The Archery skill is automatically used when you engage in combat
holding an archery weapon. It is used to calculate your chance to hit
and chance to be hit.
At a skill level of 70, the Archer will be able to use an archery weapons
primary special move.
At a skill level of 90, the Archer will be able to use an archery weapons
secondary special move.
Archery Weapons
To use this page, simply put the desired
skill levels and stats in the boxes above, and click Go.
The required strength will be red if the strength input (default of 10)
is less then the required strength. DPS is the damage per second, based
on the average damage with the skills and stats you've input, and with
an assumed 100% hit rate, a Stamina level of 100% of Dexterity and no
resistance by the target. Swing Delay is the delay in seconds between
swings at a Stamina level of 100% of your Dexterity. Swing Delay can not be any faster than 1.25 second. Swing Speed Increase and Damage Increase
are the modifiers found on some magic weapons.
A special thanks goes out to Beans, Crenon, Flagg, and Guildenstern for
their invaluable assistance in collecting the data used in creating this
page.