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Warriors have the ability to tap their Mana to perform devastating maneuvers with their weapons that can have a variety of unusual side-effects. Each weapon type in the game
(i.e.: long sword, spear, etc) will have a unique combination of a primary and
a secondary special move. Warriors who have reached Expert (70) skill level in their weapon skill will be able to execute a weapon's primary special move. Once he or she has
reached Master (90) status in a weapon, the fighter may execute the secondary
special move while wielding weapons of that skill making them twice as
deadly! The skill level required can not be achieved through use of skill enhancing items, such as rings and bracelets, only real skill points are taken into account.
In most cases a complementary skill is required to perform these maneuvers. This is normally tactics, however there are a few exceptions.
A new icon on the paperdoll will open a book that details each special move
available to the warrior, based on his or her skill level and equipped weapon.
Much like the icons in a spellbook, these can be dragged from the book into
the game window and double-clicked to activate the special move, as well as
configured in macros for one-key activation. When activated, the special move
icon highlights red, indicating the character is ready to perform the move.
At the next opportunity, the special move is performed, and the icon returns
to its un-highlighted state.
The Mana Cost of each special move can be reduced if the warrior's skills are
high enough. Add up the skill points for Swords, Mace Fighting, Fencing, Archery,
Parrying, Lumberjacking, Stealth, Poisoning, Bushido and Ninjitsu. If the total lies between 200
and 299, subtract 5 from the Mana Cost. If the total is 300 or more, subtract
10 from the Mana Cost.
Some items have a property called "lower mana cost". These items
also reduce the Mana Cost of these Special Moves.
If a special move is attempted performed within 3 seconds after another special move,
the mana cost of that move will be doubled.
There are 23 special combat moves in total. Each different type of weapon in
the game has a different combination of primary and secondary special moves,
making each weapon truly unique! Here is a rundown of all the combat special moves:
| Special Moves |
|
|
| Description |
| Icon |
Mana |
Primary |
Secondary |
| Armor Ignore - This special move allows the skilled warrior
to bypass his target's physical resistance, for one shot only. The Armor
Ignore shot does slightly less damage than normal. Against a heavily armored
opponent, this ability is a big win, but when used against a very lightly
armored foe, it might be better to use a standard strike. For this attack,
the defender has 0 Physical Resistance, but the attack only does 90% normal
damage. |
 |
30 |
Hatchet, Long Sword, Bladed Staff, Hammer Pick, War Axe, Kryss, Spear,
Composite Bow, Stone War Sword, Shortblade, Disc Mace, Soul Glaive |
Broadsword, Katana, Leafblade |
|
Armor Pierce - Send an arrow flying with the chance to pierce your opponents armor for additional damage.
Requires Bushido or Ninjitsu skill. |
 |
30 |
Yumi |
Sai |
|
| Bladeweave - The Warrior becomes one with their weapon, allowing it to guide their hand. The effects of this attack are unpredictable, but effective. |
 |
25 |
None |
Elven Machete, Radiant Scimitar, Rune Blade, War Cleaver |
| Bleed Attack - Make your opponent bleed profusely with
this wicked use of your weapon. When successful, the target will bleed for
several seconds, taking damage as time passes for up to ten seconds. The
rate of damage slows down as time passes, and the blood loss can be completely
staunched with the use of bandages. Applies a total of 15-31 physical damage
to the target over the next 10 seconds. This damage is not reduced by armor
and can only be avoided through healing with bandages. |
 |
30 |
Battle Axe, War Fork, Pitchfork, Cleaver, Executioner’s Axe, Scythe,
Cutlass, Glass Sword, Bloodblade |
War Mace, War Axe, Large Battle Axe |
|
Block - Raises your defenses for a short time.
Requires Bushido or Ninjitsu skill. |
 |
30 |
Nunchaku, Sai, Wildstaff |
Tessen |
|
| Crushing Blow - Also known as the Haymaker, this attack
increases the damage done by a weapon reaching its mark by 50%. Additional
damage is applied as physical damage. |
 |
25 |
War Mace, Maul, Shepherd’s Crook, Scepter, Smith’s Hammer,
Sledge Hammer, Axe, Broad Sword, Viking Sword, No-Dachi, Serpentstone Staff |
War Hammer, Tetsubo, Ornate Axe |
|
| Concussion Blow - This devastating strike is most effective
against those who are in good health and whose reserves of mana are low,
or vice versa. Applies 10-40 additional physical damage that cannot be reduced
by physical resistance or other defenses. |
 |
25 |
Crossbow, Mace, Gnarled Staff, Diamond Mace, Boomerang |
Battle Axe, Maul, Lance, Quarterstaff, Long Sword, Halberd |
|
Defense Mastery - Raises your physical resistance for a short time while lowering your ability to inflict damage.
