Golem - Hunter's Guide - UO Stratics
The Golem

General Information

Iron Golems are spawned by a Power Generator, together with Controllers.

Iron Golems can use a special attacked called "Colossal Blow" that will stun their opponent, and make them go out of war mode for a short while (similar to the results of the peacemaking skill).

Golems cannot be provoked, nor does the peacemake skill have an effect on them. They cannot be paralyzed, but a paralyze field will stop them. They can easily deal with tamed or summoned pets that attack them, hurting them a lot in combat. They cannot be poisoned and have a very high resistance to magic.

With a Clockwork Assembly kit, a Power Crystal and some other required items, a tinker can create a Golem by double clicking the clockwork assembly, that will act as his pet. Tinkered Golems can be "healed" by repairing them with tinker tools. Repairing uses up some ingots. There is a 12 second delay between repairs. The more damage is repaired, the more ingots are used up. Regular healing (magic or bandages) has no effect on Golems. Repairing requires a journeyman tinker.

Tinkered Golems can be renamed and follow the regular set of Pet Commands. Unlike commanding tamed pets, these Golems do not require their commander to have a minimum taming and/or animal lore skill. Tinkered Golems can be transferred.

The strength of the Tinkered Golem depends on the tinker skill of it's creator. When a Golem receives damage in battle, his commander will lose some mana also. When the mana of it's controller reaches zero, the controller will take damage when the Golem takes damage. The link between Controller and Golem can be broken by moving far away from the Golem.

Click here to see the stats and skills of this creature if it spawns as a Paragon in Ilshenar.

Detailed Information
Special Abilities: Stunning Blow that will prevent you from moving for a short while.
Loot: 11-25 Ingots
Special: 1 Arcane Gem, Power Crystal, Clockwork Assembly
Found At: Blackthorns Castle, Exodus Dungeon, Humility Jungle, Mistas
Related To: None
First Seen: Scenario 2, Gargoyles Redemption, October 2001
Damage: 13 - 24 HP, 100% Physical Damage
Loyalty: Not Given
Fame: Level 3 (3500) Karma: Level 3 (-3500)
Magic Level: None Poison Level: None
Slayer Weapon Vulnerability: None Ranged Attack: None
Required Taming: - Speed: Slow
Pack Instincts: None Auto Dispel: Yes
Preferred Foods: None Barding Difficulty: 78.4
Taming Notes: Not Tameable.
Can be created with the tinkering skill.
Requires 4 Control Slots.
Barding Notes:  
Sounds:   LBR/3D Sounds:  
Credits:  

Difficulty Ratings
Class DR Comments
Archer: 7  
Bard: X  
Mage: 7  
Tamer: 7  
Warrior: 7  

Stats
10 readings Hit Points Stamina Mana STR DEX INT
Minimum: 151 76 101 251 76 101
Average: 181 88 126 301 88 126
Maximum: 210 100 150 350 100 150

Resistances
10 readings Physical Fire Cold Poison Energy
Minimum: 35 100 10 10 30
Average: 45 100 20 18 35
Maximum: 55 100 30 25 40

Skills
10 readings Wrestling Tactics Magic Resistance Anatomy Poisoning Healing Magery Evaluating Intelligence Meditation
Minimum: 60.1 60.1 150.1 0.0 - - - - -
Average: 80.1 80.1 170.1 0.0 - - - - -
Maximum: 100.0 100.0 190.0 0.0 - - - - -

Equipment Advisor
Best weapon material against this creature: Verite
Most important damage type against this creature: Poison
Most important elemental resistance against this creature: Physical
Click here to test your character against this creature


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