UO Stratics - Mace Fighting
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Mace Fighting

The Mace Fighting skill is automatically used when you engage in combat holding an macing weapon. It is used to calculate your chance to hit and chance to be hit.

At a skill level of 70, the Macer will be able to use a macing weapons primary special move.
At a skill level of 90, the Macer will be able to use an macing weapons secondary special move.

Macing Weapons
Strength:   Dexterity:
Anatomy:   Tactics:
Damage Increase %:   Swing Speed Increase %:
Select Material:
To use this page, simply put the desired skill levels and stats in the boxes above, and click Go.
The required strength will be red if the strength input (default of 10) is less then the required strength. DPS is the damage per second, based on the average damage with the skills and stats you've input, and with an assumed 100% hit rate, a Stamina level of 100% of Dexterity and no resistance by the target. Swing Delay is the delay in seconds between swings at a Stamina level of 100% of your Dexterity. Swing Delay can not be any faster than 1.25 second.
Selecting the material used to make the weapon will take the reduced requirements into account for the materials that give that bonus (Dull Copper and Gold).
Swing Speed Increase and Damage Increase are the modifiers found on some magic weapons.
A special thanks goes out to Beans, Crenon, Flagg, and Guildenstern for their invaluable assistance in collecting the data used in creating this page.
Weapon NameSTR Req.Base DamageDamageSpeedSwing DelayDPSSpecial Moves
Black Staff
(2-H)
3513 - 1613 - 163943.63Whirlwind AttackParalyzing Blow
Club4011 - 1311 - 13443.53.43Shadow StrikeDismount
Diamond Mace3514 - 1714 - 17374.253.65Concussion BlowCrushing Blow
Gnarled Staff
(2-H)
2015 - 1715 - 173353.2Concussion BlowParalyzing Blow
Hammer Pick4515 - 1715 - 17285.752.78Armor IgnoreMortal Strike
Mace4512 - 1412 - 144043.25Concussion BlowDisarm
Maul4514 - 1614 - 163253Crushing BlowConcussion Blow
Nunchaku
(2-H)
1511 - 1311 - 13473.253.69BlockFeint
Quarter Staff
(2-H)
3011 - 1411 - 14483.253.85Double StrikeConcussion Blow
Scepter4014 - 1714 - 17305.52.82Crushing BlowMortal Strike
Shepherd's Crook
(2-H)
2013 - 1513 - 154043.5Crushing BlowDisarm
Sledge Hammer4013 - 1513 - 153352.8Crushing BlowShadow Strike
Smith's Hammer4013 - 1513 - 153352.8Crushing BlowShadow Strike
Tessen
(2-H)
3512 - 1412 - 14453.53.71FeintBlock
Tetsubo
(2-H)
3512 - 1412 - 14453.53.71Frenzied WhirlwindCrushing Blow
Wand59 - 119 - 114042.5DismountDisarm
War Axe3514 - 1514 - 153352.9Armor IgnoreBleed Attack
War Hammer
(2-H)
9517 - 1817 - 18285.753.04Whirlwind AttackCrushing Blow
War Mace8016 - 1716 - 17266.252.64Crushing BlowBleed Attack
Wild Staff1510 - 1210 - 12483.253.38BlockForce of Nature
Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range.

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