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Test Center - Publish 64 and Patch Notes! | |
| Posted on Tuesday, February 2, 2010, 6:24 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Test Center - Publish 64 and Patch Notes!
James Nichols
02 Feb 2010 15:52:40 EST
Greetings!
Today Publish 64 will be available on Test Center 1 and with it comes Valentine's and a whole list of changes you're sure to love (and we'd sure love to hear your feedback) so come check it out!
Continue reading for the full notes below!
Publish 64 Notes
Valentine’s Gifts
* Login on Test Center and find out what we have for you to love!
New Gardening Resources
* Flax Seed produces cotton bales (used on spinning wheels to make spools of thread) * Cypress seeds produce bark fragments (these can only be used by cooks to make wood pulp) * Sugar Cane seed produces bags of sugar
Encounter Improvements
* Navrey, Medusa, Stygian Dragon and the Slasher of Veils have been revamped:
o New Rewards- Night Eyes ( Glasses), Tangler (Half Apron), Venom (Bracelet), and Slither (Talisman), Lavaliere (necklace) , Mangler (Broadsword) o Scrolls of Transcendence have been added o Some of their stats and resists have been adjusted o New attack added to Slasher of Veils
Seed Trading Box
* If you have seeds that will not stack, take them to the flower garden behind the Nujel’m Palace and place them in the Gardener’s Toolbox. This will allow an exchange of unstackable to stackable seeds. The box will accept single seeds or containers filled with seeds. Please be warned that the player can’t carry the seed container and it will drop to the player’s feet. Double click the box for instructions if needed.
Mysticism Changes
* Imbuing is not the only skill associated with Mysticism now. Players can use EITHER their Focus skill or Imbuing skill. Evaluate Intelligence no longer has any effect on a Mystic’s spell power
Housing Teleporter Changes
* If two House Teleporters are not linked with each other, it is now possible to form a link between the two. To do this: 1. Have both House Teleporters in your backpack. 2. Double-click on one House Teleporter. 3. When the targeting cursor appears, target the other House Teleporter. 4.The two House Teleporters will then be linked and can be used for teleporting between each location when locked down in a house.
* This is an exclusive link. Old link associations will be broken when the new link is formed. * Faction players will no longer be able to use these while carrying a sigil Please Note: If you have teleporters placed you do not have to relink them. If one happens to become unlinked for any reason, you will be notified by the teleporter becoming dark grey. Item Insurance Update
· All items have been evaluated based on their true value and these values will now be used to determine insurance costs.
Scaling insurance cost
* New insurance costs will be between 10gp and 800gp. * Magical items cost will be based on their worth in the Imbuing system. Please note: Item property weighted values subject to change. o All community collection items will remain 600gp. o All faction armor/weapons will be 800gp. o Insurable armor set pieces will remain 600gp.
* Players will now be receiving 100% of the insurance value for player kills and faction players will receive 50% of the insurance value insurance value for player kills. * Non-magical item cost is based on a percentage of the items vendor price.
New improved interface added to the player context menu
* Displays all insurable items currently within the players backpack and equipped on paperdoll. * Displays current insurance status for each item. * Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.
Bug Fixes
* House add-on deeds will remain blessed when they are redeeded * Glowing runes will animate in the Legacy Client * Player’s last corpse is teleported out of the Underworld puzzle room if the key expires * Snakes which are attacked while under the influence of a snake charmer will no longer remain uncharmable. * Gregorio the Bandit will no longer turn blue when attacked. * Fixed an issue with Tinkers not being able to make trapped boxes. This was caused when the tool was used up upon a failed attempt. * Pets should be able to follow their owners down the stairs from Underworld into the Abyss * Fixed an issue with re-deeding heritage token ladders decaying when redeeded and replaced. * Maple and Snows trees will no longer display bare in Felucca * The Crystal Vortex now has a new corpse animation * Young players can now say “cross” to use the ferry in Skara * Players will no longer be able to cast Rising Colossus inside houses * The 20 skill points from humans’ “Jack of all Trades” will no longer apply to the skill points required for the mana discount on special moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost
Patch Notes
Patch 4.0.5.0 (Enhanced Client)
* Players from Global Chat can now be added to the Ignore List. Click on the “Add from Chat” button when adding players to ignore. * “Filter Obscenity” and “Ignore Players” options are now turned on by default.
Hotbar Updates
* With Legacy Targeting turned off, target type is indicated by the color of the outline around each slot. * Hotkey assignments on the hotbar are now more visible. * All hotbar slots now properly highlight on mouseover.
Added new actions
* Equip Last Weapon: swaps between the currently equipped weapon and last equipped weapon. * Bandage Self: searches for the first available bandage in the backpack and uses it on yourself. * Bandage Selected Target: searches for the first available bandage in the backpack and uses it on your current target. * Quit Game: exits the client (key binding is also available).
Updates to the “Equip Item” action:
* Now properly equips between two-handed weapons and one-handed weapon/shield combinations. (*) * Added an “Add Equipped” button when editing the action that adds all currently equipped items to the action. * The same item can no longer be added to the action infinite times.
Additional Changes
* Updated the placeholder icons for many of the macro action. * Added item and weight count tooltips to the player backpack. (*) * Empty containers no longer open with an empty view. * Reduced the duration of the earthquake shake and synced it up with the sound effect. * Chat Color option for “Custom” has been relabeled to “Chat (Global)”.
