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Warriors have the ability to tap their Mana to perform devastating maneuvers with their weapons that can have a variety of unusual side-effects. Each weapon type in the game
(i.e.: long sword, spear, etc) will have a unique combination of a primary and
a secondary special move. Warriors who have reached Expert (70) skill level in their weapon skill will be able to execute a weapon's primary special move. Once he or she has
reached Master (90) status in a weapon, the fighter may execute the secondary
special move while wielding weapons of that skill making them twice as
deadly! The skill level required can not be achieved through use of skill enhancing items, such as rings and bracelets, only real skill points are taken into account. In most cases a complementary skill is required to perform these maneuvers. This is normally tactics, however there are a few exceptions.
A new icon on the paperdoll will open a book that details each special move
available to the warrior, based on his or her skill level and equipped weapon.
Much like the icons in a spellbook, these can be dragged from the book into
the game window and double-clicked to activate the special move, as well as
configured in macros for one-key activation. When activated, the special move
icon highlights red, indicating the character is ready to perform the move.
At the next opportunity, the special move is performed, and the icon returns
to its un-highlighted state.
The Mana Cost of each special move can be reduced if the warrior's skills are
high enough. Add up the skill points for Swords, Mace Fighting, Fencing, Archery,
Parrying, Lumberjacking, Stealth, Poisoning, Bushido and Ninjitsu. If the total lies between 200
and 299, subtract 5 from the Mana Cost. If the total is 300 or more, subtract
10 from the Mana Cost.
Some items have a property called "lower mana cost". These items
also reduce the Mana Cost of these Special Moves.
If a special move is attempted performed within 3 seconds after another special move,
the mana cost of that move will be doubled.
There are 32 special combat moves in total. Each different type of weapon in
the game has a different combination of primary and secondary special moves,
making each weapon truly unique! Here is a rundown of all the combat special moves:
Weapons are listed (S) Swordsmanship (M) Macefighting (F) Fencing (A) archery (T) Throwing
Special Moves |
|
Description |
Icon |
Mana |
Primary |
Secondary |
Armor Ignore - This special move allows the skilled warrior
to bypass his target's physical resistance, for one shot only. The Armor
Ignore shot does slightly less damage than normal. Against a heavily armored
opponent, this ability is a big win, but when used against a very lightly
armored foe, it might be better to use a standard strike. For this attack,
the defender has 0 Physical Resistance, but the attack only does 90% normal
damage. |
|
30 |
(S)Hatchet, Long Sword, Bladed Staff, Stone War Sword, (M)Hammer Pick, War Axe, Disc Mace, (F)Kryss, Spear, Shortblade, (A)Composite Bow, (T)Soul Glaive |
Broadsword, Katana, Leafblade |
|
Armor Pierce Applies a "pierced armor" effect to the target which increases all incoming damage to the target by 10% for 3 seconds with the exception of direct damage special moves. Ranged weapons with this special move will not reset duration if target is currently under the effect.
Requires Bushido or Ninjitsu skill. |
|
30 |
(A)Yumi |
(F)Sai |
|
Bladeweave - The Warrior becomes one with their weapon, allowing it to guide their hand. The effects of this attack are unpredictable, but effective. Can be set to offensive or defensive mode. Both modes still have a chance to select all available moves but will have a higher chance to select certain moves. |
|
15 |
None |
(S)Elven Machete, Radiant Scimitar, Rune Blade, (F)War Cleaver |
Bleed Attack - Make your opponent bleed profusely with
this wicked use of your weapon. When successful, the target will bleed for
several seconds, taking damage as time passes for up to ten seconds. The
rate of damage slows down as time passes, and the blood loss can be completely
staunched with the use of bandages. Applies a total of 15-31 physical damage
to the target over the next 10 seconds. This damage is not reduced by armor
and can only be avoided through healing with bandages. Grants five second effect reduction once removed. Attempts to reapply Bleed while the player is under effect reduction will scale the duration base on the last successful Bleed. |
|
30 |
(S)Battle Axe, Cleaver, Executioner’s Axe, Scythe,
Cutlass, Glass Sword, (F)Skinning Knife, War Fork, Pitchfork, Bloodblade |
(S)Large Battle Axe, (M) War Axe |
|
Block - Raises your defenses for a short time.
Requires Bushido or Ninjitsu skill. |
|
20 |
(M)Nunchaku, Wildstaff, (F) |
none |
|
Crushing Blow Drains 10 points of stamina from target on impact when used on weapons with speeds 3.5 or greater. |
|
20 |
(S)Axe, Broad Sword, Viking Sword, No-Dachi, (M)War Mace, Shepherd’s Crook, Scepter, Smith’s Hammer, Sledge Hammer, Serpentstone Staff |
(S)Ornate Axe (M)War Hammer, Tetsubo |
|
Concussion Blow Applies scaling direct damage between 10-15 based on weapon speed. Ranged weapons mana drain max 50% and return max 40%. Melee weapons mana drain max 80% and return max 70%. Two handed melee weapons mana drain max 80% and returned max 40%.. |
|
20 |
(M) Mace, Gnarled Staff, Diamond Mace, (A)Crossbow, (T)Boomerang |
(S)Battle Axe, Long Sword, Halberd, (M)Maul, Quarterstaff,(F)Lance, |
|
Defense Mastery - Raises your physical resistance for a short time while lowering your ability to inflict damage.
