [Report] Freeing the Juka from the Orcs - 1-25-2010
 [Report] Planting the Cursed Diamond in the Orc Caves - 1-25-2010
 [Report] Proclamation from Queen Dawn - 1-25-2010
 Snowball fight Britt bank - 12-14-2009
 Trinsic Christmas Party - 12-14-2009
Great Lakes Lake Austin
 MOA Fees Free February and Valentines Flair - Tuesday
 Valentine's Faire at the Skara Brae Fairgrounds - Monday
 Raven Firedragon Hosts First -Y- Battle Chicken Tourny - Sunday
 End of January Obits ~ Looking Forward to February - 2-2-2010
 The Queen and Her Court - 1-29-2010
 First Obituary Column of 2010 - 1-27-2010
 GOF Auction - 1-26-2010
 Congratulations to the Winners of Winter Classic 2010 - 1-25-2010
 Luna Trash Can Design Contest - 10-18-2009
 Meet & Greet with EM Dexter, Oct 22 - 10-18-2009
 Halloween Party and Archery Contest on October 30th - 10-17-2009
 Grand re-Opening of the Tokuno Treasure Museum - 10-17-2009
 West Britain Bank Renovated - 10-13-2009
 In the Hot Seat : Pan Arcane - 10-11-2009
 Meet and Greet at Rivenmyst - 9-26-2009
 Events Past, Present, and Still to Come - 6-27-2009
Lake Superior Legends
 High Council Application for the 5th Seat, Valor - Monday
 Community Hunts - Week of February 8th - Monday
 Community Meet Up - February 8th - Monday
 Community Meet Up - February 1st - 2-1-2010
 Community Hunts - Week of Feburary 1st - 1-31-2010
 275th Assembly of the High Council - 1-30-2010
 [EM Event] Royal Training - 1-30-2010
 Community Hunts - Week of January 25th - 1-25-2010
 January Chicken Lizard Fight Results! - 1-31-2010
 Blastona Wins Fishing Tournament! - 1-11-2010
 Unusual Fauna Spotted in Luna - 12-24-2009
 Halloween Kickoff Party! - 10-30-2009
 Squeak, Roar and Hiss - 10-22-2009
 Zento Docks Open for Business - 10-20-2009
 Deal or No Deal Comes to Legends - 10-1-2009
 Dock Construction Begins in Zento! - 9-25-2009
Napa Valley Oceania
 Professor Jenkins Evades Capture! Demands Lady Maya! (recap) - Friday
 Queen Dawn Summons The Royal Guard! - Thursday
 Community Spotlight- Kirthag and The Llama Head Point Tavern - 2-3-2010
 Maya Is Rescued! - 1-29-2010
 Maya Demeter Missing! - 1-28-2010
 Archery Tournament Results. - 1-22-2010
 Chocolate and Plans - 1-9-2010
 Minoc's Mad Scientist Contained. (recap) - 1-4-2010
 Solstice Tidings! - 12-21-2009
 Alchemist's Alacrity - 10-14-2009
 Lucy Announces an Invitation... - 9-14-2009
 Treachery or Treason - 9-9-2009
 Duffield Defects! - 8-25-2009
 EM Event Scheduled for Tuesday! - 8-23-2009
 Travel Advisory: Luna - 8-8-2009
 Tax Man Heralds Invasions! - 8-8-2009
Origin Pacific
 EM NEWS - The Search for Donal - New Information - Thursday
 PRT - Queen Dawn Proclaims The Mystical City a Village Of Sosaria - Thursday
 PRT NEWS - Petition Received by Queen Dawn - 1-27-2010
 EM NEWS - Amazing Race - Origin Style, Saturday, January 30 - 1-27-2010
 The Quest For Donal - First Piece Of The Puzzle - 1-20-2010
 The Search For Donal Continues - 1-14-2010
 Origin Kicks Off The New Year - 1-13-2010
 2009 Candlelight Tour of Homes - 1-12-2010
 [News] In the Spotlight - Wargasm - Friday
 [NEWS] Savage Crisis War! - Friday
 [News] Savage Crisis - 1-28-2010
 [News] EM Lillimu's Farewell - 1-26-2010
 [News] Savage Crisis: ENCROACHMENT ***UPDATED*** - 1-20-2010
 [News] Upcoming events - 1-20-2010
 [News] Savage Crisis: ENCROACHMENT - 1-16-2010
 [News] In the Spotlight - Pink Floyd - 1-15-2010
Siege Perilous Sonoma
 ATTN Siege! PVP Tournament to be held - Monday
 EM Event Feb 5 7PM EST - Thursday
 [EM NEWS] - 1-28-2010
 Player Town Submissions being accepted - 1-8-2010
 [EVENT] Help Sherry the Mouse - 10-18-2009
 White Council Defeats Ilhenir the Stained - 9-2-2009
 Siege House of the Week, August 20, 2009 - 8-20-2009
 The night of the silent pies - 8-16-2009
 Virtues of Sosaria: Valor (EM Event) Thur. Apr. 16th - 4-13-2009
 Spring Home & Garden Show - 4-7-2009
 Requiescat In Pace Clainin - 4-7-2009
 Bunny Bash & Cow Tipping Jamboree (Sat. Apr. 11th) - 4-7-2009
 EM Meet & Greet Friday, April 10th - 4-7-2009
 Virtues of Sosaria: Compassion (EM Event) Thur. Apr. 9th - 4-7-2009
 Winners of the Trial PvP Tournament - 3-16-2009
 Sonoma Trial PvP Tournament - 3-14-2009

Test Center - Publish 64 and Patch Notes!
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Posted on Tuesday, February 2, 2010, 6:24 PM EST by AirmidCecht (GeneralNews)

Posted to uoherald.com




Test Center - Publish 64 and Patch Notes!


James Nichols

02 Feb 2010 15:52:40 EST



Greetings!

Today Publish 64 will be available on Test Center 1 and with it comes Valentine's and a whole list of changes you're sure to love (and we'd sure love to hear your feedback) so come check it out!

Continue reading for the full notes below!

Publish 64 Notes

Valentine’s Gifts


* Login on Test Center and find out what we have for you to love!

