You will do 1-1 damage with those stats. |
|
Tactics Bonus |
Anatomy Bonus |
Lumberjack Bonus |
Strength Bonus |
Damage Increase Bonus |
10 |
6.25% |
10% |
2% |
3% |
10% |
20 |
12.5% |
15% |
4% |
6% |
20% |
30 |
18.75% |
20% |
6% |
9% |
30% |
40 |
25% |
25% |
8% |
12% |
40% |
50 |
31.25% |
30% |
10% |
15% |
50% |
60 |
37.5% |
35% |
12% |
18% |
60% |
70 |
43.75% |
40% |
14% |
21% |
70% |
80 |
50% |
45% |
16% |
24% |
80% |
90 |
56.25% |
50% |
18% |
27% |
90% |
100 |
68.75% |
55% |
30% |
35% |
100% |
110 |
75% |
60% |
- |
38% |
- |
120 |
81.25% |
65% |
- |
41% |
- |
125 |
- |
- |
- |
42.5% |
- |
Damage Distribution |
Material |
Physical |
Fire |
Cold |
Poison |
Energy |
Metal |
100% |
|
|
|
|
Dull Copper * |
100% |
|
|
|
|
Shadow * |
80% |
|
20% |
|
|
Copper |
70% |
|
|
10% |
20% |
Bronze |
60% |
40% |
|
|
|
Gold * |
100% |
|
|
|
|
Agapite |
50% |
|
30% |
|
20% |
Verite |
40% |
|
|
40% |
20% |
Valorite |
40% |
10% |
20% |
10% |
20% |
Damage Absorption |
Material |
Physical |
Fire |
Cold |
Poison |
Energy |
Dull Copper * |
+10% |
|
|
|
|
Shadow * |
+3% |
+2% |
|
|
+7% |
Copper |
+2% |
+2% |
|
+7% |
+2% |
Bronze |
+3% |
|
+7% |
+2% |
+2% |
Gold * |
+2% |
+2% |
+3% |
|
+3% |
Agapite |
+2% |
+7% |
+2% |
+2% |
+2% |
Verite |
+4% |
+4% |
+3% |
+4% |
+1% |
Valorite * |
+5% |
|
+4% |
+4% |
+4% |
Spined Leather * |
+9% |
|
|
|
|
Horned Leather |
+2% |
+4% |
+3% |
+3% |
+3% |
Barbed Leather |
+3% |
+2% |
+3% |
+3% |
+5% |
The final step in the combat process is the applying
of the damage:
- Final damage is split into the five possible damage types (Physical, Fire,
Cold, Energy and Poison) using the Damage Distribution percentages.
- For each damage type the damage is reduced by the Damage Absorption for
that damage type.
- The resulting five damages are added together and rounded down to the nearest
whole number to give the amount of damage that is subtracted from the target's
hitpoints.
- Every time a weapon hits, it's durability is decreased by 0 to 1 points.
- Every time a piece of armor is hit, it's durability is decreased by 0 to
2 points.
See the pages on Fencing, Mace
Fighting, Swordsmanship and Wrestling to
learn more about the Special
Moves you can use in combat..
|
|