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September 2001

Story Tellers of the Shard Come to Play, and Win
>>> Trammel Facet News <<<We had a great turn out last eve for the story telling contest hosted at Garden City. The topic was adventures on the sea and we were treated with wonderful stories of adventure, plunder and love on the ocean. All of the stories that were told were fabulous and truly had the theme in mind. The choice was very hard for the judges as to who should win, but we did have three winners. Lady Jenny, taking third; Oceasa Dreama, second place and Darias, winning first. The audience especially was saddened with Lady Jenny’s tale of two sisters “finding” their mother at the end of their journey on the seas.

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Posted on Sunday, September 30, 2001, 11:09 PM EDT by Barth VanDorn (GreatLakes)

Garden City Gives Away a Million Gold
>>> Trammel Facet News <<<The folks at Garden City gave me this scroll last eve when I visited their fair city.

Congratulations to Veneficus for winning this last week's MILLION gold jackpot! We will be having another jackpot lotto in a few weeks so stay tuned to! Also for those of you who participated in this weeks House lotto hosted by the fine folks of Knights of Peace, the winning number has been published! If you hold the ticket 122 you just won yourself a house! Check your ticket fast because the winning ticket must be claimed By 11pm Central on Wed October 03, 2001. For more information on this house lotto please read their website at:

~Garden City Staff

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Posted on Sunday, September 30, 2001, 11:05 PM EDT by Barth VanDorn (GreatLakes)

The Mystic Mead Reopens
>>> Trammel Facet News <<<This message was posted to the Baja Shard Forum:
Hear Ye Hear Ye! The Mystic Mead's Grand Re-Opening is tonight! We are under new management and the fair folk of TCF are looking for you to join us in celebration! We will have free ale for all, as well as the Dart Turny that everyone loved so much that runs through the weekend! Remember it's winner takes all! No profit for the guild!

This will be an on-going event as it used to be, every Friday, Saturday, and Sunday, from 6:00 pm PST till close each night!

We are located S of Trinsic at: 13216's 5119'E - Trammel Or check the Stratics review of the Mystic Mead HERE!

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Posted on Sunday, September 30, 2001, 9:22 PM EDT by Cymidei Fier (Baja)

Quick Note on Status of Carpets
A poster on MyUO Discussion Boards asked:
Are Carpets still being worked on or have we just tossed them? I would really like to know the status right now of them. Now that vet rewards is finally done so many other things can be worked on. So whats the status on them?

Sannio responded:

Carpets have not been tossed, but they are currently "on hold."

Online Community Coordinator, UOM
Origin Systems

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Posted on Sunday, September 30, 2001, 3:38 PM EDT by Lady Malynn (GeneralNews)

Interview With High Necromancer Kain
>>> Trammel Facet News <<<Tymaron submitted this interview with the necromancer Kain. (Disclosure: Tymaron is a former reporter for this paper, and a member of my guild.)
I conducted the following interview with the High Necromancer Kain on Saturday, September 29. The interview was held in Kain's laboratory, which is located in the Blood Omen Keep, headquarters of the Death Corps commanded by Elmdor. Some of the text has been edited, but the speakers' intentions have been maintained.


[What is your name and occupation?]

I go by the name of Kain, I am High Necromancer of the Necromari, as well as to the Dark Lord Elmdor.... I serve both, though my focus of late has been [to] the Necromari.

[So you freely admit to being involved with the Necromari?]

Indeed, there is nothing to hide. Why hide what is soon to be known to all?

[How did you get involved with the Necromari?]

As you know, Blood Omen Keep is just South of Wrong. Since the Dark Lord and I arrived on this plane, we have seen some Necromari come and go. I had traveled deep inside to find them there. They had some great knowledge which I had hoped to gain. It was there that I met the two head Necromari: Scaramandine and Armande DeSade.

Over the time, I kept in secret that I worked there. Then the fool Scaramandine turned on us and decided to help those who would destroy the Orb of Soul Seeking, as I am sure you know.

[Does Elmdor know of your Necromari relationship?]

Aye, he does.

[How does he handle it?]

He cares not for what I do with them, so long as I still serve him when called.

[If there should be a conflict, would you choose the Necromari or Elmdor?]

Lord Elmdor, of course. The Necromari, although strong, would not stand a chance against the Dark Lord's might.

[What are the Necromari's intentions?]

That would ruin the surprise now, wouldn't it? Fear not, Tymaron, soon you will know, as will all of Sosaria.

[According to the Grand Inquisitor, one of the goals of the Necromari is to recreate the Orb of Soul Seeking. Can you verify this?]

And as I had previously stated, you and all of Sosaria will know our intentions very soon.

[You mentioned that you had joined the Necromari hoping to learn some information. Have you learned much?]

Oh, indeed Tymaron. I have learned spells that have been forgotten for ages. Spells that the mind could not even fathom.

[The Grand Inquisitor may pursue justice against the Necromari and whoever abets them. Do you consider yourself an enemy of the crown?]

He has sent his men already, and each have failed. He cannot stop us.

[What is your relationship with Edinburgh?]

I go to visit select few who hold importance for me. Other than that, I care not for that backwater town.

[But you have been known to assault people there. Do you consider them a threat?]

They have assaulted me first. I have gone to do research and they attack me! They fear, Tymaron, what they do not understand.

[What are you researching in Edinburgh?]

Months back, the Death Corps had found a large gem. I had wanted research on this. Lady Ariel Joy, being my finest student, helped me to research it. She had brought many mortals here who did not complete the test (as you can see from these bones). However, one villager withstood the gem, to a degree. Ever since then, I had gone back. However, the one named Jacob will be the death of the town! For 'tis he who assaults me first and tries to get me to attack.

[I think it is his brother whom you are trying to experiment upon, that may be the reason why he is so agitated.]

Nay, the one I research on is Artemis.

[And this is the mysterious gem that has been reported that you possess?]

Aye, aye 'tis. I have it with me.

[Okay, don't show it to me, I believe you.]

Artemis is a strong boy. So it would appear anyways. That is why I continuously go to seek him in the village, but those fools try to get in my way! The mayor, bah! She has her own problems. Her child is fatherless, and she wants to worry about what I do?

[I'm sure she's trying to defend against what she imagines is a threat to her village.]

I gave her no reason to fear me. Not yet.

[How long have you been a necromancer?]

That is quite a long story. The Dark Lord had raised me centuries ago. Ever since then, I had welded the power of the Necromancer. And since I got here, I had begun to pass down my knowledge to Ariel Joy.

[I remember seeing you conduct the sance for Smithson*. What was the moltivation there?]

Very well, I shall answer that. As I had stated, I have been with the Necromari even during that time. Well, the village did not know that. And so knowing that, I tried to get knowledge from Smithson for the Necromari's gain, not to help those villagers.

They are blind to what goes on around them.

[Okay, do you have anything further to add?]

Hmm, to keep thy eyes and ears open. For our purpose will be known very soon.


*Smithson was the hapless miner who first encountered and then was killed by the golden elemental in the area around Edinburgh long ago. The golden elemental was the guardian for the golden seal that concealed the Orb of Soul Seeking.

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Posted on Sunday, September 30, 2001, 3:08 PM EDT by Elisa Montclaire (Catskills)

Trammel Yew Council Announcement
>>> Trammel Facet News <<<Victor Kincaid has won the Trammel Yew Council election by default, and become the city's new Senior Councilor. According to former Senior Councilor Mortalis Dominus, there were two other candidates, but "they failed to bring their nomination list prior to the extended deadline. Therefore they were disqualified."

Kincaid sent us the following release:
As a member of the newly named Yew Council, I would like to schedule a vote of confidence for the entire Council. Since voter turnout was so poor, I feel that the people have not truly be heard and I, for one, would rather sacrifice my position in order to ensure that the citizens of Yew have a say in their leadership. All in favor of this contact me in order to schedule a time that would be fitting for the majority of our fair City's citizens.

Victor Kincaid

Senior Councilor of Yew (BY DEFAULT)

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Posted on Sunday, September 30, 2001, 3:02 PM EDT by Elisa Montclaire (Catskills)

Arena Combat Tonight
>>> Felucca Facet News <<<I received news of this week's Arena Combat tournament.
Arena Combat for Sunday 9/30/01

This week's tournament will, again, be 1v1.

1st Place - 50,000 gold

2nd Place - 25,000 gold

3rd Place - 10,000 gold

A map is here:

Rules and more info are here:

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Posted on Sunday, September 30, 2001, 2:54 PM EDT by Elisa Montclaire (Catskills)

So You Want to Be a Sonoma Stratics Reporter....
  Two days ago my computer imploded and every program except Computer Solitaire and my ICQ stopped working. All other programs performed illegal operations and shut down before they even opened. My husband rooted around in the bowels of the dratted box for a few hours and then finally said, "Honey, we have to reformat your hard drive." OH FOUL, DREAD WORDS!

Unfortunately, quite a few folks had already sent in their application to become a Stratics reporter for the Sonoma shard. Even more unfortunately, those files (along with every other file I had ever saved) had to be sacrificed to the gods of the hard drive to insure a good harvest and a computer that does more than provide a gentle glow from the monitor. In other words, if you applied to be a reporter, please resubmit your application. The computer is up and running again, and I have learned a valuable lesson about the importance of floppy disks.

Just In case you didn't save your outgoing application, I have reprinted the questionaire you need to fill out. Just answer all the questions and mail it to [email protected] with "Sonoma Application" as the subject.

  1. Real name
  2. Contact email address
  3. ICQ number (if applicable)
  4. Character name (this must be the name of the character you will be using as your potential shard reporter)
  5. Rate your HTML knowledge from 1-10, where 1 is poor and 10 is phenomenal
  6. Answer this: Why do you wish to be a shard reporter for UOSS?
  7. Include a brief writing sample, no more than 500 words (pictures are not welcomed and no attachments)
  8. Any questions???
Applications are due no later than midnight October 8, 2001. There will be no exceptions!!!

Good luck to all applicants!

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Posted on Sunday, September 30, 2001, 1:05 PM EDT by Pluffina (Sonoma)

"The Ink Slinger, Dud "the stud" Brown"
You may have seen Dud's interview last week with the bank sitter. Well, he's got a brand new one and it's even funnier!

Interview With An "Ask & Be Answered" Crystal Ball can be found on his new website here. Or if you missed the bank sitter one check out his main page.

Dud "the Stud" Brown

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Posted on Sunday, September 30, 2001, 11:52 AM EDT by Pelle Svanslos (CandidCoverage)

Ghosts for Hire: Followup
>>> Felucca Facet News <<<Hail,
I recieved the follwing from Cpt. Seawench about her "Ghosts for Hire" Enterprise. Congratulations on it being so successful :)


A small report on the Ghost rentals... We showed up at Moonglow docks at
6pm. and the small parade made it to the wall of the armory Took folks a
few mins to figure out what exactly we where doing..)
And then it caught on... The Ghostly Crew made 10k And had a blast There was
Plenty of laughter to be had by all who stopped by... After the first hour
we had drawn quite a crowd of onlookers . I belive we shall try it again
next Friday night:)
Thank you
Capt Seawench

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Posted on Sunday, September 30, 2001, 8:27 AM EDT by Peter (Drachenfels)

Ultima Remakes - Monthly Update
A little time has passed and I guess it's a good time to have a look what updates/news are out there for all the Ultima remakes/updates. It is quite amazing to see, how all these groups work hard on recreating or enhancing the original Ultimas. This might also give those who never played these classic games the chance to enjoy the stories of the timeline referred to "Ultima Prime" by those who are playing Ultima Online.

The news for Akalabeth remake using Visual Basic have slowed down a bit, due to the fact that Minerjr seems to have less time to work on the project. On a side note, it seems that all he needs to finish the game is someone being able to create some 3D-monsters for him.
[...] I also am updating to say that I am still alive and well. I have moved and now started my university courses. They seem ok and my computer science courses will help my programming skills greatly. I am in need of a 3D graphic artist to do 10 monsters. That is the only thing needed to finish the game. You can contact me though e-mail. I thank anyone that comes forward and wants to help.

That is all for now. I am still going to finish the game but time is scares.

[...] I added volume control to sound effects. To change the volume all you have to do is go to the options screen and choose Sound Effect Volume and press right to increase the volume and left to decrees the volume. I can't add volume control to the music due to non-existing in Direct Music. So now if you find the sound effects to loud you can lower the volume. I also fixed up the random generation of the game. I fixed the game now to generate a different world map if you do not choose the stats that are given to you. Also I added a new song for LB's castle and a song for the stats screen. There are a few other minor things, check them out in the read me file located with the game. As per usual you can get the newest versions in the download section.

U1 - A Legens Is Reborn
The guys from the U1 remake seem quite busy with their game. Hopefully we will see release of TechDemo 2.0 somewhere in the near future. From the screenshots and concept arts you can see on their page, this should be quite amazing.
A new concept art has been posted. It features the Balron, introducing concept artist Karsten Sand
Peter's corner has been updated with more story details.
And at last but not least, new landscape shot testing the potential of our new editor has been posted in the screenshots page. We'll still be releasing later this month a monthly screenshot section in our page.

Today the Ultima site had the pleasure of being slash-dot'ed. Because of the extremely heavy trafic, we've had to take down tech1.02 until the storm is over. Hope you all understand it.
Seb's plan has been updated.

Telemachos' corner has been updated. As promissed, we will try to post the revised Avatar concept still this weekend, but there has been a short delay on that.
On another note, we are all shocked with the events of this unfortunate week. We offer our prayers to those lost in the horrible tragedy in the US and wishes of quick recovery to those injured.
Whatever happens now, we can only wish that more innocent lives wont be at the stake, but it's painful to see how difficult that has become. Still hoping though for the best outcome of this situation, we pray that somehow more civilians and workers will not have to pay with their lives to the tragedies of any war or political crimes.

The concept for the Avatar character has been posted in the Concepts section under Media. This Avatar will be seen in the cutscenes throughout the game. Although we're not sure a female Avatar option will be avaible, concepts for her have been made and will be posted next week.
A poll has been set up and will be updated monthly. Click on the link above to vote.

The Exodus project - U2/U3 upgrade, U5 musik upgrade
Voyager Dragon is still busy making improvements to his upgrades for the original U2, U3 and U5 games. The last update fixes a minor bug with the U3 update. He also has finished a great midi upgrade for Ultima V, which adds music to the PC game.
I have another release of the U3 Upgrade available that fixes an AutoSave bug. It also adds a new feature: the ability to reset the Sosaria map if you want to start a new game. Read about it here.

I've also included the edited MIDI files from the U5 Upgrade for download.

Done! Read about it here and download it here.
And in other news... I updated the about page with some more detail on the purpose of the Exodus Project. And it looks like I might be getting ready to start Phase III of the U3 Upgrade Project fairly soon.
On the newsgroup, Ophidian Dragon reported a bug with the U3 Upgrade - it seems that the game still autosaves your party when a character dies in combat. I will try to have an updated release available for this bug at the earliest opportunity.

I know I've been fairly silent for the past month on this page, but as those who read the RGCUD newsgroup are aware, I am working on another upgrade: Ultima V with MIDI music. I am pleased to say that the results have been fairly good. I have it all working with the exception of the endgame.
There were a few on the newsgroup that suggested I write for both the Atari ST version of the music and the C64/Apple II versions. (the latter being my preference) Both versions apparently had the same score, they just played different music at different points. While this at first seemed like a daunting task (even deciphering the first half of the code was somewhat difficult - it was compiler generated), it resulted in a much more robust design for the midi upgrade. The program makes a few key calls into a separate midi driver loaded at run-time. It has made me rethink my approach to U2 and U3 in a way that would allow for easier updates in the future... and possibly allowing me to overcome the shortcomings of midpak.
But anyway, I'm rambling on with info that's better saved for a readme file. Hopefully this weekend I will throw up a project page for it. And in a few weeks I should have a download available. In the mean time, you can look at this if you want something to drool over. Keep checking back, and so long for now!

U4 - The Dawn of Virtue
Jaakko Peltonen did a lot of updates for his site over the last month. This project, rewriting the whole Ultima 4 in a brand new game engine looks more promising with every update he does.
More 3D creature models! Added an image of a gazer to the media page.

First look at the 3D creature models in Ultima IV: The Dawn of Virtue! Added an image of a reaper to the media page.

[...]To happier matters. Today, Ultima IV: The Dawn of Virtue will start updating again. First, a large poster has been added to the media page. There will be many more updates this week.

Just a progress update: the low-level game code is complete, and the 3D creature engine is currently being constructed. Once the 3D engine is complete, an animation of it in action will be released for download.

U5 - Lazarus
The remake for Ultima V using the Dungeon Siege engine has also some updates on their webpage. Since DS has been rescheduled to sometime next year, we still have to wait a bit until we will see this remake in action.
Music Interview on PDS.COM!
Interview #2 is now online at! This one is with Salanthalas Quel'Thas, our Lead Composer.

Web Dev Interview on PDS.COM!
The first in a series of interviews with our team has gone up at! This one is with Aegis Kleais, our Webmaster.

U6 - Project
A minor update on the Ultima 6 remake (which is also using Dungeon Siege).
A MP3 by Muzexia is now avalible in the Downloads Section. And unfortunately, Dungeon Seige has been delayed until next year.

U7 - Exult
Lots of news from the Exult project. Main news is that Alpha 5 has been released, but there has been still a good amount of fixing/improving the game engine.
  • Better animation timing
  • Serpentine signs, books and scrolls have been implemented
  • Hopefully it's now impossible to lose objects when dropping them onto walls
  • All the flags for the actors are now saved
  • Bug fixes in SI's plot

  • lots of animations bugs fixed
  • Several List Field bugs (SI) fixed. Training should work a lot better now
  • Some bugs related to dueling have been fixed

  • Fixed several bugs related to weight/volume checking
  • Improvements to pathfinding code
  • Fixed bugs related to teleporters
  • Monsters that shouldn't leave bodies now don't (ghosts, slime, etc..)

  • Avatar and NPCs now restore hitpoints and mana hourly
  • Several crash bugs fixed
  • Various other minor bugs bugs fixed

  • Alpha 5 has been released! Get it from the download page.

U9 - Eriadain
The remake of U9 using the Neverwinter Nights engine is also quite active from what we can say from their news this month:
Dungeon Wrong finished. Yes it took time but I had other things to think about in the last days. I'm now going to work on LB's Castle as well as other places, like Citadel of Courage, Abbey of Love etc...
A few scripts have been worked on, thanks to the info already released. Those can't be tested but they are a good practice.

Work on Dungeon Wrong started. I'm not sure if it'll be finished next week but it should be almost done. I'm also going to start thinking abuot programming and scripting issues.

Fixing and experimenting with the website. Continued on rebuilding the maps. So far, Asylum, Cove, Abyss have been recreated from paper to NWMAP.

Fans for Ultima
The host for the Ultima 9 Dialogue Patch has some news too.
It looks as if our little problem has been solved, thanks to patch saint TumbleWeed Dragon. A bug in the older editor seems to have made the file incompatible with u9name.exe. Since version 1.6 of the Dialogue Patch is playable now, you can safely download it from here.
I also took the freedom of directly linking to TumbleWeed's editor page instead of providing the Ultima IX editors here. This way, you will always be able to download the newest version of the editors. I also invite you to pay a visit to The Ultima Void, TumbleWeed's Ultima site.
- Grandor Dragon

A bit of an "emergency" update to bring you today. We've been informed that there is a bug in version 1.6 of the Dialogue Patch that cuts off the beginning of each line in the game after using the u9name.exe file to choose your Avatar name. This poses no danger to your computer, obviously, but it's not the way anyone would want to play the game. We're in the process of getting an updated version of the u9name.exe file that will work with version 1.6. In the meantime, you have two options:

1)Install version 1.6 as usual, but do NOT run u9name.exe until a working version is available here at Fans for Ultima.

2)Reinstall the text.flx file from version 1.5 of the Dialogue Patch, which we will make available here until this issue is resolved. Then run the u9name.exe file as usual, since it works with versions 1.0 through 1.5 of the patch.

Sorry for any trouble this may have caused anyone, we'll get the fixed version up as soon as possible. We'll also be adding a couple more Ultima remake projects in the very near future.
-Maigo Dragon
That's all for this month, but I guess a lot to check out if you are interested in the remakes...

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Posted on Sunday, September 30, 2001, 7:40 AM EDT by Teich Dragon (CommunityNews)

New Addition: Spirit Speak Essay and Tips
Just a short note to let you know that Fatal Beauty AKA Daemon Diva has written a nice essay on how she became Grandmaster Medium and also created a page with some additional tips on how to best train that Spirit Speak skill.


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Posted on Sunday, September 30, 2001, 7:33 AM EDT by Xena Dragon (GeneralNews)

A Strange Encounter
>>> Trammel Facet News <<<I found this rolled up on my doorstep...
Hail Newsperson! My name is Timothy Gnash and I am a 14 year old boy who resides in Yew. I write this to tell you of a very spooky event that has happened to a friend and I recently.

My friend and I like to hang out around the Yew Prison and play bad guys and good guys. Nobody is ever around except for some guards, and they never seem to mind that we play there. We were in the back of the Jail, the upper level, when we heard a deep voice coming from within. We went in further to look at who it was, perhaps someone visiting a bad man. When we turned the corner and slowly opened the iron doors, we got a very cold chill as we looked down the darke hallway. There stood a tall man, with a shadow for a cape dark armor as well. Wind seemed to be blowing yet the windows were too small for such a force. My friend was curios and began to creep slowly toward the person, I had tried to stop him but to no avail. We had figured the man was chanting now, for there was nobody else in the cells. The torches flickered as the wind howled. I slowly followed my friend and when we were no more than 10 feet away the being spun around swiftly and glared at us with his black eyes. His face as pale as a ghosts, his hair matching his skin. He just stood there, arms folded in front of his chest as if awaiting an explination.

I had recognized the man at once, for I have seen him attack Yew in older days. It was the Dark Lord Elmdor, Lord and Master of the evil army called the Death Corps. My friend and I were frozen with fear, we did not know why. Lord Elmdor was not the kind of... creature to slay people without reason. He just stood there, as if searching our very souls! My friend spoke, or tried to, explaining how we meant no inturuption. The Dark Lord just smirked an evil smirk and began to walk past us, he stopped directly behind us and my friend and I continued facing forward, afraid to turn around. He then spoke in a deep demonic voice "Play time's over children... run along..."

We spun around to see him fade to mist and then dissapear. We ran out of the Jail, the guards yelling at us to stop but we kept running untill we could run no more. We made it back home where I now write you this letter. It may be nothing, but a presence like him usually means an evil omen. Be carefull everyone.


Timoth Gnash & Rubin Burr

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Posted on Sunday, September 30, 2001, 2:44 AM EDT by Elisa Montclaire (Catskills)

Cast Your Nets in Nidaros!
I was already in that stage when your sleep is so deep that your dreams seem real, when a loud knocking at the door woke me up. I shuffled downstairs, bleary-eyed and grumpy. This announcement came from my friend Rebbeca, but as the smart lady that she is, she picked a good looking young man to deliver it. All I could do was smile! At least I hope it looked like a smile...
Come one, come all to our second fish net hunting. We will cast off from Skara Brae Docks on September 30, 2001 at 7pm EST. You can use your own boat or come on one of our boats to fight off the hordes of creatures from the fishnets and prosper off the treasures of their loot.

Rebbeca, Town Council

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Posted on Sunday, September 30, 2001, 2:08 AM EDT by Idun Syn (Chesapeake)

Scenario Begins Wednesday!
On the MyUO Discussion Boards, Calandryll, Designer Ongoing Content, posted this explanation of when the scenario content activates:

The scenario content is published to the shards the Tuesday after the story is posted. The content activates following the Wednesday morning maintenance of each shard, local server time. That's why Oceania gets it on Tuesday night here in the U.S. It's because in Australia, it's Wednesday morning and Oceania has returned from it's maintenance. If for any reason we have to deviate from that schedule, we'll post and let you know.

We posted a story on Thursday, so that means, barring any major problems, the scenario will start on Wednesday.

I won't confirm any of the content of course, but I hope that answers your questions.

Jonathan "Calandryll" Hanna
Designer, Ongoing Content
a wizard did it

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Posted on Saturday, September 29, 2001, 11:53 PM EDT by Lady Malynn (QuestandEventNews)

Sannio Addresses Concerns About Auto-refresh for Houses
On the MyUO Discussion Boards, Sannio assured players the houses continue to be auto-refreshed. OSI is auto-refeshing houses through September to help those who are affected by the terrorist attack.
Some people have been asking about housing, so I thought I'd point out that, yes, we are still refreshing houses in UO.

I pointed out, in another post, that "house decay isn't 'frozen in place,' and that houses will still 'decay' over the course of the day. You'll see houses move into the 'somewhat worn' category, but the next day they'll be refreshed again."

If you see a space where you thought a house once was, it's a pretty good bet that the house was collapsed by it's owner, either because he was upgrading to another house on that same plot of land, or decided to move to another house and collapsed the first (to get the money from the resale of the deed, perhaps).

Again, houses are still being freshed.

Online Community Coordinator, UO
Origin Systems

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Posted on Saturday, September 29, 2001, 4:13 PM EDT by Lady Malynn (GeneralNews)

The Border Line
>>> Trammel Facet News <<<Thank ye Tyrghen fer this report:

Hail adventurer!

Ye want to know more about the strange events of these days? Then listen carefully!   

On Thursday some adventurers wandering in Ravenmoor heard strange news, they went to the Tavern to know more...   

The Tavernkeeper was worried a lot, the pirates attacks are ruining the Town. The trade routes are suffering badly from the attacks and commercial relations become very hard. The Town needs some help to stop the raids, someone should investigate in Buccaneer's Den, to learn more about the Pirates. Sadly, all the Ravenmoor Guards are needed to keep the town surroundings safe.   The adventurers proposed their help to put an end to the Pirates raids. They sailed to Buccaneer's Den.    When on the isle, they first visited the Tavern, as it is probably the best place to learn about the place. The Barkeeper told them about a ship which sailed for Britain with a big crew on board, though they were not well armed. But no other ship took the sea for a few days, so this could only be the ship they are looking for. The better place to gather some fresh news would be the Cat's Lair in Britain, as it is along the docks.

   The adventurers entered the Cat's Lair and started asking questions, they came across someone who saw some interesting things. A ship came to Britain, there were many sailors, looking more like fighters, they met a merchant in the Tavern, one with black hairs and a cold eye. They learned the merchant is a member of the Britain Merchant Guild.   At the guild they found that the man was a new member of the guild and that he bought many weapons. Also, he left with the Ship and was heading to Nuj'elm, but never arrived there, the ship was lost at sea.    

Returning to Buccaneer's Den, where most "lost" ships can be found, the adventurers discovered that it has been docking for a few hours then left to the Coast with a bigger crew and many weapons. A beggar standing there told the adventurers he heard the Pirates. They bought from him the location of the next attack. A raid on the Ravenmoor Territory was planned. Back to Ravenmoor the Adventurers warned the Elder Tyrghen and some joined to prepare the battle.

The Ravenmoor Militia came face to face with the Pirates. Then arrived some Knights send by the lord of the lands next to Ravenmoor. The situation seemed very bad until Twinkle Town soldiers came to reinforce the Ravenmoor Militia. Then both sides rushed in a terrible battle where many good men died in honor !
Involved Communities : Ravenmoor Town, Twinkle Town, Knights of Aldameir, Scurvy Dogs

Keep an eye on boards for the next adventures! 

Tyrghen [UT] of Ravenmoor

[ Comment on this article ]

Posted on Saturday, September 29, 2001, 12:54 PM EDT by Pad O'Lion (Europa)

Calandryll Comments on UO2 Fiction/Content in UO Events
Calandryll Comments on UO2 Fiction/Content in UO On the MyUO Discussion Boards, Calandryll comments on UO2 content and fiction appearing in UO events.

Not much of actual UO2 fiction is being used. If you use UO2 as a basis to figure out this fiction, you will more than likely get thrown off eventually. While we may be useing creatures from UO2 (and they may have similar backgrounds)...the fiction is very much unqiue to UO.

Jonathan "Calandryll" Hanna
Designer, Ongoing Content
a wizard did it.

[ Comment on this article ]

Posted on Saturday, September 29, 2001, 9:10 AM EDT by Lady Malynn (QuestandEventNews)

Possible Scenario Fragments on TC6 [SPOILERS]
Please DO NOT READ further if you don’t want to view spoilers. These pictures of possible spoilers are from the Test Shard and were posted on the MyUO Discussion Boards.

Thanks to BlackHeart and Thalan for this very interesting information!




We don’t know if they are directly related to the upcoming event, or if these items will be in the game from now on. In fact, we don’t’ know if these items will be introduced on the production shards at all!


The first image is of a new character:

The second image of of a control panel. The poster said the panel was used with “the new gems.”

New stones:

The final picture is of a Controller and a Golem

[ Comment on this article ]

Posted on Saturday, September 29, 2001, 8:41 AM EDT by Lady Malynn (QuestandEventNews)

Dynamic NPC Pricing for Ingots
A player discovered an npc on Test Shard selling ingots for 55 gold each. Krom, senior programmer, posted on MyUO Discussion Boards that dynamic pricing for ingots was designed:

No there is no upper bound, but if miners start selling ingots back to the NPC, the price will go down. I think in production realistically you won't see ingots at 55gp, because for that to happen, somebody will have had to buy 1000 ingots at 54gp, and 1000 at 53 gp, and 1000 and 52gp, and so on. Now, who is going to do that? At some point people are either going to mine their own or buy them from other miners way before people buy ingots from NPCs at 55gp.

Note: I didn't design this, I just implemented it. :)

Krom added:

This is for production.


the price will probably start out at 5gp. I doubt people will be able to raise the price on ingots that high for very long, because at that point every miner and his pack horse... is going be selling back like mad, driving the prices down.


The vendors will always have 500 of the "commodity" items which are subject to this system.



No! This does not apply to regs.


It's not just ingots. There's some other things too, but I don't remember what they are. ... boards, feathers, and some other stuff.

Sorry, I don't have the details on me.

[ Comment on this article ]

Posted on Saturday, September 29, 2001, 7:01 AM EDT by Lady Malynn (GeneralNews)

Stellerex on Development
Stellerex made a long statement about the situation of the development team and the development of UO in general on the here. A player expressed his concerns about the changes he saw in the development team, the changing ideas and so on.
Here is what Stellerex had to answer:
Sometimes it's difficult to respond to posts like this that are very thorough and endeavor to make so many points. I think I can see where your point of view comes from, although there are some aspects that I have a different take on.

First let me say that the main reason why you will hear so many different members talk about so many different parts of the game is because each one is assigned his own systems to be responsible for. Therefor it's quite natural that they would address those systems publically, and consider them important. And in reality, they do work on their own respective systems and make changes/adjustments/fixes as necessary. The team leadership watches over each of the developers and endeavors to ensure that everyone's activities follow along a consistent focus.

You specifically mentioned the faction system changes that had been promised some months ago. Actually, those changes were neither abandoned nor forgotten. As luck would have it, they are currently being tested on Test Center 6. I think we could probably have done a better job communicating that with the public, though, so I can understand how people could have come to the conclusion that we forgot about them.

Another point that you made was that the team seems to constantly be in a state of flux. You have observed members of the team introducing themselves with comments from the team, etc. While we do hire on new folks from time to time, this can be a bit deceptive. Often, they are with the team for quite some time before introducing themselves publically. We did absorb quite a few new people back in March when the UO2 project was dissolved, and then very quickly thereafter we lost a couple of very visible friends to the competition. But the vast majority of the team has remained intact. Many of the people that made the team's ranks swell this past Spring were folks who were on the UO: Third Dawn project, not Live. But roughly 80% of the current team has worked on either UO Live or Third Dawn, and has therefor been with UO for close to 18 months. However, many of these team members didn't really make themselves visible to the public right away. Hence, they were "introduced" to the public in a staggered fashion, and I can very much understand how it would appear that the team is a revolving door for developer talent.

Take me for example, I've been on UO for two years now. But after we shipped Rennaisance, I began work with the Third Dawn product, and then moved back into UO Live in March. I'm not typically too visible, so I can definitely see how that provides the appearance of joining, leaving, rejoining the team. That's essentially a miscommunication of my own, and I'm working to correct that. However, to be clear, my particular goals and focus have remained stable while I've been here.

I also think I need to comment on the notion that the UO team is an "entry level developer platform", where people come to "learn the ropes" and then move on when they have experience. For what it's worth, I've personally been in the gaming industry for almost 12 years now, and I don't think my purpose here is to gain experience. I do continue to learn every day, but I don't think that's my main reason for being here. There are a significant number of others on the team who have similar backgrounds. Additionally, since OSI currently has no other projects under development that don't have to do with UO, then the experience our team earns will ultimately stay on UO.

I can understand your feeling that you don't expect what you hear from the dev team to be concrete from one month to the next. However, it's really more constant than you might realize. You definitely made a valid point when you stated: We understand that the policy of UO (and now standard for game companies) is to not divulge very much information to the user base, due to the concept that exists “if companies suggest it, users believe it will come”

I think that tendency applies here, and is probably another contributing factor.

[ Comment on this article ]

Posted on Saturday, September 29, 2001, 6:36 AM EDT by Teich Dragon (GeneralNews)

Last Chance to Win the Horse Races!
>>> Felucca Facet News <<<Again, I found the following event announcement on the UO Events Calendar:

Racing Championship, Week 12 of 12: WIN 175,000 GOLD!

Sponsor: Drizzt (formerly run by ibn al'Asifa)
Facet: Felucca
Location: Race Track West of Britain, Felucca
Start Date: Oct 3 2001 7:00PM PST
End Date: Oct 3 2001 8:30PM PST
Recurrance: Bi-Weekly

This is it, this is the last chance to make it to the Season Finals. Last Season, the Grand Champion won his choice of an ultra-rare engraved dagger, an ethereal mount, or 250,000 gold. The Runner-up won 100,000 gold.

Winners of the 12 regular-season events, including this final event, will compete on October 17th for the title of Grand Champion Racer... and the prizes and fame associated therewith (including an interview on Stratics). THIS IS YOUR LAST CHANCE TO GET INTO THE FINALS IF YOU HAVEN'T ALREADY WON A WEEKLY EVENT!

There's no fee to enter so you have nothing to lose, and a good time to be had by all. For more information about the Races, check out

See you there!

The prizes are fantastic and the price is right (free). There's really no reason not to enter! If you've never been to this famous event then perhaps this week you might wander over.
--Sage Arthur

[ Comment on this article ]

Posted on Saturday, September 29, 2001, 3:44 AM EDT by Sage Arthur (Sonoma)

Red vs. Blue Battle
>>> Felucca Facet News <<<While browsing the UO Events Calendar I found the following event announcement:

Old Skool RED vs. BLUE Full Scale Battle

Sponsor: Aaron Lionel
Facet: Felucca
Location: Ironwood playertown East Of Skara brae in the large crop fields
Start Date: Sep 29 2001 7:00PM EST
End Date: Sep 29 2001 10:00PM EST
Recurrance: Weekly

I will be hosting a large scale RED vs. BLUE Battle. We will gather in the fields and sort color. Then we will go into full scale battle. I reccomend if you plan on Fighting to gather extra supplies in case you die and don't have to waste time gathering more. All types of Charaters are welcome and I hope to get some of the old players a little bit of the past and the new players a taste of what UO used to be!

I also would like the two colors not to start fighting until 7:10pm eastern so that players have a chance to gather. Thank you and i hope for a large turn out!
-Aaron Lionel~

I'm not sure if this event is still going on, but it sounds like it could be a lot of fun.
--Sage Arthur

[ Comment on this article ]

Posted on Saturday, September 29, 2001, 3:37 AM EDT by Sage Arthur (Sonoma)

LSD Tourney
>>> Felucca Facet News <<<
Greetings All,

This is a mass message to all those that have registered their email with The Lost Soldiers of Darkness PvP Tournament Staff.

Saturday, September 29, 2001, LSD will be hosting a 2vs2 Team Tournament in Deathmatch style. It starts at 10 pm EST (7pm PST).

Please register for this tournament, if interested. When registering, be sure to enter your partner's name in the comments field. That partner must also register seperately entering your name.

For more information, please visit:

Lost Soldiers of Darkness PvP Website

To learn more about LSD, please visit LSD website

Thank You,

[ Comment on this article ]

Posted on Saturday, September 29, 2001, 1:42 AM EDT by Pelle Svanslos (NapaValley)

Sannio Asks for Help Identifying House Placement Bugs
On the MyUO Discussion Boards, Sannio asked for player cooperation in identifying house placement bugs and sending that information to the right place.

There's been several posts/threads recently about house placement, and I need to point out that people shouldn't be explaining how to reproduce house placing bugs, or describing in what situations such bugs might be used, housing-related or otherwise.

It's true enough that sometimes what seemed to be a bug or exploit can turn out to be a legitimate method of house placement, according to the current game mechanics, but if you think you have found a legitimate house-placement bug then you certainly should share it with our QA team at [email protected] (or [email protected] if the bug was on a test center shard), and not be posting those details on how you think the bug is possible.

I've been passing along whatever information I could on this subject to the bug tracking e-mails, but I may not be seeing all the posts with such information, and I need everyone to help me out by sending any bugs they find to those addresses (and not post them here).

Our QA team is aware of the problems that people are bringing up here on the boards, and we're working to fix them. We definitely appreciate all the research some of you have been doing, but, as I said, it'd be best to send that kind of info to [email protected] instead of posting them on the boards. Thanks for your cooperation in this matter.

Online Community Coordinator, UO
Origin Systems

[ Comment on this article ]

Posted on Friday, September 28, 2001, 11:37 PM EDT by Lady Malynn (GeneralNews)

UO Wedding
>>> Trammel Facet News <<<I received this from Mrs Lancer about her wedding in trammel:

On Saturday 6th October 2001 the wedding between Mrs Lancer and Kahlibar, of
the White Fang guild, will take place in Brit Castle at 11am GMT. This is
+10hrs for Sydney time.

Thats 9pm, October 6th Server Time.

[ Comment on this article ]

Posted on Friday, September 28, 2001, 9:58 PM EDT by Multani (Oceania)

Faction News
>>> Felucca Facet News <<<This Faction News was sent in by Victoria's Secret,
Minax history has been officially made, as was witnessed firsthand by this Trammel fashionista turned loyalist Minax merchant. When I heard the rumors that Ayumi's Tao and KoRn's Malagents guilds where to join with the shadow-of-it's-former-self Minax, visions of red female plate started to dance in my head. Not long after Minax was infused with this new blood, the battle for the sigils began.

At first it was not easy to rally the numbers needed to help guard the Minax stronghold. After many days blurred into even longer nights, KoRn, as the nonofficial Commanding Leader began to slowly but surely bring structure to leading Minax forces in guarding the hard won sigils. However, success wasn't immediate as raids continued to dominate the handful of able bodied Minax who were our only showing defense.

I speculate that for the past half a year, those that remained initially and did not abandon Minax when LoD left were more of the soloist type, with nary an interest for the perks of holding a town. Then something happened to help tip the scaled in Minax' favor. SL's leader, ArchAngel agreed to forge an alliance. Thanks to the thieving efforts of Jeremy and Bob in capturing the sigil for Magincia, the hour for what was to be our first town in approximately eight months drew closer and closter.

Together, Minax and SL fought off repeated attacks by UMA of COM and many other TB. The end result? With a decided air of celebration, Minax swaggers in to Magincia and claims it as her own. Everyone thought Minax was dead. Everyone forgot the infamous "red faction" reign of terror. Everyone will soon know what I know, Minax Is Back.

All is fair in fashion and factions,
Victorias Secret, Minax since Day One ;)
Thankye Victoria's Secret

[ Comment on this article ]

Posted on Friday, September 28, 2001, 8:37 PM EDT by Cymidei Fier (Baja)

World Faire Date Change: January 11-12
The following important notice was just posted to the official Online World Faire Website:
Important Date Change for the Online Worlds FanFest - January 11th & 12th, 2002

To provide the best opportunity for our players to meet and mingle with each other and the UO development team, we are rescheduling the FanFest until the weekend of January 11th-12th, 2002. Due to recent events, we understand that this is not the best time to ask people to travel and leave their families. We also know that quite a few members of our community, both players and sponsors, have been affected personally by the tragedies of September 11th, and would not have been able to participate in the event if held in October. Since the FanFest is being held for the community, we think it's important to be sensitive to the needs of the community. By rescheduling the event, we allow our team members and the players more time to be with their families and to tend to those things that are most important at this time.

We will be giving special consideration to those players who have already made plans to attend in October, and we will be sending them a separate communication in order to see that those arrangements can be changed as easily as possible. All players who have registered up until this point will be considered as having registered at the $99 rate, meaning that anyone who registered at the $129 rate will automatically be credited with a $30 refund on their registration on the credit card they used when they registered.

Now for the good news! By postponing the event, we've managed to book the top-rated Austin Renaissance Hotel and convention facilities for the FanFest. In addition to offering the spacious exhibit hall located in the hotel itself, the Renaissance hotel has been rated #1 in guest satisfaction by J.D. Powers and Frequent Flyer Magazine, and features elegant meeting rooms for the Q&A and brainstorming sessions, built-in registration areas, and even a night club attached to the hotel. Located in North Austin in the Arboretum area, the Renaissance hotel is near several bars and restaurants and features an upper-class shopping experience as well.

Players attending the event will be offered a room rate at the Renaissance hotel of $79 (standard room, single/double occupancy) per night, which is significantly reduced from the standard rates of up to $179 per night. Players looking to share rooms with other players should see our FanFest board to make arrangements. We will also work with the Renaissance to see that players wanting to visit the downtown area are given the opportunity to do so.

In addition to the fantastic new location and the chance to meet other Ultima Online players and the UO dev team, here are some more reasons to register now:

  • *Anyone who registers by October 31st at 11:59PM CST (including those who have already registered) will be automatically entered in a drawing to win a chance to stay in one of two of the Renaissance hotel's Deluxe King rooms for the nights of Thursday, Friday, and Saturday on us!
  • One-of-a-kind collectible merchandise, including the newest pewter figure in the collectible Ultima Online dragon series by Rawcliffe.
  • All attendees will receive a collectible Ultima Online CD!
  • Get a behind-the-scenes look at the future of Ultima Online.
  • After-hours cocktail parties and mixers with the development team.
  • Win a brand new, high-end computer gaming system from AlienWare in our Ultima Online costume contest.
  • The chance to meet and hear what's going on in the mind of Todd McFarlane!
  • Hear from respected gaming industry speakers, including Gordon Walton and Will Wright of The SIMS Online(tm) and Brett Sperry of Earth and Beyond(tm).

[ Comment on this article ]

Posted on Friday, September 28, 2001, 6:53 PM EDT by Joshua Rowan (GeneralNews)

The Wedding of Gritty McDuff & Star
>>> Felucca Facet News <<<Ah weddings! Love is in the air!

Hail To All.....we would like to welcome you all to attend the Wedding of Gritty McDuff & Star on October 27th at 10:00pm eastern time. It will be held at The Nu'jelm Palace in Felucca. It will be a beautiful and joyous occasion for us so feel free to attend. Gifts are appreciated, and food will be available!
Posted on Friday, September 28, 2001, 6:09 PM EDT by Dmitri Ne'Sveti (Atlantic)

New Training Facility Opened
>>> Trammel Facet News <<<Lotus of the Guardians of Brittania has opened a training facility to be open to all. A worhy cause, I agreed to inform the masses. I wish him best of luck.

Hail! I have opened up a new training house. The house was made for those who wish to train their item ID, arms lore and lockpicking skills. The house is a small tower and is located on Moonglow island on the trammel facet.

Coordinates: 10o 53'N 142o 32'W

Location: Follow the western road south of Moonglow until you reach the farmers market and wheat field. Continue south 1 screen past the large marble and you will see the training house there on the point. Water on 3 sides make getting there by boat just as easy.

Owner: Lotus (High Council member of the Guardians of Britannia [G*B])

Description: Small tower on the southwestern point of Moonglow by the farmers market. This small tower has 210+ GM locked chests and about 140+ GM Daggers. Everything is arranged nicely and is in no way cluttered. There is a vendor selling lockpicks and free food by the chests for lockpicking.

Membership: Membership is easy, and free. Just send me a private message "Lotus" (I assume he means via ICQ - Dmitri) is my nick, and we can set up a time to meet and friend you. Again there is no fee to join the friend list at this house. It is here to help you benefit. All I ask is you lock the chests when you are done picking.

Thanks for your time,

- Lotus
Posted on Friday, September 28, 2001, 6:06 PM EDT by Dmitri Ne'Sveti (Atlantic)

Casino Night In Caina
>>> Felucca Facet News <<<News of this arrived by messenger from Shardak this afternoon. Life in the city of the dead? I have been to a few of these Casino Nights. Very Enjoyable, I heartily suggest it to all. (For those unsure, Caina lies on the northern end of Dagger Isle, also known as Ice Isle, in the Felucca facet. The Casino lies directly in front of the Tower Golgotha, the central landmark of the City of Caina).

Darkness twisted about the room as Shardak sat back in a comfortable throne, hued to the color now surrounding him to allow a seemingly seat in nothingness. An awesome sense of power of the darkness radiated from this creature as it sat; fingers intertwined before its face as its hollow eyelids stared before it. From about the room, the howl of the Cainan winter air whispered through an open window, adding to the sense of otherworldly power present. Thoughts passed unheard through the ancient vampire’s mind as he sat in this solitude, thoughts in regard to the past eve’s and what it had brought.

He had found the book that now sat nearby in a secret location, one of possible immense power given the right possibilities. The book dictated the creation of what he was now, a Kiasyd, an elven vampire, and how to recreate such creations. Abusing this experiment to his own whims, he could possibly create an entirely new breed of undead, far superior to what not existed… and utterly faithful to him. With such creatures he could visit down on his enemies swift ends, putting a close to the work of Entropy on this world relatively quickly. Of course there would be the snags along the way, and finding the right combination to produce these vampires to begin with would take a bit. But the advantages vastly outweighed what would be lost in the trying. He would have at last the power he sought over those about him and Entropy’s touch would be vast indeed.

The concept that he could fail didn’t even enter his mind, and why should it? He was sure of himself, so much so that he was willing to stake his existence on this. Which was exactly what he was doing. If the Lich Lord found out about the more pure meaning behind these experiments, he wouldn’t be altogether terribly pleased. But such thoughts didn’t pass into his mind, so sure of himself as he was. All there was now was to bide his time and prepare the Hand for the excursion into Hyloth to gain the appropriate materials for the first run of experiments. As it was, the slaves would be rounded up by the Necromancers to provide the first test subjects of this new working.

Sighing to himself, he waves a hand and from the darkness rose a book to hover before him on a cushion of night. Flipping it open with a motion, he began a small incantation and with that several paged unwound themselves from there bindings, so as not to appear as if they whereever removed. Book and pages disappeared again, and soon another parchment appeared. Dictating to the darkness what was to be written, he bade a raven forth with a telepathic message and had the creature sent off for the notice to be copied and posted about the realm.


Hear one, hear all!

The Asylum of Perdition opens its doors once again come this Sunday at 9:00 PM (EST). Drinks, games, and good company twill be presented to all that wish attend. We look forward to thine good fortune at our gaming tables and voices in our fine establishment!

Such games as twill be provided as:

Dare Devil Dice


One, Two, Three

Order vs. Chaos

Regular Dice

Also the most talented Yelena the bard twill amuse the occupants with tales of woe and grandeur for our most esteemed patrons. Come, attend, and enjoy thyself this coming Sunday eve! Caina can be found in Northern Ice Isle, within the Fellucca facet. For those who do not know whereabouts such tis, visit this web tome: Caina, Dark Jewel of the North

Shardak Mardas
Posted on Friday, September 28, 2001, 6:00 PM EDT by Dmitri Ne'Sveti (Atlantic)

KP to Host a Flirting Contest
>>> Felucca Facet News <<< 
Ladies, get your false eyelashes on, and Gentlemen, tangle some gold chains in your chest hair. Kiara, Princess of KP, just informed me that her guild will be hosting a flirting contest tomorrow, Saturday September 29th, at 6PM PST. The contest will be held at the KP tower, located in Felucca at 133o 30'N by 135o 37'E. This is across the three-pronged river and then North of the Shrine of Sacrifice. The highest rated male and female flirter each wins 25K, and second place wins a date---the fruit, not dinner and a movie. Wondering what a flirting contest might be? Kiara explains:
Each contestant can either choose a judge, a consenting member of the audience, or bring his or her flirt partner. The contestant then has 3 minutes to Flirt with his/her partner. The partner is free to respond and interact with the contestant When the 3 minutes are up the judges then "rate" the contestants performance on a scale from 1-10, 10 being the top score. ONE MINUTE will be called out to help the contestant know when to start wrapping it up. There will be two rounds combining all the judges points, highest points win.

Come and bring friends!!! This is always very very funny. Come and participate or just watch!

Thanks Kiara -- sounds like a blast! Hope to see you there!

[ Comment on this article ]

Posted on Friday, September 28, 2001, 5:40 PM EDT by Pluffina (Sonoma)

GuL Pit fights!!!
>>> Felucca Facet News <<<
Welcome to the GUL pit fights. Hosted at Oc'Nivelle (Yew Forest 47o 17`N. x 34o 56`W). Designed to be a place for fighters of all play styles to come together to battle it out, the GUL Pit fights will be held every Saturday. Registration will begin at 8 pm pst fighting will begin at 9 pm (11 pm central, midnight eastern). Players wishing to register must do so by 8:50. No late entries will be accepted.

This Week's Pit Fight (Saturday, September 29th)will be 2v2 blind draw. A blind draw is a little different than a regular 2v2 tournament. You do not bring your own partner. All registered fighters will be randomly assigned a partner when registrations are finished.

  • 1st place - 250,000 gold pieces
  • 2nd place - 100,000 gold pieces
  • 3rd place - 50,000 gold pieces
There is no entrance fee
Sponsored by GUL

Guardians of the Undead Lords Pit Fighting rules
  • No magic weapons, no magic armor, no charged magic items.
  • Pre-poisoned weapons are not allowed. Fighters with the poisoning skill may poison there blades once the fight has started.
  • No casting of field spells, or summoning.
  • No pets, this includes spectators. Please stable your pets before arriving at the tower.
  • No looting.
  • No stealing
  • Loss of connection during a fight will result in that fighter losing the match.
  • Tournaments are single elimination (the exception being fighters who lose in the semi-finals will be asked to stay and fight for 3rd place)
  • All fighters are subject to snooping by the Oc'Nivelle staff.
  • Any spectator interference will result in the spectator being banned and the fight starting over.
  • No one is permitted inside the fighting arena except the fighters for that match and the ref.
  • Fighters may not hide or cast invisible during their fight.
  • To reduce lag anyone not fighting will be asked to hide during the fight. Players who consistently do not hide will be removed from the tower.
  • No smack talking. The point is to prove what you can do... If you just "owned" someone we all will have seen it, no need to spout off about it.
  • The ref will have final say over any match, issues or complaints with the rules of GUL's Pit Fight will not be discussed until after the tournament has ended.
For questions please Icq Jade @ 51610361

Guardians of Undead Lords

[ Comment on this article ]

Posted on Friday, September 28, 2001, 4:06 PM EDT by Pelle Svanslos (NapaValley)

Reminder: Moving Items Securely
On the MyUO Discussion Boards, Sannio reminds us:
I just wanted to remind people to be careful as they move their items around within their homes.

It's probably a good idea to check for hidden characters before unlocking any items which you want to move around. It can be heartbreaking losing a rare that you wanted to move to someone who was hidden and watching you, and then later finding out that GMs can't replace any items lost in this way.

Online Community Coordinator, UO
Origin Systems

Most of us know this technique. There are some who don’t, and many of us who forget to use it even though we know better.

So, this is an appreciated reminder.

[ Comment on this article ]

Posted on Friday, September 28, 2001, 6:15 AM EDT by Lady Malynn (GeneralNews)

Biggest Oceania PvP Competition
The following was posted on stratics forum

I would like to organize a nice and big oceania pvp competition. Inviting any guilds (including netural, chaos/order, factions) or non-guilded players to enter. Since this one is gonna be huge, might take sometime for those guilds/players to enter this competition and time for me to organise the draws. It doesn't matter if you are a trammel newbie or felluca hardcore, enter to prove youself and among other players. Prizes will be given for those who comes 1st, 2nd or 3rd places. Different prizes depends what character you use in this competition. For exmaple, if you are a mage and came 1st, you could receive 5k each reg.

On the other hand, if you are a dex money you could receive a set of magical armor and a weap (depends on your fighting skill). The entry is absolutely free, and of course if you would like to donate. All prizes will be provided by me. If you are interested organizing this competition, please don't hesitate to drop me a line on my icq 118596603, or e-mail me at [email protected] If you wish to join this great pvp competition, please contact me with above icq/e-mail. Hope you all join in and have some fun. More information will provided as soon as possible regarding rules and behaviour, also pvp format.

Yan Yan Of Oceania

And then This Update...

First of all, only "one" character from each player will be entering this competition. No magical weapon/armor can be worn during matches, so only gm made weapon/armor. 5 of each type of pots can be used during "each" match, you will need to have everything ready before you start the match. Therefore, you will need to stock up your resources while you are waiting for you next match. Stealing is allowed to those who enter their thief mage, but no stealing outside the match. Warriors should have more than 1 weapon in your backpack when you are duelling. No bad language in the competition in or out of the matches at all time. Beware those who lives in fel and think they are pvp gods, do not call people trammies/lamers whatsoever. This is a bannable offence (from competition). Last, no looting!

Here I will state the duelling formats.......
1. 1 vs 1
2. 1 vs 2 (Extremely Hardcore), Winner of this catagory will be signed in the PvP Hall Of Fame in my webpage (still under construction).
3. 2 vs 2
4. 3 vs 3

There are 4 duelling types in this competition. Please ensure that when you register with me state which duelling types you will go in to for less confusion. Prizes, prizes, prizes.....what are the prizes for winners? Each winner of each duelling types will receive a 10k diamond ring (made by myself). Apart from the diamond ring, there are other prizes to go with. For the 2 catagory (1 vs 2), winner (if a mage) will receive the diamond ring, 5k each regs plus a set of invul leather armor (no cap). A warrior (dexter) will receive the diamond ringm a set of invul platemail armor (with shield) plus 2 vanquishing weapons (whatever fighting skill you have). For the rest of the other catagories, winner (mage) receives 5k diamond ring each per player, 2k each reg per player, 100k each per player (also applies to multiple players team, catagory 3 and 4).

It is best if you register on the shard forum so i don't have to keep checking my icq history for your information. Please state your character name/guild (if have)/which duelling catagory in your post. If you have any queries about the competition or you think something should be added (eg, rules), feel free to post under this post so i can answer all your questions.

Let this competition be the biggest pvp competition so far in Oceania history, and make Oceania proud. C'MON! OCEANIA PLAYERS!

Yan Yan Of Oceania

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Posted on Friday, September 28, 2001, 3:21 AM EDT by Multani (Oceania)

UO Players Meet - Melbourne 6th Ocober
There is a up and coming Melbourne players meet just a long week away.

They will be meeting at The Irish Times pub

427 Little Collins Street Melbourne, Australia 3000
Ph. +61 3 9642 1699

at 7.00pm on Saturday the 6th of October 2001

Follow the link below for more details
Posted on Friday, September 28, 2001, 12:51 AM EDT by Von Ravend (Oceania)

Vex's Comment on Smithing
Designer_Vex (Designer, UO) made these comments on smithing success rate on the official UO boards here :
I know this isn't the answer y'all want to hear, but:

We don't feel that the low chance of making exceptional platemail is a problem. There are currently no plans to alter the success rates of these items. Please take note, however, that players will soon be able to see their exact chances of making a particular item (overall success rate and exceptional success rate). That should make quite a difference in how it feels to be a crafter.

I already know from personal experience -- I have played a GM smith since before I came to work here. When I started here, I found the time to go digging through the item creation and skill gain documentation and code, and learn exactly how it works. Once I could observe that there was nothing weird going on with the random number generator, I found I got over a lot of my frustration. Once you don't expect to get lucky every time, or take a bad run of luck personally, it's much more fun to make full plate suits.

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Posted on Thursday, September 27, 2001, 11:40 PM EDT by citizenKane2 (GeneralNews)

Dragon Tavern Story Night Results
>>> Trammel Facet News <<<Hail and well met,
This just in via carrier pigeon:

We had 8 noble and valiant souls show up for the event.

Several tales were told including one that was made up on the spot. We also had the start of episodic story. Seems that Evermore Scribe is planning on telling part of the tale every week. He promises a longer part of it next week.

First to the winners. Dragyn came in second (5K prize) with an ancient tale of the death of a father and his son bring the murders to divine justice. Kaylar McCloud came in first (10K prize) with a tale battle in which suno harms shade.

Now here is a reprint of the beginning portion of the story Minds eye.

The rain started to fall as the night opened its arms to the awaiting fears of the prior day. Khan had attempted to find the jewels, that had been stolen by Ivan, and which if not returned would bring down the royal family. For they had used these items as their source of power. These where the magical jewels of legend. They held the past, present and future trapped within their glowing lights.

Today had been a day of pain for all that had opposed Khan. He had used methods that would have made Genghis blush and were better left unspoken. Suffice it to say if you knew you would never trust another llama. But the results had been less then fruitful and now the night promised a return of darkness. However it was not a lack of light that he feared but the turning of the jewels. If the thief turned the jewels to evil then they could cause the destruction of all he held dear. At that moment a cry rang out that pierced the night. It was the sound of walking death and it seemed to be right outside. As he grabbed his sword, the door burst open
and ....

come back next week for the next installment

Your humble servant
Raeven Aurora

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Posted on Thursday, September 27, 2001, 5:44 PM EDT by Raeven Aurora (NapaValley)

Patch 78 [Spoiler]
The french site Jeux Online - GOA put more effort finding out what may await us with the next scenario.

These guys have been pretty busy searching for news for the next scenario and came up with another update on Patch 78 [ Spoilers - beware]. Since nothing of these things are for sure, I think it's still great fun to discuss the possible things we might see in UO.

And many thanks to the guys at Jeux Online - GOA for that info....

What all of this means and what are we going to see in the next scenario? I am not sure, but from the things we found out so far, it looks this might keep us busy for a while...!

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Posted on Thursday, September 27, 2001, 5:27 PM EDT by Teich Dragon (QuestandEventNews)

BNN - The Reward
A new scenario seems to be ready to begin. Here's the newest BNN article from the site:
Exhausted, Guilhem tossed down his spear and sat heavily on a stone in the swamp. The small party of surviving savages took notice of his mood and warily drifted away from their aggravated leader. Weeks ago the Master had ordered him to increase the tribe’s attacks into the human cities, but now they had been forced to settle here, defeated. He had known going into the fight that the odds of holding even one of the cities were slim, and he had tried to express that to the Master. But once an order was given, it was expected to be followed to the letter. Guilhem had seen the penalty for disobedience and had no desire to again, especially from the victim’s point of view. He wondered again what the penalty for failure would be and shuddered.

When the Master had first given him this assignment he had almost been insulted, although he had dared not show it at the time. Lead an unimportant tribe of primitives into the orc lands and drive them away. Live as one of them, gain their trust. To his surprise, after his time with the tribe, he’d become comfortable. He had learned their customs and traditions, even made friends. Never before in his life had he felt guilt, but now it consumed him. Guilt for being the instrument that led the savages away from their home and into the slaughter.

Absentmindedly he rubbed a few flakes of his kin paint off of his itching chin. He would soon need to reapply his tribal markings. The itch manifested itself on his arms and then spread down to his legs and soon encompassed his whole body. Within seconds his skin was numb and he could not move or speak. Light faded from his eyes and his mind went blank as the sensation of movement filled him. Reality blurred and he lost all concept of time. Then slowly, he could feel his thoughts return and feeling prickled itself back into his flesh. He was no longer in the swamps. He lay on cold stone. Around him he could hear a slight clicking sound and lights danced on the other side of his closed eyelids.

“Guilhem, I trust I did not interrupt anything vital?” said the Master.

“You were to report in weeks ago! Explain yourself!” barked the Master’s lackey.

Fighting the initial shock of his journey, Guilhem pulled himself upright and into a standing position, shading his blurry eyes from the bright lights in the room. Despite his dislike for the Master’s servant, he carefully kept his face free of any disdain. If he was going to report a failure, he wanted to keep every chance of living through it.

Guilhem responded steadily, “The humans took the cities back from us in days. They were too powerful; the tribe had no chance of success. We were forced to retreat to the swamps. I beg forgiveness for my failure, Master; my only wish is to serve you.” He knew the last words were a lie even as he spoke them.

The master paused for a moment and then spoke. “Guilhem, you have performed well. I do not consider your distraction a failure.”

“Distraction?!” Guilhem cried, trying desperately not to let his anger show. Hundreds of the clan, perhaps thousands were slaughtered… all for a distraction. “A distraction, M’lord… I do not understand… You sent orders that I was to take the tribes into the cities and hold them. We were defeated.”

“Indeed,” said the Master. “Your primitives occupied the Britannians quite well. Our efforts here were not discovered, thanks to that diversion.”

“However, our assets are far from secure.” A deep voice took Guilhem by surprise. In his nervousness he had not noticed a figure standing in the shadows, concealed by a dark cloak.

“We still have the issue of the renegades.” The stranger spoke in low tones, but with an air of power behind his words. “They have been making attempts almost daily to expose us. If the humans found the city now, they could shut down production of our forces. The savages did distract the Britannians, but it is still too soon for us to be discovered. We need more time.”

Guilhem stood tensely. He had never heard anyone speak that way in front of the master, as if they were an equal! He had seen men die for far less a transgression. To his surprise, the Master responded to the stranger, “What do you suggest?”

“That we launch the golems now. The Britannians are still unfocused after the chaos caused by the orcs and savages. The renegades remain a nuisance. Enough golems have been produced to afford us the ability to have the Controllers both search for the renegades and divert attention away from our work. That should give us enough time to establish our security structures.”

There was a long silence as the whirring sound increased and then settled. “Phoseph, notify the Controllers of our new plans. They are to begin as soon as possible.” He paused while the lackey made some notes on a scroll and then left the room. “Guilhem, step forward.”

Guilhem knew as he stepped forward he could not hide the slight shaking of his legs or the look of anxiety on his face. His mind raced with anger and confusion. He tried not to look in the direction of the dark stranger who was moving silently across the room. He stopped behind Guilhem, casting a slight shadow over him.

“Guilhem, don’t presume to be able to hide anything from me. Although you performed your task well, your growing fondness for the primitives is clear.” The Master spoke in his usual calm tones.

“I… I have come to know them, M’lord. My purpose remains to serve….”

“Your purpose is mine to decide, as is your reward. You still wear the marks of the primitives. You wish to live as one of them.” A dark blue light enshrouded Guilhem and he rose a few inches off of the cold floor below him. He tried to scream but his face froze in astonished horror. “And you shall die as one.”

Guilhem felt the warmth of his own blood running down his body as he was impaled from behind by the dark cloaked stranger. Through the pain of his spine breaking in two he imagined the home of the savages and let himself have a quick, bloody smile before slumping to the floor.

“I have matters to attend to elsewhere. We are not yet secure,” said the dark figure, not giving a thought to the blood on his cloak.

“For the moment,” replied the Master. “But soon we shall be. The Britannians will not be able to withstand our forces. The renegades shall soon be found. The land will be ours.”

Silently the figure moved out of the room, leaving a small trail of crimson droplets behind him.

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Posted on Thursday, September 27, 2001, 5:27 PM EDT by Ce'Nedra Willow (QuestandEventNews)

Arena Combat Results
>>> Felucca Facet News <<<Here are the results of last Sunday's Arena Combat tournament.
1st - Grim Reaper of CCC (50,000 gold) 2nd - Ranaulf (25,000 gold) 3rd - Jenny of W^C (10,000 gold) Pictures, commentary, and more can be found here: or under "PvP Tactics and Tales" Thanks to all that came out, stay tuned for more announcements for upcoming events!

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Posted on Thursday, September 27, 2001, 5:14 PM EDT by Elisa Montclaire (Catskills)

Wedding Bells
>>> Trammel Facet News <<<This is the first wedding invite I've gotten to post that had a backstory as well! :)
"THEY KEEP COMING AND WON'T STOP!" Lord Rendra yelled from the top of his lungs as his words of power come flying out of his spell book.

"I'm right behind you My Lord!" he heard from behind.

Rendra had barely enough time to glance over his shoulder to see Lady Yishana's sword laying a fatal blow to the drake that was about to take his head off.

"Ah, again you have saved my arse Yish"

"Enough talking - let's finish off these vial creatures!"

"Is that a grin Yishana?"

"You know me M'lord - the heat of battle is where I belong..."

For what seemed like hours the pair fought valiantly - back to back - spell book to sword. "The numbers are dropping and so is my strength" Yishana gasped.

"Fear not Yishana - we will prevail!"

They had been fighting in the dungeon for hours but did not notice where they had been. "Where are we Lord Rendra?"

"I am afraid we may be lost....I see some light up ahead...."

"Let's finish off this one and see what that light is."

The daring duo wail on the final dragon - Parry, Thrust - Parry, Dodge.......until that one final blow. THHHWWWUUUUMMMPPP the dragon falls. "Whew - that was one tough Draggy, Yish."

"Yes, M'lord - it was" sighed Yishana as she pulled her sword from the dragon's neck.

"You seem saddened Yishana"

"Only that we cannot carry all this gold!"

Both laugh for only a minute for the sound of laughter is broken by the harsh snarl coming from the light up ahead.

"I don't think it's a good idea to go up there just yet"

"You are right Yishana, we must find another way out...If only we had a moongate to get us out of here - I'm afraid my powers have weakened." Mysteriously enough - a moongate appears in the hallway in front of them...Out comes Lord Bugsy.

"QUICK - COME!" Yells Bugsy.

All three enter the gate...and there is silence and darkness..."I found them my liege" says Bugsy.

Yishana and Rendra awaken to the deep voice of King Raolin. "I see you too have been fighting again - what are we going to do with them Alhana?"


Tee Hee giggles the queen. "It seems they are quite a handful those two."

Rendra struggles to get on his feet. "Hail My Liege, King Raolin and Queen Alhana" (bowing)

"Huh- what?" Yishana shakes the cobwebs out of her head and gets to her feet. "Hail King and Queen" and bows.

"I had Lord Bugsy track you down, I needed to discuss a few things with the nobles of ROA." says King Raolin.

"My liege, if you will pardon me for interrupting."

"You may precede Rendra."

Turning to Yishana. "My fierce Lady Yishana - again you have saved an old mage's arse."

"Where there is a battle - I am there." replies Yishana.

*chuckling* "Aye, you are...Yishana, as a token of my appreciation, I would like to give you something."

"NAY M'lord - no rewards are necessary."

"But this is a special reward, Lady Yishana, I would like you to have this." Rendra hands Yishana a necklace, a heart necklace.

" this?" questions Yishana.

"It is a symbol of my affection, my heart, and I give it to you to keep for eternity."

*blushing* "Lord Rendra, does this mean what I think it means" again, questions Yishana.

"Aye, Yishana, I have watched you on the field of battle for many moons, I’ve admired your poise and fierceness in the face of danger, your honor and beauty no other can compare to." Rendra gets down on 1 knee - "Yishana, will you do me the honor of being my Bride?"

"OH MY!" gasps Yishana - "YES, LORD RENDRA - I WILL MARRY YOU! - that is of course, with the King and Queen's Permission."

"Well" sighs King Raolin "I don’t..." he is interrupted by Queen Alhana. "OF COURSE you have our permission." says the queen while giving the king a cold firm stare.

"Indeed, Make it so - Lord Bugsy - send out the pigeons, I want the entire guild here for this announcement."

"Aye My Liege"

Hours later...the entire Realm of Asgard assembles in the castle...the king rises.

"My fellow guild mates, I summoned you all here for an important announcement....Lord Rendra and Lady Yishana - please approach the throne..."

The two, once weary from battle, now cleansed and refreshed, valiantly approach the throne.

"It is my honor to announce the wedding of Lord Rendra - leader of House Rimordin to Lady Yishana - Leader of House Perth."

WOOT WOOT!!!!! is all that can be heard in the castle hallways...WOW!!!! CONGRATULATIONS!!!!

King Raolin and Queen Alhana of the Realm of Asgard requests the presence of all Britannia’s citizens at the marriage of Lord Rendra and Lady Yishana.



"Woo Hooo - Now to plan the bachelor party....." Screams Lord Bugsy.

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Posted on Thursday, September 27, 2001, 5:03 PM EDT by Pelle Svanslos (NapaValley)

Archers' Night
Once more the call resounds loud and clear! I would go too, but it's my birthday on the 28th and maybe I will throw a party instead.

To all archers who would like to join in a hunt on Friday the 28th of September, please meet me at Empath Abbey in Trammel at 11:50pm. If you have a suggestion on where to go on the hunt, ICQ me at 79505659. So as not to create too much disorder we will be going to a location that had been suggested BEFORE the night of the event. Any ideas will be considered. Also, please note that this is a weekly event. So don't forget to mark your calendars and clear out your Friday nights!


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Posted on Thursday, September 27, 2001, 4:52 PM EDT by Idun Syn (Chesapeake)

Yew Antiquites Scavenger Hunt
Even though my log cabin is very nicely decorated by now, I still like to go window shopping...and I have not visited this place yet! I must be slipping. This announcement was sent in by Gunthario of Steel.
The Yew Antiquities Shop is relocating to more spacious and better accomodations. We are moving from the sandstone to the large Villa half a screen east of the old shop. To celebrate the move, many vendors will have low priced and the occasional FREE item on the vendors. Please come and enjoy all that the area has to offer...Three great shops and three incredible rune librarys, all nestled between the Yew Moongate and the Yew Bank in Trammel.

To announce the GRAND OPENING, I will be hosting a Scavenger Hunt this Friday, the 28th of September, at 9pm Eastern Time. The Prize is a FURNITURE TUB. Yup, the winner will receive a furny tub for the first successful returnee with all the required items.

My character, Number One, will host and judge the event. You can tell him quite easily as he is the one in full Phoenix Armor. There will be 3 more scavenger hunts, on the next three Fridays. The prizes aren't known yet, but will be very worthwile.

The rules of the scavenger hunt:
1) You can hunt as a team, but one person must represent your team. To reduce lag and spam, this team leader is the only one who should communicate with Number One.
2) To indicate that you are the leader, even if you are doing this yourself, please wear blue pants, white shirt, and any other piece of clothing red.
3) There is no entry fee. This is totally free.
4) Once Number One determines that hunt is to start, he will request that everyone leave the villa except team leaders. If this is still too many people, we will stage between the shop and the moongate. Number One will hand out books with the list of items in it.
5) The winner is the person/team who returns with the items first. It will be like bingo in that Number One will verify the winning pouch and if it is not complete, he will examine the pouch of the 2nd person to return.
6) The decision of Number One is absolute and final.
7) HAVE FUN!!!!

Yew Antiquities is located west of the Yew moongate in Trammel. It is the very first villa to the west. It has a small marble tower, called O'Deals YewGate, in front of it which houses the best Trammel rune library in my opinion. Runes for everything from treasure locations to taming spots to dungeons and cities to other libraries. This place has it all. I am also pleased to announce that Talisman Associates has joined our area by taking over the sandstone patio west of the villa where Yew Antiquities used to be housed. Welcome to our area, Talisman. There are many fine shops within one screen of the villa, come and look at all we have to offer.

Also, if you have hosted a scavenger hunt before, please contact me with your experiences at #1707945.

Gunthario of Steel

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Posted on Thursday, September 27, 2001, 4:21 PM EDT by Idun Syn (Chesapeake)

Looking for a Few Good Pens
Are your shoes worn thin from traveling from town to town? Your voice hoarse and sore from speaking with citizens across Britannia? Have a knack for putting pen to paper and writing an excellent story? Then mayhap UOSS' Sonoma News Page is the place where you can not only show off your talent but help bring the community together with interesting, exciting stories and news items about the Sonoma Shard and her citizens.

UOSS is currently looking for active, talented citizens of Sonoma to add to our crack team of top-notch Ultima Online reporters. As a volunteer you are required to:

  • Be a talented writer
  • Be an active, knowledgeable member of the Sonoma community
  • Be willing to attend events and quests, interview VIPs, report news of interest to the community
  • Be able to dedicate a minimum of six hours per week to writing and/or posting news items
  • Have a familiarity with basic HTML
  • Be pro-active
Does the above describe you? Then what are you waiting for??? Apply... right now... do not hesitate! Simply fill out this brief questionnaire and fire off an email to [email protected] with "Sonoma Application" as the subject.
  1. Real name
  2. Contact email address
  3. ICQ number (if applicable)
  4. Character name (this must be the name of the character you will be using as your potential shard reporter)
  5. Rate your HTML knowledge from 1-10, where 1 is poor and 10 is phenomenal
  6. Answer this: Why do you wish to be a shard reporter for UOSS?
  7. Include a brief writing sample, no more than 500 words (pictures are not welcomed and no attachments)
  8. Any questions???
Applications are due no later than midnight October 8, 2001. There will be no exceptions!!!

Good luck to all applicants!

