The Wrestling skill is automatically used when you engage in combat holding no weapon. It is used to calculate your chance to hit and chance to be hit.

At a skill level of 70, the Wrestler will be able to use the wrestling primary special move.
At a skill level of 90, the Wrestler will be able to use the wrestling secondary special move.

Wrestling Damage and Speed
Strength:   Dexterity:
Anatomy:   Tactics:
Damage Increase %:   Swing Speed Increase %:
To use this page, simply put the desired skill levels and stats in the boxes above, and click Go.
The required strength will be red if the strength input (default of 10) is less then the required strength. DPS is the damage per second, based on the average damage with the skills and stats you've input, and with an assumed 100% hit rate, a Stamina level of 100% of Dexterity and no resistance by the target. Swing Delay is the delay in seconds between swings at a Stamina level of 100% of your Dexterity. Swing Delay can not be any faster than 1.25 second.
Swing Speed Increase and Damage Increase are the modifiers found on some magic items.
A special thanks goes out to Beans, Crenon, Flagg, and Guildenstern for their invaluable assistance in collecting the data used in creating this page.
Base Damage Damage Speed Swing Delay DPS Special Moves
1 - 4 2 2.00 1.25 Disarm Paralyzing Blow

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