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UO Stratics - Hunter's Guide - Hiryu
The Hiryu

General Information
The Hiryu is a fierce feathered dragon that mostly resembles a giant bird. The feathers of the normal Hiryu can be one of several different colors which can be seen here: Classic Client or Stygian Abyss Client (Thank you to Tina Small for the images). Most will only be the normal grey and red.

The Hiryu is an extremely powerful creature and single blow from its claws can render your physical resistance useless, or it could just knock you off your mount if you were on one.

Unlike most other dragons the Hiryu does not have a breath attack, nor does it have magic abilities, but its raw strength more than makes up for that.

Although it might take a while, it is possible for a skilled animal tamer to tame the Hiryu. Beware however, the Hiryu is easily angered and will usually not come just because you ask it politely. When it is tamed, the Hiryu will have most of its stats halved.

Detailed Information
Special Abilities: Can be used as a mount
Lowers Physical Resistance
Dismount Attack
Loot: 1500 - 1900 Gold. Magic Items, 4 Gems
Carved: 60 Hides, 16 Raw Ribs
Special: Bonsai Seed, Fragrant Seed, Peculiar Seed.
Found At: Sleeping Dragon Champion Spawn, Hiryu Forest, Hotaka Plains
Related To: Lesser Hiryu
First Seen: Samurai Empire Expansion, November 2004
Damage: 125 - 181 HP, 100% Physical Damage
Fame: Level 5 Karma: Level 5
Magic Level: None Poison Level: None
Slayer Weapon Vulnerability: Dragon Slayer, Reptile Slayer Ranged Attack: None
Required Taming: 98.7 Speed: Medium
Pack Instincts: None Auto Dispel: No
Preferred Foods: Meat Barding Difficulty: 118.2
Taming Notes: Requires 4 Control Slots.
Stats drop when tamed.
Barding Notes:  
Sounds:   LBR/3D Sounds:  
Credits:  

Difficulty Ratings
Class DR Comments
Archer: ?  
Bard: ?  
Mage: ?  
Tamer: ?  
Warrior: ?  

Stats
20 readings Hit Points Stamina Mana STR DEX INT
Minimum: 900 170 60 1200 170 300
Average: 1000 220 63 1305 220 313
Maximum: 1100 270 65 1410 270 325

Resistances
20 readings Physical Fire Cold Poison Energy
Minimum: 55 70 15 40 40
Average: 63 80 20 45 45
Maximum: 70 90 25 50 50

Skills
20 readings Wrestling Tactics Magic Resistance Anatomy Poisoning Healing Magery Evaluating Intelligence Meditation
Minimum: 100.0 100.0 85.0 75.0 - - - - -
Average: 110.0 105.0 92.5 77.5 - - - - -
Maximum: 120.0 110.0 100.0 80.0 - - - - -

Equipment Advisor
Best weapon material against this creature: Agapite
Most important damage type against this creature: Cold
Most important elemental resistance against this creature: Physical
Click here to test your character against this creature


User Comments:
Add Comment

NBP/Sonoma
Submitted by Anonymous on October 25th 2009.
Just tamed my first and was disappointed his hp went from 1084 to 640 after the tame was complete.

Other than that here are some tips to help you.

The tip about lowering their health was SPOT ON. they move much slower at 20% hp than full hp.

I have some more things I found but don't wanna blow the fun just yet :p

Btw nobody mentioned HIRYUS DESTROY DRAGON BARDING ARMOR. My poor swampy is naked now, and there's none for sale in housing. Grr :p

Hiryu can kill Ancient Wyrm
Submitted by Anonymous on November 12th 2007.
if you have one of these trained to 7xGM, an ethy, GM Vet,and Magery you can kill an AW and by the time youre done the hiryu will still have 1/2 health or more

Best way to tame them (for me)
Submitted by Anonymous on April 6th 2007.
I take my Cu Sidhe with me and bring them so quite easily down (you have in fact to heal your cu).
After they are down to 10% i mount the Cu to stop the damage and recall away to stable it.
After this i return to tame the Hiryu.

You need a small place without adds, so lure the elite ninjas and so away before you start taming.

Enoch
Submitted by Anonymous on March 12th 2007.
I just tamed a Hiryu, 648 HP, 651 STR, 126 DEX, 305 INT.
67/75/20/44/49
Funky neon blue color too, anybody tamed a better one?

