UO Stratics - Grand Sosarian Atlas - Wind
Wind
Sextant Coords.: N/A UOAM Coords.: X: 5165, Y: 246
Facet: Trammel and Felucca Closest Gate: N/A
Map: Inhabitants:

Location Type: Dungeon
Trammel:
  • Acid Elemental
  • Air Elemental
  • Daemon
  • Dragon
  • Drake
  • Gargoyle
  • Imp
  • Kraken
  • Lich
  • Naturalist
  • Stone Gargoyle

    Felucca:

  • Air Elemental
  • Blood Elemental
  • Daemon
  • Dragon
  • Drake
  • Kraken
  • Lich
  • Naturalist
  • Nightmare
  • Stone Gargoyle

    NPC Vendors:

  • Alchemist
  • Armourer
  • Baker
  • Banker
  • Butcher
  • Cobbler
  • Healer
  • Herbalist
  • Innkeeper
  • Mage
  • Minter
  • Provisioner
  • Scribe
  • Tailor
  • Town Crier
  • Weaver
  • Description
    Wind is a strange mixture of a monster infested dungeon and a peaceful town. As you enter the dungeon you might encounter creatures like Liches or Daemons, but if you venture further in you will come across the beautiful marble streets of the city of Wind.

    Wind is a city of mages who believe in balance in the world, these mages who built the city also used magic to make sure that the monsters around it couldn't enter to harm them.

    Deep inside the city is a teleporter that will take you to a small park-like area, unfortunately it doesn't seem like the mages power is able to protect it, because it is completely overun by monsters.

    1: Teleporter to and from the park.
    E1: Entry point.
    E2: Exit teleporter.

    For a closer look at the city, go here.

    See Also: Wind Entrance

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