Bug Fixes
* Players are no longer able to open multiple NPC vendor gumps simultaneously. * NPCs and players will no longer appear to ghost on edge of screen when player is zoomed out to max. * A correction was applied to the spam filter to avoid it incorrectly triggering short burst of speech. * Fixed an issue where items placed on the ground are occasionally invisible without any particularly identifiable reason. * Gaman no longer sound like songbirds
Please Note: Requires Publish 64 to be fully operational.
Patch 7.0.5.0 (Classic Client)
* Players from Global Chat can now be added to the Ignore List. A list of selectable names will appear when adding targets to the Ignore List * Added the “Chat Channel Message Color” customization option. * Players can now run more than one Classic Client at a time, but are given a warning dialog during startup
Bug Fixes
* Gaman no longer sound like songbirds * Fixed overlapping issues with overhead text
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Test Center - New Client and Publish Available Today | |
| Posted on Tuesday, January 19, 2010, 11:57 AM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Test Center - New Client and Publish Available Today
James Nichols
19 Jan 2010 14:01:59
Greetings!
The following changes will be availble on TC1 today, additionally we have included client changes available to all players. We encourage you to log into Test Center to check out the changes and give us your feedback, have fun!
Item Insurance Update
All items have been evaluated based on their true value and these values will now be used to determine insurance costs.
· Scaling insurance cost
o New insurance costs will be between 10gp and 600gp.
o Magical items cost will be based on their worth in the Imbuing system.
§ All community collection items will remain 600gp.
o Non-magical item cost is based on a percentage of the items vendor price.
o Player will now be receiving 100% insurance value for player kills and factions players will receiving 50% insurance value for player kills.
· New improved interface added to the player context menu
o Displays all insurable items currently within the players backpack and equipped on paperdoll.
o Displays current insurance status for each item.
o Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.
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Login Difficulties | |
| Posted on Friday, January 15, 2010, 9:18 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Login Difficulties
James Nichols
15 Jan 2010 19:37:10
Greetings!
We are currently aware of login difficulties players may be experiencing when attempting to access the game. We are working to resolve the issue as quickly as possible and will update if more information becomes available.
Thank you for your cooperation and patience!
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Reminder - Holiday Gift Tickets and Costume Trader | |
| Posted on Friday, January 15, 2010, 9:15 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Reminder - Holiday Gift Tickets and Costume Trader
James Nichols 14 Jan 2010 17:25:43
Holiday Gift Tickets
You must log in with each eligible character before January 25th to get your holiday ticket. You do not have to use the ticket to claim the gift itself (there is no deadline for that). But 2009 tickets will not longer be available as of that date!
Costume Trader
Sarah will be leaving us at the end of the month. Make sure you've concluded all your trades with her by before February 2nd.
Friendly advice: avoid waiting for the last day to do it. Real life has a way of interfering at the most inopportune time and if your memory is anything like mine, you'll only remember you were supposed to do it the day after it's too late. Better safe than sorry!
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New Publish - All Live Servers | |
| Posted on Tuesday, January 12, 2010, 11:02 AM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

New Publish - All Live Servers
James Nichols
12 Jan 2010 12:17:40
Greetings!
At 1:30PM EST we'll be releasing new publish changes to followup with yesterdays client. We have included notes for both the Publish and Patch that will be available, thank you!
Publish 63.0.0
Due to the issues brought about by the recent hueing changes we have added new skin dyes to the Alchemist and Provisioner NPC’s – this will allow players to dye their skin to any hue within their race. The name of the dye is Skin Tingeing Tincture.The cost of the tincture is approx 2,500 Fixed a vendor exploit involving skill/stat changes
Patch 7.0.4.4 (Legacy) 4.0.4.4 (Enhanced) Fixed an issue with cave walls blocking movement Reverting Snow Auto-joining a non-existent custom chat channels on login will now auto-create the channel instead of notifying the player that the channel does not exist The volume on the Reveal Spell has been reduced
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Login Difficulties | |
| Posted on Monday, January 11, 2010, 7:09 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Login Difficulties
James Nichols
11 Jan 2010 19:37:10 EST
Greetings!
We are currently aware of login difficulties players may be experiencing when attempting to access the game. We are working to resolve the issue as quickly as possible and will update if more information becomes available.
Thank you for your cooperation and patience!
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Immediate Downtime: All Shards - Publish 63.2 | |
| Posted on Friday, December 18, 2009, 2:48 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com
 Immediate Downtime: All Shards - Publish 63.2 Andy Belford 18 Dec 2009 17:33:12 EST
Greetings!
We will be bringing all Shards offline for immediate maintenance at 5:45 PM EST. At this time we anticipate that all Shards will be back online no later than 8: 00 PM EST. We apologize for the short notice.
Please read on for the full 63.2 Notes
- Paroxymus Swamp Dragons: These monsters will no longer be converted to normal ones
- Players will no longer be resurrected on login
- (Enhanced Client) Character’s face color should now always match the player’s body
- Fixed an issue which would cause Gargoyles and Elves to lose their skin tone in certain situations.