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Posted on Thursday, September 27, 2001, 2:27 PM EDT by Pluffina (Sonoma)

Here's There!
Congratulations to Ron of B*B and his faithful llama companion! He correctly and quickly identified the first mystery spot in October's Where's Here revival. Since this first one was not technically in October, I started out with an easy one. Where else but the Volcano Tunnel leading to Hidden Valley can you get an Ostard head to poke South West out of a rock wall? Hmm, actually there may be other places. I'll have to ask Genjuro.  Next week will be a little bit harder, and in two weeks, expect a doozy!

Ron wasn't the only person who knew where here was, he was just the fastest. I got the correct Co-ordinates from King of Pain, Beregon, Atomforce, Lady Raven, Mythos and MrT. Raphalon and Raslion also sent in correct descriptions of the area, but remember, you have to actually go to the spot and send in Co-Ordinates to win.

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Posted on Thursday, September 27, 2001, 7:34 AM EDT by Pluffina (Sonoma)

Fishing Council of Britannia's Net Toss!
>>> Trammel Facet News <<<We've received the following in a waterlogged bottle....
The fledgling Lake Superior Fleet of the Fishing Council of Britannia will be holding its first public net toss as a celebration as well as inauguration of the fleet's revival!

The toss will be held on Saturday the 6th of October, at 11am EST at the Magincia docks in Trammel. Gates will be provided from most major towns. Don't expect a gate from the WBB though. Try EBB instead.

All classes of characters are welcome! Archers, Warriors, Mages, Bards, Healers... however, tamers are requested not to bring along any high-level pets (dragons, drakes, wyrms, nightmares, ki-rins, unicorns, etc).

The fishers of the Fishing Council of Britannia bring their fish nets to the Trammel Maginica docks. We cast them onto the sea, 2, 3, or even 4 at time. As any proper fisher knows, but many landlubbers do not, each net spawns sea serpents, water elementals, and even the deadly kraken (who sometimes carry ropes or SOS bottles as loot). 'Tis great fun--many of the citizens die, but there is a friendly healer at the end of the dock who will quickly resurrect the victims. We will provide gates from Britain Main Bank.

The land-lubbers soon learn how tough a fisher must be---this is not a job for the weak or faint-hearted; but the rewards are great. Come and test your mettle against the leviathans of the deep.

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Posted on Thursday, September 27, 2001, 4:52 AM EDT by FatherGanja (LakeSuperior)

Fishing Nets ahoy!!
>>> Trammel Facet News <<<This was handed to me today..
Britannia's favorite public slaughter happens again this Sunday at 6 p.m. EST (5 p.m. CST). One crewmember, Bayle Domon, has donated ALL of the nets for this week's event. We honor Bayle for his generosity.

The fishers of the Fishing Council of Britannia bring their fish nets to the Trammel Maginica docks. We cast them onto the sea, 2, 3, or even 4 at time. As any proper fisher knows, but many landlubbers do not, each net spawns sea serpents, water elementals, and even the deadly kraken (who sometimes carry ropes or SOS bottles as loot). 'Tis great fun--many of the citizens die, but there is a friendly healer at the end of the dock who will quickly resurrect the victims. We will provide gates from Britain Main Bank.

The land-lubbers soon learn how tough a fisher must be---this is not a job for the weak or faint-hearted; but the rewards are great. Come and test your mettle against the leviathans of the deep.

Thanks Gem for getting this to me.

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Posted on Wednesday, September 26, 2001, 11:16 PM EDT by Richard Cypher (GreatLakes)

What Happened to Publish 13
On MyUO Discussion Boards, Hanse, Designer, explains what happed to patch 13 and explains why crafting doesn’t work perfectly on Test Shard 6.

They haven't fully tested the crafting system yet. That's how things may have been missed. There are many fixes and systems waiting to be viewed and approved.

Publish 13 is part of Publish 14. We rolled it into publish 14 to fix some problems and allow other publishes to go out at the same time.

So, publish 13's name was skipped, but the fixes have not been skipped...

UO Live Designer
Happy birthday to UO!

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Posted on Wednesday, September 26, 2001, 9:58 PM EDT by Lady Malynn (GeneralNews)

Placing Houses Near Dungeon Entrances
Sannio (UO Community Coordinator) made these remarks here on the placement of houses near dungeon entrances :
In reply to:
Got one question for you Sanio.

IF that is a legitemat spot, why is it that the entrance to every other dungeon is a no build zone?

I mean take a look at covetous(Harpy Dungeon). A person could drop a large marble in there but it is a no build zone because it is a dungeon entrance..........

Personally, I believe someone sccrewed up the coding but.......

A code was put in a while back to make the area in front of the entrances of dungeons "no build" zones. This was to help ensure that dungeons could be accessed, where some houses were placed in a way to literally block access to a dungeon. Some initial workarounds to that included scattering rocks in these entranceways, and this prevented houses from being placed. But, a stronger solution was needed, and a code was implemented to automate the rejection of house placement in these areas.

These areas are not consistent between dungeons, so the unplacable area in front of Wrong may be huge, while the one in front of Covetous may be considered small. Some of these areas still retain those GM-placed rocks, thus modifying the unplacable area further with material blockers.

I haven't seen every dungeon entrance on every shard and every facet, but that's some basic facts about house placement in front of dungeon entrances that will hopefully help in understanding why some houses can be placed closer to some dungeon entrances than others.

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Posted on Wednesday, September 26, 2001, 9:12 PM EDT by citizenKane2 (GeneralNews)

The Newb Poem
This was posted on the Napa Valley forum. I thought it was pretty funny:
I see you newb, running here and there,
Asking for gold or some food to spare,
You use this line and that to try your luck,
and when people refuse you say 'you suck!'.

Tis not nice the way you pleade,
You don't have wants it's just plain greed,
You ask people some questions,
But get mad when you get suggestions,
Like mining, hunting or harvest,
you whine and moan 'but that doth sound hardeth!'

So to you oh lost perma-newb,
who makes a habit begging for food,
go get a sword, club or Axe,
be self suffient not a UO a$$,
Lest you someday hear the words we all fear,
'Quit harassing me newb, I called a GM now outta here!'

- Rogal

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Posted on Wednesday, September 26, 2001, 8:14 PM EDT by Pelle Svanslos (CandidCoverage)

Special Items & Artifacts Shop
I thought you might all get a kick out of this website. The stuff he's have to see it to believe it!

Animal dye tubs, invisible's amazing stuff!

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Posted on Wednesday, September 26, 2001, 8:11 PM EDT by Pelle Svanslos (CandidCoverage)

Testing Bulk Order Deeds and Tinkering
Hanse, Designer, announces:

TX6 is now external. Test away... :)

UO Live Designer
Happy birthday to UO!

Have fun testing smithy bulk deeds and new tinkering options on the test shard #6. Don’t forget to post feedback under “Comments” below and on the MyUO Boards.

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Posted on Wednesday, September 26, 2001, 6:25 PM EDT by Lady Malynn (GeneralNews)

Flippy's Guide to Houses, and some new Monsters
One of our moderators on the Homes and Castles forum, Flippy, has been working hard on creating a guide that can be used when upgrading or placing a house. Today, I am proud to present the results of his hard work in Flippy's Book of Housing. In this book Flippy explains all about the various spacing rules that apply around a house, the special area that resides under the house and the objects that may block placement. He also explains how to squeeze the last bit of space out of an area, the secrets of condemned houses and upgrading your house. Don't forget to have a good look at the IDOC (In Danger of Collapsing) tips and finally allow Flippy to "get griddy with it".

Oh, there's also some new pictures of the Clockwork Minion, Clockwork Overseer, Iron Golem and Four New Gargoyle Types in the Hunters Guide.

Enjoy !

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Posted on Wednesday, September 26, 2001, 5:19 PM EDT by Xena Dragon (GeneralNews)

Comments from Tajima
A new Team Comment has been posted. This time it is Producer Tajima, who gives us some insight about his job:
Since this is my first "Comments from the Team" submission, I'd like to introduce myself. I'm Bryan Walker, better known on the UO boards as "Tajima." In the 3 1/2 years I've been here at Origin, I've served as producer for Sid Meier's Alpha Centauri, producer/designer for Fighter Pilot, and producer/development director for Ultima Online: Third Dawn. Prior to arriving here, I worked on several standalone and online titles for Eidos Interactive/Domark Software as a producer and designer, and wrote freelance reviews for Computer Gaming World while serving in the US Army as an AH-64 Apache attack helicopter pilot.

Though I've been in the computer gaming industry for over 10 years, my passion for games goes back much further. In the '70s I had a lot of fun with the first pen-and-paper role-playing games such as the original Dungeons and Dragons, and went on to enjoy Traveller, Empire of the Petal Throne, Runequest, Champions, and Call of Cthulhu. I also played Squad Leader, Panzer Blitz, Car Wars, Star Fleet Battles, Cosmic Encounter, and Illuminati a great deal. I was very fortunate in being able to use my gaming addiction to pay my college tuition while working in hobby shops, teaching D&D as part of a gifted children's program, and doing some freelance play-testing and scenario design work.

I cut my teeth on home computers at about the same time as I was really getting into role-playing games. Starting with a TRS-80 Model 1 with 4k of RAM and a cassette drive, I began a consistent cycle of hardware upgrades as soon as the Apple II debuted. My online gaming experience started humbly, playing the original Adventure by Crowther and Woods on a Hazeltine 1500 terminal connected to a PDP-11/70 via a 300 baud acoustic modem! Thinking back, my first "multiplayer" online gaming experience was probably when several friends were gathered around the terminal yammering advice on how to open the jeweled egg in Dungeon, the mainframe game that went on to be known as Zork. In spite of that first experience, I was captivated by some of the MUDs to debut in the early '80s, such as The Island of Kesmai. Even though it only had scrolling text and symbols to represent the environment, it was still a great deal of fun adventuring with my friends (although, at $6 an hour we couldn't do it that often!). I went on to run a BBS as a hobby, and had a lot of fun supporting a small MUD along with some of the classic BBS games such as Trade Wars and VGA Planets.

All of that has now culminated here at Origin, where I'm currently working as a producer on Ultima Online. Having played UO almost daily for over 4 years, it's exciting to be part of the Live Team as we take the game in some bold, new directions. In fact, today's Live Team is probably the most passionate, hard-working, and technically savvy group I've seen since I've been at OSI. It's also been a great deal of fun talking to the players about what we're up to. I'm really looking forward to hearing their feedback when we unveil some of the new features that will take UO to the next level. The next few months are going to be exciting, and the next few years even more so!

Bryan "Tajima" Walker
Ultima Online

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Posted on Wednesday, September 26, 2001, 4:23 PM EDT by Teich Dragon (GeneralNews)

Hanse on Bugfixing
Designer Hanse explained how the designers categorize the different issues in UO in separate groups and how the Live Team is working on UO to fix all bugs found on the
For each new design, we fix many more bugs. We do both. UO grows as well as becomes more bug free. We've spent the last year and a half fixing bugs aggressively. We continue to do so. I personally worked on two new features and fixed near twenty bugs this week. The ratio is much higher than it may seem to you.

We are a live team dedicated to making the game more fun, as well as stable. You may notice some issues in the game that we do not address quickly. That's why our boards and our email contacts are available for you to report them.

Also, there is a slight difference in what you may consider a bug, a logical error, and a game balance issue.

A bug is something that does not work (ie: you can't get ingots, can't open a door, can't craft an item, can't lock down items, etc).

A logical issue is something that works, but not as intended (ie: you smelted ore and got 1 ingot instead of 2; you opened a door, but it opened the wrong way; you put on clothes, but they showed up in the wrong order). These range from minor to major. Minor logical issues are not fixed as soon as major, obviously.

A balance issue is a system functioning in a manner that outperforms/underperforms a comparative system. These are not bugs. These are possible design issues. Balance issues are touchier than the two above as they are more ambiguous. They vary per person due to their different perspectives on what the system should or shouldn't be.

UO Live Designer
Happy birthday to UO!

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Posted on Wednesday, September 26, 2001, 4:17 PM EDT by Teich Dragon (GeneralNews)

Britannia News Flashes
On my travels through Sosaria, I meet many people and make many new friends. As we spend some time chatting and finding out more about each other, I invariably hear news about the far flung places where these people make their homes or go on brave adventures. Fulfilling my reporter duties, I bring these news to you, as they might be of interest to some.

A woman was found in Skara Brae, suffering of some unfortunate and mysterious ailment. She seemed to believe she had the souls of many other people living in her own, including the one of a man. Odd, isn't it? She was taken to the healers next door to the Falconer's Inn. They applied leeches, gathered through a walk in the swamps, and claim to have cured her of her delusions. I would like to thank Bill for this story.

Another bit of news came from my own sister Freya. It seems that as she was walking by the ranger huts right across the water from Skara, she was attacked by a large black horse. She ran down the road till she met some of the village residents, who helped her defeat the large beast. Later, she was informed that it was not a horse but a creature called a nightmare, and that she was lucky to have made it far enough to call for help. Indeed...

Last, but not least, is an interesting story which I must credit to my friend Tommy Boy. This is his report, in his very words, complete with a painting of the event.

It all started when my friends E, Overkill, and I decided to go mining for Overkill's blacksmith. We wanted to go to the Britain side of the mountain pass. My friend E cast a gate for us and when we walked through the gate, we came to a tiny island made of wood. In the center was the white gate. It was called: Bad Dream. A way off this remote island! We decided to be brave and go through it, unknowing what the result would be. We appeared at the rear entrance of the Britain graveyard, unscathed and very excited.
I wonder what that was!

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Posted on Wednesday, September 26, 2001, 1:00 PM EDT by Idun Syn (Chesapeake)

The Syndicate is hosting a Craftsman Night
>>> Felucca Facet News <<<Once again the Syndicate is hosting a Craftsman Night. We applaud their generosity and dedication to the community.

Thursday at 6:30pm EST, The Syndicate will host another Craftsman Night at our castle on Arx Draconis in Trammel.

Starting at 6:30pm, gates from The Syndicate (recognized by their blue robes and distinctive 4 digit guild abbreviation, LLTS, over their heads) will be at the major banks offering rides to and from Craftsman Night.

Inside the castle will be a host of craftsman ranging from blacksmiths, carpenters, poisoners, inscriptionists and many more. They will offer you Free Repairs and also Free Item Creates (if you bring the raw materials, or you can purchase them from local vendors or vendors in town)

Craftsman Night will last until about 7:30pm EST and gates back to towns are provided! See you there.
Posted on Wednesday, September 26, 2001, 10:35 AM EDT by Dmitri Ne'Sveti (Atlantic)

Where's Here
A long time ago in a galaxy far, far away, a reporter named McCoy started a game called "Where's Here." He wandered all over Britannia, taking scribeshots and gave 10K or another nice little prize to the first person who correctly identified the co-ordinates of the pictured spot. Now, I am not much of a wanderer, in fact, I am pretty much a Town Limits kind of girl. But recently there have been requests for another game of Where's Here showing up on the Sonoma Board (okay, one guy named Luthian asked, but hey, here at Stratics we aim to please) and so I decided to hire an explorer.

I caught up with Genjuro of Ordo Sylvanus and asked him to help me out. His guild title, after all, is "The Wandering Sword," and his feet have touched just about every square inch of Sosaria. Genjuro accepted the commission, and took off for parts unknown. He found four or five spots for me, some relatively easy to recognize, some a little bit tricky. Then he took me and my trusty ostard Mintcup on a tour of these spots so I could scribeshoot them. I'll be posting his spots and asking, "Where's here?" all through the month of October.

The first person to correctly e-mail the co-ordinates of the spot pictured above to [email protected] wins 10K and the wild acclaim of his or her peers. Good Luck!

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Posted on Wednesday, September 26, 2001, 9:42 AM EDT by Pluffina (Sonoma)

Ghosts for Hire
>>> Felucca Facet News <<<Hail,

I received the following from Captain Seawench, the troublesome ghosts in question will be available for hire on Friday the 28th September at 6pm EST at Moonglow Docks.

Thank you Captain Seawench :)

What do you mean my Supplies are missing from the Hull? Screamed Capt SeaWench. I mean what I just said Capt. "Food Supplies are Finished we must dock this ship soon. A Low growl emerged from Capt SeaWenchs throat. Ill Dock her when im damn good and ready she screamed. The first mate Javis had been in this position before. There was just no reasoning with this woman from hell! But he dared not say that least while she was in hearing distance. Javis just nodded and saluted her and left to get back on Main deck when Javis emerged from the Capt. quarters the sailors where all standing on deck. Awaiting the word to turn the Ship to Shore. Sorry boys there's no reasoning with her this time. It was long rumored among the men that Capt SeaWench was cursed with the most horrible disease amongst women. The Dreaded Reverse PMS, which meant she had only 3 good days a month. The men had known her long enough to know to stay the hell out of her way.

Arrgh" why does it have to come now one of the men shouted! Ye know why, give her another day she may come out of it replied Javis. Well we can supply up at Moonglows, whilst she sleeps murmured one of the men.

Aye that we can. But how do we make sure the Capt Stays asleep while we reload the supplies? Javis Blushed Suddenly. Err well we could draw straws to see who gets to entertain the Capt for the night, he suggested half heartily. A few Good laughs Erupted at that notion. Not that way you IDIOTS!. Javis wailed.

Just keep her mind off her problems, and the rest of the ship for a few hours during the night. Then we can sail off to Ice Island as we planned before the winter strikes us. Aye we get plenty for those walrus skins one man grinned.

Aye if we make a good Hauling we can be back safely in our home port with the wenches! So it’s agreed upon! Who's going to volunteer? I Nominate Rush shout one man. Aye shouted another there's not a braver soul amongst us!!

Rush who was tending the tiller looked up at the mention of his name. Aye and what did I ever do to you guys eh? No Grumbling now Mr. Rush Ye know you’re the only man that can sooth that savage beast. Yeah sure Ill do it but its going to cost you all Full barrel of Ale!

A short while after sun set Mr. Rush Gathered up his Lute and knocked on the Capt Door. Aye who is it came a voice from behind the door. Its I Mr. Rush. I’ve come to ease ya pain a bit Capt.. I don't think anything's going to Help me now Rush.but sure come in and try...

Has Rush opened the door the thick scent of Mandrake boiling, nearly bowled the man over. My god she must have it bad if She's going to drink that stuff Straight.

It took a few mins for Rush's eyes to adjust to the dimly lit Capt. quarter. As his eyes came in to focus he could see the Capt lounging on the bed with a Hot Water bottle pressed to her belly. Her Face Contorted in pain.

Well just don't stand there with ye damn door open, come in and shut that door.

Rush quickly closed the door behind him and said. I thought a bit of Music may easy yaw pain Sir, Then Rush quickly unpacked his lute and mumbled a curse under his breath. If it his spell doesn't work Ill hunt down that mage in moonglow and kill him first thing when I get back.

Rush began to strum his lute in earnest. Playing the melody over and over till the Capt's eyelids began to close. Then Rush changed the tempo to a more somber and peaceful melody. Thus sending Capt Seawench into a deep peaceful and pain free sleep.

A few mins had passed and Rush judged the Capt to be in a peaceful Sleep. He crept quietly from the Captains quarters and headed for the Main deck. He noticed that his fingers were bleeding badly in a few spots Arrgh! I must have been playing for a few hours Damn. We should be in Moonglow and half loaded by now. Rush quickly bandaged up his hand. They better not have forgotten me Barrel of ale this time he grumbled.

Taking the Stairs two at a time rush soon was on deck and expecting to see the ship in moonglow and Full of supplies. But instead he found a Crew of ghosts on the ship along with the Captain of the Moonglow guards Bruien

ARRGH!! What’s happened here Rush shouted. Bruien looked at Rush and said is this your ship? Nay its not, I just steer the damn thing Rush Replied. Where is your Captain? Bruien demanded. Umm... She's sleeping Sire and is not to be disturbed... Bruien then shifted his stance. Well if she's not on deck in 5 mins I’m Hauling this ship into the Impound yard and having it auctioned off to pay for these Ruffians damages. Rush visibly Paled at the thought of waking her up. Well I guess I got no choice. Rush immediately hit the stairs and slid down them. Has Rush hit the bottom Stairwell the Captains Door Flew open...What the hells going on here? And why is moonglow sitting on my Port side. Um Captain I think you had better come up on deck there seems to be a err. Disturbance. Aye ill come up those stairs she shouted at the top of her lungs...And when I get there you can bet your next pay check there's going to be a. Disturbance!

As Captain SeaWench Emerged from the Stairs to the Main Deck She was greeted by the Captain of the Guards. Bruien looked at her and asked is this your Ship? Aye it’s me damn ship and what the hells going on here?

Well Miss Its seems your Crew rowed ashore here in moonglow and got a bit Ale Happy at the Mcc Tavern. According to Reports Lord Anjin was there also drinking along with a few other MCC members, when a friendly game of darts started out. All was well for an hour or so but it seems one of the strayed Darts Struck Lord Anjins Dragon Yabu right in the back flanks. Needless to say the Dragon about Tore the Inn apart. Still cant figure out how he got that dragon threw that small door. He muttered...but that's another matter. Any how As Anjin was Calming the beast down One of your boys decided he could take the dragon and a few of his buddies jumped in and Pulled its tail. Needless to say that was your first group of ghosts.

Then Lady Victoria tried to calm everyone down and get them outside by Ejecting all the sailors from the Inn, Well to their misfortune Azroth was out there setting up his new Firecracker Collection...And one of your men just happened to be still smoking from the dragons breath.

Now according to reports the Town Folks say that they saw the flash from the Bank in moonglow. Needless to say the Inn was a total loss and a few other houses where damaged in the explosion. Now your men have been charged with disorderly conduct and will be expected to pay for the damages. And seen they where a bit grey the healer refused to help them. So I brought them all here for you to pay for the damages if you pay for the damage all charges will be dropped by the city of moonglow. The Captain stood silently for a moment and then asks. Well how much damage can some fireworks do? Well Capt. according to the Insurance Company its about 2 million dollars in lost revenues and structure damage to the inn.

Capt Seawench visibly changed in colour. A few mins later she said Ok Guard " Ill pay the fines but first give me a min with my crew.

Captain Bruien Stepped off the plank and stood on the dock of moonglow He knew this wasn't going to be a pretty sight.

Captain Seawench Glared at her crewmembers all decked out in grey robes and not a single OooO was forthcoming.

Ok ill play your little game. Ill pay the fines that you Cutthroat Ship rats ran up but ill tell ya what. Ill not pay a dime to have a single one of you rezzed!!

She screamed . And Your going to work off your debt to me as ghosts, ill Rent your sorry carcass out till the bill is paid in full! With that she turned and walked towards the plank.

Lets go Bruien Ill meet ye at the bank I can promise ya wont hear a peep from my crew for a while...

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Posted on Wednesday, September 26, 2001, 8:40 AM EDT by Peter (Drachenfels)

The Nude Epidemic!
I received this interesting letter from Koriko, a fashionable young woman from the city of Yew. I'll let her loose:

For four years it has always loomed over the fashion world, an ever constant threat to decent, clothes-hungry citizens everywhere.
But now it is time for me to publicly warn of this danger. The vile, disgusting state of dress that can only be called: The Nude Epidemic.

A dreadful number of fellow Brittanians have chosen the path of nudity or 'nekkidness' as they call it, thus marring what would be a dazzling landscape of the finest colored fabrics with their horribly rendered bare flesh. Oh thank heavens that OSI had the sense to permanently graft undergarments or else it would truly be a grim time for us all. Not only is running around 'nekkid' a crime against our limited range of fashion, it is downright lewd and uncalled for! Also, those who run 'nekkid' often slap on hastily made garments dyed in horrible colors just to draw attention! Surely it is not too hot in our fair land that you must constantly flash the world? If your dexterity is so shot, then why not wear leather armor?! Even an all-natural set of the stuff would be a vast improvement!
It is sad to say, but I doubt that they will wise up to our discomfort anytime soon. But until a miracle happens, whenever you see one of these brazen defilers of fashion, just close your eyes or turn your head the other way. Trust me, things will get better once you do.

Fashion Tips To Live By

Men - please use discretion when wearing clothes colored true black. One covered from head to toe in the stuff does not look their best, if you catch my drift.

Women - please do not bear one's chest when wearing leather armor. You can get the same 'wenchy' effect by wearing a matching bustier without looking as tacky.

Trend Alert! What's Hot and What's Not

--Recently with the publish of the veteran rewards, we have seen a trend in gorgeously colored clothes and leather via the special and leather dye tubs. I highly recommend the special dye tub to the fashion-minded, as it has wonderful colors that were previously unattainable save by killing certain NPCs (some colors, from evil mages). The reds and the violets are simply GOREGOUS, especially when carefully matched with other colors. Also, those with more 'quirky' tastes will enjoy the metal robes and cloaks, especially fighters who desire an AR boost in any way they can get it.

--Sadly, a rather alarming trend as of late has surfaced as well: the flaunting of neon-purple sigil clothes. Not only is this to taunt OSI because they formally issued an ultimatum on them, it's to show off their exceedingly poor fashion sense! One dressed monochromatically in this color, especially with matching hair, is becoming a serious fashion crime. Although it is a mysterious and intriguing color, like the glacial neon blue, too much is well... TOO MUCH! Not to mention very illegal.
Another no-no in my book is those who dye clothes and leather to match savage tribal masks. Another case of 'too much, too ugly'! Please refrain from the singular color overkill, please.

Well that is all for now! I look forward to the next time in which I can enlighten all and try to help the masses with their fashion needs. If you have any questions about style, or are having a fashion crisis, please e-mail me!

Thank you, Koriko. I have a feeling we may be hearing from her in the future! Hope you all look forward to it, I know I will.

Snake of Moonglow

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Posted on Wednesday, September 26, 2001, 2:11 AM EDT by Snake (NapaValley)

Comments on Proposed Secure House Trading and Proposed Repair Service Contract
On this thread here on the official UO Boards, Designer Vex (Designer-UO) made these remarks (edited by CitizenKane2) :
...The scroll that shows in the trade window opened by initiating a house trade doesn't look anything like a deed. Also, it will continue to show the owner and coordinates. The only difference in that display will be replacing the house name with its type.

The requirement that both parties be within 2 steps of the sign is probably good enough to prevent the house scam, but it certainly won't hurt to get an arbitrary player-input element (the house name) out of the trade window.

With these changes, there won't be any doubt about which house it is that your're actually buying.

On this thread on the official UO Boards on the proposed repair service contract here, Designer Vex made the following comments :
In reply to:

How do you plan to extend this to player run areas? ie. Some people have player run craft fairs in there towns, it will be impossible to create repair contracts there. Forcing them to stock up on a backpack full of service contracts in advance seems kind of silly.

You can create them anywhere. You can only use them in an NPC blacksmith/armorer shop. The reason for this restriction is to prevent players from using them anywhere, at any time, like in the middle of a battle. The idea is that a PC blacksmith can create and trade away a contract for the services of his guild, and the NPC blacksmiths and armorers will fulfill the contract.

We chose to not allow the items to be sold on player-vendors or to take any multi-use or stackable form in order to allow small stockpiles but not allow enormous ones. We want you to still go to a blacksmith for repairs, not a blacksmith's vendor, and we don't want you to be able to store up hundreds of repair contracts.

Note that the primary aim of this system is to eliminate blacksmith repair scams. Now, you have the option -- if you don't know a blacksmith and don't want to risk losing your stuff, you can arrange for repair contracts. If you know and trust a blacksmith, you can still hand your things off to him to repair

On the same thread, Sannio (UO Community Coordinator) made the follwoing remarks (among others) :
In reply to:
Why will you not be able to sell the contacts on player owned vendors?

People like to meet other players at smithies while they get their armor & weapons repaired. It's one of the foundations of UO's in-game community. Although the "need" to meet at NPC blacksmith shops may have diminished as player housing came about, it's still a very valuable location-based service that we want to continue to prosper, and allowing players to sell these repair contracts on player vendors will likely have a very harsh impact on players who practice their smithing craft in NPC shops.

In reply to:
So if someone wanted a set of armour repaired with there weapon and shield, it would take 8 of these contracts? Tunic,legs,arms,gloves,gordet,helmet,shield,weapon.

Yes, I believe so: one repair contract per item to be repaired.

On our own Stratics Boards here, Sannio added these clarifications (edited by CitizenKane2) :
...Actually, the player wouldn't use the deed on an NPC smith, he'd use it directly on the item-to-be-repaired.

Here's the basic breakdown of the process:

- The smith double-click his smithing tool, target a blank scroll, and create the repair contract. (The smith does not have to be in an NPC shop to create the contract.)
- The smith would somehow hand off the repair contract to his customer (probably with a secure trade window)
- The customer may, at any time after the contract transaction, enter an NPC blacksmith or armorer shop and double-click her repair deed. The customer will then target the item-to-be-repaired, and repair it a certain degree.

Since customers who will be using these contracts need to go to NPC shops, and you can't sell the contracts through NPC vendors, I think blacksmiths of various levels still have a reason to congregate in NPC blacksmith shops to practice their trade.

[ Comment on this article ]

Posted on Tuesday, September 25, 2001, 9:54 PM EDT by citizenKane2 (GeneralNews)

Maintenance on AOL Legends, Siege Perilous, and Oceania, Comments on Proposed Bulk Order System and Proposed Commodity Deeds
Posted on the FYI section of the official UO website AOL Legends, Siege Perilous, and Oceania Maintenance :
We will be performing an unscheduled maintenance at 3:00 PM CDT today for the AOL Legends, Siege Perilous and Oceania shards. We anticipate the downtime to be no more than an hour. This maintenance period will take the place of Oceania’s normal Wednesday morning maintenance (Oceania local time).

On whether the proposed bulk order system will be extended to other crafting skills apart from blacksmithing, Sannio (UO Community Coordinator) remarked on this thread on the official UO Boards here:
Great questions! I think I know the answer to one off the top of my head...

In reply to:

3. Oh and do you plan on implementing these bulk order deeds to say scribing or alchemy.. since I'm assuming you did say tailoring and other's skills...


Initially, it will only be blacksmithing. It may be possible to introduce similar systems much later on for other skills, but that's not something we plan on implementing right now. Before we can even think about expanding the concept to other skills, we'll need to keep an eye on how the blacksmithing bulk orders go, and decide what adjustments might be made with it first.

I'll see if I can find you some answers to the other questions

In relation to the proposed commodity deeds, Designer Vex (Designer, UO) made these remarks on this thread on the official UO Boards here :
In reply to:
About how much would the deed cost

Probably around 50 gp or so. Not much. But we can't give them away free or people would build towers of them on top of the bank just because they could

In reply to:
Will these deeds be blessed.


In reply to:
Good points. One I'd like to see addressed is can we sell a "filled" deed on our vendors?

Tentatively, yes. That is to say, I'm not going to special-case them to not be sellable on vendors (like the repair contracts) unless some unforseeable problem with doing that crops up.

[ Comment on this article ]

Posted on Tuesday, September 25, 2001, 9:38 PM EDT by citizenKane2 (GeneralNews)

Cove Tavern Night on Thursday!
>>> Trammel Facet News <<<Thanks to the Gaveston Family for this news piece.

This Thursday (the 27th), begining from 20.00 (CET) We welcome everyone to drink and have merry to Cove tavern night. So doth come to enjoy and perhaps take part to knife throwing competition, to determin this week's champion.

The tavern is located North of Cove on the Trammel facet. More detailed map can be found at

I hope I see thou there Traveller,
Gaveston Family

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Posted on Tuesday, September 25, 2001, 8:42 PM EDT by Orangebeard (Europa)

Story Telling Contest
>>> Trammel Facet News <<<UOS/GL will be hosting a story telling contest this weekend. Any one interested in participating can sign up on the news board attacted to the bottom of my article, or just show up! The contest will be held on Saturday evening starting at 8pm by the Eastern Sky. There will be a small entrance fee to help me pay for prizes for the Top Three stories.

The topic of the story must have something to do with the Seas. A great adventure, battle, fishing trip or maybe grand treasure hunt. As long as it has something to do with being on the seas of Brit.

The folks at Garden City were kind enough to donate the use of their City Hall. To find Garden City, simply walk out of the front gate of Cove, Trammel and turn north along the shore. Just a short walk and you'll see the City Hall Tower.

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Posted on Tuesday, September 25, 2001, 7:42 PM EDT by Barth VanDorn (GreatLakes)

Tons of Rares at Impy's this Week
>>> Trammel Facet News <<<The good folks at Impy's Artic Faire left me this little scroll for me to pass on...


Weekly auctions will be held Wednesday and Thursday evenings at 9pm by the Eastern Sky.

This week Impy's would like to remind everyone that we have a new event coming up…and we NEED special fishing nets for it! If you'd like to sell yours cheep, or just give them away, we'd be happy to relieve you of the burden of them.

This week offers a WONDERFUL selection of rares and armor. Coal Ingots, Ore and Gorget, Pink Champaign Bottles, Valentines Bag, a Full 97 Holiday Bag, Naught Bag, 3 Joined Locked Picks, Clothing Blessed Deeds, Newbie Tickets, Light Fur, Leather Dye Tub, a FULL SET of First Year Statues, several Pixie Statues, several Plants, some Odd Colored Ingots, Colored Muffins, a Fruit Basket, Ranger Sandals and Blessed Black Sandals, several Bells, Full Jars, a full set of Daemon Bone Armor, rare Orange Armor (from ticket system) and a Gold Box. There are many GREAT vanquish weapons, including: a short spear, bows and axes. Also several wonderful armor pieces of invulnerability.

As always, Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

If you need a rune visit one of our rune vendors located through out the lands. Vendors can be found at: Star's Shoppe (out side Vesper in Trammel), next door to the RD Stables (in Felucca), on the porch of the Sandlewood Box Inn (in Felucca), Cove Merchant's Guild and Blacksmith Shoppe (located just at the front gate of Cove in Felucca), the Mystic Rose (in the wooded glen in Trammel), the Garden City Mall (located just north of Cove in Trammel), or at Krista's Ranger Station (in Felucca).

~Impy's Staff

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Posted on Tuesday, September 25, 2001, 7:13 PM EDT by Barth VanDorn (GreatLakes)

In Concept - Secure House Trading
And now the third addition for In Concept:
A method for increasing the security of house trading will implemented.

House transfer procedures will continue as normal, with the following modifications:
  • The deed in the trade window which represents the house-to-be-traded will no longer list the house's name, but will instead list the house type
  • Both the buyer and seller must both be within two paces of the house sign in order to initiate the trade
Players are invited to comment on this concept on our message boards, here.

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Posted on Tuesday, September 25, 2001, 5:36 PM EDT by Teich Dragon (GeneralNews)

In Concept - Commodity Deeds
And another new addition to In Concept:
New items known as "commodity deeds" will give players the opportunity to transport and trade resources, of sizes that were previously unable to be held within a character's backpack, with greater ease and security than before.

Listed below are some additional details:
  • These contracts will appear in the form of a silvery-hued deed
  • When first created, commodity deeds will be empty and hold no items
    • Empty commodity deeds will be labeled as "an unfilled commodity deed"
  • The commodity deed may be filled by double-clicking the deed, then targeting an applicable item
    • The target item must be of a stackable type (ex. logs, ingots, or Mandrake Root)
    • The target item must be within the targeting character's bank box
  • Commodity deeds can only be filled once
    • Attempts to re-fill a used commodity deed will display: "To claim the resources represented by this deed, drop it into your bank box."
    • Used commodity deeds will be labeled as "a filled commodity deed," along with a second notation in the form of " : "
  • Players may "cash in" a commodity deed by dropping it into her character's bank box
    • The "cashed in" commodities will appear in a stack in the bank box

Players are invited to comment on this concept on our message boards, here.

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Posted on Tuesday, September 25, 2001, 5:33 PM EDT by Teich Dragon (GeneralNews)

In Concept - Repair Service Contracts
A new addition has been made to In Concept:
One of the cornerstones of Ultima Online is the activity of players sharing items with other players in order to obtain repairs for their armor and weapons. A supplement to these transactions will now exist in the form of "repair service contracts".

Listed below are some additional details:
  • These contracts will appear in the form of a deed
    • The contracts will be labeled as "a repair service contract from a [level] blacksmith," where [level] is the skill level title of the smith which has created the contract (i.e. apprentice, journeyman, expert, adept, master, or grandmaster, as appropriate).
  • Characters with the blacksmith skill will be able to create the repair service contracts by performing the following steps:
    • Use a smithing tool as normal
    • Choose the "Repair" option from the menu that appears
    • Target a blank scroll. The scroll must be within the blacksmith's backpack.
    • The repair service contract will appear in the creating character's backpack.
  • Blacksmiths will not gain skill by creating these contracts
  • These items cannot be sold on player vendors
  • Characters must be standing in an NPC blacksmith or armorer shop in order to use a repair service contract, as follows:
    • Double-click the repair service contract
    • Target the item-to-be-repaired
    • The used repair service contract will disappear after use
Note that the current blacksmithing repair methods will not be removed. Blacksmiths will still be able to gain skill by repairing items directly.

Players are invited to comment on this concept on our message boards, here.

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Posted on Tuesday, September 25, 2001, 5:26 PM EDT by Teich Dragon (GeneralNews)

Stellerex on Title System, Dev Team Size and Priorities
Stellerex made another comment about the title system on the He also talks a bit about the size of the development team and about priorities that this team has. Here is what he had to say:
Whew! I came back from the morning's meetings to see a novel or two. :) I'd like to respond to the idea that seemed to be on a couple of different people's minds: Why has such a seemingly simple fix been avoided for multiple years? Well, the answer will probably be less than satisfactory, but I'll give it anyway. The composition of the dev team have changed dramatically more than once over that time period. Several times, in fact.

Every time we bring a new person onto the team, it takes them some "ramp up" time to get acclimated to the code and the development environment. It's not a simple matter of "plugging in a new programmer" and watching him write code. All of you coders out there know that. Especially when dealing with something like UO that has many hundreds of thousands of lines of code, it usually takes a couple of months to become fairly productive.

Up until very recently, the development team has been reasonably small. So take a small team of people that changes composition often, and add in a substantial "ramp up" time, and you find very often that you don't have a lot of manpower for anything other than battling lag monsters, hackers, exploiters, etc.

Fortunately, as I've mentioned in my last couple of comments from the team, we have more resources than ever before. This means that we can attend to issues that are important, but not "mission critical" now, when we didn't always have that option in the past.

And yes, we do hear your comments. The people on this thread feel that better implementation of the title system should be a priority.

(Oh, and to respond to SneakyTommy's other comment, I haven't posted much in the past, this is true. I've been with the development team for about 18 months, but I'm not usually the type to enjoy having a spotlight on him. However, I realize it's too important for me to take that luxury, so I think I need to become a lot more active on the boards.)

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Posted on Tuesday, September 25, 2001, 4:09 PM EDT by Teich Dragon (GeneralNews)

The Adventures of Adam Ant - episode #86
Hail dark friends,

The Wizards of old have asked that we Guardians protect and insure their safe return to Sosaria.

My duties as Guardian call upon me to protect the lich of our lands.
I must prevent those that would destroy these magnificent elders for a handful of gold and fame.

If you wish to hunt the beasts of Wind and Shame, be sure to don the blood-drenched scarf, or thee shall meet thy doom in a flurry of metal and magic!

These are not some tales of fancy, but the true Adventures of Adam Ant.

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Posted on Tuesday, September 25, 2001, 2:47 PM EDT by Pelle Svanslos (CandidCoverage)

New Client Patch
Now on published on FYI:
We will be releasing a client patch on Tuesday, September 25th at approximately 2:30 pm CDT. This patch contains a fix for a data error, and does not contain any gameplay changes.

NOTE: As there are no executable changes contained in this patch, the in-game version numbers will not change, and should still read 3.0.4p (2D client) and 3.0.4p Build 77 (3D client).

If you have any difficulty receiving this patch, please check the following:
  • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
  • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at
  • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit

If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].

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Posted on Tuesday, September 25, 2001, 2:46 PM EDT by Teich Dragon (GeneralNews)

A Night of Adventure in Pax Lair
Sosaria is a world of adventure, of mysteries and legends. It is because of the people who live in this world, that the fascinating lore of the land is at least partially known to us. So be part of this rare breed of adventurers and join Lord Roland from Paxlair on this upcoming adventure!
Pax Lair is having their weekly adventure night on Thursday the 27th of September starting at 9pm est. For those who do not know of Pax Lair, we are a player run town in Felucca. If you need a lift, I, Lord Roland, will be at the Shattered Skull Tavern in Skara Brae just west of the Bank, giving gates to town starting at 8pm est. There will be a chance to stop at a bank and gather any other equipment you may need before we hit our final destination. This is in Fel so remember, pack light(Don't bring anything you don't want to lose)! Hope to see you there.

Lord Roland
Bard of Pax Lair

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Posted on Tuesday, September 25, 2001, 11:59 AM EDT by Idun Syn (Chesapeake)

Corwyn Casino Night
A pigeon landed on my windowsill, seemingly tired and hungry. After feeding him a few slices of my homemade bread (yes, he was starving!), I noticed he had a little scroll securely fastened to a collar around his neck. It turned out to be a message from Jingles, a resident of the town of Corwyn.
Yes, that's it! You heard right! Casino!

The only active one on Chessie!

Every Thursday at 8pm, the casino will be open! Bets will be made! Money WILL be won!! You can't win unless you're there.

A 500 bet limit is placed. However, if a high roller is on a streak, I may be able to let him roll on! :)

Games will be explained, plus, if any players has a fair game, I might consider playing it!

Mages, bring your reagents! Several times a night, I might challenge one of you to a summoning duel! Summon random Animals and fight. To the winner goes the money!

How do you get to Corwyn? has a map! The event will be held in the CBR Brewery on the top floor, back room. I open it once a week, and only for this occassion! This IS A Feluccan event, but Trammelfolk are very welcome too! I will be opening gates back to the bank in case you're overflowing with profit.

Wait! Did I forget the door prize? 20k worth of gold (not a huge amount, but still! If you win, why worry if you're going to go broke gaming?!) to a random player who is there BEFORE 8. Easy Money for walking in, and easy money for playing!

If you have any questions, send me an email or a pigeon at 46788591 and feel free to ask :) I'll be glad to help.

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Posted on Tuesday, September 25, 2001, 11:22 AM EDT by Idun Syn (Chesapeake)

Prophet on Allowing Offline Gains in New Skill Gains System
Prophet (on the UO Discussion Boards) gives his views on allowing powergamers faster skill gains, and on allowing “offline” gains for casual gamers.

….The fact is people will try to maximize skill gains whichever way possible. Our goal here is not to remove power gamers from the game. In fact we fully recognize that as one of many different play styles that coexists within the realm of UO. There is NO "use based" skill gain system that can be devised that will allow casual to average players from gaining skill easily but prevent power gamers from gaining. In fact such a system is un-ethical in some respects since it prevents the power games from playing the way they want to.

There has been a lot of talk here about forcing the player to be online to gain skill. That is no solution as they are just as likely to be running some macro running which will keep them online and hoping they don’t get caught.

In fact one of the problems with suspending the clock while your offline is that you will decrease the effectiveness of this solution for the casual to average player. As we said we define the casual player as someone who plays once to twice a week for a about a total of 4 hours. With the suspension approach it could very well be likely that he not gain any skill during a week period while with the other system he will. On the other hand you haven’t decreased the effectiveness of the system for the power gamer at all as they are likely more then willing to hang around in game waiting for their skill timer to go off.

So if your goal is to make it harder for the casual player to gain skill then yes, it would probably be better to suspend the timer while offline. But that’s almost the complete opposite of what this system is designed for.

Anyway I realize I have just scratched the surface of this topic and I’m sure we will continue the debate on it for some time to come.

Lead Programmer

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Posted on Tuesday, September 25, 2001, 7:00 AM EDT by Lady Malynn (GeneralNews)

Stellerex Responds to Requests to Change the Title Display System
Players have been asking for modifications to the title display systems (it’s “kinda” by alpha order now). Stellerex, Senior Producer, responded on the MyUO Discussion Boards

Please keep in mind that way back when the original game systems were being developed, no one really recognized that a title system would manage to achieve the significance that it has. As a result, it wasn't constructed in such a way that it was easily scalable. Over the years some additions have been made, but in order to make a solid system it would be preferable to rewrite it from scratch. It's a bit more complicated than you might realize, but by no means impossible. It's really more a matter of finding some development "free time" when we're not battling an endless number of higher priorities.

That said, we have indeed looked into fixing/changing the title system. Several members of the dev team have expressed an interest in working on it, and of course numerous players have posted their ideas for a title/nobility system in the past.

and his comment on establishing the priority of the title display system:

Please don't assume that because a title system isn't the "top" priority, that this makes it a "low" priority. This is not true. My post said that we have had to deal with issues that had a higher priority than a title system. Sometimes the necessities of keeping the game running produce an unfortunate drain on our resources. And you are also right that we understand how things like title systems are important, especially to RP-ers. In fact, as I mentioned in an earlier post, several of the dev team members are quite interested in working on the title system. I'm being honest when I say that we really are looking at trying to find the time to repair the title system, hopefully expanding the capabilities and utility of it at the same time. There are an awful lot of people playing UO, but we do try to look upon everyone's opinions as being valuable. Obviously, we can't possibly accomodate the requests of that many people all at once. But we will try to assign priorities as best we can. That's why threads like this one are so useful. They help us to get a good feel for how many people are interested in any given subject or feature.

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Posted on Tuesday, September 25, 2001, 6:45 AM EDT by Lady Malynn (GeneralNews)

Sannio Give Hints on Barkeeps Conversations
On the MyUO Discussion Boards, Sannio gave a number of hints on designing barkeeps conversations.

….you can only have up to two barkeeps in any particular building….

…. barkeeps will not trigger another barkeeps responses

and more:

…if the owner of the barkeep wants to choose keywords that are uncommon, that's his choice. But many people use more common words like "hi," "hail," "news" or even the name of the barkeep.

If you use "news," which is convenient because it's a word they all currently use, you'll get both the scenario new in the bottom left of your screen and your custom news above the barkeep's head. A tip to the barkeep works in a similar fashion.

Normally, when you say the name of the barkeep it turns to look at you. However, if you use the barkeep's name as a kepword it won't turn, it will only reply with the keyword-triggered phrase.

I like to "string" my keyphrases together. So, for example, I might have a dialogue situation like:

You: (give the barkeep a tip)
Barkeep: Thanks for the tip! It reminds me of the tip "badbart_sonoma" gave "Cuffs86"

You: badbart_Sonoma
Barkeep: He's the jolly fellow who enjoys posting messages, especially in reply to "Calandryll"

You: Cuffs86
Barkeep: He had some interesting notes for "Calandryll" about barkeeps.

You: Calandryll
Barkeep: Calandryll enjoys giving advice about barkeeps to "badbart_sonoma" and "Cuffs86"

Granted, my barkeep dialogue isn't that sophisticated yet, but perhaps as players develop certain standard keyword conventions, we can adapt to make the "conversations" seem more lively.

Online Community Coordinator, UO
Origin Systems

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Posted on Tuesday, September 25, 2001, 6:31 AM EDT by Lady Malynn (GeneralNews)

New Bulk Order Deeds will be for Every Smithy
Some players were wondering whether or not the new bulk order deeds were for every smithy (new and vet). Hanse, Designer, answered on the MyUO Discussion Boards:

Below 70 skill, blacksmiths can be offered bulk deeds of items that would give them skill gains. This allows them to be focused on helping out the blacksmith, breaking up monotony, and getting a reward for their toils. The small bulk deeds do not give out any of the high-end rewards. They do not request exceptional or hued items.

The deeds of 70 skill and above are random and do not focus on skill gain. They are for the veteran players (although, it does not focus on only high-end rewards). There is a chance for exceptional quality, specific ore type, and either a small deed or large deed type. The more difficult orders give out better rewards.

So, the bulk order deeds are for all blacksmiths.

UO Live Designer
Happy birthday to UO!

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Posted on Tuesday, September 25, 2001, 6:06 AM EDT by Lady Malynn (GeneralNews)

Destiny Swordsmanship Tournament
>>> Felucca Facet News <<<We have received the following annoucement from the scribes of Destiny...
Swordsman pitted against swordsman, in a battle of strategy and endurance*

The town of Destiny presents this Swordsmanship Tournament Friday, October 5 at 7:30 CDT/8:30 EST at the Destiny mage tower.

Gates provided from Needful Things Provisioner in Jhelom, Felucca at 7:15 CDT (16845'N 748'E)

Entry fee: 100 gold pieces per contestant

Combatants are asked to come with empty packs. Each contestant will be snooped and asked to store any items not allowed in the tournament in a secure container in the Mage Tower. All combat materials will be made available before the tournament.

The Rules:

1. No magic, poison, shields or use of potions not supplied before the tournament. This is strictly a swordsmanship duel.

2. A exceptional quality sword of choice (no axes), a full suit of GM studded leather, a helmet, 5 greater healing potions, and 20 bandages will be supplied to each combatant. Nothing else maybe used in combat.

3. Duels will take place in a small 8x8-tile ring. Leaving the ring means the combatant forfeits the fight.

4. Supplies will not get replenished after each battle. Each combatant will have to judge when to use bandages or potions and go without once they are used up. Combatants will be healed and refreshed after each duel. Food will be made available to combatants before and between fights also.

5. Duels are single elimination and to the death.

The Prizes:

First place prize will be a full suit of Valorite Platemail, a new weapon of choice, a magic shield, 500 of each reagent and a check for 5,000gp. Second place winner will be given a magic shield and check for 5,000gp.

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Posted on Tuesday, September 25, 2001, 1:38 AM EDT by FatherGanja (LakeSuperior)

Britannian Archaelogical Expedition
>>> Trammel Facet News <<<We have received the following...
Dear Britannians,

This Wednesday, September 26th, there shall be an Archaeological Expedition into one of the feared dungeons of our land. This expedition is a search for knowledge pertaining to an artifact recovered by another such quest held earlier in the year. The details of the continuing quest of this artifact may be found here: The Statues of the Shadow Lords
Although this is a continuing quest, new comers to the story will not find themselves left out, and will hopefully enjoy this expedition as much as attendees to previous ones have. That said, the assistance of the many brave citizens of Britannia is crucial for any expedition to succeed, as the perils of the dungeons where often artifacts and secrets are found are great, and each sword, spell, and song given in the aid of Britannia brings us closer toward success.

Any and all are welcome to join in this quest, which shall begin at 9pm Central Time, Wednesday September 26th, and shall gather at the North Eastern Lyceaum Classroom in Moonglow.
Any questions regarding the quest may be sent to me, Aine Blackwood. Again, I urge anyone who wishes to participate in a quest for the cause of Britannia to attend.
Thank you.
Lady Aine Blackwood
3rd Seat, Yew and Justice
High Council of Britannia

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Posted on Tuesday, September 25, 2001, 1:30 AM EDT by FatherGanja (LakeSuperior)

Rune Library on the Move
I am one of those people who can not resist peeking in any rune book she sees. There are so many places I have not seen yet, so sometimes I just close my eyes, point at random and chant, "Kal Ort Por!". Yes, I know it's dangerous. I think I will visit Pandora Rose's library myself. The lure is too strong. This announcement was sent in by none other but the kind owner of the fine establishment, Pandora herself.
I am very proud to announce that PandoraRosesFellRuneLib has a new home in Corwyn, actually only a couple of screens from my old location.

The coordinates are 71°6'S, 26°51'W, a few steps from the Farm/Temple of Corwyn. ICQ me at 108794040, if you would like a rune as I need to mark a lot of them. And as always, if ANYONE has ANY runes that I don't have, ICQ me! I will pay you well for the trouble of getting it and letting me put it in my Library!

Also, I need Player Run Vendor House runes, though I will not pay for these. I will lock them down in my book and you will get a bit more business for your shop.

Come on out and give it a look. Let's keep Felucca alive, people! :)

Pandora Rose

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Posted on Tuesday, September 25, 2001, 12:56 AM EDT by Idun Syn (Chesapeake)

Vesper taken by outlaws!
>>> Trammel Facet News <<<Hail good citizens of Britannia.

The mighty city of Vesper has been claimed by outlaws! Reports began coming in about loud yelling by unruly soldiers atop horses wearing dark, blood-colored armor. A group calling themselves the Outlaws of Sosaria claimed the town this evening and began to make plans for the future of Vesper. The guards, seeing what was happening, still did nothing. It is believed by some that the Outlaws managed to bribe the guards somehow, so that their propaganda would be allowed to go forth and influence the people of Britannia. We have a letter from the Vesper General himself, I shall let this dog speak:
Dear fellow Sosarians,

I write to you all as a people. Not as a lass, nor a guilded brotherhood, but as one. For countless years, you have been manipulated by what you consider to be your "virtues". The virtues that the kingdom of Britannia hosts are wicked, spineless, and full of lies. No path consisting of these virtues is righteous. There is no specific path one can follow to attain inner-peace. You must adjust your actions according to your daily influences to do this. But I have spoken too much already.

Citizens of Sosaria. I plead to you. Discard these so-called virtues of this kingdom and realize the truth. They are a lie, look at them and you will see. Join us in our struggle to bring this fact to the light. Join the Outlaws of Sosaria in our quest to rid the world of these beacons of the greedy and heartless. I will speak no more, but I will convey my beliefs in the streets and in the fields of battle. The blood of many will spill, but the lives of so many more will be spared if they simply realize this truth. Farewell, I pray that I do not have to meet you in battle.

General of O*S Forces
Vesper Region

This monster must be stopped. I plead, much as he did regrettably, to all of you to rise up and fight these outlaws! They will most surely have many supporters join with them! We must stop them! Not even the virtues are safe!

Snake of Moonglow

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Posted on Monday, September 24, 2001, 9:03 PM EDT by Snake (NapaValley)

The Execution of William Smit the IV
>>> Trammel Facet News <<<The Death of William Smit the IV

Things were rushing to an end, William Smit the IV of Yew, son of the dwarf William Smit the III and orc... was set to be executed at the Moonglow Town Council Headquarters in Trammel's Moonglow, his spirit to be unhinged from this world and the link to his body severed forever by fire. In short, he was to be killed, permanently.

The words of recall brought many to the grisly proceedings. There, amongst the angry, bloodthirsty crowd, was a crude cage consisting of wooden tables nailed together. In the middle of this cage stood William Smit the IV, replete in his standard black iron armor and his merrily jingling jester's hat - a hat that had once brought much joy to people's hearts, and was now a harbringer of ill tidings and orcish war..

"Smit!" I exclaimed, seeing my old friend and foe standing there awaiting his death.

"Ah, Garrett." Smit said smugly. "Come with marshmellows to roast over my flames, have ye?"
"No." I replied jokingly. "I couldn't find any. I did bring a few ales, though."

"Ah, ale!" Smit exclaimed as Molly scrounged around to find some sausages to roast over the execution fires. It was then that the Elder Monk Ryan came to present Smit with his last rites. I wordlessly handed him a bottle of ale and went on to the corner of the room.

"Confess of your sins." Elder Monk Ryan urged Smit - and William did. He confessed sorrow for killing Horace the monk, and - with a bit of urging from me, confessed regret for plucking out his father's eyes. He t

"He died last night, trying to take me from the orcs hands." William said of his father. "He knew that the regency was coming to arrest me - but he was too late, methinks. The orcs felled the old dwarf."

"Your father loved you." Elder monk Ryan admonished.

"That he did." Smit said as several people shed tears at the proceedings. "But I shall see him yet! Dwarves go to the Hall of Waiting when they die! There they.... wait!"

"Sounds grand." I mumbled sarcastically as Elder Monk Ryan presented Smit with a book of the virutes. "I do hope in this your final hour ye will once again claim the virutes."

"Well, thankye for delivering me into some bit of salvation, sir Monk." Smit said.

"Do you have any last requests, son?" The monk asked.

"Well, I think my last request would not be fitting." William said, smiling rather sadistically. "So I shall keep it to mineself."

As William's request for a last meal of elf ears was denied, I looked at the scimitar in my hands, the one that William had used so long ago to kidnap me to set a trap for Auren, the Mayor of Britian. Afterwards, in a fit of dwarvish behavior, he gave me the sword so that he might not use it against his father...

"I thought you wanted Moonglow to burn." A man named Cecil said from the back.

"Quiet!" William barked. "That's my last request! I mean... oops..." With that, he began to laugh as I slapped my forehead and poured an ale amidst the assorted surprised gasps of the crowd.

"Yes, burn slowly Moonglow!" William cackled. "The orcs come to take ye!"

As the sad monk and William discussed the matter of William's soul going to the Bludgod, the Moonglow Town Council, including the grand inquisitor himself, GreyPawn, began to shove their way into the crowd, surrounding the "altar" that bound William Smit.

Lord Danny and a few others trampled a poor woman by the door as William screamed about the coming orcish army, and then proceeded to berate her as a slight panic rippled through the room at the mention of an approaching orcish army.

As Lord Richard pushed me out of the way, I finally stood back from my once friend, sometime enemy William Smit, remembering how he spiraled downward from a great man, to a insane man, to an orcish leader who led the orcs to overtake Yew. Many times Annunzio and I had tried to cure poor William of his insanity, with the help of many others, including Martin Willow and William's own father, bless his soul.

As I wondered where Annunzio could be, William began to speak his last words...

"Well, here at last, good friends, on the shore of Moonglow comes the end of my time in Britannia. Go in peace! I will not say 'do not weep;' for not all tears are an evil." William closed his eyes as GreyPawn smirked and others nodded sadly, some even crying.

"Farewell William." I said. "May your next life be as humorous and insane."

"I would like to ask all of those with weak stomaches to leave the room." GreyPawn said, smirking. "The smell will be quite terrible."

"Farewell William!" Molly said sadly.

"William Smit the fourth, chieftain ob Yew. " GreyPawn read sternly. "You have been sentenced to death by incineration, for crimes committed upon the peoples of Yew, and upon the peoples of Moonglow. "

Smit stood silently, clenching his fists at first, then relaxing, sighing, eying GreyPawn with a stern, sad gaze. In the corner, Molly held Ragnar's hand tightly. All around, people sobbed, except for the maddened executioners.

"Before this is carried out, do you have anything to say?" GreyPawn asked. William looked around the crowd one last time, shaking his head and merely leaving us with a 'farewell' as the council members lit their torches.

It was over soon enough.

"May your hat jingle forever in our hearts." I said to the ashes as the people filtered out. I saw Annunzio standing near the door, wiping away a tear.

The orcs attacked too late, laying great wastes and carnage to the people of Moonglow. Had William not died moments earlier, it would have been considered a great victory, but what was lost that night will be missed by all. I recalled to Yew, and purchased a jester's hat. The jingle of happy bells would continue on in our hearts because of a half-orc half dwarf we called dork. We shall miss you, William Smit the III and William Smit the IV. May your next life be just as joyful.
Posted on Monday, September 24, 2001, 8:35 PM EDT by Garrett Granth (Atlantic)

Society of Archers Faire
>>> Trammel Facet News <<<I came across this event listed on the Official UO Calendar
The Society of Archers (S|A) Baja Chapter, sponsors of last April's Archers Faire, are pleased to announce that it will be holding the first, of the soon to be monthly, "Best Shot in the Realms" Contest. We had a similar contest at the Archers Faire, and everyone seemed to really enjoy it. This time we are upping the stakes...with a purse of over 100,000gp!

The Archery Event will be held this Sunday (Sept. 30) at the Skara Brae Fairgrounds in Trammel. Signups for the Contest begin at 7:30pm EST (4:30pm PST), with the first round to begin soon thereafter. For those not fortunate enough to have seen the Fairgrounds, we will have S|A Archers providing gates at Britain West Bank (Trammel), Bank of Vesper (Trammel) and at the S|A Baja Chapter House, for 15 minutes 'til the hour.

The event is free for all Archers. All non-magical bows or crossbows are permitted. If time permits we will have a special "Beat the S|A Round" with a Heavy Crossbow of Vanquishing up for grabs. Some come one come all this Sunday Archers, and see if you truly are... the "Best Shot in the Realms."

Head of Baja Chapter
Society of Archers S|A
Thankye Theoran

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Posted on Monday, September 24, 2001, 4:35 PM EDT by Cymidei Fier (Baja)

City of Vigil Review Added
>>> Trammel Facet News <<<The Dark Wardens recently created a new city called Vigil. Read more about it here

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Posted on Monday, September 24, 2001, 3:48 PM EDT by Cymidei Fier (Baja)

FCB launches new Ferry Services!

The stinky, friendly fishers of the Fishing Council of Britannia (FCB) are beginning a new public service for the citizens of Great Lakes. With inspiration from our Baja FCB fishing brethren, we have established a fleet of free ferries throughout the realm. Our stalwart new boatswains, Frederick and Franklin, will be maintaining a free ferry for public use in each of the following Trammel towns: Britain, Maginica, Moonglow, Vesper, Skara Brae, and Minoc . Look for our ships at the docks (the plank will be down) in these fine communities. Minoc's boat will be west of Town Hall. Our thanks to the noble Franklin & Frederick, who procured the fleet as well. Our swains will keep the boats refreshed, and sail them back to home port as needed.

Use these sailing vessels for improving your fishing, taking your date out for a Sunday sail, or just to learn the allure of the sea. Please leave a note in the book in the hold and let us know if you enjoyed it.

More information on this service, and information on sailing and fishing, can be found at

~ Gem, Capt. Great Lakes FCB

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Posted on Monday, September 24, 2001, 3:24 PM EDT by Amidala (GreatLakes)

Red Devil's Auction Tuesday
A note arrived from Rattler:
I would like to thank all Players that have been coming by at the Red Devil Auctions. This is a weekly event, so please continue coming. Our auction that just passed was a great success. Numerous rares were sold, as well as virtue weapons, plants, armor, etc. The Staff would like to thank The Burning Heart Guild for pulling the Guard Duty, You all have done a wonderful job. Keep it up.

Our next Auction will take place on Tuesday the 25th, 8:30 pm CST/9:30pm EST. Submission items will be taken on the Monday before the Auction, at the same time. We also will take submissions one hour before our Auction starts on Tuesday night.

The Tower is located at these coordinates; 34o43N/44o51E, or a brisk 5 minute walk from the east side of Brit. You may also find runes to the Tower at the Cover Merchant Guild {Felucca} just outside the Cove gate inside the house, the vendors name is Kerry, also at the Acadian Provisioners and Rares Museum {Felucca}, south from the city of Yew, to the first clearing west of the road, the vendors name is Dewey. As always the {GLV} Guardians of Light and Virtue will be handling all aspects of the Auction, as well as The Burning Heart Guild will be handling the Guard Duty.

Come on out and enjoy a nice evening, meeting old friends and making new aquaintances.

Rattler {GLV}

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Posted on Monday, September 24, 2001, 3:20 PM EDT by Amidala (GreatLakes)

Holiday Rares for Charity!
Start your holiday shopping and do a good deed at the same time! This was sent in by Feerique.
I’m auctioning these Holiday Rares to help victims of the September 11 attacks. Please ICQ, email, and/or post your bids.

*5 Firework Wands
*5 Predicting Crystal Balls
*5 Jaana's Hangover Remedies
*5 Commemorative Plates
*5 Commemorative Coins
*5 Anniversary Bags
*6 Whispering Roses
*6 Pink Champagne

NOTE: Do NOT send ANY money to me. The winning bidder will send money to the legit organization (Red Cross, United Way, etc.) of his or her choice. All I require is proof of your donation before I give you the items. You can scan the receipt or cashed check or just anything that proves you really donated the money. (But keep your receipt for a tax write-off.)

Thank you,

Laura – ICQ 18509189
e-mail [email protected]
AOL IM FeeriqueChanson

P.S. – I doubt it needs to be said, but this is real life currency only.

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Posted on Monday, September 24, 2001, 3:14 PM EDT by Idun Syn (Chesapeake)

New at OoC
New comic is out, this one's called Suiting Up. Some of the older players will probably identify with this, before the changes to Blacksmithing this was fairly common. May still be.

You can find it any many others at:



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Posted on Monday, September 24, 2001, 3:08 PM EDT by Pelle Svanslos (CandidCoverage)

Crudely Drawn Warrior Comix
You know you love the squiggly lines!
The epic narration of Crudely Drawn Warrior contines in episodes #3 and #4.

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Posted on Monday, September 24, 2001, 2:50 PM EDT by Pelle Svanslos (CandidCoverage)

Results of Dennar's Tournament of Chickens!
>>> Trammel Facet News <<<The results from the Tournament are in...
In the event Comedy:
1st-Ballderk aka Xzzy
2nd-Trick Daddy
3rd-Black Widow

Race event:


Tied for Third Seg Sequtorio

Tied for First
A big thanks goes out to Dennar for putting this event together for all of LS to enjoy. Thanks a ton Dennar! For pictures of the Chicken Fight, please visit this website created by Saphireena documenting the fight. Thanks to Saphireena for putting the site together for everyone to look over.
And to the people that came together to make this happen, Dennar had this to say:

I would like to personally thank the workers involved in pulling this off.

From the guild Angels of Mercy
Victoria's Secret

From the guild House of Spanking
Scarlett Arrow

From the guild Guardian Warriors of Destiiny

From the Wolf Pack

From no guilds
Joan aka Aboo on the boards

From Warcry:
And from Stratics:

It has been my distinct pleasure to work with these people, they are truely unselfish and caring people. This is not the first endeavor they have helped LS players on. Most were tailors or Cupids for the Valentines Giveaway. Most were present At last years Halloween Contest. They even added prizes yesterday, and every event they work, so they don't just donate their time they donate items of value as well.

Most of them I have known for my entire time in UO. They are the best of the best. They make Lake Superior a superior shard by their involvement and caring. Lake Superior has been blessed by having players of this caliber.

Guys: you are the best, Thank you all.

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Posted on Monday, September 24, 2001, 2:42 PM EDT by FatherGanja (LakeSuperior)

The Return Of Trybrothersuply
Well, everyone time to dust off those runes because the one and only Trybrothersuply has returned! For those of you who don't know who Trybrothersuply is, he is the biggest Recall salesmen around with cheap prices and always a great supply. Don't just think that all Trybrothersuply has to offer is Recall scrolls though, he also sells GM armor, GM weapons, magic items of all kinds, tailored items, house Add-ons, recovered ship wreck items, and so much more! If you get a chance stop in and take a look around its perfect for all your pvp and domestic needs.

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Posted on Monday, September 24, 2001, 2:12 PM EDT by Dengar (LegendsAOL)

Bagball on Drachenfels
>>> Trammel Facet News <<<Slagdale from the german site UOWorld sent us this interesting report about a new sport game:
Hardly initially on UO-Europe and published by UOWorld then also in the news, I [Slagdale] became witness yesterday live and in color of the first Bagball-game on DF !

As a ground the harvested wheat field was chosen near Skara Brae and Anselm Pechan [Landlord "To the boozing troll"] as well as to Redwood O`Culoch [Barkeepers "Blackmore`s Tavern"] set up the ground as the rules described it. This aroused also at the same time the attention of the mayoress of Skara Brae and Lady Alisha Truesong watched the event with a sharp eye from there on.
Hardly the ground was accomplished, when by magic gate trip also the two teams along with fans ran in the "stadium" and convened around Redwood, that performed the task of the referee.

Shortly the rules were synchronized once more, the fans were banished to the edges of the ground and already the "ball" was unlocked. In the red shirts the brotherhood of the light [BdL] grabbed the ball also fast to itself under their team leader Anselm and started the first attack on the Opposing Gate. This was clearly not in the sense of the guild for Miner [G*M] and Tedrik gathered fast his "blue" team to a strong defense, around the aims of the ones "red" to foil.

So the game surged back and forth and at the beginning one noticed the players were quite unexperienced in the contact with the "ball". So it lasted quite long until the BdL could achieve the first point for itself. But after that a quite uproarious fight of the two teams which included defense job hard as stone, counterattacks swift as an arrow, row-similar scenes and a lot of fun for all participants as well as spectators followed.
Finally at the fair end of the game it stood to 4:1 for those [BdL] and Lady Truesong could not be taken it to pronounce their cordial thanks to all person present and in particular the two teams. She even promised, for the case of a repetition, to bring the whole thing before the court of the city and to attempt to set up an official team for Skara Brae.

After this official part most people collected still for a small celebration, for fun and in joy, to end this event among friends !

Here once more the original rules:
"The game is played on a pitch approximately 23 paces long, 15 paces wide. It has a half-way line marked as well as two goal posts approximately 5 paces located at each end of the pitch. The game is played by two teams, each team comprising of four players. The 'ball' is a bag containing a large number of logs, so many that it is impossible to carry, but it is possible to drag and throw the bag short distances. The game starts with both teams on opposite sides of the pitch, near their own goal. The ball is placed at the centre of the half-way line, and both teams are then given the signal, after which play begins and both teams lunge toward the centre line, hoping to keep the bag on the opposition's side of the pitch as much as possible. Goals are scored by throwing the bag over the oppositions goal-line, having first thrown it on the line itself. This gives the opportunity for players to clear the bag before it is thrown over for a goal. A referee should be nominated, someone neutral to both teams, to confirm goals, judge foul-play, and decide when play begins and ends."

These were applied also for the DF-game. However, they should be expanded by following rules:
Two semitimes 5 or 10 minutes [according to number of the games at the evening].
No spells or allowed potions.
PS: A big "thank you" onto the inventors of this humorous pastime as well as the organizers [especially Anselm] for this premiere of yesterday :-)
As always, a big thanks to Slagdale!
[Please forgive me this rather rough translation, Slagdale's really enjoyable writing is a bit hard to translate into English for me sometimes.]

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Posted on Monday, September 24, 2001, 1:43 PM EDT by Teich Dragon (Drachenfels)

Shattered Crystal Network Closes
This sad news comes to us from Markee Dragon:
The Shattered Crystal Network closes it's doors.

Effective today the Shattered Crystal Network is closing it's doors. Almost all of the 26 sites in the network will be integrated into the one site that started it all.

The following sites will remain on their own and will not be integrated:

Age of Camelot
Black Dagger
UO Powergamers

This is a sad day as several of the sites so many volunteers spent hundreds of hours of time on are closing. But with Internet ad revenues declining below 10 cents per thousand impressions it is just not possible to support a large network. will continue to support UO as well as many other MMORPGs. We look forward to your continued patronage and support in the future.

God Bless America,

Marcus Eikenberry A.K.A. Markee Dragon

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Posted on Monday, September 24, 2001, 1:31 PM EDT by Joshua Rowan (CommunityNews)

A summoning in Naeloth
>>> Felucca Facet News <<<More dark news from the evil city of Naeloth.

It was with much fear I made my way into the city. Drow, Vampires, Humans even a troll walked freely in the streets.

I made my way through the twisting and winding roads, following directions I had receieved earlier. Finally I found what I was looking for, The Den of Debauchery and Sin... Naeloths infamous brothel.

There were rumours that a tournament was to take place that night, one of magic and summoning. I made my way in and sat in the corner, many exotic woman roamed the brothel, and might I add, what they wore did not leave much to the imagination!

Eventually the keeper of this establishment - Adiss appeared and spoke. There was indeed to be contest tonight, one where with ten attempts at summoning a creature you must conjure the most hideous and foul beasts you could muster.

Early in the tournament, Lord Xirzin De'Muz - the Drow ruler of Naeloth - took the lead with summoning four dark and foul monsters. He looked like he would easily win the tournament, but another Drow, Menel Ithilkir another high ranking lord of Naeloth managed to summon forth five foul denizens!

The contest was over as the Drow won, and quickly finishing my ale I made my way outside. As I left the city I heard the clash of steel and the chants of magical spells... I shudder to think what had happened afterwards.

Naeloth... Can this city be any more evil?

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Posted on Monday, September 24, 2001, 12:51 PM EDT by Orangebeard (Europa)

New Winner Claims a Spot in the Final Fight Off
>>> Felucca Facet News <<< 
This week, Monk of B^G took first place at Fight Night at the Oasis. He won 60K and had his name added the ranks of those who will be invited back to fight for a one million GP grand prize at the end of the season. Monk has been a Fight Night regular for some time, and I believe has made it to the finals every time he has competed. Congratulations, Monk. Second place went to Chaz II, another familiar face in the finals, and Marcus won third prize.

The 50K bounty smitten w love placed on KMSEMPERFI has already been won. Last night, a contestant named Ciraj came out of nowhere and beat KMSEMPERFI in the first round. Well done, Ciraj! As for KMSEMPERFI, no one is particularly worried that we have seen the last of him. I fully expect to see him back owning the pits next week. Owning the pits can almost be called his career at this point.

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Posted on Monday, September 24, 2001, 7:54 AM EDT by Pluffina (Sonoma)

Oceania PvP Circle Comp Results
Oceania PvP Circle Ran it's first comp last night, all 4 guilds entered 2 people for individual event, and 2 teams for the 3on3 event.

Results Below

Individual Event

Round 1:
Ladios (TcI) vs Lucky (AOG)
=> Ladios won in 1 min 58 sec

Mr. Nasty (HE) vs Thorn Within (BMG)
=> Thorn Within won in 32 seconds

Seb Everglade (HE) vs Narsus (AOG)
=> Seb Everglade won in 7 min Overtime

Siva (TcI) vs Black Rider (BMG)
=> Black Rider won in 5 min, 2 votes to 1

Round 2:

Ladios (TcI) vs Thorn Within (BMG)
=> Thorn Within won in 7 min Overtime

Seb Everglade (HE) vs Black Rider (BMG)
=> Seb Everglade won in 5 min, 3 votes to 1

Final Round:
Seb Everglade (HE) vs Thorn Within (BMG)
=> Seb Everglade won in 4 min 48 sec.

