Difficulty ratings vary per creature
and fall within +/- 2% of the values given in the calculator above.
The Difficulty rating is the skill level at which the bard has a 50% chance
of success versus the creature. At this skill level -25.0, the bard has
no chance of success and can't make the attempt. At this skill level +25.0,
the bard is guaranteed success and cannot gain skill against this creature.
Various modifiers have an effect on the final difficulty. You start with
base difficulty and then add or subtract depending on skill levels and
instrument used.
- Using an exceptional instrument reduces base difficulty by 5
- Using an aligned "slayer" instrument
reduces base diffficulty by 10
- Using an opposite aligned "slayer" instrument
increases base difficulty by 10
- If Musicianship skill > 100 then bonus = (Musicianship skill - 100) /
2
- Subtract musicianship bonus from base difficulty
- When provoking, subtract 5 from base difficulty
- When discording or targeted peacemaking, subtract 10 from base difficulty
The % chance of success is 50 + 2 * (Bard Skill - Resulting Difficulty)
Example: At 120.0 skill, a bard with a dragon-slaying instrument has approx.
60% chance of success to use an ability against an Ancient Wyrm, or to
provoke two Ancient Wyrms to fight. At 100.0 skill, with the same instrument,
the chance is approx. 20%.
There are a few creatures that do not follow the same rules for Bard Difficulty
though, those are called "Non-Bardable", which basically means that they
are completely immune to all Bard Skill effects, no matter how high your
skills are. The list on the right lists all the creatures that are currently
known to be "Non-Bardable". |