Welcome!
Ever wonder what kind of creature a Bogle is? Or what the best way to kill a Gazer is? Or maybe you just want to know what kind of loot you can expect to find on a Valorite Elemental.
Well, if it's things like that you want to know, then you've come to the right place.
The Hunter's Guide
On the pages of the Hunter's Guide you can find information about each and every creature in the world of Ultima Online. Whether it be what it likes to eat, where you can usually find it and even how many hit points it usually has.
Each creature in the game has it's own page here, which you can access by using the menu on the left side of the screen. On each page you will first see the creatures name and a picture of the it. Following that is a small description of the creature and then some more pictures, both from the 2D and 3D clients.
Below the line of pictures you will find a number of fields and tables containing all the information you could possibly want to know about the creature. What each of those fields means will be explained below.
If you find some information you believe to be wrong or missing, then please use the "Add comment" link at the bottom of the page the information should be on.
Enjoy the hunt.
- Fluffy, UO Stratics Hunter's Guide Editor, Stratics Alumnus
Comments
If you have anything you would like comment on for any creature please use this link, be sure to tell us which creature your feedback refers to.
How to understand the information in the Hunter's Guide
Special Abilities: Some creatures have certain special abilities that makes them... well... special. An example of this would be the Orc Scout, who has the ability to jump away and hide when he gets hurt or the Plague Beast that devours the corpses of its victims.
Any kind of ability that the creature might have and most other creatures do not, will be found in this field.
Loot: This field will contain which items you can expect to find on the corpse of the creature. Loot on monsters is based on chance, and as a result, it is very hard to give an accurate prediction of what they will give. It is VERY important that you take into account that each description of the loot does not guarantee anything but a SELECTION of the items in it. The rating only tells you what there is a good chance that you MIGHT get, not what you WILL get.
The Loot field can be divided into 3 sections:
- Standard Loot:
Normal items like gold, weapons and scrolls that can be found immediately when you search the corpse. Some of these items will usually be grouped the following categories:
- Magic Items: Most creatures have a chance to drop magic items, some more often than others. Magic Items will only be listed in a creatures loot field if there is a relatively good chance that the creature will carry one.
- Potions: Any kind of lesser potion, including empty bottles.
- Low Level Scrolls: Blank scrolls, any 1st-3rd Circle Magery spells and any Necromancy spells that require less than 50 skill to cast.
- Medium Level Scrolls: Any 4th-7th Circle Magery spells and any Necromancy spells that require from 50 to 80 skill to cast.
- High Level Scrolls: Any 8th Circle Magery spell and any Necromancy spells that require more than 80 skill to cast.
- Reagents: Any of the 8 different Magery reagents. More than one stack might be found on the creature, but this is the total number of reagents in all stacks combined.
- Necromancy Reagents: Any of the 5 different Necromancy reagents. More than one stack might be found on the creature, but this is the total number of reagents in all stacks combined.
- Gems: Any of the different types of Gemstones, like diamonds or rubies.
- Carved Loot:
Resources that will only appear on the corpse once a knife or other bladed weapon is used to carve the corpse. These resources are items like Hides, Meat and Scales. The amount of Hides you can carve from creatures differ between the facets. In Felucca you will get twice the amount of Hides that you would in Trammel, Ilshenar or Malas. The amount displayed in the Hunter's Guide is for Trammel, Ilshenar and Malas, if you hunt in Felucca merely double it. The amount of carved loot you get from a creature is always the same.
- Special Loot:
Special items that can either only be found on a certain creatures, like Arcane Gems or Tribal Spears, or other items that are rarely found like Treasure Maps. Some special items will only be found rarely, while others will be found on every corpse.
Found At: Most creatures have certain places, where they can usually be found. Most of those places will be listed here, but not all, that would make some if the lists very long... If you can't find the creature where it's supposed to be, then chances are that someone else found it first, but if you wait around a bit then a new one will probably appear shortly.
Related To: Who were this creatures parents? No, just kidding... The links in this section will lead you to the pages of any creatures that might be related to the current one in some way. Maybe there's a creature that looks exactly like it or has a name that sounds like it, maybe some creature has the same abilities. Things like that.
First Seen: Not all creatures have been in the game since it started, this field will say approximately when the creature was first seen in the game. It will also state if the creature has not been seen in game yet.