Due to Thorn Within dropping out, we'll have a rematch.

Team Events:
HE 1 : XGod, Yuyu, Aviendha
HE 2: Seb Everglade, Xbird, Mr. Nasty
TcI 1: Trilas, Virex, Bahamutx
TcI 2: Sovin, Kakarot, Jane Doe
BMG 1: Multani, Tassleholf, Black Rider
BMG 2: Drake, Daft Vader, Gobble
AOG 1: Lucky, Cyrus, Shiroi
AOG 2: Jay, Wraith, Arcane

Round 1:

HE 1 vs TcI 1
=> HE 1

AOG 2 vs BMG 1
=> BMG 1

HE 2 vs AOG 1
=> AOG 1

TcI 2 vs BMG 2
=> TcI 2

Round 2:

HE 1 vs BMG 1
=> BMG 1

AOG 1 vs TcI 2
=> AOG 1

Final Round:

BMG 1 vs AOG 1
=> BMG 1

Congratulations to Multani, Tassleholf and Black Rider for their outstanding teamwork.
Each of them received 40k gold each.

-XGod (GM of HE)

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Posted on Sunday, September 23, 2001, 9:45 PM EDT by Multani (Oceania)

Dragon Tavern Story Night
>>> Trammel Facet News <<<Hail and well met,
this just in via carrier pigeon:

Do you like to drink?
Do you like to either make up tales or listen to them?
Do you a have a tale from the past before the worlds separated? Or per chance you are a bard and have tales to tell.


The Dragon Tavern will be having its second and now weekly story telling night on Wednesday, 9-26-01 at 7PM PST.
The prizes are 10K for first place and 5K for second.

Gates will be sent to Vesper Bank (Tram) prior to the event.
Dragon Tavern is located on ice Island at: 87o53’N 164o41’W

Wolf of Evermore
ICQ: 39012719 for more information.

Your humble servant,
Raeven Aurora

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Posted on Sunday, September 23, 2001, 7:19 PM EDT by Raeven Aurora (NapaValley)

Join the UO Stratics Atlantic Forum!
Wondering where you can find a GM smith? Looking to share information about your guild? Have some questions about the Atlantic Community? Then join the UO Stratics Atlantic Shard Forum!

The Atlantic Forum was designed to give players an opportunity to interract with each other, gather information and share their concerns about anything dealing with the Atlantic Shard. Interested in checking it out? Then stop by and take a read of some of our current threads and join in the fray! You can find the Atlantic Forum here: UO Stratics Atlantic Forum

New to the forums? A FAQ has been created to get you on the road to sharing your thoughts on a multitude of subjects. You can find that FAQ here: Frequently Asked Questions

See you on the boards!

Posted on Sunday, September 23, 2001, 4:29 PM EDT by Aleph Aeirs (Atlantic)

Public Execution in Moonglow
>>> Trammel Facet News <<<I recieved this announcement moments ago.

At 9:30 p.m. EST in West Verity, at the Moonglow Town Council Headquarters of Trammel, William Smit IV will be executed publically. After the reading of the charges against him for which he is guilty, and his sentence will be carried out by Militiamen of the MTC. His body will be permanently destroyed, and the link from his spirit to it will be severed by fire.

Seating is limited, and once full we will accomodate standing room. Orcs and members of the Order of the Ebon Skull may not attend. Militia will be present in full force to see that the Execution goes smoothly, and will attack en masse should any dissenter or enemy of the state appear.

Additionally, the execution may be a slow process. Those with weak stomaches and small children are asked not to attend or be in the immediate vicinity (due the smell).

Mayor GreyPawn
Moonglow Town Council

Regardless of how distasteful some may find public executions, the fact that it is happening does not change. Your thoughts on the issue are most certainly welcome. Feel free to join the discussion on the Atlantic Forum if you wish to speak on the matter in depth.

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Posted on Sunday, September 23, 2001, 4:00 PM EDT by Aleph Aeirs (Atlantic)

LSD Tournament Results
>>> Felucca Facet News <<<Hail and well met,
This just in via carrier pigeon:

Thank you all for attending the Lost Soldiers of Darkness Tournament. And what a turnout it was.

After a 3 1/2 hour tournament, Tusk was declared the winner. The final (Championship) round was a long, but interesting one. The combatants stopped the match and agreed to split the prize. They were informed that their must be a winner, so they continued to fight.

After another 20 minutes of, seemingly, no advantage to either contestant, they again agreed to stop the match. In a show of equal respect, Spencer double forfeited himself leaving Tusk the winner. In return, Tusk paid Spencer an agreed sum of money and kept all the prize winnings.

Congradulations to Tusk and Spencer. For a fight well done, and for showing respect towards each other in their agreement.

Any contestants that have not picked up their per-round-winnings, please icq the Tournament Icq. Tusk, when you are available, I have your vet reward.

Good Job, All....

Tentative for next Saturday:
2vs2 Team Tournament. See the LSD PvP site for updates.
LSD Tournament Website

LSD Tournament Staff
Contact LSD

Your humble servant,
Raeven Aurora

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Posted on Sunday, September 23, 2001, 2:05 PM EDT by Raeven Aurora (NapaValley)

Spiritwood Tavern Lottery
>>> Felucca Facet News <<<

We received this announcement from Aranlindale of the Spiritwood Tavern:

This Sunday, September 23rd, the Spiritwood Tavern will host another Lottery. It will start at 9pm cet (8pm gmt). The grand prize is 100.000 gold pieces!

You can buy keys from the vendor outside the Tavern, but you need to register the keys with Aranlindale, by telling him your number(s) by choosing a number consisting of three digits and each digit ranging from 1 to 3. Aranlindale will be available from about 7pm cet or ya catch him around town. The keys cost 1000 gold pieces each. One person cannot buy more than two however. Perhaps that number will be the lucky number... Please try to buy one before Sunday. Good luck everyone!

You can find the Spiritwood Tavern if you follow these directions: If you start at the Skara Brae docks right outside town, go east. Take the second road to your right (south) (at a crossroads). Keep going south until the road turns eastwards. Keep following it and you will end up in Spiritwood. From the end of the road, go a little to the northeast and you'll see two large brick houses. The eastern one is the Spiritwood Tavern. The sextant coordinates are: 65S 27W and we are on Felluca. If there are questions, please go to the #spiritwood IRC channel on the server or mail me at [email protected]

I hope to see you all there!

Aranlindale, Spiritwood Tavern Barkeeper

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Posted on Sunday, September 23, 2001, 9:13 AM EDT by Pad O'Lion (Europa)

Possible Scenario **SPOILERS**
***Please don’t read further if you don’t want to see or discuss possible spoilers.***

While exploring UO posts, we discovered these possible spoilers here. These changes were included in the last patch (Build 77).

I did not follow UO2, but I understand from MyUO Discussion posters that the “Clockwork Overseer” and the “Clockwork Minions” are UO2 style. Also, I’ve read from many posts that the new area is already in each shard, but is not accessible yet.

All of this looks exciting and different… where or not you may agree with using futuristic style monsters in a medieval fantasy.

But, we should not assume too much. Just because graphics and text have been downloaded in a patch doesn’t guarantee they will be in the game. We know there are graphics in the files that haven’t been “turned on.”

It’s still fun to speculate!

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Posted on Saturday, September 22, 2001, 5:25 PM EDT by Lady Malynn (GeneralNews)

Calandryll on Hiding Spoilers
On the MyUO Discussion Board, Calandryll, Designer, responded to a player who was frustrated with himself because he can’t help looking at scenario “spoiler” posts. Calandryll explains how the dev team is hiding more so that we have to play to discover all the secrets of the upcoming scenarios.

….A lot of stuff that would normally be in a cliloc (a patch) is being done server side. There is a lot to this scenario that players have not discovered and can't until its in the game since it's not something we are patching to them. Plus, even if you do see a cliloc message or a monster, the story behind them and their powers/abilities are still not known in advance. Some things have to be patched, but messages from an item (like orc masks) don't have to be, so this time, we did it server side.

Jonathan "Calandryll" Hanna
Designer, Ongoing Content
a wizard did it

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Posted on Saturday, September 22, 2001, 4:26 PM EDT by Lady Malynn (GeneralNews)

The Coming of Nocsaal
Taken from

With the disappearance of Al’Cedra, the Sanctum plays host to a new presence. Once not blessed in the ways of light. Nocsaal, master of the serpents had come.

Nocsaal rose slowly from the writhing mass of serpents, which lay across his entire lair like a living carpet. A multitude of scales reflecting the brazier’s dim light, casting eerie shadows all around. His eyes glowing pale green as he floated menacingly towards a stone platform in the centre of the vast cavern.
“I have awoken!” His voice resonated through the underground passageways, shaking the ancient rock walls. Stalactites broke loose from their ancient bindings, before landing upon the writhing mass beneath and being carried away like a ship on a scaly sea.
Nocsaal began to laugh, a deep guttural sound that chilled Nyeel to the bone. Fear broke her concentration, and the image became misty for a brief moment, before disappearing completely. The surface of the crystal ball once again merely reflected the candlelight and the grim decorations within the small wagon around her.

Nyeel gathered her flowing dress with both hands, before dancing happily outside into the cool evening air. She was too young to understand the significance of her visions, and had yet to discover that what she saw was reality, not just images of fantasy created by her own imagination. Soon it would be her 9th birthday, it was not common that gypsy folk who had the gift could draw visions before the age of 20, but Nyeel had seen that which others cannot since birth.

Growing up as a gypsy had offered her freedom which many other children born to townsfolk in Britannia could not dream of. Her home was a wagon, shared with only her father since her mother had died during childbirth. This had affected her father deeply, and his attitude towards Nyeel has always hinted at an inner resentment. She had relied on the kindness of other gypsy families that they travelled with to bring her up correctly, and in particular Volmaa, who at 87 was one of the oldest members of their group. Volmaa found Nyeel playing alone in a thicket close to their temporary camp.

“Hello there Nyeel” She spoke with a soft kindness, she loved Nyeel as if she was her own, the daughter she never had.
“Volmaa!” Nyeel rushed up, dusted her skirt off and embraced the old lady tightly around the waist.
“Come to my wagon Nyeel, I shall prepare a warm drink for you.”

The two gypsies sat down, the wagon was always warm, and richly decorated with shining trinkets and rare oddities collected during years of travel.

”I have brought you here for a reason” Volmaa said as she poured some liquid into a wooden bowl, before handing it to Nyeel who was perched on a small stool nearby.
“Have you been having any more day-dreams?”
Nyeel nodded, glancing at the crystal ball which sat on a small table nearby.
“Of the snake man?”
Nyeel nodded again, showing a brave face despite the fear this subject brought to her.
“Do not be afraid” Said Volmaa, placing a hand upon the young child’s knee. “It is a gift, not something to be afraid of. In fact, I too have dreamed of this man.”
“You have!” Cried Nyeel, delighted at the news.
“Aye, and he has spoken to me directly. He has told me that he will present a trial, a challenge, to the people of Britannia.”

Nyeel sat upright, excitedly listening to the story.

”Ah sweet child, I’m afraid I only have a small message to convey, I was told but one sentence..” Volmaa smiled.

“The journey shall begin in a town of fighters, deeper still, within the house of the dead, a body shall reveal the beginning, a mind shall reveal the end.”

“I will take this information to those who need it Nyeel, but if this man does come to you in your dreams, do not fear him, for fear doth feed his powers”.

Nyeel nodded, still smiling. It was such a relief that Volmaa had seen him, people would listen to her stories and take heed of the words she reveals. The old lady motioned for Nyeel to leave her now, as she began to scribe the message given unto her. Volmaa smiled a toothy grin as Nyeel left, but as soon as the door was closed, a grim look passed over her. She already knew too much.

Nocsaal had awoken.

Keep an eye on both and Stratics as we cover this ground breaking news...

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Posted on Saturday, September 22, 2001, 2:12 PM EDT by Orangebeard (Europa)

Lightbringer Academy Open House Rescheduled
>>> Trammel Facet News <<<  This just in from Lord Zeromus:
Unfortunately, due to ISP issues last night, I was unable to complete the Lightbringer Academy Open House.

Rather than wait even longer (such as next week), I've decided to have it again tonight at 8pm PST. Someone will be opening gates from the Ironwood Inn at Vesper to Lightbringer a few minutes before the Open House is scheduled to begin.

Sorry for the inconvenience,
--Lord Zeromus

Lightbringer Academy is located at Co-ordinates 49o 34'N - 35o 26'W, just to the northeast of Yew cemetery. You can read more about the Academy by following the link in the Sonoma Trammel Establishments section of the menu.

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Posted on Saturday, September 22, 2001, 10:38 AM EDT by Pluffina (Sonoma)

Pad's Rescue
>>> Felucca Facet News <<<

We received this report from the Oymak Dabuni Khoang. He reports about my rescue from a remote island after I shipwrecked upon my return to Britania. If yer in need of a translation, do nay hesitate to contact us.

It wus de night bish dat long ago, meh wus djust back frum tsereg quest. Der was Custodes kuraltay, meh stuud der proud wit scars on face an bodee. Giyaa was making faces at meh an meh was laughing at 'er. It was night of ih of joy, Giyaa got reunited wit de Batachikan stoneghost, an meh got de rank uf tsereg as meh reallee deserv it now. Shri sey dat her find old wet buuk, de ol' dusty buuk hun Scriptori sey dat Pad hun write it. It sey sumdhing about him wus coming home frum far awey lands, and maybeh shipwreck sumwhere where der was big serpunt pillar. Hammurhand led two boats close tuh der. Qagan Dogei wus bussee carving new bagdes fur Giyaa an meh. When dat done Ric-hun made egg fur ush tuh get on tuh boat. Den meh was ih ih lost meh kept trying tuh ask baga erhun in end uf boat what wus going on, but himz djust tell meh tuh stey awey in ih ih mad tone.

Den ush get tuh big serpunt pillar in sea, suddenlee de boat sway ih ih much. Hammurhand djust stay at end, an' wus neber reallee nervous: Meh bish reallee dhink himz normal hun maybeh himz part fishy, tuh love de seas so much as him duh. Ush sail up close tuh ih cold place an meh sort o' recocnize de land ush see der. Ush all started running around luhking fur Pad-hun, Qagan an meh had harws in hands an' ush make de jebeis fly like dey had fire in arse. Giyaa dsaluu still so her djust stey on boat, an fall asleep der. Ush chase ice munsters fur 30 minutes, budala Paxi-hun wus yelling budala dhings as himz alweys duh. Maybeh it becasue himz reallee want tuh have dat fairy Godmuther outfit on dat meh saw himz in a few deys latur.

Den Gui-hun sey dat der uther places tuh luhk tuh, ush all sey okeh, an jump on boat ageen. Hammurhand sail baga bit bettur dis time, bish hit dat manee rocks. Den ush got near tuh desurt places, dey bish dat big, but der scorpions an' a few uther munsters der. Ush seach de ferst one but bish saw anee thing. Ush sailed on tuh de next one, der meh bish saw anee dhing but den Paxi-hun an meh saw sumone though baga whole in cliffs. De erhun luhk like paintings ush see uf Pad-hun. Meh ran screaming tuh boat ageen an sey dat dey shubd onlee sail one more cove. Den ush did dat, der was baga dragun wit poisoned tail, it almost kill Paxi-hun, sajn dhing data himz have de ih sajn goyuu hun Dabuni Khoang der tuh cure himz. Next tuh watur dogei an meh find maps dat Pad-hun try tuh stear by. Ush pick dem up an sey dat ush ask himz latur if dey anee help at all. Aftur long sail tuh Jhelom, where ebery hun was scraming at once, asking Pad-hun huw himz was an' wha wus going on, sumone make egg back tuh Spiritwuud. But meh djust uver head dat Bob wus asking Pad-hun what dis news him had was.

When ush finallee wus back in Spiritwuud, Padhun bend duwn an kiss ground. Meh ferst thought dat himz was so hungree frum de shipwreck, dat himz begin tuh eat de dirt. Den ush walk tuh CF tower where ush all make fun and jokes, an all wus shaking head at Dogei when himz make jokes wit Shri. Pad hun tell ih ih long storee uf uther lands. Himz also sey dat himz meet relutive uf de big Qagan Ogodei der. De shono went on fur ih ih long time, an ush wus all ih ih happee huw it turn out. Meh wus djust rathur confused, as tuh why Tanris wus luhking fur rune tuh Nealoth in de corner.

Dabuni Khoang, Tsereg-Oymak

OOC: After an extended break from UO, I'm finally back to and thanks to Xena reporting again for UO Stratics, so expect me again haunting this place *smiles*

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Posted on Saturday, September 22, 2001, 10:26 AM EDT by Pad O'Lion (Europa)

Sindra's Soul Stone
While sipping a gentle ale in the Buxom Wench Tavern a stranger did pass on this story...
The dusty landscape seemed to melt into darkness as the twin moons of Britannia began their slow assent into the night sky. Twas dusk and the arid area seemed to slow, no longer did life bustle around in the nearby woodlands.
Most of the inhabitants had returned to their burrows or nests, preparing from the cool nights that were common for this time of year. Upon one of the sandy dunes a lone tower had been constructed, its walls seemed warn and the building had fallen into a state of decay. The peaceful setting of the sun was interrupted as several silhouette crossed the dunes heading towards the Tower.

Six heavily armed knights in pure black armour formed a protective ring around four cloaked figures; the group marched in a uniformed pattern towards the aged tower. The cool evening air licked at the formation, the group gave off a cold aura, shadows seemed to congregate around the central figure, a slender looking being heavily robes in black and trimmed with purple, the figures face was covered by a skull helm but its piercing eyes seem to wander the landscape looking for any irregularities. The group halted in front of the large iron doors, one of the robed figures stepped forward and began to chant in some ancient tongue. Slight wisps of magical light seemed to emanate from the figures hands as he swirled them in a large arc, the air grew heavy with static and the atmosphere seemed to weigh heavily on the group as they stood waiting for a reaction to the spell. One by one-ancient runes that bordered the doors lit up, hot white light shone from each rune as the spell took effect, with a hiss and a crack the doors swung open revealing the pitch-black innards of the ruined tower. The skull-faced figure raised its hand and pointed towards the opened door, in unison the Black Knights walked into the tower, closely followed by the robed strangers. A thick blanket of dust lay heavily upon all items within the towers first floor, most of the furniture was infested with woodworms and they, like the tower they were housed in, had fallen to pieces. The six Black Knights kicked a path through the debris; each slash of their ruin-encrusted swords sent a wave of dust into the dank air. Once again the mage began to chant, his arms wove and cut through the air with the grace of a Vesperian dancer, his mastery of the arcane lore and world of magic was absolute, his power ever growing, he was a valued member of the group even if there was little trust amongst any of the dark strangers. Suddenly as the mage completed his spell all the long since dead touches that lined the walls of the tower ignited with a burst of light.

The tower still seemed dank and uninhabited; the walls were thick with dust as were most of the furnishings. The party looked about the room, a slight wisp of smoke ever so faint to begin with crept and swirled its way up towards the ceiling. The smoke seemed to originate from an ancient Urn that lay smashed on the gray slate floor. As the group walked towards the ceramic container the smoke grew thick and a piercing laughter echoed around the small confines of the room. The Black Knight closest to the urn lifted from the ground as if some unknown force had picked the man up and now held the flailing warrior above its head. With the force of a mighty black dragon the knight was flung across the room, hitting a warn bookshelf, as the figure hit the frail piece of furniture he sent pages and splinters of wood sailing across the room. In unison the other five Black Knights stood in their battle stances, the skull-masked figure produced a Kryss that was previously concealed within the heavy robes.

" Ahhhhh, Looks like pain." the second robed figure laughed as he also produced a Kryss.

"Find, FIND." the skull faced stranger screamed and the remaining knights looked about the room for the attacker "I want the WORM, KILLED...murderrrrrr" the Skull faced figure continued as it cackled.

The mage and the second robed figure slowly stepped away from the group commander as the shook their heads. Everyone knew she was mad, after many years of constant torture any person would be in her state. Screaming within the skull, voices in the ear and pain beyond that of any felt before where all factors in her current state, she was very untrustworthy and yet she had the intelligence to formulate potent and dangerous schemes to destroy the goodly folk. She was a valuable member of the group even if most of Britannia hated her. Once again the air felt heavy with static, magic was being worked by an unseen enemy, suddenly and without warning the slate floor shock violently sending three of the Black Knights to the their knees. The warriors had minimal time to recover as a violent wave of energy skipped across the hard floor, the wave sent all the men reeling back as a distorted figure slowly shimmered into view.
The Skull masked woman was of course the first to rise slowly followed by her companions.

" Gooooooo Nooooooooo Furthhherrrrrrrr OooOoooooooOo" the ghostly spectre announced as its pale finger pointed towards each member of the group.

" Ye..Ye...Ye think ye can stop the forces of Darkness........Darknessssssssssss. Murder......Lies......" The Skull figure cackled as she pointed her figure towards the ghost.

In response each Knight charged for the fearsome creature slashing violently with their weapons. The ghost blinked away and appeared in a corner of the room its lips began to move, speaking in its ancient arcane tongue, instantly flames erupted around one of the knights sending the charred corpse towards the cold floor. The Knight that was thrown against the book shelf charged the ghost and slashed with his ancient rune encrusted sword, as the blade entered the spectre it sent a trail of green liquid splashing to the floor. A snarl now crossed the ghosts face as it blinked to another corner.

"Yerrrrrrr.....weapoooooooooooons ......OOooOOOo.....Goooooooooooo Nooooooooooo Fu....." The ghosts howling sentences was cut short as the tip of a Kryss protruded from its stomach region. With a hollow howl the beast was dispelled, behind him came the smirking face of one of the robed figures.

" Yessssssss, Lots of Pain." The man laughed.

Each member of the group had been equipped with ancient magical weapons able to cut down any foe, Ethereal or not. The second robed man enjoyed pain, he seemed to look for it himself, enjoying torture in many shapes and forms. He was very untrustworthy much like all the members of the group but he was always able to lend a hand when the situation got to.........disastrous.........if of course he benefited. He was a valued member of the much as any one man could be.

The group's attention turned to the rickety staircase that crept up the wall towards the second level. The stairs were in poor shape, much like the rest of the tower, neon slime grew in the cracks and crannies all over each step, coating the entire stair case in a thine layer if slime.

With the loss of one Black Knight the group's formation had been altered although the robed figures were still protected in the centre. The top of the staircase opened out into a formal sitting room, well padded chairs and once lavish furniture lay scattered about, once more dust lay heavy on each piece and the woodworms were once present in all the wooden furnishing.

Large potted plant that had long since perished due to lack of nutrients hung limp and brown across the path. Once more the Black Knights hacked away through the debri, splinters of rotten would scattered with each sweeping arc. The group stopped in front of an archway, its entrance blocked by tattered red curtains, to the groups side a second set of stairs led upwards towards the third level. With her Kryss the skull faced figure slashed at the old curtains, with little effort she brought down the rags revealing a smaller room, raising his hand the mage ignited the touches that hung on the walls, as the light filtered the room the group found that once more the furniture was ruined, but a solid metal door still looked new, as if someone has still been polishing it after all these years of decay. One of the Black Knights reached for the door and pulled on the ornate handle, with a click and a hiss the door swung open, halfway through the hinges clicked and several darts were flung across the room embedding themselves deep within the Black Knights armour. Blood began to flow from the dart wounds; the knight's helm fell to the floor as he desperately looked about with his pale face. The other members of the group watched as their comrade fell, yet both the Skull faced figure and the male figure who enjoys pain seemed to smirk as they watched the life drain slowly away. Falling to his knees the Knight tried desperately to stop the flow of blood with his hands, within a few more seconds he was dead, a pool of crimson blood welled around him.

" Six to start with, four to go " said the Skull faced figure as she smirked to the remaining Black Knights.

With seductive grace she stepped over the knights body allowing her foot to drag along the mans corpse, when she entered the room she saw that four statuettes with candles that still burnt were at the far end of the room. She recognised each symbol that were carved into the statues, the first was of Helm, the second of Torm, the third of Tyr and final came the statue of the Red Knight. Somehow each of the statues still had lit candles that seemed to shed enough light to fill the entire chamber with a mystic glow.

Suddenly the temperature rose within the chamber, the door slammed shut behind the group and once more a shimmering figure began to materialise, Holding her hand up to her face the skull faced figure tried to block out the glowing haze, she saw the looming shadow of an armoured man standing with a large battle hammer.

" KILL, KILL, This follower of a FALSE GOD" Snapped the skull faced figure as the Black Knights charged headlong into the haze.

" Sindra, was this planned?" The smirking face of the pain man looked down at the skull mask as he stood her up.

"Aye shadow, murder is such" Sindra Smirked as she looked into the eyes of her comrade.

Shadow looked away shaking his head slightly, the battle was already in full swing, all four of the Black Knights stepped outside the arc of the giant war hammer as it cut the air in front of them. "NoO ooOOooOOOooo OooOOooone ShaaaAaaaaAll PasSsssssss oooOOOOoooo" The ghostly figure echoed as it struck one of the knights.

Blue spark flew as the war hammer smashed itself into the black armour, with a sickening crunch the Black Knight was flung across the room where he lay, motionless, and without life.

The mage chanted and the air once again seemed thick with static.

" Kal Vas Flam" the mage chanted as his index finger pointed directly at the apparition.

Flames erupted around the ghostly figure as it swung once more at the remaining three knights.
As the spells effects finished the figure stopped and looked with a cold hard stare directly at the Magi, within the blink of an eye the ghost had teleported directly in front of the frail man. Desperately the mage staggered back holding his arms up as if vainly trying to defend himself. The Ghost held his hammer high in the humid air, his cold lifeless eyes bore into the mage like twin spears, Down came the hammer directly upon the mages head sending the pulpish flesh and blood scattering like some ungodly explosion across the room.

As the ghost turned he spied Sindra with her Kryss ready to one side of the room, as if beckoning the fight to come Sindra raised her hand and ushered the challenge to begin, a smirk constantly crossing her face. Once more the ghost blinked and was within striking distance of Sindra before another breath was drawn.

Sparks flew as the two warriors dueled, to most spectators this would simple be like any other combat round, yet within the minds of the competitors it was a battle for their Gods.
Sindra slashed her kryss in a wide arc catching the ghosts arm, a shallow howl erupted from the spectres mouth as green liquid poured from its wound. Once more Sindra ducked the angered blow from the ghost, she stepped to the side with her drow speed and again stabbed the ghost, this time in the side of his chest. Sindra fought on a smirk still etched across her face, the final blow came as the ghost swung down trying to crack Sindra's skull and yet Sindra dodged to the side easily able to out maneuver the blow, her Kryss came down stabbing directly into the ghosts back. As the ghost hovered there for a few seconds the hot air seemed to be sucked up and replaced by the usual dank smelling air that was present before the ghost arrived. As the spectre slowly dissipated each candle flame went out with a hiss, eventually leaving the warriors in complete darkness.

" Murder is such FUN" Sindra cackled.

The group turned and walked out the chamber doors towards the stairs. Much like the previous flight of steps the staircase was covered in neon moulds that made the climb allot riskier. A cool breeze ruffled the open curtains as the group rounded the corner of the stairs finally ending up on the third floor of the ancient tower.

Rubble seemed to cover half the room; the ceiling had collapsed exposing the night sky, thousands of stars shone down on the remaining group members. A small metal door was half exposed to one side of the room.

"There....." Hissed Sindra as her tongue flicked out like a giant serpent.

The group now considered of Sindra, Shadow, three Black Knights and the robed stranger who stood at the back watching the group as the explored the ruined tower, his job was simple, well simple enough for a man who only thought he was coming along to watch. Sindra on the other hand had a few other ideas. The three black knights pulled away the large rocks exposing the half shattered door. With little effort the door was forced open revealing a fully furnished room. The chambers were indeed different to the rest of the tower, instead of being infested with woodworms each piece of furniture looked as if it had been polished just moments before. The tiled floors were waxed and the plants seemed to be living rather well. The air was fragranced with rose oil and the room seemed to give of a sickly sweet smell. As Sindra entered the room she let out a slight hiss, her taste in living environments matched the other rooms, she preferred the dank dark ruins rather than the opulence of this chamber.
In the centre of the room a round pedestal rose up from the floor, a shimmering crystal stood in its centre. The jewel seemed to shimmer purple then black as slight echo's of tortured souls could be heard from within.

Sindra stepped towards her prize, the instant her foot touched the tiled floor flames erupted around the perimeter of the room. One of the Black Knights was engulfed in flames and vainly attempted to put the fire out by rolling on the floor, within seconds his body was charred and he was no more. Sindra, Shadow and the remaining knights Jumped to the side pulling the uncoordinated stranger with them. The loud clang of armour seemed to trigger two shimmering figures to come into focus. Both seemed to be Knightly characters, one dressed in deep crimson armour, the second was clad in gold.

" Follower of Cyric, ye shall not succeed on thine quest to retrieve Cyric's Soul Stone." The Crimson clad knight announced.

" This relic is no longer in the hands of evil and we intend to keep it so" The Gold knight added.

" Ssssssssssssstop, Me " Hissed Sindra as she Smirked.

Shadow charged into the Gold armoured Knight as the Two remaining Black Warriors charged the Crimson Knight. Sindra watched the battles as she studied the attacks; Shadows speed was an obvious advantage as he ducked the large battle-axe swinging past. One of the Black Knights had been struck with the heavy war mace and was knocked back, blood oozed out of his armour and pooled up around his feet as he slowly dropped to one knee. Parrying the other Black Knights Blow the Crimson warrior slammed her mace across the head of the injured man, the bludgeoning weapon easily knocked his head from his shoulders in a brilliant fountain of red blood. The final black knight attempted to bring his large broad sword down on the detracted Knights head but stopped suddenly as a war mace broke his rib cage sending him spluttering backwards. Without mercy the Crimson knight took her mace and ended the Black Knights life with a single smash of her war mace. Sindra smirked as her companions fell, it simply meant that she would not have the pleasure of ending their lives herself. Within the blink of an eye the crimson knight was in front of Sindra.

"Ye shall not succeed this day Cyricite, the power of light shall end thy quest."
A smirk crossed Sindra's face in response, she drew her kryss and the duel began.
Sindra jumped backwards in a brilliant display of dexterity avoiding the war mace as it cut through the tense air. The crimson knight held her mace tight as she attempted another hit, this time Sindra ducked and rolled to the side, bring her Kryss in an arc across the back strap of the crimson Knights leggings. In surprise the crimson warrior looked down at her now loose leg strappings, giving Sindra enough time to rise and us the pommel of her Kryss to land a hard blow to the Knights helmet.
Shadow dodged another heavy blow as he pounced to one side of the Gold Knight landing a clever blow on the warriors breast plate, the poison hissed as it ate its way through the mans armour. With a mighty shove Shadow caused the Gold knight to stumble backwards, giving Shadow the perfect opportunity for the final blow.

The crimson knight stumbled backwards holding her face; Sindra smirked once more. The two warriors circled each other, suddenly Sindra darted forward thrusting her Kryss into the chest region of the knight, the metal hissed as it came in contact with the poison. The crimson knight began to spasm as the poison took effect, her body slowly faded away, along with the Gold knight.

"Finally." Shadow smirked.

"T-t-t-t-tTIME for Power, GREATNESS."Sindra cackled.

" Come, come stranger, look on the glory of CYRIC." She added as the stranger walked up to the pedestal that held the glowing crystal.

"This is the great treasure ye wanted so very much?" The stranger stared at the crystal half gob smacked half surprised.

Sindra's eye narrowed as she advanced on the stranger, throwing her arm around the man she made him jump slightly as he looked into her cold eyes.

"Yesssssss." She smirked.

Placing her hand around the crystal Sindra felt the souls desperately trying to get within her mind, her maddened state seemed to protect her from the full force that was contained within the stone, but for how long?
Lifting the stone high in the air Sindra let out a scream as she plunged the stone into the chest of the unsuspecting wanderer.
Instantly the man fell to the floor clutching his chest, his body spasmed and shook violently as both Sindra and Shadow looked at his flailing body. Screams of agony and pain echoed around the chambers. The stone slowly dug into the man's chest until it was finally fully submerged, the wanderer rose slowly and began to chatter and talk madly, thousands of voices trying desperately to be heard. Sindra lowered herself to eye level with the mad wanderer; a smirk crossed her face.

"Don't worry, someone else is to be our Soul Seed, ye are simply a vessel." she cackled.

Shadow frowned as he watched Sindra pick the man up and begin to walk for the door.

"Who?" Shadow asked.

" Strength of mind is nay wanted, only strength of heart and fist." Sindra Smirked.
Once again shadow shook his head, it was harder to get a clear answer from the witch even at the best of times.

"There be one soul I know of who has the barbaric strength we need." Sindra Cackled as she disappeared around the door.

As both warriors stepped outside into the dawn haze the Tower slowly began to fall apart, great chunks of wall fell exposing the towers innards. It had failed at its task and now the world of Britannia was doomed, unless of course......

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Posted on Saturday, September 22, 2001, 9:59 AM EDT by Calvan (Oceania)

Ravenmoor in Peril
>>> Trammel Facet News <<<News from Ravenmoor:
Hail to thee Traveller, Strange days are coming in Ravenmoor ! A new threat has arise, rumors spread... The town might need help once again against the dangers surrounding it. If you have a brave and true heart, come to defend the innocents !
On the Thursday 27 at 7PM GMT, anyone can join the Quest ! At 8:30PM GMT, only the members will be able to take part. As we have a problem with our skypage here are the useful informations : You need to go to Ravenmoor on Thursday to start the Quest of The Border Line, there you will find the first clues. Everyone is welcome !
Tyrghen [UT] of Ravenmoor
Sounds like an intresting fight.

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Posted on Saturday, September 22, 2001, 8:46 AM EDT by Marshall Drakan (Europa)

A turn of events at the Trinsic Council Meeting
>>> Trammel Facet News <<<
Some of you may have heard of Monday's "tragic" events that took place atthe Trinsic Council of Honour's meeting in the town's Counsellor's hall on the Trammel facet. Four members of the council have been consumed by an evil force that made it's presence felt when the four council members (Mentazm,Don Pedros, Gladiator, and Drakys) slaughtered Crowley (Dimplomat for the Duchy of Trinsic), Clarice (High Diplomat of the Trinsic Paladins of Honour), and Tulkas (Paladin of the TPH) in cold-blood. This happened while several Trinsic citizens looked on in confusion. As Mentazm dashed out of the Councellors hall a tome thumped on the meeting table and the event become clearer - the council had become so corrupt through their dabbling in politics that a long-forgotten dark force known as the 'Overlord' had claimed their souls. The Overlord's purpose is to spread chaos, disorder, mayhem, disease, pestilence, and ultimately death throughout the land of Britannia. The Overlord has claimed his first victim in the Trinsic Council, who will from this point forward carry out his message in and around Trinsic. The 'Overlords of Trinsic' (OT) are controlled by the forced of Chaos, and invite any Order or 'Good' guild based in or around Trinsic to send a decleration of war (the guild conforms to the ROE of ERPA). The Overlord is looking for more souls to consume and use in the search for chaos. If you are an evil character who is interested in player v's player combat with a purpose, feel free to email Mentazm ([email protected]), or pigeon him on 9921764 for more information. Your skill level need not matter - the Overlord is willing makes no discretion on who he consumes...his power will become your power (ie. you will be trained up if you a new char *smile*). Mentazm, Overlord of Kaos Overlords of Trinsic (OT)

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Posted on Saturday, September 22, 2001, 8:40 AM EDT by Marshall Drakan (Europa)

Calandryll on Rares
On the issue of rares in UO, on this thread on the official UO Boards here, Calandryll (Designer, Ongoing Content) made these remarks. The parts in italics are comments made by other posters to which Calandryll is responding to :
:I think the rares collectors (myself included) are forgetting a very simple issue thats been with us since UO opened up- most of these "rare" items shouldnt have been rare in the first place.
--Very true and well said.

The current trend the dev team is taking is a correction to a mistake that should have been fixed early on. We are supposed to be immersing ourselves in the world- remember, persistant?
--It's not so much about correcting the mistake. When we do decide to add something new, we look for interesting and cool items that we think players will want to have. ALso, we have to try to be consistent. If we wanted to expand blacksmithing for instance, we couldn't add something like book shelves just because they are an item that isn't rare. By the same token, there are lots of items that would fit, like hanging armor, the horse barding armor, and the decorative armor suits. We aren't going out of our way to nerf or hutr the rares collectors. For the most part, none of the rares were the result of an exploit (like some of the status were), but as you said, they were the result of less than careful world building, bugs and virtually none of them were designed to be rare. That doesn't mean we are just going to add new items without checking their rare status...we do check. And in a case where something is a rare, we will at least rename it. Looking at the rares list on sites that track them, many of the rares are nothing more than a normal item that anyone can get, but with a different name. The different name still holds value.

How logical has it been to have swords of vanquishing common, but a frying pan or alchemist flask, cauldron or dirty bowl "rare"? Comon now, think about it- Vets, if we keep our heads screwed on straight and leave greed out of it, its us expecting the "list" of rare items to remain the same since inception. If we fooled ourselves into beliving that keeping a frying pan or flask, (add your otherwise long arsed list in here) rare, then we had it coming.
--I've often felt the same way.

Quest items, "named" items and special colored items should have and should BE rare, not items you'd expect to be commonly found in the world. Its being very self centered to deny the game these common items- admit it, people always have wanted to be able to decorate/use tools that add to the experience, and visiting a rare museum isnt the answer- it never was the CORRECT one and we know it.
--Right. And most quest items are common items (like a sword) with a different name, hue and maybe an extra power...and of course they have some history behind them.

Tout vets leaving over rares being made common, and itll backfire on you- theres way too FEW of these items in existence to justify the ol' bean counter god's calculator not being turned on the dev team. Yes, Ive collected, sold and still have rares that would be devalued. I KNEW that eventually it'd come to this and Im happy for it, because the years I spent trying to belive that empty bowl of stew with a few pieces of fruit locked down on it was a fruitbasket just aint cutting it anymore- to the point of it not being worth 40$ a month to me, especially knowing that doofus mentality governing the "rares" list prevailed.
--Again, we are sensitive to those who enjoy rares. And for me, this isn't about the majority over the minority (although that arguement alone is strong). It's about offerring new items for crafting skills, something that has been sorely lacking of late.

The game and experience for the long haul will benefit wether a few quit or not, and have long term effects contributing to a already, borrowed time game in its PRESENT form. Ive spoken as a person on both sides of the fence on this issue for years, and even though I worked my arse off for some of these things, the end result for everyone doesnt devalue the fun Ive had so far- especially not to the point of stagnating or outright denying other people the deco rights they should have been given by design.
--I don't want anyone to quit. Which is why we are going to rename any item we do add if it is considered a rare. And while some folks might leave, I think in the long run, the game and the community at large will benefit from new items.

Face it- they are correcting a mistake that may bother a few, but please very many. If they keep it up, they might even get 40$ back out of me a month. ;)
--We'd like that very much. :)

--I'm not going to confirm the additition of any specific items though. We don't talk about scenario designs or systems until they are actually in the game, even if some clues are in the patches.

Its nice to know *something* is happening, that I'll give you.

Oh, that's not problem, I can confirm that, already have many times actually. :) There are craftables in this scenario, more than in the last one.

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Posted on Friday, September 21, 2001, 11:17 PM EDT by citizenKane2 (GeneralNews)

Wish UO and Hanse Happy Birthday!
On the MyUO Discussion Boards, Hanse posted this birthday announcement:
Four years ago, I joined the game and drove my co-workers to distraction with my tales of running around in Ultima Online. I'm still proud to say that I'm an avid player of this game and look forwards to more to come. Thanks everyone who has ever interacted with me in the game and helped me enjoy a rich multiplayer experience. :)

UO Live Designer
Happy birthday to UO!

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Posted on Friday, September 21, 2001, 6:49 PM EDT by Lady Malynn (GeneralNews)

Village of TOR tourney results
I would like to thank everyone for showing up. Much thanks also to Nikki Bane Cannon and Kaela for their help.

  • 1st Cid Vicious 150k
  • 2nd Segamo 75k
  • 3rd Reality 25k
Village of TOR

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Posted on Friday, September 21, 2001, 5:14 PM EDT by Pelle Svanslos (NapaValley)

Seeking 4th Anniversary Stories!
OSI is looking for 4th anniversary Stories on FYI:
Four years ago marked the birth of Britannia as Ultima Online was first released to the world. Over the last four years, our players have created their own towns and guilds, adventured for fame and glory, and bartered for wealth and status. This week we look for stories of your first experience from years ago. What was it like when you first entered Britannia? How has the world changed? How have you changed as a result of the world? Pull up a bar stool, tell your tale, and raise a toast to this momentous anniversary!

Send an e-mail to [email protected] by Friday, September 22nd, and tell us a story of your experiences in the world of Ultima Online. Please be sure your story falls between 500-1000 words, and include “4th Year Anniversary” in your subject line. Please provide a name and phone number for verification of the story. Submissions to “uo-profiles” become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification.

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Posted on Friday, September 21, 2001, 3:45 PM EDT by Teich Dragon (GeneralNews)

"The Ink Slinger, Dud "the stud" Brown"
As Stratics searches high and low for interesting tidbits for you to chew this whipsmart interviewer recently made contact with me. We hope to have a different interview for you each week. Hope you enjoy this new series! And now...on with the show:

Have you ever read an interview and wondered "who in the world is this person"? How many times have you avoided reading an interview on a faction member because you don't play factions and could care less about this person?

Well now is your chance to read interviews of players from all walks of life. Ever wondered what a bank sitter has to say? Or how about that chump at the bk wall who likes to talk big and warn you with threats like, "If i was on my 7X GM and we were in Fel". How about a newbie, or those pvpers who like to rez kill and then yell "OWNED" afterwards? Meet Dud Brown, known to the ladies as "Dud the stud"....


You see: Cosmic Assasin
Cosmic Assasin: (Servant, Shadowlords)

Dud Brown: Great, ok we’ll begin. Now realize, this is all in good fun and please answer in detail just to make it more interesting because readers would get bored reading “yes, no” answers.

Cosmic Assasin: It might be offensive to ppl. A lot of people hate me.

Dud Brown: Great, the nastier the better! What luck!

Cosmic Assasin: Koo, I am well known too by a lot.

Dud Brown: Ok, shall I begin?

Cosmic Assasin: yes

Dud Brown: First thing i'd like to ask, how long have you been playing uo?

Cosmic Assasin: hmmm i been playing since beta, 4 years exact. I lost 2 accounts, banned.

Dud Brown: Ouch, how were you banned?

Cosmic Assasin: For scamming, duping, house break ins. I got banned first back in 98 for making a really offensive name and caused lots of trouble.

Dud Brown: what was the name?

Cosmic Assasin: Weener Suprem of GL. We destroyed establishments, pks around there, kill ppl in quests, and harass a lot of ppl for fun.

Dud Brown: So you were a regular badass eh?

Cosmic Assasin: Yeah basically. Used a lot of bugs too like the magical arrow pk bug when it did 40 damage LOLOL.

Dud Brown: Do you ever play uo fairly or is that beyond you?

Cosmic Assasin: Actually no. When u play UO and get pked when u young, not with this sissy ass 1000gp young bullshit, you trust no one and give no one money.

Dud Brown: aye so yer a bitter player eh?

Cosmic Assasin: yes very

Dud Brown: what main skills does this char have?

Cosmic Assasin: depends, this char is a mage lockpicker. I like to lock my mages skills at 99.9. All skills at 99.9 and 99.8, I like to get my fame up, own ppl, and when I do I harass them by saying they got owned by a 0x gm picker or miner.

Dud Brown: heh original, how do those skills help you at the bank?

Cosmic Assasin: well they dun really help. They make ppl think I am a newbie when I talk shit, then they wanna duel me and I kill em and tell em they got owned by a 0x gm trammie.

Dud Brown: ahhh i see, how many times have you fought in that ranger armor?
You see: a studded tunic, ranger armor

Cosmic Assasin: nope, never. Daemon bone, I also dueled with pheonix armor.

Dud Brown: in fel or tram?

Cosmic Assasin: fel, no way u can duel in sissy land

Dud Brown: you dueled in phoenix armor in fel?

Cosmic Assasin: yeah

Dud Brown: you really are a bigshot! I’m impressed.

Cosmic Assasin: ppl try to murder me

Dud Brown: so you're invicible?

Cosmic Assasin: i was, I still am. Yeah but one thing, I got hacked 1 week ago and lost 23 mill, all my rares, everything. But I made 1.4 mill in 1 week.

Dud Brown: let me ask you this, is a bank sitter more impressive in ranger armor or bone armor…why?

Cosmic Assasin: Ranger, because everyone wears bone armor and it is seen a lot.

Dud Brown: but bone armor has that cool helm

Cosmic Assasin: helm is nothing, it spawns. When I wear ranger, ppl think I am not ordinary.

Dud Brown: but yer not?

Cosmic Assasin: when ppl pull up my paper doll, they like “ranger wtf is that?”

Dud Brown: i'd assume a person of your nature has about 20 bone helms in stock?

Cosmic Assasin: nah, bone armor is worthless. I can die with a daemon bone helm and I wouldn’t care.

Dud Brown: i hope i see you in fel one day wearing some $)

Cosmic Assasin: hehe, now everyone can know how I am rich and how being good pays things.

Dud Brown: what do you think of those “newbie” bank sitters coming here in their tribal body paint?

Cosmic Assasin: i could care less about them. They supply me with money.

Dud Brown: so they don't intimidate you any?

Cosmic Assasin: nope, actually I like them. I scam them all the time, easy money. I sold a spider death weap to them and said it kills teratheans. When I pay 3k for em I sell em for 60k…their life savings.

Dud Brown: you truely are the best

Cosmic Assasin: when i scam I like to wear a disguise kit…75 stealing here.

Dud Brown: you dont do much stealing in tram though do you? It would be pretty hard.

Cosmic Assasin: nope, the way I steal, when those newbies pull up a chek and accidently press the diamond, I just take it LOL.

Dud Brown: do you freqent fel bank much?

Cosmic Assasin: no way! How am I going to make money?

Dud Brown: Dunno, leave the bank?

Cosmic Assasin: basically yeah. Well when I was rich boy I pvp a lot. Since I got hacked I bank sit. I buy low sell high. For 2 hours I can make about 400k trust me, I can get anyone to lower their price 75%.

Dud Brown: how many hours would you say you bank sit?

Cosmic Assasin: about 2-3. wanna know how I can drop the prices? No matter what I can drop it, I was just doing it to the wig seller.

Dud Brown: impressive! Let me ask you this…Do the tamer bank sitters on the bank roof think they are better than you guys down below? They always seem to look over the roof like they are more important.

Cosmic Assasin: well i dun really care. I like to piss em off, teleport up there and spam..bring the spam there LOL.

Dud Brown: so you are a spammer too?

Cosmic Assasin: hell yeah, get my buddies and spam all day. They like to talk s***.

Dud Brown: do those tamer bank sitters ever say anything?

Cosmic Assasin: well they like to duel me thinking I’m a newbie. They bring their wyrms.

Dud Brown: do they duel in bone armor too?

Cosmic Assasin: nope, I wear newbie cloth and I gate there drag some where when it attacks. Then they try to kill me knowing that tamers suck at pvping.

Dud Brown: i should attend one of these duels one day! Which do you enjoy doing the most, rushing to rez a ghost at the bank to show off your skill, or rushing to kill a players horse that accidentally went wild?

Cosmic Assasin: Horse of course ahahah. Ebolt it or light bolt it in 1 hit, it is dead. People say “nice eval”. LOL.

Dud Brown: Wow, you even get praised for doing that eh?

Cosmic Assasin: ya but the horse guy gets pissed off.

Dud Brown: wouldn't it be more impressive killing a monster instead?

Cosmic Assasin: monsters, i gave up monsters.

Dud Brown: ahh to hard for you?

Cosmic Assasin: why should i stay 1 hr making 5k boring my ass off….

Dud Brown: when you can kill horses for nothing?

Cosmic Assasin: when i can exploit these ppl and make 300k a hour.

Dud Brown: oh my fault, I get it.

Cosmic Assasin: i gave up monsters, boring.

Dud Brown: if you guys all went out hunting once in awhile, don’t you think that would free up the lag at the bank?

Cosmic Assasin: hmmm i doubt it, i never lag, I am on cable, I dunno anything about lag so they screwed.

Dud Brown: you don’t care about the other people on modems?

Cosmic Assasin: nope, there fault they too poor to buy it.

Dud Brown: ok, my last question and we’re done here. Have my dashing good looks made you feel insecure at any point during this interview?

Cosmic Assasin: nope

Dud Brown: not even a little?

Cosmic Assasin: i am not impressed by anyone or intmitated.

Dud Brown: what if i was holding a glowstick and wearing bone armor?

Cosmic Assasin: nope, been there, have that. Only newbies carry glow sticks.

Dud Brown: well great! Guess we’re all done here.

Cosmic Assasin: ok, well i am off

Dud Brown: i thank you for your time, I’ll cya around cosmic!

Cosmic Assasin: bye

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Posted on Friday, September 21, 2001, 3:20 PM EDT by Pelle Svanslos (CandidCoverage)

Lord Hammersmith and Lady Ciere to Wed
>>> Trammel Facet News <<< We received the following joyous news:
Hail to all,

The Dread Lord Hammersmith is elated to announce that the Glorious Lady Ciere has accepted his proposal of marriage.

We would like to invite all of our friends to join us on September 28th at 7:30 p.m. Pacific time to celebrate this joyous occasion.

People will be made available at K*V castle and the Trammel Nujelm Bank to gate all to the ceremony and reception to follow. Please plan to arrive a little early so everyone can be gated in time for the ceremony.

The service will begin precisely at 7:30 p.m. and will be officiated by the Lady Brightstar.

Thank you all,

The Dread Lord Hammersmith
The Glorious Lady Ciere

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Posted on Friday, September 21, 2001, 3:16 PM EDT by Pfredd Mudd (Pacific)

UO Players Lunch at Texas Renaissance Festival in October
Last Call for UO Players Lunch at Texas Renaissance Festival, Oct. 7
from Heather:

That's right! Only two weeks until our fourth Annual UO Players Lunch at the Texas Renaissance Festival. We will meet at 1pm at the Italian Village on Sunday, October 7th (Columbus Day Weekend). I need a final headcount by this Monday, Sept. 24 so sign up today!

Send $45 by Paypal (to [email protected]) or $44 by US Mail (see the UOLunch webpage for my address, don't forget to send me an email confirming you have sent a check or money order). Please include your real name, game name, and shard. The cost covers your Faire ticket, catered meal, nametag and BEvERage. If you have season pass and only need a meal, send $25 per person. You do NOT have to purchase tickets from me to attend. But, please, if you are planning to come, send me an RSVP by email so that I can add you to the guest list, which we use to print nametags.

Get your costumes ready and brush up on your UO Trivia. OSI Representatives will be there to hand out prizes and answer questions again this year. You can order UOPLTRF01 Merchandise from CafePress. iNetWebguy was gracious enough to design a FANTASTIC logo again this year!

There will be a group of UO players (myself and my family included) camping out in the parking lot of the TRF again this year. I expect we will begin to gather around 5 or 6pm on Saturday night. We will attempt a group meal for dinner as well as breakfast. Shoot me and email if you would like to join us and I will give you something to bring.

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Posted on Friday, September 21, 2001, 3:00 PM EDT by Lady Malynn (CommunityNews)

Looking for a Few Good Men and Women...
>>> Trammel Facet News <<< Lord Seeker sent us the following request for help:
The Avengers Federation Guild is looking for a few able bodies, primarily Bards, Mages, and Archers to assist with our plan to summon and defeat a champion in Ilshenar.

We are looking for robust and self sufficient people in this unique venture. If you know of anyone that might be interested, please forward my ICQ to them so that we can make contact. 42660840 - Glorious Lord Seeker, UOA. Thank you.

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Posted on Friday, September 21, 2001, 2:44 PM EDT by Pfredd Mudd (Pacific)

Runebook 'The Best Shops of Drachenfels'
We have received the following mail from Monomatapa:
Navigators Of Brittain is going to create a runebook with the 16 best player runned shops.
Therefore we want shop-owners who want to be in the book to submit information about their shop.
If you'll end up in the book depends on the following:
  • Prices
  • Interesting for the customer??? (Do you sell something special?
  • Are the vendors regularly restocked?
  • Monster-spawn around the shop?
  • We'll try to fill the book with the whole range of available player-made or found goods.
The shops WILL be checked, even if you're on the list already.

The runebooks will be sold on all the shops on the list and are sponsored. The player will pay for the book, but not for the runes. Therefore shop-owners on the list will have to provide the runes.

If you want to be on the list, Send an e-mail to: Monomatapa

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Posted on Friday, September 21, 2001, 1:00 PM EDT by Teich Dragon (Drachenfels)

Audio Interview with Chris "Prophet" Lassonde
Fear from Battle Vortex was so kind to send us this piece of information:
Battle Vortex has an audio interview with Lead Programmer, Chris "Prophet" Lassonde from Origin Systems Inc. about the veteran rewards system for Ultima Online. Topics Include: Introduction to Prophet, Areas of focus, Who determines what rewards will be added, How the rewards system works, 4th year rewards, Player input on rewards, Challenges with the rewards system, Possibilities that rewards might have been scrapped, Accounts that acquired more awards then usual, Ethereal horse challenges, GM Rating system, and much more...

Formats are mp3 streaming and mp3 download, requires an mp3 player - Show running time is 32 minutes - Download is 3.68 MB - Recorded on 9.19.2001 - Hosted by Fear

Click here for the interview options
Thanks Fear for this info!

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Posted on Friday, September 21, 2001, 12:47 PM EDT by Teich Dragon (CommunityNews) Rumours and Lies...

From the shadows and underground of Britannia we bring you the latest gossip, the rumours and lies…

Some people have sensed an ethereal disturbance, gypsies and mediums throughout the realm have begun converging to discuss a possible link between the visions each has been having. The underlying belief is that Nocsaal, who some know as `he who walks with serpents`, is stirring in his lair...

The arena structure has almost been completed now, the pier leading to it being located near the Nujel`m Court on Felucca. The arena itself seems to include systems of an arcane nature, touching the statues apparently leads to being immediately summoned into the arena, and only the correct words spoken aloud will lead to release. We still await an official statement on the arena`s function, suffice to say excitement is already spreading among Britannian folk, curious to know what lies ahead.

Work has begun on a huge platform rising on ominous pillars from the sea. Some have said this could be linked with the mysterious chess-board style designs reported several weeks ago...

Although news of the mysterious animal experiments said to be occuring within Lord British`s castle has died down, higher level officials have indicated the significance of these experiments, and informed us that their true intent shall be revealed in the coming weeks...

Having recently just visited the arena in Nujel`m, I can say it's not one for the weak of heart...

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Posted on Friday, September 21, 2001, 8:47 AM EDT by Orangebeard (Europa)

Evocare and Prophet on Skills and Stat Gain
Here is the latest Team Comment that was referred by the new changes In Concept (see below):
In today's comments, we would like to discuss an issue that has been a considerable point of contention for some time, and has recently leapt once again to the forefront of player discussion: Skill & Stat Gain. (Note: For the remainder of this essay, we will be using the word "skill" in reference to both stats and skills so we don't have to type skills/stats each time.)

First we'd like to outline where we feel Ultima Online stands right now in regard to skill gain, and the aspects of the system we'd most like to address. So, without further ado...

Skill gain in its current form

When many players think of skill gain, they think of the "power hour" system, which was designed with the intention of helping players gain stats and skills through normal game play. "Normal game play" is defined for these purposes as simply playing the game in whatever manner a player desires, without the intention of tailoring their actions for the purpose of maximizing skill gain (ie: an adventurer might be on a dungeon crawl using various adventuring related skills, or a craftsperson could be fulfilling an order for several pieces of armor).

Unfortunately, the power hour system has suffered a number of problematic side-effects, including:

  • Excessive power gaming potential
    While the power hour system does in fact improve the casual player's chances to gain skill during normal game play, it also creates an environment that is drastically easier for a hardcore player to take to an extreme, resulting in greatly shortened total time in maxing-out a character.
  • Only modest benefit to casual players
    Casual players do not necessarily play on a one-hour daily schedule (something the power hour system practically assumes). For example, many players play several hours at a time, but only one or two days per week, forcing them to cram all their skill gain game play into the first hour of each play session, and denying them the opportunity for significant skill gain at higher levels for the rest of the session.
  • Unintuitive for new players
    The power hour system is unfamiliar to most RPG gamers, and must be actively taught to new UO players in order for them to understand the unique on-again, off-again skill gain results they experience.

Desired elements for UO skill gain system
  • Gains through "normal" game play
    We feel that most gamers want to use most of their play time to do the things they enjoy in an RPG (adventuring alone or with friends, crafting items for sale to other players, etc), without having their game play dictated by the need to maximize skill gain. Players should be essentially guaranteed to gain some amount of skill during any casual play session, provided they use their skills in ways that are at least mildly challenging for their level of expertise.
  • Support for some power gaming
    Hardcore players should be able to take a newly created character to a "maxed-out" state in less real time than a casual player. The assumption here is that the majority of hardcore players feel cheated by a game if there is no measurable advantage to the extra time investment they make beyond that of a casual gamer. At the same time, it's important to see that hardcore players cannot max-out characters in an unreasonably short amount of time, since this can greatly cheapen (for all players) the feeling of accomplishment derived from developing a character.
  • Reasonably long total time investment to "max" a character
    In a persistent world RPG that aims to be easy to get into, but hard to master, we need to work to maintain the integrity of the "hard to master" element. Generally, this is accomplished by enabling players to quickly gain skill at the low end, and progressively increasing the time (sometimes expressed as "difficulty") required as skill levels increase. As mentioned earlier, this total time investment must not be excessively long for casual players, or excessively short for power gamers.
  • Actions performed to gain skill must be reasonably achievable at the player's current skill level
    In order to see that players can effectively gain skill through normal game play, we must ensure that the actions required to gain skill fit the skill level of the player (they should not have to gain skill through the repeated failure of a very difficult task, and they should not be able to easily gain skill through the repetition of overly easy tasks).

A Possible Solution:

Keep in mind that this is only a proposal at this time, and we're not locked into anything just yet! However, we believe that we can address the points listed above by proposing a modification of the current skill gain system. In essence, this modification would eliminate the need for "power hour" by providing opportunities for guaranteed skill gain during normal play.

We're calling this proposal the Guaranteed Gain System (GGS). The core of this system is the guarantee that if you play "normally", you will gain skill. As always, you can only gain skill when you successfully perform an action. The difference under the GGS system is that if you have not gained skill under the current use-based system after a certain time period, the system would recognize this and force a point of skill gain (point meaning a tenth of a point, as in moving from 70.1 to 70.2). The length of the time period, or timer, is based on the level of skill.

To ensure that this would not allow characters to become Grandmasters overnight, players with higher skill would be guaranteed fewer skill points over the same time period. This means it would still take longer to gain skill in the 90's then it did in the 10's or 50's (this is nothing new). The time periods between guaranteed skill gain are based on the server system clock, meaning that you wouldn't have to be logged in for your timers to refresh.

This does not mean that players would be unable to gain skill until the timer refreshes, because the GGS would not be replacing the current use-based system, but it would be implemented in addition to it. You would still be able to gain skill under the current use-based system, but the GGS would now keep track of how long it has been since you had gained a point of skill. If the time period had passed and you had not gained skill through the regular method, you would gain a point through the GGS. The use-based system, though, would not be restricted by time. Even if you had just gained a point through the GGS, the system would still check for skill gain under the use-based system, although admittedly it would still be incredibly difficult to gain skill in this way at the high end range.

The most noticeable difference from the current system is that skill gains in the 90's while playing normally would not only be possible, they would be guaranteed (provided you are performing your skill in or around your current skill level). For example, casting Magic Arrow with a magery skill of 90 would provide no chance whatsoever to gain skill in magery, even with GGS. You would need to cast higher level spells to see guaranteed skill gain. Similarly, crafting daggers with a blacksmithy of 80 would provide no chance to gain skill in blacksmithy. Skills that are not difficulty based, however, would always have a chance to gain.

When we compare this proposed system to the our desired elements for our skill system we find that they match up very well:
  • Gains through "normal" game play
    GGS is designed to see that players who use their skills when needed will gain skill from time to time, without being required to repeat actions for hours or monitor their play time to maximize skills.
  • Support for some power gaming
    With the retention of the use-based system as a backup to the GGS, power gamers would still have the opportunity to raise skill faster by using the skills more often, thus "maxing out" a character faster than through GGS alone.
  • Reasonably long total time investment to "max" a character
    This is harder to determine, and would require tweaking during the system's test phase. Certainly with the GGS, if not properly balanced, it may be possible to GM a character easily. We would balance the system as best we can to prevent this from happening.
  • Actions performed to gain skill must be reasonably achievable at the player's current skill level
    This is exactly in line with the first point. In a normal game play session, players will not be attempting to perform skills well outside their achievable area on a regular basis.

The advantages of this solution would be threefold. First, casual players would not need to learn about "power hour" and how to tailor their play style to conform to its schedule. Casual players would be able to remain casual, while power gamers would be able to continue to push the envelope in attempting to get the most gains possible. Second, players would not be limited to 1 hour a day for maximum gain. In fact, just playing the game would be the best way to not only maximize your skill gain, but your enjoyment as well. Third, there would be no bookkeeping, timing or memorization necessary to determine when your character was last on, whether he/she is currently in power hour or when your next power hour begins. While it might likely take longer to "max" out a character, we believe that this is in fact what a large portion of our player base in fact wants: a system that gives real value to having high skills, but still allows players to reach those high skills through playing the game normally.

We strongly believe that the Guaranteed Gain System would address the concerns we are reading on the current power hour system, and we invite you to read the In Concept section of the UO site here for more detail on the workings of the Guaranteed Gain System. Let us know what you think on the boards!

Tom "Evocare" Chilton, Lead Designer
Chris "Prophet" Lassonde, Lead Programmer
Ultima Online

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Posted on Friday, September 21, 2001, 1:44 AM EDT by Teich Dragon (GeneralNews)

Animal Lore Changes, Taming Exploits and Comments on In Concept Guaranteed Gain System
I thought I might consolidate various pieces of information on this post.

Thanks to Mordanna (UO Moderator) for pointing this out. The proposed changes to the Animal Lore skill has been moved to the In General Testing section of the official UO website. The details of the changes may be found here

Thanks to Fatal Beauty for pointing this out. Greywolfe (Online Community Moderator) posted this here on the topic of taming exploits :
Okay, some of this information comes from Cal, some of it comes from GM sources.

1. Baiting. This tactic is fine, because that's what it is--a tactic. As long as there is no luring of monsters onto other players while in Trammel, there is no problem with baiting.

2. Invisible wall taming. This kind of taming is illegal. According to the GM sources I consulted, "If a player makes a pet invisible between the player and a monster in order for the monster to not be able to attack the character it is considered an illegal tactic. If the pet is visible it's fine, (read baiting) but if it's invisible it should be treated the same as if thethe player was using boxes." Invisible or hidden players should be treated about the same, because of the greater control over that state.

3. Wall taming. It's dodgy, because you can take spell damage, but the creature can't follow you if you run. But the ruling on this one seems to be that places like the Fire Island Daemon temple sound as if they need to be fixed, but players should not be held accountable for taming in areas like that. As long as you can access a place in a normal manner (not using an exploit) and you remain safe because of see-through walls it should be all right. Just don't expect to always be able to do it, though, as the changes are a-coming. :)

Two caveats:

1. Just because you can tame through a wall in a particular place now, doesn't mean that you will always be able to do so. If you rely on it for taming dragons at the Daemon Temple, I would start working now on alternative tactics.

2. In the past, GMs have had differing opinions on wall-taming. I would rely on wall-taming as little as possible, just to be safe. But that's me.

That's it for now. I hope this information helps.

On this thread here Cynthe (Community Manager, Origin Systems) made the following comments (among others) on the In Concept Guaranteed Gain System. I have edited some parts of the said comments :
Actually, that's how it works - the timer is based on the server, so you do not have to be logged in to refresh the timer.

... you don't have to stay logged in while the timers reset.

This means you could theoretically log in before dinner, try a skill, succeed, log out, and come back an hour or two later and be guaranteed of gaining a point of skill the next time you succeed on an attempt (the time would vary depending on the level of skill). At the extreme higher levels, this would most likely reduce the amount of time you'd need to spend "working skills" considerably, and allow you to spend more of that time doing whatever you choose.

Yes, you would be able to make a T-map every four hours or so to get a guaranteed gain, as long as the map is at a moderately difficult skill level for you at the time, and you succeed on your attempts. Although keep in mind that there would be a limit on how many guaranteed skill points you'd gain within any 24 hour period (this limit not affecting use-based skill gain, though).

As a reminder, the Comments From the Team from Evocare (Lead Designer) and Prophet (Lead Programmer) on Skill and Stat Gain which lead to the In Concept Guaranteed Gain System may be found here

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Posted on Friday, September 21, 2001, 12:16 AM EDT by citizenKane2 (GeneralNews)

Arena Combat this Sunday
>>> Felucca Facet News <<<Pete sent this brief announcement of the next Arena Combat tournament.
Arena Combat Tournament for Sunday Sept 23rd at 9 PM Eastern time. Rules and other information can be found here. A map to the location is here.

[ Comment on this article ]

Posted on Friday, September 21, 2001, 12:00 AM EDT by Elisa Montclaire (Catskills)

In Concept - Guaranteed Gain System
Posted on the In Concept section of the official UO website here on Guaranteed Gain System :
** Note ** This system is currently in a "concept", or idea phase, and may change significantly at a later date. Also note that this proposal might not be used at all, depending on design and feasibility factors, as well as player feedback.

To learn more about the thoughts behind this proposal, please read the joint Comments from the Team on skill gain from Evocare, our Lead Designer, and Prophet, our Lead Programmer, located here. To provide feedback on this system, we invite you to post your thoughts here.

In essence, this modification would eliminate the need for "power hour" by providing opportunities for guaranteed skill gain during normal play.

Guaranteed Gain System (GGS)

The core of this system is the guarantee that if you play "normally", you will gain skill. Under the GGS system, if you have not gained skill under the current use-based system after a certain time period, the system would recognize this and force a point of skill gain (point meaning a tenth of a point, as in moving from 70.1 to 70.2). The length of the time period, or timer, is based on the level of skill. The current time periods are listed below, but note that they are subject to change. In addition to the time intervals listed below, there would also be a limit on how many GGS points total per day a player can earn once their skill reaches 70.

Skill Value Ranges Time Between Gains
10.0 – 14.9 160 secs
15.0 – 19.9 200 secs
20.0 - 24.9 250 secs
25.0 - 34.9 300 secs
35.0 - 44.9 400 secs
45.0 - 49.9 500 secs
50.0 - 54.9 10 mins
55.0 - 59.9 15 mins
60.0 - 69.9 20 mins
70.0 - 79.9 40 mins
80.0 - 89.9 80 mins
90.0 - 94.9 120 mins
95.0 - 98.9 150 mins
99.0 - 100.0 240 mins

As always, you can only gain skill when you successfully perform an action. So an example of this is as follows: Let's say you cast a spell of moderate difficulty, and succeed, but you do not gain skill. If the relevant time period passes, and you have still not gained a point in that skill, then the next time you successfully use that skill again, you will gain a point. These time periods are based on the server system clock, meaning that you don't have to be logged in for your timers to refresh.

This does not mean that players would be unable to gain skill until the timer refreshes, because the GGS would not be replacing the current use-based system, but it would be implemented in addition to it. You would still be able to gain skill under the current use-based system, but the GGS would now keep track of how long it has been since you had gained a point of skill. If the time period had passed and you had not gained skill through the regular method, you would gain a point through the GGS. The use-based system, though, would not be restricted by time. Even if you had just gained a point through the GGS, the game would still check for skill gain under the use-based system, although admittedly it would still be incredibly difficult to gain skill in this way at the high end range.

To ensure that characters could not become Grandmasters overnight, there would be a limit on how many points of skill a player could earn through the GGS during each day. This limit would be high for players of low skill, but as players' skill levels grow higher, the limit on how many they points they can earn through the GGS grows smaller. This means it would still take longer to gain skill in the 90's then it did in the 10's or 50's (this is nothing new). Note, however, that this limit does not affect the current use-based system, so players who reach that limit can still gain more skill through the old skill system, by using the skills themselves.

The most noticeable difference from the current system (not including power hour) is that skill gains in the 90's while playing normally would not only be possible, they would be guaranteed (provided you are performing your skill in or around your current skill level). For example, casting Magic Arrow with a magery skill of 90 would provide no chance whatsoever to gain skill in magery, even with GGS. You would need to cast higher level spells to see guaranteed skill gain. Similarly, crafting daggers with a blacksmithy of 80 would provide no chance to gain skill in blacksmithy. Skills that are not difficulty based, however, would always have a chance to gain.

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 11:20 PM EDT by citizenKane2 (GeneralNews)

Impy's Artic Faire Searches for Nets
>>> Trammel Facet News <<<

Seems our friends out at Impy's Artic Faire are in need of some special fishing nets for a new event they are getting ready to kick off. If this event is run as well as their weekly auctions, then we are all in for a great new event to attend on Tuesday nights.

Impy's Searches for Nets

That's right, our new event will have "something" to do with special fishing nets. And we need a LOT of them! So, we are asking the general public to help us out. Since we will need between 25 and 50 nets per week to host this event, we are willing to beg, borrow or steal them. Hmmm. Correction: we won't steal them - we aren't like that, we can't really borrow them - they won't be of much use after we 'use' them, BUT we will beg for them!

Please contact any of the staff, ICQ numbers for the staff can be found at As a reminder of the weekly events at Impy's:

Everyday of the week: Great vendors located on the east and west wing of the second floor.
Tuesday: Soon to be the NEW event.
Wednesday: Auction starting at 9pm EST.
Thursday: Auction starting at 9pm EST.
Every Week: A new question is posted to the public forum found at, give the 'best' answer and win 50k!!

~Impy's Staff

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 8:24 PM EDT by Barth VanDorn (GreatLakes)

GuL Pit fights!!!
>>> Felucca Facet News <<<
Welcome to the GUL pit fights. Hosted at Oc'Nivelle (Yew Forest 47o 17`N. x 34o 56`W). Designed to be a place for fighters of all play styles to come together to battle it out, the GUL Pit fights will be held every Saturday. Registration will begin at 8 pm pst fighting will begin at 9 pm (11 pm central, midnight eastern). Players wishing to register must do so by 8:50. No late entries will be accepted.

This Week's Pit Fight (Saturday, September 22nd)will be 3v3 single elimination.

  • 1st place - 300,000 gold pieces
  • 2nd place - 100,000 gold pieces
  • 3rd place - 50,000 gold pieces
There is no entrance fee
Sponsored by GUL

Guardians of the Undead Lords Pit Fighting rules
  • No magic weapons, no magic armor, no charged magic items.
  • Pre-poisoned weapons are not allowed. Fighters with the poisoning skill may poison there blades once the fight has started.
  • No casting of field spells, or summoning.
  • No pets, this includes spectators. Please stable your pets before arriving at the tower.
  • No looting.
  • No stealing
  • Loss of connection during a fight will result in that fighter losing the match.
  • Tournaments are single elimination (the exception being fighters who lose in the semi-finals will be asked to stay and fight for 3rd place)
  • All fighters are subject to snooping by the Oc'Nivelle staff.
  • Any spectator interference will result in the spectator being banned and the fight starting over.
  • No one is permitted inside the fighting arena except the fighters for that match and the ref.
  • Fighters may not hide or cast invisible during their fight.
  • To reduce lag anyone not fighting will be asked to hide during the fight. Players who consistently do not hide will be removed from the tower.
  • No smack talking. The point is to prove what you can do... If you just "owned" someone we all will have seen it, no need to spout off about it.
  • The ref will have final say over any match, issues or complaints with the rules of GUL's Pit Fight will not be discussed until after the tournament has ended.
For questions please Icq Jade @ 51610361

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 4:01 PM EDT by Pelle Svanslos (NapaValley)

LSD PvP Tourny
>>> Felucca Facet News <<<
The LSD tournament will be held on Saturday Sept. 22nd at 9pm EST (6 pm PST). It will be at the Felucca LSD Tower. See the Tournament Arena section for coordinates.

No Entry Fee. Prizes will be 65k for the Champion and 10k per round won.

Added 9-20-01: Additional prize for 1st place winner. 1 choice of first year vet reward! Offered by Lady Rose Brightblade.

If you have any questions or comments, please email Tournament Staff: [email protected]

Go to the registration page and Register NOW!!

When you register, please add the tournament icq to your icq list.
News and Updates are sent through that medium. Thank You.

LSD PvP Tournament Website

Thank You,

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 3:30 PM EDT by Pelle Svanslos (NapaValley)

Test your PvP Skills in Nidaros
As usual, I am utterly unprepared for anything like this. But methinks I shall go watch, and pick up a few pointers from the many skilled warriors and mages that are surely going to participate! This was sent by Lothar.
Nidaros and KCH are holding a PvP tournament on Sunday September 23rd, at 7 PM EST, on the Trammel side, in the town of Nidaros. The town can be found by following the road towards Britain from Skara Brae until the traveller comes upon a multitude of barrels arranged to go along the road edge. Once you reach that, you have entered Nidaros.