Also, tips for taming, I only have 35 physical resist, so 1-2 hit kills if once chances a hit. The best tactic I found to taming these consecutively and without death is to hurt 'em down to full red, peace if you can, and walk directly south-east as you anger them. Take one step, anger again, repeat... Works great I've been taming Hiryus for 4 hours with only one death.

-Cheers

My new Best Friends
Submitted by Anonymous on August 24th 2006.
they have taken over my love affair with white wyrms and nightmare. This thing can kill things in 1-2 hits on easy stuff like ettins and trolls. Killed 2 demons and 2 ogre brutes and it had half of it's hit points left. Even can kill other hiryus, which makes a great way to make money btw :D

Hiryu
Submitted by Anonymous on July 27th 2006.
What you have to realize is that they are good creatures, though they take up one more slot, so you cannot have a mare and one out, but you can have a dragon and a mare or WW and a mare which is better overall

Easy for mage tamer but they hit hard
Submitted by Anonymous on July 2nd 2006.
After many deaths, I have come to the same conclusion as everyone else regarding taming these birds. Just paralyze it and whittle it down with mind blasts. They seem to hurt it most. Be extra careful until its at half health, they move fast until then. I usually beat it to within an inch of its life then paralyze it. Whem it unparas it will walk away. Stay a safe distance dehind it and if he comes at you and gets his life up a bit, paralyze and repeat.

Pally Archer
Submitted by Anonymous on May 23rd 2006.
My pally archer kills these things super fast. EOO, Consecrate Weap, and Divine Fury, plus dragon slayer and these fall in about 4-6 shots. Good loot.

They hit HARD
Submitted by Anonymous on February 6th 2006.
I hunt these guys with my trained cu sidhe. He can take them out, but it takes some serious vetting action. And I have to hop on him sometimes and run him away from the fight to heal because I can't always vet fast enough to keep up with the damage. They hit my cu for 80-100 a shot. He is gm wrestling/tactics, 98 anat. I would not try it with an untrained cu, I think it would die pretty fast.

Very hard, but worth it!
Submitted by Axiluvia on January 22nd 2006.
It took me two hours to tame mine, and that was with a peacer backing me up Lost pretty much all my fame too.

If you're a mage/tamer, forget your LRC suit. I took 132 damage per hit with it on. Switched to a full 70 physical resist one, it only did about 40-50. Still enough to kill me in two hits, but if it got one lucky one off, I would still be alive!

Nice spot to tame these!
Submitted by Anonymous on November 7th 2005.
a friend of mine gave me a rune to a spot to tame hiryus, when i got there i thought i'd have to walk alot to get to one. This area is south of the road that splits the forest, this area is vast but that's a good thing. a vast area means the oni's probably wont spawn near the hiryu (or the lesser if you wanna play it safer) thought, this does come at a down fall, usually the hiryu( greater) is hard to find in this vast area while the lessers are easy (my experience 2 lessers spawn and 1 greater) i've only see 5 ninja's there, and that's small consedering how many i've tamed (upwords of 15 in 3 days)peacing is recomended, and rember the golden rule. Don't bring tamers/ peacers who don't know enough to stay a minimum of 2 tiles away from any hostile creature. i find it easier to cast 2 ev's, peace it, when it's health is almost gone, mass dispell, peace again, try to tame (it takes a while, once over a half hour)but make sure to keep it' s heal LOW, it moves slowly, and since all creatures (tamed or wild) has a what i call "run away and heal" Ai built in. thus, and this happens alot while at low hp, if it's angery when you tame it usualy breaks peace and attacks, run, after 2 tiles orf chaising you, it will releazie it's hp is low and run off to recover, this gives time to peace and try again. have fun

Easy for Archers.
Submitted by Anonymous on September 7th 2005.
A pally archer with a slayer bow will have no problem at all. My archer was doing over 160 damage a shot with EOO and CW on. Takes less than 2 minutes to kill it, and no damage taken. My biggest problem is actualy finding enough of them for back to back fights!

Valoric Shadows

hiryu=skelly
Submitted by Anonymous on August 21st 2005.
at 110 necromancy/spiritspeak, i get a skeletal dragon about 60% of the time when i animate these suckers. killin them is the hard part =]

how to get nice colors...
Submitted by carpenterdan on August 17th 2005.
i was killing them with my mage and all of a sudden, i nice blue one spawned. i recalled out, got my tamer and tamed it. recalled out, got my mage and did this all nite. i got a blue, a gold, a diff blue one and some funky color one. so , if u want nice ones, kill all the "ugly" ones.