New Gardening Resources

* Flax Seed produces cotton bales (used on spinning wheels to make spools of thread)
* Cypress seeds produce bark fragments (these can only be used by cooks to make wood pulp)
* Sugar Cane seed produces bags of sugar


Encounter Improvements

* Navrey, Medusa, Stygian Dragon and the Slasher of Veils have been revamped:

    o New Rewards- Night Eyes ( Glasses), Tangler (Half Apron), Venom (Bracelet), and Slither (Talisman), Lavaliere (necklace) , Mangler (Broadsword)
    o Scrolls of Transcendence have been added
    o Some of their stats and resists have been adjusted
    o New attack added to Slasher of Veils


Seed Trading Box

* If you have seeds that will not stack, take them to the flower garden behind the Nujel’m Palace and place them in the Gardener’s Toolbox. This will allow an exchange of unstackable to stackable seeds. The box will accept single seeds or containers filled with seeds. Please be warned that the player can’t carry the seed container and it will drop to the player’s feet. Double click the box for instructions if needed.

Mysticism Changes

* Imbuing is not the only skill associated with Mysticism now. Players can use EITHER their Focus skill or Imbuing skill. Evaluate Intelligence no longer has any effect on a Mystic’s spell power

Housing Teleporter Changes

* If two House Teleporters are not linked with each other, it is now possible to form a link between the two. To do this:
1. Have both House Teleporters in your backpack.
2. Double-click on one House Teleporter.
3. When the targeting cursor appears, target the other House
Teleporter.
4.The two House Teleporters will then be linked and can be used
for teleporting between each location when locked down in a
house.

* This is an exclusive link. Old link associations will be broken when the new link is formed.

* Faction players will no longer be able to use these while carrying a sigil

Please Note: If you have teleporters placed you do not have to relink them. If one happens to become unlinked for any reason, you will be notified by the teleporter becoming dark grey.

Item Insurance Update

· All items have been evaluated based on their true value and these values will now be used to determine insurance costs.

Scaling insurance cost

* New insurance costs will be between 10gp and 800gp.
* Magical items cost will be based on their worth in the Imbuing
system. Please note: Item property weighted values subject to
change.
    o All community collection items will remain 600gp.
    o All faction armor/weapons will be 800gp.
    o Insurable armor set pieces will remain 600gp.


* Players will now be receiving 100% of the insurance value for
player kills and faction players will receive 50% of the
insurance value insurance value for player kills.
* Non-magical item cost is based on a percentage of the items
vendor price.

New improved interface added to the player context menu

* Displays all insurable items currently within the players
backpack and equipped on paperdoll.
* Displays current insurance status for each item.
* Total insurance cost, the number of deaths payable, and the
gold available are displayed for the player.

Bug Fixes

* House add-on deeds will remain blessed when they are redeeded
* Glowing runes will animate in the Legacy Client
* Player’s last corpse is teleported out of the Underworld puzzle
room if the key expires
* Snakes which are attacked while under the influence of a snake
charmer will no longer remain uncharmable.
* Gregorio the Bandit will no longer turn blue when attacked.
* Fixed an issue with Tinkers not being able to make trapped
boxes. This was caused when the tool was used up upon a failed
attempt.
* Pets should be able to follow their owners down the stairs from
Underworld into the Abyss
* Fixed an issue with re-deeding heritage token ladders decaying
when redeeded and replaced.
* Maple and Snows trees will no longer display bare in Felucca
* The Crystal Vortex now has a new corpse animation
* Young players can now say “cross” to use the ferry in Skara
* Players will no longer be able to cast Rising Colossus inside
houses
* The 20 skill points from humans’ “Jack of all Trades” will no
longer apply to the skill points required for the mana discount
on special moves. If players do not have 200 or more modified
points in various combat skills (Swordsmanship, Mace Fighting,
Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth,
Poisoning, Bushido, and Ninjitsu), their special moves will use
the full mana cost

Patch Notes

Patch 4.0.5.0 (Enhanced Client)


* Players from Global Chat can now be added to the Ignore List.
Click on the “Add from Chat” button when adding players to
ignore.
* “Filter Obscenity” and “Ignore Players” options are now turned
on by default.

Hotbar Updates

* With Legacy Targeting turned off, target type is indicated by
the color of the outline around each slot.
* Hotkey assignments on the hotbar are now more visible.
* All hotbar slots now properly highlight on mouseover.

Added new actions

* Equip Last Weapon: swaps between the currently equipped weapon
and last equipped weapon.
* Bandage Self: searches for the first available bandage in the
backpack and uses it on yourself.
* Bandage Selected Target: searches for the first available
bandage in the backpack and uses it on your current target.
* Quit Game: exits the client (key binding is also available).

Updates to the “Equip Item” action:

* Now properly equips between two-handed weapons and one-handed
weapon/shield combinations. (*)
* Added an “Add Equipped” button when editing the action that
adds all currently equipped items to the action.
* The same item can no longer be added to the action infinite
times.

Additional Changes

* Updated the placeholder icons for many of the macro action.
* Added item and weight count tooltips to the player backpack. (*)
* Empty containers no longer open with an empty view.
* Reduced the duration of the earthquake shake and synced it up
with the sound effect.
* Chat Color option for “Custom” has been relabeled to “Chat
(Global)”.

Bug Fixes

* Players are no longer able to open multiple NPC vendor gumps
simultaneously.
* NPCs and players will no longer appear to ghost on edge of
screen when player is zoomed out to max.
* A correction was applied to the spam filter to avoid it
incorrectly triggering short burst of speech.
* Fixed an issue where items placed on the ground are
occasionally invisible without any particularly identifiable
reason.
* Gaman no longer sound like songbirds

Please Note: Requires Publish 64 to be fully operational.



Patch 7.0.5.0 (Classic Client)

* Players from Global Chat can now be added to the Ignore List. A
list of selectable names will appear when adding targets to the
Ignore List
* Added the “Chat Channel Message Color” customization option.
* Players can now run more than one Classic Client at a time, but
are given a warning dialog during startup

Bug Fixes

* Gaman no longer sound like songbirds
* Fixed overlapping issues with overhead text




[ Discuss This Article ]

Test Center - New Client and Publish Available Today
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Posted on Tuesday, January 19, 2010, 11:57 AM EST by AirmidCecht (GeneralNews)

Posted to uoherald.com




Test Center - New Client and Publish Available Today


James Nichols

19 Jan 2010 14:01:59



Greetings!

