To use this page, simply put the desired
skill levels and stats in the boxes above, and click Go.
The required strength will be red if the strength input (default of 10)
is less then the required strength. DPS is the damage per second, based
on the average damage with the skills and stats you've input, and with
an assumed 100% hit rate, a Stamina level of 100% of Dexterity and no
resistance by the target. Swing Delay is the delay in seconds between
swings at a Stamina level of 100% of your Dexterity. Swing Delay can not be any faster than 1.25 second.
Selecting the material used to make the weapon will take the reduced requirements
into account for the materials that give that bonus (Dull Copper and Gold). Swing Speed Increase and Damage Increase are the modifiers
found on some magic weapons.
A special thanks goes out to Beans, Crenon, Flagg, and Guildenstern for
their invaluable assistance in collecting the data used in creating this
page.
Maces do an extra damage of 3 to 5 points
to the victims stamina if a hit is made. Maces also do damage to armor
everytime the armor absorbs damage. The amount of damage done to armor
is half that of the damage points absorbed by the armor and typically
lies in the 1 - 7 points range.