Requires Bushido or Ninjitsu skill. |
 |
30 |
Lajatang |
Kama |
|
| Disarm - This attack allows you to disarm your foe. A
successful Disarm leaves the victim unable to re-arm another weapon for
5 seconds. This move is exempt from the Tactics requirement when used as an Unarmed (wrestling) special move. |
 |
20 |
Bare Handed (using Wrestling skill), Ornate Axe, War Cleaver. |
War Fork, Mace, Shepherd’s Crook, Magic Wand, Pick Axe, Hatchet,
Butcher Knife, Skinning Knife, Paladin Sword, Dual Pointed Spear, Disc Mace |
|
| Dismount - Perfect for the foot-soldier, the Dismount
special attack can unseat a mounted opponent. The fighter using this ability
must be on his own two feet and not in the saddle of a steed (with one exception:
players may use a lance to dismount other players while mounted). If it
works, the target will be knocked off his own mount and will take some extra
damage from the fall. Dismounts the target. Inflicts 15-25 additional physical
damage. Cannot use this while mounted, unless both protagonists are using a lance. |
 |
20 |
Lance, Magic Wand |
Pitchfork, Axe, Bladed Staff, Heavy Crossbow, Bardiche, Club, Gargish Talwar, Serpentstone Staff, Boomerang |
|
Double Shot - Send two arrows flying at your opponent if your are mounted.
Requires Bushido or Ninjitsu skill. |
 |
30 |
None |
Yumi |
|
| Double Strike - The highly skilled warrior can use this
special attack to make two quick swings in succession. Landing both blows
would be devastating! |
 |
30 |
Repeating Crossbow, Double Bladed Staff, Quarterstaff, 2 Handed Axe, Crescent
Blade, Double Axe, Katana, Pick Axe, Scimitar, Dual Short Axes, Dual Pointed Spear, Glass Staff |
Daisho, Wakizashi |
|
Dual Wield - Attack faster as you swing with both weapons.
Requires Ninjitsu skill. |
 |
30 |
Tekagi |
None |
|
Feint - Reduces the attacker’s damage by a percentage. The percentage can be 20% to 50% and scales based on the defender’s weapon skill. Duration is 6 seconds.
Requires Bushido or Ninjitsu skill. |
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30 |
Tessen, Bokuto, Daisho, Leafblade |
Nunchaku |
|
| Force Arrow - The archer focuses their will into an arrow of pure force,
dazing their enemy. Dazed enemies are temporarily easier to hit, and sometimes forget who they are attacking. |
 |
15 |
Elven Composite Longbow |
None |
| Force of Nature - Enfuses the attacker with nature's fury, granting them unparalleled strength.
This dangerous channeling causes leafy vines to violently erupt from beneath the attackers skin, dealing substantial physical and poison damage to them. |
 |
35 |
None |
Wild Staff |
Frenzied Whirlwind - A quick attack to all enemies in range of your weapon that causes damage over time.
Requires Bushido or Ninjitsu skill. |
 |
30 |
Tetsubo, Wakizashi |
Lajatang |
|
Infectious Strike - Infectious Strike requires a weapon with poison charges on it Only weapon types that have Infectious Strike as an available special move will be able to be poisoned.. While no skill in Poisoning is absolutely required to use this
ability, being knowledgeable in the application and use of toxins will allow
a character to use Infectious Strike at reduced mana cost and
to inflict more deadly poison on his victim. Level 5 poison will be possible when using
this special move. Poisoning skill is not required, but without it you will
only be able to inflict level 1 poisons on your victim. This move is exempt from the Tactics skill requirement.
The Poisoning skill will give a (Poisoning Skill)% chance to increase the level of poison delivered by 1.
The blade must have poison applied to it.
The power of the poison depends on the type of poison used and your poisoning skill.