The following changes will be availble on TC1 today, additionally we have included client changes available to all players. We encourage you to log into Test Center to check out the changes and give us your feedback, have fun!

Item Insurance Update

All items have been evaluated based on their true value and these values will now be used to determine insurance costs.


    · Scaling insurance cost

      o New insurance costs will be between 10gp and 600gp.

      o Magical items cost will be based on their worth in the Imbuing system.

      § All community collection items will remain 600gp.

      o Non-magical item cost is based on a percentage of the items vendor price.

      o Player will now be receiving 100% insurance value for player kills and factions players will receiving 50% insurance value for player kills.


    · New improved interface added to the player context menu

      o Displays all insurable items currently within the players backpack and equipped on paperdoll.

      o Displays current insurance status for each item.

      o Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.


[ Discuss This Article ]

Login Difficulties
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Posted on Friday, January 15, 2010, 9:18 PM EST by AirmidCecht (GeneralNews)

Posted to uoherald.com




Login Difficulties


James Nichols

15 Jan 2010 19:37:10


Greetings!

We are currently aware of login difficulties players may be experiencing when attempting to access the game. We are working to resolve the issue as quickly as possible and will update if more information becomes available.

Thank you for your cooperation and patience!

[ Discuss This Article ]

Reminder - Holiday Gift Tickets and Costume Trader
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Posted on Friday, January 15, 2010, 9:15 PM EST by AirmidCecht (GeneralNews)

Posted to uoherald.com



Reminder - Holiday Gift Tickets and Costume Trader


James Nichols
14 Jan 2010 17:25:43



Holiday Gift Tickets

You must log in with each eligible character before January 25th to get your holiday ticket. You do not have to use the ticket to claim the gift itself (there is no deadline for that). But 2009 tickets will not longer be available as of that date!

Costume Trader

Sarah will be leaving us at the end of the month. Make sure you've concluded all your trades with her by before February 2nd.

Friendly advice: avoid waiting for the last day to do it. Real life has a way of interfering at the most inopportune time and if your memory is anything like mine, you'll only remember you were supposed to do it the day after it's too late. Better safe than sorry!

[ Discuss This Article ]

New Publish - All Live Servers
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Posted on Tuesday, January 12, 2010, 11:02 AM EST by AirmidCecht (GeneralNews)

Posted to uoherald.com




New Publish - All Live Servers


James Nichols

12 Jan 2010 12:17:40



Greetings!

At 1:30PM EST we'll be releasing new publish changes to followup with yesterdays client. We have included notes for both the Publish and Patch that will be available, thank you!

Publish 63.0.0

  • Due to the issues brought about by the recent hueing changes we have added new skin dyes to the Alchemist and Provisioner NPC’s – this will allow players to dye their skin to any hue within their race. The name of the dye is Skin Tingeing Tincture.The cost of the tincture is approx 2,500
  • Fixed a vendor exploit involving skill/stat changes


    Patch
    7.0.4.4 (Legacy)
    4.0.4.4 (Enhanced)

  • Fixed an issue with cave walls blocking movement
  • Reverting Snow
  • Auto-joining a non-existent custom chat channels on login will now auto-create the channel instead of notifying the player that the channel does not exist
  • The volume on the Reveal Spell has been reduced
  • [ Discuss This Article ]

    Login Difficulties
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    Posted on Monday, January 11, 2010, 7:09 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Login Difficulties


    James Nichols

    11 Jan 2010 19:37:10 EST



    Greetings!

    We are currently aware of login difficulties players may be experiencing when attempting to access the game. We are working to resolve the issue as quickly as possible and will update if more information becomes available.

    Thank you for your cooperation and patience!

    [ Discuss This Article ]

    Immediate Downtime: All Shards - Publish 63.2
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    Posted on Friday, December 18, 2009, 2:48 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Immediate Downtime: All Shards - Publish 63.2
    Andy Belford
    18 Dec 2009 17:33:12 EST


    Greetings!

    We will be bringing all Shards offline for immediate maintenance at 5:45 PM EST. At this time we anticipate that all Shards will be back online no later than 8: 00 PM EST. We apologize for the short notice.

    Please read on for the full 63.2 Notes

    • Paroxymus Swamp Dragons: These monsters will no longer be converted to normal ones
    • Players will no longer be resurrected on login
    • (Enhanced Client) Character’s face color should now always match the player’s body
    • Fixed an issue which would cause Gargoyles and Elves to lose their skin tone in certain situations.

    [ Discuss This Article ]

    Game Update - 12/17/09
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    Posted on Thursday, December 17, 2009, 7:40 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Game Update - 12/17/09
    James Nichols
    17 Dec 2009 18:10:42 EST


    Greetings!

    This evening we have released a new client for users to patch. Additionally we will be publishing additional server changes during schedule maintenance.

    Publish 63.1

  • Houses will no longer evict chickens when players claim them from coops or hatch the eggs.
  • Players stuck in body-changing forms (such as Animal Form) will be reverted to their original form on login.

    Patch Notes

    Version 7.0.4.3 (Classic)
    Version 4.0.4.3 (Enhanced)


  • It’s snowing! Turned on snow terrain for the holidays. NOTE: This is only a temporary change
  • [ Discuss This Article ]

    Player Notice - 12/17/09
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    Posted on Thursday, December 17, 2009, 1:09 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Player Notice - 12/17/09
    James Nichols
    17 Dec 2009 15:56:19 EST


    Greetings!

    Currently some players may be impacted by an issue that causes transformations to persist through logout. We are working to find a solution to return players to their normal forms to be included in the next maintenance cycle.

    We appreciate your for your patience and apologize for our alchemists behavior. Thank you

    [ Discuss This Article ]

    Publish 63 to all Live Shards Tommorow - 12/16/2009
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    Posted on Wednesday, December 16, 2009, 9:25 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Publish 63 to all Live Shards Tommorow - 12/16/2009


    Andy Belford
    16 Dec 2009 20:54:26 EST


    Greetings!

    Publish 63 is coming to all live Shards tomorrow, 12/16/2009. Deployment of the Publish will commence with European Shards at 12:00 AM EST and will continue on the normal maintenance schedule.

