Iron Golems are spawned by a Power Generator, together with Controllers.
Iron Golems can use a special attacked called "Colossal Blow" that will stun their opponent, and make them go out of war mode for a short while (similar to the results of the peacemaking skill).
Golems cannot be provoked, nor does the peacemake skill have an effect on them. They cannot be paralyzed, but a paralyze field will stop them. They can easily deal with tamed or summoned pets that attack them, hurting them a lot in combat. They cannot be poisoned and have a very high resistance to magic.
With a Clockwork Assembly kit, a Power Crystal and some other required items, a tinker can create a Golem by double clicking the clockwork assembly, that will act as his pet. Tinkered Golems can be "healed" by repairing them with tinker tools. Repairing uses up some ingots. There is a 12 second delay between repairs. The more damage is repaired, the more ingots are used up. Regular healing (magic or bandages) has no effect on Golems. Repairing requires a journeyman tinker.
Tinkered Golems can be renamed and follow the regular set of Pet Commands. Unlike commanding tamed pets, these Golems do not require their commander to have a minimum taming and/or animal lore skill. Tinkered Golems can be transferred.
The strength of the Tinkered Golem depends on the tinker skill of it's creator. When a Golem receives damage in battle, his commander will lose some mana also. When the mana of it's controller reaches zero, the controller will take damage when the Golem takes damage. The link between Controller and Golem can be broken by moving far away from the Golem.
Click here to see the stats and skills of this creature if it spawns as a Paragon in Ilshenar.