There will be an entry fee of 5k, and 2 competitions, the Mage fight and the Warrior fight. Unguilded participants may join a guild made up for this event, guilded participants will have to contact Lothar and war all other guilds involved. You can contact him at [email protected] or ICQ him at 59646938.

The rules for the Warrior fight are as follows...

All participants must be fighters, magery is allowed, however the primary mode of attack must be a weapon, therefore the participant must have at least 60 dex, and must use a weapon to be considered a fighter. All weapons and armor must be GM made and there is no limit to the number of weapons and armor you may bring with you to the tournament.

You may carry as many potions as you like, however there is a limit of no more than 7 potions to be used per fight. Referees will be counting the number of potions used during the fight and will disqualify any who uses more than 7 during the bout.

Poisoned weapons are only allowed if the participant poisons them during the fight using one of the 7 potions that he is allowed to use. Once again, those who bring pre-poisoned weapons will be disqualified. There is a limit of 50 bandages to be carried into each fight; participants will be snooped beforehand. All fighting must be done on foot inside a designated fighting arena: leaving the arena will result in disqualification.

The rules for the Mage fights are as follows...

All participants must be Mages, a fighting skill is not allowed, therefore the participant must have at least 60 int, and must use magery to be considered a mage.

You may carry as many potions as you like, however there is a limit of no more than 7 potions to be used per fight. Referees will be counting the number of potions used during the fight and will disqualify any who uses more than 7 during the bout.

All fighting must be done on foot inside a designated fighting arena: leaving the arena will result in disqualification. There is a limit of 50 bandages to be carried into each fight; participants will be snooped beforehand.

These are the complete rules, let's have some fun!

Lothar, Knight of the Rose, KCH

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Posted on Thursday, September 20, 2001, 3:28 PM EDT by Idun Syn (Chesapeake)

50K Bounty Added to the Fight Night Prize Kitty
>>> Felucca Facet News <<< 
Anyone who is even nominally following this season of Fight Nights at the Oasis has got to be familiar with the name KMSEMPERFI. He has blown the competition out of the water. In all but one of the Fight Nights he has attended, he has strolled away with first place, and the time he did not take first, he came in second. According to a post I came across while reading the Sonoma Message Boards, smitten w love has decided to up the stakes a little for the next few fight nights. She also posted some information that those interested in participating in Fight Night might find helpful.
KMS is like ruling the pits. I don't know what to do. I am beginning to wonder if there is anyone out there that is capable of 1) behaving themselves long enough they don't end up getting themselves banned from the fights and 2) of defeating KMS.

So here's what I'm going to do. Nobody gets to pick their fights. But if you're the next one we match up with KMS after today, either during one of the preliminary rounds, or you make it to the finals and actually beat KMS, there's a 50k bonus in it for you. Don't be coming in asking to be matched with KMS cause that will make me tend more towards making sure you are good enough by having you fight everyone but KMS until I have no choice.... It's all in the way the cards fall.

I feel very confident in making this offer cause I doubt there is anyone out there that can actually take KMS out following the rules, haha. Come on out and take your shot at him. Also mind you I cannot guarantee that KMS will be there every week. He did miss a couple for a bit, but has been there fairly regularly.

Also I would like to send my thanks out to the people that have responded to help. I would really like to get a few more of you involved so people can actually take a FN off and relax with their family without us getting whacked down to just 2 pits. So come on people....drop a post on the MB at saying you are willing to lend us your hand. You'll not get a better seat than inside the pit.

Also, People please keep your cool. One of the better fighters that has fought at FN managed to get himself perma-banned from FN. This was a very poor act of judgment on his part since he had taken 1st place in a previous week. By getting banned, he actually managed to throw away his chance to come back as one of the weekly winners and contend for the 1 million gold pot on OCT 28. I find this to be very distressing.

I can guarantee you all that I am not perfect in the judgement calls that I have had to make at FN. Nor are the judges. We try to do the best we can, and I feel we are well above the 95% range in our accuracy. But sometimes you have to make the call, and nobody ends up happy.

Please keep that in mind, and please remember that the judges are out there in the pits, not because they get anything out of this, but because they want to help make this event possible for you. They are also the ones that kept me from closing the doors to the pits forever early in the season. They supported me and kept me going, and by doing so they have supported you.

Thanks Smitten!

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 2:48 PM EDT by Pluffina (Sonoma)

Archers' Meeting
I am sure that sooner or later one of those arrows will strike my heart and a handsome and strong Cupid will be the culprit. Oh wait, that happened already! But for those of you who do fit the Cupid role, at least for me, there is a meeting of archers in the works. Fairfax asked me to bring you these news.
This is an open call to all archers who would like to join in a hunt on Friday the 21st of September. We will meet at Empath Abbey in Trammel at 11:50pm. If you have a suggestion on where to go on the hunt, ICQ me at 79505659. So as not to create too much disorder we will be going to a location that had been suggested BEFORE the night of the event. Any ideas will be considered.


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Posted on Thursday, September 20, 2001, 2:20 PM EDT by Idun Syn (Chesapeake)

Auction in Nidaros!
I wonder if anybody would buy my dusty and old dried flowers...this was sent in by Rebbeca, from the town of Nidaros.
The Town of Nidaros is having another anniversary event! This one is an auction: this is an event to sell off extra supplies, magical weapons, magical armor, rares, and MUCH MORE!!! So come with your checkbooks and gold and be ready for some of the best deals you can find!! The auction will be held at the Knights for Nidaros headquarters on FRIDAY SEPTEMBER 21ST AT 8PM EST! We hope to see you there. Feel free to pigeon me at 37706470 if you have any questions!

Town Council

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Posted on Thursday, September 20, 2001, 2:13 PM EDT by Idun Syn (Chesapeake)

Grimoire Fight Night
>>> Felucca Facet News <<<Grimoire's Friday Night Fights!

2 vs. 2 Sponsored by sir Black

Friday, September 21, 2001 @ (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)

To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM
PST. No late entries. Tournament will start at 9:10 PM PST.

1st place 80K gps
2nd place 50 gps
3rd place 30K gps

No charged magic items, clothing, or jewelry. No magic armor and weapons
No pre-poisoned weapons. They may be poisoned during the battle.
No use of summoning spells, offensive field spells, blade spirits, energy
vortex, recall nor gate.
No pets. You are not allowed to use any pet in any way at Grimoire.
No Stealing.
No looting is allowed in any consensual battle at Grimoire.
Fighters are not allowed to resurrect their partners, or opponents.
The only pre-casting allowed (casting done before the match countdown) is
Magic Trap, Reactive Armor, and Magic Reflection.

All contestants are subject to snooping by Grimoire Staff to ensure everyone
is participating fairly.
The Event Coordinator's decision on all matches is final and will not be
disputed during the event.
Anyone who disrupts the flow of the event for any reason will be banned until
after the event.
In the event that a contestant loses connection during the event, the Event
Coordinator will make a decision as to the possibility of a rematch. That
decision stands and may not be disputed. Any disputes will be handled after the
A connection loss during combat events where the roof is sealed off, will
result in an automatic forfeit.
The Event Coordinator reserves the right to adjust these rules at any time
without notice.

We must have a minimum of 4 teams to start this event!

This event takes place in the Grande Grimoire Battle Arena. Once you have
entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules
of the Battle Arena. Failure to follow these rules may result in your death
and/or banishment from the Arena.

For calendar of events, rules, maps and community message board, please
visit Grimoire

Hope to see you there!
LeeLu - Grimoire Staff

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 1:31 PM EDT by Snake (NapaValley)

Great Lakes Guild Resources added
Wondering about Guilds? Recruiting?

A guild resources thread has been added to the Stratics GL Forum.

The new thread will be updated monthly, providing GL citizens a resource and advertisement for guilds on the Shard. This is a brand new addition, so your participation is paramount to making it successful.

You can find it here: Great Lakes Guild Information

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 11:57 AM EDT by Amidala (GreatLakes)

Interest In Another Seattle Gathering?
My guildmate and I are beginning preparations for a 3rd Annual UO Seattle Gathering and are looking to get feedback from everyone on the level of interest this year. Here is what Ursula is requesting:
Joshua Rowan and I have planned the last two Seattle Player luncheons and are considering our third. Before we get too involved, we need to find out if there is interest in such an event. We are looking at a date of Dec. 8th for a luncheon. If this is something you'd be interested in attending, please write to Ursula at [email protected]. This does not committ you to anything, it's just giving us an idea on how many people are interested.

Golden Brew Owner, Golden Knight

Thanks for your feedback!

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 11:29 AM EDT by Joshua Rowan (CommunityNews)

Run a Feluccan player town or establishment? Then read on...
>>> Felucca Facet News <<<Hail fellow citizens of Felucca, I have taken it upon myself to adventure throughout my home facet to find the best taverns and towns the land has to offer.

The guide to the Feluccan towns and establishments will be going under re-construction soon and I hope to have a comprehensive list and guide to every location on it.

So if you run a city, town, tavern, library or any type of major establishment then send an email to us here at the Europa news with "Felucca Establishments" in the subject. Include in the email times and days when you would prefer the visit and a website if you have one, though keep in mind that I might be in disguise so don't expect Orangebeard to turn up on the doorstep.

It will take some time to visit them all and write up the articles, so please be patient. In the mean time, farewell and I hope to see you soon...

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 8:53 AM EDT by Orangebeard (Europa)

UOSS Europa boardie shop opens!
>>> Trammel Facet News <<<Ever wanted to meet the boardies of Europa? Well now is your chance, with Avatarian Wares hosting the new shop run by boardies. Here is the press release.

Avatarian Wares is honoured to be the site for the new Europa boardies shop opening this coming Saturday the 22nd September.

Grandmasters of their profession have been working to bring you the finest wares at the best prices. We also have public use facilities including an extensive rune library and collection of dye tubs.

Avatarian Wares is located on the border of east Britain on the Trammel facet (co-ordinates 14o 3'N 24o 49'E).

Hope to see you there!

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 8:40 AM EDT by Orangebeard (Europa)

New Skills, New Craftables ?? (*Possible Spoiler*)
Please be aware that the information below might not actually ever make into the game, but scanning the UO-files lead to some surprising facts.
It looks as we are going to see two new skills and a lot of new craftables too.

The following information can be found when scanning the UO-files:
Glassblowing Menu
gargoyle vase
large gargoyle vase
gargish chair
gargish table
small flask
medium flask
curved flask
large flask
bubbling flask
empty vial rack
full vial rack
gargoyle hourglass
high quality granite
blow pipe
Blow Pipe
flask (small)
flask (medium)
flask (curved)
flask (large #1)
flask (bubbling blue)
flask (bubbling purple)
empty vials
full vials
spinning hourglassflask (large #2)
flask (bubbling red)

You don't have enough sand to make that.
You must be near a forge to blow glass.
There is no sand here to mine.
You dig for a while but fail to find any of sufficient quality for glassblowing.
You carefully dig up sand of sufficient quality for glassblowing.
Your backpack can't hold the sand, and it is lost!
You haven't learned masonry.
Perhaps you need to study a book!
You haven't learned glassblowing.
Perhaps studying a book would help!
Requires masonry (carpentry specialization)
Requires glassblowing (alchemy specialization)

Masonry Menu
stone block
small statue (south)
small statue (north)
small statue (east)
medium stone table (east)
medium stone table (south)
pegasus statuette
large stone table (east)
large stone table (south)
You don't have any stone!
Stones Mallet and Chisel
You have no idea how to work this stone.
You cannot work this strange and unusual stone.
Counting one and one together, it seems we are going to see the new skills of masonry and glassblowing. Both of these specializations to current skills appear to be learned from books. How this will affect the current skills of carpentry and alchemy is unknown at the moment, but anyway, I think a lot of crafters will appreciate if these changes really make it into the game.

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 7:55 AM EDT by Teich Dragon (GeneralNews)

OSI's Press Release on Online Worlds Fanfest 2001
On September 18th, Origin Systems released the following to the media:
SOURCE: Origin Systems

Origin Systems to Host Online Worlds Fanfest 2001
Fans Offered Access to Latest Developments in Ultima Online and Opportunity to Interact with Industry's Top Creative Talent

AUSTIN, Texas--(BUSINESS WIRE)--Sept. 18, 2001--Origin Systems, an Electronic Arts (NASDAQ: ERTS - news) development studio, today announced that it will host Online Worlds FanFest 2001 on October 26 and 27 at the Austin Convention Center in Austin, Texas. Origin Systems expects more than a thousand die-hard computer game fans to gather at the two-day event to meet and interact with some of the industry's top game producers, get a glimpse into the future of Ultima Online(TM) (UO) and socialize within the enormous UO community.

``The Online Worlds FanFest is an event that showcases one of the most popular and longest- running online games available, Ultima Online, and pays homage to the continuously growing community that has flourished through participation in the game,'' said Ben Noel, vice president and chief operating officer of Origin Systems. ``We are excited to show UO fans what the future of Britannia holds for them as well as provide a sneak peak into other immersive online worlds that are in development at EA.'' Industry Luminaries Share Their Views

A stellar lineup of speakers will ratchet up the excitement with presentations of their visions on the future of online gaming. Event keynote speakers will be Maxis Co-Founder and Chief Designer of The Sims(TM) Will Wright and Gordon ``Tyrant'' Walton, vice president of Maxis and executive producer of The Sims Online(TM). Other presenters will include Grammy and Emmy-winning Producer and Director Todd McFarlane, the creator of Spawn and founder of McFarlane Toys and, as well as Brett Sperry, chief creative officer at Westwood Studios and executive producer of Earth and Beyond(TM).

Online Worlds FanFest 2001 is also an exciting opportunity for the UO community to gather and meet each other in-person to celebrate their virtual-world relationships. In some cases these virtual teammates, called guildmates, have been playing together for several years.

How to Register

Registration for Online Worlds FanFest 2001 is open now at Early registration runs through September 30 and carries a discounted fee of $129.00 per person. Beginning October 1 through October 25, the cost is $159.00 per person. Registration at the event on October 26-27 will be $200.00 per person. The registration fee includes a two-day event pass, lunch on both days and a t-shirt.

During the show, attendees can also participate in a silent auction offering exclusive UO collectibles. Proceeds from the auction will be donated to the UO-designated charity, Families of Spinal Muscular Atrophy. About Electronic Arts

Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA GAMES(TM), EA SPORTS BIG(TM) and EA.COM. More information about EA's products and full text of press releases can be found on the Internet at


Erica Yenni Thomas, 303/394-1968
[email protected]

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Posted on Thursday, September 20, 2001, 6:23 AM EDT by Lady Malynn (CommunityNews)

Registration information for the Tournament of Chickens
>>> Trammel Facet News <<<We have received more information regarding the Tournament from DENNAR:
This Saturday the 22nd, registration will begin at 8pm. eastern at Castle Dennar. People planning on entering their chickens in the Tournament on Sunday must enter their chicken on Saturday. No entrants that have not registered will be accepted on the day of the Tournament. Remember there is NO COST to register.

A few things I must point out from questions I have been receiving. No Deadly Poisoned Beaks will be allowed; as well as any chicken found wearing feathers of invulnerability would also be disqualified.

Also good news on who will be judging the Comedy event. They will be FatherGanja from Stratics, Sinjin and Molly from the COB Network. I ask any players that would like to act as photographers please feel free to take as many screenshots as possible.
DENNAR's Castle can be found at these coordinates.

[ Comment on this article ]

Posted on Thursday, September 20, 2001, 1:54 AM EDT by FatherGanja (LakeSuperior)

Introducing Lady Malynn as Member of the Team
Hail fellow Stratics Fans!

My name is Lady Malynn, and I'm a brand new member to the Stratics team. I will be reporting General and Community News. I couldn't be happier! I've always admired Stratics. I'm still pinching myself to make sure this is real!

Until recently, I was the Lead News Reporter for the Markee Dragon fan site. I learned a lot there, and will enjoy learning more here. I LOVE digging out the news. Before I started with Markee Dragon, I used to send the news to my extensive icq list.

Hmmmm, what else would you be interested in knowing about me? .....

I'm a real live woman and a hopeless, certifiable UO Addict. I co-lead one of the top 10 guilds on Great Lakes. I love PvM! I love doing things with others.. working and playing as part of a team.

I play UO for fun, adventure and friendship - not gold. There is nothing I enjoy more than sharing an exciting adventure with good friends. The most fun I've had in the game lately was when 2 of my friends and I summoned and killed the very first Champion ever in the game. To the best of my knowledge, the three of us are still the only players in the game to have earned the 3rd level hero title.

As far as my news style, I believe in factual, unbias reporting of the news. I have a business management background, so I often understand the business motivation behind some of OSI's decisions. In my forum posts, I often try to help others understand those as well.

If you have news leads or a story to tell, I encourage you to e-mail me.

Any way, back to the real reason of the post! It's to say: HI!!!

[ Comment on this article ]

Posted on Wednesday, September 19, 2001, 8:39 PM EDT by Lady Malynn (CommunityNews)

Story: Winter Tales - Part Three
Hail fellow citizens!

Due to the recent tragedy that has befallen us, I have been away for quite some time. However, I have come back after visiting some family and friends in New York and New Jersey. Again, I am sorry for the inconvenience this may have caused some of you who have sent us news over the past week. On a lighter note, however, I bring you the third and final part of Winter Tales:

As Artur leans on the back wall of the cave he hears noises coming from the other side. "Listen to this," Artur says. Doc and Ironfang put their ears on the wall, and they too hear the noises. "Frost trolls," Doc states. Slowly the noises go away. Doc and Ironfang are Grandmaster miners, and because of their skill, they had a hole in the wall in no time.

As they enter through the hole they, discover that they are in a large passageway. "Listen," Doc says. "More sounds, coming from over there." With Artur Hawkwing leading the way, they come upon a small doorway. As the men enter, they see that they are behind a throne of pure ice. A woman's voice is heard, and they listen to the conversation.

"Which of you two is Steelfang?" they voice says. "I am," comes a familiar voice. "What is it that you want of us wench?" Laughter is heard, and she replies, "Kulder has told me that you are not from here." Artur slowly pulls out his long sword as Doc and Ironfang gab their twin sets of battle-axes.

"Wait," Artur says. " Let us wait and see what she wants first." As they wait in silence, they still eavesdrop in on the conversation. "I am in need of something Kulder says you have: three small pieces of metal forged from blackrock." The other voice answers, “Aye, I do know of what you speak of, but you cannot have it. It is in Lord British's care now."

"Now," Artur says. As the three men enter, they see that there are no guards; only Steelfang, Jbdix, Kulder, and a strange man in a pure white robe can be seen. The woman looks at the man. "Kang, you may do as you like, but get me that metal," she commands as she magically vanishes. Kang looks around, as if hoping to find something. "She pays me well but I'm not a fool. 'Till we meet again, Steelfang. Here is a gift for you and your friends!" He pulls a piece of string from his pocket, and in a strange tongue he chants Kar-Mon-Akk, then he yells Kal Ort Por and disappears.

As the string starts to grow, Kulder yells, "A giant silver serpent! Run!" Artur stops and tosses a spear to Steelfang and a katana to Jbdix. "It's been fun but now we fight," says Artur. The three men attack the serpent, but at the first swing of Jbdix's katana, the serpent disappears. "Hhhmmm...," Steelfang says. "Smoke. Some mage, huh?"

As the moongate opens outside of the Green Leprechaun Tavern, six men come through. "Drinks are on the house! Besides, none of you ever paid before," Ironfang says. Standing outside on the porch with Jb and Artur, Steelfang recalls what had happened to him. "This is not over yet. Be on your guard. She will be back with help this time, be sure of that. Let's go in and eat drink and forget for now...."

A glorious end to a mysterious tale indeed! However, many questions remain unknown. Who is this mysterious "Ice Queen"? What does she want with the blackrock pieces? These and many more may be answered soon, for evil is stirring among us. Until then, safe travels, and have a merry day!

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Posted on Wednesday, September 19, 2001, 8:32 PM EDT by Grand Mystic (LegendsAOL)

UO Teachers Program Update
The following update was just sent into us by Anders about the UO Teachers Program, a player-run community service:
After working intence for the last couple of weeks we have been able to publish a "press release" or basically a preview of the new "paging" utility for the UOT program, if you dont know what the UOT program is visit our website at or our UOT Forum on the Stratics Boards. The client is designed to make it easier for the teachers to help the students. However we are wishing to help all players regardless of experience that don't feel waiting hours and hours in a GM que.

You can also check out the preview of the new utility.

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Posted on Wednesday, September 19, 2001, 7:13 PM EDT by Joshua Rowan (CommunityNews)

Shard Resources Added to Great Lakes Forum
Ever have trouble finding things?

Rune Libraries?
Public Dye Tubs?
Good Shops and Wares?
Public Skill-training?

We've introduced a new section to the Great Lakes Forum for you to easily post and find the information you're looking for. This is brand new, so until you post, there's not a lot to see...

Also in the works is a system to better accomodate Guild Recruiting on our Shard.

Come check out the GL Forums for the info you are looking for!

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Posted on Wednesday, September 19, 2001, 1:58 PM EDT by Amidala (GreatLakes)

Chesapeake Olympics
Oh, where did I leave my running shoes? All I can find is thigh high boots in all the colours of the rainbow. I can't run in the snow wearing sandals. While I go shopping, please read the news! The Olympics are near!
Last year, the Olympics were a huge success. The Chesapeake Events Team has taken up the responsibility of organising the Olympics this year. There will be many Contests including Fighting, Crafting and Racing Contests and also Opening, Closing and Winners' Ceremonies.

The requirements for taking part in the Olympics are on the Chesapeake Events website at but I will repeat them here.

Teams: 8 People may be in a team but only 6 of that team will be allowed to take part in team events. This allows for absentees and those who can't make it to the contest in time. Teams will be required to register for the Olympics 1 week before the opening ceremony, which will be announced on the Chesapeake Events website.

Single Person Contests: Anyone can enter the Single person contests but only 3 members from any one Team can enter, giving non-Team players a chance. There will be 1st, 2nd and 3rd place Positions for each contest and also Team player points. Points are awarded to Team members who take part in the single person events and come in at places 1-4. The team at the end of the olympics with the most contest points will win a bonus prize as well as the prizes they have gained through winning the contests.

If there are any Towns who wish to sponsor the Olympics and donate prizes, please Email me at [email protected] A link to your Town will also be added to the Olympics Website.

We are also accepting applications for those who wish to be part of the Chesapeake Events Team and help out with the Olympics and any other current events we have planned.

Companion Black-RAM
Lead Chesapeake Events Co-Ordinator

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Posted on Wednesday, September 19, 2001, 12:41 PM EDT by Idun Syn (Chesapeake)

Whispers of the Lich, Part 1
>>> Felucca Facet News <<<An interesting read. Truly enlightening. I thank the nameless scholar who sent this to me.

The old man met his spooked contact within a bar on the jungle island of Jhelom; the old man was a rare book dealer and the contact a lock picker from Trinsic by the name of Fryp. If Fryp proved to be worth the bag of gold the old man paid, the elaborately copied book within his hands was of one of the rarest books within Britannia. A copy of a journal from a translator of the Codex of Oblivion, the most revered of all the texts from the Order of the Ebon Skull.

The old man watched Fryp leave the bar carefully and he peered over both his shoulders with sweat peeling from his forehead like a fountain and with a long breath he threw open the cover of the journal and he began to read...

The Translation of the Codex of Oblivion

Inside the Codex of Oblivion is told the history of the Cult of the Skull, the coming of the Arch-Liches, of the Convergence of Unmaking, of the Rituals of Unbirth, of the Deities of Darkness and of the Final Resistance.

The Codex of Oblivion is a book written in an ancient forgotten language, from the first worshippers of Oblivion, thus compiling and translating all the old manuscripts is a task for several years, all of which, I cannot unfortunately spare.

The Codex has been the object of my study recently, and the reason of my ingression in this Order. It is my personal belief that the Codex holds the secrets of the making of the universe, of the seed of all life energy and predicts the arrival of the End, and knowing these secrets would be the source of Ultimate Power in wise hands. There have been several translations of the Codex made by other scholars.

This is my own view of the issues accounted within, and it is somehow contradictory to the vision that built the base of the Knowledge and Teaching of the Order of the Ebon Skull.

Of the Convergence of Unmaking

It is somewhat unclear, even to the ranks of Oblivion, the definition of Oblivion and Entropy, which rest somewhere between real facts, and the creed built upon them, sometimes shadowing the truth behind our history. I was never satisfied with the lack of a precise definition of these concepts. Concepts, which erected the Table of Conduct of all Undead, the Conclave and their followers.

I wasn’t willing to believe that all ancient documents understood Oblivion and Entropy as being purely matterless forms of incorporeal and conscious energy, a destructive force willing to engulf all existence and itself.

From my old experiences with astronomy, and thaumaturgy, I deduced the first step in this research was actually understanding the truth about these elements.

It was never clear to me the nature of Entropy, or how the adoration and cult to it could be related to the exact meaning and connotation of the word. Were they the same thing? As per see, Oblivion, the nothingness, the void, and Entropy, the decay and undoing, a process through which all matter eventually is faded to, were not in conjunction a reason for cult and adoration. They are scientific elements, natural components of the cycle of life and the universe. What reason led this Order to adore them, and through them acquire mystical powers to raise their banners and march their hordes in conviction of their beliefs? Were they just Apocalyptic lunatiques?

My first task was to read through all the documents I had and get rid of the devotional notations and all partiality that is typical on any manuscripts written by a cult of fanatics. Little substantial information could be found and used from the creeds and mythological notions. With the raw information in hands, I could head on to a historical research on the myth of the forces that control the universe, from several points of view and relate them all, to a point in which the folklore and fantasy were reduced to straight facts. A hard task given that the Codex was originally compiled by several hands.

The hardest point in comprehending the Theory of the Convergence and duality of the two natural entities before my research was accepting it's impersonal nature as motive for contemplation. It was a force, and naturally, if not obviously, it was deprived of any personality, will or consciousness. Had it been regarded as a Deity, a god, or a being, it would not have been so abstracted to the point of doubt. It is known that in the beginning, humans were devoted to natural phenomenon and objects that fled their knowledge of the material world, but then, they used mythology to give them character and feelings instead of abstract form. Was that the case here?

Speaking of the abstract, the theory that is predominant in Britannian is that of Balance, which is kept by the existence of Order and Chaos. Through which, the world is shaped by opposing forces that must be equal in an ever going struggle for superiority. Existence though, would cease to exist if one of the sides prevailed, thus evil is necessary so that humanity can learn to avoid it.

These concepts are present in almost all religions. It intrigued me that the followers of Oblivion did not relate themselves to the Circle of Chaos, but instead, preferred to abstain themselves from this particular conflict, and settle themselves in another ideology.

Yet, to achieve their goals, they applied means that were contradictory to those not adept to Chaos, and that could easily fall in the category of chaotic doing.

To understand how the Theory of Balance with the existence of Entropy could coexist, without eliminating one of them, was a challenge. Naturally, the easiest way would be to prove that the Convergence of Oblivion and Entropy would be but a new interpretation of the forces of Chaos.

But if Oblivion were to consume everything, what would be made of Balance? This quickly retreated this line of thought. Evil and Good are opposite forces wishing to prevail over each other and gain control. Entropy desires destruction and return to the initial Oblivion, which then would be also final. Nothingness and ultimate desolation could hardly qualify as balance.

Then I thought, that Oblivion, could be Balance itself, consuming either what is good, and what is bad, regardless of any conscience or Will. But what moved the desire to support the form of Balance that would make us all perish, including the defenders of this very theory? Or are all followers of Oblivion simply slaves to its will, condemned to eternal suffering and the ultimate death because they no longer carry control over their actions?

It was then that I first engrossed in the Order to examine the behavior of the Undead and have access to their documents. I understood how the Order had been put together and how it was structured, and how Chaos was not evidenced in their acts, which were gruesome, but had a share of Law and Order.

Unable to fit them in either side of the struggle of Balance, I started to assume that Oblivion was an overlooked Third Element, necessary to keep Balance, and had always been present in the composition of our universe. While the other forces are conflicting to create, the force of Oblivion is willing to undo. Acting as a dissipation element necessary to maintain the cycle eternal. The Order of the Ebon Skull is not aligned to the forces of Light, but it does not cause it immediate destruction. It will not align itself with Evil, because Evil that does not serve it is destroyed likewise. What the belief of Oblivion was doing was exactly being a Third component in the cycle of Balance, without which, one of the sides would have arisen victorious. As death in nature, Oblivion represented not the good or the bad. It represented the end of the Cycle, from which it could start again either in Chaos, or in Order.

But again, something intrigued me. What would come after the End? To Order, Chaos would be the End. To Chaos, Order would represent the End. What about Oblivion? That's when I needed the aid of the Codex, for that part was unclear. The reason, the goal. Destruction did not seem like a reason worth fighting for. So, what would come after? What would be the reward for those willing to believe in Oblivion as a competitive force in the ever-going struggle?

It took me months to finally come up with some concrete theories. Of those, one seemed more coherent, and I decided to develop it further.

My research took me to the Beginning of the formation of the Order, and I learned something about the Arch-Liches and the first members.

The Cult of the Skull was formed when a young man called Nizar, found in the depths of some Ice Caves (what would later become the dungeons of Deceit) an old tome written in an unknown language and an Ebon Skull. By touching the skull, he gained insight to the writings of the book. Amazed at his newfound artifact, it did not take long to attract interest towards it, and soon he was the first leader of a beginning Order, such like the many we have nowadays.

An unlearned man, Nizar quickly grew into a sage of unknown parallels, absorbing the knowledge of the book and practicing many of the rituals described in the book. He grew sadistic, and his soul was twisted and obsessed by death and the spiritual world behind it. His cult brought many diseases and plagues, and gave birth to the Dungeon Deceit, their first Den. Many were tortured there, for decades, and in those rooms, several calamities were called upon the world of that time.

I stopped at this point, as I had already two questions. Was Nizar driven mad simply because too much power had been granted to him in so short notice? And was the Ebon Skull and that book found purely by luck (Or lack of it) or was something greater involved? It seemed possible that some Divine influence had been involved in the finding of the book and the expansion of the Order. The killing, the rituals, the disease, they all seem too coherent and ordered now that we commonly accept that Entropy is the tool through which Oblivion engulfs the living forces. But was this concept developed by the sadists that initiated the Order, or were they sadists because they were made so? To learn that, a third question was raised. What was the Ebon Skull?

I have deep knowledge on the ancient and extinct races of Britannia, and the culture that originated the Codex in its untouched newly found version was unique and unmatchable. Some intelligent entity must have written it, but who?

I found references to names that either have been forgotten or omitted from the present teachings of Oblivion, and fragments of texts that indeed confirmed that some conscious being or beings were behind the Dark Religion, but in what degree they were involved, was still a mystery.

Gholad, Ghurlag, Ghorlon, Grahad. These names were a riddle to me, and they were often mentioned in high standards, and it soon became obvious they were not members of the Cult, but the object of their devotion, higher agents of Entropy, and thus, the personality I had been seeking for so long. But how did they get forgotten?

I visited the shrine of the Skull in a cold Saturday evening. The Skull was sitting there, over blood stained pillows in a marble altar. I was not allowed to touch it, but I observed it for a while (space here). In my parchments, a copy of the 22nd chapter of the Codex of Oblivion. It described the Skull:

"A dark, polished skull it was. It had no imperfections of any kind. Nor was it dirty or rusted, even though it was half sunk in the dust, between dead rats and insects. Only one tooth was missing. And it was ornated only with a large pentacle, which was carved deep on the forehead."

Odd, I thought. The skull's forehead as smooth and no sign of the mentioned pentagram was to be found. Now the puzzle had really been set before me. I shivered at the thought that the Ebon Skull that we know was not actually the one that was found. I kept translating though.

The leader, Nizar, became the First Lich-Lord after his death. It is unknown if Lich-Lords that followed him are different entities or the same one, and I frankly have no resources on that. It is well known though, that for some periods the Order was led by the High-Priest and the Clergy, and historical references to the Lich-Lord are strangely missing, perhaps suggesting that Lich-Lords spawn only in certain time spans.

After the coming of Mondain though, the Cult had gone through a period in which absolutely no entries have been written into the Codex, and it remained like that until the present time, when Azalin descended into Britannia to restore the Order. The new Cult, the Order of the Ebon Skull adopted the Principles of the Codex, but since it's now written in a dead language, I assume much of the original religion was changed or corrupted, or simply replaced with abstract and vague views.

I went back a little for more study on those names I found. I could not find anything, until I came across something of interest. Doing a preparation for a mass, I was looking into some old engravings and illustrations, when I noticed a reprint of an ancient drawing. The original was of unknown date and artist, and was a rudimentary figure of a spider like creature. What caught my attention was the name Ghorlon, scribbled faintly in the stone plaque. The spider figure was drawn standing over an altar, and several worshippers waving right below it. I also found references that this particular engraving was taken from a book, an encyclopedia compiled in the First Age of Darkness.

With this new material in hands, I was glad to verify that the other names I had previously researched were also mentioned, and that the Cult of the Skull considered them to be Gods of Darkness, the progeny of Oblivion, and that these entities could manifest themselves physically, and the four of them were considered to be a single being. Entropy. So I stood correct. Entropy indeed had a conscious mind, and these four entities taught the Cult to run rituals and sacrifice the living, all in favor of Ultimate destruction, in the name of Oblivion, and the end of all. Their personal interest is yet unclear, but it did not matter. I had found the reason and the hands behind the finding and crafting of the Skull and the Codex, and the motivation behind the expansion and power of the Order. Intelligent beings, behind the curtains of a yet unclear path of destruction and its origin.

The gods did not manifest themselves in this Age. The Codex is for the most part confusing and written in different and complex language. Perhaps they can only be awakened again or brought to existence through certain rituals. Or maybe they watch silently the events of this plane, and have sent themselves the Lich-Lord to start their reign. Or maybe yet they have turned their back to us and are planting their seed of evil elsewhere.

My thoughts are, what if the Order has not reached yet the full comprehension of the power behind it? What if worshiping these gods is the key to understand their true objective? What if fulfilling their desire is the key to ultimate Ascension? What have the gods promised the original believers beyond unspeakable powers? Or have they threatened them and bent their will to their evil plots?

And then I needed to come up with an answer as to what comes after the End. Ultimate knowledge? Ascension? Redemption? Or even who knows, the power of a god?

The Lich Lord is the commander of the Forces of Entropy. He is their tool and personification, but in the theory of Deities, one question arises. How much does he know? Perhaps he is waiting for the right time to unleash the power and with it the knowledge to this answer?

I cannot tell. The Codex may contain this knowledge, but I may be years behind it. I do not know what comes after the End, and what is the purpose behind these Entities' will. I also do not know if the Lichlord knows, and what part the Ebon Skull plays in this long scheme of events.

Yet, It's told in the Codex, as a prophecy, that the arrival of the Avatar of Death would be a new Age to the Order. Only questions remain as of now...But curiosity asks...Will returning to old creeds be a step forward to discover the secrets of Oblivion? Is the Avatar of Death the embodiment of all the four entities? Will the Lichlord become the receptacle for the Avatar, growing in power through the centuries so that it can host the Deities when it is strong enough? Meanwhile its lackeys are to do the dirty job, collecting souls and lives and binding them within the Ebon Skull, which would serve as a key to Outer Planes?

Who knows...It is too early to tell....

The old man threw the book's cover shut quickly and for the first time since he began reading the text took a breath of air. It was exactly what Fryp said the text would be he mused to himself, now he had notes upon the Codex, he should just merely acquire a copy of it and his collection of books would be complete...

As the old man left the bar he was struck upside the head only to awake with his copy of the journal taken and a small piece of paper place in his pocket:

Dearest Robert,
Unfortunately a higher bidder has come long for the journal and I was required to take it off thine hands. Truly, no offense towards yourself, he was just quite persuasive. His name is Anton and is apparently a scholar of some type who is quite intrigued as to how I came about this text. The dangers that follow with it lead me to be suspicious but he is quite persuasive with the gold. I will contact you once I can procure another copy...

The old man crumbled the small piece of parchment into a wad and threw it at the bar's doors, as he did he was surrounded by shadows, by wraiths. The end had come for Robert the book dealer; the Ebon Skull spares no mercy for those who interfere in their affairs... No mercy for those who would pry into the affairs of Azalin, Nizar, and the Codex of Oblivion.
Posted on Wednesday, September 19, 2001, 11:15 AM EDT by Dmitri Ne'Sveti (Atlantic)

Open House at Lightbringer Academy
>>> Trammel Facet News <<<This just in from Zeromus:
Where: Lightbringer Academy
When: 8pm PST, Friday the 21st
What:An Open House for people or guilds who are interested in the Academy.

It has finally been finished after much work, and now looks much better than compared to the earlier days. It also has an American Flag on the roof in light of last week's tragedies. For more information on Lightbringer Academy, you can look to your left frame and find a link from the Sonoma Page. I hope everyone has a good time this Friday Night, hope to see you there!

--Lord Zeromus, Regent of Lightbringer Academy

Thanks Zeromus!

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Posted on Wednesday, September 19, 2001, 7:11 AM EDT by Pluffina (Sonoma)

Stratics Forum Issues
As most of you are aware, we are currently experiencing some interesting technical difficulties with our forums. We are currently working towards a resolution and hope to have our forums back up as soon as possible.

We sincerely apologize for the inconvenience, and thank you for your patience.

Posted on Wednesday, September 19, 2001, 12:18 AM EDT by Beans Baxter (GeneralNews)

PowerHour and Further Comments on Proposed Bulk Order Deeds
As a follow up, one additional feature of client patch 3.0.4p will be :
Players can now say the command "powerhour" to discover how long it will be until their next powerhour begins.

Players should get a patch server message which says :

** 09/18/01 ** 5:00 PM CDT *** POWER HOUR NOTICE ***

As of Tuesday's patch, players can now type the command "powerhour" to see exactly how long remains before their next power hour begins. For more information on how the power hour system works, see

On the proposed bulk orders changes, Hanse (Designer, UO) commented here
The complaints we've seen so far (OSI collected complaints):

1) The system seems too focused on single players.

Response: That's intended for low skill blacksmiths that are exploring the game. Although, it should not be an issue for high skill blacksmiths.

2) The deeds can be completed by non-blacksmiths.

Response: Blacksmiths are required to collect the deeds. The rewards for high-end deeds are usable by blacksmiths only.

3) Some folks want the deeds to be non-transferrable/non-completable by original owner of the deed.

Response: This breaks the ability to swap deeds. The chances of getting all 7 deeds required for a large bulk deed for platemail of the same type is very low (would take a good while) and almost requires transferring of deeds between blacksmiths.

4) Ingot prices will soar.

Response: This is player regulated and not regulated by a game mechanic. Although, you can mine ingots without purchasing them. :)

5) People will camp vendors for ingots.

Response: We have a fix for this in testing. Also, iron ingot bulk deeds would yield significantly lower rewards than colored ore deeds.

6) People will camp shopkeepers for deeds and run the shopkeepers out of gold.

Response: The deeds will be available from both armourers and blacksmiths. Most towns have at least two shopkeepers of one or the other type (or more). This will alleviate camping. Also, deeds are not given out constantly. They are random and a delay occurs after receiving an order.

UO Live Designer

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Posted on Tuesday, September 18, 2001, 10:11 PM EDT by citizenKane2 (GeneralNews)

Tel'Ruid Wine Festival
>>> Trammel Facet News <<<We have received the following from the Elves of Tel'Ruid...
In honor of the new tel'Ruid winery and the coming autumnal equinox, tel'Mithrim will be hosting a wine festival.

The main attraction will be a drinking song contest at 8:30 pm Central in the winery, hosted by Camris.
Everyone is invited to come by and sing, or listen, play darts, chase women (or men...or llamas) and just have fun in general.
The new winery is located just a bit south of the bowyery, which can be found in Trammel here.

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Posted on Tuesday, September 18, 2001, 10:01 PM EDT by FatherGanja (LakeSuperior)

New at OoC
I'm sure everyone probably has alot on thier minds at the moment, just a quick note to let everyone know the comic is up.


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Posted on Tuesday, September 18, 2001, 6:02 PM EDT by Pelle Svanslos (CandidCoverage)

Client Patch 3.04p
A new client patch, announced on FYI:
We will be releasing a client patch on Tuesday, September 18th at approximately 3:00 pm CDT. This patch contains the following changes:

3D Client
  • Paperdoll no longer closes and reopens to refresh the paperdoll model.
  • Players will no longer be able to equip non-wearable objects by dropping them on the paperdoll background. This was causing drag slot problems preventing them from picking things up.
  • Various animation files added.

Both Clients
  • Fixed a crash bug that occurred whenever non-humans tried to sit.
  • Various localization files added.

The current versions should now be 3.0.4p (2D client) and 3.0.4p Build 77 (3D client).

NOTE: Windows 95 users that have not upgraded to Winsock 2 may receive the error “missing winsock32.dll”. To fix this problem, these users should download and install the new version of Winsock, which can be found here. If you have any difficulty receiving this patch, please check the following:
  • Check the “Patch” directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
  • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at
  • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit
  • If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected] [email protected]

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Posted on Tuesday, September 18, 2001, 4:14 PM EDT by Teich Dragon (GeneralNews)

Promoting The Arts in UO
>>> Trammel Facet News <<<This message was received from Ursula,

I would like to invite all playwrights and those interested in theater to get involved with the artistic community on Baja.

As a founder of The Golden Brew Players, our intention was to promote original works and encourage other groups to produce their own productions.

The Golden Brew Players have done several plays throughout the past few years and would love to give another group or individual a chance to step up and show their stuff.

We have a theater located in the Town of Golden. It is available for any group that would like to put on a theatrical production. If you'd like to see one of your stories produced write to me, Ursula. I can try to get a group together or interested in putting it on.

We have many talented and creative people on Baja, let's join together and continue to build a wonderful artistic community.


Thankye Ursula

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Posted on Tuesday, September 18, 2001, 4:11 PM EDT by Cymidei Fier (Baja)

Faction News
>>> Felucca Facet News <<<This faction news was submitted by RedShiftDragon,

This past weekend the forces of the True Britannians factions captured the shard. As word of the sigil defence spread to all camps early Friday morning, TB defenders flocked to the castle only to find a horde of 20+ CoM guards stationed at the entrance. However these guards also served to block access to the other factions, meaning TB had only CoM to contend with.

Things were relatively peaceful until the early hours when CoM, led by UMA hit hard. Several times they managed to push the TB back further in the castle, but with superior numbers TB was able to rush and wipe out the bulk of the CoM troops. This give and take continued until server down. When the server returned so did CoM, this time with SL allies who snuck into the courtyard via the library roof.

TB were facing the bleak truth that they may be outnumbered. SL then contacted Longshot, TB commander with an offer. Let them keep Skara Brae (the town that SL already owned) and they would break thier alliance with CoM. Several TB defenders, exhausted from sleep deprivation and hours of unrelenting attacks, welcomed the idea. However Longshot, with advice from his top aids, chose to go for broke and refuse the offer. Shortly thereafter a major assault occured in which all factions took heavy casualties. But TB prevailed. This turned out to be the final offensive, and 2 hours later all 8 sigils were corrupted and placed.

Credits to Lupus of UMA and his guild for some great battles. Also Talon D'Bane and Rooftop Sniper of SL for taking the small band of SL and confonting us, first alone and then with CoM. This author would like to make a plea to OSI to do something about blue interference in factions. During these attacks both sides used traitors to attempt to hand out murder counts to enemy factions. At least 2 CoM went red, and a few TB are within 1 or 2 counts of doing the same.
Thankye RedShiftDragon

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Posted on Tuesday, September 18, 2001, 4:05 PM EDT by Cymidei Fier (Baja)

Interview With the Grand Inquisitor
Britannia's Grand Inquisitor has been the subject of a great deal of news recently, primarily because of his pursuit of the Necromari and their leader, Scaramandine the Elder. This interview with him was conducted by the historian Tymaron (formerly a reporter for this paper, and in the interests of disclosure, presently my guildmate).
[For the record, state your name and occupation.]

My name is never given out, I go by Grand Inquisitor.


The work I am given requires it. Much like the executioner whose face is kept secret from the mob. A means of allowing me some privacy and security.

[What is it that you do?]

I have been given the arduous and dangerous task of apprehending those who pose a deadly threat to the crown’s interest. Criminals largely. But others are brought in for interrogation also. I am help his Lordship keep order in the realm.

[So you are not just after one person or group?]

Correct. However, I try not to get involved in local magistrates’ affairs. I aim for the larger criminals and organizations. Those who pose a serious threat to the realms as subversives and miscreants.

[Explain your duties.]

I have been authorized to appoint any number of what may be called agents. I send these out to obtain information. When enough is collected on an individual or group, I seek to have these apprehended or at least interrogated. Provided of course the information is reliable and incriminating. I do not accept rumors as fact.

[Who does the apprehending?]

It depends. In the beginning, the criminals were of such power that I had some ability to send the royal guards. But as these were rounded up and neutralized, that power was relaxed, shall I say. Now I send those whom I deem fit for the job and try to pay them well.

[And you handle the interrogations?]

Aye, that is my primary task.

[What criminals or groups have you investigated in the past?]

When I was first commissioned, there were two individuals who required immediate action to apprehend. Artarion and Baron Nocturnis. Artarion disappeared as did Ventryn. I search for them in vain. However, I did arrest Baron Nocturnis and put him to death. The group, the Necromari, is presently under my scrutiny.

[Who is Baron Nocturnis?]

Ah, yes. Baron Nocturnis was Scaramandine the Elder’s henchman. A lich lord (the Baron, that is). He was involved in restoring his master to this plance once more. We failed to arrest him before he accomplished that. However, Scaramandine is a shadow of his former self and poses no serious threat to anyone now.

[Where are you in the present investigation?]

Well, at a bit of a stalemate. As ye may know, the Elder was planning to construct a new device. One which purported to have the power to consume the souls of citizens of entire towns. Apparently, he realized his doom was imminent, so he hid the parts in seven places. Hoping to come back to it should he return. I am pleased to say we now have six of the pieces. So at least the threat of it is extinguished. But I will not rest until I have the seventh part.

[A new device?]

You recall the device called the Orb of Soul Seeking? This would be a more sinister version. Also, there has been some Necromari activity in Minoc. It seems they wish to control the town, like for its gold supply.

We have identified key agents there and perhaps arrests will come soon.

[Why not destroy the six pieces to prevent the device’s construction?]

The Elder was clever. The parts defy all our efforts to destroy them. The Necromari, of whom he was one, know the ancient magicks spells which we cannot fathom nor reproduce so they are powerfully ensorcelled, protected by wards.

[I trust these pieces have been entrusted to Nystul?]

Of course. We hope to find some means to hide them away where they can ne’ er be found, but we fear even that they seem to seek each other out almost as if they have a mind of their own.

[What do you know about the Death Corps?]

There is some indication they are in an alliance with the Necromari. The Necromari representing the death cult’s mages and henchmen and the Death Corps as its military arm. But this is all conjecture at the moment.

[What do you know about Kain’s magic gem?]

I have heard of this Kain fellow but not of his gem. It may be something akin to it or something else entirely. I do not wish to seem vague, but I have no knowledge of the device he has, I have only heard reports of his activities.

[I have learned from Watts, an elder of Edinburgh that the souls of Scaramandine the Elder and Scaramandine II have joined in the same body. What do you know of this?]

So I have heard as well, they were banished together while the younger, Scaramandine II, cast the spell of banishing to rid us of his forbear. The Elder cast a soul transference spell and entered the body of his kinsman, so both were banished together. And it seems the two souls inhabit the one body that was restored by the Baron’s work. ‘Tis a theory of course. I think it is foolishness.

[What do you know of Scaramandine?]

I have met the man since his return, even had him arrested for a time, when he walked the lands before. He was nosferatu, a vampiri. He is so now again. Hence my belief ‘tis only he who inhabits the body. Why would his penitent kinsman be so cursed?

[Are the Necromari the only criminals you’re pursuing at the moment?]

Nay, but they are at the top of my list now. There are many petty criminals at large. I wish to begin with those I know to be a threat to the crown and that is their aim, no doubt.

[Last week, the King of Winterfell was murdered. Are you planning to launch an investigation into the matter?]

I have had no concourse with their representatives, but my door is always open to those who suspect foul play, especially when it seems out of bounds or proportion to the means available to deal with it. I would surely aid them if they wished.

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Posted on Tuesday, September 18, 2001, 4:01 PM EDT by Elisa Montclaire (Catskills)

New Worm Extremely Agressive
More detailed info on this new worm from Wired:
A new e-mail worm that appears to be a retooled combination of several other successful worms -- and which an Internet security firm says was first released almost to the exact minute of the one-week anniversary of the World Trade Center attacks -- is spreading rapidly across the Internet.

This worm, named W32/Nimda.A-mm, is dangerously different than virtually all e-mail borne viruses: It can infect a computer when a user simply clicks on the subject line in an attempt to open the innocent-looking e-mail, or visits a Web page housed on an infected server.

The e-mails arrive from addresses both known and unknown to the recipient. No action beyond opening the e-mail is required; therefore, the virus is spreading rapidly.

The virus, according to preliminary analysis, combines the worst features of the two worms that have crawled across the Internet since June.

"The rate of growth and spread is exceedingly rapid -- significantly faster than any worm to date and significantly faster than any variant of Code Red," read an alert issued by TruSecure.

TruSecure's release also said, "We cannot discount the coincidence of the date and time of release, exactly one week to (probably to the minute) as the World Trade Center attack."

W32/Nimda.A-mm sends itself by e-mail, as SirCam does, and also scans for and infects web servers like Code Red does.

At least with Code Red and SirCam, computer users had a fighting chance.

Servers could be patched to protect against Code Red, and unclicked e-mailed attachments couldn't spread SirCam.

But most e-mails containing the W32/Nimda.A-mm worm do not have a visible attachment. When the subject of the email is clicked so that the recipient can read the e-mail, the worm is immediately activated and attempts to run a programming script.

Infected Web servers will also attempt to spread the virus to anyone who visits websites that are housed on that server by pushing a "readme.exe" or "readme.eml" file to computers that visit the infected sites. The virus is activated automatically upon transmission.

W32/Nimda.A-mm appears to be exploiting a hole found last year by bug hunter George Guninski. The hole allows malicious hackers to force Microsoft's Web browser and e-mail programs to automatically open small programming scripts embedded in Web pages or e-mail. These scripts can contain viruses or worms.

Guninski said the only workaround is to "Disable Active Scripting" in the Tools/Options/Security menu, which can be accessed from within Outlook or Explorer.

Steven Sundermeier, vice president of Central Command said that initial analysis indicates that the worm is attacking servers via the "Unicode Web Traversal" exploit, in the same manner as a Code Red variant, CodeBlue. Information and a patch for this exploit are located on Microsoft's website.

The worm seems to be infecting only servers that use Microsoft's Internet Information Server software. But the worm's constant scanning for other vulnerable computers may cause slowdowns across the Internet.

Once the virus is active, it attempts to infect all compressed files, such as ZIP archives on a computer's hard drive, as the IRC worm called "readme.exe" does. It then e-mails copies of itself out to selected addresses in the infected computer's Outlook e-mail address book and Web cache folders, and begins scanning the Internet for Web servers to infect.

"We've caught 400 copies in the past hour," said Alex Shipp, at MessageLabs, an antiviral screening company, at noon EDT.

Other antiviral companies report a similar flood, and are analyzing the worm. They hope to post remedies on their sites on Tuesday.

The virus appears to be using the names of archived files on a computer hard drive as the subjects of the e-mails it sends out.

E-mails with long subject names such as "desktopsamplesdesktopsamples" are a particular indication of the virus, but some copies are arriving with short names such as "xboot" and "sample."

When clicked, depending on a particular system's configuration, a dialog box may open asking if "readme.exe" should be opened or saved to file. Regardless of the chosen option, the virus has been activated.

Even deleting the e-mails that contain the virus is difficult. Clicking on them to select them for deletion activates the virus.

Currently, the only way to avoid the virus is to disable scripting and refrain from opening any e-mail that is unexpected, or whose subject line does not relate to an on-going conversation.

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Posted on Tuesday, September 18, 2001, 3:57 PM EDT by Xena Dragon (CommunityNews)

Teachings of Hythloth
>>> Felucca Facet News <<<A dark day for the children of Light as one of our own embraces the Darkness.

The Black Mass held by the Clergy of the Ebon Skull was one of the few things that I could always find pleasure in. The message that Bal-Anon Dak brought before us tonight was a special one, filled with meaning and purpose. It was close to the point that in which the Black Mass would have been dismissed, had it not been for the shouting of Virtues coming from the back rows. I quickly turned to see what kind of idiot had lacked the intelligence to do such a thing. I was not pleased with what I saw...

Umbra Moonstone... The Sage of Spirituality...

That idiot Sage had been sparring against me and my rule of Skara Brae Trammel for some time... And now it seemed that he had decided to come to Caina to continue this... Oh but the poor fool had no idea what he was doing. For he was in a chamber with some of the vilest creatures of Caina... Bal-Anon Dak, Shadow, Xanatos, Dreamweaver, myself, and many many more...

The Sage was quickly made helpless due to the forces of Darkness that now laid siege to him. The new and recently passed laws by the Tribunal of Entropy made it very clear that members of the Heralds of Awakening were not allowed to enter Caina... Lest they would suffer a terrible fate... Many of the ones there were screaming for the Sage's Death and so it would have been had I not step forwarded with my dark plan...

For a wonderful idea had been brewing inside of my head for some time now... Many ages ago, the forces of Light were able to rescue Umbra Moonstone from a creature that dwelt in the pits of Hythloth... A creature so terrible that many feared even his name...

The Lord of the Abyss...

Many weeks had already passed since Moonstone had challenged my control of Skara Brae Trammel... I knew that he was a being much more dangerous then the Regent and all the armies of Moonglow... For Umbra Moonstone had been imprisoned by The Lord of the Abyss for untold centuries... He had been freed by the forces of Light, and eventfully became the Sage of Spirituality...

It would be this dark and tragic past of Umbra Moonstone's that I would use and twist to eliminate my greatest threat...

I spoke before those who had come to the Black Mass and was able to persuade them not to slay Umbra Moonstone. But that he did deserve punishment for defying Caina and the Shadow Conclave. And that he should also be placed as an example to his fellow Sages and Oracles...

I spoke my wonderful designed plan to those there. We would travel to the far depths of Hythloth and locate Umbra's former master. There the great infernal beast would be slain, and his essence would be merged with that of Umbra's own being. And the creature that would exist after this would be a great and powerful boon to the forces of Darkness...

It was decided that this would be done. Umbra Moonstone was moved into a prison cell within Golgotha for the time being. Both myself and Bal-Anon Dak then proceeded to gather our respective brethren for a combined assault on Hythloth. The High Priest of the Ebon Skull was able to muster some of the most dangerous and evil beings ever to serve Obilvion... Xanatos, Azin Rosewind, Keaira, Drake, and Daubentonia all came to the call of Bal-Anon Dak. And I was able to summon Lynne Darkthorne, Crystal Ice, and Erland Silverose of the Society. Such a combined force of Darkness should easily be able to bring down The Lord of the Abyss...

Moonstone was ushered out of his cell and put in shackles. Words of powers were placed upon him to ensure that he would not present a problem within Hythloth. His mind was placed into a relaxed state and his body was made weak. Now all was prepared for, and the dark gate to the pits of Hythloth was opened...

It was worse then we had expected. The assaults of demons, gazers, and other infernal beasts was tremendous. We slowly marched through the hordes of creatures to the chambers of the Lord of the Abyss. All seemed silent and unmoving with the sole exceptions of a few gazers. The forces of Hythloth were soon sent to Obilvion. Then a huge infernal scream came from the northwest of the room. The Lord of the Abyss had returned to his home, and he was quite displeased.

The creature let out another huge scream and began tearing through our ranks. Both swords and spells meet him head on, yet they seemed to have no effect. And it seemed that he knew what belonged to him had somehow returned to Hythloth. For he was moving directly towards Umbra Moonstone. Combined words of powers were said between myself, Bal-Anon Dak, and Lynne Darkthorne; and now a cloak of shadows suddenly appeared over Moonstone. Not even the Lord of the Abyss could lay eyes upon him now. For only us three could now see the Sage now. The great infernal beast then became rather angry and began tearing into us like a fury I had never seen. Our attacks upon him continued for what seemed days...

And then...

The Lord of the Abyss let loose a shriek and fell dead upon the floor.

The spell that hid Umbra was quickly dispelled and he was moved upon the infernal corpse. His struggle was great as he knew what was coming. And yet it was also in vain. Words of power came from the mouths of Bal-Anon Dak and myself. A wall of black energy appeared and seemed to shut off Umbra Moonstone and the dead balron from the rest of us. Our chanting continued even as another creature... The Slayer... appeared to avenge his slain brother. The black energy then seemed to compress it's self around the two that were to become one... And then...

A blinding flash darkness that even I could not see through radiated from Umbra...

It was soon over... Umbra Moonstone stood proud and strong... For he was now one with Darkness... The essence of the Lord of the Abyss and his own were now one...

His beautiful and mad laughter filled the halls of Hythloth. It was terrifying to hear... For even the Slayer was terrified of the creature called Umbra Moonstone...

We quickly departed Hythloth, as the Slayer would not have stayed in fear much longer... And survival of another assault by a balron would have proven to end with failure.

I thanked my dear allies of the Skull for their assistance in this matter.... A great blow had been dealt to the Light... And a great victory it was for Darkness... The Society and dear Umbra made way to Skara Brae Trammel. There I spoke with Umbra and made certain of my bindings. He had indeed been bonded with the essence of the Lord of the Abyss... And he was now ready to resume his old duties and to assist with the running of the government of Skara Brae...

Umbra Moonstone was now ... mine...


My Sage of Hythloth...

In Eternal Darkness,

Rune Artisem
Lord of the Society
Overlord of Skara Brae
Minister of Race Relations to Caina
The Society of Arcane Shadows

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Posted on Tuesday, September 18, 2001, 3:25 PM EDT by Aleph Aeirs (Atlantic)

Major New Worm Poses Serious Threat Worldwide
Infoworld warns about a new nasty worm that is starting to spread:
By Sam Costello
September 18, 2001 10:40 am PT

A NEW WORM that can infect all 32-bit Windows computers and propagates using multiple methods has spread across the world Tuesday morning, according to Roger Thompson, technical director of malicious code at TruSecure.

The worm, called Nimda (admin spelled backwards), can spread via e-mail attachments, HTTP, or across shared hard disks inside networks, Thompson said. The worm can infect all 32-bit Windows systems -- Windows 98, 2000, Millennium Edition, XP, NT -- because it scans systems for between 10 and 100 different vulnerabilities and exploits them when found, he said.

"It looks like they've made a Swiss Army Knife," Thompson said, referring to the number of different tools the worm can use to attack systems.

"Every Win32 system is going to be vulnerable, if not from one [vulnerability], then from another," he said.

When spread by e-mail, Nimda arrives in inboxes as an attachment called "Readme.exe" or sometimes Readme.eml, Thompson said. The Readme file, however, has a malformed header (the data at the beginning of a file that allows a system to identify its type) which makes the computer think it is a WAV, or sound, file, he said. However, Readme.exe is in fact a program and can be executed just from the preview panel when viewing it without it being opened, he said.

Once the worm has infected a system, be it by HTTP, e-mail, or disk sharing, it then scans its local subnet (a chuck of the Internet) looking for vulnerable systems, Thompson said. Although some systems, such as those that are up to date on their patches, are protected behind firewalls or those that are filtering .exe attachments, will be safe from some aspects of the worm, that it spreads via three methods makes it more difficult to stop, he said. The spread of the worm across shared disks, which are more than likely entirely unprotected, "is going to be a real pain," he said.

The worm was discovered by Thompson's worldwide network of "worm catcher" systems at 9:08 a.m. ET Tuesday, he said. Within half an hour, it had spread across the whole world, he said.

"[Nimda] is certainly much faster, much more aggressive, and much bigger" than Code Red, Thompson said. Code Red was another recent worm that caused a good deal of damage and consternation for systems administrators worldwide.

Although Code Red did not ultimately have an impact on Internet performance despite some initial claims to the contrary, "we may actually see a hit on the Internet [and its performance]" with Nimda, Thompson said.

Computer security bodies the Computer Emergency Response Team/Coordination Center (CERT/CC) and both issued alerts about increased activity on the Internet Tuesday, stating that the activity may be related to the worm.

The spread of Nimda comes after warnings from a number of groups saying that attacks on networks and Web sites were possibilities after last Tuesday's terrorist attacks against New York and the Pentagon, outside of Washington. Although Thompson declined to comment on a possible connection between this worm and those attacks, saying it was inappropriate, the advisory released by TruSecure said, "we cannot discount the coincidence of the date and time of release, exactly one week to [probably to the minute] as the World Trade Center attack."

Sam Costello is a Boston-based correspondent for the IDG News Service, an InfoWorld affiliate.

McAfee rates this new worm a high risk, and has updates to it's virus scanner available that will protect against this worm.

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Posted on Tuesday, September 18, 2001, 3:16 PM EDT by Xena Dragon (CommunityNews)

Supply Caravan to Yew Attacked by Orcs
>>> Trammel Facet News <<<Alliances and treaties often include a commitment to free trade amongst allied nations. Here is a tale involving the latest supply efforts, and its success in the face of adversity. Enjoy.

I arrived at the Wilmeth General Store to find several citizens already gathered, pack horses on their heels, awaiting the start of the caravan to Yew.

A discussion had been held at the Britain Town Council meeting to combine the efforts of both Britain and the Town of Wilmeth in gathering and delivering supplies to the City of Yew. For many months, the Yew Militia and their allies have battled to free their lands from the firm grasp of the orcs. These battled have depleted the supplies of the Yew forces, and so, we gathered in secret hoping to move under cover of the forests to deliver much needed supplies without attracting the attention of the orcs.

We made our way from the General Store through the mountain pass to the clearing at the entrance of the Town. Here we awaited the arrival of Britain. It wasn't long before scouts from LFE and B(K made their way through the pass and announced the arrival of Britain.

After a short speech from Auren Therion, Mayor of Britain, we made our way through the Forest of Samlethe to the Northern road leading to Yew. Just beyond the training tower we met up with representatives of the Yew Militia and BTF who were to escort the Caravan through the forest of Yew to the BTF Castle where supplies were to be stored.

Lord Dunedain waited patiently as stragglers joined up with the group. Once all were present, Dunedain requested that Thorin, Mayor of Yew, lead the group to the castle. And so we set out on the final leg of our journey, cautiously eyeing the trees for any sign of those stinky orcs.

We gathered outside the castle and prepared to unload the packhorses. A cry rang out from somewhere in the trees that the orcs were on the move. Dunedain was quick to respond, gathering the packhorses inside the small tower where the supplies were to be unloaded. As the battle raged on outside, Dunedain worked diligently to keep the mass amount of supplies from the hands of the orcs. When the last pack horse was empty, we emerged from the building to find several orcs still in the area as well as numerous fallen comrades.

Despite the coordinated attack by the orcs, they were unable to stop our caravan and the supplies are now safely stored.

Many thanks go out to all organizations who were involved to make this happen: LFE, B(K. KoW, MoW, H*C, Yew, BTF, the City of Britain and the Town of Wilmeth.

Mayor of Wilmeth
Sage of Spirituality [HoA]

My thanks to Mayor Analeiza for sharing this news with us, and my congratulations to all on the success of the caravan.

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Posted on Tuesday, September 18, 2001, 3:14 PM EDT by Aleph Aeirs (Atlantic)

The Travellers guide to Sinmoor: part one
A travellers guide to Sinmoor, Part one.

Sinmoor’s scenic location is north of Trinsic between the swamp and the coast, giving some of the houses a very nice sea view (especially the beach retreat!)

My first bit of advice to anyone preparing to visit the town of Sinmoor is pack lots of Lizardman repellent, or your choice of sharp pointy metal implement as they can sometimes hamper your viewing of this great landmark, a little like large green mosquito…personally I just fried ‘em with a quick ‘corp por’ then used their money pouches to buy a couple of ale’s!

My second bit of advice is bring lots of money, as there are so many great places to spend it you will only be disappointed if you don’t!

If you walk to Sinmoor from Trinsic then you will first encounter the settlement after you pass the middle of the swamp. The first building of note is ‘The Bee Hive’, a large tower with a nicely decorated lower floor (nice use of special nets to make a chequer floor) and a large rune library covering all the paces you could ever want to go, although I am not sure if this is a public library as the owner was out hunting when I visited.

Heading west we pass ‘Thrones R Us’ and admire the white bells collection on the doorstep of ‘Lemo’s little home’ and head to one of my favorite places..’The Leapin Lizard’...can’t miss it as it has a pet lizarman on the doorstep.... Inside we have a very nice bar hic , with the back room a disco (not that I went in as Dwarves don’t dance!), while upstairs you can relax with a game of pool or a quiet relax in the lounge to piano music.

Just northwest of the Lizard is Sinmoor general store, which holds the guildstone for NbN. Inside you can find all manner of goods, drom weapons and armour to oven deeds to rares such as holiday timepieces, tree ornaments, vet reward deeds, clothing bless deeds and dye tubs….a very nice little place to lighten that heavy bank balance!…I just wish they paid us reporters a little more…no wait…I wish they paid us full stop!...I would like to bless my clothes save having to buy new ones after a dangerous, oOOooOooo inducing, bit of reporting!

Well that’s it for now....look out for the next piece as I will look into the NbN Playhouse...a place that has to be seen to be believed (ask IGM Talos as he had to see it as well!) with a roof farm/garden like no other....’the Parlour of Sin’, a place that even had this old dwarf blushing and the ‘Sinmoor Beach Club’ complete with its own pitch and putt golf course.....*also included will be pictures if I can get the imps working properly*

Garr Longaxe

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Posted on Tuesday, September 18, 2001, 2:06 PM EDT by Moulie (Europa)

Getting the Most Out of Your New Bartender
Hecubus of Ordo Sylvanus recently hosted a contest using the new Barkeep NPC. Contestants said "statue" to the barkeep. She responded by asking a UO related trivia question. The correct answer prompted another trivia question, and the answer to that one caused the barkeep to disclose a code word. The first person to send the correct code word to Hecubus won a statue. Hecubus has been playing with his barkeeps quite a bit, and recently posted the following list of ways players can use them to the Sonoma Message Boards.
Host a Murder--This is great for player run towns. House owners can get together and coordinate clues that lead to other barkeeps in order to find the murderer. You could even try this on a small scale with some PC actors and 2 barkeeps...

Scavenger Hunt-- Again, really great for towns. Different barkeeps would give out what items are required, where to bring them etc.

Public Announcements-- With our regular shard activity, I propose the following for player run establishments: we develop a universal keyword (i.e. "events") and the barkeep announces what the players are up to. Example: I would be more than willing to set my Barkeep to say "This Wed's Hunt : Destard 9/20" or to publicize other events, set by the word "events." This may help us keep track of each other.

These are just some suggestions for possible use of Barkeeps. I think they would be MOST effective for groups or guilds if several were coordinated for a certain task.

Thanks Hecubus! I personally am using the word "news" as people already are used to saying "news" to Town Criers. Say "news" to the Stable Hand barkeep in the UOSS Tower, and she will respond with the keywords you need to use to get more information. Or you can set up your barkeep to disclose needed code words when tipped!

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Posted on Tuesday, September 18, 2001, 1:34 PM EDT by Pluffina (Sonoma)

Scrolls, Skulls and Sandstones at Impy's This Week
>>> Trammel Facet News <<<

The folks at Impy's left this scroll for me this morning.  Sounds like their second auction for the week is going over quite well.

Weekly auctions will be held Wednesday and Thursday evenings at 9pm by the Eastern Sky. 

This week at Impy's we would like to invite everyone to stop by and visit our vendors through out the week. The Impy Vendors have a wide variety of items from tinkered items to smith items, items for all kind of mages and fighters. Stop by today.

This week has the usual HUGE amount of rares. This week's collection includes: a "Fish" (looks like a big fish, but labeled 'fish'), several pieces of Daemon Bone Armor, a Full set of Ranger Armor, quite a few Deeds (Clothing Bless, Potted Plants and Newbie), some Iron Ingots, piece of Valentine Candy, some Green Eggs, a Dark Fur, a couple Plants and Trees, Orange Gloves and Gorget, some faction Silver Coins, Executioners Cap, several Snow Globes, the Skull of Piccolo, a Bucket, a Scroll, a very full Picture Collection, a Bell, a full Anniversary Bag (includes a plate), a No Draw Tile and a BLOOD Tile! (phew) There is a ton of armor (literally). Several nice sets and a few loose pieces. And the weapons this week are completely awesome!!

We here at Impy's also have a Sandstone home that will be auctioned off this week. It had long been Impy's policy not to auction homes, that policy has changed and we welcome home owners to consider using Impy's Artic Faire for the sale of their home.

As always, Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

If you need a rune visit one of our rune vendors located through out the lands. Vendors can be found at: Star's Shoppe (out side Vesper in Trammel), next door to the RD Stables (in Felucca), on the porch of the Sandlewood Box Inn (in Felucca), Cove Merchant's Guild and Blacksmith Shoppe (located just at the front gate of Cove in Felucca), the Mystic Rose (in the wooded glen in Trammel), the Garden City Mall (located just north of Cove in Trammel), or at Krista's Ranger Station (in Felucca).

~Impy's Staff

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Posted on Tuesday, September 18, 2001, 10:05 AM EDT by Barth VanDorn (GreatLakes)

The Empire of Armageddon
>>> Felucca Facet News <<<My hands are still shaking from the news I received last eve while I was in Caelum Mortuus at the Sandlewood Box. My attendence was requested by Raistlin, a fellow I had known before as a mere citizen of Caelum Mortuus; however, his words last eve, showed he was much more.

After arriving and settling in at Sandlewood, Railstin began speaking. His first words were, "we have formed an alliance." I paused, hesitant to ask, but did any how, "and who is 'we'?" He then began to explain about an alliance of evil, soon to be known as the Empire of Armageddon. His words chilled my very inner soul as he spoke. Explaining their desire to bring down the crown. The goal being the complete destruction of their enemies, and their first stop being Nujelm'. My mind is racing still today with a swirl of thoughts.

As I am allowed more information I will be certain to pass it on. Perhaps someone in this crowd of chaos, knows or is responsible for my own abduction last week.

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Posted on Tuesday, September 18, 2001, 9:55 AM EDT by Barth VanDorn (GreatLakes)

A dark cloud over Vesper
>>> Trammel Facet News <<<I received this disturbing news regarding Vesper and Drow...

'Twas a dark night in Vesper, many of the locals had gathered around the town to dicuss and talk about the day when from the shadows emerged six figures on horseback, there skin was as black as the night itself and red eyes stared out. Perhaps more disturbing behind them came a pair of demons from the abyss itself!

I quickly made my way into the mages shop and peered out the window, a conversation was struck up between a pair of Vesper milita and the Drow. From the corner of my eye I noticed one of the militia, a mage casting a spell.. Then all hell broke lose, the demons were sent back to the Abyss and the town square erupted into chaos as the Drow attacked, I seen many of the militia fall from where I hid, yet not a single drow fell.

Then the earth trembled as a Wyrm, as white as the purest of snow came from a magical gate, sitting on a wonderous and rare Ki-Rin was its master, a tamer from the Militia. With the yell of "Kill" the tamer urged his Wyrm forward to destroy the black devils. But he was quickly silenced by speeding blades and dark magics. All that was left was the Drow raiding party and a massive wyrm.

I seen the battle rage, many magical spells were cast and the Drow charged in with barbed spears and blades ripping vicious holes into the side of the Wyrm... Eventually with a thunderous roar the Wyrm exhaled its last breath and fell on a bridge, blood pouring from it.

As I studied the area, I noticed not a single Drow had fallen this night, yet many bodies of the Militia lay still alongside the Wyrm. If this is what the Drow can do in a moments notice, I hope we never see them prepare a full invasion...

Worrying things indeed, I suggest those who live in and around Vesper keep there doors and windows locked at night for now.

[ Comment on this article ]

Posted on Tuesday, September 18, 2001, 9:31 AM EDT by Orangebeard (Europa)

Monthly Lottery at
Information on the lottery at UO-Casino now:

Hear Ye ! Hear Ye !

Don't miss the Monthly Lottery at !
it's currently at 145.000 Gold for Europa and still growing !
You still have till the 1st October to buy up to 8 tickets for it...
Each time you buy a ticket, the pool increases !

Do not miss it ! Test your luck and Get rich !!!

Farewell and be safes,
PaPy JoE.

[ Comment on this article ]

Posted on Tuesday, September 18, 2001, 9:04 AM EDT by Orangebeard (Europa)

Tavern night at Cove on Wednesday!
>>> Trammel Facet News <<<News from Cove on the Trammel facet now:

This Wednesday (the 19th), begining from 20.00 (CET) we shallt once again open the doors of the Tavern of Cove. We welcome everyone to drink and have merry, and perhaps take part to knife throwing competition.

The tavern is located North of Cove on the Trammel facet. More detailed map can be found at

I hope I see thou there, Traveller.

Videric and Reynard Gaveston

[ Comment on this article ]

Posted on Tuesday, September 18, 2001, 9:00 AM EDT by Orangebeard (Europa)

New bi-monthly riddles event at Royal Crown
>>> Trammel Facet News <<<News here from the Royal Crown.