    For the full Publish 63 notes please read after the jump. Below are the additional changes we have made since TC1 last week:
    Publish


    • Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system.
    • Some community collection items cannot be imbued due to the balance issues.
    • Eternal Guardian Staff cannot be imbued due to balance issues.

    Patch
    • Updated Global Chat color to blue to improve readability in the Journal.
    • Fixed Classic Client crash when user clicks the Leave gem while the Create Channel dialog is open.
    • Disabled Trial Accounts from participating in custom chat channels.
    • Fixed a bug that prevented players from being able to enter certain cave entrance

    Thank you!

    Publish 63.0.0

    Christmas Items

    Happy Holidays from the UO Team! You will have to wait to find out what your getting this year

    Sarah the Trader

    A foreign trader is passing through our lands, looking to trade your Halloween costumes for some of the exotic ones she brought with her. Since she will only be around for a short time please visit her in Moonglow.

    Imbuing Changes

    Imbuing UI Redesign

    • The design of the initial imbuing gump has been changed to match the rest of the imbuing UI.

    • Two new options have been added to the initial imbuing gump menu:
      o Imbue Last Properties - This option uses the last used property/intensity combination, and allows you to target a new item to imbue with that combination. It will check to make sure the new item is allowed to be imbued with that combination.
      o Unravel Container - This option replaces the functionality of the unravel bag. It allows you to choose any container in your backpack, and will unravel any items contained inside. This is a recursive operation, so it will unravel items contained inside of sub-containers located inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed.

    • The design of the property selection gump has been changes to better organize the available properties for the targeted item.

    • On the left side of the gump is a list of categories for the available properties for the targeted item.

    • On the right side of the gump is a list of properties in the currently selected category.

    • The design of the imbuing confirmation gump has been redesigned for clarity and ease of use.

    • The gump layout has changed to better organize the information on the current imbuing attempt.

    • New buttons have been added that allow the intensity to be changed in steps of plus or minus 10 intensity per button press.

      Changes to Imbuing Skill Gain

    • Imbuing focus value changed from 50 to 60. This means that you can gain skill from a wider range of difficulties.

    • The overall chance for skill gains has been increased.

    • There are now bonuses to skill gain chance when performing an imbue that requires relic fragments or rare item ingredients (monster drops, etc.). The bonus is per ingredient used, so more difficult imbuing attempts that use more ingredients will increase the chance for skill gain.

    • The number of times a single item can be imbued before it has diminished skill gain has been increased from 10 to 20.

    • The unraveling skill gain cap has been removed.

    • The difficulty value passed into the skill gain system is now roughly equal to the total intensity of the item * 2.

    • Unravel focus value changed from 50 to 70. This means that you can gain skill from a wider range of difficulties.

    • As with imbuing an item, there is now a bonus chance to gain skill based on the number of ingredients returned during the unravel attempt. The quality, and to a lesser extent the quantity, of the ingredients returned give a bonus to the chance to gain skill.

      Unraveling Changes

    • The 50 intensity requirement to get multiple ingredients has been removed.

    • The type and quantity of ingredients returned from a successful unravel attempt has been modified so that in general, it returns more materials on average per unravel attempt.

    • Except for items with a total intensity of 1 to 49 intensity, which always give exactly 1 magical residue, there is now a chance to receive a bonus ingredient.

    • Unraveling single items and unraveling multiple items via the Unravel Container feature now use the same process, which eliminates any difference in results between the two methods.

    • Unravel bags will no longer be sold, and existing unravel bags will lose their current functionality, as it has been incorporated into the initial imbuing menu.

      Special Material Item Changes

    • Items made from or enhanced with special materials can now be imbued.
      o This only applies to new items created after this change.

    • Artifacts can now be imbued.
      o These follow the same rules and restrictions as other items. This means most are unable to be imbued, as they already exceed the property and intensity limits of the imbuing system, but many of them can be improved through the imbuing system.

    • Items that are part of armor sets are not allowed to be imbued, as the set bonuses combined with the normal imbuing restrictions would allow for the creation of ultra-powerful items.

    • The bonus to durability is not considered in the total intensity of an item. Since some special materials add durability as an item property, we did not want those special materials to be less attractive in combination with the imbuing system.

      Character Body and Hue System

    • Fixed various exploits and bugs that resulted in avatars becoming permanently invisible

    • Fixed various exploits and bugs that resulted in permanent avatar skin tone change
    • New Rules:
      o The new system stacks and tracks all hue and body change effects
      o These effects are prioritized, and when multiple effects are stacked then the changes with the highest priority are the ones applied to the avatar
      o Cosmetic effects are transformations that are generally cosmetic only
    • Prioritization (highest to lowest):
      • Xenrr’s Fishing Pole
      • Barreraak’s Ring
      • Halloween Costumes
      • Incognito
      • Savage Kin Body Paint
        o Functional effects are spells and spell-like effects that generally have ancillary effects (e.g. the brittle skin effect from Medusa)
      • Prioritization (highest to lowest)
      • Petrification / Brittle Skin
      • Spells of all schools
        o Functional effects are higher priority than cosmetic effects, with exceptions:
      • Some “easter egg” effects are cosmetic but override the visual appearance from functional effects
        o Characters can now have multiple cosmetic effects on at the same time. For example:
      • A player can now equip Barreraak’s Ring while wearing savage paint
      • The avatar will take on the goblin appearance but will still have all of the effects of the savage paint (per visual priorities listed above)
      • If the paint is removed (or explodes) while in goblin form:
      • The avatar still looks like a goblin so long as the goblin item remains equipped
      • Then when the goblin item is removed the avatar reverts to its original body and skin tone
        o Characters are still limited to having one functional effect on at a time
      • For example, you still cannot cast Animal Form while polymorphed
        o Characters may have one high priority effect and multiple low priority effects on at once. For example:
      • While holding the goblin fishing pole, and wearing a Halloween costume, the player may now cast Animal Form
      • The Animal Form effect takes priority until gone
      • The avatar’s appearance will then revert to that of a goblin
      • If the fishing pole is unequipped, the character’s appearance then reverts to the Halloween costume
      • Xenrr’s Fishing Pole is now Spell Channeling

        Bug fixes

      • Fixed an issue with players kiting in silver serpents into the Refugee Camp

      • Non Gargoyles can no longer see the sparkles in the flight path in the Enhanced Client

      • Fixed an issue in Imbuing where the special materials bonus for heartwood was not being applied to items made from that material.