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Game Update - 12/17/09 | |
| Posted on Thursday, December 17, 2009, 7:40 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Game Update - 12/17/09 James Nichols 17 Dec 2009 18:10:42 EST
Greetings!
This evening we have released a new client for users to patch. Additionally we will be publishing additional server changes during schedule maintenance.
Publish 63.1
Houses will no longer evict chickens when players claim them from coops or hatch the eggs. Players stuck in body-changing forms (such as Animal Form) will be reverted to their original form on login.
Patch Notes
Version 7.0.4.3 (Classic) Version 4.0.4.3 (Enhanced)
It’s snowing! Turned on snow terrain for the holidays. NOTE: This is only a temporary change
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Player Notice - 12/17/09 | |
| Posted on Thursday, December 17, 2009, 1:09 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Player Notice - 12/17/09 James Nichols 17 Dec 2009 15:56:19 EST
Greetings!
Currently some players may be impacted by an issue that causes transformations to persist through logout. We are working to find a solution to return players to their normal forms to be included in the next maintenance cycle.
We appreciate your for your patience and apologize for our alchemists behavior. Thank you
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Publish 63 to all Live Shards Tommorow - 12/16/2009 | |
| Posted on Wednesday, December 16, 2009, 9:25 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Publish 63 to all Live Shards Tommorow - 12/16/2009
Andy Belford 16 Dec 2009 20:54:26 EST
Greetings!
Publish 63 is coming to all live Shards tomorrow, 12/16/2009. Deployment of the Publish will commence with European Shards at 12:00 AM EST and will continue on the normal maintenance schedule.
For the full Publish 63 notes please read after the jump. Below are the additional changes we have made since TC1 last week: Publish
- Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system.
- Some community collection items cannot be imbued due to the balance issues.
- Eternal Guardian Staff cannot be imbued due to balance issues.
Patch - Updated Global Chat color to blue to improve readability in the Journal.
- Fixed Classic Client crash when user clicks the Leave gem while the Create Channel dialog is open.
- Disabled Trial Accounts from participating in custom chat channels.
- Fixed a bug that prevented players from being able to enter certain cave entrance
Thank you!
Publish 63.0.0
Christmas Items
Happy Holidays from the UO Team! You will have to wait to find out what your getting this year
Sarah the Trader
A foreign trader is passing through our lands, looking to trade your Halloween costumes for some of the exotic ones she brought with her. Since she will only be around for a short time please visit her in Moonglow.
Imbuing Changes
Imbuing UI Redesign
- The design of the initial imbuing gump has been changed to match the rest of the imbuing UI.
- Two new options have been added to the initial imbuing gump menu:
o Imbue Last Properties - This option uses the last used property/intensity combination, and allows you to target a new item to imbue with that combination. It will check to make sure the new item is allowed to be imbued with that combination. o Unravel Container - This option replaces the functionality of the unravel bag. It allows you to choose any container in your backpack, and will unravel any items contained inside. This is a recursive operation, so it will unravel items contained inside of sub-containers located inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed.
- The design of the property selection gump has been changes to better organize the available properties for the targeted item.
- On the left side of the gump is a list of categories for the available properties for the targeted item.
- On the right side of the gump is a list of properties in the currently selected category.
- The design of the imbuing confirmation gump has been redesigned for clarity and ease of use.
- The gump layout has changed to better organize the information on the current imbuing attempt.
- New buttons have been added that allow the intensity to be changed in steps of plus or minus 10 intensity per button press.
Changes to Imbuing Skill Gain
- Imbuing focus value changed from 50 to 60. This means that you can gain skill from a wider range of difficulties.
- The overall chance for skill gains has been increased.
- There are now bonuses to skill gain chance when performing an imbue that requires relic fragments or rare item ingredients (monster drops, etc.). The bonus is per ingredient used, so more difficult imbuing attempts that use more ingredients will increase the chance for skill gain.
- The number of times a single item can be imbued before it has diminished skill gain has been increased from 10 to 20.
- The unraveling skill gain cap has been removed.
- The difficulty value passed into the skill gain system is now roughly equal to the total intensity of the item * 2.
- Unravel focus value changed from 50 to 70. This means that you can gain skill from a wider range of difficulties.
- As with imbuing an item, there is now a bonus chance to gain skill based on the number of ingredients returned during the unravel attempt. The quality, and to a lesser extent the quantity, of the ingredients returned give a bonus to the chance to gain skill.
Unraveling Changes
- The 50 intensity requirement to get multiple ingredients has been removed.
- The type and quantity of ingredients returned from a successful unravel attempt has been modified so that in general, it returns more materials on average per unravel attempt.
- Except for items with a total intensity of 1 to 49 intensity, which always give exactly 1 magical residue, there is now a chance to receive a bonus ingredient.
- Unraveling single items and unraveling multiple items via the Unravel Container feature now use the same process, which eliminates any difference in results between the two methods.
- Unravel bags will no longer be sold, and existing unravel bags will lose their current functionality, as it has been incorporated into the initial imbuing menu.
Special Material Item Changes
- Items made from or enhanced with special materials can now be imbued.
o This only applies to new items created after this change.
- Artifacts can now be imbued.
o These follow the same rules and restrictions as other items. This means most are unable to be imbued, as they already exceed the property and intensity limits of the imbuing system, but many of them can be improved through the imbuing system.