Hiya ! The Royal Crown Casino is proud to propose you it's brand new Contest : The bi-monthly Amazing Hunt. The rules are simple, each player will receive a book with a list of 10 "things" hidden in the riddles, to bring back us asap. The maximum allowed time will be 3 hours. After this time, if there is no winner with the 10 items, the faster player with the most found items will be declare as the winner.
The Elder ones who tried the Ce'Nedra Challenges won't miss that at all I bet on it ;-)

Be ready to wander in the whole Trammel, check your Cities and Dungeons runebooks out, because with us, you must be ready to hunt for "stuff" you never imagine before. Don't worry you won't be forced to buy any kind of rare. You just need a good UO knowledge, a good map, and a fast horse or ostard and in case of, to sharp your sword and check your regs out ;-)

The prizes will be :
- A 100K Check for the first one
- A 75K Check for the second one
- A 25K Check for the third one

This first contest will start on the Saturday 22th of September at 9PM CET (GMT+1).
We are located at UOAM Coordinates 75o 56'S 30o 14'W on the Trammel facet. Have a look at the pics beyond to locate our establishment too.

I wish to all of the players a really good luck and a happy hunt :-)

Lord Belgarath (Special Events Manager)
HM Robert IV (Casino Manager)

[ Comment on this article ]

Posted on Tuesday, September 18, 2001, 8:58 AM EDT by Orangebeard (Europa)

Auto House Refresh for September
Posted on the FYI section of the official UO website :
Even as we resume our lives after the tragic events of September 11th, we at Origin understand that many people are still unable to attend to things at home, due to travel issues, communication difficulties, or concern for missing loved ones. To help accommodate those players who have been in any way affected by these events, Origin Systems will be automatically refreshing all Ultima Online houses through the entire month of September.

[ Comment on this article ]

Posted on Tuesday, September 18, 2001, 3:42 AM EDT by citizenKane2 (GeneralNews)

Lotteries at Garden City
>>> Trammel Facet News <<<The folks at Garden City left me this scroll on my door step for me to find as I returned home this evening...

One Million Gold Piece Lotto at Garden City!

Due to popular demand, this week we have 2 lottos running at Garden City!!! 

The first lotto is for 50k and is being done in the "crate" style. Simply buy a crate for 1k and break it with an axe. If you find a check for 25k you win! There will be 2 winners for this lotto (25k each). Crates are on sale now! The second lotto is the one everybody has been waiting for, "The Highroller Lotto." 

Runes for this lotto are on sale now for 15k a piece. We have upped the odds of winning by 4 times (only 125 tickets will be sold), and, the jackpot... 1 MILLION GOLD! That's right! 15k could win you 1 MILLION this week. Recall off your rune at 8pm EST on Saturday Sept 22nd and if you see Mayor Nemonis standing beside you, YOU WIN! If you wish to take your chances with lady luck, you better run on over to the Garden City Hall soon! 

Garden City is located seconds north of Cove in Trammel (41o50'N 68o29'E). For more information about this events and Garden City please read our board located on the halls of

~ Garden City Staff

Congratulations are in order for Alex who won last week's jackpot of 250k!

[ Comment on this article ]

Posted on Tuesday, September 18, 2001, 2:06 AM EDT by Barth VanDorn (GreatLakes)

Trial in Griffon Township
>>> Felucca Facet News <<<Zachava sent us the following notice of an upcoming trial in Griffon Township.
In Griffon Township, a sleepy little settlement due east of Dungeon Wrong and just south of Galaway Point on the shard called Felucca, charges of attempted murder were brought against the Infamous Lord Quill, a prominent member of the Fellowship of the Holy Dragon, by Scribbles,a local citizen. A trial will be held on Saturday 9/22 at 9:00 PM Eastern Daylight Time. It will take place on the front lawn of the Griffon Monestary and is open to the public at large. If you have not witnessed Griffon Law in action, you would do well to attend this event.

A note on Griffon Township:

Although located on the notorious shard called Felluca, Griffon Township has for ages allways offered safe haven to citizen and traveler alike. Permanent housing is offered to anyone in need and the local monks offer classes and training in any skill or trade you may be seeking. The only requirement is to be of good heart. Young or old are welcome to settle in Griffon Township.

Order of the Griffon

[ Comment on this article ]

Posted on Monday, September 17, 2001, 11:01 PM EDT by Elisa Montclaire (Catskills)

Sannio on Looking Ahead After Tuesday's Tragedies, Gromm Discusses UO Fiction and Comments on the Proposed Bulk Orders Changes
Sannio (UO Community Coordinator) made the following remarks (among others) in a post headed "After Tuesday's Tragedies, Looking Ahead" here on the official UO Boards
At 8:45am, on Tuesday morning, September 11th, 2001, the World Trade Center and the Pentagon were struck by three hijacked passenger airplanes, with a fourth plane crashing in a remote area in Pennsylvania, killing hundreds and leaving up to 5000 missing.

Today, New Yorkers are returning to work, Wall Street has reopened, and although there won’t be another Twin Towers, the owners have said they will rebuild in some way. Our players have also begun to resume their normal playing and posting habits, and we’d like to ask that our boards return to their previous status of Ultima Online-related posts as well. For those who feel a need to continue to discuss the effects of last week’s tragedy with other Ultima Online players, we’d like to point out some of our sister boards at Crossroads of Britannia and the Stratics UO Hall OT Forum.

The full text of Sannio's post can be found in the link above.

In the latest Comments From The Team, Gromm (Desginer, Ongoing Content) made the following remarks (among others) :
One of my favorite things about my new position as an Ongoing Content designer for UO is the chance to work with the rich Ultima Prime fiction. I, like many of you, played the Ultima games when I was a wee lad. I grew up with people like Iolo and Dupre for heroes, and monsters like Mondain, Exodus, and the Guardian as enemies. The stories and characters from those original games influenced me growing up. Now I’m in a position where I’m partially responsible for those characters and stories

The full text of Gromm's comments may be found here

On this thread on the official UO Boards here on the proposed bulk order changes, Hanse (Designer, UO) made the following remarks (among others) :
The functionality of the items or the color of the items are unique. Some of the rewards are for showing off your skill to other players. Some of the rewards are even more impressive. The top end rewards should be sufficient (aside from the massive amount of fame you can get) as a reward for the huge amount of effort required to fill the order (including a large monetary reward).

Any combination can be requested.

Ie (each line is a different deed):
10 Ringmail arms
10 Exceptional Ringmail arms
10 Ringmail arms of dull copper
10 Exceptional Ringmail arms of dull copper

Reward would be equal to half its vendor's value in gold for non-large bulk deeds, a bit of fame, and an item.

Gold rewards below 5000 gold is a pile of gold and not a check.

Items cannot be removed individually from a deed, once they have been combined with it (technical reason: stacking issue...items lose their properties...the deed does not store each object in it).

Ack, good point. The functionality is internal and does not look at the vendor's stock for calculation of the price. It's the absolute value and not the calculated value of the NPC's wares. I'm sorry for being misleading on this point.

So, if an object is valued at 200 gold outside (something arms lore might return, but I'd have to check on that to be sure), then it would yield 100 gold multiplied by the requested amount (ie: if chainmail were valued at 200 gold and you made 20 of them, (200*.5)*20=2000 gold...)

Ore type and exceptional quality properties are not considered when turning in completed small orders. They are only considered with large orders. Ore types and exceptional quality items are not requested for blacksmiths in training under 70 blacksmithy skill.

Of course, this is subject to change if issues arise in the QA process.

Yes, that's basically how the NPC's request items through the deeds. The challenge is to gain skill in the beginning of your smithy career. The repetition is what is meant to be broken up, at that point. Many folks don't have that many ties in the game yet (when you're new to the world). This allows a mini-game and a direction for your blacksmith to follow as a young player.

The higher skill smiths tend to have developed friends that they help out, craft for, repair items, etc. Their community involvement with the system is the swapping of deeds. The completion of the deeds might seem a challege...

If you're wondering if swapping deeds will actually become a dynamic, then you need to consider the magnitude of how many order combinations there are.

Small order deeds possible: Over 2500 varying deeds
Large order deeds possible: Over 150 varying deeds

This is all pending QA, of course.

and from Sannio (edited by CitizenKane2)
Well, being that it's in General Testing means that it's passed through the "I've got an idea" and "possibly be in the game" stages to "probably be in the game" stage. We can't guarantee anything that's not yet made it's way all the way through into the game, but things are looking good on bulk orders making it all the way through.

Players have been asking for more attention toward methods of crafting and the results/rewards for that crafting. I think that players of various experience levels will like the bulk orders system--those players with little experience in smithing will be able to train in a more diverse fashion, and more experience smiths will be rewarded for their highly-skilled efforts.

[ Comment on this article ]

Posted on Monday, September 17, 2001, 10:23 PM EDT by citizenKane2 (GeneralNews)

Tournament of Champions Round Four!
>>> Felucca Facet News <<<We have just recieved the following...
Rivendell proudly presents round four of the Tournament of Champions!
Registration begins at the Rivendell Tavern at 630 pm CST, Thursday 20 Sept. Fights start promptly at 7 pm.
The City of Rivendell can be found at these coordinates.
The winner will recieve a check for 100k and a spot in round thirteen, with a 1 Million gp prize!.
Details may be viewed here:
The council hopes to see you there!

[ Comment on this article ]

Posted on Monday, September 17, 2001, 10:12 PM EDT by FatherGanja (LakeSuperior)

KMSEMPERFI Making a Name For Himself at Fight Night
>>> Felucca Facet News <<< 
This week at Fight Night, KMSEMPERFI again took first place. Unless someone can find the weakness in KMSEMPERFI's devastating mana dump and prime defensive maneuvering, the Final Fights on October 28th (where weekly champions face off) will be KMSEMPERFI v/s KMSEPMPERFI. Think you're a great PvPer? Think maybe you can take him? Come to a Fight Night, every Sunday at 4PM Pacific time in the Fighting Pits of Oasis. So far KMSEMPERFI has won all but one of the Fight Nights he has attended, falling last week to DisturbeD in a drawn out and hotly contested battle.  KMSEMPERFI has however faced DisturbeD once in the past and beaten him. This week Mandarb won second place for 30K, and Kyndrith walked off with the 10K third place prize.

Meanwhile, smitten with love, the owner of the pits, is looking for a few good men or women. Right now, Fight Nights are running on two pits due to a lack of reliable staff. smitten needs one more qualified Judge and at least two more guards to be able to open all three pits. Both judges and guards must be willing to take a murder count should the need arise. As one Fight Night regular worker says, "You don't get any money, you don't get any glory, and a few sore losers cuss you out and every now again try to kill you, but hey, you get to see some great PvP and have fun working with a really cool group of peeps. Also, people really love this event. Makes me feel good that I can help keep it running." If you are interested in working at Fight Night, go to the Fight Night BBS at and address a post to smitten w love and/or Tarapazu.

[ Comment on this article ]

Posted on Monday, September 17, 2001, 6:43 PM EDT by Pluffina (Sonoma)

West Coast Third Annual UO Gathering, 9/29/01
Thanks for Dor for giving us a heads up about the following:

It's that time of year again...time for the Third Annual UO Gathering/Northern California Renaissance Pleasure Faire thingy! Last year's event was a great success, and this year we anticipate an even greater turnout, with an imported cheerleader (Spinkickr :), and players from as far away as Pennsylvania and Ontario, be there or be square!

WHEN: Saturday, September 29th. Meet in front of the ticket windows no later than 9:00-9:30 Pacific, if you wish to get a break on ticket prices.

WHERE: Northern California Renaissance Pleasure Faire at the Nut Tree, Vacaville, off of Interstate-80 (link with map to follow)

WHAT: A chance to meet other UO players within the atmosphere of 16th-century England. The initial entrance fee covers continuous entertainment from 10:00am to 6:00 or 7:00pm, when the faire closes. Full-contact jousting tournaments, staged plays, roving jesters, Salty Seadogs, ribald revelry, juggling, puppet shows, belly dancers (don't ask), bawdy songs and sweet ballads, Bold and Stupid Men, swashing and buckling...something for every taste. :-)

HOW MUCH: The normal price for an adult ticket is $17.50. HOWEVER, on the 29th, I will be awaiting you outside the ticket window with a fistfull of coupons to allow you to gain entrance for half-price (or 8.75), and all children (up to age 11) will be admitted free on that date. I'll post a link with my picture from last year's faire, so you'll know whom to look for and bug. :-)

WHAT TO BRING: Food on the premises is most delicious---and very pricey. I recommend bringing your own, so that if you're smitten with an overwhelming desire for some bauble while you're there, you'll have the means to purchase it. (There are ATMs available as well) Bottled water is a good staple, as it can get extremely hot. FILM! Bring your cameras and LOTS of film! Costuming is not required, but I think you'll find a lot more...uh...opportunities..if you are costumed. *winks* The only prohibitions on items brought into the faire are: No glass containers, no alcohol, (though ale, wine and mead are available onsite at the Ale Stands) no unsecured weapons, and no live pets. (I dunno about dead ones)

FOR THOSE WITH CHILDREN: There are TONS of things for children to do at faire, including (but not limited to) the Traditional School of Crafts (basket-weaving, pomander-making, doll-making, painting, etcetera), the chance to participate as actors onstage in an ongoing play, pony rides, turtle races, archery, the Dragon Maze, the Moon Swing, the Maypole...many of the kid's activities are free. My 9 year-old daughter has attended every day for the past four years, and she's still not bored. A great place for kids. :-)

WHAT TO LOOK FOR: If you manage to miss me before opening, try to find my booth. It's very small...classified as a cart. :) It's called "Eggwife's Dowrie", and is located on Threadneedle Market, west of the Washerwoman's Well, beneath a spreading (dead) walnut tree, at the bend in the road just before the Big Swing(s). We are directly in front of Tickle thy Fantasy, immediately across the road from Gypsy Soles, the banner booth, and Steven Overstreet's Romantic Regalia. Please try to print out these directions and take them with you, as the maps which are issued onsite are very vague, and the Information booth is not likely to be of much assistance.

I've arranged to take the day off, but intend for the booth to be used as a message center for the day, and will be checking back there often. Just bug Janessa, my lovely booth sitter. She will be happy to help however she may. I will leave an itinerary posted there, so that latecomers may hook up with the rest of the group at various points throughout the day.

ITINERARY: This year, we have a schedule of shows to attend, whilst still allowing for plenty of free time to do with as you will. The shows are all free, and seating is all first-come, first-served, so try to be prompt! If you miss us at opening, please look for us here:

10:30 am: (approximately) EGGWIFE'S DOWRIE: At my booth (as described above) where you may store your valuables, leave messages, etc.
11:30 am: TOURNAMENT ARENA: The Shire Joust. As you face the bleachers, look for us to be seated on the left-hand side.
12:30 pm: THE OLD NUT TREE STAGE: MooNiE the Magnif'cent
2:00 pm: ROGUE'S REEF STAGE: Bold and Stupid Men
3:00 pm: The MULLAH'S (near Trader's Market Stage) Turkish coffee, iced chai and bellydancers in the shade :-)
4:00 pm: CAT & FIDDLE COMMON: The Puritans 5:00 pm: THE OLD NUT TREE STAGE: Broon & MooNiE (fire-eating, sword-swallowing, juggling, mayhem and general audience- harrassment :)
Schedule is flexible...any updates will be posted at the booth.

For Faire-specific information (including current weather report and directions) go here:

To see what I look like so that you can hunt me down, go here:

For pics of OGD's portion of 1999's fun, go here:

A links page, for those has about 100 Ren Faire-related links, covering everything from mead-making to armor to language to costumes to performers, etc., etc...(Mine is even on there!) Check it out at:

That's all that I can think of for now...thanks for your time. :-)

If you've any questions, email me at: [email protected], and I'll try to answer them. Hope to see you there!

[ Comment on this article ]

Posted on Monday, September 17, 2001, 3:06 PM EDT by Joshua Rowan (CommunityNews)

Conservatory of Bardic Arts
After a super long hiatus, the Conservatory of Bardic Arts [CBA] has found a new forum home. The new forum can be found hosted on the Stratics UO Guild Forums under the All shard section. You may visit us here: CBA Forum.

[ Comment on this article ]

Posted on Monday, September 17, 2001, 2:49 PM EDT by Joshua Rowan (CommunityNews)

Tourney at TOR
>>> Felucca Facet News <<<You read the story now here's the event. Check it out!
Wednesday 19th @ 11 pm EST (8 pst). Sign Ups 1 hour before!

Located at TOR Evil Village tower UOAM Cords: 69o 57N, 35o 22W

  • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
  • No pre-poisoned weapons. They may be poisoned during the battle
  • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
  • No looting is allowed
  • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.
  • The Event Coordinator's decision on all matches is final and will not be disputed during the event
  • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
  • The Event Coordinator reserves the right to adjust these rules at any time without notice.
Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death and/or banishment from the village.

  • 150k 1st
  • 2nd 75k
  • 3rd 25k
I would like to thank our sponsors:

Unicron of TOR
Rick-Guardian Knight
Canon Guild Master IOR
Merlin TOR

-Vince Neil of TOR # 43601419
Village of TOR

[ Comment on this article ]

Posted on Monday, September 17, 2001, 1:45 PM EDT by Pelle Svanslos (NapaValley)

Glitter Movies Seeking Tribute Movies
Glitter Movies recently sent out the following request to all Ultima Online players:
As this is a time to show our respect for the many people who are risking their lives to help with this tragic event, I would like to announce that I am setting up a category in the movie section of Glitter Movies for an tribute movies to anyone you might have known who's life was lost, or anything having to do with this event. I will personally be working on a movie soon for this. Please, only tasteful movies. Any movies which show complete disrespect to this event I will not accept.

Anyone out there that has lost family members, or friends in this event I am deeply sorry.

Please visit to submit your tribute movie.

[ Comment on this article ]

Posted on Monday, September 17, 2001, 12:22 PM EDT by Joshua Rowan (CommunityNews)

Candlelight Vigil at IGA Province
>>> Trammel Facet News <<<This announcement was received from Terraseer,

To the People and Organizations of Baja:

In light of recent events, Iga Province will host a candlelight vigil in memory of the victims from recent attacks. This Vigil will also take place to honor the men and women that continue the rescue efforts tirelessly, the families and friends of the victims, the United States Military and Political Body, and the challenges that face them in the months to come.

We additionally want to honor the communities and people who have come together to express their emotions and thoughts in these times of need.

The Event will take place at 7.00pm MST Sunday, 09.16.2K1 at the Iga Province Community Training Centre North of Trinsic. (6 PAC, 8 CST, 9EST)

Please ICQ 19095172 for directions or transportation arrangements.

All Guild Masters attending with Guilds are asked to please Contact ICQ 19095172 for details about giving a short speech from your guild as to others as a whole Community.

I have posted this across several guild forums as well as posted it on a web page and sent it through icq message, please pas sthis on to your fellow guildmastes and friends, thank you.
~The Terraseer of Baja~

Web Page with Pics & Info:

Thankye Terraseer

[ Comment on this article ]

Posted on Sunday, September 16, 2001, 3:53 PM EDT by Cymidei Fier (Baja)

New Role Played Mercenary and Assasins Website
This was received from Douglas White,
With the Implementation of Barkeeps, and the UO Seers (not affiliated with OSI) program trying to get off the ground a website has been setup where Roleplaying Assassins and Mercenaries can list their character name and ICQ to be hired out for guard/protection and mock battles for guild and shard events on the Baja Shard.

The Roster will be updated daily until we have a sufficient amount of players to accept contracts from guilds. Then weekly.
Thankye Douglas

[ Comment on this article ]

Posted on Sunday, September 16, 2001, 2:05 PM EDT by Cymidei Fier (Baja)

Public Lockpicking House Available
>>> Trammel Facet News <<<
Situated at Oceania Trammel a few minutes run up along the coast from Empath Abbey (Yew).
Sextant Coordinates 107' 18' N, 34' 27' W.

The house (Merkantorium) is a L-shaped stone and plaster dwelling. Two chests in the back room of the ground floor contain 200 GM Tinker chests (Lord Mobeius made). Both chests are normal lockdown. A third chest in the same room is being filled with 100 magic armour/weapons for arms lore, same normal lockdown applies.

There is no requirement to leave chests locked or unlocked, do as you wish. Occassionally there will be lockpicks available on one of the vendors. The barmaid Minna serves meals, and alcohol, if all the red boxes get too much for you.

If you see Merkantor or Lord Skullion there, be nice, they own the place.

On a final note there is no need for payment of any sort, unless you absolutely, positively MUST give us thousands and thousands of gold pieces then we won't refuse.

[ Comment on this article ]

Posted on Saturday, September 15, 2001, 9:34 PM EDT by Whisper (Oceania)

Swamp Village Upgrades Their Community Outreach Programs
>>> Trammel Facet News <<< 
Swamp Village has just announced that they will be both revamping their current programs and adding quite a few new programs. If you are interested in becoming a companion to a new player, helping out a recently hacked player, teaching others how to advance in skills you have mastered, Role Playing on a quest, or if you just have a tale of recent kindness and heroism to share, Swamp Village has a program for you!

If you have been looking for a fun, new thing to get involved with, here is your chance, as it sounds like they have something for everyone. For details about the new and upgraded programs, visit the Swamp Village Website at .

Or you can go to Swamp Village itself and participate in a planning meeting. Every Tuesday and Thursday and 8PM Pacific time, interested players can gather at the Swamp Village Town Hall to sign up for programs, get more information, or give some input about how the programs could be improved. Thirty minutes before each meeting, Nefertete will be at Britain Bank, passing out runes and throwing gates.

[ Comment on this article ]

Posted on Saturday, September 15, 2001, 12:17 PM EDT by Pluffina (Sonoma)

Oceania PvP Circle Website and Join Info
Oceania PvP Circle Website is now up and running
you can find it at Oceania PvP Circle is for RP and PvP guilds alike to come together and have group battles, as well as the ability to attend private competitions and events.

To sign up to join the Circle, you should first read the website above and then goto the link below and enter your details there. We will be accepting only one guild a week. So the higher you are on the list the sooner you will be invited. Being on the list does not mean you will be invited, this is done on a case by case basis.

Sign up Here

[ Comment on this article ]

Posted on Saturday, September 15, 2001, 10:41 AM EDT by Multani (Oceania)

Yew Market and Tournament
>>> Trammel Facet News <<<This announcement reached us via the news sharing with Ultima Online Deutschland:
Weekly market on Drachenfels/Trammel/Yew/Abbey on Sunday at the 20th hour !

And again there is a market in Yew with many attractions. It is the market at itself with his offer that reaches from the single bolt up to the death bringing magic crossbow and from the tanned leather up to the sparkling armament.
Preachers will hold again mass and also bards play their songs. Easy ladies are indeed the good citizen a thorn in mind, however, how one says so beautifully, allowed is what does fun.
The tavern opens again their receptions and guarantee the physical welfare of the visitors.

Also a tournament will occur for:
1st sword fights.
2nd lance twinge.
3rd barbarian fights.

The rules look as follows:

Basic rules:
For the individual fights arms are given out before the fights in order to guarantee an equal opportunity.

Barbarian fights: No armament, no potions.
Per fight of 10 bandages. Shields can be used and are given before the fight.

Lance twinge:
Weapons must be pole arms.
No armament, no potions, no bandages.
Transitions until somebody falls from the horse or gives up.
Should progress as far as possible so as with the knight games.
Therefore at each other past up to the turning point, swivel and back again.

Knight fights:
Full outfit, 15 bandages, 10 potions in total after choice.
Weapon after choice. Restriction: No magic items, no healing with magic, and so forth . Prefered are NPC armaments and weapons.

Registration for the tournaments under the dovecot: 4840963 Thora of Arkon.
Registration for a state at the market place at: 104056507 Sheila Ingot or 32583576 Deuchris.

So let the games begin...

[ Comment on this article ]

Posted on Saturday, September 15, 2001, 7:50 AM EDT by Teich Dragon (Drachenfels)

Barkeep Errors and Fixes
Gromm answered to some problems with the barkeep on the boards here:
I have to click the arrow button, then type my message in mainscreen...hit enter...then type the keyword and hit enter. Each time I do this I get the "Error (SSTID): Null String message".
That error message is supposed to say "Tell me what news you would like me to say to guests." We're looking into why this is happening.

NONE of your characters can actually buy anything from him because if you dbl click him everybody (on my account) gets the customization menu
Try good old fashioned "vendor buy"

After going throught the error messages and setting the messages/keywords, they work fine but if I say 'news' all I get is "Error (SSTID):Null String".
Same problem as your first question. We're not sure why that's happening yet but we should track it down soon.

Keyword: Hi
Message: This job sucks!!!

You must have hired the same barkeeper I was testing on my standalone machine. :D

There was also a patch for the barkeeps and Calandryll explains in this thread what it contains:
We've published some fixes with the barkeeper to the shards, some of which are active now and another will take place once the shards return from maintenance.

These are active now:
- you can no longer entice a barkeeper
- you can no longer gain eval int from a barkeeper
- noone but the owner will see the barkpeer messages for adjusting settings

This one will be active after server maintenance
- you can no longer ban a barkeeper from a house (same as a vendor)

We're still trying to figure out the null string error bugs. It's odd because the localization is done server side and yet it appears that people with the smae clients have different results. We'll keep checking on this one though.

Jonathan "Calandryll" Hanna
Designer, Ongoing Content
a wizard did it

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Posted on Saturday, September 15, 2001, 5:36 AM EDT by Teich Dragon (GeneralNews)

OTR Auction Results
Auction items
Fruit Basket 183k to Oceania
Rope 100k to nightmare
Statue set [9] 675k to mr nobody
Multani 250k to Hubba Bubba

I Must say i'm Surprised to have reached that price. BUt no matter. The BMG 3 on 3 Comp will have a 250K First prize. Other prices will be announced later.

Below are some pictures from the auction

This was the end of the fruit basket auction.

Bidding on yours truely, i missed the end bid.

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Posted on Saturday, September 15, 2001, 3:44 AM EDT by Multani (Oceania)

Client Patch 3.0.4p, Comments on Barkeeps and Offensive Comments
Posted in the Testing for Next Update section of the official UO website - client patch 3.0.4p :
Various updates and bug fixes, including paperdoll updates, localization files, and a crash issue involving non-humans trying to sit.

3D Client
Paperdoll no longer closes and reopens to refresh the paperdoll model.
Players will no longer be able to equip non-wearable objects by dropping them on the paperdoll background. This was causing drag slot problems preventing them from picking things up.
Various animation files.

Both Clients
Fixed a crash bug that occurred whenever non-humans tried to sit.
Various localization files.

On this thread on the official UO Boards here on barkeeps, Gromm (Designer UO) remarked
Innkeepers are selling the deeds. Any innkeeper in a city should have them in stock.

We're looking into the availability issue with the barkeep contracts and should have them sorted out soon.

The barkeep torches don't light up!

That's as designed for technical reasons.

Let's say i am using "vendor buy" as a keyword. Now if some player has a "vendor buy bank guards" macro the VENDORS will react to this, but the barkeep stay silent!
Why is that? Can you change this?

Currently, no. The barkeep needs to work this way so that it will work in all languages.

Also it would be great if you could add several keywords seperated by commas.
Great idea. Someday I wouldn't mind adding more features to the barkeep but that of course will take coding time, QA time, etc. I'm not saying it's impossible but for now we have no major changes planned.

One last thing: Since when do we have these nifty messages windows with leaves? :)
I added those in. :)

On a seperate thread here, Sannio (UO Community Co-oridinator) made this comment about barkeeps (among others) :
The building needs to be Public in order to be able to place a barkeep.

On the topic of offensive comments, Sannio posted this reminder here
I may end up repeating what other people have already posted, but this kind of information bears repeating.

Here's the top three points listed in the Ultima Online Rules of Conduct:

In reply to:

1) You may not harass, threaten, embarrass or cause distress, unwanted attention or discomfort to another player.

2) You may not use any offensive or sexually explicit language.

3) You may not use any unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, hateful, racially, ethnically or otherwise objectionable language toward any other player.


If you feel someone that someone's comments in the game are offending you, you have several options you can attempt. You can walk away or leave in some way(although I think most of us know that this doesn't always work), you can use the "ignore" filter in your options menu, and/or you can tell the person that they are offending you and ask them to stop.

If you have asked the person to stop and they continue with their verbal offenses, you could call a GM with your help menu. When you do that a portion of the recent dialogue is saved and a GM will be able to use that to determine how to proceed. Please keep in mind that you won't always see the GM appear or any immediate action taken, but that doesn't mean nothing is happening, just that whatever is happening is doing so "behind the scenes."


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Posted on Friday, September 14, 2001, 9:11 PM EDT by citizenKane2 (GeneralNews)

Bulk Order Deeds - General Testing
The following was just added to General Testing:
Bulk Order Deeds

Bulk Orders
Bulk orders will be a new feature for crafters, and will be randomly offered by NPC craftspeople to players who sell goods, depending on their skill in the respective craft, and how often the player does business with the NPC.

The bulk order feature is a new addition, and will be implemented only for blacksmiths at this time, allowing us a chance to evaluate and improve the system before expanding it to include more of the crafts.

Players with a sufficient skill in blacksmithy will have a chance to recieve bulk order requests from NPC Armorers and Blacksmiths when they sell goods to those NPCs.

When offered, the bulk order is in the form of a grey deed. Double-clicking this deed brings up the details of the order, such as the item name, amount to make, quality of the item requested, and the ore type.

To complete a regular order, the player can use the "combine" button on the deed to combine the crafted items with the deed until the amount of items the deed requests has been reached. Once the correct amount of items has been created and combined with the deed, the deed can then be dropped on the NPC for a reward.

Small Orders
Small orders, the only ones given to players with less than 70 skill, will request items that will allow the player to gain skill.

Large Orders
Large bulk orders will be extremely difficult to fill, in that each large bulk order may consist of filling and combining several smaller bulk orders. For instance, a large bulk order for blacksmiths may require 20 full sets of armor to be made. The player must obtain several smaller bulk orders, each requiring 20 pieces of an individual piece of armor. These smaller orders for the individual pieces must be completed, and combined into the large bulk order before the large bulk deed can be returned to the NPC for a reward. The smaller orders must be for the same number, quality, and ore type as the original large bulk order. Large bulk orders offer higher rewards, and are only offered to blacksmiths with 70 blacksmithy skill or higher.

All items craftable by blacksmiths can be requested by a blacksmith's bulk order. The quality, quantity, and ore type are chosen at random. The quality is limited to normal or exceptional. The quantity is limited to 10, 15, or 20. The ore types are iron, dull copper, shadow, copper, bronze, golden, agapite, verite, and valorite.

The rewards are threefold. The first reward is gold. A check will be given to the person fulfilling the order if the amount is equal to or above 5000 gold. The second reward is a special item not available currently in the game, chosen based on the difficulty of the order. The third reward is an amount of fame, which is based on the difficulty of the deed.

The reward items are not listed here, in order to allow blacksmiths to discover for themselves what rewards will be available.

The easiest bulk order to complete would be an order for 10 buckler shields of normal quality and made with iron ingots. The reward would be a moderate amount of fame, some gold, and a special item.

The hardest bulk order to complete would be a large bulk order for 20 suits of platemail (all 6 pieces) of exceptional quality made with valorite. The player would need to have a large bulk order deed, as well as six small bulk order deeds, each for the same number, quality, and ore type, and each for a different piece of the full armor set. These six small orders (each for 20 of a particular armor piece, of exceptional quality, and made from valorite ingots) would need to be combined into the deed. The reward would be an enormous amount of fame, a bank check for a large sum of gold, and a magical item.

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Posted on Friday, September 14, 2001, 7:22 PM EDT by Joshua Rowan (GeneralNews)

63rd Assembly of the 6th High Council
>>> Trammel Facet News <<<We have received the following...
63rd Assembly of the 6th High Council

Date: Monday September 17th, 2001
Time: 10:00 PM EDT/9:00 PM CDT
Location: Magincia Parliament Buildings, Trammel Facet.


  • Announcement regarding the adjutant position for Trinsic by Lord Galahad.
  • Other items to be announced at the meeting.

The High Council of Britannia
Lady Geneveve Orseau
High Council Archivist

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Posted on Friday, September 14, 2001, 6:58 PM EDT by FatherGanja (LakeSuperior)

West Coast Shards Brought Down
Another update on FYI:
In order to correct an issue with the latest publish on the West Coast shards (Pacific, Baja, Sonoma, and Napa Valley), those shards have been brought down for a short period of time. We anticipate the downtime to be less that 45 minutes. We apologize for any inconvenience this may cause.

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Posted on Friday, September 14, 2001, 4:14 PM EDT by Teich Dragon (GeneralNews)

A Human Flag
A touching show of sympathy from Timothy and the people from P_V On Monday September 17th, at 6PM EST, the P_V guild will be making a Human flag in Britain Castle, Trammel. All are invited to attend. I hope that many people will come to help us, as our guild is small and cannot do this alone. Please, anyone willing join us in the flag.

Timothy (P_V)

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Posted on Friday, September 14, 2001, 4:12 PM EDT by Idun Syn (Chesapeake)

Mythndale Flea Market
These news were sent in by Crystal Rose of Mythndale.
3rd Monthly Mythndale Flea Market

Just keeps getting better -- GM your bartering and haggling skills as you hunt for bargains and sales among the many wonderful items that will be available.

If you didn't find that perfect painting for your house or the just-right weapon or you couldn't sell all those trinkets and wares last time, join the fun and barter, trade, and haggle to your heart's content.

Saturday, Sept. 29, 8-10 pm est Mythndale Tavern inside and on front lawn

Browse, shop, chat, and have fun!!

FREE: food & drink, furniture, special cloth dye, and leather dying, armor and weapons repair.

NOTE: All Crafters, merchants are welcome to set up early, (7:30 p.m. est). Reservation is not required, but let us know ahead of time if you need special equipment (i.e. forge\anvil), of if you'd like your wares mentioned in the posts on Mythndale Town Hall before the flea market. Also feel free to give out runes to your regular vendor location and/or player-run establishments. To contact us visit our tavern and leave a message with one of the staff members or email [email protected] with "flea market" in the subject. A packhorse is recommended if you plan to carry a lot of raw materials and/or items.

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Posted on Friday, September 14, 2001, 2:27 PM EDT by Idun Syn (Chesapeake)

A Moment of Silence
This can be found on FYI:
In remembrance of the victims of this week's attacks, we would to join the rest of the gaming community in conducting a moment of silence and reflection in game at 8:00 PM CDT (6:00 PDT). Please note that this is voluntary, and we ask that players not call our support department to report others who choose not to participate.

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Posted on Friday, September 14, 2001, 12:42 PM EDT by Teich Dragon (GeneralNews)

Barkeeps, Internet Routing through New York, Treasure Maps from Ilshenar and Moment of Silence
Posted on the FYI section of the official UO website, that Player Owned Bartenders has been published :
Player-owned bartenders (listed in Testing for Next Update) have now been published to all shards, and will be active shortly after their next scheduled maintenance period.

Note that the bartenders will not be active immediately. In order to enable players to purchase bartenders, we must first wipe and reset all current non-essential NPCs, including shopkeepers and creatures. This will not affect stablemaster NPCs, players’ pets, or player-owned vendors. This wipe will be done on Friday morning, Sept. 14th CDT, and players can expect to see a low creature spawn for a short time until the numbers have returned to normal.

This change will be added to Latest Game Updates once the bartenders are active on all shards.

The full details of player owned bartenders can be found here

RubenCortez (Online Operations)posted this on Internet Routing Through New York here
We've just received word that Telehouse (a major NAP or peering center on the internet) in NY is being shut down due to lack of power and fuel. Internet traffic will be re-routed through other NAPs, but more than likely it will not be ideal. Some of you may experience network degradation, especially those on the northern east coast playing on the east coast shards. European players playing the east coast shards may also be affected.
I'll try and post again when it's back up, but in light of current events and priorities, it may be a few days.

On this thread here on Tresure Maps from Ilshenar, Sannio (Ultima Online Community Coordinator) made these clarifications :
Here's what I found out (some of which you may already know, so please indulge me ;): When you find a treasure map it is supposed to be coded to be used within the facet you found it in. Since there are no treasure locations in the Ilshenar "facet," any map you find there will be "broken."

Our team knows about this issue and has a fix in mind that they will be working to get into the game as soon as they can, but that may not be for a little while yet.

I'll post more information as it becomes available.

and (edited by citizenKane2)
I think what happened was that there was a coding "hiccup" that happened a few weeks ago to a few treasure map holders, where the maps they had which were contained in their houses were "converted" to the facet in which they were held.

So if you had Felucca treasure maps in your house in Trammel during this instance, your maps were converted to Trammel-based maps. (Any Trammel based maps you had would have been unaffected.)

This facet-changing was not an intentional effect. This conversion shouldn't happen again ...

Hanse (Designer - Ultima Online) added on the same thread
Also, the fix will convert maps to working maps that you have found in Ilshenar once it goes in. So, if you do not have time to wait around for a GM to fix them, then you can store them until the fix goes in

Cynthe (Community Manager, Origin Systems) made this post here headed "Moment of Silence" :
We'd like to ask that a moment of silence be observed in-game on Friday, Sept. 14th at 8 PM CDT, 6 PM PDT. This is not a game-enforced thing, and players will not be warned or suspended for not participating... but we will be in game at that time, and will observe a moment of reflection. We invite all who are reading to do the same... and feel free to spread the word.


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Posted on Thursday, September 13, 2001, 9:32 PM EDT by citizenKane2 (GeneralNews)

Preparing for War Against Terrorism
This breaking news just out, posted on
Sept. 13 — President Bush, Congress and the Pentagon on Thursday pledged a sustained military campaign against terrorists, beginning with Osama bin Laden, who U.S. officials said they had determined was directly responsible for the terrorist strikes in New York and Washington.

U.S. GOVERNMENT SOURCES told NBC News’ Jim Miklaszewski and Norah O’Donnell on Thursday evening that based on “overwhelming” evidence, the Bush administration had concluded that the al-Qaeda organization run by bin Laden had executed the breathtaking operation in which U.S. jetliners were hijacked and flown into the World Trade Center and the Pentagon.

O’Donnell reported that a sustained military attack on bin Laden, the exiled Saudi millionaire who has vowed to destroy the United States, would likely include air, land and sea forces. Two aircraft carriers are in the Arabian Peninsula region, each carrying 75 bombers capable of launching long-range missiles.


Our prayers go out to those men and women who are and will be involved in this military action.

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Posted on Thursday, September 13, 2001, 9:10 PM EDT by Joshua Rowan (CommunityNews)

Destination Games/NCSoft Chat Log
Thanks to Gilthas for letting us know about the following:
A log of the Destination Games/NCSoft chat has been posted, so take a look if you weren’t able to be there.


Channel Administrator,
#Ultima-Online, Stratics IRC,

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Posted on Thursday, September 13, 2001, 8:01 PM EDT by Joshua Rowan (CommunityNews)

Gamer's Moment of Silence On Friday
Thanks to the folks at UO Power Gamers for starting up this effort for a Moment of Silence tomorrow. We at Stratics would like to ask that all Ultima Online fans let your fellow friends know about the event so that as many can participate as possible. Here are the details:
On Friday, Noon EST (9am PDT, 11am CDT), I am asking everyone within the Gaming Community to take 60 seconds of their time to stop whatever they are doing, whether it's in game or what have you, and consider the ones we have lost in the horrid attacks.
In addition, the following proclamation was just made by the President of the United States:
National Day of Prayer and Remembrance
for the Victims of the September 11, 2001 Terrorist Attacks

A Proclamation by the President of the United States

On Tuesday morning, September 11, 2001, terrorists attacked America in a series of despicable acts of war. They hijacked four passenger jets, crashed two of them into the World Trade Center’s twin towers and a third into the Headquarters of the U. S. Department of Defense at the Pentagon, causing great loss of life and tremendous damage. The fourth plane crashed in the Pennsylvania countryside, killing all on board but falling well short of its intended target, apparently because of the heroic efforts of passengers on board. This carnage, which caused the collapse of both Trade Center towers and the destruction of part of the Pentagon, killed more than 250 airplane passengers and thousands more on the ground.

Civilized people around the world denounce the evildoers who devised and executed these terrible attacks. Justice demands that those who helped or harbored the terrorists be punished -- and punished severely. The enormity of their evil demands it. We will use all the resources of the United States and our cooperating friends and allies to pursue those responsible for this evil, until justice is done.

We mourn with those who have suffered great and disastrous loss. All our hearts have been seared by the sudden and senseless taking of innocent lives. We pray for healing and for the strength to serve and encourage one another in hope and faith.

Scripture says, “Blessed are those who mourn, for they shall be comforted”. I call on every American family, and the family of America, to observe a National Day of Prayer and Remembrance, honoring the memory of the thousands of victims of these brutal attacks, and comforting those who lost loved ones. We will persevere through this national tragedy and personal loss. In time, we will find healing and recovery; and, in the face of all this evil, we remain strong and united, “One Nation under God”.

NOW, THEREFORE, I, GEORGE W. BUSH, President of the United States of America, by virtue of the authority vested in me by the Constitution and laws of the United States, do hereby proclaim Friday, September 14, 2001, as a National Day of Prayer and Remembrance for the Victims of the Terrorist Attacks of September 11, 2001. I ask that the people of the United States and places of worship mark this National Day of Prayer and Remembrance with noontime memorial services, the ringing of bells at that hour, and evening candlelight remembrance vigils. I encourage employers to permit their workers additional time off during their lunch hour to attend noontime services to pray for our land. I invite the people of the world who share our grief to join us in these solemn observances.

IN WITNESS WHEREOF, I have hereunto set my hand this thirteenth day of September, in the year of our Lord two thousand one, and of the Independence of the United States of America the two hundred and twenty-sixth. PRESIDENT GEORGE W. BUSH

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Posted on Thursday, September 13, 2001, 7:46 PM EDT by Joshua Rowan (CommunityNews)

OPS Archery Contest
OPS Archery Contest

Fill your quiver, tighten your bow string, and come prepared to show your prowess with a bow in the OPS Archery Contest.

When: Sunday, 16 September, 5pm AEST
Where: OPS Keep (132o32’S 26o0’E, Trammel)

Gates to the Keep will also be provided from West Britain Bank from 4:30. From the Keep the contestants will be gated to the location of the contest.
The contest will be held in rounds, with two contestants competing. Each contestant will fire 5 shots, and the highest score will move on to the next round. No magic bows may be used.

First Place: Silver Vanquishing Crossbow and 1000 bolts
Second Place: Vanquishing Bow and 1000 arrows

For more information visit the OPS website

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Posted on Thursday, September 13, 2001, 6:57 PM EDT by Whisper (Oceania)

OOC: Community Reaction to U.S. Disaster
There's not much I can say about recent events, other than that it's hit the Catskills community pretty damn hard. We've received a lot of reaction to it in our mail, and I thought I'd post it.

Thanks to everyone who submitted, but my mailbox has been overfilled with screenshots to the point that I haven't been able to receive new messages. Anyone submitting an image at this time, please upload it to another site and send me the link.

"Emonius" submitted the following memorial images.

James Hall sent this one [Angelfire link has the usual difficulties].

Lady Pandora sent this in:
In light of the recent nation-wide tragedy, the Children of Darkness would like to publically extend their condolences to our fellow players in the New York and Washington DC area that may have suffered a loss of a loved one due to this unbelievable attack on human kind.

We would like to hold a candlelight vigil to remember those that lost their lives in this horrible act of terrorism on Friday Night at 9 PM EST at Lord British's castle in Trammel. We ask that everyone show up with a candle (or light source) and come to pay their respects.

On an off game issue, we would like to remind everyone that blood is the source of life, and many many pints are needed to help those injured. If your health allows, please do your part to donate blood to your local Red Cross Center.

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Posted on Thursday, September 13, 2001, 5:30 PM EDT by Elisa Montclaire (Catskills)

Guardian City Grand Opening Postponed
>>> Trammel Facet News <<<OOC: In light of recent events, Guardian City has postponed their Grand Opening indefinitely.

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Posted on Thursday, September 13, 2001, 5:04 PM EDT by Elisa Montclaire (Catskills)

In Remembrance: Images from UO
Looks like we have a touching memorial of images from the players of UO, collected from the folks over at Here's what they had to say about it:
During difficult times, people look to their friends and their community for strength and for solidarity. The Ultima Online community is no different. People from all across the globe and from every walk of life have joined together in the wake of recent tragic events, and have come forth to show that we are strong, and we are unified.

Images from around the UO Community

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Posted on Thursday, September 13, 2001, 4:46 PM EDT by Joshua Rowan (GeneralNews)

The Village of TOR
Hail and well met. My name is Hoff. I am a guard to the messengers who deliver important documents to and from Lord British's castle. I have a tale of true terror regarding my most recent task.

Several guards, including myself had been given the arduous task of escorting a messenger from Britain to a scholar at the Empath Abbey of Yew. We had been walking for days and grew weary from our travels, but we continued to journey on. The forests of Yew are well known for the dangers that lurk within and it was not safe to set up camp.

Just when I thought my legs would carry me no further, the forest opened up into a small village. If my compass and my maps read true, we were not far from the city of Yew: just a hair southeast of the Yew Moongate. Quaint and quiet, the village looked like a fair place to rest and gather supplies to continue our journey. Exhausted, the others were eager to get to sleep and dozed off rather quickly.

It was my duty to stand guard this night, and as the others slept contentedly, I decided to take a stroll through the village. Peering in the shops, I found that they were well stocked and obtaining needed supplies should not have been a problem at sunrise. Glancing around at the town, it was indeed a fine place. Odd that I did not find it marked on my map.

Then, looking up, I noticed the sign. I gasped in fright as I read it: Village of TOR. I had heard the horror stories of other guards and travelers in taverns. Just recently, a guard returned to the barracks barely alive. He spoke his last breaths about a gruesome ambush by men who wore the sign of TOR.

I had to get my men out of the village before we were discovered. Quaking with fear, I quickly and quietly awakened them and we began to gather our belongings. We breathed a sigh of relief as we headed for forests once more, safe. We stopped just outside of the forests to check our maps before embarking on our journey once more.

I glanced up from my map, and a most horrifying site was set before me. Vince Neil! I'd seen his picture and his name many times on the Lord's bounty. I trembled with fear and my knees buckled. Vince opened his mouth and belted out a cackle that echoed through the forests. As if on cue, and seemingly from nowhere, a brigand rushed in. Men dressed outlandishly in glowing colors and each bearing the symbol of TOR. They screamed and shouted and laughed a most insane and hideous laughter as they swarmed about us. I felt for a moment that I was in the very deepest depths of Hell.

Thinking quickly, I took shelter and hiding with the messenger behind an old Yew tree. It was from here that I watched as each guard fell to his demise. The men of TOR cackled with glee as they as they attacked with swift fury, opening the sky and bringing forth bolts of energy, striking my men repeatedly. Within moments, each of my men lay upon the ground mutilated and lifeless.

I listened in horror at their lack of remorse as they discussed the mutilated corpses on the ground. It seemed they took great pleasure in their actions.

I summoned every ounce of courage within my being as I took the messenger by his hand, in an attempt to make a run for safety. A few words of power on part of the men quickly dismissed my hopes of escaping and I quickly fell to the ground. The messenger was snatched up and carried off and the forests resounded with their evil cackle.

Injured badly, I made no attempt to move. I waited, lying there, assumed to be dead. When I could no longer hear the horrific sounds of TOR, I mustered all of my strength and pulled myself to my feet. I stumbled and staggered until I reached the safety of the Empath Abbey where my wounds were dressed and a safe rest made available at last.

The wounds will heal and the scars will fade, but the terror I witnessed on this night will remain fresh in my mind forever.

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Posted on Thursday, September 13, 2001, 4:44 PM EDT by Pelle Svanslos (NapaValley)

Weaver of word results
It was a snowy night (Wow strange snow on ice island) as the brave travelers of Sosaria came to the Dragon Tavern to rest their weary bones.

They had heard that drink and food was beyond compare and that tonight there would be a story telling contest. As in all taverns people came and went but 12 showed up this evening. We heard tales of a shemale and the drunken slime, one called the Truth and the Lie and another about the T-hunter who would not stop digging.

However these tales did not win. The 2nd place and 5K went to Jake Stonefist and his story about an adventure with a toilet. 1st place went to the Noble Lord Khel and his tale of a young lord and a very mean bird.

All seemed to have a good time and it was decided to make this a weekly event.
Dragon Tavern is located on ice island Trammel at 87o 53'N 164o 41'W.

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Posted on Thursday, September 13, 2001, 4:39 PM EDT by Pelle Svanslos (NapaValley)

Nidaros Boat Race
This just in from Councilman Alrick from the town of Nidaros.
Avast ya land lubbers, are you ready to match wits and sailing skill with others, all for the honor of winning the respect of your opponents....and more gold than you can carry?

If so, the First Annual Nidaros Boat Regatta, Tuesday, September 18th at 8 pm Eastern skies, is for you! We will be having teams of 3-5 people race from Magincia beach, to several predetermined checkpoints, and then to Skara Brae Mainland docks and run their way to town on the final leg. First team back wins 35k per team member.

To make sure everything is fair, each team will get an official who sails with the team, and at each checkpoint, the entire team has to get off onto the land for that checkpoint to be officially "checked" Entry Fee is 5k per team, boats must be brought but can be rented for a 5k returnable deposit from the officials.

To make sure the race keeps you awake, the checkpoints have been placed to minimized sailing times, so the entire race should take approximately an hour, maybe more or less depending on how well your team works together. To enter the race, be at Magincia beach, in Trammel, at 8 with your boat and entry fee ready. We hope to see you then, Happy Sailing.

Alrick, Town Council

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Posted on Thursday, September 13, 2001, 1:02 PM EDT by Idun Syn (Chesapeake)

Casandreal Play
This was sent to us by Storamin of the town of Casandreal.
Pause good reader, and revile in what I say. Casandreal, by Mayor Moonbabie's decree, shall be holding a play for one and all to see. The date for yon play has not been fashioned, for the play is still a relatively new concept! That is why we need you to be a part of it! Everything from scenes to costumes to even being a performer in the play! I urge you to contact Moonbabie or myself to get the details to this wondrous idea! Thank you, good sir, and do have a fine evening.

Kazun Devor

Please ICQ Kazun Devor if you have any questions 115464322

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Posted on Thursday, September 13, 2001, 12:54 PM EDT by Idun Syn (Chesapeake)

The Felucca Contest
This was sent in by Shakespeare of the United Sosarian Brotherhood.
The United Sosarian Brotherhood is pleased to announce The Felucca Contest. What do I win?, you ask…Let me tell you, the prizes are great! Besides bragging rights, the prizes include:

Metal Kite Shield – Invulnerability/Strength – 39 charges
War Fork – Vanquishing/Fortified/Accurate
Mace – Substantial/Power/Accurate/Clumsiness – 23 charges
Quarterstaff – Vanquishing/Durable/Surpassingly Accurate/Mages Bane – 13 charges (Unused)
Crossbow – Vanquishing
Thigh Boots – Invisibility – 99 charges
Thigh Boots – Spell Reflection – 55 charges
3 Metal Chests
Bag (rare) – Happy Valentine’s Day
Deed for a Holiday Tree
A bow (practice weapon) – rare
2 Large Paintings
2 Portraits
1 Small painting
1 keg of Deadly Poison
6 Tribal Spears
5 Bolas
6 Orcish Bows
4 Savage Kin Paints
Large Dragon Ship
Coil of silver wire
250 Faction Silver
4 Pillows
AND a check for 150,000 gp!!

There may be more – we’ll see…

So you ask…What are the rules?

This is Felucca – We don’t need no stinking rules! Anything goes! Just win the contest to claim the whole enchilada! (Disclaimer – the prizes do not actually include any enchiladas or other foods of any ethnicity. That was just a figure of speech.) (Another disclaimer – no [young] players. The youth of Sosaria should not have to witness this thing.)

Then you ask…Who gets to play?

Frankly, we don’t care if thou art a role-playing Lady of Splendor and Sagacity or can roxxor with da b3st of d3m. Noble guild members, townies, red PKs, thieves, craftspeople…whatever. Just no [young]s, please. And you need to use ICQ.

You look puzzled and ask…How do we play this Felucca Contest?

The game is pretty simple. Pre-entered contestants will receive an ICQ at more or less 2 p.m. EST on Saturday, September 22. This message will have map coordinates for someplace in Felucca. You go there and meet a guild tagged USB member. They will give you the next set of coordinates. The first person to reach the twentieth coordinate AND show Shakespeare of USB a book containing all 20 coordinates (you write them down as you go) – wins!

We are also setting a time limit of two hours. At the end of two hours, all contestants will be ICQed a set of coordinates. Anyone arriving at those coordinates within fifteen minutes need to present their coordinate books to Shakespeare. The contestant with the highest number of accurate coordinates will win. In the case of a tie, the tying contestants will roll dice. Highest player wins. This tiebreaker may continue with dice rolls until there is only one winner.

That’s it! Oh wait! I almost forgot! You’ll need to buy a book and put your name on it to put the coordinates in as you go…and you’ll need a ship to use for at least one of the coordinates. I ain’t saying when you’ll need it.

You ponder for a bit and then ask…What do I do if I get to a spot and your USB guy is a ghost because somebody killed them or they accidentally drank some poison or dozed off and got eaten by a troll or something?

You either get the next coordinates through spirit speak or resurrect the USB member. We won’t be joining a “party” to give you the next numbers.

You think some more and ask…Hey, what if somebody kills me – like another contestant or somebody helping another contestant or a particularly ravenous troll or maybe three trolls and a rabid swamp rat?

Figure it out for yourself. This is Felucca.

You take a small step back, squint your eyes and ask suspiciously…So what’s in this for you guys?

Go get a soft drink – here comes the commercial. The United Sosarian Brotherhood is THE guild for Feluccans. We have gone beyond the hierarchal structure of the typical guild and left behind the ganking bloodbaths of factions, order/chaos and the ping battles of most other warring guilds (our sister guild SoR (Society of Renters) is a warring guild – with some twists). Essentially, this is a PR campaign for recruitment. Oh, yeah. And there’s an entrance fee of 5000gp per contestant. We won’t accept more than 50 contestants and, if we get less than 20 contestants, we’ll just refund all the money to the people who signed up. It wouldn’t be worth our time then. Oh, and Shakespeare will refund the entry fee completely of the first ten contestants who do a one page or more write up of their experiences during the contest and email it to him. He will use them in a story for posting on Stratics.

You smirk knowingly and say…This is a scam, right? You’re just going to take the cash and run!

We run the lucrative Brit Gate Peace Sanctuary vendor shop just north of the Feluccan Brit Gate. Frankly, we don’t really need the gold but we want to weed out the riff-raff, at least a little. Somebody who can’t drop 5K on a whim probably couldn’t win this contest anyway. Also, the contest earnings are going to pay for the time USB members have to sit and wait in the rain or snow or in the belly of a troll or just being bored waiting for somebody to show up to give coordinates to.

You get a really sly expression and say…I personally know somebody who is already in USB. You said that there are no rules so what if I bribe them and they tell me all of the coordinates?

You are more than welcome to give money to whomever you want. Odds are, your friend will gladly accept it before remembering that they don’t know the coordinates. Only two people in USB know all twenty locations and they aren’t talking!

You get that suspicious look again even though it really makes you look like your eyesight is a little bad and ask…Where do I collect my winnings if I win this contest?

Shakespeare will meet you or your chosen representative (we will provide all contestants with a code number via ICQ prior to the contest to make sure the recipient of the prize truly represents the contest winner) at any bank in Felucca except for Buc’s Den. He will also meet you at any bank in Trammel with a nearby Moongate (Shakespeare never goes to Trammel so he has no runes there. I think he is allergic to flowers or leaves or lag or something.)

You dig around in your bank box and proudly state that you will have 5000 gold pieces soon - if your luck holds out at the orc caves. Then you ask…How do I register as a contestant?

You will need to provide Shakespeare (ICQ# 99565649) or Atolycus (ICQ# 52440727) with an entry fee of 5000gp and your ICQ number on or before 2 am EST Saturday, September 22. Then be ready for the first set of coordinates around 2 p.m. that same day.

Good luck!

[ Comment on this article ]

Posted on Thursday, September 13, 2001, 12:18 PM EDT by Idun Syn (Chesapeake)

More Info on the Xanatos/Beowulf PVP Tournament
>>> Felucca Facet News <<<More news from Aldara of Germany:

Hail fellow players,

I can only describe the reactions that came our way as enthusiast and full of interest. So it fills us with pride to announce that over 100 applications for the tournament where received.

Thank you all for applying!

Due to a limited playerfield (32 characters) there will be no more applications accepted. A lottery will decide who gets one of the 32 places. If you get chosen you will be notified. A list of entrants will be posted on http:\\

I would like to ask all participants to read the rules carefully.

Aldara (BdF)

Thank you kindly for the update, I wonder who will be picked to compete in this event.

[ Comment on this article ]

Posted on Thursday, September 13, 2001, 8:15 AM EDT by Kofu (Europa)

Calandryll on the Virtues, Auto House Refresh, Next Update - Savage Paint and Orc Brute and Inappropriate Character Name
In the latest Comments from the Team, Calandryll spoke on the virtues. Part of Calandryll's comments include :
The Virtues. No system of ideals affected my own role-playing more than the virtues. My guild's charter was based on the virtues, my character's role-playing focused on them greatly, and the first design post I ever wrote on a UO fan-site board was a virtue system. Looking back, that design was horribly unbalanced and really didn't capture what the virtues are all about. Which is why, now that I have a couple of years of professional experience with UO under my belt, I would like to talk about them

The full text of Calandryll's comments may be found here

Posted on the FYI section of the official UO Boards - Auto House Refresh :
We understand that many travel and communication avenues, businesses, financial institutions, etc. have been hampered or closed due to yesterday's events, which has no doubt caused many players difficulties in accessing their UO accounts. We are also aware that yesterday was a day for helping others and a day of concern for family and friends. Due to the seriousness of this occasion, we will be refreshing all houses automatically this afternoon in order to help players who may have been unable to access their accounts.

Posted in the Testing for Next Update Section of the official UO website :
Two Scenario-related matters are being updated:
(a)Players wearing savage paint will now be trackable using the tracking skill.
(b)The orc brute will have its loot increased and will have a chance to carry (and use) a magic war mace

And a reminder from Sannio on this post on the official UO Boards here on inappropriate character names, titled "Characters named Osama Bin Laden are inappropriate" :
Sometimes, such as now, it's important to say things straight out, and to not presume that the people you interact with all think the same way, and this is one of those times.

Do not create a character named "Osama Bin Laden," or any variation on the spelling of that name, or any other name intended to signify or idolize known terrorists or terrorist attacks, in Ultima Online.

If you have already created such a character, please delete it now.

Anyone found having such a character will have action taken against their accounts.

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 9:27 PM EDT by citizenKane2 (GeneralNews)

Shrine Created for Victims
>>> Trammel Facet News <<<This message was received from Athena and friends,
Last Night I created a Shrine to those who have fallen and those who were hurt by the tragedy that happened yesterday. This is a place to meditate and leave your thoughts.

Location is Baja/Trammel/North Ocarina Island/Small Stone Tower/Humble Abode

Can be Reached also through a rune at Humble Outpost Just outside of Moonglow

My sentiments to everyone hurt and their families.

26o27'S 50o37'E

Athena/Apollo/Mercury/Wesley/Buttercup/Valentine/Carabella of Baja

Thankye Athena!

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 7:40 PM EDT by Cymidei Fier (Baja)

USA Day - Thursday, September 13th
The following is being done tomorrow at my job in the real world:
It isn't often that a tragedy as great as yesterday's occurs anywhere in the world. The fact that it happened in a country inhabited by peoples of all the world makes the tragedy even more senseless. We live in a country where basic freedoms are not only expected but actually form the cornerstone of our society and laws. We may never truly understand the minds behind these cowardly acts.

We can, however, show our support for the family and friends of the many unfortunate souls who lost their lives in this tragedy. I invite all of you to join me in wearing Red, White and Blue tomorrow not only in remembrance for the many innocent people lost in this attack, but, also, to show our support to the many people helping in the rescue attempt.

No matter our individual political, social or religious views, we can all agree that this attack was not, as we are meant to believe by the cowards performing these attrocities, an attack on America. But, rather, an attack on basic human values that transcend borders and policies. Wear RED tomorrow to represent the loss of life that can never be replaced. Wear WHITE tomorrow to represent the peace which these unfortunate souls have gone to and the peace that will, hopefully, return to us all. Wear BLUE tomorrow to represent the honor and bravery of all of the rescue workers and families having to deal with this great tragedy first hand.

Wear Red, White and Blue tomorrow to remember. . .
Please spread the word to everyone you know. And if you can, please try to do it in Ultima Online all day tomorrow.

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 4:25 PM EDT by Joshua Rowan (CommunityNews)

Napa Valley's tribute
I was besieged yesterday with e-mails and ICQs on the terrible tradegy of what happened yesterday in Washington D.C. and New York City. At first, I wasn't going to post anything shard specific since so much had already been posted in the Community News section, but it looked like many of you worked very hard to pay tribute that I figured I'd show something. What finally convinced me were the personal stories you had shared with me.

As a subcontactor for the pentagon, visiting the building regularly, making electrical plans and floor blueprints for the concurrent renovations that have been happening there. Also, working for a connecting material command, which requires my input from that section as well. It is a job that I loved doing because of the people I met, worked with and respected.

Luckily, I work a few months out of the year there, this month is not one of them. Many of my friends and coworkers were injured or killed during this horrific terrorist act. I wish to ask that you pray for the fallen and injured and remember their sacrifice, although unknowingly, will drive freedom for this great nation.

Devio, Sangui VaZeer bv
Here's a flag he made yesterday...I've made it small for you here, but if you want to see the whole thing just click on it.

Another, but equally hard hitting tale was told to me by Lady Kyara Lionheart:
To my Family and Friends In UO:

Yesterday's Tragedy home for all of us. I lost my Uncle Miguel and in the World Trade Center along with a friend of mine in game losing his mother, brother and uncle. We must be strong and hope the best will come of this. I hope that one day things like this aren't even fathomable to anyone living on the earth.

God Bless all of those that have lost someone and their families.

Lady Kyara Lionheart
And here is another flag sent to me by Bagdemagus & Rath Speilburn. I'm told it's the work of Pebbles.

Our former Napa Valley reporter, Ceridwen has asked that the citizens of Britannia wear yellow body sashes for the remainder of the week in support for the victim's of this terrible terrorist act.

I sincerely hope that the future does not hold for us anymore tragedy and loss of human life.

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 2:44 PM EDT by Pelle Svanslos (NapaValley)

Veteran Rewards Update
From FYI:
The issues with the Veteran Rewards system have been resolved. The system should be active on all shards that had Veteran Rewards active previous to the downtime.

The Veteran Rewards system was activated on the Siege Perilous shard yesterday, September 11th. We are targeting to activate the system on the Baja and Europa shards sometime today. Please refer to the previously released schedule for information on when we anticipate Veteran Rewards to be activated on the remaining shards. You can find the schedule here.

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 2:13 PM EDT by Teich Dragon (GeneralNews)

In Memory of Lost Friends
Yesterday, as tragedy struck New York, Washington and a field in Pennsylvania, many people lost friends and family members. I have to thank my friend Vampiro, a friend I have made through UO, for stopping me from going into Manhattan myself. I would not have known if it wasn't for him telling me to put on the news. In the midst of such heartbreak though, I was proud to see New Yorkers, Americans and the rest of the world, pull together to try to help and do what possible. And yes, the world of Britannia pulled together as well, putting aside differences for now.

Many players sent in their prayers... This came in from Jeb Stuart, of the Raiders of Valor:


We would like your prayers for one of our members, RockBottom, who worked on the 90th floor of the World Trade Center. We haven’t heard anything yet of his status and we can only hope for the best. RockBottom (Martin) is a fine bard and an aspiring cook for the Raiders of Valor on the Chesapeake Shard.


Jeb Stuart
GM, Raiders of Valor

Many vigils were held, and another one will be held on Friday:

I am holding a memorial service Friday night on the 14th at 8:00 p.m. est to remember those in the bombings and for their families.

The memorial will be held at the West Britain bank on Trammel. Please show up and bring only a robe and a torch, we will dye it black for you.

Remember the fallen.

-Phrozenheart of Chesapeake

I apologize to those who sent in pictures...I am at home since I am unable to go to work, and it's nearly impossible for me to download them. I will try to put them up tomorrow. Thank you.

Idun Syn
UOS Chesapeake Reporter

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 1:41 PM EDT by Idun Syn (Chesapeake)

Pacific Trammel Boat Races
>>> Trammel Facet News <<< Sknird Dloc II sent us the following information about a boat race he has organized:
Are you good at sailing the seas of britannia? If you are, would you like to test your skills against your fellow landlubbers?

I, The Frost Merchant, am sponsoring a Race to see who is the best and fastest ship sailer. Entrance fee to participate is 10k per person. this is 100% payback. 75% goes to the winner, 25% to the Runner Up (2nd Place)

The race will take place on Sunday, September 16th, at 1 PM PST (4 PM EST).

Here are the rules:

  1. Any type of boat useable
  2. Entrance fee must be paid upfront. If you pay, but do not show up, that money is placed in with the other's monies.
  3. No usage of currantly launched boats. You must have the boat in your back pack. You will need to name the boat after yourself and show me it in ship model form in a trade window to verify this. When you sail back to finish line, this allows me to verify that who is coming and so I know to check my records if entrance fee was paid.
  4. Everyone, once verified and paid, will all meet at the Magencia Bank in Trammel. This is where we will have everyone launch once I give out the first coordinates.
  5. There will be 5 ship coordinates you must navigate to. Each ship has the coordinates to the next ship to sail to. Also, on these ships, will be a password that is random. you MUST keep track of these words in order to win. If you get back and do not have all 5 passwords, you must sail out and find it. All locations are only known by me.
  6. The last ship will tell you were the finish line will be at (Not at the starting line :) ).
  7. You must sail to that finish line. anyone caught recalling in and then placing a boat, will be disqualified. (I will be hidden and I will be watching for you)
  8. This is in Trammel only, no Felucia or T2A coordinates will be used.
  9. UO Auto Map, Sextants, and UO Tiller program may be used to navigate to where you need to go.
  10. Cutting off your opponents is recommended if you want to make them have to try to outsail you.
  11. And most important.......... HAVE FUN !!!!!!!!!!!!
If all goes well, we will have this on a monthly basis and we might make the stakes even higher, which means even higher entrance fees. Think of this like the America's Cup in Yacht Racing in Real Life.

This is all information on the race. ICQ me at 11963580 if you wish to participate. My email is [email protected] if you have no ICQ.

Happy Sailing !!!!
Sknird Dloc II, aka The Frost Merchant - GM Fisherman

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 10:57 AM EDT by Pfredd Mudd (Pacific)

A Memorial
Bob Barker sent in this idea:
As many of you now know, the United States was attacked by terrorists thoughout the country, resulting in the destruction of New York's Twin Towers, severe damage to the Pentagon and a daunting loss of life.

I ask that all vendor operators throughout the shard place a book with messages on their vendors in memory of those lost in these horrific events.

Thank you for your time, and our thoughts and prayers are with the families and friends of those lost.

-Bob Barker
Manager, Events and Promotions
G*B Mall

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 10:51 AM EDT by Pfredd Mudd (Pacific)

Impy's Carries On
>>> Trammel Facet News <<<


Weekly auctions will be held Wednesday and Thursday evenings at 9pm by the Eastern Sky. 

Due to Technical difficulties the site has not been updated this week, a full list of items up for auction this week can be found on the table at Impy's Artic Faire.

This week at Impy's we have a HUGE amount of items lined up. Up for auction this week: Valentine Cards and Bags, a Gold Box, enough Plants and Trees to fill a florist shoppe, a Ship Model and the Rope to tie it to the docks, Ranger Armor and Daemon Bone Armor, Coal Ingots, Clothing Blessed Deeds, a pile of Glacial Staffs, a Time Piece, Hammer and Chisels, several MIB's, a half dozen Tall Candles, a couple piles of "Scrolls", a couple Buckets, Green/Black and Dark Blue Eggs and a full set of Christmas Tree Ornament Jewelry. We always have Virtue Weapons, Vanquish Weapons and Invulnerable Armor, this week is no different!

For directions and a complete list of the items up for auction please take a peek at As always, Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

If you need a rune visit one of our rune vendors located through out the lands. Vendors can be found at: Star's Shoppe (out side Vesper in Trammel), next door to the RD Stables (in Felucca), on the porch of the Sandlewood Box Inn (in Felucca), Cove Merchant's Guild and Blacksmith Shoppe (located just at the front gate of Cove in Felucca), the Mystic Rose (in the wooded glen in Trammel), the Garden City Mall (located just north of Cove in Trammel), or at Krista's Ranger Station (in Felucca).

~Impy's Staff

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 9:24 AM EDT by Barth VanDorn (GreatLakes)

OTR Auction Update, Special Item
>>> Trammel Facet News <<<This Fridays OTR Auction is being planned well, alot of good quality good for auction. And I have just recieved approval to auction myself off at the auction. The lucky winner will recieve my time and services for 2 hours(after the auction or at a later time). I am Commander of COM, GM of BMG, and a stratics reporter. Character details below.

During this time i will do anything you want, with the exception that i wo't break the UO terms and conditions and i will only take one murder count at most(if you have a grudge). My services also include PvP training, skill training, Guild management or you can just kill me over and over for 2 hours :)

The Proceeds of this auction will be added to the prizes of my upcoming 3 on 3 fight, coming in the next 2-3weeks.

GM Magery
GM Meditate
GM Evaluate Int
GM Wrestling
GM Hiding
GM Parry
GM Resist
Comes with leather aromour, 50 of each reg and some potions

Hope to see you there!
Posted on Wednesday, September 12, 2001, 4:28 AM EDT by Multani (Oceania)

Flags and Vigils Continue
Throughout Britannia, citizens continue to pay their respects to our great nation and to honor those who lost their lives.

Special thanks to Mr. America for the picture!

[ Comment on this article ]

Posted on Wednesday, September 12, 2001, 2:15 AM EDT by Cymidei Fier (Baja)

Secret Meeting in Skara Brae
>>> Trammel Facet News <<<This report comes from Luther,
"In a semi-secret meeting in the Skara Brae town hall, this town crier witnessed an odd turn of events. Where many other groups have tried to wrest control of Skara Brae from the powerful lich lord, Azalin, the Rangers of the Realm have succeeded with mere words.

A strange gathering it was, and I feared for my life should I have been discovered! Among those in attendance were Lady Cymidei Fier, wife of Azalin and Empress of the Shadow Imperium. And of course Emperor Azalin the Lich himself. And many of the Rangers gathered around Adian O'Rourke. But one face was a shock to see among the rest. The former Mistress of the Dark Tower, Lady Ivy. Apparently, I wasn't the only one surprised to see her there. She stood to Adian's right hand through the entire meeting, leaning only once to whisper in his ear.

The deal they agreed upon was questionable at most. Lord Azalin handed Skara Brae over to Adian under the conditions that the Rangers continue their "support" of the Shadow Imperium (of course, I'm not entirely sure what that entailed, as it was sketchy at best, and much debated) and that they not interfere with the Imperium's next target -Vesper!

What will come of this dubious pact? And what are the Imperium's plans for the lovely, water-filled streets of Vesper? An even better question, perhaps, is what evils are in store for the land with the Imperium's shift of power and the Dark Lady Ivy's renewed presence?

Town Crier in Training
Thanke Luther

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 11:45 PM EDT by Cymidei Fier (Baja)

Baja Gathers to Pay Respect to America
>>> Trammel Facet News <<<Today Baja's players gathered at the Shrine of Compassion to join in prayer and grief for the tragic events that occured today.

All over Britannia American flags were made as a display of respect for our country.

We stand united in our love for our country!

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 11:17 PM EDT by Cymidei Fier (Baja)

Cynthe on Posting About Attacks on the US on the Official UO Boards
Cynthe (Community Manager, Origin Systems) made these remarks and reminders on the official UO Boards here
I want everyone here to know that it was extremely difficult to delete posts this morning that expressed the same sentiment I was feeling about today's attacks. But as I said in my main thread this morning, Ultima Online is here to entertain, and to give people a way to enter a different world - one without the same concerns as this one.

I feel that this community is one that flourishes because we have a common interest, and that's a game that we all can lose ourselves in, even if for only a little while. Thus it was important to see that the events of this morning not overshadow that purpose.

But as I said, we are a community, and a strong one - that relies on each other to talk to, and to vent to. And it's obvious that this will affect everyone in some way.

So now that today is almost over, I hope that the posts on this will slow... but I'll allow them to be posted on the boards. I do have a few requests, however.

Please try not to start more new threads than necessary. If you are wanting to post your thoughts on the event, I ask that you find another thread on the subject if possible, and add your thoughts there. And please keep it to Discussions. Development should remain solely for development-related Ultima Online topics.

Do not post racist or inflammatory remarks. We are a global community, with players from every walk of life. The details on today's events are still not known for sure, no matter what the theories at this time may be.

Do not advocate violence. It's understandable to be angry, and to want to vent. But the basic guidelines of these boards remain unchanged. The community here can use each other to talk, to get feelings off their chest, to share emotions and stories, to commiserate, and to help each other deal with a tragic event, but bringing violence here is not acceptable.