      • Two Quests had the same name, changed one of them to “To turn base metal into Verite”

      • Fixed the rockfall damage in Navrey’s lair to all players and pets within a 5 tile range

      • Fixed an issue where pets were getting their skills set to zero (0) when petrified

      • Fixed Halloween masks to not take any damage

      • Fixed the issue where players could not get rid of Cursed parchments, they will now delete themselves on log in

      • Fixed issues players were having with being polymorph several times and getting body changing effects stuck on your player.

      • Fixed an issue with being able to Imbue an Ecru Citrine with excessive weighted intensities

      • Escorts will following players thru the house teleporters to other facets

      • Fixed an issue with being able to kite Renowned Mini champions away from the SA Champ spawns, these mobs are now leashed.

      • Soulstones and soulstone fragments will now display the owner name on mouse over tooltip.

      • Threads of Life have been fixed so they do not lose scripts when you unstuck them

      • Players who die in Animal Form to Entangling Roots will no longer lose their original hue

      • Fixed a bug where performing Shadowjump on a grey NPC would flag you criminal

      • Fixed an issue with players losing bonded mounts when the pet does not stable properly

      • Fixed the Tinkered Ter-Mur Candelabra, it was not lighting up in either client

      • If a monster kills 2 or more Refugees their corpse will not be loot able

      • Players are able to stack full sacks of flour. You will have to remove one sack of flour and open it to be able to use it for cooking. If you only have closed sacks of flour in your pack you will receive the message “You do not have the components needed to make that.”

      • Ask and Answer balls will not have their names reverted to Crystal Balls

      • Arcane Gems and Clockwork assembly will now stack

      • Fixed an issue in the Enhanced Client when a player has a “Last Object” macro set up and the object is either destroyed or removed from the player, the macro locks up and the client must be restarted to enable the macro again

      • Fixed an issue with the Enhanced Client gumps using double [» (>>) and « (<<)] and triple arrows do not display.

      • Turned off the pumpkins from spawning in fields

        Patch

        Global Chat System

        Classic Client 7.0.4.0:


      • ‘Chat’ button on the menu bar will now open a Channel Selection window instead of the Chat window.

      • Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time.

      • Text from a chat channel will appear in the System Messages area and in the Journal.

      • Players may use the comma key (,) to participate in a chat channel.

        Enhanced Client 4.0.4.0:


      • Added new button on the menu bar that opens the Channel Selection window

      • Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time.

      • Text from a chat channel will appear in chat tabs that have the ‘Custom’ chat text filter enabled.

      • Players may use /c, /chat, or the comma key (,) to participate in a chat channel.

        NOTE: Due to the difference in schedules of client patches and shard publishes, users will experience minor irregular behavior with this system when using the updated clients on shards that have not received the new publishes. This includes missing messages when leaving a chat channel, always auto-joining the General-Trammel channel on login, and seeing a non-finalized list of available default channels (The final list will only include: General, Looking For Group, Help, and Trade).

    [ Discuss This Article ]

    Origins Server Downtime - Publish 63.0.0 Release
    Return to TopSubmit News! Comment on this article
    Posted on Tuesday, December 15, 2009, 10:59 AM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Origins Server Downtime - Publish 63.0.0 Release


    James Nichols
    15 Dec 2009 13:33:18



    Greetings!

    At 2:00PM EST Origins will be brought offline to release Publish 63. Additionally Client 7.0.4.2 (Legacy) and 4.0.4.2 (Enhanced) will be available to all servers. We anticipate Origins to be back online by 4:00PM EST.

    For the full Publish 63 notes please read here. Below are the additional changes we have made since TC1 last week:

    Publish


    • Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system.
    • Some community collection items cannot be imbued due to the balance issues.
    • Eternal Guardian Staff cannot be imbued due to balance issues.

    Patch
    • Updated Global Chat color to blue to improve readability in the Journal.
    • Fixed Classic Client crash when user clicks the Leave gem while the Create Channel dialog is open.
    • Disabled Trial Accounts from participating in custom chat channels.
    • Fixed a bug that prevented players from being able to enter certain cave entrance


    Thank you!
    [ Discuss This Article ]

    Publish 63 Coming to Test Center Today!
    Return to TopSubmit News! Comment on this article
    Posted on Friday, December 11, 2009, 2:39 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Publish 63 Coming to Test Center Today!


    James Nichols
    11 Dec 2009 14:26:17 EST


    Hail adventurers!

    Publish 63 will be available on TC1 today, we have a number of other changes in addition to the imbuing improvements that were released earlier this week. Below are the full notes for this publish (including the changes to imbuing) so have a look then see for yourselves on TC1, have fun!

    Publish 63.0.0

    Christmas Items

    Happy Holidays from the UO Team! You will have to wait to find out what your getting this year

    Sarah the Trader

    A foreign trader is passing through our lands, looking to trade your Halloween costumes for some of the exotic ones she brought with her. Since she will only be around for a short time please visit her in Moonglow.

    Imbuing Changes

    Imbuing UI Redesign


    • The design of the initial imbuing gump has been changed to match the rest of the imbuing UI.

    • Two new options have been added to the initial imbuing gump menu:
      o Imbue Last Properties - This option uses the last used property/intensity combination, and allows you to target a new item to imbue with that combination. It will check to make sure the new item is allowed to be imbued with that combination.
      o Unravel Container - This option replaces the functionality of the unravel bag. It allows you to choose any container in your backpack, and will unravel any items contained inside. This is a recursive operation, so it will unravel items contained inside of sub-containers located inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed.

    • The design of the property selection gump has been changes to better organize the available properties for the targeted item.

    • On the left side of the gump is a list of categories for the available properties for the targeted item.

    • On the right side of the gump is a list of properties in the currently selected category.

    • The design of the imbuing confirmation gump has been redesigned for clarity and ease of use.

    • The gump layout has changed to better organize the information on the current imbuing attempt.

    • New buttons have been added that allow the intensity to be changed in steps of plus or minus 10 intensity per button press.

      Changes to Imbuing Skill Gain

    • Imbuing focus value changed from 50 to 60. This means that you can gain skill from a wider range of difficulties.

    • The overall chance for skill gains has been increased.