- Items that are part of armor sets are not allowed to be imbued, as the set bonuses combined with the normal imbuing restrictions would allow for the creation of ultra-powerful items.
- The bonus to durability is not considered in the total intensity of an item. Since some special materials add durability as an item property, we did not want those special materials to be less attractive in combination with the imbuing system.
Character Body and Hue System
- Fixed various exploits and bugs that resulted in avatars becoming permanently invisible
- Fixed various exploits and bugs that resulted in permanent avatar skin tone change
- New Rules:
o The new system stacks and tracks all hue and body change effects o These effects are prioritized, and when multiple effects are stacked then the changes with the highest priority are the ones applied to the avatar o Cosmetic effects are transformations that are generally cosmetic only - Prioritization (highest to lowest):
- Xenrr’s Fishing Pole
- Barreraak’s Ring
- Halloween Costumes
- Incognito
- Savage Kin Body Paint
o Functional effects are spells and spell-like effects that generally have ancillary effects (e.g. the brittle skin effect from Medusa) - Prioritization (highest to lowest)
- Petrification / Brittle Skin
- Spells of all schools
o Functional effects are higher priority than cosmetic effects, with exceptions: - Some “easter egg” effects are cosmetic but override the visual appearance from functional effects
o Characters can now have multiple cosmetic effects on at the same time. For example: - A player can now equip Barreraak’s Ring while wearing savage paint
- The avatar will take on the goblin appearance but will still have all of the effects of the savage paint (per visual priorities listed above)
- If the paint is removed (or explodes) while in goblin form:
- The avatar still looks like a goblin so long as the goblin item remains equipped
- Then when the goblin item is removed the avatar reverts to its original body and skin tone
o Characters are still limited to having one functional effect on at a time - For example, you still cannot cast Animal Form while polymorphed
o Characters may have one high priority effect and multiple low priority effects on at once. For example: - While holding the goblin fishing pole, and wearing a Halloween costume, the player may now cast Animal Form
- The Animal Form effect takes priority until gone
- The avatar’s appearance will then revert to that of a goblin
- If the fishing pole is unequipped, the character’s appearance then reverts to the Halloween costume
- Xenrr’s Fishing Pole is now Spell Channeling
Bug fixes
- Fixed an issue with players kiting in silver serpents into the Refugee Camp
- Non Gargoyles can no longer see the sparkles in the flight path in the Enhanced Client
- Fixed an issue in Imbuing where the special materials bonus for heartwood was not being applied to items made from that material.
- Two Quests had the same name, changed one of them to “To turn base metal into Verite”
- Fixed the rockfall damage in Navrey’s lair to all players and pets within a 5 tile range
- Fixed an issue where pets were getting their skills set to zero (0) when petrified
- Fixed Halloween masks to not take any damage
- Fixed the issue where players could not get rid of Cursed parchments, they will now delete themselves on log in
- Fixed issues players were having with being polymorph several times and getting body changing effects stuck on your player.
- Fixed an issue with being able to Imbue an Ecru Citrine with excessive weighted intensities
- Escorts will following players thru the house teleporters to other facets
- Fixed an issue with being able to kite Renowned Mini champions away from the SA Champ spawns, these mobs are now leashed.
- Soulstones and soulstone fragments will now display the owner name on mouse over tooltip.
- Threads of Life have been fixed so they do not lose scripts when you unstuck them
- Players who die in Animal Form to Entangling Roots will no longer lose their original hue
- Fixed a bug where performing Shadowjump on a grey NPC would flag you criminal
- Fixed an issue with players losing bonded mounts when the pet does not stable properly
- Fixed the Tinkered Ter-Mur Candelabra, it was not lighting up in either client
- If a monster kills 2 or more Refugees their corpse will not be loot able
- Players are able to stack full sacks of flour. You will have to remove one sack of flour and open it to be able to use it for cooking. If you only have closed sacks of flour in your pack you will receive the message “You do not have the components needed to make that.”
- Ask and Answer balls will not have their names reverted to Crystal Balls
- Arcane Gems and Clockwork assembly will now stack
- Fixed an issue in the Enhanced Client when a player has a “Last Object” macro set up and the object is either destroyed or removed from the player, the macro locks up and the client must be restarted to enable the macro again
- Fixed an issue with the Enhanced Client gumps using double [» (>>) and « (<<)] and triple arrows do not display.
- Turned off the pumpkins from spawning in fields
Patch
Global Chat System
Classic Client 7.0.4.0:
‘Chat’ button on the menu bar will now open a Channel Selection window instead of the Chat window. Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time. Text from a chat channel will appear in the System Messages area and in the Journal. Players may use the comma key (,) to participate in a chat channel.
Enhanced Client 4.0.4.0:
Added new button on the menu bar that opens the Channel Selection window Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time. Text from a chat channel will appear in chat tabs that have the ‘Custom’ chat text filter enabled. Players may use /c, /chat, or the comma key (,) to participate in a chat channel.
NOTE: Due to the difference in schedules of client patches and shard publishes, users will experience minor irregular behavior with this system when using the updated clients on shards that have not received the new publishes. This includes missing messages when leaving a chat channel, always auto-joining the General-Trammel channel on login, and seeing a non-finalized list of available default channels (The final list will only include: General, Looking For Group, Help, and Trade).