Damage: How much melee or archery damage this creature can do to a character wearing no armor or magic items that increase resistances. In other words a character with 0 in each resistance. A character with 50 in each resistance would only take half damage. Some creatures do physical damage, others fire damage or maybe poison damage. Some might even do all types of damage. This field also displays which kinds of damage the creature does and how big a percentage of each it does. These percentages are what decides which of your resistances are checked when the creature hits you in melee.
Fame: When you kill a creature you will gain an amount of fame relative to the difficulty of the creature and your current level of fame. Your fame level is one of the things that decides which title will be shown on your paperdoll. You can see the different fame levels here.
Karma: When you kill a creature you will gain or lose an amount of karma relative to the difficulty of the creature and your current level of karma. Your karma level is one of the things that decides which title will be shown on your paperdoll. You can see the different karma levels here.
Note: The amount of Fame and Karma you can receive from killing creatures differs between the facets. In Felucca you will get twice the amount of Fame and Karma that you would in Trammel or Ilshenar. The amount displayed in the Hunter's Guide is for Trammel and Ilshenar, if you hunt in Felucca you will usually be able to reach one level higher.
Magic Level: The magic level of a creature is an expression of how powerful the spells cast by the creature are, if the creature has any spell casting abilities of course. All magic using creatures are capable of casting 7th Circle spells if they have the required mana for it. The Magic Level is calculated by taking the average of the creatures Magery and Evaluate Intelligence skills. It is displayed with the same titles as players also use for their skill levels. (Expert, Adept, Master, etc...) The full list of the titles and their skill levels can be found here.
Poison Level: If the creature can poison you, be it by touch or by spell, it will be listed here, along with the level of poison the creature can inflict. The levels are Lesser, Normal, Greater, Deadly and Lethal Poison, if the monster uses the poison spell it will usually be Lesser poison. You can find more information about the effects of each level here.
Speed: Different creatures move at different speeds. A reaper in fact doesn't move at all, so this field would say "frozen", while it would be "very fast" on the page for the Silver Serpent.
Ranged Attack: Some creatures shoot arrows at you, others use orcs. If the creature has some kind of ranged attack it will be listed here. Although magic attacks are also ranged, they will not be listed here, because they are already listed under "Magic Level".
Required Taming: This is the minimum required Animal Taming skill you need to be able to attempt taming this creature, if it is tameable at all of course.
Preferred Foods: Some creatures like to eat fish, some like fruit and some like meat, preferably human meat. This information is really only useful for creatures that are tameable, but it will be listed for those that are not too, just because we have it...
Pack Instincts: A group of creatures with the same pack instinct will be more powerful, if they are fighting together. The more creatures with the same instinct, the more powerful they get. This is particularly useful for low level Animal Tamers, because it allows them to hunt big creatures with a pack of smaller creatures.
Taming Notes: This field will contain any extra taming related information about the creature, like how many control slots it requires, or any other special requirements.
Barding Difficulty: This is the approximate base difficulty level of using bard skills on this creature. The bard difficulty level displayed here is the skill level you will need, to have a 50% chance of success. The difficulty is for a normal non-exceptional instrument used on a non-discorded creature and with a Musicianship skill no higher than 100.0. The difficulty level will be lower if you are using an exceptional instrument or the correct slayer instrument.
For more information on barding difficulty, go here.
The difficulty level might vary +/- 2% on creatures of the same type, because of differences in the creatures skills.
Barding Notes: This field will contain any extra Bard related information concerning this creature, like if it is immune to any of the bard skills.
Slayer Weapon Vulnerability: Slayer Weapons are special weapons that do extra damage to certain creatures. The types listed here are the ones that do extra damage to this creature. You can read more about Slayer Weapons here.
Auto Dispel: All magic using creatures will attempt to dispel summoned creatures, whether they succeed or not depends on their magic skills and if they have enough mana for the Dispel spell. Some creatures are capable of dispelling the summoned creatures with 100% success chance and even without any mana left, some can even dispel without having any magic skills. That is commonly known as Auto Dispel. A good example of it would be the Golem or the Plague Beast. Note: Just because a creature isn't listed as having Auto Dispel, it doesn't mean that it can't dispel, it merely means that it does not have a 100% chance of dispelling.
Sounds: If this speaker image is present in the "sounds" field, then you can hear the different sounds the creature makes by clicking the speakers. This feature requires that your computer is capable of playing MP3 files. You can read more about programs capable of playing these files at the bottom of each creature page.