And most of all, we can discuss ways to help. Donate blood. Pray, if that's something you believe in. And hug your families.

Community Manager
ORIGIN Systems

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 10:57 PM EDT by citizenKane2 (GeneralNews)

Terrorist bombing and UO
For those that haven't turned on the tv or radio or talked to anyone, last night the World Trade Center was destroyed as 2 planes flew into the towers. About an hour later they fell. The pentagon was also hit by a 3rd plane. and a 4th plane was hijacked but crashed before it hit it's target.

Below is the picutres i've gotten from my visit to the UO shards. It seems as everyone across the world is coming together to show there support at this tragic time.


Oceania's Flag | Atlantic Bank | Chesapeake Bank | Europa Flag | Great Lakes Bank | Great Lakes Flag | Napa Valley Flag | Pacific Flag

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 10:09 PM EDT by Multani (Oceania)

Veteran Rewards Issues, Inappropriate Behavior in Ultima Online and Account Information Reminder
Posted on the FYI section of the official UO website are the following items (among others). On Vet Rewards :
Due to issues with the Veteran Rewards system, we have deactivated the system on all shards. We are currently working on the problem and anticipate the system to be back up and running in approximately an hour and a half.

On inappropriate behavior :
In light of recent events, we’d like to take this opportunity to remind players that inappropriate behavior of a racial or hateful nature will not be tolerated in game. Inappropriate (racist, discriminatory, sexually explicit, derogatory, or offensive in any way) names and actions are in violation of both the spirit of the Ultima Online community and the Ultima Online Service Agreement.

Please be aware that if your character is caught with an offensive name, or is found acting inappropriately in game, your account will be subject to discipline and may be subject to permanent suspension.

And a reminder on updating players' account information :
As a reminder, players should always keep their account information current through the UO account management page at It is vital that you keep your billing and contact information up to date to avoid missing out on important news concerning your account.

It's also important to note that the only way to link you to an account is through the personal data listed on the account management page, so in order to avoid disputes over account responsibility, it is imperative that the information provided is correct.

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 9:12 PM EDT by citizenKane2 (GeneralNews)

Formosa Night Market
>>> Trammel Facet News <<<This was sent to me:
Facet: Trammel
Location: Statues Square in the northwest of Minoc Bank, Minoc City
Start Date: Sep 14 2001 9:00PM GMT +08:00
End Date: Sep 14 2001 12:00PM GMT +08:00
Recurrance: Weekly

Formosa Night Market" is a local event, we Formosa citizens have held and enjoyed it for over half of year.

About "Night Market": it is a Taiwanese local culture, vendors gain up at night in a certain location like a whole street waiting for mass clients come to browse goods, shop or just play for fun.

We now need GM's help to lock down some desks and chairs, anvil and forge at a stationary location to keep this meaningful event proceeding. We hope you appreciate this Taiwanese precious traditional culture.

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 9:04 PM EDT by Xena Dragon (AsianShards)

Long Live America

The Chesapeake Stratics team sends its prayers and condolences to those involved in this terrible catastrophe.

Long Live America.

We Will Prevail.

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 8:41 PM EDT by Reed (Chesapeake)

Candlelight Vigil on Baja
>>> Trammel Facet News <<<Erica Olsen and Douglas White sent in this announcement.
Tonight at 7pm pacific time at the shrine of compassion on the trammel facet of the shard there will be a gathering and candle lit vigil for those injured and killed in the attacks on New York and Washington DC. Please bring your own torch, candle, or lamp.
Thankye Erica and Douglas

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 7:57 PM EDT by Cymidei Fier (Baja)

More Organized Candlelight Vigils
This organized effort of Candlelight Vigils across all shards comes to us from GreyPawn:
Hello friends,

There comes a time in the growth of a people, and a community as a whole when we must come together to show support for each other as fellow human beings. The unprovoked Attack on America this morning that has cost the United States at a late estimate, 40,000 men, women, and children.

Many of you know people who have died, friends and familly, in this terrific and soul-wrenching tragedy. We as a nation weep and bleed, and we as a community should show our support and solidarity in the only way we know how.. by coming together.

Tonight, Tuesday, September 11, 2001 a day which will live forever in the minds of all people everywhere as a day of horror and loss, we as a collection of people playing a game that is more than a game will come together in our world to show our support. At 10:00 p.m. Eastern Standard Time on all shards (9pm CDT, 7pm PDT), UO players are asked to come to the West Britain bank of the Trammel facet and share in respectful silence for the many dead and the many remembered. Players are requested to wear black robes, and hold a candle.

A man, Raph Koster, once wrote of a tree...
We need a forest.

Mayor of Moonglow, Atlantic Shard

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 7:56 PM EDT by Joshua Rowan (CommunityNews)

Trinsic Candlelight Vigil for Victims of Tragedy
Trinsic Vigil 9-11-2001

To honor our sisters and brothers

we gathered. Some wept, some yelled, and some said nothing at all.

[ Comment on this article ]

Posted on Tuesday, September 11, 2001, 7:48 PM EDT by Amidala (GreatLakes)

Gatherings Across All Shards
We've been receiving messages all day from UO fans about events on every shard, some at the Britain West Bank, some at the Trinsic West Bank. Requests for everyone to wear red, to wear yellow, to wear black. In whichever shard you live, whatever color you feel symbolizes your sorrow, I would like to personally and on behalf of the Stratics Network, ask that you take the time to visit one of these banks and show your support with your friends and fellow players. Today is a day or mourning for not only US citizens, but for the entire world. But together, we will make it through this.

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Posted on Tuesday, September 11, 2001, 7:13 PM EDT by Joshua Rowan (CommunityNews)

Candlelight vigil tonight at 6 pm CST on Great Lakes

We received the following notice and wished to pass it along:

To all my friends and your friends. I would like to hold a candlelight vigil for the victims of today's tragic events. I suggest perhaps we meet around 6:00 CST at Trinsic West Bank cause of less lag. This is on the Great Lakes shard but we urge you to do this on all shards.

Dartanian and St. Germaine of Great Lakes

Our prayers and heartfelt thoughts are with all of the victims and their families. Thanks to Dartanian and Germaine for organizing this event.

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Posted on Tuesday, September 11, 2001, 6:42 PM EDT by Noel LeFevre (GeneralNews)

RD Auction postponed

Rattler wished us to convey the following to his patrons:

Due to what has happened in real life today, the Red Devil Auction will be postponed till next week. This is being done in memory of all people that were killed today in the terrorist attack.

Rattler GLV

Stratics will notify our readers of the next auction date when it is announced.

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Posted on Tuesday, September 11, 2001, 6:28 PM EDT by Noel LeFevre (GreatLakes)

Candlelight Vigil for victims of today's tragedy
>>> Trammel Facet News <<<

We received the following notice and wished to pass it on:

To all my friends and your friends. I would like to hold a candlelight vigil for the victims of today's tragic events. I suggest perhaps we meet around 6:00 CST at Trinsic West Bank cause of less lag. This is on the Great Lakes shard but we urge you to do this on all shards.

Dartanian and St. Germaine of Great Lakes

Our prayers and heartfelt thoughts are will the victims and their families. Thanks to Dartanian and Germaine for organizing this event.

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Posted on Tuesday, September 11, 2001, 6:24 PM EDT by Noel LeFevre (GreatLakes)

Candlelight Vigil for Slain Americans
>>> Trammel Facet News <<<Today at 4 PM Pacific time, all are invited to attend a Candlelight Vigil to remember and honor those who died, were injured, or are still missing in the aftermath of the terrorist attack on New York and Washington. This is a time for people in the Sonoma community to support our online friends who may have had family and friends there, and to comfort each other in the aftermath of an event that has shocked and horrified the world. Those interested in attending should meet at Lord British's Castle in Trammel.

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Posted on Tuesday, September 11, 2001, 4:42 PM EDT by Pluffina (Sonoma)

Attack on America
I feel compelled to post this to our news this morning because of how devastating this event is. As many of you have already heard, the United States is under attack. Most heavily hit is New York City. As other's have been suggesting (namely MarkeeDragon's site), they are in desparate need of blood there. If you are in the area and able, please head to your nearest hospital and donate.

The thoughts and prayers of everyone here at Stratics are with the people, the families and the friends of those who have been hit by this senseless attack. And our hopes that as many people can be saved as possible.

Please use the link below to discuss the issue, to meet up with UO friends that may have been affected by this, and to keep in touch with each other.

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Posted on Tuesday, September 11, 2001, 1:09 PM EDT by Joshua Rowan (CommunityNews)

Salty Pete's Tavern Opens in Trammel
>>> Trammel Facet News <<< 
Last night marked the grand opening of Salty Pete's Tavern, located on the coast north of the Compassion Desert. A huge crowd gathered to inaugurate this feisty little watering hole, and of course to imbibe the free liquor and eatables.

In honor of the grand opening, a drawing was held and several delicious prizes were given away. Ian Nottingham and Magus won Large Paintings, Shyft Lightfoot won a statue donated to the Tavern by Hecubus, Aaron Lionel won a fruit basket, and Del Xavier won the consolation prize.

Salty Pete's is of course named after the now dead Beggar who could often be seen cadging a few gold coins or a meal in various Sonoma towns. Salty Pete also began and led the original Wednesday Night Hunts. After his demise, the hunts were continued by Krysma Doomspeak, and are one of the most popular and well-attended regular player run events on Sonoma. At the end of the evening, Krysma donated a battered tricorne hat, all that is left of poor dead Salty. The hat will remain on display at the tavern.

Everyone who attended the grand opening was given a free rune to Salty Pete's, and the tavern is open to all. It's a great place to meet up with your friends to get a little Dutch courage before a hunt, or just to chat with some locals. Hope to see you there!

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Posted on Tuesday, September 11, 2001, 10:27 AM EDT by Pluffina (Sonoma)

ORK Returns as The BlackRock Clan
On monday night, the Shadowclan Orcs of Oceania had a lengthy debate which has led to the demise of Shadowclan Oceania and the rise of the Blackrock Clan.

Our former leader, Ghashkah ,has returned to the Catskills shard and in place of Shadowclan, the ex-members have created a new guild, The Blackrock Clan (ORK).

With our old stone experiencing problems we have started fresh over. This is an invitation to our previously warring guilds to declare war on the new orcs of oceania!!

ORK are not affiliated with Shadowclan what so ever. Most of the guild structure is made from the old ORK. Our new website is

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Posted on Tuesday, September 11, 2001, 3:54 AM EDT by Multani (Oceania)

Vet Rewards Schedule and Comments on Power Hour
Posted on the FYI section of the official UO website :
The connectivity fix for the Veteran Rewards system has been published to all shards, and we are ready to resume activation of the Veteran Rewards system! We are targeting to activate the system on each remaining shard at some point during the day designated below, which means that players should not expect the system to be active immediately following their scheduled morning maintenance. Please note that this schedule is subject to change, and may be extended should any unforeseen issues arise with the rewards system.

All dates listed are Central Daylight Time.
Tuesday, Sept. 11: Siege Perilous
Wednesday, Sept. 12: Europa and Baja
Thursday, Sept. 13: Arirang and Great Lakes
Friday, Sept. 14: Catskills and Hokuto
Monday, Sept. 17: Oceania, Izumo, and Wakoku
Tuesday, Sept. 18: Drachenfels, Mizuho, and Asuka
Wednesday, Sept. 19: AOL Legends, Balhae, and Formosa

The following are comments made on the official UO Boards on the new Power Hour changes. Cynthe remarked here :
The power hour lasts for an hour. So if you get disconnected, and you get right back in, your power hour is still in effect until an hour after it began. If you are disconnected, and cannot get back in during that hour, then I'm afraid that you will not get another power hour until the 24 hours is up.

On this thread here, Prophet remarked (among other things) :
First off we do have a method in development to find out if you are currently in power hour or how long till your next power hour starts. It wasn't ready for this release but we decided to release the other changes anyway. Sorry for any inconvenience this may cause, it is only temporary.

Its per character not per account or anything like that.

Its 60 min from the time your power hour started (Whether your logged in or not) The fact is the previous system was buggy and sometimes did and sometime didn't save your power hour time.

The hour begins if you are already logged in. Ie the best way to keep your power hour start at the same time is to login a few minutes before your power hour resets.

If you check your vendors in the morning and it has been more then 23 hours since your last power hour then yes your power hour will begin.

This change was made not because we wanted to but because of necessity. Changes to external systems fundamentally broke the way power hour worked. Rather then trying spending days and months trying to come up with a fix it was determined easier just to change the system to something simpler, faster (cpu and memory) and faster to implement. We know that not everyone will be happy with these changes but please understand that overall its better for the game.

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Posted on Monday, September 10, 2001, 10:49 PM EDT by citizenKane2 (GeneralNews)

Auction at the Rose Market
>>> Trammel Facet News <<<Do you have quality items taking up valuable space in your bank box or house? Allow our talented
and trustworthy auctioneer do the selling for you.... FREE!!

Items for auction must be presented by late Thursday at which time they will be arms lored and identified to ensure they are of the highest quility.

To make it easier for us to prepare the auction your items must be in a pouch or bag accompanied by a book
stating your character name, ICQ number, the items for sale and most importantly the RESERVE price of
the items your selling.

Due to demand only items of the highest quality will be accepted such as Power / Vanquishing weapons,
fortified / invulnerable armor sets and rare or interesting items. Items will be accepted at the discretion of the
auctioneer and his assistants.

A final list of items for sale will be on display at the Rose Market prior to the auction.

Please note that no profits from the sale of any items goes to the Rose Market and no selling fees apply.
Also NO items will be accepted for auction during or right before the auction.

When: September 14th at 8.30pm(est)
Where: The Rose Market - Trammel

The Rose Market is situated in Trammel on the West Road from Vesper Bank.

For more details please contact
Eolbin ICQ: 24683964, Cedar Rose ICQ: 54034764 or Grysta ICQ: 41858670

The Rose Market

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Posted on Monday, September 10, 2001, 10:38 PM EDT by Diangelo Grey (Oceania)

Guardian City Grand Opening
>>> Trammel Facet News <<<
Our city grand opening is at hand!

Here is the date, time, and place.

Date: September 16th

Time: 4pm to 7pm est

Place: Guardian City

There will be a brief opening ceremony at the Town Hall (North tower) where keys to the city will be presented to our GMs and our allied guild’s GMs.

Then the fun begins as we hold an afternoon of festivities. These events will run simultaneously and include a Tavern of Chance (casino), and a Regatta (boat race). We had initially thought each squad would host an event but then that used up all of our crafts persons so now each corps will sponsor an event. The prizes for the events will be furnished by each corps and given to the winner at the time it is won. We will hold a brief ending ceremony announcing the winners (they do not have to attend the ceremony). Please get with KoL if you are in first corps and GWoJ if you are in second corps to please help them with these events.

We will also have craftsmen set up on our tower roof for the duration of the afternoon and we will make any item, ie...armor, leather, addons, wooden items, etc for free if the person brings their own raw materials. If they do not have the materials, we will have vendors with raw materials on them at shop vendor prices for our guests to purchase and give to the craftsman for use. The whole set up will be very easy for the patron, as we will have books listing what materials are needed for each item.

The event will be come and go and will be a SHARDWIDE event. So we have a chance to shine!

In order for this event to be a success, I will need the full support of leadership and all members, if at all possible.

More details are available on our public board and on our news server.

I will let everyone know when the advertisement goes up on stratics and I will be posting this message and the stratics ad on the public board. I will also ask Pancho Villa to post the ad to all guilds on Catskills public boards. I can help with this.

Thank you all for making this a grand event we hope will leave a great impression on our shard comrades.

Your mayor,

Seven of Nine

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Posted on Monday, September 10, 2001, 7:28 PM EDT by Elisa Montclaire (Catskills)

OOC: Update on Karl Polito (player of Lord Jude)
Karl Polito, a Catskills player whose unfortunate car accident we recently reported, wrote in that while his ribs and leg were broken in the accident, he was only unconscious for a day and a half, and not in fact in a coma. I apologize for the incorrect information, and wish Karl well.

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Posted on Monday, September 10, 2001, 7:20 PM EDT by Elisa Montclaire (Catskills)

Weaver of word magic contest.
>>> Trammel Facet News <<<It's been a while since Napa Valley has had a story night. Perhaps this can kick off the return of fun events like that.
Do you like to drink? Do you like to either make up tales or listen to them?

The Dragon Tavern will be having it`s first story telling night on Wednesday, 9-12-01 at 7PM PST. The prizes are 10K for first place and 5K for second.

Gates will be sent to M^F castle prior to the event.

Wolf of Evermore
ICQ: 39012719 for more information.

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Posted on Monday, September 10, 2001, 6:18 PM EDT by Pelle Svanslos (NapaValley)

Fishing Council of Britannia sails in Napa Valley once again!
This news should bring joy to many of you fishers out there.
Gem and Sarah fretted. They were drowning in notes delivered by pigeons from fishers of the Napa seas. The message was always the same: "We want a Fishing Council of Britannia fleet on Napa!" The co-administrators of the cross-shard fishing guild had been searching for just the right Captain to restart the fleet and get it back on it's "feet". At last, a fitting candidate emerged--WestPac Widow. Grab your fishing poles and celebrate! The Napa Valley fleet sails again! For information and applocations, please visit the FCB Website.

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Posted on Monday, September 10, 2001, 5:52 PM EDT by Snake (NapaValley)

A Meeting of Archers
The resounding sound of an arrow hitting wood broke the quiet morning air. As I looked outside the window, I noticed the arrow, still quivering, stuck in my door! I looked around quickly, but no one was around. A scroll was wrapped tightly around it. I read it and its author seemed to be a man by the name of Fairfax. This is what was written.
I was wondering through the woods near the town of Dragon's Watch looking for an adventure, some excitement. I began to wonder why there are so many mages about but no archers. "I am growing tired of adventuring alone." I said to a tree that was looking at me with a ponderous face.Then it hit me - I am talking to a tree, I need to be around people.

This is an open call to all archers who would like to join in a hunt Sunday the 16th of September. We will meet at Empath Abbey in Trammel at 12am. Remember - as the midnight hour tolls, Saturday is over and a new Sunday begins. If you have a suggestion on where to go on the hunt, ICQ me at 79505659. So as not to create too much disorder we will be going to a location that had been suggested BEFORE the night of the event. Suggestions that have come up so far are: Terathan's Keep, orc scouts(for the bows), and a trip to Covetous(for resist gains and the decent loot in there).

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Posted on Monday, September 10, 2001, 5:45 PM EDT by Idun Syn (Chesapeake)

New at OoC
The steamroller known as OoC is going hog wild with comix! Check it out:
The Rant OoC's 29th comic (wow) is up!

And remember you can find this and many others at:

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Posted on Monday, September 10, 2001, 5:36 PM EDT by Pelle Svanslos (CandidCoverage)

Gylyan and Marduke Get Married!
I just love weddings! But sometimes I remember the words of a dear friend of mine, about a wedding which took place a long time ago. You see, the hall was lined on both sides by majestic White Wyrms. As the ceremony progressed, the magnificent beasts got more and more restless till one of them...well, let's just say that if my love and I ever tie the knot, there will be no Wyrms of any colour looming over my guests!
This was sent in by Marduke and Gylyan to announce their upcoming wedding.
After a long courtship, Marduke, Guildmaster of Clan of the Shadow Moon and Gylyan, Member of Clan of the Shadow Moon, have decided to seal their bond of love with marriage. Our Friends and Family are all welcome to attend. Gates will be provided if needed. Please contact either Marduke or Gylyan if you are able to attend. Meeting place before the wedding will be at the S^M guildhall in Yew(64°14'N,36°25'W) at 9:30 pm EST. If you do not know where this is, please let us know where to gate you from. Reception to follow, with possible plans for a hunt afterwards.

Date: Saturday, September 15, 2001
Time: 10:00 PM EST
Place: Sacrifice Shrine in Trammel

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Posted on Monday, September 10, 2001, 5:30 PM EDT by Idun Syn (Chesapeake)

ImAcat new comic!
This scroll was found somewhere in EuroDisney on the teacup ride.

Pictures from our last real event in France from our roleplaying society (all of us playing UO on Europa).


2 new episodes of Zog the Helper this week :

Episode 25 - Basic Training
Episode 26 - Anti Pk Training

Enjoy :)

Webmaster (europe) (USA)

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Posted on Monday, September 10, 2001, 5:25 PM EDT by Pelle Svanslos (CandidCoverage)

Crudely Drawn Warrior Adventures
This scroll was found at a preschool where the kiddies were using crayons and playdough.
Hi, I have a new comic. The title is "Crudely Drawn Warrior Adventures". Its an epic adventure chronicling the life of a man and some other stuff. I only have two episodes so far. But I make more later. They were put together by CPU guild. Thanks.

Episode One: The Beginning

Episode Two: A little bit after the beginning

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Posted on Monday, September 10, 2001, 5:19 PM EDT by Pelle Svanslos (CandidCoverage)

Grimoire Fight Night Results
>>> Felucca Facet News <<<Many thanks to everyone who came out to support Grimoire’s 2 vs. 2 event on
Friday, 9/7/2001! This event was generously sponsored by the guild The
Resistance, ^Rv. Here are the results:

1st place: Nixon & U Suk Pu
2nd place: Spork & Shizzel
3rd place: Gavin and & Cid Vicious

Huge thanks go out to the Grimoire staff! Thank you Josh, Arch Bishop Horshack,
Lost, Jimbo, and LeeLu. It was a wild night! Pictures and Arch Bishop
Horshack’s interpretation of the event can be found here.

Hope to cya next week!
Baby-Grimoire Staff

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Posted on Monday, September 10, 2001, 5:16 PM EDT by Snake (NapaValley)

New at ImaNewbie
I found this scroll at the post office right next to all the 'wanted' posters.
Added September 7th, 2001:
*Toon Episode #141: Veteran Rewards Revisited

ImaNewbie does Britannia


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Posted on Monday, September 10, 2001, 5:08 PM EDT by Pelle Svanslos (CandidCoverage)

Of Cold & Friends & Far Away Lands
I live on Dagger Island myself, so I know what it's like to feel the cold. But it's warm and cozy inside, with the bear skins on my bed. Ice and snow are great when you can just look at them from within. And the Ice Dungeon is not much better. Yes, I used to live right by its entrance, and how many ghosts I have seen coming out from that dreadful place! I was almost one myself when I visited, many moons ago...
..D`Lar shivered as he marched forward over the mountains. His journeys had taken him far, from his old home of Northpeak Abbey, through the heat of the jungle and the passageway of fire, to the Lost Lands of Sosaria. His only comforts were the warmth of his bedroll and his fire each evening. He had learned much in the Lost Lands, befriending many different animals, tracking foul creatures, and having confrontations with undead and savages alike. His wanderings had taken him from the swamps in the southeastern region, up through the heat of the arid desert, around the west coast through the valley of giants, and now on to the colder regions.

"Brr..." he shivered and pulled his cloak tighter to keep out the pervading cold, "what manner of beast could live in these conditions?" His thoughts carried him elswhere, as he thought of his guildmates, friends, and the wonderful adventures they had once, long ago. "E-R-R-R-R! Humie! HEH-HEH!" His wandering mind focused quickly as the towering Frost Troll came into view...its axe was HUGE! The foul beast grinned through rotting teeth as it swung the huge weapon at D`Lar's skull. The impact on his magic shield almost broke his arm. "Uhhh! Have at thee!" D`Lar's mastery with swords quickly allowed him to "tap" the behemoth with three quick swings. He hastily brought bandages out from his pouch, applying them as needed.

Their dance of death went on quietly for some time, only broken by the ring of steel on steel in the cold mountain air. D`Lar was THOROUGHLY WARM now from this encounter! Sweat beaded up on his forehead, and his labored breathing created a thick fog from his mouth. "AAAAAGGGGHHHHH...." was all the troll could spout as it toppled over to lay on its side. The body trembled, then lay still. D`Lar leaned on his sword, his breath coming in ragged gasps, as he applied another bandage to his bloody arm. His magic shield lay on the ground, bashed and rent from the encounter, no longer useful for anything more than a serving tray.

"Hrmph! I'll bet even Thorbin, with his skills, can't fix that," as D`Lar glanced at his broken protection, "I wonder how he's doing? And my other guildmates? Mayhap it's time I return to Sosaria and my guild..." the thought of his family of friends continued to pour through his mind as he searched the troll's body. "Eh? What's this?" he pulled a shield from the trolls' belongings, "Hah! An it's magic to boot!"

As D`Lar hefted the treasure he had found, his eyes followed the Frost Troll's footsteps back towards where they came from...they disappeared into a dark hole! "Hmm...I don't know how many friends this big one may have around here" D`Lar pushed the body over with his boot,"mayhap it's time I return with some friends and pay this place a visit." "Kal Ort Por!" his heart warmed as he uttered words he had not spoken in some time, and his mind pictured home...

OOC: This is an invitation for those of you interested in participating, as my guild and I lead a romp through the Ice Dungeon. Meet us in Moonglow on Tuesday, 11 Sep, at 8pmEST. Look for SCS. We hope to see you there!

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Posted on Monday, September 10, 2001, 5:01 PM EDT by Idun Syn (Chesapeake)

Foot Races and Well Dressed Ladies
Even towns have birthdays..and yesterday it was that special day for the town of Nidaros! For its first birthday, the town has planned a month-long celebration that was kicked off on Saturday night with a great party held right outside the Dew Drop Inn. Tables were set outside in the grass, and under the weight of the food piled on top of them, they were almost groaning! Luscious cakes, juicy ribs, crunchy breads and delicious cheese..even the famous Nidaros pumpkin pies! And anyone who does not know about the pumpkin pies, should go to Nidaros and find out for themselves.

Two main events highlighted the evening. First a footrace was held. The elf-like, swift-footed, green-clad One was the winner. Second place was conquered by Keebler. And now that I think of it, any connection between Keebler and elves is purely coincidental. I think.

The second event was held at the Nidaros Town Hall. The ladies and gentlemen gathered on the roof, which is usually reserved for meetings, and a 'Best Dressed Contest' was under way! Rebbeca had the unenviable task of directing the proceedings, but her patience ensured a smooth and enjoyable event. The winner was Idun Syn (aye, that is me!) and second prize went to the equally lovely lady Erin.

Please don't forget to check here for any upcoming events the town has planned, and you will be able to join in the fun!

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Posted on Monday, September 10, 2001, 4:39 PM EDT by Idun Syn (Chesapeake)

Veteran Rewards and Power Hour Update
Now on FYI:
We will be releasing a mini-publish today that should fix a connectivity issue with the Veteran Rewards system, as well as fix a problem that caused power hour to reset at the wrong time (see information on the power hour fix here). We will be bringing the shards down to publish this update this afternoon, and we anticipate the downtime to be no more than half an hour.

Once the publish is active, we will monitor the shards that are currently running the Vet Rewards system, and, barring any unforeseen issues, will release a schedule later today for the activation of Vet Rewards on the remaining shards. Keep an eye on FYI for new information!
And here is the full text from the Power Hour Changes:
The first hour that each character is played on a given day, known as the "Power Hour", allows that character a possibility of bonus skill point advancements.

The Previous Standard
In the past, the power hour time frame on each shard was reset at midnight local time, meaning that players could always get a new power hour after midnight, regardless of when they last played.

Recent Changes
Recently, the local times for all shards were reset to use a standardized clock, which does not undergo Daylight Savings Time. Due to this change, power hour no longer reset itself at midnight local time, but reset at the same time across all shards, which caused the power hours to reset at inconvenient times for some players.

The Solution
To resolve this issue, power hour will now be calculated based on the players' play time, rather than the shards' local time.

Players will experience a power hour during their first hour of play a character within a 24 hour period, which means that technically, the power hour will be refreshed 23 hours after the previous power hour has ended. If a player does not log in for over 24 hours, their power hour will begin as soon as they log in, and last for the full hour.

As an example, a player who logs in at 8:00 PM local time will experience a power hour that will last until 9:00 PM. They will not be able to experience another power hour during that 24 hour period, so they will not receive another power hour until at least 8:00 PM the following day. If they do not log in again until 10:00 PM, they will experience their full power hour, beginning at 10:00 PM and lasting until 11:00 PM. The following day, they will not be able to experience a power hour until at least 10:00 PM local time.

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Posted on Monday, September 10, 2001, 1:26 PM EDT by Teich Dragon (GeneralNews)

Destination Games Chat Tonight (Monday)
The time has come!

Tonight, Monday September 10th, at 7:00PM CDT (5pm PST, 8pm EST) Stratics IRC will be hosting a special Celebrity Chat with Richard "Lord British" Garriott, Starr "Darkstarr" Long, Dwight "Melantus" Spaulding, and Susan "Leilo" Kath of Destination Games as well as Jake Song of NCSoft.

Never been on Stratics IRC before? It's easy. Download an IRC client such as mIRC and connect to one of the following servers:

As an alternative, you can connect with our Java IRC client located">here. Once you're online, type /join #Celebrity-Chat and you're all set!

We hope all of you can join us on Stratics IRC! Who knows who else will show up?

Channel Administrator,
#Ultima-Online, Stratics IRC,

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Posted on Monday, September 10, 2001, 12:37 PM EDT by Joshua Rowan (CommunityNews)

CV Open House Announcement
>>> Trammel Facet News <<< Palinor sent us the following announcement:
Hail Friends, Travelers, and Shoppers!

I'm sure a lot of you have been to the CV mall, or heard of it. We may not be the First to put all those vendors in one HUGE Location (A Castle) but we are still around and more ready then ever to serve your in game needs.

So come on over this September 15th (Saturday) at 8pm PST for our Open House, there will be GM crafters on hand to make repairs and take special orders, as well as free furniture dying! Plus if you have Leather you want dyed a Special Color then we are the place to be!!! Black and Special Dye Tub available too.

There will be people to provide gates from most of the various banks of the land and for those brave souls that wish to travel overland to the CV Mall our coordinates are 67°N, 57o°E. The largest landmark is the Crossroads Guard and Healer Station just West of the Mall.

Come help us Celebrate and if by chance you have not been to the CV Mall in awhile or perhaps never, then Proudly I suggest that you pay us a visit. We hope to see you all there and look forward to serving your in game needs.

Companions of Virtue (CV)
Pacific Shard

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Posted on Monday, September 10, 2001, 9:31 AM EDT by Pfredd Mudd (Pacific)

Oceania PvP Circle
Oceania PvP Circle had it's first Fight last sunday night.

The teams were AOG, TI, HE and BMG. We had several 4way fights. AOG successfully suppressed the other 3 guilds with their overwhelming numbers. Below are some pics of the fight

The Infamous .One. has once again proved their lameness by disrupting the event through the means of killing pre-placed healers and looting corpses that has been turned to bones.

If you and your guild are intrested in being a part of this group please contact me on icq (33996402) Website to come within the next day or 2

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Posted on Monday, September 10, 2001, 2:26 AM EDT by Multani (Oceania)

Moonglow Invade's Buc's Den
I recently recieved this note from Spock, Commander of the Fourth Division of the MTC. Enjoy.

The fresh scent of abundant flora assaulted my nose as soon as the blue shimmer of the moongate faded from my vision. The island of Buccaneers Den, a beautiful place, as long as you can ignore it's history. Those times were hard. In the days of the Avatar, it was home to all that was illegal in other lands. Even now we were here because of un-virtuous acts.

Pulling myself back to the present presented a challenge of it's own. As soon as I was once more capable of processing my surroundings, I immediately stepped forward and turned to look back into the moongate, where my men should be appearing any moment. Anyone that has listened as a bard told the story of the three and a half man knows it is not wise to stand still after a teleportation of any sort. You never know what will happen if someone follows you too closely.

As soon as the first man was through the moongate I started issuing orders. "Ben, as soon as they arrive, send Galathan, Janson, Jezebel and Antimodes to me. I watched contentedly as the man ran off to complete my orders. After seeing that he was busy with his assigned task, I started walking up a small path. As I looked around I couldn't help but imagine the Avatar, the powerful figure from the Tapestry of Ages and my personal hero, walking down this very same path in one of his many adventures. I had visited many places such as this before, but this was the first time I had ever been to Buccaneers Den. The only city I had never visited, other than the long-gone town of Paws.

I was jarred back to the present when Galathan tapped me on the shoulder.

"You wanted to speak with me?" he asked, either having not noticed my slight jump as he startled me, or choosing to ignore it out of respect or friendship. Unfortunately the carrier pigeon on my shoulder HAD noticed... and protested the sudden movement of his perch.

"Yes, but I need to have Jezebel, Wes and Antimodes here first," I replied after a slight pause, "While we wait, why don't you tell me what you remember of the Avatar and his visits to this place?"

"Heh, all right," said Galathan and after a moment, started to tell me of what his father, the great, great, great, grandson of Dupre, companion to the Avatar, had told him. I had never heard of the Avatar until Galathan mentioned him to me. Galathan is from another shard of the Gem of Immortality which the stranger, or the Avatar as he is known in Galathan's home, shattered. We progressed through the ages up to one of his last visits to Galathan's shard, during the time the Fellowship was in power, before the others I had asked for finally caught up.

Galathan continued, "Once he had found the passage from the gambling tables, into the mountains, everyth-"

"One moment Galathan, everyone's here. We should discuss our current mission. Jezebel, can you go flag one of the other guards and tell them to organize a perimeter? As soon as you get back, we'll start," I interrupted, with a bit of regret. Not that I hadn't heard the story before, but Galathan was very good at telling it, and there was always something new to discover in his tales... even after the forty-seventh time you have heard it.

As soon as I asked, Jezebel was on her way. She is an incredible girl, kind, good natured, and trustworthy. I still do not know where she came from... and she seems reluctant to speak of it, but it's really none of my business anyway.

After a few moments, she returned and the discussion commenced. "All right, you all know GreyPawn's orders. Standard procedure will be in effect here. We are to secure the area for GreyPawn's arrival, and ensure his safety during this assault. Any questions?" After a short pause, I concluded that there were no serious questions, so I continued. "All right, Wes Janson, you will be taking squads one and six, I want you to guard the docks. Jezebel, you have squads two, seven and twelve, I want you to scout the rest of the island and then set up checkpoints along the major roads. Antimodes, you and Elen will take all of the rest and systematically search every building you can locate. Galathan, you'll be with me. We will be taking squad eight to the docks themselves to greet GreyPawn and ensure his safety at that point. We will be following him in the normal four-point formation. Does everyone understand their orders?"

"What exactly are we to consider suspicious?" asked Jezebel.

"Well, I can't really say. I leave it up to your own judgment. If you are not certain about something, detain the person or persons, and take them to the hall. I will deal with them upon my arrival," I said, "I pray that all of these precautions are not necessary. I want you all to keep a look out for Khay'Thall and any of his followers. If you spot ANY... call for reinforcements and attempt an arrest. Unless there are any other questions," I paused for a few seconds to see if anyone wished to ask anything else before continuing, "lets go."

We all stood up and started back down the path toward the main body of Division Four. As we approached, I heard Galathan order one of the newer guards to tell the squad leaders to assemble their squads and confirm that everyone is present. Something I used to deal with myself, but finally decided to pass the responsibility onto someone else as the pressures of my rank increased.

Within a few moments everyone was assembled. Galathan proceeded to ask each squadron to announce their number, and state the men present.

"Squad One! Ten!" called a voice from somewhere in the ranks, followed shortly by another shouting, "Squad Two! Ten!" and so on through the various squads. Once they were all finished, Galathan turned to me and said, "One-hundred-twenty men, all present and accounted for," and with that, everyone scattered to perform their parts in this mission. I left Galathan to gather up Squad eight, while I wrote a hasty note to GreyPawn.

June 5


Preparations have been made. The docks and surrounding areas have been secured. We stand by and await your arrival. All units are on watch for Khay'Thall and his followers.

Safe Voyage,
Commander of Division Four


As soon as the letter was complete, I immediately sent it out to sea with my pigeon and turned back to see Galathan organize squad eight into two lines on either side of the dock, just in front of the squads assigned to Wes Janson. Smiling faintly I gave him a brief, un-formal salute and started wandering the nearby paths, trusting Galathan could keep track of everything until I returned, and quite sure that GreyPawn would not arrive for a while longer.

I wandered the small, apparently rarely used path for twenty minutes before deciding that I should head back to the docks. My timing was unusually good, as I approached I could see a mast rising over the water in the distance. The symbol of honesty sewn into the sail shimmered in the wind as it approached. I looked out upon the deck of the ship and quickly spied GreyPawn. Satisfied that he was safe, I quickly issued a last few orders and stood at the end of the line with Galathan to await his arrival.

Once the ship had docked, GreyPawn was the first to disembark. He walked through the small corridor formed by the lines of men on either side looking quite pleased, and as he passed each squad eight member they fell in behind him, in the four-point formation I had previously told Galathan we would be using. When he finally reached the end of the line his demeanor changed, and he seemed in a hurry, he turned and said in a rushed manner "Have you been able to locate or capture Khay'Thall?"

As I shook my head no, a small frown creased his face, but it quickly vanished as a small glint entered his eyes... he always did enjoy a good hunt, although you could not always tell it at first glance. He continued forward and Galathan and myself fell in directly behind him. We started wandering the area. We passed several buildings I could not recognize, as well as a few that I could... among them, an old building that appeared to have been a healers. It looked as though it had not given proper care to a patient in many years... a sickening smell poured out from it.

We soon reached a turn in the road and as we went around it GreyPawn suddenly vanished. In something beyond a state of shock, I immediately issued orders that everyone should search the area. We searched for quite some time to no avail. As far as we could see he was gone. While we searched a messenger from Jezebel Lockheart arrived, notifying us that Captain Richard had located Khay'Thall and he was now under guard by some of her men. I sent the messenger back with a quick acknowledgement and orders not to reveal the fact that the mayor was missing. Just as we were giving up hope I turned around and there he was once more, in mid-stride, just as though nothing had happened. He jumped in surprise to see us in front of him... and asked how we had moved so quickly... unable to answer his question, I shrugged and decided not to tell him what had just happened.

As soon as we were all back in a formation I informed GreyPawn of the capture of Khay'Thall. He seemed a tad disappointed, but it was to be expected. We immediately headed off to the old Thieves' Guild-Hall. When we arrived I immediately commanded the nearest man to go off and tell Janson to ensure that the boats were ready to depart for Moonglow once more. As he sped off I turned and examined the scene a bit more. Khay'Thall was held by some sort of shimmering rope, held by Richard. Giving it a quick appraisal I judged it to be the work of Solious Magefire. It showed no signs of weakening in the near future so I dismissed it from my mind. GreyPawn was congratulating Richard and somehow managing to insult Khay'Thall at the same time. Once he had finished I immediately set about the task of organizing a prisoner escort to the dock.

Soon we were on our way to the boat, we reached and boarded it without incident. In fact, Khay'Thall seemed to have been paralyzed with fear and complied with anything we told him to do with no resistance whatever. The voyage back to Moonglow was uneventful and soon we found ourselves home again. Khay'Thall was immediately incarcerated and Galathan was ordered to guard the door while Janson went for some bread and water for the prisoner.

A short time later, I was asked to come to the cell, we were going to try Khay'Thall. I arrived as soon as I could and found that I was actually there before anyone else. Very well, I thought to myself, I'll wait inside. It was only a minute before GreyPawn arrived, with Richard and several others behind him. Looking into Khay'Thall's eyes I couldn't tell anything about him. I decided it was better safe than sorry and motioned Galathan from the position along the wall he was about to take to a bit of space just next to the prisoner.

I had never seen GreyPawn quite like this. He seemed positively enthusiastic over what was now occurring. I suppose it's understandable, after all, he took the breaking of the treaty as a personal offence to him and Moonglow. Soon, he opened a scroll and started speaking. "The following charge is made against you: Failure to obey the terms of our treaty. How do you plead?"

"Not guilty!" declared the prisoner in a confident manor.

"So noted," said GreyPawn, smiling, "Regardless, we have found you to be guilty as charged. The sentence will be carried out immediately. You are to be exi..." his voice faded as Khay'Thall shouted "WHAT!" A somewhat sinister smile appeared on GreyPawns face, but it was quickly replaced by a very stern frown. He continued to say, "exiled... You are never to visit or be seen in or near lands belonging to Moonglow, it's vassals or it's allies. If you break your exile you will be executed... and it is a very messy process, so please don't make us do it. Do you understand and accept your exile?"

"I understand your 'JUSTICE'!" shouted Khay'Thall.

"That is not what I asked... do you understand and accept your exile? Yes or no?" replied GreyPawn in a calm manor.

"I understand your 'JUSTICE'!" repeated Khay'Thall.

Getting angry, the mayor shouted. "THAT is not what I asked... do you understand and accept your exile. YES OR NO. Or should I have you executed NOW?"

Attempting to stifle his anger Khay'Thall snapped a quick "YES!" and it was done. GreyPawn dropped a small scroll into his cell and walked away. Taking a quick glance at the scroll, I sensed that it contained recall, and my suspicions were confirmed when he read it aloud and vanished from the cell... the anti-teleportation fields apparently deactivated. I gradually walked back to my office, sat down and wondered if I would ever be forced to carry out GreyPawns threat.

My thanks to Spock for this epic recounting of events.

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Posted on Monday, September 10, 2001, 2:19 AM EDT by Aleph Aeirs (Atlantic)

The quiet town of Minoc, where the miners talk funny?
Walking through the town Dain was amazed at the hustle and bustle going on, it was late in the day and still people stood around hawking their wares and talking in shadowed corners about things probably best left undescribed. Deciding that it was time to speak to some of the natives of this fine town, Dain headed for the Bank where most of the activity seemed to be taking place.

Examining his storage box Dain was assailed by a pungent stench, the smell of rotting fish. Realising that the storage boxes were not held in cold conditions as they were back home under the mountains he quickly discovered the source of the smell. Six large decomposing fish were quickly deposited in the nearby bin (Its not like you can sell them for anything now anyway)and a quick swap of storage boxes with the person snoozing against the wall next to him and the problem was solved.

Getting a handfull of gold coins for ale Dain turned his attention to the nearby crowd selling their wares. Some were selling maps, others ingots and one was shouting about how he had the finest magic weapons for sale in the lands. Realising these were probably just passers by he turned northwards and headed towards the large mountain in the distance, perhaps there he could find a native of Minoc to talk to?

Approaching the public forge at the foot of the mountain he saw a young miner smelting ore, determined to speak to someone Dain grinned and approached this fellow.

"ello there, I'm a stranger to these parts, could you tell me something about this place?"

"Why yes, I have lived here all my life so I know a bit about this place lol" replied the miner.

Stroking his beard and looking puzzled at this strange speech Dain then asked,

"erm excuse me but what is this lol you speak of, tis a strange dialect you have, what does it mean and where does it come from?"

The miner smiled and replied,

"Its erm modern english miner stylee, it means to be happy".

Struggling to understand the concept of lol Dain introduced himself and the young miner told him his name was Ken Masters, he was indeed a native of these parts and had just finished mining for the day. Asking him if he would care to join him for a drink so that he could further explain this lol and talk about Minoc, Dain smiled and followed the miner as he agreed and turned to lead the way to the nearest tavern.

Thinking disgression was in order here Dain decided not to sing.....

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Posted on Sunday, September 9, 2001, 4:44 PM EDT by Dain (Europa)

More on Empath Abbey Book
>>> Trammel Facet News <<<We have been officially contacted by Weston, a monk of Empath Abbey, who informs us that the mysterious book found in the abbey was in fact sent from the Lycaeum for study, and that its burnt state was the result of a fire there. Apparently, it has disappeared, along with one of the abbey's monks.

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Posted on Sunday, September 9, 2001, 12:32 PM EDT by Elisa Montclaire (Catskills)

Late Night and Three Lucky Winners
Proving that a mind can be useful post 3 or 4 am, congratulations to last evening's Late Night winners of another spur-of-the-moment Riddling Contest at the Yew Moongate.

Winners were:

  • 1st place, 25k, locke (Hunter, before the disguise wore off!)
  • 2nd place, 10k, Loremistress, who also "stumped" me with her riddles!
  • 3rd place, 5k, Nadia, of GL-Stratics Reporting fame!
It was a once again a very lively setting for an impromtu event, and though the competition was fierce, all were winners in the end!

locke, Loremistress, Nadia and Amidala

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Posted on Sunday, September 9, 2001, 11:23 AM EDT by Amidala (GreatLakes)

2D and 3D Client Patch 3.04m
Many of you will already know this, but this was recently posted on the Latest Update section of the offical UO Site :
2D gameplay window can now be resized without restarting the client

When in a party in 3D, the player's status bar will have heal/cure buttons

Improvements to the "Last Shard Used" button functionality in the 3D client

The character creation templates have been revamped

Book crash fixed

Players will not always be put in Britain when not using Advanced creation mode. They are put in a random starting city.

Players will no longer be asked if they wish to proceed with criminal acts while in Trammel.

New characters will now start with 80 stat points.

Many crashes and other bugs have been addressed in this patch.

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Posted on Saturday, September 8, 2001, 11:34 PM EDT by citizenKane2 (GeneralNews)

Garden City is up to things again!
This week we have a 250k Jackpot lotto. Tickets (runes) for this are on sale now to give people a chance to buy at their convenience. Once again the lotto runes cost only 1k a peice so that even the youngest player can take their chances with Lady luck. If you do buy a rune, recall off it at 8pm by the eastern sun on Friday Sept 14th. If you find Mayor Nemonis beside you YOUR A WINNER! Runes can be purchased from the 4 vendors placed inside Garden City Hall, located seconds north of Cove in Trammel (41o50'N 68o29'E).

For more information about this events and Garden City please read our board located on the halls of

~GCS (Garden City Staff)

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Posted on Saturday, September 8, 2001, 10:19 PM EDT by Amidala (GreatLakes)

OOC: Catskills Player in Car Accident
Lady Britney Spears sent us the following rather upsetting information.
Hail Fellow Players,

I'm afraid I have some bad news. On September 5, 2001, Karl Polito went out for a walk in the evening when he was hit by a car. Karl has 4 broken ribs, a broken leg, and bloodclots in his brain... He is also in coma with no signs of waking up yet. I am just asking that you all please keep him in your prayers and wear a red sash for his recovery.

Thank You, Britney Spears of Catskills
Karl Polito is the player of Lord Jude, grandmaster blacksmith. I wish him the best.

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Posted on Saturday, September 8, 2001, 7:41 PM EDT by Elisa Montclaire (Catskills)

New Team Member and Quest of Valkator
I am the newest addition to the UOSS Drachenfels News Team, I mainly RP a bard but do some PvM every now and then. I am looking forward to starting my new job and hope to contribute a lot of news to the Drachenfels community.

Thank ye

A few days ago a small quest was held at the city of Moonglow in Trammel by
Valkator the Jester. I interviewed Nightblade, the winner of the event:

Peter: How did you become part of the quest?

Nightblade: I was in Moonglow visiting the bank and a few minutes later I saw Valkator the Jester jumping around saying something like "Tell me the name and play the game." That was funny and I tried to find the correct name to tell him.
After looking in his paperdoll I found the name he asked for in his

Peter: And what was the name he wanted?

Nightblade: I think it was "Kawoomba" - after I told him the word, I was transported to an unknown place - a little room with only one closed gate to nowhere.

Peter: What happened once you were transported to the room?

Nightblade: First I noticed one other person on a horse with me in the room, after a few minutes more and more people arrived there, all the people who told the right name to Valkator in Moonglow I think. It was strange, we were not able to speak to each other, so we waited calmly for the things that would happen to us.

Peter: What Happened Next?

Nightblade: After a while Valkator arrived and told us that he offers a "game" to us, it should be simple. There is a Labyrinth behind the gate and we should find the way through it to a place with a chest full of treasure. The first of us who arrives at it should get it.
After giggling crazily for a moment he told us that there would be invisible walls in the labyrinth *argghh*

Peter: *smiles* And what happened once you won the treasure?

Nightblade: I was very happy when I found the way to the treasure and then Valkator said congratulations to me. Getting my reward was a bit tricky because the treasure was so heavy, that i was totally overloaded so it was sent to my bank ... but my bank was overloaded too, so the bag with it felt down at the bank wall and that was very exiting *g*, "Friends" of the Jester helped me out and i got a new reward with not so much weight ;)

Peter: *grins* And what did you think of the quest?

Darkblade: I was very surprised - I had a pause of some weeks till yesterday and visited other "Worlds". This kind of Quest are very fun, you don't have to kill all and everything, but use your mind.
I would like to see more of this all over the land Britannia, I think it is not so important to win this, being a part of special events is always very exciting :)

Thank you for your co-operation and congratulations on winning.

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Posted on Saturday, September 8, 2001, 3:09 PM EDT by Peter (Drachenfels)

The Day of Finneas the Goatherd!
I received this note a bit ago, read on to learn more about today's event in Moonglow.

THIS Saturday, September 8th, at 8:00 p.m. EST in Moonglow City Trammel, the Moonglow Town Council will sponsor the Day of Finneas the Goatherd, a longheld holiday of Verity island. In the city there will be vendors set up, merchants hocking their wares at cut-rate prices, and a parade through the city.

The recent profits made by the trade with the Dwarves and the military takeover of Buccaneer's Den from the Sosarian Human Nation have been most profitable to the island of Moonglow. At the parade through the city streets, Mayor GreyPawn and the Moonglow Town Council Militia will shower the citizens and those in attendance of the parade with TWO MILLION in solid gold and checks.

-=The History of The Day of Finneas the Goatherd=-

Celebrated at every occurence of a Feluccan and Trammelian full moon, the Day of Finneas the Goatherd is counted as one of the most special holidays on the isle of Verity. Every few years, right before the dawning of the moons are right, the wizards of the town, and travelling mages as well, come together at the Lyceaum and cast a city-wide enchantment over both themselves, and the entirety of the island of Moonglow. This temporary magickal cantrip disables all those within the boundaries of the island of Moonglow to speak falsehood or deceive each other in any way, shape, or form. This, needless to say, came to some great traditions over the eons and generations of celebration.

In today's world, when the spell is cast, as it has been for over three millenia (just under different names), the shopkeepers of the town bring out their stock to the streets on tables, and drop their prices to nearly free, which was symbolic of the city merchants' first response to the original casting, where they all but threw the merchandise away because of lack of the ability to sell it for reasonable profit. It isn't uncommon on the Day of Finneas the Goatherd in Moonglow to find a bevy of full spellbooks offered out front of the Mage Shop for three gold a piece. This combination of mercantile sacrifice and humility once or so a year, has kept Moonglow, a city of hidden wealth, from becoming akin to Magincia, its sister island. The bakeries and butchers of the island offer their wares as well at this time, and great ovens and tables are brought in from Britain to accomodate the feasts the shops host. The Illusionist's Guild has, for the past four hundred years, hosted a magick show at the fountain park near the Provisioners, who build the stage for them beforehand. Showcased are the latest tricks and eye-popping magickal effects and incantations, most of which have never been seen before. After the illusionist guild is done, the Actor's Guild of Britain hops up on stage, most usually to poke fun at the polititions of Moonglow, a rather humorous thing to do on a day in an area where only truth can be spoken, much to the chagrin of the beauracrats. After the entertainment, the minstrels, brought in from Yew for this special occasion, strike up the melodies and the citizenry party the evening away.

[OOC: Event-goers are asked to tell only the truth while in Moonglow to keep in the spirit of things.]

Hope to see you there!
-Moonglow Crier

My thanks for the notification, best wishes to you.

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Posted on Saturday, September 8, 2001, 3:02 PM EDT by Aleph Aeirs (Atlantic)

Scenario Update
On this thread on the official UO Boards here, Calandryll (Designer UO Content) made the following comments (among others) :
I said this in the HoC chat last night, so I figured I'd repeat it here.

The current plan is to release the barkeeper next week (not necessarily on Tuesday). The next week of content will not be publish the following week though. We are doing this for a few reasons. One, it allows us the time we need to finish testing the scenario to a satisfactory level, while also giving you at least the first part. Second, since the barkeeper isn't really part of the story, it wont really cause any real delays in the middle of a scenario. And third, it will give everyone time to get a barkeeper before the scenario starts. When the actual scenario will start has not been all depends on the next patch, which is being built now, although parts of it have been tested in advance.

Also, this publish will include the fix for tracking players with savage paint on and an increase to the loot that orc brutes have (based on player feedback), including the possibility of wielding a magic war mace (instead of the regular one he has now).

If anything in this plan changes, I will let you know. Thanks for your patience everyone.

The scenario team isn't really working on scripted quests like that. We try to focus more on new content delievered through a story, rather than quests that players do over and over again.

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Posted on Saturday, September 8, 2001, 11:23 AM EDT by citizenKane2 (GeneralNews)

Faction News
>>> Felucca Facet News <<<This faction news was submitted by Pat Factor
What a wonderful time to be in factions since it seemslike the glory days of factions might be coming back.

Tonight was proof of that as the huge army of True Britannians collided with the battle hardened Shadowlords in a long and exciting slugfest.

TBs started the night by pushing fairly deep into SL base with moderate casualties as they found their numbers to be smaller than the SL numbers. So as the Shadowlords pushed them back into the forest they plotted and rounded up more troops, and as the night went on many Shadowlords grew cocky and became reckless and that was when TB made a huge strike...

TB having gathered a larger force returned to SL and used their craftiness to try to Chain Lightning the SL defenders yet this proved to no avail since Archangel the leader of SL forewarned the army of such tactics.

Soon though the True Britnnians found their force to be quite larger than the Shadowlord's defending force and started their "Siege". The Shadowlords then made a bad decision and decided to send a majority of the veteran members to Chain Lightning from the top which proved to be a bad decision as the TB stormed through the weak perimeter and penetrated as far as the stairwell with their veteran members leading the way.

With the Shadowlords now realizing it was crunch time,Archangel rallied all members and made a stand atthe stair well. True Britnnians then also fortified their position and started their assault to reach the upper levels of Shadowlord base. This then turned into a long battle with TBs often pushing SLs into the star room which resulted in a counterattack sending TBs back into the halls.

But as time drew on the TB force dwindled in size as the Mage heavy SLs foundthey had an advantage as they seemed to have more mages, so a strike force was created to make the final blow. A small group of mages was then chosen and ledby top M&D mages and made a huge final push which forced TBs back into the halls which would result in the end of their raid.

My thanks to the noble and crafty True Britannians for their amazing efforts and coordination during their attack and also I would to like thank my own trash talking, blazing combo throwing buddies back at SL you are the guys who make factions as great as it is.

*UPDATE* After many weary Shadowlords left for the night another TB assault was held which pushed SLs out of their base and rewarded the 20 TBs all sigils.

Pat Factor
The #1 Stunna
Thankye Pat Factor

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Posted on Saturday, September 8, 2001, 11:21 AM EDT by Cymidei Fier (Baja)

Story - Winter Tales, Part Two
Hail fellow citizens!

Today I bring thee Part Two of the story Winter Tales, written by Steelfang. Read on:

As Steelfang slowly opens his eyes, the pain in his head got worse. Where was he? It was cold, so he guessed it was Ice Island. He slowly got up and looked around. He saw his cloak in the corner. Steelfang started to walk over and get it when it suddenly moved a little. As he slowly pulled the cloak back he saw that it was his friend Jbdix.

"Jb, wake up!" Steelfang says as he shakes his friend. Jbdix slowly opens his eyes. "Arg, Steel, where are we?"

"Ice Island, I think," Steelfang says.

"The last thing I remember is you stopping by to see if I wanted to go hunting with you and Artur Hawkwing. Then, there was a terrible laugh and a flash of bright light, and then you rousing me," Jbdix says.

"We need to find a way out of here," Steelfang says. A voice from above booms out,"Look all you want. There is no escape from your cell in the ice, for the Frost Queen wants you, Steelfang. You have the secrets of the stars! Muhahahah!"

Jb grimaces. "That was the laugh I heard!" The two men search the cell in hopes of finding a way out but to no avail. From the shadows a voice says,"Fancy meeting you here, Steelfang." As the two men turn to the sound, the voice say,"Quiet! If you want to live, we need to get to the hole in the roof. Steelfang, let your friend climb on your shoulders, then I will climb on his. Hopefully that's enough to reach the hole."

"He knows us, but who is he?" Jbdix asks. "I know who he is," Steelfang growls. "Kulder, you are getting to be a thorn in my side." Kulder laughs. "Seems we always meet in strange places Steelfang. But alas, we should do as I say before we die here."

"Why are you here?" Kulder asks Steelfang. "Its a long story, but to make it short, I was with a young lass who turned out to be the Queen of the Frost Trolls. I said something about you being from the stars. Then I ended up here with you and Jb." As they start down the tunnel a voice from behind says, "Good! I don't have to haul your carcasses up from your cell! Guards! Take them to the Queen!," the stranger says. As they had no weapons or regeants, the men had no choice but to do as the stranger said.

Presently the tunnel opened into a large chamber with silk banners on the walls and thick carpet on the floor. As the three men look around, however, a part of the banners open and woman walks in with skin as white as snow. "I am Shonderra the Frost Queen," she says. "Come forward, you have no reason to fear me yet." As the men approach the throne, the air starts to get colder....

An exciting tale indeed. Join us another time for Part Three, the conclusion of this wondeful story. Until then, safe travels and have a merry day!

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Posted on Friday, September 7, 2001, 10:51 PM EDT by Grand Mystic (LegendsAOL)

Seeking the Truth of the Lir
I can sympathize with Xaziel Cresgrave's thirst for knowledge, but most of all I understand his habit of reading anything he can get his hands on. I have learned that myself the hard way, as the sister of a really good alchemist who is such a scatterbrain that she never labels her potions properly. If you have an alchemist in the family, remember these words. Green...Bad! Enough of this. Here is the captivating story that Xaziel sent us. My journeys upon this world have always found me in the most unique of places, from my humble beginnings as a beggar on the streets of Britain, to Zoltan, my gypsy friend and mentor's finding me and taking me to Mythndale. There in Mythndale I have lived a happy life free of worry and strife. But it wasn't until I entered the town's library that I realized I had a gift. The gift to be able to speak to spirits of the void. Though my gift is not important now, what is important is that I had found my calling that day, the study of history and knowledge. Reading all that I could get my hands on, I soon depleted the Mythndale library and read every book cover to cover learning much in the process. My travels took me back to Britain, but this time I was not looked down upon as a street pauper. I had started to gain some respect as a citizen of the community!! Thanks to the small earnings I was able to earn in Mythndale, I could afford some decent clothes and a clean shave. It is amazing what a bath can do. In the Britain library one day, I was studying about the relic called the Tapestry of Souls when I came across a small wooden box beside the shelf. Opening it, the title read, "Lirs' Evil Rise". Not knowing much about the legend of the Lir I read through all 3 books and to my horror I knew something was wrong right away. I had received word that Ciesa Ardelle Lir was in fact ALIVE within the town of Silvervale. Quickly I arrived there and found the Baroness. What a beautiful sight she was! Not anything like mentioned within the tomes. With her was her royal guard Sir Edgar, who took offense to my approaching the Baroness. I had brought the books and the lies of the tomes to her attention and she took great concern. Over the past month I have called Silvervale my second home, even becoming a citizen of the grand city. I have met many people. One of them is Aelseus, my closest ally within the town and the last remaining member of a long forgotten religion, even though I doubt his search for those who followed his faith will ever stop. Sir Laike, a sea dweller who delights in the simple act of fishing. Sir Kain, a retired warrior who was a renowned dragon slayer in his days soon to be married to a lovely bride. Edgar, who to this day still watches over me with a close eye whenever I speak to the Baroness. I know he does not trust me but he must rest assured my reasons for being in Silvervale are of the utmost importance. And of course Lord Paracelsus, a man whom I do not fully trust myself although he is a man of great knowledge. I feel something is not right when I am about him. The way he speaks, perhaps? He does seem to have an interest in the dead, and necromancy throughout this land is not unknown of! A few nights ago, I was approached by a strange man who had threatened my life. At that moment, I knew it was time for me to move forward in my investigation. I called forth a meeting and everyone had gathered, even Lord Paracelsus, which was rather strange. I had told them of my findings in the three tomes spewing forth the lies of the Lir history. Most of the citizens along with the Baroness had shown interest in finding the truth much like I was.

The three tomes I had mentioned were locked away in a safe box back in the city of Britain, and I would have to travel back to retrieve them. This trip will take me a weeks time so I ask all interested in finding the truth of the Barony of the Lir to be present at the meeting hall in Silvervale, Monday September 10th, at 10:30 pm by the eastern sun. I hope together we can piece together this mystery and right the wrongs of History.

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Posted on Friday, September 7, 2001, 9:53 PM EDT by Idun Syn (Chesapeake)

This week at OoC
Looks like their having a contest! Check it out y'all!
So this is my Third Dawn Commentary and I'll just leave it at that. I don't think its the funniest comic I've ever written, but I'm happy with outcome.

Also we're running a little contest as well...

The Contest: As you may or may not of noticed on the about page I have a little Ara guy saying something not all that funny. I wish to change this. I want you, my valued reader, to come up with something else for him to be saying. Now I am going to use some magic to make that image load randomly so I will be taking the best 5 or so as the winners.

The Details: I will be judging these on the make Ara laugh uncontrolably scale. This can be accomplished in many ways, in a moment I will list the ways that this cannot be accomplished. Firstly as you have no doubt noticed, I am more then happy to make myself (or my virtual counterpart) the butt of the joke. So if you can make a witty observation about the comics, the site or whatever I will certainly consider it.

Now on the other hand there are several things I don't want to see. Nothing obscene or consisting of language worse then what you see on this site. No meanspirited attacks on indivduals, which includes members of the dev team. Please keep in mind that the jokes should be generic to UO, so inside jokes from the ShadowClan probably won't work. You may send as many as you like but you can only win once, so if I use 2, you still only get one prize. PRIZE?? Lets hear about doze...

The Prize: To each of the lucky winners I will create one full color cartoon sketch of that person's character, or I will use them as a character in an upcoming comic. Which ever you prefer. The sketch will probably look alot like the Ara one on the about page,
though I can probably work in some subtle background. And no I will not draw your entire guild as one picture.

Watch the site in the next few days for more details!


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Posted on Friday, September 7, 2001, 6:18 PM EDT by Pelle Svanslos (CandidCoverage)

GrandMasterGrey Is Back!
This scroll was found in a packie under some lint and a couple of discarded ignots.
I had some massive problems with ftp, but now its sorted! new episodes millions more to come! check it out!

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Posted on Friday, September 7, 2001, 6:06 PM EDT by Pelle Svanslos (CandidCoverage)

The Goblin Horde!
>>> Felucca Facet News <<<It would appear that the Stormreavers have a new ally; The Goblin Horde.

The chief stood on the helm of the large dragon ship that his goblins were pushing ever forward. Dark clouds were gathering in the sky as they began to round the cape toward their final destination. The days had been long since they had set off from the Horde's lands, leaving behind elite guards to watch over the homelands. Some of the goblins were sick, heaving over the side of the ship as the waves crashed around them. The chief would be glad when his feet once again touched land. Goblins were not one for the sea. But the choice was inevitable as the Goblin lands were surrounded by lightbringing humans and none of them would allow for the Goblins to pass safely through their lands. Especially if they knew the mission that they had undertaken; to defend Yew from the humans. They sought to claim the lands for their own from the Orcs of the StormReaver Clan and would mount a massive attack probably emanating from the Abbey. The Goblins would help the Orcs defend their rightful lands, and possibly forge an alliance in the end. The chief spit as he thought about the nasty human things running into his lands. Looking up he saw land approaching fast and the dark clouds approaching even faster. Lightning flashed in the sky and thunder rolled across the land as the goblins pushed harder for land. The chief smiled a toothy grin as he saw the small band of Orcs awaiting them on the shore. The time was drawing nearer, and the Goblins would be there to help......
Posted on Friday, September 7, 2001, 5:06 PM EDT by Dmitri Ne'Sveti (Atlantic)

Treasure Hunt Party
>>> Trammel Facet News <<<Looks like a grand old time! I wish all you treasure hunters luck!

Come one, come all, to yet another bash that is being thrown by the Treasure Hunters of Brittania's Atlantic sect.
At approximately 7:30 PM ET on Saturday, September 8th, we will have our members gating from the Banks in West Britain and Moonglow (Trammel) to the THB guildhouse. Then, at 8 o' clock, we will party up and embark on a level 5 treasure hunt. After the level-5 treasure hunt, we will return to the likes of the THB guildhouse to be entertained by "UO's premier comic," the jester Rasuputin! Once we have had our fill of laughs, we shall depart and go on another level 5 treasure hunt! After this treasure hunt, we will once again come back to the THB guildhouse where we will gate to the location of our boatrace, the grand prize being a pirate ship overflowing with good fortune!

After the boat race, we will come back to the guildhouse to wrap up the evening. At the guildhouse you can meet one of our many treasure hunters, or mingle with your fellow partygoers, all whilst enjoying the finest beef imported from Jhelom, wine from Yew, and ale freshly delivered from the Buccaneer's Den distillery.

We look forward to seeing you there!

-Larethian [THB]
Posted on Friday, September 7, 2001, 4:59 PM EDT by Dmitri Ne'Sveti (Atlantic)

Seeking Humorous Tales
This was just posted to FYI on
A smile brightens up everyone's day - so share your smiles with us!

Sometimes, even in the most dire of circumstances, there is a spark of comical relief; an event so humorous that mage, warrior, crafter, and adventurer set aside the tools of their trade for a few good moments of side-splitting laughter. It's those moments that remind us of who we are, where we are, and why we are here: to have a good time.

What is the funniest thing you've ever seen happen in UO?

We're seeking tales that answer that very question. Whether it was your friend's follies or your own, a chance encounter with a creature in a curious predicament, or an entire event rife with moments of hilarity - we want to know what has made you laugh in Ultima Online.

Send your story as an e-mail, with a single screenshot attached, to [email protected] by Friday, September 14th. Please be sure your story falls between 500-1000 words, and include "Show Me the Funny!" in your subject line. The screenshot should be in bitmap format, and 640x480 resolution. Please provide a name and phone number for verification of the story. Submissions to "uo-profiles" become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification.

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Posted on Friday, September 7, 2001, 4:33 PM EDT by Joshua Rowan (GeneralNews)

Trinsic Council Meeting
>>> Trammel Facet News <<< The minuets from the Trinsic council:

Trinsic Council's weekly meeting was held on Monday 3rd September in the Trinsic Counsillors hall in Trammel.

The following points were discussed...

1) Recruitment - The Council has been suffering lately due to absences. This has highlighted the fact that we need more members, both to sit in assigned positions (we are currently needing a Dimplomat and Treasurer) and also sit as Council Members (who help out generally with quests and events and the like). It was agreed that the current council would make If you'd like to get know more and/or please feel free to pigeon Gladiator (TCH Seer) on 87214713 or email him - [email protected]

2) Pirate Quest - We have had several more voluteers to take part in our Pirate Quest. We will be holding a rehearsal soon, and a date for the actual quest will be announced within the next two weeks. Due to the one or two expected absences on the day we have a backup crew willing to take any part at any time.

3) Bag Ball - Trinsic has started it's own Bag Ball team - The Trinsic Titans. Gladiator is the coach of the team, and we will be discussing the team structure, players and future matches at next weeks meeting. More information can be found on bagball at -

4) DOT and TPH News - Unfotunately both the Duchy of Trinsic and The Trinsic Palladins of Honour were holding Roleplaying scenarios that clashed with the weekly Council meeting, so could send no Diplomats.

5) Other Business - Mentazm made the suggestion of starting a central calendar of events for all the councils events, quests and meetings, as well as any events organised by other guilds the council are involved with (for planning purposes). It was suggested that the council and all guilds
involved with the council or it's members post events here - all members of the trinsiccouncil yahoogroup can post events here. There's also the option to automatically email event reminders to everyone at specified times before the event.

We also advise anyone interested in Trinsic activities to join the Trinsic Council Discussion list - send a blank email to [email protected] if you'd like to sign up.

Please, if you have any interest in Trinsic, political debates, or quest ideas... or would simply like to meet the council, please feel free to attend our next meeting on Monday 10th September in the Trinsic Councillors Hall on the Trammel Facet of Europa at 8pm (GMT).

Trinsic Town Crier


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Posted on Friday, September 7, 2001, 11:45 AM EDT by Marshall Drakan (Europa)

Professions: The Rune Seller - by Buzz Aldridge
Have you ever wondered how merchants that sell runes, rune books and little else manage to make a profit? Try reading our new Rune Sellers Profession Guide, written by successful rune seller Buzz Aldridge of Lake Superior. He will teach you the tricks of the trade and who knows, one day you will be able to make millions selling runes and rune books too.

Thanks go to Buzz for explaining all about his profession.

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Posted on Friday, September 7, 2001, 11:20 AM EDT by Xena Dragon (GeneralNews)

New FAQ and Guide to Ilshenar Available
It is with great pleasure that I bring you two new additions to UO Stratics today:
  • Silver Leaf, our Third Dawn Forum moderator, has created an extensive FAQ on Third Dawn that answers all kinds of General and Technical frequently asked questions.
  • FatherGanja, moderator and Lake Superior reporter, has created an extensive Guide to Ilshenar that tells you all about it's History, Creatures, Gypsy Camps, Landmarks and Shrines.
Thanks to both staff members for creating all this!

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Posted on Friday, September 7, 2001, 9:23 AM EDT by Xena Dragon (GeneralNews)

Grim Faeries Release New CD
For all those who enjoyed the music of the Grim Faeries (the band that did the music for the UO2 movies), they just posted the following on their website:
Grim Faeries Scary Tales September 2001

Greetings Goblins and Ghouls!

For those who have yet to visit The Disenchanted Forest the time is upon thee~ The full length Grim Faeries CD released on Seance Records is now available through Tis sure to send chills up thy spine and haunt thy nightmares!
You can also head directly to their Merchandise Page to get ordering information.

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Posted on Friday, September 7, 2001, 12:32 AM EDT by Joshua Rowan (CommunityNews)

Milestone for UO Stratics Boards
Congratulations ! To Barian and Spinkickr for being among the first posters to hit 10,000 posts on our UO Stratics Boards.

Barian declined to comment. Spinkickr, who normally posts on our UHall Forum (among others) has this to say about UO Stratics when asked what he has enjoyed most about being a member of the UO Stratics Board :

How so much knowledge and experience and community is centered in one spot, from all over the world

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Posted on Friday, September 7, 2001, 12:10 AM EDT by citizenKane2 (CommunityNews)

September 6th UOHoC Log Posted
The complete log of the sixty-ninth UOHoC Open House chat from September 6th, 2001 has been posted and is available from the UO House of Commons web site.

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Posted on Friday, September 7, 2001, 12:03 AM EDT by Joshua Rowan (CommunityNews)

Power Hour, New Factions Focus Forum, Shard Emulators and Further Proposed Crafting Overhaul Notes
On the issue of Power Hours, Cynthe (Community Manager, Origin Systems) posted on the official UO Boards here
Yes, it will still be fixed. It might be as early as next week, but I can't say for sure at this time.

Cynthe also posted this here on the new Focus Forum for Factions on the official UO Boards :
Hans, I can totally see your point about the factions community being one that deserves a place to gather and talk.

I've created a new Factions focus forum, which I hope will restore that. Like all the other focus forums, it's a place not necessarily for dev and player interaction, but a place for players with similar interests to have their own forum for discussion on those interests.

So, to continue to help bring faction issues to the forefront, and help us consolidate our presence where it's available to more players, I'm still going to ask that development-related faction posts be posted in the Development forum. But for those who want to talk with fellow faction members without worrying about being scrolled off to page 5, the factions focus forum is yours. :)

And the expiration dates on the focus forums are longer than any of the regular forums, so that should help your conversations retain more longevity as well.

On the issue of shard emulators, Sannio (UO Community Coordinator) reminded players here
No, OSI only supports our official shards, and part of Ultima Online's service agreement points out that the operation or use of emulators may jeopardize your UO account status.

"You acknowledge that you do not have the right to create, publish, distribute, create derivative works from or use any graphics, audiovisual display, software programs, utilities, applications, emulators or tools derived from or created for Ultima Online unless specifically authorized in writing by Origin Systems."

(There are some special "third party" programs that limited permissions by OSI to interact with UO in special manners, and they are listed in the closed UOPro program's application page, but none of them are emulators or emulator-based products.)

On the proposed crafting overhaul, Designer_Vex (Desinger, UO)on this thread here made these additional comments :
In reply to:
a) Will the NPCs that currently sell blank maps begin selling blank scrolls also/instead? And b) Will the current blank maps be going away, since no cartographer will want them anymore?

Yes, NPC cartographers will begin selling blank scrolls as well as mapmaker's pens. They will also continue to sell blank maps, which will also remain usable to draw maps.

and (particularly on the issue of the ability to repair items) :
After some brainstorming with Evocare and Calandryll, we have come up with some better ideas regarding weapon and armor repair.

I stated earlier that loot frequency was one of the main concerns regarding bow repair. That is still a concern, and we are not going to be able to re-evaluate this immediately. Repair of bows and other currently non-repairable weapons and armor will be re-evaluated -- just not right now. In the meantime, we will take steps to insure that anything currently repairable by a blacksmith continues to be repairable by blacksmiths, including heavy crossbows.

Another big issue with repairs is the issue of scams. If we were to enable additional types of item repair, we would just exacerbate the whole problem. With more items to repair, more people would be able to attempt repair scams. In order to enable repairs for more crafting skills, we first have to fix the repair system itself.