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Origins Server Downtime - Publish 63.0.0 Release | |
| Posted on Tuesday, December 15, 2009, 10:59 AM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Origins Server Downtime - Publish 63.0.0 Release
James Nichols 15 Dec 2009 13:33:18
Greetings!
At 2:00PM EST Origins will be brought offline to release Publish 63. Additionally Client 7.0.4.2 (Legacy) and 4.0.4.2 (Enhanced) will be available to all servers. We anticipate Origins to be back online by 4:00PM EST.
For the full Publish 63 notes please read here. Below are the additional changes we have made since TC1 last week:
Publish
- Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system.
- Some community collection items cannot be imbued due to the balance issues.
- Eternal Guardian Staff cannot be imbued due to balance issues.
Patch - Updated Global Chat color to blue to improve readability in the Journal.
- Fixed Classic Client crash when user clicks the Leave gem while the Create Channel dialog is open.
- Disabled Trial Accounts from participating in custom chat channels.
- Fixed a bug that prevented players from being able to enter certain cave entrance
Thank you!
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Publish 63 Coming to Test Center Today! | |
| Posted on Friday, December 11, 2009, 2:39 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Publish 63 Coming to Test Center Today!
James Nichols 11 Dec 2009 14:26:17 EST
Hail adventurers!
Publish 63 will be available on TC1 today, we have a number of other changes in addition to the imbuing improvements that were released earlier this week. Below are the full notes for this publish (including the changes to imbuing) so have a look then see for yourselves on TC1, have fun!
Publish 63.0.0
Christmas Items
Happy Holidays from the UO Team! You will have to wait to find out what your getting this year
Sarah the Trader
A foreign trader is passing through our lands, looking to trade your Halloween costumes for some of the exotic ones she brought with her. Since she will only be around for a short time please visit her in Moonglow.
Imbuing Changes
Imbuing UI Redesign
- The design of the initial imbuing gump has been changed to match the rest of the imbuing UI.
- Two new options have been added to the initial imbuing gump menu:
o Imbue Last Properties - This option uses the last used property/intensity combination, and allows you to target a new item to imbue with that combination. It will check to make sure the new item is allowed to be imbued with that combination. o Unravel Container - This option replaces the functionality of the unravel bag. It allows you to choose any container in your backpack, and will unravel any items contained inside. This is a recursive operation, so it will unravel items contained inside of sub-containers located inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed.
- The design of the property selection gump has been changes to better organize the available properties for the targeted item.
- On the left side of the gump is a list of categories for the available properties for the targeted item.
- On the right side of the gump is a list of properties in the currently selected category.
- The design of the imbuing confirmation gump has been redesigned for clarity and ease of use.
- The gump layout has changed to better organize the information on the current imbuing attempt.
- New buttons have been added that allow the intensity to be changed in steps of plus or minus 10 intensity per button press.
Changes to Imbuing Skill Gain
- Imbuing focus value changed from 50 to 60. This means that you can gain skill from a wider range of difficulties.
- The overall chance for skill gains has been increased.
- There are now bonuses to skill gain chance when performing an imbue that requires relic fragments or rare item ingredients (monster drops, etc.). The bonus is per ingredient used, so more difficult imbuing attempts that use more ingredients will increase the chance for skill gain.
- The number of times a single item can be imbued before it has diminished skill gain has been increased from 10 to 20.
- The unraveling skill gain cap has been removed.
- The difficulty value passed into the skill gain system is now roughly equal to the total intensity of the item * 2.
- Unravel focus value changed from 50 to 70. This means that you can gain skill from a wider range of difficulties.
- As with imbuing an item, there is now a bonus chance to gain skill based on the number of ingredients returned during the unravel attempt. The quality, and to a lesser extent the quantity, of the ingredients returned give a bonus to the chance to gain skill.
Unraveling Changes
- The 50 intensity requirement to get multiple ingredients has been removed.
- The type and quantity of ingredients returned from a successful unravel attempt has been modified so that in general, it returns more materials on average per unravel attempt.
- Except for items with a total intensity of 1 to 49 intensity, which always give exactly 1 magical residue, there is now a chance to receive a bonus ingredient.
- Unraveling single items and unraveling multiple items via the Unravel Container feature now use the same process, which eliminates any difference in results between the two methods.
- Unravel bags will no longer be sold, and existing unravel bags will lose their current functionality, as it has been incorporated into the initial imbuing menu.
Special Material Item Changes
- Items made from or enhanced with special materials can now be imbued.
o This only applies to new items created after this change.
- Artifacts can now be imbued.
o These follow the same rules and restrictions as other items. This means most are unable to be imbued, as they already exceed the property and intensity limits of the imbuing system, but many of them can be improved through the imbuing system.
- Items that are part of armor sets are not allowed to be imbued, as the set bonuses combined with the normal imbuing restrictions would allow for the creation of ultra-powerful items.
- The bonus to durability is not considered in the total intensity of an item. Since some special materials add durability as an item property, we did not want those special materials to be less attractive in combination with the imbuing system.