    • There are now bonuses to skill gain chance when performing an imbue that requires relic fragments or rare item ingredients (monster drops, etc.). The bonus is per ingredient used, so more difficult imbuing attempts that use more ingredients will increase the chance for skill gain.

    • The number of times a single item can be imbued before it has diminished skill gain has been increased from 10 to 20.

    • The unraveling skill gain cap has been removed.

    • The difficulty value passed into the skill gain system is now roughly equal to the total intensity of the item * 2.

    • Unravel focus value changed from 50 to 70. This means that you can gain skill from a wider range of difficulties.

    • As with imbuing an item, there is now a bonus chance to gain skill based on the number of ingredients returned during the unravel attempt. The quality, and to a lesser extent the quantity, of the ingredients returned give a bonus to the chance to gain skill.

      Unraveling Changes

    • The 50 intensity requirement to get multiple ingredients has been removed.

    • The type and quantity of ingredients returned from a successful unravel attempt has been modified so that in general, it returns more materials on average per unravel attempt.

    • Except for items with a total intensity of 1 to 49 intensity, which always give exactly 1 magical residue, there is now a chance to receive a bonus ingredient.

    • Unraveling single items and unraveling multiple items via the Unravel Container feature now use the same process, which eliminates any difference in results between the two methods.

    • Unravel bags will no longer be sold, and existing unravel bags will lose their current functionality, as it has been incorporated into the initial imbuing menu.

      Special Material Item Changes

    • Items made from or enhanced with special materials can now be imbued.
      o This only applies to new items created after this change.

    • Artifacts can now be imbued.
      o These follow the same rules and restrictions as other items. This means most are unable to be imbued, as they already exceed the property and intensity limits of the imbuing system, but many of them can be improved through the imbuing system.

    • Items that are part of armor sets are not allowed to be imbued, as the set bonuses combined with the normal imbuing restrictions would allow for the creation of ultra-powerful items.

    • The bonus to durability is not considered in the total intensity of an item. Since some special materials add durability as an item property, we did not want those special materials to be less attractive in combination with the imbuing system.

      Character Body and Hue System

    • Fixed various exploits and bugs that resulted in avatars becoming permanently invisible

    • Fixed various exploits and bugs that resulted in permanent avatar skin tone change
    • New Rules:
      o The new system stacks and tracks all hue and body change effects
      o These effects are prioritized, and when multiple effects are stacked then the changes with the highest priority are the ones applied to the avatar
      o Cosmetic effects are transformations that are generally cosmetic only
    • Prioritization (highest to lowest):
      • Xenrr’s Fishing Pole
      • Barreraak’s Ring
      • Halloween Costumes
      • Incognito
      • Savage Kin Body Paint
        o Functional effects are spells and spell-like effects that generally have ancillary effects (e.g. the brittle skin effect from Medusa)
      • Prioritization (highest to lowest)
      • Petrification / Brittle Skin
      • Spells of all schools
        o Functional effects are higher priority than cosmetic effects, with exceptions:
      • Some “easter egg” effects are cosmetic but override the visual appearance from functional effects
        o Characters can now have multiple cosmetic effects on at the same time. For example:
      • A player can now equip Barreraak’s Ring while wearing savage paint
      • The avatar will take on the goblin appearance but will still have all of the effects of the savage paint (per visual priorities listed above)
      • If the paint is removed (or explodes) while in goblin form:
      • The avatar still looks like a goblin so long as the goblin item remains equipped
      • Then when the goblin item is removed the avatar reverts to its original body and skin tone
        o Characters are still limited to having one functional effect on at a time
      • For example, you still cannot cast Animal Form while polymorphed
        o Characters may have one high priority effect and multiple low priority effects on at once. For example:
      • While holding the goblin fishing pole, and wearing a Halloween costume, the player may now cast Animal Form
      • The Animal Form effect takes priority until gone
      • The avatar’s appearance will then revert to that of a goblin
      • If the fishing pole is unequipped, the character’s appearance then reverts to the Halloween costume
      • Xenrr’s Fishing Pole is now Spell Channeling

        Bug fixes

      • Fixed an issue with players kiting in silver serpents into the Refugee Camp

      • Non Gargoyles can no longer see the sparkles in the flight path in the Enhanced Client

      • Fixed an issue in Imbuing where the special materials bonus for heartwood was not being applied to items made from that material.

      • Two Quests had the same name, changed one of them to “To turn base metal into Verite”

      • Fixed the rockfall damage in Navrey’s lair to all players and pets within a 5 tile range

      • Fixed an issue where pets were getting their skills set to zero (0) when petrified

      • Fixed Halloween masks to not take any damage

      • Fixed the issue where players could not get rid of Cursed parchments, they will now delete themselves on log in

      • Fixed issues players were having with being polymorph several times and getting body changing effects stuck on your player.

      • Fixed an issue with being able to Imbue an Ecru Citrine with excessive weighted intensities

      • Escorts will following players thru the house teleporters to other facets

      • Fixed an issue with being able to kite Renowned Mini champions away from the SA Champ spawns, these mobs are now leashed.

      • Soulstones and soulstone fragments will now display the owner name on mouse over tooltip.

      • Threads of Life have been fixed so they do not lose scripts when you unstuck them

      • Players who die in Animal Form to Entangling Roots will no longer lose their original hue

      • Fixed a bug where performing Shadowjump on a grey NPC would flag you criminal

      • Fixed an issue with players losing bonded mounts when the pet does not stable properly

      • Fixed the Tinkered Ter-Mur Candelabra, it was not lighting up in either client

      • If a monster kills 2 or more Refugees their corpse will not be loot able

      • Players are able to stack full sacks of flour. You will have to remove one sack of flour and open it to be able to use it for cooking. If you only have closed sacks of flour in your pack you will receive the message “You do not have the components needed to make that.”

      • Ask and Answer balls will not have their names reverted to Crystal Balls

      • Arcane Gems and Clockwork assembly will now stack

      • Fixed an issue in the Enhanced Client when a player has a “Last Object” macro set up and the object is either destroyed or removed from the player, the macro locks up and the client must be restarted to enable the macro again

      • Fixed an issue with the Enhanced Client gumps using double [» (>>) and « (<<)] and triple arrows do not display.

      • Turned off the pumpkins from spawning in fields

        Patch

        Global Chat System

        Classic Client 7.0.4.0:


      • ‘Chat’ button on the menu bar will now open a Channel Selection window instead of the Chat window.

      • Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time.

      • Text from a chat channel will appear in the System Messages area and in the Journal.

      • Players may use the comma key (,) to participate in a chat channel.

        Enhanced Client 4.0.4.0:


      • Added new button on the menu bar that opens the Channel Selection window

      • Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time.

      • Text from a chat channel will appear in chat tabs that have the ‘Custom’ chat text filter enabled.

      • Players may use /c, /chat, or the comma key (,) to participate in a chat channel.

        NOTE: Due to the difference in schedules of client patches and shard publishes, users will experience minor irregular behavior with this system when using the updated clients on shards that have not received the new publishes. This includes missing messages when leaving a chat channel, always auto-joining the General-Trammel channel on login, and seeing a non-finalized list of available default channels (The final list will only include: General, Looking For Group, Help, and Trade).

    [ Discuss This Article ]

    UO named one of the "Most Revolutionary Videogames of All Time"
    Return to TopSubmit News! Comment on this article
    Posted on Tuesday, December 8, 2009, 4:19 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    UO named one of the "Most Revolutionary Videogames of All Time"


    James Nichols

    08 Dec 2009 16:41:04 EST



    Ultima Online had the honor today of being named one of "The Most Revolutionary Videogames of All Time" by Forbes.com.

    As many of you know UO was the one to unveil the joy, excitement, and adventure of MMO's to the world and we're proud that it continues to carry on this tradition with a vibrant and active community today over a decade later.

    From Forbes.com:

    "Fans of role-playing games remember fondly the Ultima series, which dates back to the original "Ultima I" from 1980. But when Electronic Arts took Lord British's empire online in 1997, it changed gaming forever."

    So join us in celebrating and thank you to those of you who continue to make UO what it is today whether you've been with us from the start or just getting started. We look forward to many more years with you!

    Source

    [ Discuss This Article ]

    Imbuing Changes Going to Test Center 1 Today!
    Return to TopSubmit News! Comment on this article
    Posted on Monday, December 7, 2009, 12:39 PM EST by Petra Fyde (GeneralNews)
    Posted to uoherald.com





    Imbuing Changes Going to Test Center 1 Today!


    James Nichols
    07 Dec 2009 15:10:41 EST


    Greetings!

    Today we will be releasing the Imbuing overhall we have been working on to go live with Publish 62.3.7. We encourage those interested to hop onto TC1 this week to check it out, we want to get this hammered out before it goes live and as you can see we've made some significant improvements!

    Below you will find all of the notes, enjoy and see you on Test Center!

    Publish 62.3.7

    - Fixed an issue with pets not logging out correctly with their owners

    Imbuing Changes

    Imbuing UI Redesign

    - The design of the initial imbuing gump has been changed to match the rest of the imbuing UI.

    - Two new options have been added to the initial imbuing gump menu:

    -- Imbue Last Properties - This option uses the last used property/intensity combination, and allows you to target a new item to imbue with that combination. It will check to make sure the new item is allowed to be imbued with that combination.

    -- Unravel Container - This option replaces the functionality of the unravel bag. It allows you to choose any container in your backpack, and will unravel any items contained inside. This is a recursive operation, so it will unravel items contained inside of sub-containers located inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed.

    - The design of the property selection gump has been changes to better organize the available properties for the targeted item.

    - On the left side of the gump is a list of categories for the available properties for the targeted item.

    - On the right side of the gump is a list of properties in the currently selected category.

    - The design of the imbuing confirmation gump has been redesigned for clarity and ease of use.

    - The gump layout has changed to better organize the information on the current imbuing attempt.

    - New buttons have been added that allow the intensity to be changed in steps of plus or minus 10 intensity per button press.

    Changes to Imbuing Skill Gain

    - Imbuing focus value changed from 50 to 60. This means that you can gain skill from a wider range of difficulties.

    - The overall chance for skill gains has been increased.

    - There are now bonuses to skill gain chance when performing an imbue that requires relic fragments or rare item ingredients (monster drops, etc.). The bonus is per ingredient used, so more difficult imbuing attempts that use more ingredients will increase the chance for skill gain.

    - The number of times a single item can be imbued before it has diminished skill gain has been increased from 10 to 20.

    - The unraveling skill gain cap has been removed.

    - The difficulty value passed into the skill gain system is now roughly equal to the total intensity of the item * 2.

    - Unravel focus value changed from 50 to 70. This means that you can gain skill from a wider range of difficulties.

    - As with imbuing an item, there is now a bonus chance to gain skill based on the number of ingredients returned during the unravel attempt. The quality, and to a lesser extent the quantity, of the ingredients returned give a bonus to the chance to gain skill.

    Unraveling Changes

    - The 50 intensity requirement to get multiple ingredients has been removed.

    - The type and quantity of ingredients returned from a successful unravel attempt has been modified so that in general, it returns more materials on average per unravel attempt.

    - Except for items with a total intensity of 1 to 49 intensity, which always give exactly 1 magical residue, there is now a chance to receive a bonus ingredient.

    - Unraveling single items and unraveling multiple items via the Unravel Container feature now use the same process, which eliminates any difference in results between the two methods.

    - Unravel bags will no longer be sold, and existing unravel bags will lose their current functionality, as it has been incorporated into the initial imbuing menu.

    - The bonuses to unravel intensity from special materials have been adjusted so that they more accurately reflect the rarity of the special material.

    - The bonuses to unravel intensity are now applied as a percentage of the base unravel intensity value, instead of adding a flat amount to the value. This lessens the impact of special materials on lower intensity items significantly.

    Special Material Item Changes

    - Items made from or enhanced with special materials can now be imbued.

    - This only applies to new items created after this change.

    - Artifacts can now be imbued.

    These follow the same rules and restrictions as other items. This means most are unable to be imbued, as they already exceed the property and intensity limits of the imbuing system, but many of them can be improved through the imbuing system.

    Items that are part of armor sets are not allowed to be imbued, as the set bonuses combined with the normal imbuing restrictions would allow for the creation of ultra-powerful items.

    The bonus to durability is not considered in the total intensity of an item. Since some special materials add durability as an item property, we did not want those special materials to be less attractive in combination with the imbuing system.