LBR/3D Sounds: Some creatures have different sounds in the UO:LBR and UO:3D clients, than they do in the old UO:R client. Those new sounds can be found in this field. If the field is empty them the same sounds are used in all clients.
Difficulty Ratings: This section contains an estimation of how hard it would be to kill the creature with a certain class of character.
Class: The difficulty ratings are divided into 5 different character classes. Archer, Bard, Mage, Tamer and Warrior.
DR (Difficulty Rating): The Difficulty Rating is an estimation of how hard the creature is to kill for the chosen class.
The Difficulty Ratings are on a scale from 1 to 9.
- For a creature that will be very easy to kill, even for a newly created character.
- For a creature that it will be easy to kill, without taking much damage, except maybe for a newly created character who will probably find it a bit difficult.
- For a creature that it will be easy for an mid-level character to kill. New characters should probably have a few hours of fighting experience before taking this creature on.
- For a creature that it will be relatively easy for a mid-level character to kill. A new character with a little training could probably kill it, if given enough time.
- For a creature that it will be challenging for a mid-level character to kill. New characters should probably run for their lives if they were to be attacked by this creature.
- For a creature that it will be hard for a mid-level character to kill, but it should be possible. A high level character will probably find the creature quite easy though.
- For a creature that it will be relatively easy for a high level character to kill. A less experienced character might be able to kill the creature, but it will take a while.
- For a creature that it will be challenging for a high level character to kill. Using the best possible magical equipment would probably make it less challenging.,/li>
- For a creature that it will be extremely difficult to kill, even for a high level character with the best possible magical equipment. It is possible though, it will just take some time.
In special cases the rating "X" might appear, which means that it will be highly unlikely, if not completely impossible, that a character kills the creature alone.
Comments: Anything that character should be aware of about the monster, and a maybe a few tips to make the killing a bit easier.
Stats, Resistances & Skills: These three tables contain information gained by using the Animal Lore skill on the creature. All values are based on freshly spawned creatures. Since creatures will gain in skills and stats when they fight, you might encounter some that have higher values.
Readings: The amount of creatures this information is based on. All creatures are freshly spawned, to make the information more accurate. Note: The amount of creatures most of the pages are based on is relatively low, but they will increase when more creatures have been examined, which means the accuracy of the stat/skill ranges will also increase.
Minimum: The lowest stat or skill value the creature has been seen with.
Average: The average stat or skill value of the creature.
Maximum: The highest stat or skill value the creature has been seen with.
If you have seen freshly spawned creatures with stats or skills that differs greatly from the ones shown on these pages, then please feel free to submit them using the "Add comment" link at the bottom of each page.
Credits
In addition to those people who might be mentioned on the individual pages there are also a few who have made contributions to a large number of pages, but are not listed on any of them. Those people will be listed here along with some general information about what they contributed.
- Collecting loot information for all creatures after Age of Shadows
- Blackheath THB, Stratics Alum
- Esy, Stratics Alum
- Famine, Stratics Alum
- Idun Syn, Stratics Alum
- JafarMcFinnan, Stratics Alum
- Pfredd Mudd, Stratics Alum
- Collecting and confirming the damage ranges of all creatures after Age of Shadows
- Blackheath THB, Stratics Alum
- Famine, Stratics Alum
- JafarMcFinnan, Stratics Alum
- Laril
- Pfredd Mudd, Stratics Alum
- Stat and Skill information for tameable creatures after Publish 16
- Of the Europa Shard: Firebird, Dragon Hawk, and Ambrosia
- Of the Baja Shard: Elyssar and Zeyke the Hermit
- Of the Great Lakes Shard: Darkearth
- Of the Pacific Shard: Panthera
And a special thanks to Mordanna of the Pacific Rangers Council for letting us use the information they gathered.
Also a huge thank you to Nadya Modavia, Legendary Bard of Catskills, who collected most of the information about the barding difficulty of the creatures. Nadya has also created a handy Bard Calculator using that information.
The entire community will forever be grateful to Petra Fyde, Stratics Alum and one time Managing Editor of UOSS who helped to preserve and translate a lot of the information after several migrations of the site. Without her dedication and work, a lot of the information within the Hunter's Guide would have been lost.
Thank you!
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