Character Body and Hue System
- Fixed various exploits and bugs that resulted in avatars becoming permanently invisible
- Fixed various exploits and bugs that resulted in permanent avatar skin tone change
- New Rules:
o The new system stacks and tracks all hue and body change effects o These effects are prioritized, and when multiple effects are stacked then the changes with the highest priority are the ones applied to the avatar o Cosmetic effects are transformations that are generally cosmetic only - Prioritization (highest to lowest):
- Xenrr’s Fishing Pole
- Barreraak’s Ring
- Halloween Costumes
- Incognito
- Savage Kin Body Paint
o Functional effects are spells and spell-like effects that generally have ancillary effects (e.g. the brittle skin effect from Medusa) - Prioritization (highest to lowest)
- Petrification / Brittle Skin
- Spells of all schools
o Functional effects are higher priority than cosmetic effects, with exceptions: - Some “easter egg” effects are cosmetic but override the visual appearance from functional effects
o Characters can now have multiple cosmetic effects on at the same time. For example: - A player can now equip Barreraak’s Ring while wearing savage paint
- The avatar will take on the goblin appearance but will still have all of the effects of the savage paint (per visual priorities listed above)
- If the paint is removed (or explodes) while in goblin form:
- The avatar still looks like a goblin so long as the goblin item remains equipped
- Then when the goblin item is removed the avatar reverts to its original body and skin tone
o Characters are still limited to having one functional effect on at a time - For example, you still cannot cast Animal Form while polymorphed
o Characters may have one high priority effect and multiple low priority effects on at once. For example: - While holding the goblin fishing pole, and wearing a Halloween costume, the player may now cast Animal Form
- The Animal Form effect takes priority until gone
- The avatar’s appearance will then revert to that of a goblin
- If the fishing pole is unequipped, the character’s appearance then reverts to the Halloween costume
- Xenrr’s Fishing Pole is now Spell Channeling
Bug fixes
- Fixed an issue with players kiting in silver serpents into the Refugee Camp
- Non Gargoyles can no longer see the sparkles in the flight path in the Enhanced Client
- Fixed an issue in Imbuing where the special materials bonus for heartwood was not being applied to items made from that material.
- Two Quests had the same name, changed one of them to “To turn base metal into Verite”
- Fixed the rockfall damage in Navrey’s lair to all players and pets within a 5 tile range
- Fixed an issue where pets were getting their skills set to zero (0) when petrified
- Fixed Halloween masks to not take any damage
- Fixed the issue where players could not get rid of Cursed parchments, they will now delete themselves on log in
- Fixed issues players were having with being polymorph several times and getting body changing effects stuck on your player.
- Fixed an issue with being able to Imbue an Ecru Citrine with excessive weighted intensities
- Escorts will following players thru the house teleporters to other facets
- Fixed an issue with being able to kite Renowned Mini champions away from the SA Champ spawns, these mobs are now leashed.
- Soulstones and soulstone fragments will now display the owner name on mouse over tooltip.
- Threads of Life have been fixed so they do not lose scripts when you unstuck them
- Players who die in Animal Form to Entangling Roots will no longer lose their original hue
- Fixed a bug where performing Shadowjump on a grey NPC would flag you criminal
- Fixed an issue with players losing bonded mounts when the pet does not stable properly
- Fixed the Tinkered Ter-Mur Candelabra, it was not lighting up in either client
- If a monster kills 2 or more Refugees their corpse will not be loot able
- Players are able to stack full sacks of flour. You will have to remove one sack of flour and open it to be able to use it for cooking. If you only have closed sacks of flour in your pack you will receive the message “You do not have the components needed to make that.”
- Ask and Answer balls will not have their names reverted to Crystal Balls
- Arcane Gems and Clockwork assembly will now stack
- Fixed an issue in the Enhanced Client when a player has a “Last Object” macro set up and the object is either destroyed or removed from the player, the macro locks up and the client must be restarted to enable the macro again
- Fixed an issue with the Enhanced Client gumps using double [» (>>) and « (<<)] and triple arrows do not display.
- Turned off the pumpkins from spawning in fields
Patch
Global Chat System
Classic Client 7.0.4.0:
‘Chat’ button on the menu bar will now open a Channel Selection window instead of the Chat window. Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time. Text from a chat channel will appear in the System Messages area and in the Journal. Players may use the comma key (,) to participate in a chat channel.
Enhanced Client 4.0.4.0:
Added new button on the menu bar that opens the Channel Selection window Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time. Text from a chat channel will appear in chat tabs that have the ‘Custom’ chat text filter enabled. Players may use /c, /chat, or the comma key (,) to participate in a chat channel.
NOTE: Due to the difference in schedules of client patches and shard publishes, users will experience minor irregular behavior with this system when using the updated clients on shards that have not received the new publishes. This includes missing messages when leaving a chat channel, always auto-joining the General-Trammel channel on login, and seeing a non-finalized list of available default channels (The final list will only include: General, Looking For Group, Help, and Trade).
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UO named one of the "Most Revolutionary Videogames of All Time" | |
| Posted on Tuesday, December 8, 2009, 4:19 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

UO named one of the "Most Revolutionary Videogames of All Time"
James Nichols
08 Dec 2009 16:41:04 EST
Ultima Online had the honor today of being named one of "The Most Revolutionary Videogames of All Time" by Forbes.com.