    General Changes

    - If the damage convert property is rolled when crafting an item with a runic tool, it will no longer count towards the total number of properties rolled. For example, if you use a bronze runic hammer to craft a weapon, you have the possibility to get a weapon with 3 properties plus the damage convert property.



    Patch 7.0.3.1
    - Cliloc changes
    [ Discuss This Article ]

    UO Herald Maintenance - 12/7/2009
    Return to TopSubmit News! Comment on this article
    Posted on Saturday, December 5, 2009, 1:01 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    UO Herald Maintenance - 12/7/2009


    Andy Belford
    05 Dec 2009 14:00:53


    Greetings!

    This Monday, 12/7/2009, starting at 8:00 AM EST we will be performing maintenance on the servers which host the Ultima Online Herald. During this maintenance users will be unable to access the Ultima Online Herald. At this time we anticipate that thisdowntime will last no later than 11:00 AM EST.

    As always, thanks for your continued support.

    [ Discuss This Article ]

    Immediate Hardware Maintenance - Chesapeake Shard
    Return to TopSubmit News! Comment on this article
    Posted on Friday, December 4, 2009, 1:23 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Immediate Hardware Maintenance - Chesapeake Shard


    James Nichols

    04 Dec 2009 10:22:23



    Greetings!

    The Chesapeake shard is currently offline for immediate hardware maintenance. We apologize for the short notice on this, however, we anticipate the downtime to take less than two hours with the server being back online by 12:30PM EST.

    Keep an eye on the Herald for news and information during this and other, future updates - thank you!

    [ Discuss This Article ]

    UO and Mythic - Now on Twitter
    Return to TopSubmit News! Comment on this article
    Posted on Thursday, December 3, 2009, 8:00 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    UO and Mythic - Now on Twitter


    James Nichols

    03 Dec 2009 22:09:26



    Good evening!

    In case you're one of the millions of people who follows twitter on their computer or phone you can now start getting the latest news and info for Ultima and Mythic straight to your favorite app or webpage!

    Join @MythicNews and @UOHerald for conversation, contests, updates, and more! We're just getting started and now's a great time to join with us, you can sign up at http://www.twitter.com

    Some of you might have followed the old @UONews - we won't be using that anymore, so come help jumpstart the new one and show the world how active the UO community is!

    [ Discuss This Article ]

    62.3 Bug Fixes - 11/20/2009
    Return to TopSubmit News! Comment on this article
    Posted on Friday, November 20, 2009, 7:17 AM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    62.3 Bug Fixes - 11/20/2009


    Andy Belford
    19 Nov 2009 17:59:54 EST


    Greetings!

    We have the following Bug Fixes for you this morning:

    Bug Fixes


    • Added guard ignore to the Giant Turkeys
    • Fixed the barding difficulty on the Giant Turkeys
    • Bards will be added to the lawful attackers list for discording and provocation of the Giant Turkeys
    • Turkeys AI was adjusted to keep it from teleporting so often.
    • Harvest Wine and Cider will no longer lose their TID’s at maintenance.
    • Age was removed from using the Retouching Tool
    [ Discuss This Article ]

    Player Advisory: Imbued Ecru Rings
    Return to TopSubmit News! Comment on this article
    Posted on Thursday, November 19, 2009, 2:00 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Player Advisory: Imbued Ecru Rings


    James Nichols
    19 Nov 2009 15:48:07



    Greetings,

    At this time we are advising players to avoid purchasing Imbued Ecru Rings. There is an issue with imbuing that can cause these rings to be more powerful than intended, due to this they will be reverted with a future publish.

    Thank you!

    [ Discuss This Article ]

    62.3 Now Live on All Shards!
    Return to TopSubmit News!
    Posted on Thursday, November 19, 2009, 1:49 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    62.3 Now Live on All Shards!


    Andy Belford
    18 Nov 2009 10:02:37 EST


    Greetings!

    Publish 62.3: Client 7.0.3.0 is now live on all Shards!

    Please note that this client is 336 MB in size. While this is a larger than normal patch for legacy clients, we have modified the system so that future patches involving animation data can be smaller. We apologize for this temporary inconvenience.

    For the full notes, please continue on!

    Happy Thanksgiving


    • There will be a mini event for Thanksgiving please visit your local Town Crier for details.

      Bug Fixes

      • Increased Navery’s hitpoints
      • Fixed an issue in Despise at the champ spawn where creatures were spawning under the water
      • Fixed an issue with the 2nd year Anniversary bag, wrong TID was being applied
      • Fixed an issue with a few of the T2A Pumpkin Patches
      • Retouched the Retouching Tool
      • Fixed an issue with the Rotworm stew not being consumed when used
      • Removed a sinkhole on Fire Island which was blocking access to players’ houses
      • Retouched the Art on the 12th Anniv cake
      • Fixed an issue that would not allow players to summon ethereal Reptalons or Hiryus in a house
      • Fixed the missing floor piece from Tomas O’Neerlan’s toyshop
      • Fixed an issue with Unraveling which allowed relic fragments from certain items
      • Fixed an issue with the color maze that allowed players to bypass the maze
      • Players can now use Mortal Strike Attack with a Soul Glaive
      • Fixed an issue with several cave entrances that were blocking movement
      • Fixed an issue with players being able to drop items into the backpack of their mirror images
      • Removed a debug message when watering plants
      • Players are no longer able to destroy Skull Totems in players houses
      • Reinstated the web attack with Navrey, webs will now decay properly.
      • Fixed an issue with the death animation with the black cow in the enhanced client
      • Promotional race tokens will now be blessed
      • Fixed an issue with certain hued snakes having the “Oak” tag in their names
      • Prism of light tickets will no longer be destroyed if placed inside a sub container
      • Fixed an issue with the line of sight on the Ogre Lord Bridge in Despise
      • Fixed several wearable layering issues
      • The pillars in Navrey's lair can now be activated when their switch is clicked in the correct order. But beware of falling rocks

        Enhanced Client

        • Shard Selection

        • ‘Help me pick a shard!’ option added to assist users in recommending a shard based on location
        • Updated the Latency column to show a graphical display and mouse-over values
        • Added a Population column

        • The in-game Atlas is now resizable using the dragable handle located on the lower-right hand corner
        • Fixed issues with patches of terrain not loading correctly during travel
        • Fixed several client crashes
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