Requires Bushido or Ninjitsu skill. |
|
20 |
(F)Lajatang |
(F)Kama |
|
Disarm - This attack allows you to disarm your foe. A
successful Disarm leaves the victim unable to re-arm another weapon for
5 seconds. Applies a 10 second disarm immunity timer when performed using weapons. Wrestling moves are not subject to the immunity timer.This move is exempt from the Tactics requirement when used as an Unarmed (wrestling) special move. |
|
20 |
Bare Handed (using Wrestling skill), (S)Ornate Axe, (F)War Cleaver. |
(S)Pick Axe, Hatchet, Butcher Knife, Paladin Sword, (F)War Fork, Dual Pointed Spear, (M)Mace, Shepherd’s Crook, Magic Wand, Disc Mace |
|
Dismount - Perfect for the foot-soldier, the Dismount
special attack can unseat a mounted opponent. The fighter using this ability
must be on his own two feet and not in the saddle of a steed (with one exception:
players may use a lance to dismount other players while mounted). If it
works, the target will be knocked off his own mount and will take some extra
damage from the fall. Dismounts the target. Inflicts 15-25 additional physical
damage. Cannot use this while mounted, unless both protagonists are using a lance. Ranged dismount lasts 8 seconds,melee 10 seconds |
|
25 |
(F)Lance, (M)Magic Wand |
(F)Pitchfork, (S)Axe, Bladed Staff, Bardiche, Gargish Talwar,(A)Heavy Crossbow, (M)Club, Serpentstone Staff, (T)Boomerang |
|
Double Shot - Send two arrows flying at your opponent if your are mounted. 15% hit chance increase on the second hit attempt
Requires Bushido or Ninjitsu skill. |
|
35 |
None |
(A)Yumi |
|
Double Strike - The highly skilled warrior can use this
special attack to make two quick swings in succession. Landing both blows
would be devastating! 15% hit chance increase on the second hit attempt |
|
30 |
(A)Repeating Crossbow, (F)Double Bladed Staff, Dual Pointed Spear,(M)Maul, Quarterstaff, Glass Staff (S)2 Handed Axe, Crescent Blade, Double Axe, Katana, Pick Axe, Scimitar, Dual Short Axes |
(S)Daisho, Wakizashi (M)Nunchaku, |
|
Dual Wield - Attack faster as you swing with both weapons.
Requires Ninjitsu skill. |
|
20 |
(F)Tekagi, Sai |
MTessen |
|
Feint - Reduces the attacker's damage by a percentage. The percentage can be 20% to 50% and scales based on the defender's weapon skill. Duration is 6 seconds.
Requires Bushido or Ninjitsu skill. |
|
30 |
(M)Tessen, (S)Bokuto, Daisho, (F)Leafblade, |
none |
|
Force Arrow - The archer focuses their will into an arrow of pure force,
dazing their enemy. Dazed enemies are temporarily easier to hit, and sometimes forget who they are attacking. This move ignores over capped Defense Chance Increase. |
|
20 |
(A)Elven Composite Longbow |
None |
Force of NatureApplies 15-35 delayed direct damage to the attacker. The attacker receives a damage increase of 50%-100% based on their strength. The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count. |
|
35 |
None |
(M)Wild Staff, Gnarled Staff |
Frenzied WhirlwindDeals scaled damage based on Ninjitsu/Bushido skill levels within a two tile radius over 2 seconds. Applies a movement slow to its initial target if it is player.
Requires Bushido or Ninjitsu skill. |
|
20 |
(M)Tetsubo, (S)Wakizashi |
(F)Lajatang |
|
Infectious Strike - Infectious Strike requires a weapon with poison charges on it Only weapon types that have Infectious Strike as an available special move will be able to be poisoned.. While no skill in Poisoning is absolutely required to use this
ability, being knowledgeable in the application and use of toxins will allow
a character to use Infectious Strike at reduced mana cost and
to inflict more deadly poison on his victim. Level 5 poison will be possible when using
this special move. Poisoning skill is not required, but without it you will
only be able to inflict level 1 poisons on your victim. This move is exempt from the Tactics skill requirement.
The Poisoning skill will give a (Poisoning Skill)% chance to increase the level of poison delivered by 1.
The blade must have poison applied to it.
The power of the poison depends on the type of poison used and your poisoning skill.