As many of you know UO was the one to unveil the joy, excitement, and adventure of MMO's to the world and we're proud that it continues to carry on this tradition with a vibrant and active community today over a decade later.
From Forbes.com:
"Fans of role-playing games remember fondly the Ultima series, which dates back to the original "Ultima I" from 1980. But when Electronic Arts took Lord British's empire online in 1997, it changed gaming forever."
So join us in celebrating and thank you to those of you who continue to make UO what it is today whether you've been with us from the start or just getting started. We look forward to many more years with you!
Source
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Imbuing Changes Going to Test Center 1 Today! | |
| Posted on Monday, December 7, 2009, 12:39 PM EST by Petra Fyde (GeneralNews) |
Posted to uoherald.com

Imbuing Changes Going to Test Center 1 Today! James Nichols 07 Dec 2009 15:10:41 EST
Greetings!
Today we will be releasing the Imbuing overhall we have been working on to go live with Publish 62.3.7. We encourage those interested to hop onto TC1 this week to check it out, we want to get this hammered out before it goes live and as you can see we've made some significant improvements!
Below you will find all of the notes, enjoy and see you on Test Center!
Publish 62.3.7
- Fixed an issue with pets not logging out correctly with their owners
Imbuing Changes
Imbuing UI Redesign
- The design of the initial imbuing gump has been changed to match the rest of the imbuing UI.
- Two new options have been added to the initial imbuing gump menu:
-- Imbue Last Properties - This option uses the last used property/intensity combination, and allows you to target a new item to imbue with that combination. It will check to make sure the new item is allowed to be imbued with that combination.
-- Unravel Container - This option replaces the functionality of the unravel bag. It allows you to choose any container in your backpack, and will unravel any items contained inside. This is a recursive operation, so it will unravel items contained inside of sub-containers located inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed.
- The design of the property selection gump has been changes to better organize the available properties for the targeted item.
- On the left side of the gump is a list of categories for the available properties for the targeted item.
- On the right side of the gump is a list of properties in the currently selected category.
- The design of the imbuing confirmation gump has been redesigned for clarity and ease of use.
- The gump layout has changed to better organize the information on the current imbuing attempt.
- New buttons have been added that allow the intensity to be changed in steps of plus or minus 10 intensity per button press.
Changes to Imbuing Skill Gain
- Imbuing focus value changed from 50 to 60. This means that you can gain skill from a wider range of difficulties.
- The overall chance for skill gains has been increased.
- There are now bonuses to skill gain chance when performing an imbue that requires relic fragments or rare item ingredients (monster drops, etc.). The bonus is per ingredient used, so more difficult imbuing attempts that use more ingredients will increase the chance for skill gain.
- The number of times a single item can be imbued before it has diminished skill gain has been increased from 10 to 20.
- The unraveling skill gain cap has been removed.
- The difficulty value passed into the skill gain system is now roughly equal to the total intensity of the item * 2.
- Unravel focus value changed from 50 to 70. This means that you can gain skill from a wider range of difficulties.
- As with imbuing an item, there is now a bonus chance to gain skill based on the number of ingredients returned during the unravel attempt. The quality, and to a lesser extent the quantity, of the ingredients returned give a bonus to the chance to gain skill.
Unraveling Changes
- The 50 intensity requirement to get multiple ingredients has been removed.
- The type and quantity of ingredients returned from a successful unravel attempt has been modified so that in general, it returns more materials on average per unravel attempt.
- Except for items with a total intensity of 1 to 49 intensity, which always give exactly 1 magical residue, there is now a chance to receive a bonus ingredient.
- Unraveling single items and unraveling multiple items via the Unravel Container feature now use the same process, which eliminates any difference in results between the two methods.
- Unravel bags will no longer be sold, and existing unravel bags will lose their current functionality, as it has been incorporated into the initial imbuing menu.
- The bonuses to unravel intensity from special materials have been adjusted so that they more accurately reflect the rarity of the special material.
- The bonuses to unravel intensity are now applied as a percentage of the base unravel intensity value, instead of adding a flat amount to the value. This lessens the impact of special materials on lower intensity items significantly.
Special Material Item Changes
- Items made from or enhanced with special materials can now be imbued.
- This only applies to new items created after this change.
- Artifacts can now be imbued.
These follow the same rules and restrictions as other items. This means most are unable to be imbued, as they already exceed the property and intensity limits of the imbuing system, but many of them can be improved through the imbuing system.
Items that are part of armor sets are not allowed to be imbued, as the set bonuses combined with the normal imbuing restrictions would allow for the creation of ultra-powerful items.
The bonus to durability is not considered in the total intensity of an item. Since some special materials add durability as an item property, we did not want those special materials to be less attractive in combination with the imbuing system.
General Changes
- If the damage convert property is rolled when crafting an item with a runic tool, it will no longer count towards the total number of properties rolled. For example, if you use a bronze runic hammer to craft a weapon, you have the possibility to get a weapon with 3 properties plus the damage convert property.
Patch 7.0.3.1 - Cliloc changes |
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UO Herald Maintenance - 12/7/2009 | |
| Posted on Saturday, December 5, 2009, 1:01 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

UO Herald Maintenance - 12/7/2009
Andy Belford 05 Dec 2009 14:00:53
Greetings!
