Mace Fighting

The Mace Fighting skill is automatically used when you engage in combat holding an macing weapon. It is used to calculate your chance to hit and chance to be hit.

At a skill level of 70, the Macer will be able to use a macing weapons primary special move.
At a skill level of 90, the Macer will be able to use an macing weapons secondary special move.

Macing Weapons
Strength:   Dexterity:
Anatomy:   Tactics:
Damage Increase %:   Swing Speed Increase %:
Select Material:
To use this page, simply put the desired skill levels and stats in the boxes above, and click Go.
The required strength will be red if the strength input (default of 10) is less then the required strength. DPS is the damage per second, based on the average damage with the skills and stats you've input, and with an assumed 100% hit rate, a Stamina level of 100% of Dexterity and no resistance by the target. Swing Delay is the delay in seconds between swings at a Stamina level of 100% of your Dexterity. Swing Delay can not be any faster than 1.25 second.
Selecting the material used to make the weapon will take the reduced requirements into account for the materials that give that bonus (Dull Copper and Gold).
Swing Speed Increase and Damage Increase are the modifiers found on some magic weapons.
A special thanks goes out to Beans, Crenon, Flagg, and Guildenstern for their invaluable assistance in collecting the data used in creating this page.
Weapon NameSTR Req.Base DamageDamageSpeedSwing DelayDPSSpecial Moves
Black Staff
(2-H)
3513 - 1613 - 162.752.755.27Whirlwind AttackParalyzing Blow
Club4010 - 1410 - 142.52.504.8Shadow StrikeDismount
Diamond Mace3513 - 1713 - 173.253.254.62Concussion BlowCrushing Blow
Disc Mace4511 - 1511 - 152.752.754.73Armor IgnoreDisarm
Gargish Gnarled Staff
(2-H)
2015 - 1815 - 183.253.255.08Concussion BlowParalyzing Blow
Gargish Maul4514 - 1814 - 183.53.504.57Double StrikeConcussion Blow
Gargish Tessen
(2-H)
3510 - 1310 - 1322.005.75FeintDual Wield
Gargish War Hammer
(2-H)
9517 - 2017 - 203.753.754.93Whirlwind AttackCrushing Blow
Glass Staff
(2-H)
2011 - 1411 - 142.252.255.56Double StrikeMortal Strike
Gnarled Staff
(2-H)
2015 - 1815 - 183.253.255.08Concussion BlowParalyzing Blow
Hammer Pick4513 - 1713 - 173.253.254.62Armor IgnoreMortal Strike
Mace4511 - 1511 - 152.752.754.73Concussion BlowDisarm
Maul4514 - 1814 - 183.53.504.57Double StrikeConcussion Blow
Nunchaku
(2-H)
1512 - 1512 - 152.52.505.4BlockDouble Strike
Quarter Staff
(2-H)
3011 - 1411 - 142.252.255.56Double StrikeConcussion Blow
Scepter4014 - 1814 - 183.53.504.57Crushing BlowMortal Strike
Serpentstone Staff
(2-H)
3516 - 1916 - 193.53.505Crushing BlowDismount
Shepherd's Crook
(2-H)
2013 - 1613 - 162.752.755.27Crushing BlowDisarm
Sledge Hammer4013 - 1713 - 173.253.254.62Crushing BlowShadow Strike
Smith's Hammer4013 - 1713 - 173.253.254.62Crushing BlowShadow Strike
Tessen
(2-H)
3510 - 1310 - 1322.005.75FeintDual Wield
Tetsubo
(2-H)
3512 - 1512 - 152.52.505.4Frenzied WhirlwindCrushing Blow
Wand511 - 1511 - 152.752.754.73DismountDisarm
War Axe3512 - 1612 - 1633.004.67Armor IgnoreBleed Attack
War Hammer
(2-H)
9517 - 2017 - 203.753.754.93Whirlwind AttackCrushing Blow
War Mace8015 - 1915 - 193.753.754.53Crushing BlowMortal Strike
Wild Staff1510 - 1310 - 132.252.255.11BlockForce of Nature
Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range.

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