With Poisoning skill 0.0 - 19.9 you can inflict Level 1 (with a chance of level 0)
With Poisoning skill 20.0 - 39.9 you can inflict level 2 (with a chance of level 3)
With Poisoning skill 40.0 - 59.9 you can inflict level 3 (with a chance of level 4)
With Poisoning skill 60.0 - 100.0 you can inflict level 4 (with a chance of level 5)
|
|
20 |
(S)Butcher’s Knife, (F) Assassin Spike, Gargish Dagger |
(S)Cleaver, Dual Short Axes, (F)Dagger, Kryss, Pike, Double Bladed Staff |
|
Infused Throw - The projectile will be infused with energy by the attacker causing it to do more damage and stun or dismount the target. |
|
25 |
None |
(T)Cyclone |
|
Lightning Arrow - A charged arrow that arcs lightning into it's targets allied. |
|
15 |
(A)Magical Shortbow |
None |
Mortal Strike - The assassin's friend. A successful Mortal
Strike will render its victim unable to heal any damage for several seconds.
Use a gruesome follow-up to finish off your foe. Lasts for 6 seconds (player)
or 12 seconds (NPC). Does not prevent curing poison or stopping bleeding. Grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window. |
|
30 |
None |
(S)Executioner’s Axe, Crescent Blade, Bone Harvester, Glass Sword, (A)Crossbow, Bow, (M)War Mace, Scepter, Hammer Pick, Glass Staff, (F)Short Spear, Shortblade, (T)Cyclone |
|
Moving Shot - This special
move allows archers or throwers to fire while on the move. This shot is somewhat less
accurate than normal, but the ability to fire while running is a clear advantage. |
|
20 |
(A)Heavy Crossbow |
(A)Composite Bow, Repeating Crossbow, (T)Soul Glaive |
|
Mystic Arc - The thrown projectile will arc to a second target after hitting the primary target. Chaos energy will burst from the projectile at each target. This will only hit targets that are in combat with the user. |
|
20 |
(T)Boomerang |
None |
|
Nerve Strike - Does damage and paralyses your opponent for a short time.
Requires Bushido skill. |
|
30 |
None |
(S)Bokuto |
|
Paralyzing Blow - A successful Paralyzing Blow will leave
the target stunned, unable to move, attack, or cast spells, for a few seconds.
Duration is 3 seconds (player), 6 seconds (NPC). The duration is broken
by combat damage in the same way as paralyze spell. This move is exempt from the Tactics requirement when used as an Unarmed (wrestling) special move. paralyze immunity applied to targets have been reduced to 6-8 seconds when used on weapons with speeds 3.5 or greater |
|
30 |
(A)Bow, (F)Pike, (S)Bardiche, Bone Harvester, (T)Cyclone |
Unarmed (no weapon, using Wrestling skill), (S)Scythe, Viking
Sword, Scimitar, Stone War Sword (F)Spear, Bloodblade, (M)Black Staff |
|
Psychic Attack - Temporarily enchants the attacker's weapon with deadly psychic energy,
allowing it to damage the defenders mind and their ability to inflict damage with magic. Psychic Attack lowers your opponent's Spell Damage Increase stat. The base effect is a 4% SDI decrease, and it can go up to 16%, depending how much smarter you are than your foe. And yes, SDI can actually become negative. |
|
25 |
(F)Elven Spellblade |
(A)Magical Shortbow |
Riding Swipe - If you are on foot, dismounts your opponent and damage the ethereal's rider or the living mount(which must be healed before ridden again). If you are mounted, damages and stuns the mounted opponent.
Requires Bushido skill. |
|
25 |
None |
(S)No-Dachi |
|
Serpent Arrow - Fires a snake at the target, poisoning them in addition to normal damage with a successful hit.
The archer must be skilled in poisoning and nimble of hand to achieve success.
|
|
25 |
None |
(A)Elven Composite Longbow |
Shadow Strike - This powerful ability requires a complementary
skill to activate. Successful use of Shadowstrike deals extra damage to
the target and renders the attacker invisible. Only those who are Adept
(80) at the art of stealth will be able to use this ability. Weapon hit
does an extra 25% damage, and hides the attacker. |
|
20 |
(F)Skinning knife, Short Spear, Dagger, Club |
(S)Cutlass, Two-Handed Axe, (M)Smith’s Hammer, Sledge Hammer, (F) Assassin Spike, Gargish Dagger |
|
Talon Strike - Attack with increased damage with additional damage over time. Can increase the duration base on how the amount of true skill over 50 which caps at seven seconds at 120 skill.
Requires Ninjitsu skill. |
|
20 |
None |
(F)Tekagi |
|
Whirlwind Attack - A godsend to a warrior surrounded,
the Whirlwind Attack allows the fighter to strike at all nearby targets
in one mighty spinning swing. Will not accidentally strike innocents, allies,
or party members. |
|
15 |
(M)Black Staff, War Hammer, (S)Halberd, Large Battle Axe, Radiant Scimitar, Paladin Sword, Gargish Talwar (F)Kama, |
(S)Double Axe |
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