We aren't ready yet to begin discussing the specifics of the ideas for secure repairs, but we do have something in the works. Once we have really fixed repairing (now that's an interesting turn of phrase), we will be better prepared to add in repairing for other crafts

In reply to:
You are trying solve a social problem with technical means. This is the wrong way, it's terribly wrong to design that way. Please think about this, discuss it with Raph if you have his email address or anyone else, just please do not try to press the game in a narrow shape that leaves zero opportunity for the community to deal with issues.

Let me quote Calandryll and then expand on it: "There is nothing wrong with solving a social problem with code. Good designers do it all the time. That's our job."

The community does deal with these issues--by calling the "police". For UO, this means a support call.

This is cut and dry problem of game mechanics allowing one player to take advantage of another. Blacksmith scammers generate in-game support calls. More calls in the queue means longer wait times, increased frustration, etc.. Therefore, anything I can do for UO to reduce the number of GM calls made is good for everyone. It will help us provide better service and keep costs down.

Here is the choice we are faced with: We have a problem with scammers. They take other people's stuff and run off with it, and the victim can't do anything about it in-game except call a Game Master. The design team has limited time to find a solution, and that solution has to fit a very tight development and quality assurance schedule. What do we do?

a> Remove repair alltogether, totally eliminating the possibility of the scam. This solution that takes next to no effort to think of, implement, and test, but it destroys a component of player interaction in the game. Not to mention, it reduces the usefulness of magic weapons and armor -- impacting PvM and PvP -- impacting the in-game economy. A ripple like this would be felt everywhere in the pond.

b> Come up with a way to do the repairs securely and fairly, that still requires players to interact. This solution is a bit tougher, but doesn't nerf anything except the ability to scam.

c> Figure out how to add a player justice system to the game that would allow for the possibility of a scam, and also allow for the possibility for the player to get his stuff back and possibly some come-uppance on the scammer using in-game systems.

A isn't really a solution at all. It's just a plain old nerf.

C isn't really a solution either. It ignores an important fact -- the fact that it would still allow a scammer to negatively impact the gameplay of another player. The scammer probably doesn't give a crap about someone's weapons and armor anyway -- the scammer just enjoys causing emotional distress. So, even if the player justice system allowed the victim to get his stuff back, the victim has still had a very unenjoyable experience in the game. The scammer got his enjoyment and the victim had a rough time of it. The solution failed to solve the real problem.

It wouldn't even really be possible to enact meaningful retribution against the scammer. Suppose a scheme were put in where players could rate each other eBay-style. So, a scammer may get a few people before his account is red-flagged by a lot of negative feedback from other players. Great. Getting a new account is a piece of cake. What should we do about that? Start using credit bureaus and reporting virtual in-game scams on the account holder's credit card?

Given all of that, the option chosen here was B. We're working on a solution to item repair that will still require player interaction but will make it possible to eliminate theft and scam.

I quite frankly don't have the gumption to revolutionize persistent state worlds; I just want to make UO better.

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Posted on Thursday, September 6, 2001, 11:47 PM EDT by citizenKane2 (GeneralNews)

UOBuy joins Shattered Crystal Network
We received the following announcement from Markee Dragon:
We are proud to announce the addition of to the Shattered Crystal Network. We have been searching long and hard to find a place that we can recommend for buying and selling all of our items within UO. We have found it. The following is a statement from Devalin of UOBuy.


I'm proud to announce we are now part of the Shattered Crystal Network, a portal to a wealth of great player run gaming sites, founded by Markee Dragon

This union is great news that will allow us to accelerate our impact on the UO community, by sharing banners across the network we will be able to reach many more users than before.

We also have access to the knowledge base of many major player run sites, who will be able to make suggestions and help us handle the situations that may arise as the site grows in popularity.

Also we will be able to provide our users with a view of Markee Dragon's great Rares Database and new Items Database which will allow both buyers and sellers to judge/ adjust prices.

The site will continue to be run by me and the moderators team.


We are thrilled to be working together. Stop buy and check it all out.

Markee Dragon

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Posted on Thursday, September 6, 2001, 2:41 PM EDT by Teich Dragon (CommunityNews)

GuL Pit fights!!!
Fight Nights with the Guardians of the Undead Lords keeps getting better and better. Last week Beldin gave away all his stuff after his tourney fighter, Yosha was vanquished by Buttman. You can see the final picture ->

I hope Buttman takes good care of that account and all Beldin's stuff. Anyway, here's this week's info:

Welcome to the GUL pit fights!

Hosted at Oc'Nivelle (Yew Forest 47o 17`N. x 34o 56`W) Designed to be a place for fighters of all play styles to come together to battle it out, the GUL Pit fights will be held every Saturday.

This week's tournament (Saturday, September 8th) will be a Last Man Standing event. All fighters will be in the arena at once, and when the ref gives the command to go, everyone will fight, until there is one last fighter left alive. There are a few different rules for this week, so please make sure you read them before coming to the tournament. There is no registration necessary this week. Fighting will begin at 9pm pacific time (11 pm central, midnight eastern). Fighters should arrive by 8:30 so that staff has time to snoop everyone.

The winner of this event will take home a prize of 300k.

Guardians of the Undead Lords Pit Fighting rules
  • No magic weapons, no magic armor, no charged magic items.
  • Looting is allowed. It would be nearly impossible for us to have a no looting rule for this type of fight, so please do not bring anything that you are not willing to lose. No fighters will be allowed back into the arena after their death, until a winner has been decided on.
  • No casting of the paralyze spell. This will eliminate the need for trapped pouches.
  • No pets, this includes spectators. Please stable your pets before arriving at the tower.
  • No magic items (this includes armor, weapons, jewelry, clothing)
  • No poisoned weapons. Normally we allow those with poison skill to poison their weapons, but this week (because of other fighters being able to loot) we will not be allowing any poisoned weapons at all.
  • No field spells or summoning.
  • No stealing
  • Loss of connection during a fight will result in that fighter losing the match.
  • All fighters are subject to snooping by the Oc'Nivelle staff.
  • No precasting of spells or drinking potions before the fight starts. The only exceptions to this rule are the casting of spell reflection, reactive armor, and protection.
  • Any spectator inference will result in the spectator being banned and the fight starting over.
  • No one is permitted inside the fighting area except the fighters for that match and the ref.
  • Fighters may not hide or cast invisible during there fight
  • To reduce lag anyone not fighting will be asked to hide during the fight. Players who consistently do not hide will be removed from the tower.
  • No smack talking. The point is to prove what you can do... If you just "owned" someone we all will have seen it, no need to spout off about it.
  • The ref will have final say over any match, issues or complaints with the rules of GUL's Pit Fight will not be discussed until after the tournament has ended.
For questions please visit
or contact Jade @ 51610361

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Posted on Thursday, September 6, 2001, 2:15 PM EDT by Pelle Svanslos (NapaValley)

Bloodrock Orc quest??
This was just overheard via the orcish dialect (mostly grunts and whatnot). I'm not sure what it could mean, but perhaps Napa Valley should stay tuned!
It was a night of horror for the Bloodrock Clan. Glunk had just arrived to the fort from his nightly hunt to supply himself and his cubs with food. When he walked into his hut. The largest one in the clan of course he noticed something was wrong. There was something missing from the hut.

A statuet of the goddess Krenbluk was missing. It was not in its spot on top of the bowl of human blood anymore.

Glunk looked everywhere over and over and over and what could not find it anywhere. It was gone.

This enraged Glunk. Knowing that all his orcs would be sleeping he suited up for a hunt for this statue. And as he burst through the door on his War Bird. He saw something on the door. It was in fluent orcish. But not Bloodrock Orcish. Glunk decided he must wait to find out what this letter means when one of his Shamans was awake.

Glunk dismounted his ride and went back in side the hut. Furious.

To be continued....
More Orc information can be found at their website: Bloodrock Clan

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Posted on Thursday, September 6, 2001, 1:42 PM EDT by Pelle Svanslos (NapaValley)

A Settler Lost pt. 2
Soon runners returned with lance status reports. The Polar bear lance had contact with various winged imps. The creatures seemed to appear out of no where, their very presence nauseating the group. The Troll Lance sent word of two corpses with large chunkstorn out of them. Locke burst into tears as he recognized the descriptions that followed. With Martin, Wulf, and two other veteran warriors the Captain went into the madness below.

In the distance the sounds of combat could be heard. Faint at first yet with ever increasing volume. The group came upon an intersection where the air seemed icy and dry. Eyes scanned all pathways. Darkheart caught a slight metallic odor on the breeze. Then he saw it, a pool of blood trailing off to the left.

At a gallop they charged down the path. Opening into a large clearing with the stone tower from before and what looke dlike a small village. Odd. A village here? Closing the distance to the buildings the Captain began to notice some things even more out of the ordinary. The buildings were decaying, the aroma of incense embraced the nostrils everywhere, and it almost seemed that chanting could be heard though he could not determine where.

Then they were upon him. Little red creatures descended upon the command lance from the heavens. Biting, clawing, and laughing as they did. One razor claw raked Darkhearts jaw beneath the helmet, a trickle of blood followed. The Captain stabbed furiously with his longspear as fountains of blood erupted from the imps. But more came. An imp dove at Darkheart with a guttaral cry, he knew he could not move in time. Suddenly the creature hit the ground writhing and choking, a wooden shaft protruding from its rib cage. The Captain hazarded a thankful glance at Lord Martin. There existed no man better with a long bow then he. The winged bodies littered the ground as the party regained their breath.

More runners arived with news that three settlers had been found alive. Though the good news left a bitter after taste in Darkhearts mouth, twelve foot tall Daemons had been spotted. Anyone with any experience with Daemons knew they were fatal adversaries. We must check all these ruined buildings. Stepping threw the wreckage of the crumbled doorway the party waved away cobwebs and the ever increasing dust cloud. Human bones and eerie candles lay all around. Hours passed without incident as the search continued as such.

Five more settlers had been rescued and no casualties thus far. At that moment a roar sounded behind them. A giant Daemon reared up to its full height dwarfing the night sky and ran at them. Horses screached and flared their nostrils in fear. One enormous claw grabbed the Captain around his armored chest and threw him into the air. He landed with a heap, the wind knocked from his lungs. Darkheart was on his feet again and charging, "For the glory of Marrach Faol!" he screamed. The battle lasted what seemed ages as the creature pummeled them mercilesly. Shear will is all that kept them going.

Swords slashed at the shadow spawn as the Wulf blocked and attacked. It all seemed a violent dance. Darkhearts Spear thrusted in and out of the Daemons meaty abdomen. Resounding whistles sang as countless arrows flew true and bit deep in the monsters body. Martin gripped his chest and keeled over vomiting as the creatures foul taint embraced him. As the Captain rushed to his aid a ball of flames shot from the Daemons claw and streaked towards him, narrowly missing his head and exploding against a long dead tree in a burst of sparks and hisses. Wulf slashed and parried with the grace of the avatar. The Creature leaped upon Wulf seizing the chance to get him alone. It pinned him and it snapped and drooled acid liquid on his armor. Oily smoke rose from the contact point. If not for the other swordsman Wulf may have not made it out alive. Wulf took the gamble and thrust his sword into the creatures neck. Onyx blood gushed down the blade and his arm. And then all at once the devil dropped and growled its last. Full of arrows, cuts, and puncture wounds it still seemed a danger dead.

The other lances faired little better, they were taking equal beatings and were growing weary. Tired, battle weary, but dedication kept them strong and virtuous. It seemed the gates of Hell opened freely in this place. Bodies of settlers were staked on walls and savaged by claws and teeth. Some were hanging limp in tree tops as if dropped, others simply left to rot on the earth.

The order was given, rally at the tower for immediate evacuation. Locke had confirmed that all of his brutalized band had been found alive or accounted for.

The Lance leaders conviened at the tower with the battle group below. At least thirty Daemons had been slain, as well as countless imps. Clann Marrach Faol was again victorious. The magical gate was again opened this time by the Lady Tanzania and all welcomed its sight. Lord Khel, Togran, Fostiter, Kielia, Wulf, Faramir, Martin, and so many more of my courageous brothers and sisters your blood on the battlefield this day has saved the lives of many, I am proud of you all. A cheer rose as the gate closed behind them and the guild castle rose up before the battle group.

We have won a great battle today, we have rescued the innocent. Yet I am somehow unsettled by the nights events. There is a demonic presence in this world. Far stronger now then ever before. I doubt we have seen the last of it. So I invite you shadow spawn, bring what you will, do as you intend but know this . . . . Clann Marrach Faol will always be here to wipe you from this worlds surface.

With a grim smile Darkheart, Captain of the Ducal Guard, unstrapped his breast plate and let it fall to the floor with a clank before extinguishing his candle. Honor, Valor, Compassion, and Humility.

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Posted on Thursday, September 6, 2001, 1:35 PM EDT by Pelle Svanslos (NapaValley)

Grimoire Fight Nights
>>> Felucca Facet News <<<
Grimoire Fight Nights Presents:

2 vs. 2 Sponsored by the guild The Resistance, ^Rv

Friday, September 7, 2001 @ (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)

To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

No Entry Fee!
1st place 150K gps
2nd place 75K gps
3rd place 25K gps

No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
No pre-poisoned weapons. They may be poisoned during the battle.
No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
No pets. You are not allowed to use any pet in any way at Grimoire.
No Stealing.
No looting is allowed in any consensual battle at Grimoire.
Fighters are not allowed to resurrect their partners, nor opponents.
The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.

All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
The Event Coordinator's decision on all matches is final and will not be disputed during the event.
Anyone who disrupts the flow of the event for any reason will be banned until after the event.
In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
The Event Coordinator reserves the right to adjust these rules at any time without notice.

We must have a minimum of 4 teams to start this event!

This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death and/or banishment from the Arena. Contestant Battle Arena Rules

Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death and/or banishment from the village. Spectator Rules

For calendar of events, rules, maps and community message board, please
visit Grimoire

Hope to see you there!
LeeLu & Baby-Grimoire Staff

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Posted on Thursday, September 6, 2001, 1:27 PM EDT by Pelle Svanslos (NapaValley)

New updates at Including the gladiator arena...
More updates at

We catch up with the traveller Dran Fenala as he continues his voyages around the Europa shard.

Player Towns
The village of Deepwater is located at the Justice Shrine on Europa. You walk East from the Yew Moongate on the Feluccan facet, and you will soon find yourself inside a bustling and lively small player town...

Rumours and Lies
Fresh from the underbelly of Britannian Society, we bring you some of the rumours, gossip and innuendo that is whispered in the shadows of Europa and Drachenfels…

As for the Gladiator arena, this is what the rumours and lies section had to say...

Concerning the construction of the Gladiator Arena on Europa / Felucca…
Word has spread through Britannia that work has begun on some kind of platform, which rises out of the sea on huge pillars of wood. Although the function of such a monument is still under debate, ‘tis certain that such a grandiose scheme will give rise to much debate before its true intent is revealed…

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Posted on Thursday, September 6, 2001, 10:36 AM EDT by Orangebeard (Europa)

New Korean Shard to open Sept 8th
Xavier mentioned the following:
That's the news from the official UO Korean site. It will be called "Baekdu." This is the name of a mountain located in North Korea.
The catch is that connection to the shard will only be offered through what are called PC Bangs. pronounced (bahng) These are basically suped up internet cafes located all over Korea in very large numbers. After 60 days it will be open to the public. Not sure if that is the Korean public or all over the world.

Here is a link to the announcement. Hope you can read Korean.


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Posted on Thursday, September 6, 2001, 7:58 AM EDT by Xena Dragon (AsianShards)

OPS Regatta
Hail all, If your the sea-faring type or a Pirate of the Oceanic seas or perhaps just a Sunday boater then the OPS Serpents to Serpents Ragata is just for you.

Come and test your Navigation skills against some of the best sailors of the Oceanic seas in a race to beat all races for Glory, Fame a sense of personal achievement and above all Prizes. Prizes will be given out for 1st to finish the course, Best Named boat and the best sailing uniform.

So gather up your dry docked boat off that book shelf put a team together or come alone and join in the fun. Time of Race Start is 6:00PM AEST with gates being supplied at West britain Bank half an hour before the event. Course layout will be provided before start time and there is a small registration fee of 1k. Please register you boat, team ect by by going to the OPS website at

and reply to the OPS Serpents to
Serpents Ragata post under OPS news.

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Posted on Thursday, September 6, 2001, 7:56 AM EDT by Whisper (Oceania)

Big Farewell PVP Event for Xanatos and Beowulf
>>> Felucca Facet News <<<From our German newssources came the following:

Hail fellow players,

A big PVP tourney will be held in honour of Xanatos and Beowulf's departure from UO. The event will start at 20.30 CET on Friday september 21'st.

First price:
A 2 storey L shaped villa (Old Style) in a quiet area in Trammel. Furbished with many items like banners, complete painting set, statues etc etc etc.

Second price:
A full set of Ethereal Mounts (Horse, Ostard, Lama)

Third price:
A set of dye-tubs (Blackdye, Leatherdye, Furnituredye)

Fourth price:
a Dragon statue

Fifth price:
a Lich statue

THe maximum number of contestants to enter is limited to 32 players. You can apply for a spot at
(keep in mind that the website is fully in German, so keep your translator handy)

Before applying read the rules on the website carefully as you will have to accept them if you want to enter.

There will be NO entrance fees

The Brotherhood of the Iron Fist (Die Bruderschaft der eisernen Faust) (BdF) hopes that you will enjoy your stay at the tourney and wishes all contestants the best of luck.

May the best win,

Aldara (BdF)

After visiting the webpage I found that the location is still secret apart from it being in a tower in felucca. To enter you have to sent an email with charactername and icq to [email protected] I am sure you will also get answers to questions there about this wonderfull event.

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Posted on Thursday, September 6, 2001, 3:26 AM EDT by Kofu (Europa)

Cynthe Speaks on Communication from OSI
After a player posted a rant on the Discussion board about communication coming from OSI, Cynthe stopped by to explain their stance on the issue here:
PLAYER: OSI..your customers are requesting INFORMATION, in case you cannot read between the lines, and they are getting angry because they have been asking till they are blue in the face, and you keep promising but you consistently DO NOT deliver.

I seem to hear this a lot, and I'd like to respond to this.

While I will certainly agree that there is always room for better communication, there is certainly communication happening. Granted, we do get holidays off, so we were not in over the holiday weekend. But since the recent patch was first released late last week, there has been -- that I remember -- a post made to FYI about the patch contents and time of release, 2 updates posted to FYI about the log-in server problems (one of which explained that the patch was being reverted, and also explained that the IGR time limit problem was related to UOAssist), a post to FYI about the re-release of the patch, a post locked at the top of the two main forums about the macro bug, a post made to both main forums about the house wall disappearing bug, an update made to FYI on Vet Rewards, several small posts on the boards about Vet Rewards, 2 posts locked on top of the main forums explaining how to fix the Windows 95/Winsock2 error, a post made to FYI about the automatic refreshing of houses due to the house wall disappearing bug, a post made on the boards about the Asian character bug being fixed soon (it was fixed in the patch we put out today), a post made on both major forums about the new patch having passed QA, which would fix the house disappearing and macro bugs, a patch notice posted to FYI today about the release of the bugfix patch, and a notification of a port change for most shards, in addition to the House of Commons info for tomorrow, and multiple posts on the boards and in FYI about the board reorganization. Also, almost every post that goes into FYI is sent to all our major fansites as well.

Keep in mind as well that there are other duties at work. We get countless emails and private messages that require attention, we're planning for the Online Worlds Fanfest, we have meetings with the dev team, we're responsible for weekly website content updates, we work to see that info is current in the Update center, and more. Perhaps I'm mistaken, but that feels like an honest attempt at communication. Is that simply not enough, or is there a problem with people just not being able to find the information that is being presented?

It's easy to say that we never communicate, but as part of the team doing much of the communication, I must beg to differ. We aren't perfect by any stretch, but we do try to keep the players informed. Often there's nothing that can be said, since we don't *know* the full extent of the problem yet... or we're waiting on bated breath for something to pass QA, and we know it'll be any minute, but we can't say it publicly for fear that it will be delayed at the last minute and we'll be called liars.

I had been told last night that we would try to get the bugfix patch out today, so every time I said "soon", I knew (or, I hoped) that meant today. But what if I had posted that it would be today, and it had failed QA? What if there had been a bug discovered that would have required the dev team to change something, thus requiring another 3 or 4 days of QA, after I'd said it would be out that day, or the next day? Would that have gone over well? I don't think it would have. Unfortunately, Vet Rewards is a good indication of that. So instead, I gave as much info as I could, trying to assure people that it was being worked on, until the moment it passed QA, after which I posted that info here. The same goes for Vet Rewards... until I'm told by QA that it's ready, I'm not giving a date. It could be tomorrow, but it's also possible it could be later. So what can I say, other than the fact that it's still in QA?

So instead of posting to tell us that we don't communicate, I think we should take a step back and try to address ways to better utilize the communications we *are* making so that they are received by more people, and determine the areas where our communication falls through, because there is communication happening.

Community Manager
ORIGIN Systems

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Posted on Thursday, September 6, 2001, 1:47 AM EDT by Joshua Rowan (GeneralNews)

2nd Tiberian Temple Grand Opening Celebration
>>> Trammel Facet News <<<This was just received from Tiberius of Yew,
This Saturday, September 8th, at 2pm Pacific Time, Trammel facet, the Tiberian Temple of Virtue celebrates the grand opening of another location in the province of Gwanur-Rinde. All are invited to come and celebrate this victory for the cause of virtue!

This temple was made possible by a generous donation from Adian O'Rourke and the folks in Rangers of the Realm (RoR). It will be headed by Temple Philosopher Lucius, who's task will be to spread virtue and enlightenment to the people of the area. As with the First Temple, all of the philosophies and teachings of the Tiberians will be available to be read at this temple. As a special gift to those who attend, we will be giving out the first copies of Tiberius' newest book, "Teaching Virtue".

The Tiberian Temple is not a guild, we seek to provide guidance for those adventurers wishing to lead virtuous lives. We also seek to bring noble guilds together for common causes. For more information, please see the Temple bulletin (website) at:


1) Rune: If you already know the way to the First Tiberian Temple just outside Skara Brae, there is a rune on the bottom floor which leads directly to the 2nd Temple. Even if you do not know of the 1st Temple, it may be easier to go there first anyway. Directions can be found here on stratics (in the Baja - Locations section) or on the Temple website (url above).

2) Map: Get a sextant and follow the map here. The 2nd Temple's sextant coordinates are 62o 8'N, 29o 27'W.

3) If all of the above methods fail, send us a pigeon at ICQ # 94711196 and we'll send someone to gate you.

Looking forward to seeing everyone!

Tiberius of Yew
Thankye Tiberius!

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Posted on Wednesday, September 5, 2001, 10:33 PM EDT by Cymidei Fier (Baja)

Client Patch 3.0.4n
Posted on the FYI section of the official UO website :
We will be releasing a client patch on Wednesday, September 5th at approximately 5:30 pm CST. This patch contains the following changes:

Disappearing macro bug fixed
Invisible house/boat bug fixed
Asian characters will no longer appear at the end of macros
Some localization files
The current versions should now be 3.0.4n (2D client) and 3.0.4n Build 75 (3D client).

NOTE: Windows 95 users that have not upgraded to Winsock 2 may receive the error “missing winsock32.dll”. To fix this problem, these users should download and install the new version of Winsock, which can be found here. If you have any difficulty receiving this patch, please check the following:
Check the “Patch” directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at
Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit
If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected]

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Posted on Wednesday, September 5, 2001, 9:10 PM EDT by citizenKane2 (GeneralNews)

A Settler Lost pt. 1
A Recount By: Darkheart, Captain of the Ducal Guard
Clann Marrach Faol

The banners of Marrach Faol castle snapped and writhed in the fierce wind as if they were giant serpents locked in combat. The wind had come down from the nearby mountains only moments before and none within the castle could fathom its origin. That is when the stranger arrived clinging to life by the faintest thread.

The young man was bloddied and beaten and could barely stand. Pale moonlight poured through the oaken doorway as the stranger was led inside by two of the Castles Ducal Guard. Boots scratched the ancient stone as the Captain of the Guard strode into the main hall.

Darkheart eyed the man cautiously as he recounted his story. The strangers name was Locke. He was in a group of settlers who had left the township of Cove a few weeks ago in search of prosperity after all of the Orc Chaos. Lockes group had become lost and wandered head long into the Hedge Maze two days earlier. The settlers words rushed out as he recounted the horror that ensued. " I barely escaped with my life. My people are lost in that forsaken place. Beset upon by Shadow spawn. You must help us! I beg of you!"

The Captain brought the matter before the Arch Duke and was soon underway with a small battle group. To Clann Marrach Faol all life is sacred and they could not stand by as these people were hunted down and annihilated. Who knew how long they could survive in the maze? Darkheart glanced around his encampment. He had chosen his Lance leaders carefully to ensure a systematic victory.

The cook fires below seemed to stare at him, questioning his planning, his ability. He shrugged it off and turned to his Advisor in the search, Lord Martin. Martin was a veteran huntsman and superior leader. Together they went over the crumpled map again and again as the candles slowly faded from existence.

The Guard Captains armor glistened in the firelight with a surreal glow. The Sorceror Faramir began his incantations to open the magical portal to the maze. A radiant blue enveloped the battle group as simultaneously all flames went out. One by one Clann Marrach Faol entered the light, some afraid, some dripping with anticipation of soon to come events. Once on the other side the gate closed and the group stood on a rocky precipice at the entrance to a large maze of shrubbery. Dark clouds hung low this night and the air seemed too still, too choking.

Darkheart looked off in the distance at a stone tower barely visible. That is where we will find our answers I fear. A demonic laugh shook the ground though none could see where it had come from. The orders were given, the lances deployed. They were to scour the maze for survivors and rescue any possible. I pray that we do not need rescue as well.
To be continued...

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Posted on Wednesday, September 5, 2001, 8:18 PM EDT by Pelle Svanslos (NapaValley)

The Journey Continues
>>> Trammel Facet News <<<Packing up my things and slipping out the back door of the Inn as not to wake to the sleeping patrons, I made my way back to the facet moongate. Picking this time: Minoc, Trammel. Stepping on through to the green grass and taking a deep breath of fresh flowered air, I looked around. Catching my bearings and headed for the coast.

Fishing around in my pack I retrieved the key to my small boat, making a wish and closing my eyes I asked the 'boat gods' for my boat back. Opening my eyes to my surprise there she sat. I smiled as I climbed aboard. Next stop? Ice Isle and a visit with the folks at Impy's Artic Faire during their auction this evening.

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Posted on Wednesday, September 5, 2001, 8:14 PM EDT by Barth VanDorn (GreatLakes)

Rivendell Scavenger Hunt
>>> Felucca Facet News <<<We have received the following from Bounty, Mayor of Rivendell:
Greetings from Rivendell!

Rivendell will be holding a Scavenger Hunt on Sunday the 9th of Sept at 5:00pm CST. Please arrive 30 minutes prior to the start time to register at the Rivendell tavern. The entry fee is 2k per team. It will be for teams of three people. The teams will get a book and bag for all the stuff, teams will have 1 hr from start time to be back with there stuff each item gets a point (some stuff gets more points) the team with the most points wins if there is a tie the one that was back first wins. 1st place team gets 100k, 2nd place team gets 50k.
There will also be a Tournament after the Scavenger Hunt it will be 1vs1 Mage/Warrior with an Entry fee of 2k for the folks that participate in both the Entry fee for the tournament will be 1k
Rivendell Council

The City of Rivendell can be found at these coordinates.

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Posted on Wednesday, September 5, 2001, 6:10 PM EDT by FatherGanja (LakeSuperior)

2,500,000 gold Chicken Day
>>> Trammel Facet News <<<We have received the following, tied to the leg of a chicken...
Castle Dennar is pleased to announce the 2,500,000 gold Chicken Day

On Sunday September 23; starting at 4pm Eastern Time the following activities will take place at Castle Dennar:

The first Colonel Sanders Kentucky Fried Chicken 1-1 Tournament. The tournament will be a single elimination fight to the death match, limited to the first 128 contestants to register. Registration will open at Castle Dennar on Saturday September 22, at 8pm eastern. It will last until we reach the limit of 128 entrants. We will be accepting 20 substitutes at that time as well, in case an entrant does not make the tournament. Each losing chicken will be carved up, deep fried, and be fed to the people spectating the event. No deadly poisoned beaks or magic feathers allowed on the combatants.

Prizes: 1,000,000 gold awarded to the owner of the last chicken alive.
300,000 gold to second place chicken
200,000 gold to third place chicken
100,000 gold to fourth place chicken

Also part of the festivities will include A Drunken Chicken Stand Up Comedy Contest. This event players will polymorph into a chicken get drunk and tell chicken jokes. Judges will determine winners. No cursing is allowed; it will end in immediate disqualification.
250,000 gold to first place
100,000 gold to second
50,000 gold to third

To continue with the event for this day there will be a Drunken Poly Chicken race. Participants must polymorph into a Chicken, get drunk, and when told race a given course. If poly wears off they must stop and recast before continuing.

250,000 gold first place
100,000 gold second
50,000 gold third

As an incentive to make it a memorable day to Colonel Sanders an award of 100,000 gold will be given to the person who brings the most chickens to the event.

During the event poly scrolls will be handed out so that spectators can turn themselves into chickens and get a real flavor of the days activities.
Owners of public shops, people part of player run towns, are encouraged to bring runes for their places and freely distribute them to any and all spectators.

The day is intended to be a fun day for all who attend and even make some gold for coming. I hope to see allot of the Lake Superior shard at this event and I wish them all a Great Day.

Thank you, DENNAR

DENNAR's Castle can be found at these coordinates.

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Posted on Wednesday, September 5, 2001, 5:54 PM EDT by FatherGanja (LakeSuperior)

Travelling on to Sandlewood
>>> Felucca Facet News <<<After leaving the Temple I made my way to the Sandlewood Box, where I still hold a position as a bartender. I was joined there by Ariyana Sune, Leshyani, Ash and XTerra. We sat and told stories till late in the evening. Before I left I found a message from Noleeens, the owner of the Sandlewood. She had left a book for me about an upcoming event there.

You asked for it... you voted for it... You got it!

Sandlewood Box Inn and Tavern Grand Re-Opening Nekkid Night Party

When: Thursday, September 13th - 8pm (under the Eastern Skies)

Come join us for our first official party (one of many to come) at our new location. As voted by the Sandlewood Patrons this party will have a 'nekkid' theme. 

Pack that armor in yer backpack, drop that clothing in a bag and come have some drunken nekkid fun!

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Contests and prizes all night long. . . including, but not limited to:

Drunken Darts - High combined score of 5 darts thrown wins (ties will have a shoot off)*
Contest starts at 830 promptly

- - -First place: GM Studded leather set dyed your favorite color and a keg of Total Refresh!
- - -Second place: GM leather set dyed your favorite color
- - -Third place: GM DP'd weapon

*Limited to the first 10 patrons to sign up.

Scavenger Hunt - First to return with all the items wins!*
Contest starts immediately after the Drunken Darts contest

- - -Pair of statues, **plus** 50K

*Limited to the first 20 teams to sign up. You can work with a team or individually 
- whatever your preference, but only 20 slots are open for this.

Mystery Chest Auction
The Sandlewood is happy to announce that a mystery chest valued at **AT LEAST** 75,000 gold pieces will be auctioned off to the highest bidder. The chest will contain various items of value not totaling a worth of more than 250K. Auction for the Mystery Chest starts at 11pm promptly - minimum starting bid is 25K (bidding in increments of 5K only please).

Several other random prizes given out throughout the evening. . . Lots of chances to win! (Win statues, armor, potions, GM Tailored outfits, Rune books, and many other prizes!)

Can't wait to see you there!

~~Noleeens, and the Sandlewood Staff

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Posted on Wednesday, September 5, 2001, 5:40 PM EDT by Barth VanDorn (GreatLakes)

More On Current Necromari Activities
>>> Trammel Facet News <<<Jakob Chulainn sent us the following letter.
Last night as I sat in the Whispering Pines tavern in Edinburgh speaking with my friend Niamb Goldenhair(Mayor of Edinburgh),Kain(Advisor to Elmdor of the Death Corps)stepped inside the establishment searching for Artemis who helps run the tavern.For what reason I do not know,what I did catch was that Kain had cursed him somehow,at least that was Artemis's brothers claim.At that point Niamb said something about a magical gem that Kain had used,and warned Artemis's brother not to peer into its depths.Kain then began to ask where Artemis was,which didnt pass over well with those present,especially since he was also intentionally antagonizing Little Mika who was also present.Artemis's brother called upon some odd form of magic and threw a punch to Kains face,causing Kain discomfort,which seemed to surprise him.I suppose that is why a few minutes later a cohort of Kains appeared and entered,taking up to distracting Artemis's brother after Kain and him had fought somewhat further.Kain then proceeded to step towards Little Mika,Niamb intervened.Kain grasp Niambs hair and bashed her head against the wall,at that moment I stepped into the fray,still not knowing entirely what was going on,I cracked the flat of my axe across the back of Kains head,in an attempt to get him to cease,he did not.He turned and cursed at me,and threw a punch that knocked me several feet to the left and into the musician stand in the tavern.After that it got blurry,sentences were being spewed from almost everyone and my head hurt,so I didnt bother to pay close attention.Instead I stepped back to Kain and pulled him outside by his cloak,and blocked his path back in.By this time,or perhaps after that Anthony,the undead responsible for Beetchels death came and flashed the head of the farmer to Niamb.As I said before the blow to my head has confused my recollection a bit.To make a long story short,Kain left in search of Artemis I assume,but not before saying Necromari follow me,meaning he is Necromari,or wishes to be known as such.

The second part of this is a request,Scaramandine(Not Scar II)wishes the undead leadership to know he still lives,I saw him a few days ago at Blood Omen keep,the death corps headquarters.He stated he knew me,and to tell Void he lived.What he was doing at blood omen keep I cant say,but I doubt it has good consequences for Edinburgh or anywhere else.

Jakob Chulainn

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Posted on Wednesday, September 5, 2001, 5:01 PM EDT by Elisa Montclaire (Catskills)

Burnt Book Found in Empath Abbey
We received this note from a source among the scribes of Empath Abbey.
A half burnt, ancient looking tome has been left in the Empath Abbey Library by an unknown person.
Given that ancient tomes are generally dangerous artifacts of either good or evil, and that their discovery usually foreshadows confrontations between the two, we'll be sure to follow this story as it develops.

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Posted on Wednesday, September 5, 2001, 4:43 PM EDT by Elisa Montclaire (Catskills)

Tournament Results
>>> Felucca Facet News <<<Pete sent along the results of the recent tournament at the August Moon tower. The winners were:
  • 1st - Kalin
  • 2nd - Shahiro
  • 3rd - Butthead

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Posted on Wednesday, September 5, 2001, 4:38 PM EDT by Elisa Montclaire (Catskills)

Mordain's Explains
>>> Felucca Facet News <<<

When I awoke later that eve in the Temple of Mondain, Mordain was there.  He handed me this text to explain the actions of the ToM and BDA.

Handing the scope to Mordain Gloin looks over the horizon at the great game Deadly Link within the Skara Brae Fairgrounds. "Milord, we must strike now." Mordain stops looking and sighs..."I know but this fight will come at cost, We will disrupt a game held by an ally and respected friend. However we have no more time to loose we MUST make the attack. I will compensate the next game by giving 100k to their total prize." Gloin nodding runs back to the armies giving the command to proceed.

As the armies approached the Temple of Mondain took the left flank while Blackend and the Drow of Bregan D'aerth took the right. Charging on their orders they surrounded the game and those in attendance with their weapons of war. Not knowing what was going on those who were there began looking around wondering what was going on...then suddenly several of the men in the army stepped aside as Mordain walked up the steps and called out, "Dugald! You will come with me or you shall see those you care about die and watch as I bathe in their blood." Grabbing his arm and dragging him into a fiery red gate they were off as soon as they came.

As expected it brought upon chaos to the great game and a major disruption to which Mordain was unhappy about and he was displeased with himself for making such an imposing action upon his friend. As the army was dragging his prisoner to the Temple of Mondain, Mordain could not help but to loose himself in deep thought. "What is wrong Milord? We have the prisoner yet you look vexed about something." Asked William. "I do feel we owe something to Ariyana Sune and Leshyani for disrupting this event. We shall attend it upon its next showing and we shall help send word of it. With that William nodded and began to ride ahead with the others.

Upon reaching the great Temple of Mondain the prisoner Dugald was thrown upon the black alter. Trying to put a valiant struggle he managed to break free but was then overwhelmed by the hordes of opposing Drow. 

As he stood Mordain picked up a black box made from the rare ore Blackrock. "Within this box, I hold the greatest power to be released upon this world." With those words Mordain began to chant. Fire and light streamed from the eye sockets of the mighty skull and they burned Dugald's face as they streamed into his head. With a shout all Dugald could mutter was "Nooo" a few minutes later and the beam had subsided and the skull replaced into its box and locked. "You now see the truth, go now and remember." With that Dugald left the Temple.

Soon after the Drow also left leaving the temple with only a small force. Suddenly, "Milord! Come quick we are under attack! Calling for his general and guard Mordain quickly sent Fredrick to the front to see what was going on. He noticed a force of Serpents Hold protectors and RKR led by Sparhawk closing in on the temple. "All forces attack!"

Running out of the doors the Temple and its forces met the fierce army of SH and RKR. After a long battle the temple had become victorious and with a stroke of luck captured another of their intended targets. "Grab Sparhawk!" Yelled Fredrick. Erana, Kevin, and Blox quickly responding began to surround Sparhawk and dragging him inside. Once inside he made every effort to resist the power of the temple but he was overwhelmed.

As Mordain looked at him he was he said..."You know what is in this box, don't you?" with a quick tongue Sparhawk replied "your courage?" with that Mordain had Sparhawks guild mate tortured. "You will soon learn to respect those who follow Mondain." With that the ceremony was again held. Upon its end Sparhawk was released to his guild. "We shall have our peace. And the truth will be known to one and all." Said Mordain as he retired to his chambers for the night.

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Posted on Wednesday, September 5, 2001, 4:35 PM EDT by Barth VanDorn (GreatLakes)

The Deadly Link and the Skull of Mondain
>>> Trammel Facet News <<<Waking up with a big stretch, I headed out of the inn in Skara. Strolling the streets I heard tales of a game that was to be played that eve at the fairgrounds. After reading the flyer for the event I decided to stick close to town, as not to miss it.

Visiting with the local rangers and dining at the farmer's market on fresh picked fruits and vegetables made for a lovely afternoon. But soon it would be game time. The concept sounded interesting. Two teams, asked questions about history and current events, if a wrong answer was given then they would be penalized. For every current answer 1000 gold pieces was added to the team's total winnings. The penalty for loosing? Was to be death!

Arriving at the fairgrounds a bit early I ran into several old friends. XTerra, Ariyana and Leshy were just a few of the folks I had a chance to visit with briefly. Slick and Gregor were also there, both of which I had the chance to wave to. The game started and the contestants were doing quite well. With in an hour both teams had 'lost' a few members of their team. 

Then, the chaos started. Just as sudden as a breeze turns into a wind, the fairgrounds were swarming with members from the Temple of Mondain (ToM) and members of Bregan D'aerth (BDA). Obviously there on a mission, as they approached the stage area and demanded that Dugald McTagger join them. He of course objected, as he was competing in the contest. They would not allow such an excuse as they bound his hands and drug him off the stage and into an awaiting moongate. 

Only half thinking, I jumped to my feet and rushed through the gate to find myself standing at a faucet gate. Many of the ToM members were shouting orders of their next destination. Listening to this, I jumped through the facet gate and found yet another moongate waiting the hoard. Following it, I found myself at the Temple of Mordain itself.

Not fearing these surroundings as I had grown up only just north of the temple and for a time had been allied to the ToM during their battles with the Urks. I walked in. Dugald was soon strapped to the alter, a few moments later I passed out only to find an empty room when I awoke.

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Posted on Wednesday, September 5, 2001, 3:39 PM EDT by Barth VanDorn (GreatLakes)

Changes to UO Boards
Cynthe announced some changes to the UO.COM Boards in this thread here:
Changes to the UO Boards

As may be apparent to many who frequent the UO boards, there are many more people looking for dev team interaction than there are dev team and community representatives. Because of this, it's imperative that our posts, and any questions we answer, are seen by as many people as possible. The current structure of the boards makes this difficult to achieve, since there are eleven separate boards (not counting the focus forums), so we are merging several of our forums. The result will be seven discussion forums, as well as seven individual focus forums.

Many of the main discussion boards currently overlap in subject material - for example, I've seen many threads on GM policy in the Discussions forum, the Roleplaying forum, and the In-Game Support forum. If a support representative were to address one of those threads, the folks discussing the same subject on another board may never see that response, and feel like they've been ignored. This happens in many places - 2D and 3D client patches are discussed in both the Third Dawn forum and the Development forum, as well as the In-Game Support forum. Harassment is brought up in the Roleplaying forum, the In-Game Support forum, and the Discussions forum. The recent Crafting menu changes are discussed on the In Concept forum, the Development forum, and the Discussions forum. I could go on, but I think you get the point. :) When there's too many possible places to find threads on the same topic, it's confusing for the players, and exponentially more difficult for dev members to find and address relevant feedback.

Another drawback to having so many boards is that the playerbase only really hears certain viewpoints. The Factions forum is another good example of this - at one point, it was stated that there was a long list of faction fixes in the works. The faction forum had been very heatedly asking for these changes for some time, and it was obvious that, to many regulars of that board, those were some of the most important changes needed for UO. However, when those changes were announced, there were many in the Development forum who questioned our judgement, stating that they had no idea why we were working on any of these things, since nobody had asked for it. By keeping the boards as divided and separate as they are, we are essentially dividing our playerbase as well, and we'd like to bring our board community a little closer together.

The changes to the forums will be as follows:

-- The In-Game Support forum will be consolidated into the Development and Discussion forums. Game play questions and discussion of GM and support policies should be posted in the Discussions forum, and posts on bugs or concerns about new game updates should be posted in the Development forum.

-- The Factions board will be merged into the Development and Discussions forums. Questions or discussions about changes and updates to the Faction system should be addressed to the Development board, and discussion of the failures or successes of the faction system should be posted in UO Discussions.

-- The Connectivity board will actually be expanded to become the Connectivity & Tech board, as technical questions don't necessarily fall into the realm of being development-related, or being a general discussion topic. This means that there will now be a forum for people to discuss technical issues, such as patching problems, loading problems, connectivity issues, etc. The forum is not an official source of technical support (urgent tech support needs can still be addressed to our tech support department at [mail][email protected][/mail]), but it should make it easier to players to find relevant answers to their technical problems once these are brought together.

-- The Third Dawn forum will be merged into the Development, Discussion, and Connectivity & Tech forums. Since most updates now affect both the 2D and 3D clients, the Development and Discussion forums will be open to discussion of both clients. The technical posts that are common in the Third Dawn forum may be addressed to the Connectivity & Tech forum.

-- The In-Concept board will be merged into the Development forum. In the past, concept ideas have been relegated to a separate forum, preventing many posters who may not frequent the Concept forum from getting the full scoop on new and proposed changes. From this point out, threads will be started in the Development forum to discuss proposed changes.

-- The Magic and Alchemist focus forums will be merged by request, due to the fact that the Alchemy forum is very rarely used, and most players have expressed that they prefer to post their Magery-and-Alchemy-related threads in the Magic Forum.

-- The Woodcrafter and Metalworkers focus forums will be merged to create the Metal and Wood Crafts forum, due to both the low traffic of the Wood Crafters forum, as well as the fact that many crafting characters commonly utilize lumberjacking and carpentry as well as tinkering and mining.

The remaining boards will be arranged as follows:

-- Development: Discuss and offer feedback regarding development-related issues, such as game features, updates, and systems.

-- UO Discussions: Discuss non-development related aspects of UO. This includes policy discussions, game play questions, and other general UO discussion topics.

-- Connectivity and Tech: Discuss and share advice on technical, server, and connectivity issues.

-- Scenarios and Ongoing Content: Discuss the global scenarios and development of ongoing content here.

-- Roleplaying and Events: Discuss and coordinate Ultima Online roleplaying and player events.

-- Trading and Selling: Trade or sell your in-game items here! *in-game transactions only*

-- UO Fan Events and Luncheons: Discuss the Ultima Online World Fanfest and player-run UO Luncheons.

-- There will be seven Focus forums, as listed: Magic and Alchemy, Barding, Combat, Metal and Wood Crafts, Rogues and Thievery, Tamers and Rangers, and Trade Skills.

The Process:

The boards that are being merged with other boards will be marked as read-only at this point, to allow anyone who needs that information three days to read the posts there before they expire naturally. The specified boards will be removed after that point.

Thanks, and we’ll see you in the forums!

Community Manager
ORIGIN Systems

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Posted on Wednesday, September 5, 2001, 2:38 PM EDT by Teich Dragon (GeneralNews)

UOHoC Dev Chat on Thursday 9/6
UO House of Commons Chat

We are glad to announce another UO House of Commons Chat here at Stratics IRC. It will happen on Thursday, September 6th at 7pm CST (5pm PST, 8pm EST) in #uohoc You can access our network by using an IRC Client like mIRC ( and selecting one of those servers:

The topic for this month will be General Discussion, so make sure to come with a couple of questions to ask the Dev Team. You can also find out more about how this all works at our UOHoC Website. Hope to see you on Thursday! Dont miss it!


Daniel - Stonegate - Fischer
Stratics Lead Event Coordinator

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Posted on Wednesday, September 5, 2001, 2:30 PM EDT by Joshua Rowan (CommunityNews)

Comments from Stellerex
The newest comment from the team was this time done by Stellerex. Here is what he has to say:

Most residents of Britannia would really like to know what OSI has planned for the future of the kingdom. Chances are if they got their wish, though, it would spoil the fun of discovery and anticipation that comes with any good mystery. For those folks, I would like to take this opportunity to give some assurances that we are indeed working on some very significant features that I believe will return the real flavor of Ultima to Britannia.

Although the core people on the dev team will continue to address continuous content, system improvements, and GM support, I’ve mentioned a couple of times in the past that the team is bigger than it has ever been before. Real expansion of the world and the game is within our grasp. Life – well, virtual life - has really only just begun.

And before anybody asks, no I’m not going to give specific details. Not that some folks won’t read into my comments and figure out a lot anyway. Every once in a while, I like to turn a phrase just the right way to give a clue, and see if anybody can figure it out. Chances are I’m too obscure in my presentation, but it’s fun to give it a whirl anyway.

Regardless of that, there are plenty of obvious improvements that have recently been released as well. Everybody should have noticed by now that it’s more fun to create a starting character and work your way upward. A first circle spell is actually useful for something besides skill improvement, for instance. Though many veterans get upset when we make changes specifically for new players, they do have to realize that improving the learning experience helps to grow the community and make the world more vibrant. Unpopular as that idea may sound at first, hopefully most of you can see the long-term benefits to keeping the population of the world strong.

Real life always has a way of creeping back into our plans, though, so we’ve also been making strides to listen more closely to our veteran players. Everything from the Scenario program to upcoming changes for the Siege Perilous shard has been a consistent effort to attend to that. Siege Perilous is being modified by members of the design team who really enjoy that style of play, so I’m confident it’s moving in the right direction. Veteran’s Rewards are finally having the final kinks worked out, after much ado, and that system will be active on all shards soon. I have to admit, it’s taken us quite a bit of work, but it’s a system that can be adapted for other uses in the future, so hopefully all of the work will pay off in the long run.

Running just a little behind that, we’re working on two very significant undertakings that you’ll be able to find out more about at this year’s World Faire. Technically, I can’t go into specific detail on that, but I’ve given a couple of clues already. Until the end of October rolls around, you’ll just have to watch carefully for little foreshadowing and hints of what’s to come.

Even that’s not the whole picture! Several more publishes are on the horizon to address even more client optimizations (for both the 2D and 3D clients), new game art, improved user interfaces, new creatures, and even new craftables. Yes, it sounds like a lot, but that’s one of the benefits of having such a large dev team. Simultaneous development paths are wonderful things.

Tomorrow isn’t that far off, but until then I’d like to leave you with a few key concepts that should give you a feel for what we’re trying to aim at now and in the future. Environment and personality. Mechanics that are simple, but provide depth. Intuitive UI. Less tedium. Systems instead of features. Harder quests. Easier learning curves. NPCs and monsters that have some intelligence. Action and pacing in combat. Return to the Ultima tradition. Fighting with a purpose. Originality. Role playing. Attention to community. Logical, thematic enhancements. Let me know if you have suggestions, because I’m always happy to chat.

Senior Producer
Ultima Online

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Posted on Wednesday, September 5, 2001, 2:17 PM EDT by Teich Dragon (GeneralNews)

Crafting Overhaul Update
On this thread on the official UO Boards here, Designer_Vex (Designer, UO) made the following comments on the proposed crafting overhaul :
I just wanted to take a moment and post some updates to the crafting system overhaul:

1> Cooking will be included in the new menu system. The tools will be:
* Skillet - this is a renamed frypan (to preserve the rarity of any existing frypans, and any existing frypans will not be usable as cooking tools)
* Flour Sifter
* Rolling Pin

Players will be able to once again turn wheat sheaves into sacks of flour. This will be done through the cooking menu. The player must be near a flour mill.

2> New Tools:
All the new tools added with this update (above cooking tools, fletcher's tools, mapmaker's and scribe's pens) will be available on appropriate NPCs (cooks, mapmakers, scribes, bowyers). The new tools will also appear as "newbiefied" starting equipment for characters who start with these skills. All of these new tools will wear out and break. Exceptionally crafted versions of these tools made by player tinkers will last longer than normal or NPC-bought ones.

3> Material Handling:
If all the materials required to make an item are located in the same subcontainer in the player's backpack, the resulting item will be placed in that subcontainer.

For tailoring, tinkering, blacksmithy (and any future craftables where the item created can obtain properties of materials used), there will be a toggle to target materials. For blacksmithy and tinkering, this option will be an additional item on the Metal Selection menu. When the Target Material option is selected, the player receives a targeting cursor and is prompted to target material to be used. The material targeted must be in the player's backpack.

4> Jewelry
The bug that allows the creation of items with names like "a 10000 diamonds necklace" is not going to be part of the revamped crafting system. It is important to note that even though the entire description of the stack of gems (including the number) was previously included in the name of the crafted piece of jewelry, only one gem was consumed from the stack when a piece of jewelry was made from it.

Currently, the plan is to not fix those items and leave the names un-localized. Please note that while this bug is going away, tinkering is gaining the ability to make different colored pieces of jewelry.

5> Cartographers will be able to use blank scrolls as materials for mapmaking.

6> The repair feature will not at this time be added to any new craft skills. With this overhaul, craft skills are limited to repairing only item types that they can create. This means that blacksmiths will lose the ability to repair heavy crossbows.

We will carefully evaluate the repair feature for staves and wooden shields (by carpenters), leather armor (by tailors) and bows (bowyers). The largest concern (but not the sole one) is that the inability to repair items affects the design of the magic weapon loot tables. Magic bows are much more common than other magic weapon types, due to the fact that players can't repair bows.

7> New Craftables

New craftables are not at this time being added to the system, with the exception that the new tools mentioned here and elsewhere will be craftable by tinkers. Furthermore, no skill requirements are being changed, nor are any skill gain rates or material requirements.

8> Multi-Make

It's important to note that the "multi-make" feature will only work for items that can already be created in bulk. This includes:

Turning logs into boards
Turning wood into shafts
Making crossbow bolts and arrows
Cooking stackable raw meat

The section of the original "In Concept" post that indicated the inclusion of "Make 1", "Make 10", "Make 100", and "Make All" options will be altered. There will be no option to specify any quantities. Instead, for any "multi-make" item, the Information Window will indicate that the item is multi-make, and an attempt to make the item will attempt to make as many as possible using the materials available in the player's backpack.

Current skill gain behavior is being maintained with multi-make items. For example, you currently get larger skill gains in bowcraft/fletching when you make larger stacks of bolts and arrows at once. This behavior will remain unchanged.

9> Static Add-Ons

Static items are those features that are a built-in part of the world, stored in the statics.mul file used by the client and server. Currently, support for static items as crafting add-ons is sporadic; for example, blacksmithy can use static forges and anvils as well as dynamic ones, but cooking only supports the use of dynamic fire sources. With this change, static as well as dynamic add-ons will be supported for all crafts

In reply to:

...Does this mean I'll d-click the tool, get the menu with all items I can "cook", and the game takes the required incredients automatically?



In reply to:

If this is correct, the question that leaps to mind is, "Why?". I kind of enjoyed trying out different receips, mixing "stuff" and seeing what I get. It's one of those "atmosphere features".


Standardization and expandability. It is much easier to write sharable code this way. Currently, the amount of code shared between crafts is minimal. Adding new craftables to the system requires hardcoding many different aspects into the system. With the rewrite, by using a standard interface (double-click a tool, get a menu, menu generation is a core feature rather than instance-specific), adding new craftables is much closer to data entry than programming.

This is one of those trade-offs that will have to be made as UO moves forward. We want to enhance crafting, but we can't unless we make some radical changes to how crafting works.

In reply to:

Also, you listed various cooking tools. What is the difference between a skillet and a rolling pin?


The same as the difference between a froe and a moulding planes. Basically, no difference. You can make anything on the carpentry menu using any one of the several carpentry tools. The new cooking tools will be the same.

In reply to:

Lastly, will cooking items be made difficulty based? Or will everyone still be able to try any item?


We're not (at this instant) making any changes to skill requirements anywhere in the crafting system. So, for now, minimum skills and item difficulties will remain unchanged

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Posted on Wednesday, September 5, 2001, 1:27 PM EDT by citizenKane2 (GeneralNews)

Nidaros Anniversary Party
My dear friends in Nidaros sent me news of the upcoming events to celebrate the town's 1 year anniversary! This came from Alrick, a member of the Town Council. Enjoy!
Hear ye Hear ye, The Town of Nidaros would like to announce its One Year Anniversary and the beginning of a month of celebration, starting this Saturday evening (September 8th) at 8 pm with a town-wide party into the wee hours of the morning with free food and drink for all. Among the events at the party will be a free Raffle, door prizes, foot races, best dressed contest, a scavenger hunt and many other surprises. We will also have guild representatives from all town guilds for those looking to join a guild and become a part of our town. Nidaros is a player run town located on the road leading out of Skara Brae, before the crossroads. Just look for the barrels along the road. We will also be providing gates to Nidaros the night of the party from the West Britain Bank and in front of the Moonglow bank.

We look forward to seeing you and just remember that this is the beginning of a month of celebrations! We will have more info at the party and posted here at a later date. Also be on the lookout for Nidaros Chefs in NPC towns giving out Party Packs with food and drinks, runes to Nidaros and a list of events happening this month.

Alrick, Town Council

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Posted on Wednesday, September 5, 2001, 1:27 PM EDT by Idun Syn (Chesapeake)

Here Comes Miss Britannia!
This message was brought to me by a polar bear. I am used to them opening the door to my cabin and sticking their head inside, but this one was carrying a scroll in his jaws! After valiantly wrestling it away from him, I bandaged my wounds and read it. This was sent in by Lady Sophie.
On Sunday, September 23 at 15:00 EST, at the “Chess board” in Nu'jelm there will be a Miss Britannia Election.

We are looking for the most beautiful and smart ladies who would like to participate in this contest.

All information can be found at the following link:

Come on girls, show yourselves from your best side maybe you can become the new Miss Britannia!!!

This event will be hosted by the village of Sanctimonia

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Posted on Wednesday, September 5, 2001, 1:00 PM EDT by Idun Syn (Chesapeake)

>>> Felucca Facet News <<<
Greetings from Rivendell!

Rivendell proudly presents round two of the Tournament of Champions! Registration begins at the Rivendell Tavern at 630 pm CST. Fights start promptly at 7 pm. Rivendell is located in the fellucia facet at uom coords of:
31degrees 48's
35 degrees 43'w
x 815 y 1986
The winner will recieve a check for 100k and a spot in round thirteen, with a 1 Million gp prize!. Details may be viewed here:
The council hopes to see you there!

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Posted on Wednesday, September 5, 2001, 12:55 PM EDT by FatherGanja (LakeSuperior)

Auto House Refresh
Posted on the FYI section of the official UO site :
Due to an issue with the latest patch, some players have experienced disappearing walls in their houses. This issue is client-side only, meaning that in most cases, other players are seeing the house intact, and the walls will still block other players from entering. However, this has made it difficult for some players to see their house doors and signs and, as a result, some players have been unable to refresh their houses. To see that players do not lose their homes because of this, all houses were given an automatic housing refresh this morning.

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Posted on Wednesday, September 5, 2001, 12:17 PM EDT by citizenKane2 (GeneralNews)

The Story of Wittol the Wanderer
As I was sorting through the mess in my bank box, I noticed a book lying on the ground. It had just been kicked my way by a passing horse, and in my infinite curiousity, I just had to pick it up. The worn pages were written in a steady handwriting, smudged here and there as if composed while sitting on a mount..or maybe on a boat? The author seemed to be a man named Wittol, and in some way this person was related to the United Sosarian Brotherhood and their upcoming events. A note from Pawper himself ended the book.
I doubt if any will read this journal or - if they do - care much about the tale contained within. More is the pity for I have wandered far across this land and have witnessed things that the fresh-faced youth from Haven and Trammel would not believe. Yet all these things are true. Well, mostly true anyway, for I have grown tired and am beginning to feel that my days on this world are numbered. My mind’s eye is not as clear as it once was. And I fear that the wounds I have suffered will not heal this time as they have so many times before.

I sit alone now, sheltered from the cold, empty wind in a cabin built by my own hands. But there once was a time when I was never alone here. This cabin was just one of many cabins now decaying all around this area that once bustled with the commerce of craftsmen known throughout Sosaria. I built all of these cabins – it seems as though I know every board, every nail and every knothole personally. But to seem them is to see the corpses of long dead friends – fallen warriors from long ago.

Do not think that loneliness bothers me. I have wandered alone for as long as my failing memory can recall. My father said it was my destiny to travel the solitary trail. Many others have repeated that over the years. It does not matter whether this path was preordained or chosen. It is the path I have followed and it has, at times, been glorious! I have only one regret. That is why I write this journal.

There was a time – was it so long ago? – that I think of as the Time of Balance. The time when flowers instead of bones covered the countryside. The time when murdering criminals blocked off the roads between towns. When thieves could wipe out an entire life savings with the simple lifting of a key. When orcs and humans fought a constant battle to take or defend those towns not protected by Lord British. When strong, noble and wise men and women sought out murderers and brought them to justice. Or died trying. The Time of Balance.

But these times are not those times. Am I the only person on the face of Sosaria to lament the passing of the Time of Balance? Am I the only person to mourn for the loss of oh so many fallen warriors who will never walk and fight here again? I have been told that I am not the sharpest arrow in the quiver but I cannot believe I am the only one who grieves for things now long lost.

The Time of Balance was the time of my youth. I was barely able to walk and chew a fish steak at the same time when I set out on the trail of adventure. All I knew is that there were monsters to kill and that fame and riches lay behind every tree and rock. And I had to have them.

The life of a wanderer was not easy then. For each success, I remember failing many times. It soon became clear, even to me, that the life of an adventurer was not what I had imagined it to be.

I was hunting, alone as usual, in the woods east of Vesper. It was not an unusual hunt for me in those days. As I recall, I was sitting high up in the fork of a tree while two ettins stood below and argued how best to drop me from my precarious perch. Their proposed solutions would have been quite comical except that one or two of those ideas might have actually worked. The solution they eventually settled on – after some heads were whacked around – involved a wisp, a harpy, a pile of logs and 6 “pretty shiny stones”. It is still amazing to me how two heads are actually much dimmer than one!

I was prepared to make a day of it in my newly acquired nest when I saw two adventurers appear in the distance. Dressed in green and gold, they charged in on the ettins shouting words of power. Soon the ettins and the harpy lay dead. The wisp floated off – clearly surprised and annoyed at having been duped by two ettins.

The mages were from the United Sosarian Brotherhood. They were a close-knit clan but readily accepted me into their fold. I learned many things from this guild – honor, camaraderie, justice and especially – most importantly - some crucial fighting skills. Especially important in my training was their war leader – a soft-spoken but lethal knight named Excaliber. Even in those early days, Excaliber seemed to know that the balance was tilting. I should have listened to him.

It seems so sudden, looking back. The Brotherhood crumbled as many brave fellows left Sosaria. Soon there were just a few. Excaliber, my mentor, led the guild after the strange disappearance of Pawper. I cannot help but shudder with guilt that I chose to continue my wanderings at that time. I just knew that there was something more out there and I felt I was more prepared to find it. I swore my allegiance to Excaliber - swearing to him that I would be available if the guild was ever in need. Then I left.

As I roamed the countryside, I noticed that there seemed to be fewer and fewer people with each passing day. I heard about the new lands of peace and harmony. The lands the sages called Trammel. I swore I would never visit those lands until called upon by a voice greater than my own. The Time of Balance was over. It will never return.

Oberon Pass was a hearty community, even in those last days. My skill with the bow paid for many a round at the Drunken Bull. I remember the night I met her there - as though it were yesterday. I remember passing her bottle after bottle of their finest ale as she told me tales of heroism and bravery in battle. Her goddess had given her a great purpose – to find valiant warriors who would fight to bring balance back to the bone-strewn fields of Felucca. Her parents had given her the assets to lure those warriors into her cause. I was one of those warriors. Once again, battles were common. Once again, I felt purpose and honor. I never saw her after that night. I cannot even remember her name. But her goddess, the Lady Minax, warmed my soul even though my bed remained cold and lonely.

The battles and the days drew on and then drew together until it seemed that my whole world was nothing more than one bloodbath after the next. Then the letter arrived.

“Wittol, old friend,” the letter began, “I am old. I am tired. I am done. The Brotherhood is no more. I am alone. I have penned my name on the honored scroll with the Brotherhood leaders who have gone before me. Roland, Baladin, Pawper and now my name are forever listed as previous leaders of our once great guild.

“Please come to my headquarters,” the letter continued. “Word has reached me of your prowess in combat. Sadly, it is those battles between the factions and other petty wars that have destroyed our Brotherhood. Yet, from what I have heard, I know your skill will be more than enough for what I need to ask of you. So, on your oath, return and carry out your final mission for the Brotherhood.”

It was signed…Excaliber.

The Brotherhood building was in shambles. Excaliber, the once noble warrior, was sitting in his darkened vault absently handling one precious relic after the next. He looked away from the light streaming through the open door but otherwise didn’t seem to notice I had arrived. I stood for several minutes before he spoke.

“See this broadsword?” Excaliber finally rasped, holding up a tarnished blade. “This is the very first magical item ever won by a member of the Brotherhood. Roland himself wrested this sword from a lich in the forgotten times. It seems so long ago.”

I asked Excaliber why he had summoned me.

“I do not wish to suddenly disappear as so many others have done before me,” the aging knight wheezed. He seemed so frail and beaten. “I wish to die a warrior’s death. You must, on your vow, take my last life.”

I cannot describe my feelings then. Outrage…I am sure. Humility…perhaps. Looking back, I am sure there was a certain measure of cowardice. I have killed many times on the battlefield…more than I care to count. But I was afraid of what I would become if I performed this “mercy killing”. I told Excaliber that, for the first time in my life, I would not be keeping a vow…the vow I had made to him and to the Brotherhood.

“You must do this thing!” Excaliber exclaimed. He rose up from his stoop, only a remnant of his former vitality. “Or, as an oath-breaker, you must be killed!” Then Excaliber attacked me with the rusting broadsword.

The arrow was swift and kind. As I cradled his head, Excaliber whispered, “Wittol, you know what you must do. Do what is right. Give to get. Enjoy the journey. Find what has been lost.” Then he died. Unlike the other deaths I have seen, Excaliber vanished – leaving no corpse to loot or ghost to resurrect.

I now close this journal. I left the service of the Lady Minax. I find no more joy in slaughtering or dying for her cause - yet I am sorely wounded by those who did not know I had resigned. The pain grows unbearable. The quill shakes in my grasp.

The Brotherhood stood for something greater than the daily flash of swords and surges of magic. But the Brotherhood is gone and, once again, I am alone. Perhaps another Brother also wanders this land, seeking what I seek. I do not know. I am not sure if I even care anymore.

**The End**

...Pawper closed the journal and sighed. Wittol slept deeply now, his wounds healed and the worst of his fever long abated. The Princess, however, insisted on keeping cold compresses on his forehead for fear the fever would return. She had just left to refresh the towels already warmed by Wittol’s brow.

Pawper leaned over the slumbering warrior and extinguished the room’s sole lantern. “I’m glad BigHead found you when he did, old friend,” Pawper whispered. “Your journal answers many questions. I trust you will answer many others when you awake. Sleep well now and dream of better days.”

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Posted on Wednesday, September 5, 2001, 12:11 PM EDT by Idun Syn (Chesapeake)

Destination Games Celebrity Chat Sept 10th
An update regarding Stratics upcoming Celebrity Chat with Destination Games, Richard "Lord British" Garriott's new company:
Celebrity Chat date CHANGED to September 10th! Please update your calendars!

Stratics IRC is proud to announce a special Celebrity Chat September 10th, at 7:00PM CDT in #Celebrity-Chat.

Our Special Guests will be none other than Richard Garriott, creator of the Ultima series as well as Ultima Online and co-founder of ORIGIN Systems, Inc., Starr Long, former Producer of Ultima Online, and Jake Song of NCSoft. Richard and Starr will be joining us to reminisce about their Ultima Online days, answer your questions, and of course, with Jake, slip in a plug or two here and there about Destination Games, and Tabula Rasa as well as their new partnership. Also joining us will be Dwight "Melantus" Spaulding, and Susan "Leilo" Kath!

Over a year ago, Richard left ORIGIN and with his brother Robert co-founded Destination Games, and entered into a partnership with Korean-based NCSoft, the publishers of the popular online game Lineage: The Bloodpledge, which boasts over two million subscribers in Korea alone.

If you've never been to a Celebrity Chat before, it's easy to attend! Simply download an IRC client such as mIRc and connect to one of the following servers:

Or, as an alternative, use Stratics' Java IRC client Here. Once you're online, type /join #Celebrity-Chat

Once the chat begins, instructions and an explanation of the chat's procedures will be given. We hope that you can join us in #Celebrity-Chat on Stratics IRC! Who knows who else will drop in?

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Posted on Wednesday, September 5, 2001, 11:31 AM EDT by Joshua Rowan (CommunityNews)

Orc Invasions Resume?
A weary, road worn warrior dropped this scroll by my home on his way to seek reinforcements.

While in minoc there was just an invasion of orcs. While fighting, I and several other warriors saw this orcish cutter! I attacked it to take the damage seeing as I am the GM warrior. They hit hard causing about 40hp per hit when they actually hit you. They have about the same defense as an earth elemental. Loot consisted of about 120gp, an executioners ax, 25 boards, 1-10 logs, and a ringmail chest armour piece. They also seem to use magic to heal!

The Honorable Fardo GM Warrior.

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Posted on Wednesday, September 5, 2001, 9:57 AM EDT by Rebellion (Catskills)

Trinsic Merchant's Market
>>> Trammel Facet News <<<While visiting Trinsic, I noticed this scroll attached to the walls.

Trinsic (Trammel) will be hosting a merchants' market on Saturday, September 8th, starting at 4PM EST. All merchants and buyers are invited to share the day with us. Interested merchants are asked to contact Lady Elyriel Wraith prior to the event to reserve a stall at the square.

We hope to see you there!

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Posted on Wednesday, September 5, 2001, 9:51 AM EDT by Rebellion (Catskills)

The Search for the Varorium Continues
>>> Felucca Facet News <<<I just received a bit of welcome news for those who wish to be involved in the search for the Varorium.
Hail brave adventures of Sosaria! I would like to extend my personal thanks to you all for aiding me in my search for the Varorium of the dread Arch Lich Vecna. Zara the Mystic was able to contact the spirit realm and with the aid of one she called "Ghol"....we should be able to find the book more easily.

Zara sent me a message a few days ago telling me that Vecna had interfered with her summoning trance and that the spirit she summoned was not able to cross to her location. She did say that the spirit would meet the group in a city of "white" colored people. I will ask that warriors and adventurers from across the land meet with me in the Lyceaum this Thursday at 7 pm PST so that we can find Ghol and have him aid us in finding the book. The fate of our lands are in your hands!

Firan Zal'Honan, Lyceaum researcher and scholor

Hope to see you there!

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Posted on Wednesday, September 5, 2001, 9:13 AM EDT by Pluffina (Sonoma)

Cynthe on Disappearing House Walls and IIlshenar & 2D Client
On the issue of house walls disappearing, Cynthe (Community Manager, Origin Systems) posted here :
This is also a known issue. The problem is client-side, which means that to other players or to GMs, your house may look perfectly normal, and the walls should still block others from entering (although we have had a few reports of people falling through their floor).

This, as well as the macro issue, is believed to be fixed at this time, and should be entering testing first thing tomorrow morning.

Thanks for your patience!

On the issue of Ilshenar and the 2D client, Cynthe made the following clarification here :
While it has been possible to make modifications that enabled players to enter the land of Ilshenar in the 2D client, Ilshenar was not built for that client.

Many of the creatures in Ilshenar do have 2D counterparts, but the code itself and the entire land is not completely compatible with the 2D client. Does this mean I'm saying that the people who say they've done it are lying? By no means. It was accessible, but there are most definitely issues with it. Since Ilshenar was built for the 3D client, the code makes assumptions that players in Ilshenar are using that client. This could easily lead to problems if the player were in the original 2D client instead. These problems could include crashes, strange bugs, assertions, or worse. That zone simply was not coded with the assumption that the 2D client might be there, and we couldn't be held responsible for anything that occured to someone's character, computer, or account while they were in a zone using an unsupported client. This doesn't mean that it will never be opened up to the 2D client, or that it's impossible. But it's a lot more complicated than simply flipping a switch, and it's not something we'd be able to change right away.

And of course, any modifications made to the game code, such as those that some players have recently used to gain 2D access to Ilshenar, is considered an exploit, and is therefore illegal.

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Posted on Wednesday, September 5, 2001, 2:16 AM EDT by citizenKane2 (GeneralNews)

Orc Adventure!
This encounter of the Orcs was given to me by the fair Gabriella Paquin. She wanted everyone to know what she encountered on her visit to the Orc fort.

Her story is here:


Those were the first words that I heard upon reaching the area of the Yew Orc Fort. Many of them surrounded me, and started searching my backpack for some small treasure. I had seen this before, they wanted "shineys" or "firewater". When I had nothing in my pack to give them, they went into auto attack to kill the "hummie" on their land.

Off in the distance, an Orc whom I had run into just moments beofre came running up screaming "She gib mi tribute alweady" "leeb her alone!"

The Orcs stopped hitting on me and were now interested as to my arrival at their fort, but did not want me to try anything, so promptly chanined me up and drug me into the fort.

"I am here to just watch how you spend your day so that others can understand how you work. I promise to not get in your way. If you do not want me to watch, I will leave."

The Orcs started discussing things, and decided that I could go with them on one of their nightly "hunts". One of the magic using Orcs cast a blue portal where I was pulled by my hair through.

We are at the Britain Cemetary. Suddenly, the Orcs are attacking the unsuspecting people "humies" that are walking through. We also went to the town of Safe Haven, and an area close to Delicua. Overall, it was a pretty active evening for the orcs.

We returned to the Fort, and I promised I would not tell all the secrets of the Orcs, and I would write a little something explaining that if you want to see the fort, be prepared to be asked for some sort of tribute. If you do not have one, be prepared to die. I was spared my life because I gave my tribute to an orc earlier in the evening, before going to the fort. Why did I go to the fort? I just wanted to see what makes the Orcs tick.

Oh! On a side note, if you do go to the fort, and you have nothing in your pack, but are riding a horse or Ostard, you will be asked to dismount as the Orcs LOVE to eat the meat from these animals.

Thank you Gabriella for that fine report on the Orcs. I am not sure if everyone's questions were answered, if anyone had any questions.

If you have an encounter with a creature you would like to share with me, to be posted here, please send me a line!

Respectfully yours,
Hannah Starfire

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Posted on Tuesday, September 4, 2001, 11:27 PM EDT by Hannah Starfire (SiegePerilous)

Support Availability, Macros Issue and Request for Input from Calandryll
Following the post below about UO Support Availability, this was subsequently posted on the FYI section of the official UO site :
Ultima Online support is once again available on all shards. We apologize for any inconvenience this may have caused

Cynthe (Community Manager, Origin Systems) posted this here on a known bug involving in-game macros :
There is a known bug involving in-game macros, and I wanted to get you guys filled in on everything I know at this point. Some players have found their macro files wiped randomly, which we understand can be a severe inconvenience when playing.

First off, this is not directly related to this last patch – it has been possible previously. We believe we have fixed the problem, and we hope to have it ready for the next client patch that changes the executable (there are sometimes patches that do not change this – they only include art modifications or text string changes, but not actual code changes. This one needs to go into a code change patch).

Unfortunately, the conditions that can cause this to happen are affected by the arrangement of the macros in the macro text file, so if a player had a copied and pasted version of his macro file that had been wiped, and replaced it just as it was before, it would most likely be wiped again. I asked if there was an easy way to determine what arrangements of macros could cause this problem, and here’s the best info I was given.