This Monday, 12/7/2009, starting at 8:00 AM EST we will be performing maintenance on the servers which host the Ultima Online Herald. During this maintenance users will be unable to access the Ultima Online Herald. At this time we anticipate that thisdowntime will last no later than 11:00 AM EST.
As always, thanks for your continued support.
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Immediate Hardware Maintenance - Chesapeake Shard | |
| Posted on Friday, December 4, 2009, 1:23 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Immediate Hardware Maintenance - Chesapeake Shard
James Nichols
04 Dec 2009 10:22:23
Greetings!
The Chesapeake shard is currently offline for immediate hardware maintenance. We apologize for the short notice on this, however, we anticipate the downtime to take less than two hours with the server being back online by 12:30PM EST.
Keep an eye on the Herald for news and information during this and other, future updates - thank you!
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UO and Mythic - Now on Twitter | |
| Posted on Thursday, December 3, 2009, 8:00 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

UO and Mythic - Now on Twitter
James Nichols
03 Dec 2009 22:09:26
Good evening!
In case you're one of the millions of people who follows twitter on their computer or phone you can now start getting the latest news and info for Ultima and Mythic straight to your favorite app or webpage!
Join @MythicNews and @UOHerald for conversation, contests, updates, and more! We're just getting started and now's a great time to join with us, you can sign up at http://www.twitter.com
Some of you might have followed the old @UONews - we won't be using that anymore, so come help jumpstart the new one and show the world how active the UO community is!
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62.3 Bug Fixes - 11/20/2009 | |
| Posted on Friday, November 20, 2009, 7:17 AM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

62.3 Bug Fixes - 11/20/2009
Andy Belford 19 Nov 2009 17:59:54 EST
Greetings!
We have the following Bug Fixes for you this morning:
Bug Fixes
- Added guard ignore to the Giant Turkeys
- Fixed the barding difficulty on the Giant Turkeys
- Bards will be added to the lawful attackers list for discording and provocation of the Giant Turkeys
- Turkeys AI was adjusted to keep it from teleporting so often.
- Harvest Wine and Cider will no longer lose their TID’s at maintenance.
- Age was removed from using the Retouching Tool
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Player Advisory: Imbued Ecru Rings | |
| Posted on Thursday, November 19, 2009, 2:00 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

Player Advisory: Imbued Ecru Rings
James Nichols 19 Nov 2009 15:48:07
Greetings,
At this time we are advising players to avoid purchasing Imbued Ecru Rings. There is an issue with imbuing that can cause these rings to be more powerful than intended, due to this they will be reverted with a future publish.
Thank you!
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62.3 Now Live on All Shards! | |
| Posted on Thursday, November 19, 2009, 1:49 PM EST by AirmidCecht (GeneralNews) |
Posted to uoherald.com

62.3 Now Live on All Shards!
Andy Belford 18 Nov 2009 10:02:37 EST
Greetings!
Publish 62.3: Client 7.0.3.0 is now live on all Shards!
Please note that this client is 336 MB in size. While this is a larger than normal patch for legacy clients, we have modified the system so that future patches involving animation data can be smaller. We apologize for this temporary inconvenience.
For the full notes, please continue on!
Happy Thanksgiving
- There will be a mini event for Thanksgiving please visit your local Town Crier for details.
Bug Fixes
- Increased Navery’s hitpoints
- Fixed an issue in Despise at the champ spawn where creatures were spawning under the water
- Fixed an issue with the 2nd year Anniversary bag, wrong TID was being applied
- Fixed an issue with a few of the T2A Pumpkin Patches
- Retouched the Retouching Tool
- Fixed an issue with the Rotworm stew not being consumed when used
- Removed a sinkhole on Fire Island which was blocking access to players’ houses
- Retouched the Art on the 12th Anniv cake
- Fixed an issue that would not allow players to summon ethereal Reptalons or Hiryus in a house
- Fixed the missing floor piece from Tomas O’Neerlan’s toyshop
- Fixed an issue with Unraveling which allowed relic fragments from certain items
- Fixed an issue with the color maze that allowed players to bypass the maze
- Players can now use Mortal Strike Attack with a Soul Glaive
- Fixed an issue with several cave entrances that were blocking movement
- Fixed an issue with players being able to drop items into the backpack of their mirror images
- Removed a debug message when watering plants
- Players are no longer able to destroy Skull Totems in players houses
- Reinstated the web attack with Navrey, webs will now decay properly.
- Fixed an issue with the death animation with the black cow in the enhanced client
- Promotional race tokens will now be blessed
- Fixed an issue with certain hued snakes having the “Oak” tag in their names
- Prism of light tickets will no longer be destroyed if placed inside a sub container
- Fixed an issue with the line of sight on the Ogre Lord Bridge in Despise
- Fixed several wearable layering issues
- The pillars in Navrey's lair can now be activated when their switch is clicked in the correct order. But beware of falling rocks
Enhanced Client
- Shard Selection
- ‘Help me pick a shard!’ option added to assist users in recommending a shard based on location
- Updated the Latency column to show a graphical display and mouse-over values
- Added a Population column
- The in-game Atlas is now resizable using the dragable handle located on the lower-right hand corner
- Fixed issues with patches of terrain not loading correctly during travel
- Fixed several client crashes
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