With Poisoning skill 0.0 - 19.9 you can inflict Level 1 (with a chance of level 0)
With Poisoning skill 20.0 - 39.9 you can inflict level 2 (with a chance of level 3)
With Poisoning skill 40.0 - 59.9 you can inflict level 3 (with a chance of level 4)
With Poisoning skill 60.0 - 100.0 you can inflict level 4 (with a chance of level 5)
|
 |
15 |
Butcher’s Knife, Dagger, Assassin Spike, Gargish Dagger |
Cleaver, Kryss, Pike, Double Bladed Staff, Dual Short Axes |
|
| Lightning Arrow - A charged arrow that arcs lightning into it's targets allied. |
 |
15 |
Magical Shortbow |
None |
| Mortal Strike - The assassin's friend. A successful Mortal
Strike will render its victim unable to heal any damage for several seconds.
Use a gruesome follow-up to finish off your foe. Lasts for 6 seconds (player)
or 12 seconds (NPC). Does not prevent curing poison or stopping bleeding. |
 |
30 |
None |
Executioner’s Axe, Crossbow, Scepter, Crescent Blade, Hammer Pick,
Bone Harvester, Bow, Short Spear, Glass Sword, shortblade, Glass Staff, Cyclone |
|
| Moving Shot - Available on some crossbows, this special
move allows archers to fire while on the move. This shot is somewhat less
accurate than normal, but the ability to fire while running is a clear advantage. |
 |
15 |
Heavy Crossbow |
Composite Bow, Repeating Crossbow, Soul Glaive |
|
Nerve Strike - Does damage and paralyses your opponent for a short time.
Requires Bushido skill. |
 |
30 |
None |
Bokuto |
|
| Paralyzing Blow - A successful Paralyzing Blow will leave
the target stunned, unable to move, attack, or cast spells, for a few seconds.
Duration is 3 seconds (player), 6 seconds (NPC). The duration is broken
by combat damage in the same way as paralyze spell. This move is exempt from the Tactics requirement when used as an Unarmed (wrestling) special move. |
 |
30 |
Bow, Pike, Bardiche, Bone Harvester, Cyclone |
Unarmed (no weapon, using Wrestling skill), Scythe, Gnarled Staff, Viking
Sword, Scimitar, Spear, Black Staff, Stone War Sword, Bloodblade |
|
| Psychic Attack - Temporarily enchants the attacker's weapon with deadly psychic energy,
allowing it to damage the defenders mind and their ability to inflict damage with magic. Psychic Attack lowers your opponent's Spell Damage Increase stat. The base effect is a 4% SDI decrease, and it can go up to 16%, depending how much smarter you are than your foe. And yes, SDI can actually become negative. |
 |
25 |
Elven Spellblade |
Magical Shortbow |
Riding Swipe - If you are on foot, dismounts your opponent and damage the ethereal's rider or the living mount(which must be healed before ridden again). If you are mounted, damages and stuns the mounted opponent.
Requires Bushido skill. |
 |
30 |
None |
No-Dachi |
|
Serpent Arrow - Fires a snake at the target, poisoning them in addition to normal damage with a successful hit.
The archer must be skilled in poisoning and nimble of hand to achieve success.
|
 |
35 |
None |
Elven Composite Longbow |
| Shadow Strike - This powerful ability requires a complementary
skill to activate. Successful use of Shadowstrike deals extra damage to
the target and renders the attacker invisible. Only those who are Adept
(80) at the art of stealth will be able to use this ability. Weapon hit
does an extra 25% damage, and hides the attacker. |
 |
20 |
Skinning knife, Club, Short Spear |
Cutlass, Smith’s Hammer, Two-Handed Axe, Dagger, Sledge Hammer, Assassin Spike, Gargish Dagger |
|
Talon Strike - Attack with increased damage with additional damage over time.
Requires Ninjitsu skill. |
 |
30 |
None |
Tekagi |
|
| Whirlwind Attack - A godsend to a warrior surrounded,
the Whirlwind Attack allows the fighter to strike at all nearby targets
in one mighty spinning swing. Will not accidentally strike innocents, allies,
or party members. |
 |
15 |
Black Staff, War Hammer, Halberd, Large Battle Axe, Kama, Radiant Scimitar, Paladin Sword, Gargish Talwar |
Double Axe |
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