To improve your odds at avoiding this problem (unfortunately, it’s a complex bug, and there is no simple answer) until the fix is released, arrange your macro files with the shortest macros first. In other words, a macro reading “Say Right” should be listed before a macro reading “Say Drop Anchor”. The keys that you have set for the macros shouldn’t need to change – just the order in which they are listed. If you do have your macros saved in a text file separately, you might just try rearranging them before copying and pasting them back in.

Again, we understand that this is a major concern (and I’m certainly not looking forward to having to reset my own macros), but I promise you that it’s being fixed, and it will be released as soon as we can get it out. In the meantime, I hope these suggestions help

Calandryll (Designer, Ongoing Content) requested for input on this thread on the official UO Boards here
Every month (give or take) I write a comments from the team. Last month I wrote it on AI and monster loot and got some great feedback from you folks. Well, this time, I have no idea what to write it on. I have some ideas, but none of them really work for me and, more importantly, none of them really strike me as overally interesting to you folks.

So, knowing that I cannot talk about certain things (like specific content or story lines in future scenarios) and knowing what my focus is (so don't ask me to talk about pre-casting, the long term future of UO, or localization :P) what would you like me to talk about in my comments from the team? What about scenarios, content, etc. interests you enough that you'd like me to give some inside information on, open discussion on, and would fit in a comments from the team?

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Posted on Tuesday, September 4, 2001, 9:26 PM EDT by citizenKane2 (GeneralNews)

Story - Winter Tales, Part One
Hail Fellow Citizens!

We have recently received a story from Steelfang. This tale is about the harshness of Ice Island, or for some, Dagger Isle, and the hunt for a lost man among the frozen mountains. Read on:

"Winter will soon be on us," Ironfang tells his long time friend Doc as they sit at the Green Leprechaun Tavern, sipping fine Elven spirits. "You seem troubled, old friend. What is wrong?" Doc asks. Ironfang tells of the dreams he has had for several nights now of a never-ending winter of death and despair. Doc nods his head. He has noticed the air had an unusual chill to it lately, as he has had the dreams too. The sound of a galloping horse is heard outside. The old men stand up as Artur Hawkwing enters the tavern.

"Hail Uncles. Have you seen Steelfang about?" Both men say they have not seen him for several days. Artur shakes his head. "We were supposed to go hunting for special wildflowers for an Avernian noblewoman he like's."

"Have you been by his tower to see if he was there?" Ironfang asks. Artur replys that he has, but that nobody was there. Doc chuckles, saying, "It's not unusual for Steelfang to go off by himself." Artur frowns. "Not this time, Doc. He was by my tower last night to make sure I was still going. He left around moonrise, saying he would be by early to get me."

"Well, old friend, I guess we need to go look for him," Ironfang tells Doc.

"Where shall we look first?" Artur asks. "We should check Jbdix's place first," Doc replies. As they approach Jbdix's keep, they start to notice it was getting colder the nearer they got to the keep. When the three men entered they saw that everything had a coat of ice on it.

"Hhmmm," Artur says. "Seem's we are going to Ice Island." Doc pulled out a rune book out of his pack and creates a gate to the island. "Well, lets get going." The men search all day without any sign of Steelfang as they come upon a small cave. "Looks like a good place to camp for the night," Ironfang says....

This is Part One of a very interesting story. Look for Part Two within the coming days. Until then, safe travels and have a merry day!

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Posted on Tuesday, September 4, 2001, 5:02 PM EDT by Grand Mystic (LegendsAOL)

Arith Blackstar and Darious Kahn to Wed
>>> Trammel Facet News <<<Cherokee sent us the following:

You Are Hereby invited to the Wedding of D*T Guildmates Arith Blackstar and Darious Kahn.

Saturday 9/8/01 4 PM EST (1 pm PST) at the Nujelm Gardens in Trammel.

Sknird Dloc II, the Frost Merchant, will provide the wedding vows.

If you are in the guild of D*T or friends with them, you are invited to come for this special occasion.

Thank you.

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Posted on Tuesday, September 4, 2001, 4:38 PM EDT by Pfredd Mudd (Pacific)

PVP Tournament
>>> Felucca Facet News <<<We recently received the following news:
GUL Pacific is hosting a tournament to take place on Saturday September 8th at 7pm PST. There will be a 32 person limit, so if you wish to participate come early.

Place: GUL Tower, on the west side of the Wrong Dungeon Mountain.
Coordinates are: 111°N, 36°E
This is, of course, located in Felucca.


1st Place - 300,000 Gold Pieces
2nd Place - First choice of weapons listed below (2 selections)
3rd Place - Second choice of weapons (1 selection)

Durable Eminently Accurate Katana of Power
Durable Accurate Broadsword of Power
Durable Accurate Kryss of Power and Clumsiness with 23 Charges
Massive Exceedingly Accurate Axe of Power
Durable Eminently Accurate Q-staff of Power and Feeblemind with 24 Charges
Durable Eminently Accurate Heavy Xbow of Vanquishing.

The Rules - Beldin's Rules

1. Any and all magic weapons, armor and items are permitted (BUT NO BLESSED WEAPONS)
2. Pre Poisoned weapons are not only allowed but recommended
3. No casting of field spells, or summoning.
4. No pets, including horses and this also includes spectators. Please stable your pets before arriving at the tower.
5. The winner of each round will be allowed to loot there fill from there defeated opponent! (So don't bring that Vanq battle axe unless you're prepared to lose it.)
6. Calling all thieves, Stealing is permitted in this fight! Since the winner loots, all you have to do to get your stuff back from a battle thief is beat him
7. Loss of connection during a fight will result in that fighter losing the match.
8. Tournament is single elimination
9. Any spectator inference will result in the spectator being banned and the fight starting over.
10. No one is permitted inside the fighting area except the fighters for that match and the ref.
11. Fighters may not hide or cast invisible during there fight
12. To reduce lag anyone not fighting will be asked to hide during the fight. Players who consistently do not hide will be removed from the tower.
13. No smack talking. The point is to prove what you can do... If you just "owned" someone we all will have seen it, no need to spout off about it.
14. The ref will have final say over any match, issues or complaints with the rules of GUL's Pit Fight will not be discussed until after the tournament has ended.
15. Any disruptions by those not fighting will be dealt with by removal from the tower. This includes but not limited to attacking, fighting, spell casting and potion tossing.
16. Only precasting allowed will be Reactive Armor, Protection and Bless.

Any further questions can be answered via ICQ:
Sarcoph 69956598
Rebekah Froste 774975

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Posted on Tuesday, September 4, 2001, 4:35 PM EDT by Pfredd Mudd (Pacific)

Ultima Online Support Availability
Another update from FYI at the official site:
Due to some network issues we are currently experiencing, in-game support will be limited on all shards. For general game play questions players can either search our game wizard located at or repage and select the "General Questions about Ultima Online" option.

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Posted on Tuesday, September 4, 2001, 2:39 PM EDT by Teich Dragon (GeneralNews)

More OoC comics!
Like a rampaging bull in a china store the comics at OoC just keep on coming! In a world gone mad you can always count on your OoC comix!
We're upto our 27th comic, this one's called One Hot Britannian Afternoon. A bit on the silly side =P

Also, the previous comic is titled: "This looks like the place..." and can, along with many others, be found at:

Small site update notice, I've added a poll to the page. Its asking about the demand, or lack there of, for OoC T-shirts and other such things. Please take a sec to let me know what you think on that.

That's all! Enjoy!


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Posted on Tuesday, September 4, 2001, 2:03 PM EDT by Pelle Svanslos (CandidCoverage)

The Secret Gimp Returns
This scroll was found in the basement of a convenience store run by a guy named Zedd.
Hello, I have updated my site with a brand new episode! (Yes, I know it's been awhile.)

You can find it at

And my site, of course, can be found here:

Keep an eye out for more updates, hopefully soon!

May the fortunes of others fall at your feet.

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Posted on Tuesday, September 4, 2001, 1:55 PM EDT by Pelle Svanslos (CandidCoverage)

New at Looters Hall
This scroll was found trampled in some mud under a horde of rampaging mongbats. I fished it out to post here!

A new episode of my (mis)adventures has been uploaded to the Looters' Hall.

Check it out at Looters Hall

Eustachy Pulpet - 'May the corpses of fallen players line thy path!'

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Posted on Tuesday, September 4, 2001, 1:42 PM EDT by Pelle Svanslos (CandidCoverage)

Seers and Troubadours
This comes in from Nacrom of the new UO Seers just in time for my fall cleaning! Sometimes I even use my poor vendors, standing outside in the freezing rain and heavy snowfalls, to hold things for me. I fear they will join a union soon. Anyway, I digress as usual. Here we go... Yes, the new UO Seers and Troubadours will soon be here. We are gathering on all shards, preparing quests and events for all the players to enjoy. See the link above for our new web site. And, we also have a forum on Stratics.

But, since we are a "truly" volunteer group, not supported by OSI, not given special powers or the ability to do as we wish, we need some help from the citizens of our fair land. We are seeking donations of all sorts.

Please note that we, the individual seer or troubador, does not perform on his or her own home shard. We need to create characters as needed and many of us have no slots open on our home shards. Therefore, as you know, we are born with only 1000 gold pieces, hardly enough to think about buying anything other than training in some extra skills we'll need and a few fish steaks.

Please remember, we won't turn down any items we could use for our events and quests, such as rares, gold, silver and special weapons for prizes, a guild stone, books, clothing, scrolls, reagents, full spell books, rune books, empty containers such as chests for our dwelling, anything you can think of.

Please contact me via ICQ or email if you can help with any of the above. I will meet you at the West Brit Bank in Trammel. My ICQ number is 40762205 and my email address is [email protected]

Thank you in advance for any support you can offer.

Seer Nacrom
Chesapeake Shard

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Posted on Tuesday, September 4, 2001, 12:21 PM EDT by Idun Syn (Chesapeake)

Client Patch 3.04m
The following was just posted to FYI on the official site:
We will be releasing a client patch on Tuesday, September 4th at approximately 10:00 AM. This patch is the same patch that was previously released and reverted on August 30th, and contains the following changes:
  • 2D gameplay window can now be resized without restarting the client
  • When in a party in 3D, the player's status bar will have heal/cure buttons
  • Improvements to the "Last Shard Used" button functionality in the 3D client
  • The character creation templates have been revamped
  • Book crash fixed
  • Players will not always be put in Britain when not using Advanced creation mode. They are put in a random starting city.
  • Since criminal acts cannot be committed in Trammel, players will no longer be asked if they wish to proceed with those acts while in Trammel.
  • New characters will now start with 80 stat points.
  • Many crashes and other bugs have been addressed in this patch.
The current versions should now be 3.0.4m (2D client) and 3.0.4m Build 74 (3D client).

NOTE: Windows 95 users that have not upgraded to Winsock 2 may receive the error “missing winsock32.dll”. To fix this problem, these users should download and install the new version of Winsock, which can be found here.

Also important to note: Users attempting to log in while using UO Assist may receive the error "The IGR time limit has been met." Until UO Assist is patched by Tugsoft (its parent company), players will need to log in without UO Assist.If you have any difficulty receiving this patch, please check the following:
  • Check the “Patch” directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
  • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at
  • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit
If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].

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Posted on Tuesday, September 4, 2001, 12:07 PM EDT by Joshua Rowan (GeneralNews)

Changing of the Guard in Nujel'm
>>> Trammel Facet News <<<I apologise. I missed this post earlier, and is related to the Book of Truth being moved. This was sent to me by an unamed Bard of Nujel'm

Part 1: In the Midst of Darkness

I stood watching as guests of milord Danny began to enter the great palace in Nujel'm. Milord Danny was wearing a light blue joker suit that seemed to radiate joy and confort. While GreyPawn dressed similar to the vile Liche Lord Azalin. His beard pushed slightly through the bottom of his skull helm. My mind was swimming with questions to ask the new guests.

The bard watched eagerly as Aleph Aeirs entered. Following him were the Baroness Molly, Queen Lipstick, Khay'Thall, and dozens more. Soldiers,Guards,diplomats, and priests joined the dozens of leaders present.

People began to gather slowly at the main stage of the Nujel'm palace where milord Danny began to make his welcome address. Danny looked strangely exausted. His kind eyes were hollowed from sleepless nights. His stance usually strong and powerful looked weak and feeble.

Milord Danny spoke softly, yet his words echoed through the crowded room. He welcomed all the guests and spoke of an announcement. For the announcement the world seemed to come down on Milord Danny. "On the morning following this ball the Throne of Nujel'm shall be passed onto Malicite De'Fiona. The bonds of our family place him as heir and in my standing down I continue the traditions of my family history." The crowd taken by surprise of this decision were confused as what to do next. A few clapped and several more spoke together in concern. Danny told everyone of the food and spirits in the room next to the hall. He announced the winner of the raffle and exited the stage. The crowd wavered and moved to the feasting hall.

I sat and watched as Milord Malicite snuck away from the crowd. He moved quietly to the benches in the hallway opposite the feasting hall. He seemed to be taking the whole situation in.

The night progressed smoothly and slightly drunken soldiers began to argue politics. Milord Malicite even loosened up slightly and borrowed Danny's joker hat. Milord Malicite moved around the crowd slowly spotting and conversing with familiar faces. He also met many new faces it seemed to me.

Danny slipped from the ball for a long while. I thought I heard him claiming of a headache. Milord Malicite was now talking with just about anyone that could spare some time to listen. He smiled, shook hands and offered advice to those willing. I even had the chance to play a few songs I learned in the passed few months.

Outside of the court room a stir developed and a rider burst through the gates to the palace. The metal doors slammed into the wall and the noise echoed throughout the palace. Silience grew as he began to yell his message. "Queen Lipstick has been murdered by the Oracle of Courage Aleph Aeirs." Cries of distrust filled the hall and the rider urged people to follow. Milord Malicite was taken by surprise and was one of the first out the door.
Posted on Tuesday, September 4, 2001, 10:36 AM EDT by Dmitri Ne'Sveti (Atlantic)

UO Seers Seeking House and Item Donations
I wish these people all the luck in the world. Anyone whio is willing to donate thier time to simply make other people's gametime more enjoyable deserves all the support they can get.

Yes, the new UO Seers and Troubadours will soon be here. We are gathering on all shards, preparing quests and events for all the players to enjoy. Go here ( for our new web site. And, we also have a forum on Stratics at

But, since we are a "truly" volunteer group, not supported by OSI, not given special powers or the ability to do as we wish, we need some help from the citizens of our fair land. We are seeking donations of all sorts, but one of the first and most important is a dwelling in which to store our items, have our meetings and prepare our events. Some of our events will be held in this donated structure, or at least a stopping point on the road to solving quests. Therefore, the larger the structure, the better.

Please note that we, the individual seer or troubador, does not perform on his or her own home shard. We need to create characters as needed and many of us have no slots open on our home shards. Therefore, as you know, we are born with only 1000 gold pieces, hardly enough to think about buying anything other than training in some extra skills we'll need and a few fish steaks.

Please remember, the dwelling is the most important at this point, but we won't turn down any items we could use for our events and quests, such as rares, gold, silver and special weapons for prizes, a guild stone, books, clothing, scrolls, reagents, full spell books, rune books, empty containers such as chests for our dwelling, anything you can think of.

Please contact me via ICQ or email if you can help with any of the above. I will meet you at the West Brit Bank in Trammel. My ICQ number is 104022536 and my email address is [email protected]

Thank you in advance for any support you can offer.

Link for website =

Troubador Hexus
Atlantic Shard
Posted on Tuesday, September 4, 2001, 10:26 AM EDT by Dmitri Ne'Sveti (Atlantic)

FCB Sets Sail on Atlantic
Fishermen. A wholesome and needed profession in Sosaria. Aspiring sailors may want to give this a look.

All Serpents beware, yer days be numbered. The Fishing Council of Brittania (FCB) has once again set sail on Atlantic.

The FCB has made it's home at Rupert Avery's Rune Library and Trade Center, which is located at 73 23' N 51 11' E in Tram. The library features runes to every city and dungeon, a full treasure map set, and many other runes.

Any fishers interested in joining the fleet should point their web tillerman towards either here or here.

Or ye can contact Suzy Homemaker (Fel Captain) at ICQ # 24417741 or Samuel Coleridge (Tram Captain) at ICQ # 8971102.

The FCB is a multi-shard fishing guild that regularly hosts fishing related events. The Atlantic Fleet is just starting out and many good positions are available. We hope to hear from ye soon.
Posted on Tuesday, September 4, 2001, 9:58 AM EDT by Dmitri Ne'Sveti (Atlantic)

Book of Truth Moved
Apparently it's been a busy weekend for the Mayor of Moonglow.....

"GreyPawn, dearest colleague and old friend, have you gone daft?" the elderly mage spoke with a refined accent. The two figures of the Mayor of Moonglow and the Chairman of the Council of Mages stood in front of the Magincian Senate, discussing in the noon day sun of the eastern seas the fate of the Oracle.

"If we move it, just.. just temporarily.." GreyPawn muttered under his breath to Anon, shifting closer to trim the chances that he would be overheard.

"Grey, come now. Be reasonable. For just one man?". Anon shook his head with a wince, and turning away began to head up the sandstone bridge to the Senate building where the Council of Mages had just convened.

"Do not force me to remind you, Anon... What I have done for..", GreyPawn shouted out as he trod up the steps towards the powerful mage and figurehead of the Council.

"Fine, fine! Take it from the island." Anon interupted, spinning about to face the glare of the Moonglower. "But if you lose it, Grey. If it is lost more than our own fates are sealed, and you will be removed from the midst of all things magickal. Go."

GreyPawn nodded slowly in understanding and letting out a soft cough, faded gently out of sight as the reagents for recall in his belt pouch were consumed.


"Secure the area. I don't want spies watching this. We have already lost twenty of our greatest scribes and monks here for whomever it was to procure a false one. They may try harder the next time.." GreyPawn motioned towards the Division Commander at his front. The Commander sprinted off away from the Mayor to halt a steady marching squad of blue-clad militiamen jabbing a finger to the entrances and the doorways. The squad dispersed in four directions, each man taking up a double post at an entryway into the Lyceaum.

"Line 'em up! I want troops along these far walls. Post-haste!" Richard shouted at the top of his lungs from the raised dias of statues from the center of the college. "Division one, north wall! Division two, center line!". Captain Richard swung the butt-end of his axe about in the air directing the formations and tossing orders to the rank and file of the Moonglow's military.

Richard jumped off the dias, hit boots making an audible crack against the warm sandstone tile. "We are secured, Grey."

"Good good", the Mayor said as he stepped casually up the stairs of the dias. "Brother Kamanal, have you the chest?".

A dimunitive figure adorned in the darkest of blue robes stepped out from behind Captain Richard's personal attachment and the two Fourth Division guards. "Aye, yes I do." He walked forward and reached up to hand GreyPawn a gem-encrusted cherry wood chest inlaid with gold and holy symbols of the ankh, the open hand, and the scales.

"Most beautiful craftsmanship. Commend the brothers at the Cathedral for me, if you would." GreyPawn turned the container over in his hands, admiring the varnish and embellishments.

"You are most sincerely welcome, Mr. Mayor", the little Brother Kamanal took a deep bow and returned to his spot behind the ominous looking guards. GreyPawn placed the box upon the sandstone ground, and stood upon the raise platform, eyes intent upon the great statue in front of him.

"Ver Ver Ver"
"Sanct Wis An Quas"
"Sanct Ex An Jux"

The Mayor raised his hands high as the illusion of the statue shimmered, its substance wavering in the air amidst the Lyceaum before dissolving away. Where the giant stone statue oddly off-center, the altar containing The Book of Truth was revealed. Situated upon plush blue and green velvetted stands, the closed tightly knit soft blue leather tome sat, basking in an etherial light which seemed to emanate from it, and from without it.

"I petition the spirit of all that is True for permission to remove from this place which it has been set, the icon through which the Principle of Truth enters into our realm."
GreyPawn spoke loud the ritual of unbinding, patiently nodding his head as the glow around the Book of Truth subsided in confirmation. Picking up the jewel encrusted box, he reached to take the Book of Truth, awed at the heft of such a small book as he wrapped it caringly in blue silks to protect it on the journey. GreyPawn carefully set the book gently into the container and closed shut the lid.

"We leave for Yew immediately, friends. The Oracle of Truth will be found innocent. The Book of Truth will prove it."

The mages of the Lyceaum opened four gates to the town square of Yew in the facet of Trammel, and a processional line of Militiaman, Moonglow and Nujel'm's forces together, set to transporting The Book of Truth.
Posted on Tuesday, September 4, 2001, 9:50 AM EDT by Dmitri Ne'Sveti (Atlantic)

Two Days from Home
>>> Trammel Facet News <<<I left my home, White Rock, two days ago. With pen in hand and a scroll at my side ready to jot down notes, my first stop was the bank on the eastern edge of Brit. There I ran in to a fellow by the name of Castor Troy. I had met him this past weekend at the Gardi Gras Festival in Garden City. We spoke for a few moments of my planned vacation. The he suggested I step to the western edge of the city. There was going to be a 'house raising' there he though.

Crossing the western bridge to the city I began to notice a large number of peoples. Just as I approached the group I witnessed first hand the demolition of a home and the raising of another. I believe the new home owners name was Ivy, she seemed very happy as she squealed her way dancing in circles around the house.

Traveling on, passing Trinsic and making my way through the swamps, I ran across the old passage to Delucia. Smiling to myself and remembering the times when one could only gain access to that part of the lands via one of this tunnels I turned and headed into it. Arriving in Del, I made my way thru the city. Just outside of town I met a charming lass. Her name was Athene. She was still very young to the lands, but spoke eloquently. We passed the time chatting of her loves and loves lost, till I moved on headed for the City of the Dead.

Inspecting the City and the savage quarters next to it, I used my talents in music making to provoke several of the fiends and fools onto each other. Unfortunately, I was not as successful with one young savage mage who got the better of me. Thank you Gohan for giving me a bit of help regaining my life back.

I returned back to the main lands shortly after that mishap outside of Del. Wandering towards Skara Brea, I passed by a small shop by the name of "Dixie's Shoppe". Inside I found three traveling companions: Bella Adonna, Lord Rav and Lord Uthar. They were telling tales of adventure that eve in the lands of Ilshenar. Rav and Uthar had taken the young Bella there for her first visit. Before leaving, yet another traveler arrived that seemed to be known by the group, Anna Rexia. Her story of the night was that of fishing the high seas. Bella slipped a small pouch of fish and drink to me on my way out the door; it made for a fine snack as I pushed on Skara.

Arriving in Skara I made my way towards the local inn. About a block away I ran across another young member of the world who appeared to be gaining her footing. This young lass was anything but truly young, as she spoke of her adventures in the world known as "Chesy". I explained to Honey that I had a cousin that lived there in the Skara area and that perhaps she should look him up some time. We spoke of the weather and the long dry spell and how it would affect the crops outside of town. Parting her company in front of the inn, I turned in for the evening. A smile on my face from what has started off as a wonderful vacation.

I will send more news of what I find in my adventure, as my adventure unfolds.

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Posted on Tuesday, September 4, 2001, 9:48 AM EDT by Barth VanDorn (GreatLakes)

The Moonglow Aristocracy
GreyPawn, Mayor of Moonglow has enacted new legislation for his city. Take note.

The Magocratic government of Moonglow upon the isle of Verity in the Eastern Sosarian sea has determined that it is time at least to establish a functioning aristocracy within the ranks of its body politic. Nobility of Moonglow's government will come with several rights and privelages, as well as gifts and notable items from the state of Moonglow and the Moonglow Town Council. Moonglow has a rich history of many many great nobles, yet up till now has had no true method of recording the actual aristocratic members of our glorious society... till now.

Benefits of being a Moonglow Noble are as follows
  • Authorization from the state to wear -=Noble of Moonglow=- in their title.
  • Name published on the City website.
  • Runebook crafted by the Mayor of Moonglow sites of interest in Trammel and Felucca.
  • Right to vote to enact or veto treaties from foreign nations that come to Moonglow.
  • Nobles are saluted as nobility by patroling Moonglow Militia.

Possible ways of Becoming a Moonglow Noble

a) Landowner:
If you own land in Moonglow Felucca or Moonglow Trammel, a small house or larger, you are entitled to Nobility of Moonglow. Please submit your name and guild (if applicable) to the Moonglow Town Council for registration and to recieve the rank of Noble of Moonglow. An application can be found here.

If you have donated 50k to the Moonglow Town Council, the government of Moonglow, you are entitled to recieve the status of Nobility. A vendor is set up at the MTC HeadQuarters in Trammel Moonglow that has Noble packages which can be purchased through a direct donation to the state of Moonglow. Please follow this link for directions to the MTC HQ of Trammel. For those who have already donated 50k or more to the Moonglow Town Council, please contact the Mayor for details on enacting your new status.
Posted on Tuesday, September 4, 2001, 9:45 AM EDT by Dmitri Ne'Sveti (Atlantic)

Impy's Starts Second Permanent Auction
>>> Trammel Facet News <<<Making my way through Skara this morning, Divinity from Impy's caught up to me at the farmers market.  She had this scroll for me to pass on.

Weekly auctions will be held Wednesday and Thursday evenings at 9pm by the Eastern Sky. 

Impy's has had a fabulous week and month. With our 10,000th customer coming through the door and doing more than 100 million gold in business for the month; Impy and the staff have decided to make the Thursday night auction PERMANENT. Make sure to come both nights so you don't miss out on any of the great items we pass over our marble table.

This week has just as much excitement as always planned. Featuring: a Vial of Dragons Blood, a Wyrm's Heart, a Green Mug, a Rope, several Plants, a couple Plant DEEDS, a couple Prize Tickets, Coal Ore and Ingots, Silver Coins, a Gold Box, a Clothing Bless Deed, several Tall Candles, some Blue Eggs, a Jaw Bone (not from a ship wreck), a Fruit Cake (yes, it can be used as a doorstop), a pile of colored Muffins and a SMALL TOWER in Felucca (filled with goodies)! We also have several full sets of Invulnerable armor, a couple female pieces and some loose items. Some great virtue weapons and Vanquish weapons also.

For directions and a complete list of the items up for auction please take a peek at As always, Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

If you need a rune visit one of our rune vendors located through out the lands. Vendors can be found at: Star's Shoppe (out side Vesper in Trammel), next door to the RD Stables (in Felucca), on the porch of the Sandlewood Box Inn (in Felucca), Cove Merchant's Guild and Blacksmith Shoppe (located just at the front gate of Cove in Felucca), the Mystic Rose (in the wooded glen in Trammel), the Garden City Mall (located just north of Cove in Trammel), or at Krista's Ranger Station (in Felucca).

~Impy's Staff

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Posted on Tuesday, September 4, 2001, 9:14 AM EDT by Barth VanDorn (GreatLakes)

License to Kill
Some dark deeds are soon to take place in the land of Britannia. And yet, it seems that the victim in the plot is not an unwilling victim, and the perpetrator seems to be quite happy about his role in all this! Here is Nefarious' invitation to view the upcoming event:
Hail and well met! I would like to extend an invitation on behalf of myself and Markee Dragon to join us on the shard of Chesapeake to witness a historical event in UO: The Slaying of the Head Cheese of Shattered Crystal Network.

Date: September 6, 2001
Place: Chesapeake Shard
Time: 8:00 p.m. EST
Location: Still being decided on, will post when it's set up.

When asked how he was going to do the deed, Nefarious replied with a smile and the words, "A nice little combo". His motivation seems to relate to recent happenings within the Shattered Crystal Network, which spurred the newly married Nefarious to try his best to win the right to kill Markee Dragon!

Good luck to both gentlemen.

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Posted on Tuesday, September 4, 2001, 12:13 AM EDT by Idun Syn (Chesapeake)

The road to Minoc and a pint of best ale.....
>>> Trammel Facet News <<<Drawing his cloak tightly about himself Dain walked on, his lantern in one hand and his axe in the other. Realising the rain however might damage his axe he covered it up and hung it from his belt. Feeling naked without a weapon in his hand he stopped and looked around before he spied a fallen log in the road. Picking it up he started to carve a club as he walked along humming the ancient Dwarven traveling song to himself heedless of the angry rain that lashed down from what thirty minutes ago had been a peaceful moonlight night.

The road twisted and turned and on he walked, his hands shaping the wood until at last he stared at a solid wooden cudgel. Smiling he said to himself "Basher shall be your name" and getting used to the weight in his hand he continued along the road in the pouring rain. Looking up at the skies and finally realising the rain was unabated he shook Basher at the Gods and muttered about there being too much water in the world already.

Reaching a crossroads just before dawn he studied the signpost. Deciding upon Minoc he turned east and using his sextant took a quick reading. Now knowing exactly where he was he started to stride forward, his little legs falling into the warriors stride pattern that would see him travel many miles each day. At least the rain had stopped he thought to himself thankfully.

Up ahead tall buildings started to appear, their outlines grim against the morning sun. From along the road he heard the sound of combat, the clash of steel upon steel and the grunt of a large animal. Moving off the road and into the shadows of the buildings he crept forward until he could see the scene. A group of bandits had waylaid a poor traveller but to their cost for the traveller was nay alone. A huge bear fought by his side and already two of the bandits were laid upon the road, great claw marks across their faces showing what had been their fate. The final bandit fell and the traveller searched the corpses before traveling onward, his only words being "Grunt follow me". Obediently the huge bear followed.

Moving onward Dain smiled, the bandits had got more than they had bargained for, but these were indeed troubled times. For an hour more he walked through the buildings until he reached another crossroad, here again he turned for Minoc and chewing on a piece of steak he wonderd what he would find in the town ahead. Again he heard the sound of combat ahead and moving cautiously forward he looked for danger.

Up ahead a young lad was fighting a giant rat, waiting to see how he fared Dain was happy when the young un stuck his dagger through the rats eye, popping it like a over-ripe plum. Walking forward he introduced himself,

"Hello young un, ye be ok there?"

The young lad nodded and quickly introduced himself as Oanu, he also said he too was travelling to Minoc. Agreeing there was safety in numbers the two new friends strode forward together upon the dirt track. Feeling a song coming on to pass the miles, Dain opened his mouth and in a gruff out of tune voice started to sing the ancient Dwarven travelling song,

"Gold, Gold, Gold, Gold......Gold, Gold, Gold, Gold".

However after the fifth verse Dain could tell that his companion was becoming upset, this was proved when Oanu suddenly turned and exclaimed,

"Shut up for Gods sake, take this and bugger off"

Handing Dain a purse, Oanu sprinted ahead, obviously in a rush to reach the town for an urgent appointment Dain decided as he counted the shiney pennies within the purse, nine pieces of gold! A small fortune!

Onward strode Dain, looking forward to the pint of best ale his new found fortune would bring him...

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Posted on Monday, September 3, 2001, 5:17 PM EDT by Dain (Europa)

Yet Another Q&A for The Moonglow Council
Another four questions and answers from the Moonglow Council:

This is the third part in a loose sequence with the intention to introduce the people holding positions in the Moonglow City Council.
The goal is, that you better get to know them and can thus directly address the correct person, if you want a problem solved in Moonlgow.

Today: Squonk - the treasurer of Moonglow.

Q: Can you please tell us a little bit about yourself?
Of course. I spent my youth living in Britain with my foster parents, and after their death, with my grandfather. Although I had dreams of becoming a warrior I had to spend much of my time fishing to make ends meet. It was however by the banks of the river in Britain that I met Captain Shiva. Hardly before I knew what was going on I was stood in Moonglow, a place I had never visited before, and was enrolled into the Moonglow Guards. This was just before the attacks on Moonglow by Kazari. My life in the Moonglow Guards has given me much valuable experience. Moonglow became my new home and I have made many friends there since. I never dreamed that I would enter the world of politics, but after the plottings of the traitor Vice Mayor Gathis, I felt it my duty to the people to stand for election as his replacement to help bring stability back to Moonglow. I was elected and served in that post until quite recently. I am now happy to serve the people of Moonglow as City Treasurer and proud indeed to have been recently promoted within the ranks of the guards to be "Mayor's Bodyguard".

Q: You are the treasurer of Moonglow. What do you do for the Council in this position?
Primarily I safeguard the coins in the Council coffers. Obviously a city like Moonglow has many demands upon its' purse and it is my job to ensure that the coins are spent wisely. Also, I am always looking for ways to add more coins!

Q: What ways are there for an institution like a City Council to earn money and what does the Moonglow Council spend it on?
The Council earns money from a variety of different sources. The main one of these is council run events. For example we hold a regular Beer Garden on Monday nights to which all citizens are invited to have a good time! Any profits made from the sale of food and drinks, and of course the famed Moonglow Party Hats, goes into the treasury to fund future events. In addition to regular events like the Beer Garden, we also hold periodic festivals in which people compete for prizes in various competitions and buy and sell goods. Such events are not only good for the coffers of the council but bring more people into Moonglow, benefiting the entire community. Any such events are always posted on the Council skypage, so be sure to keep an eye on that if you would like to take part.
Mainly we spend our funds on sponsoring the many events and facilities that the council provides. There are the Moonglow Guards to support, to keep our streets safe and "The Moonglow Mongbats" bagball team to forward the city in sporting endeavours. Bagball strips do nay pay for themselves! If we are in need of property to house a certain Council facility then we may also spend funds in that manner. Basically, if the Council sees a worthy need that can be aided by the injection of funds and will benefit the people of Moonglow - this is where we spend our coins.

Q: What are your visions for Moonglow's future?
I see a peaceful city where honest folk can come to trade, talk and learn without fear or danger. I see a city full of events where people can socialize and enjoy themselves. I see a city that people will be proud to live in and call their own.

Many thanks for this interview!

If you want further information about the Moonglow City Council please head to the skypage:

-Town Crier of Moonglow.

Thanks for the update, Yoldran!

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Posted on Monday, September 3, 2001, 2:46 PM EDT by Llemandrell (Europa)

Lil ust sorcere tournament
>>> Felucca Facet News <<<A dark raven dropped this message onto my boat this morning, it hails from the dread city of Naeloth...

The dark and haunted ruins of Naeloth held a magical aura around it...
The first mages tournament of Naeloth was being held in it and many evil eyes were watching from the shadows...

Ten mages, representing the IDA, BDP, S-C, NRC, OoE and the other citizens of Naeloth gathered... The ten were split into two groups of
five and they faced off against each other.

The first group was won by Arnar Thantalar of the NRC with Angelus Moon of the Spectral Court coming second. The next group was won by a citizen named Andoria with Lazarus of the court coming second placed.

The semi finals were on as Andoria faced Angelus and Arnar faced Lazarus... Brutal and very close the fights eventually yielded the finalists Andoria would face Arnar, while Lazarus and Angelus faced off for the honour of third place.

With a cold and calculating stance the two vampires of the court uttered magical incantations, Lazarus stalked his prey and eventually brought down the elder vampire to the cheers of the crowd.

Then the final was on... Arnar would fight Andoria for ultimate victory.

Spell after spell came, and it came down to the final second as Arnar just managed to scrape a win after being left on very little life force.

The champion was crowned and handed the first place prize of 50,000 gold pieces by the tournament sponsors, the IDA.

1st. Arnar Thantalar (NRC)
2nd. Andoria
3rd. Lazarus (S-C)

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Posted on Monday, September 3, 2001, 1:42 PM EDT by Orangebeard (Europa)

Close of Gardi Gras
>>> Trammel Facet News <<<

I found this scroll tucked under my doormat as I prepared to leave on my vacation.

Nemonis wiped a tear from her eye as she picked up a few runes that were tossed behind a stool in the corner of the room. "That was incredible guys and gals!" she proclaimed to the staff that were with in earshot. 

With 3158 visits to the City Hall in just three days, over 1000 bottles of liquor having been drunk and just under 5 million in gold and prizes given away the staff would have to agree with the Mayor. We would like to report that we also have very few reasons to call the authorities. With an event the size of this, we certainly expected more and are very happy there wasn't. 

The tourneys went smoothly, after the staff was re-organized a few times to accommodate a variety of problems. The barding/storytelling contest drew a much larger crowd that was originally thought would attend. The evening of the epic tales lasted just over two hours. A traveling dice game run by the Mayor herself seemed to draw quite the crowd as well. With bets reaching 100k of gold per die roll. The chicken fights were amusing. And the drunken llama hunt had a surprisingly high turn out of veteran warriors. And to say the least, the most successful of the events was the house lottery. Alexander literally jumped for joy when he realized that his rune had lead him to the winning house. Ownership was granted to him after verifying the rune was correct, he then 'wooted' for joy several times going a little dance.

The staff would like to thank Castor Troy for providing just over 15 total hours of magical gates from West Brit Bank in the three days. We also would like to thank Amy for working security and Jesica and Meinya for pitching in with too many events to count. And from the staff, we want to thank our mayor for taking the time to organize this grand, grand event. Thank you Nemonis! Lastly, but definitely not least, we would like to again thank every single person who attended Gardi Gras. We can't wait to see you all at the next event!!

^Garden City Staff

I would just like to add that it was a pleasure to stop in and out of their festival. I personally saw quite a few old friends (another reason for my vacation) and just wanted to thank everyone myself for having joined in the fun there at Garden City.

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Posted on Monday, September 3, 2001, 9:09 AM EDT by Barth VanDorn (GreatLakes)

A New Reporter for Drachenfels arrived
Hail and Well met everyone

I was appointed Reporter for Drachenfels only a few days ago and Im very anxious to bring you all News and Events that happen on our fine shard
A few words to my person, I play Ultima Online for almost 3 Years now and I know my way in almost aspect of this game. I Roleplay, I do Player Vs Player Combat, Im still monsterhunting and in general I try to have a good time on our Shard

I`m hoping to be seeing this shard from yet another angle, because News Reporter is something I have never tried before, but I like a good challenge.

So, I hope to see you all on our Shard at whatever events there may be happening.

For UO Stratics Drachenfels this is:


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Posted on Monday, September 3, 2001, 7:26 AM EDT by Shaene (Drachenfels)

A beach house Opens
Hail to thee champions!

This is Solarus, Knight of Honour, and I am pleased to announce the opening of the Magicia Beach House. Our skilled artisans have been hard at work, mining ore, making arms and armour, chopping wood for furniture, scribing and brewing potions. We have placed our wares for sale at the wonderful seaside abode at Magicia Beach, a safe place for anyone to shop at (The House is placed literally on the Guard line).

Human Hands, our Grandmaster smith always has stock of various weapons and arms, and at very reasonable prices.

A large selection of furniture is available on the top floor, with all
prices worked out purely based on resources required to construct the items. House deeds are also available on the top floor at very budget orientated prices.

Giant Serpent, the Alchemist and Scribe sells potion kegs and common scrolls at very cheap prices.

There are also a stack of magical items available at reasonable prices, on two vendors, silver coins for decorating, Scenario Savage and Orc gear plus a whole lot more!

Runes are available at from Damion at the front door for easy return.
Additionally any time that Human Hands is at the house, free repairs of all weapons and armour can be performed.

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Posted on Monday, September 3, 2001, 5:57 AM EDT by Chainsaw Knight (Oceania)

New Government in Skara Brae Trammel
>>> Trammel Facet News <<<I recieved this missive this evening. There is little I can say. Things are changing. I wonder how the regent will take this news.

Angelica Di'Fona was quite a beautiful child. I was even impressed with the small bow that she gave to me when I entered the room along with Elrand Silverose. I nodded to Angelica's mother, Crystal Ice, who stood behind her daughter. It was certainly a gift to this child that she did not bear much resemblance to her father, Prince Malicite Di'Fona of Nujelm. This child would do well to serve my purposes and return a small payment to her father for defying my good friend Treadeau Du'rome during the Hospice ordeal within Caina.

I introduced myself to her, and like a good spoiled brat she returned the favor. She then began to pester her mother about what was going on as the sight of Silverose apparently was a bit startling for her. I chuckled and explained to the girl that her mother had brought her here to help the people of this town. After all, Skara Brae of the Trammel Facet had grown to become quite a happy place. People singing songs in their local tavern, telling stories of great battles within one of the dungeons, and even tales of walking Castle British! It was truly sickening. But something that would soon be dealt with and corrected.

Angelica Di'Fona was moved into the center of a small ritual area that Crystal Ice had just put into place. I removed an ancient tome, that had just so generously found it's self into my hands thanks to the Mages of the Moonglow Lyceaum, and stood in front of the dear girl. I let loose a smile to dear Angelica Di'Fona, and it was with that that the ritual of binding began...

It became obvious that she was more her mothers daughter, than her father daughter as she quickly realized something was amiss. For she was able to catch on quickly that something was about. Perhaps it was the praising of the evil, or maybe the sounds that was coming out from the shadows. Regardless, she tried to escape out of the room. But thanks to the dear callings of her mother, she returned and stood shaken before me. It was with that, I let loose a small spell in order to keep her from moving about again. Such annoyances were not needed or cared for. I then held about my most prized possession... To the eyes of peasants and rats, it was nothing more then a well decorated wooden box with jewel lining it. But it was a bit more then that... It was my phylactery... And it would also now play the key part of binding the minds and wills of so many people to me...

More words of Darkness began to sport from my tongue, as the ritual was nearing it's end. I slowly began to float atop the ground and smiled at Angelica. A small potion then appeared in front of her... And like the zombie she now was, she took and drank this potion... The glass came crashing down to the floor as her entire body began to convulse, shaking violently as blisters began to appear on her skin, the air filling with the scent of burning flesh. And within moments, Angelica Di'Fona laid dead upon the ground. Her mother smiling the entire time this was occurring. A large black glow then began to emit from my phylactery and a stream of purple energy could be seen coming from Angelica's body and into the small wooden box. I then began to feel a burning sensation through my entire body for what seemed to be ages... And then... It was over...

I returned back upon the ground feeling much the same way I had. The black glow that was coming from my phylactery was gone, as was the purple energy stream from Angelica's body. Had the ritual been a success? Had I accomplished with what I had hoped for? There was no sign or nothing to be seen... I rushed out of the room and into the streets of Skara Brae... Such a beautiful sight it was... The happiness was gone... As was the laughter, good times, and story telling... All of it was gone... And in it's place was that of a desolate people who's minds and wills now belonged to me... The source that the held the binding of the ritual was held within that of my own... For as long as my phylactery remained intact so would I exist, and now so would my hold over the people of Skara Brae within the Trammel Facet...

"I am Skara Brae and Skara Brae is now myself..." I muttered to myself...

My laughter of utter joy soon replaced the silly tavern songs and dungeon tales...


I smiled as one of my new found sheep poured the red wine into my goblet. The look of despair and hopeless upon his face was truly wonderful. Elrand Silverose entered into my meeting room of the town hall and informed me that members of The Order of the Ebon Skull, Stormreaver Orc Clan, and the city of Caina had sent people to my calls. A few ravens returned from others that expressed interest in working with the new government of Skara Brae but regretted their inability to send someone to speak with us. The first man to enter the room was Dryzzid Losstarot. He was, of course, followed by a small group of those of the Order. Caina's Faerl D'vlos entered with them and stood behind Dryzzid. They were followed by perhaps one of the most blood thirsty beings within our realm... For the ways of Grishnak, the Orc Chieftain of the Stormreaver Orc Clan, were well feared throughout all reaches of the land. I smiled and greeted each one of them and they in return gave their greetings. Lynne Darkthorne, who sat next to me, gave an interesting hate filled look to one of the sheep who had dropped a glass upon the floor. Crystal Ice let loose a small laugh at this. I stood up and welcomed them all to my new domain.

I went into a little speech on how the Society of the Arcane Shadows had been searching for a specific tome and that we had finally found that it was hidden within Moonglow's Lyceaum. I then told of our delightful raid upon it and the finding of the tome we had been searching weeks for. I explained how the tome contained a powerful ritual of binding a large group of people's mind and will to one's wishes. And that this had been done within Skara Brae Trammel. I then declared myself the Overlord of Skara Brae Trammel and told them of all the beautiful splendors we could bring to the Trammel Facet.

Many things were spoken of from the different trade routes to how Grishnak would enjoy popping the Mayor of Moonglow's head off. I then made the announcement that all ties with Lord British and his Regent were to be severed, and that Moonglow was to be declared an enemy that should be annihilated. Skara Brae then allied it's self with that of the Shadow Conclave and the cities of Caina, Wintermoor, and Magincia along with several other guilds like that of the Cult of Infernal Necromancy and Agrach Dyrr. A pigeon also bearing the seal of Xanthar of Wintermoor arrived during this meeting as well offering his pleasure in this news. And even the feared Sea Dog sent word they would be patrolling the waters off of Skara Brea for any foolish enough to attempt to invade my city!

It then came time to create the Skara Brae Council, in which I would rule as it's Overlord... Each group had named a representative that would sit upon the newly formed Council... It would be the Council to decide on things such as laws, rights of passage, and most importantly that of war... Within what seemed to be a short period of time our delightful little meeting had come to its conclusion. The allies of Skara Brae slowly left one by one until all that remained was myself and The Society... We were all quite pleased with this and our work...

After all... It was a pleasure to finally witness the forces of Darkness taking root within Trammel...

Rune Artisem
Lord of the Society
Overlord of Skara Brae Trammel Facet
Minister of Race Relations to Caina
Society of the Arcane Shadows

Posted on Monday, September 3, 2001, 1:23 AM EDT by Dmitri Ne'Sveti (Atlantic)

Prelate Volo Strikes!
>>> Felucca Facet News <<<Ug Hummies!

I received a second pigeon-borne message from Prelate Volo os Volocamp:

Prelate Volo gloats over Omnicron's corpse This goes as a message to all! I control your destiny. There are those among the people that strive to stop me, but their futile efforts shall show no effect. Let Omnicron's death be a warning. Don't pester me by making yourself a martyr. Support me and live, otherwise hide and hope I don't find you.

May the darkness guide you...

Dark news, indeed, for the forces of good. Omnicron was heading for a wandering healer and was unavailable for comment.

Praise Mondain!

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Posted on Sunday, September 2, 2001, 9:19 PM EDT by Ithunk (LegendsAOL)

Krista's Third Annual Mabon Festival
I reclined comfortably watching the sky admist a rustic ripened field, my eyes following the mazy motion of the wispy clouds. To my amazement, a sudden gale of spirit and wind tore a message clearly through the billowy fluff:

Soon, the Sun will start showing less of himself around the lands. The equinox is coming, when night and day are the same length. This, of course, means a celebration of a magical night and rejoicing in the second harvest.

Krista's Ranger Station will be hosting the third annual Mabon Festival on Friday, September 21st from 8pm-11pm. The event will include wine, women, and song....and the bounty of the latest harvest. Desdemona the druid will be passing out her semi-famous cookbooks as well. (Which she keeps meaning to update, but don't count on it any time soon!)

One and all are invited to this event. To find the Ranger Station, be sure you are in Felluca and travel Southeast from the bank-side of Yew Abbey. You will pass a farmhouse at the end of the road, and the Ranger Station is in the next clearing from there. If you are still having difficulty finding the place, contact Krista & Desdemona at icq 24124261.

Plentiful time to prepare, but don't forget to mark the date! Come join in the festivities, nay, the Tradition!

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Posted on Sunday, September 2, 2001, 6:15 PM EDT by Amidala (GreatLakes)

Wedding Announcement: Radion and Sugar
>>> Trammel Facet News <<<We here at UO Stratics: Lake Superior are pleased to annouce the following upcoming wedding:
September 15 at 6pm central time, Sugar (L^S) and Radion (TBE) will be married at the Counselors Guild Hall (Serpent's Hold, Trammel), all friends welcome. If you need a rune to get to the chapel, please contact Radion (ICQ# 112474805). Radion will then set up a time to deliver the rune to you at the Moonglow bank. By Sugar's request, there is to be no pets or armor, with the exception of the ones that have already been asked to have them there.

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Posted on Sunday, September 2, 2001, 5:44 PM EDT by Beans Baxter (LakeSuperior)

Ultima 4 - Dawn of Virtue Interview
I had the chance to catch Jaakko Peltonen - project leader, game designer, programmer, graphic guy and musician in one person for Ultima 4 – the Dawn of Virtue for a short interview via IRC. “Ultima 4 – The Dawn of Virtue” is an ambitious project to remake the original Ultima 4 with a self-written isometric engine. If you haven’t heard of it before, my advice would be to check out the website before continue reading and also have a look at his former project, a graphic update for Nethack, which can be found under his link page.

Now for the interview:
TeichDragon Okay, my first question would be, if you could be so nice to tell us something about you, and what you did in the past.
Jaakko My name is Jaakko Peltonen. I'm a graphic artist/composer/programmer on my spare time; my 'day job' is as a researcher on neural networks.
Jaakko My previous project was a completely reworked, highly graphical interface for NetHack, a 'roguelike' role-playing game.
TeichDragon Which looks marvelous from what I saw on the website...
Jaakko Thank you. The interface features isometric graphics, symphonic music, sound effects and easier play through extensive mouse support.
Jaakko It has received very favourable reviews and user comments; I don't know exact extent of how far it has spread, but it is downloaded thousands of times every month.
Jaakko For more information, look at the website at .
Jaakko The interesting thing about the NetHack project is that I originally planned to use the graphics engine to upgrade Ultima IV. This was shortly after Origin released it for Ultima Dragons to distribute.
Jaakko However, the source code of Ultima IV wasn't available, so I chose NetHack instead.

TeichDragon So the idea of remaking U4 is a little bit longer on your mind? Why did you start now, and why Ultima IV?
Jaakko Well, the NetHack project took a lot of my time the previous year. Now that it's rather complete, I am once again able to think about Ultima IV.
Jaakko The reason why I'm interested in Ultima IV is twofold:
Jaakko firstly, it is one of the most exciting games in the series - in a sense a turning point for Ultima games.
Jaakko It introduces Britannia, the virtues, avatarhood, and other features that became important for Ultima.
Jaakko So it is a story well worth revisiting.
Jaakko On the other hand, the original engine did not yet have the many improvements the later games introduced,
Jaakko so it stands to benefit much from a remake.
Jaakko Of course, were I make to make the decision today (and not a year ago), I'd also be influenced by what other remake projects exist.

TeichDragon What do you think personally of all the other remake projects currently worked on, most of them using either the Dungeon Siege or the Neverwinter Nights engine?
Jaakko Many of them look quite well done. I hope that Dungeon Siege and Neverwinter Nights will both soon appear and prove as amenable to scenario creating as is hoped; before that, we will of course mostly see concept work. What I have seen so far looks quite promising.
Jaakko The Ultima I remake, which uses an original engine, also seems quite good.
Jaakko I am optimistic about all the projects; I hope they'll be equally optimistic about mine. :)

TeichDragon As far as I understood, you are currently the one and only person working on this Ultima 4 remake. Is this by intend, or are you looking for other talented folks to help you with the game? I guess working as the graphic guy, musician and coder in personal union is quite a lot work? Even I am astounded how one person can be that talented in so many ways...
Jaakko I intend to seek other people to help me out; before I announce any job openings, however, I want to finalize the engine and the graphic/musical feel so that other team members will know the general goals, the graphical and musical feel the project should have. The same goes for programmers on the team; once the 'core ideas' are finalized, it becomes easier to divide up the work.
Jaakko However, I will review any applicants already. People interested in working for the project can contact me by e-mail with a description of their talents.
Jaakko Working alone is difficult at times; however, working on multiple areas of the project can actually be relaxing. That is, when I want to take a break from programming, I can work on the art or music, and vice versa.

TeichDragon You want to remake this game with an engine in an isometric view like i.e. Baldurs Gate. Why did you choose that view?
Jaakko I believe that is the best one for games with a party of several adventurers.
Jaakko It allows tactical work in combat in ways that a first-person view doesn't.
Jaakko The reason for using an isometric view with pre-made art is that it allows as much detail as is necessary;
Jaakko one doesn't have to worry about polygon counts or memory usage like one would when designing the same scene in full 3d.

TeichDragon So you can definitely have a party like in the original game? How close will you
stick to the original game when it comes to the story? Will you put in some information that was reveiled in later Ultimas, but should have been in the original U4?
Jaakko You can definitely have a party as in the original.
Jaakko The storyline will follow Ultima IV quite closely, but the game world will be expanded;
Jaakko for example, the conversations will be fleshed out, more 'back story' provided.
Jaakko Information from later Ultima games won't be included, except possibly 'easter egg'-like things.
Jaakko The stranger who becomes the avatar won't know more than he should know.
Jaakko There can be cameo references to later events, but these will be included in a manner consistent with the later Ultimas.
Jaakko For example, the Brittanys, satellite towns of Britain, were built between Ultima IV and V.
Jaakko So one might meet someone who discusses the need for more space for Britain residents, and speculates about expanding around Lord British's castle.
Jaakko However, one definitely won't meet the Shadowlords, or otherwise acquire information crucial to the plot of later Ultima games.
Jaakko There will be references to earlier Ultima games, however;
Jaakko the defeat of Exodus, for example, and the upheavals that followed.
Jaakko Another thing is the environments; the cities and the dungeons can now be represented in much greater detail and with more architectural freedom.
Jaakko Put together, I believe there's more than enough there for a compelling game world and plot.

TeichDragon How will the conversations be handled? "Name, Job, Buy" or through a conversation tree?
Jaakko A conversation tree will be used, with more options added depending on what you know.
Jaakko A good example of this is the quest to find a sextant.
Jaakko The conversations will be much like in Ultima VII, although the player will select from a list of full sentences instead of keywords.

TeichDragon Are you going to add more subquest into the game or go with those already in the game?
Jaakko The original Ultima IV didn't actually have many subquests; most were directly
necessary for solving the game.
Jaakko There will be small additional subquests. The length of these will be similar to the subquests in Ultima VII, with a few longer subquests.
Jaakko However, they will not be necessary for the main plot.
Jaakko The original Ultima IV only had a few ways to advance in the virtues; for example, by donating money. Performing subquests may also allow advancement in virtue.
Jaakko This is, I believe, a logical extension of the Ultima IV premise. Since your character is on a quest for virtue, he or she should have many opportunities to display them while adventuring.
Jaakko Of course, this doesn't mean that the quests directly on the main plotline will receive less attention;
Jaakko rather, the side quests are a way of bringing the Britannia of that age to life more fully.

TeichDragon About the landscape and the view: Will you use different views while traveling overland and in towns/dungeons (like the original game did) or will it be in an U7-Style, where towns and dungeons are actuall a part of the map?
Jaakko The same view will be used for overland travel and for the towns/dungeons.
Jaakko It is likely, though, that the map will be divided into areas, as was done in the Baldur's Gate games.
Jaakko Important places will be divided into smaller pieces, while areas of less interest will be represented with fewer areas.
Jaakko For example, it isn't necessary to create a separate map for each piece of ocean, unless there is an island there.
Jaakko The travel between the areas will be done by using an overland map.
Jaakko There's a partial picture of that map on the project website.

TeichDragon How will combat be handled in the game? i.e. will you see your group as one person normaly and during combat a new sreen will open, and will it be real time combat, round based or by choice?
Jaakko Since the game will use a large scale, you will always see the entire party, as in Ultima VI and VII.
Jaakko The combat will take place on the main screen. It will be real-time, like in Ultima VII, but you'll be able to give orders while game is paused, much like in the Baldur's Gate games.
Jaakko There will also be an option where the game automatically pauses combat at regular intervals, which will be similar to turn-based combat.
Jaakko The only difference is that everyone will move at once.

TeichDragon Will you stay close to the original weapons/armors or put in more normal and/or magic items, and maybe unique magic items?
Jaakko The original selection of weapons and armor is not extensive; basically, there was only one type of e.g. leather armor or long sword.
Jaakko There will be many variants of these; for example, the quality of items may vary depending on where they are bought.
Jaakko So a longbow made of Yew oak may be better than a longbow made from another tree, or by an inferior craftsman.
Jaakko There is much precedent in Ultima games for magic items, not to mention mystic armour and weapons.
Jaakko There will probably be some additional unique items aside from those necessary for the main quest; this is yet undecided.
Jaakko However, one interesting part of Ultima IV is learning new spells; in the original game, you would speak to wizards and they would instruct you how to use reagents efficiently or potently.
Jaakko This is something that will most likely be extended.

TeichDragon Let's talk a bit about the magic system a bit more. Will the same system as in the original game (reagents) be used or will you change that a bit? Will there be the same spells like in the original game? Or will you modify some of them?
Jaakko The magic system of the Ultima series is quite well defined by now; the remake won't deviate much from it. Reagents and invocation will still be used as the basis of casting spells.
Jaakko Most of the spells in the original game will be included. However, some may have to be modified; for example, spells that directly change your position in a dungeon will have to work a bit differently in the remake, since the engine is no longer tile-based.
Jaakko You may be able to make some spells more potent, or effective against different enemies, by modifying the reagents used in the casting.
Jaakko Overall, though, the standard Ultima spell system will be used; I think that is an integral and defining part of the series, so I don't intend to change it without a very good reason.

TeichDragon Can you set the basic behavior of your companions like in Baldurs Gate? And if so, won't be programming an AI for the companions the hardest part of coding?
Jaakko You will be able to set some basic options; however, probably not as extensively as the scripting in Baldur's Gate.
Jaakko Creating an AI in general is always a difficult part, but that will need to be done anyway for monsters and other creatures. Once that is done, making it customizable is not that large an addition, if the possibility has been allowed for in the AI design.
Jaakko AI options such as the ones in Ultima VI and VII will be present.
Jaakko However, it isn't decided yet whether characters will work as a team, i.e. whether they will concentrate their attacks together, or whether they'll make decisions individually.
Jaakko It will probably be the latter, but that will depend on factors like how much processing time the AI will take.

TeichDragon Transportation...... There were basically four ways of transportation in the game, on foot, via horse, using a ship and another method I don't want to spoil here. Will horses be in the game and how will you handle the fourth way of transportation?
Jaakko You will travel on foot inside the areas, but having a horse or a ship will speed up travel between areas (or in the case of the ship, allow travel to new areas).
Jaakko Owning a horse isn't necessary in Ultima IV (actually, in none of the Ultima games), so having the travel inside areas happen on foot is not a big change, I feel. You will simply e.g. leave your horse at the stable when you arrive in town.
Jaakko Regarding the fourth method, you'll need it mostly for a special quest (which I likewise won't mention).
Jaakko Using it for normal travel will be handled like the ship and horse (it'll change travel times between areas), and using it for the quest will be handled as a narrated event, after which you'll arrive at the quest location.

TeichDragon Since we are mostly an UO Site, do you play Ultima Online, and what do you think about it?
Jaakko Unfortunately, I don't currently play Ultima Online. Perhaps it's a blessing, though; how would I otherwise have time to work on the remake? ;)
Jaakko From what I know, I like the idea behind the game. I mostly prefer story-driven play myself, so I would wish there were more 'grand events', but of course that is difficult considering the number of players - you would need a horde of events to have something concerning each player.
Jaakko The amount of teamwork and organization that is present is very heartening, though. It's always good when the player feels he or she belongs to a larger whole; that's something there should be more of.

TeichDragon Last two things: Would you like to comment on something I didn't touch, and would you like to say something to our readers?
Jaakko Well, some scattered things. Regarding trademarks, I've contacted Mr. Garriott and have his permission to work on the remake ('Lord British' is his trademark). I haven't contacted Electronic Arts yet, but I hope to do so soon, and I hope they will also allow the project.
Jaakko Regarding the game engine, the backgrounds will be 2d, but the creatures are currently planned to be 3d.
Jaakko This simply saves the trouble of having separate animations from each angle.
Jaakko Music will be digital (I'm leaning towards the 'Ogg Vorbis' format, which is similar to MP3), but it is based on MIDI files, which will be downloadable separately.
Jaakko The game will feature completely new music (you can hear an MP3 sample at the project website), but the familiar Ultima IV themes will also appear.
Jaakko The latter won't simply be the original MIDIs recorded onto wave files, but will be fully reorchestrated.
Jaakko One interesting possibility lies in the most well-known Ultima theme, 'Stones'.
Jaakko It first appears in Ultima V, so it was likely composed (by Iolo, in game terms) during Ultima IV, or between the games.
Jaakko So it is possible that in the game, Iolo composes it based on the quest in Ultima IV.
Jaakko If that is the case, it could feature as a 'farewell theme' at the end of the game.
Jaakko This is undecided, but it seems an interesting possibility... :)
Jaakko As a last comment, the project is just beginning, so it will still take many months until large parts of it are done.
Jaakko That means that this is the best time to influence its development; if people reading this interview feel I am doing something horribly wrong, or exactly right, then this is time to bring it up. Later on, when more has been done, it will be harder to change things. So if someone wants to voice their ideas, they should do so, either by e-mailing me or at the project message board. It will make the game all the better in the end. :)

TeichDragon Well, thanks a lot Jaakko for you taking time for this most interesting interview!
Jaakko It has been a pleasure.

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Posted on Sunday, September 2, 2001, 12:14 PM EDT by Teich Dragon (CommunityNews)

UOBuy Redesign and Sweepstake
We have received this announcement from the guys of UOBuy:
We’ve just finished the redesign of the main pages at, I think you'll agree the new look is stunning compared to the old one, its set off perfectly by a great logo from the Guild Engine team.

Time is also running out to enter our "Veteran Rewards Sweepstake" the response isnt too high so far, so users have great odds on winning a 1st year reward on any shard by guessing the release date for the vet rewards on catskills. You can sign up for free via the banner on the main page.

Please drop by our forum and let us know what you think about the site, and what you'd like to see.

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Posted on Sunday, September 2, 2001, 6:12 AM EDT by Teich Dragon (CommunityNews)

Report on Vesper/Papua Raid
>>> Felucca Facet News <<<Hail fellow citizens!

A while back a raid was hosted by Lady Akanah to clear the Felucca cities of Vesper and Papua of the savages. As I was in attendance during the raid, I am now happy to report on what had happened that night:

As I stepped through the moongate into the barren lands of Felucca, a frown was upon my face as I stared down the path through the lifeless trees. A few savages were running around in the distance, as the sounds of warcries, steel blades, and fiery magiks echoed though the forest. My frown quickly became a smile, however, as I was greeted by Lady Akanah, the leader of the raid. Also standing there was Moon, an excellent bowman with deadly accuracy. As we waited, a few more people appeared to help in the raid. L.J. Cutter, Lord Darkhorse, Lady Crimson, and Dashes came to assist. The plan was to head south of the moongate, cross the Vesper Bridge, clear the bank and inn, and then travel from island to island, slaying the savages as we went.

When we had reached the city, we found that resistance was light, as groups of people had already cleared most of the original force. Quickly, though, we had cleared the bank and had split up to take both the northern and southern islands at the same time. Akanah, Moon, Darkhorse, and Crimson took the south side as Cutter, Dashes, and I took the north side. The packs of dire wolves were of little threat, but after fighting to regain control of the islands, it was noted that there were more of the wolves than there were savages. Both groups met at the bank, and it was decided that the other people who were already here when we arrived would round up the remaining ones. A gate was opened, and the party all stepped in to see a different story: Papua.

Papua was very different. The entire bank was teeming with riders, mages, and wolves. In a fury of arrows, fireballs, and traded blows, the savages retreated into the swamps, where many ambushes awaited us. The cleaing of the swamp areas was not an easy task, as savages attacked from afar, and many hid in behind dense underbrush. With the help of our musical instruments, the savages started to feud amongst themselves, and they were quickly slain before they figured out our trick. Also in the swamps, we were approched by Marty, a mage who was also trying to slay the savages. He joined our party, and we cleared the northern path, the docks and shore, and the southern swamps and buildings.

We stopped at the mage shop, and watched as the savages either ran in retreat or hid beneath the supports of the many structures. A tired, weary group stood as talk was made on what to do now. Since the savages were now in full retreat, we said our good-byes to one another, and eithe recalled out or used the teleporter in the mage shop to bring us to the safety of Moonglow. Renting a room for the night, I fell asleep, knowing that the cities of Felucca were no longer being threatened by the savages. The sounds of the war drums could no longer be heard...

The raid was a fun event for most of us who were there. If you were in the group but were not mentioned, 'tis my fault, for I only caught some of the names in attendence. Until next time, safe travels, and have a merry day!

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Posted on Sunday, September 2, 2001, 2:11 AM EDT by Grand Mystic (LegendsAOL)

Britannia on 1000gps a day
>>> Trammel Facet News <<<As I sit here this evening, hearing many fine stories at the Garden City story contest, I realized that I missed the adventure of a good hunt. After looking over a few notes I had on my desk, I also realized I had been with the 'paper' here at UOStratics for just about a year. These two events have collided in my mind now and have given me a bit of a drive for something 'new'. 

No, I'm not quitting my job here. <smiles> But I am headed out for an adventure. I will be leaving in the morning with no clear direction set, other than "north" at first. With my pack, a boat key and a weeks worth of supplies I intend to walk the lands. I will send pigeons back to my fellow staff members, telling them of my travels and leaving reports of where and what I have seen. My only intention on this little 'vacation' that I am planning, is to visit some old friends and make some new ones. Other than that, there is little in the 'to do' list for the week. So if you happen to catch me walking past your home, invite me in and tell me a story. Or maybe just offer me a hot meal, I am quite sure I will need one.

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Posted on Sunday, September 2, 2001, 1:43 AM EDT by Barth VanDorn (GreatLakes)

Another Landmark At Impy's
>>> Trammel Facet News <<<Impy's has seen yet another landmark for it's efforts. Hats off to the folks over on Artic Isle. And many wishes for many more great months.

This past week has seen a second landmark. We have long set goals for ourselves, and have made the event better by striving to steadfastly meet those goals head on each week. Well, we finally reached one that even we thought the bar had been set too high on. In the month of August, Impy's has assisted in the sales of over 100 million gold worth of your items! The exact figures for those interested parties is....109,153,000gp.

This would never have been possible without the good people of GL, who come by daily to drop off submissions and who attend the auctions religiously in search of something new and exciting. To that end we're going to be giving even more back to the community who helped build Impy's to what it is today. We're doubling our dice rolls on the Mystery Chest and Runes to Riches game for next week on BOTH nights. The regulars will know what this means. For those not familiar, please check the links for those 2 games to the the left of your screen.

For all you die-hard fans out there, you'll be happy to know that we are installing a PERMANENT second auction on Thursday of each week. No longer will you have to sit and wonder if there is a bonus auction on a given week. We know how hard it is to schedule your RL's, so we're just throwing a second auction in on a permanent basis for those who prefer Thursday to Wednesday. The web site will soon be going through some changes to accommodate this addition.

Hope to see you all there this coming week. Thx for your help!

~Impy's Staff~

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Posted on Sunday, September 2, 2001, 1:04 AM EDT by Barth VanDorn (GreatLakes)

Undead Cavalcade Marches on Capitol
Scribing a few recalls in peaceful Moonglow, I was surprised to hear the sounds of a large party approaching the city gates. I was expecting perhaps a peaceful caravan of merchants, but the noise of the procession sounded just a little off. There was the expected clatter of hooves upon the walkway, but instead of the marching of booted feet as an accompaniment, I heard instead the click and scrape of bone. No hearty shouts or laughter floated ahead of this group. It proceeded in an eerie silence. I watched in horror as the lovely streets of Moonglow filled with a huge cavalcade of liches, bone magi, and skeletal warriors, led by the Lich Lord, Vecna. Following fast on their heels came a troop of orcs, belching and cursing as they stumbled along in the wake of the smooth and silent stream of undead.  

The procession proceeded through Moonglow to the Moongate. I followed at a safe distance, and heard their leader shouting for them to head to Britain. They marched from the Gate to the Throne Room of Lord British, which last month Vecna claimed for himself in British' absence. Today marks the end of what Vecna has called the period of Transition of Rule, and now it seems his rule will be enforced by violence.

After a brief meeting, the undead headed back to Felucca and Citidel Cavitas, the tower at the center of the City of Golgotha which houses Vecna's Throne. I dared not follow the group inside, but once the meeting was over I managed to catch up to Gruumsh One-Eye, the leader of the Bloody Face Ork Hoarde, and have a few words with him.

Pluffina: Gruumsh, can you tell me what just happened?
Gruumsh: Gruumsh help undead umie Mage Vecna keep funny chair throne thingy. Orks Help'm undead umies keep. DEATH TO ALL UMIES! CURD!  (Curd is apparently some sort of Orcish curse word.)
Pluffina: So The Bloody Face Orc Hoard is now allied with Vecna and committed to keeping him on the throne? How is this beneficial to Orcs?
Gruumsh: Ummmm, Gruumsh head hurt. Meny word.
Pluffina: Benficial means "good for orcs." How is this good for orcs?
Gruumsh: Gruumsh always say, only good umie is a undead umie.  

Gruumsh stomped off, and I managed to stop Prool, another ORK, and ask her what had just taken place inside the tower. She said, "Dead Thingy, he say trammel nub gluk wut he can do, Dead Thingy say he make big uhhh….den umies come, klomp dis horsie and Dead Thingy say NUB and he say KLOMP and da umies, dey takes a dirt naps!"

In other words, it sounds like Vecna is making good on his threats, and protestors who entered Citidel Cavitas to speak out against his rule were quickly silenced…..permanently.

With these developments, it is more important than ever that the Good People of Sosaria stop Lich Lord Vecna from getting his hands on the Varorium, his ancient spell book, long since lost. Several parties are actively seeking the book.  Last Wednesday, a large party of adventurers met with a Scholar in Moonglow who had some knowledge of the book's whereabouts. Rumor has it that more about the book (and another push to be the first to find it) will be revealed later this week, so be sure and check back here for further developments.

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Posted on Sunday, September 2, 2001, 12:12 AM EDT by Pluffina (Sonoma)

Going to Ilshenar with 2d Client Illegal
Some of you may already know this, but for the avoidance of doubt, Greywolfe (Online Community Moderator) posted on this locked thread here on the official UO Boards :
Going to Ilshenar without the Third Dawn client is an exploit. It is illegal. Also, please remember that any alterations you make to your client to do so are in violation of the ToS.

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Posted on Saturday, September 1, 2001, 11:57 PM EDT by citizenKane2 (GeneralNews)

New Editor for macros.txt Files
Because of the changes made to the file format of the macros.txt files, you can no longer edit those files easily with Notepad or any other regular text editor. For that reason I've created a small tool that will allow you to load, edit and save the macros.txt files without having to worry about conversion between ASCII and Unicode. UO Macro Edit comes as part of the UO Magic Tool, but can also be downloaded and used stand-alone (provided you already have the required runtime files).

For more information about the macros.txt file, please see our Creating UO Macros Offline guide.


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Posted on Saturday, September 1, 2001, 10:40 AM EDT by Xena Dragon (GeneralNews)

UO Stratics hosts UOATranslator
I'm proud to announce that as of today, UO Stratics hosts UOATranslator by Deltheena. UOATranslator is a tool that works together with UO Assist and will translate your speech on the fly. Just type in what you want to say in English in game, and your text will appear in Valley Girl, Jive, AmericanIndian or Renaissance speak! With fully editable dictionary files, and the option to download extra dictionaries, such as Orcish or Hobbit, the possibilities are endless.


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Posted on Saturday, September 1, 2001, 7:42 AM EDT by Xena Dragon (GeneralNews)

Starting Equipment for New Characters Changed
Thodin was kind enough to do some testing on the new character templates. For several starting skills, the list of equipment you start with has been changed. For all the details, see our Master Skill List page.

Thanks Thodin!

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Posted on Saturday, September 1, 2001, 6:53 AM EDT by Xena Dragon (GeneralNews)

Yew Market Reminder
>>> Trammel Facet News <<<The following reminder about the Yew Market reached us via the news sharing with Ultima Online Deutschland:
Invitation to the weekly market in Yew on Sunday at 20 o'clock at the Empath Abbey in Trammel

As every Sunday at 20 o'clock the weekly market occurs also this week at the Empath Abbey in Yew. It is new that the trisection into raw material market, forge market and magic market which did not prove itself to be is given up, both offer and demand did not correspond in the past to this trisection. Effective immediately every Sunday everything will be offered that somebody would like to sell, well, slaves perhaps not *g*.

It is recommended to write the product offer firmly in a book and to copy this book, an own market state (Chair, table) should be brought, we have, however, also a few chairs and tables there.

For the general-purpose program of the market there is as always the tavern in the wine cellar in front of the Abbey and the games from Schleicher.

Please contact most possible before Sunday evening at ICQ 104056507 family Ingot (PoY) if you have any questions.

Looking forward to numerous appearances and requesting good businesses
Sheila Ingot, mayoress of Yew

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Posted on Saturday, September 1, 2001, 4:43 AM EDT by Teich Dragon (Drachenfels)

New Rune Library
>>> Trammel Facet News <<<We received the following announcement about a new rune library opening its doors on Drachenfels:
Hail thee,
I've spent the last two weeks to build up a new rune library in Sosaria Drachenfels. I have combined all the other big rune libraries and that way one of the biggest non-specialized (a TH lib with all Treasure Locations is only rudimentary (4Books) there) libraries in Trammel came to life.
There are 52 full runebooks of various locations and for various special skills.
The location is: 8252'N 1334'E, The house has got the title "el'lar d'velg'larn d'Ardulace".

Farwell to thee,
Ingo von Anau, Duke of the old Codex, DUK (GD Character)
Phaere d' Ardulace, Ilharess d' Ardulace, DRW (GD Character)

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Posted on Saturday, September 1, 2001, 4:13 AM EDT by Teich Dragon (Drachenfels)