Ouch
Submitted by Anonymous on August 2nd 2005.
I went with my tamer to take a shot at these supposable easily tamed chickens. Boy was i wrong!!! Even with my 110 taming and lore it still took me 20 taming attempts not to mention the endles "you seem to anger the beast" and dying about 8 times. Once i had it I took it for a test drive.....Ogre lords are good wrestling and anatomy gains for untrained hiryu

Wariors impression
Submitted by Anonymous on July 9th 2005.
With a Warrior is very difficult, but i can kill him in 2 minuts.
Is difficult a lot!!
Tonaky

Easy ones
Submitted by Anonymous on July 2nd 2005.
Very very easy to kill, these and lessers are the easiest monsters for mages, just bless, reptile slayer book on and MB.

Deathtrap
Submitted by Anonymous on June 24th 2005.
Hiryus are not your best friends when it comes to taming. Like any tamer knows, you keep your distance from aggressive creatures, and doubly so if you don't have peacing. But when these babies hit, they hit hard. And not only are they extremely fast, but they tend to spawn in an area crawling with kaze kemonos and elite ninjas. Try taming one of these with about seven kaze's and a couple of ninjas coming after you! The best way to tame these things is to bring a friend.

Even if you aren't taming, and you're just looking for a profitable hunt - and these guys ARE profitable - it's no easy task. I, a mage/tamer, and a mace-fighter friend of mine went for a hiryu hunt. By the time we found the hiryu, he had about twelve kaze's chasing him, and two elite ninjas were all over my white wyrm. Pile on a hiryu and me trying desperately to heal both my friend and my white wyrm and you get... well...

The area these guys spawn in, a place overflowing with trees blocking every path, is a death trap. For advanced hunters only!

Hiryu and Generals
Submitted by Anonymous on May 1st 2005.
My moderately trained hiryu can take out a cyclopean warrior general or a titan general, with my 103 veterinary to keep him going. He can hold his own against an ogre lord general, but he can't kill it fast enough to keep it from recalling.

taming
Submitted by Anonymous on April 12th 2005.
ok i figured i would throw you guys a bone on taming this beast first you dont need resist though it helps alot you just mind blast it to decently low life cast a energy field and use taming macro and vualla you have a new hiryu just make sure you keep the energy field between you and him good luck.

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What does it all mean?

Special Abilities: Any kind of skill or attack this creature has that most others don't.
Loot: Which items you might find on the creatures corpse.
Found At: Where you can usually find the creature.
Related To: Any other creatures that looks like this one or is connected to it in some way.
First Seen: When this creature was first seen in game (approximately).
Damage Types: Which types of damage the creature does and how big a percentage of each type.
Fame: Highest level of fame you can get to by killing this creature. (Number in parenthesis is the actual fame value)
Karma: Highest or lowest level of karma you can get to by killing this creature. (Number in parenthesis is the actual karma value)
Magic Level: An expression of how powerful the spells the creature casts are.
Poison Level: The highest level of poison this creature is know to use.
Speed: The speed the creature moves with.
Ranged Attack: Any kind of ranged attack the creature might use (magic excluded).
Required Taming: The minimum skill required to be able to tame the creature.
Preferred Foods: What this creature likes to eat. This information is only useful for tameable creatures.
Pack Instincts: Which pack instincts this creature has, if it has any.
Taming Notes: Extra taming related information.
Barding Difficulty: The approximate difficulty level of using barding skills on this creature.
 - The Barding difficulties listed are the skill level where you have 50% chance of success.
 - For more information on the bard difficulty level of creatures, go here.
Barding Notes: Extra barding related information.
Slayer Weapon Vulnerability: Any kind of slayer weapons the monster might be vulnerable to.
Auto Dispel: Whether or not the creature can dispel summoned creatures without having any mana left.
DR (Difficulty Rating): Estimated difficulty of this creature for the specific class.
Comments: Any additional comments about the difficulty of the creature.
Readings: The amount of creatures that have been examined to get Skill, Stat and Resistance values.
DETAILED EXPLANATION OF WHAT THE INFO IN EACH SECTION MEANS KEY CAN BE FOUND HERE.


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